SHA256
4443 lines
616 KiB
Plaintext
4443 lines
616 KiB
Plaintext
Log file open, 09/09/26 12:37:36
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LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
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LogWindows: File 'aqProf.dll' does not exist
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LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
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LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
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LogWindows: File 'VtuneApi.dll' does not exist
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LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
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LogWindows: File 'VtuneApi32e.dll' does not exist
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LogWindows: Started CrashReportClient (pid=24456)
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LogWindows: Enabling Tpause support
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LogWindows: Custom abort handler registered for crash reporting.
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LogInit: Running DelayedAutoRegister Phase StartOfEnginePreInit
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LogInit: Display: Running engine for game: SLK_Ponttooni_v3
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LogCore: UTS: Unreal Trace Server launched successfully
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LogTrace: Initializing trace...
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LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
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LogCore: No trace connection. Tracing to in-memory cache.
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LogTrace: Display: Control listening on port 1985
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LogTrace: Finished trace initialization.
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LogCsvProfiler: Display: Metadata set : platform="Windows"
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LogCsvProfiler: Display: Metadata set : config="Development"
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LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.8-CL-55116800"
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LogCsvProfiler: Display: Metadata set : engineversion="5.8.0-55116800+++UE5+Release-5.8"
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LogCsvProfiler: Display: Metadata set : enginereleaseversion="5.8.0"
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LogCsvProfiler: Display: Metadata set : os="Windows 11 (25H2) [10.0.26200.9445] "
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LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|13th Gen Intel(R) Core(TM) i5-13450HX"
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LogCsvProfiler: Display: Metadata set : pgoenabled="0"
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||
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
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LogCsvProfiler: Display: Metadata set : ltoenabled="0"
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||
LogCsvProfiler: Display: Metadata set : asan="0"
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LogCsvProfiler: Display: Metadata set : mergedmodules="0"
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LogCsvProfiler: Display: Metadata set : compacttset="0"
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LogCsvProfiler: Display: Metadata set : commandline="" D:\SLK_Ponttooni_v3\SLK_Ponttooni_v3.uproject""
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LogCsvProfiler: Display: Metadata set : loginid="832b07a442f533e6b3acb1b579e9a914"
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LogCsvProfiler: Display: Metadata set : llm="0"
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LogModuleManager: InternalLoadLibrary: 'StorageServerClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StorageServerClient.dll')
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LogModuleManager: InternalLoadLibrary: 'CookOnTheFly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CookOnTheFly.dll')
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LogModuleManager: InternalLoadLibrary: 'StreamingFile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StreamingFile.dll')
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LogModuleManager: InternalLoadLibrary: 'NetworkFile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NetworkFile.dll')
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LogModuleManager: InternalLoadLibrary: 'PakFile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PakFile.dll')
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LogModuleManager: InternalLoadLibrary: 'RSA' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RSA.dll')
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LogModuleManager: InternalLoadLibrary: 'SandboxFile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SandboxFile.dll')
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LogCsvProfiler: Display: Metadata set : zenstreaming="0"
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LogInit: Running DelayedAutoRegister Phase FileSystemReady
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LogInit: Running DelayedAutoRegister Phase TaskGraphSystemReady
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LogStats: Stats thread started at 0.314013
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LogInit: Running DelayedAutoRegister Phase StatSystemReady
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LogModuleManager: InternalLoadLibrary: 'CoreUObject' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CoreUObject.dll')
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LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280"
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LogCsvProfiler: Display: Metadata set : systemresolution.resy="720"
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LogModuleManager: InternalLoadLibrary: 'Engine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Engine.dll')
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LogModuleManager: InternalLoadLibrary: 'UniversalObjectLocator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UniversalObjectLocator.dll')
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LogModuleManager: InternalLoadLibrary: 'Renderer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Renderer.dll')
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LogModuleManager: InternalLoadLibrary: 'AnimGraphRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimGraphRuntime.dll')
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LogModuleManager: InternalLoadLibrary: 'SlateRHIRenderer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SlateRHIRenderer.dll')
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LogModuleManager: InternalLoadLibrary: 'Landscape' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Landscape.dll')
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LogModuleManager: InternalLoadLibrary: 'RHICore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RHICore.dll')
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LogModuleManager: InternalLoadLibrary: 'RenderCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RenderCore.dll')
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LogModuleManager: InternalLoadLibrary: 'TextureCompressor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureCompressor.dll')
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LogModuleManager: InternalLoadLibrary: 'OpenColorIOWrapper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OpenColorIOWrapper.dll')
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LogModuleManager: InternalLoadLibrary: 'Virtualization' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Virtualization.dll')
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LogModuleManager: InternalLoadLibrary: 'MessageLog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MessageLog.dll')
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LogModuleManager: InternalLoadLibrary: 'AudioEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioEditor.dll')
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LogModuleManager: InternalLoadLibrary: 'PropertyEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PropertyEditor.dll')
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LogModuleManager: InternalLoadLibrary: 'AudioExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioExtensions.dll')
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LogModuleManager: InternalLoadLibrary: 'SignalProcessing' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SignalProcessing.dll')
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LogModuleManager: InternalLoadLibrary: 'AudioMixerCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioMixerCore.dll')
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LogModuleManager: InternalLoadLibrary: 'AnimationModifiers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationModifiers.dll')
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LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +2:00, Platform Override: ''
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LogInit: Session CrashGUID >====================================================
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Session CrashGUID > UECC-Windows-451798F1414D2EDE8D15DF914FB45E89
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Session CrashGUID >====================================================
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LogConfig: No local boot hotfix file found at: [D:/SLK_Ponttooni_v3/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
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LogInit: Running DelayedAutoRegister Phase IniSystemReady
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LogModuleManager: InternalLoadLibrary: 'TargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TargetPlatform.dll')
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LogModuleManager: InternalLoadLibrary: 'DesktopPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DesktopPlatform.dll')
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Launching UnrealBuildTool... [C:/Program Files/Epic Games/UE_5.8/Engine/Build/BatchFiles/Build.bat -Mode=ValidatePlatforms -OutputSDKs -AllPlatforms -project="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" -log="D:/SLK_Ponttooni_v3/Saved/Logs/AutoSDKInfo.txt" -verbose -timestamps]
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LogAudio: Display: Pre-Initializing Audio Device Manager...
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LogModuleManager: InternalLoadLibrary: 'OpusAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OpusAudioDecoder.dll')
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LogAudio: Display: AudioInfo: 'OPUS' Registered
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LogModuleManager: InternalLoadLibrary: 'VorbisAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VorbisAudioDecoder.dll')
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LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
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LogAudio: Display: AudioInfo: 'OGG' Registered
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LogModuleManager: InternalLoadLibrary: 'AdpcmAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AdpcmAudioDecoder.dll')
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LogAudio: Display: AudioInfo: 'ADPCM' Registered
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LogAudio: Display: AudioInfo: 'PCM' Registered
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LogModuleManager: InternalLoadLibrary: 'BinkAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BinkAudioDecoder.dll')
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LogAudio: Display: AudioInfo: 'BINKA' Registered
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||
LogModuleManager: InternalLoadLibrary: 'RadAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RadAudioDecoder.dll')
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LogAudio: Display: AudioInfo: 'RADA' Registered
|
||
LogAudio: Display: Audio Device Manager Pre-Initialized
|
||
LogModuleManager: InternalLoadLibrary: 'TelemetryUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TelemetryUtils.dll')
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LogAssetRegistry: Display: FindShardedCacheFiles: 1 via .ref, 0 via migration fallback, 1 total
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LogPluginManager: Looking for build plugins target receipt
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LogPluginManager: Unable to find target receipt in path: D:/SLK_Ponttooni_v3/Binaries/Win64/*.target
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LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PreLoad): 1 .ref files found, 1 referenced binaries
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LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 1 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 0 orphans deleted, 0 orphans locked (kept)
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LogAssetRegistry: Display: LoadCacheFiles: loading 1 cache files, memory-mapping=enabled
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LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
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LogPluginManager: Looking for enabled plugins target receipt
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LogPluginManager: Unable to find target receipt in path: D:/SLK_Ponttooni_v3/Binaries/Win64/*.target
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||
LogConfig: Display: Loading VulkanPC ini files took 0.32 seconds
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||
LogConfig: Display: Loading Android ini files took 0.32 seconds
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||
LogConfig: Display: Loading Mac ini files took 0.32 seconds
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||
LogConfig: Display: Loading IOS ini files took 0.32 seconds
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||
LogConfig: Display: Loading TVOS ini files took 0.39 seconds
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||
LogConfig: Display: Loading Unix ini files took 0.39 seconds
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||
LogConfig: Display: Loading VisionOS ini files took 0.39 seconds
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||
LogConfig: Display: Loading Windows ini files took 0.39 seconds
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||
LogConfig: Display: Loading Linux ini files took 0.41 seconds
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||
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
|
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LogPluginManager: Mounting Engine plugin AudioInsights
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LogPluginManager: Mounting Engine plugin AudioInsightsRuntime
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LogPluginManager: Mounting Engine plugin AudioModulationInsights
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||
LogPluginManager: Mounting Engine plugin BaseMaterial
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||
LogPluginManager: Mounting Engine plugin BlueprintFileUtils
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||
LogPluginManager: Mounting Engine plugin Bridge
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||
LogPluginManager: Mounting Engine plugin ChaosCloth
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||
LogPluginManager: Mounting Engine plugin ChaosClothAsset
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LogPluginManager: Mounting Engine plugin ChaosInsights
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LogPluginManager: Mounting Engine plugin ChaosVD
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||
LogPluginManager: Mounting Engine plugin CmdLinkServer
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LogPluginManager: Mounting Engine plugin Dataflow
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||
LogPluginManager: Mounting Engine plugin DerivedDataBuildController
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||
LogPluginManager: Mounting Engine plugin DiscoveryBeaconReceiver
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||
LogPluginManager: Mounting Engine plugin EnhancedInput
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||
LogPluginManager: Mounting Engine plugin Fab
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||
LogPluginManager: Mounting Engine plugin IoStoreInsights
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||
LogPluginManager: Mounting Engine plugin MassInsights
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||
LogPluginManager: Mounting Engine plugin MeshPainting
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||
LogPluginManager: Mounting Engine plugin Mutable
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||
LogPluginManager: Mounting Engine plugin PCG
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||
LogPluginManager: Mounting Engine plugin RenderGraphInsights
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||
LogPluginManager: Mounting Engine plugin RenderTraceInsights
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||
LogPluginManager: Mounting Engine plugin TraceUtilities
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||
LogPluginManager: Mounting Engine plugin WorldMetrics
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||
LogPluginManager: Mounting Engine plugin UbaController
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||
LogPluginManager: Mounting Engine plugin XGEController
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||
LogPluginManager: Mounting Engine plugin AnimationSharing
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||
LogPluginManager: Mounting Engine plugin OodleNetwork
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||
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
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||
LogPluginManager: Mounting Engine plugin DumpGPUServices
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||
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
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||
LogPluginManager: Mounting Engine plugin GitSourceControl
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||
LogPluginManager: Mounting Engine plugin GPUReshape
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||
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
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||
LogPluginManager: Mounting Engine plugin NamingTokens
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||
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
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||
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
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||
LogPluginManager: Mounting Engine plugin DirectoryPlaceholder
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||
LogPluginManager: Mounting Engine plugin PerforceSourceControl
|
||
LogPluginManager: Mounting Engine plugin PixWinPlugin
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||
LogPluginManager: Mounting Engine plugin PlasticSourceControl
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||
LogPluginManager: Mounting Engine plugin ProjectLauncher
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||
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
|
||
LogPluginManager: Mounting Engine plugin PluginUtils
|
||
LogPluginManager: Mounting Engine plugin PropertyAccessNode
|
||
LogPluginManager: Mounting Engine plugin RenderDocPlugin
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||
LogPluginManager: Mounting Engine plugin SubversionSourceControl
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||
LogPluginManager: Mounting Engine plugin UObjectPlugin
|
||
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
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||
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
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||
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
|
||
LogPluginManager: Mounting Engine plugin AdvancedRenamer
|
||
LogPluginManager: Mounting Engine plugin AIAssistant
|
||
LogPluginManager: Mounting Engine plugin AutomationUtils
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||
LogPluginManager: Mounting Engine plugin BackChannel
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||
LogPluginManager: Mounting Engine plugin Buoyancy
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||
LogPluginManager: Mounting Engine plugin ChaosEditor
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||
LogPluginManager: Mounting Engine plugin ChaosCaching
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||
LogPluginManager: Mounting Engine plugin ChaosNiagara
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||
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
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||
LogPluginManager: Mounting Engine plugin CharacterAI
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||
LogPluginManager: Mounting Engine plugin CineCameraRigs
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||
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
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||
LogPluginManager: Mounting Engine plugin CineCameraSceneCapture
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||
LogPluginManager: Mounting Engine plugin CinematicSequenceNavigator
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||
LogPluginManager: Mounting Engine plugin ColorCorrectRegions
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LogPluginManager: Mounting Engine plugin ControlFlows
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LogPluginManager: Mounting Engine plugin ControlRigPhysics
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LogPluginManager: Mounting Engine plugin EditorDataStorageFeatures
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||
LogPluginManager: Mounting Engine plugin EditorDataStorage
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||
LogPluginManager: Mounting Engine plugin EditorPerformance
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||
LogPluginManager: Mounting Engine plugin EditorTelemetry
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||
LogPluginManager: Mounting Engine plugin EditorTRSGizmo
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||
LogPluginManager: Mounting Engine plugin Fracture
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||
LogPluginManager: Mounting Engine plugin FullBodyIK
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||
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
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||
LogPluginManager: Mounting Engine plugin GeometryDataflow
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||
LogPluginManager: Mounting Engine plugin GeometryFlow
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||
LogPluginManager: Mounting Engine plugin GizmoFramework
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||
LogPluginManager: Mounting Engine plugin GlobalConfigurationData
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||
LogPluginManager: Mounting Engine plugin HttpInsights
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||
LogPluginManager: Mounting Engine plugin InlineMaterialInstance
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||
LogPluginManager: Mounting Engine plugin Landmass
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||
LogPluginManager: Mounting Engine plugin LevelSequenceNavigatorBridge
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||
LogPluginManager: Mounting Engine plugin LocalizableMessage
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||
LogPluginManager: Mounting Engine plugin LowLevelNetTrace
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||
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
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||
LogPluginManager: Mounting Engine plugin MediaStream
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||
LogPluginManager: Mounting Engine plugin MessageBusTester
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||
LogPluginManager: Mounting Engine plugin MutableAssetUserData
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||
LogPluginManager: Mounting Engine plugin NFORDenoise
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||
LogPluginManager: Mounting Engine plugin NNERuntimeBasicCpu
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||
LogPluginManager: Mounting Engine plugin PlatformCrypto
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||
LogPluginManager: Mounting Engine plugin PlanarCut
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||
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
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||
LogPluginManager: Mounting Engine plugin RemoteSession
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||
LogPluginManager: Mounting Engine plugin RuntimeTelemetry
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||
LogPluginManager: Mounting Engine plugin PythonFoundationPackages
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||
LogPluginManager: Mounting Engine plugin SequenceNavigator
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||
LogPluginManager: Mounting Engine plugin SkeletalReduction
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||
LogPluginManager: Mounting Engine plugin ToolPresets
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||
LogPluginManager: Mounting Engine plugin VirtualProductionUtilities
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||
LogPluginManager: Mounting Engine plugin ToolsetRegistry
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||
LogPluginManager: Mounting Engine plugin Water
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||
LogPluginManager: Mounting Engine plugin ActorSequence
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||
LogPluginManager: Mounting Engine plugin WebSocketNetworking
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||
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
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||
LogPluginManager: Mounting Engine plugin MoviePipelineMaskRenderPass
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||
LogPluginManager: Mounting Engine plugin MovieRenderPipeline
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||
LogPluginManager: Mounting Engine plugin SequenceValidator
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||
LogPluginManager: Mounting Engine plugin SequencerScripting
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||
LogPluginManager: Mounting Engine plugin TemplateSequence
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||
LogPluginManager: Mounting Engine plugin NNEDenoiser
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||
LogPluginManager: Mounting Engine plugin NNERuntimeORT
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||
LogPluginManager: Mounting Engine plugin AutomatedPerfTestTools
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||
LogPluginManager: Mounting Engine plugin InterchangeEditor
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||
LogPluginManager: Mounting Engine plugin InterchangeAssets
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||
LogPluginManager: Mounting Engine plugin MetaHuman
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||
LogPluginManager: Mounting Engine plugin Interchange
|
||
LogPluginManager: Mounting Engine plugin MetaHumanCoreTech
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||
LogPluginManager: Mounting Engine plugin MetaHumanSDK
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||
LogPluginManager: Mounting Engine plugin InterchangeTests
|
||
LogPluginManager: Mounting Engine plugin EOSShared
|
||
LogPluginManager: Mounting Engine plugin OnlineBase
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||
LogPluginManager: Mounting Engine plugin OnlineServices
|
||
LogPluginManager: Mounting Engine plugin OnlineSubsystem
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||
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
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||
LogPluginManager: Mounting Engine plugin Paper2D
|
||
LogPluginManager: Mounting Engine plugin AISupport
|
||
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
|
||
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
|
||
LogPluginManager: Mounting Engine plugin AnimationData
|
||
LogPluginManager: Mounting Engine plugin ACLPlugin
|
||
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
|
||
LogPluginManager: Mounting Engine plugin AnimatorKit
|
||
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
|
||
LogPluginManager: Mounting Engine plugin ControlRig
|
||
LogPluginManager: Mounting Engine plugin ControlRigModules
|
||
LogPluginManager: Mounting Engine plugin ControlRigSpline
|
||
LogPluginManager: Mounting Engine plugin DNACalib
|
||
LogPluginManager: Mounting Engine plugin DeformerGraph
|
||
LogPluginManager: Mounting Engine plugin GameplayInsights
|
||
LogPluginManager: Mounting Engine plugin IKRig
|
||
LogPluginManager: Mounting Engine plugin LiveLink
|
||
LogPluginManager: Mounting Engine plugin LiveLinkDevice
|
||
LogPluginManager: Mounting Engine plugin LiveLinkHub
|
||
LogPluginManager: Mounting Engine plugin PerformanceCaptureCore
|
||
LogPluginManager: Mounting Engine plugin PhysicsControl
|
||
LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
|
||
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
|
||
LogPluginManager: Mounting Engine plugin EngineCameras
|
||
LogPluginManager: Mounting Engine plugin GameplayCameras
|
||
LogPluginManager: Mounting Engine plugin EaseCurveTool
|
||
LogPluginManager: Mounting Engine plugin TweeningUtils
|
||
LogPluginManager: Mounting Engine plugin OpenCVLensDistortion
|
||
LogPluginManager: Mounting Engine plugin OpenColorIO
|
||
LogPluginManager: Mounting Engine plugin AssetManagerEditor
|
||
LogPluginManager: Mounting Engine plugin ColorGrading
|
||
LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes
|
||
LogPluginManager: Mounting Engine plugin ConsoleVariables
|
||
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
|
||
LogPluginManager: Mounting Engine plugin CompositeCore
|
||
LogPluginManager: Mounting Engine plugin CryptoKeys
|
||
LogPluginManager: Mounting Engine plugin DataValidation
|
||
LogPluginManager: Mounting Engine plugin EditorDebugTools
|
||
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
|
||
LogPluginManager: Mounting Engine plugin CurveEditorTools
|
||
LogPluginManager: Mounting Engine plugin ChangelistReview
|
||
LogPluginManager: Mounting Engine plugin GeometryMode
|
||
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
|
||
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
|
||
LogPluginManager: Mounting Engine plugin RigLogic
|
||
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
|
||
LogPluginManager: Mounting Engine plugin MaterialAssetWizard
|
||
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
|
||
LogPluginManager: Mounting Engine plugin FacialAnimation
|
||
LogPluginManager: Mounting Engine plugin PluginBrowser
|
||
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
|
||
LogPluginManager: Mounting Engine plugin SequencerAnimTools
|
||
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
|
||
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
|
||
LogPluginManager: Mounting Engine plugin UMGWidgetPreview
|
||
LogPluginManager: Mounting Engine plugin UVEditor
|
||
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
|
||
LogPluginManager: Mounting Engine plugin StylusInput
|
||
LogPluginManager: Mounting Engine plugin MeshLODToolset
|
||
LogPluginManager: Mounting Engine plugin DatasmithContent
|
||
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
|
||
LogPluginManager: Mounting Engine plugin VariantManager
|
||
LogPluginManager: Mounting Engine plugin GLTFExporter
|
||
LogPluginManager: Mounting Engine plugin VariantManagerContent
|
||
LogPluginManager: Mounting Engine plugin Niagara
|
||
LogPluginManager: Mounting Engine plugin NiagaraInsights
|
||
LogPluginManager: Mounting Engine plugin Cascade
|
||
LogPluginManager: Mounting Engine plugin NiagaraPreviewContent
|
||
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
|
||
LogPluginManager: Mounting Engine plugin AlembicImporter
|
||
LogPluginManager: Mounting Engine plugin AlembicHairImporter
|
||
LogPluginManager: Mounting Engine plugin NiagaraMRQ
|
||
LogPluginManager: Mounting Engine plugin AndroidMedia
|
||
LogPluginManager: Mounting Engine plugin AppleProResDecoderElectra
|
||
LogPluginManager: Mounting Engine plugin AppleProResMedia
|
||
LogPluginManager: Mounting Engine plugin AvidDNxHDDecoderElectra
|
||
LogPluginManager: Mounting Engine plugin AvidDNxMedia
|
||
LogPluginManager: Mounting Engine plugin AvfMedia
|
||
LogPluginManager: Mounting Engine plugin ElectraCDM
|
||
LogPluginManager: Mounting Engine plugin ElectraCodecs
|
||
LogPluginManager: Mounting Engine plugin ElectraUtil
|
||
LogPluginManager: Mounting Engine plugin ElectraPlayer
|
||
LogPluginManager: Mounting Engine plugin D3D12VideoDecodersElectra
|
||
LogPluginManager: Mounting Engine plugin ElectraSubtitles
|
||
LogPluginManager: Mounting Engine plugin MediaFrameworkUtilities
|
||
LogPluginManager: Mounting Engine plugin MediaCompositing
|
||
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
|
||
LogPluginManager: Mounting Engine plugin MediaProfile
|
||
LogPluginManager: Mounting Engine plugin ImgMedia
|
||
LogPluginManager: Mounting Engine plugin MediaIOFramework
|
||
LogPluginManager: Mounting Engine plugin MediaPlate
|
||
LogPluginManager: Mounting Engine plugin MP4Utilities
|
||
LogPluginManager: Mounting Engine plugin OpusDecoderElectra
|
||
LogPluginManager: Mounting Engine plugin MediaViewer
|
||
LogPluginManager: Mounting Engine plugin PixelStreaming2
|
||
LogPluginManager: Mounting Engine plugin TmvMedia
|
||
LogPluginManager: Mounting Engine plugin PixelCapture
|
||
LogPluginManager: Mounting Engine plugin TcpMessaging
|
||
LogPluginManager: Mounting Engine plugin UdpMessaging
|
||
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
|
||
LogPluginManager: Mounting Engine plugin WmfMedia
|
||
LogPluginManager: Mounting Engine plugin PixelStreaming
|
||
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
|
||
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
|
||
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
|
||
LogPluginManager: Mounting Engine plugin AppleImageUtils
|
||
LogPluginManager: Mounting Engine plugin AndroidFileServer
|
||
LogPluginManager: Mounting Engine plugin AndroidPermission
|
||
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
|
||
LogPluginManager: Mounting Engine plugin ArchVisCharacter
|
||
LogPluginManager: Mounting Engine plugin AudioCapture
|
||
LogPluginManager: Mounting Engine plugin AudioWidgets
|
||
LogPluginManager: Mounting Engine plugin CableComponent
|
||
LogPluginManager: Mounting Engine plugin AssetTags
|
||
LogPluginManager: Mounting Engine plugin ComputeFramework
|
||
LogPluginManager: Mounting Engine plugin AudioSynesthesia
|
||
LogPluginManager: Mounting Engine plugin ChunkDownloader
|
||
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
|
||
LogPluginManager: Mounting Engine plugin CommonUI
|
||
LogPluginManager: Mounting Engine plugin CustomMeshComponent
|
||
LogPluginManager: Mounting Engine plugin GeometryCache
|
||
LogPluginManager: Mounting Engine plugin GooglePAD
|
||
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
|
||
LogPluginManager: Mounting Engine plugin WebMMedia
|
||
LogPluginManager: Mounting Engine plugin InputDebugging
|
||
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
|
||
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
|
||
LogPluginManager: Mounting Engine plugin GeometryProcessing
|
||
LogPluginManager: Mounting Engine plugin HairStrands
|
||
LogPluginManager: Mounting Engine plugin GeometryScripting
|
||
LogPluginManager: Mounting Engine plugin MeshModelingToolset
|
||
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
|
||
LogPluginManager: Mounting Engine plugin Metasound
|
||
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
|
||
LogPluginManager: Mounting Engine plugin MsQuic
|
||
LogPluginManager: Mounting Engine plugin ModelViewViewModel
|
||
LogPluginManager: Mounting Engine plugin nDisplayModularFeatures
|
||
LogPluginManager: Mounting Engine plugin OpenCV
|
||
LogPluginManager: Mounting Engine plugin PropertyBindingUtils
|
||
LogPluginManager: Mounting Engine plugin ResonanceAudio
|
||
LogPluginManager: Mounting Engine plugin OSC
|
||
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
|
||
LogPluginManager: Mounting Engine plugin SignificanceManager
|
||
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
|
||
LogPluginManager: Mounting Engine plugin RigVM
|
||
LogPluginManager: Mounting Engine plugin SoundFields
|
||
LogPluginManager: Mounting Engine plugin StateTree
|
||
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
|
||
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
|
||
LogPluginManager: Mounting Engine plugin AccumulationDOF
|
||
LogPluginManager: Mounting Engine plugin WaveTable
|
||
LogPluginManager: Mounting Engine plugin CameraCalibrationCore
|
||
LogPluginManager: Mounting Engine plugin CaptureData
|
||
LogPluginManager: Mounting Engine plugin Synthesis
|
||
LogPluginManager: Mounting Engine plugin CinematicAssemblyTools
|
||
LogPluginManager: Mounting Engine plugin XRBase
|
||
LogPluginManager: Mounting Engine plugin LensComponent
|
||
LogPluginManager: Mounting Engine plugin MultiUserTakes
|
||
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
|
||
LogPluginManager: Mounting Engine plugin Takes
|
||
LogPluginManager: Mounting Engine plugin ViewportWidgetOverlay
|
||
LogPluginManager: Mounting Engine plugin VirtualCamera
|
||
LogPluginManager: Mounting Engine plugin VirtualCameraCore
|
||
LogPluginManager: Mounting Engine plugin SkeletalMerging
|
||
LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
|
||
LogPluginManager: Mounting Engine plugin InterchangeAxfAssets
|
||
LogPluginManager: Mounting Engine plugin XInputDevice
|
||
LogPluginManager: Mounting Engine plugin LibVpxCodecs
|
||
LogPluginManager: Mounting Engine plugin NVCodecs
|
||
LogPluginManager: Mounting Engine plugin AVCodecsCore
|
||
LogPluginManager: Mounting Engine plugin AMFCodecs
|
||
LogPluginManager: Mounting Engine plugin VPRoles
|
||
LogPluginManager: Mounting Engine plugin ObjectMixer
|
||
LogPluginManager: Mounting Engine plugin FileSandbox
|
||
LogPluginManager: Mounting Engine plugin VPSettings
|
||
LogPluginManager: Mounting Engine plugin LightMixer
|
||
LogPluginManager: Mounting Engine plugin RelativeIKOp
|
||
LogPluginManager: Mounting Engine plugin SkeletalMeshMorphTargetEditingTools
|
||
LogPluginManager: Mounting Engine plugin Scribble
|
||
LogPluginManager: Mounting Engine plugin StreamingADA
|
||
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
|
||
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
|
||
LogPluginManager: Mounting Engine plugin CaptureManagerCore
|
||
LogPluginManager: Mounting Engine plugin CaptureManagerEditor
|
||
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
|
||
LogPluginManager: Mounting Engine plugin SQLiteCore
|
||
LogPluginManager: Mounting Engine plugin ConcertMain
|
||
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
|
||
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
|
||
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
|
||
LogPluginManager: Mounting Engine plugin MultiUserClient
|
||
LogPluginManager: Mounting Engine plugin ConcertReplicationScripting
|
||
LogPluginManager: Mounting Engine plugin ConcertSyncCore
|
||
LogPluginManager: Mounting Engine plugin ConcertSyncClient
|
||
LogPluginManager: Mounting Engine plugin ConcertClientSharedSlate
|
||
LogPluginManager: Mounting Engine plugin ConcertSharedSlate
|
||
LogAssetRegistry: Display: Asset registry cache read as 166.5 MiB from D:/SLK_Ponttooni_v3/Intermediate/CachedAssetRegistry/CachedAssetRegistry_0_6A0D3602452B8AAFD295C88B3C103C40.bin (memory-mapped=yes)
|
||
LogModuleManager: InternalLoadLibrary: 'DerivedDataBuildController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/DerivedDataBuildController/Binaries/Win64/UnrealEditor-DerivedDataBuildController.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'UbaController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/UbaController/Binaries/Win64/UnrealEditor-UbaController.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'XGEController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/XGEController/Binaries/Win64/UnrealEditor-XGEController.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'PerforceSourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UnrealEditor-PerforceSourceControl.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'SourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceControl.dll')
|
||
SourceControl: Revision control is disabled
|
||
SourceControl: Revision control is disabled
|
||
LogModuleManager: InternalLoadLibrary: 'PlasticSourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PlasticSourceControl/Binaries/Win64/UnrealEditor-PlasticSourceControl.dll')
|
||
SourceControl: Revision control is disabled
|
||
LogModuleManager: InternalLoadLibrary: 'PlatformCrypto' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCrypto.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'PlatformCryptoTypes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCryptoTypes.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'PlatformCryptoContext' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCryptoContext.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'PythonScriptPluginPreload' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PythonScriptPlugin/Binaries/Win64/UnrealEditor-PythonScriptPluginPreload.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'GPUTextureTransfer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaIOFramework/Binaries/Win64/UnrealEditor-GPUTextureTransfer.dll')
|
||
LogInit: Running DelayedAutoRegister Phase EarliestPossiblePluginsLoaded
|
||
LogModuleManager: InternalLoadLibrary: 'ChaosCloth' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosCloth/Binaries/Win64/UnrealEditor-ChaosCloth.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'PCGCompute' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/PCG/Binaries/Win64/UnrealEditor-PCGCompute.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'GPUReshape' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/GPUReshape/Binaries/Win64/UnrealEditor-GPUReshape.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'PixWinPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PixWinPlugin/Binaries/Win64/UnrealEditor-PixWinPlugin.dll')
|
||
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
|
||
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
|
||
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
|
||
LogModuleManager: InternalLoadLibrary: 'RenderDocPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/RenderDocPlugin/Binaries/Win64/UnrealEditor-RenderDocPlugin.dll')
|
||
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
|
||
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
|
||
LogModuleManager: InternalLoadLibrary: 'Buoyancy' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Buoyancy/Binaries/Win64/UnrealEditor-Buoyancy.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'ColorCorrectRegions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ColorCorrectRegions/Binaries/Win64/UnrealEditor-ColorCorrectRegions.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'EditorPerformance' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorPerformance/Binaries/Win64/UnrealEditor-EditorPerformance.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'StallLogSubsystem' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorPerformance/Binaries/Win64/UnrealEditor-StallLogSubsystem.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'CrashDiagnostics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorPerformance/Binaries/Win64/UnrealEditor-CrashDiagnostics.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'EditorTelemetry' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorTelemetry/Binaries/Win64/UnrealEditor-EditorTelemetry.dll')
|
||
LogAnalytics: Display: Provider StudioTelemetry.Provider.Log is disabled for this application
|
||
LogAnalytics: Display: Provider StudioTelemetry.Provider.CSV is disabled for this application
|
||
LogAnalytics: Display: Provider StudioTelemetry.Provider.Horde is disabled for this application
|
||
LogModuleManager: InternalLoadLibrary: 'Analytics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Analytics.dll')
|
||
LogStudioTelemetry: Started StudioTelemetry Session
|
||
LogModuleManager: InternalLoadLibrary: 'NFORDenoise' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/NFORDenoise/Binaries/Win64/UnrealEditor-NFORDenoise.dll')
|
||
LogNFORDenoise: NFORDenoise function starting up
|
||
LogModuleManager: InternalLoadLibrary: 'RemoteSession' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/RemoteSession/Binaries/Win64/UnrealEditor-RemoteSession.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'RuntimeTelemetry' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/RuntimeTelemetry/Binaries/Win64/UnrealEditor-RuntimeTelemetry.dll')
|
||
LogAnalytics: Display: Provider StudioTelemetry.Provider.Log is disabled for this application
|
||
LogAnalytics: Display: Provider StudioTelemetry.Provider.CSV is disabled for this application
|
||
LogAnalytics: Display: Provider StudioTelemetry.Provider.Horde is disabled for this application
|
||
LogStudioTelemetry: Started StudioTelemetry Session
|
||
LogModuleManager: InternalLoadLibrary: 'VPUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProductionUtilities/Binaries/Win64/UnrealEditor-VPUtilities.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'Water' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Water/Binaries/Win64/UnrealEditor-Water.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'NNEDenoiserShaders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/NNE/NNEDenoiser/Binaries/Win64/UnrealEditor-NNEDenoiserShaders.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'InterchangeAssets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Assets/Binaries/Win64/UnrealEditor-InterchangeAssets.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'EOSShared' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/EOSShared/Binaries/Win64/UnrealEditor-EOSShared.dll')
|
||
LogEOSShared: Loaded "C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/EOSSDK-Win64-Shipping.dll"
|
||
LogEOSShared: FEOSSDKManager::Initialize Initializing EOSSDK Version:1.19.1.2-53289219
|
||
LogModuleManager: InternalLoadLibrary: 'OnlineServicesInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesInterface.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'OnlineServicesCommon' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesCommon.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'OnlineServicesCommonEngineUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesCommonEngineUtils.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'OnlineSubsystem' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineSubsystem/Binaries/Win64/UnrealEditor-OnlineSubsystem.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'HTTP' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HTTP.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'SSL' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SSL.dll')
|
||
LogInit: Using libcurl 8.15.0
|
||
LogInit: - built for Windows
|
||
LogInit: - supports SSL with OpenSSL/1.1.1t
|
||
LogInit: - supports HTTP deflate (compression) using libz 1.3
|
||
LogInit: - other features:
|
||
LogInit: CURL_VERSION_SSL
|
||
LogInit: CURL_VERSION_LIBZ
|
||
LogInit: CURL_VERSION_IPV6
|
||
LogInit: CURL_VERSION_ASYNCHDNS
|
||
LogInit: CURL_VERSION_LARGEFILE
|
||
LogInit: CURL_VERSION_TLSAUTH_SRP
|
||
LogInit: CURL_VERSION_HTTP2
|
||
LogInit: CurlRequestOptions (configurable via config and command line):
|
||
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
|
||
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
|
||
LogInit: - CVarHttpReuseConnectionEnabled = true - Libcurl will reuse connections
|
||
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
|
||
LogInit: - LocalHostAddr = Default
|
||
LogInit: - BufferSize = 65536
|
||
LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
|
||
LogInit: Creating http thread with maximum 251 concurrent requests
|
||
LogModuleManager: InternalLoadLibrary: 'XMPP' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-XMPP.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'WebSockets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WebSockets.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'OnlineSubsystemNULL' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UnrealEditor-OnlineSubsystemNull.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'Sockets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Sockets.dll')
|
||
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
|
||
LogOnline: OSS: Created online subsystem instance for: NULL
|
||
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
|
||
LogModuleManager: InternalLoadLibrary: 'AISupportModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AI/AISupport/Binaries/Win64/UnrealEditor-AISupportModule.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'OnlineSubsystemUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UnrealEditor-OnlineSubsystemUtils.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'OnlineBlueprintSupport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UnrealEditor-OnlineBlueprintSupport.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'ACLPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ACLPlugin/Binaries/Win64/UnrealEditor-ACLPlugin.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'OptimusSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusSettings.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'OpenCVLensCalibration' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/OpenCVLensDistortion/Binaries/Win64/UnrealEditor-OpenCVLensCalibration.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'OpenCVLensDistortion' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/OpenCVLensDistortion/Binaries/Win64/UnrealEditor-OpenCVLensDistortion.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'OpenColorIO' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/OpenColorIO/Binaries/Win64/UnrealEditor-OpenColorIO.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'CompositeCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/CompositeCore/Binaries/Win64/UnrealEditor-CompositeCore.dll')
|
||
LogConfig: Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine]
|
||
LogModuleManager: InternalLoadLibrary: 'DatasmithContent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/DatasmithContent/Binaries/Win64/UnrealEditor-DatasmithContent.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'GLTFExporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/GLTFExporter/Binaries/Win64/UnrealEditor-GLTFExporter.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'VariantManagerContent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/VariantManagerContent/Binaries/Win64/UnrealEditor-VariantManagerContent.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'NiagaraShader' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraShader.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'NiagaraVertexFactories' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraVertexFactories.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'ExrReaderGpu' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ExrReaderGpu.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'MediaIOCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaIOFramework/Binaries/Win64/UnrealEditor-MediaIOCore.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Servers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Servers.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'TmvMediaShaders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMediaShaders.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'PixelCaptureShaders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelCapture/Binaries/Win64/UnrealEditor-PixelCaptureShaders.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'LauncherChunkInstaller' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Portal/LauncherChunkInstaller/Binaries/Win64/UnrealEditor-LauncherChunkInstaller.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'WmfMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMedia.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'Media' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Media.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'PixelStreamingServers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingServers.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'ComputeFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-ComputeFramework.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'ChunkDownloader' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ChunkDownloader/Binaries/Win64/UnrealEditor-ChunkDownloader.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'ExampleDeviceProfileSelector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Win64/UnrealEditor-ExampleDeviceProfileSelector.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'HairStrandsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsCore.dll')
|
||
LogAsyncCompilation: Display: MemorySharingInfo: UsedMemory=339MiB, MaxMemoryAvailable=45787MiB
|
||
LogModuleManager: InternalLoadLibrary: 'OpenCVHelper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/OpenCV/Binaries/Win64/UnrealEditor-OpenCVHelper.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'WindowsDeviceProfileSelector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/Binaries/Win64/UnrealEditor-WindowsDeviceProfileSelector.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'AccumulationDOF' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/AccumulationDOF/Binaries/Win64/UnrealEditor-AccumulationDOF.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'CameraCalibrationCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Binaries/Win64/UnrealEditor-CameraCalibrationCore.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'XRBase' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/XRBase/Binaries/Win64/UnrealEditor-XRBase.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'ViewportWidgetOverlay' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/ViewportWidgetOverlay/Binaries/Win64/UnrealEditor-ViewportWidgetOverlay.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'InterchangeAxFAssets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/InterchangeAxF/Assets/Binaries/Win64/UnrealEditor-InterchangeAxFAssets.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'LibVpxCodecs' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/LibVpxCodecs/Binaries/Win64/UnrealEditor-LibVpxCodecs.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'NVCodecs' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/NVCodecs/Binaries/Win64/UnrealEditor-NVCodecs.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'CUDA' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CUDA.dll')
|
||
LogCUDA: Display: CUDA module ready pending PostEngineInit.
|
||
LogModuleManager: InternalLoadLibrary: 'NVCodecsRHI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/NVCodecs/Binaries/Win64/UnrealEditor-NVCodecsRHI.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'NVDEC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/NVCodecs/Binaries/Win64/UnrealEditor-NVDEC.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'NVENC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/NVCodecs/Binaries/Win64/UnrealEditor-NVENC.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'AVCodecsCoreRHI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Binaries/Win64/UnrealEditor-AVCodecsCoreRHI.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'AMFCodecs' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/AMFCodecs/Binaries/Win64/UnrealEditor-AMFCodecs.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'AMFCodecsRHI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/AMFCodecs/Binaries/Win64/UnrealEditor-AMFCodecsRHI.dll')
|
||
LogInit: ExecutableName: UnrealEditor.exe
|
||
LogInit: Build: ++UE5+Release-5.8-CL-55116800
|
||
LogInit: Platform=WindowsEditor
|
||
LogInit: MachineId=832b07a442f533e6b3acb1b579e9a914
|
||
LogInit: DeviceId=
|
||
LogInit: Engine Version: 5.8.0-55116800+++UE5+Release-5.8
|
||
LogInit: Compatible Engine Version: 5.8.0-55116800+++UE5+Release-5.8
|
||
LogInit: Net CL: 55116800
|
||
LogInit: OS: Windows 11 (25H2) [10.0.26200.9445] (), CPU: 13th Gen Intel(R) Core(TM) i5-13450HX, GPU: Intel(R) UHD Graphics
|
||
LogInit: CPU Model ID: 6bf2, microcode revision: 37
|
||
LogInit: Compiled (64-bit): Jun 13 2026 03:21:59
|
||
LogInit: Architecture: x64
|
||
LogInit: Compiled with Visual C++: 19.44.35228.00
|
||
LogInit: Build Configuration: Development
|
||
LogInit: Branch Name: ++UE5+Release-5.8
|
||
LogInit: Command Line:
|
||
LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/
|
||
LogInit: Allocator: Mimalloc
|
||
LogInit: Installed Engine Build: 1
|
||
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
|
||
LogDevObjectVersion: Number of dev versions registered: 37
|
||
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
|
||
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
|
||
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
|
||
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
|
||
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
|
||
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
|
||
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
|
||
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
|
||
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
|
||
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
|
||
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
|
||
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
|
||
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
|
||
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
|
||
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
|
||
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
|
||
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
|
||
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
|
||
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
|
||
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 268
|
||
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
|
||
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 15
|
||
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 20
|
||
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 11
|
||
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
|
||
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
|
||
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
|
||
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
|
||
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
|
||
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
|
||
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 123
|
||
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 68
|
||
LogDevObjectVersion: UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9
|
||
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
|
||
LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
|
||
LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
|
||
LogDevObjectVersion: LensFileVersion (8652A554-966A-466C-9FD7-1C6DD61B1ADB): 1
|
||
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
|
||
LogStreaming: Display: AsyncLoading2 - Created: Async Loading Thread: false, Async Post Load: false, Multithreaded: false
|
||
LogInit: Object subsystem initialized
|
||
[2026.09.09-09.37.39:227][ 0]LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.setres:1280x720]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.VSync:0]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.Substrate.RoughDiffuse:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.Substrate.ShadingQuality:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.Substrate.TileCoord8bits:0]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.Substrate.Glints:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.Substrate.ClosuresPerPixel:4]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.Refraction.Blur:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.VirtualTextures:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.RayTracing.RayTracingProxies.ProjectEnabled:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.PathTracing:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.Lumen.ScreenTracingSource:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.Translucency.HeterogeneousVolumes:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:0]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.Deferred.SupportPrimitiveAlphaHoldout:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.RayTracing.ResidentGeometryMemoryPoolSizeInMB:800]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.Substrate:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.Substrate.ProjectGBufferFormat:0]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.CustomDepth:3]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="BufferBloat",ToolTip="Simulates a connection affected by buffer bloat (in and out)")]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:233][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resx="1920"
|
||
[2026.09.09-09.37.39:233][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resy="1080"
|
||
[2026.09.09-09.37.39:233][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
|
||
[2026.09.09-09.37.39:233][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
|
||
[2026.09.09-09.37.39:233][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
|
||
[2026.09.09-09.37.39:233][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
|
||
[2026.09.09-09.37.39:233][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
|
||
[2026.09.09-09.37.39:233][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
|
||
[2026.09.09-09.37.39:233][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
|
||
[2026.09.09-09.37.39:233][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
|
||
[2026.09.09-09.37.39:233][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
|
||
[2026.09.09-09.37.39:233][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
|
||
[2026.09.09-09.37.39:233][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
|
||
[2026.09.09-09.37.39:233][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
|
||
[2026.09.09-09.37.39:233][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
|
||
[2026.09.09-09.37.39:233][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
|
||
[2026.09.09-09.37.39:233][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
|
||
[2026.09.09-09.37.39:233][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
|
||
[2026.09.09-09.37.39:233][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
|
||
[2026.09.09-09.37.39:233][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
|
||
[2026.09.09-09.37.39:233][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
|
||
[2026.09.09-09.37.39:233][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
|
||
[2026.09.09-09.37.39:233][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
|
||
[2026.09.09-09.37.39:233][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MarkCoarsePagesLocal:1]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.MegaLights.NumSamplesPerPixel:4]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.MegaLights.DownsampleMode:2]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.MegaLights.ScreenTraces.Quality:1]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.Allow:1]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.SpecularOnly:1]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.SoftShadows:0]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.TexturedRectLights:0]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.MegaLights.Spatial.UseHistorySpatialVariance:1]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.MegaLights.Volume.GridPixelSize:8]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.MegaLights.Volume.GridSizeZ:128]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.FinalGatherMethod:1]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.AtlasSize:4096]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardTexelDensityScale:100]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardMinResolution:2]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardMaxResolution:512]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:150]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.DownsampleFactor:1]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.SliceCount:2]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.HZB:0]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectPower:1]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.FoliageOcclusionStrength:.7]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.ShareRadianceCacheWithOpaque:0]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.SpatialFilter:1]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.GridResolution:24]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:100]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.HitLighting.Allowed:1]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.RayTracing.Geometry.SkeletalMeshes:1]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.MeshCardRepresentation.SkeletalMesh:1]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.RayTracing.DynamicGeometry.MaxUpdatePrimitivesPerFrame:-1]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.LUT.Shaper:0]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.LUT.Size:32]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
|
||
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Dim:64]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Blur:1]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.Fog.SeparateComposition:-1 ; Allow fog separate composition when FSSS is enabled.]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Allowed:1]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Precision:0]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: CVar [[pcg.Quality:3]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
|
||
[2026.09.09-09.37.39:235][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
|
||
[2026.09.09-09.37.39:236][ 0]LogInit: Selected Device Profile: [WindowsEditor]
|
||
[2026.09.09-09.37.39:236][ 0]LogHAL: Display: Platform has ~ 24 GB [25463480320 / 34359738368 / 24], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
|
||
[2026.09.09-09.37.39:237][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
|
||
[2026.09.09-09.37.39:237][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
|
||
[2026.09.09-09.37.39:237][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
|
||
[2026.09.09-09.37.39:237][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@0] File [Scalability]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:2]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:0.4]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@0] File [Scalability]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.FXAA.Quality:0]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:0]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:100]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:0]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:0]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:0]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:0]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:0]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@0] File [Scalability]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:0]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.ShadowQuality:0]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:1]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:512]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:512]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.06]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:0.6]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:0]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:0]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.VolumetricFog:0]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:0.5]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.CapsuleShadows:0]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:512]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:0.0]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:0.0]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:1.0]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:2.0]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:0]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:2]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:0]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:2]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MarkCoarsePagesLocal:2]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.MegaLights.NumSamplesPerPixel:2]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.MegaLights.ScreenTraces.Quality:0]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.Allow:0]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.MegaLights.Spatial.UseHistorySpatialVariance:0]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.MegaLights.Volume.GridPixelSize:16]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.MegaLights.Volume.GridSizeZ:64]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@0] File [Scalability]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.AOQuality:0]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:0]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:0.8]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:0]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:0]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@0] File [Scalability]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.SSR.Quality:0]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:1]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:0]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@0] File [Scalability]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:0]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:1]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:1.0]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:0]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:0]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.2]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:0]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:300]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.LensFlareQuality:0]]
|
||
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:0]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.BloomQuality:4]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:25.000]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:0]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.Upscale.Quality:1]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.LightShaftQuality:0]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:0.6]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:0]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@0] File [Scalability]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:16]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:1]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:1]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.Streaming.Boost:0.3]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:1]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:4]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:400]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@0] File [Scalability]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Dim:24]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.RefractionQuality:0]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.SceneColorFormat:3]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.DetailMode:0]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Blur:0]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:0 ; Low quality]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.SSS.Scale:0]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:0]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.SSS.Quality:0]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:1]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.SSGI.Quality:0]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:0.125]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:0]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:1]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:8.0]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:2.0]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:16.0]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:2.0]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:16.0]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:1]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.Fog.SeparateComposition:0 ; Force fog separate composition disabled, forcing FSSS disabled for better performance]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:0]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Allowed:0]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@0] File [Scalability]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[foliage.DensityScale:0]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[grass.DensityScale:0]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: CVar [[pcg.Quality:0]] deferred - dummy variable created
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@0] File [Scalability]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:1]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:0]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@0] File [Scalability]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[WindowsApplication.UseWorkerThreadForRawInput:0]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.PSOPrecache.KeepInMemoryForActiveMaterials:1]]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/SLK_Ponttooni_v3/Saved/Config/WindowsEditor/Editor.ini]
|
||
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[SplineComponent.OnlyUpdateActiveSpline:0]]
|
||
[2026.09.09-09.37.39:238][ 0]LogVirtualTexturing: Display: Recreating virtual texture pools.
|
||
[2026.09.09-09.37.39:239][ 0]LogInit: Computer: MYRZIK
|
||
[2026.09.09-09.37.39:239][ 0]LogInit: User: artem
|
||
[2026.09.09-09.37.39:239][ 0]LogInit: CPU Page size=4096, Cores=10
|
||
[2026.09.09-09.37.39:239][ 0]LogInit: High frequency timer resolution =10.000000 MHz
|
||
[2026.09.09-09.37.39:239][ 0]LogInit: Gaming Handheld Device: 0
|
||
[2026.09.09-09.37.39:281][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits
|
||
[2026.09.09-09.37.39:281][ 0]LogMemory: Memory total: Physical=23.7GB (24GB approx) Virtual=44.7GB
|
||
[2026.09.09-09.37.39:281][ 0]LogMemory: Platform Memory Stats for WindowsEditor
|
||
[2026.09.09-09.37.39:281][ 0]LogMemory: Process Physical Memory: 635.66 MB used, 635.66 MB peak
|
||
[2026.09.09-09.37.39:281][ 0]LogMemory: Process Virtual Memory: 594.96 MB used, 594.96 MB peak
|
||
[2026.09.09-09.37.39:281][ 0]LogMemory: Physical Memory: 16188.71 MB used, 8095.15 MB free, 24283.87 MB total
|
||
[2026.09.09-09.37.39:281][ 0]LogMemory: Virtual Memory: 22803.00 MB used, 22984.87 MB free, 45787.87 MB total
|
||
[2026.09.09-09.37.39:281][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
|
||
[2026.09.09-09.37.39:281][ 0]LogModuleManager: InternalLoadLibrary: 'IoStoreOnDemandCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-IoStoreOnDemandCore.dll')
|
||
[2026.09.09-09.37.39:282][ 0]LogModuleManager: InternalLoadLibrary: 'BandwidthDebugDelegates' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BandwidthDebugDelegates.dll')
|
||
[2026.09.09-09.37.39:282][ 0]LogModuleManager: InternalLoadLibrary: 'ClientBandwidthDebugVisualizer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClientBandwidthDebugVisualizer.dll')
|
||
[2026.09.09-09.37.39:283][ 0]LogModuleManager: InternalLoadLibrary: 'BandwidthMeasurementTool' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BandwidthMeasurementTool.dll')
|
||
[2026.09.09-09.37.39:283][ 0]LogModuleManager: InternalLoadLibrary: 'DownlinkBandwidthManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DownlinkBandwidthManager.dll')
|
||
[2026.09.09-09.37.39:283][ 0]LogObj: Display: Attempting to load config data for Default__DownlinkBandwidthManagerConfig before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.
|
||
[2026.09.09-09.37.39:286][ 0]LogWindows: WindowsPlatformFeatures enabled
|
||
[2026.09.09-09.37.39:286][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsPlatformFeatures' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsPlatformFeatures.dll')
|
||
[2026.09.09-09.37.39:287][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayMediaEncoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayMediaEncoder.dll')
|
||
[2026.09.09-09.37.39:287][ 0]LogModuleManager: InternalLoadLibrary: 'AVEncoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AVEncoder.dll')
|
||
[2026.09.09-09.37.39:287][ 0]LogModuleManager: InternalLoadLibrary: 'Chaos' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Chaos.dll')
|
||
[2026.09.09-09.37.39:287][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryCore.dll')
|
||
[2026.09.09-09.37.39:288][ 0]LogSpline: Registered spline type: TypeId=0x54E3AD22, Impl=MultiSpline, Value=Vector
|
||
[2026.09.09-09.37.39:288][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosSolverEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ChaosSolverEngine.dll')
|
||
[2026.09.09-09.37.39:288][ 0]LogChaosDD: Chaos Debug Draw Startup
|
||
[2026.09.09-09.37.39:288][ 0]LogInit: Physics initialised using underlying interface: Chaos
|
||
[2026.09.09-09.37.39:288][ 0]LogModuleManager: InternalLoadLibrary: 'DirectoryWatcher' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DirectoryWatcher.dll')
|
||
[2026.09.09-09.37.39:288][ 0]LogInit: Using OS detected language (en-US).
|
||
[2026.09.09-09.37.39:288][ 0]LogInit: Using OS detected locale (en-FI).
|
||
[2026.09.09-09.37.39:292][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language.
|
||
[2026.09.09-09.37.39:295][ 0]LogInit: Setting process to per monitor DPI aware
|
||
[2026.09.09-09.37.39:875][ 0]LogWindowsTouchpad: Display: CacheForceMaxTouchpadSensitivityMode SetMaxTouchpadSensitivity
|
||
[2026.09.09-09.37.39:880][ 0]LogInputDeviceRegistry: RegisterDevice: DeviceId=0 InputDeviceName=WindowsApplication HardwareDeviceIdentifier=KBM (changed=true)
|
||
[2026.09.09-09.37.39:884][ 0]LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.
|
||
[2026.09.09-09.37.39:893][ 0]LogModuleManager: InternalLoadLibrary: 'Settings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Settings.dll')
|
||
[2026.09.09-09.37.39:896][ 0]LogModuleManager: InternalLoadLibrary: 'InputCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InputCore.dll')
|
||
[2026.09.09-09.37.39:897][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
|
||
[2026.09.09-09.37.39:897][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
|
||
[2026.09.09-09.37.40:191][ 0]LogInit: Running DelayedAutoRegister Phase PreRHIInit
|
||
[2026.09.09-09.37.40:201][ 0]LogRHI: Using Default RHI: D3D12
|
||
[2026.09.09-09.37.40:201][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
|
||
[2026.09.09-09.37.40:201][ 0]LogRHI: Loading RHI module D3D12RHI
|
||
[2026.09.09-09.37.40:201][ 0]LogModuleManager: InternalLoadLibrary: 'D3D12RHI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-D3D12RHI.dll')
|
||
[2026.09.09-09.37.40:204][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
|
||
[2026.09.09-09.37.40:204][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
|
||
[2026.09.09-09.37.41:157][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 5060 Laptop GPU (VendorId: 10de, DeviceId: 2d59, SubSysId: 3e3b17aa, Revision: 00a1
|
||
[2026.09.09-09.37.41:157][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
|
||
[2026.09.09-09.37.41:157][ 0]LogD3D12RHI: Adapter has 7899MB of dedicated video memory, 0MB of dedicated system memory, and 12141MB of shared system memory, 2 output[s], TileBased:false UMA:false CacheCoherentUMA:false GPU Upload Heaps:true
|
||
[2026.09.09-09.37.41:157][ 0]LogD3D12RHI: Driver Version: 610.47 (internal:32.0.16.1047, unified:610.47)
|
||
[2026.09.09-09.37.41:157][ 0]LogD3D12RHI: Driver Date: 5-19-2026
|
||
[2026.09.09-09.37.41:164][ 0]LogD3D12RHI: Intel Extensions Framework not supported by driver. Please check if a driver update is available.
|
||
[2026.09.09-09.37.41:164][ 0]LogD3D12RHI: Found D3D12 adapter 1: Intel(R) UHD Graphics (VendorId: 8086, DeviceId: 468b, SubSysId: 3e3b17aa, Revision: 000c
|
||
[2026.09.09-09.37.41:164][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 unsupported
|
||
[2026.09.09-09.37.41:164][ 0]LogD3D12RHI: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 12141MB of shared system memory, 0 output[s], TileBased:false UMA:true CacheCoherentUMA:true GPU Upload Heaps:true
|
||
[2026.09.09-09.37.41:165][ 0]LogD3D12RHI: Driver Version: 32.0.101.7026 (internal:32.0.101.7026, unified:101.7026)
|
||
[2026.09.09-09.37.41:165][ 0]LogD3D12RHI: Driver Date: 8-19-2025
|
||
[2026.09.09-09.37.41:165][ 0]LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
|
||
[2026.09.09-09.37.41:165][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
|
||
[2026.09.09-09.37.41:165][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 12141MB of shared system memory, 0 output[s], TileBased:false UMA:true CacheCoherentUMA:true GPU Upload Heaps:true
|
||
[2026.09.09-09.37.41:165][ 0]LogD3D12RHI: D3D10Warp Version: 10.0.26100.9278
|
||
[2026.09.09-09.37.41:165][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
|
||
[2026.09.09-09.37.41:165][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
|
||
[2026.09.09-09.37.41:165][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
|
||
[2026.09.09-09.37.41:313][ 0]LogD3D12RHI: Integrated GPU (iGPU): false
|
||
[2026.09.09-09.37.41:313][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
|
||
[2026.09.09-09.37.41:329][ 0]LogD3D12RHI: NVIDIA Architecture=432
|
||
[2026.09.09-09.37.41:329][ 0]LogRHI: Display: Timeout Detection and Recovery (TDR) summary:
|
||
- TDR settings OK - Level: Recover, Delay: 2, DdiDelay: 5
|
||
[2026.09.09-09.37.41:329][ 0]LogWindows: Attached monitors:
|
||
[2026.09.09-09.37.41:329][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY1' [PRIMARY]
|
||
[2026.09.09-09.37.41:329][ 0]LogWindows: resolution: 1920x1080, work area: (1920, 0) -> (3840, 1032), device: '\\.\DISPLAY5'
|
||
[2026.09.09-09.37.41:329][ 0]LogWindows: Found 2 attached monitors.
|
||
[2026.09.09-09.37.41:329][ 0]LogWindows: Gathering driver information using Windows Setup API
|
||
[2026.09.09-09.37.41:330][ 0]LogRHI: RHI Adapter Info:
|
||
[2026.09.09-09.37.41:330][ 0]LogRHI: Name: NVIDIA GeForce RTX 5060 Laptop GPU
|
||
[2026.09.09-09.37.41:330][ 0]LogRHI: Driver Version: 610.47 (internal:32.0.16.1047, unified:610.47)
|
||
[2026.09.09-09.37.41:330][ 0]LogRHI: Driver Date: 5-19-2026
|
||
[2026.09.09-09.37.41:330][ 0]LogRHI: Performing driver check for denylisted drivers.
|
||
[2026.09.09-09.37.41:330][ 0]LogD3D12RHI: GPU DeviceId: 0x2d59 (for the marketing name, search the web for "GPU Device Id")
|
||
[2026.09.09-09.37.41:330][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
|
||
[2026.09.09-09.37.41:481][ 0]LogNvidiaAftermath: Aftermath initialized
|
||
[2026.09.09-09.37.41:481][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
|
||
[2026.09.09-09.37.41:578][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags:
|
||
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: ID3D12Device1 is supported.
|
||
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: ID3D12Device2 is supported.
|
||
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: ID3D12Device3 is supported.
|
||
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: ID3D12Device4 is supported.
|
||
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: ID3D12Device5 is supported.
|
||
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: ID3D12Device6 is supported.
|
||
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: ID3D12Device7 is supported.
|
||
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: ID3D12Device8 is supported.
|
||
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: ID3D12Device9 is supported.
|
||
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: ID3D12Device10 is supported.
|
||
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: ID3D12Device11 is supported.
|
||
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: ID3D12Device12 is supported.
|
||
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: Bindless is supported. MaxNonSamplerDescriptors: 1000000, MaxSamplerDescriptors: 2048
|
||
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
|
||
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: Raster order views are supported
|
||
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
|
||
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: Legacy Barriers Present in Build: Yes
|
||
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: Enhanced Barriers Present in Build: Yes
|
||
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: Enhanced Barriers Driver Support: Yes
|
||
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: Preferred Barrier Implementation Type: Legacy
|
||
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: Chosen Barrier Implementation: D3D12LegacyBarriers
|
||
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
|
||
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
|
||
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
|
||
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
|
||
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
|
||
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
|
||
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: Work Graphs are supported
|
||
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: Bindless is enabled (Configuration=RayTracing). Initializing allocators with 32768 Resource and 2048 Sampler descriptors
|
||
[2026.09.09-09.37.41:661][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000002D8B302CC00)
|
||
[2026.09.09-09.37.41:661][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000002D8B302CEC0)
|
||
[2026.09.09-09.37.41:662][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000002D8B302D180)
|
||
[2026.09.09-09.37.41:662][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
|
||
[2026.09.09-09.37.41:662][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
|
||
[2026.09.09-09.37.41:865][ 0]LogD3D12RHI: NVIDIA Shader Execution Reordering interface supported!
|
||
[2026.09.09-09.37.41:865][ 0]LogD3D12RHI: NVIDIA Ray Tracing Cluster Operations supported and enabled
|
||
[2026.09.09-09.37.41:865][ 0]LogD3D12RHI: LSS support is enabled.
|
||
[2026.09.09-09.37.41:865][ 0]LogD3D12RHI: NVIDIA Extended ray tracing pipeline state applied.
|
||
[2026.09.09-09.37.41:866][ 0]LogRHI: Texture pool is 4492 MB (70% of 6417 MB)
|
||
[2026.09.09-09.37.41:866][ 0]LogD3D12RHI: Async texture creation enabled
|
||
[2026.09.09-09.37.41:866][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
|
||
[2026.09.09-09.37.41:895][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading
|
||
[2026.09.09-09.37.41:898][ 0]LogRHI: Render tracing channels set: 'Submission' -> 0xf
|
||
[2026.09.09-09.37.41:898][ 0]LogCsvProfiler: Display: Metadata set : verbatimrhiname="D3D12"
|
||
[2026.09.09-09.37.41:898][ 0]LogCsvProfiler: Display: Metadata set : rhiname="D3D12"
|
||
[2026.09.09-09.37.41:898][ 0]LogCsvProfiler: Display: Metadata set : rhifeaturelevel="SM6"
|
||
[2026.09.09-09.37.41:898][ 0]LogCsvProfiler: Display: Metadata set : shaderplatform="PCD3D_SM6"
|
||
[2026.09.09-09.37.41:898][ 0]LogCsvProfiler: Display: Metadata set : gpu="NVIDIA GeForce RTX 5060 Laptop GPU"
|
||
[2026.09.09-09.37.41:898][ 0]LogCsvProfiler: Display: Metadata set : gpudriver="610.47"
|
||
[2026.09.09-09.37.41:898][ 0]LogInit: Initializing FReadOnlyCVARCache
|
||
[2026.09.09-09.37.41:898][ 0]LogModuleManager: InternalLoadLibrary: 'TurnkeySupport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TurnkeySupport.dll')
|
||
[2026.09.09-09.37.41:901][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/SLK_Ponttooni_v3/Intermediate/TurnkeyReport_0.log" -log="D:/SLK_Ponttooni_v3/Intermediate/TurnkeyLog_0.log" -project="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" -platform=all'
|
||
[2026.09.09-09.37.41:901][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.8/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/SLK_Ponttooni_v3/Intermediate/TurnkeyReport_0.log" -log="D:/SLK_Ponttooni_v3/Intermediate/TurnkeyLog_0.log" -project="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" -platform=all" ]
|
||
[2026.09.09-09.37.41:913][ 0]LogTargetPlatformManager: UBT AutoSDK ReturnCode: 0
|
||
[2026.09.09-09.37.41:913][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormat' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormat.dll')
|
||
[2026.09.09-09.37.41:915][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatASTC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatASTC.dll')
|
||
[2026.09.09-09.37.41:917][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatDXT' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatDXT.dll')
|
||
[2026.09.09-09.37.41:918][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatETC2' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatETC2.dll')
|
||
[2026.09.09-09.37.41:919][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatIntelISPCTexComp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatIntelISPCTexComp.dll')
|
||
[2026.09.09-09.37.41:920][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatOodle' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatOodle.dll')
|
||
[2026.09.09-09.37.41:922][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatUncompressed' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatUncompressed.dll')
|
||
[2026.09.09-09.37.41:923][ 0]LogTextureFormatASTC: Display: ASTCEnc version 5.0.1 library loaded
|
||
[2026.09.09-09.37.41:923][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
|
||
[2026.09.09-09.37.41:923][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
|
||
[2026.09.09-09.37.41:923][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
|
||
[2026.09.09-09.37.41:923][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
|
||
[2026.09.09-09.37.41:923][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.16
|
||
[2026.09.09-09.37.41:923][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.16.dll
|
||
[2026.09.09-09.37.41:924][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
|
||
[2026.09.09-09.37.41:924][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
|
||
[2026.09.09-09.37.41:933][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidTargetPlatform.dll')
|
||
[2026.09.09-09.37.41:933][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidTargetPlatformSettings.dll')
|
||
[2026.09.09-09.37.41:977][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'Android'
|
||
[2026.09.09-09.37.41:977][ 0]LogModuleManager: InternalLoadLibrary: 'IOSTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSTargetPlatform.dll')
|
||
[2026.09.09-09.37.41:978][ 0]LogModuleManager: InternalLoadLibrary: 'IOSTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSTargetPlatformSettings.dll')
|
||
[2026.09.09-09.37.42:005][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'IOS'
|
||
[2026.09.09-09.37.42:005][ 0]LogModuleManager: InternalLoadLibrary: 'LinuxTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Linux/UnrealEditor-LinuxTargetPlatform.dll')
|
||
[2026.09.09-09.37.42:006][ 0]LogModuleManager: InternalLoadLibrary: 'LinuxTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Linux/UnrealEditor-LinuxTargetPlatformSettings.dll')
|
||
[2026.09.09-09.37.42:034][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'Linux'
|
||
[2026.09.09-09.37.42:034][ 0]LogModuleManager: InternalLoadLibrary: 'MacTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MacTargetPlatform.dll')
|
||
[2026.09.09-09.37.42:035][ 0]LogModuleManager: InternalLoadLibrary: 'MacTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MacTargetPlatformSettings.dll')
|
||
[2026.09.09-09.37.42:067][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'Mac'
|
||
[2026.09.09-09.37.42:067][ 0]LogModuleManager: InternalLoadLibrary: 'TVOSTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-TVOSTargetPlatform.dll')
|
||
[2026.09.09-09.37.42:068][ 0]LogModuleManager: InternalLoadLibrary: 'TVOSTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-TVOSTargetPlatformSettings.dll')
|
||
[2026.09.09-09.37.42:069][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'TVOS'
|
||
[2026.09.09-09.37.42:069][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsTargetPlatform.dll')
|
||
[2026.09.09-09.37.42:070][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsTargetPlatformSettings.dll')
|
||
[2026.09.09-09.37.42:099][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsTargetPlatformControls' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsTargetPlatformControls.dll')
|
||
[2026.09.09-09.37.42:099][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
|
||
[2026.09.09-09.37.42:099][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
|
||
[2026.09.09-09.37.42:099][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
|
||
[2026.09.09-09.37.42:099][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
|
||
[2026.09.09-09.37.42:099][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
|
||
[2026.09.09-09.37.42:099][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatOPUS' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatOpus.dll')
|
||
[2026.09.09-09.37.42:100][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatOGG' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatOgg.dll')
|
||
[2026.09.09-09.37.42:100][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatADPCM' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatADPCM.dll')
|
||
[2026.09.09-09.37.42:102][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatBINK' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatBink.dll')
|
||
[2026.09.09-09.37.42:102][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatRAD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatRad.dll')
|
||
[2026.09.09-09.37.42:103][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderFormatD3D' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderFormatD3D.dll')
|
||
[2026.09.09-09.37.42:130][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderFormatOpenGL' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderFormatOpenGL.dll')
|
||
[2026.09.09-09.37.42:138][ 0]LogModuleManager: InternalLoadLibrary: 'VulkanShaderFormat' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VulkanShaderFormat.dll')
|
||
[2026.09.09-09.37.42:139][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderFormatVectorVM' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderFormatVectorVM.dll')
|
||
[2026.09.09-09.37.42:140][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
|
||
[2026.09.09-09.37.42:140][ 0]LogRendererCore: Ray tracing shaders are enabled.
|
||
[2026.09.09-09.37.42:140][ 0]LogModuleManager: InternalLoadLibrary: 'DerivedDataCache' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DerivedDataCache.dll')
|
||
[2026.09.09-09.37.42:146][ 0]LogDerivedDataCache: ProjectPak: Pak cache file D:/SLK_Ponttooni_v3/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
|
||
[2026.09.09-09.37.42:146][ 0]LogDerivedDataCache: InstalledProjectPak: Pak cache file D:/SLK_Ponttooni_v3/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
|
||
[2026.09.09-09.37.42:567][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1667 MiB)
|
||
[2026.09.09-09.37.42:567][ 0]LogDerivedDataCache: EnterprisePak: Pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
|
||
[2026.09.09-09.37.42:568][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/artem/AppData/Local/UnrealEngine/Common/Zen/Data
|
||
[2026.09.09-09.37.42:568][ 0]LogZenServiceInstance: Display: Launching zen utility 'C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/zen.exe service status'.
|
||
[2026.09.09-09.37.42:978][ 0]LogZenServiceInstance: Display: Writing plugin version info to 'C:/Users/artem/AppData/Local/UnrealEngine/Common/Zen/Install/zen_plugin_versions.json'
|
||
[2026.09.09-09.37.42:989][ 0]LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/artem/AppData/Local/UnrealEngine/5.8/Saved/Zen/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2'
|
||
[2026.09.09-09.37.42:989][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/zenserver.exe' is '5.8.13-202605190912-windows-x64-release-094f62c2'
|
||
[2026.09.09-09.37.42:990][ 0]LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/artem/AppData/Local/UnrealEngine/Common/Zen/Install/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2'
|
||
[2026.09.09-09.37.42:990][ 0]LogZenServiceInstance: Installed version at 'C:/Users/artem/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.8.13-202605190912-windows-x64-release-094f62c2'
|
||
[2026.09.09-09.37.42:990][ 0]LogZenServiceInstance: Display: Installed service at 'C:/Users/artem/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is up to date
|
||
[2026.09.09-09.37.42:991][ 0]LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed
|
||
[2026.09.09-09.37.43:522][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
|
||
[2026.09.09-09.37.43:701][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at http://[::1]:8558 status: OK!.
|
||
[2026.09.09-09.37.43:702][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.725 seconds
|
||
[2026.09.09-09.37.43:706][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at [::1] with namespace ue.ddc. Status: OK!.
|
||
[2026.09.09-09.37.43:742][ 0]LogDerivedDataCache: C:/Users/artem/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.04 seconds.
|
||
[2026.09.09-09.37.43:743][ 0]LogDerivedDataCache: Display: C:/Users/artem/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.05ms. RandomReadSpeed=431.39MBs, RandomWriteSpeed=27.80MBs. Assigned SpeedClass 'Local'
|
||
[2026.09.09-09.37.43:746][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/artem/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
|
||
[2026.09.09-09.37.43:747][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
|
||
[2026.09.09-09.37.43:747][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
|
||
[2026.09.09-09.37.43:747][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
|
||
[2026.09.09-09.37.43:750][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderPreprocessor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderPreprocessor.dll')
|
||
[2026.09.09-09.37.43:750][ 0]LogShaderCompilers: Guid format shader working directory is 26 characters bigger than the processId version (D:/SLK_Ponttooni_v3/Intermediate/Shaders/WorkingDirectory/24396/).
|
||
[2026.09.09-09.37.43:751][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/artem/AppData/Local/Temp/UnrealShaderWorkingDir/9AB6C4A242380D40C640749E81B07031/'.
|
||
[2026.09.09-09.37.43:752][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
|
||
[2026.09.09-09.37.43:752][ 0]LogUbaHorde: Display: UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled
|
||
[2026.09.09-09.37.43:752][ 0]LogShaderCompilers: Display: No distributed shader compiler controller found
|
||
[2026.09.09-09.37.43:752][ 0]LogShaderCompilers: Display: Using 8 local workers for shader compilation
|
||
[2026.09.09-09.37.43:758][ 0]LogModuleManager: InternalLoadLibrary: 'MetalShaderFormat' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MetalShaderFormat.dll')
|
||
[2026.09.09-09.37.43:774][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/SLK_Ponttooni_v3/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
|
||
[2026.09.09-09.37.43:784][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
|
||
[2026.09.09-09.37.45:008][ 0]LogInit: Running DelayedAutoRegister Phase ShaderTypesReady
|
||
[2026.09.09-09.37.46:682][ 0]LogSlate: Using FreeType 2.14.1
|
||
[2026.09.09-09.37.46:682][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
|
||
[2026.09.09-09.37.46:683][ 0]LogModuleManager: InternalLoadLibrary: 'ImageWrapper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ImageWrapper.dll')
|
||
[2026.09.09-09.37.46:688][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
|
||
[2026.09.09-09.37.46:688][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
|
||
[2026.09.09-09.37.46:708][ 0]LogModuleManager: InternalLoadLibrary: 'NullInstallBundleManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NullInstallBundleManager.dll')
|
||
[2026.09.09-09.37.46:714][ 0]LogModuleManager: InternalLoadLibrary: 'AssetRegistry' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AssetRegistry.dll')
|
||
[2026.09.09-09.37.46:725][ 0]LogAssetRegistry: ActiveMountsLoading is disabled.
|
||
[2026.09.09-09.37.46:725][ 0]LogAssetRegistry: FAssetRegistry took 0.0115 seconds to start up
|
||
[2026.09.09-09.37.46:730][ 0]LogEditorDomain: Display: EditorDomain is Disabled
|
||
[2026.09.09-09.37.46:733][ 0]LogInit: Running DelayedAutoRegister Phase PreObjectSystemReady
|
||
[2026.09.09-09.37.46:756][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches from D:/SLK_Ponttooni_v3/Intermediate/CachedAssetRegistry.
|
||
[2026.09.09-09.37.47:420][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
|
||
[2026.09.09-09.37.47:420][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
|
||
[2026.09.09-09.37.47:521][ 0]LogDeviceProfileManager: Active device profile: [000002DB2E3AB400][000002DB2E640000 82] WindowsEditor
|
||
[2026.09.09-09.37.47:521][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
|
||
[2026.09.09-09.37.47:521][ 0]LogInit: Running DelayedAutoRegister Phase DeviceProfileManagerReady
|
||
[2026.09.09-09.37.47:526][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.09-09.37.47:528][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
|
||
[2026.09.09-09.37.47:528][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
|
||
[2026.09.09-09.37.47:528][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
|
||
[2026.09.09-09.37.47:840][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 086ede2595ea73b5ba45ad09bfcc856d3df5d0a6), compiling. Is special engine material.
|
||
[2026.09.09-09.37.48:304][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 762d4d73a34ef07f58f9d14e82ce26a8260f86ec), compiling.
|
||
[2026.09.09-09.37.48:373][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 1006d38a21ec193995a22528062e9d1b44bc51ec), compiling.
|
||
[2026.09.09-09.37.48:416][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 9212b987217cd41dbe2a9e350bd915ba0358acd7), compiling.
|
||
[2026.09.09-09.37.48:437][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion")
|
||
[2026.09.09-09.37.48:438][ 0]LogModuleManager: InternalLoadLibrary: 'TargetDeviceServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TargetDeviceServices.dll')
|
||
[2026.09.09-09.37.48:439][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/SLK_Ponttooni_v3/Intermediate/TurnkeyReport_1.log" -log="D:/SLK_Ponttooni_v3/Intermediate/TurnkeyLog_1.log" -project="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" -Device=Win64@MYRZIK'
|
||
[2026.09.09-09.37.48:439][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.8/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/SLK_Ponttooni_v3/Intermediate/TurnkeyReport_1.log" -log="D:/SLK_Ponttooni_v3/Intermediate/TurnkeyLog_1.log" -project="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" -Device=Win64@MYRZIK" -nocompile -nocompileuat ]
|
||
[2026.09.09-09.38.02:142][ 0]LogTurnkeySupport: Completed device detection: Code = 0
|
||
[2026.09.09-09.38.57:062][ 0]LogShaderCompilers: Display: FShaderCompileThreadRunnable::ReadAvailableResults() took too long (0.331 seconds, threshold is 0.300 s), will parallelize next time.
|
||
[2026.09.09-09.41.40:434][ 0]LogDerivedDataCache: C:/Users/artem/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:01:56.686 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 56387 files in 53785 folders with total size 6807 MiB.
|
||
[2026.09.09-09.41.58:945][ 0]LogShaderCompilers: Display: Job FGenerateLightSamplesCS(permutation 122, format PCD3D_SM6) compile time exceeded threshold (31.362s)
|
||
[2026.09.09-09.42.00:638][ 0]LogShaderCompilers: Display: Job FGenerateLightSamplesCS(permutation 135, format PCD3D_SM6) compile time exceeded threshold (32.163s)
|
||
[2026.09.09-09.43.56:493][ 0]LogShaderCompilers: Display: Job FGenerateLightSamplesCS(permutation 380, format PCD3D_SM6) compile time exceeded threshold (30.979s)
|
||
[2026.09.09-09.43.57:264][ 0]LogShaderCompilers: Display: Job FGenerateLightSamplesCS(permutation 356, format PCD3D_SM6) compile time exceeded threshold (31.128s)
|
||
[2026.09.09-09.43.57:264][ 0]LogShaderCompilers: Display: Job FGenerateLightSamplesCS(permutation 369, format PCD3D_SM6) compile time exceeded threshold (36.364s)
|
||
[2026.09.09-09.44.01:218][ 0]LogShaderCompilers: Display: Job FGenerateLightSamplesCS(permutation 148, format PCD3D_SM6) compile time exceeded threshold (31.929s)
|
||
[2026.09.09-09.44.07:932][ 0]LogShaderCompilers: Display: Job FGenerateLightSamplesCS(permutation 824, format PCD3D_SM6) compile time exceeded threshold (35.545s)
|
||
[2026.09.09-09.45.09:819][ 0]LogModuleManager: InternalLoadLibrary: 'MeshUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshUtilities.dll')
|
||
[2026.09.09-09.45.09:830][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialBaking' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MaterialBaking.dll')
|
||
[2026.09.09-09.45.09:830][ 0]LogModuleManager: InternalLoadLibrary: 'MeshMergeUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshMergeUtilities.dll')
|
||
[2026.09.09-09.45.09:834][ 0]LogModuleManager: InternalLoadLibrary: 'MeshReductionInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshReductionInterface.dll')
|
||
[2026.09.09-09.45.09:839][ 0]LogModuleManager: InternalLoadLibrary: 'QuadricMeshReduction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-QuadricMeshReduction.dll')
|
||
[2026.09.09-09.45.09:845][ 0]LogModuleManager: InternalLoadLibrary: 'ProxyLODMeshReduction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ProxyLODPlugin/Binaries/Win64/UnrealEditor-ProxyLODMeshReduction.dll')
|
||
[2026.09.09-09.45.09:857][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshReduction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/SkeletalReduction/Binaries/Win64/UnrealEditor-SkeletalMeshReduction.dll')
|
||
[2026.09.09-09.45.09:858][ 0]LogModuleManager: InternalLoadLibrary: 'MeshBoneReduction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshBoneReduction.dll')
|
||
[2026.09.09-09.45.09:860][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
|
||
[2026.09.09-09.45.09:860][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
|
||
[2026.09.09-09.45.09:860][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
|
||
[2026.09.09-09.45.09:860][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
|
||
[2026.09.09-09.45.09:860][ 0]LogMeshMerging: No distributed automatic mesh merging module available
|
||
[2026.09.09-09.45.09:860][ 0]LogModuleManager: InternalLoadLibrary: 'StaticMeshDescription' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StaticMeshDescription.dll')
|
||
[2026.09.09-09.45.09:861][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryProcessingInterfaces' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryProcessingInterfaces.dll')
|
||
[2026.09.09-09.45.09:862][ 0]LogModuleManager: InternalLoadLibrary: 'NaniteBuilder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NaniteBuilder.dll')
|
||
[2026.09.09-09.45.09:867][ 0]LogModuleManager: InternalLoadLibrary: 'MeshBuilder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshBuilder.dll')
|
||
[2026.09.09-09.45.09:948][ 0]LogModuleManager: InternalLoadLibrary: 'KismetCompiler' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-KismetCompiler.dll')
|
||
[2026.09.09-09.45.09:948][ 0]LogModuleManager: InternalLoadLibrary: 'MovieSceneTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieSceneTools.dll')
|
||
[2026.09.09-09.45.09:949][ 0]LogModuleManager: InternalLoadLibrary: 'Sequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Sequencer.dll')
|
||
[2026.09.09-09.45.09:949][ 0]LogModuleManager: InternalLoadLibrary: 'CurveEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CurveEditor.dll')
|
||
[2026.09.09-09.45.09:950][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SequencerCore.dll')
|
||
[2026.09.09-09.45.09:950][ 0]LogTurnkeySupport: Turnkey Device: Win64@myrzik: (Name=myrzik, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26200.0, Flags="Device_InstallSoftwareValid")
|
||
[2026.09.09-09.45.10:067][ 0]LogModuleManager: InternalLoadLibrary: 'AssetDefinition' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AssetDefinition.dll')
|
||
[2026.09.09-09.45.10:427][ 0]LogModuleManager: InternalLoadLibrary: 'ImageWriteQueue' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ImageWriteQueue.dll')
|
||
[2026.09.09-09.45.10:706][ 0]LogConfig: Applying CVar settings from Section [/Script/CQTest.CQTestSettings] File [Engine]
|
||
[2026.09.09-09.45.10:758][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
|
||
[2026.09.09-09.45.10:868][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.001 s
|
||
[2026.09.09-09.45.10:897][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/SLK_Ponttooni_v3/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
|
||
[2026.09.09-09.45.11:006][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
|
||
[2026.09.09-09.45.11:006][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
|
||
[2026.09.09-09.45.11:006][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
|
||
[2026.09.09-09.45.11:006][ 0]LogInit: Running DelayedAutoRegister Phase ObjectSystemReady
|
||
[2026.09.09-09.45.11:008][ 0]LogModuleManager: StartProcessingNewlyLoadedObjects
|
||
[2026.09.09-09.45.11:008][ 0]LogModuleManager: InternalLoadLibrary: 'Core' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Core.dll')
|
||
[2026.09.09-09.45.11:008][ 0]LogModuleManager: InternalLoadLibrary: 'Networking' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Networking.dll')
|
||
[2026.09.09-09.45.11:008][ 0]LogModuleManager: InternalLoadLibrary: 'LiveCoding' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LiveCoding.dll')
|
||
[2026.09.09-09.45.11:013][ 0]LogLiveCoding: Display: Starting LiveCoding
|
||
[2026.09.09-09.45.11:013][ 0]LogModuleManager: InternalLoadLibrary: 'HeadMountedDisplay' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HeadMountedDisplay.dll')
|
||
[2026.09.09-09.45.11:014][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
|
||
[2026.09.09-09.45.11:014][ 0]LogModuleManager: InternalLoadLibrary: 'SourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceCodeAccess.dll')
|
||
[2026.09.09-09.45.11:015][ 0]LogLiveCoding: Display: First instance in process group "UE_SLK_Ponttooni_v3_0x0dc341ee", spawning console
|
||
[2026.09.09-09.45.11:016][ 0]LogModuleManager: InternalLoadLibrary: 'Messaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Messaging.dll')
|
||
[2026.09.09-09.45.11:018][ 0]LogModuleManager: InternalLoadLibrary: 'MRMesh' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MRMesh.dll')
|
||
[2026.09.09-09.45.11:018][ 0]LogModuleManager: InternalLoadLibrary: 'UnrealEd' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UnrealEd.dll')
|
||
[2026.09.09-09.45.11:019][ 0]LogModuleManager: InternalLoadLibrary: 'LandscapeEditorUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LandscapeEditorUtilities.dll')
|
||
[2026.09.09-09.45.11:021][ 0]LogModuleManager: InternalLoadLibrary: 'SubobjectDataInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SubobjectDataInterface.dll')
|
||
[2026.09.09-09.45.11:021][ 0]LogModuleManager: InternalLoadLibrary: 'SlateCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SlateCore.dll')
|
||
[2026.09.09-09.45.11:021][ 0]LogModuleManager: InternalLoadLibrary: 'Slate' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Slate.dll')
|
||
[2026.09.09-09.45.11:023][ 0]LogModuleManager: InternalLoadLibrary: 'SlateReflector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SlateReflector.dll')
|
||
[2026.09.09-09.45.11:037][ 0]LogModuleManager: InternalLoadLibrary: 'EditorStyle' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorStyle.dll')
|
||
[2026.09.09-09.45.11:037][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-09.45.11:038][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-09.45.11:063][ 0]LogSlate: Border
|
||
[2026.09.09-09.45.11:063][ 0]LogSlate: BreadcrumbButton
|
||
[2026.09.09-09.45.11:063][ 0]LogSlate: Brushes.Title
|
||
[2026.09.09-09.45.11:063][ 0]LogSlate: ColorPicker.ColorThemes
|
||
[2026.09.09-09.45.11:063][ 0]LogSlate: Default
|
||
[2026.09.09-09.45.11:063][ 0]LogSlate: Icons.Save
|
||
[2026.09.09-09.45.11:063][ 0]LogSlate: Icons.Toolbar.Settings
|
||
[2026.09.09-09.45.11:063][ 0]LogSlate: ListView
|
||
[2026.09.09-09.45.11:063][ 0]LogSlate: SoftwareCursor_CardinalCross
|
||
[2026.09.09-09.45.11:063][ 0]LogSlate: SoftwareCursor_Grab
|
||
[2026.09.09-09.45.11:063][ 0]LogSlate: TableView.DarkRow
|
||
[2026.09.09-09.45.11:063][ 0]LogSlate: TableView.Row
|
||
[2026.09.09-09.45.11:063][ 0]LogSlate: TreeView
|
||
[2026.09.09-09.45.11:123][ 0]LogLiveCoding: Display: Waiting for server
|
||
[2026.09.09-09.45.11:138][ 0]LogModuleManager: InternalLoadLibrary: 'UMG' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UMG.dll')
|
||
[2026.09.09-09.45.11:148][ 0]LogModuleManager: InternalLoadLibrary: 'UMGEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UMGEditor.dll')
|
||
[2026.09.09-09.45.11:149][ 0]LogModuleManager: InternalLoadLibrary: 'ScriptableEditorWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ScriptableEditorWidgets.dll')
|
||
[2026.09.09-09.45.11:151][ 0]LogModuleManager: InternalLoadLibrary: 'CollisionAnalyzer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CollisionAnalyzer.dll')
|
||
[2026.09.09-09.45.11:155][ 0]LogModuleManager: InternalLoadLibrary: 'WorkspaceMenuStructure' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WorkspaceMenuStructure.dll')
|
||
[2026.09.09-09.45.11:157][ 0]LogModuleManager: InternalLoadLibrary: 'FunctionalTesting' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-FunctionalTesting.dll')
|
||
[2026.09.09-09.45.11:174][ 0]LogModuleManager: InternalLoadLibrary: 'BehaviorTreeEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BehaviorTreeEditor.dll')
|
||
[2026.09.09-09.45.11:181][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayTasksEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayTasksEditor.dll')
|
||
[2026.09.09-09.45.11:184][ 0]LogModuleManager: InternalLoadLibrary: 'StringTableEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StringTableEditor.dll')
|
||
[2026.09.09-09.45.11:186][ 0]LogModuleManager: InternalLoadLibrary: 'AssetTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AssetTools.dll')
|
||
[2026.09.09-09.45.11:187][ 0]LogModuleManager: InternalLoadLibrary: 'VREditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VREditor.dll')
|
||
[2026.09.09-09.45.11:187][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MaterialEditor.dll')
|
||
[2026.09.09-09.45.11:191][ 0]LogModuleManager: InternalLoadLibrary: 'Overlay' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Overlay.dll')
|
||
[2026.09.09-09.45.11:194][ 0]LogModuleManager: InternalLoadLibrary: 'OverlayEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OverlayEditor.dll')
|
||
[2026.09.09-09.45.11:196][ 0]LogModuleManager: InternalLoadLibrary: 'MediaAssets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MediaAssets.dll')
|
||
[2026.09.09-09.45.11:196][ 0]LogModuleManager: InternalLoadLibrary: 'ClothingSystemRuntimeNv' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClothingSystemRuntimeNv.dll')
|
||
[2026.09.09-09.45.11:199][ 0]LogModuleManager: InternalLoadLibrary: 'ClothingSystemEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClothingSystemEditor.dll')
|
||
[2026.09.09-09.45.11:201][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationDataController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationDataController.dll')
|
||
[2026.09.09-09.45.11:203][ 0]LogModuleManager: InternalLoadLibrary: 'TimeManagement' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TimeManagement.dll')
|
||
[2026.09.09-09.45.11:203][ 0]LogModuleManager: InternalLoadLibrary: 'AnimGraph' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimGraph.dll')
|
||
[2026.09.09-09.45.11:204][ 0]LogModuleManager: InternalLoadLibrary: 'WorldBookmark' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WorldBookmark.dll')
|
||
[2026.09.09-09.45.11:218][ 0]LogModuleManager: InternalLoadLibrary: 'WorldPartitionEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WorldPartitionEditor.dll')
|
||
[2026.09.09-09.45.11:221][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
|
||
[2026.09.09-09.45.11:225][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 4.337 ms
|
||
[2026.09.09-09.45.11:226][ 0]LogModuleManager: InternalLoadLibrary: 'SceneOutliner' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SceneOutliner.dll')
|
||
[2026.09.09-09.45.11:226][ 0]LogModuleManager: InternalLoadLibrary: 'PacketHandler' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PacketHandler.dll')
|
||
[2026.09.09-09.45.11:226][ 0]LogModuleManager: InternalLoadLibrary: 'NetworkReplayStreaming' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NetworkReplayStreaming.dll')
|
||
[2026.09.09-09.45.11:227][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntity' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntity.dll')
|
||
[2026.09.09-09.45.11:249][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntityTestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntityTestSuite.dll')
|
||
[2026.09.09-09.45.11:261][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintMaterialTextureNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Binaries/Win64/UnrealEditor-BlueprintMaterialTextureNodes.dll')
|
||
[2026.09.09-09.45.11:264][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraDecoders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraCodecs/Binaries/Win64/UnrealEditor-ElectraDecoders.dll')
|
||
[2026.09.09-09.45.11:303][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraCodecFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraCodecs/Binaries/Win64/UnrealEditor-ElectraCodecFactory.dll')
|
||
[2026.09.09-09.45.11:305][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraPlayerPluginHandler' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraPlayerPluginHandler.dll')
|
||
[2026.09.09-09.45.11:308][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraPlayerRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraPlayerRuntime.dll')
|
||
[2026.09.09-09.45.11:329][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraBase' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraUtil/Binaries/Win64/UnrealEditor-ElectraBase.dll')
|
||
[2026.09.09-09.45.11:331][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraSamples' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraUtil/Binaries/Win64/UnrealEditor-ElectraSamples.dll')
|
||
[2026.09.09-09.45.11:332][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraHTTPStream' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraUtil/Binaries/Win64/UnrealEditor-ElectraHTTPStream.dll')
|
||
[2026.09.09-09.45.11:332][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraSubtitles' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraSubtitles/Binaries/Win64/UnrealEditor-ElectraSubtitles.dll')
|
||
[2026.09.09-09.45.11:337][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraCDM' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraCDM/Binaries/Win64/UnrealEditor-ElectraCDM.dll')
|
||
[2026.09.09-09.45.11:339][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraPlayerPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraPlayerPlugin.dll')
|
||
[2026.09.09-09.45.11:341][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraProtron' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraProtron.dll')
|
||
[2026.09.09-09.45.11:345][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidFileServer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AndroidFileServer/Binaries/Win64/UnrealEditor-AndroidFileServer.dll')
|
||
[2026.09.09-09.45.11:347][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMoviePlayer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WebMMoviePlayer/Binaries/Win64/UnrealEditor-WebMMoviePlayer.dll')
|
||
[2026.09.09-09.45.11:351][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsMoviePlayer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UnrealEditor-WindowsMoviePlayer.dll')
|
||
[2026.09.09-09.45.11:353][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
|
||
[2026.09.09-09.45.11:353][ 0]LogInit: XR: Mobile Multiview is Disabled
|
||
[2026.09.09-09.45.11:381][ 0]LogModuleManager: InternalLoadLibrary: 'EnhancedInput' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/EnhancedInput/Binaries/Win64/UnrealEditor-EnhancedInput.dll')
|
||
[2026.09.09-09.45.11:381][ 0]LogModuleManager: InternalLoadLibrary: 'InputBlueprintNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/EnhancedInput/Binaries/Win64/UnrealEditor-InputBlueprintNodes.dll')
|
||
[2026.09.09-09.45.11:392][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintGraph' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BlueprintGraph.dll')
|
||
[2026.09.09-09.45.11:393][ 0]LogModuleManager: InternalLoadLibrary: 'MutableRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-MutableRuntime.dll')
|
||
[2026.09.09-09.45.11:399][ 0]LogModuleManager: InternalLoadLibrary: 'CustomizableObject' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-CustomizableObject.dll')
|
||
[2026.09.09-09.45.11:425][ 0]LogModuleManager: InternalLoadLibrary: 'MutableTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-MutableTools.dll')
|
||
[2026.09.09-09.45.11:428][ 0]LogModuleManager: InternalLoadLibrary: 'MutableValidation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-MutableValidation.dll')
|
||
[2026.09.09-09.45.11:446][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationSharing' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/AnimationSharing/Binaries/Win64/UnrealEditor-AnimationSharing.dll')
|
||
[2026.09.09-09.45.11:453][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyAccessNode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PropertyAccessNode/Binaries/Win64/UnrealEditor-PropertyAccessNode.dll')
|
||
[2026.09.09-09.45.11:455][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosCaching' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosCaching/Binaries/Win64/UnrealEditor-ChaosCaching.dll')
|
||
[2026.09.09-09.45.11:456][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosCachingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosCaching/Binaries/Win64/UnrealEditor-ChaosCachingEditor.dll')
|
||
[2026.09.09-09.45.11:477][ 0]LogModuleManager: InternalLoadLibrary: 'LevelEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LevelEditor.dll')
|
||
[2026.09.09-09.45.11:477][ 0]LogModuleManager: InternalLoadLibrary: 'MainFrame' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MainFrame.dll')
|
||
[2026.09.09-09.45.11:531][ 0]LogModuleManager: InternalLoadLibrary: 'HotReload' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HotReload.dll')
|
||
[2026.09.09-09.45.11:544][ 0]LogModuleManager: InternalLoadLibrary: 'CommonMenuExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CommonMenuExtensions.dll')
|
||
[2026.09.09-09.45.11:670][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidDeviceProfileSelector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UnrealEditor-AndroidDeviceProfileSelector.dll')
|
||
[2026.09.09-09.45.11:681][ 0]LogModuleManager: InternalLoadLibrary: 'IOSPreviewDeviceProfileSelector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/IOSDeviceProfileSelector/Binaries/Win64/UnrealEditor-IOSPreviewDeviceProfileSelector.dll')
|
||
[2026.09.09-09.45.11:698][ 0]LogModuleManager: InternalLoadLibrary: 'PixelInspectorModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PixelInspectorModule.dll')
|
||
[2026.09.09-09.45.11:717][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorder.dll')
|
||
[2026.09.09-09.45.11:717][ 0]LogModuleManager: InternalLoadLibrary: 'EditorTRSGizmoTests' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorTRSGizmo/Binaries/Win64/UnrealEditor-EditorTRSGizmoTests.dll')
|
||
[2026.09.09-09.45.11:723][ 0]LogModuleManager: InternalLoadLibrary: 'FullBodyIK' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/FullBodyIK/Binaries/Win64/UnrealEditor-FullBodyIK.dll')
|
||
[2026.09.09-09.45.12:022][ 0]LogModuleManager: InternalLoadLibrary: 'PBIK' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/FullBodyIK/Binaries/Win64/UnrealEditor-PBIK.dll')
|
||
[2026.09.09-09.45.12:032][ 0]LogModuleManager: InternalLoadLibrary: 'PythonScriptPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PythonScriptPlugin/Binaries/Win64/UnrealEditor-PythonScriptPlugin.dll')
|
||
[2026.09.09-09.45.12:057][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceNavigator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/SequenceNavigator/Binaries/Win64/UnrealEditor-SequenceNavigator.dll')
|
||
[2026.09.09-09.45.12:064][ 0]LogModuleManager: InternalLoadLibrary: 'ActorSequence' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UnrealEditor-ActorSequence.dll')
|
||
[2026.09.09-09.45.12:079][ 0]LogModuleManager: InternalLoadLibrary: 'NNERuntimeORT' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/NNE/NNERuntimeORT/Binaries/Win64/UnrealEditor-NNERuntimeORT.dll')
|
||
[2026.09.09-09.45.12:121][ 0]LogNNERuntimeORT: MakeRuntimeORTDml:
|
||
[2026.09.09-09.45.12:121][ 0]LogNNERuntimeORT: DirectML: yes
|
||
[2026.09.09-09.45.12:121][ 0]LogNNERuntimeORT: RHI D3D12: yes
|
||
[2026.09.09-09.45.12:121][ 0]LogNNERuntimeORT: D3D12: n/a (checked in CanCreateModelGPU)
|
||
[2026.09.09-09.45.12:121][ 0]LogNNERuntimeORT: Interface availability:
|
||
[2026.09.09-09.45.12:121][ 0]LogNNERuntimeORT: GPU: n/a (checked in CanCreateModelGPU)
|
||
[2026.09.09-09.45.12:121][ 0]LogNNERuntimeORT: RDG: yes
|
||
[2026.09.09-09.45.12:121][ 0]LogModuleManager: InternalLoadLibrary: 'NNEEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NNEEditor.dll')
|
||
[2026.09.09-09.45.12:128][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeNodes.dll')
|
||
[2026.09.09-09.45.12:128][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeFactoryNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeFactoryNodes.dll')
|
||
[2026.09.09-09.45.12:129][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeImport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeImport.dll')
|
||
[2026.09.09-09.45.12:585][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangePipelines' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangePipelines.dll')
|
||
[2026.09.09-09.45.12:598][ 0]LogModuleManager: InternalLoadLibrary: 'Paper2D' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-Paper2D.dll')
|
||
[2026.09.09-09.45.12:634][ 0]LogModuleManager: InternalLoadLibrary: 'EnvironmentQueryEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AI/EnvironmentQueryEditor/Binaries/Win64/UnrealEditor-EnvironmentQueryEditor.dll')
|
||
[2026.09.09-09.45.12:641][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/AnimationData/Binaries/Win64/UnrealEditor-AnimationData.dll')
|
||
[2026.09.09-09.45.12:646][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationModifierLibrary' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/AnimationModifierLibrary/Binaries/Win64/UnrealEditor-AnimationModifierLibrary.dll')
|
||
[2026.09.09-09.45.12:650][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRig' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRig.dll')
|
||
[2026.09.09-09.45.12:662][ 0]LogModuleManager: InternalLoadLibrary: 'Constraints' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Constraints.dll')
|
||
[2026.09.09-09.45.12:662][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRigDeveloper.dll')
|
||
[2026.09.09-09.45.12:684][ 0]LogModuleManager: InternalLoadLibrary: 'DNACalibLib' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DNACalib/Binaries/Win64/UnrealEditor-DNACalibLib.dll')
|
||
[2026.09.09-09.45.12:690][ 0]LogModuleManager: InternalLoadLibrary: 'DNACalibLibTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DNACalib/Binaries/Win64/UnrealEditor-DNACalibLibTest.dll')
|
||
[2026.09.09-09.45.12:700][ 0]LogModuleManager: InternalLoadLibrary: 'OptimusCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusCore.dll')
|
||
[2026.09.09-09.45.12:715][ 0]LogModuleManager: InternalLoadLibrary: 'OptimusDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusDeveloper.dll')
|
||
[2026.09.09-09.45.12:716][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHub' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLinkHub/Binaries/Win64/UnrealEditor-LiveLinkHub.dll')
|
||
[2026.09.09-09.45.12:731][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
|
||
[2026.09.09-09.45.12:797][ 0]LogLiveLinkHub: Display: LiveLinkHubModule::StartupModule - LiveLinkHub instance will not be created. (Config: 0)
|
||
[2026.09.09-09.45.12:797][ 0]LogModuleManager: InternalLoadLibrary: 'EngineCameras' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/EngineCameras/Binaries/Win64/UnrealEditor-EngineCameras.dll')
|
||
[2026.09.09-09.45.12:806][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayCameras' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/GameplayCameras/Binaries/Win64/UnrealEditor-GameplayCameras.dll')
|
||
[2026.09.09-09.45.12:806][ 0]LogModuleManager: InternalLoadLibrary: 'OpenColorIOEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/OpenColorIO/Binaries/Win64/UnrealEditor-OpenColorIOEditor.dll')
|
||
[2026.09.09-09.45.12:809][ 0]LogModuleManager: InternalLoadLibrary: 'ToolMenus' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ToolMenus.dll')
|
||
[2026.09.09-09.45.12:811][ 0]LogModuleManager: InternalLoadLibrary: 'AssetManagerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UnrealEditor-AssetManagerEditor.dll')
|
||
[2026.09.09-09.45.12:831][ 0]LogModuleManager: InternalLoadLibrary: 'TreeMap' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TreeMap.dll')
|
||
[2026.09.09-09.45.12:835][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ContentBrowser.dll')
|
||
[2026.09.09-09.45.12:835][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ContentBrowserData.dll')
|
||
[2026.09.09-09.45.12:841][ 0]LogModuleManager: InternalLoadLibrary: 'DataValidation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/DataValidation/Binaries/Win64/UnrealEditor-DataValidation.dll')
|
||
[2026.09.09-09.45.12:841][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayTagsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UnrealEditor-GameplayTagsEditor.dll')
|
||
[2026.09.09-09.45.12:854][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicLib' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicLib.dll')
|
||
[2026.09.09-09.45.12:854][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicLibTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicLibTest.dll')
|
||
[2026.09.09-09.45.12:866][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicDeveloper.dll')
|
||
[2026.09.09-09.45.12:872][ 0]LogModuleManager: InternalLoadLibrary: 'FacialAnimation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UnrealEditor-FacialAnimation.dll')
|
||
[2026.09.09-09.45.12:874][ 0]LogModuleManager: InternalLoadLibrary: 'FacialAnimationEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UnrealEditor-FacialAnimationEditor.dll')
|
||
[2026.09.09-09.45.12:877][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraCore.dll')
|
||
[2026.09.09-09.45.12:877][ 0]LogModuleManager: InternalLoadLibrary: 'Niagara' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-Niagara.dll')
|
||
[2026.09.09-09.45.12:878][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 10EDB20A54304CF68000000000007C00 | Instance: E4BFE2724BEC5F5B1A975296AF1AEA74 (MYRZIK-24396).
|
||
[2026.09.09-09.45.12:878][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraEditor.dll')
|
||
[2026.09.09-09.45.12:967][ 0]LogModuleManager: InternalLoadLibrary: 'LevelSequence' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LevelSequence.dll')
|
||
[2026.09.09-09.45.12:970][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraAnimNotifies' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraAnimNotifies.dll')
|
||
[2026.09.09-09.45.12:973][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraSimCaching' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraSimCaching/Binaries/Win64/UnrealEditor-NiagaraSimCaching.dll')
|
||
[2026.09.09-09.45.12:976][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraSimCachingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraSimCaching/Binaries/Win64/UnrealEditor-NiagaraSimCachingEditor.dll')
|
||
[2026.09.09-09.45.12:983][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraMRQ' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraMRQ/Binaries/Win64/UnrealEditor-NiagaraMRQ.dll')
|
||
[2026.09.09-09.45.12:987][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMediaEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMediaEngine.dll')
|
||
[2026.09.09-09.45.12:990][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Core' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Core.dll')
|
||
[2026.09.09-09.45.12:993][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2.dll')
|
||
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Initialising Pixel Streaming settings.
|
||
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Initializing CVars from ini
|
||
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.LogStats] to [false] from Property [LogStats]
|
||
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.EpicRtcLogFilter] to [""] from Property [EpicRtcLogFilter]
|
||
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.DisableLatencyTester] to [false] from Property [DisableLatencyTester]
|
||
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.InputController] to [Any] from Property [InputController]
|
||
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.DecoupleFrameRate] to [false] from Property [DecoupleFramerate]
|
||
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.DecoupleWaitFactor] to [1] from Property [DecoupleWaitFactor]
|
||
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.SignalingReconnectInterval] to [2] from Property [SignalingReconnectInterval]
|
||
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.SignalingMaxReconnectAttempts] to [-1] from Property [SignalingMaxReconnectAttempts]
|
||
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.SignalingKeepAliveInterval] to [30] from Property [SignalingKeepAliveInterval]
|
||
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.UseMediaCapture] to [true] from Property [UseMediaCapture]
|
||
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.InitializeDefaultStreamer] to [true] from Property [InitializeDefaultStreamer]
|
||
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.ID] to ["DefaultStreamer"] from Property [DefaultStreamerID]
|
||
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.DefaultStreamerType] to ["DefaultRtc"] from Property [DefaultStreamerType]
|
||
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.AutoStartStream] to [true] from Property [AutoStartStream]
|
||
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.ConnectionURL] to [""] from Property [ConnectionURL]
|
||
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.CaptureUseFence] to [true] from Property [CaptureUseFence]
|
||
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.TargetBitrate] to [-1] from Property [EncoderTargetBitrate]
|
||
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.MinQuality] to [0] from Property [EncoderMinQuality]
|
||
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.MaxQuality] to [100] from Property [EncoderMaxQuality]
|
||
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.QualityPreset] to [Default] from Property [QualityPreset]
|
||
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.LatencyMode] to [UltraLowLatency] from Property [LatencyMode]
|
||
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.KeyframeInterval] to [-1] from Property [KeyframeInterval]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.MaxSessions] to [-1] from Property [MaxSessions]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.EnableSimulcast] to [false] from Property [EnableSimulcast]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.Codec] to ["H264"] from Property [Codec]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.ScalabilityMode] to ["L1T1"] from Property [ScalabilityMode]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.H264Profile] to [Baseline] from Property [H264Profile]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.Fps] to [60] from Property [WebRTCFps]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.StartBitrate] to [1000000] from Property [WebRTCStartBitrate]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.MinBitrate] to [100000] from Property [WebRTCMinBitrate]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.MaxBitrate] to [40000000] from Property [WebRTCMaxBitrate]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableReceiveAudio] to [false] from Property [WebRTCDisableReceiveAudio]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableReceiveVideo] to [false] from Property [WebRTCDisableReceiveVideo]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableTransmitAudio] to [false] from Property [WebRTCDisableTransmitAudio]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableTransmitVideo] to [false] from Property [WebRTCDisableTransmitVideo]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableAudioSync] to [true] from Property [WebRTCDisableAudioSync]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.EnableFlexFec] to [false] from Property [WebRTCEnableFlexFec]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableStats] to [false] from Property [WebRTCDisableStats]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.StatsInterval] to [1] from Property [WebRTCStatsInterval]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.NegotiateCodecs] to [false] from Property [WebRTCNegotiateCodecs]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.CodecPreferences] to ["AV1,H264,VP9,VP8"] from Property [WebRTCCodecPreferences]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.AudioGain] to [1] from Property [WebRTCAudioGain]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.MinPort] to [49152] from Property [WebRTCMinPort]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.MaxPort] to [65535] from Property [WebRTCMaxPort]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.FieldTrials] to [""] from Property [WebRTCFieldTrials]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableFrameDropper] to [false] from Property [WebRTCDisableFrameDropper]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.VideoPacing.MaxDelay] to [-1] from Property [WebRTCVideoPacingMaxDelay]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.VideoPacing.Factor] to [-1] from Property [WebRTCVideoPacingFactor]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Editor.UseRemoteSignallingServer] to [false] from Property [EditorUseRemoteSignallingServer]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Editor.AutoStreamPIE] to [true] from Property [AutoStreamPlayInEditor]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Editor.StartOnLaunch] to [false] from Property [EditorStartOnLaunch]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Editor.Source] to [Editor] from Property [EditorSource]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.Enable] to [false] from Property [HMDEnable]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.MatchAspectRatio] to [true] from Property [HMDMatchAspectRatio]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.ApplyEyePosition] to [true] from Property [HMDAppleEyePosition]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.ApplyEyeRotation] to [true] from Property [HMDApplyEyeRotation]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.HFOV] to [-1] from Property [HMDHFOV]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.VFOV] to [-1] from Property [HMDVFOV]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.IPD] to [-1] from Property [HMDIPD]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.ProjectionOffsetX] to [-1] from Property [HMDProjectionOffsetX]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.ProjectionOffsetY] to [-1] from Property [HMDProjectionOffsetY]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.AllowPixelStreamingCommands] to [false] from Property [InputAllowConsoleCommands]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.KeyFilter] to [""] from Property [InputKeyFilter]
|
||
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.InternalSignallingServer.AllowedOrigins] to ["http://127.0.0.1,https://127.0.0.1"] from Property [AllowedOrigins]
|
||
[2026.09.09-09.45.13:019][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Settings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Settings.dll')
|
||
[2026.09.09-09.45.13:019][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2RTC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2RTC.dll')
|
||
[2026.09.09-09.45.13:050][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Editor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Editor.dll')
|
||
[2026.09.09-09.45.13:066][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
|
||
[2026.09.09-09.45.13:066][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
|
||
[2026.09.09-09.45.13:091][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2HMD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2HMD.dll')
|
||
[2026.09.09-09.45.13:093][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Input' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Input.dll')
|
||
[2026.09.09-09.45.13:095][ 0]LogModuleManager: InternalLoadLibrary: 'PixelCapture' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelCapture/Binaries/Win64/UnrealEditor-PixelCapture.dll')
|
||
[2026.09.09-09.45.13:095][ 0]LogModuleManager: InternalLoadLibrary: 'TcpMessaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Messaging/TcpMessaging/Binaries/Win64/UnrealEditor-TcpMessaging.dll')
|
||
[2026.09.09-09.45.13:098][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
|
||
[2026.09.09-09.45.13:101][ 0]LogModuleManager: InternalLoadLibrary: 'UdpMessaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Messaging/UdpMessaging/Binaries/Win64/UnrealEditor-UdpMessaging.dll')
|
||
[2026.09.09-09.45.13:107][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
|
||
[2026.09.09-09.45.13:108][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:57751'.
|
||
[2026.09.09-09.45.13:115][ 0]LogUdpMessaging: Display: Added local interface '192.168.20.132' to multicast group '230.0.0.1:6666'
|
||
[2026.09.09-09.45.13:115][ 0]LogUdpMessaging: Display: Added local interface '127.0.0.1' to multicast group '230.0.0.1:6666'
|
||
[2026.09.09-09.45.13:122][ 0]LogUdpMessaging: Display: Using asynchronous task graph for message deserialization.
|
||
[2026.09.09-09.45.13:127][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreaming.dll')
|
||
[2026.09.09-09.45.13:166][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreaming.dll')
|
||
[2026.09.09-09.45.13:167][ 0]LogPixelStreaming: Initialising Pixel Streaming settings.
|
||
[2026.09.09-09.45.13:174][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingEditor.dll')
|
||
[2026.09.09-09.45.13:185][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
|
||
[2026.09.09-09.45.13:185][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
|
||
[2026.09.09-09.45.13:208][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingBlueprint.dll')
|
||
[2026.09.09-09.45.13:211][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingHMD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingHMD.dll')
|
||
[2026.09.09-09.45.13:211][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingInput' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingInput.dll')
|
||
[2026.09.09-09.45.13:212][ 0]LogModuleManager: InternalLoadLibrary: 'CableComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CableComponent/Binaries/Win64/UnrealEditor-CableComponent.dll')
|
||
[2026.09.09-09.45.13:217][ 0]LogModuleManager: InternalLoadLibrary: 'AudioSynesthesiaCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesiaCore.dll')
|
||
[2026.09.09-09.45.13:221][ 0]LogModuleManager: InternalLoadLibrary: 'AudioSynesthesia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesia.dll')
|
||
[2026.09.09-09.45.13:235][ 0]LogModuleManager: InternalLoadLibrary: 'AudioAnalyzer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioAnalyzer.dll')
|
||
[2026.09.09-09.45.13:235][ 0]LogModuleManager: InternalLoadLibrary: 'CustomMeshComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UnrealEditor-CustomMeshComponent.dll')
|
||
[2026.09.09-09.45.13:241][ 0]LogModuleManager: InternalLoadLibrary: 'LocationServicesBPLibrary' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UnrealEditor-LocationServicesBPLibrary.dll')
|
||
[2026.09.09-09.45.13:245][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsDeformer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsDeformer.dll')
|
||
[2026.09.09-09.45.13:258][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsSolver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsSolver.dll')
|
||
[2026.09.09-09.45.13:268][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryScriptingCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryScripting/Binaries/Win64/UnrealEditor-GeometryScriptingCore.dll')
|
||
[2026.09.09-09.45.13:269][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundGraphCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundGraphCore.dll')
|
||
[2026.09.09-09.45.13:276][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundGenerator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundGenerator.dll')
|
||
[2026.09.09-09.45.13:290][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundFrontend' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundFrontend.dll')
|
||
[2026.09.09-09.45.13:299][ 0]LogModuleManager: InternalLoadLibrary: 'AudioChannelAgnosticCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioChannelAgnosticCore.dll')
|
||
[2026.09.09-09.45.13:299][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundStandardNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundStandardNodes.dll')
|
||
[2026.09.09-09.45.13:326][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundEngine.dll')
|
||
[2026.09.09-09.45.13:339][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
|
||
[2026.09.09-09.45.13:339][ 0]LogModuleManager: InternalLoadLibrary: 'WaveTable' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WaveTable/Binaries/Win64/UnrealEditor-WaveTable.dll')
|
||
[2026.09.09-09.45.13:342][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
|
||
[2026.09.09-09.45.13:343][ 0]LogMetaSound: MetaSound Engine Initialized
|
||
[2026.09.09-09.45.13:343][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundEngineTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundEngineTest.dll')
|
||
[2026.09.09-09.45.13:374][ 0]LogModuleManager: InternalLoadLibrary: 'AudioWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioWidgets/Binaries/Win64/UnrealEditor-AudioWidgets.dll')
|
||
[2026.09.09-09.45.13:374][ 0]LogModuleManager: InternalLoadLibrary: 'AdvancedWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AdvancedWidgets.dll')
|
||
[2026.09.09-09.45.13:375][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundEditor.dll')
|
||
[2026.09.09-09.45.13:379][ 0]LogModuleManager: InternalLoadLibrary: 'MsQuicRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MsQuic/Binaries/Win64/UnrealEditor-MsQuicRuntime.dll')
|
||
[2026.09.09-09.45.13:380][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyBindingUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/PropertyBindingUtils/Binaries/Win64/UnrealEditor-PropertyBindingUtils.dll')
|
||
[2026.09.09-09.45.13:380][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyBindingUtilsTestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/PropertyBindingUtils/Binaries/Win64/UnrealEditor-PropertyBindingUtilsTestSuite.dll')
|
||
[2026.09.09-09.45.13:382][ 0]LogModuleManager: InternalLoadLibrary: 'ResonanceAudio' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ResonanceAudio/Binaries/Win64/UnrealEditor-ResonanceAudio.dll')
|
||
[2026.09.09-09.45.13:387][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyAccessEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/PropertyAccess/Binaries/Win64/UnrealEditor-PropertyAccessEditor.dll')
|
||
[2026.09.09-09.45.13:389][ 0]LogModuleManager: InternalLoadLibrary: 'SignificanceManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/SignificanceManager/Binaries/Win64/UnrealEditor-SignificanceManager.dll')
|
||
[2026.09.09-09.45.13:389][ 0]LogModuleManager: InternalLoadLibrary: 'ProceduralMeshComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UnrealEditor-ProceduralMeshComponent.dll')
|
||
[2026.09.09-09.45.13:389][ 0]LogModuleManager: InternalLoadLibrary: 'RigVM' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/RigVM/Binaries/Win64/UnrealEditor-RigVM.dll')
|
||
[2026.09.09-09.45.13:389][ 0]LogModuleManager: InternalLoadLibrary: 'RigVMDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/RigVM/Binaries/Win64/UnrealEditor-RigVMDeveloper.dll')
|
||
[2026.09.09-09.45.13:391][ 0]LogModuleManager: InternalLoadLibrary: 'SoundFields' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/SoundFields/Binaries/Win64/UnrealEditor-SoundFields.dll')
|
||
[2026.09.09-09.45.13:393][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeModule.dll')
|
||
[2026.09.09-09.45.13:394][ 0]LogModuleManager: InternalLoadLibrary: 'TraceServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceServices.dll')
|
||
[2026.09.09-09.45.13:394][ 0]LogModuleManager: InternalLoadLibrary: 'TraceAnalysis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceAnalysis.dll')
|
||
[2026.09.09-09.45.13:394][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeTestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeTestSuite.dll')
|
||
[2026.09.09-09.45.13:412][ 0]LogModuleManager: InternalLoadLibrary: 'Synthesis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Synthesis/Binaries/Win64/UnrealEditor-Synthesis.dll')
|
||
[2026.09.09-09.45.13:424][ 0]LogModuleManager: InternalLoadLibrary: 'Scribble' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/Scribble/Binaries/Win64/UnrealEditor-Scribble.dll')
|
||
[2026.09.09-09.45.13:424][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureUtils.dll')
|
||
[2026.09.09-09.45.13:430][ 0]LogModuleManager: InternalLoadLibrary: 'SQLiteCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Database/SQLiteCore/Binaries/Win64/UnrealEditor-SQLiteCore.dll')
|
||
[2026.09.09-09.45.13:434][ 0]LogModuleManager: InternalLoadLibrary: 'Concert' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-Concert.dll')
|
||
[2026.09.09-09.45.13:434][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-ConcertClient.dll')
|
||
[2026.09.09-09.45.13:434][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertTransport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-ConcertTransport.dll')
|
||
[2026.09.09-09.45.13:434][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertServer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-ConcertServer.dll')
|
||
[2026.09.09-09.45.13:437][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertSyncCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Binaries/Win64/UnrealEditor-ConcertSyncCore.dll')
|
||
[2026.09.09-09.45.13:446][ 0]LogModuleManager: InternalLoadLibrary: 'AudioInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AudioInsights/Binaries/Win64/UnrealEditor-AudioInsights.dll')
|
||
[2026.09.09-09.45.13:456][ 0]LogModuleManager: InternalLoadLibrary: 'AudioInsightsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AudioInsights/Binaries/Win64/UnrealEditor-AudioInsightsEditor.dll')
|
||
[2026.09.09-09.45.13:462][ 0]LogModuleManager: InternalLoadLibrary: 'AudioInsightsRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AudioInsightsRuntime/Binaries/Win64/UnrealEditor-AudioInsightsRuntime.dll')
|
||
[2026.09.09-09.45.13:463][ 0]LogModuleManager: InternalLoadLibrary: 'AudioModulationInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AudioModulationInsights/Binaries/Win64/UnrealEditor-AudioModulationInsights.dll')
|
||
[2026.09.09-09.45.13:465][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintFileUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/BlueprintFileUtils/Binaries/Win64/UnrealEditor-BlueprintFileUtils.dll')
|
||
[2026.09.09-09.45.13:467][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosClothEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosCloth/Binaries/Win64/UnrealEditor-ChaosClothEditor.dll')
|
||
[2026.09.09-09.45.13:470][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosClothAsset' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosClothAsset/Binaries/Win64/UnrealEditor-ChaosClothAsset.dll')
|
||
[2026.09.09-09.45.13:470][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosClothAssetEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosClothAsset/Binaries/Win64/UnrealEditor-ChaosClothAssetEngine.dll')
|
||
[2026.09.09-09.45.13:470][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosClothAssetTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosClothAsset/Binaries/Win64/UnrealEditor-ChaosClothAssetTools.dll')
|
||
[2026.09.09-09.45.13:479][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosInsightsAnalysis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosInsights/Binaries/Win64/UnrealEditor-ChaosInsightsAnalysis.dll')
|
||
[2026.09.09-09.45.13:480][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosInsightsUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosInsights/Binaries/Win64/UnrealEditor-ChaosInsightsUI.dll')
|
||
[2026.09.09-09.45.13:485][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosVD/Binaries/Win64/UnrealEditor-ChaosVD.dll')
|
||
[2026.09.09-09.45.13:497][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVDRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ChaosVDRuntime.dll')
|
||
[2026.09.09-09.45.13:498][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVDBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosVD/Binaries/Win64/UnrealEditor-ChaosVDBlueprint.dll')
|
||
[2026.09.09-09.45.13:499][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVDBuiltInExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosVD/Binaries/Win64/UnrealEditor-ChaosVDBuiltInExtensions.dll')
|
||
[2026.09.09-09.45.13:502][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDGenericDebugDrawExtension] ...
|
||
[2026.09.09-09.45.13:502][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDAccelerationStructuresExtension] ...
|
||
[2026.09.09-09.45.13:502][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDCameraTracesExtension] ...
|
||
[2026.09.09-09.45.13:502][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDParticleExtraDataExtension] ...
|
||
[2026.09.09-09.45.13:502][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FPerformanceMetricsExtension] ...
|
||
[2026.09.09-09.45.13:502][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowEnginePlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Dataflow/Binaries/Win64/UnrealEditor-DataflowEnginePlugin.dll')
|
||
[2026.09.09-09.45.13:503][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataflowEngine.dll')
|
||
[2026.09.09-09.45.13:504][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowSimulation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataflowSimulation.dll')
|
||
[2026.09.09-09.45.13:504][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Dataflow/Binaries/Win64/UnrealEditor-DataflowNodes.dll')
|
||
[2026.09.09-09.45.13:513][ 0]LogModuleManager: InternalLoadLibrary: 'DiscoveryBeaconReceiver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/DiscoveryBeaconReceiver/Binaries/Win64/UnrealEditor-DiscoveryBeaconReceiver.dll')
|
||
[2026.09.09-09.45.13:515][ 0]LogModuleManager: InternalLoadLibrary: 'InputEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/EnhancedInput/Binaries/Win64/UnrealEditor-InputEditor.dll')
|
||
[2026.09.09-09.45.13:515][ 0]LogModuleManager: InternalLoadLibrary: 'IoStoreInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/IoStoreInsights/Binaries/Win64/UnrealEditor-IoStoreInsights.dll')
|
||
[2026.09.09-09.45.13:516][ 0]LogModuleManager: InternalLoadLibrary: 'TraceInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceInsights.dll')
|
||
[2026.09.09-09.45.13:516][ 0]LogModuleManager: InternalLoadLibrary: 'TraceInsightsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceInsightsCore.dll')
|
||
[2026.09.09-09.45.13:526][ 0]LogTimingProfiler: Initialize
|
||
[2026.09.09-09.45.13:526][ 0]LogTimingProfiler: OnSessionChanged
|
||
[2026.09.09-09.45.13:526][ 0]LogLoadingProfiler: Initialize
|
||
[2026.09.09-09.45.13:526][ 0]LogLoadingProfiler: OnSessionChanged
|
||
[2026.09.09-09.45.13:526][ 0]LogNetworkingProfiler: Initialize
|
||
[2026.09.09-09.45.13:526][ 0]LogNetworkingProfiler: OnSessionChanged
|
||
[2026.09.09-09.45.13:526][ 0]LogMemoryProfiler: Initialize
|
||
[2026.09.09-09.45.13:526][ 0]LogMemoryProfiler: OnSessionChanged
|
||
[2026.09.09-09.45.13:526][ 0]LogObjectProfiler: Initialize
|
||
[2026.09.09-09.45.13:526][ 0]LogObjectProfiler: OnSessionChanged
|
||
[2026.09.09-09.45.13:526][ 0]LogModuleManager: InternalLoadLibrary: 'MassInsightsAnalysis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MassInsights/Binaries/Win64/UnrealEditor-MassInsightsAnalysis.dll')
|
||
[2026.09.09-09.45.13:529][ 0]LogModuleManager: InternalLoadLibrary: 'MassInsightsUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MassInsights/Binaries/Win64/UnrealEditor-MassInsightsUI.dll')
|
||
[2026.09.09-09.45.13:530][ 0]LogModuleManager: InternalLoadLibrary: 'MeshPaintEditorMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MeshPainting/Binaries/Win64/UnrealEditor-MeshPaintEditorMode.dll')
|
||
[2026.09.09-09.45.13:538][ 0]LogModuleManager: InternalLoadLibrary: 'MeshPaintingToolset' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MeshPainting/Binaries/Win64/UnrealEditor-MeshPaintingToolset.dll')
|
||
[2026.09.09-09.45.13:538][ 0]LogModuleManager: InternalLoadLibrary: 'CustomizableObjectEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-CustomizableObjectEditor.dll')
|
||
[2026.09.09-09.45.13:541][ 0]LogMutable: Creating Mutable Customizable Object System.
|
||
[2026.09.09-09.45.13:541][ 0]LogModuleManager: InternalLoadLibrary: 'PCG' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/PCG/Binaries/Win64/UnrealEditor-PCG.dll')
|
||
[2026.09.09-09.45.13:579][ 0]LogConfig: Applying CVar settings from Section [/Script/PCG.PCGEngineSettings] File [Engine]
|
||
[2026.09.09-09.45.13:594][ 0]LogModuleManager: InternalLoadLibrary: 'PCGEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/PCG/Binaries/Win64/UnrealEditor-PCGEditor.dll')
|
||
[2026.09.09-09.45.13:615][ 0]LogModuleManager: InternalLoadLibrary: 'RenderGraphInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/RenderGraphInsights/Binaries/Win64/UnrealEditor-RenderGraphInsights.dll')
|
||
[2026.09.09-09.45.13:617][ 0]LogModuleManager: InternalLoadLibrary: 'RenderTraceInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/RenderTraceInsights/Binaries/Win64/UnrealEditor-RenderTraceInsights.dll')
|
||
[2026.09.09-09.45.13:619][ 0]LogModuleManager: InternalLoadLibrary: 'TraceUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/TraceUtilities/Binaries/Win64/UnrealEditor-TraceUtilities.dll')
|
||
[2026.09.09-09.45.13:621][ 0]LogModuleManager: InternalLoadLibrary: 'EditorTraceUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/TraceUtilities/Binaries/Win64/UnrealEditor-EditorTraceUtilities.dll')
|
||
[2026.09.09-09.45.13:626][ 0]LogModuleManager: InternalLoadLibrary: 'TraceTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceTools.dll')
|
||
[2026.09.09-09.45.13:628][ 0]LogModuleManager: InternalLoadLibrary: 'InsightsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/TraceUtilities/Binaries/Win64/UnrealEditor-InsightsEditor.dll')
|
||
[2026.09.09-09.45.13:630][ 0]LogModuleManager: InternalLoadLibrary: 'WorldMetricsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/WorldMetrics/Binaries/Win64/UnrealEditor-WorldMetricsCore.dll')
|
||
[2026.09.09-09.45.13:634][ 0]LogModuleManager: InternalLoadLibrary: 'WorldMetricsTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/WorldMetrics/Binaries/Win64/UnrealEditor-WorldMetricsTest.dll')
|
||
[2026.09.09-09.45.13:637][ 0]LogModuleManager: InternalLoadLibrary: 'CsvMetrics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/WorldMetrics/Binaries/Win64/UnrealEditor-CsvMetrics.dll')
|
||
[2026.09.09-09.45.13:638][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationSharingEd' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/AnimationSharing/Binaries/Win64/UnrealEditor-AnimationSharingEd.dll')
|
||
[2026.09.09-09.45.13:640][ 0]LogModuleManager: InternalLoadLibrary: 'OodleNetworkHandlerComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compression/OodleNetwork/Binaries/Win64/UnrealEditor-OodleNetworkHandlerComponent.dll')
|
||
[2026.09.09-09.45.13:643][ 0]LogModuleManager: InternalLoadLibrary: 'CLionSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/CLionSourceCodeAccess/Binaries/Win64/UnrealEditor-CLionSourceCodeAccess.dll')
|
||
[2026.09.09-09.45.13:645][ 0]LogModuleManager: InternalLoadLibrary: 'DumpGPUServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/DumpGPUServices/Binaries/Win64/UnrealEditor-DumpGPUServices.dll')
|
||
[2026.09.09-09.45.13:647][ 0]LogModuleManager: InternalLoadLibrary: 'GitSourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/GitSourceControl/Binaries/Win64/UnrealEditor-GitSourceControl.dll')
|
||
[2026.09.09-09.45.13:649][ 0]SourceControl: Revision control is disabled
|
||
[2026.09.09-09.45.13:649][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokens' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokens.dll')
|
||
[2026.09.09-09.45.13:649][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokensUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokensUI.dll')
|
||
[2026.09.09-09.45.13:651][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokensUncookedOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokensUncookedOnly.dll')
|
||
[2026.09.09-09.45.13:653][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokensEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokensEditor.dll')
|
||
[2026.09.09-09.45.13:655][ 0]LogModuleManager: InternalLoadLibrary: 'N10XSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/N10XSourceCodeAccess/Binaries/Win64/UnrealEditor-N10XSourceCodeAccess.dll')
|
||
[2026.09.09-09.45.13:657][ 0]LogModuleManager: InternalLoadLibrary: 'DirectoryPlaceholder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/DirectoryPlaceholder/Binaries/Win64/UnrealEditor-DirectoryPlaceholder.dll')
|
||
[2026.09.09-09.45.13:660][ 0]LogModuleManager: InternalLoadLibrary: 'ProjectLauncher' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/ProjectLauncher/Binaries/Win64/UnrealEditor-ProjectLauncher.dll')
|
||
[2026.09.09-09.45.13:667][ 0]LogModuleManager: InternalLoadLibrary: 'CommonLaunchExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/ProjectLauncher/Binaries/Win64/UnrealEditor-CommonLaunchExtensions.dll')
|
||
[2026.09.09-09.45.13:669][ 0]LogModuleManager: InternalLoadLibrary: 'RiderSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/RiderSourceCodeAccess/Binaries/Win64/UnrealEditor-RiderSourceCodeAccess.dll')
|
||
[2026.09.09-09.45.13:680][ 0]LogModuleManager: InternalLoadLibrary: 'PluginUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PluginUtils/Binaries/Win64/UnrealEditor-PluginUtils.dll')
|
||
[2026.09.09-09.45.13:681][ 0]LogModuleManager: InternalLoadLibrary: 'SubversionSourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UnrealEditor-SubversionSourceControl.dll')
|
||
[2026.09.09-09.45.13:683][ 0]SourceControl: Revision control is disabled
|
||
[2026.09.09-09.45.13:683][ 0]LogModuleManager: InternalLoadLibrary: 'UObjectPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/UObjectPlugin/Binaries/Win64/UnrealEditor-UObjectPlugin.dll')
|
||
[2026.09.09-09.45.13:684][ 0]LogModuleManager: InternalLoadLibrary: 'VisualStudioSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UnrealEditor-VisualStudioSourceCodeAccess.dll')
|
||
[2026.09.09-09.45.13:690][ 0]LogModuleManager: InternalLoadLibrary: 'VisualStudioCodeSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UnrealEditor-VisualStudioCodeSourceCodeAccess.dll')
|
||
[2026.09.09-09.45.13:692][ 0]LogModuleManager: InternalLoadLibrary: 'AdvancedRenamer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AdvancedRenamer/Binaries/Win64/UnrealEditor-AdvancedRenamer.dll')
|
||
[2026.09.09-09.45.13:695][ 0]LogModuleManager: InternalLoadLibrary: 'AIAssistant' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AIAssistant/Binaries/Win64/UnrealEditor-AIAssistant.dll')
|
||
[2026.09.09-09.45.13:713][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
|
||
[2026.09.09-09.45.13:713][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
|
||
[2026.09.09-09.45.13:741][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AutomationUtils/Binaries/Win64/UnrealEditor-AutomationUtils.dll')
|
||
[2026.09.09-09.45.13:743][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationUtilsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AutomationUtils/Binaries/Win64/UnrealEditor-AutomationUtilsEditor.dll')
|
||
[2026.09.09-09.45.13:745][ 0]LogModuleManager: InternalLoadLibrary: 'BackChannel' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/BackChannel/Binaries/Win64/UnrealEditor-BackChannel.dll')
|
||
[2026.09.09-09.45.13:746][ 0]LogModuleManager: InternalLoadLibrary: 'FractureEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosEditor/Binaries/Win64/UnrealEditor-FractureEditor.dll')
|
||
[2026.09.09-09.45.13:756][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosNiagara' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosNiagara/Binaries/Win64/UnrealEditor-ChaosNiagara.dll')
|
||
[2026.09.09-09.45.13:759][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosUserDataPT' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosUserDataPT/Binaries/Win64/UnrealEditor-ChaosUserDataPT.dll')
|
||
[2026.09.09-09.45.13:759][ 0]LogModuleManager: InternalLoadLibrary: 'CineCameraRigs' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CineCameraRigs/Binaries/Win64/UnrealEditor-CineCameraRigs.dll')
|
||
[2026.09.09-09.45.13:801][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
|
||
[2026.09.09-09.45.13:809][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosSolverEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosSolverPlugin/Binaries/Win64/UnrealEditor-ChaosSolverEditor.dll')
|
||
[2026.09.09-09.45.13:811][ 0]LogModuleManager: InternalLoadLibrary: 'CineCameraSceneCapture' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CineCameraSceneCapture/Binaries/Win64/UnrealEditor-CineCameraSceneCapture.dll')
|
||
[2026.09.09-09.45.13:811][ 0]LogModuleManager: InternalLoadLibrary: 'ControlFlows' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ControlFlows/Binaries/Win64/UnrealEditor-ControlFlows.dll')
|
||
[2026.09.09-09.45.13:814][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigPhysics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ControlRigPhysics/Binaries/Win64/UnrealEditor-ControlRigPhysics.dll')
|
||
[2026.09.09-09.45.13:830][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigPhysicsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ControlRigPhysics/Binaries/Win64/UnrealEditor-ControlRigPhysicsEditor.dll')
|
||
[2026.09.09-09.45.13:832][ 0]LogModuleManager: InternalLoadLibrary: 'TedsActorCompatibility' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsActorCompatibility.dll')
|
||
[2026.09.09-09.45.13:832][ 0]LogModuleManager: InternalLoadLibrary: 'TypedElementFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TypedElementFramework.dll')
|
||
[2026.09.09-09.45.13:833][ 0]LogModuleManager: InternalLoadLibrary: 'TedsAlerts' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsAlerts.dll')
|
||
[2026.09.09-09.45.13:833][ 0]LogModuleManager: InternalLoadLibrary: 'TedsAssetData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsAssetData.dll')
|
||
[2026.09.09-09.45.13:833][ 0]LogModuleManager: InternalLoadLibrary: 'TedsContentBrowser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsContentBrowser.dll')
|
||
[2026.09.09-09.45.13:839][ 0]LogModuleManager: InternalLoadLibrary: 'TedsDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsDebugger.dll')
|
||
[2026.09.09-09.45.13:842][ 0]LogModuleManager: InternalLoadLibrary: 'TedsOutliner' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsOutliner.dll')
|
||
[2026.09.09-09.45.13:842][ 0]LogModuleManager: InternalLoadLibrary: 'TedsPropertyEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsPropertyEditor.dll')
|
||
[2026.09.09-09.45.13:845][ 0]LogModuleManager: InternalLoadLibrary: 'TedsQueryStack' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsQueryStack.dll')
|
||
[2026.09.09-09.45.13:845][ 0]LogModuleManager: InternalLoadLibrary: 'TedsRevisionControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsRevisionControl.dll')
|
||
[2026.09.09-09.45.13:848][ 0]LogModuleManager: InternalLoadLibrary: 'TedsSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsSettings.dll')
|
||
[2026.09.09-09.45.13:851][ 0]LogModuleManager: InternalLoadLibrary: 'TedsTableViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsTableViewer.dll')
|
||
[2026.09.09-09.45.13:851][ 0]LogModuleManager: InternalLoadLibrary: 'TedsEverythingPicker' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsEverythingPicker.dll')
|
||
[2026.09.09-09.45.13:851][ 0]LogModuleManager: InternalLoadLibrary: 'TedsTypeInfo' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsTypeInfo.dll')
|
||
[2026.09.09-09.45.13:853][ 0]LogModuleManager: InternalLoadLibrary: 'TedsTypedElementBridge' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsTypedElementBridge.dll')
|
||
[2026.09.09-09.45.13:855][ 0]LogModuleManager: InternalLoadLibrary: 'TedsEditorCompatibility' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsEditorCompatibility.dll')
|
||
[2026.09.09-09.45.13:855][ 0]LogModuleManager: InternalLoadLibrary: 'TedsOperations' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsOperations.dll')
|
||
[2026.09.09-09.45.13:855][ 0]LogModuleManager: InternalLoadLibrary: 'UnifiedFavorites' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-UnifiedFavorites.dll')
|
||
[2026.09.09-09.45.13:857][ 0]LogModuleManager: InternalLoadLibrary: 'TedsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorage/Binaries/Win64/UnrealEditor-TedsCore.dll')
|
||
[2026.09.09-09.45.13:865][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntityEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntityEditor.dll')
|
||
[2026.09.09-09.45.13:865][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntityDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntityDebugger.dll')
|
||
[2026.09.09-09.45.13:869][ 0]LogModuleManager: InternalLoadLibrary: 'TedsUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorage/Binaries/Win64/UnrealEditor-TedsUI.dll')
|
||
[2026.09.09-09.45.13:871][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionEditor.dll')
|
||
[2026.09.09-09.45.13:899][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionTracks' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionTracks.dll')
|
||
[2026.09.09-09.45.13:901][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionSequencer.dll')
|
||
[2026.09.09-09.45.13:904][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryCollectionEngine.dll')
|
||
[2026.09.09-09.45.13:905][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionNodes.dll')
|
||
[2026.09.09-09.45.13:946][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionDepNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionDepNodes.dll')
|
||
[2026.09.09-09.45.13:950][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryDataflowNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryDataflow/Binaries/Win64/UnrealEditor-GeometryDataflowNodes.dll')
|
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[2026.09.09-09.45.13:952][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowMedialSkeleton' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryDataflow/Binaries/Win64/UnrealEditor-DataflowMedialSkeleton.dll')
|
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[2026.09.09-09.45.13:952][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFlowCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowCore.dll')
|
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[2026.09.09-09.45.13:952][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFlowMeshProcessing' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowMeshProcessing.dll')
|
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[2026.09.09-09.45.13:953][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFlowMeshProcessingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowMeshProcessingEditor.dll')
|
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[2026.09.09-09.45.13:953][ 0]LogModuleManager: InternalLoadLibrary: 'GizmoSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GizmoFramework/Binaries/Win64/UnrealEditor-GizmoSettings.dll')
|
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[2026.09.09-09.45.13:955][ 0]LogModuleManager: InternalLoadLibrary: 'GlobalConfigurationData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GlobalConfigurationData/Binaries/Win64/UnrealEditor-GlobalConfigurationData.dll')
|
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[2026.09.09-09.45.13:958][ 0]LogModuleManager: InternalLoadLibrary: 'GlobalConfigurationDataCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GlobalConfigurationData/Binaries/Win64/UnrealEditor-GlobalConfigurationDataCore.dll')
|
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[2026.09.09-09.45.13:959][ 0]LogModuleManager: InternalLoadLibrary: 'HttpInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/HttpInsights/Binaries/Win64/UnrealEditor-HttpInsights.dll')
|
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[2026.09.09-09.45.13:961][ 0]LogModuleManager: InternalLoadLibrary: 'Landmass' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Landmass/Binaries/Win64/UnrealEditor-Landmass.dll')
|
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[2026.09.09-09.45.13:961][ 0]LogModuleManager: InternalLoadLibrary: 'LandmassEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Landmass/Binaries/Win64/UnrealEditor-LandmassEditor.dll')
|
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[2026.09.09-09.45.13:999][ 0]LogModuleManager: InternalLoadLibrary: 'Blutility' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Blutility.dll')
|
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[2026.09.09-09.45.13:999][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizableMessage' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/LocalizableMessage/Binaries/Win64/UnrealEditor-LocalizableMessage.dll')
|
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[2026.09.09-09.45.14:001][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizableMessageBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/LocalizableMessage/Binaries/Win64/UnrealEditor-LocalizableMessageBlueprint.dll')
|
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[2026.09.09-09.45.14:003][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingToolsExp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-MeshModelingToolsExp.dll')
|
||
[2026.09.09-09.45.14:003][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingToolsEditorOnlyExp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-MeshModelingToolsEditorOnlyExp.dll')
|
||
[2026.09.09-09.45.14:003][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryProcessingAdapters' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-GeometryProcessingAdapters.dll')
|
||
[2026.09.09-09.45.14:005][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingEditorUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-ModelingEditorUI.dll')
|
||
[2026.09.09-09.45.14:005][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-ModelingUI.dll')
|
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[2026.09.09-09.45.14:007][ 0]LogModuleManager: InternalLoadLibrary: 'MediaStream' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MediaStream/Binaries/Win64/UnrealEditor-MediaStream.dll')
|
||
[2026.09.09-09.45.14:023][ 0]LogModuleManager: InternalLoadLibrary: 'MediaStreamEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MediaStream/Binaries/Win64/UnrealEditor-MediaStreamEditor.dll')
|
||
[2026.09.09-09.45.14:028][ 0]LogModuleManager: InternalLoadLibrary: 'MessageBusTester' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MessageBusTester/Binaries/Win64/UnrealEditor-MessageBusTester.dll')
|
||
[2026.09.09-09.45.14:032][ 0]LogModuleManager: InternalLoadLibrary: 'MessageBusTesterEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MessageBusTester/Binaries/Win64/UnrealEditor-MessageBusTesterEditor.dll')
|
||
[2026.09.09-09.45.14:039][ 0]LogModuleManager: InternalLoadLibrary: 'MutableAssetUserData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MutableAssetUserData/Binaries/Win64/UnrealEditor-MutableAssetUserData.dll')
|
||
[2026.09.09-09.45.14:042][ 0]LogModuleManager: InternalLoadLibrary: 'NNERuntimeBasicCpu' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/NNERuntimeBasicCpu/Binaries/Win64/UnrealEditor-NNERuntimeBasicCpu.dll')
|
||
[2026.09.09-09.45.14:045][ 0]LogModuleManager: InternalLoadLibrary: 'RemoteSessionEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/RemoteSession/Binaries/Win64/UnrealEditor-RemoteSessionEditor.dll')
|
||
[2026.09.09-09.45.14:050][ 0]LogModuleManager: InternalLoadLibrary: 'ToolPresetAsset' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolPresets/Binaries/Win64/UnrealEditor-ToolPresetAsset.dll')
|
||
[2026.09.09-09.45.14:050][ 0]LogModuleManager: InternalLoadLibrary: 'ToolPresetEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolPresets/Binaries/Win64/UnrealEditor-ToolPresetEditor.dll')
|
||
[2026.09.09-09.45.14:050][ 0]LogModuleManager: InternalLoadLibrary: 'ToolsetRegistry' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolsetRegistry/Binaries/Win64/UnrealEditor-ToolsetRegistry.dll')
|
||
[2026.09.09-09.45.14:051][ 0]LogModuleManager: InternalLoadLibrary: 'WebSocketNetworking' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/WebSocketNetworking/Binaries/Win64/UnrealEditor-WebSocketNetworking.dll')
|
||
[2026.09.09-09.45.14:059][ 0]LogModuleManager: InternalLoadLibrary: 'MoviePipelineMaskRenderPass' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MoviePipelineMaskRenderPass/Binaries/Win64/UnrealEditor-MoviePipelineMaskRenderPass.dll')
|
||
[2026.09.09-09.45.14:063][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineCore.dll')
|
||
[2026.09.09-09.45.14:063][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineSettings.dll')
|
||
[2026.09.09-09.45.14:071][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineRenderPasses' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineRenderPasses.dll')
|
||
[2026.09.09-09.45.14:072][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineEditor.dll')
|
||
[2026.09.09-09.45.14:084][ 0]LogModuleManager: InternalLoadLibrary: 'EditorWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorWidgets.dll')
|
||
[2026.09.09-09.45.14:085][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineMP4Encoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineMP4Encoder.dll')
|
||
[2026.09.09-09.45.14:088][ 0]LogModuleManager: InternalLoadLibrary: 'UEOpenExrRTTI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-UEOpenExrRTTI.dll')
|
||
[2026.09.09-09.45.14:091][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerScripting' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/SequencerScripting/Binaries/Win64/UnrealEditor-SequencerScripting.dll')
|
||
[2026.09.09-09.45.14:091][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerScriptingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/SequencerScripting/Binaries/Win64/UnrealEditor-SequencerScriptingEditor.dll')
|
||
[2026.09.09-09.45.14:092][ 0]LogModuleManager: InternalLoadLibrary: 'TemplateSequence' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/TemplateSequence/Binaries/Win64/UnrealEditor-TemplateSequence.dll')
|
||
[2026.09.09-09.45.14:092][ 0]LogModuleManager: InternalLoadLibrary: 'NNEDenoiser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/NNE/NNEDenoiser/Binaries/Win64/UnrealEditor-NNEDenoiser.dll')
|
||
[2026.09.09-09.45.14:095][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
|
||
[2026.09.09-09.45.14:095][ 0]LogModuleManager: InternalLoadLibrary: 'AutomatedPerfTestLaunchExtension' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Performance/AutomatedPerfTestTools/Binaries/Win64/UnrealEditor-AutomatedPerfTestLaunchExtension.dll')
|
||
[2026.09.09-09.45.14:096][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeEditor.dll')
|
||
[2026.09.09-09.45.14:099][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeEditorPipelines' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeEditorPipelines.dll')
|
||
[2026.09.09-09.45.14:104][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeEditorUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeEditorUtilities.dll')
|
||
[2026.09.09-09.45.14:106][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCore.dll')
|
||
[2026.09.09-09.45.14:135][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCoreEditor.dll')
|
||
[2026.09.09-09.45.14:138][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanImageViewerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanImageViewerEditor.dll')
|
||
[2026.09.09-09.45.14:155][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanPipeline' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanPipeline.dll')
|
||
[2026.09.09-09.45.14:206][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceContourTracker' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceContourTracker.dll')
|
||
[2026.09.09-09.45.14:219][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceContourTrackerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceContourTrackerEditor.dll')
|
||
[2026.09.09-09.45.14:230][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanIdentity' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanIdentity.dll')
|
||
[2026.09.09-09.45.14:289][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanIdentityEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanIdentityEditor.dll')
|
||
[2026.09.09-09.45.14:316][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureDataEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCaptureDataEditor.dll')
|
||
[2026.09.09-09.45.14:317][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCaptureSource.dll')
|
||
[2026.09.09-09.45.14:333][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFootageIngest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFootageIngest.dll')
|
||
[2026.09.09-09.45.14:349][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
|
||
[2026.09.09-09.45.14:349][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
|
||
[2026.09.09-09.45.14:395][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanDepthGenerator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanDepthGenerator.dll')
|
||
[2026.09.09-09.45.14:402][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCaptureUtils.dll')
|
||
[2026.09.09-09.45.14:403][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureProtocolStack' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCaptureProtocolStack.dll')
|
||
[2026.09.09-09.45.14:404][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanToolkit' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanToolkit.dll')
|
||
[2026.09.09-09.45.14:407][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSpeech2Face' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanSpeech2Face.dll')
|
||
[2026.09.09-09.45.14:407][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanBatchProcessor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanBatchProcessor.dll')
|
||
[2026.09.09-09.45.14:500][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanConfig' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanConfig.dll')
|
||
[2026.09.09-09.45.14:500][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanConfigEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanConfigEditor.dll')
|
||
[2026.09.09-09.45.14:506][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceAnimationSolver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceAnimationSolver.dll')
|
||
[2026.09.09-09.45.14:507][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceAnimationSolverEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceAnimationSolverEditor.dll')
|
||
[2026.09.09-09.45.14:509][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceFittingSolver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceFittingSolver.dll')
|
||
[2026.09.09-09.45.14:510][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceFittingSolverEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceFittingSolverEditor.dll')
|
||
[2026.09.09-09.45.14:512][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanPlatform.dll')
|
||
[2026.09.09-09.45.14:512][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanControlsConversionTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanControlsConversionTest.dll')
|
||
[2026.09.09-09.45.14:518][ 0]LogModuleManager: InternalLoadLibrary: 'MeshTrackerInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MeshTrackerInterface.dll')
|
||
[2026.09.09-09.45.14:520][ 0]LogModuleManager: InternalLoadLibrary: 'GLTFCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-GLTFCore.dll')
|
||
[2026.09.09-09.45.14:520][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeMessages' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeMessages.dll')
|
||
[2026.09.09-09.45.14:520][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeExport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeExport.dll')
|
||
[2026.09.09-09.45.14:521][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeDispatcher' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeDispatcher.dll')
|
||
[2026.09.09-09.45.14:522][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeCommon' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeCommon.dll')
|
||
[2026.09.09-09.45.14:522][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeAnalytics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeAnalytics.dll')
|
||
[2026.09.09-09.45.14:524][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeCommonParser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeCommonParser.dll')
|
||
[2026.09.09-09.45.14:524][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeFbxParser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeFbxParser.dll')
|
||
[2026.09.09-09.45.14:524][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCoreTechLib' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanCoreTechLib.dll')
|
||
[2026.09.09-09.45.14:525][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCoreTech' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanCoreTech.dll')
|
||
[2026.09.09-09.45.14:525][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanImageViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanImageViewer.dll')
|
||
[2026.09.09-09.45.14:525][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanCaptureData.dll')
|
||
[2026.09.09-09.45.14:525][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanPipelineCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanPipelineCore.dll')
|
||
[2026.09.09-09.45.14:526][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanBodyTrackerInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanBodyTrackerInterface.dll')
|
||
[2026.09.09-09.45.14:526][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSDKEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanSDK/Binaries/Win64/UnrealEditor-MetaHumanSDKEditor.dll')
|
||
[2026.09.09-09.45.14:526][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSDKRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanSDK/Binaries/Win64/UnrealEditor-MetaHumanSDKRuntime.dll')
|
||
[2026.09.09-09.45.14:526][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeDNA' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanSDK/Binaries/Win64/UnrealEditor-InterchangeDNA.dll')
|
||
[2026.09.09-09.45.14:526][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeTests' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Tests/InterchangeTests/Binaries/Win64/UnrealEditor-InterchangeTests.dll')
|
||
[2026.09.09-09.45.14:530][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeTestEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Tests/InterchangeTests/Binaries/Win64/UnrealEditor-InterchangeTestEditor.dll')
|
||
[2026.09.09-09.45.14:533][ 0]LogModuleManager: InternalLoadLibrary: 'OnlineBase' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineBase/Binaries/Win64/UnrealEditor-OnlineBase.dll')
|
||
[2026.09.09-09.45.14:533][ 0]LogModuleManager: InternalLoadLibrary: 'Paper2DEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-Paper2DEditor.dll')
|
||
[2026.09.09-09.45.14:538][ 0]LogModuleManager: InternalLoadLibrary: 'PaperSpriteSheetImporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-PaperSpriteSheetImporter.dll')
|
||
[2026.09.09-09.45.14:541][ 0]LogModuleManager: InternalLoadLibrary: 'PaperTiledImporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-PaperTiledImporter.dll')
|
||
[2026.09.09-09.45.14:543][ 0]LogModuleManager: InternalLoadLibrary: 'ACLPluginEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ACLPlugin/Binaries/Win64/UnrealEditor-ACLPluginEditor.dll')
|
||
[2026.09.09-09.45.14:545][ 0]LogModuleManager: InternalLoadLibrary: 'BlendSpaceMotionAnalysis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/BlendSpaceMotionAnalysis/Binaries/Win64/UnrealEditor-BlendSpaceMotionAnalysis.dll')
|
||
[2026.09.09-09.45.14:547][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigSpline' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRigSpline/Binaries/Win64/UnrealEditor-ControlRigSpline.dll')
|
||
[2026.09.09-09.45.14:550][ 0]LogModuleManager: InternalLoadLibrary: 'DNACalibModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DNACalib/Binaries/Win64/UnrealEditor-DNACalibModule.dll')
|
||
[2026.09.09-09.45.14:552][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-GameplayInsights.dll')
|
||
[2026.09.09-09.45.14:558][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationBlueprintEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationBlueprintEditor.dll')
|
||
[2026.09.09-09.45.14:561][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayInsightsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-GameplayInsightsEditor.dll')
|
||
[2026.09.09-09.45.14:561][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebuggerRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebuggerRuntime.dll')
|
||
[2026.09.09-09.45.14:562][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebuggerVLogRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebuggerVLogRuntime.dll')
|
||
[2026.09.09-09.45.14:564][ 0]LogModuleManager: InternalLoadLibrary: 'IKRig' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRig.dll')
|
||
[2026.09.09-09.45.14:564][ 0]LogModuleManager: InternalLoadLibrary: 'IKRigDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRigDeveloper.dll')
|
||
[2026.09.09-09.45.14:566][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLink' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLink.dll')
|
||
[2026.09.09-09.45.14:572][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkComponents' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkComponents.dll')
|
||
[2026.09.09-09.45.14:572][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkEditor.dll')
|
||
[2026.09.09-09.45.14:579][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkGraphNode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkGraphNode.dll')
|
||
[2026.09.09-09.45.14:579][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkMovieScene' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkMovieScene.dll')
|
||
[2026.09.09-09.45.14:580][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkSequencer.dll')
|
||
[2026.09.09-09.45.14:601][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkDevice' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLinkDevice/Binaries/Win64/UnrealEditor-LiveLinkDevice.dll')
|
||
[2026.09.09-09.45.14:604][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLinkHub/Binaries/Win64/UnrealEditor-LiveLinkHubEditor.dll')
|
||
[2026.09.09-09.45.14:606][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubMessaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLinkHub/Binaries/Win64/UnrealEditor-LiveLinkHubMessaging.dll')
|
||
[2026.09.09-09.45.14:607][ 0]LogModuleManager: InternalLoadLibrary: 'PerformanceCaptureCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PerformanceCaptureCore/Binaries/Win64/UnrealEditor-PerformanceCaptureCore.dll')
|
||
[2026.09.09-09.45.14:607][ 0]LogModuleManager: InternalLoadLibrary: 'PerformanceCaptureCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PerformanceCaptureCore/Binaries/Win64/UnrealEditor-PerformanceCaptureCoreEditor.dll')
|
||
[2026.09.09-09.45.14:611][ 0]LogModuleManager: InternalLoadLibrary: 'PhysicsControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PhysicsControl/Binaries/Win64/UnrealEditor-PhysicsControl.dll')
|
||
[2026.09.09-09.45.14:611][ 0]LogModuleManager: InternalLoadLibrary: 'PhysicsControlUncookedOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PhysicsControl/Binaries/Win64/UnrealEditor-PhysicsControlUncookedOnly.dll')
|
||
[2026.09.09-09.45.14:615][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshModelingTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/SkeletalMeshModelingTools/Binaries/Win64/UnrealEditor-SkeletalMeshModelingTools.dll')
|
||
[2026.09.09-09.45.14:617][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SkeletalMeshEditor.dll')
|
||
[2026.09.09-09.45.14:617][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayCamerasUncookedOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/GameplayCameras/Binaries/Win64/UnrealEditor-GameplayCamerasUncookedOnly.dll')
|
||
[2026.09.09-09.45.14:624][ 0]LogModuleManager: InternalLoadLibrary: 'EaseCurveTool' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/EaseCurveTool/Binaries/Win64/UnrealEditor-EaseCurveTool.dll')
|
||
[2026.09.09-09.45.14:643][ 0]LogModuleManager: InternalLoadLibrary: 'TweeningUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/TweeningUtils/Binaries/Win64/UnrealEditor-TweeningUtils.dll')
|
||
[2026.09.09-09.45.14:643][ 0]LogModuleManager: InternalLoadLibrary: 'TweeningUtilsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/TweeningUtils/Binaries/Win64/UnrealEditor-TweeningUtilsEditor.dll')
|
||
[2026.09.09-09.45.14:643][ 0]LogModuleManager: InternalLoadLibrary: 'ColorGradingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ColorGrading/Binaries/Win64/UnrealEditor-ColorGradingEditor.dll')
|
||
[2026.09.09-09.45.14:677][ 0]LogModuleManager: InternalLoadLibrary: 'ConsoleVariablesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ConsoleVariablesEditor/Binaries/Win64/UnrealEditor-ConsoleVariablesEditor.dll')
|
||
[2026.09.09-09.45.14:681][ 0]LogModuleManager: InternalLoadLibrary: 'ConsoleVariablesEditorRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ConsoleVariablesEditor/Binaries/Win64/UnrealEditor-ConsoleVariablesEditorRuntime.dll')
|
||
[2026.09.09-09.45.14:681][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintHeaderView' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/BlueprintHeaderView/Binaries/Win64/UnrealEditor-BlueprintHeaderView.dll')
|
||
[2026.09.09-09.45.14:691][ 0]LogModuleManager: InternalLoadLibrary: 'CryptoKeys' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/CryptoKeys/Binaries/Win64/UnrealEditor-CryptoKeys.dll')
|
||
[2026.09.09-09.45.14:713][ 0]LogModuleManager: InternalLoadLibrary: 'CryptoKeysOpenSSL' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/CryptoKeys/Binaries/Win64/UnrealEditor-CryptoKeysOpenSSL.dll')
|
||
[2026.09.09-09.45.14:713][ 0]LogModuleManager: InternalLoadLibrary: 'EditorDebugTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/EditorDebugTools/Binaries/Win64/UnrealEditor-EditorDebugTools.dll')
|
||
[2026.09.09-09.45.14:717][ 0]LogModuleManager: InternalLoadLibrary: 'EditorScriptingUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/EditorScriptingUtilities/Binaries/Win64/UnrealEditor-EditorScriptingUtilities.dll')
|
||
[2026.09.09-09.45.14:717][ 0]LogModuleManager: InternalLoadLibrary: 'CurveEditorTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/CurveEditorTools/Binaries/Win64/UnrealEditor-CurveEditorTools.dll')
|
||
[2026.09.09-09.45.14:721][ 0]LogModuleManager: InternalLoadLibrary: 'ChangelistReview' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ChangelistReview/Binaries/Win64/UnrealEditor-ChangelistReview.dll')
|
||
[2026.09.09-09.45.14:727][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicModule.dll')
|
||
[2026.09.09-09.45.14:727][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicEditor.dll')
|
||
[2026.09.09-09.45.14:731][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialAnalyzer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/MaterialAnalyzer/Binaries/Win64/UnrealEditor-MaterialAnalyzer.dll')
|
||
[2026.09.09-09.45.14:734][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialAssetWizard' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/MaterialAssetWizard/Binaries/Win64/UnrealEditor-MaterialAssetWizard.dll')
|
||
[2026.09.09-09.45.14:737][ 0]LogModuleManager: InternalLoadLibrary: 'MobileLauncherProfileWizard' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UnrealEditor-MobileLauncherProfileWizard.dll')
|
||
[2026.09.09-09.45.14:739][ 0]LogModuleManager: InternalLoadLibrary: 'PluginBrowser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/PluginBrowser/Binaries/Win64/UnrealEditor-PluginBrowser.dll')
|
||
[2026.09.09-09.45.14:746][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingToolsEditorMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ModelingToolsEditorMode/Binaries/Win64/UnrealEditor-ModelingToolsEditorMode.dll')
|
||
[2026.09.09-09.45.14:747][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerAnimTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/SequencerAnimTools/Binaries/Win64/UnrealEditor-SequencerAnimTools.dll')
|
||
[2026.09.09-09.45.14:750][ 0]LogModuleManager: InternalLoadLibrary: 'SpeedTreeImporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UnrealEditor-SpeedTreeImporter.dll')
|
||
[2026.09.09-09.45.14:797][ 0]LogModuleManager: InternalLoadLibrary: 'UMGWidgetPreview' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/UMGWidgetPreview/Binaries/Win64/UnrealEditor-UMGWidgetPreview.dll')
|
||
[2026.09.09-09.45.14:800][ 0]LogModuleManager: InternalLoadLibrary: 'UVEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/UVEditor/Binaries/Win64/UnrealEditor-UVEditor.dll')
|
||
[2026.09.09-09.45.14:818][ 0]LogModuleManager: InternalLoadLibrary: 'UVEditorTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/UVEditor/Binaries/Win64/UnrealEditor-UVEditorTools.dll')
|
||
[2026.09.09-09.45.14:818][ 0]LogModuleManager: InternalLoadLibrary: 'UVEditorToolsEditorOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/UVEditor/Binaries/Win64/UnrealEditor-UVEditorToolsEditorOnly.dll')
|
||
[2026.09.09-09.45.14:818][ 0]LogModuleManager: InternalLoadLibrary: 'WorldPartitionHLODUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/WorldPartitionHLODUtilities/Binaries/Win64/UnrealEditor-WorldPartitionHLODUtilities.dll')
|
||
[2026.09.09-09.45.14:823][ 0]LogModuleManager: InternalLoadLibrary: 'StylusInput' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor-StylusInput.dll')
|
||
[2026.09.09-09.45.14:823][ 0]LogModuleManager: InternalLoadLibrary: 'MeshLODToolset' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/MeshLODToolset/Binaries/Win64/UnrealEditor-MeshLODToolset.dll')
|
||
[2026.09.09-09.45.14:823][ 0]LogModuleManager: InternalLoadLibrary: 'DatasmithContentEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/DatasmithContent/Binaries/Win64/UnrealEditor-DatasmithContentEditor.dll')
|
||
[2026.09.09-09.45.14:826][ 0]LogModuleManager: InternalLoadLibrary: 'VariantManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/VariantManager/Binaries/Win64/UnrealEditor-VariantManager.dll')
|
||
[2026.09.09-09.45.14:826][ 0]LogModuleManager: InternalLoadLibrary: 'VariantManagerContentEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/VariantManagerContent/Binaries/Win64/UnrealEditor-VariantManagerContentEditor.dll')
|
||
[2026.09.09-09.45.14:830][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraBlueprintNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraBlueprintNodes.dll')
|
||
[2026.09.09-09.45.14:832][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraEditorWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraEditorWidgets.dll')
|
||
[2026.09.09-09.45.14:842][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraInsights/Binaries/Win64/UnrealEditor-NiagaraInsights.dll')
|
||
[2026.09.09-09.45.14:844][ 0]LogModuleManager: InternalLoadLibrary: 'Cascade' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Cascade/Binaries/Win64/UnrealEditor-Cascade.dll')
|
||
[2026.09.09-09.45.14:848][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraPreviewContent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraPreviewContent/Binaries/Win64/UnrealEditor-NiagaraPreviewContent.dll')
|
||
[2026.09.09-09.45.14:849][ 0]LogModuleManager: InternalLoadLibrary: 'AlembicImporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Importers/AlembicImporter/Binaries/Win64/UnrealEditor-AlembicImporter.dll')
|
||
[2026.09.09-09.45.14:855][ 0]LogModuleManager: InternalLoadLibrary: 'AlembicLibrary' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Importers/AlembicImporter/Binaries/Win64/UnrealEditor-AlembicLibrary.dll')
|
||
[2026.09.09-09.45.14:855][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCache' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCache.dll')
|
||
[2026.09.09-09.45.14:855][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheEd' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheEd.dll')
|
||
[2026.09.09-09.45.14:857][ 0]LogModuleManager: InternalLoadLibrary: 'AlembicHairTranslatorModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Importers/AlembicHairImporter/Binaries/Win64/UnrealEditor-AlembicHairTranslatorModule.dll')
|
||
[2026.09.09-09.45.14:862][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsEditor.dll')
|
||
[2026.09.09-09.45.14:864][ 0]LogModuleManager: InternalLoadLibrary: 'MediaFrameworkUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaFrameworkUtilities/Binaries/Win64/UnrealEditor-MediaFrameworkUtilities.dll')
|
||
[2026.09.09-09.45.14:904][ 0]LogModuleManager: InternalLoadLibrary: 'MediaCompositing' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UnrealEditor-MediaCompositing.dll')
|
||
[2026.09.09-09.45.14:904][ 0]LogModuleManager: InternalLoadLibrary: 'MediaProfile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaProfile/Binaries/Win64/UnrealEditor-MediaProfile.dll')
|
||
[2026.09.09-09.45.14:904][ 0]LogModuleManager: InternalLoadLibrary: 'MediaProfileEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaProfile/Binaries/Win64/UnrealEditor-MediaProfileEditor.dll')
|
||
[2026.09.09-09.45.14:915][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMedia.dll')
|
||
[2026.09.09-09.45.14:915][ 0]LogModuleManager: InternalLoadLibrary: 'MediaPlate' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaPlate/Binaries/Win64/UnrealEditor-MediaPlate.dll')
|
||
[2026.09.09-09.45.14:920][ 0]LogModuleManager: InternalLoadLibrary: 'MediaPlateEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaPlate/Binaries/Win64/UnrealEditor-MediaPlateEditor.dll')
|
||
[2026.09.09-09.45.14:924][ 0]LogModuleManager: InternalLoadLibrary: 'MediaViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaViewer/Binaries/Win64/UnrealEditor-MediaViewer.dll')
|
||
[2026.09.09-09.45.14:936][ 0]LogModuleManager: InternalLoadLibrary: 'ActorLayerUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ActorLayerUtilities/Binaries/Win64/UnrealEditor-ActorLayerUtilities.dll')
|
||
[2026.09.09-09.45.14:937][ 0]LogModuleManager: InternalLoadLibrary: 'ActorLayerUtilitiesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ActorLayerUtilities/Binaries/Win64/UnrealEditor-ActorLayerUtilitiesEditor.dll')
|
||
[2026.09.09-09.45.14:939][ 0]LogModuleManager: InternalLoadLibrary: 'AppleImageUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AppleImageUtils/Binaries/Win64/UnrealEditor-AppleImageUtils.dll')
|
||
[2026.09.09-09.45.14:941][ 0]LogModuleManager: InternalLoadLibrary: 'AppleImageUtilsBlueprintSupport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AppleImageUtils/Binaries/Win64/UnrealEditor-AppleImageUtilsBlueprintSupport.dll')
|
||
[2026.09.09-09.45.14:943][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidPermission' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AndroidPermission/Binaries/Win64/UnrealEditor-AndroidPermission.dll')
|
||
[2026.09.09-09.45.14:944][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
|
||
[2026.09.09-09.45.14:944][ 0]LogModuleManager: InternalLoadLibrary: 'ArchVisCharacter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UnrealEditor-ArchVisCharacter.dll')
|
||
[2026.09.09-09.45.14:946][ 0]LogModuleManager: InternalLoadLibrary: 'AudioCapture' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UnrealEditor-AudioCapture.dll')
|
||
[2026.09.09-09.45.14:949][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
|
||
[2026.09.09-09.45.14:949][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
|
||
[2026.09.09-09.45.14:949][ 0]LogModuleManager: InternalLoadLibrary: 'AudioCaptureWasapi' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioCaptureWasapi.dll')
|
||
[2026.09.09-09.45.14:951][ 0]LogModuleManager: InternalLoadLibrary: 'AudioWidgetsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioWidgets/Binaries/Win64/UnrealEditor-AudioWidgetsCore.dll')
|
||
[2026.09.09-09.45.14:951][ 0]LogModuleManager: InternalLoadLibrary: 'AudioWidgetsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioWidgets/Binaries/Win64/UnrealEditor-AudioWidgetsEditor.dll')
|
||
[2026.09.09-09.45.14:952][ 0]LogModuleManager: InternalLoadLibrary: 'AssetTags' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AssetTags/Binaries/Win64/UnrealEditor-AssetTags.dll')
|
||
[2026.09.09-09.45.14:955][ 0]LogModuleManager: InternalLoadLibrary: 'ComputeFrameworkEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-ComputeFrameworkEditor.dll')
|
||
[2026.09.09-09.45.14:956][ 0]LogModuleManager: InternalLoadLibrary: 'ComputeDataInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-ComputeDataInterface.dll')
|
||
[2026.09.09-09.45.14:957][ 0]LogModuleManager: InternalLoadLibrary: 'EditableComputeGraph' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-EditableComputeGraph.dll')
|
||
[2026.09.09-09.45.14:959][ 0]LogModuleManager: InternalLoadLibrary: 'EditableComputeGraphEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-EditableComputeGraphEditor.dll')
|
||
[2026.09.09-09.45.14:961][ 0]LogModuleManager: InternalLoadLibrary: 'CommonUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CommonUI/Binaries/Win64/UnrealEditor-CommonUI.dll')
|
||
[2026.09.09-09.45.14:999][ 0]LogModuleManager: InternalLoadLibrary: 'CommonUIEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CommonUI/Binaries/Win64/UnrealEditor-CommonUIEditor.dll')
|
||
[2026.09.09-09.45.15:005][ 0]LogModuleManager: InternalLoadLibrary: 'CommonInput' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CommonUI/Binaries/Win64/UnrealEditor-CommonInput.dll')
|
||
[2026.09.09-09.45.15:005][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheSequencer.dll')
|
||
[2026.09.09-09.45.15:009][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheStreamer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheStreamer.dll')
|
||
[2026.09.09-09.45.15:011][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheTracks' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheTracks.dll')
|
||
[2026.09.09-09.45.15:011][ 0]LogModuleManager: InternalLoadLibrary: 'GooglePAD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GooglePAD/Binaries/Win64/UnrealEditor-GooglePAD.dll')
|
||
[2026.09.09-09.45.15:013][ 0]LogModuleManager: InternalLoadLibrary: 'InputDebugging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/InputDebugging/Binaries/Win64/UnrealEditor-InputDebugging.dll')
|
||
[2026.09.09-09.45.15:015][ 0]LogModuleManager: InternalLoadLibrary: 'InputDebuggingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/InputDebugging/Binaries/Win64/UnrealEditor-InputDebuggingEditor.dll')
|
||
[2026.09.09-09.45.15:017][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryAlgorithms' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-GeometryAlgorithms.dll')
|
||
[2026.09.09-09.45.15:017][ 0]LogModuleManager: InternalLoadLibrary: 'DynamicMesh' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-DynamicMesh.dll')
|
||
[2026.09.09-09.45.15:017][ 0]LogModuleManager: InternalLoadLibrary: 'MeshFileUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-MeshFileUtils.dll')
|
||
[2026.09.09-09.45.15:019][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsRuntime.dll')
|
||
[2026.09.09-09.45.15:020][ 0]LogModuleManager: InternalLoadLibrary: 'HairCardGeneratorFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairCardGeneratorFramework.dll')
|
||
[2026.09.09-09.45.15:020][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsDataflow' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsDataflow.dll')
|
||
[2026.09.09-09.45.15:026][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryScriptingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryScripting/Binaries/Win64/UnrealEditor-GeometryScriptingEditor.dll')
|
||
[2026.09.09-09.45.15:026][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-MeshModelingTools.dll')
|
||
[2026.09.09-09.45.15:026][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingToolsEditorOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-MeshModelingToolsEditorOnly.dll')
|
||
[2026.09.09-09.45.15:027][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingComponents' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingComponents.dll')
|
||
[2026.09.09-09.45.15:027][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryFramework.dll')
|
||
[2026.09.09-09.45.15:027][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingComponentsEditorOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingComponentsEditorOnly.dll')
|
||
[2026.09.09-09.45.15:028][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingOperators' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingOperators.dll')
|
||
[2026.09.09-09.45.15:028][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingOperatorsEditorOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingOperatorsEditorOnly.dll')
|
||
[2026.09.09-09.45.15:028][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshModifiers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-SkeletalMeshModifiers.dll')
|
||
[2026.09.09-09.45.15:028][ 0]LogModuleManager: InternalLoadLibrary: 'MobilePatchingUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UnrealEditor-MobilePatchingUtils.dll')
|
||
[2026.09.09-09.45.15:034][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModel' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModel.dll')
|
||
[2026.09.09-09.45.15:034][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelBlueprint.dll')
|
||
[2026.09.09-09.45.15:041][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelEditor.dll')
|
||
[2026.09.09-09.45.15:048][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelDebugger.dll')
|
||
[2026.09.09-09.45.15:049][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelDebuggerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelDebuggerEditor.dll')
|
||
[2026.09.09-09.45.15:051][ 0]LogModuleManager: InternalLoadLibrary: 'DisplayClusterLightCardExtender' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/nDisplayModularFeatures/Binaries/Win64/UnrealEditor-DisplayClusterLightCardExtender.dll')
|
||
[2026.09.09-09.45.15:052][ 0]LogModuleManager: InternalLoadLibrary: 'DisplayClusterModularFeaturesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/nDisplayModularFeatures/Binaries/Win64/UnrealEditor-DisplayClusterModularFeaturesEditor.dll')
|
||
[2026.09.09-09.45.15:054][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyBindingUtilsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/PropertyBindingUtils/Binaries/Win64/UnrealEditor-PropertyBindingUtilsEditor.dll')
|
||
[2026.09.09-09.45.15:054][ 0]LogModuleManager: InternalLoadLibrary: 'OSC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/OSC/Binaries/Win64/UnrealEditor-OSC.dll')
|
||
[2026.09.09-09.45.15:059][ 0]LogModuleManager: InternalLoadLibrary: 'ProceduralMeshComponentEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UnrealEditor-ProceduralMeshComponentEditor.dll')
|
||
[2026.09.09-09.45.15:061][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeDeveloper.dll')
|
||
[2026.09.09-09.45.15:061][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeEditorModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeEditorModule.dll')
|
||
[2026.09.09-09.45.15:064][ 0]LogModuleManager: InternalLoadLibrary: 'AccumulationDOFEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/AccumulationDOF/Binaries/Win64/UnrealEditor-AccumulationDOFEditor.dll')
|
||
[2026.09.09-09.45.15:068][ 0]LogModuleManager: InternalLoadLibrary: 'CameraCalibrationCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Binaries/Win64/UnrealEditor-CameraCalibrationCoreEditor.dll')
|
||
[2026.09.09-09.45.15:071][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureDataCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureData/Binaries/Win64/UnrealEditor-CaptureDataCore.dll')
|
||
[2026.09.09-09.45.15:071][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureDataEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureData/Binaries/Win64/UnrealEditor-CaptureDataEditor.dll')
|
||
[2026.09.09-09.45.15:072][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureDataUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureData/Binaries/Win64/UnrealEditor-CaptureDataUtils.dll')
|
||
[2026.09.09-09.45.15:072][ 0]LogModuleManager: InternalLoadLibrary: 'SynthesisEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Synthesis/Binaries/Win64/UnrealEditor-SynthesisEditor.dll')
|
||
[2026.09.09-09.45.15:075][ 0]LogModuleManager: InternalLoadLibrary: 'CineAssemblyTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CinematicAssemblyTools/Binaries/Win64/UnrealEditor-CineAssemblyTools.dll')
|
||
[2026.09.09-09.45.15:081][ 0]LogModuleManager: InternalLoadLibrary: 'CineAssemblyToolsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CinematicAssemblyTools/Binaries/Win64/UnrealEditor-CineAssemblyToolsEditor.dll')
|
||
[2026.09.09-09.45.15:100][ 0]LogModuleManager: InternalLoadLibrary: 'XRBaseEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/XRBase/Binaries/Win64/UnrealEditor-XRBaseEditor.dll')
|
||
[2026.09.09-09.45.15:103][ 0]LogModuleManager: InternalLoadLibrary: 'LensComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/LensComponent/Binaries/Win64/UnrealEditor-LensComponent.dll')
|
||
[2026.09.09-09.45.15:103][ 0]LogModuleManager: InternalLoadLibrary: 'LensComponentEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/LensComponent/Binaries/Win64/UnrealEditor-LensComponentEditor.dll')
|
||
[2026.09.09-09.45.15:106][ 0]LogModuleManager: InternalLoadLibrary: 'TakeMovieScene' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeMovieScene.dll')
|
||
[2026.09.09-09.45.15:107][ 0]LogModuleManager: InternalLoadLibrary: 'TakeSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeSequencer.dll')
|
||
[2026.09.09-09.45.15:108][ 0]LogModuleManager: InternalLoadLibrary: 'VCamExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCamera/Binaries/Win64/UnrealEditor-VCamExtensions.dll')
|
||
[2026.09.09-09.45.15:141][ 0]LogModuleManager: InternalLoadLibrary: 'VCamExtensionsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCamera/Binaries/Win64/UnrealEditor-VCamExtensionsEditor.dll')
|
||
[2026.09.09-09.45.15:153][ 0]LogModuleManager: InternalLoadLibrary: 'VirtualCamera' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCamera/Binaries/Win64/UnrealEditor-VirtualCamera.dll')
|
||
[2026.09.09-09.45.15:174][ 0]LogModuleManager: InternalLoadLibrary: 'DecoupledOutputProvider' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-DecoupledOutputProvider.dll')
|
||
[2026.09.09-09.45.15:175][ 0]LogModuleManager: InternalLoadLibrary: 'VCamBlueprintNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-VCamBlueprintNodes.dll')
|
||
[2026.09.09-09.45.15:178][ 0]LogModuleManager: InternalLoadLibrary: 'VCamCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-VCamCore.dll')
|
||
[2026.09.09-09.45.15:178][ 0]LogModuleManager: InternalLoadLibrary: 'VCamCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-VCamCoreEditor.dll')
|
||
[2026.09.09-09.45.15:180][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMerging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/SkeletalMerging/Binaries/Win64/UnrealEditor-SkeletalMerging.dll')
|
||
[2026.09.09-09.45.15:180][ 0]LogModuleManager: InternalLoadLibrary: 'BaseCharacterFXEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CharacterFXEditor/BaseCharacterFXEditor/Binaries/Win64/UnrealEditor-BaseCharacterFXEditor.dll')
|
||
[2026.09.09-09.45.15:180][ 0]LogModuleManager: InternalLoadLibrary: 'XInputDevice' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Windows/XInputDevice/Binaries/Win64/UnrealEditor-XInputDevice.dll')
|
||
[2026.09.09-09.45.15:182][ 0]LogModuleManager: InternalLoadLibrary: 'VPRoles' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProduction/VPRoles/Binaries/Win64/UnrealEditor-VPRoles.dll')
|
||
[2026.09.09-09.45.15:183][ 0]LogModuleManager: InternalLoadLibrary: 'VPRolesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProduction/VPRoles/Binaries/Win64/UnrealEditor-VPRolesEditor.dll')
|
||
[2026.09.09-09.45.15:186][ 0]LogModuleManager: InternalLoadLibrary: 'ObjectMixerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Binaries/Win64/UnrealEditor-ObjectMixerEditor.dll')
|
||
[2026.09.09-09.45.15:186][ 0]LogModuleManager: InternalLoadLibrary: 'FileSandboxCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Sandbox/FileSandbox/Binaries/Win64/UnrealEditor-FileSandboxCore.dll')
|
||
[2026.09.09-09.45.15:188][ 0]LogModuleManager: InternalLoadLibrary: 'FileSandboxUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Sandbox/FileSandbox/Binaries/Win64/UnrealEditor-FileSandboxUI.dll')
|
||
[2026.09.09-09.45.15:190][ 0]LogModuleManager: InternalLoadLibrary: 'VPSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProduction/VPSettings/Binaries/Win64/UnrealEditor-VPSettings.dll')
|
||
[2026.09.09-09.45.15:190][ 0]LogModuleManager: InternalLoadLibrary: 'LightMixer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ObjectMixer/LightMixer/Binaries/Win64/UnrealEditor-LightMixer.dll')
|
||
[2026.09.09-09.45.15:192][ 0]LogModuleManager: InternalLoadLibrary: 'RelativeIKOp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-RelativeIKOp.dll')
|
||
[2026.09.09-09.45.15:201][ 0]LogModuleManager: InternalLoadLibrary: 'RelativeBodyAnimInfo' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-RelativeBodyAnimInfo.dll')
|
||
[2026.09.09-09.45.15:201][ 0]LogModuleManager: InternalLoadLibrary: 'BodyIntersectIKOp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-BodyIntersectIKOp.dll')
|
||
[2026.09.09-09.45.15:202][ 0]LogModuleManager: InternalLoadLibrary: 'RelativeBodyAnimUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-RelativeBodyAnimUtils.dll')
|
||
[2026.09.09-09.45.15:213][ 0]LogModuleManager: InternalLoadLibrary: 'PreviewPropOp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-PreviewPropOp.dll')
|
||
[2026.09.09-09.45.15:216][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshMorphTargetEditingTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/SkeletalMeshMorphTargetEditingTools/Binaries/Win64/UnrealEditor-SkeletalMeshMorphTargetEditingTools.dll')
|
||
[2026.09.09-09.45.15:221][ 0]LogModuleManager: InternalLoadLibrary: 'SpeechAnimationSolver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/AudioDrivenAnimation/StreamingADA/Binaries/Win64/UnrealEditor-SpeechAnimationSolver.dll')
|
||
[2026.09.09-09.45.15:222][ 0]LogModuleManager: InternalLoadLibrary: 'PortableObjectFileDataSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/Localization/PortableObjectFileDataSource/Binaries/Win64/UnrealEditor-PortableObjectFileDataSource.dll')
|
||
[2026.09.09-09.45.15:230][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureProtocolStack' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureProtocolStack.dll')
|
||
[2026.09.09-09.45.15:235][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerCPSClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerCPSClient.dll')
|
||
[2026.09.09-09.45.15:238][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerPipeline' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerPipeline.dll')
|
||
[2026.09.09-09.45.15:244][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerMediaRW' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerMediaRW.dll')
|
||
[2026.09.09-09.45.15:251][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureDataConverter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureDataConverter.dll')
|
||
[2026.09.09-09.45.15:255][ 0]LogModuleManager: InternalLoadLibrary: 'DataIngestCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-DataIngestCore.dll')
|
||
[2026.09.09-09.45.15:255][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubCaptureMessaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-LiveLinkHubCaptureMessaging.dll')
|
||
[2026.09.09-09.45.15:259][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerStyle' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerStyle.dll')
|
||
[2026.09.09-09.45.15:270][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
|
||
[2026.09.09-09.45.15:270][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
|
||
[2026.09.09-09.45.15:311][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerTakeMetadata' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerTakeMetadata.dll')
|
||
[2026.09.09-09.45.15:312][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureMetadataExtraction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureMetadataExtraction.dll')
|
||
[2026.09.09-09.45.15:316][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerEditorSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-CaptureManagerEditorSettings.dll')
|
||
[2026.09.09-09.45.15:323][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubWorkerManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-LiveLinkHubWorkerManager.dll')
|
||
[2026.09.09-09.45.15:328][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubExportServer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-LiveLinkHubExportServer.dll')
|
||
[2026.09.09-09.45.15:328][ 0]LogModuleManager: InternalLoadLibrary: 'DataIngestCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-DataIngestCoreEditor.dll')
|
||
[2026.09.09-09.45.15:329][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubDiscoveryEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-LiveLinkHubDiscoveryEditor.dll')
|
||
[2026.09.09-09.45.15:331][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerIngestBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-CaptureManagerIngestBlueprint.dll')
|
||
[2026.09.09-09.45.15:335][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerDeviceBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-CaptureManagerDeviceBlueprint.dll')
|
||
[2026.09.09-09.45.15:339][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserClassDataSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ContentBrowser/ContentBrowserClassDataSource/Binaries/Win64/UnrealEditor-ContentBrowserClassDataSource.dll')
|
||
[2026.09.09-09.45.15:363][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserAssetDataSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Binaries/Win64/UnrealEditor-ContentBrowserAssetDataSource.dll')
|
||
[2026.09.09-09.45.15:364][ 0]LogModuleManager: InternalLoadLibrary: 'CollectionManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CollectionManager.dll')
|
||
[2026.09.09-09.45.15:368][ 0]LogCollectionManager: Loaded 0 collections in 0.002142 seconds
|
||
[2026.09.09-09.45.15:441][ 0]LogFileCache: Scanning file cache for directory 'D:/SLK_Ponttooni_v3/Saved/Collections/' took 0.07s
|
||
[2026.09.09-09.45.15:511][ 0]LogFileCache: Scanning file cache for directory 'D:/SLK_Ponttooni_v3/Content/Developers/artem/Collections/' took 0.01s
|
||
[2026.09.09-09.45.15:511][ 0]LogFileCache: Scanning file cache for directory 'D:/SLK_Ponttooni_v3/Content/Collections/' took 0.00s
|
||
[2026.09.09-09.45.15:529][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserFileDataSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ContentBrowser/ContentBrowserFileDataSource/Binaries/Win64/UnrealEditor-ContentBrowserFileDataSource.dll')
|
||
[2026.09.09-09.45.15:529][ 0]LogModuleManager: InternalLoadLibrary: 'MultiUserClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Binaries/Win64/UnrealEditor-MultiUserClient.dll')
|
||
[2026.09.09-09.45.15:603][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertSyncClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Binaries/Win64/UnrealEditor-ConcertSyncClient.dll')
|
||
[2026.09.09-09.45.15:622][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Content/icon_RemoveProperty_48x.png] file: [../../../Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Content/icon_RemoveProperty_48x.png]
|
||
[2026.09.09-09.45.15:624][ 0]LogModuleManager: InternalLoadLibrary: 'MultiUserClientLibrary' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Binaries/Win64/UnrealEditor-MultiUserClientLibrary.dll')
|
||
[2026.09.09-09.45.15:633][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertReplicationScripting' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertScripting/ConcertReplicationScripting/Binaries/Win64/UnrealEditor-ConcertReplicationScripting.dll')
|
||
[2026.09.09-09.45.15:633][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertReplicationScriptingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertScripting/ConcertReplicationScripting/Binaries/Win64/UnrealEditor-ConcertReplicationScriptingEditor.dll')
|
||
[2026.09.09-09.45.15:638][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertClientSharedSlate' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertUI/ConcertClientSharedSlate/Binaries/Win64/UnrealEditor-ConcertClientSharedSlate.dll')
|
||
[2026.09.09-09.45.15:639][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertSharedSlate' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertUI/ConcertSharedSlate/Binaries/Win64/UnrealEditor-ConcertSharedSlate.dll')
|
||
[2026.09.09-09.45.15:639][ 0]LogModuleManager: InternalLoadLibrary: 'Bridge' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Bridge/Binaries/Win64/UnrealEditor-Bridge.dll')
|
||
[2026.09.09-09.45.15:646][ 0]LogModuleManager: InternalLoadLibrary: 'MegascansPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Bridge/Binaries/Win64/UnrealEditor-MegascansPlugin.dll')
|
||
[2026.09.09-09.45.15:650][ 0]LogModuleManager: InternalLoadLibrary: 'CmdLinkServer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/CmdLinkServer/Binaries/Win64/UnrealEditor-CmdLinkServer.dll')
|
||
[2026.09.09-09.45.15:653][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Dataflow/Binaries/Win64/UnrealEditor-DataflowEditor.dll')
|
||
[2026.09.09-09.45.15:660][ 0]LogMaterial: Warning: [AssetLog] C:\Program Files\Epic Games\UE_5.8\Engine\Content\BasicShapes\BasicShapeMaterial.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
|
||
(Node TextureSample) Texture Sample> Missing input texture
|
||
|
||
[2026.09.09-09.45.15:695][ 0]LogModuleManager: InternalLoadLibrary: 'Fab' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Fab/Binaries/Win64/UnrealEditor-Fab.dll')
|
||
[2026.09.09-09.45.15:710][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
|
||
[2026.09.09-09.45.15:710][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
|
||
[2026.09.09-09.45.15:753][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Content/icon_RemoveProperty_48x.png] file: [../../../Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Content/icon_RemoveProperty_48x.png]
|
||
[2026.09.09-09.45.15:764][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.19.1.2-53289219 booting at 2026-09-09T09:45:15.764Z using C
|
||
[2026.09.09-09.45.15:764][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Configuration win64-dynamic-x86_64
|
||
[2026.09.09-09.45.15:764][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.9278.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=SLK_Ponttooni_v3, ProductVersion=++UE5+Release-5.8-CL-55116800, IsServer=false, Flags=DisableOverlay]
|
||
[2026.09.09-09.45.15:764][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
|
||
[2026.09.09-09.45.15:765][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
|
||
[2026.09.09-09.45.15:772][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
|
||
[2026.09.09-09.45.15:772][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
|
||
[2026.09.09-09.45.15:772][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
|
||
[2026.09.09-09.45.15:772][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000066
|
||
[2026.09.09-09.45.15:772][ 0]LogFab: Plugin initialized. VersionName: 0.0.15 (Version: 15) - Engine Version 5.8.0-55116800+++UE5+Release-5.8
|
||
[2026.09.09-09.45.15:774][ 0]LogModuleManager: InternalLoadLibrary: 'CinematicSequenceNavigator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CinematicSequenceNavigator/Binaries/Win64/UnrealEditor-CinematicSequenceNavigator.dll')
|
||
[2026.09.09-09.45.15:777][ 0]LogModuleManager: InternalLoadLibrary: 'InlineMaterialInstanceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/InlineMaterialInstance/Binaries/Win64/UnrealEditor-InlineMaterialInstanceEditor.dll')
|
||
[2026.09.09-09.45.15:781][ 0]LogModuleManager: InternalLoadLibrary: 'LevelSequenceNavigatorBridge' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/LevelSequenceNavigatorBridge/Binaries/Win64/UnrealEditor-LevelSequenceNavigatorBridge.dll')
|
||
[2026.09.09-09.45.15:783][ 0]LogModuleManager: InternalLoadLibrary: 'VPBookmark' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProductionUtilities/Binaries/Win64/UnrealEditor-VPBookmark.dll')
|
||
[2026.09.09-09.45.15:784][ 0]LogModuleManager: InternalLoadLibrary: 'VPBookmarkEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProductionUtilities/Binaries/Win64/UnrealEditor-VPBookmarkEditor.dll')
|
||
[2026.09.09-09.45.15:785][ 0]LogModuleManager: InternalLoadLibrary: 'StylusInputRealTimeStylus' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor-StylusInputRealTimeStylus.dll')
|
||
[2026.09.09-09.45.15:794][ 0]LogModuleManager: InternalLoadLibrary: 'StylusInputWintab' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor-StylusInputWintab.dll')
|
||
[2026.09.09-09.45.15:796][ 0]LogWindows: Failed to load 'Wintab32.dll' (GetLastError=126)
|
||
[2026.09.09-09.45.15:796][ 0]LogWindows: File 'Wintab32.dll' does not exist
|
||
[2026.09.09-09.45.15:796][ 0]LogStylusInput: Wintab driver is not available; Wintab interface will be not be initialized.
|
||
[2026.09.09-09.45.15:797][ 0]LogModuleManager: InternalLoadLibrary: 'AudioSynesthesiaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesiaEditor.dll')
|
||
[2026.09.09-09.45.15:800][ 0]LogModuleManager: InternalLoadLibrary: 'TakesCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakesCore.dll')
|
||
[2026.09.09-09.45.15:801][ 0]LogModuleManager: InternalLoadLibrary: 'TakeTrackRecorders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeTrackRecorders.dll')
|
||
[2026.09.09-09.45.15:801][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorderSources' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorderSources.dll')
|
||
[2026.09.09-09.45.15:806][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorderEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorderEditor.dll')
|
||
[2026.09.09-09.45.15:819][ 0]LogModuleManager: InternalLoadLibrary: 'CacheTrackRecorder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-CacheTrackRecorder.dll')
|
||
[2026.09.09-09.45.15:820][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorderNamingTokens' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorderNamingTokens.dll')
|
||
[2026.09.09-09.45.15:822][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingVCam' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-PixelStreamingVCam.dll')
|
||
[2026.09.09-09.45.15:830][ 0]LogDiscoveryBeaconReceiver: VCAMBeaconResponder joined multicast group '230.0.0.3' on detected local interface '192.168.20.132'
|
||
[2026.09.09-09.45.15:834][ 0]LogModuleManager: InternalLoadLibrary: 'MultiUserReplicationEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Binaries/Win64/UnrealEditor-MultiUserReplicationEditor.dll')
|
||
[2026.09.09-09.45.15:867][ 0]LogUObjectArray: 59970 objects as part of root set at end of initial load.
|
||
[2026.09.09-09.45.15:867][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
|
||
[2026.09.09-09.45.15:897][ 0]LogModuleManager: InternalLoadLibrary: 'ProfileVisualizer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ProfileVisualizer.dll')
|
||
[2026.09.09-09.45.16:059][ 0]LogTemp: Error test: UE::UnifiedErrorTest::Empty: [Empty error]
|
||
[2026.09.09-09.45.16:059][ 0]LogTemp: Error with param: UE::UnifiedErrorTest::WithInt: [Error with int -7]
|
||
[2026.09.09-09.45.16:059][ 0]LogTemp: Error with context: UE::UnifiedErrorTest::Empty: [Empty error]
|
||
[2026.09.09-09.45.16:059][ 0]LogTemp: FError that has been invalidated: ::: []
|
||
[2026.09.09-09.45.16:059][ 0]LogTemp: FError that has been moved from: ::: []
|
||
[2026.09.09-09.45.16:147][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/CameraCalibrationCore.DistortionFocusPoint. Time(ms): 2.0
|
||
[2026.09.09-09.45.16:165][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/CineAssemblyToolsEditor.CinematicProduction. Time(ms): 1.2
|
||
[2026.09.09-09.45.16:202][ 0]LogAutomationTest: Error: Condition failed
|
||
[2026.09.09-09.45.16:202][ 0]LogAutomationTest: Error: Condition failed
|
||
[2026.09.09-09.45.16:337][ 0]LogEngine: Initializing Engine...
|
||
[2026.09.09-09.45.16:337][ 0]LogModuleManager: InternalLoadLibrary: 'TypedElementRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TypedElementRuntime.dll')
|
||
[2026.09.09-09.45.16:511][ 0]LogMovieScene: USequencerBakeSubsystem subsystem initialized.
|
||
[2026.09.09-09.45.16:526][ 0]LogModuleManager: InternalLoadLibrary: 'JsonUtilitiesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-JsonUtilitiesEditor.dll')
|
||
[2026.09.09-09.45.16:528][ 0]LogModuleManager: InternalLoadLibrary: 'JsonUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-JsonUtilities.dll')
|
||
[2026.09.09-09.45.16:530][ 0]LogToolsetRegistry: Display: Registering Toolset ToolsetRegistry.AgentSkillToolset
|
||
[2026.09.09-09.45.16:531][ 0]LogToolsetRegistry: Display: Registering Toolset AIAssistant.AIAssistantToolset
|
||
[2026.09.09-09.45.16:531][ 0]LogTedsSettings: UTedsSettingsEditorSubsystem::Initialize
|
||
[2026.09.09-09.45.17:045][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
|
||
[2026.09.09-09.45.17:076][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
|
||
[2026.09.09-09.45.17:083][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.15.dll
|
||
[2026.09.09-09.45.17:125][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
|
||
[2026.09.09-09.45.17:126][ 0]LogModuleManager: InternalLoadLibrary: 'LevelInstanceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LevelInstanceEditor.dll')
|
||
[2026.09.09-09.45.17:136][ 0]LogModuleManager: InternalLoadLibrary: 'AIModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AIModule.dll')
|
||
[2026.09.09-09.45.17:137][ 0]LogModuleManager: InternalLoadLibrary: 'NavigationSystem' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NavigationSystem.dll')
|
||
[2026.09.09-09.45.17:138][ 0]LogModuleManager: InternalLoadLibrary: 'AITestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AITestSuite.dll')
|
||
[2026.09.09-09.45.17:139][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayDebugger.dll')
|
||
[2026.09.09-09.45.17:143][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
|
||
[2026.09.09-09.45.17:143][ 0]LogInit: Texture streaming: Enabled
|
||
[2026.09.09-09.45.17:143][ 0]LogModuleManager: InternalLoadLibrary: 'MessagingRpc' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MessagingRpc.dll')
|
||
[2026.09.09-09.45.17:146][ 0]LogModuleManager: InternalLoadLibrary: 'PortalRpc' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PortalRpc.dll')
|
||
[2026.09.09-09.45.17:149][ 0]LogModuleManager: InternalLoadLibrary: 'PortalServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PortalServices.dll')
|
||
[2026.09.09-09.45.17:153][ 0]LogModuleManager: InternalLoadLibrary: 'AnalyticsET' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnalyticsET.dll')
|
||
[2026.09.09-09.45.17:157][ 0]LogModuleManager: InternalLoadLibrary: 'LauncherPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LauncherPlatform.dll')
|
||
[2026.09.09-09.45.17:160][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] AnalyticsET::StartSession ( APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.8.0-55116800+++UE5+Release-5.8 )
|
||
[2026.09.09-09.45.17:166][ 0]LogAudio: Display: Initializing Audio Device Manager...
|
||
[2026.09.09-09.45.17:166][ 0]LogModuleManager: InternalLoadLibrary: 'AudioMixerWasapi' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioMixerWasapi.dll')
|
||
[2026.09.09-09.45.17:182][ 0]LogModuleManager: InternalLoadLibrary: 'AudioMixer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioMixer.dll')
|
||
[2026.09.09-09.45.17:183][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsMMDeviceEnumeration' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsMMDeviceEnumeration.dll')
|
||
[2026.09.09-09.45.17:184][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
|
||
[2026.09.09-09.45.17:184][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
|
||
[2026.09.09-09.45.17:186][ 0]LogAudio: Display: Audio Device Manager Initialized
|
||
[2026.09.09-09.45.17:186][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
|
||
[2026.09.09-09.45.17:186][ 0]LogAudioMixer: Display: bUseRenderScheduler set to true.
|
||
[2026.09.09-09.45.17:186][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
|
||
[2026.09.09-09.45.17:186][ 0]LogAudioMixer: Display: Sample Rate: 48000
|
||
[2026.09.09-09.45.17:186][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
|
||
[2026.09.09-09.45.17:186][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
|
||
[2026.09.09-09.45.17:186][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
|
||
[2026.09.09-09.45.17:186][ 0]LogAudioMixer: Display: Max Channels (voices): 32
|
||
[2026.09.09-09.45.17:186][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
|
||
[2026.09.09-09.45.17:186][ 0]LogAudio: Display: AudioDevice MaxSources: 32
|
||
[2026.09.09-09.45.17:186][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
|
||
[2026.09.09-09.45.17:186][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
|
||
[2026.09.09-09.45.17:186][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
|
||
[2026.09.09-09.45.17:255][ 0]LogAudioEnumeration: Display: Refreshing FWindowsMMDeviceCache
|
||
[2026.09.09-09.45.17:262][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Console', Device='Speakers (Realtek(R) Audio)'
|
||
[2026.09.09-09.45.17:263][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Console', Device='Microphone Array (Realtek(R) Audio)'
|
||
[2026.09.09-09.45.17:264][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Multimedia', Device='Speakers (Realtek(R) Audio)'
|
||
[2026.09.09-09.45.17:265][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Multimedia', Device='Microphone Array (Realtek(R) Audio)'
|
||
[2026.09.09-09.45.17:265][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Communications', Device='Speakers (Realtek(R) Audio)'
|
||
[2026.09.09-09.45.17:266][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Communications', Device='Microphone Array (Realtek(R) Audio)'
|
||
[2026.09.09-09.45.17:281][ 0]LogAudioMixerWasapi: Display: FWasapiServiceWatcher started.
|
||
[2026.09.09-09.45.17:281][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'WASAPIMixer'
|
||
[2026.09.09-09.45.17:281][ 0]LogAudioMixerWasapi: Display: FWasapiServiceWatcher initial state: Audiosrv=RUNNING, AudioEndpointBuilder=RUNNING
|
||
[2026.09.09-09.45.17:286][ 0]LogAudioMixerWasapi: FAudioMixerWasapiRenderStream::InitializeHardware DefaultDevicePeriod: 480 requesting buffer size: 1920
|
||
[2026.09.09-09.45.17:306][ 0]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware audio mixer requested num channels: 2, Wasapi render stream hardware supports num channels: 2
|
||
[2026.09.09-09.45.17:306][ 0]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware succeeded with sample rate: 48000, buffer period: 1024
|
||
[2026.09.09-09.45.17:306][ 0]LogAudioMixer: Display: FAudioMixerWasapi initialized: SampleRate=48000 NumChannels=2 NumDirectOutChannels=0 bIsAggregateDevice=0 StreamParams.Num()=1
|
||
[2026.09.09-09.45.17:306][ 0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
|
||
[2026.09.09-09.45.17:307][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
|
||
[2026.09.09-09.45.17:308][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
|
||
[2026.09.09-09.45.17:309][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
|
||
[2026.09.09-09.45.17:309][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
|
||
[2026.09.09-09.45.17:316][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
|
||
[2026.09.09-09.45.17:321][ 0]LogInit: FAudioDevice initialized with ID 1.
|
||
[2026.09.09-09.45.17:321][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
|
||
[2026.09.09-09.45.17:321][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
|
||
[2026.09.09-09.45.17:324][ 0]LogAudioMixer: Display: Sending SubmixBufferListener 'PixelStreamingEditorListener' register command...
|
||
[2026.09.09-09.45.17:324][ 0]LogAudioMixer: Display: Submix buffer listener 'PixelStreamingEditorListener' registered with submix 'MasterSubmixDefault'
|
||
[2026.09.09-09.45.17:324][ 0]LogModuleManager: InternalLoadLibrary: 'StreamingPauseRendering' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StreamingPauseRendering.dll')
|
||
[2026.09.09-09.45.17:327][ 0]LogModuleManager: InternalLoadLibrary: 'MovieScene' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieScene.dll')
|
||
[2026.09.09-09.45.17:329][ 0]LogModuleManager: InternalLoadLibrary: 'MovieSceneTracks' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieSceneTracks.dll')
|
||
[2026.09.09-09.45.17:332][ 0]LogModuleManager: InternalLoadLibrary: 'CinematicCamera' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CinematicCamera.dll')
|
||
[2026.09.09-09.45.17:332][ 0]LogModuleManager: InternalLoadLibrary: 'SparseVolumeTexture' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SparseVolumeTexture.dll')
|
||
[2026.09.09-09.45.17:334][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
|
||
[2026.09.09-09.45.17:334][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-09.45.17:353][ 0]LogInit: Undo buffer set to 256 MB
|
||
[2026.09.09-09.45.17:353][ 0]LogInit: Transaction tracking system initialized
|
||
[2026.09.09-09.45.17:353][ 0]LogModuleManager: InternalLoadLibrary: 'Documentation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Documentation.dll')
|
||
[2026.09.09-09.45.17:360][ 0]LogModuleManager: InternalLoadLibrary: 'OutputLog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OutputLog.dll')
|
||
[2026.09.09-09.45.17:364][ 0]LogModuleManager: InternalLoadLibrary: 'SourceControlWindows' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceControlWindows.dll')
|
||
[2026.09.09-09.45.17:365][ 0]LogModuleManager: InternalLoadLibrary: 'SourceControlWindowExtender' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceControlWindowExtender.dll')
|
||
[2026.09.09-09.45.17:368][ 0]LogModuleManager: InternalLoadLibrary: 'UncontrolledChangelists' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UncontrolledChangelists.dll')
|
||
[2026.09.09-09.45.17:379][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded D:/SLK_Ponttooni_v3/Saved/SourceControl/UncontrolledChangelists.json
|
||
[2026.09.09-09.45.17:379][ 0]LogModuleManager: InternalLoadLibrary: 'ClassViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClassViewer.dll')
|
||
[2026.09.09-09.45.17:380][ 0]LogModuleManager: InternalLoadLibrary: 'StructViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StructViewer.dll')
|
||
[2026.09.09-09.45.17:384][ 0]LogModuleManager: InternalLoadLibrary: 'GraphEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GraphEditor.dll')
|
||
[2026.09.09-09.45.17:385][ 0]LogModuleManager: InternalLoadLibrary: 'Kismet' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Kismet.dll')
|
||
[2026.09.09-09.45.17:385][ 0]LogModuleManager: InternalLoadLibrary: 'KismetWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-KismetWidgets.dll')
|
||
[2026.09.09-09.45.17:386][ 0]LogModuleManager: InternalLoadLibrary: 'Persona' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Persona.dll')
|
||
[2026.09.09-09.45.17:386][ 0]LogModuleManager: InternalLoadLibrary: 'MirrorDataTableEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MirrorDataTableEditor.dll')
|
||
[2026.09.09-09.45.17:397][ 0]LogModuleManager: InternalLoadLibrary: 'AdvancedPreviewScene' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AdvancedPreviewScene.dll')
|
||
[2026.09.09-09.45.17:406][ 0]LogModuleManager: InternalLoadLibrary: 'PackagesDialog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PackagesDialog.dll')
|
||
[2026.09.09-09.45.17:409][ 0]LogModuleManager: InternalLoadLibrary: 'DetailCustomizations' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DetailCustomizations.dll')
|
||
[2026.09.09-09.45.17:411][ 0]LogModuleManager: InternalLoadLibrary: 'ComponentVisualizers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ComponentVisualizers.dll')
|
||
[2026.09.09-09.45.17:412][ 0]LogModuleManager: InternalLoadLibrary: 'Layers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Layers.dll')
|
||
[2026.09.09-09.45.17:417][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationWindow' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AutomationWindow.dll')
|
||
[2026.09.09-09.45.17:423][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AutomationController.dll')
|
||
[2026.09.09-09.45.17:423][ 0]LogModuleManager: InternalLoadLibrary: 'DeviceManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DeviceManager.dll')
|
||
[2026.09.09-09.45.17:427][ 0]LogModuleManager: InternalLoadLibrary: 'SessionFrontend' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SessionFrontend.dll')
|
||
[2026.09.09-09.45.17:429][ 0]LogModuleManager: InternalLoadLibrary: 'LegacyProjectLauncher' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LegacyProjectLauncher.dll')
|
||
[2026.09.09-09.45.17:432][ 0]LogModuleManager: InternalLoadLibrary: 'SettingsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SettingsEditor.dll')
|
||
[2026.09.09-09.45.17:436][ 0]LogModuleManager: InternalLoadLibrary: 'EditorSettingsViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorSettingsViewer.dll')
|
||
[2026.09.09-09.45.17:438][ 0]LogModuleManager: InternalLoadLibrary: 'InternationalizationSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InternationalizationSettings.dll')
|
||
[2026.09.09-09.45.17:439][ 0]LogModuleManager: InternalLoadLibrary: 'InputBindingSettingsViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InputBindingSettingsViewer.dll')
|
||
[2026.09.09-09.45.17:441][ 0]LogModuleManager: InternalLoadLibrary: 'ProjectSettingsViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ProjectSettingsViewer.dll')
|
||
[2026.09.09-09.45.17:443][ 0]LogModuleManager: InternalLoadLibrary: 'ProjectTargetPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ProjectTargetPlatformEditor.dll')
|
||
[2026.09.09-09.45.17:447][ 0]LogModuleManager: InternalLoadLibrary: 'XmlParser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-XmlParser.dll')
|
||
[2026.09.09-09.45.17:447][ 0]LogModuleManager: InternalLoadLibrary: 'UndoHistory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UndoHistory.dll')
|
||
[2026.09.09-09.45.17:447][ 0]LogModuleManager: InternalLoadLibrary: 'DeviceProfileEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DeviceProfileEditor.dll')
|
||
[2026.09.09-09.45.17:451][ 0]LogModuleManager: InternalLoadLibrary: 'HardwareTargeting' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HardwareTargeting.dll')
|
||
[2026.09.09-09.45.17:452][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizationDashboard' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LocalizationDashboard.dll')
|
||
[2026.09.09-09.45.17:458][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizationService' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LocalizationService.dll')
|
||
[2026.09.09-09.45.17:473][ 0]LocalizationService: Localization service is disabled
|
||
[2026.09.09-09.45.17:474][ 0]LogModuleManager: InternalLoadLibrary: 'MergeActors' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MergeActors.dll')
|
||
[2026.09.09-09.45.17:480][ 0]LogModuleManager: InternalLoadLibrary: 'InputBindingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InputBindingEditor.dll')
|
||
[2026.09.09-09.45.17:482][ 0]LogModuleManager: InternalLoadLibrary: 'EditorInteractiveToolsFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorInteractiveToolsFramework.dll')
|
||
[2026.09.09-09.45.17:482][ 0]LogModuleManager: InternalLoadLibrary: 'InteractiveToolsFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InteractiveToolsFramework.dll')
|
||
[2026.09.09-09.45.17:487][ 0]LogModuleManager: InternalLoadLibrary: 'StaticMeshEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StaticMeshEditor.dll')
|
||
[2026.09.09-09.45.17:488][ 0]LogModuleManager: InternalLoadLibrary: 'EditorFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorFramework.dll')
|
||
[2026.09.09-09.45.17:488][ 0]LogModuleManager: InternalLoadLibrary: 'EditorConfig' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorConfig.dll')
|
||
[2026.09.09-09.45.17:489][ 0]LogModuleManager: InternalLoadLibrary: 'DerivedDataEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DerivedDataEditor.dll')
|
||
[2026.09.09-09.45.17:489][ 0]LogModuleManager: InternalLoadLibrary: 'ZenEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ZenEditor.dll')
|
||
[2026.09.09-09.45.17:490][ 0]LogModuleManager: InternalLoadLibrary: 'CSVtoSVG' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CSVtoSVG.dll')
|
||
[2026.09.09-09.45.17:495][ 0]LogModuleManager: InternalLoadLibrary: 'VirtualizationEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VirtualizationEditor.dll')
|
||
[2026.09.09-09.45.17:499][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationSettings.dll')
|
||
[2026.09.09-09.45.17:501][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayDebuggerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayDebuggerEditor.dll')
|
||
[2026.09.09-09.45.17:505][ 0]LogModuleManager: InternalLoadLibrary: 'RenderResourceViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RenderResourceViewer.dll')
|
||
[2026.09.09-09.45.17:509][ 0]LogModuleManager: InternalLoadLibrary: 'UniversalObjectLocatorEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UniversalObjectLocatorEditor.dll')
|
||
[2026.09.09-09.45.17:512][ 0]LogModuleManager: InternalLoadLibrary: 'StructUtilsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StructUtilsEditor.dll')
|
||
[2026.09.09-09.45.17:512][ 0]LogModuleManager: InternalLoadLibrary: 'StructUtilsTestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StructUtilsTestSuite.dll')
|
||
[2026.09.09-09.45.17:516][ 0]LogModuleManager: InternalLoadLibrary: 'SVGDistanceField' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SVGDistanceField.dll')
|
||
[2026.09.09-09.45.17:519][ 0]LogModuleManager: InternalLoadLibrary: 'DataHierarchyEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataHierarchyEditor.dll')
|
||
[2026.09.09-09.45.17:520][ 0]LogModuleManager: InternalLoadLibrary: 'ToolWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ToolWidgets.dll')
|
||
[2026.09.09-09.45.17:520][ 0]LogModuleManager: InternalLoadLibrary: 'UserAssetTagsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UserAssetTagsEditor.dll')
|
||
[2026.09.09-09.45.17:523][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidRuntimeSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidRuntimeSettings.dll')
|
||
[2026.09.09-09.45.17:528][ 0]LogModuleManager: InternalLoadLibrary: 'IOSRuntimeSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSRuntimeSettings.dll')
|
||
[2026.09.09-09.45.17:533][ 0]LogModuleManager: InternalLoadLibrary: 'GDKPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GDKPlatformEditor.dll')
|
||
[2026.09.09-09.45.17:537][ 0]LogModuleManager: InternalLoadLibrary: 'MacPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MacPlatformEditor.dll')
|
||
[2026.09.09-09.45.17:540][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsPlatformEditor.dll')
|
||
[2026.09.09-09.45.17:543][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidPlatformEditor.dll')
|
||
[2026.09.09-09.45.17:546][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidDeviceDetection' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidDeviceDetection.dll')
|
||
[2026.09.09-09.45.17:553][ 0]LogModuleManager: InternalLoadLibrary: 'IOSPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSPlatformEditor.dll')
|
||
[2026.09.09-09.45.17:556][ 0]LogModuleManager: InternalLoadLibrary: 'LogVisualizer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LogVisualizer.dll')
|
||
[2026.09.09-09.45.17:565][ 0]LogModuleManager: InternalLoadLibrary: 'WidgetRegistration' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WidgetRegistration.dll')
|
||
[2026.09.09-09.45.17:566][ 0]LogModuleManager: InternalLoadLibrary: 'ClothPainter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClothPainter.dll')
|
||
[2026.09.09-09.45.17:567][ 0]LogModuleManager: InternalLoadLibrary: 'ViewportInteraction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ViewportInteraction.dll')
|
||
[2026.09.09-09.45.17:583][ 0]LogModuleManager: InternalLoadLibrary: 'ViewportSnapping' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ViewportSnapping.dll')
|
||
[2026.09.09-09.45.17:677][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.13.dll
|
||
[2026.09.09-09.45.17:714][ 0]LogContentValidation: Adding native validator /Script/DataValidation.DirtyFilesChangelistValidator
|
||
[2026.09.09-09.45.17:715][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_ActionUtility
|
||
[2026.09.09-09.45.17:715][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_Localization
|
||
[2026.09.09-09.45.17:715][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_Material
|
||
[2026.09.09-09.45.17:715][ 0]LogContentValidation: Adding native validator /Script/DataValidation.PackageFileValidator
|
||
[2026.09.09-09.45.17:715][ 0]LogContentValidation: Adding native validator /Script/DataValidation.WorldPartitionChangelistValidator
|
||
[2026.09.09-09.45.17:715][ 0]LogContentValidation: Adding native validator /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
||
[2026.09.09-09.45.17:715][ 0]LogContentValidation: Adding native validator /Script/MutableValidation.AssetValidator_CustomizableObjects
|
||
[2026.09.09-09.45.17:715][ 0]LogContentValidation: Adding native validator /Script/MutableValidation.AssetValidator_ReferencedCustomizableObjects
|
||
[2026.09.09-09.45.17:724][ 0]LogModuleManager: InternalLoadLibrary: 'PlacementMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PlacementMode.dll')
|
||
[2026.09.09-09.45.17:781][ 0]LogModuleManager: InternalLoadLibrary: 'MeshPaint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshPaint.dll')
|
||
[2026.09.09-09.45.17:785][ 0]LogModuleManager: InternalLoadLibrary: 'StatusBar' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StatusBar.dll')
|
||
[2026.09.09-09.45.17:798][ 0]LogModuleManager: InternalLoadLibrary: 'SessionServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SessionServices.dll')
|
||
[2026.09.09-09.45.17:804][ 0]LogPython: Python enabled via CVar 'Engine.Python.IsEnabledByDefault'
|
||
[2026.09.09-09.45.17:804][ 0]LogPython: Using Python 3.11.8
|
||
[2026.09.09-09.45.17:890][ 0]LogFileCache: Scanning file cache for directory 'D:/SLK_Ponttooni_v3/Content/' took 0.19s
|
||
[2026.09.09-09.45.18:088][ 0]LogPython: Running python command: python -c "import pkg_resources;dist=pkg_resources.working_set.find(pkg_resources.Requirement.parse('ue-pipinstall-utils'));exit(dist.version!='0.1.5' if dist is not None else 1)"
|
||
[2026.09.09-09.45.18:868][ 0]LogPython: Running python command: python -m ue_parse_plugin_reqs -vv "D:/SLK_Ponttooni_v3/Intermediate/PipInstall/merged_requirements.in" "D:/SLK_Ponttooni_v3/Intermediate/PipInstall/merged_requirements.txt"
|
||
[2026.09.09-09.45.19:252][ 0]LogPython: DEBUG:root:Found matching installed version: certifi 2023.7.22 <=> certifi==2023.7.22
|
||
[2026.09.09-09.45.19:252][ 0]LogPython: DEBUG:root:Found matching installed version: chardet 3.0.4 <=> chardet==3.0.4
|
||
[2026.09.09-09.45.19:252][ 0]LogPython: DEBUG:root:Found matching installed version: charset-normalizer 2.1.1 <=> charset-normalizer==2.1.1
|
||
[2026.09.09-09.45.19:252][ 0]LogPython: DEBUG:root:Found matching installed version: filelock 3.13.1 <=> filelock==3.13.1
|
||
[2026.09.09-09.45.19:252][ 0]LogPython: DEBUG:root:Found matching installed version: fsspec 2023.10.0 <=> fsspec==2023.10.0
|
||
[2026.09.09-09.45.19:252][ 0]LogPython: DEBUG:root:Found matching installed version: idna 2.10 <=> idna==2.10
|
||
[2026.09.09-09.45.19:252][ 0]LogPython: DEBUG:root:Found matching installed version: Jinja2 3.1.2 <=> Jinja2==3.1.2
|
||
[2026.09.09-09.45.19:252][ 0]LogPython: DEBUG:root:Found matching installed version: MarkupSafe 2.1.3 <=> MarkupSafe==2.1.3
|
||
[2026.09.09-09.45.19:252][ 0]LogPython: DEBUG:root:Found matching installed version: mpmath 1.3.0 <=> mpmath==1.3.0
|
||
[2026.09.09-09.45.19:252][ 0]LogPython: DEBUG:root:Found matching installed version: networkx 3.2.1 <=> networkx==3.2.1
|
||
[2026.09.09-09.45.19:252][ 0]LogPython: DEBUG:root:Found matching installed version: numpy 1.26.4 <=> numpy==1.26.4
|
||
[2026.09.09-09.45.19:252][ 0]LogPython: DEBUG:root:Found matching installed version: Pillow 10.1.0 <=> Pillow==10.1.0
|
||
[2026.09.09-09.45.19:252][ 0]LogPython: DEBUG:root:Found matching installed version: protobuf 4.24.0 <=> protobuf==4.24.0
|
||
[2026.09.09-09.45.19:252][ 0]LogPython: DEBUG:root:Found matching installed version: requests 2.28.1 <=> requests==2.28.1
|
||
[2026.09.09-09.45.19:252][ 0]LogPython: DEBUG:root:Found matching installed version: scipy 1.11.4 <=> scipy==1.11.4
|
||
[2026.09.09-09.45.19:252][ 0]LogPython: DEBUG:root:Found matching installed version: sympy 1.13.1 <=> sympy==1.13.1
|
||
[2026.09.09-09.45.19:252][ 0]LogPython: DEBUG:root:Found matching installed version: typing-extensions 4.12.2 <=> typing-extensions==4.12.2
|
||
[2026.09.09-09.45.19:252][ 0]LogPython: DEBUG:root:Found matching installed version: urllib3 1.25.11 <=> urllib3==1.25.11
|
||
[2026.09.09-09.45.19:252][ 0]LogPython: DEBUG:root:Found matching installed version: opencv-python 4.5.5.62 <=> opencv-python==4.5.5.62
|
||
[2026.09.09-09.45.19:306][ 0]LogWindows: Failed to load 'amfrt64.dll' (GetLastError=126)
|
||
[2026.09.09-09.45.19:306][ 0]LogWindows: File 'amfrt64.dll' does not exist
|
||
[2026.09.09-09.45.19:326][ 0]LogCUDA: Display: Initialising CUDA API...
|
||
[2026.09.09-09.45.19:326][ 0]LogCUDA: Display: CUDA API initialised successfully.
|
||
[2026.09.09-09.45.19:326][ 0]LogCUDA: Display: Found 1 CUDA capable devices.
|
||
[2026.09.09-09.45.19:326][ 0]LogCUDA: Display: Found device 0 called "NVIDIA GeForce RTX 5060 Laptop GPU".
|
||
[2026.09.09-09.45.19:326][ 0]LogCUDA: Display: Attempting to create CUDA context on GPU Device 0...
|
||
[2026.09.09-09.45.19:436][ 0]LogCUDA: Display: Created CUDA context on device "NVIDIA GeForce RTX 5060 Laptop GPU".
|
||
[2026.09.09-09.45.19:450][ 0]LogWindows: Attached monitors:
|
||
[2026.09.09-09.45.19:450][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY1' [PRIMARY]
|
||
[2026.09.09-09.45.19:450][ 0]LogWindows: resolution: 1920x1080, work area: (1920, 0) -> (3840, 1032), device: '\\.\DISPLAY5'
|
||
[2026.09.09-09.45.19:450][ 0]LogWindows: Found 2 attached monitors.
|
||
[2026.09.09-09.45.19:450][ 0]LogWindows: Gathering driver information using Windows Setup API
|
||
[2026.09.09-09.45.19:452][ 0]LogCsvProfiler: Display: Metadata set : raytracing="1"
|
||
[2026.09.09-09.45.19:453][ 0]LogModuleManager: InternalLoadLibrary: 'CharacterAI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CharacterAI/Binaries/Win64/UnrealEditor-CharacterAI.dll')
|
||
[2026.09.09-09.45.19:456][ 0]LogModuleManager: InternalLoadLibrary: 'CineCameraRigsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CineCameraRigs/Binaries/Win64/UnrealEditor-CineCameraRigsEditor.dll')
|
||
[2026.09.09-09.45.19:473][ 0]LogModuleManager: InternalLoadLibrary: 'ColorCorrectRegionsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ColorCorrectRegions/Binaries/Win64/UnrealEditor-ColorCorrectRegionsEditor.dll')
|
||
[2026.09.09-09.45.19:480][ 0]LogRenderer: Requested compilation of Path Tracing RTPSOs (24 permutations).
|
||
[2026.09.09-09.45.19:493][ 0]LogModuleManager: InternalLoadLibrary: 'FractureEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Fracture/Binaries/Win64/UnrealEditor-FractureEngine.dll')
|
||
[2026.09.09-09.45.19:494][ 0]LogModuleManager: InternalLoadLibrary: 'PlanarCut' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PlanarCutPlugin/Binaries/Win64/UnrealEditor-PlanarCut.dll')
|
||
[2026.09.09-09.45.19:495][ 0]LogModuleManager: InternalLoadLibrary: 'VPUtilitiesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProductionUtilities/Binaries/Win64/UnrealEditor-VPUtilitiesEditor.dll')
|
||
[2026.09.09-09.45.19:497][ 0]LogVPUtilitiesEditor: VP Scouting subsystem initialized.
|
||
[2026.09.09-09.45.19:497][ 0]LogModuleManager: InternalLoadLibrary: 'WaterEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Water/Binaries/Win64/UnrealEditor-WaterEditor.dll')
|
||
[2026.09.09-09.45.19:522][ 0]LogModuleManager: InternalLoadLibrary: 'ActorSequenceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UnrealEditor-ActorSequenceEditor.dll')
|
||
[2026.09.09-09.45.19:529][ 0]LogModuleManager: InternalLoadLibrary: 'LevelSequenceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UnrealEditor-LevelSequenceEditor.dll')
|
||
[2026.09.09-09.45.19:535][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
|
||
[2026.09.09-09.45.19:536][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceValidator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/SequenceValidator/Binaries/Win64/UnrealEditor-SequenceValidator.dll')
|
||
[2026.09.09-09.45.19:543][ 0]LogModuleManager: InternalLoadLibrary: 'TemplateSequenceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/TemplateSequence/Binaries/Win64/UnrealEditor-TemplateSequenceEditor.dll')
|
||
[2026.09.09-09.45.19:549][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanPerformance' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanPerformance.dll')
|
||
[2026.09.09-09.45.19:551][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanSequencer.dll')
|
||
[2026.09.09-09.45.19:553][ 0]LogModuleManager: InternalLoadLibrary: 'SmartSnapping' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-SmartSnapping.dll')
|
||
[2026.09.09-09.45.19:556][ 0]LogModuleManager: InternalLoadLibrary: 'AnimatorKitSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/AnimatorKit/Binaries/Win64/UnrealEditor-AnimatorKitSettings.dll')
|
||
[2026.09.09-09.45.19:559][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRigEditor.dll')
|
||
[2026.09.09-09.45.19:575][ 0]LogModuleManager: InternalLoadLibrary: 'OptimusEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusEditor.dll')
|
||
[2026.09.09-09.45.19:584][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebugger.dll')
|
||
[2026.09.09-09.45.19:603][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebuggerVLog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebuggerVLog.dll')
|
||
[2026.09.09-09.45.19:611][ 0]LogModuleManager: InternalLoadLibrary: 'IKRigEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRigEditor.dll')
|
||
[2026.09.09-09.45.19:619][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkMultiUser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkMultiUser.dll')
|
||
[2026.09.09-09.45.19:624][ 0]LogModuleManager: InternalLoadLibrary: 'PhysicsControlEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PhysicsControl/Binaries/Win64/UnrealEditor-PhysicsControlEditor.dll')
|
||
[2026.09.09-09.45.19:634][ 0]LogModuleManager: InternalLoadLibrary: 'CameraShakePreviewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/CameraShakePreviewer/Binaries/Win64/UnrealEditor-CameraShakePreviewer.dll')
|
||
[2026.09.09-09.45.19:639][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayCamerasEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/GameplayCameras/Binaries/Win64/UnrealEditor-GameplayCamerasEditor.dll')
|
||
[2026.09.09-09.45.19:658][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-GeometryMode.dll')
|
||
[2026.09.09-09.45.19:666][ 0]LogModuleManager: InternalLoadLibrary: 'BspMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-BspMode.dll')
|
||
[2026.09.09-09.45.19:680][ 0]LogModuleManager: InternalLoadLibrary: 'TextureAlignMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-TextureAlignMode.dll')
|
||
[2026.09.09-09.45.19:684][ 0]LogModuleManager: InternalLoadLibrary: 'EngineAssetDefinitions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/EngineAssetDefinitions/Binaries/Win64/UnrealEditor-EngineAssetDefinitions.dll')
|
||
[2026.09.09-09.45.19:687][ 0]LogModuleManager: InternalLoadLibrary: 'StylusInputDebugWidget' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor-StylusInputDebugWidget.dll')
|
||
[2026.09.09-09.45.19:690][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UnrealEditor-AndroidMediaEditor.dll')
|
||
[2026.09.09-09.45.19:693][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UnrealEditor-AndroidMediaFactory.dll')
|
||
[2026.09.09-09.45.19:696][ 0]LogModuleManager: InternalLoadLibrary: 'AppleProResDecoderElectra' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AppleProResDecoderElectra/Binaries/Win64/UnrealEditor-AppleProResDecoderElectra.dll')
|
||
[2026.09.09-09.45.19:702][ 0]LogModuleManager: InternalLoadLibrary: 'AppleProResMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AppleProResMedia/Binaries/Win64/UnrealEditor-AppleProResMedia.dll')
|
||
[2026.09.09-09.45.19:715][ 0]LogModuleManager: InternalLoadLibrary: 'AvidDNxHDDecoderElectra' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AvidDNxHDDecoderElectra/Binaries/Win64/UnrealEditor-AvidDNxHDDecoderElectra.dll')
|
||
[2026.09.09-09.45.19:739][ 0]LogModuleManager: InternalLoadLibrary: 'AvidDNxMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AvidDNxMedia/Binaries/Win64/UnrealEditor-AvidDNxMedia.dll')
|
||
[2026.09.09-09.45.19:805][ 0]LogModuleManager: InternalLoadLibrary: 'AvfMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UnrealEditor-AvfMediaEditor.dll')
|
||
[2026.09.09-09.45.19:809][ 0]LogModuleManager: InternalLoadLibrary: 'AvfMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UnrealEditor-AvfMediaFactory.dll')
|
||
[2026.09.09-09.45.19:811][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraPlayerFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraPlayerFactory.dll')
|
||
[2026.09.09-09.45.19:816][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraProtronFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraProtronFactory.dll')
|
||
[2026.09.09-09.45.19:820][ 0]LogModuleManager: InternalLoadLibrary: 'D3D12VideoDecodersElectra' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/D3D12VideoDecodersElectra/Binaries/Win64/UnrealEditor-D3D12VideoDecodersElectra.dll')
|
||
[2026.09.09-09.45.19:831][ 0]LogModuleManager: InternalLoadLibrary: 'MediaFrameworkUtilitiesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaFrameworkUtilities/Binaries/Win64/UnrealEditor-MediaFrameworkUtilitiesEditor.dll')
|
||
[2026.09.09-09.45.19:870][ 0]LogModuleManager: InternalLoadLibrary: 'MediaCompositingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UnrealEditor-MediaCompositingEditor.dll')
|
||
[2026.09.09-09.45.19:871][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceRecorder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SequenceRecorder.dll')
|
||
[2026.09.09-09.45.19:878][ 0]LogModuleManager: InternalLoadLibrary: 'MediaPlayerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UnrealEditor-MediaPlayerEditor.dll')
|
||
[2026.09.09-09.45.19:881][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMediaEditor.dll')
|
||
[2026.09.09-09.45.19:888][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMediaFactory.dll')
|
||
[2026.09.09-09.45.19:889][ 0]LogModuleManager: InternalLoadLibrary: 'OpenExrWrapper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-OpenExrWrapper.dll')
|
||
[2026.09.09-09.45.19:889][ 0]LogModuleManager: InternalLoadLibrary: 'TmvMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMedia.dll')
|
||
[2026.09.09-09.45.19:890][ 0]LogModuleManager: InternalLoadLibrary: 'MediaIOEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaIOFramework/Binaries/Win64/UnrealEditor-MediaIOEditor.dll')
|
||
[2026.09.09-09.45.19:893][ 0]LogModuleManager: InternalLoadLibrary: 'MP4Utilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MP4Utilities/Binaries/Win64/UnrealEditor-MP4Utilities.dll')
|
||
[2026.09.09-09.45.19:894][ 0]LogModuleManager: InternalLoadLibrary: 'MP4Boxes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MP4Utilities/Binaries/Win64/UnrealEditor-MP4Boxes.dll')
|
||
[2026.09.09-09.45.19:894][ 0]LogModuleManager: InternalLoadLibrary: 'MP4Muxer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MP4Utilities/Binaries/Win64/UnrealEditor-MP4Muxer.dll')
|
||
[2026.09.09-09.45.19:898][ 0]LogModuleManager: InternalLoadLibrary: 'OpusDecoderElectra' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/OpusDecoderElectra/Binaries/Win64/UnrealEditor-OpusDecoderElectra.dll')
|
||
[2026.09.09-09.45.19:903][ 0]LogModuleManager: InternalLoadLibrary: 'TmvMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMediaEditor.dll')
|
||
[2026.09.09-09.45.19:907][ 0]LogModuleManager: InternalLoadLibrary: 'ApvMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-ApvMedia.dll')
|
||
[2026.09.09-09.45.19:911][ 0]LogModuleManager: InternalLoadLibrary: 'TmvMediaMp4Utils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMediaMp4Utils.dll')
|
||
[2026.09.09-09.45.19:914][ 0]LogModuleManager: InternalLoadLibrary: 'WmfMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMediaEditor.dll')
|
||
[2026.09.09-09.45.19:917][ 0]LogModuleManager: InternalLoadLibrary: 'WmfMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMediaFactory.dll')
|
||
[2026.09.09-09.45.19:918][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingBlueprintEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingBlueprintEditor.dll')
|
||
[2026.09.09-09.45.19:925][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidFileServerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AndroidFileServer/Binaries/Win64/UnrealEditor-AndroidFileServerEditor.dll')
|
||
[2026.09.09-09.45.19:928][ 0]LogModuleManager: InternalLoadLibrary: 'AudioCaptureEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UnrealEditor-AudioCaptureEditor.dll')
|
||
[2026.09.09-09.45.19:931][ 0]LogModuleManager: InternalLoadLibrary: 'GooglePADEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GooglePAD/Binaries/Win64/UnrealEditor-GooglePADEditor.dll')
|
||
[2026.09.09-09.45.19:934][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor-WebMMedia.dll')
|
||
[2026.09.09-09.45.19:935][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor-WebMMediaEditor.dll')
|
||
[2026.09.09-09.45.19:938][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor-WebMMediaFactory.dll')
|
||
[2026.09.09-09.45.19:941][ 0]LogModuleManager: InternalLoadLibrary: 'ResonanceAudioEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ResonanceAudio/Binaries/Win64/UnrealEditor-ResonanceAudioEditor.dll')
|
||
[2026.09.09-09.45.19:947][ 0]LogModuleManager: InternalLoadLibrary: 'RigVMEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/RigVM/Binaries/Win64/UnrealEditor-RigVMEditor.dll')
|
||
[2026.09.09-09.45.19:956][ 0]LogModuleManager: InternalLoadLibrary: 'WaveTableEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WaveTable/Binaries/Win64/UnrealEditor-WaveTableEditor.dll')
|
||
[2026.09.09-09.45.19:961][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertTakeRecorder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/MultiUserTakes/Binaries/Win64/UnrealEditor-ConcertTakeRecorder.dll')
|
||
[2026.09.09-09.45.19:965][ 0]LogModuleManager: InternalLoadLibrary: 'VirtualCameraEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCamera/Binaries/Win64/UnrealEditor-VirtualCameraEditor.dll')
|
||
[2026.09.09-09.45.19:971][ 0]LogModuleManager: InternalLoadLibrary: 'AVCodecsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Binaries/Win64/UnrealEditor-AVCodecsCore.dll')
|
||
[2026.09.09-09.45.19:972][ 0]LogModuleManager: InternalLoadLibrary: 'ScribbleEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/Scribble/Binaries/Win64/UnrealEditor-ScribbleEditor.dll')
|
||
[2026.09.09-09.45.20:004][ 0]LogModuleManager: InternalLoadLibrary: 'ActorPickerMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ActorPickerMode.dll')
|
||
[2026.09.09-09.45.20:005][ 0]LogModuleManager: InternalLoadLibrary: 'SceneDepthPickerMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SceneDepthPickerMode.dll')
|
||
[2026.09.09-09.45.20:006][ 0]LogModuleManager: InternalLoadLibrary: 'LandscapeEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LandscapeEditor.dll')
|
||
[2026.09.09-09.45.20:009][ 0]LogModuleManager: InternalLoadLibrary: 'FoliageEdit' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-FoliageEdit.dll')
|
||
[2026.09.09-09.45.20:011][ 0]LogModuleManager: InternalLoadLibrary: 'VirtualTexturingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VirtualTexturingEditor.dll')
|
||
[2026.09.09-09.45.20:012][ 0]LogEditorDataStorage: Initializing
|
||
[2026.09.09-09.45.20:012][ 0]LogEditorDataStorage: Initializing TEDS Core.
|
||
[2026.09.09-09.45.20:013][ 0]LogEditorDataStorage: Initialized TEDS Core.
|
||
[2026.09.09-09.45.20:013][ 0]LogEditorDataStorage: Initializing TEDS Compatibility.
|
||
[2026.09.09-09.45.20:013][ 0]LogEditorDataStorage: Initialized TEDS Compatibility.
|
||
[2026.09.09-09.45.20:146][ 0]LogEditorDataStorage: Initialized
|
||
[2026.09.09-09.45.20:156][ 0]LogPixelStreaming2EpicRtc: Conference. Creating conference. Id=[pixel_streaming_conference_instance]
|
||
[2026.09.09-09.45.20:196][ 0]LogPixelStreaming2RTC: Error: Cannot set target window - GEngine is not valid.
|
||
[2026.09.09-09.45.20:196][ 0]LogConsoleManager: Warning: Console object named 'PixelStreaming.StartStreaming' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject)
|
||
[2026.09.09-09.45.20:196][ 0]LogConsoleManager: Warning: Console object named 'PixelStreaming.StopStreaming' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject)
|
||
[2026.09.09-09.45.20:201][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationWorker' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AutomationWorker.dll')
|
||
[2026.09.09-09.45.20:207][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceRecorderSections' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SequenceRecorderSections.dll')
|
||
[2026.09.09-09.45.20:251][ 0]LogCore: Display: InsightsEditor module auto-connecting to local trace server...
|
||
[2026.09.09-09.45.20:256][ 0]LogInit: Running DelayedAutoRegister Phase EndOfEngineInit
|
||
[2026.09.09-09.45.20:419][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
|
||
[2026.09.09-09.45.20:422][ 0]SourceControl: Revision control is disabled
|
||
[2026.09.09-09.45.20:422][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 464.360
|
||
[2026.09.09-09.45.20:422][ 0]Cmd: MAP LOAD FILE="D:/SLK_Ponttooni_v3/Content/CinematicTemplate/Maps/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
|
||
[2026.09.09-09.45.20:431][ 0]LogModuleManager: InternalLoadLibrary: 'StatsViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StatsViewer.dll')
|
||
[2026.09.09-09.45.20:433][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-09.45.20:433][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-09.45.20:466][ 0]LogAudio: Display: Audio Device unregistered from world 'Untitled'.
|
||
[2026.09.09-09.45.20:469][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms
|
||
[2026.09.09-09.45.21:781][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
|
||
[2026.09.09-09.45.23:339][ 0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [SkinnedAsset] anyway! RequiredMemory = 0.000 MiB + 4608.000 MiB, MemoryLimit = 3205.945312 MiB
|
||
[2026.09.09-09.45.23:339][ 0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [SkinnedAsset] anyway! RequiredMemory = 0.000 MiB + 4608.000 MiB, MemoryLimit = 3205.976562 MiB
|
||
[2026.09.09-09.45.24:429][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'.
|
||
[2026.09.09-09.45.24:429][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Main
|
||
[2026.09.09-09.45.24:466][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/CinematicTemplate/Maps/Lvl_West) is flushing async loading
|
||
[2026.09.09-09.45.24:507][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/CinematicTemplate/Maps/Lvl_East) is flushing async loading
|
||
[2026.09.09-09.45.24:517][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/CinematicTemplate/Maps/Lvl_North) is flushing async loading
|
||
[2026.09.09-09.45.24:526][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
|
||
[2026.09.09-09.45.24:562][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms
|
||
[2026.09.09-09.45.24:563][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
|
||
[2026.09.09-09.45.24:563][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,082ms to complete.
|
||
[2026.09.09-09.45.24:565][ 0]LogModuleManager: InternalLoadLibrary: 'GameProjectGeneration' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameProjectGeneration.dll')
|
||
[2026.09.09-09.45.24:609][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 468.547
|
||
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: ================================================
|
||
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
|
||
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: Total job queries 20 682, among them cache hits 2 533 (12.25%), DDC hits 12 885 (62.30%), Duplicates 3 374 (16.31%)
|
||
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: Tracking 14 775 distinct input hashes that result in 13 730 distinct outputs (92.93%)
|
||
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: RAM used: 198,18 MiB of 1,20 GiB budget. Usage: 16.13%
|
||
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
|
||
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: Shaders Compiled: 1 890
|
||
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: Jobs assigned 1 890, completed 1 890 (100%)
|
||
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.36 s
|
||
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 209.83 s, longest 407.32 s
|
||
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: Job execution time: average 18.03 s, max 182.86 s
|
||
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 227.85 s, max 411.22
|
||
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: Shader code size: total 69,754 MiB, numShaders 1 890, average 37,792 KiB, min 2,242 KiB, max 250,66 KiB
|
||
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 442.74 s
|
||
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: Jobs were issued in 233 batches (only local compilation was used), average 8.11 jobs/batch
|
||
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: Average processing rate: 4.27 jobs/sec
|
||
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: Total thread time: 3 439,27 s
|
||
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: Total thread preprocess time: 361,932 s
|
||
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: Percentage time preprocessing: 10.52%
|
||
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: Effective parallelization: 7.77 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 - 0.971020
|
||
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
|
||
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: FGenerateLightSamplesCS (compiled 144 times, average 14.58 sec, max 36.36 sec, min 0.62 sec)
|
||
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: TBasePassCSFCachedVolumeIndirectLightingPolicy (compiled 1 times, average 7.32 sec, max 7.32 sec, min 7.32 sec)
|
||
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyLQ (compiled 1 times, average 5.38 sec, max 5.38 sec, min 5.38 sec)
|
||
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: TMaterialCHSLodTLightMapPolicyLQ (compiled 6 times, average 3.96 sec, max 7.45 sec, min 0.72 sec)
|
||
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: FRayTracedTranslucencyHardwareRayTracingRGS (compiled 4 times, average 3.47 sec, max 5.62 sec, min 1.32 sec)
|
||
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time:
|
||
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: FGenerateLightSamplesCS - 61.04% of total time (compiled 144 times, average 14.58 sec, max 36.36 sec, min 0.62 sec)
|
||
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: FShadeLightSamplesCS - 10.55% of total time (compiled 288 times, average 1.26 sec, max 10.44 sec, min 0.23 sec)
|
||
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: FDeferredLightPS - 7.99% of total time (compiled 472 times, average 0.58 sec, max 7.05 sec, min 0.24 sec)
|
||
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: FLumenReflectionHardwareRayTracingRGS - 3.72% of total time (compiled 80 times, average 1.60 sec, max 1.82 sec, min 1.42 sec)
|
||
[2026.09.09-09.45.24:630][ 0]LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 3.36% of total time (compiled 384 times, average 0.30 sec, max 5.22 sec, min 0.17 sec)
|
||
[2026.09.09-09.45.24:630][ 0]LogShaderCompilers: Display: === Material stats ===
|
||
[2026.09.09-09.45.24:630][ 0]LogShaderCompilers: Display: Materials Cooked: 0
|
||
[2026.09.09-09.45.24:630][ 0]LogShaderCompilers: Display: Materials Translated: 176
|
||
[2026.09.09-09.45.24:630][ 0]LogShaderCompilers: Display: Material Total Translate Time: 0.19 s
|
||
[2026.09.09-09.45.24:630][ 0]LogShaderCompilers: Display: Material Translation Only: 0.09 s (44%)
|
||
[2026.09.09-09.45.24:630][ 0]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
|
||
[2026.09.09-09.45.24:630][ 0]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
|
||
[2026.09.09-09.45.24:630][ 0]LogShaderCompilers: Display: ================================================
|
||
[2026.09.09-09.45.24:730][ 0]LogWindowsTextInputMethodSystem: Available input methods:
|
||
[2026.09.09-09.45.24:730][ 0]LogWindowsTextInputMethodSystem: - English (Finland) - (Keyboard).
|
||
[2026.09.09-09.45.24:730][ 0]LogWindowsTextInputMethodSystem: - Finnish (Finland) - (Keyboard).
|
||
[2026.09.09-09.45.24:730][ 0]LogWindowsTextInputMethodSystem: - English (Finland) - Touch Input Correction (TSF IME).
|
||
[2026.09.09-09.45.24:730][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (Finland) - (Keyboard).
|
||
[2026.09.09-09.45.24:742][ 0]LogModuleManager: InternalLoadLibrary: 'UndoHistoryEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UndoHistoryEditor.dll')
|
||
[2026.09.09-09.45.24:770][ 0]LogProjectBrowser: Looking for projects...
|
||
[2026.09.09-09.45.24:770][ 0]LogProjectBrowser: Found Engine Installation "5.8"(C:/Program Files/Epic Games/UE_5.8)
|
||
[2026.09.09-09.45.24:770][ 0]LogDesktopPlatform: Enumerating Projects From Engine Ver: 5.8
|
||
[2026.09.09-09.45.24:770][ 0]LogDesktopPlatform: Looking for directories to scan from : C:/Users/artem/AppData/Local/UnrealEngine/5.8/Saved/Config/WindowsEditor
|
||
[2026.09.09-09.45.24:779][ 0]LogDesktopPlatform: Searching for previously created project directories...
|
||
[2026.09.09-09.45.24:779][ 0]LogDesktopPlatform: Found directory: "C:/Users/artem/Documents/Unreal Projects"
|
||
[2026.09.09-09.45.24:779][ 0]LogDesktopPlatform: Found directory: "C:/Unreal Projects"
|
||
[2026.09.09-09.45.24:779][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/STARWArs_Final/STARWArs_Final.uproject",LastOpenTime=2026.08.29-11.42.46)" in recently opened files
|
||
[2026.09.09-09.45.24:779][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/ThirdPerson/ThirdPerson.uproject",LastOpenTime=2026.08.30-04.54.07)" in recently opened files
|
||
[2026.09.09-09.45.24:779][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/2026-08_SLK_puhdistusponttooni/SLK_ponttooni_.uproject",LastOpenTime=2026.08.31-08.27.30)" in recently opened files
|
||
[2026.09.09-09.45.24:779][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/artem/Documents/Unreal Projects/FactoryEnvironmentCollect 5.8/FactoryProject.uproject",LastOpenTime=2026.08.31-09.37.40)" in recently opened files
|
||
[2026.09.09-09.45.24:779][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/OilWaterViz/OilWaterViz.uproject",LastOpenTime=2026.09.04-16.34.23)" in recently opened files
|
||
[2026.09.09-09.45.24:779][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/artem/Desktop/Hobbiton.uproject",LastOpenTime=2026.09.08-19.28.11)" in recently opened files
|
||
[2026.09.09-09.45.24:779][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/Hobbiton/Hobbiton.uproject",LastOpenTime=2026.09.08-19.54.02)" in recently opened files
|
||
[2026.09.09-09.45.24:779][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/StarWarsProject/StarWarsProject.uproject",LastOpenTime=2026.09.09-05.21.43)" in recently opened files
|
||
[2026.09.09-09.45.24:780][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/watercleaner/watercleaner.uproject",LastOpenTime=2026.09.09-09.17.13)" in recently opened files
|
||
[2026.09.09-09.45.24:780][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject",LastOpenTime=2026.09.09-09.45.17)" in recently opened files
|
||
[2026.09.09-09.45.24:781][ 0]LogDesktopPlatform: Found project "C:/Users/artem/Documents/Unreal Projects/StackOBot/StackOBot.uproject" in previously created project directory
|
||
[2026.09.09-09.45.24:781][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/Hobbiton/Hobbiton.uproject" in previously created project directory
|
||
[2026.09.09-09.45.24:781][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/OilWaterViz/OilWaterViz.uproject" in previously created project directory
|
||
[2026.09.09-09.45.24:781][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/StarWarsProject/StarWarsProject.uproject" in previously created project directory
|
||
[2026.09.09-09.45.24:782][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/ThirdPerson/ThirdPerson.uproject" in previously created project directory
|
||
[2026.09.09-09.45.24:782][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/watercleaner/watercleaner.uproject" in previously created project directory
|
||
[2026.09.09-09.45.24:782][ 0]LogDesktopPlatform: Searching for projects in .uprojectdirs
|
||
[2026.09.09-09.45.24:783][ 0]LogProjectBrowser: Enumerating Launcher Sample Projects...
|
||
[2026.09.09-09.45.24:812][ 0]LogDesktopPlatform: Enumerating Projects From Engine Ver: 5.8
|
||
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Looking for directories to scan from : C:/Users/artem/AppData/Local/UnrealEngine/5.8/Saved/Config/WindowsEditor
|
||
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Searching for previously created project directories...
|
||
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Found directory: "C:/Users/artem/Documents/Unreal Projects"
|
||
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Found directory: "C:/Unreal Projects"
|
||
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/STARWArs_Final/STARWArs_Final.uproject",LastOpenTime=2026.08.29-11.42.46)" in recently opened files
|
||
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/ThirdPerson/ThirdPerson.uproject",LastOpenTime=2026.08.30-04.54.07)" in recently opened files
|
||
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/2026-08_SLK_puhdistusponttooni/SLK_ponttooni_.uproject",LastOpenTime=2026.08.31-08.27.30)" in recently opened files
|
||
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/artem/Documents/Unreal Projects/FactoryEnvironmentCollect 5.8/FactoryProject.uproject",LastOpenTime=2026.08.31-09.37.40)" in recently opened files
|
||
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/OilWaterViz/OilWaterViz.uproject",LastOpenTime=2026.09.04-16.34.23)" in recently opened files
|
||
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/artem/Desktop/Hobbiton.uproject",LastOpenTime=2026.09.08-19.28.11)" in recently opened files
|
||
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/Hobbiton/Hobbiton.uproject",LastOpenTime=2026.09.08-19.54.02)" in recently opened files
|
||
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/StarWarsProject/StarWarsProject.uproject",LastOpenTime=2026.09.09-05.21.43)" in recently opened files
|
||
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/watercleaner/watercleaner.uproject",LastOpenTime=2026.09.09-09.17.13)" in recently opened files
|
||
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject",LastOpenTime=2026.09.09-09.45.17)" in recently opened files
|
||
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Found project "C:/Users/artem/Documents/Unreal Projects/StackOBot/StackOBot.uproject" in previously created project directory
|
||
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/Hobbiton/Hobbiton.uproject" in previously created project directory
|
||
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/OilWaterViz/OilWaterViz.uproject" in previously created project directory
|
||
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/StarWarsProject/StarWarsProject.uproject" in previously created project directory
|
||
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/ThirdPerson/ThirdPerson.uproject" in previously created project directory
|
||
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/watercleaner/watercleaner.uproject" in previously created project directory
|
||
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Searching for projects in .uprojectdirs
|
||
[2026.09.09-09.45.24:817][ 0]LogPlacementMode: Display: The Asset Registry is not yet fully loaded so some placeable classes might be missing.
|
||
[2026.09.09-09.45.24:831][ 0]LogModuleManager: InternalLoadLibrary: 'UnsavedAssetsTracker' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UnsavedAssetsTracker.dll')
|
||
[2026.09.09-09.45.24:899][ 0]LogSlate: The tab "Unknown" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
|
||
[2026.09.09-09.45.26:163][ 0]LogSlate: The tab "Unknown" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
|
||
[2026.09.09-09.45.26:240][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' with subface index 0 in Game thread.
|
||
[2026.09.09-09.45.26:240][ 0]LogSlate: Display: Took 0.002856 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) on Game thread.
|
||
[2026.09.09-09.45.26:240][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' subface 0 in Game thread.
|
||
[2026.09.09-09.45.26:240][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' subface index 0 successfully added to font face map in Game thread.
|
||
[2026.09.09-09.45.26:242][ 0]LogContentBrowser: Migrated 0 editor favorites to project favorites
|
||
[2026.09.09-09.45.26:242][ 0]LogModuleManager: InternalLoadLibrary: 'AddContentDialog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AddContentDialog.dll')
|
||
[2026.09.09-09.45.26:244][ 0]LogModuleManager: InternalLoadLibrary: 'WidgetCarousel' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WidgetCarousel.dll')
|
||
[2026.09.09-09.45.26:332][ 0]LogModuleManager: InternalLoadLibrary: 'SubobjectEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SubobjectEditor.dll')
|
||
[2026.09.09-09.45.26:362][ 0]LogModuleManager: InternalLoadLibrary: 'WebBrowser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WebBrowser.dll')
|
||
[2026.09.09-09.45.26:430][ 0]LogWebBrowser: Loaded CEF3 version 128.4.13.3057 from C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/ThirdParty/CEF3/Win64/128.4.13+ge76af7e+chromium-128.0.6613.138+v2
|
||
[2026.09.09-09.45.26:433][ 0]LogCEFBrowser: CEF GPU acceleration enabled
|
||
[2026.09.09-09.45.27:147][ 0]LogAIAssistant: Display: Navigating to https://dev.epicgames.com/community/assistant/embedded
|
||
[2026.09.09-09.45.27:151][ 0]LogSlate: The tab "Unknown" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
|
||
[2026.09.09-09.45.27:511][ 0]LogContentBrowser: Migrated 0 editor favorites to project favorites
|
||
[2026.09.09-09.45.27:524][ 0]LogSlate: The tab "Unknown" attempted to spawn in layout 'UnrealEd_Layout_v1.6' but failed for some reason. It will not be displayed.
|
||
[2026.09.09-09.45.27:684][ 0]LogSlate: The tab "Unknown" attempted to spawn in layout 'UnrealEd_Layout_v1.6' but failed for some reason. It will not be displayed.
|
||
[2026.09.09-09.45.27:684][ 0]LogSlate: Window '' being destroyed
|
||
[2026.09.09-09.45.27:824][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' with subface index 0 in Game thread.
|
||
[2026.09.09-09.45.27:824][ 0]LogSlate: Display: Took 0.002237 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) on Game thread.
|
||
[2026.09.09-09.45.27:824][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' subface 0 in Game thread.
|
||
[2026.09.09-09.45.27:824][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' subface index 0 successfully added to font face map in Game thread.
|
||
[2026.09.09-09.45.27:855][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' with subface index 0 in Game thread.
|
||
[2026.09.09-09.45.27:855][ 0]LogSlate: Display: Took 0.018289 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) on Game thread.
|
||
[2026.09.09-09.45.27:855][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' subface 0 in Game thread.
|
||
[2026.09.09-09.45.27:855][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' subface index 0 successfully added to font face map in Game thread.
|
||
[2026.09.09-09.45.27:856][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' with subface index 0 in Game thread.
|
||
[2026.09.09-09.45.27:857][ 0]LogSlate: Display: Took 0.001071 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) on Game thread.
|
||
[2026.09.09-09.45.27:857][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' subface 0 in Game thread.
|
||
[2026.09.09-09.45.27:857][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' subface index 0 successfully added to font face map in Game thread.
|
||
[2026.09.09-09.45.27:924][ 0]LogSceneTextures: Display: Enforcing FloatRGBA scene color format due to alpha channel requirement.
|
||
[2026.09.09-09.45.28:017][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' with subface index 0 in Game thread.
|
||
[2026.09.09-09.45.28:017][ 0]LogSlate: Display: Took 0.000809 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) on Game thread.
|
||
[2026.09.09-09.45.28:017][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' subface 0 in Game thread.
|
||
[2026.09.09-09.45.28:017][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' subface index 0 successfully added to font face map in Game thread.
|
||
[2026.09.09-09.45.28:299][ 0]LogStall: Startup...
|
||
[2026.09.09-09.45.28:308][ 0]LogStall: Startup complete.
|
||
[2026.09.09-09.45.28:308][ 0]LogModuleManager: InternalLoadLibrary: 'HierarchicalLODOutliner' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HierarchicalLODOutliner.dll')
|
||
[2026.09.09-09.45.28:315][ 0]LogLoad: (Engine Initialization) Total time: 472.25 seconds
|
||
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: ================================================
|
||
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
|
||
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: Total job queries 20 842, among them cache hits 2 536 (12.17%), DDC hits 12 988 (62.32%), Duplicates 3 386 (16.25%)
|
||
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: Tracking 14 920 distinct input hashes that result in 13 827 distinct outputs (92.67%)
|
||
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: RAM used: 200,30 MiB of 1,20 GiB budget. Usage: 16.30%
|
||
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
|
||
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: Shaders Compiled: 1 890
|
||
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: Jobs assigned 1 898, completed 1 890 (99.58%)
|
||
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.68 s
|
||
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 208.94 s, longest 407.32 s
|
||
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: Job execution time: average 18.03 s, max 182.86 s
|
||
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 227.85 s, max 411.22
|
||
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: Shader code size: total 69,754 MiB, numShaders 1 890, average 37,792 KiB, min 2,242 KiB, max 250,66 KiB
|
||
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 442.74 s
|
||
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: Jobs were issued in 241 batches (only local compilation was used), average 7.88 jobs/batch
|
||
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: Average processing rate: 4.27 jobs/sec
|
||
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: Total thread time: 3 439,27 s
|
||
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: Total thread preprocess time: 365,262 s
|
||
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: Percentage time preprocessing: 10.62%
|
||
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: Effective parallelization: 7.77 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 - 0.971020
|
||
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
|
||
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: FGenerateLightSamplesCS (compiled 144 times, average 14.58 sec, max 36.36 sec, min 0.62 sec)
|
||
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: TBasePassCSFCachedVolumeIndirectLightingPolicy (compiled 1 times, average 7.32 sec, max 7.32 sec, min 7.32 sec)
|
||
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyLQ (compiled 1 times, average 5.38 sec, max 5.38 sec, min 5.38 sec)
|
||
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: TMaterialCHSLodTLightMapPolicyLQ (compiled 6 times, average 3.96 sec, max 7.45 sec, min 0.72 sec)
|
||
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: FRayTracedTranslucencyHardwareRayTracingRGS (compiled 4 times, average 3.47 sec, max 5.62 sec, min 1.32 sec)
|
||
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time:
|
||
[2026.09.09-09.45.28:805][ 0]LogShaderCompilers: Display: FGenerateLightSamplesCS - 61.04% of total time (compiled 144 times, average 14.58 sec, max 36.36 sec, min 0.62 sec)
|
||
[2026.09.09-09.45.28:805][ 0]LogShaderCompilers: Display: FShadeLightSamplesCS - 10.55% of total time (compiled 288 times, average 1.26 sec, max 10.44 sec, min 0.23 sec)
|
||
[2026.09.09-09.45.28:805][ 0]LogShaderCompilers: Display: FDeferredLightPS - 7.99% of total time (compiled 472 times, average 0.58 sec, max 7.05 sec, min 0.24 sec)
|
||
[2026.09.09-09.45.28:805][ 0]LogShaderCompilers: Display: FLumenReflectionHardwareRayTracingRGS - 3.72% of total time (compiled 80 times, average 1.60 sec, max 1.82 sec, min 1.42 sec)
|
||
[2026.09.09-09.45.28:805][ 0]LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 3.36% of total time (compiled 384 times, average 0.30 sec, max 5.22 sec, min 0.17 sec)
|
||
[2026.09.09-09.45.28:805][ 0]LogShaderCompilers: Display: === Material stats ===
|
||
[2026.09.09-09.45.28:805][ 0]LogShaderCompilers: Display: Materials Cooked: 0
|
||
[2026.09.09-09.45.28:805][ 0]LogShaderCompilers: Display: Materials Translated: 182
|
||
[2026.09.09-09.45.28:805][ 0]LogShaderCompilers: Display: Material Total Translate Time: 0.20 s
|
||
[2026.09.09-09.45.28:805][ 0]LogShaderCompilers: Display: Material Translation Only: 0.09 s (44%)
|
||
[2026.09.09-09.45.28:805][ 0]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
|
||
[2026.09.09-09.45.28:805][ 0]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
|
||
[2026.09.09-09.45.28:805][ 0]LogShaderCompilers: Display: ================================================
|
||
[2026.09.09-09.45.29:374][ 0]LogContentStreaming: Texture pool size now 400 MB
|
||
[2026.09.09-09.45.29:374][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="400"
|
||
[2026.09.09-09.45.29:450][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-09.45.29:456][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Content/Python/init_unreal.py... started...
|
||
[2026.09.09-09.45.29:552][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Content/Python/init_unreal.py... took 95.829 ms
|
||
[2026.09.09-09.45.29:552][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started...
|
||
[2026.09.09-09.45.29:688][ 0]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
|
||
|
||
[2026.09.09-09.45.29:692][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 141.148 ms (total: 236.977 ms)
|
||
[2026.09.09-09.45.29:742][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Content/Python/init_unreal.py... started...
|
||
[2026.09.09-09.45.29:754][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Content/Python/init_unreal.py... took 11.043 ms (total: 248.020 ms)
|
||
[2026.09.09-09.45.29:758][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolsetRegistry/Content/Python/init_unreal.py... started...
|
||
[2026.09.09-09.45.30:387][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolsetRegistry/Content/Python/init_unreal.py... took 629.225 ms (total: 877.246 ms)
|
||
[2026.09.09-09.45.31:159][ 1]LogAssetRegistry: AssetRegistryGather time 68.7541s: AssetDataDiscovery 1.1023s, AssetDataGather 67.5190s, StoreResults 0.1327s. Wall time 464.4440s.
|
||
NumCachedDirectories 0. NumUncachedDirectories 2652. NumCachedFiles 1352. NumUncachedFiles 9792.
|
||
BackgroundTickInterruptions 0.
|
||
[2026.09.09-09.45.31:201][ 1]LogAssetRegistry: Display: Starting OnFilesLoaded.Broadcast
|
||
[2026.09.09-09.45.31:251][ 1]LogPlacementMode: Display: The Asset Registry is done with its initial scan, the list of placeable classes has been updated.
|
||
[2026.09.09-09.45.31:274][ 1]LogStreaming: Display: FlushAsyncLoading(398): 1 QueuedPackages, 27 AsyncPackages
|
||
[2026.09.09-09.45.31:305][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000001 seconds (updated 0 objects)
|
||
[2026.09.09-09.45.31:328][ 1]LogAssetRegistry: Display: Completed OnFilesLoaded.Broadcast: 0.128s
|
||
[2026.09.09-09.45.31:329][ 1]LogSourceControl: Uncontrolled asset discovery started...
|
||
[2026.09.09-09.45.31:861][ 2]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 15.758756
|
||
[2026.09.09-09.45.31:864][ 2]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
|
||
[2026.09.09-09.45.31:866][ 2]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 16.088825
|
||
[2026.09.09-09.45.32:009][ 3]LogSourceControl: Uncontrolled asset discovery finished in 0.680615 seconds (Found 11120 uncontrolled assets)
|
||
[2026.09.09-09.45.32:325][ 5]LogAIAssistant: Display: Navigating to http://dev.epicgames.com/embed-view/assistant/
|
||
[2026.09.09-09.45.32:364][ 6]LogAIAssistant: Display: Navigating to https://dev.epicgames.com/embed-view/assistant/
|
||
[2026.09.09-09.45.32:401][ 7]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
|
||
[2026.09.09-09.45.32:602][ 14]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 16.810301
|
||
[2026.09.09-09.45.32:606][ 14]LogEOSSDK: LogEOS: SDK Config Data - Watermark: -1805940196
|
||
[2026.09.09-09.45.32:606][ 14]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 16.810301, Update Interval: 302.074646
|
||
[2026.09.09-09.45.33:538][ 39]LogAIAssistant: Page load complete, waiting...
|
||
[2026.09.09-09.45.33:589][ 40]LogConsoleManager: Warning: Console variable 'r.MotionVectorSimulation' used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don't use in render thread.
|
||
[2026.09.09-09.45.33:770][ 41]LogAssetRegistry: Display: Asset registry cache written as 166.5 MiB to D:/SLK_Ponttooni_v3/Intermediate/CachedAssetRegistry/CachedAssetRegistry_*.ref
|
||
[2026.09.09-09.45.33:771][ 41]LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PostWrite): 1 .ref files found, 1 referenced binaries
|
||
[2026.09.09-09.45.33:771][ 41]LogAssetRegistry: Display: CachedAssetRegistry_0_6A0D3602452B8AAFD295C88B3C103C40.bin: delete failed (orphaned but still in use)
|
||
[2026.09.09-09.45.33:771][ 41]LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 2 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 0 orphans deleted, 1 orphans locked (kept)
|
||
[2026.09.09-09.45.33:925][ 41]LogAIAssistant: Page load complete ready
|
||
[2026.09.09-09.45.33:925][ 41]LogAIAssistant: Update agent environment...
|
||
[2026.09.09-09.45.33:977][ 42]LogAIAssistant: Update agent environment complete
|
||
[2026.09.09-09.45.33:977][ 42]LogAIAssistant: Set agent environment to UE5.8.0-55116800+++UE5+Release-5.8
|
||
[2026.09.09-09.45.34:156][ 51]LogAIAssistant: Page load complete, waiting...
|
||
[2026.09.09-09.45.34:210][ 54]LogAIAssistant: Page load complete ready
|
||
[2026.09.09-09.45.34:404][ 56]LogAIAssistant: Page load complete, waiting...
|
||
[2026.09.09-09.45.34:413][ 56]LogAIAssistant: Page load complete ready
|
||
[2026.09.09-09.45.34:569][ 63]LogAIAssistant: Display: JavaScript Warning: ' WARN [Statsig] The user does not have the required id_type "userID" for Gate "eda_v2_frontend"' @ https://dev.epicgames.com/embed-view/assets/chunk-WQJBXNG2.js:15
|
||
[2026.09.09-09.45.34:570][ 63]LogAIAssistant: Display: JavaScript Warning: ' WARN [Statsig] The user does not have the required id_type "userID" for Gate "eda_v2_image_upload"' @ https://dev.epicgames.com/embed-view/assets/chunk-WQJBXNG2.js:15
|
||
[2026.09.09-09.45.34:570][ 64]LogAIAssistant: Display: JavaScript Warning: ' WARN [Statsig] The user does not have the required id_type "userID" for Gate "eda_agent_tool_calling"' @ https://dev.epicgames.com/embed-view/assets/chunk-WQJBXNG2.js:15
|
||
[2026.09.09-09.45.41:460][245]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
|
||
[2026.09.09-09.45.41:538][249]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
|
||
[2026.09.09-09.45.45:286][346]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
|
||
[2026.09.09-09.46.19:249][303]LogUObjectHash: Compacting FUObjectHashTables data took 2.67ms
|
||
[2026.09.09-09.46.19:255][303]Cmd: MAP LOAD FILE="D:/SLK_Ponttooni_v3/Content/Hanhivirtanewwater.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
|
||
[2026.09.09-09.46.19:405][303]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-09.46.19:405][303]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-09.46.19:405][303]LogWorld: UWorld::CleanupWorld for Lvl_West, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-09.46.19:405][303]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-09.46.19:405][303]LogWorld: UWorld::CleanupWorld for Lvl_East, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-09.46.19:405][303]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-09.46.19:405][303]LogWorld: UWorld::CleanupWorld for Lvl_North, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-09.46.19:405][303]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-09.46.19:451][303]LogAudio: Display: Audio Device unregistered from world 'Main'.
|
||
[2026.09.09-09.46.19:454][303]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
|
||
[2026.09.09-09.46.19:456][303]LogStreaming: Display: FlushAsyncLoading(400): 1 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.09-09.46.19:512][303]LogAudio: Display: Audio Device (ID: 1) registered with world 'Hanhivirtanewwater'.
|
||
[2026.09.09-09.46.19:512][303]LogChaosDD: Creating Chaos Debug Draw Scene for world Hanhivirtanewwater
|
||
[2026.09.09-09.46.19:523][303]LogWorldPartition: ULevel::OnLevelLoaded(Hanhivirtanewwater)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
|
||
[2026.09.09-09.46.19:523][303]LogWorldPartition: Display: WorldPartition initialize started...
|
||
[2026.09.09-09.46.19:523][303]LogWorldPartition: UWorldPartition::Initialize : World = /Game/Hanhivirtanewwater.Hanhivirtanewwater, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
|
||
[2026.09.09-09.46.19:531][303]LogModuleManager: InternalLoadLibrary: 'DataLayerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataLayerEditor.dll')
|
||
[2026.09.09-09.46.25:816][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/Debris_Twigs_and_Leaves.Debris_Twigs_and_Leaves (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 11.333209 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.25:821][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Volumetric_Clouds/Cloud_Profile.Cloud_Profile (BGRA8, 64x256 x1x1x1) (Required Memory Estimate: 1.562492 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.25:831][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Sky/Cloud_Wisps.Cloud_Wisps (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 268.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.25:856][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Sky/Moon_Masks.Moon_Masks (BGRA8, 1024x1024 x1x1x1) (Required Memory Estimate: 36.999992 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.25:869][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Clouds/clouds_diverse.clouds_diverse (BGRA8, 2048x2048 x1x1x1) (Required Memory Estimate: 144.999992 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.25:896][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Sky/Tiling_Stars.Tiling_Stars (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 280.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.25:939][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave LightRain_1...
|
||
[2026.09.09-09.46.25:939][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave LightRain_4...
|
||
[2026.09.09-09.46.25:939][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave LightRain_2...
|
||
[2026.09.09-09.46.25:939][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave LightRain_3...
|
||
[2026.09.09-09.46.25:939][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave MediumRain_1...
|
||
[2026.09.09-09.46.25:939][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave MediumRain_3...
|
||
[2026.09.09-09.46.25:942][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave MediumRain_2...
|
||
[2026.09.09-09.46.25:969][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave MediumRain_4...
|
||
[2026.09.09-09.46.26:025][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave RainHit_1...
|
||
[2026.09.09-09.46.26:026][303]LogAudioDerivedData: Display: RainHit_1 compressed to 11.08% (from 3KB to 0KB) with BINKA at Quality 15 with Quality Modifier 1.00
|
||
[2026.09.09-09.46.26:027][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave RainHit_2...
|
||
[2026.09.09-09.46.26:027][303]LogAudioDerivedData: Display: RainHit_2 compressed to 9.86% (from 4KB to 0KB) with BINKA at Quality 15 with Quality Modifier 1.00
|
||
[2026.09.09-09.46.26:027][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave RainHit_3...
|
||
[2026.09.09-09.46.26:028][303]LogAudioDerivedData: Display: RainHit_3 compressed to 10.62% (from 5KB to 0KB) with BINKA at Quality 15 with Quality Modifier 1.00
|
||
[2026.09.09-09.46.26:028][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave Wind_Whistling...
|
||
[2026.09.09-09.46.26:034][303]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.14.dll
|
||
[2026.09.09-09.46.26:094][303]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_3.NiagaraGraph_0: The default value declaration for the variable 'Module.Index0Float3Write' is not consistent between the graph and the metadata.
|
||
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
|
||
[2026.09.09-09.46.26:094][303]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_3.NiagaraGraph_0: The default value declaration for the variable 'Module.Index1Float3Write' is not consistent between the graph and the metadata.
|
||
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
|
||
[2026.09.09-09.46.26:098][303]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_4.NiagaraGraph_0: The default value declaration for the variable 'Module.Index0Float3Write' is not consistent between the graph and the metadata.
|
||
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
|
||
[2026.09.09-09.46.26:098][303]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_4.NiagaraGraph_0: The default value declaration for the variable 'Module.Index1Float3Write' is not consistent between the graph and the metadata.
|
||
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
|
||
[2026.09.09-09.46.26:104][303]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_5.NiagaraGraph_0: The default value declaration for the variable 'Module.Index0Float3Write' is not consistent between the graph and the metadata.
|
||
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
|
||
[2026.09.09-09.46.26:104][303]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_5.NiagaraGraph_0: The default value declaration for the variable 'Module.Index1Float3Write' is not consistent between the graph and the metadata.
|
||
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
|
||
[2026.09.09-09.46.26:533][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave CloseThunder_1...
|
||
[2026.09.09-09.46.26:597][303]LogAudioDerivedData: Display: CloseThunder_1 compressed to 14.78% (from 1 118KB to 165KB) with BINKA at Quality 80 with Quality Modifier 1.00
|
||
[2026.09.09-09.46.26:598][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave CloseThunder_2...
|
||
[2026.09.09-09.46.27:247][303]LogAudioDerivedData: Display: CloseThunder_2 compressed to 12.30% (from 772KB to 95KB) with BINKA at Quality 80 with Quality Modifier 1.00
|
||
[2026.09.09-09.46.27:247][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave CloseThunder_3...
|
||
[2026.09.09-09.46.27:260][303]LogAudioDerivedData: Display: MediumRain_1 compressed to 23.19% (from 1 378KB to 319KB) with BINKA at Quality 80 with Quality Modifier 1.00
|
||
[2026.09.09-09.46.27:261][303]LogAudioDerivedData: Display: LightRain_2 compressed to 20.77% (from 1 378KB to 286KB) with BINKA at Quality 50 with Quality Modifier 1.00
|
||
[2026.09.09-09.46.27:261][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave CloseThunder_5...
|
||
[2026.09.09-09.46.27:262][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave CloseThunder_4...
|
||
[2026.09.09-09.46.27:262][303]LogAudioDerivedData: Display: MediumRain_2 compressed to 23.21% (from 1 378KB to 319KB) with BINKA at Quality 80 with Quality Modifier 1.00
|
||
[2026.09.09-09.46.27:264][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave CloseThunder_6...
|
||
[2026.09.09-09.46.27:264][303]LogAudioDerivedData: Display: LightRain_4 compressed to 20.78% (from 1 378KB to 286KB) with BINKA at Quality 50 with Quality Modifier 1.00
|
||
[2026.09.09-09.46.27:265][303]LogAudioDerivedData: Display: MediumRain_3 compressed to 23.14% (from 1 378KB to 318KB) with BINKA at Quality 80 with Quality Modifier 1.00
|
||
[2026.09.09-09.46.27:265][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave DistantThunder_1...
|
||
[2026.09.09-09.46.27:267][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave DistantThunder_10...
|
||
[2026.09.09-09.46.27:271][303]LogAudioDerivedData: Display: LightRain_3 compressed to 20.94% (from 1 378KB to 288KB) with BINKA at Quality 50 with Quality Modifier 1.00
|
||
[2026.09.09-09.46.27:272][303]LogAudioDerivedData: Display: MediumRain_4 compressed to 23.09% (from 1 378KB to 318KB) with BINKA at Quality 80 with Quality Modifier 1.00
|
||
[2026.09.09-09.46.27:272][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave DistantThunder_11...
|
||
[2026.09.09-09.46.27:273][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave DistantThunder_2...
|
||
[2026.09.09-09.46.27:287][303]LogAudioDerivedData: Display: LightRain_1 compressed to 20.57% (from 1 378KB to 283KB) with BINKA at Quality 50 with Quality Modifier 1.00
|
||
[2026.09.09-09.46.27:289][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave DistantThunder_3...
|
||
[2026.09.09-09.46.27:293][303]LogAudioDerivedData: Display: CloseThunder_5 compressed to 17.69% (from 708KB to 125KB) with BINKA at Quality 80 with Quality Modifier 1.00
|
||
[2026.09.09-09.46.27:293][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave DistantThunder_4...
|
||
[2026.09.09-09.46.27:299][303]LogAudioDerivedData: Display: CloseThunder_3 compressed to 10.42% (from 1 305KB to 136KB) with BINKA at Quality 80 with Quality Modifier 1.00
|
||
[2026.09.09-09.46.27:300][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave DistantThunder_5...
|
||
[2026.09.09-09.46.27:303][303]LogAudioDerivedData: Display: CloseThunder_4 compressed to 10.78% (from 1 118KB to 120KB) with BINKA at Quality 80 with Quality Modifier 1.00
|
||
[2026.09.09-09.46.27:304][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave DistantThunder_6...
|
||
[2026.09.09-09.46.27:309][303]LogAudioDerivedData: Display: DistantThunder_2 compressed to 5.71% (from 1 033KB to 58KB) with BINKA at Quality 30 with Quality Modifier 1.00
|
||
[2026.09.09-09.46.27:310][303]LogAudioDerivedData: Display: CloseThunder_6 compressed to 10.71% (from 1 445KB to 154KB) with BINKA at Quality 80 with Quality Modifier 1.00
|
||
[2026.09.09-09.46.27:310][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave DistantThunder_8...
|
||
[2026.09.09-09.46.27:311][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave BrownianNoise_1...
|
||
[2026.09.09-09.46.27:315][303]LogAudioDerivedData: Display: DistantThunder_10 compressed to 6.15% (from 1 636KB to 100KB) with BINKA at Quality 30 with Quality Modifier 1.00
|
||
[2026.09.09-09.46.27:316][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave BrownianNoise_3...
|
||
[2026.09.09-09.46.27:329][303]LogAudioDerivedData: Display: Wind_Whistling compressed to 19.33% (from 2 791KB to 539KB) with BINKA at Quality 80 with Quality Modifier 1.00
|
||
[2026.09.09-09.46.27:330][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave BrownianNoise_4...
|
||
[2026.09.09-09.46.27:333][303]LogAudioDerivedData: Display: BrownianNoise_1 compressed to 13.15% (from 516KB to 67KB) with BINKA at Quality 25 with Quality Modifier 1.00
|
||
[2026.09.09-09.46.27:333][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave BrownianNoise_2...
|
||
[2026.09.09-09.46.27:334][303]LogAudioDerivedData: Display: DistantThunder_11 compressed to 5.25% (from 1 894KB to 99KB) with BINKA at Quality 30 with Quality Modifier 1.00
|
||
[2026.09.09-09.46.27:335][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave DistantThunder_7...
|
||
[2026.09.09-09.46.27:338][303]LogAudioDerivedData: Display: BrownianNoise_3 compressed to 13.21% (from 516KB to 68KB) with BINKA at Quality 25 with Quality Modifier 1.00
|
||
[2026.09.09-09.46.27:338][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave DistantThunder_9...
|
||
[2026.09.09-09.46.27:341][303]LogAudioDerivedData: Display: DistantThunder_1 compressed to 6.59% (from 1 679KB to 110KB) with BINKA at Quality 30 with Quality Modifier 1.00
|
||
[2026.09.09-09.46.27:342][303]LogStaticMesh: Display: Building static mesh Rainbow (Required Memory Estimate: 0.527268 MB)...
|
||
[2026.09.09-09.46.27:343][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Icons/UDW_Icon.UDW_Icon (BGRA8, 256x128 x1x1x1) (Required Memory Estimate: 2.124985 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.27:343][303]LogStaticMesh: Display: Building static mesh 2D_Turbulence_Disk (Required Memory Estimate: 10.010056 MB)...
|
||
[2026.09.09-09.46.27:359][303]LogStaticMesh: Built static mesh [0.02s] /Game/UltraDynamicSky/Meshes/Rainbow.Rainbow
|
||
[2026.09.09-09.46.27:363][303]LogStaticMesh: Display: Building static mesh Compass (Required Memory Estimate: 0.220232 MB)...
|
||
[2026.09.09-09.46.27:365][303]LogStaticMesh: Built static mesh [0.00s] /Game/UltraDynamicSky/Meshes/Compass.Compass
|
||
[2026.09.09-09.46.27:367][303]LogStaticMesh: Display: Building static mesh Space_Glow_Circle (Required Memory Estimate: 0.040361 MB)...
|
||
[2026.09.09-09.46.27:368][303]LogStaticMesh: Built static mesh [0.00s] /Game/UltraDynamicSky/Meshes/Space_Glow_Circle.Space_Glow_Circle
|
||
[2026.09.09-09.46.27:369][303]LogAudioDerivedData: Display: BrownianNoise_4 compressed to 13.19% (from 516KB to 68KB) with BINKA at Quality 25 with Quality Modifier 1.00
|
||
[2026.09.09-09.46.27:375][303]LogAudioDerivedData: Display: BrownianNoise_2 compressed to 13.03% (from 516KB to 67KB) with BINKA at Quality 25 with Quality Modifier 1.00
|
||
[2026.09.09-09.46.27:377][303]LogStaticMesh: Display: Building static mesh Space_Planet (Required Memory Estimate: 9.015206 MB)...
|
||
[2026.09.09-09.46.27:378][303]LogAudioDerivedData: Display: DistantThunder_3 compressed to 5.48% (from 1 722KB to 94KB) with BINKA at Quality 30 with Quality Modifier 1.00
|
||
[2026.09.09-09.46.27:379][303]LogStaticMesh: Display: Building static mesh Ultra_Dynamic_Sky_Sphere (Required Memory Estimate: 12.327532 MB)...
|
||
[2026.09.09-09.46.27:381][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Icons/Moon_Icon.Moon_Icon (TFO_AutoDXT, 128x128 x1x1x1) (Required Memory Estimate: 3.583295 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.27:381][303]LogAudioDerivedData: Display: DistantThunder_4 compressed to 4.94% (from 2 325KB to 114KB) with BINKA at Quality 30 with Quality Modifier 1.00
|
||
[2026.09.09-09.46.27:383][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Icons/UDS_Icon.UDS_Icon (BGRA8, 256x128 x1x1x1) (Required Memory Estimate: 2.124985 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.27:393][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Icons/Weather_Override_Volume.Weather_Override_Volume (BGRA8, 150x150 x1x1x1) (Required Memory Estimate: 1.772476 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.27:398][303]LogStaticMesh: Display: Building static mesh Portal_Arrow (Required Memory Estimate: 0.131532 MB)...
|
||
[2026.09.09-09.46.27:400][303]LogStaticMesh: Built static mesh [0.00s] /Game/UltraDynamicSky/Meshes/Portal_Arrow.Portal_Arrow
|
||
[2026.09.09-09.46.27:413][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Icons/OcclusionVolume.OcclusionVolume (BGRA8, 150x150 x1x1x1) (Required Memory Estimate: 1.772476 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.27:415][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Icons/CloudPainter_Icon.CloudPainter_Icon (BGRA8, 150x150 x1x1x1) (Required Memory Estimate: 1.772476 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.27:417][303]LogAudioDerivedData: Display: DistantThunder_9 compressed to 6.96% (from 2 067KB to 143KB) with BINKA at Quality 30 with Quality Modifier 1.00
|
||
[2026.09.09-09.46.27:420][303]LogAudioDerivedData: Display: DistantThunder_6 compressed to 5.69% (from 2 411KB to 137KB) with BINKA at Quality 30 with Quality Modifier 1.00
|
||
[2026.09.09-09.46.27:428][303]LogStaticMesh: Display: Building static mesh Brush_Square (Required Memory Estimate: 0.027945 MB)...
|
||
[2026.09.09-09.46.27:430][303]LogStaticMesh: Built static mesh [0.00s] /Game/UltraDynamicSky/Meshes/Brush_Square.Brush_Square
|
||
[2026.09.09-09.46.27:431][303]LogStaticMesh: Built static mesh [0.09s] /Game/UltraDynamicSky/Meshes/2D_Turbulence_Disk.2D_Turbulence_Disk
|
||
[2026.09.09-09.46.27:434][303]LogStaticMesh: Built static mesh [0.06s] /Game/UltraDynamicSky/Meshes/Space_Planet.Space_Planet
|
||
[2026.09.09-09.46.27:434][303]LogStaticMesh: Display: Building static mesh Brush_Cube (Required Memory Estimate: 0.059507 MB)...
|
||
[2026.09.09-09.46.27:435][303]LogStaticMesh: Built static mesh [0.00s] /Game/UltraDynamicSky/Meshes/Brush_Cube.Brush_Cube
|
||
[2026.09.09-09.46.27:439][303]LogStaticMesh: Built static mesh [0.06s] /Game/UltraDynamicSky/Meshes/Ultra_Dynamic_Sky_Sphere.Ultra_Dynamic_Sky_Sphere
|
||
[2026.09.09-09.46.27:446][303]LogAudioDerivedData: Display: DistantThunder_8 compressed to 5.99% (from 2 153KB to 128KB) with BINKA at Quality 30 with Quality Modifier 1.00
|
||
[2026.09.09-09.46.27:455][303]LogStaticMesh: Display: Building static mesh WaterInfoMesh_22 (Required Memory Estimate: 0.298772 MB)...
|
||
[2026.09.09-09.46.27:458][303]LogStaticMesh: Built static mesh [0.01s] /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.WaterBodyOcean_UAID_7446A0A0C2A0CAFF02_1661917447.WaterInfoMesh_22
|
||
[2026.09.09-09.46.27:466][303]LogAudioDerivedData: Display: DistantThunder_5 compressed to 5.10% (from 2 928KB to 149KB) with BINKA at Quality 30 with Quality Modifier 1.00
|
||
[2026.09.09-09.46.27:469][303]LogAudioDerivedData: Display: DistantThunder_7 compressed to 6.73% (from 2 670KB to 179KB) with BINKA at Quality 30 with Quality Modifier 1.00
|
||
[2026.09.09-09.46.27:693][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Cracked_Asphalt_tjmgfelew/T_Cracked_Asphalt_tjmgfelew_8K_D.T_Cracked_Asphalt_tjmgfelew_8K_D (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 4736.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.28:193][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Cracked_Asphalt_tjmgfelew/T_Cracked_Asphalt_tjmgfelew_8K_N.T_Cracked_Asphalt_tjmgfelew_8K_N (TFO_BC5, 8192x8192 x1x1x1) (Required Memory Estimate: 4864.999984 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.29:456][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Gravel_Ground_vl3iffhg/T_Gravel_Ground_vl3iffhg_8K_D.T_Gravel_Ground_vl3iffhg_8K_D (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 4736.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.30:359][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Gravel_Ground_vl3iffhg/T_GravelGround_vl3iffhg_8K_ORDp.T_GravelGround_vl3iffhg_8K_ORDp (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 4736.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.30:754][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Gravel_Ground_vl3iffhg/T_Gravel_Ground_vl3iffhg_8K_N.T_Gravel_Ground_vl3iffhg_8K_N (TFO_BC5, 8192x8192 x1x1x1) (Required Memory Estimate: 4864.999984 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.31:532][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Gravel_Ground_vlzmbgdn/T_GravelGround_vlzmbgdn_8K_ORDp.T_GravelGround_vlzmbgdn_8K_ORDp (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 4736.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.32:271][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Gravel_Ground_vlzmbgdn/T_Gravel_Ground_vlzmbgdn_8K_D.T_Gravel_Ground_vlzmbgdn_8K_D (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 4736.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.38:209][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Rain/LightRain_3.LightRain_3: Duration=8.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=3, Chunk0=28 bytes, Chunk1=262029 bytes, ChunkN=33553)
|
||
[2026.09.09-09.46.38:209][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Rain/LightRain_1.LightRain_1: Duration=8.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=3, Chunk0=28 bytes, Chunk1=262011 bytes, ChunkN=28291)
|
||
[2026.09.09-09.46.38:209][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Rain/LightRain_4.LightRain_4: Duration=8.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=3, Chunk0=28 bytes, Chunk1=261107 bytes, ChunkN=32163)
|
||
[2026.09.09-09.46.38:209][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Rain/LightRain_2.LightRain_2: Duration=8.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=3, Chunk0=28 bytes, Chunk1=261519 bytes, ChunkN=31563)
|
||
[2026.09.09-09.46.38:213][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Rain/MediumRain_1.MediumRain_1: Duration=8.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=3, Chunk0=28 bytes, Chunk1=261445 bytes, ChunkN=65853)
|
||
[2026.09.09-09.46.38:257][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Rain/MediumRain_2.MediumRain_2: Duration=8.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=3, Chunk0=28 bytes, Chunk1=261573 bytes, ChunkN=66021)
|
||
[2026.09.09-09.46.38:259][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Rain/RainHit_2.RainHit_2: Duration=0.06 secs, Channels=1), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=479 bytes, ChunkN=0)
|
||
[2026.09.09-09.46.38:260][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Rain/MediumRain_3.MediumRain_3: Duration=8.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=3, Chunk0=28 bytes, Chunk1=261233 bytes, ChunkN=65325)
|
||
[2026.09.09-09.46.38:263][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Rain/MediumRain_4.MediumRain_4: Duration=8.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=3, Chunk0=28 bytes, Chunk1=261931 bytes, ChunkN=63935)
|
||
[2026.09.09-09.46.38:264][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Rain/RainHit_1.RainHit_1: Duration=0.04 secs, Channels=1), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=423 bytes, ChunkN=0)
|
||
[2026.09.09-09.46.38:272][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/DLWE_NormalBrush.DLWE_NormalBrush (BGRA8, 64x64 x1x1x1) (Required Memory Estimate: 1.140617 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.38:273][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Wind/Wind_Whistling.Wind_Whistling: Duration=16.20 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=4, Chunk0=28 bytes, Chunk1=262057 bytes, ChunkN=260739)
|
||
[2026.09.09-09.46.38:274][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_2.CloseThunder_2: Duration=4.49 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=97311 bytes, ChunkN=0)
|
||
[2026.09.09-09.46.38:275][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Rain/RainHit_3.RainHit_3: Duration=0.06 secs, Channels=1), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=575 bytes, ChunkN=0)
|
||
[2026.09.09-09.46.38:276][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_1.CloseThunder_1: Duration=6.50 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=169371 bytes, ChunkN=0)
|
||
[2026.09.09-09.46.38:291][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Sky/AtmosphericScattering_LUT.AtmosphericScattering_LUT (RGBA16F, 64x128 x1x1x1) (Required Memory Estimate: 1.354149 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.38:292][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_3.CloseThunder_3: Duration=7.58 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=139325 bytes, ChunkN=0)
|
||
[2026.09.09-09.46.38:294][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_4.CloseThunder_4: Duration=6.50 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=123563 bytes, ChunkN=0)
|
||
[2026.09.09-09.46.38:294][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_5.CloseThunder_5: Duration=4.11 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=128365 bytes, ChunkN=0)
|
||
[2026.09.09-09.46.38:295][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Icons/Sun_Icon.Sun_Icon (TFO_AutoDXT, 128x128 x1x1x1) (Required Memory Estimate: 3.583295 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.38:296][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_6.CloseThunder_6: Duration=8.39 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=158489 bytes, ChunkN=0)
|
||
[2026.09.09-09.46.38:299][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_1.DistantThunder_1: Duration=9.75 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=113339 bytes, ChunkN=0)
|
||
[2026.09.09-09.46.38:308][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_10.DistantThunder_10: Duration=9.50 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=103025 bytes, ChunkN=0)
|
||
[2026.09.09-09.46.38:308][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_11.DistantThunder_11: Duration=11.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=101853 bytes, ChunkN=0)
|
||
[2026.09.09-09.46.38:316][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_3.DistantThunder_3: Duration=10.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=96703 bytes, ChunkN=0)
|
||
[2026.09.09-09.46.38:317][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_2.DistantThunder_2: Duration=6.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=60387 bytes, ChunkN=0)
|
||
[2026.09.09-09.46.38:345][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/ParticleClouds.ParticleClouds (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 8.458304 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.38:357][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_4.DistantThunder_4: Duration=13.50 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=117729 bytes, ChunkN=0)
|
||
[2026.09.09-09.46.38:359][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_5.DistantThunder_5: Duration=17.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=152881 bytes, ChunkN=0)
|
||
[2026.09.09-09.46.38:378][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Sky/Caustic_Pattern.Caustic_Pattern (BGRA8, 512x512 x1x1x1) (Required Memory Estimate: 9.999992 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.38:378][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_6.DistantThunder_6: Duration=14.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=140435 bytes, ChunkN=0)
|
||
[2026.09.09-09.46.38:380][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_7.DistantThunder_7: Duration=15.50 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=183917 bytes, ChunkN=0)
|
||
[2026.09.09-09.46.38:385][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_8.DistantThunder_8: Duration=12.50 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=131963 bytes, ChunkN=0)
|
||
[2026.09.09-09.46.38:394][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/3D_Clouds/3D_Cells_32_Sheet.3D_Cells_32_Sheet (BGRA8, 1024x32 x1x1x1) (Required Memory Estimate: 2.124985 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.38:397][303]LogTexture: Display: Building texture Volume: /Game/UltraDynamicSky/Textures/3D_Clouds/3D_Cells_32.3D_Cells_32 (BGRA8, 32x32 x32x1x1) (Required Memory Estimate: 2.124985 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.38:836][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/3D_Clouds/3DCells_64_Sheet.3DCells_64_Sheet (BGRA8, 4096x64 x1x1x1) (Required Memory Estimate: 9.999992 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.38:836][303]LogTexture: Display: Building texture Volume: /Game/UltraDynamicSky/Textures/3D_Clouds/3D_Cells_64.3D_Cells_64 (BGRA8, 64x64 x64x1x1) (Required Memory Estimate: 9.999992 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.38:844][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_9.DistantThunder_9: Duration=12.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=147339 bytes, ChunkN=0)
|
||
[2026.09.09-09.46.38:851][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Wind/BrownianNoise_2.BrownianNoise_2: Duration=6.00 secs, Channels=1), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=68959 bytes, ChunkN=0)
|
||
[2026.09.09-09.46.38:851][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Wind/BrownianNoise_1.BrownianNoise_1: Duration=6.00 secs, Channels=1), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=69595 bytes, ChunkN=0)
|
||
[2026.09.09-09.46.38:855][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Wind/BrownianNoise_3.BrownianNoise_3: Duration=6.00 secs, Channels=1), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=69911 bytes, ChunkN=0)
|
||
[2026.09.09-09.46.38:860][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Wind/BrownianNoise_4.BrownianNoise_4: Duration=6.00 secs, Channels=1), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=69819 bytes, ChunkN=0)
|
||
[2026.09.09-09.46.38:864][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/3D_Clouds/3DCells_128_Sheet.3DCells_128_Sheet (BGRA8, 16384x128 x1x1x1) (Required Memory Estimate: 72.999985 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.38:875][303]LogTexture: Display: Building texture TwoD: /Game/CastleAssets/Textures/T_ColorVariationDistance.T_ColorVariationDistance (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.38:884][303]LogTexture: Display: Building texture Volume: /Game/UltraDynamicSky/Textures/3D_Clouds/3DCells_128.3DCells_128 (BGRA8, 128x128 x128x1x1) (Required Memory Estimate: 72.999985 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.38:919][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/Mask_Brushes/Brush_Circle.Brush_Circle (TFO_BC4, 128x128 x1x1x1) (Required Memory Estimate: 3.671833 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.38:927][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/Mask_Brushes/Brush_Falloff.Brush_Falloff (TFO_BC4, 128x128 x1x1x1) (Required Memory Estimate: 3.671833 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.38:931][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/Mask_Brushes/Brush_Radial.Brush_Radial (TFO_BC4, 128x128 x1x1x1) (Required Memory Estimate: 3.671833 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.38:932][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/Mask_Brushes/Brush_Pyramid.Brush_Pyramid (TFO_BC4, 256x256 x1x1x1) (Required Memory Estimate: 11.687458 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.38:934][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/Mask_Brushes/Brush_Square.Brush_Square (TFO_BC4, 128x128 x1x1x1) (Required Memory Estimate: 3.671833 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.38:940][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/Edge_Fade.Edge_Fade (G8, 64x64 x1x1x1) (Required Memory Estimate: 1.113275 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.38:945][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/RainSnow_Sheet.RainSnow_Sheet (BGRA8, 64x128 x1x1x1) (Required Memory Estimate: 1.281235 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.39:335][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Cracked_Asphalt_tjmgfelew/T_CrackedAsphalt_tjmgfelew_8K_ORDp.T_CrackedAsphalt_tjmgfelew_8K_ORDp (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 4736.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.39:603][303]LogTexture: Display: Building texture TwoD: /Game/CastleAssets/Textures/T_NormalVariation.T_NormalVariation (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 214.499988 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.39:634][303]LogTexture: Display: Building texture TwoD: /Game/CastleAssets/Textures/T_MacroVariation.T_MacroVariation (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 280.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.39:665][303]LogTexture: Display: Building texture TwoD: /Game/StarterContent/Textures/T_ground_Moss_D.T_ground_Moss_D (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.999984 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.39:880][303]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/MasterTextures/CoverTextures/Moss_N.Moss_N (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.40:195][303]LogStaticMesh: Display: Building static mesh Box_78103B66 (Required Memory Estimate: 0.504965 MB)...
|
||
[2026.09.09-09.46.40:198][303]LogStaticMesh: Built static mesh [0.00s] /Game/_GENERATED/aleks/Box_78103B66.Box_78103B66
|
||
[2026.09.09-09.46.40:405][303]LogStaticMesh: Display: Building static mesh S_Modular_Metal_Guardrail_Kit_uh5gcflfa_high_Var1 (Required Memory Estimate: 1563.480431 MB)...
|
||
[2026.09.09-09.46.40:908][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Gravel_Ground_vlzmbgdn/T_Gravel_Ground_vlzmbgdn_8K_N.T_Gravel_Ground_vlzmbgdn_8K_N (TFO_BC5, 8192x8192 x1x1x1) (Required Memory Estimate: 4864.999984 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.41:391][303]LogStaticMesh: Display: Building static mesh WaterInfoMesh_6 (Required Memory Estimate: 0.136165 MB)...
|
||
[2026.09.09-09.46.41:391][303]LogStaticMesh: Display: Building static mesh pikkumokki_Cube_003 (Required Memory Estimate: 0.046543 MB)...
|
||
[2026.09.09-09.46.41:420][303]LogStaticMesh: Display: Building static mesh WaterInfoDilatedMesh_6 (Required Memory Estimate: 0.183516 MB)...
|
||
[2026.09.09-09.46.41:423][303]LogStaticMesh: Built static mesh [0.03s] /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.WaterBodyRiver_UAID_7446A0A0C2A0BBFF02_1653013784.WaterInfoMesh_6
|
||
[2026.09.09-09.46.41:428][303]LogStaticMesh: Built static mesh [0.04s] /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.WaterBodyRiver_UAID_7446A0A0C2A0BBFF02_1653013784.WaterInfoDilatedMesh_6
|
||
[2026.09.09-09.46.41:546][303]LogStaticMesh: Display: Building static mesh Rectangle_F09714A3 (Required Memory Estimate: 586.834413 MB)...
|
||
[2026.09.09-09.46.41:546][303]LogStaticMesh: Display: Building static mesh pikkumokki_Cube (Required Memory Estimate: 0.109268 MB)...
|
||
[2026.09.09-09.46.41:566][303]LogStaticMesh: Adjacency [0.00s], tris: 24, UVs 2
|
||
[2026.09.09-09.46.41:566][303]LogStaticMesh: Adjacency [0.00s], tris: 64, UVs 2
|
||
[2026.09.09-09.46.41:567][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
||
[2026.09.09-09.46.41:567][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
||
[2026.09.09-09.46.41:567][303]LogStaticMesh: Leaves [0.00s]
|
||
[2026.09.09-09.46.41:567][303]LogStaticMesh: Reduce [0.00s]
|
||
[2026.09.09-09.46.41:567][303]LogStaticMesh: Leaves [0.00s]
|
||
[2026.09.09-09.46.41:567][303]LogStaticMesh: Reduce [0.00s]
|
||
[2026.09.09-09.46.41:568][303]LogStaticMesh: Fallback [0.00s], num tris: 24
|
||
[2026.09.09-09.46.41:568][303]LogStaticMesh: Fallback [0.00s], num tris: 24
|
||
[2026.09.09-09.46.41:568][303]LogStaticMesh: Fallback [0.00s], num tris: 64
|
||
[2026.09.09-09.46.41:569][303]LogStaticMesh: Fallback [0.00s], num tris: 64
|
||
[2026.09.09-09.46.41:570][303]LogStaticMesh: ConstrainClusters:
|
||
[2026.09.09-09.46.41:570][303]LogStaticMesh: Input: 1 Clusters, 24 Triangles and 48 Vertices
|
||
[2026.09.09-09.46.41:570][303]LogStaticMesh: Output without splits: 1 Clusters, 24 Triangles and 48 Vertices
|
||
[2026.09.09-09.46.41:570][303]LogStaticMesh: Output with splits: 1 Clusters, 24 Triangles and 48 Vertices
|
||
[2026.09.09-09.46.41:570][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
||
[2026.09.09-09.46.41:570][303]LogStaticMesh: ConstrainClusters:
|
||
[2026.09.09-09.46.41:570][303]LogStaticMesh: Input: 1 Clusters, 64 Triangles and 128 Vertices
|
||
[2026.09.09-09.46.41:571][303]LogStaticMesh: Output without splits: 1 Clusters, 64 Triangles and 128 Vertices
|
||
[2026.09.09-09.46.41:571][303]LogStaticMesh: Output with splits: 1 Clusters, 64 Triangles and 128 Vertices
|
||
[2026.09.09-09.46.41:571][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
||
[2026.09.09-09.46.41:571][303]LogStaticMesh: WritePages: 1
|
||
[2026.09.09-09.46.41:571][303]LogStaticMesh: Root: GPU size: 812 bytes. 1 Pages. 812.000 bytes per page (2.478% utilization).
|
||
[2026.09.09-09.46.41:571][303]LogStaticMesh: Streaming: 0 bytes.
|
||
[2026.09.09-09.46.41:571][303]LogStaticMesh: Page data disk size: 1072 bytes. Fixup data size: 56 bytes.
|
||
[2026.09.09-09.46.41:571][303]LogStaticMesh: Total GPU size: 812 bytes, Total disk size: 1128 bytes.
|
||
[2026.09.09-09.46.41:571][303]LogStaticMesh: Encode [0.00s]
|
||
[2026.09.09-09.46.41:571][303]LogStaticMesh: NaniteBuild [0.05s]
|
||
[2026.09.09-09.46.41:572][303]LogStaticMesh: WritePages: 1
|
||
[2026.09.09-09.46.41:572][303]LogStaticMesh: Root: GPU size: 2024 bytes. 1 Pages. 2024.000 bytes per page (6.177% utilization).
|
||
[2026.09.09-09.46.41:572][303]LogStaticMesh: Streaming: 0 bytes.
|
||
[2026.09.09-09.46.41:572][303]LogStaticMesh: Page data disk size: 2352 bytes. Fixup data size: 56 bytes.
|
||
[2026.09.09-09.46.41:572][303]LogStaticMesh: Total GPU size: 2024 bytes, Total disk size: 2408 bytes.
|
||
[2026.09.09-09.46.41:572][303]LogStaticMesh: Encode [0.00s]
|
||
[2026.09.09-09.46.41:572][303]LogStaticMesh: NaniteBuild [0.02s]
|
||
[2026.09.09-09.46.41:576][303]LogStaticMesh: Built static mesh [0.19s] /Game/Hökkelit/Hanhi/pikkumokki_Cube_003.pikkumokki_Cube_003
|
||
[2026.09.09-09.46.41:576][303]LogStaticMesh: Built static mesh [0.03s] /Game/Hökkelit/Hanhi/pikkumokki_Cube.pikkumokki_Cube
|
||
[2026.09.09-09.46.41:604][303]LogStaticMesh: Display: Building static mesh Rectangle_B4C22B2C (Required Memory Estimate: 0.011809 MB)...
|
||
[2026.09.09-09.46.41:604][303]LogStaticMesh: Display: Building static mesh Box_F5D38A6E (Required Memory Estimate: 0.065569 MB)...
|
||
[2026.09.09-09.46.41:606][303]LogStaticMesh: Built static mesh [0.00s] /Game/_GENERATED/aleks/Box_F5D38A6E.Box_F5D38A6E
|
||
[2026.09.09-09.46.41:606][303]LogStaticMesh: Built static mesh [0.00s] /Game/_GENERATED/aleks/Rectangle_B4C22B2C.Rectangle_B4C22B2C
|
||
[2026.09.09-09.46.41:611][303]LogStaticMesh: Display: Building static mesh pikkumokki_Cube_001 (Required Memory Estimate: 0.111865 MB)...
|
||
[2026.09.09-09.46.41:611][303]LogStaticMesh: Display: Building static mesh pikkumokki_Plane (Required Memory Estimate: 0.011809 MB)...
|
||
[2026.09.09-09.46.41:613][303]LogStaticMesh: Adjacency [0.00s], tris: 2, UVs 2
|
||
[2026.09.09-09.46.41:613][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
||
[2026.09.09-09.46.41:613][303]LogStaticMesh: Leaves [0.00s]
|
||
[2026.09.09-09.46.41:613][303]LogStaticMesh: Reduce [0.00s]
|
||
[2026.09.09-09.46.41:613][303]LogStaticMesh: Fallback [0.00s], num tris: 2
|
||
[2026.09.09-09.46.41:613][303]LogStaticMesh: Fallback [0.00s], num tris: 2
|
||
[2026.09.09-09.46.41:613][303]LogStaticMesh: ConstrainClusters:
|
||
[2026.09.09-09.46.41:613][303]LogStaticMesh: Input: 1 Clusters, 2 Triangles and 4 Vertices
|
||
[2026.09.09-09.46.41:613][303]LogStaticMesh: Output without splits: 1 Clusters, 2 Triangles and 4 Vertices
|
||
[2026.09.09-09.46.41:613][303]LogStaticMesh: Output with splits: 1 Clusters, 2 Triangles and 4 Vertices
|
||
[2026.09.09-09.46.41:613][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
||
[2026.09.09-09.46.41:613][303]LogStaticMesh: WritePages: 1
|
||
[2026.09.09-09.46.41:613][303]LogStaticMesh: Root: GPU size: 212 bytes. 1 Pages. 212.000 bytes per page (0.647% utilization).
|
||
[2026.09.09-09.46.41:613][303]LogStaticMesh: Streaming: 0 bytes.
|
||
[2026.09.09-09.46.41:613][303]LogStaticMesh: Page data disk size: 364 bytes. Fixup data size: 56 bytes.
|
||
[2026.09.09-09.46.41:613][303]LogStaticMesh: Total GPU size: 212 bytes, Total disk size: 420 bytes.
|
||
[2026.09.09-09.46.41:613][303]LogStaticMesh: Encode [0.00s]
|
||
[2026.09.09-09.46.41:613][303]LogStaticMesh: NaniteBuild [0.00s]
|
||
[2026.09.09-09.46.41:613][303]LogStaticMesh: Adjacency [0.00s], tris: 68, UVs 2
|
||
[2026.09.09-09.46.41:613][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
||
[2026.09.09-09.46.41:613][303]LogStaticMesh: Leaves [0.00s]
|
||
[2026.09.09-09.46.41:613][303]LogStaticMesh: Reduce [0.00s]
|
||
[2026.09.09-09.46.41:614][303]LogStaticMesh: Fallback [0.00s], num tris: 68
|
||
[2026.09.09-09.46.41:614][303]LogStaticMesh: Fallback [0.00s], num tris: 68
|
||
[2026.09.09-09.46.41:614][303]LogStaticMesh: ConstrainClusters:
|
||
[2026.09.09-09.46.41:614][303]LogStaticMesh: Input: 1 Clusters, 68 Triangles and 144 Vertices
|
||
[2026.09.09-09.46.41:614][303]LogStaticMesh: Output without splits: 1 Clusters, 68 Triangles and 144 Vertices
|
||
[2026.09.09-09.46.41:614][303]LogStaticMesh: Output with splits: 1 Clusters, 68 Triangles and 144 Vertices
|
||
[2026.09.09-09.46.41:614][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
||
[2026.09.09-09.46.41:614][303]LogStaticMesh: WritePages: 1
|
||
[2026.09.09-09.46.41:614][303]LogStaticMesh: Root: GPU size: 2152 bytes. 1 Pages. 2152.000 bytes per page (6.567% utilization).
|
||
[2026.09.09-09.46.41:614][303]LogStaticMesh: Streaming: 0 bytes.
|
||
[2026.09.09-09.46.41:614][303]LogStaticMesh: Page data disk size: 2604 bytes. Fixup data size: 56 bytes.
|
||
[2026.09.09-09.46.41:614][303]LogStaticMesh: Total GPU size: 2152 bytes, Total disk size: 2660 bytes.
|
||
[2026.09.09-09.46.41:614][303]LogStaticMesh: Encode [0.00s]
|
||
[2026.09.09-09.46.41:614][303]LogStaticMesh: NaniteBuild [0.00s]
|
||
[2026.09.09-09.46.41:614][303]LogStaticMesh: Built static mesh [0.00s] /Game/Hökkelit/Hanhi/pikkumokki_Plane.pikkumokki_Plane
|
||
[2026.09.09-09.46.41:623][303]LogStaticMesh: Display: Building static mesh pikkumokki_Cube_004 (Required Memory Estimate: 0.026763 MB)...
|
||
[2026.09.09-09.46.41:623][303]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2
|
||
[2026.09.09-09.46.41:623][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
||
[2026.09.09-09.46.41:623][303]LogStaticMesh: Leaves [0.00s]
|
||
[2026.09.09-09.46.41:623][303]LogStaticMesh: Reduce [0.00s]
|
||
[2026.09.09-09.46.41:623][303]LogStaticMesh: Fallback [0.00s], num tris: 12
|
||
[2026.09.09-09.46.41:623][303]LogStaticMesh: Fallback [0.00s], num tris: 12
|
||
[2026.09.09-09.46.41:623][303]LogStaticMesh: ConstrainClusters:
|
||
[2026.09.09-09.46.41:623][303]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices
|
||
[2026.09.09-09.46.41:623][303]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices
|
||
[2026.09.09-09.46.41:623][303]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices
|
||
[2026.09.09-09.46.41:625][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
||
[2026.09.09-09.46.41:625][303]LogStaticMesh: WritePages: 1
|
||
[2026.09.09-09.46.41:625][303]LogStaticMesh: Root: GPU size: 488 bytes. 1 Pages. 488.000 bytes per page (1.489% utilization).
|
||
[2026.09.09-09.46.41:625][303]LogStaticMesh: Streaming: 0 bytes.
|
||
[2026.09.09-09.46.41:625][303]LogStaticMesh: Page data disk size: 684 bytes. Fixup data size: 56 bytes.
|
||
[2026.09.09-09.46.41:625][303]LogStaticMesh: Total GPU size: 488 bytes, Total disk size: 740 bytes.
|
||
[2026.09.09-09.46.41:625][303]LogStaticMesh: Encode [0.00s]
|
||
[2026.09.09-09.46.41:625][303]LogStaticMesh: NaniteBuild [0.00s]
|
||
[2026.09.09-09.46.41:626][303]LogStaticMesh: Built static mesh [0.00s] /Game/Hökkelit/Hanhi/pikkumokki_Cube_004.pikkumokki_Cube_004
|
||
[2026.09.09-09.46.41:627][303]LogStaticMesh: Built static mesh [0.02s] /Game/Hökkelit/Hanhi/pikkumokki_Cube_001.pikkumokki_Cube_001
|
||
[2026.09.09-09.46.41:649][303]LogStaticMesh: Display: Building static mesh pikkumokki_Cube_002 (Required Memory Estimate: 0.111865 MB)...
|
||
[2026.09.09-09.46.41:650][303]LogStaticMesh: Display: Building static mesh Lighpole1 (Required Memory Estimate: 92.290163 MB)...
|
||
[2026.09.09-09.46.41:651][303]LogStaticMesh: Adjacency [0.00s], tris: 68, UVs 2
|
||
[2026.09.09-09.46.41:651][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
||
[2026.09.09-09.46.41:651][303]LogStaticMesh: Leaves [0.00s]
|
||
[2026.09.09-09.46.41:651][303]LogStaticMesh: Reduce [0.00s]
|
||
[2026.09.09-09.46.41:651][303]LogStaticMesh: Fallback [0.00s], num tris: 68
|
||
[2026.09.09-09.46.41:651][303]LogStaticMesh: Fallback [0.00s], num tris: 68
|
||
[2026.09.09-09.46.41:651][303]LogStaticMesh: ConstrainClusters:
|
||
[2026.09.09-09.46.41:651][303]LogStaticMesh: Input: 1 Clusters, 68 Triangles and 146 Vertices
|
||
[2026.09.09-09.46.41:651][303]LogStaticMesh: Output without splits: 1 Clusters, 68 Triangles and 146 Vertices
|
||
[2026.09.09-09.46.41:651][303]LogStaticMesh: Output with splits: 1 Clusters, 68 Triangles and 146 Vertices
|
||
[2026.09.09-09.46.41:651][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
||
[2026.09.09-09.46.41:651][303]LogStaticMesh: WritePages: 1
|
||
[2026.09.09-09.46.41:651][303]LogStaticMesh: Root: GPU size: 2184 bytes. 1 Pages. 2184.000 bytes per page (6.665% utilization).
|
||
[2026.09.09-09.46.41:652][303]LogStaticMesh: Streaming: 0 bytes.
|
||
[2026.09.09-09.46.41:652][303]LogStaticMesh: Page data disk size: 2636 bytes. Fixup data size: 56 bytes.
|
||
[2026.09.09-09.46.41:652][303]LogStaticMesh: Total GPU size: 2184 bytes, Total disk size: 2692 bytes.
|
||
[2026.09.09-09.46.41:652][303]LogStaticMesh: Encode [0.00s]
|
||
[2026.09.09-09.46.41:652][303]LogStaticMesh: NaniteBuild [0.00s]
|
||
[2026.09.09-09.46.41:657][303]LogStaticMesh: Built static mesh [0.01s] /Game/Hökkelit/Hanhi/pikkumokki_Cube_002.pikkumokki_Cube_002
|
||
[2026.09.09-09.46.41:687][303]LogStaticMesh: Display: Building static mesh uploads_files_2785779_Road+Road+Blocks_Train_Road_Block_Rail_001 (Required Memory Estimate: 61.552584 MB)...
|
||
[2026.09.09-09.46.41:726][303]LogStaticMesh: Display: Building static mesh uploads_files_2785779_Road+Road+Blocks_Train_Road_Block_001 (Required Memory Estimate: 97.345459 MB)...
|
||
[2026.09.09-09.46.42:864][303]LogStaticMesh: Display: Building static mesh pikkumokki_Cube_005 (Required Memory Estimate: 0.051123 MB)...
|
||
[2026.09.09-09.46.42:865][303]LogStaticMesh: Adjacency [0.00s], tris: 28, UVs 2
|
||
[2026.09.09-09.46.42:865][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
||
[2026.09.09-09.46.42:865][303]LogStaticMesh: Leaves [0.00s]
|
||
[2026.09.09-09.46.42:865][303]LogStaticMesh: Reduce [0.00s]
|
||
[2026.09.09-09.46.42:865][303]LogStaticMesh: Fallback [0.00s], num tris: 28
|
||
[2026.09.09-09.46.42:865][303]LogStaticMesh: Fallback [0.00s], num tris: 28
|
||
[2026.09.09-09.46.42:866][303]LogStaticMesh: ConstrainClusters:
|
||
[2026.09.09-09.46.42:866][303]LogStaticMesh: Input: 1 Clusters, 28 Triangles and 48 Vertices
|
||
[2026.09.09-09.46.42:866][303]LogStaticMesh: Output without splits: 1 Clusters, 28 Triangles and 48 Vertices
|
||
[2026.09.09-09.46.42:866][303]LogStaticMesh: Output with splits: 1 Clusters, 28 Triangles and 48 Vertices
|
||
[2026.09.09-09.46.42:866][303]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0
|
||
[2026.09.09-09.46.42:866][303]LogStaticMesh: WritePages: 1
|
||
[2026.09.09-09.46.42:866][303]LogStaticMesh: Root: GPU size: 824 bytes. 1 Pages. 824.000 bytes per page (2.515% utilization).
|
||
[2026.09.09-09.46.42:866][303]LogStaticMesh: Streaming: 0 bytes.
|
||
[2026.09.09-09.46.42:866][303]LogStaticMesh: Page data disk size: 1072 bytes. Fixup data size: 56 bytes.
|
||
[2026.09.09-09.46.42:866][303]LogStaticMesh: Total GPU size: 824 bytes, Total disk size: 1128 bytes.
|
||
[2026.09.09-09.46.42:866][303]LogStaticMesh: Encode [0.00s]
|
||
[2026.09.09-09.46.42:866][303]LogStaticMesh: NaniteBuild [0.00s]
|
||
[2026.09.09-09.46.42:873][303]LogStaticMesh: Built static mesh [0.01s] /Game/Hökkelit/Hanhi/pikkumokki_Cube_005.pikkumokki_Cube_005
|
||
[2026.09.09-09.46.42:885][303]LogStaticMesh: Display: Building static mesh KylttiSetti_Cylinder_003 (Required Memory Estimate: 0.200679 MB)...
|
||
[2026.09.09-09.46.42:891][303]LogStaticMesh: Built static mesh [0.01s] /Game/Importit/Sekalaiset/KylttiSetti_Cylinder_003.KylttiSetti_Cylinder_003
|
||
[2026.09.09-09.46.42:895][303]LogStaticMesh: Display: Building static mesh Cube_004 (Required Memory Estimate: 0.148328 MB)...
|
||
[2026.09.09-09.46.42:896][303]LogStaticMesh: Adjacency [0.00s], tris: 86, UVs 1
|
||
[2026.09.09-09.46.42:897][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
||
[2026.09.09-09.46.42:897][303]LogStaticMesh: Leaves [0.00s]
|
||
[2026.09.09-09.46.42:897][303]LogStaticMesh: Reduce [0.00s]
|
||
[2026.09.09-09.46.42:897][303]LogStaticMesh: Fallback [0.00s], num tris: 86
|
||
[2026.09.09-09.46.42:897][303]LogStaticMesh: Fallback [0.00s], num tris: 86
|
||
[2026.09.09-09.46.42:897][303]LogStaticMesh: ConstrainClusters:
|
||
[2026.09.09-09.46.42:897][303]LogStaticMesh: Input: 1 Clusters, 86 Triangles and 72 Vertices
|
||
[2026.09.09-09.46.42:897][303]LogStaticMesh: Output without splits: 1 Clusters, 86 Triangles and 72 Vertices
|
||
[2026.09.09-09.46.42:897][303]LogStaticMesh: Output with splits: 1 Clusters, 86 Triangles and 72 Vertices
|
||
[2026.09.09-09.46.42:897][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
||
[2026.09.09-09.46.42:897][303]LogStaticMesh: WritePages: 1
|
||
[2026.09.09-09.46.42:897][303]LogStaticMesh: Root: GPU size: 1096 bytes. 1 Pages. 1096.000 bytes per page (3.345% utilization).
|
||
[2026.09.09-09.46.42:897][303]LogStaticMesh: Streaming: 0 bytes.
|
||
[2026.09.09-09.46.42:898][303]LogStaticMesh: Page data disk size: 1196 bytes. Fixup data size: 56 bytes.
|
||
[2026.09.09-09.46.42:898][303]LogStaticMesh: Total GPU size: 1096 bytes, Total disk size: 1252 bytes.
|
||
[2026.09.09-09.46.42:898][303]LogStaticMesh: Encode [0.00s]
|
||
[2026.09.09-09.46.42:898][303]LogStaticMesh: NaniteBuild [0.00s]
|
||
[2026.09.09-09.46.42:904][303]LogStaticMesh: Built static mesh [0.01s] /Game/Lassi/100/Cube_004.Cube_004
|
||
[2026.09.09-09.46.42:910][303]LogStaticMesh: Display: Building static mesh pressu_nelio (Required Memory Estimate: 0.061363 MB)...
|
||
[2026.09.09-09.46.42:911][303]LogStaticMesh: Adjacency [0.00s], tris: 32, UVs 1
|
||
[2026.09.09-09.46.42:911][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
||
[2026.09.09-09.46.42:911][303]LogStaticMesh: Leaves [0.00s]
|
||
[2026.09.09-09.46.42:911][303]LogStaticMesh: Reduce [0.00s]
|
||
[2026.09.09-09.46.42:911][303]LogStaticMesh: Fallback [0.00s], num tris: 32
|
||
[2026.09.09-09.46.42:911][303]LogStaticMesh: Fallback [0.00s], num tris: 32
|
||
[2026.09.09-09.46.42:911][303]LogStaticMesh: ConstrainClusters:
|
||
[2026.09.09-09.46.42:911][303]LogStaticMesh: Input: 1 Clusters, 32 Triangles and 32 Vertices
|
||
[2026.09.09-09.46.42:911][303]LogStaticMesh: Output without splits: 1 Clusters, 32 Triangles and 32 Vertices
|
||
[2026.09.09-09.46.42:911][303]LogStaticMesh: Output with splits: 1 Clusters, 32 Triangles and 32 Vertices
|
||
[2026.09.09-09.46.42:912][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
||
[2026.09.09-09.46.42:912][303]LogStaticMesh: WritePages: 1
|
||
[2026.09.09-09.46.42:912][303]LogStaticMesh: Root: GPU size: 572 bytes. 1 Pages. 572.000 bytes per page (1.746% utilization).
|
||
[2026.09.09-09.46.42:912][303]LogStaticMesh: Streaming: 0 bytes.
|
||
[2026.09.09-09.46.42:912][303]LogStaticMesh: Page data disk size: 692 bytes. Fixup data size: 56 bytes.
|
||
[2026.09.09-09.46.42:912][303]LogStaticMesh: Total GPU size: 572 bytes, Total disk size: 748 bytes.
|
||
[2026.09.09-09.46.42:912][303]LogStaticMesh: Encode [0.00s]
|
||
[2026.09.09-09.46.42:912][303]LogStaticMesh: NaniteBuild [0.00s]
|
||
[2026.09.09-09.46.42:918][303]LogStaticMesh: Built static mesh [0.01s] /Game/Lassi/100/pressu_nelio.pressu_nelio
|
||
[2026.09.09-09.46.42:925][303]LogStaticMesh: Display: Building static mesh verkkoohjain_oik (Required Memory Estimate: 0.028719 MB)...
|
||
[2026.09.09-09.46.42:926][303]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 1
|
||
[2026.09.09-09.46.42:926][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
||
[2026.09.09-09.46.42:926][303]LogStaticMesh: Leaves [0.00s]
|
||
[2026.09.09-09.46.42:926][303]LogStaticMesh: Reduce [0.00s]
|
||
[2026.09.09-09.46.42:926][303]LogStaticMesh: Fallback [0.00s], num tris: 12
|
||
[2026.09.09-09.46.42:926][303]LogStaticMesh: Fallback [0.00s], num tris: 12
|
||
[2026.09.09-09.46.42:926][303]LogStaticMesh: ConstrainClusters:
|
||
[2026.09.09-09.46.42:926][303]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices
|
||
[2026.09.09-09.46.42:926][303]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices
|
||
[2026.09.09-09.46.42:926][303]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices
|
||
[2026.09.09-09.46.42:926][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
||
[2026.09.09-09.46.42:926][303]LogStaticMesh: WritePages: 1
|
||
[2026.09.09-09.46.42:926][303]LogStaticMesh: Root: GPU size: 436 bytes. 1 Pages. 436.000 bytes per page (1.331% utilization).
|
||
[2026.09.09-09.46.42:926][303]LogStaticMesh: Streaming: 0 bytes.
|
||
[2026.09.09-09.46.42:926][303]LogStaticMesh: Page data disk size: 592 bytes. Fixup data size: 56 bytes.
|
||
[2026.09.09-09.46.42:926][303]LogStaticMesh: Total GPU size: 436 bytes, Total disk size: 648 bytes.
|
||
[2026.09.09-09.46.42:926][303]LogStaticMesh: Encode [0.00s]
|
||
[2026.09.09-09.46.42:926][303]LogStaticMesh: NaniteBuild [0.00s]
|
||
[2026.09.09-09.46.42:941][303]LogStaticMesh: Built static mesh [0.02s] /Game/Lassi/100/verkkoohjain_oik.verkkoohjain_oik
|
||
[2026.09.09-09.46.42:957][303]LogStaticMesh: Display: Building static mesh verkkoohjain_vas (Required Memory Estimate: 0.028719 MB)...
|
||
[2026.09.09-09.46.42:957][303]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 1
|
||
[2026.09.09-09.46.42:958][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
||
[2026.09.09-09.46.42:958][303]LogStaticMesh: Leaves [0.00s]
|
||
[2026.09.09-09.46.42:958][303]LogStaticMesh: Reduce [0.00s]
|
||
[2026.09.09-09.46.42:958][303]LogStaticMesh: Fallback [0.00s], num tris: 12
|
||
[2026.09.09-09.46.42:958][303]LogStaticMesh: Fallback [0.00s], num tris: 12
|
||
[2026.09.09-09.46.42:958][303]LogStaticMesh: ConstrainClusters:
|
||
[2026.09.09-09.46.42:958][303]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices
|
||
[2026.09.09-09.46.42:958][303]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices
|
||
[2026.09.09-09.46.42:958][303]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices
|
||
[2026.09.09-09.46.42:958][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
||
[2026.09.09-09.46.42:958][303]LogStaticMesh: WritePages: 1
|
||
[2026.09.09-09.46.42:958][303]LogStaticMesh: Root: GPU size: 436 bytes. 1 Pages. 436.000 bytes per page (1.331% utilization).
|
||
[2026.09.09-09.46.42:958][303]LogStaticMesh: Streaming: 0 bytes.
|
||
[2026.09.09-09.46.42:958][303]LogStaticMesh: Page data disk size: 588 bytes. Fixup data size: 56 bytes.
|
||
[2026.09.09-09.46.42:958][303]LogStaticMesh: Total GPU size: 436 bytes, Total disk size: 644 bytes.
|
||
[2026.09.09-09.46.42:958][303]LogStaticMesh: Encode [0.00s]
|
||
[2026.09.09-09.46.42:958][303]LogStaticMesh: NaniteBuild [0.00s]
|
||
[2026.09.09-09.46.42:971][303]LogStaticMesh: Built static mesh [0.02s] /Game/Lassi/100/verkkoohjain_vas.verkkoohjain_vas
|
||
[2026.09.09-09.46.42:979][303]LogStaticMesh: Display: Building static mesh verkot_ (Required Memory Estimate: 0.051957 MB)...
|
||
[2026.09.09-09.46.42:980][303]LogStaticMesh: Adjacency [0.00s], tris: 28, UVs 1
|
||
[2026.09.09-09.46.42:980][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
||
[2026.09.09-09.46.42:980][303]LogStaticMesh: Leaves [0.00s]
|
||
[2026.09.09-09.46.42:980][303]LogStaticMesh: Reduce [0.00s]
|
||
[2026.09.09-09.46.42:980][303]LogStaticMesh: Fallback [0.00s], num tris: 28
|
||
[2026.09.09-09.46.42:980][303]LogStaticMesh: Fallback [0.00s], num tris: 28
|
||
[2026.09.09-09.46.42:981][303]LogStaticMesh: ConstrainClusters:
|
||
[2026.09.09-09.46.42:981][303]LogStaticMesh: Input: 1 Clusters, 28 Triangles and 48 Vertices
|
||
[2026.09.09-09.46.42:981][303]LogStaticMesh: Output without splits: 1 Clusters, 28 Triangles and 48 Vertices
|
||
[2026.09.09-09.46.42:981][303]LogStaticMesh: Output with splits: 1 Clusters, 28 Triangles and 48 Vertices
|
||
[2026.09.09-09.46.42:981][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
||
[2026.09.09-09.46.42:981][303]LogStaticMesh: WritePages: 1
|
||
[2026.09.09-09.46.42:981][303]LogStaticMesh: Root: GPU size: 728 bytes. 1 Pages. 728.000 bytes per page (2.222% utilization).
|
||
[2026.09.09-09.46.42:981][303]LogStaticMesh: Streaming: 0 bytes.
|
||
[2026.09.09-09.46.42:981][303]LogStaticMesh: Page data disk size: 884 bytes. Fixup data size: 56 bytes.
|
||
[2026.09.09-09.46.42:981][303]LogStaticMesh: Total GPU size: 728 bytes, Total disk size: 940 bytes.
|
||
[2026.09.09-09.46.42:981][303]LogStaticMesh: Encode [0.00s]
|
||
[2026.09.09-09.46.42:981][303]LogStaticMesh: NaniteBuild [0.00s]
|
||
[2026.09.09-09.46.42:987][303]LogStaticMesh: Built static mesh [0.01s] /Game/Lassi/verkot_.verkot_
|
||
[2026.09.09-09.46.42:994][303]LogStaticMesh: Display: Building static mesh S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var1 (Required Memory Estimate: 1.175661 MB)...
|
||
[2026.09.09-09.46.43:001][303]LogStaticMesh: Adjacency [0.00s], tris: 762, UVs 1
|
||
[2026.09.09-09.46.43:004][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
||
[2026.09.09-09.46.43:005][303]LogStaticMesh: Leaves [0.00s]
|
||
[2026.09.09-09.46.43:042][303]LogStaticMesh: Reduce [0.04s]
|
||
[2026.09.09-09.46.43:060][303]LogStaticMesh: Display: Building static mesh S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var2 (Required Memory Estimate: 0.764136 MB)...
|
||
[2026.09.09-09.46.43:064][303]LogStaticMesh: Fallback [0.02s], num tris: 522
|
||
[2026.09.09-09.46.43:064][303]LogStaticMesh: Adjacency [0.00s], tris: 492, UVs 1
|
||
[2026.09.09-09.46.43:065][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
||
[2026.09.09-09.46.43:065][303]LogStaticMesh: Leaves [0.00s]
|
||
[2026.09.09-09.46.43:089][303]LogStaticMesh: Reduce [0.02s]
|
||
[2026.09.09-09.46.43:091][303]LogStaticMesh: Fallback [0.03s], num tris: 326
|
||
[2026.09.09-09.46.43:093][303]LogStaticMesh: ConstrainClusters:
|
||
[2026.09.09-09.46.43:093][303]LogStaticMesh: Input: 12 Clusters, 1518 Triangles and 1204 Vertices
|
||
[2026.09.09-09.46.43:093][303]LogStaticMesh: Output without splits: 12 Clusters, 1518 Triangles and 1219 Vertices
|
||
[2026.09.09-09.46.43:093][303]LogStaticMesh: Output with splits: 12 Clusters, 1518 Triangles and 1219 Vertices
|
||
[2026.09.09-09.46.43:093][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 12, Slow Path Clusters: 0, 1 Material: 12, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
||
[2026.09.09-09.46.43:094][303]LogStaticMesh: WritePages: 1
|
||
[2026.09.09-09.46.43:094][303]LogStaticMesh: Root: GPU size: 15352 bytes. 1 Pages. 15352.000 bytes per page (46.851% utilization).
|
||
[2026.09.09-09.46.43:094][303]LogStaticMesh: Streaming: 0 bytes.
|
||
[2026.09.09-09.46.43:094][303]LogStaticMesh: Page data disk size: 13600 bytes. Fixup data size: 152 bytes.
|
||
[2026.09.09-09.46.43:094][303]LogStaticMesh: Total GPU size: 15352 bytes, Total disk size: 13752 bytes.
|
||
[2026.09.09-09.46.43:094][303]LogStaticMesh: Encode [0.00s]
|
||
[2026.09.09-09.46.43:094][303]LogStaticMesh: NaniteBuild [0.09s]
|
||
[2026.09.09-09.46.43:098][303]LogStaticMesh: Fallback [0.01s], num tris: 366
|
||
[2026.09.09-09.46.43:110][303]LogStaticMesh: Fallback [0.01s], num tris: 256
|
||
[2026.09.09-09.46.43:110][303]LogStaticMesh: ConstrainClusters:
|
||
[2026.09.09-09.46.43:111][303]LogStaticMesh: Input: 7 Clusters, 870 Triangles and 763 Vertices
|
||
[2026.09.09-09.46.43:111][303]LogStaticMesh: Output without splits: 7 Clusters, 870 Triangles and 763 Vertices
|
||
[2026.09.09-09.46.43:111][303]LogStaticMesh: Output with splits: 7 Clusters, 870 Triangles and 763 Vertices
|
||
[2026.09.09-09.46.43:111][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 7, Slow Path Clusters: 0, 1 Material: 7, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
||
[2026.09.09-09.46.43:111][303]LogStaticMesh: WritePages: 1
|
||
[2026.09.09-09.46.43:111][303]LogStaticMesh: Root: GPU size: 9168 bytes. 1 Pages. 9168.000 bytes per page (27.979% utilization).
|
||
[2026.09.09-09.46.43:111][303]LogStaticMesh: Streaming: 0 bytes.
|
||
[2026.09.09-09.46.43:111][303]LogStaticMesh: Page data disk size: 7480 bytes. Fixup data size: 120 bytes.
|
||
[2026.09.09-09.46.43:111][303]LogStaticMesh: Total GPU size: 9168 bytes, Total disk size: 7600 bytes.
|
||
[2026.09.09-09.46.43:111][303]LogStaticMesh: Encode [0.00s]
|
||
[2026.09.09-09.46.43:111][303]LogStaticMesh: NaniteBuild [0.05s]
|
||
[2026.09.09-09.46.43:207][303]LogStaticMesh: Built static mesh [0.15s] /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var2.S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var2
|
||
[2026.09.09-09.46.43:216][303]LogStaticMesh: Display: Building static mesh S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var3 (Required Memory Estimate: 1.456095 MB)...
|
||
[2026.09.09-09.46.43:221][303]LogStaticMesh: Adjacency [0.00s], tris: 946, UVs 1
|
||
[2026.09.09-09.46.43:222][303]LogStaticMesh: Built static mesh [0.23s] /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var1.S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var1
|
||
[2026.09.09-09.46.43:223][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
||
[2026.09.09-09.46.43:223][303]LogStaticMesh: Leaves [0.00s]
|
||
[2026.09.09-09.46.43:253][303]LogStaticMesh: Display: Building static mesh S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var4 (Required Memory Estimate: 0.83293 MB)...
|
||
[2026.09.09-09.46.43:257][303]LogStaticMesh: Adjacency [0.00s], tris: 538, UVs 1
|
||
[2026.09.09-09.46.43:258][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.600000
|
||
[2026.09.09-09.46.43:258][303]LogStaticMesh: Leaves [0.00s]
|
||
[2026.09.09-09.46.43:275][303]LogStaticMesh: Reduce [0.05s]
|
||
[2026.09.09-09.46.43:280][303]LogStaticMesh: Reduce [0.02s]
|
||
[2026.09.09-09.46.43:285][303]LogStaticMesh: Fallback [0.01s], num tris: 464
|
||
[2026.09.09-09.46.43:288][303]LogStaticMesh: Fallback [0.01s], num tris: 808
|
||
[2026.09.09-09.46.43:297][303]LogStaticMesh: Fallback [0.01s], num tris: 308
|
||
[2026.09.09-09.46.43:298][303]LogStaticMesh: ConstrainClusters:
|
||
[2026.09.09-09.46.43:298][303]LogStaticMesh: Input: 14 Clusters, 1294 Triangles and 1057 Vertices
|
||
[2026.09.09-09.46.43:298][303]LogStaticMesh: Output without splits: 14 Clusters, 1294 Triangles and 1057 Vertices
|
||
[2026.09.09-09.46.43:298][303]LogStaticMesh: Output with splits: 14 Clusters, 1294 Triangles and 1057 Vertices
|
||
[2026.09.09-09.46.43:298][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 14, Slow Path Clusters: 0, 1 Material: 14, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
||
[2026.09.09-09.46.43:298][303]LogStaticMesh: WritePages: 1
|
||
[2026.09.09-09.46.43:298][303]LogStaticMesh: Root: GPU size: 13272 bytes. 1 Pages. 13272.000 bytes per page (40.503% utilization).
|
||
[2026.09.09-09.46.43:298][303]LogStaticMesh: Streaming: 0 bytes.
|
||
[2026.09.09-09.46.43:298][303]LogStaticMesh: Page data disk size: 10748 bytes. Fixup data size: 152 bytes.
|
||
[2026.09.09-09.46.43:298][303]LogStaticMesh: Total GPU size: 13272 bytes, Total disk size: 10900 bytes.
|
||
[2026.09.09-09.46.43:298][303]LogStaticMesh: Encode [0.00s]
|
||
[2026.09.09-09.46.43:298][303]LogStaticMesh: NaniteBuild [0.04s]
|
||
[2026.09.09-09.46.43:317][303]LogStaticMesh: Fallback [0.03s], num tris: 496
|
||
[2026.09.09-09.46.43:318][303]LogStaticMesh: ConstrainClusters:
|
||
[2026.09.09-09.46.43:318][303]LogStaticMesh: Input: 15 Clusters, 1828 Triangles and 1381 Vertices
|
||
[2026.09.09-09.46.43:318][303]LogStaticMesh: Output without splits: 15 Clusters, 1828 Triangles and 1390 Vertices
|
||
[2026.09.09-09.46.43:318][303]LogStaticMesh: Output with splits: 15 Clusters, 1828 Triangles and 1390 Vertices
|
||
[2026.09.09-09.46.43:318][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 15, Slow Path Clusters: 0, 1 Material: 15, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
||
[2026.09.09-09.46.43:319][303]LogStaticMesh: WritePages: 1
|
||
[2026.09.09-09.46.43:319][303]LogStaticMesh: Root: GPU size: 17596 bytes. 1 Pages. 17596.000 bytes per page (53.699% utilization).
|
||
[2026.09.09-09.46.43:319][303]LogStaticMesh: Streaming: 0 bytes.
|
||
[2026.09.09-09.46.43:319][303]LogStaticMesh: Page data disk size: 14856 bytes. Fixup data size: 152 bytes.
|
||
[2026.09.09-09.46.43:319][303]LogStaticMesh: Total GPU size: 17596 bytes, Total disk size: 15008 bytes.
|
||
[2026.09.09-09.46.43:319][303]LogStaticMesh: Encode [0.00s]
|
||
[2026.09.09-09.46.43:319][303]LogStaticMesh: NaniteBuild [0.10s]
|
||
[2026.09.09-09.46.43:410][303]LogStaticMesh: Built static mesh [0.16s] /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var4.S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var4
|
||
[2026.09.09-09.46.43:419][303]LogStaticMesh: Display: Building static mesh S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var5 (Required Memory Estimate: 1.297853 MB)...
|
||
[2026.09.09-09.46.43:424][303]LogStaticMesh: Adjacency [0.00s], tris: 842, UVs 1
|
||
[2026.09.09-09.46.43:425][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
||
[2026.09.09-09.46.43:426][303]LogStaticMesh: Leaves [0.00s]
|
||
[2026.09.09-09.46.43:462][303]LogStaticMesh: Built static mesh [1.81s] /Game/Importit/Sekalaiset/Lighpole1.Lighpole1
|
||
[2026.09.09-09.46.43:466][303]LogStaticMesh: Reduce [0.04s]
|
||
[2026.09.09-09.46.43:478][303]LogStaticMesh: Fallback [0.01s], num tris: 702
|
||
[2026.09.09-09.46.43:502][303]LogStaticMesh: Fallback [0.02s], num tris: 436
|
||
[2026.09.09-09.46.43:503][303]LogStaticMesh: ConstrainClusters:
|
||
[2026.09.09-09.46.43:503][303]LogStaticMesh: Input: 14 Clusters, 1724 Triangles and 1348 Vertices
|
||
[2026.09.09-09.46.43:503][303]LogStaticMesh: Output without splits: 14 Clusters, 1724 Triangles and 1375 Vertices
|
||
[2026.09.09-09.46.43:503][303]LogStaticMesh: Output with splits: 14 Clusters, 1724 Triangles and 1375 Vertices
|
||
[2026.09.09-09.46.43:504][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 14, Slow Path Clusters: 0, 1 Material: 14, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
||
[2026.09.09-09.46.43:504][303]LogStaticMesh: WritePages: 1
|
||
[2026.09.09-09.46.43:504][303]LogStaticMesh: Root: GPU size: 16944 bytes. 1 Pages. 16944.000 bytes per page (51.709% utilization).
|
||
[2026.09.09-09.46.43:504][303]LogStaticMesh: Streaming: 0 bytes.
|
||
[2026.09.09-09.46.43:504][303]LogStaticMesh: Page data disk size: 14888 bytes. Fixup data size: 152 bytes.
|
||
[2026.09.09-09.46.43:504][303]LogStaticMesh: Total GPU size: 16944 bytes, Total disk size: 15040 bytes.
|
||
[2026.09.09-09.46.43:504][303]LogStaticMesh: Encode [0.00s]
|
||
[2026.09.09-09.46.43:504][303]LogStaticMesh: NaniteBuild [0.08s]
|
||
[2026.09.09-09.46.43:506][303]LogStaticMesh: Built static mesh [0.29s] /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var3.S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var3
|
||
[2026.09.09-09.46.43:516][303]LogStaticMesh: Display: Building static mesh S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var6 (Required Memory Estimate: 1.438644 MB)...
|
||
[2026.09.09-09.46.43:523][303]LogStaticMesh: Adjacency [0.00s], tris: 934, UVs 1
|
||
[2026.09.09-09.46.43:526][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.750000
|
||
[2026.09.09-09.46.43:526][303]LogStaticMesh: Leaves [0.00s]
|
||
[2026.09.09-09.46.43:585][303]LogStaticMesh: Reduce [0.06s]
|
||
[2026.09.09-09.46.43:601][303]LogStaticMesh: Fallback [0.02s], num tris: 774
|
||
[2026.09.09-09.46.43:612][303]LogStaticMesh: Display: Building static mesh S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var7 (Required Memory Estimate: 1.542479 MB)...
|
||
[2026.09.09-09.46.43:614][303]LogStaticMesh: Adjacency [0.09s], tris: 378084, UVs 1
|
||
[2026.09.09-09.46.43:619][303]LogStaticMesh: Adjacency [0.00s], tris: 1002, UVs 1
|
||
[2026.09.09-09.46.43:621][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
||
[2026.09.09-09.46.43:621][303]LogStaticMesh: Leaves [0.00s]
|
||
[2026.09.09-09.46.43:633][303]LogStaticMesh: Fallback [0.03s], num tris: 458
|
||
[2026.09.09-09.46.43:634][303]LogStaticMesh: ConstrainClusters:
|
||
[2026.09.09-09.46.43:634][303]LogStaticMesh: Input: 21 Clusters, 1816 Triangles and 1460 Vertices
|
||
[2026.09.09-09.46.43:634][303]LogStaticMesh: Output without splits: 21 Clusters, 1816 Triangles and 1466 Vertices
|
||
[2026.09.09-09.46.43:634][303]LogStaticMesh: Output with splits: 21 Clusters, 1816 Triangles and 1466 Vertices
|
||
[2026.09.09-09.46.43:634][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 21, Slow Path Clusters: 0, 1 Material: 21, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
||
[2026.09.09-09.46.43:634][303]LogStaticMesh: WritePages: 1
|
||
[2026.09.09-09.46.43:634][303]LogStaticMesh: Root: GPU size: 19028 bytes. 1 Pages. 19028.000 bytes per page (58.069% utilization).
|
||
[2026.09.09-09.46.43:635][303]LogStaticMesh: Streaming: 0 bytes.
|
||
[2026.09.09-09.46.43:635][303]LogStaticMesh: Page data disk size: 18808 bytes. Fixup data size: 152 bytes.
|
||
[2026.09.09-09.46.43:635][303]LogStaticMesh: Total GPU size: 19028 bytes, Total disk size: 18960 bytes.
|
||
[2026.09.09-09.46.43:635][303]LogStaticMesh: Encode [0.00s]
|
||
[2026.09.09-09.46.43:635][303]LogStaticMesh: NaniteBuild [0.11s]
|
||
[2026.09.09-09.46.43:681][303]LogStaticMesh: Reduce [0.06s]
|
||
[2026.09.09-09.46.43:693][303]LogStaticMesh: Built static mesh [0.28s] /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var5.S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var5
|
||
[2026.09.09-09.46.43:694][303]LogStaticMesh: Fallback [0.01s], num tris: 880
|
||
[2026.09.09-09.46.43:710][303]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_1_1_0.Heightmap_6 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.583324 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.43:711][303]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_1_1_0.Heightmap_7 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.562492 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.43:734][303]LogStaticMesh: Fallback [0.04s], num tris: 558
|
||
[2026.09.09-09.46.43:735][303]LogStaticMesh: ConstrainClusters:
|
||
[2026.09.09-09.46.43:735][303]LogStaticMesh: Input: 15 Clusters, 1884 Triangles and 1445 Vertices
|
||
[2026.09.09-09.46.43:735][303]LogStaticMesh: Output without splits: 15 Clusters, 1884 Triangles and 1474 Vertices
|
||
[2026.09.09-09.46.43:735][303]LogStaticMesh: Output with splits: 15 Clusters, 1884 Triangles and 1474 Vertices
|
||
[2026.09.09-09.46.43:735][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 15, Slow Path Clusters: 0, 1 Material: 15, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
||
[2026.09.09-09.46.43:736][303]LogStaticMesh: WritePages: 1
|
||
[2026.09.09-09.46.43:736][303]LogStaticMesh: Root: GPU size: 18228 bytes. 1 Pages. 18228.000 bytes per page (55.627% utilization).
|
||
[2026.09.09-09.46.43:737][303]LogStaticMesh: Streaming: 0 bytes.
|
||
[2026.09.09-09.46.43:737][303]LogStaticMesh: Page data disk size: 17476 bytes. Fixup data size: 152 bytes.
|
||
[2026.09.09-09.46.43:737][303]LogStaticMesh: Total GPU size: 18228 bytes, Total disk size: 17628 bytes.
|
||
[2026.09.09-09.46.43:737][303]LogStaticMesh: Encode [0.00s]
|
||
[2026.09.09-09.46.43:737][303]LogStaticMesh: NaniteBuild [0.12s]
|
||
[2026.09.09-09.46.43:743][303]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_2_1_0.Heightmap_2 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.583324 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.43:744][303]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_2_1_0.Heightmap_3 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.562492 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.43:785][303]LogStaticMesh: Built static mesh [2.10s] /Game/Importit/Sekalaiset/uploads_files_2785779_Road+Road+Blocks_Train_Road_Block_Rail_001.uploads_files_2785779_Road+Road+Blocks_Train_Road_Block_Rail_001
|
||
[2026.09.09-09.46.43:791][303]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_1_2_0.Heightmap_0 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.583324 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.43:794][303]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_1_2_0.Heightmap_1 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.562492 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.43:798][303]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_1_2_0.Heightmap_4 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.583324 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.43:801][303]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_1_2_0.Heightmap_5 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.562492 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.43:853][303]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_2_2_0.Heightmap_0 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.583324 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.43:859][303]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_2_2_0.Heightmap_1 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.562492 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.43:935][303]LogStaticMesh: Built static mesh [0.42s] /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var6.S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var6
|
||
[2026.09.09-09.46.44:036][303]LogStaticMesh: Built static mesh [0.42s] /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var7.S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var7
|
||
[2026.09.09-09.46.44:053][303]LogStaticMesh: Clustering [0.44s]. Ratio: 1.016249
|
||
[2026.09.09-09.46.44:069][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Sky/Stars_Noise.Stars_Noise (TFO_BC4, 256x256 x1x1x1) (Required Memory Estimate: 11.874958 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.44:070][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/Lightning_Bolt.Lightning_Bolt (TFO_AutoDXT, 128x32 x1x1x1) (Required Memory Estimate: 1.466117 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.44:070][303]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_0_0_0.Weightmap_9 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.583324 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.44:072][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/Lightning_Branches.Lightning_Branches (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 8.458304 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.44:073][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Sky/LightRay_Card.LightRay_Card (TFO_BC4, 64x64 x1x1x1) (Required Memory Estimate: 1.667927 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.44:076][303]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_0_1_0.Weightmap_9 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.583324 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.44:076][303]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_0_1_0.Weightmap_2 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.583324 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.44:078][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/Lightning_Flare_Sheet.Lightning_Flare_Sheet (TFO_AutoDXT, 1024x512 x1x1x1) (Required Memory Estimate: 65.416648 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.44:078][303]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_1_0_0.Weightmap_9 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.583324 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.44:159][303]LogStaticMesh: Leaves [0.11s]
|
||
[2026.09.09-09.46.44:846][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/T_Cobble_And_Wood_Pack_umpnfcthw_2K_D.T_Cobble_And_Wood_Pack_umpnfcthw_2K_D (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 296.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.44:860][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Plants/Kikuyu_Grass_wiljearqx/T_Kikuyu_Grass_wiljearqx_4K_N.T_Kikuyu_Grass_wiljearqx_4K_N (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1216.999984 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.44:925][303]LogStaticMesh: Adjacency [0.37s], tris: 1024906, UVs 1
|
||
[2026.09.09-09.46.45:010][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Plants/Kikuyu_Grass_wiljearqx/T_Kikuyu_Grass_wiljearqx_4K_D.T_Kikuyu_Grass_wiljearqx_4K_D (TFO_DXT1, 4096x4096 x1x1x1) (Required Memory Estimate: 1184.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.45:033][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Plants/Kikuyu_Grass_wiljearqx/T_KikuyuGrass_wiljearqx_4K_ART.T_KikuyuGrass_wiljearqx_4K_ART (TFO_DXT1, 4096x4096 x1x1x1) (Required Memory Estimate: 1184.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.46:086][303]LogStaticMesh: Clustering [1.16s]. Ratio: 1.017732
|
||
[2026.09.09-09.46.46:174][303]LogStaticMesh: Leaves [0.09s]
|
||
[2026.09.09-09.46.46:179][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/T_CobbleAndWoodPack_umpnfcthw_2K_DpR.T_CobbleAndWoodPack_umpnfcthw_2K_DpR (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 296.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.46:228][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/T_Cobble_And_Wood_Pack_umpnfcthw_2K_N.T_Cobble_And_Wood_Pack_umpnfcthw_2K_N (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 398.499988 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.47:135][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Mud_Splash_vlpgeddv/T_MudSplash_vlpgeddv_8K_DpRA.T_MudSplash_vlpgeddv_8K_DpRA (TFO_DXT1 VT, 8192x8192 x1x1x1) (Required Memory Estimate: 3243.666666 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.47:146][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Mud_Splash_vlpgeddv/T_Mud_Splash_vlpgeddv_8K_D.T_Mud_Splash_vlpgeddv_8K_D (TFO_DXT1 VT, 8192x8192 x1x1x1) (Required Memory Estimate: 3243.666666 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.47:612][303]LogStaticMesh: Built static mesh [5.89s] /Game/Importit/Sekalaiset/uploads_files_2785779_Road+Road+Blocks_Train_Road_Block_001.uploads_files_2785779_Road+Road+Blocks_Train_Road_Block_001
|
||
[2026.09.09-09.46.50:041][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Tileable_Industrial_Dirt_slqre0d/T_Tileable_Industrial_Dirt_slqre0d_4K_N.T_Tileable_Industrial_Dirt_slqre0d_4K_N (TFO_BC5 VT, 4096x512 x1x1x1) (Required Memory Estimate: 110.343973 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.50:049][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Tileable_Industrial_Dirt_slqre0d/T_Tileable_Industrial_Dirt_slqre0d_4K_D.T_Tileable_Industrial_Dirt_slqre0d_4K_D (TFO_DXT1 VT, 4096x512 x1x1x1) (Required Memory Estimate: 102.333332 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.51:771][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Tileable_Industrial_Dirt_slqre0d/T_TileableIndustrialDirt_slqre0d_4K_DpRA.T_TileableIndustrialDirt_slqre0d_4K_DpRA (TFO_DXT1 VT, 4096x512 x1x1x1) (Required Memory Estimate: 102.333332 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.51:821][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/White_Road_Line_veumadvcw/T_White_Road_Line_veumadvcw_2K_D.T_White_Road_Line_veumadvcw_2K_D (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 296.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.51:827][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/White_Road_Line_veumadvcw/T_White_Road_Line_veumadvcw_2K_N.T_White_Road_Line_veumadvcw_2K_N (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 398.499988 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.52:841][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/White_Road_Line_veumadvcw/T_WhiteRoadLine_veumadvcw_2K_DpRA.T_WhiteRoadLine_veumadvcw_2K_DpRA (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 296.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.52:859][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Asphalt_Crack_tjnmffbo/T_Asphalt_Crack_tjnmffbo_2K_D.T_Asphalt_Crack_tjnmffbo_2K_D (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 296.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.52:881][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Asphalt_Crack_tjnmffbo/T_Asphalt_Crack_tjnmffbo_2K_N.T_Asphalt_Crack_tjnmffbo_2K_N (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 398.499988 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.53:725][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Asphalt_Crack_tjnmffbo/T_AsphaltCrack_tjnmffbo_2K_DpRA.T_AsphaltCrack_tjnmffbo_2K_DpRA (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 296.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.54:447][303]LogStaticMesh: Reduce [8.27s]
|
||
[2026.09.09-09.46.54:596][303]LogStaticMesh: Fallback [0.15s], num tris: 1468
|
||
[2026.09.09-09.46.54:639][303]LogStaticMesh: Fallback [0.04s], num tris: 612
|
||
[2026.09.09-09.46.54:775][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Traffic_Signal_Control_Cabinet_uh4ffdmga/T_TrafficSignalControlCabinet_uh4ffdmga_8K_DpR.T_TrafficSignalControlCabinet_uh4ffdmga_8K_DpR (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 4736.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.54:914][303]LogStaticMesh: ConstrainClusters:
|
||
[2026.09.09-09.46.54:914][303]LogStaticMesh: Input: 16703 Clusters, 2101960 Triangles and 1383097 Vertices
|
||
[2026.09.09-09.46.54:914][303]LogStaticMesh: Output without splits: 16703 Clusters, 2101960 Triangles and 1436265 Vertices
|
||
[2026.09.09-09.46.54:914][303]LogStaticMesh: Output with splits: 16703 Clusters, 2101960 Triangles and 1436265 Vertices
|
||
[2026.09.09-09.46.54:942][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 16703, Slow Path Clusters: 0, 1 Material: 16703, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
||
[2026.09.09-09.46.55:185][303]LogStaticMesh: WritePages: 134
|
||
[2026.09.09-09.46.55:185][303]LogStaticMesh: Root: GPU size: 32120 bytes. 1 Pages. 32120.000 bytes per page (98.022% utilization).
|
||
[2026.09.09-09.46.55:185][303]LogStaticMesh: Streaming: GPU size: 17324436 bytes. 133 Pages (127 with relative encoding). 130258.914 bytes per page (99.380% utilization).
|
||
[2026.09.09-09.46.55:185][303]LogStaticMesh: Page data disk size: 14076456 bytes. Fixup data size: 65421 bytes.
|
||
[2026.09.09-09.46.55:185][303]LogStaticMesh: Total GPU size: 17356556 bytes, Total disk size: 14141877 bytes.
|
||
[2026.09.09-09.46.55:192][303]LogStaticMesh: Encode [0.55s]
|
||
[2026.09.09-09.46.55:198][303]LogStaticMesh: NaniteBuild [10.64s]
|
||
[2026.09.09-09.46.55:221][303]LogTexture: Display: Building texture TwoD: /Game/Importit/Sekalaiset/dumpsters_Dumpster_BaseColorblu.dumpsters_Dumpster_BaseColorblu (TFO_AutoDXT VT, 4096x4096 x1x1x1) (Required Memory Estimate: 747.666666 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.55:397][303]LogStaticMesh: Built static mesh [14.99s] /Game/Megascans/3D_Assets/Modular_Metal_Guardrail_Kit_uh5gcflfa/S_Modular_Metal_Guardrail_Kit_uh5gcflfa_high_Var1.S_Modular_Metal_Guardrail_Kit_uh5gcflfa_high_Var1
|
||
[2026.09.09-09.46.55:412][303]LogTexture: Display: Building texture TwoD: /Game/Importit/Sekalaiset/dumpsters_Dumpster_Normal.dumpsters_Dumpster_Normal (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.55:470][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Traffic_Signal_Control_Cabinet_uh4ffdmga/T_Traffic_Signal_Control_Cabinet_uh4ffdmga_8K_N.T_Traffic_Signal_Control_Cabinet_uh4ffdmga_8K_N (TFO_BC5, 8192x8192 x1x1x1) (Required Memory Estimate: 4864.999984 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.56:281][303]LogStaticMesh: Reduce [12.12s]
|
||
[2026.09.09-09.46.56:462][303]LogStaticMesh: Fallback [0.18s], num tris: 2389
|
||
[2026.09.09-09.46.56:483][303]LogStaticMesh: Fallback [0.02s], num tris: 255
|
||
[2026.09.09-09.46.56:484][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Traffic_Signal_Control_Cabinet_uh4ffdmga/T_Traffic_Signal_Control_Cabinet_uh4ffdmga_8K_D.T_Traffic_Signal_Control_Cabinet_uh4ffdmga_8K_D (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 4736.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.57:210][303]LogStaticMesh: ConstrainClusters:
|
||
[2026.09.09-09.46.57:210][303]LogStaticMesh: Input: 6169 Clusters, 776919 Triangles and 500112 Vertices
|
||
[2026.09.09-09.46.57:210][303]LogStaticMesh: Output without splits: 6169 Clusters, 776919 Triangles and 520702 Vertices
|
||
[2026.09.09-09.46.57:210][303]LogStaticMesh: Output with splits: 6169 Clusters, 776919 Triangles and 520702 Vertices
|
||
[2026.09.09-09.46.57:235][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 6169, Slow Path Clusters: 0, 1 Material: 6169, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
||
[2026.09.09-09.46.57:601][303]LogStaticMesh: WritePages: 50
|
||
[2026.09.09-09.46.57:601][303]LogStaticMesh: Root: GPU size: 31904 bytes. 1 Pages. 31904.000 bytes per page (97.363% utilization).
|
||
[2026.09.09-09.46.57:601][303]LogStaticMesh: Streaming: GPU size: 6322164 bytes. 49 Pages (47 with relative encoding). 129023.758 bytes per page (98.437% utilization).
|
||
[2026.09.09-09.46.57:602][303]LogStaticMesh: Page data disk size: 5779668 bytes. Fixup data size: 23792 bytes.
|
||
[2026.09.09-09.46.57:602][303]LogStaticMesh: Total GPU size: 6354068 bytes, Total disk size: 5803460 bytes.
|
||
[2026.09.09-09.46.57:604][303]LogStaticMesh: Encode [1.12s]
|
||
[2026.09.09-09.46.57:605][303]LogStaticMesh: NaniteBuild [14.08s]
|
||
[2026.09.09-09.46.57:704][303]LogTexture: Display: Building texture TwoD: /Game/Importit/Sekalaiset/dumpsters_Dumpster_Roughness.dumpsters_Dumpster_Roughness (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1072.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.46.57:730][303]LogStaticMesh: Built static mesh [16.19s] /Game/_GENERATED/aleks/Rectangle_F09714A3.Rectangle_F09714A3
|
||
[2026.09.09-09.46.59:018][303]LogStaticMesh: Display: Building static mesh S_Modular_Metal_Guardrail_Kit_uh5gcflfa_high_Var3 (Required Memory Estimate: 1525.260818 MB)...
|
||
[2026.09.09-09.46.59:019][303]LogStaticMesh: Display: Building static mesh S_Sandy_Rock_vd5sbdk_lod0_Var1 (Required Memory Estimate: 7.640362 MB)...
|
||
[2026.09.09-09.46.59:019][303]LogStaticMesh: Display: Building static mesh S_Trash_Can_ucynedrfa_lod5 (Required Memory Estimate: 1.695513 MB)...
|
||
[2026.09.09-09.46.59:029][303]LogStaticMesh: Display: Building static mesh S_Nordic_Beach_Rocky_Ground_ve3qdhmqx_lod0_Var1 (Required Memory Estimate: 31.64485 MB)...
|
||
[2026.09.09-09.46.59:108][303]LogStaticMesh: Display: Building static mesh S_Modular_Safety_Rail_Kit_wmnoef3dw_lod3_Var5 (Required Memory Estimate: 1.64955 MB)...
|
||
[2026.09.09-09.46.59:117][303]LogStaticMesh: Adjacency [0.00s], tris: 1064, UVs 1
|
||
[2026.09.09-09.46.59:120][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.777778
|
||
[2026.09.09-09.46.59:121][303]LogStaticMesh: Leaves [0.00s]
|
||
[2026.09.09-09.46.59:126][303]LogStaticMesh: Display: Building static mesh Dumpsteri (Required Memory Estimate: 12.201508 MB)...
|
||
[2026.09.09-09.46.59:201][303]LogStaticMesh: Reduce [0.08s]
|
||
[2026.09.09-09.46.59:228][303]LogStaticMesh: Built static mesh [0.21s] /Game/Megascans/3D_Assets/Trash_Can_ucynedrfa/S_Trash_Can_ucynedrfa_lod5.S_Trash_Can_ucynedrfa_lod5
|
||
[2026.09.09-09.46.59:234][303]LogStaticMesh: Display: Building static mesh sandstone_variatio (Required Memory Estimate: 16.965181 MB)...
|
||
[2026.09.09-09.46.59:251][303]LogStaticMesh: Fallback [0.05s], num tris: 456
|
||
[2026.09.09-09.46.59:272][303]LogStaticMesh: Fallback [0.02s], num tris: 274
|
||
[2026.09.09-09.46.59:274][303]LogStaticMesh: ConstrainClusters:
|
||
[2026.09.09-09.46.59:274][303]LogStaticMesh: Input: 27 Clusters, 2450 Triangles and 2542 Vertices
|
||
[2026.09.09-09.46.59:274][303]LogStaticMesh: Output without splits: 27 Clusters, 2450 Triangles and 2543 Vertices
|
||
[2026.09.09-09.46.59:274][303]LogStaticMesh: Output with splits: 27 Clusters, 2450 Triangles and 2543 Vertices
|
||
[2026.09.09-09.46.59:274][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 27, Slow Path Clusters: 0, 1 Material: 27, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
||
[2026.09.09-09.46.59:275][303]LogStaticMesh: WritePages: 1
|
||
[2026.09.09-09.46.59:275][303]LogStaticMesh: Root: GPU size: 31920 bytes. 1 Pages. 31920.000 bytes per page (97.412% utilization).
|
||
[2026.09.09-09.46.59:275][303]LogStaticMesh: Streaming: 0 bytes.
|
||
[2026.09.09-09.46.59:275][303]LogStaticMesh: Page data disk size: 29276 bytes. Fixup data size: 184 bytes.
|
||
[2026.09.09-09.46.59:275][303]LogStaticMesh: Total GPU size: 31920 bytes, Total disk size: 29460 bytes.
|
||
[2026.09.09-09.46.59:275][303]LogStaticMesh: Encode [0.00s]
|
||
[2026.09.09-09.46.59:275][303]LogStaticMesh: NaniteBuild [0.16s]
|
||
[2026.09.09-09.46.59:298][303]LogStaticMesh: Adjacency [0.00s], tris: 7848, UVs 2
|
||
[2026.09.09-09.46.59:313][303]LogStaticMesh: Clustering [0.02s]. Ratio: 1.016129
|
||
[2026.09.09-09.46.59:316][303]LogStaticMesh: Leaves [0.00s]
|
||
[2026.09.09-09.46.59:416][303]LogStaticMesh: Built static mesh [0.31s] /Game/Megascans/3D_Assets/Modular_Safety_Rail_Kit_wmnoef3dw/S_Modular_Safety_Rail_Kit_wmnoef3dw_lod3_Var5.S_Modular_Safety_Rail_Kit_wmnoef3dw_lod3_Var5
|
||
[2026.09.09-09.46.59:430][303]LogStaticMesh: Display: Building static mesh S_Sandstone_Boulder_vd3meb1_lod0_Var1 (Required Memory Estimate: 16.673412 MB)...
|
||
[2026.09.09-09.46.59:488][303]LogStaticMesh: Display: Building static mesh postipysäkki1 (Required Memory Estimate: 1.165294 MB)...
|
||
[2026.09.09-09.46.59:504][303]LogStaticMesh: Adjacency [0.00s], tris: 588, UVs 3
|
||
[2026.09.09-09.46.59:506][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
||
[2026.09.09-09.46.59:506][303]LogStaticMesh: Leaves [0.00s]
|
||
[2026.09.09-09.46.59:531][303]LogStaticMesh: Reduce [0.02s]
|
||
[2026.09.09-09.46.59:537][303]LogStaticMesh: Fallback [0.01s], num tris: 256
|
||
[2026.09.09-09.46.59:541][303]LogStaticMesh: Fallback [0.01s], num tris: 256
|
||
[2026.09.09-09.46.59:545][303]LogStaticMesh: ConstrainClusters:
|
||
[2026.09.09-09.46.59:545][303]LogStaticMesh: Input: 11 Clusters, 1344 Triangles and 2229 Vertices
|
||
[2026.09.09-09.46.59:545][303]LogStaticMesh: Output without splits: 11 Clusters, 1344 Triangles and 2229 Vertices
|
||
[2026.09.09-09.46.59:545][303]LogStaticMesh: Output with splits: 11 Clusters, 1344 Triangles and 2229 Vertices
|
||
[2026.09.09-09.46.59:545][303]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 10, Slow Path Clusters: 1, 1 Material: 6, 2 Materials: 2, 3 Materials: 2, At Least 4 Materials: 1
|
||
[2026.09.09-09.46.59:546][303]LogStaticMesh: WritePages: 2
|
||
[2026.09.09-09.46.59:546][303]LogStaticMesh: Root: GPU size: 30260 bytes. 1 Pages. 30260.000 bytes per page (92.346% utilization).
|
||
[2026.09.09-09.46.59:546][303]LogStaticMesh: Streaming: GPU size: 10532 bytes. 1 Pages (1 with relative encoding). 10532.000 bytes per page (8.035% utilization).
|
||
[2026.09.09-09.46.59:546][303]LogStaticMesh: Page data disk size: 27072 bytes. Fixup data size: 205 bytes.
|
||
[2026.09.09-09.46.59:546][303]LogStaticMesh: Total GPU size: 40792 bytes, Total disk size: 27277 bytes.
|
||
[2026.09.09-09.46.59:546][303]LogStaticMesh: Encode [0.00s]
|
||
[2026.09.09-09.46.59:546][303]LogStaticMesh: NaniteBuild [0.04s]
|
||
[2026.09.09-09.46.59:562][303]LogStaticMesh: Built static mesh [0.08s] /Game/Importit/Sekalaiset/postipysäkki1.postipysäkki1
|
||
[2026.09.09-09.46.59:583][303]LogStaticMesh: Display: Building static mesh hanhikyltti (Required Memory Estimate: 0.128494 MB)...
|
||
[2026.09.09-09.46.59:586][303]LogStaticMesh: Adjacency [0.00s], tris: 76, UVs 2
|
||
[2026.09.09-09.46.59:586][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
||
[2026.09.09-09.46.59:587][303]LogStaticMesh: Leaves [0.00s]
|
||
[2026.09.09-09.46.59:587][303]LogStaticMesh: Reduce [0.00s]
|
||
[2026.09.09-09.46.59:587][303]LogStaticMesh: Fallback [0.00s], num tris: 76
|
||
[2026.09.09-09.46.59:587][303]LogStaticMesh: Fallback [0.00s], num tris: 76
|
||
[2026.09.09-09.46.59:587][303]LogStaticMesh: ConstrainClusters:
|
||
[2026.09.09-09.46.59:587][303]LogStaticMesh: Input: 1 Clusters, 76 Triangles and 106 Vertices
|
||
[2026.09.09-09.46.59:587][303]LogStaticMesh: Output without splits: 1 Clusters, 76 Triangles and 106 Vertices
|
||
[2026.09.09-09.46.59:587][303]LogStaticMesh: Output with splits: 1 Clusters, 76 Triangles and 106 Vertices
|
||
[2026.09.09-09.46.59:587][303]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 0, 3 Materials: 1, At Least 4 Materials: 0
|
||
[2026.09.09-09.46.59:587][303]LogStaticMesh: WritePages: 1
|
||
[2026.09.09-09.46.59:587][303]LogStaticMesh: Root: GPU size: 1744 bytes. 1 Pages. 1744.000 bytes per page (5.322% utilization).
|
||
[2026.09.09-09.46.59:587][303]LogStaticMesh: Streaming: 0 bytes.
|
||
[2026.09.09-09.46.59:587][303]LogStaticMesh: Page data disk size: 2008 bytes. Fixup data size: 56 bytes.
|
||
[2026.09.09-09.46.59:587][303]LogStaticMesh: Total GPU size: 1744 bytes, Total disk size: 2064 bytes.
|
||
[2026.09.09-09.46.59:587][303]LogStaticMesh: Encode [0.00s]
|
||
[2026.09.09-09.46.59:587][303]LogStaticMesh: NaniteBuild [0.00s]
|
||
[2026.09.09-09.46.59:592][303]LogStaticMesh: Built static mesh [0.01s] /Game/Importit/Sekalaiset/hanhikyltti.hanhikyltti
|
||
[2026.09.09-09.46.59:601][303]LogStaticMesh: Display: Building static mesh S_Tundra_Small_Stone_vjcufin_lod3_Var1 (Required Memory Estimate: 0.966591 MB)...
|
||
[2026.09.09-09.46.59:606][303]LogStaticMesh: Adjacency [0.00s], tris: 620, UVs 1
|
||
[2026.09.09-09.46.59:607][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
||
[2026.09.09-09.46.59:607][303]LogStaticMesh: Leaves [0.00s]
|
||
[2026.09.09-09.46.59:640][303]LogStaticMesh: Reduce [0.03s]
|
||
[2026.09.09-09.46.59:650][303]LogStaticMesh: Fallback [0.01s], num tris: 556
|
||
[2026.09.09-09.46.59:669][303]LogStaticMesh: Fallback [0.02s], num tris: 410
|
||
[2026.09.09-09.46.59:671][303]LogStaticMesh: ConstrainClusters:
|
||
[2026.09.09-09.46.59:671][303]LogStaticMesh: Input: 11 Clusters, 1376 Triangles and 1345 Vertices
|
||
[2026.09.09-09.46.59:671][303]LogStaticMesh: Output without splits: 11 Clusters, 1376 Triangles and 1348 Vertices
|
||
[2026.09.09-09.46.59:671][303]LogStaticMesh: Output with splits: 11 Clusters, 1376 Triangles and 1348 Vertices
|
||
[2026.09.09-09.46.59:671][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 11, Slow Path Clusters: 0, 1 Material: 11, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
||
[2026.09.09-09.46.59:671][303]LogStaticMesh: WritePages: 1
|
||
[2026.09.09-09.46.59:672][303]LogStaticMesh: Root: GPU size: 15928 bytes. 1 Pages. 15928.000 bytes per page (48.608% utilization).
|
||
[2026.09.09-09.46.59:672][303]LogStaticMesh: Streaming: 0 bytes.
|
||
[2026.09.09-09.46.59:672][303]LogStaticMesh: Page data disk size: 13028 bytes. Fixup data size: 152 bytes.
|
||
[2026.09.09-09.46.59:672][303]LogStaticMesh: Total GPU size: 15928 bytes, Total disk size: 13180 bytes.
|
||
[2026.09.09-09.46.59:672][303]LogStaticMesh: Encode [0.00s]
|
||
[2026.09.09-09.46.59:672][303]LogStaticMesh: NaniteBuild [0.07s]
|
||
[2026.09.09-09.46.59:760][303]LogWorldPartition: Display: WorldPartition initialize took 40.2 sec
|
||
[2026.09.09-09.46.59:961][303]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole
|
||
[2026.09.09-09.46.59:973][303]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole
|
||
[2026.09.09-09.47.00:043][303]LogStaticMesh: Built static mesh [0.44s] /Game/Megascans/3D_Assets/Tundra_Small_Stone_vjcufin/S_Tundra_Small_Stone_vjcufin_lod3_Var1.S_Tundra_Small_Stone_vjcufin_lod3_Var1
|
||
[2026.09.09-09.47.00:051][303]LogStaticMesh: Display: Building static mesh S_Kikuyu_Grass_wiljearqx_Var11_lod0 (Required Memory Estimate: 29.346032 MB)...
|
||
[2026.09.09-09.47.00:149][303]LogStaticMesh: Adjacency [0.00s], tris: 16163, UVs 2, Color
|
||
[2026.09.09-09.47.00:200][303]LogStaticMesh: Clustering [0.05s]. Ratio: 1.015748
|
||
[2026.09.09-09.47.00:203][303]LogStaticMesh: Leaves [0.00s]
|
||
[2026.09.09-09.47.00:315][303]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
|
||
[2026.09.09-09.47.00:327][303]LogStaticMesh: Reduce [1.01s]
|
||
[2026.09.09-09.47.00:439][303]LogUObjectHash: Compacting FUObjectHashTables data took 2.41ms
|
||
[2026.09.09-09.47.00:501][303]Cmd: MAP CHECKDEP NOCLEARLOG
|
||
[2026.09.09-09.47.00:509][303]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 8,077ms to complete.
|
||
[2026.09.09-09.47.00:510][303]LogSlate: Window 'Open Level' being destroyed
|
||
[2026.09.09-09.47.00:521][303]LogStaticMesh: Reduce [0.32s]
|
||
[2026.09.09-09.47.00:588][303]LogStaticMesh: Fallback [0.07s], num tris: 1687
|
||
[2026.09.09-09.47.00:598][303]LogStaticMesh: Fallback [0.27s], num tris: 1556
|
||
[2026.09.09-09.47.00:636][303]LogStaticMesh: Fallback [0.05s], num tris: 813
|
||
[2026.09.09-09.47.00:647][303]LogStaticMesh: ConstrainClusters:
|
||
[2026.09.09-09.47.00:647][303]LogStaticMesh: Input: 264 Clusters, 33168 Triangles and 28889 Vertices
|
||
[2026.09.09-09.47.00:647][303]LogStaticMesh: Output without splits: 264 Clusters, 33168 Triangles and 28893 Vertices
|
||
[2026.09.09-09.47.00:647][303]LogStaticMesh: Output with splits: 264 Clusters, 33168 Triangles and 28893 Vertices
|
||
[2026.09.09-09.47.00:648][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 264, Slow Path Clusters: 0, 1 Material: 264, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
||
[2026.09.09-09.47.00:656][303]LogStaticMesh: WritePages: 5
|
||
[2026.09.09-09.47.00:656][303]LogStaticMesh: Root: GPU size: 30912 bytes. 1 Pages. 30912.000 bytes per page (94.336% utilization).
|
||
[2026.09.09-09.47.00:656][303]LogStaticMesh: Streaming: GPU size: 480996 bytes. 4 Pages (4 with relative encoding). 120249.000 bytes per page (91.743% utilization).
|
||
[2026.09.09-09.47.00:656][303]LogStaticMesh: Page data disk size: 456656 bytes. Fixup data size: 1083 bytes.
|
||
[2026.09.09-09.47.00:656][303]LogStaticMesh: Total GPU size: 511908 bytes, Total disk size: 457739 bytes.
|
||
[2026.09.09-09.47.00:656][303]LogStaticMesh: Encode [0.02s]
|
||
[2026.09.09-09.47.00:656][303]LogStaticMesh: NaniteBuild [0.51s]
|
||
[2026.09.09-09.47.00:729][303]LogStaticMesh: Fallback [0.13s], num tris: 756
|
||
[2026.09.09-09.47.00:741][303]LogStaticMesh: ConstrainClusters:
|
||
[2026.09.09-09.47.00:743][303]LogStaticMesh: Input: 126 Clusters, 15762 Triangles and 28778 Vertices
|
||
[2026.09.09-09.47.00:743][303]LogStaticMesh: Output without splits: 126 Clusters, 15762 Triangles and 28781 Vertices
|
||
[2026.09.09-09.47.00:743][303]LogStaticMesh: Output with splits: 154 Clusters, 15762 Triangles and 28803 Vertices
|
||
[2026.09.09-09.47.00:743][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 154, Slow Path Clusters: 0, 1 Material: 154, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
||
[2026.09.09-09.47.00:750][303]LogStaticMesh: WritePages: 4
|
||
[2026.09.09-09.47.00:750][303]LogStaticMesh: Root: GPU size: 32408 bytes. 1 Pages. 32408.000 bytes per page (98.901% utilization).
|
||
[2026.09.09-09.47.00:750][303]LogStaticMesh: Streaming: GPU size: 380188 bytes. 3 Pages (3 with relative encoding). 126729.336 bytes per page (96.687% utilization).
|
||
[2026.09.09-09.47.00:750][303]LogStaticMesh: Page data disk size: 328976 bytes. Fixup data size: 619 bytes.
|
||
[2026.09.09-09.47.00:750][303]LogStaticMesh: Total GPU size: 412596 bytes, Total disk size: 329595 bytes.
|
||
[2026.09.09-09.47.00:750][303]LogStaticMesh: Encode [0.02s]
|
||
[2026.09.09-09.47.00:750][303]LogStaticMesh: NaniteBuild [1.45s]
|
||
[2026.09.09-09.47.00:856][303]LogStaticMesh: Built static mesh [0.81s] /Game/Megascans/3D_Plants/Kikuyu_Grass_wiljearqx/S_Kikuyu_Grass_wiljearqx_Var11_lod0.S_Kikuyu_Grass_wiljearqx_Var11_lod0
|
||
[2026.09.09-09.47.00:859][303]LogStaticMesh: Built static mesh [1.73s] /Game/Importit/Sekalaiset/Dumpsteri.Dumpsteri
|
||
[2026.09.09-09.47.00:949][303]LogStaticMesh: Display: Building static mesh S_Kikuyu_Grass_wiljearqx_Var13_lod0 (Required Memory Estimate: 24.866257 MB)...
|
||
[2026.09.09-09.47.00:953][303]LogStaticMesh: Built static mesh [1.94s] /Game/Megascans/3D_Assets/Sandy_Rock_vd5sbdk/S_Sandy_Rock_vd5sbdk_lod0_Var1.S_Sandy_Rock_vd5sbdk_lod0_Var1
|
||
[2026.09.09-09.47.00:963][303]LogStaticMesh: Display: Building static mesh S_Kikuyu_Grass_wiljearqx_Var2_lod0 (Required Memory Estimate: 18.619932 MB)...
|
||
[2026.09.09-09.47.01:011][303]LogStaticMesh: Display: Building static mesh S_Nordic_Beach_Rocks_vcxmcjoqa_lod3_Var1 (Required Memory Estimate: 13.459674 MB)...
|
||
[2026.09.09-09.47.01:024][303]LogStaticMesh: Adjacency [0.00s], tris: 10246, UVs 2, Color
|
||
[2026.09.09-09.47.01:033][303]LogStaticMesh: Adjacency [0.00s], tris: 13667, UVs 2, Color
|
||
[2026.09.09-09.47.01:056][303]LogStaticMesh: Adjacency [0.00s], tris: 8764, UVs 1
|
||
[2026.09.09-09.47.01:061][303]LogStaticMesh: Clustering [0.04s]. Ratio: 1.012346
|
||
[2026.09.09-09.47.01:064][303]LogStaticMesh: Leaves [0.00s]
|
||
[2026.09.09-09.47.01:065][303]LogStaticMesh: Clustering [0.01s]. Ratio: 1.014493
|
||
[2026.09.09-09.47.01:067][303]LogStaticMesh: Leaves [0.00s]
|
||
[2026.09.09-09.47.01:141][303]LogStaticMesh: Clustering [0.11s]. Ratio: 1.028037
|
||
[2026.09.09-09.47.01:143][303]LogStaticMesh: Leaves [0.00s]
|
||
[2026.09.09-09.47.01:410][303]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms
|
||
[2026.09.09-09.47.01:450][303]LogStaticMesh: Reduce [0.39s]
|
||
[2026.09.09-09.47.01:515][303]LogStaticMesh: Fallback [0.06s], num tris: 1251
|
||
[2026.09.09-09.47.01:552][303]LogStaticMesh: Fallback [0.04s], num tris: 525
|
||
[2026.09.09-09.47.01:577][303]LogStaticMesh: ConstrainClusters:
|
||
[2026.09.09-09.47.01:577][303]LogStaticMesh: Input: 167 Clusters, 20954 Triangles and 18952 Vertices
|
||
[2026.09.09-09.47.01:577][303]LogStaticMesh: Output without splits: 167 Clusters, 20954 Triangles and 18955 Vertices
|
||
[2026.09.09-09.47.01:577][303]LogStaticMesh: Output with splits: 167 Clusters, 20954 Triangles and 18955 Vertices
|
||
[2026.09.09-09.47.01:577][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 167, Slow Path Clusters: 0, 1 Material: 167, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
||
[2026.09.09-09.47.01:589][303]LogStaticMesh: WritePages: 4
|
||
[2026.09.09-09.47.01:589][303]LogStaticMesh: Root: GPU size: 32104 bytes. 1 Pages. 32104.000 bytes per page (97.974% utilization).
|
||
[2026.09.09-09.47.01:589][303]LogStaticMesh: Streaming: GPU size: 296052 bytes. 3 Pages (3 with relative encoding). 98684.000 bytes per page (75.290% utilization).
|
||
[2026.09.09-09.47.01:589][303]LogStaticMesh: Page data disk size: 290824 bytes. Fixup data size: 743 bytes.
|
||
[2026.09.09-09.47.01:589][303]LogStaticMesh: Total GPU size: 328156 bytes, Total disk size: 291567 bytes.
|
||
[2026.09.09-09.47.01:589][303]LogStaticMesh: Encode [0.04s]
|
||
[2026.09.09-09.47.01:589][303]LogStaticMesh: NaniteBuild [0.57s]
|
||
[2026.09.09-09.47.01:729][303]LogStaticMesh: Reduce [0.59s]
|
||
[2026.09.09-09.47.01:766][303]LogStaticMesh: Fallback [0.04s], num tris: 873
|
||
[2026.09.09-09.47.01:774][303]LogStaticMesh: Built static mesh [0.81s] /Game/Megascans/3D_Plants/Kikuyu_Grass_wiljearqx/S_Kikuyu_Grass_wiljearqx_Var2_lod0.S_Kikuyu_Grass_wiljearqx_Var2_lod0
|
||
[2026.09.09-09.47.01:797][303]LogStaticMesh: Fallback [0.03s], num tris: 321
|
||
[2026.09.09-09.47.01:840][303]LogStaticMesh: ConstrainClusters:
|
||
[2026.09.09-09.47.01:840][303]LogStaticMesh: Input: 219 Clusters, 27397 Triangles and 24478 Vertices
|
||
[2026.09.09-09.47.01:840][303]LogStaticMesh: Output without splits: 219 Clusters, 27397 Triangles and 24483 Vertices
|
||
[2026.09.09-09.47.01:840][303]LogStaticMesh: Output with splits: 219 Clusters, 27397 Triangles and 24483 Vertices
|
||
[2026.09.09-09.47.01:841][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 219, Slow Path Clusters: 0, 1 Material: 219, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
||
[2026.09.09-09.47.01:855][303]LogStaticMesh: Reduce [0.79s]
|
||
[2026.09.09-09.47.01:860][303]LogStaticMesh: WritePages: 5
|
||
[2026.09.09-09.47.01:860][303]LogStaticMesh: Root: GPU size: 31316 bytes. 1 Pages. 31316.000 bytes per page (95.569% utilization).
|
||
[2026.09.09-09.47.01:860][303]LogStaticMesh: Streaming: GPU size: 397748 bytes. 4 Pages (4 with relative encoding). 99437.000 bytes per page (75.864% utilization).
|
||
[2026.09.09-09.47.01:860][303]LogStaticMesh: Page data disk size: 389624 bytes. Fixup data size: 926 bytes.
|
||
[2026.09.09-09.47.01:860][303]LogStaticMesh: Total GPU size: 429064 bytes, Total disk size: 390550 bytes.
|
||
[2026.09.09-09.47.01:860][303]LogStaticMesh: Encode [0.06s]
|
||
[2026.09.09-09.47.01:860][303]LogStaticMesh: NaniteBuild [0.83s]
|
||
[2026.09.09-09.47.02:014][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:022][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/0/0P/RSVHPCP6P9E8RMCKIB6Q60.StaticMesh_HLOD0_Instancing_1
|
||
[2026.09.09-09.47.02:025][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_2 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:031][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/0/HV/KW8VVW62O9JTEJRJJV3O4X.StaticMesh_HLOD0_Instancing_2
|
||
[2026.09.09-09.47.02:033][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:040][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/0/HV/KW8VVW62O9JTEJRJJV3O4X.StaticMesh_HLOD0_Instancing_3
|
||
[2026.09.09-09.47.02:043][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:050][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/0/R6/JK11Z4CH0JSGIG52P27XHY.StaticMesh_HLOD0_Instancing_1
|
||
[2026.09.09-09.47.02:052][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_2 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:058][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/0/U6/3S3VJ8OYKQVGIOU9TS5WMJ.StaticMesh_HLOD0_Instancing_2
|
||
[2026.09.09-09.47.02:061][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:070][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/0/U6/3S3VJ8OYKQVGIOU9TS5WMJ.StaticMesh_HLOD0_Instancing_3
|
||
[2026.09.09-09.47.02:073][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:079][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/0/WD/YZ3NC91O4EZM9VHCIIDNR3.StaticMesh_HLOD0_Instancing_1
|
||
[2026.09.09-09.47.02:081][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:089][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/1/CD/1BSP4913Z3XRRD57TMVQW8.StaticMesh_HLOD0_Instancing_1
|
||
[2026.09.09-09.47.02:091][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:097][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/1/JP/1HKDQFOAR6HXP1MWU4BCA1.StaticMesh_HLOD0_Instancing_1
|
||
[2026.09.09-09.47.02:101][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:108][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/1/SA/DULB7UBO1S65CLZOEVK4PL.StaticMesh_HLOD0_Instancing_3
|
||
[2026.09.09-09.47.02:110][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_2 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:126][303]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/__ExternalActors__/Hanhivirtanewwater/1/SA/DULB7UBO1S65CLZOEVK4PL) ...
|
||
[2026.09.09-09.47.02:132][303]LogStaticMesh: Built static mesh [0.02s] /Game/__ExternalActors__/Hanhivirtanewwater/1/SA/DULB7UBO1S65CLZOEVK4PL.StaticMesh_HLOD0_Instancing_2
|
||
[2026.09.09-09.47.02:143][303]LogStaticMesh: Built static mesh [1.19s] /Game/Megascans/3D_Plants/Kikuyu_Grass_wiljearqx/S_Kikuyu_Grass_wiljearqx_Var13_lod0.S_Kikuyu_Grass_wiljearqx_Var13_lod0
|
||
[2026.09.09-09.47.02:144][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_2 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:151][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/1/WY/QSO91I2RJNO8WWJKCX1V62.StaticMesh_HLOD0_Instancing_2
|
||
[2026.09.09-09.47.02:159][303]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/__ExternalActors__/Hanhivirtanewwater/1/WY/QSO91I2RJNO8WWJKCX1V62) ...
|
||
[2026.09.09-09.47.02:171][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:178][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/1/WY/QSO91I2RJNO8WWJKCX1V62.StaticMesh_HLOD0_Instancing_3
|
||
[2026.09.09-09.47.02:196][303]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/__ExternalActors__/Hanhivirtanewwater/2/EE/4OXHYPF70IFWILL2NSRCOC) ...
|
||
[2026.09.09-09.47.02:197][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:204][303]LogStaticMesh: Built static mesh [0.02s] /Game/__ExternalActors__/Hanhivirtanewwater/2/EE/4OXHYPF70IFWILL2NSRCOC.StaticMesh_HLOD0_Instancing_1
|
||
[2026.09.09-09.47.02:206][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_2 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:214][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/2/LA/WQBQVKJ8A0SPXSUZEGYDKN.StaticMesh_HLOD0_Instancing_2
|
||
[2026.09.09-09.47.02:215][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:222][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/2/LA/WQBQVKJ8A0SPXSUZEGYDKN.StaticMesh_HLOD0_Instancing_3
|
||
[2026.09.09-09.47.02:224][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:231][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/2/P9/PXXO0ZAJW8KU7FB30GU2J3.StaticMesh_HLOD0_Instancing_1
|
||
[2026.09.09-09.47.02:235][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:241][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/2/R1/EATO14REW07X4GESRPCE5P.StaticMesh_HLOD0_Instancing_1
|
||
[2026.09.09-09.47.02:244][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:251][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/3/J1/LTTFF595102YD8RXNYR6VN.StaticMesh_HLOD0_Instancing_1
|
||
[2026.09.09-09.47.02:253][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:260][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/3/KJ/B1ODYBQU822FJUFDOJLDH0.StaticMesh_HLOD0_Instancing_1
|
||
[2026.09.09-09.47.02:263][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:269][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/3/SV/3LU22P9U5128U1782AZSTS.StaticMesh_HLOD0_Instancing_1
|
||
[2026.09.09-09.47.02:269][303]LogStaticMesh: Fallback [0.41s], num tris: 4500
|
||
[2026.09.09-09.47.02:271][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_4 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:279][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/4/6V/6DMJBZWABAL76YOHDWUNAC.StaticMesh_HLOD0_Instancing_4
|
||
[2026.09.09-09.47.02:285][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_5 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:293][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/4/6V/6DMJBZWABAL76YOHDWUNAC.StaticMesh_HLOD0_Instancing_5
|
||
[2026.09.09-09.47.02:296][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_6 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:303][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/4/6V/6DMJBZWABAL76YOHDWUNAC.StaticMesh_HLOD0_Instancing_6
|
||
[2026.09.09-09.47.02:305][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_7 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:312][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/4/6V/6DMJBZWABAL76YOHDWUNAC.StaticMesh_HLOD0_Instancing_7
|
||
[2026.09.09-09.47.02:320][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:327][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/4/7P/ST8V4NWHN643EART2LBXM9.StaticMesh_HLOD0_Instancing_1
|
||
[2026.09.09-09.47.02:329][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:336][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/4/WT/TL25MDPHFHA7AFH3WC9XLO.StaticMesh_HLOD0_Instancing_1
|
||
[2026.09.09-09.47.02:338][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:344][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/5/R9/ZQBYX7EPAE41LS1KW2O175.StaticMesh_HLOD0_Instancing_1
|
||
[2026.09.09-09.47.02:347][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:354][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/6/BQ/27VDLWTMODV8CH3E1FNVG8.StaticMesh_HLOD0_Instancing_1
|
||
[2026.09.09-09.47.02:357][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:363][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/6/BR/0YBSN9245CO6X9PDFUU7RX.StaticMesh_HLOD0_Instancing_1
|
||
[2026.09.09-09.47.02:366][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:372][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/6/RL/XT5P1PICOD9R3B9KXP0WAN.StaticMesh_HLOD0_Instancing_1
|
||
[2026.09.09-09.47.02:375][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:381][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/7/WX/APD4O83Y0J9XH0S37DQBES.StaticMesh_HLOD0_Instancing_1
|
||
[2026.09.09-09.47.02:384][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:391][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/8/7T/B90ZUNDCC8IAVV5URKJH4D.StaticMesh_HLOD0_Instancing_1
|
||
[2026.09.09-09.47.02:394][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:401][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/8/8X/JN8SJH7ZWLA5NO0O5WRMFR.StaticMesh_HLOD0_Instancing_1
|
||
[2026.09.09-09.47.02:420][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:421][303]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/__ExternalActors__/Hanhivirtanewwater/8/QW/RZDWKK8P29NI67CLCT7OGD) ...
|
||
[2026.09.09-09.47.02:427][303]LogStaticMesh: Built static mesh [0.02s] /Game/__ExternalActors__/Hanhivirtanewwater/8/QW/RZDWKK8P29NI67CLCT7OGD.StaticMesh_HLOD0_Instancing_1
|
||
[2026.09.09-09.47.02:429][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:437][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/9/05/1OAI1I4FRJC44L1855KU7E.StaticMesh_HLOD0_Instancing_1
|
||
[2026.09.09-09.47.02:439][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:445][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/9/1L/0SMHIEKU6PZHIDLZLP3J7D.StaticMesh_HLOD0_Instancing_1
|
||
[2026.09.09-09.47.02:447][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_2 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:456][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/9/82/KOIN6NGITRBCRJP8QGE32M.StaticMesh_HLOD0_Instancing_2
|
||
[2026.09.09-09.47.02:458][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:463][303]LogStaticMesh: Fallback [0.19s], num tris: 1758
|
||
[2026.09.09-09.47.02:465][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/9/82/KOIN6NGITRBCRJP8QGE32M.StaticMesh_HLOD0_Instancing_3
|
||
[2026.09.09-09.47.02:468][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:474][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/9/D6/NZ0QBXUXWTTYVAS6AHX31P.StaticMesh_HLOD0_Instancing_1
|
||
[2026.09.09-09.47.02:477][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_2 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:487][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/9/U5/S6KCG5DRICCCO1TKUWFG5C.StaticMesh_HLOD0_Instancing_2
|
||
[2026.09.09-09.47.02:488][303]LogStaticMesh: ConstrainClusters:
|
||
[2026.09.09-09.47.02:488][303]LogStaticMesh: Input: 144 Clusters, 18082 Triangles and 15461 Vertices
|
||
[2026.09.09-09.47.02:488][303]LogStaticMesh: Output without splits: 144 Clusters, 18082 Triangles and 15518 Vertices
|
||
[2026.09.09-09.47.02:489][303]LogStaticMesh: Output with splits: 144 Clusters, 18082 Triangles and 15518 Vertices
|
||
[2026.09.09-09.47.02:489][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 144, Slow Path Clusters: 0, 1 Material: 144, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
||
[2026.09.09-09.47.02:490][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:492][303]LogStaticMesh: WritePages: 3
|
||
[2026.09.09-09.47.02:492][303]LogStaticMesh: Root: GPU size: 31572 bytes. 1 Pages. 31572.000 bytes per page (96.350% utilization).
|
||
[2026.09.09-09.47.02:493][303]LogStaticMesh: Streaming: GPU size: 171408 bytes. 2 Pages (2 with relative encoding). 85704.000 bytes per page (65.387% utilization).
|
||
[2026.09.09-09.47.02:493][303]LogStaticMesh: Page data disk size: 178756 bytes. Fixup data size: 668 bytes.
|
||
[2026.09.09-09.47.02:493][303]LogStaticMesh: Total GPU size: 202980 bytes, Total disk size: 179424 bytes.
|
||
[2026.09.09-09.47.02:493][303]LogStaticMesh: Encode [0.03s]
|
||
[2026.09.09-09.47.02:494][303]LogStaticMesh: NaniteBuild [1.44s]
|
||
[2026.09.09-09.47.02:494][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/9/U5/S6KCG5DRICCCO1TKUWFG5C.StaticMesh_HLOD0_Instancing_3
|
||
[2026.09.09-09.47.02:495][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_2 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:503][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/A/XP/PV2HM4PBTRSSZBD00DKAHC.StaticMesh_HLOD0_Instancing_2
|
||
[2026.09.09-09.47.02:505][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:511][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/A/XP/PV2HM4PBTRSSZBD00DKAHC.StaticMesh_HLOD0_Instancing_3
|
||
[2026.09.09-09.47.02:514][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:521][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/B/19/KRDD80CD3UMBOCS64VGR9W.StaticMesh_HLOD0_Instancing_1
|
||
[2026.09.09-09.47.02:525][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:531][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/B/44/QC5SLC9VWIKZBMSUBPYSND.StaticMesh_HLOD0_Instancing_1
|
||
[2026.09.09-09.47.02:533][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_2 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:540][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/B/DH/1L241J97EWP1MCQMJH8Z27.StaticMesh_HLOD0_Instancing_2
|
||
[2026.09.09-09.47.02:543][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:549][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/B/DH/1L241J97EWP1MCQMJH8Z27.StaticMesh_HLOD0_Instancing_3
|
||
[2026.09.09-09.47.02:552][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_2 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:559][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/C/ED/8G19M13EGIKBIPDS5ZRFVY.StaticMesh_HLOD0_Instancing_2
|
||
[2026.09.09-09.47.02:561][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:568][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/C/ED/8G19M13EGIKBIPDS5ZRFVY.StaticMesh_HLOD0_Instancing_3
|
||
[2026.09.09-09.47.02:571][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:578][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/C/WM/KHHRN6T6UF72J8BL6AOE3M.StaticMesh_HLOD0_Instancing_1
|
||
[2026.09.09-09.47.02:580][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:587][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/D/4V/BB7GW9OTD9RUPITHLTHRAI.StaticMesh_HLOD0_Instancing_1
|
||
[2026.09.09-09.47.02:590][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:597][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/D/E8/49W5P5131DGEXOSRBGU6CY.StaticMesh_HLOD0_Instancing_1
|
||
[2026.09.09-09.47.02:600][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:606][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/D/II/31CGOJ99FK76YWLHZ8Z75I.StaticMesh_HLOD0_Instancing_1
|
||
[2026.09.09-09.47.02:609][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:616][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/D/U0/IAI1KB7ZL48Z0W95XENIE7.StaticMesh_HLOD0_Instancing_1
|
||
[2026.09.09-09.47.02:618][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:626][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/D/UG/23D6E52LWJIAVJUATHWCZ1.StaticMesh_HLOD0_Instancing_1
|
||
[2026.09.09-09.47.02:628][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:635][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/D/XT/NDJGDEZZSSYENWKBXC6GX3.StaticMesh_HLOD0_Instancing_1
|
||
[2026.09.09-09.47.02:639][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_2 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:646][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/D/YP/BUK6CDQVDOLS8GTPYRAGM1.StaticMesh_HLOD0_Instancing_2
|
||
[2026.09.09-09.47.02:648][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:654][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/D/YP/BUK6CDQVDOLS8GTPYRAGM1.StaticMesh_HLOD0_Instancing_3
|
||
[2026.09.09-09.47.02:657][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:663][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/E/18/6DU4B22OKWEC1WSCUDJFWR.StaticMesh_HLOD0_Instancing_1
|
||
[2026.09.09-09.47.02:666][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:675][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/E/2Y/NP43B5E3SGLX6W6VK73R0M.StaticMesh_HLOD0_Instancing_1
|
||
[2026.09.09-09.47.02:677][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_2 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:684][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/E/74/TDWVG08NHF0326H5DXSGYI.StaticMesh_HLOD0_Instancing_2
|
||
[2026.09.09-09.47.02:687][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:696][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/E/74/TDWVG08NHF0326H5DXSGYI.StaticMesh_HLOD0_Instancing_3
|
||
[2026.09.09-09.47.02:700][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
|
||
[2026.09.09-09.47.02:708][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/E/DW/L6QEJKYV5GM0OCBEY5N2UB.StaticMesh_HLOD0_Instancing_1
|
||
[2026.09.09-09.47.02:754][303]LogStaticMesh: Warning: Invalid material [MI_MS_Glass_Material_Inst] used on Nanite static mesh [pikkumokki_Cube_005]. Only opaque or masked blend modes are currently supported, [BLEND_TranslucentColoredTransmittance] blend mode was specified. (NOTE: "Disallow Nanite" on static mesh components can be used to suppress this warning and forcibly render the object as non-Nanite.)
|
||
[2026.09.09-09.47.02:754][303]LogMaterial: Display: Material /Bridge/MSPresets/M_MS_Glass_Material/MI_MS_Glass_Material_Inst.MI_MS_Glass_Material_Inst needed to set usage flag Nanite
|
||
[2026.09.09-09.47.02:797][303]LogMaterial: Display: Material /Game/Fab/Megascans/Surfaces/Concrete_Surface_sbqk0ip0/High/sbqk0ip0_tier_1/Materials/MI_sbqk0ip0.MI_sbqk0ip0 needed to set usage flag Nanite
|
||
[2026.09.09-09.47.02:815][303]LogMaterial: Display: Material /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/Cobble_rongonsalmi.Cobble_rongonsalmi needed to set usage flag InstancedStaticMeshes
|
||
[2026.09.09-09.47.02:851][303]LogMaterial: Display: Material /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/MI_Cobble_And_Wood_Pack_umpnfcthw_2K.MI_Cobble_And_Wood_Pack_umpnfcthw_2K needed to set usage flag InstancedStaticMeshes
|
||
[2026.09.09-09.47.03:051][303]LogStaticMesh: Display: Building static mesh SM_23_Birch_Broken_Dry (Required Memory Estimate: 6.534649 MB)...
|
||
[2026.09.09-09.47.03:051][303]LogStaticMesh: Display: Building static mesh SM_20_Birch_Broken_Dry (Required Memory Estimate: 7.999489 MB)...
|
||
[2026.09.09-09.47.03:611][304]LogStaticMesh: Built static mesh [0.56s] /Game/Birches_Pack/Meshes/SM_23_Birch_Broken_Dry.SM_23_Birch_Broken_Dry
|
||
[2026.09.09-09.47.03:707][304]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.09-09.47.03:773][304]LogStaticMesh: Built static mesh [4.35s] /Game/Megascans/3D_Assets/Sandstone_Boulder_vd3meb1/S_Sandstone_Boulder_vd3meb1_lod0_Var1.S_Sandstone_Boulder_vd3meb1_lod0_Var1
|
||
[2026.09.09-09.47.04:009][304]LogStaticMesh: Built static mesh [0.96s] /Game/Birches_Pack/Meshes/SM_20_Birch_Broken_Dry.SM_20_Birch_Broken_Dry
|
||
[2026.09.09-09.47.04:052][304]LogStaticMesh: Built static mesh [4.82s] /Game/Megascans/3D_Assets/Sandstone_Boulder_vd3meb1/sandstone_variatio.sandstone_variatio
|
||
[2026.09.09-09.47.04:216][305]LogStaticMesh: Built static mesh [3.21s] /Game/Megascans/3D_Assets/Nordic_Beach_Rocks_vcxmcjoqa/S_Nordic_Beach_Rocks_vcxmcjoqa_lod3_Var1.S_Nordic_Beach_Rocks_vcxmcjoqa_lod3_Var1
|
||
[2026.09.09-09.47.04:337][305]LogMaterial: Display: Material /Game/Megascans/3D_Assets/Nordic_Beach_Rocks_vcxmcjoqa/MI_Nordic_Beach_Rocks_vcxmcjoqa_2K.MI_Nordic_Beach_Rocks_vcxmcjoqa_2K needed to set usage flag InstancedStaticMeshes
|
||
[2026.09.09-09.47.04:438][306]LogStaticMesh: Display: Building static mesh SM_02_Birch_G (Required Memory Estimate: 43.847392 MB)...
|
||
[2026.09.09-09.47.04:442][306]LogStaticMesh: Display: Building static mesh SM_05_Birch_G (Required Memory Estimate: 29.387355 MB)...
|
||
[2026.09.09-09.47.04:442][306]LogStaticMesh: Display: Building static mesh SM_01_Birch_D (Required Memory Estimate: 45.638721 MB)...
|
||
[2026.09.09-09.47.04:442][306]LogStaticMesh: Display: Building static mesh SM_03_Birch_GRY (Required Memory Estimate: 56.155457 MB)...
|
||
[2026.09.09-09.47.04:448][306]LogStaticMesh: Display: Building static mesh SM_17_Birch_Small_G (Required Memory Estimate: 8.862352 MB)...
|
||
[2026.09.09-09.47.05:074][335]LogStaticMesh: Built static mesh [0.63s] /Game/Birches_Pack/Meshes/SM_17_Birch_Small_G.SM_17_Birch_Small_G
|
||
[2026.09.09-09.47.05:079][335]LogStaticMesh: Display: Building static mesh SM_05_Birch_D (Required Memory Estimate: 29.387355 MB)...
|
||
[2026.09.09-09.47.06:120][395]LogStaticMesh: Adjacency [0.00s], tris: 15534, UVs 3, Color
|
||
[2026.09.09-09.47.06:166][398]LogStaticMesh: Clustering [0.05s]. Ratio: 1.024590
|
||
[2026.09.09-09.47.06:171][398]LogStaticMesh: Leaves [0.00s]
|
||
[2026.09.09-09.47.06:514][418]LogStaticMesh: Reduce [0.34s]
|
||
[2026.09.09-09.47.06:845][437]LogStaticMesh: Fallback [0.33s], num tris: 5473
|
||
[2026.09.09-09.47.06:918][441]LogStaticMesh: Adjacency [0.33s], tris: 999994, UVs 1
|
||
[2026.09.09-09.47.06:943][443]LogStaticMesh: Fallback [0.10s], num tris: 2963
|
||
[2026.09.09-09.47.06:949][443]LogStaticMesh: Built static mesh [7.93s] /Game/Megascans/3D_Assets/Nordic_Beach_Rocky_Ground_ve3qdhmqx/S_Nordic_Beach_Rocky_Ground_ve3qdhmqx_lod0_Var1.S_Nordic_Beach_Rocky_Ground_ve3qdhmqx_lod0_Var1
|
||
[2026.09.09-09.47.06:989][446]LogStaticMesh: Display: Building static mesh SM_04_Birch_Y (Required Memory Estimate: 71.588387 MB)...
|
||
[2026.09.09-09.47.06:998][446]LogStaticMesh: ConstrainClusters:
|
||
[2026.09.09-09.47.06:998][446]LogStaticMesh: Input: 251 Clusters, 31388 Triangles and 53488 Vertices
|
||
[2026.09.09-09.47.06:998][446]LogStaticMesh: Output without splits: 251 Clusters, 31388 Triangles and 53571 Vertices
|
||
[2026.09.09-09.47.06:998][446]LogStaticMesh: Output with splits: 379 Clusters, 31388 Triangles and 53619 Vertices
|
||
[2026.09.09-09.47.07:000][446]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 379, Slow Path Clusters: 0, 1 Material: 344, 2 Materials: 32, 3 Materials: 3, At Least 4 Materials: 0
|
||
[2026.09.09-09.47.07:008][447]LogStaticMesh: WritePages: 9
|
||
[2026.09.09-09.47.07:008][447]LogStaticMesh: Root: GPU size: 29112 bytes. 1 Pages. 29112.000 bytes per page (88.843% utilization).
|
||
[2026.09.09-09.47.07:008][447]LogStaticMesh: Streaming: GPU size: 995068 bytes. 8 Pages (8 with relative encoding). 124383.500 bytes per page (94.897% utilization).
|
||
[2026.09.09-09.47.07:008][447]LogStaticMesh: Page data disk size: 673852 bytes. Fixup data size: 1344 bytes.
|
||
[2026.09.09-09.47.07:008][447]LogStaticMesh: Total GPU size: 1024180 bytes, Total disk size: 675196 bytes.
|
||
[2026.09.09-09.47.07:008][447]LogStaticMesh: Encode [0.06s]
|
||
[2026.09.09-09.47.07:008][447]LogStaticMesh: NaniteBuild [0.89s]
|
||
[2026.09.09-09.47.07:220][459]LogStaticMesh: Adjacency [0.00s], tris: 23523, UVs 3, Color
|
||
[2026.09.09-09.47.07:295][463]LogStaticMesh: Clustering [0.08s]. Ratio: 1.021739
|
||
[2026.09.09-09.47.07:301][463]LogStaticMesh: Leaves [0.01s]
|
||
[2026.09.09-09.47.07:302][463]LogStaticMesh: Adjacency [0.01s], tris: 22583, UVs 3, Color
|
||
[2026.09.09-09.47.07:394][464]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.09-09.47.07:413][464]LogStaticMesh: Built static mesh [2.97s] /Game/Birches_Pack/Meshes/SM_05_Birch_G.SM_05_Birch_G
|
||
[2026.09.09-09.47.07:462][464]LogStaticMesh: Clustering [0.16s]. Ratio: 1.016949
|
||
[2026.09.09-09.47.07:469][464]LogStaticMesh: Leaves [0.01s]
|
||
[2026.09.09-09.47.07:494][464]LogD3D12RHI: Waited for PSO creation for 200.000000ms
|
||
[2026.09.09-09.47.07:694][464]LogD3D12RHI: Waited for PSO creation for 400.000000ms
|
||
[2026.09.09-09.47.08:136][467]LogStaticMesh: Reduce [0.83s]
|
||
[2026.09.09-09.47.08:231][470]LogStaticMesh: Clustering [1.31s]. Ratio: 1.016767
|
||
[2026.09.09-09.47.08:266][472]LogStaticMesh: Leaves [0.03s]
|
||
[2026.09.09-09.47.08:398][480]LogStaticMesh: Reduce [0.93s]
|
||
[2026.09.09-09.47.08:739][500]LogStaticMesh: Built static mesh [3.66s] /Game/Birches_Pack/Meshes/SM_05_Birch_D.SM_05_Birch_D
|
||
[2026.09.09-09.47.08:788][503]LogStaticMesh: Fallback [0.65s], num tris: 11634
|
||
[2026.09.09-09.47.08:791][503]LogStaticMesh: Fallback [0.39s], num tris: 11313
|
||
[2026.09.09-09.47.08:899][509]LogStaticMesh: Fallback [0.11s], num tris: 5121
|
||
[2026.09.09-09.47.08:955][511]LogStaticMesh: Fallback [0.16s], num tris: 6174
|
||
[2026.09.09-09.47.08:955][511]LogStaticMesh: Display: Building static mesh cans_dirty_and_crumpled_3_piece_set (Required Memory Estimate: 1.619042 MB)...
|
||
[2026.09.09-09.47.08:982][512]LogStaticMesh: Built static mesh [0.03s] /Game/Fab/Cans_-_Dirty_and_Crumpled_3_Piece_Set/cans_dirty_and_crumpled_3_piece_set/StaticMeshes/cans_dirty_and_crumpled_3_piece_set.cans_dirty_and_crumpled_3_piece_set
|
||
[2026.09.09-09.47.09:109][520]LogStaticMesh: Display: Building static mesh tjrmdagiw_tier_0 (Required Memory Estimate: 1736.004927 MB)...
|
||
[2026.09.09-09.47.09:109][520]LogStaticMesh: Display: Building static mesh koppiopen (Required Memory Estimate: 0.075122 MB)...
|
||
[2026.09.09-09.47.09:110][520]LogStaticMesh: Adjacency [0.00s], tris: 39, UVs 1
|
||
[2026.09.09-09.47.09:110][520]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
||
[2026.09.09-09.47.09:110][520]LogStaticMesh: Leaves [0.00s]
|
||
[2026.09.09-09.47.09:110][520]LogStaticMesh: Reduce [0.00s]
|
||
[2026.09.09-09.47.09:110][520]LogStaticMesh: Fallback [0.00s], num tris: 39
|
||
[2026.09.09-09.47.09:110][520]LogStaticMesh: Fallback [0.00s], num tris: 39
|
||
[2026.09.09-09.47.09:110][520]LogStaticMesh: ConstrainClusters:
|
||
[2026.09.09-09.47.09:110][520]LogStaticMesh: Input: 1 Clusters, 39 Triangles and 54 Vertices
|
||
[2026.09.09-09.47.09:110][520]LogStaticMesh: Output without splits: 1 Clusters, 39 Triangles and 54 Vertices
|
||
[2026.09.09-09.47.09:110][520]LogStaticMesh: Output with splits: 1 Clusters, 39 Triangles and 54 Vertices
|
||
[2026.09.09-09.47.09:110][520]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
||
[2026.09.09-09.47.09:110][520]LogStaticMesh: WritePages: 1
|
||
[2026.09.09-09.47.09:110][520]LogStaticMesh: Root: GPU size: 824 bytes. 1 Pages. 824.000 bytes per page (2.515% utilization).
|
||
[2026.09.09-09.47.09:110][520]LogStaticMesh: Streaming: 0 bytes.
|
||
[2026.09.09-09.47.09:110][520]LogStaticMesh: Page data disk size: 960 bytes. Fixup data size: 56 bytes.
|
||
[2026.09.09-09.47.09:110][520]LogStaticMesh: Total GPU size: 824 bytes, Total disk size: 1016 bytes.
|
||
[2026.09.09-09.47.09:110][520]LogStaticMesh: Encode [0.00s]
|
||
[2026.09.09-09.47.09:110][520]LogStaticMesh: NaniteBuild [0.00s]
|
||
[2026.09.09-09.47.09:126][521]LogStaticMesh: Built static mesh [0.02s] /Game/Lassi/100/koppiopen.koppiopen
|
||
[2026.09.09-09.47.09:187][524]LogStaticMesh: ConstrainClusters:
|
||
[2026.09.09-09.47.09:187][524]LogStaticMesh: Input: 368 Clusters, 46179 Triangles and 93398 Vertices
|
||
[2026.09.09-09.47.09:187][524]LogStaticMesh: Output without splits: 368 Clusters, 46179 Triangles and 93474 Vertices
|
||
[2026.09.09-09.47.09:187][524]LogStaticMesh: Output with splits: 619 Clusters, 46179 Triangles and 93570 Vertices
|
||
[2026.09.09-09.47.09:190][525]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 618, Slow Path Clusters: 1, 1 Material: 567, 2 Materials: 45, 3 Materials: 6, At Least 4 Materials: 1
|
||
[2026.09.09-09.47.09:212][526]LogStaticMesh: Display: Building static mesh spruce_full_01 (Required Memory Estimate: 29.262779 MB)...
|
||
[2026.09.09-09.47.09:221][526]LogStaticMesh: ConstrainClusters:
|
||
[2026.09.09-09.47.09:221][526]LogStaticMesh: Input: 385 Clusters, 48217 Triangles and 97805 Vertices
|
||
[2026.09.09-09.47.09:221][526]LogStaticMesh: Output without splits: 385 Clusters, 48217 Triangles and 97836 Vertices
|
||
[2026.09.09-09.47.09:221][526]LogStaticMesh: Output with splits: 643 Clusters, 48217 Triangles and 97946 Vertices
|
||
[2026.09.09-09.47.09:225][526]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 642, Slow Path Clusters: 1, 1 Material: 591, 2 Materials: 43, 3 Materials: 8, At Least 4 Materials: 1
|
||
[2026.09.09-09.47.09:269][529]LogStaticMesh: WritePages: 15
|
||
[2026.09.09-09.47.09:269][529]LogStaticMesh: Root: GPU size: 31428 bytes. 1 Pages. 31428.000 bytes per page (95.911% utilization).
|
||
[2026.09.09-09.47.09:269][529]LogStaticMesh: Streaming: GPU size: 1810172 bytes. 14 Pages (13 with relative encoding). 129298.000 bytes per page (98.647% utilization).
|
||
[2026.09.09-09.47.09:269][529]LogStaticMesh: Page data disk size: 1233784 bytes. Fixup data size: 2158 bytes.
|
||
[2026.09.09-09.47.09:269][529]LogStaticMesh: Total GPU size: 1841600 bytes, Total disk size: 1235942 bytes.
|
||
[2026.09.09-09.47.09:269][529]LogStaticMesh: Encode [0.31s]
|
||
[2026.09.09-09.47.09:269][529]LogStaticMesh: NaniteBuild [1.97s]
|
||
[2026.09.09-09.47.09:334][533]LogStaticMesh: WritePages: 16
|
||
[2026.09.09-09.47.09:334][533]LogStaticMesh: Root: GPU size: 29100 bytes. 1 Pages. 29100.000 bytes per page (88.806% utilization).
|
||
[2026.09.09-09.47.09:334][533]LogStaticMesh: Streaming: GPU size: 1920216 bytes. 15 Pages (14 with relative encoding). 128014.398 bytes per page (97.667% utilization).
|
||
[2026.09.09-09.47.09:334][533]LogStaticMesh: Page data disk size: 1275380 bytes. Fixup data size: 2174 bytes.
|
||
[2026.09.09-09.47.09:334][533]LogStaticMesh: Total GPU size: 1949316 bytes, Total disk size: 1277554 bytes.
|
||
[2026.09.09-09.47.09:334][533]LogStaticMesh: Encode [0.44s]
|
||
[2026.09.09-09.47.09:334][533]LogStaticMesh: NaniteBuild [2.12s]
|
||
[2026.09.09-09.47.09:538][545]LogStaticMesh: Adjacency [0.01s], tris: 18131, UVs 3
|
||
[2026.09.09-09.47.09:605][548]LogStaticMesh: Clustering [0.07s]. Ratio: 1.014084
|
||
[2026.09.09-09.47.09:608][549]LogStaticMesh: Leaves [0.00s]
|
||
[2026.09.09-09.47.10:353][590]LogStaticMesh: Reduce [0.75s]
|
||
[2026.09.09-09.47.10:354][590]LogStaticMesh: Trimmed to 1260 tris
|
||
[2026.09.09-09.47.10:365][591]LogStaticMesh: Fallback [0.01s], num tris: 1258
|
||
[2026.09.09-09.47.10:376][591]LogStaticMesh: Fallback [0.01s], num tris: 1258
|
||
[2026.09.09-09.47.10:414][594]LogStaticMesh: Built static mesh [5.97s] /Game/Birches_Pack/Meshes/SM_01_Birch_D.SM_01_Birch_D
|
||
[2026.09.09-09.47.10:438][595]LogStaticMesh: ConstrainClusters:
|
||
[2026.09.09-09.47.10:439][595]LogStaticMesh: Input: 296 Clusters, 37262 Triangles and 41392 Vertices
|
||
[2026.09.09-09.47.10:439][595]LogStaticMesh: Output without splits: 296 Clusters, 37262 Triangles and 41504 Vertices
|
||
[2026.09.09-09.47.10:439][595]LogStaticMesh: Output with splits: 306 Clusters, 37262 Triangles and 41508 Vertices
|
||
[2026.09.09-09.47.10:440][595]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 306, Slow Path Clusters: 0, 1 Material: 276, 2 Materials: 29, 3 Materials: 1, At Least 4 Materials: 0
|
||
[2026.09.09-09.47.10:443][596]LogStaticMesh: WritePages: 2
|
||
[2026.09.09-09.47.10:443][596]LogStaticMesh: Root: GPU size: 31328 bytes. 1 Pages. 31328.000 bytes per page (95.605% utilization).
|
||
[2026.09.09-09.47.10:443][596]LogStaticMesh: Streaming: GPU size: 74408 bytes. 1 Pages (1 with relative encoding). 74408.000 bytes per page (56.769% utilization).
|
||
[2026.09.09-09.47.10:443][596]LogStaticMesh: Page data disk size: 70480 bytes. Fixup data size: 282 bytes.
|
||
[2026.09.09-09.47.10:443][596]LogStaticMesh: Total GPU size: 105736 bytes, Total disk size: 70762 bytes.
|
||
[2026.09.09-09.47.10:443][596]LogStaticMesh: Encode [0.07s]
|
||
[2026.09.09-09.47.10:443][596]LogStaticMesh: NaniteBuild [0.92s]
|
||
[2026.09.09-09.47.10:546][601]LogStaticMesh: Built static mesh [6.11s] /Game/Birches_Pack/Meshes/SM_02_Birch_G.SM_02_Birch_G
|
||
[2026.09.09-09.47.10:569][603]LogStaticMesh: Built static mesh [1.36s] /Game/PN_interactiveSpruceForest/Meshes/full/high/spruce_full_01.spruce_full_01
|
||
[2026.09.09-09.47.10:953][621]LogStaticMesh: Built static mesh [6.51s] /Game/Birches_Pack/Meshes/SM_03_Birch_GRY.SM_03_Birch_GRY
|
||
[2026.09.09-09.47.11:115][629]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Plants/Kikuyu_Grass_wiljearqx/T_Kikuyu_Grass_wiljearqx_Billboard_D.T_Kikuyu_Grass_wiljearqx_Billboard_D (TFO_DXT1, 1024x1024 x1x1x1) (Required Memory Estimate: 126.708323 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.11:229][634]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Plants/Kikuyu_Grass_wiljearqx/T_Kikuyu_Grass_wiljearqx_Billboard_N.T_Kikuyu_Grass_wiljearqx_Billboard_N (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 218.499988 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.11:705][652]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Plants/Kikuyu_Grass_wiljearqx/T_KikuyuGrass_wiljearqx_4K_billboard_ART.T_KikuyuGrass_wiljearqx_4K_billboard_ART (TFO_DXT1, 4096x4096 x1x1x1) (Required Memory Estimate: 1184.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.11:782][652]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.09-09.47.11:806][652]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.09-09.47.11:815][652]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.09-09.47.11:824][652]LogTexture: Display: Building texture TwoD: /Game/Fab/Megascans/Surfaces/Concrete_Surface_sbqk0ip0/High/sbqk0ip0_tier_1/Textures/T_sbqk0ip0_4K_B.T_sbqk0ip0_4K_B (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.12:079][652]LogPSOHitching: Encountered 50 PSO creation hitches so far (36 graphics, 14 compute). 0 of them were precached.
|
||
[2026.09.09-09.47.12:904][693]LogTexture: Display: Building texture TwoD: /Game/Fab/Megascans/Surfaces/Concrete_Surface_sbqk0ip0/High/sbqk0ip0_tier_1/Textures/T_sbqk0ip0_4K_H.T_sbqk0ip0_4K_H (TFO_BC4, 4096x4096 x1x1x1) (Required Memory Estimate: 987.666651 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.13:317][695]LogTexture: Display: Building texture TwoD: /Game/Fab/Megascans/Surfaces/Concrete_Surface_sbqk0ip0/High/sbqk0ip0_tier_1/Textures/T_sbqk0ip0_4K_N.T_sbqk0ip0_4K_N (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.13:581][710]LogTexture: Display: Building texture TwoD: /Game/Fab/Megascans/Surfaces/Concrete_Surface_sbqk0ip0/High/sbqk0ip0_tier_1/Textures/T_sbqk0ip0_4K_ORM.T_sbqk0ip0_4K_ORM (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.13:629][713]LogStaticMesh: Display: Building static mesh soda_can (Required Memory Estimate: 28.475118 MB)...
|
||
[2026.09.09-09.47.13:878][727]LogStaticMesh: Built static mesh [0.25s] /Game/Fab/Soda_Can/soda_can/StaticMeshes/soda_can.soda_can
|
||
[2026.09.09-09.47.14:297][745]LogStaticMesh: Built static mesh [7.31s] /Game/Birches_Pack/Meshes/SM_04_Birch_Y.SM_04_Birch_Y
|
||
[2026.09.09-09.47.14:714][764]LogStaticMesh: Display: Building static mesh oljerotin (Required Memory Estimate: 16.938058 MB)...
|
||
[2026.09.09-09.47.14:714][764]LogStaticMesh: Display: Building static mesh spruce_small_06 (Required Memory Estimate: 12.809739 MB)...
|
||
[2026.09.09-09.47.14:714][764]LogStaticMesh: Display: Building static mesh ponttooni2_0 (Required Memory Estimate: 14.031022 MB)...
|
||
[2026.09.09-09.47.14:741][764]LogStaticMesh: Display: Building static mesh SM_19_01_Birch_Dry_D (Required Memory Estimate: 12.59416 MB)...
|
||
[2026.09.09-09.47.14:775][764]LogStaticMesh: Adjacency [0.00s], tris: 7664, UVs 2
|
||
[2026.09.09-09.47.14:775][764]LogStaticMesh: Adjacency [0.01s], tris: 10436, UVs 1
|
||
[2026.09.09-09.47.14:796][764]LogStaticMesh: Clustering [0.02s]. Ratio: 1.016667
|
||
[2026.09.09-09.47.14:798][764]LogStaticMesh: Leaves [0.00s]
|
||
[2026.09.09-09.47.14:804][764]LogStaticMesh: Clustering [0.03s]. Ratio: 1.012195
|
||
[2026.09.09-09.47.14:806][764]LogStaticMesh: Leaves [0.00s]
|
||
[2026.09.09-09.47.14:819][764]LogStaticMesh: Display: Building static mesh SM_SUV (Required Memory Estimate: 167.988364 MB)...
|
||
[2026.09.09-09.47.14:828][764]LogStaticMesh: Adjacency [0.00s], tris: 8010, UVs 3
|
||
[2026.09.09-09.47.14:860][764]LogStaticMesh: Clustering [0.03s]. Ratio: 1.015873
|
||
[2026.09.09-09.47.14:861][764]LogStaticMesh: Leaves [0.00s]
|
||
[2026.09.09-09.47.15:290][786]LogStaticMesh: Built static mesh [0.56s] /Game/Birches_Pack/Meshes/SM_19_01_Birch_Dry_D.SM_19_01_Birch_Dry_D
|
||
[2026.09.09-09.47.15:512][799]LogStaticMesh: Reduce [0.65s]
|
||
[2026.09.09-09.47.15:663][808]LogStaticMesh: Reduce [0.86s]
|
||
[2026.09.09-09.47.15:667][808]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Nordic_Beach_Rocks_vcxmcjoqa/T_Nordic_Beach_Rocks_vcxmcjoqa_2K_D.T_Nordic_Beach_Rocks_vcxmcjoqa_2K_D (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 296.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.15:697][810]LogStaticMesh: Fallback [0.18s], num tris: 1957
|
||
[2026.09.09-09.47.15:852][819]LogStaticMesh: Fallback [0.15s], num tris: 1149
|
||
[2026.09.09-09.47.15:890][821]LogStaticMesh: ConstrainClusters:
|
||
[2026.09.09-09.47.15:890][821]LogStaticMesh: Input: 134 Clusters, 16792 Triangles and 18559 Vertices
|
||
[2026.09.09-09.47.15:890][821]LogStaticMesh: Output without splits: 134 Clusters, 16792 Triangles and 18691 Vertices
|
||
[2026.09.09-09.47.15:890][821]LogStaticMesh: Output with splits: 142 Clusters, 16792 Triangles and 18691 Vertices
|
||
[2026.09.09-09.47.15:890][821]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 142, Slow Path Clusters: 0, 1 Material: 130, 2 Materials: 10, 3 Materials: 2, At Least 4 Materials: 0
|
||
[2026.09.09-09.47.15:904][822]LogStaticMesh: WritePages: 4
|
||
[2026.09.09-09.47.15:904][822]LogStaticMesh: Root: GPU size: 29616 bytes. 1 Pages. 29616.000 bytes per page (90.381% utilization).
|
||
[2026.09.09-09.47.15:904][822]LogStaticMesh: Streaming: GPU size: 321644 bytes. 3 Pages (3 with relative encoding). 107214.664 bytes per page (81.798% utilization).
|
||
[2026.09.09-09.47.15:904][822]LogStaticMesh: Page data disk size: 236536 bytes. Fixup data size: 736 bytes.
|
||
[2026.09.09-09.47.15:904][822]LogStaticMesh: Total GPU size: 351260 bytes, Total disk size: 237272 bytes.
|
||
[2026.09.09-09.47.15:904][822]LogStaticMesh: Encode [0.05s]
|
||
[2026.09.09-09.47.15:904][822]LogStaticMesh: NaniteBuild [1.08s]
|
||
[2026.09.09-09.47.15:942][824]LogStaticMesh: Fallback [0.28s], num tris: 2438
|
||
[2026.09.09-09.47.15:943][824]LogStaticMesh: Adjacency [0.72s], tris: 1076094, UVs 1
|
||
[2026.09.09-09.47.16:058][831]LogStaticMesh: Reduce [1.26s]
|
||
[2026.09.09-09.47.16:095][833]LogStaticMesh: Fallback [0.04s], num tris: 256
|
||
[2026.09.09-09.47.16:130][835]LogStaticMesh: Fallback [0.04s], num tris: 256
|
||
[2026.09.09-09.47.16:131][835]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Nordic_Beach_Rocks_vcxmcjoqa/T_Nordic_Beach_Rocks_vcxmcjoqa_2K_N.T_Nordic_Beach_Rocks_vcxmcjoqa_2K_N (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 398.499988 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.16:157][837]LogStaticMesh: ConstrainClusters:
|
||
[2026.09.09-09.47.16:157][837]LogStaticMesh: Input: 123 Clusters, 15426 Triangles and 15210 Vertices
|
||
[2026.09.09-09.47.16:157][837]LogStaticMesh: Output without splits: 123 Clusters, 15426 Triangles and 15250 Vertices
|
||
[2026.09.09-09.47.16:157][837]LogStaticMesh: Output with splits: 123 Clusters, 15426 Triangles and 15250 Vertices
|
||
[2026.09.09-09.47.16:158][837]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 123, Slow Path Clusters: 0, 1 Material: 123, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
||
[2026.09.09-09.47.16:167][837]LogStaticMesh: WritePages: 3
|
||
[2026.09.09-09.47.16:167][837]LogStaticMesh: Root: GPU size: 31940 bytes. 1 Pages. 31940.000 bytes per page (97.473% utilization).
|
||
[2026.09.09-09.47.16:167][837]LogStaticMesh: Streaming: GPU size: 196380 bytes. 2 Pages (2 with relative encoding). 98190.000 bytes per page (74.913% utilization).
|
||
[2026.09.09-09.47.16:167][837]LogStaticMesh: Page data disk size: 159184 bytes. Fixup data size: 523 bytes.
|
||
[2026.09.09-09.47.16:167][837]LogStaticMesh: Total GPU size: 228320 bytes, Total disk size: 159707 bytes.
|
||
[2026.09.09-09.47.16:167][837]LogStaticMesh: Encode [0.04s]
|
||
[2026.09.09-09.47.16:167][837]LogStaticMesh: NaniteBuild [1.40s]
|
||
[2026.09.09-09.47.16:186][838]LogStaticMesh: Built static mesh [1.47s] /Game/PN_interactiveSpruceForest/Meshes/small/spruce_small_06.spruce_small_06
|
||
[2026.09.09-09.47.16:215][838]LogStaticMesh: Fallback [0.27s], num tris: 1400
|
||
[2026.09.09-09.47.16:226][839]LogStaticMesh: Built static mesh [1.51s] /Game/Lassi/100/ponttooni2_0.ponttooni2_0
|
||
[2026.09.09-09.47.16:244][840]LogStaticMesh: ConstrainClusters:
|
||
[2026.09.09-09.47.16:245][840]LogStaticMesh: Input: 170 Clusters, 21396 Triangles and 16425 Vertices
|
||
[2026.09.09-09.47.16:245][840]LogStaticMesh: Output without splits: 170 Clusters, 21396 Triangles and 16736 Vertices
|
||
[2026.09.09-09.47.16:245][840]LogStaticMesh: Output with splits: 170 Clusters, 21396 Triangles and 16736 Vertices
|
||
[2026.09.09-09.47.16:245][840]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 170, Slow Path Clusters: 0, 1 Material: 170, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
||
[2026.09.09-09.47.16:254][841]LogStaticMesh: WritePages: 3
|
||
[2026.09.09-09.47.16:254][841]LogStaticMesh: Root: GPU size: 32320 bytes. 1 Pages. 32320.000 bytes per page (98.633% utilization).
|
||
[2026.09.09-09.47.16:254][841]LogStaticMesh: Streaming: GPU size: 187396 bytes. 2 Pages (2 with relative encoding). 93698.000 bytes per page (71.486% utilization).
|
||
[2026.09.09-09.47.16:254][841]LogStaticMesh: Page data disk size: 177084 bytes. Fixup data size: 681 bytes.
|
||
[2026.09.09-09.47.16:254][841]LogStaticMesh: Total GPU size: 219716 bytes, Total disk size: 177765 bytes.
|
||
[2026.09.09-09.47.16:254][841]LogStaticMesh: Encode [0.04s]
|
||
[2026.09.09-09.47.16:254][841]LogStaticMesh: NaniteBuild [1.49s]
|
||
[2026.09.09-09.47.16:472][853]LogTexture: Display: Building texture TwoD: /Game/Lassin/Tex/Peltikatto_inv_POM_map.Peltikatto_inv_POM_map (BGRA8, 378x378 x1x1x1) (Required Memory Estimate: 5.905533 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.16:472][853]LogTexture: Display: Building texture TwoD: /Game/Lassin/Tex/Lautatekstuuri.Lautatekstuuri (BGRA8, 1024x549 x1x1x1) (Required Memory Estimate: 20.300781 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.16:585][860]LogTexture: Display: Building texture TwoD: /Game/Lassin/Tex/Peltikatto_parempi.Peltikatto_parempi (BGRA8, 378x378 x1x1x1) (Required Memory Estimate: 5.905533 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.16:653][863]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Nordic_Beach_Rocks_vcxmcjoqa/T_NordicBeachRocks_vcxmcjoqa_2K_DpRF.T_NordicBeachRocks_vcxmcjoqa_2K_DpRF (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 296.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.16:874][876]LogStaticMesh: Built static mesh [2.16s] /Game/Lassi/100/oljerotin.oljerotin
|
||
[2026.09.09-09.47.17:351][895]LogStaticMesh: Clustering [1.41s]. Ratio: 1.016177
|
||
[2026.09.09-09.47.17:527][897]LogStaticMesh: Leaves [0.18s]
|
||
[2026.09.09-09.47.24:995][213]LogStaticMesh: Reduce [16.72s]
|
||
[2026.09.09-09.47.25:302][230]LogStaticMesh: Fallback [0.31s], num tris: 2342
|
||
[2026.09.09-09.47.25:416][237]LogStaticMesh: Fallback [0.11s], num tris: 1050
|
||
[2026.09.09-09.47.26:199][282]LogStaticMesh: ConstrainClusters:
|
||
[2026.09.09-09.47.26:199][282]LogStaticMesh: Input: 16311 Clusters, 2053593 Triangles and 1354592 Vertices
|
||
[2026.09.09-09.47.26:199][282]LogStaticMesh: Output without splits: 16311 Clusters, 2053593 Triangles and 1408194 Vertices
|
||
[2026.09.09-09.47.26:199][282]LogStaticMesh: Output with splits: 16311 Clusters, 2053593 Triangles and 1408194 Vertices
|
||
[2026.09.09-09.47.26:210][283]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 16311, Slow Path Clusters: 0, 1 Material: 16311, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
||
[2026.09.09-09.47.26:447][290]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.09-09.47.26:547][291]LogD3D12RHI: Waited for PSO creation for 200.000000ms
|
||
[2026.09.09-09.47.26:973][308]LogStaticMesh: WritePages: 126
|
||
[2026.09.09-09.47.26:974][308]LogStaticMesh: Root: GPU size: 32220 bytes. 1 Pages. 32220.000 bytes per page (98.328% utilization).
|
||
[2026.09.09-09.47.26:974][308]LogStaticMesh: Streaming: GPU size: 16289312 bytes. 125 Pages (118 with relative encoding). 130314.492 bytes per page (99.422% utilization).
|
||
[2026.09.09-09.47.26:974][308]LogStaticMesh: Page data disk size: 13316848 bytes. Fixup data size: 63480 bytes.
|
||
[2026.09.09-09.47.26:974][308]LogStaticMesh: Total GPU size: 16321532 bytes, Total disk size: 13380328 bytes.
|
||
[2026.09.09-09.47.26:978][308]LogStaticMesh: Encode [1.56s]
|
||
[2026.09.09-09.47.26:982][309]LogStaticMesh: NaniteBuild [20.40s]
|
||
[2026.09.09-09.47.27:234][319]LogStaticMesh: Built static mesh [28.22s] /Game/Megascans/3D_Assets/Modular_Metal_Guardrail_Kit_uh5gcflfa/S_Modular_Metal_Guardrail_Kit_uh5gcflfa_high_Var3.S_Modular_Metal_Guardrail_Kit_uh5gcflfa_high_Var3
|
||
[2026.09.09-09.47.29:212][394]LogStaticMesh: Reduce [11.68s]
|
||
[2026.09.09-09.47.29:910][433]LogStaticMesh: Fallback [0.70s], num tris: 5740
|
||
[2026.09.09-09.47.30:121][446]LogStaticMesh: Fallback [0.21s], num tris: 1722
|
||
[2026.09.09-09.47.30:377][460]LogStaticMesh: ConstrainClusters:
|
||
[2026.09.09-09.47.30:377][460]LogStaticMesh: Input: 17545 Clusters, 2209866 Triangles and 1444916 Vertices
|
||
[2026.09.09-09.47.30:377][460]LogStaticMesh: Output without splits: 17545 Clusters, 2209866 Triangles and 1497295 Vertices
|
||
[2026.09.09-09.47.30:377][460]LogStaticMesh: Output with splits: 17545 Clusters, 2209866 Triangles and 1497295 Vertices
|
||
[2026.09.09-09.47.30:389][461]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 17545, Slow Path Clusters: 0, 1 Material: 17545, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
||
[2026.09.09-09.47.30:607][474]LogStaticMesh: WritePages: 135
|
||
[2026.09.09-09.47.30:607][474]LogStaticMesh: Root: GPU size: 32248 bytes. 1 Pages. 32248.000 bytes per page (98.413% utilization).
|
||
[2026.09.09-09.47.30:607][474]LogStaticMesh: Streaming: GPU size: 17460196 bytes. 134 Pages (129 with relative encoding). 130299.969 bytes per page (99.411% utilization).
|
||
[2026.09.09-09.47.30:607][474]LogStaticMesh: Page data disk size: 14521844 bytes. Fixup data size: 69516 bytes.
|
||
[2026.09.09-09.47.30:607][474]LogStaticMesh: Total GPU size: 17492444 bytes, Total disk size: 14591360 bytes.
|
||
[2026.09.09-09.47.30:613][474]LogStaticMesh: Encode [0.49s]
|
||
[2026.09.09-09.47.30:617][474]LogStaticMesh: NaniteBuild [15.39s]
|
||
[2026.09.09-09.47.30:848][488]LogStaticMesh: Built static mesh [21.74s] /Game/Fab/Megascans/3D/Broken_Wooden_Piece_tjrmdagiw/Raw/tjrmdagiw_tier_0/StaticMeshes/tjrmdagiw_tier_0.tjrmdagiw_tier_0
|
||
[2026.09.09-09.47.32:239][551]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.09-09.47.32:239][551]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.09-09.47.32:239][551]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.09-09.47.32:239][551]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.09-09.47.32:339][551]LogD3D12RHI: Waited for PSO creation for 200.000000ms
|
||
[2026.09.09-09.47.32:340][551]LogD3D12RHI: Waited for PSO creation for 200.000000ms
|
||
[2026.09.09-09.47.32:340][551]LogD3D12RHI: Waited for PSO creation for 200.000000ms
|
||
[2026.09.09-09.47.34:124][576]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Modular_Safety_Rail_Kit_wmnoef3dw/T_ModularSafetyRailKit_wmnoef3dw_2K_DpR.T_ModularSafetyRailKit_wmnoef3dw_2K_DpR (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 296.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.34:163][576]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Modular_Safety_Rail_Kit_wmnoef3dw/T_Modular_Safety_Rail_Kit_wmnoef3dw_2K_N.T_Modular_Safety_Rail_Kit_wmnoef3dw_2K_N (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 398.499988 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.34:273][577]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Modular_Safety_Rail_Kit_wmnoef3dw/T_Modular_Safety_Rail_Kit_wmnoef3dw_2K_D.T_Modular_Safety_Rail_Kit_wmnoef3dw_2K_D (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 296.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.34:289][577]LogMaterial: Display: Material /Game/Fab/Megascans/3D/Broken_Wooden_Piece_tjrmdagiw/Raw/tjrmdagiw_tier_0/Materials/MI_tjrmdagiw.MI_tjrmdagiw needed to set usage flag Nanite
|
||
[2026.09.09-09.47.34:982][612]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Modular_Metal_Guardrail_Kit_uh5gcflfa/T_ModularMetalGuardrailKit_uh5gcflfa_8K_DpR.T_ModularMetalGuardrailKit_uh5gcflfa_8K_DpR (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 4736.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.35:514][632]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Tundra_Small_Stone_vjcufin/T_Tundra_Small_Stone_vjcufin_2K_D.T_Tundra_Small_Stone_vjcufin_2K_D (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 296.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.35:538][632]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Tundra_Small_Stone_vjcufin/T_TundraSmallStone_vjcufin_2K_DpR.T_TundraSmallStone_vjcufin_2K_DpR (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 296.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.35:557][633]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Tundra_Small_Stone_vjcufin/T_Tundra_Small_Stone_vjcufin_2K_N.T_Tundra_Small_Stone_vjcufin_2K_N (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 398.499988 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.35:916][647]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Modular_Metal_Guardrail_Kit_uh5gcflfa/T_Modular_Metal_Guardrail_Kit_uh5gcflfa_8K_N.T_Modular_Metal_Guardrail_Kit_uh5gcflfa_8K_N (TFO_BC5, 8192x8192 x1x1x1) (Required Memory Estimate: 4864.999984 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.36:169][657]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark2_Roughness.T_Birch_Bark2_Roughness (TFO_AutoDXT, 512x2048 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.36:180][657]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark2_Normal.T_Birch_Bark2_Normal (TFO_BC5, 512x2048 x1x1x1) (Required Memory Estimate: 214.499988 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.36:186][657]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark2_Color.T_Birch_Bark2_Color (TFO_AutoDXT, 512x2048 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.36:329][664]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark2_Bottom_Color.T_Birch_Bark2_Bottom_Color (TFO_AutoDXT, 512x2048 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.36:348][665]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark2_Bottom_Normal.T_Birch_Bark2_Bottom_Normal (TFO_BC5, 512x2048 x1x1x1) (Required Memory Estimate: 214.499988 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.36:451][669]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark2_Bottom_Roughness.T_Birch_Bark2_Bottom_Roughness (TFO_AutoDXT, 512x2048 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.36:458][669]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark2_Moss_Color.T_Birch_Bark2_Moss_Color (TFO_AutoDXT, 512x2048 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.36:484][670]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark2_Moss_Normal.T_Birch_Bark2_Moss_Normal (TFO_BC5, 512x2048 x1x1x1) (Required Memory Estimate: 214.499988 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.36:721][674]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark2_Moss_Roughness.T_Birch_Bark2_Moss_Roughness (TFO_AutoDXT, 512x2048 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.36:781][677]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Frond_Color.T_Birch_Frond_Color (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.999984 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.36:783][677]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Frond_Normal.T_Birch_Frond_Normal (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 382.499988 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.36:967][683]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Modular_Metal_Guardrail_Kit_uh5gcflfa/T_Modular_Metal_Guardrail_Kit_uh5gcflfa_8K_D.T_Modular_Metal_Guardrail_Kit_uh5gcflfa_8K_D (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 4736.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.37:059][687]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/Imposter/full_01_imposter_A_unlit.full_01_imposter_A_unlit (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.37:141][692]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/Imposter/full_01_imposter_N.full_01_imposter_N (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.39:718][815]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/PivotPainterTextures/imposter/Imposter_PIV.Imposter_PIV (RGBA16F, 1x1 x1x1x1) (Required Memory Estimate: 1.000034 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.39:719][815]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/PivotPainterTextures/imposter/Imposter_VEC.Imposter_VEC (BGRA8, 1x1 x1x1x1) (Required Memory Estimate: 1.000027 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.39:754][816]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark1_Color.T_Birch_Bark1_Color (TFO_AutoDXT, 512x2048 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.39:760][816]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark1_Normal.T_Birch_Bark1_Normal (TFO_BC5, 512x2048 x1x1x1) (Required Memory Estimate: 214.499988 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.39:854][821]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_01_Birch_Billboard_AO.T_01_Birch_Billboard_AO (TFO_AutoDXT, 2048x4096 x1x1x1) (Required Memory Estimate: 560.999969 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.39:859][821]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/Imposter/full_01_imposter_O.full_01_imposter_O (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.39:888][822]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_01_Birch_Billboard_Normal.T_01_Birch_Billboard_Normal (TFO_BC5, 2048x4096 x1x1x1) (Required Memory Estimate: 606.499975 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.40:047][831]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark1_Roughness.T_Birch_Bark1_Roughness (TFO_AutoDXT, 512x2048 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.40:056][831]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Color_G.T_Birch_Leaves_Color_G (TFO_AutoDXT, 1024x2048 x1x1x1) (Required Memory Estimate: 170.416647 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.40:355][848]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Sub_G.T_Birch_Leaves_Sub_G (TFO_AutoDXT, 1024x2048 x1x1x1) (Required Memory Estimate: 187.416648 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.40:362][848]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Color_Y.T_Birch_Leaves_Color_Y (TFO_AutoDXT, 1024x2048 x1x1x1) (Required Memory Estimate: 170.416647 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.40:374][849]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Sub_Y.T_Birch_Leaves_Sub_Y (TFO_AutoDXT, 1024x2048 x1x1x1) (Required Memory Estimate: 187.416648 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.40:510][854]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch05_rgb_PivotPos_a_ParentIndexInt_UV_3.T_Birch05_rgb_PivotPos_a_ParentIndexInt_UV_3 (RGBA16F, 1501x2 x1x1x1) (Required Memory Estimate: 1.129768 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.40:519][855]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch05_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3.T_Birch05_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3 (BGRA8, 1501x2 x1x1x1) (Required Memory Estimate: 1.10305 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.40:537][856]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark1_Bottom_Color.T_Birch_Bark1_Bottom_Color (TFO_AutoDXT, 512x2048 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.40:547][856]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_05_Birch_Billboard_AO.T_05_Birch_Billboard_AO (TFO_AutoDXT, 2048x4096 x1x1x1) (Required Memory Estimate: 560.999969 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.40:552][856]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark1_Bottom_Normal.T_Birch_Bark1_Bottom_Normal (TFO_BC5, 512x2048 x1x1x1) (Required Memory Estimate: 214.499988 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.40:555][857]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_05_Birch_Billboard_Normal.T_05_Birch_Billboard_Normal (TFO_BC5, 2048x4096 x1x1x1) (Required Memory Estimate: 606.499975 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.40:657][862]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark1_Bottom_Roughness.T_Birch_Bark1_Bottom_Roughness (TFO_AutoDXT, 512x2048 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.40:667][862]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark1_Moss_Color.T_Birch_Bark1_Moss_Color (TFO_AutoDXT, 512x2048 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.40:814][870]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark1_Moss_Roughness.T_Birch_Bark1_Moss_Roughness (TFO_AutoDXT, 512x2048 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.40:831][872]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark1_Moss_Normal.T_Birch_Bark1_Moss_Normal (TFO_BC5, 512x2048 x1x1x1) (Required Memory Estimate: 214.499988 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.40:838][872]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Color_R.T_Birch_Leaves_Color_R (TFO_AutoDXT, 1024x2048 x1x1x1) (Required Memory Estimate: 170.416647 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.40:850][873]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Sub_R.T_Birch_Leaves_Sub_R (TFO_AutoDXT, 1024x2048 x1x1x1) (Required Memory Estimate: 187.416648 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.40:974][879]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_05_Birch_Billboard_Color_G.T_05_Birch_Billboard_Color_G (TFO_AutoDXT, 2048x4096 x1x1x1) (Required Memory Estimate: 576.999968 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.41:073][885]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/PivotPainterTextures/full/high/spruce_full_01_PIV.spruce_full_01_PIV (RGBA16F, 37x35 x1x1x1) (Required Memory Estimate: 1.055969 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.41:080][885]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/PivotPainterTextures/full/high/spruce_full_01_VEC.spruce_full_01_VEC (BGRA8, 37x35 x1x1x1) (Required Memory Estimate: 1.044445 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.41:115][887]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_AO.T_Birch_Leaves_AO (TFO_DXT1, 1024x2048 x1x1x1) (Required Memory Estimate: 187.416648 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.41:202][889]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_01_Birch_Billboard_Color_G.T_01_Birch_Billboard_Color_G (TFO_AutoDXT, 2048x4096 x1x1x1) (Required Memory Estimate: 576.999968 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.41:253][892]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Specular.T_Birch_Leaves_Specular (TFO_DXT1, 1024x2048 x1x1x1) (Required Memory Estimate: 187.416648 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.41:258][892]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Normal.T_Birch_Leaves_Normal (TFO_BC5, 1024x2048 x1x1x1) (Required Memory Estimate: 270.499975 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.41:629][912]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/MasterTextures/CoverTextures/Snow_A.Snow_A (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1184.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.41:720][917]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/MasterTextures/CoverTextures/Moss_A.Moss_A (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.41:854][924]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/MasterTextures/CoverTextures/Moss_AOSH.Moss_AOSH (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.42:001][932]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/MasterTextures/ModelTextures/Bark_A_.Bark_A_ (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.42:048][935]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/MasterTextures/ModelTextures/Bark_AOSH.Bark_AOSH (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.43:958][ 34]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/MasterTextures/ModelTextures/Leaf_A_02.Leaf_A_02 (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.44:077][ 40]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/MasterTextures/ModelTextures/Branch_AOSH.Branch_AOSH (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.44:235][ 49]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/MasterTextures/ModelTextures/Branch_N.Branch_N (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.44:353][ 57]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/MasterTextures/ModelTextures/Branch_A.Branch_A (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.44:384][ 58]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/MasterTextures/ModelTextures/Leaf_AOSM.Leaf_AOSM (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.44:496][ 64]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/MasterTextures/ModelTextures/Leaf_N.Leaf_N (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.45:915][123]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_02_Birch_Billboard_AO.T_02_Birch_Billboard_AO (TFO_AutoDXT, 2048x4096 x1x1x1) (Required Memory Estimate: 560.999969 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.45:951][124]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_02_Birch_Billboard_Color_G.T_02_Birch_Billboard_Color_G (TFO_AutoDXT, 2048x4096 x1x1x1) (Required Memory Estimate: 576.999968 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.45:974][125]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch02_rgb_PivotPos_a_ParentIndexInt_UV_3.T_Birch02_rgb_PivotPos_a_ParentIndexInt_UV_3 (RGBA16F, 1171x6 x1x1x1) (Required Memory Estimate: 1.303757 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.46:019][126]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch02_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3.T_Birch02_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3 (BGRA8, 1171x6 x1x1x1) (Required Memory Estimate: 1.241219 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.46:041][127]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/MasterTextures/ModelTextures/Leaf_O.Leaf_O (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.46:051][128]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_02_Birch_Billboard_Normal.T_02_Birch_Billboard_Normal (TFO_BC5, 2048x4096 x1x1x1) (Required Memory Estimate: 606.499975 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.46:186][133]LogTexture: Display: Building texture TwoD: /Game/Fab/Soda_Can/soda_can/Textures/soda_can_texture_0.soda_can_texture_0 (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.46:251][137]LogTexture: Display: Building texture TwoD: /Game/Fab/Soda_Can/soda_can/Textures/soda_can_texture_1.soda_can_texture_1 (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.47:067][184]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/PivotPainterTextures/small/small_06_VEC.small_06_VEC (BGRA8, 195x2 x1x1x1) (Required Memory Estimate: 1.01339 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.47:068][184]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/PivotPainterTextures/small/small_06_PIV.small_06_PIV (RGBA16F, 195x2 x1x1x1) (Required Memory Estimate: 1.016861 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.47:183][191]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Roof_Gravel_ugzmbcrn/T_Roof_Gravel_ugzmbcrn_2K_D.T_Roof_Gravel_ugzmbcrn_2K_D (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 296.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.47:364][199]LogTexture: Display: Building texture TwoD: /Game/Importit/Sekalaiset/hanhivirtakyltti.hanhivirtakyltti (TFO_AutoDXT, 208x304 x1x1x1) (Required Memory Estimate: 8.196097 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.47:481][206]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Shoreline_Beach_Rocks_ullmagidy/T_ShorelineBeachRocks_ullmagidy_4K_ORDp.T_ShorelineBeachRocks_ullmagidy_4K_ORDp (TFO_DXT1, 4096x4096 x1x1x1) (Required Memory Estimate: 1184.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.47:801][221]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Roof_Gravel_ugzmbcrn/T_Roof_Gravel_ugzmbcrn_2K_N.T_Roof_Gravel_ugzmbcrn_2K_N (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 398.499988 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.47:827][222]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Stains_vdejcbfc/T_Stains_vdejcbfc_2K_MR.T_Stains_vdejcbfc_2K_MR (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 296.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.47:829][222]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Roof_Gravel_ugzmbcrn/T_RoofGravel_ugzmbcrn_2K_ORDp.T_RoofGravel_ugzmbcrn_2K_ORDp (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 296.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.48:030][232]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Shoreline_Beach_Rocks_ullmagidy/T_Shoreline_Beach_Rocks_ullmagidy_4K_N.T_Shoreline_Beach_Rocks_ullmagidy_4K_N (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1216.999984 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.48:078][234]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Shoreline_Beach_Rocks_ullmagidy/T_Shoreline_Beach_Rocks_ullmagidy_4K_D.T_Shoreline_Beach_Rocks_ullmagidy_4K_D (TFO_DXT1, 4096x4096 x1x1x1) (Required Memory Estimate: 1184.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.48:466][247]LogTexture: Display: Building texture TwoD: /Game/Hökkelit/TCom_Wood_SidingOutdoor2_2x2_1K_normal.TCom_Wood_SidingOutdoor2_2x2_1K_normal (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 214.499988 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.48:475][248]LogTexture: Display: Building texture TwoD: /Game/Hökkelit/TCom_Wood_SidingOutdoor2_2x2_1K_albedo.TCom_Wood_SidingOutdoor2_2x2_1K_albedo (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 126.708323 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.49:053][281]LogTexture: Display: Building texture TwoD: /Game/Hökkelit/TCom_Wood_SidingOutdoor2_2x2_1K_roughness.TCom_Wood_SidingOutdoor2_2x2_1K_roughness (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 119.708323 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.49:120][285]LogTexture: Display: Building texture TwoD: /Game/Importit/Sekalaiset/maitolaituri_diffuseRed2.maitolaituri_diffuseRed2 (TFO_AutoDXT, 1024x4096 x1x1x1) (Required Memory Estimate: 280.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.49:146][286]LogTexture: Display: Building texture TwoD: /Game/Importit/Sekalaiset/maitolaituri_normal.maitolaituri_normal (TFO_BC5, 1024x4096 x1x1x1) (Required Memory Estimate: 382.499988 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.50:003][332]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Road_Gravel_ubrcbgtka/T_Road_Gravel_ubrcbgtka_2K_D.T_Road_Gravel_ubrcbgtka_2K_D (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 296.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.50:035][332]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Graffiti_Tag_vgoidgpl/T_GraffitiTag_vgoidgpl_4K_DpRA.T_GraffitiTag_vgoidgpl_4K_DpRA (TFO_DXT1 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.50:064][332]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Graffiti_Tag_vgoidgpl/T_Graffiti_Tag_vgoidgpl_4K_D.T_Graffiti_Tag_vgoidgpl_4K_D (TFO_DXT1 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.50:329][342]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Road_Gravel_ubrcbgtka/T_Road_Gravel_ubrcbgtka_2K_N.T_Road_Gravel_ubrcbgtka_2K_N (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 398.499988 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.50:386][345]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Moss_Patch_tjxpndh/T_Moss_Patch_tjxpndh_4K_D.T_Moss_Patch_tjxpndh_4K_D (TFO_DXT1 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.50:429][347]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Moss_Patch_tjxpndh/T_MossPatch_tjxpndh_4K_DpRA.T_MossPatch_tjxpndh_4K_DpRA (TFO_DXT1 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.50:466][349]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Moss_Patch_tjxpndh/T_Moss_Patch_tjxpndh_4K_N.T_Moss_Patch_tjxpndh_4K_N (TFO_BC5 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.50:688][358]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Road_Gravel_ubrcbgtka/T_RoadGravel_ubrcbgtka_2K_DpRA.T_RoadGravel_ubrcbgtka_2K_DpRA (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 296.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.51:257][388]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Burnt_Paper_udggaalka/T_Burnt_Paper_udggaalka_4K_D.T_Burnt_Paper_udggaalka_4K_D (TFO_DXT1 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.51:299][390]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Burnt_Paper_udggaalka/T_Burnt_Paper_udggaalka_4K_N.T_Burnt_Paper_udggaalka_4K_N (TFO_BC5 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.51:997][421]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Burnt_Paper_udggaalka/T_BurntPaper_udggaalka_4K_DpRA.T_BurntPaper_udggaalka_4K_DpRA (TFO_DXT1 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.52:059][424]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch01_rgb_PivotPos_a_ParentIndexInt_UV_3.T_Birch01_rgb_PivotPos_a_ParentIndexInt_UV_3 (RGBA16F, 86x85 x1x1x1) (Required Memory Estimate: 1.316017 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.52:095][426]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_01_Birch_Billboard_Color_D.T_01_Birch_Billboard_Color_D (TFO_AutoDXT, 2048x4096 x1x1x1) (Required Memory Estimate: 576.999968 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.52:169][430]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch01_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3.T_Birch01_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3 (BGRA8, 86x85 x1x1x1) (Required Memory Estimate: 1.250954 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.53:041][478]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_AO_D.T_Birch_Leaves_AO_D (TFO_DXT1, 1024x2048 x1x1x1) (Required Memory Estimate: 187.416648 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.53:041][478]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Specular_D.T_Birch_Leaves_Specular_D (TFO_DXT1, 1024x2048 x1x1x1) (Required Memory Estimate: 187.416648 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.53:054][479]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Color_D.T_Birch_Leaves_Color_D (TFO_AutoDXT, 1024x2048 x1x1x1) (Required Memory Estimate: 170.416647 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.53:070][480]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Normal_D.T_Birch_Leaves_Normal_D (TFO_BC5, 1024x2048 x1x1x1) (Required Memory Estimate: 270.499975 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.53:118][483]LogTexture: Display: Building texture TwoD: /Game/StarterContent/Textures/T_Concrete_Panels_D.T_Concrete_Panels_D (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.999984 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.53:397][496]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Sub_D.T_Birch_Leaves_Sub_D (TFO_DXT1, 1024x2048 x1x1x1) (Required Memory Estimate: 187.416648 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.53:454][500]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_17_Birch_Billboard_AO.T_17_Birch_Billboard_AO (TFO_DXT1, 2048x4096 x1x1x1) (Required Memory Estimate: 560.999969 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.53:457][500]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch17_rgb_PivotPos_a_ParentIndexInt_UV_3.T_Birch17_rgb_PivotPos_a_ParentIndexInt_UV_3 (RGBA16F, 32x30 x1x1x1) (Required Memory Estimate: 1.041504 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.53:474][501]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch17_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3.T_Birch17_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3 (BGRA8, 32x30 x1x1x1) (Required Memory Estimate: 1.032959 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.53:537][504]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_17_Birch_Billboard_Color_G.T_17_Birch_Billboard_Color_G (TFO_AutoDXT, 2048x4096 x1x1x1) (Required Memory Estimate: 576.999968 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.53:593][508]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_17_Birch_Billboard_Normal.T_17_Birch_Billboard_Normal (TFO_BC5, 2048x4096 x1x1x1) (Required Memory Estimate: 606.499975 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.54:649][570]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Trash_Can_ucynedrfa/T_Trash_Can_ucynedrfa_1K_D.T_Trash_Can_ucynedrfa_1K_D (TFO_DXT1 VT, 1024x1024 x1x1x1) (Required Memory Estimate: 51.666666 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.54:715][574]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Trash_Can_ucynedrfa/T_TrashCan_ucynedrfa_1K_DpR.T_TrashCan_ucynedrfa_1K_DpR (TFO_DXT1 VT, 1024x1024 x1x1x1) (Required Memory Estimate: 51.666666 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.54:735][575]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Trash_Can_ucynedrfa/T_Trash_Can_ucynedrfa_1K_N.T_Trash_Can_ucynedrfa_1K_N (TFO_BC5 VT, 1024x1024 x1x1x1) (Required Memory Estimate: 79.511312 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.55:107][593]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Sandy_Rock_vd5sbdk/T_Sandy_Rock_vd5sbdk_4K_D.T_Sandy_Rock_vd5sbdk_4K_D (TFO_DXT1 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.55:384][606]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Sandy_Rock_vd5sbdk/T_Sandy_Rock_vd5sbdk_4K_N.T_Sandy_Rock_vd5sbdk_4K_N (TFO_BC5 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.55:387][606]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Sandy_Rock_vd5sbdk/T_SandyRock_vd5sbdk_4K_DpR.T_SandyRock_vd5sbdk_4K_DpR (TFO_DXT1 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.55:878][629]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Nordic_Beach_Rocky_Ground_ve3qdhmqx/T_Nordic_Beach_Rocky_Ground_ve3qdhmqx_4K_N.T_Nordic_Beach_Rocky_Ground_ve3qdhmqx_4K_N (TFO_BC5 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.56:000][636]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Nordic_Beach_Rocky_Ground_ve3qdhmqx/T_Nordic_Beach_Rocky_Ground_ve3qdhmqx_4K_D.T_Nordic_Beach_Rocky_Ground_ve3qdhmqx_4K_D (TFO_DXT1 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.56:086][640]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Nordic_Beach_Rocky_Ground_ve3qdhmqx/T_NordicBeachRockyGround_ve3qdhmqx_4K_DpR.T_NordicBeachRockyGround_ve3qdhmqx_4K_DpR (TFO_DXT1 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.57:520][709]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_05_Birch_Billboard_Color_D.T_05_Birch_Billboard_Color_D (TFO_AutoDXT, 2048x4096 x1x1x1) (Required Memory Estimate: 576.999968 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.57:632][714]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_04_Birch_Billboard_AO.T_04_Birch_Billboard_AO (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 280.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.58:335][752]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_04_Birch_Billboard_Color_Y.T_04_Birch_Billboard_Color_Y (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.999984 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.58:354][754]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch04_rgb_PivotPos_a_ParentIndexInt_UV_3.T_Birch04_rgb_PivotPos_a_ParentIndexInt_UV_3 (RGBA16F, 87x85 x1x1x1) (Required Memory Estimate: 1.31971 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.58:411][757]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_04_Birch_Billboard_Normal.T_04_Birch_Billboard_Normal (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 382.499988 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.58:841][782]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch04_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3.T_Birch04_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3 (BGRA8, 87x85 x1x1x1) (Required Memory Estimate: 1.253887 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.58:980][790]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_19_Birch_Billboard_AO.T_19_Birch_Billboard_AO (TFO_DXT1, 1024x4096 x1x1x1) (Required Memory Estimate: 280.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.59:090][797]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_19_Birch_Billboard_Normal.T_19_Birch_Billboard_Normal (TFO_BC5, 1024x4096 x1x1x1) (Required Memory Estimate: 382.499988 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.59:102][797]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_19_Birch_Billboard_Color.T_19_Birch_Billboard_Color (TFO_AutoDXT, 1024x4096 x1x1x1) (Required Memory Estimate: 288.999984 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.59:159][801]LogTexture: Display: Building texture TwoD: /Game/Importit/Sekalaiset/dumpsters_Dumpster_BaseColor.dumpsters_Dumpster_BaseColor (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.59:279][806]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Vine_Leaf2_Color.T_Vine_Leaf2_Color (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 46.083323 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.59:732][831]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Vine_Leaf2_Spec.T_Vine_Leaf2_Spec (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.59:733][831]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Vine_Leaf2_Normal.T_Vine_Leaf2_Normal (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 82.499988 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.59:816][835]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Vine_Leaf2_Sub.T_Vine_Leaf2_Sub (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.59:946][840]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Vine_Leaf3_Normal.T_Vine_Leaf3_Normal (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 82.499988 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.47.59:947][840]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Vine_Leaf3_Color.T_Vine_Leaf3_Color (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 46.083323 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.00:037][844]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Vine_Leaf3_Spec.T_Vine_Leaf3_Spec (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.00:136][850]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Vine_Leaf3_Sub.T_Vine_Leaf3_Sub (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.00:303][859]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch19_01_rgb_PivotPos_a_ParentIndexInt_UV_3.T_Birch19_01_rgb_PivotPos_a_ParentIndexInt_UV_3 (RGBA16F, 155x3 x1x1x1) (Required Memory Estimate: 1.020103 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.00:303][859]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch19_01_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3.T_Birch19_01_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3 (BGRA8, 155x3 x1x1x1) (Required Memory Estimate: 1.015965 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.03:170][ 13]LogMeshUtilities: Finished distance field build in 2.9s - 126x126x126 sparse distance field, 1.7Mb total, 0.1Mb always loaded, 46% occupied, 0 triangles, Space_Planet
|
||
[2026.09.09-09.48.03:344][ 21]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Cap_Color.T_Cap_Color (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.03:344][ 21]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Cap_Normal.T_Cap_Normal (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 82.499988 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.03:443][ 26]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Cap_Roughness.T_Cap_Roughness (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.03:449][ 26]LogMeshUtilities: Finished distance field build in 3.1s - 126x126x126 sparse distance field, 1.9Mb total, 0.1Mb always loaded, 51% occupied, 0 triangles, Ultra_Dynamic_Sky_Sphere
|
||
[2026.09.09-09.48.03:463][ 26]LogTexture: Display: Building texture TwoD: /Game/Importit/Sekalaiset/hätinvirta_sininenkyltti.hätinvirta_sininenkyltti (BGRA8, 755x1199 x1x1x1) (Required Memory Estimate: 32.079113 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.03:568][ 33]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/SUV/TX_SUV_Main_Diffuse.TX_SUV_Main_Diffuse (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.03:571][ 33]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/SUV/TX_SUV_Main_Emissive.TX_SUV_Main_Emissive (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.03:946][ 49]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Sandstone_Boulder_vd3meb1/T_Sandstone_Boulder_vd3meb1_4K_D.T_Sandstone_Boulder_vd3meb1_4K_D (TFO_DXT1 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.04:146][ 57]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Sandstone_Boulder_vd3meb1/T_Sandstone_Boulder_vd3meb1_4K_N.T_Sandstone_Boulder_vd3meb1_4K_N (TFO_BC5 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.04:149][ 57]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/SUV/TX_SUV_Main_Normal.TX_SUV_Main_Normal (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.04:332][ 67]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Sandstone_Boulder_vd3meb1/T_SandstoneBoulder_vd3meb1_4K_DpR.T_SandstoneBoulder_vd3meb1_4K_DpR (TFO_DXT1 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.04:492][ 73]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/SUV/TX_SUV_Main_ORM.TX_SUV_Main_ORM (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.05:964][150]LogMeshUtilities: Finished distance field build in 1.7s - 105x126x14 sparse distance field, 0.3Mb total, 0.0Mb always loaded, 98% occupied, 0 triangles, Rectangle_F09714A3
|
||
[2026.09.09-09.48.06:981][206]LogMeshUtilities: Finished distance field build in 1.4s - 126x98x98 sparse distance field, 1.3Mb total, 0.0Mb always loaded, 60% occupied, 0 triangles, Box_F5D38A6E
|
||
[2026.09.09-09.48.07:210][217]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/SUV/TX_SUV_Details_Diffuse.TX_SUV_Details_Diffuse (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.07:220][218]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/SUV/TX_SUV_Details_Normal.TX_SUV_Details_Normal (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.07:305][222]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/SUV/TX_SUV_Details_ORM.TX_SUV_Details_ORM (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.08:365][282]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/SUV/TX_SUV_Undercar_Diffuse.TX_SUV_Undercar_Diffuse (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.08:426][286]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/SUV/TX_SUV_Glass_BaseColor.TX_SUV_Glass_BaseColor (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.999984 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.08:539][293]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/SUV/TX_SUV_Undercar_Normal.TX_SUV_Undercar_Normal (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.08:557][294]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/SUV/TX_SUV_Undercar_ORM.TX_SUV_Undercar_ORM (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.09:548][348]LogMeshUtilities: Finished distance field build in 1.2s - 42x56x70 sparse distance field, 0.2Mb total, 0.0Mb always loaded, 75% occupied, 0 triangles, Cube_004
|
||
[2026.09.09-09.48.09:602][350]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/SUV/TX_SUV_Glass_ORM.TX_SUV_Glass_ORM (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 280.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.09:639][352]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/SUV/TX_SUV_Glass_Normal.TX_SUV_Glass_Normal (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 382.499988 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.10:135][381]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Dry_Color.T_Birch_Leaves_Dry_Color (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.999984 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.10:138][381]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Dry_AO.T_Birch_Leaves_Dry_AO (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 280.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.11:241][441]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Dry_Normal.T_Birch_Leaves_Dry_Normal (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 382.499988 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.11:250][441]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_03_Birch_Billboard_AO.T_03_Birch_Billboard_AO (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 280.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.11:420][450]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_03_Birch_Billboard_Color_GRY.T_03_Birch_Billboard_Color_GRY (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.999984 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.11:429][450]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch03_rgb_PivotPos_a_ParentIndexInt_UV_3.T_Birch03_rgb_PivotPos_a_ParentIndexInt_UV_3 (RGBA16F, 92x91 x1x1x1) (Required Memory Estimate: 1.361931 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.11:443][451]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_03_Birch_Billboard_Normal.T_03_Birch_Billboard_Normal (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 382.499988 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.11:549][458]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch03_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3.T_Birch03_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3 (BGRA8, 92x91 x1x1x1) (Required Memory Estimate: 1.287415 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.11:569][458]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Vine_Leaf1_Color.T_Vine_Leaf1_Color (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 46.083323 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.11:691][466]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Vine_Leaf1_Sub.T_Vine_Leaf1_Sub (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.11:693][466]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Vine_Leaf1_Spec.T_Vine_Leaf1_Spec (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.11:695][466]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Vine_Leaf1_Normal.T_Vine_Leaf1_Normal (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 82.499988 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.11:928][479]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/Pickup/TX_Pickup_Diffuse_2.TX_Pickup_Diffuse_2 (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.12:006][484]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/Pickup/TX_Pickup_OPC_2.TX_Pickup_OPC_2 (BGRA8, 4096x4096 x1x1x1) (Required Memory Estimate: 528.999992 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.12:043][486]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/Pickup/TX_Pickup_Normal_2.TX_Pickup_Normal_2 (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.12:302][499]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/Pickup/TX_Pickup_ORM.TX_Pickup_ORM (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.14:460][621]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Asphalt_Crack_tjljcflfw/T_Asphalt_Crack_tjljcflfw_2K_D.T_Asphalt_Crack_tjljcflfw_2K_D (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 296.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.14:770][633]LogMeshUtilities: Finished distance field build in 1.8s - 119x63x77 sparse distance field, 0.7Mb total, 0.0Mb always loaded, 69% occupied, 0 triangles, SM_20_Birch_Broken_Dry
|
||
[2026.09.09-09.48.17:950][676]LogMeshUtilities: Finished distance field build in 2.7s - 98x91x126 sparse distance field, 1.2Mb total, 0.0Mb always loaded, 63% occupied, 0 triangles, SM_05_Birch_D
|
||
[2026.09.09-09.48.18:216][688]LogMeshUtilities: Finished distance field build in 1.3s - 126x126x56 sparse distance field, 0.6Mb total, 0.0Mb always loaded, 40% occupied, 0 triangles, koppiopen
|
||
[2026.09.09-09.48.20:323][737]LogMeshUtilities: Finished distance field build in 3.4s - 98x91x126 sparse distance field, 1.2Mb total, 0.0Mb always loaded, 63% occupied, 0 triangles, SM_05_Birch_G
|
||
[2026.09.09-09.48.24:254][927]LogMeshUtilities: Finished distance field build in 5.1s - 98x105x126 sparse distance field, 1.3Mb total, 0.0Mb always loaded, 54% occupied, 0 triangles, spruce_full_01
|
||
[2026.09.09-09.48.26:511][929]LogMeshUtilities: Finished distance field build in 7.4s - 126x126x126 sparse distance field, 2.0Mb total, 0.1Mb always loaded, 57% occupied, 0 triangles, SM_03_Birch_GRY
|
||
[2026.09.09-09.48.29:546][932]LogShaderCompilers: Display: ================================================
|
||
[2026.09.09-09.48.29:546][932]LogShaderCompilers: Display: === FShaderJobCache stats ===
|
||
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Total job queries 21 735, among them cache hits 2 561 (11.78%), DDC hits 13 094 (60.24%), Duplicates 3 512 (16.16%)
|
||
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Tracking 15 662 distinct input hashes that result in 14 122 distinct outputs (90.17%)
|
||
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: RAM used: 204,31 MiB of 1,20 GiB budget. Usage: 16.63%
|
||
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: === Shader Compilation stats ===
|
||
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Shaders Compiled: 2 180
|
||
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Jobs assigned 2 188, completed 2 180 (99.63%)
|
||
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Average time worker was idle: 1.65 s
|
||
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Time job spent in pending queue: average 185.31 s, longest 407.32 s
|
||
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Job execution time: average 15.96 s, max 182.86 s
|
||
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Job life time (pending + execution): average 201.68 s, max 411.22
|
||
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Shader code size: total 74,572 MiB, numShaders 2 218, average 34,428 KiB, min 2,242 KiB, max 250,66 KiB
|
||
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 536.85 s
|
||
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Jobs were issued in 531 batches (only local compilation was used), average 4.12 jobs/batch
|
||
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Average processing rate: 4.06 jobs/sec
|
||
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Total thread time: 4 087,297 s
|
||
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Total thread preprocess time: 376,826 s
|
||
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Percentage time preprocessing: 9.22%
|
||
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Effective parallelization: 7.61 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 - 0.951689
|
||
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
|
||
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: FGenerateLightSamplesCS (compiled 144 times, average 14.58 sec, max 36.36 sec, min 0.62 sec)
|
||
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: TBasePassCSFCachedVolumeIndirectLightingPolicy (compiled 1 times, average 7.32 sec, max 7.32 sec, min 7.32 sec)
|
||
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyLQ (compiled 1 times, average 5.38 sec, max 5.38 sec, min 5.38 sec)
|
||
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: TBasePassCSFNoLightMapPolicy (compiled 24 times, average 4.56 sec, max 12.46 sec, min 1.45 sec)
|
||
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: TMaterialCHSLodFNoLightMapPolicyFAnyHitShader (compiled 15 times, average 4.36 sec, max 13.79 sec, min 1.04 sec)
|
||
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Top 5 shader types by total compile time:
|
||
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: FGenerateLightSamplesCS - 51.36% of total time (compiled 144 times, average 14.58 sec, max 36.36 sec, min 0.62 sec)
|
||
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: FShadeLightSamplesCS - 8.87% of total time (compiled 288 times, average 1.26 sec, max 10.44 sec, min 0.23 sec)
|
||
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: FDeferredLightPS - 6.72% of total time (compiled 472 times, average 0.58 sec, max 7.05 sec, min 0.24 sec)
|
||
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: TMaterialCHSLodFNoLightMapPolicy - 3.43% of total time (compiled 56 times, average 2.50 sec, max 11.36 sec, min 0.56 sec)
|
||
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: FLumenReflectionHardwareRayTracingRGS - 3.13% of total time (compiled 80 times, average 1.60 sec, max 1.82 sec, min 1.42 sec)
|
||
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: === Material stats ===
|
||
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Materials Cooked: 0
|
||
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Materials Translated: 351
|
||
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Material Total Translate Time: 0.91 s
|
||
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Material Translation Only: 0.67 s (73%)
|
||
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
|
||
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
|
||
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: ================================================
|
||
[2026.09.09-09.48.29:692][933]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.09-09.48.29:697][933]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.09-09.48.29:792][933]LogD3D12RHI: Waited for PSO creation for 200.000000ms
|
||
[2026.09.09-09.48.29:797][933]LogD3D12RHI: Waited for PSO creation for 200.000000ms
|
||
[2026.09.09-09.48.29:993][933]LogD3D12RHI: Waited for PSO creation for 400.000000ms
|
||
[2026.09.09-09.48.29:997][933]LogD3D12RHI: Waited for PSO creation for 400.000000ms
|
||
[2026.09.09-09.48.30:284][933]LogMeshUtilities: Finished distance field build in 1.1s - 42x42x84 sparse distance field, 0.2Mb total, 0.0Mb always loaded, 93% occupied, 0 triangles, soda_can
|
||
[2026.09.09-09.48.30:397][933]LogD3D12RHI: Waited for PSO creation for 800.000000ms
|
||
[2026.09.09-09.48.30:419][933]LogPSOHitching: Encountered 100 PSO creation hitches so far (59 graphics, 41 compute). 0 of them were precached.
|
||
[2026.09.09-09.48.30:853][933]LogMeshUtilities: Finished distance field build in 5.7s - 126x126x126 sparse distance field, 2.1Mb total, 0.1Mb always loaded, 60% occupied, 0 triangles, SM_02_Birch_G
|
||
[2026.09.09-09.48.33:107][983]LogStaticMesh: Built static mesh [78.29s] /Game/VehicleVarietyPack/Meshes/SM_SUV.SM_SUV
|
||
[2026.09.09-09.48.33:128][983]LogStreaming: Display: FlushAsyncLoading(699): 1 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.09-09.48.34:149][983]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Wind_Debris.Wind_Debris took 94.364540 sec (time since issued).
|
||
[2026.09.09-09.48.34:283][984]LogStreaming: Display: FlushAsyncLoading(706): 1 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.09-09.48.34:296][984]r.VolumetricCloud.DistanceToSampleMaxCount = "3"
|
||
[2026.09.09-09.48.34:296][984]r.VolumetricRenderTarget.Mode = "2"
|
||
[2026.09.09-09.48.34:296][984]r.Lumen.TranslucencyVolume.TraceFromVolume = "0"
|
||
[2026.09.09-09.48.34:300][984]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/VolumetricCloud_LightRays.VolumetricCloud_LightRays took 94.322968 sec (time since issued).
|
||
[2026.09.09-09.48.34:302][984]r.LightFunctionQuality = "1"
|
||
[2026.09.09-09.48.34:302][984]r.EyeAdaptation.BlackHistogramBucketInfluence = "0.5"
|
||
[2026.09.09-09.48.34:441][985]LogMeshUtilities: Finished distance field build in 5.3s - 126x126x126 sparse distance field, 2.0Mb total, 0.1Mb always loaded, 58% occupied, 0 triangles, SM_01_Birch_D
|
||
[2026.09.09-09.48.34:481][985]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.09-09.48.34:481][985]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.09-09.48.34:581][985]LogD3D12RHI: Waited for PSO creation for 200.000000ms
|
||
[2026.09.09-09.48.34:581][985]LogD3D12RHI: Waited for PSO creation for 200.000000ms
|
||
[2026.09.09-09.48.34:782][985]LogD3D12RHI: Waited for PSO creation for 400.000000ms
|
||
[2026.09.09-09.48.34:782][985]LogD3D12RHI: Waited for PSO creation for 400.000000ms
|
||
[2026.09.09-09.48.37:370][108]LogMeshUtilities: Finished distance field build in 1.1s - 70x63x126 sparse distance field, 0.6Mb total, 0.0Mb always loaded, 55% occupied, 0 triangles, SM_19_01_Birch_Dry_D
|
||
[2026.09.09-09.48.37:406][109]LogMeshUtilities: Finished distance field build in 4.2s - 126x126x126 sparse distance field, 1.8Mb total, 0.1Mb always loaded, 52% occupied, 0 triangles, SM_04_Birch_Y
|
||
[2026.09.09-09.48.39:429][199]LogMeshUtilities: Finished distance field build in 2.0s - 84x91x126 sparse distance field, 0.9Mb total, 0.0Mb always loaded, 52% occupied, 0 triangles, spruce_small_06
|
||
[2026.09.09-09.48.40:589][253]LogTexture: Display: Building texture TwoD: /Game/StarterContent/Textures/T_Concrete_Panels_N.T_Concrete_Panels_N (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 382.499988 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.40:623][255]LogTexture: Display: Building texture TwoD: /Game/StarterContent/Textures/T_Perlin_Noise_M.T_Perlin_Noise_M (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 280.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.41:566][308]LogMeshUtilities: Finished distance field build in 4.2s - 126x126x84 sparse distance field, 2.1Mb total, 0.0Mb always loaded, 96% occupied, 0 triangles, ponttooni2_0
|
||
[2026.09.09-09.48.41:673][315]LogMeshUtilities: Finished mesh card build in 1.1s spruce_full_01 tris:0 surfels:8299
|
||
[2026.09.09-09.48.42:129][332]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.09-09.48.42:190][332]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.09-09.48.42:228][332]LogD3D12RHI: Waited for PSO creation for 200.000000ms
|
||
[2026.09.09-09.48.42:289][332]LogD3D12RHI: Waited for PSO creation for 200.000000ms
|
||
[2026.09.09-09.48.42:289][332]LogMeshUtilities: Finished distance field build in 1.2s - 84x42x35 sparse distance field, 0.2Mb total, 0.0Mb always loaded, 100% occupied, 0 triangles, SM_SUV
|
||
[2026.09.09-09.48.42:429][332]LogD3D12RHI: Waited for PSO creation for 400.000000ms
|
||
[2026.09.09-09.48.42:476][332]LogMeshUtilities: Finished mesh card build in 1.3s SM_02_Birch_G tris:0 surfels:1761
|
||
[2026.09.09-09.48.42:490][332]LogD3D12RHI: Waited for PSO creation for 400.000000ms
|
||
[2026.09.09-09.48.42:664][333]LogMeshUtilities: Finished mesh card build in 1.5s SM_03_Birch_GRY tris:0 surfels:2547
|
||
[2026.09.09-09.48.43:361][367]LogMeshUtilities: Finished mesh card build in 1.5s SM_04_Birch_Y tris:0 surfels:2380
|
||
[2026.09.09-09.48.43:437][372]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/Splash_Animation.Splash_Animation (TFO_DXT1, 512x256 x1x1x1) (Required Memory Estimate: 15.916612 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.43:444][372]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/Dust_Alpha.Dust_Alpha (TFO_BC4, 512x512 x1x1x1) (Required Memory Estimate: 43.999872 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.43:458][373]LogTexture: Display: Building texture Cube: /Game/UltraDynamicSky/Textures/Sky/FlatCubemap.FlatCubemap (RGBA16F, 512x256 x1x1x1) (Required Memory Estimate: 15.500 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.43:495][373]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Asphalt_Crack_tjljcflfw/T_AsphaltCrack_tjljcflfw_2K_DpRA.T_AsphaltCrack_tjljcflfw_2K_DpRA (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 296.999983 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.43:504][374]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Asphalt_Crack_tjljcflfw/T_Asphalt_Crack_tjljcflfw_2K_N.T_Asphalt_Crack_tjljcflfw_2K_N (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 398.499988 MB), EncodeSpeed: Fast
|
||
[2026.09.09-09.48.43:619][374]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.09-09.48.43:619][374]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.09-09.48.43:718][374]LogD3D12RHI: Waited for PSO creation for 200.000000ms
|
||
[2026.09.09-09.48.43:718][374]LogD3D12RHI: Waited for PSO creation for 200.000000ms
|
||
[2026.09.09-09.48.43:919][374]LogD3D12RHI: Waited for PSO creation for 400.000000ms
|
||
[2026.09.09-09.48.43:919][374]LogD3D12RHI: Waited for PSO creation for 400.000000ms
|
||
[2026.09.09-09.48.44:752][395]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.09-09.48.44:852][395]LogD3D12RHI: Waited for PSO creation for 200.000000ms
|
||
[2026.09.09-09.48.45:053][395]LogD3D12RHI: Waited for PSO creation for 400.000000ms
|
||
[2026.09.09-09.48.45:545][407]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.09-09.48.45:644][407]LogD3D12RHI: Waited for PSO creation for 200.000000ms
|
||
[2026.09.09-09.48.45:845][407]LogD3D12RHI: Waited for PSO creation for 400.000000ms
|
||
[2026.09.09-09.48.46:154][407]LogPSOHitching: Encountered 150 PSO creation hitches so far (98 graphics, 52 compute). 0 of them were precached.
|
||
[2026.09.09-09.48.51:245][522]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.09-09.48.51:245][522]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.09-09.48.51:345][522]LogD3D12RHI: Waited for PSO creation for 200.000000ms
|
||
[2026.09.09-09.48.51:345][522]LogD3D12RHI: Waited for PSO creation for 200.000000ms
|
||
[2026.09.09-09.48.51:545][522]LogD3D12RHI: Waited for PSO creation for 400.000000ms
|
||
[2026.09.09-09.48.51:546][522]LogD3D12RHI: Waited for PSO creation for 400.000000ms
|
||
[2026.09.09-09.48.51:945][522]LogD3D12RHI: Waited for PSO creation for 800.000000ms
|
||
[2026.09.09-09.49.25:741][204]LogLandscape: Warning: Landscape edit layers merge requires a minimum batch size of resolution 1144x1144, which is higher than the current desired maximum batch resolution 1024x1024. Consider adjusting the maximum batch resolution (landscape.BatchedMerge.MaxResolutionPerRenderBatch) or make sure the landscape edit layers renderers in use require smaller work area. (Quiet this warning by setting landscape.BatchedMerge.SilenceResolutionWarning to 1).
|
||
[2026.09.09-09.49.48:075][484]LogStreaming: Display: FlushAsyncLoading(707): 1 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.09-09.49.48:281][484]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/exhausepipeefect.exhausepipeefect
|
||
[2026.09.09-09.49.48:281][484]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/exhausepipeefect.exhausepipeefect
|
||
[2026.09.09-09.49.48:283][484]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/exhausepipeefect.exhausepipeefect as actor: NiagaraActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.NiagaraActor_0
|
||
[2026.09.09-09.49.48:345][484]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/exhausepipeefect.exhausepipeefect as actor: NiagaraActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.NiagaraActor_0
|
||
[2026.09.09-09.49.49:638][553]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
|
||
[2026.09.09-09.49.49:644][553]LogEditorActor: Deleted 0 Actors (0.065 secs)
|
||
[2026.09.09-09.49.49:654][553]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/exhausepipeefect.exhausepipeefect
|
||
[2026.09.09-09.49.49:654][553]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/exhausepipeefect.exhausepipeefect
|
||
[2026.09.09-09.49.49:687][553]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/exhausepipeefect.exhausepipeefect as actor: NiagaraActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.NiagaraActor_UAID_24B2B9918EE20E0003_1198477296
|
||
[2026.09.09-09.49.49:699][553]LogNiagara: Compiling System NiagaraSystem /Game/exhausepipeefect.exhausepipeefect took 1.415190 sec (time since issued).
|
||
[2026.09.09-09.49.49:700][553]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/exhausepipeefect.exhausepipeefect as actor: NiagaraActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.NiagaraActor_UAID_24B2B9918EE20E0003_1198477296
|
||
[2026.09.09-09.49.49:740][553]LogFileHelpers: All files are already saved.
|
||
[2026.09.09-09.50.34:684][135]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 318.911713
|
||
[2026.09.09-09.50.34:991][151]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
|
||
[2026.09.09-09.50.34:991][151]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 319.197968, Update Interval: 341.758484
|
||
[2026.09.09-09.51.19:957][598]Cmd: MODE GRID=0
|
||
[2026.09.09-09.51.29:557][143]LogShaderCompilers: Display: ================================================
|
||
[2026.09.09-09.51.29:557][143]LogShaderCompilers: Display: === FShaderJobCache stats ===
|
||
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Total job queries 21 847, among them cache hits 2 577 (11.80%), DDC hits 13 101 (59.97%), Duplicates 3 516 (16.09%)
|
||
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Tracking 15 754 distinct input hashes that result in 14 448 distinct outputs (91.71%)
|
||
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: RAM used: 210,36 MiB of 1,20 GiB budget. Usage: 17.12%
|
||
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: === Shader Compilation stats ===
|
||
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Shaders Compiled: 2 653
|
||
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Jobs assigned 2 653, completed 2 653 (100%)
|
||
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Average time worker was idle: 1.07 s
|
||
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Time job spent in pending queue: average 170.89 s, longest 407.32 s
|
||
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Job execution time: average 13.54 s, max 182.86 s
|
||
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Job life time (pending + execution): average 184.43 s, max 411.22
|
||
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Shader code size: total 83,713 MiB, numShaders 2 695, average 31,808 KiB, min 1,656 KiB, max 250,66 KiB
|
||
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 594.68 s
|
||
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Jobs were issued in 861 batches (only local compilation was used), average 3.08 jobs/batch
|
||
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Average processing rate: 4.46 jobs/sec
|
||
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Total thread time: 4 521,205 s
|
||
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Total thread preprocess time: 391,567 s
|
||
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Percentage time preprocessing: 8.66%
|
||
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Effective parallelization: 7.60 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 - 0.950347
|
||
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
|
||
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: FGenerateLightSamplesCS (compiled 144 times, average 14.58 sec, max 36.36 sec, min 0.62 sec)
|
||
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: FMicropolyRasterizeCS (compiled 12 times, average 5.50 sec, max 15.85 sec, min 1.64 sec)
|
||
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyLQ (compiled 1 times, average 5.38 sec, max 5.38 sec, min 5.38 sec)
|
||
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: FHWRasterizePS (compiled 10 times, average 4.40 sec, max 14.52 sec, min 0.96 sec)
|
||
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: TMaterialCHSLodTLightMapPolicyLQ (compiled 6 times, average 3.96 sec, max 7.45 sec, min 0.72 sec)
|
||
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Top 5 shader types by total compile time:
|
||
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: FGenerateLightSamplesCS - 46.43% of total time (compiled 144 times, average 14.58 sec, max 36.36 sec, min 0.62 sec)
|
||
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: FShadeLightSamplesCS - 8.02% of total time (compiled 288 times, average 1.26 sec, max 10.44 sec, min 0.23 sec)
|
||
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: FDeferredLightPS - 6.08% of total time (compiled 472 times, average 0.58 sec, max 7.05 sec, min 0.24 sec)
|
||
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: TMaterialCHSLodFNoLightMapPolicy - 3.72% of total time (compiled 80 times, average 2.10 sec, max 11.36 sec, min 0.53 sec)
|
||
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: FLumenReflectionHardwareRayTracingRGS - 2.83% of total time (compiled 80 times, average 1.60 sec, max 1.82 sec, min 1.42 sec)
|
||
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: === Material stats ===
|
||
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Materials Cooked: 0
|
||
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Materials Translated: 362
|
||
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Material Total Translate Time: 0.93 s
|
||
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Material Translation Only: 0.68 s (73%)
|
||
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
|
||
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
|
||
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: ================================================
|
||
[2026.09.09-09.51.44:621][976]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
|
||
[2026.09.09-09.51.46:627][976]LogSlate: Window 'Save Content' being destroyed
|
||
[2026.09.09-09.51.46:643][976]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
||
[2026.09.09-09.51.46:684][976]LogFileHelpers: Saving Package: /Game/__ExternalActors__/Hanhivirtanewwater/8/5X/G31Z8NL43GLRUDV92IEVFK
|
||
[2026.09.09-09.51.46:737][976]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Hanhivirtanewwater/8/5X/G31Z8NL43GLRUDV92IEVFK
|
||
[2026.09.09-09.51.46:737][976]LogSavePackage: Moving 'D:/SLK_Ponttooni_v3/Saved/G31Z8NL43GLRUDV92IEVFK5844D73B41603CA29BC27AB1DAA86E73.tmp' to 'D:/SLK_Ponttooni_v3/Content/__ExternalActors__/Hanhivirtanewwater/8/5X/G31Z8NL43GLRUDV92IEVFK.uasset'
|
||
[2026.09.09-09.51.46:834][976]LogFileHelpers: InternalPromptForCheckoutAndSave took 190.443 ms
|
||
[2026.09.09-09.51.46:840][976]LogFileHelpers: All files are already saved.
|
||
[2026.09.09-09.51.46:898][976]LogContentValidation: Enabled validators:
|
||
[2026.09.09-09.51.46:900][976]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
||
[2026.09.09-09.51.46:901][976]LogContentValidation: /Script/DataValidation.EditorValidator_ActionUtility
|
||
[2026.09.09-09.51.46:901][976]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
||
[2026.09.09-09.51.46:901][976]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
||
[2026.09.09-09.51.46:901][976]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
||
[2026.09.09-09.51.46:901][976]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
||
[2026.09.09-09.51.46:901][976]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
||
[2026.09.09-09.51.46:901][976]LogContentValidation: /Script/MutableValidation.AssetValidator_CustomizableObjects
|
||
[2026.09.09-09.51.46:901][976]LogContentValidation: /Script/MutableValidation.AssetValidator_ReferencedCustomizableObjects
|
||
[2026.09.09-09.51.46:901][976]LogContentValidation: Display: Starting to validate 1 assets (1 associated objects such as actors)
|
||
[2026.09.09-09.51.46:901][976]LogContentValidation: Additional assets added for validation by 0 validators:
|
||
[2026.09.09-09.51.46:902][976]AssetCheck: /Game/Hanhivirtanewwater Validating asset
|
||
[2026.09.09-09.51.46:902][976]LogContentValidation: Validated asset counts for 9 validators:
|
||
[2026.09.09-09.51.46:902][976]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator : 0
|
||
[2026.09.09-09.51.46:902][976]LogContentValidation: /Script/DataValidation.EditorValidator_ActionUtility : 0
|
||
[2026.09.09-09.51.46:902][976]LogContentValidation: /Script/DataValidation.EditorValidator_Localization : 1
|
||
[2026.09.09-09.51.46:902][976]LogContentValidation: /Script/DataValidation.EditorValidator_Material : 0
|
||
[2026.09.09-09.51.46:902][976]LogContentValidation: /Script/DataValidation.PackageFileValidator : 0
|
||
[2026.09.09-09.51.46:902][976]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator : 0
|
||
[2026.09.09-09.51.46:902][976]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator : 0
|
||
[2026.09.09-09.51.46:902][976]LogContentValidation: /Script/MutableValidation.AssetValidator_CustomizableObjects : 0
|
||
[2026.09.09-09.51.46:902][976]LogContentValidation: /Script/MutableValidation.AssetValidator_ReferencedCustomizableObjects : 0
|
||
[2026.09.09-09.51.46:941][976]LogSourceControl: Display: Uncontrolled Changelist persistency file saved D:/SLK_Ponttooni_v3/Saved/SourceControl/UncontrolledChangelists.json
|
||
[2026.09.09-09.51.49:209][104]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms
|
||
[2026.09.09-09.51.49:394][104]LogStall: Shutdown...
|
||
[2026.09.09-09.51.49:403][104]LogStall: Shutdown complete.
|
||
[2026.09.09-09.51.49:453][104]LogSlate: Window 'SLK_Ponttooni_v3 - Unreal Editor' being destroyed
|
||
[2026.09.09-09.51.49:657][104]Cmd: QUIT_EDITOR
|
||
[2026.09.09-09.51.49:657][104]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
|
||
[2026.09.09-09.51.49:712][105]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
|
||
[2026.09.09-09.51.49:715][105]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown
|
||
[2026.09.09-09.51.49:715][105]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown
|
||
[2026.09.09-09.51.49:787][105]LogWorld: UWorld::CleanupWorld for Hanhivirtanewwater, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-09.51.49:789][105]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-09.51.49:789][105]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/Hanhivirtanewwater.Hanhivirtanewwater
|
||
[2026.09.09-09.51.49:795][105]LogMovieScene: USequencerBakeSubsystem subsystem deinitialized.
|
||
[2026.09.09-09.51.49:894][105]LogToolsetRegistry: Display: Unregistering Toolset ToolsetRegistry.AgentSkillToolset
|
||
[2026.09.09-09.51.49:894][105]LogAIAssistant: Display: New toolset detected, reloading environment
|
||
[2026.09.09-09.51.49:894][105]LogAIAssistant: Update agent environment...
|
||
[2026.09.09-09.51.49:896][105]LogToolsetRegistry: Display: Unregistering Toolset AIAssistant.AIAssistantToolset
|
||
[2026.09.09-09.51.49:896][105]LogAIAssistant: Display: New toolset detected, reloading environment
|
||
[2026.09.09-09.51.49:896][105]LogAIAssistant: Update agent environment...
|
||
[2026.09.09-09.51.49:896][105]LogTedsSettings: UTedsSettingsEditorSubsystem::Deinitialize
|
||
[2026.09.09-09.51.50:029][105]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized.
|
||
[2026.09.09-09.51.50:038][105]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-09.51.50:040][105]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-09.51.50:049][105]LogRuntimeTelemetry: Recording EnginePreExit events
|
||
[2026.09.09-09.51.50:052][105]LogAnalytics: Display: [UEEditor.Rocket.Release] AnalyticsET::EndSession
|
||
[2026.09.09-09.51.50:061][105]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerWasapi)...
|
||
[2026.09.09-09.51.50:061][105]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
|
||
[2026.09.09-09.51.50:063][105]LogAudio: Display: Audio Device unregistered from world 'Hanhivirtanewwater'.
|
||
[2026.09.09-09.51.50:064][105]LogAudioMixer: Display: Unregistering submix buffer listener 'PixelStreamingEditorListener' from submix 'MasterSubmixDefault'
|
||
[2026.09.09-09.51.50:064][105]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES.
|
||
[2026.09.09-09.51.50:068][105]LogAudioMixer: Display: FAudioMixerWasapi::StopAudioStream() InstanceID=1, StreamState=4
|
||
[2026.09.09-09.51.50:088][105]LogAudioMixerWasapi: Display: FWasapiServiceWatcher stopped.
|
||
[2026.09.09-09.51.50:124][105]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID -1
|
||
[2026.09.09-09.51.50:126][105]LogAudio: Display: Audio Device Manager Shutdown
|
||
[2026.09.09-09.51.50:157][105]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
|
||
[2026.09.09-09.51.50:160][105]LogExit: Preparing to exit.
|
||
[2026.09.09-09.51.50:160][105]LogAIAssistant: Update agent environment complete
|
||
[2026.09.09-09.51.50:160][105]LogAIAssistant: Error: JavaScript Execution Failed UpdateAgentEnvironment: '"canceled"'
|
||
[2026.09.09-09.51.50:160][105]LogAIAssistant: Update agent environment complete
|
||
[2026.09.09-09.51.50:160][105]LogAIAssistant: Error: JavaScript Execution Failed UpdateAgentEnvironment: '"canceled"'
|
||
[2026.09.09-09.51.50:660][105]LogUObjectHash: Compacting FUObjectHashTables data took 3.39ms
|
||
[2026.09.09-09.51.51:429][105]LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PostWrite): 1 .ref files found, 1 referenced binaries
|
||
[2026.09.09-09.51.51:430][105]LogAssetRegistry: Display: CachedAssetRegistry_0_6A0D3602452B8AAFD295C88B3C103C40.bin: delete failed (orphaned but still in use)
|
||
[2026.09.09-09.51.51:430][105]LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 2 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 0 orphans deleted, 1 orphans locked (kept)
|
||
[2026.09.09-09.51.51:437][105]LogEditorDataStorage: Deinitializing
|
||
[2026.09.09-09.51.51:441][105]LogEditorDataStorage: De-initializing TEDS Compatibility.
|
||
[2026.09.09-09.51.51:441][105]LogEditorDataStorage: De-initialized TEDS Compatibility.
|
||
[2026.09.09-09.51.51:441][105]LogEditorDataStorage: De-initializing TEDS Core.
|
||
[2026.09.09-09.51.51:441][105]LogEditorDataStorage: Resetting TEDS Core.
|
||
[2026.09.09-09.51.51:449][105]LogEditorDataStorage: Reset TEDS Core.
|
||
[2026.09.09-09.51.51:449][105]LogEditorDataStorage: De-initialized TEDS Core.
|
||
[2026.09.09-09.51.52:025][105]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
|
||
[2026.09.09-09.51.52:101][105]LogExit: Editor shut down
|
||
[2026.09.09-09.51.52:107][105]LogExit: Transaction tracking system shut down
|
||
[2026.09.09-09.51.52:616][105]LogEditorDataStorage: Destroyed TEDS Core.
|
||
[2026.09.09-09.51.52:616][105]LogEditorDataStorage: Destroyed TEDS Compatibility.
|
||
[2026.09.09-09.51.52:725][105]LogEditorDataStorage: Destroyed TEDS Core.
|
||
[2026.09.09-09.51.52:725][105]LogEditorDataStorage: Destroyed TEDS Compatibility.
|
||
[2026.09.09-09.51.52:952][105]LogExit: Object subsystem successfully closed.
|
||
[2026.09.09-09.51.52:992][105]LogShaderCompilers: Display: Exiting ShaderCompilingThread
|
||
[2026.09.09-09.51.53:422][105]LogWebBrowser: Warning: Received a process message while the module is shutting down, ignoring.
|
||
[2026.09.09-09.51.53:422][105]LogWebBrowser: Warning: Received a process message while the module is shutting down, ignoring.
|
||
[2026.09.09-09.51.54:127][105]LogWebBrowser: Deleting browser for Url=https://dev.epicgames.com/embed-view/assistant/unreal-engine.
|
||
[2026.09.09-09.51.54:264][105]LogObjectProfiler: Shutdown
|
||
[2026.09.09-09.51.54:264][105]LogMemoryProfiler: Shutdown
|
||
[2026.09.09-09.51.54:265][105]LogNetworkingProfiler: Shutdown
|
||
[2026.09.09-09.51.54:265][105]LogLoadingProfiler: Shutdown
|
||
[2026.09.09-09.51.54:266][105]LogTimingProfiler: Shutdown
|
||
[2026.09.09-09.51.54:273][105]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDGenericDebugDrawExtension] ...
|
||
[2026.09.09-09.51.54:273][105]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDAccelerationStructuresExtension] ...
|
||
[2026.09.09-09.51.54:273][105]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDCameraTracesExtension] ...
|
||
[2026.09.09-09.51.54:273][105]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDParticleExtraDataExtension] ...
|
||
[2026.09.09-09.51.54:273][105]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FPerformanceMetricsExtension] ...
|
||
[2026.09.09-09.51.54:916][105]LogChaosDD: Chaos Debug Draw Shutdown
|
||
[2026.09.09-09.51.54:968][105]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests:
|
||
[2026.09.09-09.51.54:968][105]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B990D37F6-4DA0-4AD1-3F99-B29BF1F16928%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.8.0-55116800%2B%2B%2BUE5%2BRelease-5.8&UserID=832b07a442f533e6b3acb1b579e9a914%7Cf278c24cf7c74c84ad6bd873f6596928%7C2714690d-e54f-4e52-a6eb-f746d1383426&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[2] status=Processing
|
||
[2026.09.09-09.51.55:578][105]LogEOSShared: FEOSSDKManager::Shutdown EOS_Shutdown Result=[EOS_Success]
|
||
[2026.09.09-09.51.55:578][105]LogNFORDenoise: NFORDenoise function shutting down
|
||
[2026.09.09-09.51.55:580][105]RenderDocPlugin: plugin has been unloaded.
|
||
[2026.09.09-09.51.55:594][105]LogPakFile: Destroying PakPlatformFile
|
||
[2026.09.09-09.51.56:421][105]LogD3D12RHI: ~FD3D12DynamicRHI
|
||
[2026.09.09-09.51.56:737][105]LogExit: Exiting.
|
||
[2026.09.09-09.51.56:863][105]Log file closed, 09/09/26 12:51:56
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