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Unreal-test/Saved/Logs/SLK_Ponttooni_v3-backup-2026.09.09-09.51.58.log
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Log file open, 09/09/26 12:37:36
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Started CrashReportClient (pid=24456)
LogWindows: Enabling Tpause support
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Running DelayedAutoRegister Phase StartOfEnginePreInit
LogInit: Display: Running engine for game: SLK_Ponttooni_v3
LogCore: UTS: Unreal Trace Server launched successfully
LogTrace: Initializing trace...
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
LogCore: No trace connection. Tracing to in-memory cache.
LogTrace: Display: Control listening on port 1985
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.8-CL-55116800"
LogCsvProfiler: Display: Metadata set : engineversion="5.8.0-55116800+++UE5+Release-5.8"
LogCsvProfiler: Display: Metadata set : enginereleaseversion="5.8.0"
LogCsvProfiler: Display: Metadata set : os="Windows 11 (25H2) [10.0.26200.9445] "
LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|13th Gen Intel(R) Core(TM) i5-13450HX"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : mergedmodules="0"
LogCsvProfiler: Display: Metadata set : compacttset="0"
LogCsvProfiler: Display: Metadata set : commandline="" D:\SLK_Ponttooni_v3\SLK_Ponttooni_v3.uproject""
LogCsvProfiler: Display: Metadata set : loginid="832b07a442f533e6b3acb1b579e9a914"
LogCsvProfiler: Display: Metadata set : llm="0"
LogModuleManager: InternalLoadLibrary: 'StorageServerClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StorageServerClient.dll')
LogModuleManager: InternalLoadLibrary: 'CookOnTheFly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CookOnTheFly.dll')
LogModuleManager: InternalLoadLibrary: 'StreamingFile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StreamingFile.dll')
LogModuleManager: InternalLoadLibrary: 'NetworkFile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NetworkFile.dll')
LogModuleManager: InternalLoadLibrary: 'PakFile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PakFile.dll')
LogModuleManager: InternalLoadLibrary: 'RSA' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RSA.dll')
LogModuleManager: InternalLoadLibrary: 'SandboxFile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SandboxFile.dll')
LogCsvProfiler: Display: Metadata set : zenstreaming="0"
LogInit: Running DelayedAutoRegister Phase FileSystemReady
LogInit: Running DelayedAutoRegister Phase TaskGraphSystemReady
LogStats: Stats thread started at 0.314013
LogInit: Running DelayedAutoRegister Phase StatSystemReady
LogModuleManager: InternalLoadLibrary: 'CoreUObject' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CoreUObject.dll')
LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280"
LogCsvProfiler: Display: Metadata set : systemresolution.resy="720"
LogModuleManager: InternalLoadLibrary: 'Engine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Engine.dll')
LogModuleManager: InternalLoadLibrary: 'UniversalObjectLocator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UniversalObjectLocator.dll')
LogModuleManager: InternalLoadLibrary: 'Renderer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Renderer.dll')
LogModuleManager: InternalLoadLibrary: 'AnimGraphRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimGraphRuntime.dll')
LogModuleManager: InternalLoadLibrary: 'SlateRHIRenderer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SlateRHIRenderer.dll')
LogModuleManager: InternalLoadLibrary: 'Landscape' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Landscape.dll')
LogModuleManager: InternalLoadLibrary: 'RHICore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RHICore.dll')
LogModuleManager: InternalLoadLibrary: 'RenderCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RenderCore.dll')
LogModuleManager: InternalLoadLibrary: 'TextureCompressor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureCompressor.dll')
LogModuleManager: InternalLoadLibrary: 'OpenColorIOWrapper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OpenColorIOWrapper.dll')
LogModuleManager: InternalLoadLibrary: 'Virtualization' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Virtualization.dll')
LogModuleManager: InternalLoadLibrary: 'MessageLog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MessageLog.dll')
LogModuleManager: InternalLoadLibrary: 'AudioEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioEditor.dll')
LogModuleManager: InternalLoadLibrary: 'PropertyEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PropertyEditor.dll')
LogModuleManager: InternalLoadLibrary: 'AudioExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioExtensions.dll')
LogModuleManager: InternalLoadLibrary: 'SignalProcessing' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SignalProcessing.dll')
LogModuleManager: InternalLoadLibrary: 'AudioMixerCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioMixerCore.dll')
LogModuleManager: InternalLoadLibrary: 'AnimationModifiers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationModifiers.dll')
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +2:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-451798F1414D2EDE8D15DF914FB45E89
Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [D:/SLK_Ponttooni_v3/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogInit: Running DelayedAutoRegister Phase IniSystemReady
LogModuleManager: InternalLoadLibrary: 'TargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TargetPlatform.dll')
LogModuleManager: InternalLoadLibrary: 'DesktopPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DesktopPlatform.dll')
Launching UnrealBuildTool... [C:/Program Files/Epic Games/UE_5.8/Engine/Build/BatchFiles/Build.bat -Mode=ValidatePlatforms -OutputSDKs -AllPlatforms -project="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" -log="D:/SLK_Ponttooni_v3/Saved/Logs/AutoSDKInfo.txt" -verbose -timestamps]
LogAudio: Display: Pre-Initializing Audio Device Manager...
LogModuleManager: InternalLoadLibrary: 'OpusAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OpusAudioDecoder.dll')
LogAudio: Display: AudioInfo: 'OPUS' Registered
LogModuleManager: InternalLoadLibrary: 'VorbisAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VorbisAudioDecoder.dll')
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogAudio: Display: AudioInfo: 'OGG' Registered
LogModuleManager: InternalLoadLibrary: 'AdpcmAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AdpcmAudioDecoder.dll')
LogAudio: Display: AudioInfo: 'ADPCM' Registered
LogAudio: Display: AudioInfo: 'PCM' Registered
LogModuleManager: InternalLoadLibrary: 'BinkAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BinkAudioDecoder.dll')
LogAudio: Display: AudioInfo: 'BINKA' Registered
LogModuleManager: InternalLoadLibrary: 'RadAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RadAudioDecoder.dll')
LogAudio: Display: AudioInfo: 'RADA' Registered
LogAudio: Display: Audio Device Manager Pre-Initialized
LogModuleManager: InternalLoadLibrary: 'TelemetryUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TelemetryUtils.dll')
LogAssetRegistry: Display: FindShardedCacheFiles: 1 via .ref, 0 via migration fallback, 1 total
LogPluginManager: Looking for build plugins target receipt
LogPluginManager: Unable to find target receipt in path: D:/SLK_Ponttooni_v3/Binaries/Win64/*.target
LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PreLoad): 1 .ref files found, 1 referenced binaries
LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 1 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 0 orphans deleted, 0 orphans locked (kept)
LogAssetRegistry: Display: LoadCacheFiles: loading 1 cache files, memory-mapping=enabled
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Looking for enabled plugins target receipt
LogPluginManager: Unable to find target receipt in path: D:/SLK_Ponttooni_v3/Binaries/Win64/*.target
LogConfig: Display: Loading VulkanPC ini files took 0.32 seconds
LogConfig: Display: Loading Android ini files took 0.32 seconds
LogConfig: Display: Loading Mac ini files took 0.32 seconds
LogConfig: Display: Loading IOS ini files took 0.32 seconds
LogConfig: Display: Loading TVOS ini files took 0.39 seconds
LogConfig: Display: Loading Unix ini files took 0.39 seconds
LogConfig: Display: Loading VisionOS ini files took 0.39 seconds
LogConfig: Display: Loading Windows ini files took 0.39 seconds
LogConfig: Display: Loading Linux ini files took 0.41 seconds
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Mounting Engine plugin AudioInsights
LogPluginManager: Mounting Engine plugin AudioInsightsRuntime
LogPluginManager: Mounting Engine plugin AudioModulationInsights
LogPluginManager: Mounting Engine plugin BaseMaterial
LogPluginManager: Mounting Engine plugin BlueprintFileUtils
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosClothAsset
LogPluginManager: Mounting Engine plugin ChaosInsights
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Mounting Engine plugin CmdLinkServer
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin DerivedDataBuildController
LogPluginManager: Mounting Engine plugin DiscoveryBeaconReceiver
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Mounting Engine plugin Fab
LogPluginManager: Mounting Engine plugin IoStoreInsights
LogPluginManager: Mounting Engine plugin MassInsights
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin Mutable
LogPluginManager: Mounting Engine plugin PCG
LogPluginManager: Mounting Engine plugin RenderGraphInsights
LogPluginManager: Mounting Engine plugin RenderTraceInsights
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Engine plugin UbaController
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin GPUReshape
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin NamingTokens
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
LogPluginManager: Mounting Engine plugin DirectoryPlaceholder
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin ProjectLauncher
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin AdvancedRenamer
LogPluginManager: Mounting Engine plugin AIAssistant
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin Buoyancy
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin CineCameraRigs
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin CineCameraSceneCapture
LogPluginManager: Mounting Engine plugin CinematicSequenceNavigator
LogPluginManager: Mounting Engine plugin ColorCorrectRegions
LogPluginManager: Mounting Engine plugin ControlFlows
LogPluginManager: Mounting Engine plugin ControlRigPhysics
LogPluginManager: Mounting Engine plugin EditorDataStorageFeatures
LogPluginManager: Mounting Engine plugin EditorDataStorage
LogPluginManager: Mounting Engine plugin EditorPerformance
LogPluginManager: Mounting Engine plugin EditorTelemetry
LogPluginManager: Mounting Engine plugin EditorTRSGizmo
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin GeometryDataflow
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin GizmoFramework
LogPluginManager: Mounting Engine plugin GlobalConfigurationData
LogPluginManager: Mounting Engine plugin HttpInsights
LogPluginManager: Mounting Engine plugin InlineMaterialInstance
LogPluginManager: Mounting Engine plugin Landmass
LogPluginManager: Mounting Engine plugin LevelSequenceNavigatorBridge
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin LowLevelNetTrace
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin MediaStream
LogPluginManager: Mounting Engine plugin MessageBusTester
LogPluginManager: Mounting Engine plugin MutableAssetUserData
LogPluginManager: Mounting Engine plugin NFORDenoise
LogPluginManager: Mounting Engine plugin NNERuntimeBasicCpu
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin RemoteSession
LogPluginManager: Mounting Engine plugin RuntimeTelemetry
LogPluginManager: Mounting Engine plugin PythonFoundationPackages
LogPluginManager: Mounting Engine plugin SequenceNavigator
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin VirtualProductionUtilities
LogPluginManager: Mounting Engine plugin ToolsetRegistry
LogPluginManager: Mounting Engine plugin Water
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin WebSocketNetworking
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin MoviePipelineMaskRenderPass
LogPluginManager: Mounting Engine plugin MovieRenderPipeline
LogPluginManager: Mounting Engine plugin SequenceValidator
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin NNEDenoiser
LogPluginManager: Mounting Engine plugin NNERuntimeORT
LogPluginManager: Mounting Engine plugin AutomatedPerfTestTools
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin InterchangeAssets
LogPluginManager: Mounting Engine plugin MetaHuman
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin MetaHumanCoreTech
LogPluginManager: Mounting Engine plugin MetaHumanSDK
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin EOSShared
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin AnimatorKit
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin DNACalib
LogPluginManager: Mounting Engine plugin DeformerGraph
LogPluginManager: Mounting Engine plugin GameplayInsights
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin LiveLink
LogPluginManager: Mounting Engine plugin LiveLinkDevice
LogPluginManager: Mounting Engine plugin LiveLinkHub
LogPluginManager: Mounting Engine plugin PerformanceCaptureCore
LogPluginManager: Mounting Engine plugin PhysicsControl
LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin EngineCameras
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin EaseCurveTool
LogPluginManager: Mounting Engine plugin TweeningUtils
LogPluginManager: Mounting Engine plugin OpenCVLensDistortion
LogPluginManager: Mounting Engine plugin OpenColorIO
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin ColorGrading
LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes
LogPluginManager: Mounting Engine plugin ConsoleVariables
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin CompositeCore
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin RigLogic
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin MaterialAssetWizard
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin UMGWidgetPreview
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin NiagaraInsights
LogPluginManager: Mounting Engine plugin Cascade
LogPluginManager: Mounting Engine plugin NiagaraPreviewContent
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin AlembicHairImporter
LogPluginManager: Mounting Engine plugin NiagaraMRQ
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AppleProResDecoderElectra
LogPluginManager: Mounting Engine plugin AppleProResMedia
LogPluginManager: Mounting Engine plugin AvidDNxHDDecoderElectra
LogPluginManager: Mounting Engine plugin AvidDNxMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ElectraCDM
LogPluginManager: Mounting Engine plugin ElectraCodecs
LogPluginManager: Mounting Engine plugin ElectraUtil
LogPluginManager: Mounting Engine plugin ElectraPlayer
LogPluginManager: Mounting Engine plugin D3D12VideoDecodersElectra
LogPluginManager: Mounting Engine plugin ElectraSubtitles
LogPluginManager: Mounting Engine plugin MediaFrameworkUtilities
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin MediaProfile
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaIOFramework
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin MP4Utilities
LogPluginManager: Mounting Engine plugin OpusDecoderElectra
LogPluginManager: Mounting Engine plugin MediaViewer
LogPluginManager: Mounting Engine plugin PixelStreaming2
LogPluginManager: Mounting Engine plugin TmvMedia
LogPluginManager: Mounting Engine plugin PixelCapture
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin PixelStreaming
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin CommonUI
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin GeometryScripting
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin ModelViewViewModel
LogPluginManager: Mounting Engine plugin nDisplayModularFeatures
LogPluginManager: Mounting Engine plugin OpenCV
LogPluginManager: Mounting Engine plugin PropertyBindingUtils
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin OSC
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AccumulationDOF
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin CameraCalibrationCore
LogPluginManager: Mounting Engine plugin CaptureData
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin CinematicAssemblyTools
LogPluginManager: Mounting Engine plugin XRBase
LogPluginManager: Mounting Engine plugin LensComponent
LogPluginManager: Mounting Engine plugin MultiUserTakes
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin ViewportWidgetOverlay
LogPluginManager: Mounting Engine plugin VirtualCamera
LogPluginManager: Mounting Engine plugin VirtualCameraCore
LogPluginManager: Mounting Engine plugin SkeletalMerging
LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
LogPluginManager: Mounting Engine plugin InterchangeAxfAssets
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin LibVpxCodecs
LogPluginManager: Mounting Engine plugin NVCodecs
LogPluginManager: Mounting Engine plugin AVCodecsCore
LogPluginManager: Mounting Engine plugin AMFCodecs
LogPluginManager: Mounting Engine plugin VPRoles
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin FileSandbox
LogPluginManager: Mounting Engine plugin VPSettings
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin RelativeIKOp
LogPluginManager: Mounting Engine plugin SkeletalMeshMorphTargetEditingTools
LogPluginManager: Mounting Engine plugin Scribble
LogPluginManager: Mounting Engine plugin StreamingADA
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
LogPluginManager: Mounting Engine plugin CaptureManagerCore
LogPluginManager: Mounting Engine plugin CaptureManagerEditor
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin SQLiteCore
LogPluginManager: Mounting Engine plugin ConcertMain
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin MultiUserClient
LogPluginManager: Mounting Engine plugin ConcertReplicationScripting
LogPluginManager: Mounting Engine plugin ConcertSyncCore
LogPluginManager: Mounting Engine plugin ConcertSyncClient
LogPluginManager: Mounting Engine plugin ConcertClientSharedSlate
LogPluginManager: Mounting Engine plugin ConcertSharedSlate
LogAssetRegistry: Display: Asset registry cache read as 166.5 MiB from D:/SLK_Ponttooni_v3/Intermediate/CachedAssetRegistry/CachedAssetRegistry_0_6A0D3602452B8AAFD295C88B3C103C40.bin (memory-mapped=yes)
LogModuleManager: InternalLoadLibrary: 'DerivedDataBuildController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/DerivedDataBuildController/Binaries/Win64/UnrealEditor-DerivedDataBuildController.dll')
LogModuleManager: InternalLoadLibrary: 'UbaController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/UbaController/Binaries/Win64/UnrealEditor-UbaController.dll')
LogModuleManager: InternalLoadLibrary: 'XGEController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/XGEController/Binaries/Win64/UnrealEditor-XGEController.dll')
LogModuleManager: InternalLoadLibrary: 'PerforceSourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UnrealEditor-PerforceSourceControl.dll')
LogModuleManager: InternalLoadLibrary: 'SourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceControl.dll')
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogModuleManager: InternalLoadLibrary: 'PlasticSourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PlasticSourceControl/Binaries/Win64/UnrealEditor-PlasticSourceControl.dll')
SourceControl: Revision control is disabled
LogModuleManager: InternalLoadLibrary: 'PlatformCrypto' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCrypto.dll')
LogModuleManager: InternalLoadLibrary: 'PlatformCryptoTypes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCryptoTypes.dll')
LogModuleManager: InternalLoadLibrary: 'PlatformCryptoContext' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCryptoContext.dll')
LogModuleManager: InternalLoadLibrary: 'PythonScriptPluginPreload' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PythonScriptPlugin/Binaries/Win64/UnrealEditor-PythonScriptPluginPreload.dll')
LogModuleManager: InternalLoadLibrary: 'GPUTextureTransfer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaIOFramework/Binaries/Win64/UnrealEditor-GPUTextureTransfer.dll')
LogInit: Running DelayedAutoRegister Phase EarliestPossiblePluginsLoaded
LogModuleManager: InternalLoadLibrary: 'ChaosCloth' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosCloth/Binaries/Win64/UnrealEditor-ChaosCloth.dll')
LogModuleManager: InternalLoadLibrary: 'PCGCompute' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/PCG/Binaries/Win64/UnrealEditor-PCGCompute.dll')
LogModuleManager: InternalLoadLibrary: 'GPUReshape' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/GPUReshape/Binaries/Win64/UnrealEditor-GPUReshape.dll')
LogModuleManager: InternalLoadLibrary: 'PixWinPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PixWinPlugin/Binaries/Win64/UnrealEditor-PixWinPlugin.dll')
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogModuleManager: InternalLoadLibrary: 'RenderDocPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/RenderDocPlugin/Binaries/Win64/UnrealEditor-RenderDocPlugin.dll')
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogModuleManager: InternalLoadLibrary: 'Buoyancy' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Buoyancy/Binaries/Win64/UnrealEditor-Buoyancy.dll')
LogModuleManager: InternalLoadLibrary: 'ColorCorrectRegions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ColorCorrectRegions/Binaries/Win64/UnrealEditor-ColorCorrectRegions.dll')
LogModuleManager: InternalLoadLibrary: 'EditorPerformance' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorPerformance/Binaries/Win64/UnrealEditor-EditorPerformance.dll')
LogModuleManager: InternalLoadLibrary: 'StallLogSubsystem' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorPerformance/Binaries/Win64/UnrealEditor-StallLogSubsystem.dll')
LogModuleManager: InternalLoadLibrary: 'CrashDiagnostics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorPerformance/Binaries/Win64/UnrealEditor-CrashDiagnostics.dll')
LogModuleManager: InternalLoadLibrary: 'EditorTelemetry' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorTelemetry/Binaries/Win64/UnrealEditor-EditorTelemetry.dll')
LogAnalytics: Display: Provider StudioTelemetry.Provider.Log is disabled for this application
LogAnalytics: Display: Provider StudioTelemetry.Provider.CSV is disabled for this application
LogAnalytics: Display: Provider StudioTelemetry.Provider.Horde is disabled for this application
LogModuleManager: InternalLoadLibrary: 'Analytics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Analytics.dll')
LogStudioTelemetry: Started StudioTelemetry Session
LogModuleManager: InternalLoadLibrary: 'NFORDenoise' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/NFORDenoise/Binaries/Win64/UnrealEditor-NFORDenoise.dll')
LogNFORDenoise: NFORDenoise function starting up
LogModuleManager: InternalLoadLibrary: 'RemoteSession' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/RemoteSession/Binaries/Win64/UnrealEditor-RemoteSession.dll')
LogModuleManager: InternalLoadLibrary: 'RuntimeTelemetry' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/RuntimeTelemetry/Binaries/Win64/UnrealEditor-RuntimeTelemetry.dll')
LogAnalytics: Display: Provider StudioTelemetry.Provider.Log is disabled for this application
LogAnalytics: Display: Provider StudioTelemetry.Provider.CSV is disabled for this application
LogAnalytics: Display: Provider StudioTelemetry.Provider.Horde is disabled for this application
LogStudioTelemetry: Started StudioTelemetry Session
LogModuleManager: InternalLoadLibrary: 'VPUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProductionUtilities/Binaries/Win64/UnrealEditor-VPUtilities.dll')
LogModuleManager: InternalLoadLibrary: 'Water' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Water/Binaries/Win64/UnrealEditor-Water.dll')
LogModuleManager: InternalLoadLibrary: 'NNEDenoiserShaders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/NNE/NNEDenoiser/Binaries/Win64/UnrealEditor-NNEDenoiserShaders.dll')
LogModuleManager: InternalLoadLibrary: 'InterchangeAssets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Assets/Binaries/Win64/UnrealEditor-InterchangeAssets.dll')
LogModuleManager: InternalLoadLibrary: 'EOSShared' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/EOSShared/Binaries/Win64/UnrealEditor-EOSShared.dll')
LogEOSShared: Loaded "C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/EOSSDK-Win64-Shipping.dll"
LogEOSShared: FEOSSDKManager::Initialize Initializing EOSSDK Version:1.19.1.2-53289219
LogModuleManager: InternalLoadLibrary: 'OnlineServicesInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesInterface.dll')
LogModuleManager: InternalLoadLibrary: 'OnlineServicesCommon' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesCommon.dll')
LogModuleManager: InternalLoadLibrary: 'OnlineServicesCommonEngineUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesCommonEngineUtils.dll')
LogModuleManager: InternalLoadLibrary: 'OnlineSubsystem' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineSubsystem/Binaries/Win64/UnrealEditor-OnlineSubsystem.dll')
LogModuleManager: InternalLoadLibrary: 'HTTP' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HTTP.dll')
LogModuleManager: InternalLoadLibrary: 'SSL' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SSL.dll')
LogInit: Using libcurl 8.15.0
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1t
LogInit: - supports HTTP deflate (compression) using libz 1.3
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_TLSAUTH_SRP
LogInit: CURL_VERSION_HTTP2
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - CVarHttpReuseConnectionEnabled = true - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
LogInit: Creating http thread with maximum 251 concurrent requests
LogModuleManager: InternalLoadLibrary: 'XMPP' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-XMPP.dll')
LogModuleManager: InternalLoadLibrary: 'WebSockets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WebSockets.dll')
LogModuleManager: InternalLoadLibrary: 'OnlineSubsystemNULL' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UnrealEditor-OnlineSubsystemNull.dll')
LogModuleManager: InternalLoadLibrary: 'Sockets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Sockets.dll')
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogModuleManager: InternalLoadLibrary: 'AISupportModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AI/AISupport/Binaries/Win64/UnrealEditor-AISupportModule.dll')
LogModuleManager: InternalLoadLibrary: 'OnlineSubsystemUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UnrealEditor-OnlineSubsystemUtils.dll')
LogModuleManager: InternalLoadLibrary: 'OnlineBlueprintSupport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UnrealEditor-OnlineBlueprintSupport.dll')
LogModuleManager: InternalLoadLibrary: 'ACLPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ACLPlugin/Binaries/Win64/UnrealEditor-ACLPlugin.dll')
LogModuleManager: InternalLoadLibrary: 'OptimusSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusSettings.dll')
LogModuleManager: InternalLoadLibrary: 'OpenCVLensCalibration' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/OpenCVLensDistortion/Binaries/Win64/UnrealEditor-OpenCVLensCalibration.dll')
LogModuleManager: InternalLoadLibrary: 'OpenCVLensDistortion' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/OpenCVLensDistortion/Binaries/Win64/UnrealEditor-OpenCVLensDistortion.dll')
LogModuleManager: InternalLoadLibrary: 'OpenColorIO' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/OpenColorIO/Binaries/Win64/UnrealEditor-OpenColorIO.dll')
LogModuleManager: InternalLoadLibrary: 'CompositeCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/CompositeCore/Binaries/Win64/UnrealEditor-CompositeCore.dll')
LogConfig: Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine]
LogModuleManager: InternalLoadLibrary: 'DatasmithContent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/DatasmithContent/Binaries/Win64/UnrealEditor-DatasmithContent.dll')
LogModuleManager: InternalLoadLibrary: 'GLTFExporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/GLTFExporter/Binaries/Win64/UnrealEditor-GLTFExporter.dll')
LogModuleManager: InternalLoadLibrary: 'VariantManagerContent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/VariantManagerContent/Binaries/Win64/UnrealEditor-VariantManagerContent.dll')
LogModuleManager: InternalLoadLibrary: 'NiagaraShader' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraShader.dll')
LogModuleManager: InternalLoadLibrary: 'NiagaraVertexFactories' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraVertexFactories.dll')
LogModuleManager: InternalLoadLibrary: 'ExrReaderGpu' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ExrReaderGpu.dll')
LogModuleManager: InternalLoadLibrary: 'MediaIOCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaIOFramework/Binaries/Win64/UnrealEditor-MediaIOCore.dll')
LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Servers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Servers.dll')
LogModuleManager: InternalLoadLibrary: 'TmvMediaShaders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMediaShaders.dll')
LogModuleManager: InternalLoadLibrary: 'PixelCaptureShaders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelCapture/Binaries/Win64/UnrealEditor-PixelCaptureShaders.dll')
LogModuleManager: InternalLoadLibrary: 'LauncherChunkInstaller' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Portal/LauncherChunkInstaller/Binaries/Win64/UnrealEditor-LauncherChunkInstaller.dll')
LogModuleManager: InternalLoadLibrary: 'WmfMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMedia.dll')
LogModuleManager: InternalLoadLibrary: 'Media' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Media.dll')
LogModuleManager: InternalLoadLibrary: 'PixelStreamingServers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingServers.dll')
LogModuleManager: InternalLoadLibrary: 'ComputeFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-ComputeFramework.dll')
LogModuleManager: InternalLoadLibrary: 'ChunkDownloader' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ChunkDownloader/Binaries/Win64/UnrealEditor-ChunkDownloader.dll')
LogModuleManager: InternalLoadLibrary: 'ExampleDeviceProfileSelector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Win64/UnrealEditor-ExampleDeviceProfileSelector.dll')
LogModuleManager: InternalLoadLibrary: 'HairStrandsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsCore.dll')
LogAsyncCompilation: Display: MemorySharingInfo: UsedMemory=339MiB, MaxMemoryAvailable=45787MiB
LogModuleManager: InternalLoadLibrary: 'OpenCVHelper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/OpenCV/Binaries/Win64/UnrealEditor-OpenCVHelper.dll')
LogModuleManager: InternalLoadLibrary: 'WindowsDeviceProfileSelector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/Binaries/Win64/UnrealEditor-WindowsDeviceProfileSelector.dll')
LogModuleManager: InternalLoadLibrary: 'AccumulationDOF' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/AccumulationDOF/Binaries/Win64/UnrealEditor-AccumulationDOF.dll')
LogModuleManager: InternalLoadLibrary: 'CameraCalibrationCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Binaries/Win64/UnrealEditor-CameraCalibrationCore.dll')
LogModuleManager: InternalLoadLibrary: 'XRBase' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/XRBase/Binaries/Win64/UnrealEditor-XRBase.dll')
LogModuleManager: InternalLoadLibrary: 'ViewportWidgetOverlay' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/ViewportWidgetOverlay/Binaries/Win64/UnrealEditor-ViewportWidgetOverlay.dll')
LogModuleManager: InternalLoadLibrary: 'InterchangeAxFAssets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/InterchangeAxF/Assets/Binaries/Win64/UnrealEditor-InterchangeAxFAssets.dll')
LogModuleManager: InternalLoadLibrary: 'LibVpxCodecs' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/LibVpxCodecs/Binaries/Win64/UnrealEditor-LibVpxCodecs.dll')
LogModuleManager: InternalLoadLibrary: 'NVCodecs' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/NVCodecs/Binaries/Win64/UnrealEditor-NVCodecs.dll')
LogModuleManager: InternalLoadLibrary: 'CUDA' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CUDA.dll')
LogCUDA: Display: CUDA module ready pending PostEngineInit.
LogModuleManager: InternalLoadLibrary: 'NVCodecsRHI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/NVCodecs/Binaries/Win64/UnrealEditor-NVCodecsRHI.dll')
LogModuleManager: InternalLoadLibrary: 'NVDEC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/NVCodecs/Binaries/Win64/UnrealEditor-NVDEC.dll')
LogModuleManager: InternalLoadLibrary: 'NVENC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/NVCodecs/Binaries/Win64/UnrealEditor-NVENC.dll')
LogModuleManager: InternalLoadLibrary: 'AVCodecsCoreRHI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Binaries/Win64/UnrealEditor-AVCodecsCoreRHI.dll')
LogModuleManager: InternalLoadLibrary: 'AMFCodecs' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/AMFCodecs/Binaries/Win64/UnrealEditor-AMFCodecs.dll')
LogModuleManager: InternalLoadLibrary: 'AMFCodecsRHI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/AMFCodecs/Binaries/Win64/UnrealEditor-AMFCodecsRHI.dll')
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.8-CL-55116800
LogInit: Platform=WindowsEditor
LogInit: MachineId=832b07a442f533e6b3acb1b579e9a914
LogInit: DeviceId=
LogInit: Engine Version: 5.8.0-55116800+++UE5+Release-5.8
LogInit: Compatible Engine Version: 5.8.0-55116800+++UE5+Release-5.8
LogInit: Net CL: 55116800
LogInit: OS: Windows 11 (25H2) [10.0.26200.9445] (), CPU: 13th Gen Intel(R) Core(TM) i5-13450HX, GPU: Intel(R) UHD Graphics
LogInit: CPU Model ID: 6bf2, microcode revision: 37
LogInit: Compiled (64-bit): Jun 13 2026 03:21:59
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.44.35228.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.8
LogInit: Command Line:
LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 37
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
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LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
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LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
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LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 123
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LogDevObjectVersion: UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
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LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
LogStreaming: Display: AsyncLoading2 - Created: Async Loading Thread: false, Async Post Load: false, Multithreaded: false
LogInit: Object subsystem initialized
[2026.09.09-09.37.39:227][ 0]LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.setres:1280x720]]
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.Substrate.RoughDiffuse:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.Substrate.ShadingQuality:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.Substrate.TileCoord8bits:0]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.Substrate.Glints:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.Substrate.ClosuresPerPixel:4]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.Refraction.Blur:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.VirtualTextures:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.RayTracing.RayTracingProxies.ProjectEnabled:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.PathTracing:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.Lumen.ScreenTracingSource:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.Translucency.HeterogeneousVolumes:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:0]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.Deferred.SupportPrimitiveAlphaHoldout:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.RayTracing.ResidentGeometryMemoryPoolSizeInMB:800]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.Substrate:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.Substrate.ProjectGBufferFormat:0]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[r.CustomDepth:3]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2026.09.09-09.37.39:228][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2026.09.09-09.37.39:228][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2026.09.09-09.37.39:228][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="BufferBloat",ToolTip="Simulates a connection affected by buffer bloat (in and out)")]] deferred - dummy variable created
[2026.09.09-09.37.39:228][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2026.09.09-09.37.39:228][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2026.09.09-09.37.39:229][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2026.09.09-09.37.39:233][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resx="1920"
[2026.09.09-09.37.39:233][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resy="1080"
[2026.09.09-09.37.39:233][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2026.09.09-09.37.39:233][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2026.09.09-09.37.39:233][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2026.09.09-09.37.39:233][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2026.09.09-09.37.39:233][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2026.09.09-09.37.39:233][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2026.09.09-09.37.39:233][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2026.09.09-09.37.39:233][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2026.09.09-09.37.39:233][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2026.09.09-09.37.39:233][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2026.09.09-09.37.39:233][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2026.09.09-09.37.39:233][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
[2026.09.09-09.37.39:233][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2026.09.09-09.37.39:233][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2026.09.09-09.37.39:233][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2026.09.09-09.37.39:233][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2026.09.09-09.37.39:233][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2026.09.09-09.37.39:233][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2026.09.09-09.37.39:233][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2026.09.09-09.37.39:233][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2026.09.09-09.37.39:233][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2026.09.09-09.37.39:233][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MarkCoarsePagesLocal:1]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.MegaLights.NumSamplesPerPixel:4]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.MegaLights.DownsampleMode:2]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.MegaLights.ScreenTraces.Quality:1]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.Allow:1]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.SpecularOnly:1]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.SoftShadows:0]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.TexturedRectLights:0]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.MegaLights.Spatial.UseHistorySpatialVariance:1]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.MegaLights.Volume.GridPixelSize:8]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.MegaLights.Volume.GridSizeZ:128]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.FinalGatherMethod:1]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.AtlasSize:4096]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardTexelDensityScale:100]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardMinResolution:2]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardMaxResolution:512]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:150]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.DownsampleFactor:1]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.SliceCount:2]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.HZB:0]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectPower:1]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.FoliageOcclusionStrength:.7]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.ShareRadianceCacheWithOpaque:0]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.SpatialFilter:1]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.GridResolution:24]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:100]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.HitLighting.Allowed:1]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.RayTracing.Geometry.SkeletalMeshes:1]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.MeshCardRepresentation.SkeletalMesh:1]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.RayTracing.DynamicGeometry.MaxUpdatePrimitivesPerFrame:-1]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.LUT.Shaper:0]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.LUT.Size:32]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2026.09.09-09.37.39:234][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Dim:64]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Blur:1]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.Fog.SeparateComposition:-1 ; Allow fog separate composition when FSSS is enabled.]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Allowed:1]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Precision:0]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2026.09.09-09.37.39:235][ 0]LogConfig: CVar [[pcg.Quality:3]] deferred - dummy variable created
[2026.09.09-09.37.39:235][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2026.09.09-09.37.39:235][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2026.09.09-09.37.39:236][ 0]LogInit: Selected Device Profile: [WindowsEditor]
[2026.09.09-09.37.39:236][ 0]LogHAL: Display: Platform has ~ 24 GB [25463480320 / 34359738368 / 24], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2026.09.09-09.37.39:237][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2026.09.09-09.37.39:237][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.09.09-09.37.39:237][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
[2026.09.09-09.37.39:237][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@0] File [Scalability]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:2]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:0.4]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@0] File [Scalability]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.FXAA.Quality:0]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:0]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:100]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:0]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:0]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:0]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:0]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:0]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@0] File [Scalability]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:0]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.ShadowQuality:0]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:1]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:512]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:512]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.06]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:0.6]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:0]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:0]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.VolumetricFog:0]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:0.5]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.CapsuleShadows:0]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:512]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:0.0]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:0.0]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:1.0]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:2.0]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:0]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:2]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:0]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:2]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MarkCoarsePagesLocal:2]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.MegaLights.NumSamplesPerPixel:2]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.MegaLights.ScreenTraces.Quality:0]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.Allow:0]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.MegaLights.Spatial.UseHistorySpatialVariance:0]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.MegaLights.Volume.GridPixelSize:16]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.MegaLights.Volume.GridSizeZ:64]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@0] File [Scalability]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.AOQuality:0]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:0]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:0.8]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:0]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:0]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@0] File [Scalability]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.SSR.Quality:0]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:1]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:0]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@0] File [Scalability]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:0]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:1]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:1.0]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:0]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:0]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.2]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:0]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:300]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.LensFlareQuality:0]]
[2026.09.09-09.37.39:237][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:0]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.BloomQuality:4]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:25.000]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:0]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.Upscale.Quality:1]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.LightShaftQuality:0]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:0.6]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:0]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@0] File [Scalability]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:16]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:1]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:1]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.Streaming.Boost:0.3]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:1]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:4]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:400]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@0] File [Scalability]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Dim:24]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.RefractionQuality:0]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.SceneColorFormat:3]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.DetailMode:0]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Blur:0]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:0 ; Low quality]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.SSS.Scale:0]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:0]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.SSS.Quality:0]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:1]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.SSGI.Quality:0]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:0.125]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:0]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:1]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:8.0]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:2.0]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:16.0]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:2.0]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:16.0]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:1]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.Fog.SeparateComposition:0 ; Force fog separate composition disabled, forcing FSSS disabled for better performance]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:0]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Allowed:0]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@0] File [Scalability]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[foliage.DensityScale:0]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[grass.DensityScale:0]]
[2026.09.09-09.37.39:238][ 0]LogConfig: CVar [[pcg.Quality:0]] deferred - dummy variable created
[2026.09.09-09.37.39:238][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@0] File [Scalability]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:1]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:0]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@0] File [Scalability]
[2026.09.09-09.37.39:238][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
[2026.09.09-09.37.39:238][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[WindowsApplication.UseWorkerThreadForRawInput:0]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[r.PSOPrecache.KeepInMemoryForActiveMaterials:1]]
[2026.09.09-09.37.39:238][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/SLK_Ponttooni_v3/Saved/Config/WindowsEditor/Editor.ini]
[2026.09.09-09.37.39:238][ 0]LogConfig: Set CVar [[SplineComponent.OnlyUpdateActiveSpline:0]]
[2026.09.09-09.37.39:238][ 0]LogVirtualTexturing: Display: Recreating virtual texture pools.
[2026.09.09-09.37.39:239][ 0]LogInit: Computer: MYRZIK
[2026.09.09-09.37.39:239][ 0]LogInit: User: artem
[2026.09.09-09.37.39:239][ 0]LogInit: CPU Page size=4096, Cores=10
[2026.09.09-09.37.39:239][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2026.09.09-09.37.39:239][ 0]LogInit: Gaming Handheld Device: 0
[2026.09.09-09.37.39:281][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits
[2026.09.09-09.37.39:281][ 0]LogMemory: Memory total: Physical=23.7GB (24GB approx) Virtual=44.7GB
[2026.09.09-09.37.39:281][ 0]LogMemory: Platform Memory Stats for WindowsEditor
[2026.09.09-09.37.39:281][ 0]LogMemory: Process Physical Memory: 635.66 MB used, 635.66 MB peak
[2026.09.09-09.37.39:281][ 0]LogMemory: Process Virtual Memory: 594.96 MB used, 594.96 MB peak
[2026.09.09-09.37.39:281][ 0]LogMemory: Physical Memory: 16188.71 MB used, 8095.15 MB free, 24283.87 MB total
[2026.09.09-09.37.39:281][ 0]LogMemory: Virtual Memory: 22803.00 MB used, 22984.87 MB free, 45787.87 MB total
[2026.09.09-09.37.39:281][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2026.09.09-09.37.39:281][ 0]LogModuleManager: InternalLoadLibrary: 'IoStoreOnDemandCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-IoStoreOnDemandCore.dll')
[2026.09.09-09.37.39:282][ 0]LogModuleManager: InternalLoadLibrary: 'BandwidthDebugDelegates' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BandwidthDebugDelegates.dll')
[2026.09.09-09.37.39:282][ 0]LogModuleManager: InternalLoadLibrary: 'ClientBandwidthDebugVisualizer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClientBandwidthDebugVisualizer.dll')
[2026.09.09-09.37.39:283][ 0]LogModuleManager: InternalLoadLibrary: 'BandwidthMeasurementTool' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BandwidthMeasurementTool.dll')
[2026.09.09-09.37.39:283][ 0]LogModuleManager: InternalLoadLibrary: 'DownlinkBandwidthManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DownlinkBandwidthManager.dll')
[2026.09.09-09.37.39:283][ 0]LogObj: Display: Attempting to load config data for Default__DownlinkBandwidthManagerConfig before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.
[2026.09.09-09.37.39:286][ 0]LogWindows: WindowsPlatformFeatures enabled
[2026.09.09-09.37.39:286][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsPlatformFeatures' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsPlatformFeatures.dll')
[2026.09.09-09.37.39:287][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayMediaEncoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayMediaEncoder.dll')
[2026.09.09-09.37.39:287][ 0]LogModuleManager: InternalLoadLibrary: 'AVEncoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AVEncoder.dll')
[2026.09.09-09.37.39:287][ 0]LogModuleManager: InternalLoadLibrary: 'Chaos' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Chaos.dll')
[2026.09.09-09.37.39:287][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryCore.dll')
[2026.09.09-09.37.39:288][ 0]LogSpline: Registered spline type: TypeId=0x54E3AD22, Impl=MultiSpline, Value=Vector
[2026.09.09-09.37.39:288][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosSolverEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ChaosSolverEngine.dll')
[2026.09.09-09.37.39:288][ 0]LogChaosDD: Chaos Debug Draw Startup
[2026.09.09-09.37.39:288][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2026.09.09-09.37.39:288][ 0]LogModuleManager: InternalLoadLibrary: 'DirectoryWatcher' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DirectoryWatcher.dll')
[2026.09.09-09.37.39:288][ 0]LogInit: Using OS detected language (en-US).
[2026.09.09-09.37.39:288][ 0]LogInit: Using OS detected locale (en-FI).
[2026.09.09-09.37.39:292][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language.
[2026.09.09-09.37.39:295][ 0]LogInit: Setting process to per monitor DPI aware
[2026.09.09-09.37.39:875][ 0]LogWindowsTouchpad: Display: CacheForceMaxTouchpadSensitivityMode SetMaxTouchpadSensitivity
[2026.09.09-09.37.39:880][ 0]LogInputDeviceRegistry: RegisterDevice: DeviceId=0 InputDeviceName=WindowsApplication HardwareDeviceIdentifier=KBM (changed=true)
[2026.09.09-09.37.39:884][ 0]LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.
[2026.09.09-09.37.39:893][ 0]LogModuleManager: InternalLoadLibrary: 'Settings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Settings.dll')
[2026.09.09-09.37.39:896][ 0]LogModuleManager: InternalLoadLibrary: 'InputCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InputCore.dll')
[2026.09.09-09.37.39:897][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2026.09.09-09.37.39:897][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2026.09.09-09.37.40:191][ 0]LogInit: Running DelayedAutoRegister Phase PreRHIInit
[2026.09.09-09.37.40:201][ 0]LogRHI: Using Default RHI: D3D12
[2026.09.09-09.37.40:201][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2026.09.09-09.37.40:201][ 0]LogRHI: Loading RHI module D3D12RHI
[2026.09.09-09.37.40:201][ 0]LogModuleManager: InternalLoadLibrary: 'D3D12RHI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-D3D12RHI.dll')
[2026.09.09-09.37.40:204][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2026.09.09-09.37.40:204][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2026.09.09-09.37.41:157][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 5060 Laptop GPU (VendorId: 10de, DeviceId: 2d59, SubSysId: 3e3b17aa, Revision: 00a1
[2026.09.09-09.37.41:157][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2026.09.09-09.37.41:157][ 0]LogD3D12RHI: Adapter has 7899MB of dedicated video memory, 0MB of dedicated system memory, and 12141MB of shared system memory, 2 output[s], TileBased:false UMA:false CacheCoherentUMA:false GPU Upload Heaps:true
[2026.09.09-09.37.41:157][ 0]LogD3D12RHI: Driver Version: 610.47 (internal:32.0.16.1047, unified:610.47)
[2026.09.09-09.37.41:157][ 0]LogD3D12RHI: Driver Date: 5-19-2026
[2026.09.09-09.37.41:164][ 0]LogD3D12RHI: Intel Extensions Framework not supported by driver. Please check if a driver update is available.
[2026.09.09-09.37.41:164][ 0]LogD3D12RHI: Found D3D12 adapter 1: Intel(R) UHD Graphics (VendorId: 8086, DeviceId: 468b, SubSysId: 3e3b17aa, Revision: 000c
[2026.09.09-09.37.41:164][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 unsupported
[2026.09.09-09.37.41:164][ 0]LogD3D12RHI: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 12141MB of shared system memory, 0 output[s], TileBased:false UMA:true CacheCoherentUMA:true GPU Upload Heaps:true
[2026.09.09-09.37.41:165][ 0]LogD3D12RHI: Driver Version: 32.0.101.7026 (internal:32.0.101.7026, unified:101.7026)
[2026.09.09-09.37.41:165][ 0]LogD3D12RHI: Driver Date: 8-19-2025
[2026.09.09-09.37.41:165][ 0]LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2026.09.09-09.37.41:165][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2026.09.09-09.37.41:165][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 12141MB of shared system memory, 0 output[s], TileBased:false UMA:true CacheCoherentUMA:true GPU Upload Heaps:true
[2026.09.09-09.37.41:165][ 0]LogD3D12RHI: D3D10Warp Version: 10.0.26100.9278
[2026.09.09-09.37.41:165][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2026.09.09-09.37.41:165][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2026.09.09-09.37.41:165][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2026.09.09-09.37.41:313][ 0]LogD3D12RHI: Integrated GPU (iGPU): false
[2026.09.09-09.37.41:313][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2026.09.09-09.37.41:329][ 0]LogD3D12RHI: NVIDIA Architecture=432
[2026.09.09-09.37.41:329][ 0]LogRHI: Display: Timeout Detection and Recovery (TDR) summary:
- TDR settings OK - Level: Recover, Delay: 2, DdiDelay: 5
[2026.09.09-09.37.41:329][ 0]LogWindows: Attached monitors:
[2026.09.09-09.37.41:329][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY1' [PRIMARY]
[2026.09.09-09.37.41:329][ 0]LogWindows: resolution: 1920x1080, work area: (1920, 0) -> (3840, 1032), device: '\\.\DISPLAY5'
[2026.09.09-09.37.41:329][ 0]LogWindows: Found 2 attached monitors.
[2026.09.09-09.37.41:329][ 0]LogWindows: Gathering driver information using Windows Setup API
[2026.09.09-09.37.41:330][ 0]LogRHI: RHI Adapter Info:
[2026.09.09-09.37.41:330][ 0]LogRHI: Name: NVIDIA GeForce RTX 5060 Laptop GPU
[2026.09.09-09.37.41:330][ 0]LogRHI: Driver Version: 610.47 (internal:32.0.16.1047, unified:610.47)
[2026.09.09-09.37.41:330][ 0]LogRHI: Driver Date: 5-19-2026
[2026.09.09-09.37.41:330][ 0]LogRHI: Performing driver check for denylisted drivers.
[2026.09.09-09.37.41:330][ 0]LogD3D12RHI: GPU DeviceId: 0x2d59 (for the marketing name, search the web for "GPU Device Id")
[2026.09.09-09.37.41:330][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2026.09.09-09.37.41:481][ 0]LogNvidiaAftermath: Aftermath initialized
[2026.09.09-09.37.41:481][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2026.09.09-09.37.41:578][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags:
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: ID3D12Device8 is supported.
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: ID3D12Device9 is supported.
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: ID3D12Device10 is supported.
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: ID3D12Device11 is supported.
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: ID3D12Device12 is supported.
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: Bindless is supported. MaxNonSamplerDescriptors: 1000000, MaxSamplerDescriptors: 2048
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: Raster order views are supported
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: Legacy Barriers Present in Build: Yes
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: Enhanced Barriers Present in Build: Yes
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: Enhanced Barriers Driver Support: Yes
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: Preferred Barrier Implementation Type: Legacy
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: Chosen Barrier Implementation: D3D12LegacyBarriers
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: Work Graphs are supported
[2026.09.09-09.37.41:578][ 0]LogD3D12RHI: Bindless is enabled (Configuration=RayTracing). Initializing allocators with 32768 Resource and 2048 Sampler descriptors
[2026.09.09-09.37.41:661][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000002D8B302CC00)
[2026.09.09-09.37.41:661][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000002D8B302CEC0)
[2026.09.09-09.37.41:662][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000002D8B302D180)
[2026.09.09-09.37.41:662][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2026.09.09-09.37.41:662][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2026.09.09-09.37.41:865][ 0]LogD3D12RHI: NVIDIA Shader Execution Reordering interface supported!
[2026.09.09-09.37.41:865][ 0]LogD3D12RHI: NVIDIA Ray Tracing Cluster Operations supported and enabled
[2026.09.09-09.37.41:865][ 0]LogD3D12RHI: LSS support is enabled.
[2026.09.09-09.37.41:865][ 0]LogD3D12RHI: NVIDIA Extended ray tracing pipeline state applied.
[2026.09.09-09.37.41:866][ 0]LogRHI: Texture pool is 4492 MB (70% of 6417 MB)
[2026.09.09-09.37.41:866][ 0]LogD3D12RHI: Async texture creation enabled
[2026.09.09-09.37.41:866][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
[2026.09.09-09.37.41:895][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading
[2026.09.09-09.37.41:898][ 0]LogRHI: Render tracing channels set: 'Submission' -> 0xf
[2026.09.09-09.37.41:898][ 0]LogCsvProfiler: Display: Metadata set : verbatimrhiname="D3D12"
[2026.09.09-09.37.41:898][ 0]LogCsvProfiler: Display: Metadata set : rhiname="D3D12"
[2026.09.09-09.37.41:898][ 0]LogCsvProfiler: Display: Metadata set : rhifeaturelevel="SM6"
[2026.09.09-09.37.41:898][ 0]LogCsvProfiler: Display: Metadata set : shaderplatform="PCD3D_SM6"
[2026.09.09-09.37.41:898][ 0]LogCsvProfiler: Display: Metadata set : gpu="NVIDIA GeForce RTX 5060 Laptop GPU"
[2026.09.09-09.37.41:898][ 0]LogCsvProfiler: Display: Metadata set : gpudriver="610.47"
[2026.09.09-09.37.41:898][ 0]LogInit: Initializing FReadOnlyCVARCache
[2026.09.09-09.37.41:898][ 0]LogModuleManager: InternalLoadLibrary: 'TurnkeySupport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TurnkeySupport.dll')
[2026.09.09-09.37.41:901][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/SLK_Ponttooni_v3/Intermediate/TurnkeyReport_0.log" -log="D:/SLK_Ponttooni_v3/Intermediate/TurnkeyLog_0.log" -project="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" -platform=all'
[2026.09.09-09.37.41:901][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.8/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/SLK_Ponttooni_v3/Intermediate/TurnkeyReport_0.log" -log="D:/SLK_Ponttooni_v3/Intermediate/TurnkeyLog_0.log" -project="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" -platform=all" ]
[2026.09.09-09.37.41:913][ 0]LogTargetPlatformManager: UBT AutoSDK ReturnCode: 0
[2026.09.09-09.37.41:913][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormat' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormat.dll')
[2026.09.09-09.37.41:915][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatASTC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatASTC.dll')
[2026.09.09-09.37.41:917][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatDXT' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatDXT.dll')
[2026.09.09-09.37.41:918][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatETC2' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatETC2.dll')
[2026.09.09-09.37.41:919][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatIntelISPCTexComp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatIntelISPCTexComp.dll')
[2026.09.09-09.37.41:920][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatOodle' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatOodle.dll')
[2026.09.09-09.37.41:922][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatUncompressed' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatUncompressed.dll')
[2026.09.09-09.37.41:923][ 0]LogTextureFormatASTC: Display: ASTCEnc version 5.0.1 library loaded
[2026.09.09-09.37.41:923][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2026.09.09-09.37.41:923][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2026.09.09-09.37.41:923][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2026.09.09-09.37.41:923][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2026.09.09-09.37.41:923][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.16
[2026.09.09-09.37.41:923][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.16.dll
[2026.09.09-09.37.41:924][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
[2026.09.09-09.37.41:924][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2026.09.09-09.37.41:933][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidTargetPlatform.dll')
[2026.09.09-09.37.41:933][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidTargetPlatformSettings.dll')
[2026.09.09-09.37.41:977][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'Android'
[2026.09.09-09.37.41:977][ 0]LogModuleManager: InternalLoadLibrary: 'IOSTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSTargetPlatform.dll')
[2026.09.09-09.37.41:978][ 0]LogModuleManager: InternalLoadLibrary: 'IOSTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSTargetPlatformSettings.dll')
[2026.09.09-09.37.42:005][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'IOS'
[2026.09.09-09.37.42:005][ 0]LogModuleManager: InternalLoadLibrary: 'LinuxTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Linux/UnrealEditor-LinuxTargetPlatform.dll')
[2026.09.09-09.37.42:006][ 0]LogModuleManager: InternalLoadLibrary: 'LinuxTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Linux/UnrealEditor-LinuxTargetPlatformSettings.dll')
[2026.09.09-09.37.42:034][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'Linux'
[2026.09.09-09.37.42:034][ 0]LogModuleManager: InternalLoadLibrary: 'MacTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MacTargetPlatform.dll')
[2026.09.09-09.37.42:035][ 0]LogModuleManager: InternalLoadLibrary: 'MacTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MacTargetPlatformSettings.dll')
[2026.09.09-09.37.42:067][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'Mac'
[2026.09.09-09.37.42:067][ 0]LogModuleManager: InternalLoadLibrary: 'TVOSTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-TVOSTargetPlatform.dll')
[2026.09.09-09.37.42:068][ 0]LogModuleManager: InternalLoadLibrary: 'TVOSTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-TVOSTargetPlatformSettings.dll')
[2026.09.09-09.37.42:069][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'TVOS'
[2026.09.09-09.37.42:069][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsTargetPlatform.dll')
[2026.09.09-09.37.42:070][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsTargetPlatformSettings.dll')
[2026.09.09-09.37.42:099][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsTargetPlatformControls' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsTargetPlatformControls.dll')
[2026.09.09-09.37.42:099][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2026.09.09-09.37.42:099][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
[2026.09.09-09.37.42:099][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2026.09.09-09.37.42:099][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2026.09.09-09.37.42:099][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2026.09.09-09.37.42:099][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatOPUS' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatOpus.dll')
[2026.09.09-09.37.42:100][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatOGG' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatOgg.dll')
[2026.09.09-09.37.42:100][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatADPCM' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatADPCM.dll')
[2026.09.09-09.37.42:102][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatBINK' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatBink.dll')
[2026.09.09-09.37.42:102][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatRAD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatRad.dll')
[2026.09.09-09.37.42:103][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderFormatD3D' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderFormatD3D.dll')
[2026.09.09-09.37.42:130][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderFormatOpenGL' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderFormatOpenGL.dll')
[2026.09.09-09.37.42:138][ 0]LogModuleManager: InternalLoadLibrary: 'VulkanShaderFormat' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VulkanShaderFormat.dll')
[2026.09.09-09.37.42:139][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderFormatVectorVM' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderFormatVectorVM.dll')
[2026.09.09-09.37.42:140][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
[2026.09.09-09.37.42:140][ 0]LogRendererCore: Ray tracing shaders are enabled.
[2026.09.09-09.37.42:140][ 0]LogModuleManager: InternalLoadLibrary: 'DerivedDataCache' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DerivedDataCache.dll')
[2026.09.09-09.37.42:146][ 0]LogDerivedDataCache: ProjectPak: Pak cache file D:/SLK_Ponttooni_v3/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2026.09.09-09.37.42:146][ 0]LogDerivedDataCache: InstalledProjectPak: Pak cache file D:/SLK_Ponttooni_v3/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2026.09.09-09.37.42:567][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1667 MiB)
[2026.09.09-09.37.42:567][ 0]LogDerivedDataCache: EnterprisePak: Pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2026.09.09-09.37.42:568][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/artem/AppData/Local/UnrealEngine/Common/Zen/Data
[2026.09.09-09.37.42:568][ 0]LogZenServiceInstance: Display: Launching zen utility 'C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/zen.exe service status'.
[2026.09.09-09.37.42:978][ 0]LogZenServiceInstance: Display: Writing plugin version info to 'C:/Users/artem/AppData/Local/UnrealEngine/Common/Zen/Install/zen_plugin_versions.json'
[2026.09.09-09.37.42:989][ 0]LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/artem/AppData/Local/UnrealEngine/5.8/Saved/Zen/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2'
[2026.09.09-09.37.42:989][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/zenserver.exe' is '5.8.13-202605190912-windows-x64-release-094f62c2'
[2026.09.09-09.37.42:990][ 0]LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/artem/AppData/Local/UnrealEngine/Common/Zen/Install/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2'
[2026.09.09-09.37.42:990][ 0]LogZenServiceInstance: Installed version at 'C:/Users/artem/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.8.13-202605190912-windows-x64-release-094f62c2'
[2026.09.09-09.37.42:990][ 0]LogZenServiceInstance: Display: Installed service at 'C:/Users/artem/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is up to date
[2026.09.09-09.37.42:991][ 0]LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed
[2026.09.09-09.37.43:522][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
[2026.09.09-09.37.43:701][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at http://[::1]:8558 status: OK!.
[2026.09.09-09.37.43:702][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.725 seconds
[2026.09.09-09.37.43:706][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at [::1] with namespace ue.ddc. Status: OK!.
[2026.09.09-09.37.43:742][ 0]LogDerivedDataCache: C:/Users/artem/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.04 seconds.
[2026.09.09-09.37.43:743][ 0]LogDerivedDataCache: Display: C:/Users/artem/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.05ms. RandomReadSpeed=431.39MBs, RandomWriteSpeed=27.80MBs. Assigned SpeedClass 'Local'
[2026.09.09-09.37.43:746][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/artem/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2026.09.09-09.37.43:747][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
[2026.09.09-09.37.43:747][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2026.09.09-09.37.43:747][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2026.09.09-09.37.43:750][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderPreprocessor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderPreprocessor.dll')
[2026.09.09-09.37.43:750][ 0]LogShaderCompilers: Guid format shader working directory is 26 characters bigger than the processId version (D:/SLK_Ponttooni_v3/Intermediate/Shaders/WorkingDirectory/24396/).
[2026.09.09-09.37.43:751][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/artem/AppData/Local/Temp/UnrealShaderWorkingDir/9AB6C4A242380D40C640749E81B07031/'.
[2026.09.09-09.37.43:752][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2026.09.09-09.37.43:752][ 0]LogUbaHorde: Display: UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled
[2026.09.09-09.37.43:752][ 0]LogShaderCompilers: Display: No distributed shader compiler controller found
[2026.09.09-09.37.43:752][ 0]LogShaderCompilers: Display: Using 8 local workers for shader compilation
[2026.09.09-09.37.43:758][ 0]LogModuleManager: InternalLoadLibrary: 'MetalShaderFormat' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MetalShaderFormat.dll')
[2026.09.09-09.37.43:774][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/SLK_Ponttooni_v3/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2026.09.09-09.37.43:784][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2026.09.09-09.37.45:008][ 0]LogInit: Running DelayedAutoRegister Phase ShaderTypesReady
[2026.09.09-09.37.46:682][ 0]LogSlate: Using FreeType 2.14.1
[2026.09.09-09.37.46:682][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2026.09.09-09.37.46:683][ 0]LogModuleManager: InternalLoadLibrary: 'ImageWrapper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ImageWrapper.dll')
[2026.09.09-09.37.46:688][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2026.09.09-09.37.46:688][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2026.09.09-09.37.46:708][ 0]LogModuleManager: InternalLoadLibrary: 'NullInstallBundleManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NullInstallBundleManager.dll')
[2026.09.09-09.37.46:714][ 0]LogModuleManager: InternalLoadLibrary: 'AssetRegistry' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AssetRegistry.dll')
[2026.09.09-09.37.46:725][ 0]LogAssetRegistry: ActiveMountsLoading is disabled.
[2026.09.09-09.37.46:725][ 0]LogAssetRegistry: FAssetRegistry took 0.0115 seconds to start up
[2026.09.09-09.37.46:730][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2026.09.09-09.37.46:733][ 0]LogInit: Running DelayedAutoRegister Phase PreObjectSystemReady
[2026.09.09-09.37.46:756][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches from D:/SLK_Ponttooni_v3/Intermediate/CachedAssetRegistry.
[2026.09.09-09.37.47:420][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
[2026.09.09-09.37.47:420][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
[2026.09.09-09.37.47:521][ 0]LogDeviceProfileManager: Active device profile: [000002DB2E3AB400][000002DB2E640000 82] WindowsEditor
[2026.09.09-09.37.47:521][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
[2026.09.09-09.37.47:521][ 0]LogInit: Running DelayedAutoRegister Phase DeviceProfileManagerReady
[2026.09.09-09.37.47:526][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
[2026.09.09-09.37.47:528][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2026.09.09-09.37.47:528][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2026.09.09-09.37.47:528][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2026.09.09-09.37.47:840][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 086ede2595ea73b5ba45ad09bfcc856d3df5d0a6), compiling. Is special engine material.
[2026.09.09-09.37.48:304][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 762d4d73a34ef07f58f9d14e82ce26a8260f86ec), compiling.
[2026.09.09-09.37.48:373][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 1006d38a21ec193995a22528062e9d1b44bc51ec), compiling.
[2026.09.09-09.37.48:416][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 9212b987217cd41dbe2a9e350bd915ba0358acd7), compiling.
[2026.09.09-09.37.48:437][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion")
[2026.09.09-09.37.48:438][ 0]LogModuleManager: InternalLoadLibrary: 'TargetDeviceServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TargetDeviceServices.dll')
[2026.09.09-09.37.48:439][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/SLK_Ponttooni_v3/Intermediate/TurnkeyReport_1.log" -log="D:/SLK_Ponttooni_v3/Intermediate/TurnkeyLog_1.log" -project="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" -Device=Win64@MYRZIK'
[2026.09.09-09.37.48:439][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.8/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/SLK_Ponttooni_v3/Intermediate/TurnkeyReport_1.log" -log="D:/SLK_Ponttooni_v3/Intermediate/TurnkeyLog_1.log" -project="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" -Device=Win64@MYRZIK" -nocompile -nocompileuat ]
[2026.09.09-09.38.02:142][ 0]LogTurnkeySupport: Completed device detection: Code = 0
[2026.09.09-09.38.57:062][ 0]LogShaderCompilers: Display: FShaderCompileThreadRunnable::ReadAvailableResults() took too long (0.331 seconds, threshold is 0.300 s), will parallelize next time.
[2026.09.09-09.41.40:434][ 0]LogDerivedDataCache: C:/Users/artem/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:01:56.686 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 56387 files in 53785 folders with total size 6807 MiB.
[2026.09.09-09.41.58:945][ 0]LogShaderCompilers: Display: Job FGenerateLightSamplesCS(permutation 122, format PCD3D_SM6) compile time exceeded threshold (31.362s)
[2026.09.09-09.42.00:638][ 0]LogShaderCompilers: Display: Job FGenerateLightSamplesCS(permutation 135, format PCD3D_SM6) compile time exceeded threshold (32.163s)
[2026.09.09-09.43.56:493][ 0]LogShaderCompilers: Display: Job FGenerateLightSamplesCS(permutation 380, format PCD3D_SM6) compile time exceeded threshold (30.979s)
[2026.09.09-09.43.57:264][ 0]LogShaderCompilers: Display: Job FGenerateLightSamplesCS(permutation 356, format PCD3D_SM6) compile time exceeded threshold (31.128s)
[2026.09.09-09.43.57:264][ 0]LogShaderCompilers: Display: Job FGenerateLightSamplesCS(permutation 369, format PCD3D_SM6) compile time exceeded threshold (36.364s)
[2026.09.09-09.44.01:218][ 0]LogShaderCompilers: Display: Job FGenerateLightSamplesCS(permutation 148, format PCD3D_SM6) compile time exceeded threshold (31.929s)
[2026.09.09-09.44.07:932][ 0]LogShaderCompilers: Display: Job FGenerateLightSamplesCS(permutation 824, format PCD3D_SM6) compile time exceeded threshold (35.545s)
[2026.09.09-09.45.09:819][ 0]LogModuleManager: InternalLoadLibrary: 'MeshUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshUtilities.dll')
[2026.09.09-09.45.09:830][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialBaking' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MaterialBaking.dll')
[2026.09.09-09.45.09:830][ 0]LogModuleManager: InternalLoadLibrary: 'MeshMergeUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshMergeUtilities.dll')
[2026.09.09-09.45.09:834][ 0]LogModuleManager: InternalLoadLibrary: 'MeshReductionInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshReductionInterface.dll')
[2026.09.09-09.45.09:839][ 0]LogModuleManager: InternalLoadLibrary: 'QuadricMeshReduction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-QuadricMeshReduction.dll')
[2026.09.09-09.45.09:845][ 0]LogModuleManager: InternalLoadLibrary: 'ProxyLODMeshReduction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ProxyLODPlugin/Binaries/Win64/UnrealEditor-ProxyLODMeshReduction.dll')
[2026.09.09-09.45.09:857][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshReduction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/SkeletalReduction/Binaries/Win64/UnrealEditor-SkeletalMeshReduction.dll')
[2026.09.09-09.45.09:858][ 0]LogModuleManager: InternalLoadLibrary: 'MeshBoneReduction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshBoneReduction.dll')
[2026.09.09-09.45.09:860][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2026.09.09-09.45.09:860][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2026.09.09-09.45.09:860][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2026.09.09-09.45.09:860][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2026.09.09-09.45.09:860][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2026.09.09-09.45.09:860][ 0]LogModuleManager: InternalLoadLibrary: 'StaticMeshDescription' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StaticMeshDescription.dll')
[2026.09.09-09.45.09:861][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryProcessingInterfaces' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryProcessingInterfaces.dll')
[2026.09.09-09.45.09:862][ 0]LogModuleManager: InternalLoadLibrary: 'NaniteBuilder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NaniteBuilder.dll')
[2026.09.09-09.45.09:867][ 0]LogModuleManager: InternalLoadLibrary: 'MeshBuilder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshBuilder.dll')
[2026.09.09-09.45.09:948][ 0]LogModuleManager: InternalLoadLibrary: 'KismetCompiler' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-KismetCompiler.dll')
[2026.09.09-09.45.09:948][ 0]LogModuleManager: InternalLoadLibrary: 'MovieSceneTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieSceneTools.dll')
[2026.09.09-09.45.09:949][ 0]LogModuleManager: InternalLoadLibrary: 'Sequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Sequencer.dll')
[2026.09.09-09.45.09:949][ 0]LogModuleManager: InternalLoadLibrary: 'CurveEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CurveEditor.dll')
[2026.09.09-09.45.09:950][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SequencerCore.dll')
[2026.09.09-09.45.09:950][ 0]LogTurnkeySupport: Turnkey Device: Win64@myrzik: (Name=myrzik, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26200.0, Flags="Device_InstallSoftwareValid")
[2026.09.09-09.45.10:067][ 0]LogModuleManager: InternalLoadLibrary: 'AssetDefinition' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AssetDefinition.dll')
[2026.09.09-09.45.10:427][ 0]LogModuleManager: InternalLoadLibrary: 'ImageWriteQueue' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ImageWriteQueue.dll')
[2026.09.09-09.45.10:706][ 0]LogConfig: Applying CVar settings from Section [/Script/CQTest.CQTestSettings] File [Engine]
[2026.09.09-09.45.10:758][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
[2026.09.09-09.45.10:868][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.001 s
[2026.09.09-09.45.10:897][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/SLK_Ponttooni_v3/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
[2026.09.09-09.45.11:006][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2026.09.09-09.45.11:006][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2026.09.09-09.45.11:006][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2026.09.09-09.45.11:006][ 0]LogInit: Running DelayedAutoRegister Phase ObjectSystemReady
[2026.09.09-09.45.11:008][ 0]LogModuleManager: StartProcessingNewlyLoadedObjects
[2026.09.09-09.45.11:008][ 0]LogModuleManager: InternalLoadLibrary: 'Core' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Core.dll')
[2026.09.09-09.45.11:008][ 0]LogModuleManager: InternalLoadLibrary: 'Networking' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Networking.dll')
[2026.09.09-09.45.11:008][ 0]LogModuleManager: InternalLoadLibrary: 'LiveCoding' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LiveCoding.dll')
[2026.09.09-09.45.11:013][ 0]LogLiveCoding: Display: Starting LiveCoding
[2026.09.09-09.45.11:013][ 0]LogModuleManager: InternalLoadLibrary: 'HeadMountedDisplay' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HeadMountedDisplay.dll')
[2026.09.09-09.45.11:014][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
[2026.09.09-09.45.11:014][ 0]LogModuleManager: InternalLoadLibrary: 'SourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceCodeAccess.dll')
[2026.09.09-09.45.11:015][ 0]LogLiveCoding: Display: First instance in process group "UE_SLK_Ponttooni_v3_0x0dc341ee", spawning console
[2026.09.09-09.45.11:016][ 0]LogModuleManager: InternalLoadLibrary: 'Messaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Messaging.dll')
[2026.09.09-09.45.11:018][ 0]LogModuleManager: InternalLoadLibrary: 'MRMesh' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MRMesh.dll')
[2026.09.09-09.45.11:018][ 0]LogModuleManager: InternalLoadLibrary: 'UnrealEd' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UnrealEd.dll')
[2026.09.09-09.45.11:019][ 0]LogModuleManager: InternalLoadLibrary: 'LandscapeEditorUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LandscapeEditorUtilities.dll')
[2026.09.09-09.45.11:021][ 0]LogModuleManager: InternalLoadLibrary: 'SubobjectDataInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SubobjectDataInterface.dll')
[2026.09.09-09.45.11:021][ 0]LogModuleManager: InternalLoadLibrary: 'SlateCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SlateCore.dll')
[2026.09.09-09.45.11:021][ 0]LogModuleManager: InternalLoadLibrary: 'Slate' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Slate.dll')
[2026.09.09-09.45.11:023][ 0]LogModuleManager: InternalLoadLibrary: 'SlateReflector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SlateReflector.dll')
[2026.09.09-09.45.11:037][ 0]LogModuleManager: InternalLoadLibrary: 'EditorStyle' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorStyle.dll')
[2026.09.09-09.45.11:037][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.09.09-09.45.11:038][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.09.09-09.45.11:063][ 0]LogSlate: Border
[2026.09.09-09.45.11:063][ 0]LogSlate: BreadcrumbButton
[2026.09.09-09.45.11:063][ 0]LogSlate: Brushes.Title
[2026.09.09-09.45.11:063][ 0]LogSlate: ColorPicker.ColorThemes
[2026.09.09-09.45.11:063][ 0]LogSlate: Default
[2026.09.09-09.45.11:063][ 0]LogSlate: Icons.Save
[2026.09.09-09.45.11:063][ 0]LogSlate: Icons.Toolbar.Settings
[2026.09.09-09.45.11:063][ 0]LogSlate: ListView
[2026.09.09-09.45.11:063][ 0]LogSlate: SoftwareCursor_CardinalCross
[2026.09.09-09.45.11:063][ 0]LogSlate: SoftwareCursor_Grab
[2026.09.09-09.45.11:063][ 0]LogSlate: TableView.DarkRow
[2026.09.09-09.45.11:063][ 0]LogSlate: TableView.Row
[2026.09.09-09.45.11:063][ 0]LogSlate: TreeView
[2026.09.09-09.45.11:123][ 0]LogLiveCoding: Display: Waiting for server
[2026.09.09-09.45.11:138][ 0]LogModuleManager: InternalLoadLibrary: 'UMG' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UMG.dll')
[2026.09.09-09.45.11:148][ 0]LogModuleManager: InternalLoadLibrary: 'UMGEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UMGEditor.dll')
[2026.09.09-09.45.11:149][ 0]LogModuleManager: InternalLoadLibrary: 'ScriptableEditorWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ScriptableEditorWidgets.dll')
[2026.09.09-09.45.11:151][ 0]LogModuleManager: InternalLoadLibrary: 'CollisionAnalyzer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CollisionAnalyzer.dll')
[2026.09.09-09.45.11:155][ 0]LogModuleManager: InternalLoadLibrary: 'WorkspaceMenuStructure' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WorkspaceMenuStructure.dll')
[2026.09.09-09.45.11:157][ 0]LogModuleManager: InternalLoadLibrary: 'FunctionalTesting' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-FunctionalTesting.dll')
[2026.09.09-09.45.11:174][ 0]LogModuleManager: InternalLoadLibrary: 'BehaviorTreeEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BehaviorTreeEditor.dll')
[2026.09.09-09.45.11:181][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayTasksEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayTasksEditor.dll')
[2026.09.09-09.45.11:184][ 0]LogModuleManager: InternalLoadLibrary: 'StringTableEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StringTableEditor.dll')
[2026.09.09-09.45.11:186][ 0]LogModuleManager: InternalLoadLibrary: 'AssetTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AssetTools.dll')
[2026.09.09-09.45.11:187][ 0]LogModuleManager: InternalLoadLibrary: 'VREditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VREditor.dll')
[2026.09.09-09.45.11:187][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MaterialEditor.dll')
[2026.09.09-09.45.11:191][ 0]LogModuleManager: InternalLoadLibrary: 'Overlay' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Overlay.dll')
[2026.09.09-09.45.11:194][ 0]LogModuleManager: InternalLoadLibrary: 'OverlayEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OverlayEditor.dll')
[2026.09.09-09.45.11:196][ 0]LogModuleManager: InternalLoadLibrary: 'MediaAssets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MediaAssets.dll')
[2026.09.09-09.45.11:196][ 0]LogModuleManager: InternalLoadLibrary: 'ClothingSystemRuntimeNv' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClothingSystemRuntimeNv.dll')
[2026.09.09-09.45.11:199][ 0]LogModuleManager: InternalLoadLibrary: 'ClothingSystemEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClothingSystemEditor.dll')
[2026.09.09-09.45.11:201][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationDataController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationDataController.dll')
[2026.09.09-09.45.11:203][ 0]LogModuleManager: InternalLoadLibrary: 'TimeManagement' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TimeManagement.dll')
[2026.09.09-09.45.11:203][ 0]LogModuleManager: InternalLoadLibrary: 'AnimGraph' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimGraph.dll')
[2026.09.09-09.45.11:204][ 0]LogModuleManager: InternalLoadLibrary: 'WorldBookmark' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WorldBookmark.dll')
[2026.09.09-09.45.11:218][ 0]LogModuleManager: InternalLoadLibrary: 'WorldPartitionEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WorldPartitionEditor.dll')
[2026.09.09-09.45.11:221][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
[2026.09.09-09.45.11:225][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 4.337 ms
[2026.09.09-09.45.11:226][ 0]LogModuleManager: InternalLoadLibrary: 'SceneOutliner' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SceneOutliner.dll')
[2026.09.09-09.45.11:226][ 0]LogModuleManager: InternalLoadLibrary: 'PacketHandler' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PacketHandler.dll')
[2026.09.09-09.45.11:226][ 0]LogModuleManager: InternalLoadLibrary: 'NetworkReplayStreaming' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NetworkReplayStreaming.dll')
[2026.09.09-09.45.11:227][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntity' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntity.dll')
[2026.09.09-09.45.11:249][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntityTestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntityTestSuite.dll')
[2026.09.09-09.45.11:261][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintMaterialTextureNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Binaries/Win64/UnrealEditor-BlueprintMaterialTextureNodes.dll')
[2026.09.09-09.45.11:264][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraDecoders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraCodecs/Binaries/Win64/UnrealEditor-ElectraDecoders.dll')
[2026.09.09-09.45.11:303][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraCodecFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraCodecs/Binaries/Win64/UnrealEditor-ElectraCodecFactory.dll')
[2026.09.09-09.45.11:305][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraPlayerPluginHandler' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraPlayerPluginHandler.dll')
[2026.09.09-09.45.11:308][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraPlayerRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraPlayerRuntime.dll')
[2026.09.09-09.45.11:329][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraBase' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraUtil/Binaries/Win64/UnrealEditor-ElectraBase.dll')
[2026.09.09-09.45.11:331][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraSamples' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraUtil/Binaries/Win64/UnrealEditor-ElectraSamples.dll')
[2026.09.09-09.45.11:332][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraHTTPStream' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraUtil/Binaries/Win64/UnrealEditor-ElectraHTTPStream.dll')
[2026.09.09-09.45.11:332][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraSubtitles' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraSubtitles/Binaries/Win64/UnrealEditor-ElectraSubtitles.dll')
[2026.09.09-09.45.11:337][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraCDM' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraCDM/Binaries/Win64/UnrealEditor-ElectraCDM.dll')
[2026.09.09-09.45.11:339][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraPlayerPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraPlayerPlugin.dll')
[2026.09.09-09.45.11:341][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraProtron' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraProtron.dll')
[2026.09.09-09.45.11:345][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidFileServer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AndroidFileServer/Binaries/Win64/UnrealEditor-AndroidFileServer.dll')
[2026.09.09-09.45.11:347][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMoviePlayer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WebMMoviePlayer/Binaries/Win64/UnrealEditor-WebMMoviePlayer.dll')
[2026.09.09-09.45.11:351][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsMoviePlayer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UnrealEditor-WindowsMoviePlayer.dll')
[2026.09.09-09.45.11:353][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2026.09.09-09.45.11:353][ 0]LogInit: XR: Mobile Multiview is Disabled
[2026.09.09-09.45.11:381][ 0]LogModuleManager: InternalLoadLibrary: 'EnhancedInput' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/EnhancedInput/Binaries/Win64/UnrealEditor-EnhancedInput.dll')
[2026.09.09-09.45.11:381][ 0]LogModuleManager: InternalLoadLibrary: 'InputBlueprintNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/EnhancedInput/Binaries/Win64/UnrealEditor-InputBlueprintNodes.dll')
[2026.09.09-09.45.11:392][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintGraph' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BlueprintGraph.dll')
[2026.09.09-09.45.11:393][ 0]LogModuleManager: InternalLoadLibrary: 'MutableRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-MutableRuntime.dll')
[2026.09.09-09.45.11:399][ 0]LogModuleManager: InternalLoadLibrary: 'CustomizableObject' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-CustomizableObject.dll')
[2026.09.09-09.45.11:425][ 0]LogModuleManager: InternalLoadLibrary: 'MutableTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-MutableTools.dll')
[2026.09.09-09.45.11:428][ 0]LogModuleManager: InternalLoadLibrary: 'MutableValidation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-MutableValidation.dll')
[2026.09.09-09.45.11:446][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationSharing' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/AnimationSharing/Binaries/Win64/UnrealEditor-AnimationSharing.dll')
[2026.09.09-09.45.11:453][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyAccessNode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PropertyAccessNode/Binaries/Win64/UnrealEditor-PropertyAccessNode.dll')
[2026.09.09-09.45.11:455][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosCaching' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosCaching/Binaries/Win64/UnrealEditor-ChaosCaching.dll')
[2026.09.09-09.45.11:456][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosCachingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosCaching/Binaries/Win64/UnrealEditor-ChaosCachingEditor.dll')
[2026.09.09-09.45.11:477][ 0]LogModuleManager: InternalLoadLibrary: 'LevelEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LevelEditor.dll')
[2026.09.09-09.45.11:477][ 0]LogModuleManager: InternalLoadLibrary: 'MainFrame' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MainFrame.dll')
[2026.09.09-09.45.11:531][ 0]LogModuleManager: InternalLoadLibrary: 'HotReload' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HotReload.dll')
[2026.09.09-09.45.11:544][ 0]LogModuleManager: InternalLoadLibrary: 'CommonMenuExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CommonMenuExtensions.dll')
[2026.09.09-09.45.11:670][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidDeviceProfileSelector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UnrealEditor-AndroidDeviceProfileSelector.dll')
[2026.09.09-09.45.11:681][ 0]LogModuleManager: InternalLoadLibrary: 'IOSPreviewDeviceProfileSelector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/IOSDeviceProfileSelector/Binaries/Win64/UnrealEditor-IOSPreviewDeviceProfileSelector.dll')
[2026.09.09-09.45.11:698][ 0]LogModuleManager: InternalLoadLibrary: 'PixelInspectorModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PixelInspectorModule.dll')
[2026.09.09-09.45.11:717][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorder.dll')
[2026.09.09-09.45.11:717][ 0]LogModuleManager: InternalLoadLibrary: 'EditorTRSGizmoTests' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorTRSGizmo/Binaries/Win64/UnrealEditor-EditorTRSGizmoTests.dll')
[2026.09.09-09.45.11:723][ 0]LogModuleManager: InternalLoadLibrary: 'FullBodyIK' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/FullBodyIK/Binaries/Win64/UnrealEditor-FullBodyIK.dll')
[2026.09.09-09.45.12:022][ 0]LogModuleManager: InternalLoadLibrary: 'PBIK' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/FullBodyIK/Binaries/Win64/UnrealEditor-PBIK.dll')
[2026.09.09-09.45.12:032][ 0]LogModuleManager: InternalLoadLibrary: 'PythonScriptPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PythonScriptPlugin/Binaries/Win64/UnrealEditor-PythonScriptPlugin.dll')
[2026.09.09-09.45.12:057][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceNavigator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/SequenceNavigator/Binaries/Win64/UnrealEditor-SequenceNavigator.dll')
[2026.09.09-09.45.12:064][ 0]LogModuleManager: InternalLoadLibrary: 'ActorSequence' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UnrealEditor-ActorSequence.dll')
[2026.09.09-09.45.12:079][ 0]LogModuleManager: InternalLoadLibrary: 'NNERuntimeORT' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/NNE/NNERuntimeORT/Binaries/Win64/UnrealEditor-NNERuntimeORT.dll')
[2026.09.09-09.45.12:121][ 0]LogNNERuntimeORT: MakeRuntimeORTDml:
[2026.09.09-09.45.12:121][ 0]LogNNERuntimeORT: DirectML: yes
[2026.09.09-09.45.12:121][ 0]LogNNERuntimeORT: RHI D3D12: yes
[2026.09.09-09.45.12:121][ 0]LogNNERuntimeORT: D3D12: n/a (checked in CanCreateModelGPU)
[2026.09.09-09.45.12:121][ 0]LogNNERuntimeORT: Interface availability:
[2026.09.09-09.45.12:121][ 0]LogNNERuntimeORT: GPU: n/a (checked in CanCreateModelGPU)
[2026.09.09-09.45.12:121][ 0]LogNNERuntimeORT: RDG: yes
[2026.09.09-09.45.12:121][ 0]LogModuleManager: InternalLoadLibrary: 'NNEEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NNEEditor.dll')
[2026.09.09-09.45.12:128][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeNodes.dll')
[2026.09.09-09.45.12:128][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeFactoryNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeFactoryNodes.dll')
[2026.09.09-09.45.12:129][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeImport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeImport.dll')
[2026.09.09-09.45.12:585][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangePipelines' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangePipelines.dll')
[2026.09.09-09.45.12:598][ 0]LogModuleManager: InternalLoadLibrary: 'Paper2D' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-Paper2D.dll')
[2026.09.09-09.45.12:634][ 0]LogModuleManager: InternalLoadLibrary: 'EnvironmentQueryEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AI/EnvironmentQueryEditor/Binaries/Win64/UnrealEditor-EnvironmentQueryEditor.dll')
[2026.09.09-09.45.12:641][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/AnimationData/Binaries/Win64/UnrealEditor-AnimationData.dll')
[2026.09.09-09.45.12:646][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationModifierLibrary' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/AnimationModifierLibrary/Binaries/Win64/UnrealEditor-AnimationModifierLibrary.dll')
[2026.09.09-09.45.12:650][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRig' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRig.dll')
[2026.09.09-09.45.12:662][ 0]LogModuleManager: InternalLoadLibrary: 'Constraints' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Constraints.dll')
[2026.09.09-09.45.12:662][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRigDeveloper.dll')
[2026.09.09-09.45.12:684][ 0]LogModuleManager: InternalLoadLibrary: 'DNACalibLib' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DNACalib/Binaries/Win64/UnrealEditor-DNACalibLib.dll')
[2026.09.09-09.45.12:690][ 0]LogModuleManager: InternalLoadLibrary: 'DNACalibLibTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DNACalib/Binaries/Win64/UnrealEditor-DNACalibLibTest.dll')
[2026.09.09-09.45.12:700][ 0]LogModuleManager: InternalLoadLibrary: 'OptimusCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusCore.dll')
[2026.09.09-09.45.12:715][ 0]LogModuleManager: InternalLoadLibrary: 'OptimusDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusDeveloper.dll')
[2026.09.09-09.45.12:716][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHub' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLinkHub/Binaries/Win64/UnrealEditor-LiveLinkHub.dll')
[2026.09.09-09.45.12:731][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2026.09.09-09.45.12:797][ 0]LogLiveLinkHub: Display: LiveLinkHubModule::StartupModule - LiveLinkHub instance will not be created. (Config: 0)
[2026.09.09-09.45.12:797][ 0]LogModuleManager: InternalLoadLibrary: 'EngineCameras' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/EngineCameras/Binaries/Win64/UnrealEditor-EngineCameras.dll')
[2026.09.09-09.45.12:806][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayCameras' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/GameplayCameras/Binaries/Win64/UnrealEditor-GameplayCameras.dll')
[2026.09.09-09.45.12:806][ 0]LogModuleManager: InternalLoadLibrary: 'OpenColorIOEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/OpenColorIO/Binaries/Win64/UnrealEditor-OpenColorIOEditor.dll')
[2026.09.09-09.45.12:809][ 0]LogModuleManager: InternalLoadLibrary: 'ToolMenus' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ToolMenus.dll')
[2026.09.09-09.45.12:811][ 0]LogModuleManager: InternalLoadLibrary: 'AssetManagerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UnrealEditor-AssetManagerEditor.dll')
[2026.09.09-09.45.12:831][ 0]LogModuleManager: InternalLoadLibrary: 'TreeMap' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TreeMap.dll')
[2026.09.09-09.45.12:835][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ContentBrowser.dll')
[2026.09.09-09.45.12:835][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ContentBrowserData.dll')
[2026.09.09-09.45.12:841][ 0]LogModuleManager: InternalLoadLibrary: 'DataValidation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/DataValidation/Binaries/Win64/UnrealEditor-DataValidation.dll')
[2026.09.09-09.45.12:841][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayTagsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UnrealEditor-GameplayTagsEditor.dll')
[2026.09.09-09.45.12:854][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicLib' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicLib.dll')
[2026.09.09-09.45.12:854][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicLibTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicLibTest.dll')
[2026.09.09-09.45.12:866][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicDeveloper.dll')
[2026.09.09-09.45.12:872][ 0]LogModuleManager: InternalLoadLibrary: 'FacialAnimation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UnrealEditor-FacialAnimation.dll')
[2026.09.09-09.45.12:874][ 0]LogModuleManager: InternalLoadLibrary: 'FacialAnimationEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UnrealEditor-FacialAnimationEditor.dll')
[2026.09.09-09.45.12:877][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraCore.dll')
[2026.09.09-09.45.12:877][ 0]LogModuleManager: InternalLoadLibrary: 'Niagara' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-Niagara.dll')
[2026.09.09-09.45.12:878][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 10EDB20A54304CF68000000000007C00 | Instance: E4BFE2724BEC5F5B1A975296AF1AEA74 (MYRZIK-24396).
[2026.09.09-09.45.12:878][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraEditor.dll')
[2026.09.09-09.45.12:967][ 0]LogModuleManager: InternalLoadLibrary: 'LevelSequence' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LevelSequence.dll')
[2026.09.09-09.45.12:970][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraAnimNotifies' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraAnimNotifies.dll')
[2026.09.09-09.45.12:973][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraSimCaching' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraSimCaching/Binaries/Win64/UnrealEditor-NiagaraSimCaching.dll')
[2026.09.09-09.45.12:976][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraSimCachingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraSimCaching/Binaries/Win64/UnrealEditor-NiagaraSimCachingEditor.dll')
[2026.09.09-09.45.12:983][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraMRQ' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraMRQ/Binaries/Win64/UnrealEditor-NiagaraMRQ.dll')
[2026.09.09-09.45.12:987][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMediaEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMediaEngine.dll')
[2026.09.09-09.45.12:990][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Core' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Core.dll')
[2026.09.09-09.45.12:993][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2.dll')
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Initialising Pixel Streaming settings.
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Initializing CVars from ini
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.LogStats] to [false] from Property [LogStats]
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.EpicRtcLogFilter] to [""] from Property [EpicRtcLogFilter]
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.DisableLatencyTester] to [false] from Property [DisableLatencyTester]
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.InputController] to [Any] from Property [InputController]
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.DecoupleFrameRate] to [false] from Property [DecoupleFramerate]
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.DecoupleWaitFactor] to [1] from Property [DecoupleWaitFactor]
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.SignalingReconnectInterval] to [2] from Property [SignalingReconnectInterval]
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.SignalingMaxReconnectAttempts] to [-1] from Property [SignalingMaxReconnectAttempts]
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.SignalingKeepAliveInterval] to [30] from Property [SignalingKeepAliveInterval]
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.UseMediaCapture] to [true] from Property [UseMediaCapture]
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.InitializeDefaultStreamer] to [true] from Property [InitializeDefaultStreamer]
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.ID] to ["DefaultStreamer"] from Property [DefaultStreamerID]
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.DefaultStreamerType] to ["DefaultRtc"] from Property [DefaultStreamerType]
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.AutoStartStream] to [true] from Property [AutoStartStream]
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.ConnectionURL] to [""] from Property [ConnectionURL]
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.CaptureUseFence] to [true] from Property [CaptureUseFence]
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.TargetBitrate] to [-1] from Property [EncoderTargetBitrate]
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.MinQuality] to [0] from Property [EncoderMinQuality]
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.MaxQuality] to [100] from Property [EncoderMaxQuality]
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.QualityPreset] to [Default] from Property [QualityPreset]
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.LatencyMode] to [UltraLowLatency] from Property [LatencyMode]
[2026.09.09-09.45.13:013][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.KeyframeInterval] to [-1] from Property [KeyframeInterval]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.MaxSessions] to [-1] from Property [MaxSessions]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.EnableSimulcast] to [false] from Property [EnableSimulcast]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.Codec] to ["H264"] from Property [Codec]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.ScalabilityMode] to ["L1T1"] from Property [ScalabilityMode]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.H264Profile] to [Baseline] from Property [H264Profile]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.Fps] to [60] from Property [WebRTCFps]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.StartBitrate] to [1000000] from Property [WebRTCStartBitrate]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.MinBitrate] to [100000] from Property [WebRTCMinBitrate]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.MaxBitrate] to [40000000] from Property [WebRTCMaxBitrate]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableReceiveAudio] to [false] from Property [WebRTCDisableReceiveAudio]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableReceiveVideo] to [false] from Property [WebRTCDisableReceiveVideo]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableTransmitAudio] to [false] from Property [WebRTCDisableTransmitAudio]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableTransmitVideo] to [false] from Property [WebRTCDisableTransmitVideo]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableAudioSync] to [true] from Property [WebRTCDisableAudioSync]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.EnableFlexFec] to [false] from Property [WebRTCEnableFlexFec]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableStats] to [false] from Property [WebRTCDisableStats]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.StatsInterval] to [1] from Property [WebRTCStatsInterval]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.NegotiateCodecs] to [false] from Property [WebRTCNegotiateCodecs]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.CodecPreferences] to ["AV1,H264,VP9,VP8"] from Property [WebRTCCodecPreferences]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.AudioGain] to [1] from Property [WebRTCAudioGain]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.MinPort] to [49152] from Property [WebRTCMinPort]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.MaxPort] to [65535] from Property [WebRTCMaxPort]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.FieldTrials] to [""] from Property [WebRTCFieldTrials]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableFrameDropper] to [false] from Property [WebRTCDisableFrameDropper]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.VideoPacing.MaxDelay] to [-1] from Property [WebRTCVideoPacingMaxDelay]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.VideoPacing.Factor] to [-1] from Property [WebRTCVideoPacingFactor]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Editor.UseRemoteSignallingServer] to [false] from Property [EditorUseRemoteSignallingServer]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Editor.AutoStreamPIE] to [true] from Property [AutoStreamPlayInEditor]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Editor.StartOnLaunch] to [false] from Property [EditorStartOnLaunch]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Editor.Source] to [Editor] from Property [EditorSource]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.Enable] to [false] from Property [HMDEnable]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.MatchAspectRatio] to [true] from Property [HMDMatchAspectRatio]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.ApplyEyePosition] to [true] from Property [HMDAppleEyePosition]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.ApplyEyeRotation] to [true] from Property [HMDApplyEyeRotation]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.HFOV] to [-1] from Property [HMDHFOV]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.VFOV] to [-1] from Property [HMDVFOV]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.IPD] to [-1] from Property [HMDIPD]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.ProjectionOffsetX] to [-1] from Property [HMDProjectionOffsetX]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.ProjectionOffsetY] to [-1] from Property [HMDProjectionOffsetY]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.AllowPixelStreamingCommands] to [false] from Property [InputAllowConsoleCommands]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.KeyFilter] to [""] from Property [InputKeyFilter]
[2026.09.09-09.45.13:014][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.InternalSignallingServer.AllowedOrigins] to ["http://127.0.0.1,https://127.0.0.1"] from Property [AllowedOrigins]
[2026.09.09-09.45.13:019][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Settings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Settings.dll')
[2026.09.09-09.45.13:019][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2RTC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2RTC.dll')
[2026.09.09-09.45.13:050][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Editor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Editor.dll')
[2026.09.09-09.45.13:066][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2026.09.09-09.45.13:066][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2026.09.09-09.45.13:091][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2HMD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2HMD.dll')
[2026.09.09-09.45.13:093][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Input' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Input.dll')
[2026.09.09-09.45.13:095][ 0]LogModuleManager: InternalLoadLibrary: 'PixelCapture' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelCapture/Binaries/Win64/UnrealEditor-PixelCapture.dll')
[2026.09.09-09.45.13:095][ 0]LogModuleManager: InternalLoadLibrary: 'TcpMessaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Messaging/TcpMessaging/Binaries/Win64/UnrealEditor-TcpMessaging.dll')
[2026.09.09-09.45.13:098][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2026.09.09-09.45.13:101][ 0]LogModuleManager: InternalLoadLibrary: 'UdpMessaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Messaging/UdpMessaging/Binaries/Win64/UnrealEditor-UdpMessaging.dll')
[2026.09.09-09.45.13:107][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2026.09.09-09.45.13:108][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:57751'.
[2026.09.09-09.45.13:115][ 0]LogUdpMessaging: Display: Added local interface '192.168.20.132' to multicast group '230.0.0.1:6666'
[2026.09.09-09.45.13:115][ 0]LogUdpMessaging: Display: Added local interface '127.0.0.1' to multicast group '230.0.0.1:6666'
[2026.09.09-09.45.13:122][ 0]LogUdpMessaging: Display: Using asynchronous task graph for message deserialization.
[2026.09.09-09.45.13:127][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreaming.dll')
[2026.09.09-09.45.13:166][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreaming.dll')
[2026.09.09-09.45.13:167][ 0]LogPixelStreaming: Initialising Pixel Streaming settings.
[2026.09.09-09.45.13:174][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingEditor.dll')
[2026.09.09-09.45.13:185][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2026.09.09-09.45.13:185][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2026.09.09-09.45.13:208][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingBlueprint.dll')
[2026.09.09-09.45.13:211][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingHMD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingHMD.dll')
[2026.09.09-09.45.13:211][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingInput' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingInput.dll')
[2026.09.09-09.45.13:212][ 0]LogModuleManager: InternalLoadLibrary: 'CableComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CableComponent/Binaries/Win64/UnrealEditor-CableComponent.dll')
[2026.09.09-09.45.13:217][ 0]LogModuleManager: InternalLoadLibrary: 'AudioSynesthesiaCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesiaCore.dll')
[2026.09.09-09.45.13:221][ 0]LogModuleManager: InternalLoadLibrary: 'AudioSynesthesia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesia.dll')
[2026.09.09-09.45.13:235][ 0]LogModuleManager: InternalLoadLibrary: 'AudioAnalyzer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioAnalyzer.dll')
[2026.09.09-09.45.13:235][ 0]LogModuleManager: InternalLoadLibrary: 'CustomMeshComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UnrealEditor-CustomMeshComponent.dll')
[2026.09.09-09.45.13:241][ 0]LogModuleManager: InternalLoadLibrary: 'LocationServicesBPLibrary' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UnrealEditor-LocationServicesBPLibrary.dll')
[2026.09.09-09.45.13:245][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsDeformer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsDeformer.dll')
[2026.09.09-09.45.13:258][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsSolver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsSolver.dll')
[2026.09.09-09.45.13:268][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryScriptingCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryScripting/Binaries/Win64/UnrealEditor-GeometryScriptingCore.dll')
[2026.09.09-09.45.13:269][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundGraphCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundGraphCore.dll')
[2026.09.09-09.45.13:276][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundGenerator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundGenerator.dll')
[2026.09.09-09.45.13:290][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundFrontend' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundFrontend.dll')
[2026.09.09-09.45.13:299][ 0]LogModuleManager: InternalLoadLibrary: 'AudioChannelAgnosticCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioChannelAgnosticCore.dll')
[2026.09.09-09.45.13:299][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundStandardNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundStandardNodes.dll')
[2026.09.09-09.45.13:326][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundEngine.dll')
[2026.09.09-09.45.13:339][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
[2026.09.09-09.45.13:339][ 0]LogModuleManager: InternalLoadLibrary: 'WaveTable' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WaveTable/Binaries/Win64/UnrealEditor-WaveTable.dll')
[2026.09.09-09.45.13:342][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2026.09.09-09.45.13:343][ 0]LogMetaSound: MetaSound Engine Initialized
[2026.09.09-09.45.13:343][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundEngineTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundEngineTest.dll')
[2026.09.09-09.45.13:374][ 0]LogModuleManager: InternalLoadLibrary: 'AudioWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioWidgets/Binaries/Win64/UnrealEditor-AudioWidgets.dll')
[2026.09.09-09.45.13:374][ 0]LogModuleManager: InternalLoadLibrary: 'AdvancedWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AdvancedWidgets.dll')
[2026.09.09-09.45.13:375][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundEditor.dll')
[2026.09.09-09.45.13:379][ 0]LogModuleManager: InternalLoadLibrary: 'MsQuicRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MsQuic/Binaries/Win64/UnrealEditor-MsQuicRuntime.dll')
[2026.09.09-09.45.13:380][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyBindingUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/PropertyBindingUtils/Binaries/Win64/UnrealEditor-PropertyBindingUtils.dll')
[2026.09.09-09.45.13:380][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyBindingUtilsTestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/PropertyBindingUtils/Binaries/Win64/UnrealEditor-PropertyBindingUtilsTestSuite.dll')
[2026.09.09-09.45.13:382][ 0]LogModuleManager: InternalLoadLibrary: 'ResonanceAudio' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ResonanceAudio/Binaries/Win64/UnrealEditor-ResonanceAudio.dll')
[2026.09.09-09.45.13:387][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyAccessEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/PropertyAccess/Binaries/Win64/UnrealEditor-PropertyAccessEditor.dll')
[2026.09.09-09.45.13:389][ 0]LogModuleManager: InternalLoadLibrary: 'SignificanceManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/SignificanceManager/Binaries/Win64/UnrealEditor-SignificanceManager.dll')
[2026.09.09-09.45.13:389][ 0]LogModuleManager: InternalLoadLibrary: 'ProceduralMeshComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UnrealEditor-ProceduralMeshComponent.dll')
[2026.09.09-09.45.13:389][ 0]LogModuleManager: InternalLoadLibrary: 'RigVM' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/RigVM/Binaries/Win64/UnrealEditor-RigVM.dll')
[2026.09.09-09.45.13:389][ 0]LogModuleManager: InternalLoadLibrary: 'RigVMDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/RigVM/Binaries/Win64/UnrealEditor-RigVMDeveloper.dll')
[2026.09.09-09.45.13:391][ 0]LogModuleManager: InternalLoadLibrary: 'SoundFields' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/SoundFields/Binaries/Win64/UnrealEditor-SoundFields.dll')
[2026.09.09-09.45.13:393][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeModule.dll')
[2026.09.09-09.45.13:394][ 0]LogModuleManager: InternalLoadLibrary: 'TraceServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceServices.dll')
[2026.09.09-09.45.13:394][ 0]LogModuleManager: InternalLoadLibrary: 'TraceAnalysis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceAnalysis.dll')
[2026.09.09-09.45.13:394][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeTestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeTestSuite.dll')
[2026.09.09-09.45.13:412][ 0]LogModuleManager: InternalLoadLibrary: 'Synthesis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Synthesis/Binaries/Win64/UnrealEditor-Synthesis.dll')
[2026.09.09-09.45.13:424][ 0]LogModuleManager: InternalLoadLibrary: 'Scribble' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/Scribble/Binaries/Win64/UnrealEditor-Scribble.dll')
[2026.09.09-09.45.13:424][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureUtils.dll')
[2026.09.09-09.45.13:430][ 0]LogModuleManager: InternalLoadLibrary: 'SQLiteCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Database/SQLiteCore/Binaries/Win64/UnrealEditor-SQLiteCore.dll')
[2026.09.09-09.45.13:434][ 0]LogModuleManager: InternalLoadLibrary: 'Concert' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-Concert.dll')
[2026.09.09-09.45.13:434][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-ConcertClient.dll')
[2026.09.09-09.45.13:434][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertTransport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-ConcertTransport.dll')
[2026.09.09-09.45.13:434][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertServer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-ConcertServer.dll')
[2026.09.09-09.45.13:437][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertSyncCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Binaries/Win64/UnrealEditor-ConcertSyncCore.dll')
[2026.09.09-09.45.13:446][ 0]LogModuleManager: InternalLoadLibrary: 'AudioInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AudioInsights/Binaries/Win64/UnrealEditor-AudioInsights.dll')
[2026.09.09-09.45.13:456][ 0]LogModuleManager: InternalLoadLibrary: 'AudioInsightsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AudioInsights/Binaries/Win64/UnrealEditor-AudioInsightsEditor.dll')
[2026.09.09-09.45.13:462][ 0]LogModuleManager: InternalLoadLibrary: 'AudioInsightsRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AudioInsightsRuntime/Binaries/Win64/UnrealEditor-AudioInsightsRuntime.dll')
[2026.09.09-09.45.13:463][ 0]LogModuleManager: InternalLoadLibrary: 'AudioModulationInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AudioModulationInsights/Binaries/Win64/UnrealEditor-AudioModulationInsights.dll')
[2026.09.09-09.45.13:465][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintFileUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/BlueprintFileUtils/Binaries/Win64/UnrealEditor-BlueprintFileUtils.dll')
[2026.09.09-09.45.13:467][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosClothEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosCloth/Binaries/Win64/UnrealEditor-ChaosClothEditor.dll')
[2026.09.09-09.45.13:470][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosClothAsset' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosClothAsset/Binaries/Win64/UnrealEditor-ChaosClothAsset.dll')
[2026.09.09-09.45.13:470][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosClothAssetEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosClothAsset/Binaries/Win64/UnrealEditor-ChaosClothAssetEngine.dll')
[2026.09.09-09.45.13:470][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosClothAssetTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosClothAsset/Binaries/Win64/UnrealEditor-ChaosClothAssetTools.dll')
[2026.09.09-09.45.13:479][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosInsightsAnalysis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosInsights/Binaries/Win64/UnrealEditor-ChaosInsightsAnalysis.dll')
[2026.09.09-09.45.13:480][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosInsightsUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosInsights/Binaries/Win64/UnrealEditor-ChaosInsightsUI.dll')
[2026.09.09-09.45.13:485][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosVD/Binaries/Win64/UnrealEditor-ChaosVD.dll')
[2026.09.09-09.45.13:497][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVDRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ChaosVDRuntime.dll')
[2026.09.09-09.45.13:498][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVDBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosVD/Binaries/Win64/UnrealEditor-ChaosVDBlueprint.dll')
[2026.09.09-09.45.13:499][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVDBuiltInExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosVD/Binaries/Win64/UnrealEditor-ChaosVDBuiltInExtensions.dll')
[2026.09.09-09.45.13:502][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDGenericDebugDrawExtension] ...
[2026.09.09-09.45.13:502][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDAccelerationStructuresExtension] ...
[2026.09.09-09.45.13:502][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDCameraTracesExtension] ...
[2026.09.09-09.45.13:502][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDParticleExtraDataExtension] ...
[2026.09.09-09.45.13:502][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FPerformanceMetricsExtension] ...
[2026.09.09-09.45.13:502][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowEnginePlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Dataflow/Binaries/Win64/UnrealEditor-DataflowEnginePlugin.dll')
[2026.09.09-09.45.13:503][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataflowEngine.dll')
[2026.09.09-09.45.13:504][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowSimulation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataflowSimulation.dll')
[2026.09.09-09.45.13:504][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Dataflow/Binaries/Win64/UnrealEditor-DataflowNodes.dll')
[2026.09.09-09.45.13:513][ 0]LogModuleManager: InternalLoadLibrary: 'DiscoveryBeaconReceiver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/DiscoveryBeaconReceiver/Binaries/Win64/UnrealEditor-DiscoveryBeaconReceiver.dll')
[2026.09.09-09.45.13:515][ 0]LogModuleManager: InternalLoadLibrary: 'InputEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/EnhancedInput/Binaries/Win64/UnrealEditor-InputEditor.dll')
[2026.09.09-09.45.13:515][ 0]LogModuleManager: InternalLoadLibrary: 'IoStoreInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/IoStoreInsights/Binaries/Win64/UnrealEditor-IoStoreInsights.dll')
[2026.09.09-09.45.13:516][ 0]LogModuleManager: InternalLoadLibrary: 'TraceInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceInsights.dll')
[2026.09.09-09.45.13:516][ 0]LogModuleManager: InternalLoadLibrary: 'TraceInsightsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceInsightsCore.dll')
[2026.09.09-09.45.13:526][ 0]LogTimingProfiler: Initialize
[2026.09.09-09.45.13:526][ 0]LogTimingProfiler: OnSessionChanged
[2026.09.09-09.45.13:526][ 0]LogLoadingProfiler: Initialize
[2026.09.09-09.45.13:526][ 0]LogLoadingProfiler: OnSessionChanged
[2026.09.09-09.45.13:526][ 0]LogNetworkingProfiler: Initialize
[2026.09.09-09.45.13:526][ 0]LogNetworkingProfiler: OnSessionChanged
[2026.09.09-09.45.13:526][ 0]LogMemoryProfiler: Initialize
[2026.09.09-09.45.13:526][ 0]LogMemoryProfiler: OnSessionChanged
[2026.09.09-09.45.13:526][ 0]LogObjectProfiler: Initialize
[2026.09.09-09.45.13:526][ 0]LogObjectProfiler: OnSessionChanged
[2026.09.09-09.45.13:526][ 0]LogModuleManager: InternalLoadLibrary: 'MassInsightsAnalysis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MassInsights/Binaries/Win64/UnrealEditor-MassInsightsAnalysis.dll')
[2026.09.09-09.45.13:529][ 0]LogModuleManager: InternalLoadLibrary: 'MassInsightsUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MassInsights/Binaries/Win64/UnrealEditor-MassInsightsUI.dll')
[2026.09.09-09.45.13:530][ 0]LogModuleManager: InternalLoadLibrary: 'MeshPaintEditorMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MeshPainting/Binaries/Win64/UnrealEditor-MeshPaintEditorMode.dll')
[2026.09.09-09.45.13:538][ 0]LogModuleManager: InternalLoadLibrary: 'MeshPaintingToolset' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MeshPainting/Binaries/Win64/UnrealEditor-MeshPaintingToolset.dll')
[2026.09.09-09.45.13:538][ 0]LogModuleManager: InternalLoadLibrary: 'CustomizableObjectEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-CustomizableObjectEditor.dll')
[2026.09.09-09.45.13:541][ 0]LogMutable: Creating Mutable Customizable Object System.
[2026.09.09-09.45.13:541][ 0]LogModuleManager: InternalLoadLibrary: 'PCG' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/PCG/Binaries/Win64/UnrealEditor-PCG.dll')
[2026.09.09-09.45.13:579][ 0]LogConfig: Applying CVar settings from Section [/Script/PCG.PCGEngineSettings] File [Engine]
[2026.09.09-09.45.13:594][ 0]LogModuleManager: InternalLoadLibrary: 'PCGEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/PCG/Binaries/Win64/UnrealEditor-PCGEditor.dll')
[2026.09.09-09.45.13:615][ 0]LogModuleManager: InternalLoadLibrary: 'RenderGraphInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/RenderGraphInsights/Binaries/Win64/UnrealEditor-RenderGraphInsights.dll')
[2026.09.09-09.45.13:617][ 0]LogModuleManager: InternalLoadLibrary: 'RenderTraceInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/RenderTraceInsights/Binaries/Win64/UnrealEditor-RenderTraceInsights.dll')
[2026.09.09-09.45.13:619][ 0]LogModuleManager: InternalLoadLibrary: 'TraceUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/TraceUtilities/Binaries/Win64/UnrealEditor-TraceUtilities.dll')
[2026.09.09-09.45.13:621][ 0]LogModuleManager: InternalLoadLibrary: 'EditorTraceUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/TraceUtilities/Binaries/Win64/UnrealEditor-EditorTraceUtilities.dll')
[2026.09.09-09.45.13:626][ 0]LogModuleManager: InternalLoadLibrary: 'TraceTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceTools.dll')
[2026.09.09-09.45.13:628][ 0]LogModuleManager: InternalLoadLibrary: 'InsightsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/TraceUtilities/Binaries/Win64/UnrealEditor-InsightsEditor.dll')
[2026.09.09-09.45.13:630][ 0]LogModuleManager: InternalLoadLibrary: 'WorldMetricsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/WorldMetrics/Binaries/Win64/UnrealEditor-WorldMetricsCore.dll')
[2026.09.09-09.45.13:634][ 0]LogModuleManager: InternalLoadLibrary: 'WorldMetricsTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/WorldMetrics/Binaries/Win64/UnrealEditor-WorldMetricsTest.dll')
[2026.09.09-09.45.13:637][ 0]LogModuleManager: InternalLoadLibrary: 'CsvMetrics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/WorldMetrics/Binaries/Win64/UnrealEditor-CsvMetrics.dll')
[2026.09.09-09.45.13:638][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationSharingEd' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/AnimationSharing/Binaries/Win64/UnrealEditor-AnimationSharingEd.dll')
[2026.09.09-09.45.13:640][ 0]LogModuleManager: InternalLoadLibrary: 'OodleNetworkHandlerComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compression/OodleNetwork/Binaries/Win64/UnrealEditor-OodleNetworkHandlerComponent.dll')
[2026.09.09-09.45.13:643][ 0]LogModuleManager: InternalLoadLibrary: 'CLionSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/CLionSourceCodeAccess/Binaries/Win64/UnrealEditor-CLionSourceCodeAccess.dll')
[2026.09.09-09.45.13:645][ 0]LogModuleManager: InternalLoadLibrary: 'DumpGPUServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/DumpGPUServices/Binaries/Win64/UnrealEditor-DumpGPUServices.dll')
[2026.09.09-09.45.13:647][ 0]LogModuleManager: InternalLoadLibrary: 'GitSourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/GitSourceControl/Binaries/Win64/UnrealEditor-GitSourceControl.dll')
[2026.09.09-09.45.13:649][ 0]SourceControl: Revision control is disabled
[2026.09.09-09.45.13:649][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokens' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokens.dll')
[2026.09.09-09.45.13:649][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokensUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokensUI.dll')
[2026.09.09-09.45.13:651][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokensUncookedOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokensUncookedOnly.dll')
[2026.09.09-09.45.13:653][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokensEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokensEditor.dll')
[2026.09.09-09.45.13:655][ 0]LogModuleManager: InternalLoadLibrary: 'N10XSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/N10XSourceCodeAccess/Binaries/Win64/UnrealEditor-N10XSourceCodeAccess.dll')
[2026.09.09-09.45.13:657][ 0]LogModuleManager: InternalLoadLibrary: 'DirectoryPlaceholder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/DirectoryPlaceholder/Binaries/Win64/UnrealEditor-DirectoryPlaceholder.dll')
[2026.09.09-09.45.13:660][ 0]LogModuleManager: InternalLoadLibrary: 'ProjectLauncher' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/ProjectLauncher/Binaries/Win64/UnrealEditor-ProjectLauncher.dll')
[2026.09.09-09.45.13:667][ 0]LogModuleManager: InternalLoadLibrary: 'CommonLaunchExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/ProjectLauncher/Binaries/Win64/UnrealEditor-CommonLaunchExtensions.dll')
[2026.09.09-09.45.13:669][ 0]LogModuleManager: InternalLoadLibrary: 'RiderSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/RiderSourceCodeAccess/Binaries/Win64/UnrealEditor-RiderSourceCodeAccess.dll')
[2026.09.09-09.45.13:680][ 0]LogModuleManager: InternalLoadLibrary: 'PluginUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PluginUtils/Binaries/Win64/UnrealEditor-PluginUtils.dll')
[2026.09.09-09.45.13:681][ 0]LogModuleManager: InternalLoadLibrary: 'SubversionSourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UnrealEditor-SubversionSourceControl.dll')
[2026.09.09-09.45.13:683][ 0]SourceControl: Revision control is disabled
[2026.09.09-09.45.13:683][ 0]LogModuleManager: InternalLoadLibrary: 'UObjectPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/UObjectPlugin/Binaries/Win64/UnrealEditor-UObjectPlugin.dll')
[2026.09.09-09.45.13:684][ 0]LogModuleManager: InternalLoadLibrary: 'VisualStudioSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UnrealEditor-VisualStudioSourceCodeAccess.dll')
[2026.09.09-09.45.13:690][ 0]LogModuleManager: InternalLoadLibrary: 'VisualStudioCodeSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UnrealEditor-VisualStudioCodeSourceCodeAccess.dll')
[2026.09.09-09.45.13:692][ 0]LogModuleManager: InternalLoadLibrary: 'AdvancedRenamer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AdvancedRenamer/Binaries/Win64/UnrealEditor-AdvancedRenamer.dll')
[2026.09.09-09.45.13:695][ 0]LogModuleManager: InternalLoadLibrary: 'AIAssistant' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AIAssistant/Binaries/Win64/UnrealEditor-AIAssistant.dll')
[2026.09.09-09.45.13:713][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2026.09.09-09.45.13:713][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2026.09.09-09.45.13:741][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AutomationUtils/Binaries/Win64/UnrealEditor-AutomationUtils.dll')
[2026.09.09-09.45.13:743][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationUtilsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AutomationUtils/Binaries/Win64/UnrealEditor-AutomationUtilsEditor.dll')
[2026.09.09-09.45.13:745][ 0]LogModuleManager: InternalLoadLibrary: 'BackChannel' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/BackChannel/Binaries/Win64/UnrealEditor-BackChannel.dll')
[2026.09.09-09.45.13:746][ 0]LogModuleManager: InternalLoadLibrary: 'FractureEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosEditor/Binaries/Win64/UnrealEditor-FractureEditor.dll')
[2026.09.09-09.45.13:756][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosNiagara' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosNiagara/Binaries/Win64/UnrealEditor-ChaosNiagara.dll')
[2026.09.09-09.45.13:759][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosUserDataPT' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosUserDataPT/Binaries/Win64/UnrealEditor-ChaosUserDataPT.dll')
[2026.09.09-09.45.13:759][ 0]LogModuleManager: InternalLoadLibrary: 'CineCameraRigs' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CineCameraRigs/Binaries/Win64/UnrealEditor-CineCameraRigs.dll')
[2026.09.09-09.45.13:801][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
[2026.09.09-09.45.13:809][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosSolverEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosSolverPlugin/Binaries/Win64/UnrealEditor-ChaosSolverEditor.dll')
[2026.09.09-09.45.13:811][ 0]LogModuleManager: InternalLoadLibrary: 'CineCameraSceneCapture' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CineCameraSceneCapture/Binaries/Win64/UnrealEditor-CineCameraSceneCapture.dll')
[2026.09.09-09.45.13:811][ 0]LogModuleManager: InternalLoadLibrary: 'ControlFlows' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ControlFlows/Binaries/Win64/UnrealEditor-ControlFlows.dll')
[2026.09.09-09.45.13:814][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigPhysics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ControlRigPhysics/Binaries/Win64/UnrealEditor-ControlRigPhysics.dll')
[2026.09.09-09.45.13:830][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigPhysicsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ControlRigPhysics/Binaries/Win64/UnrealEditor-ControlRigPhysicsEditor.dll')
[2026.09.09-09.45.13:832][ 0]LogModuleManager: InternalLoadLibrary: 'TedsActorCompatibility' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsActorCompatibility.dll')
[2026.09.09-09.45.13:832][ 0]LogModuleManager: InternalLoadLibrary: 'TypedElementFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TypedElementFramework.dll')
[2026.09.09-09.45.13:833][ 0]LogModuleManager: InternalLoadLibrary: 'TedsAlerts' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsAlerts.dll')
[2026.09.09-09.45.13:833][ 0]LogModuleManager: InternalLoadLibrary: 'TedsAssetData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsAssetData.dll')
[2026.09.09-09.45.13:833][ 0]LogModuleManager: InternalLoadLibrary: 'TedsContentBrowser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsContentBrowser.dll')
[2026.09.09-09.45.13:839][ 0]LogModuleManager: InternalLoadLibrary: 'TedsDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsDebugger.dll')
[2026.09.09-09.45.13:842][ 0]LogModuleManager: InternalLoadLibrary: 'TedsOutliner' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsOutliner.dll')
[2026.09.09-09.45.13:842][ 0]LogModuleManager: InternalLoadLibrary: 'TedsPropertyEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsPropertyEditor.dll')
[2026.09.09-09.45.13:845][ 0]LogModuleManager: InternalLoadLibrary: 'TedsQueryStack' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsQueryStack.dll')
[2026.09.09-09.45.13:845][ 0]LogModuleManager: InternalLoadLibrary: 'TedsRevisionControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsRevisionControl.dll')
[2026.09.09-09.45.13:848][ 0]LogModuleManager: InternalLoadLibrary: 'TedsSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsSettings.dll')
[2026.09.09-09.45.13:851][ 0]LogModuleManager: InternalLoadLibrary: 'TedsTableViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsTableViewer.dll')
[2026.09.09-09.45.13:851][ 0]LogModuleManager: InternalLoadLibrary: 'TedsEverythingPicker' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsEverythingPicker.dll')
[2026.09.09-09.45.13:851][ 0]LogModuleManager: InternalLoadLibrary: 'TedsTypeInfo' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsTypeInfo.dll')
[2026.09.09-09.45.13:853][ 0]LogModuleManager: InternalLoadLibrary: 'TedsTypedElementBridge' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsTypedElementBridge.dll')
[2026.09.09-09.45.13:855][ 0]LogModuleManager: InternalLoadLibrary: 'TedsEditorCompatibility' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsEditorCompatibility.dll')
[2026.09.09-09.45.13:855][ 0]LogModuleManager: InternalLoadLibrary: 'TedsOperations' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsOperations.dll')
[2026.09.09-09.45.13:855][ 0]LogModuleManager: InternalLoadLibrary: 'UnifiedFavorites' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-UnifiedFavorites.dll')
[2026.09.09-09.45.13:857][ 0]LogModuleManager: InternalLoadLibrary: 'TedsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorage/Binaries/Win64/UnrealEditor-TedsCore.dll')
[2026.09.09-09.45.13:865][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntityEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntityEditor.dll')
[2026.09.09-09.45.13:865][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntityDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntityDebugger.dll')
[2026.09.09-09.45.13:869][ 0]LogModuleManager: InternalLoadLibrary: 'TedsUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorage/Binaries/Win64/UnrealEditor-TedsUI.dll')
[2026.09.09-09.45.13:871][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionEditor.dll')
[2026.09.09-09.45.13:899][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionTracks' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionTracks.dll')
[2026.09.09-09.45.13:901][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionSequencer.dll')
[2026.09.09-09.45.13:904][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryCollectionEngine.dll')
[2026.09.09-09.45.13:905][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionNodes.dll')
[2026.09.09-09.45.13:946][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionDepNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionDepNodes.dll')
[2026.09.09-09.45.13:950][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryDataflowNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryDataflow/Binaries/Win64/UnrealEditor-GeometryDataflowNodes.dll')
[2026.09.09-09.45.13:952][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowMedialSkeleton' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryDataflow/Binaries/Win64/UnrealEditor-DataflowMedialSkeleton.dll')
[2026.09.09-09.45.13:952][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFlowCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowCore.dll')
[2026.09.09-09.45.13:952][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFlowMeshProcessing' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowMeshProcessing.dll')
[2026.09.09-09.45.13:953][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFlowMeshProcessingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowMeshProcessingEditor.dll')
[2026.09.09-09.45.13:953][ 0]LogModuleManager: InternalLoadLibrary: 'GizmoSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GizmoFramework/Binaries/Win64/UnrealEditor-GizmoSettings.dll')
[2026.09.09-09.45.13:955][ 0]LogModuleManager: InternalLoadLibrary: 'GlobalConfigurationData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GlobalConfigurationData/Binaries/Win64/UnrealEditor-GlobalConfigurationData.dll')
[2026.09.09-09.45.13:958][ 0]LogModuleManager: InternalLoadLibrary: 'GlobalConfigurationDataCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GlobalConfigurationData/Binaries/Win64/UnrealEditor-GlobalConfigurationDataCore.dll')
[2026.09.09-09.45.13:959][ 0]LogModuleManager: InternalLoadLibrary: 'HttpInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/HttpInsights/Binaries/Win64/UnrealEditor-HttpInsights.dll')
[2026.09.09-09.45.13:961][ 0]LogModuleManager: InternalLoadLibrary: 'Landmass' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Landmass/Binaries/Win64/UnrealEditor-Landmass.dll')
[2026.09.09-09.45.13:961][ 0]LogModuleManager: InternalLoadLibrary: 'LandmassEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Landmass/Binaries/Win64/UnrealEditor-LandmassEditor.dll')
[2026.09.09-09.45.13:999][ 0]LogModuleManager: InternalLoadLibrary: 'Blutility' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Blutility.dll')
[2026.09.09-09.45.13:999][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizableMessage' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/LocalizableMessage/Binaries/Win64/UnrealEditor-LocalizableMessage.dll')
[2026.09.09-09.45.14:001][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizableMessageBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/LocalizableMessage/Binaries/Win64/UnrealEditor-LocalizableMessageBlueprint.dll')
[2026.09.09-09.45.14:003][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingToolsExp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-MeshModelingToolsExp.dll')
[2026.09.09-09.45.14:003][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingToolsEditorOnlyExp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-MeshModelingToolsEditorOnlyExp.dll')
[2026.09.09-09.45.14:003][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryProcessingAdapters' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-GeometryProcessingAdapters.dll')
[2026.09.09-09.45.14:005][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingEditorUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-ModelingEditorUI.dll')
[2026.09.09-09.45.14:005][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-ModelingUI.dll')
[2026.09.09-09.45.14:007][ 0]LogModuleManager: InternalLoadLibrary: 'MediaStream' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MediaStream/Binaries/Win64/UnrealEditor-MediaStream.dll')
[2026.09.09-09.45.14:023][ 0]LogModuleManager: InternalLoadLibrary: 'MediaStreamEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MediaStream/Binaries/Win64/UnrealEditor-MediaStreamEditor.dll')
[2026.09.09-09.45.14:028][ 0]LogModuleManager: InternalLoadLibrary: 'MessageBusTester' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MessageBusTester/Binaries/Win64/UnrealEditor-MessageBusTester.dll')
[2026.09.09-09.45.14:032][ 0]LogModuleManager: InternalLoadLibrary: 'MessageBusTesterEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MessageBusTester/Binaries/Win64/UnrealEditor-MessageBusTesterEditor.dll')
[2026.09.09-09.45.14:039][ 0]LogModuleManager: InternalLoadLibrary: 'MutableAssetUserData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MutableAssetUserData/Binaries/Win64/UnrealEditor-MutableAssetUserData.dll')
[2026.09.09-09.45.14:042][ 0]LogModuleManager: InternalLoadLibrary: 'NNERuntimeBasicCpu' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/NNERuntimeBasicCpu/Binaries/Win64/UnrealEditor-NNERuntimeBasicCpu.dll')
[2026.09.09-09.45.14:045][ 0]LogModuleManager: InternalLoadLibrary: 'RemoteSessionEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/RemoteSession/Binaries/Win64/UnrealEditor-RemoteSessionEditor.dll')
[2026.09.09-09.45.14:050][ 0]LogModuleManager: InternalLoadLibrary: 'ToolPresetAsset' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolPresets/Binaries/Win64/UnrealEditor-ToolPresetAsset.dll')
[2026.09.09-09.45.14:050][ 0]LogModuleManager: InternalLoadLibrary: 'ToolPresetEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolPresets/Binaries/Win64/UnrealEditor-ToolPresetEditor.dll')
[2026.09.09-09.45.14:050][ 0]LogModuleManager: InternalLoadLibrary: 'ToolsetRegistry' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolsetRegistry/Binaries/Win64/UnrealEditor-ToolsetRegistry.dll')
[2026.09.09-09.45.14:051][ 0]LogModuleManager: InternalLoadLibrary: 'WebSocketNetworking' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/WebSocketNetworking/Binaries/Win64/UnrealEditor-WebSocketNetworking.dll')
[2026.09.09-09.45.14:059][ 0]LogModuleManager: InternalLoadLibrary: 'MoviePipelineMaskRenderPass' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MoviePipelineMaskRenderPass/Binaries/Win64/UnrealEditor-MoviePipelineMaskRenderPass.dll')
[2026.09.09-09.45.14:063][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineCore.dll')
[2026.09.09-09.45.14:063][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineSettings.dll')
[2026.09.09-09.45.14:071][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineRenderPasses' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineRenderPasses.dll')
[2026.09.09-09.45.14:072][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineEditor.dll')
[2026.09.09-09.45.14:084][ 0]LogModuleManager: InternalLoadLibrary: 'EditorWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorWidgets.dll')
[2026.09.09-09.45.14:085][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineMP4Encoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineMP4Encoder.dll')
[2026.09.09-09.45.14:088][ 0]LogModuleManager: InternalLoadLibrary: 'UEOpenExrRTTI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-UEOpenExrRTTI.dll')
[2026.09.09-09.45.14:091][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerScripting' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/SequencerScripting/Binaries/Win64/UnrealEditor-SequencerScripting.dll')
[2026.09.09-09.45.14:091][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerScriptingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/SequencerScripting/Binaries/Win64/UnrealEditor-SequencerScriptingEditor.dll')
[2026.09.09-09.45.14:092][ 0]LogModuleManager: InternalLoadLibrary: 'TemplateSequence' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/TemplateSequence/Binaries/Win64/UnrealEditor-TemplateSequence.dll')
[2026.09.09-09.45.14:092][ 0]LogModuleManager: InternalLoadLibrary: 'NNEDenoiser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/NNE/NNEDenoiser/Binaries/Win64/UnrealEditor-NNEDenoiser.dll')
[2026.09.09-09.45.14:095][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
[2026.09.09-09.45.14:095][ 0]LogModuleManager: InternalLoadLibrary: 'AutomatedPerfTestLaunchExtension' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Performance/AutomatedPerfTestTools/Binaries/Win64/UnrealEditor-AutomatedPerfTestLaunchExtension.dll')
[2026.09.09-09.45.14:096][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeEditor.dll')
[2026.09.09-09.45.14:099][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeEditorPipelines' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeEditorPipelines.dll')
[2026.09.09-09.45.14:104][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeEditorUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeEditorUtilities.dll')
[2026.09.09-09.45.14:106][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCore.dll')
[2026.09.09-09.45.14:135][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCoreEditor.dll')
[2026.09.09-09.45.14:138][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanImageViewerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanImageViewerEditor.dll')
[2026.09.09-09.45.14:155][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanPipeline' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanPipeline.dll')
[2026.09.09-09.45.14:206][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceContourTracker' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceContourTracker.dll')
[2026.09.09-09.45.14:219][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceContourTrackerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceContourTrackerEditor.dll')
[2026.09.09-09.45.14:230][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanIdentity' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanIdentity.dll')
[2026.09.09-09.45.14:289][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanIdentityEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanIdentityEditor.dll')
[2026.09.09-09.45.14:316][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureDataEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCaptureDataEditor.dll')
[2026.09.09-09.45.14:317][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCaptureSource.dll')
[2026.09.09-09.45.14:333][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFootageIngest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFootageIngest.dll')
[2026.09.09-09.45.14:349][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2026.09.09-09.45.14:349][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2026.09.09-09.45.14:395][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanDepthGenerator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanDepthGenerator.dll')
[2026.09.09-09.45.14:402][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCaptureUtils.dll')
[2026.09.09-09.45.14:403][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureProtocolStack' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCaptureProtocolStack.dll')
[2026.09.09-09.45.14:404][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanToolkit' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanToolkit.dll')
[2026.09.09-09.45.14:407][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSpeech2Face' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanSpeech2Face.dll')
[2026.09.09-09.45.14:407][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanBatchProcessor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanBatchProcessor.dll')
[2026.09.09-09.45.14:500][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanConfig' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanConfig.dll')
[2026.09.09-09.45.14:500][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanConfigEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanConfigEditor.dll')
[2026.09.09-09.45.14:506][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceAnimationSolver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceAnimationSolver.dll')
[2026.09.09-09.45.14:507][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceAnimationSolverEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceAnimationSolverEditor.dll')
[2026.09.09-09.45.14:509][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceFittingSolver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceFittingSolver.dll')
[2026.09.09-09.45.14:510][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceFittingSolverEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceFittingSolverEditor.dll')
[2026.09.09-09.45.14:512][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanPlatform.dll')
[2026.09.09-09.45.14:512][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanControlsConversionTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanControlsConversionTest.dll')
[2026.09.09-09.45.14:518][ 0]LogModuleManager: InternalLoadLibrary: 'MeshTrackerInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MeshTrackerInterface.dll')
[2026.09.09-09.45.14:520][ 0]LogModuleManager: InternalLoadLibrary: 'GLTFCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-GLTFCore.dll')
[2026.09.09-09.45.14:520][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeMessages' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeMessages.dll')
[2026.09.09-09.45.14:520][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeExport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeExport.dll')
[2026.09.09-09.45.14:521][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeDispatcher' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeDispatcher.dll')
[2026.09.09-09.45.14:522][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeCommon' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeCommon.dll')
[2026.09.09-09.45.14:522][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeAnalytics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeAnalytics.dll')
[2026.09.09-09.45.14:524][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeCommonParser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeCommonParser.dll')
[2026.09.09-09.45.14:524][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeFbxParser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeFbxParser.dll')
[2026.09.09-09.45.14:524][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCoreTechLib' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanCoreTechLib.dll')
[2026.09.09-09.45.14:525][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCoreTech' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanCoreTech.dll')
[2026.09.09-09.45.14:525][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanImageViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanImageViewer.dll')
[2026.09.09-09.45.14:525][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanCaptureData.dll')
[2026.09.09-09.45.14:525][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanPipelineCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanPipelineCore.dll')
[2026.09.09-09.45.14:526][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanBodyTrackerInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanBodyTrackerInterface.dll')
[2026.09.09-09.45.14:526][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSDKEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanSDK/Binaries/Win64/UnrealEditor-MetaHumanSDKEditor.dll')
[2026.09.09-09.45.14:526][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSDKRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanSDK/Binaries/Win64/UnrealEditor-MetaHumanSDKRuntime.dll')
[2026.09.09-09.45.14:526][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeDNA' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanSDK/Binaries/Win64/UnrealEditor-InterchangeDNA.dll')
[2026.09.09-09.45.14:526][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeTests' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Tests/InterchangeTests/Binaries/Win64/UnrealEditor-InterchangeTests.dll')
[2026.09.09-09.45.14:530][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeTestEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Tests/InterchangeTests/Binaries/Win64/UnrealEditor-InterchangeTestEditor.dll')
[2026.09.09-09.45.14:533][ 0]LogModuleManager: InternalLoadLibrary: 'OnlineBase' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineBase/Binaries/Win64/UnrealEditor-OnlineBase.dll')
[2026.09.09-09.45.14:533][ 0]LogModuleManager: InternalLoadLibrary: 'Paper2DEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-Paper2DEditor.dll')
[2026.09.09-09.45.14:538][ 0]LogModuleManager: InternalLoadLibrary: 'PaperSpriteSheetImporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-PaperSpriteSheetImporter.dll')
[2026.09.09-09.45.14:541][ 0]LogModuleManager: InternalLoadLibrary: 'PaperTiledImporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-PaperTiledImporter.dll')
[2026.09.09-09.45.14:543][ 0]LogModuleManager: InternalLoadLibrary: 'ACLPluginEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ACLPlugin/Binaries/Win64/UnrealEditor-ACLPluginEditor.dll')
[2026.09.09-09.45.14:545][ 0]LogModuleManager: InternalLoadLibrary: 'BlendSpaceMotionAnalysis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/BlendSpaceMotionAnalysis/Binaries/Win64/UnrealEditor-BlendSpaceMotionAnalysis.dll')
[2026.09.09-09.45.14:547][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigSpline' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRigSpline/Binaries/Win64/UnrealEditor-ControlRigSpline.dll')
[2026.09.09-09.45.14:550][ 0]LogModuleManager: InternalLoadLibrary: 'DNACalibModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DNACalib/Binaries/Win64/UnrealEditor-DNACalibModule.dll')
[2026.09.09-09.45.14:552][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-GameplayInsights.dll')
[2026.09.09-09.45.14:558][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationBlueprintEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationBlueprintEditor.dll')
[2026.09.09-09.45.14:561][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayInsightsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-GameplayInsightsEditor.dll')
[2026.09.09-09.45.14:561][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebuggerRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebuggerRuntime.dll')
[2026.09.09-09.45.14:562][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebuggerVLogRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebuggerVLogRuntime.dll')
[2026.09.09-09.45.14:564][ 0]LogModuleManager: InternalLoadLibrary: 'IKRig' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRig.dll')
[2026.09.09-09.45.14:564][ 0]LogModuleManager: InternalLoadLibrary: 'IKRigDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRigDeveloper.dll')
[2026.09.09-09.45.14:566][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLink' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLink.dll')
[2026.09.09-09.45.14:572][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkComponents' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkComponents.dll')
[2026.09.09-09.45.14:572][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkEditor.dll')
[2026.09.09-09.45.14:579][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkGraphNode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkGraphNode.dll')
[2026.09.09-09.45.14:579][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkMovieScene' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkMovieScene.dll')
[2026.09.09-09.45.14:580][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkSequencer.dll')
[2026.09.09-09.45.14:601][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkDevice' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLinkDevice/Binaries/Win64/UnrealEditor-LiveLinkDevice.dll')
[2026.09.09-09.45.14:604][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLinkHub/Binaries/Win64/UnrealEditor-LiveLinkHubEditor.dll')
[2026.09.09-09.45.14:606][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubMessaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLinkHub/Binaries/Win64/UnrealEditor-LiveLinkHubMessaging.dll')
[2026.09.09-09.45.14:607][ 0]LogModuleManager: InternalLoadLibrary: 'PerformanceCaptureCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PerformanceCaptureCore/Binaries/Win64/UnrealEditor-PerformanceCaptureCore.dll')
[2026.09.09-09.45.14:607][ 0]LogModuleManager: InternalLoadLibrary: 'PerformanceCaptureCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PerformanceCaptureCore/Binaries/Win64/UnrealEditor-PerformanceCaptureCoreEditor.dll')
[2026.09.09-09.45.14:611][ 0]LogModuleManager: InternalLoadLibrary: 'PhysicsControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PhysicsControl/Binaries/Win64/UnrealEditor-PhysicsControl.dll')
[2026.09.09-09.45.14:611][ 0]LogModuleManager: InternalLoadLibrary: 'PhysicsControlUncookedOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PhysicsControl/Binaries/Win64/UnrealEditor-PhysicsControlUncookedOnly.dll')
[2026.09.09-09.45.14:615][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshModelingTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/SkeletalMeshModelingTools/Binaries/Win64/UnrealEditor-SkeletalMeshModelingTools.dll')
[2026.09.09-09.45.14:617][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SkeletalMeshEditor.dll')
[2026.09.09-09.45.14:617][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayCamerasUncookedOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/GameplayCameras/Binaries/Win64/UnrealEditor-GameplayCamerasUncookedOnly.dll')
[2026.09.09-09.45.14:624][ 0]LogModuleManager: InternalLoadLibrary: 'EaseCurveTool' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/EaseCurveTool/Binaries/Win64/UnrealEditor-EaseCurveTool.dll')
[2026.09.09-09.45.14:643][ 0]LogModuleManager: InternalLoadLibrary: 'TweeningUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/TweeningUtils/Binaries/Win64/UnrealEditor-TweeningUtils.dll')
[2026.09.09-09.45.14:643][ 0]LogModuleManager: InternalLoadLibrary: 'TweeningUtilsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/TweeningUtils/Binaries/Win64/UnrealEditor-TweeningUtilsEditor.dll')
[2026.09.09-09.45.14:643][ 0]LogModuleManager: InternalLoadLibrary: 'ColorGradingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ColorGrading/Binaries/Win64/UnrealEditor-ColorGradingEditor.dll')
[2026.09.09-09.45.14:677][ 0]LogModuleManager: InternalLoadLibrary: 'ConsoleVariablesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ConsoleVariablesEditor/Binaries/Win64/UnrealEditor-ConsoleVariablesEditor.dll')
[2026.09.09-09.45.14:681][ 0]LogModuleManager: InternalLoadLibrary: 'ConsoleVariablesEditorRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ConsoleVariablesEditor/Binaries/Win64/UnrealEditor-ConsoleVariablesEditorRuntime.dll')
[2026.09.09-09.45.14:681][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintHeaderView' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/BlueprintHeaderView/Binaries/Win64/UnrealEditor-BlueprintHeaderView.dll')
[2026.09.09-09.45.14:691][ 0]LogModuleManager: InternalLoadLibrary: 'CryptoKeys' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/CryptoKeys/Binaries/Win64/UnrealEditor-CryptoKeys.dll')
[2026.09.09-09.45.14:713][ 0]LogModuleManager: InternalLoadLibrary: 'CryptoKeysOpenSSL' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/CryptoKeys/Binaries/Win64/UnrealEditor-CryptoKeysOpenSSL.dll')
[2026.09.09-09.45.14:713][ 0]LogModuleManager: InternalLoadLibrary: 'EditorDebugTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/EditorDebugTools/Binaries/Win64/UnrealEditor-EditorDebugTools.dll')
[2026.09.09-09.45.14:717][ 0]LogModuleManager: InternalLoadLibrary: 'EditorScriptingUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/EditorScriptingUtilities/Binaries/Win64/UnrealEditor-EditorScriptingUtilities.dll')
[2026.09.09-09.45.14:717][ 0]LogModuleManager: InternalLoadLibrary: 'CurveEditorTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/CurveEditorTools/Binaries/Win64/UnrealEditor-CurveEditorTools.dll')
[2026.09.09-09.45.14:721][ 0]LogModuleManager: InternalLoadLibrary: 'ChangelistReview' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ChangelistReview/Binaries/Win64/UnrealEditor-ChangelistReview.dll')
[2026.09.09-09.45.14:727][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicModule.dll')
[2026.09.09-09.45.14:727][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicEditor.dll')
[2026.09.09-09.45.14:731][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialAnalyzer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/MaterialAnalyzer/Binaries/Win64/UnrealEditor-MaterialAnalyzer.dll')
[2026.09.09-09.45.14:734][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialAssetWizard' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/MaterialAssetWizard/Binaries/Win64/UnrealEditor-MaterialAssetWizard.dll')
[2026.09.09-09.45.14:737][ 0]LogModuleManager: InternalLoadLibrary: 'MobileLauncherProfileWizard' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UnrealEditor-MobileLauncherProfileWizard.dll')
[2026.09.09-09.45.14:739][ 0]LogModuleManager: InternalLoadLibrary: 'PluginBrowser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/PluginBrowser/Binaries/Win64/UnrealEditor-PluginBrowser.dll')
[2026.09.09-09.45.14:746][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingToolsEditorMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ModelingToolsEditorMode/Binaries/Win64/UnrealEditor-ModelingToolsEditorMode.dll')
[2026.09.09-09.45.14:747][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerAnimTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/SequencerAnimTools/Binaries/Win64/UnrealEditor-SequencerAnimTools.dll')
[2026.09.09-09.45.14:750][ 0]LogModuleManager: InternalLoadLibrary: 'SpeedTreeImporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UnrealEditor-SpeedTreeImporter.dll')
[2026.09.09-09.45.14:797][ 0]LogModuleManager: InternalLoadLibrary: 'UMGWidgetPreview' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/UMGWidgetPreview/Binaries/Win64/UnrealEditor-UMGWidgetPreview.dll')
[2026.09.09-09.45.14:800][ 0]LogModuleManager: InternalLoadLibrary: 'UVEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/UVEditor/Binaries/Win64/UnrealEditor-UVEditor.dll')
[2026.09.09-09.45.14:818][ 0]LogModuleManager: InternalLoadLibrary: 'UVEditorTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/UVEditor/Binaries/Win64/UnrealEditor-UVEditorTools.dll')
[2026.09.09-09.45.14:818][ 0]LogModuleManager: InternalLoadLibrary: 'UVEditorToolsEditorOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/UVEditor/Binaries/Win64/UnrealEditor-UVEditorToolsEditorOnly.dll')
[2026.09.09-09.45.14:818][ 0]LogModuleManager: InternalLoadLibrary: 'WorldPartitionHLODUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/WorldPartitionHLODUtilities/Binaries/Win64/UnrealEditor-WorldPartitionHLODUtilities.dll')
[2026.09.09-09.45.14:823][ 0]LogModuleManager: InternalLoadLibrary: 'StylusInput' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor-StylusInput.dll')
[2026.09.09-09.45.14:823][ 0]LogModuleManager: InternalLoadLibrary: 'MeshLODToolset' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/MeshLODToolset/Binaries/Win64/UnrealEditor-MeshLODToolset.dll')
[2026.09.09-09.45.14:823][ 0]LogModuleManager: InternalLoadLibrary: 'DatasmithContentEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/DatasmithContent/Binaries/Win64/UnrealEditor-DatasmithContentEditor.dll')
[2026.09.09-09.45.14:826][ 0]LogModuleManager: InternalLoadLibrary: 'VariantManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/VariantManager/Binaries/Win64/UnrealEditor-VariantManager.dll')
[2026.09.09-09.45.14:826][ 0]LogModuleManager: InternalLoadLibrary: 'VariantManagerContentEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/VariantManagerContent/Binaries/Win64/UnrealEditor-VariantManagerContentEditor.dll')
[2026.09.09-09.45.14:830][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraBlueprintNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraBlueprintNodes.dll')
[2026.09.09-09.45.14:832][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraEditorWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraEditorWidgets.dll')
[2026.09.09-09.45.14:842][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraInsights/Binaries/Win64/UnrealEditor-NiagaraInsights.dll')
[2026.09.09-09.45.14:844][ 0]LogModuleManager: InternalLoadLibrary: 'Cascade' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Cascade/Binaries/Win64/UnrealEditor-Cascade.dll')
[2026.09.09-09.45.14:848][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraPreviewContent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraPreviewContent/Binaries/Win64/UnrealEditor-NiagaraPreviewContent.dll')
[2026.09.09-09.45.14:849][ 0]LogModuleManager: InternalLoadLibrary: 'AlembicImporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Importers/AlembicImporter/Binaries/Win64/UnrealEditor-AlembicImporter.dll')
[2026.09.09-09.45.14:855][ 0]LogModuleManager: InternalLoadLibrary: 'AlembicLibrary' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Importers/AlembicImporter/Binaries/Win64/UnrealEditor-AlembicLibrary.dll')
[2026.09.09-09.45.14:855][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCache' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCache.dll')
[2026.09.09-09.45.14:855][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheEd' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheEd.dll')
[2026.09.09-09.45.14:857][ 0]LogModuleManager: InternalLoadLibrary: 'AlembicHairTranslatorModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Importers/AlembicHairImporter/Binaries/Win64/UnrealEditor-AlembicHairTranslatorModule.dll')
[2026.09.09-09.45.14:862][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsEditor.dll')
[2026.09.09-09.45.14:864][ 0]LogModuleManager: InternalLoadLibrary: 'MediaFrameworkUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaFrameworkUtilities/Binaries/Win64/UnrealEditor-MediaFrameworkUtilities.dll')
[2026.09.09-09.45.14:904][ 0]LogModuleManager: InternalLoadLibrary: 'MediaCompositing' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UnrealEditor-MediaCompositing.dll')
[2026.09.09-09.45.14:904][ 0]LogModuleManager: InternalLoadLibrary: 'MediaProfile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaProfile/Binaries/Win64/UnrealEditor-MediaProfile.dll')
[2026.09.09-09.45.14:904][ 0]LogModuleManager: InternalLoadLibrary: 'MediaProfileEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaProfile/Binaries/Win64/UnrealEditor-MediaProfileEditor.dll')
[2026.09.09-09.45.14:915][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMedia.dll')
[2026.09.09-09.45.14:915][ 0]LogModuleManager: InternalLoadLibrary: 'MediaPlate' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaPlate/Binaries/Win64/UnrealEditor-MediaPlate.dll')
[2026.09.09-09.45.14:920][ 0]LogModuleManager: InternalLoadLibrary: 'MediaPlateEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaPlate/Binaries/Win64/UnrealEditor-MediaPlateEditor.dll')
[2026.09.09-09.45.14:924][ 0]LogModuleManager: InternalLoadLibrary: 'MediaViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaViewer/Binaries/Win64/UnrealEditor-MediaViewer.dll')
[2026.09.09-09.45.14:936][ 0]LogModuleManager: InternalLoadLibrary: 'ActorLayerUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ActorLayerUtilities/Binaries/Win64/UnrealEditor-ActorLayerUtilities.dll')
[2026.09.09-09.45.14:937][ 0]LogModuleManager: InternalLoadLibrary: 'ActorLayerUtilitiesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ActorLayerUtilities/Binaries/Win64/UnrealEditor-ActorLayerUtilitiesEditor.dll')
[2026.09.09-09.45.14:939][ 0]LogModuleManager: InternalLoadLibrary: 'AppleImageUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AppleImageUtils/Binaries/Win64/UnrealEditor-AppleImageUtils.dll')
[2026.09.09-09.45.14:941][ 0]LogModuleManager: InternalLoadLibrary: 'AppleImageUtilsBlueprintSupport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AppleImageUtils/Binaries/Win64/UnrealEditor-AppleImageUtilsBlueprintSupport.dll')
[2026.09.09-09.45.14:943][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidPermission' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AndroidPermission/Binaries/Win64/UnrealEditor-AndroidPermission.dll')
[2026.09.09-09.45.14:944][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2026.09.09-09.45.14:944][ 0]LogModuleManager: InternalLoadLibrary: 'ArchVisCharacter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UnrealEditor-ArchVisCharacter.dll')
[2026.09.09-09.45.14:946][ 0]LogModuleManager: InternalLoadLibrary: 'AudioCapture' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UnrealEditor-AudioCapture.dll')
[2026.09.09-09.45.14:949][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2026.09.09-09.45.14:949][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2026.09.09-09.45.14:949][ 0]LogModuleManager: InternalLoadLibrary: 'AudioCaptureWasapi' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioCaptureWasapi.dll')
[2026.09.09-09.45.14:951][ 0]LogModuleManager: InternalLoadLibrary: 'AudioWidgetsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioWidgets/Binaries/Win64/UnrealEditor-AudioWidgetsCore.dll')
[2026.09.09-09.45.14:951][ 0]LogModuleManager: InternalLoadLibrary: 'AudioWidgetsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioWidgets/Binaries/Win64/UnrealEditor-AudioWidgetsEditor.dll')
[2026.09.09-09.45.14:952][ 0]LogModuleManager: InternalLoadLibrary: 'AssetTags' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AssetTags/Binaries/Win64/UnrealEditor-AssetTags.dll')
[2026.09.09-09.45.14:955][ 0]LogModuleManager: InternalLoadLibrary: 'ComputeFrameworkEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-ComputeFrameworkEditor.dll')
[2026.09.09-09.45.14:956][ 0]LogModuleManager: InternalLoadLibrary: 'ComputeDataInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-ComputeDataInterface.dll')
[2026.09.09-09.45.14:957][ 0]LogModuleManager: InternalLoadLibrary: 'EditableComputeGraph' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-EditableComputeGraph.dll')
[2026.09.09-09.45.14:959][ 0]LogModuleManager: InternalLoadLibrary: 'EditableComputeGraphEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-EditableComputeGraphEditor.dll')
[2026.09.09-09.45.14:961][ 0]LogModuleManager: InternalLoadLibrary: 'CommonUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CommonUI/Binaries/Win64/UnrealEditor-CommonUI.dll')
[2026.09.09-09.45.14:999][ 0]LogModuleManager: InternalLoadLibrary: 'CommonUIEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CommonUI/Binaries/Win64/UnrealEditor-CommonUIEditor.dll')
[2026.09.09-09.45.15:005][ 0]LogModuleManager: InternalLoadLibrary: 'CommonInput' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CommonUI/Binaries/Win64/UnrealEditor-CommonInput.dll')
[2026.09.09-09.45.15:005][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheSequencer.dll')
[2026.09.09-09.45.15:009][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheStreamer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheStreamer.dll')
[2026.09.09-09.45.15:011][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheTracks' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheTracks.dll')
[2026.09.09-09.45.15:011][ 0]LogModuleManager: InternalLoadLibrary: 'GooglePAD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GooglePAD/Binaries/Win64/UnrealEditor-GooglePAD.dll')
[2026.09.09-09.45.15:013][ 0]LogModuleManager: InternalLoadLibrary: 'InputDebugging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/InputDebugging/Binaries/Win64/UnrealEditor-InputDebugging.dll')
[2026.09.09-09.45.15:015][ 0]LogModuleManager: InternalLoadLibrary: 'InputDebuggingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/InputDebugging/Binaries/Win64/UnrealEditor-InputDebuggingEditor.dll')
[2026.09.09-09.45.15:017][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryAlgorithms' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-GeometryAlgorithms.dll')
[2026.09.09-09.45.15:017][ 0]LogModuleManager: InternalLoadLibrary: 'DynamicMesh' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-DynamicMesh.dll')
[2026.09.09-09.45.15:017][ 0]LogModuleManager: InternalLoadLibrary: 'MeshFileUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-MeshFileUtils.dll')
[2026.09.09-09.45.15:019][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsRuntime.dll')
[2026.09.09-09.45.15:020][ 0]LogModuleManager: InternalLoadLibrary: 'HairCardGeneratorFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairCardGeneratorFramework.dll')
[2026.09.09-09.45.15:020][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsDataflow' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsDataflow.dll')
[2026.09.09-09.45.15:026][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryScriptingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryScripting/Binaries/Win64/UnrealEditor-GeometryScriptingEditor.dll')
[2026.09.09-09.45.15:026][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-MeshModelingTools.dll')
[2026.09.09-09.45.15:026][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingToolsEditorOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-MeshModelingToolsEditorOnly.dll')
[2026.09.09-09.45.15:027][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingComponents' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingComponents.dll')
[2026.09.09-09.45.15:027][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryFramework.dll')
[2026.09.09-09.45.15:027][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingComponentsEditorOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingComponentsEditorOnly.dll')
[2026.09.09-09.45.15:028][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingOperators' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingOperators.dll')
[2026.09.09-09.45.15:028][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingOperatorsEditorOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingOperatorsEditorOnly.dll')
[2026.09.09-09.45.15:028][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshModifiers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-SkeletalMeshModifiers.dll')
[2026.09.09-09.45.15:028][ 0]LogModuleManager: InternalLoadLibrary: 'MobilePatchingUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UnrealEditor-MobilePatchingUtils.dll')
[2026.09.09-09.45.15:034][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModel' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModel.dll')
[2026.09.09-09.45.15:034][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelBlueprint.dll')
[2026.09.09-09.45.15:041][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelEditor.dll')
[2026.09.09-09.45.15:048][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelDebugger.dll')
[2026.09.09-09.45.15:049][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelDebuggerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelDebuggerEditor.dll')
[2026.09.09-09.45.15:051][ 0]LogModuleManager: InternalLoadLibrary: 'DisplayClusterLightCardExtender' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/nDisplayModularFeatures/Binaries/Win64/UnrealEditor-DisplayClusterLightCardExtender.dll')
[2026.09.09-09.45.15:052][ 0]LogModuleManager: InternalLoadLibrary: 'DisplayClusterModularFeaturesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/nDisplayModularFeatures/Binaries/Win64/UnrealEditor-DisplayClusterModularFeaturesEditor.dll')
[2026.09.09-09.45.15:054][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyBindingUtilsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/PropertyBindingUtils/Binaries/Win64/UnrealEditor-PropertyBindingUtilsEditor.dll')
[2026.09.09-09.45.15:054][ 0]LogModuleManager: InternalLoadLibrary: 'OSC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/OSC/Binaries/Win64/UnrealEditor-OSC.dll')
[2026.09.09-09.45.15:059][ 0]LogModuleManager: InternalLoadLibrary: 'ProceduralMeshComponentEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UnrealEditor-ProceduralMeshComponentEditor.dll')
[2026.09.09-09.45.15:061][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeDeveloper.dll')
[2026.09.09-09.45.15:061][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeEditorModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeEditorModule.dll')
[2026.09.09-09.45.15:064][ 0]LogModuleManager: InternalLoadLibrary: 'AccumulationDOFEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/AccumulationDOF/Binaries/Win64/UnrealEditor-AccumulationDOFEditor.dll')
[2026.09.09-09.45.15:068][ 0]LogModuleManager: InternalLoadLibrary: 'CameraCalibrationCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Binaries/Win64/UnrealEditor-CameraCalibrationCoreEditor.dll')
[2026.09.09-09.45.15:071][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureDataCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureData/Binaries/Win64/UnrealEditor-CaptureDataCore.dll')
[2026.09.09-09.45.15:071][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureDataEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureData/Binaries/Win64/UnrealEditor-CaptureDataEditor.dll')
[2026.09.09-09.45.15:072][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureDataUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureData/Binaries/Win64/UnrealEditor-CaptureDataUtils.dll')
[2026.09.09-09.45.15:072][ 0]LogModuleManager: InternalLoadLibrary: 'SynthesisEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Synthesis/Binaries/Win64/UnrealEditor-SynthesisEditor.dll')
[2026.09.09-09.45.15:075][ 0]LogModuleManager: InternalLoadLibrary: 'CineAssemblyTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CinematicAssemblyTools/Binaries/Win64/UnrealEditor-CineAssemblyTools.dll')
[2026.09.09-09.45.15:081][ 0]LogModuleManager: InternalLoadLibrary: 'CineAssemblyToolsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CinematicAssemblyTools/Binaries/Win64/UnrealEditor-CineAssemblyToolsEditor.dll')
[2026.09.09-09.45.15:100][ 0]LogModuleManager: InternalLoadLibrary: 'XRBaseEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/XRBase/Binaries/Win64/UnrealEditor-XRBaseEditor.dll')
[2026.09.09-09.45.15:103][ 0]LogModuleManager: InternalLoadLibrary: 'LensComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/LensComponent/Binaries/Win64/UnrealEditor-LensComponent.dll')
[2026.09.09-09.45.15:103][ 0]LogModuleManager: InternalLoadLibrary: 'LensComponentEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/LensComponent/Binaries/Win64/UnrealEditor-LensComponentEditor.dll')
[2026.09.09-09.45.15:106][ 0]LogModuleManager: InternalLoadLibrary: 'TakeMovieScene' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeMovieScene.dll')
[2026.09.09-09.45.15:107][ 0]LogModuleManager: InternalLoadLibrary: 'TakeSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeSequencer.dll')
[2026.09.09-09.45.15:108][ 0]LogModuleManager: InternalLoadLibrary: 'VCamExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCamera/Binaries/Win64/UnrealEditor-VCamExtensions.dll')
[2026.09.09-09.45.15:141][ 0]LogModuleManager: InternalLoadLibrary: 'VCamExtensionsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCamera/Binaries/Win64/UnrealEditor-VCamExtensionsEditor.dll')
[2026.09.09-09.45.15:153][ 0]LogModuleManager: InternalLoadLibrary: 'VirtualCamera' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCamera/Binaries/Win64/UnrealEditor-VirtualCamera.dll')
[2026.09.09-09.45.15:174][ 0]LogModuleManager: InternalLoadLibrary: 'DecoupledOutputProvider' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-DecoupledOutputProvider.dll')
[2026.09.09-09.45.15:175][ 0]LogModuleManager: InternalLoadLibrary: 'VCamBlueprintNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-VCamBlueprintNodes.dll')
[2026.09.09-09.45.15:178][ 0]LogModuleManager: InternalLoadLibrary: 'VCamCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-VCamCore.dll')
[2026.09.09-09.45.15:178][ 0]LogModuleManager: InternalLoadLibrary: 'VCamCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-VCamCoreEditor.dll')
[2026.09.09-09.45.15:180][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMerging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/SkeletalMerging/Binaries/Win64/UnrealEditor-SkeletalMerging.dll')
[2026.09.09-09.45.15:180][ 0]LogModuleManager: InternalLoadLibrary: 'BaseCharacterFXEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CharacterFXEditor/BaseCharacterFXEditor/Binaries/Win64/UnrealEditor-BaseCharacterFXEditor.dll')
[2026.09.09-09.45.15:180][ 0]LogModuleManager: InternalLoadLibrary: 'XInputDevice' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Windows/XInputDevice/Binaries/Win64/UnrealEditor-XInputDevice.dll')
[2026.09.09-09.45.15:182][ 0]LogModuleManager: InternalLoadLibrary: 'VPRoles' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProduction/VPRoles/Binaries/Win64/UnrealEditor-VPRoles.dll')
[2026.09.09-09.45.15:183][ 0]LogModuleManager: InternalLoadLibrary: 'VPRolesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProduction/VPRoles/Binaries/Win64/UnrealEditor-VPRolesEditor.dll')
[2026.09.09-09.45.15:186][ 0]LogModuleManager: InternalLoadLibrary: 'ObjectMixerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Binaries/Win64/UnrealEditor-ObjectMixerEditor.dll')
[2026.09.09-09.45.15:186][ 0]LogModuleManager: InternalLoadLibrary: 'FileSandboxCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Sandbox/FileSandbox/Binaries/Win64/UnrealEditor-FileSandboxCore.dll')
[2026.09.09-09.45.15:188][ 0]LogModuleManager: InternalLoadLibrary: 'FileSandboxUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Sandbox/FileSandbox/Binaries/Win64/UnrealEditor-FileSandboxUI.dll')
[2026.09.09-09.45.15:190][ 0]LogModuleManager: InternalLoadLibrary: 'VPSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProduction/VPSettings/Binaries/Win64/UnrealEditor-VPSettings.dll')
[2026.09.09-09.45.15:190][ 0]LogModuleManager: InternalLoadLibrary: 'LightMixer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ObjectMixer/LightMixer/Binaries/Win64/UnrealEditor-LightMixer.dll')
[2026.09.09-09.45.15:192][ 0]LogModuleManager: InternalLoadLibrary: 'RelativeIKOp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-RelativeIKOp.dll')
[2026.09.09-09.45.15:201][ 0]LogModuleManager: InternalLoadLibrary: 'RelativeBodyAnimInfo' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-RelativeBodyAnimInfo.dll')
[2026.09.09-09.45.15:201][ 0]LogModuleManager: InternalLoadLibrary: 'BodyIntersectIKOp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-BodyIntersectIKOp.dll')
[2026.09.09-09.45.15:202][ 0]LogModuleManager: InternalLoadLibrary: 'RelativeBodyAnimUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-RelativeBodyAnimUtils.dll')
[2026.09.09-09.45.15:213][ 0]LogModuleManager: InternalLoadLibrary: 'PreviewPropOp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-PreviewPropOp.dll')
[2026.09.09-09.45.15:216][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshMorphTargetEditingTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/SkeletalMeshMorphTargetEditingTools/Binaries/Win64/UnrealEditor-SkeletalMeshMorphTargetEditingTools.dll')
[2026.09.09-09.45.15:221][ 0]LogModuleManager: InternalLoadLibrary: 'SpeechAnimationSolver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/AudioDrivenAnimation/StreamingADA/Binaries/Win64/UnrealEditor-SpeechAnimationSolver.dll')
[2026.09.09-09.45.15:222][ 0]LogModuleManager: InternalLoadLibrary: 'PortableObjectFileDataSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/Localization/PortableObjectFileDataSource/Binaries/Win64/UnrealEditor-PortableObjectFileDataSource.dll')
[2026.09.09-09.45.15:230][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureProtocolStack' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureProtocolStack.dll')
[2026.09.09-09.45.15:235][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerCPSClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerCPSClient.dll')
[2026.09.09-09.45.15:238][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerPipeline' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerPipeline.dll')
[2026.09.09-09.45.15:244][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerMediaRW' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerMediaRW.dll')
[2026.09.09-09.45.15:251][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureDataConverter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureDataConverter.dll')
[2026.09.09-09.45.15:255][ 0]LogModuleManager: InternalLoadLibrary: 'DataIngestCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-DataIngestCore.dll')
[2026.09.09-09.45.15:255][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubCaptureMessaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-LiveLinkHubCaptureMessaging.dll')
[2026.09.09-09.45.15:259][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerStyle' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerStyle.dll')
[2026.09.09-09.45.15:270][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2026.09.09-09.45.15:270][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2026.09.09-09.45.15:311][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerTakeMetadata' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerTakeMetadata.dll')
[2026.09.09-09.45.15:312][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureMetadataExtraction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureMetadataExtraction.dll')
[2026.09.09-09.45.15:316][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerEditorSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-CaptureManagerEditorSettings.dll')
[2026.09.09-09.45.15:323][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubWorkerManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-LiveLinkHubWorkerManager.dll')
[2026.09.09-09.45.15:328][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubExportServer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-LiveLinkHubExportServer.dll')
[2026.09.09-09.45.15:328][ 0]LogModuleManager: InternalLoadLibrary: 'DataIngestCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-DataIngestCoreEditor.dll')
[2026.09.09-09.45.15:329][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubDiscoveryEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-LiveLinkHubDiscoveryEditor.dll')
[2026.09.09-09.45.15:331][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerIngestBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-CaptureManagerIngestBlueprint.dll')
[2026.09.09-09.45.15:335][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerDeviceBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-CaptureManagerDeviceBlueprint.dll')
[2026.09.09-09.45.15:339][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserClassDataSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ContentBrowser/ContentBrowserClassDataSource/Binaries/Win64/UnrealEditor-ContentBrowserClassDataSource.dll')
[2026.09.09-09.45.15:363][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserAssetDataSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Binaries/Win64/UnrealEditor-ContentBrowserAssetDataSource.dll')
[2026.09.09-09.45.15:364][ 0]LogModuleManager: InternalLoadLibrary: 'CollectionManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CollectionManager.dll')
[2026.09.09-09.45.15:368][ 0]LogCollectionManager: Loaded 0 collections in 0.002142 seconds
[2026.09.09-09.45.15:441][ 0]LogFileCache: Scanning file cache for directory 'D:/SLK_Ponttooni_v3/Saved/Collections/' took 0.07s
[2026.09.09-09.45.15:511][ 0]LogFileCache: Scanning file cache for directory 'D:/SLK_Ponttooni_v3/Content/Developers/artem/Collections/' took 0.01s
[2026.09.09-09.45.15:511][ 0]LogFileCache: Scanning file cache for directory 'D:/SLK_Ponttooni_v3/Content/Collections/' took 0.00s
[2026.09.09-09.45.15:529][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserFileDataSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ContentBrowser/ContentBrowserFileDataSource/Binaries/Win64/UnrealEditor-ContentBrowserFileDataSource.dll')
[2026.09.09-09.45.15:529][ 0]LogModuleManager: InternalLoadLibrary: 'MultiUserClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Binaries/Win64/UnrealEditor-MultiUserClient.dll')
[2026.09.09-09.45.15:603][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertSyncClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Binaries/Win64/UnrealEditor-ConcertSyncClient.dll')
[2026.09.09-09.45.15:622][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Content/icon_RemoveProperty_48x.png] file: [../../../Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Content/icon_RemoveProperty_48x.png]
[2026.09.09-09.45.15:624][ 0]LogModuleManager: InternalLoadLibrary: 'MultiUserClientLibrary' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Binaries/Win64/UnrealEditor-MultiUserClientLibrary.dll')
[2026.09.09-09.45.15:633][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertReplicationScripting' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertScripting/ConcertReplicationScripting/Binaries/Win64/UnrealEditor-ConcertReplicationScripting.dll')
[2026.09.09-09.45.15:633][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertReplicationScriptingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertScripting/ConcertReplicationScripting/Binaries/Win64/UnrealEditor-ConcertReplicationScriptingEditor.dll')
[2026.09.09-09.45.15:638][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertClientSharedSlate' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertUI/ConcertClientSharedSlate/Binaries/Win64/UnrealEditor-ConcertClientSharedSlate.dll')
[2026.09.09-09.45.15:639][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertSharedSlate' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertUI/ConcertSharedSlate/Binaries/Win64/UnrealEditor-ConcertSharedSlate.dll')
[2026.09.09-09.45.15:639][ 0]LogModuleManager: InternalLoadLibrary: 'Bridge' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Bridge/Binaries/Win64/UnrealEditor-Bridge.dll')
[2026.09.09-09.45.15:646][ 0]LogModuleManager: InternalLoadLibrary: 'MegascansPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Bridge/Binaries/Win64/UnrealEditor-MegascansPlugin.dll')
[2026.09.09-09.45.15:650][ 0]LogModuleManager: InternalLoadLibrary: 'CmdLinkServer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/CmdLinkServer/Binaries/Win64/UnrealEditor-CmdLinkServer.dll')
[2026.09.09-09.45.15:653][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Dataflow/Binaries/Win64/UnrealEditor-DataflowEditor.dll')
[2026.09.09-09.45.15:660][ 0]LogMaterial: Warning: [AssetLog] C:\Program Files\Epic Games\UE_5.8\Engine\Content\BasicShapes\BasicShapeMaterial.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Texture Sample> Missing input texture
[2026.09.09-09.45.15:695][ 0]LogModuleManager: InternalLoadLibrary: 'Fab' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Fab/Binaries/Win64/UnrealEditor-Fab.dll')
[2026.09.09-09.45.15:710][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2026.09.09-09.45.15:710][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2026.09.09-09.45.15:753][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Content/icon_RemoveProperty_48x.png] file: [../../../Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Content/icon_RemoveProperty_48x.png]
[2026.09.09-09.45.15:764][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.19.1.2-53289219 booting at 2026-09-09T09:45:15.764Z using C
[2026.09.09-09.45.15:764][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Configuration win64-dynamic-x86_64
[2026.09.09-09.45.15:764][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.9278.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=SLK_Ponttooni_v3, ProductVersion=++UE5+Release-5.8-CL-55116800, IsServer=false, Flags=DisableOverlay]
[2026.09.09-09.45.15:764][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
[2026.09.09-09.45.15:765][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
[2026.09.09-09.45.15:772][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
[2026.09.09-09.45.15:772][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
[2026.09.09-09.45.15:772][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
[2026.09.09-09.45.15:772][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000066
[2026.09.09-09.45.15:772][ 0]LogFab: Plugin initialized. VersionName: 0.0.15 (Version: 15) - Engine Version 5.8.0-55116800+++UE5+Release-5.8
[2026.09.09-09.45.15:774][ 0]LogModuleManager: InternalLoadLibrary: 'CinematicSequenceNavigator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CinematicSequenceNavigator/Binaries/Win64/UnrealEditor-CinematicSequenceNavigator.dll')
[2026.09.09-09.45.15:777][ 0]LogModuleManager: InternalLoadLibrary: 'InlineMaterialInstanceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/InlineMaterialInstance/Binaries/Win64/UnrealEditor-InlineMaterialInstanceEditor.dll')
[2026.09.09-09.45.15:781][ 0]LogModuleManager: InternalLoadLibrary: 'LevelSequenceNavigatorBridge' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/LevelSequenceNavigatorBridge/Binaries/Win64/UnrealEditor-LevelSequenceNavigatorBridge.dll')
[2026.09.09-09.45.15:783][ 0]LogModuleManager: InternalLoadLibrary: 'VPBookmark' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProductionUtilities/Binaries/Win64/UnrealEditor-VPBookmark.dll')
[2026.09.09-09.45.15:784][ 0]LogModuleManager: InternalLoadLibrary: 'VPBookmarkEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProductionUtilities/Binaries/Win64/UnrealEditor-VPBookmarkEditor.dll')
[2026.09.09-09.45.15:785][ 0]LogModuleManager: InternalLoadLibrary: 'StylusInputRealTimeStylus' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor-StylusInputRealTimeStylus.dll')
[2026.09.09-09.45.15:794][ 0]LogModuleManager: InternalLoadLibrary: 'StylusInputWintab' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor-StylusInputWintab.dll')
[2026.09.09-09.45.15:796][ 0]LogWindows: Failed to load 'Wintab32.dll' (GetLastError=126)
[2026.09.09-09.45.15:796][ 0]LogWindows: File 'Wintab32.dll' does not exist
[2026.09.09-09.45.15:796][ 0]LogStylusInput: Wintab driver is not available; Wintab interface will be not be initialized.
[2026.09.09-09.45.15:797][ 0]LogModuleManager: InternalLoadLibrary: 'AudioSynesthesiaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesiaEditor.dll')
[2026.09.09-09.45.15:800][ 0]LogModuleManager: InternalLoadLibrary: 'TakesCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakesCore.dll')
[2026.09.09-09.45.15:801][ 0]LogModuleManager: InternalLoadLibrary: 'TakeTrackRecorders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeTrackRecorders.dll')
[2026.09.09-09.45.15:801][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorderSources' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorderSources.dll')
[2026.09.09-09.45.15:806][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorderEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorderEditor.dll')
[2026.09.09-09.45.15:819][ 0]LogModuleManager: InternalLoadLibrary: 'CacheTrackRecorder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-CacheTrackRecorder.dll')
[2026.09.09-09.45.15:820][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorderNamingTokens' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorderNamingTokens.dll')
[2026.09.09-09.45.15:822][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingVCam' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-PixelStreamingVCam.dll')
[2026.09.09-09.45.15:830][ 0]LogDiscoveryBeaconReceiver: VCAMBeaconResponder joined multicast group '230.0.0.3' on detected local interface '192.168.20.132'
[2026.09.09-09.45.15:834][ 0]LogModuleManager: InternalLoadLibrary: 'MultiUserReplicationEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Binaries/Win64/UnrealEditor-MultiUserReplicationEditor.dll')
[2026.09.09-09.45.15:867][ 0]LogUObjectArray: 59970 objects as part of root set at end of initial load.
[2026.09.09-09.45.15:867][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2026.09.09-09.45.15:897][ 0]LogModuleManager: InternalLoadLibrary: 'ProfileVisualizer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ProfileVisualizer.dll')
[2026.09.09-09.45.16:059][ 0]LogTemp: Error test: UE::UnifiedErrorTest::Empty: [Empty error]
[2026.09.09-09.45.16:059][ 0]LogTemp: Error with param: UE::UnifiedErrorTest::WithInt: [Error with int -7]
[2026.09.09-09.45.16:059][ 0]LogTemp: Error with context: UE::UnifiedErrorTest::Empty: [Empty error]
[2026.09.09-09.45.16:059][ 0]LogTemp: FError that has been invalidated: ::: []
[2026.09.09-09.45.16:059][ 0]LogTemp: FError that has been moved from: ::: []
[2026.09.09-09.45.16:147][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/CameraCalibrationCore.DistortionFocusPoint. Time(ms): 2.0
[2026.09.09-09.45.16:165][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/CineAssemblyToolsEditor.CinematicProduction. Time(ms): 1.2
[2026.09.09-09.45.16:202][ 0]LogAutomationTest: Error: Condition failed
[2026.09.09-09.45.16:202][ 0]LogAutomationTest: Error: Condition failed
[2026.09.09-09.45.16:337][ 0]LogEngine: Initializing Engine...
[2026.09.09-09.45.16:337][ 0]LogModuleManager: InternalLoadLibrary: 'TypedElementRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TypedElementRuntime.dll')
[2026.09.09-09.45.16:511][ 0]LogMovieScene: USequencerBakeSubsystem subsystem initialized.
[2026.09.09-09.45.16:526][ 0]LogModuleManager: InternalLoadLibrary: 'JsonUtilitiesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-JsonUtilitiesEditor.dll')
[2026.09.09-09.45.16:528][ 0]LogModuleManager: InternalLoadLibrary: 'JsonUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-JsonUtilities.dll')
[2026.09.09-09.45.16:530][ 0]LogToolsetRegistry: Display: Registering Toolset ToolsetRegistry.AgentSkillToolset
[2026.09.09-09.45.16:531][ 0]LogToolsetRegistry: Display: Registering Toolset AIAssistant.AIAssistantToolset
[2026.09.09-09.45.16:531][ 0]LogTedsSettings: UTedsSettingsEditorSubsystem::Initialize
[2026.09.09-09.45.17:045][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
[2026.09.09-09.45.17:076][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
[2026.09.09-09.45.17:083][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.15.dll
[2026.09.09-09.45.17:125][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
[2026.09.09-09.45.17:126][ 0]LogModuleManager: InternalLoadLibrary: 'LevelInstanceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LevelInstanceEditor.dll')
[2026.09.09-09.45.17:136][ 0]LogModuleManager: InternalLoadLibrary: 'AIModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AIModule.dll')
[2026.09.09-09.45.17:137][ 0]LogModuleManager: InternalLoadLibrary: 'NavigationSystem' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NavigationSystem.dll')
[2026.09.09-09.45.17:138][ 0]LogModuleManager: InternalLoadLibrary: 'AITestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AITestSuite.dll')
[2026.09.09-09.45.17:139][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayDebugger.dll')
[2026.09.09-09.45.17:143][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2026.09.09-09.45.17:143][ 0]LogInit: Texture streaming: Enabled
[2026.09.09-09.45.17:143][ 0]LogModuleManager: InternalLoadLibrary: 'MessagingRpc' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MessagingRpc.dll')
[2026.09.09-09.45.17:146][ 0]LogModuleManager: InternalLoadLibrary: 'PortalRpc' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PortalRpc.dll')
[2026.09.09-09.45.17:149][ 0]LogModuleManager: InternalLoadLibrary: 'PortalServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PortalServices.dll')
[2026.09.09-09.45.17:153][ 0]LogModuleManager: InternalLoadLibrary: 'AnalyticsET' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnalyticsET.dll')
[2026.09.09-09.45.17:157][ 0]LogModuleManager: InternalLoadLibrary: 'LauncherPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LauncherPlatform.dll')
[2026.09.09-09.45.17:160][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] AnalyticsET::StartSession ( APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.8.0-55116800+++UE5+Release-5.8 )
[2026.09.09-09.45.17:166][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2026.09.09-09.45.17:166][ 0]LogModuleManager: InternalLoadLibrary: 'AudioMixerWasapi' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioMixerWasapi.dll')
[2026.09.09-09.45.17:182][ 0]LogModuleManager: InternalLoadLibrary: 'AudioMixer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioMixer.dll')
[2026.09.09-09.45.17:183][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsMMDeviceEnumeration' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsMMDeviceEnumeration.dll')
[2026.09.09-09.45.17:184][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2026.09.09-09.45.17:184][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2026.09.09-09.45.17:186][ 0]LogAudio: Display: Audio Device Manager Initialized
[2026.09.09-09.45.17:186][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2026.09.09-09.45.17:186][ 0]LogAudioMixer: Display: bUseRenderScheduler set to true.
[2026.09.09-09.45.17:186][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2026.09.09-09.45.17:186][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2026.09.09-09.45.17:186][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2026.09.09-09.45.17:186][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2026.09.09-09.45.17:186][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
[2026.09.09-09.45.17:186][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2026.09.09-09.45.17:186][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
[2026.09.09-09.45.17:186][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2026.09.09-09.45.17:186][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2026.09.09-09.45.17:186][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2026.09.09-09.45.17:186][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2026.09.09-09.45.17:255][ 0]LogAudioEnumeration: Display: Refreshing FWindowsMMDeviceCache
[2026.09.09-09.45.17:262][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Console', Device='Speakers (Realtek(R) Audio)'
[2026.09.09-09.45.17:263][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Console', Device='Microphone Array (Realtek(R) Audio)'
[2026.09.09-09.45.17:264][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Multimedia', Device='Speakers (Realtek(R) Audio)'
[2026.09.09-09.45.17:265][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Multimedia', Device='Microphone Array (Realtek(R) Audio)'
[2026.09.09-09.45.17:265][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Communications', Device='Speakers (Realtek(R) Audio)'
[2026.09.09-09.45.17:266][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Communications', Device='Microphone Array (Realtek(R) Audio)'
[2026.09.09-09.45.17:281][ 0]LogAudioMixerWasapi: Display: FWasapiServiceWatcher started.
[2026.09.09-09.45.17:281][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'WASAPIMixer'
[2026.09.09-09.45.17:281][ 0]LogAudioMixerWasapi: Display: FWasapiServiceWatcher initial state: Audiosrv=RUNNING, AudioEndpointBuilder=RUNNING
[2026.09.09-09.45.17:286][ 0]LogAudioMixerWasapi: FAudioMixerWasapiRenderStream::InitializeHardware DefaultDevicePeriod: 480 requesting buffer size: 1920
[2026.09.09-09.45.17:306][ 0]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware audio mixer requested num channels: 2, Wasapi render stream hardware supports num channels: 2
[2026.09.09-09.45.17:306][ 0]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware succeeded with sample rate: 48000, buffer period: 1024
[2026.09.09-09.45.17:306][ 0]LogAudioMixer: Display: FAudioMixerWasapi initialized: SampleRate=48000 NumChannels=2 NumDirectOutChannels=0 bIsAggregateDevice=0 StreamParams.Num()=1
[2026.09.09-09.45.17:306][ 0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
[2026.09.09-09.45.17:307][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2026.09.09-09.45.17:308][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2026.09.09-09.45.17:309][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2026.09.09-09.45.17:309][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
[2026.09.09-09.45.17:316][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2026.09.09-09.45.17:321][ 0]LogInit: FAudioDevice initialized with ID 1.
[2026.09.09-09.45.17:321][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2026.09.09-09.45.17:321][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2026.09.09-09.45.17:324][ 0]LogAudioMixer: Display: Sending SubmixBufferListener 'PixelStreamingEditorListener' register command...
[2026.09.09-09.45.17:324][ 0]LogAudioMixer: Display: Submix buffer listener 'PixelStreamingEditorListener' registered with submix 'MasterSubmixDefault'
[2026.09.09-09.45.17:324][ 0]LogModuleManager: InternalLoadLibrary: 'StreamingPauseRendering' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StreamingPauseRendering.dll')
[2026.09.09-09.45.17:327][ 0]LogModuleManager: InternalLoadLibrary: 'MovieScene' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieScene.dll')
[2026.09.09-09.45.17:329][ 0]LogModuleManager: InternalLoadLibrary: 'MovieSceneTracks' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieSceneTracks.dll')
[2026.09.09-09.45.17:332][ 0]LogModuleManager: InternalLoadLibrary: 'CinematicCamera' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CinematicCamera.dll')
[2026.09.09-09.45.17:332][ 0]LogModuleManager: InternalLoadLibrary: 'SparseVolumeTexture' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SparseVolumeTexture.dll')
[2026.09.09-09.45.17:334][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2026.09.09-09.45.17:334][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.09.09-09.45.17:353][ 0]LogInit: Undo buffer set to 256 MB
[2026.09.09-09.45.17:353][ 0]LogInit: Transaction tracking system initialized
[2026.09.09-09.45.17:353][ 0]LogModuleManager: InternalLoadLibrary: 'Documentation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Documentation.dll')
[2026.09.09-09.45.17:360][ 0]LogModuleManager: InternalLoadLibrary: 'OutputLog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OutputLog.dll')
[2026.09.09-09.45.17:364][ 0]LogModuleManager: InternalLoadLibrary: 'SourceControlWindows' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceControlWindows.dll')
[2026.09.09-09.45.17:365][ 0]LogModuleManager: InternalLoadLibrary: 'SourceControlWindowExtender' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceControlWindowExtender.dll')
[2026.09.09-09.45.17:368][ 0]LogModuleManager: InternalLoadLibrary: 'UncontrolledChangelists' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UncontrolledChangelists.dll')
[2026.09.09-09.45.17:379][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded D:/SLK_Ponttooni_v3/Saved/SourceControl/UncontrolledChangelists.json
[2026.09.09-09.45.17:379][ 0]LogModuleManager: InternalLoadLibrary: 'ClassViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClassViewer.dll')
[2026.09.09-09.45.17:380][ 0]LogModuleManager: InternalLoadLibrary: 'StructViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StructViewer.dll')
[2026.09.09-09.45.17:384][ 0]LogModuleManager: InternalLoadLibrary: 'GraphEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GraphEditor.dll')
[2026.09.09-09.45.17:385][ 0]LogModuleManager: InternalLoadLibrary: 'Kismet' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Kismet.dll')
[2026.09.09-09.45.17:385][ 0]LogModuleManager: InternalLoadLibrary: 'KismetWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-KismetWidgets.dll')
[2026.09.09-09.45.17:386][ 0]LogModuleManager: InternalLoadLibrary: 'Persona' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Persona.dll')
[2026.09.09-09.45.17:386][ 0]LogModuleManager: InternalLoadLibrary: 'MirrorDataTableEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MirrorDataTableEditor.dll')
[2026.09.09-09.45.17:397][ 0]LogModuleManager: InternalLoadLibrary: 'AdvancedPreviewScene' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AdvancedPreviewScene.dll')
[2026.09.09-09.45.17:406][ 0]LogModuleManager: InternalLoadLibrary: 'PackagesDialog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PackagesDialog.dll')
[2026.09.09-09.45.17:409][ 0]LogModuleManager: InternalLoadLibrary: 'DetailCustomizations' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DetailCustomizations.dll')
[2026.09.09-09.45.17:411][ 0]LogModuleManager: InternalLoadLibrary: 'ComponentVisualizers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ComponentVisualizers.dll')
[2026.09.09-09.45.17:412][ 0]LogModuleManager: InternalLoadLibrary: 'Layers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Layers.dll')
[2026.09.09-09.45.17:417][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationWindow' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AutomationWindow.dll')
[2026.09.09-09.45.17:423][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AutomationController.dll')
[2026.09.09-09.45.17:423][ 0]LogModuleManager: InternalLoadLibrary: 'DeviceManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DeviceManager.dll')
[2026.09.09-09.45.17:427][ 0]LogModuleManager: InternalLoadLibrary: 'SessionFrontend' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SessionFrontend.dll')
[2026.09.09-09.45.17:429][ 0]LogModuleManager: InternalLoadLibrary: 'LegacyProjectLauncher' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LegacyProjectLauncher.dll')
[2026.09.09-09.45.17:432][ 0]LogModuleManager: InternalLoadLibrary: 'SettingsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SettingsEditor.dll')
[2026.09.09-09.45.17:436][ 0]LogModuleManager: InternalLoadLibrary: 'EditorSettingsViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorSettingsViewer.dll')
[2026.09.09-09.45.17:438][ 0]LogModuleManager: InternalLoadLibrary: 'InternationalizationSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InternationalizationSettings.dll')
[2026.09.09-09.45.17:439][ 0]LogModuleManager: InternalLoadLibrary: 'InputBindingSettingsViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InputBindingSettingsViewer.dll')
[2026.09.09-09.45.17:441][ 0]LogModuleManager: InternalLoadLibrary: 'ProjectSettingsViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ProjectSettingsViewer.dll')
[2026.09.09-09.45.17:443][ 0]LogModuleManager: InternalLoadLibrary: 'ProjectTargetPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ProjectTargetPlatformEditor.dll')
[2026.09.09-09.45.17:447][ 0]LogModuleManager: InternalLoadLibrary: 'XmlParser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-XmlParser.dll')
[2026.09.09-09.45.17:447][ 0]LogModuleManager: InternalLoadLibrary: 'UndoHistory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UndoHistory.dll')
[2026.09.09-09.45.17:447][ 0]LogModuleManager: InternalLoadLibrary: 'DeviceProfileEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DeviceProfileEditor.dll')
[2026.09.09-09.45.17:451][ 0]LogModuleManager: InternalLoadLibrary: 'HardwareTargeting' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HardwareTargeting.dll')
[2026.09.09-09.45.17:452][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizationDashboard' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LocalizationDashboard.dll')
[2026.09.09-09.45.17:458][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizationService' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LocalizationService.dll')
[2026.09.09-09.45.17:473][ 0]LocalizationService: Localization service is disabled
[2026.09.09-09.45.17:474][ 0]LogModuleManager: InternalLoadLibrary: 'MergeActors' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MergeActors.dll')
[2026.09.09-09.45.17:480][ 0]LogModuleManager: InternalLoadLibrary: 'InputBindingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InputBindingEditor.dll')
[2026.09.09-09.45.17:482][ 0]LogModuleManager: InternalLoadLibrary: 'EditorInteractiveToolsFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorInteractiveToolsFramework.dll')
[2026.09.09-09.45.17:482][ 0]LogModuleManager: InternalLoadLibrary: 'InteractiveToolsFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InteractiveToolsFramework.dll')
[2026.09.09-09.45.17:487][ 0]LogModuleManager: InternalLoadLibrary: 'StaticMeshEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StaticMeshEditor.dll')
[2026.09.09-09.45.17:488][ 0]LogModuleManager: InternalLoadLibrary: 'EditorFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorFramework.dll')
[2026.09.09-09.45.17:488][ 0]LogModuleManager: InternalLoadLibrary: 'EditorConfig' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorConfig.dll')
[2026.09.09-09.45.17:489][ 0]LogModuleManager: InternalLoadLibrary: 'DerivedDataEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DerivedDataEditor.dll')
[2026.09.09-09.45.17:489][ 0]LogModuleManager: InternalLoadLibrary: 'ZenEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ZenEditor.dll')
[2026.09.09-09.45.17:490][ 0]LogModuleManager: InternalLoadLibrary: 'CSVtoSVG' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CSVtoSVG.dll')
[2026.09.09-09.45.17:495][ 0]LogModuleManager: InternalLoadLibrary: 'VirtualizationEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VirtualizationEditor.dll')
[2026.09.09-09.45.17:499][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationSettings.dll')
[2026.09.09-09.45.17:501][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayDebuggerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayDebuggerEditor.dll')
[2026.09.09-09.45.17:505][ 0]LogModuleManager: InternalLoadLibrary: 'RenderResourceViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RenderResourceViewer.dll')
[2026.09.09-09.45.17:509][ 0]LogModuleManager: InternalLoadLibrary: 'UniversalObjectLocatorEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UniversalObjectLocatorEditor.dll')
[2026.09.09-09.45.17:512][ 0]LogModuleManager: InternalLoadLibrary: 'StructUtilsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StructUtilsEditor.dll')
[2026.09.09-09.45.17:512][ 0]LogModuleManager: InternalLoadLibrary: 'StructUtilsTestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StructUtilsTestSuite.dll')
[2026.09.09-09.45.17:516][ 0]LogModuleManager: InternalLoadLibrary: 'SVGDistanceField' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SVGDistanceField.dll')
[2026.09.09-09.45.17:519][ 0]LogModuleManager: InternalLoadLibrary: 'DataHierarchyEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataHierarchyEditor.dll')
[2026.09.09-09.45.17:520][ 0]LogModuleManager: InternalLoadLibrary: 'ToolWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ToolWidgets.dll')
[2026.09.09-09.45.17:520][ 0]LogModuleManager: InternalLoadLibrary: 'UserAssetTagsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UserAssetTagsEditor.dll')
[2026.09.09-09.45.17:523][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidRuntimeSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidRuntimeSettings.dll')
[2026.09.09-09.45.17:528][ 0]LogModuleManager: InternalLoadLibrary: 'IOSRuntimeSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSRuntimeSettings.dll')
[2026.09.09-09.45.17:533][ 0]LogModuleManager: InternalLoadLibrary: 'GDKPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GDKPlatformEditor.dll')
[2026.09.09-09.45.17:537][ 0]LogModuleManager: InternalLoadLibrary: 'MacPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MacPlatformEditor.dll')
[2026.09.09-09.45.17:540][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsPlatformEditor.dll')
[2026.09.09-09.45.17:543][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidPlatformEditor.dll')
[2026.09.09-09.45.17:546][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidDeviceDetection' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidDeviceDetection.dll')
[2026.09.09-09.45.17:553][ 0]LogModuleManager: InternalLoadLibrary: 'IOSPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSPlatformEditor.dll')
[2026.09.09-09.45.17:556][ 0]LogModuleManager: InternalLoadLibrary: 'LogVisualizer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LogVisualizer.dll')
[2026.09.09-09.45.17:565][ 0]LogModuleManager: InternalLoadLibrary: 'WidgetRegistration' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WidgetRegistration.dll')
[2026.09.09-09.45.17:566][ 0]LogModuleManager: InternalLoadLibrary: 'ClothPainter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClothPainter.dll')
[2026.09.09-09.45.17:567][ 0]LogModuleManager: InternalLoadLibrary: 'ViewportInteraction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ViewportInteraction.dll')
[2026.09.09-09.45.17:583][ 0]LogModuleManager: InternalLoadLibrary: 'ViewportSnapping' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ViewportSnapping.dll')
[2026.09.09-09.45.17:677][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.13.dll
[2026.09.09-09.45.17:714][ 0]LogContentValidation: Adding native validator /Script/DataValidation.DirtyFilesChangelistValidator
[2026.09.09-09.45.17:715][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_ActionUtility
[2026.09.09-09.45.17:715][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_Localization
[2026.09.09-09.45.17:715][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_Material
[2026.09.09-09.45.17:715][ 0]LogContentValidation: Adding native validator /Script/DataValidation.PackageFileValidator
[2026.09.09-09.45.17:715][ 0]LogContentValidation: Adding native validator /Script/DataValidation.WorldPartitionChangelistValidator
[2026.09.09-09.45.17:715][ 0]LogContentValidation: Adding native validator /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2026.09.09-09.45.17:715][ 0]LogContentValidation: Adding native validator /Script/MutableValidation.AssetValidator_CustomizableObjects
[2026.09.09-09.45.17:715][ 0]LogContentValidation: Adding native validator /Script/MutableValidation.AssetValidator_ReferencedCustomizableObjects
[2026.09.09-09.45.17:724][ 0]LogModuleManager: InternalLoadLibrary: 'PlacementMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PlacementMode.dll')
[2026.09.09-09.45.17:781][ 0]LogModuleManager: InternalLoadLibrary: 'MeshPaint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshPaint.dll')
[2026.09.09-09.45.17:785][ 0]LogModuleManager: InternalLoadLibrary: 'StatusBar' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StatusBar.dll')
[2026.09.09-09.45.17:798][ 0]LogModuleManager: InternalLoadLibrary: 'SessionServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SessionServices.dll')
[2026.09.09-09.45.17:804][ 0]LogPython: Python enabled via CVar 'Engine.Python.IsEnabledByDefault'
[2026.09.09-09.45.17:804][ 0]LogPython: Using Python 3.11.8
[2026.09.09-09.45.17:890][ 0]LogFileCache: Scanning file cache for directory 'D:/SLK_Ponttooni_v3/Content/' took 0.19s
[2026.09.09-09.45.18:088][ 0]LogPython: Running python command: python -c "import pkg_resources;dist=pkg_resources.working_set.find(pkg_resources.Requirement.parse('ue-pipinstall-utils'));exit(dist.version!='0.1.5' if dist is not None else 1)"
[2026.09.09-09.45.18:868][ 0]LogPython: Running python command: python -m ue_parse_plugin_reqs -vv "D:/SLK_Ponttooni_v3/Intermediate/PipInstall/merged_requirements.in" "D:/SLK_Ponttooni_v3/Intermediate/PipInstall/merged_requirements.txt"
[2026.09.09-09.45.19:252][ 0]LogPython: DEBUG:root:Found matching installed version: certifi 2023.7.22 <=> certifi==2023.7.22
[2026.09.09-09.45.19:252][ 0]LogPython: DEBUG:root:Found matching installed version: chardet 3.0.4 <=> chardet==3.0.4
[2026.09.09-09.45.19:252][ 0]LogPython: DEBUG:root:Found matching installed version: charset-normalizer 2.1.1 <=> charset-normalizer==2.1.1
[2026.09.09-09.45.19:252][ 0]LogPython: DEBUG:root:Found matching installed version: filelock 3.13.1 <=> filelock==3.13.1
[2026.09.09-09.45.19:252][ 0]LogPython: DEBUG:root:Found matching installed version: fsspec 2023.10.0 <=> fsspec==2023.10.0
[2026.09.09-09.45.19:252][ 0]LogPython: DEBUG:root:Found matching installed version: idna 2.10 <=> idna==2.10
[2026.09.09-09.45.19:252][ 0]LogPython: DEBUG:root:Found matching installed version: Jinja2 3.1.2 <=> Jinja2==3.1.2
[2026.09.09-09.45.19:252][ 0]LogPython: DEBUG:root:Found matching installed version: MarkupSafe 2.1.3 <=> MarkupSafe==2.1.3
[2026.09.09-09.45.19:252][ 0]LogPython: DEBUG:root:Found matching installed version: mpmath 1.3.0 <=> mpmath==1.3.0
[2026.09.09-09.45.19:252][ 0]LogPython: DEBUG:root:Found matching installed version: networkx 3.2.1 <=> networkx==3.2.1
[2026.09.09-09.45.19:252][ 0]LogPython: DEBUG:root:Found matching installed version: numpy 1.26.4 <=> numpy==1.26.4
[2026.09.09-09.45.19:252][ 0]LogPython: DEBUG:root:Found matching installed version: Pillow 10.1.0 <=> Pillow==10.1.0
[2026.09.09-09.45.19:252][ 0]LogPython: DEBUG:root:Found matching installed version: protobuf 4.24.0 <=> protobuf==4.24.0
[2026.09.09-09.45.19:252][ 0]LogPython: DEBUG:root:Found matching installed version: requests 2.28.1 <=> requests==2.28.1
[2026.09.09-09.45.19:252][ 0]LogPython: DEBUG:root:Found matching installed version: scipy 1.11.4 <=> scipy==1.11.4
[2026.09.09-09.45.19:252][ 0]LogPython: DEBUG:root:Found matching installed version: sympy 1.13.1 <=> sympy==1.13.1
[2026.09.09-09.45.19:252][ 0]LogPython: DEBUG:root:Found matching installed version: typing-extensions 4.12.2 <=> typing-extensions==4.12.2
[2026.09.09-09.45.19:252][ 0]LogPython: DEBUG:root:Found matching installed version: urllib3 1.25.11 <=> urllib3==1.25.11
[2026.09.09-09.45.19:252][ 0]LogPython: DEBUG:root:Found matching installed version: opencv-python 4.5.5.62 <=> opencv-python==4.5.5.62
[2026.09.09-09.45.19:306][ 0]LogWindows: Failed to load 'amfrt64.dll' (GetLastError=126)
[2026.09.09-09.45.19:306][ 0]LogWindows: File 'amfrt64.dll' does not exist
[2026.09.09-09.45.19:326][ 0]LogCUDA: Display: Initialising CUDA API...
[2026.09.09-09.45.19:326][ 0]LogCUDA: Display: CUDA API initialised successfully.
[2026.09.09-09.45.19:326][ 0]LogCUDA: Display: Found 1 CUDA capable devices.
[2026.09.09-09.45.19:326][ 0]LogCUDA: Display: Found device 0 called "NVIDIA GeForce RTX 5060 Laptop GPU".
[2026.09.09-09.45.19:326][ 0]LogCUDA: Display: Attempting to create CUDA context on GPU Device 0...
[2026.09.09-09.45.19:436][ 0]LogCUDA: Display: Created CUDA context on device "NVIDIA GeForce RTX 5060 Laptop GPU".
[2026.09.09-09.45.19:450][ 0]LogWindows: Attached monitors:
[2026.09.09-09.45.19:450][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY1' [PRIMARY]
[2026.09.09-09.45.19:450][ 0]LogWindows: resolution: 1920x1080, work area: (1920, 0) -> (3840, 1032), device: '\\.\DISPLAY5'
[2026.09.09-09.45.19:450][ 0]LogWindows: Found 2 attached monitors.
[2026.09.09-09.45.19:450][ 0]LogWindows: Gathering driver information using Windows Setup API
[2026.09.09-09.45.19:452][ 0]LogCsvProfiler: Display: Metadata set : raytracing="1"
[2026.09.09-09.45.19:453][ 0]LogModuleManager: InternalLoadLibrary: 'CharacterAI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CharacterAI/Binaries/Win64/UnrealEditor-CharacterAI.dll')
[2026.09.09-09.45.19:456][ 0]LogModuleManager: InternalLoadLibrary: 'CineCameraRigsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CineCameraRigs/Binaries/Win64/UnrealEditor-CineCameraRigsEditor.dll')
[2026.09.09-09.45.19:473][ 0]LogModuleManager: InternalLoadLibrary: 'ColorCorrectRegionsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ColorCorrectRegions/Binaries/Win64/UnrealEditor-ColorCorrectRegionsEditor.dll')
[2026.09.09-09.45.19:480][ 0]LogRenderer: Requested compilation of Path Tracing RTPSOs (24 permutations).
[2026.09.09-09.45.19:493][ 0]LogModuleManager: InternalLoadLibrary: 'FractureEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Fracture/Binaries/Win64/UnrealEditor-FractureEngine.dll')
[2026.09.09-09.45.19:494][ 0]LogModuleManager: InternalLoadLibrary: 'PlanarCut' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PlanarCutPlugin/Binaries/Win64/UnrealEditor-PlanarCut.dll')
[2026.09.09-09.45.19:495][ 0]LogModuleManager: InternalLoadLibrary: 'VPUtilitiesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProductionUtilities/Binaries/Win64/UnrealEditor-VPUtilitiesEditor.dll')
[2026.09.09-09.45.19:497][ 0]LogVPUtilitiesEditor: VP Scouting subsystem initialized.
[2026.09.09-09.45.19:497][ 0]LogModuleManager: InternalLoadLibrary: 'WaterEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Water/Binaries/Win64/UnrealEditor-WaterEditor.dll')
[2026.09.09-09.45.19:522][ 0]LogModuleManager: InternalLoadLibrary: 'ActorSequenceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UnrealEditor-ActorSequenceEditor.dll')
[2026.09.09-09.45.19:529][ 0]LogModuleManager: InternalLoadLibrary: 'LevelSequenceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UnrealEditor-LevelSequenceEditor.dll')
[2026.09.09-09.45.19:535][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2026.09.09-09.45.19:536][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceValidator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/SequenceValidator/Binaries/Win64/UnrealEditor-SequenceValidator.dll')
[2026.09.09-09.45.19:543][ 0]LogModuleManager: InternalLoadLibrary: 'TemplateSequenceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/TemplateSequence/Binaries/Win64/UnrealEditor-TemplateSequenceEditor.dll')
[2026.09.09-09.45.19:549][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanPerformance' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanPerformance.dll')
[2026.09.09-09.45.19:551][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanSequencer.dll')
[2026.09.09-09.45.19:553][ 0]LogModuleManager: InternalLoadLibrary: 'SmartSnapping' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-SmartSnapping.dll')
[2026.09.09-09.45.19:556][ 0]LogModuleManager: InternalLoadLibrary: 'AnimatorKitSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/AnimatorKit/Binaries/Win64/UnrealEditor-AnimatorKitSettings.dll')
[2026.09.09-09.45.19:559][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRigEditor.dll')
[2026.09.09-09.45.19:575][ 0]LogModuleManager: InternalLoadLibrary: 'OptimusEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusEditor.dll')
[2026.09.09-09.45.19:584][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebugger.dll')
[2026.09.09-09.45.19:603][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebuggerVLog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebuggerVLog.dll')
[2026.09.09-09.45.19:611][ 0]LogModuleManager: InternalLoadLibrary: 'IKRigEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRigEditor.dll')
[2026.09.09-09.45.19:619][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkMultiUser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkMultiUser.dll')
[2026.09.09-09.45.19:624][ 0]LogModuleManager: InternalLoadLibrary: 'PhysicsControlEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PhysicsControl/Binaries/Win64/UnrealEditor-PhysicsControlEditor.dll')
[2026.09.09-09.45.19:634][ 0]LogModuleManager: InternalLoadLibrary: 'CameraShakePreviewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/CameraShakePreviewer/Binaries/Win64/UnrealEditor-CameraShakePreviewer.dll')
[2026.09.09-09.45.19:639][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayCamerasEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/GameplayCameras/Binaries/Win64/UnrealEditor-GameplayCamerasEditor.dll')
[2026.09.09-09.45.19:658][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-GeometryMode.dll')
[2026.09.09-09.45.19:666][ 0]LogModuleManager: InternalLoadLibrary: 'BspMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-BspMode.dll')
[2026.09.09-09.45.19:680][ 0]LogModuleManager: InternalLoadLibrary: 'TextureAlignMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-TextureAlignMode.dll')
[2026.09.09-09.45.19:684][ 0]LogModuleManager: InternalLoadLibrary: 'EngineAssetDefinitions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/EngineAssetDefinitions/Binaries/Win64/UnrealEditor-EngineAssetDefinitions.dll')
[2026.09.09-09.45.19:687][ 0]LogModuleManager: InternalLoadLibrary: 'StylusInputDebugWidget' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor-StylusInputDebugWidget.dll')
[2026.09.09-09.45.19:690][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UnrealEditor-AndroidMediaEditor.dll')
[2026.09.09-09.45.19:693][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UnrealEditor-AndroidMediaFactory.dll')
[2026.09.09-09.45.19:696][ 0]LogModuleManager: InternalLoadLibrary: 'AppleProResDecoderElectra' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AppleProResDecoderElectra/Binaries/Win64/UnrealEditor-AppleProResDecoderElectra.dll')
[2026.09.09-09.45.19:702][ 0]LogModuleManager: InternalLoadLibrary: 'AppleProResMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AppleProResMedia/Binaries/Win64/UnrealEditor-AppleProResMedia.dll')
[2026.09.09-09.45.19:715][ 0]LogModuleManager: InternalLoadLibrary: 'AvidDNxHDDecoderElectra' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AvidDNxHDDecoderElectra/Binaries/Win64/UnrealEditor-AvidDNxHDDecoderElectra.dll')
[2026.09.09-09.45.19:739][ 0]LogModuleManager: InternalLoadLibrary: 'AvidDNxMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AvidDNxMedia/Binaries/Win64/UnrealEditor-AvidDNxMedia.dll')
[2026.09.09-09.45.19:805][ 0]LogModuleManager: InternalLoadLibrary: 'AvfMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UnrealEditor-AvfMediaEditor.dll')
[2026.09.09-09.45.19:809][ 0]LogModuleManager: InternalLoadLibrary: 'AvfMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UnrealEditor-AvfMediaFactory.dll')
[2026.09.09-09.45.19:811][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraPlayerFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraPlayerFactory.dll')
[2026.09.09-09.45.19:816][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraProtronFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraProtronFactory.dll')
[2026.09.09-09.45.19:820][ 0]LogModuleManager: InternalLoadLibrary: 'D3D12VideoDecodersElectra' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/D3D12VideoDecodersElectra/Binaries/Win64/UnrealEditor-D3D12VideoDecodersElectra.dll')
[2026.09.09-09.45.19:831][ 0]LogModuleManager: InternalLoadLibrary: 'MediaFrameworkUtilitiesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaFrameworkUtilities/Binaries/Win64/UnrealEditor-MediaFrameworkUtilitiesEditor.dll')
[2026.09.09-09.45.19:870][ 0]LogModuleManager: InternalLoadLibrary: 'MediaCompositingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UnrealEditor-MediaCompositingEditor.dll')
[2026.09.09-09.45.19:871][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceRecorder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SequenceRecorder.dll')
[2026.09.09-09.45.19:878][ 0]LogModuleManager: InternalLoadLibrary: 'MediaPlayerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UnrealEditor-MediaPlayerEditor.dll')
[2026.09.09-09.45.19:881][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMediaEditor.dll')
[2026.09.09-09.45.19:888][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMediaFactory.dll')
[2026.09.09-09.45.19:889][ 0]LogModuleManager: InternalLoadLibrary: 'OpenExrWrapper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-OpenExrWrapper.dll')
[2026.09.09-09.45.19:889][ 0]LogModuleManager: InternalLoadLibrary: 'TmvMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMedia.dll')
[2026.09.09-09.45.19:890][ 0]LogModuleManager: InternalLoadLibrary: 'MediaIOEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaIOFramework/Binaries/Win64/UnrealEditor-MediaIOEditor.dll')
[2026.09.09-09.45.19:893][ 0]LogModuleManager: InternalLoadLibrary: 'MP4Utilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MP4Utilities/Binaries/Win64/UnrealEditor-MP4Utilities.dll')
[2026.09.09-09.45.19:894][ 0]LogModuleManager: InternalLoadLibrary: 'MP4Boxes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MP4Utilities/Binaries/Win64/UnrealEditor-MP4Boxes.dll')
[2026.09.09-09.45.19:894][ 0]LogModuleManager: InternalLoadLibrary: 'MP4Muxer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MP4Utilities/Binaries/Win64/UnrealEditor-MP4Muxer.dll')
[2026.09.09-09.45.19:898][ 0]LogModuleManager: InternalLoadLibrary: 'OpusDecoderElectra' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/OpusDecoderElectra/Binaries/Win64/UnrealEditor-OpusDecoderElectra.dll')
[2026.09.09-09.45.19:903][ 0]LogModuleManager: InternalLoadLibrary: 'TmvMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMediaEditor.dll')
[2026.09.09-09.45.19:907][ 0]LogModuleManager: InternalLoadLibrary: 'ApvMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-ApvMedia.dll')
[2026.09.09-09.45.19:911][ 0]LogModuleManager: InternalLoadLibrary: 'TmvMediaMp4Utils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMediaMp4Utils.dll')
[2026.09.09-09.45.19:914][ 0]LogModuleManager: InternalLoadLibrary: 'WmfMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMediaEditor.dll')
[2026.09.09-09.45.19:917][ 0]LogModuleManager: InternalLoadLibrary: 'WmfMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMediaFactory.dll')
[2026.09.09-09.45.19:918][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingBlueprintEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingBlueprintEditor.dll')
[2026.09.09-09.45.19:925][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidFileServerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AndroidFileServer/Binaries/Win64/UnrealEditor-AndroidFileServerEditor.dll')
[2026.09.09-09.45.19:928][ 0]LogModuleManager: InternalLoadLibrary: 'AudioCaptureEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UnrealEditor-AudioCaptureEditor.dll')
[2026.09.09-09.45.19:931][ 0]LogModuleManager: InternalLoadLibrary: 'GooglePADEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GooglePAD/Binaries/Win64/UnrealEditor-GooglePADEditor.dll')
[2026.09.09-09.45.19:934][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor-WebMMedia.dll')
[2026.09.09-09.45.19:935][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor-WebMMediaEditor.dll')
[2026.09.09-09.45.19:938][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor-WebMMediaFactory.dll')
[2026.09.09-09.45.19:941][ 0]LogModuleManager: InternalLoadLibrary: 'ResonanceAudioEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ResonanceAudio/Binaries/Win64/UnrealEditor-ResonanceAudioEditor.dll')
[2026.09.09-09.45.19:947][ 0]LogModuleManager: InternalLoadLibrary: 'RigVMEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/RigVM/Binaries/Win64/UnrealEditor-RigVMEditor.dll')
[2026.09.09-09.45.19:956][ 0]LogModuleManager: InternalLoadLibrary: 'WaveTableEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WaveTable/Binaries/Win64/UnrealEditor-WaveTableEditor.dll')
[2026.09.09-09.45.19:961][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertTakeRecorder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/MultiUserTakes/Binaries/Win64/UnrealEditor-ConcertTakeRecorder.dll')
[2026.09.09-09.45.19:965][ 0]LogModuleManager: InternalLoadLibrary: 'VirtualCameraEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCamera/Binaries/Win64/UnrealEditor-VirtualCameraEditor.dll')
[2026.09.09-09.45.19:971][ 0]LogModuleManager: InternalLoadLibrary: 'AVCodecsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Binaries/Win64/UnrealEditor-AVCodecsCore.dll')
[2026.09.09-09.45.19:972][ 0]LogModuleManager: InternalLoadLibrary: 'ScribbleEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/Scribble/Binaries/Win64/UnrealEditor-ScribbleEditor.dll')
[2026.09.09-09.45.20:004][ 0]LogModuleManager: InternalLoadLibrary: 'ActorPickerMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ActorPickerMode.dll')
[2026.09.09-09.45.20:005][ 0]LogModuleManager: InternalLoadLibrary: 'SceneDepthPickerMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SceneDepthPickerMode.dll')
[2026.09.09-09.45.20:006][ 0]LogModuleManager: InternalLoadLibrary: 'LandscapeEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LandscapeEditor.dll')
[2026.09.09-09.45.20:009][ 0]LogModuleManager: InternalLoadLibrary: 'FoliageEdit' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-FoliageEdit.dll')
[2026.09.09-09.45.20:011][ 0]LogModuleManager: InternalLoadLibrary: 'VirtualTexturingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VirtualTexturingEditor.dll')
[2026.09.09-09.45.20:012][ 0]LogEditorDataStorage: Initializing
[2026.09.09-09.45.20:012][ 0]LogEditorDataStorage: Initializing TEDS Core.
[2026.09.09-09.45.20:013][ 0]LogEditorDataStorage: Initialized TEDS Core.
[2026.09.09-09.45.20:013][ 0]LogEditorDataStorage: Initializing TEDS Compatibility.
[2026.09.09-09.45.20:013][ 0]LogEditorDataStorage: Initialized TEDS Compatibility.
[2026.09.09-09.45.20:146][ 0]LogEditorDataStorage: Initialized
[2026.09.09-09.45.20:156][ 0]LogPixelStreaming2EpicRtc: Conference. Creating conference. Id=[pixel_streaming_conference_instance]
[2026.09.09-09.45.20:196][ 0]LogPixelStreaming2RTC: Error: Cannot set target window - GEngine is not valid.
[2026.09.09-09.45.20:196][ 0]LogConsoleManager: Warning: Console object named 'PixelStreaming.StartStreaming' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject)
[2026.09.09-09.45.20:196][ 0]LogConsoleManager: Warning: Console object named 'PixelStreaming.StopStreaming' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject)
[2026.09.09-09.45.20:201][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationWorker' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AutomationWorker.dll')
[2026.09.09-09.45.20:207][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceRecorderSections' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SequenceRecorderSections.dll')
[2026.09.09-09.45.20:251][ 0]LogCore: Display: InsightsEditor module auto-connecting to local trace server...
[2026.09.09-09.45.20:256][ 0]LogInit: Running DelayedAutoRegister Phase EndOfEngineInit
[2026.09.09-09.45.20:419][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2026.09.09-09.45.20:422][ 0]SourceControl: Revision control is disabled
[2026.09.09-09.45.20:422][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 464.360
[2026.09.09-09.45.20:422][ 0]Cmd: MAP LOAD FILE="D:/SLK_Ponttooni_v3/Content/CinematicTemplate/Maps/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
[2026.09.09-09.45.20:431][ 0]LogModuleManager: InternalLoadLibrary: 'StatsViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StatsViewer.dll')
[2026.09.09-09.45.20:433][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2026.09.09-09.45.20:433][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.09.09-09.45.20:466][ 0]LogAudio: Display: Audio Device unregistered from world 'Untitled'.
[2026.09.09-09.45.20:469][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms
[2026.09.09-09.45.21:781][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2026.09.09-09.45.23:339][ 0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [SkinnedAsset] anyway! RequiredMemory = 0.000 MiB + 4608.000 MiB, MemoryLimit = 3205.945312 MiB
[2026.09.09-09.45.23:339][ 0]LogAsyncCompilation: Display: BEWARE: AssetCompile memory estimate is greater than available, but we're running it [SkinnedAsset] anyway! RequiredMemory = 0.000 MiB + 4608.000 MiB, MemoryLimit = 3205.976562 MiB
[2026.09.09-09.45.24:429][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'.
[2026.09.09-09.45.24:429][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Main
[2026.09.09-09.45.24:466][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/CinematicTemplate/Maps/Lvl_West) is flushing async loading
[2026.09.09-09.45.24:507][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/CinematicTemplate/Maps/Lvl_East) is flushing async loading
[2026.09.09-09.45.24:517][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/CinematicTemplate/Maps/Lvl_North) is flushing async loading
[2026.09.09-09.45.24:526][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2026.09.09-09.45.24:562][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms
[2026.09.09-09.45.24:563][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2026.09.09-09.45.24:563][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,082ms to complete.
[2026.09.09-09.45.24:565][ 0]LogModuleManager: InternalLoadLibrary: 'GameProjectGeneration' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameProjectGeneration.dll')
[2026.09.09-09.45.24:609][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 468.547
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: ================================================
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: Total job queries 20 682, among them cache hits 2 533 (12.25%), DDC hits 12 885 (62.30%), Duplicates 3 374 (16.31%)
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: Tracking 14 775 distinct input hashes that result in 13 730 distinct outputs (92.93%)
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: RAM used: 198,18 MiB of 1,20 GiB budget. Usage: 16.13%
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: Shaders Compiled: 1 890
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: Jobs assigned 1 890, completed 1 890 (100%)
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.36 s
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 209.83 s, longest 407.32 s
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: Job execution time: average 18.03 s, max 182.86 s
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 227.85 s, max 411.22
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: Shader code size: total 69,754 MiB, numShaders 1 890, average 37,792 KiB, min 2,242 KiB, max 250,66 KiB
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 442.74 s
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: Jobs were issued in 233 batches (only local compilation was used), average 8.11 jobs/batch
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: Average processing rate: 4.27 jobs/sec
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: Total thread time: 3 439,27 s
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: Total thread preprocess time: 361,932 s
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: Percentage time preprocessing: 10.52%
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: Effective parallelization: 7.77 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 - 0.971020
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: FGenerateLightSamplesCS (compiled 144 times, average 14.58 sec, max 36.36 sec, min 0.62 sec)
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: TBasePassCSFCachedVolumeIndirectLightingPolicy (compiled 1 times, average 7.32 sec, max 7.32 sec, min 7.32 sec)
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyLQ (compiled 1 times, average 5.38 sec, max 5.38 sec, min 5.38 sec)
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: TMaterialCHSLodTLightMapPolicyLQ (compiled 6 times, average 3.96 sec, max 7.45 sec, min 0.72 sec)
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: FRayTracedTranslucencyHardwareRayTracingRGS (compiled 4 times, average 3.47 sec, max 5.62 sec, min 1.32 sec)
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: FGenerateLightSamplesCS - 61.04% of total time (compiled 144 times, average 14.58 sec, max 36.36 sec, min 0.62 sec)
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: FShadeLightSamplesCS - 10.55% of total time (compiled 288 times, average 1.26 sec, max 10.44 sec, min 0.23 sec)
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: FDeferredLightPS - 7.99% of total time (compiled 472 times, average 0.58 sec, max 7.05 sec, min 0.24 sec)
[2026.09.09-09.45.24:629][ 0]LogShaderCompilers: Display: FLumenReflectionHardwareRayTracingRGS - 3.72% of total time (compiled 80 times, average 1.60 sec, max 1.82 sec, min 1.42 sec)
[2026.09.09-09.45.24:630][ 0]LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 3.36% of total time (compiled 384 times, average 0.30 sec, max 5.22 sec, min 0.17 sec)
[2026.09.09-09.45.24:630][ 0]LogShaderCompilers: Display: === Material stats ===
[2026.09.09-09.45.24:630][ 0]LogShaderCompilers: Display: Materials Cooked: 0
[2026.09.09-09.45.24:630][ 0]LogShaderCompilers: Display: Materials Translated: 176
[2026.09.09-09.45.24:630][ 0]LogShaderCompilers: Display: Material Total Translate Time: 0.19 s
[2026.09.09-09.45.24:630][ 0]LogShaderCompilers: Display: Material Translation Only: 0.09 s (44%)
[2026.09.09-09.45.24:630][ 0]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
[2026.09.09-09.45.24:630][ 0]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
[2026.09.09-09.45.24:630][ 0]LogShaderCompilers: Display: ================================================
[2026.09.09-09.45.24:730][ 0]LogWindowsTextInputMethodSystem: Available input methods:
[2026.09.09-09.45.24:730][ 0]LogWindowsTextInputMethodSystem: - English (Finland) - (Keyboard).
[2026.09.09-09.45.24:730][ 0]LogWindowsTextInputMethodSystem: - Finnish (Finland) - (Keyboard).
[2026.09.09-09.45.24:730][ 0]LogWindowsTextInputMethodSystem: - English (Finland) - Touch Input Correction (TSF IME).
[2026.09.09-09.45.24:730][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (Finland) - (Keyboard).
[2026.09.09-09.45.24:742][ 0]LogModuleManager: InternalLoadLibrary: 'UndoHistoryEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UndoHistoryEditor.dll')
[2026.09.09-09.45.24:770][ 0]LogProjectBrowser: Looking for projects...
[2026.09.09-09.45.24:770][ 0]LogProjectBrowser: Found Engine Installation "5.8"(C:/Program Files/Epic Games/UE_5.8)
[2026.09.09-09.45.24:770][ 0]LogDesktopPlatform: Enumerating Projects From Engine Ver: 5.8
[2026.09.09-09.45.24:770][ 0]LogDesktopPlatform: Looking for directories to scan from : C:/Users/artem/AppData/Local/UnrealEngine/5.8/Saved/Config/WindowsEditor
[2026.09.09-09.45.24:779][ 0]LogDesktopPlatform: Searching for previously created project directories...
[2026.09.09-09.45.24:779][ 0]LogDesktopPlatform: Found directory: "C:/Users/artem/Documents/Unreal Projects"
[2026.09.09-09.45.24:779][ 0]LogDesktopPlatform: Found directory: "C:/Unreal Projects"
[2026.09.09-09.45.24:779][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/STARWArs_Final/STARWArs_Final.uproject",LastOpenTime=2026.08.29-11.42.46)" in recently opened files
[2026.09.09-09.45.24:779][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/ThirdPerson/ThirdPerson.uproject",LastOpenTime=2026.08.30-04.54.07)" in recently opened files
[2026.09.09-09.45.24:779][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/2026-08_SLK_puhdistusponttooni/SLK_ponttooni_.uproject",LastOpenTime=2026.08.31-08.27.30)" in recently opened files
[2026.09.09-09.45.24:779][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/artem/Documents/Unreal Projects/FactoryEnvironmentCollect 5.8/FactoryProject.uproject",LastOpenTime=2026.08.31-09.37.40)" in recently opened files
[2026.09.09-09.45.24:779][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/OilWaterViz/OilWaterViz.uproject",LastOpenTime=2026.09.04-16.34.23)" in recently opened files
[2026.09.09-09.45.24:779][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/artem/Desktop/Hobbiton.uproject",LastOpenTime=2026.09.08-19.28.11)" in recently opened files
[2026.09.09-09.45.24:779][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/Hobbiton/Hobbiton.uproject",LastOpenTime=2026.09.08-19.54.02)" in recently opened files
[2026.09.09-09.45.24:779][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/StarWarsProject/StarWarsProject.uproject",LastOpenTime=2026.09.09-05.21.43)" in recently opened files
[2026.09.09-09.45.24:780][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/watercleaner/watercleaner.uproject",LastOpenTime=2026.09.09-09.17.13)" in recently opened files
[2026.09.09-09.45.24:780][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject",LastOpenTime=2026.09.09-09.45.17)" in recently opened files
[2026.09.09-09.45.24:781][ 0]LogDesktopPlatform: Found project "C:/Users/artem/Documents/Unreal Projects/StackOBot/StackOBot.uproject" in previously created project directory
[2026.09.09-09.45.24:781][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/Hobbiton/Hobbiton.uproject" in previously created project directory
[2026.09.09-09.45.24:781][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/OilWaterViz/OilWaterViz.uproject" in previously created project directory
[2026.09.09-09.45.24:781][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/StarWarsProject/StarWarsProject.uproject" in previously created project directory
[2026.09.09-09.45.24:782][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/ThirdPerson/ThirdPerson.uproject" in previously created project directory
[2026.09.09-09.45.24:782][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/watercleaner/watercleaner.uproject" in previously created project directory
[2026.09.09-09.45.24:782][ 0]LogDesktopPlatform: Searching for projects in .uprojectdirs
[2026.09.09-09.45.24:783][ 0]LogProjectBrowser: Enumerating Launcher Sample Projects...
[2026.09.09-09.45.24:812][ 0]LogDesktopPlatform: Enumerating Projects From Engine Ver: 5.8
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Looking for directories to scan from : C:/Users/artem/AppData/Local/UnrealEngine/5.8/Saved/Config/WindowsEditor
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Searching for previously created project directories...
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Found directory: "C:/Users/artem/Documents/Unreal Projects"
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Found directory: "C:/Unreal Projects"
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/STARWArs_Final/STARWArs_Final.uproject",LastOpenTime=2026.08.29-11.42.46)" in recently opened files
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/ThirdPerson/ThirdPerson.uproject",LastOpenTime=2026.08.30-04.54.07)" in recently opened files
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/2026-08_SLK_puhdistusponttooni/SLK_ponttooni_.uproject",LastOpenTime=2026.08.31-08.27.30)" in recently opened files
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/artem/Documents/Unreal Projects/FactoryEnvironmentCollect 5.8/FactoryProject.uproject",LastOpenTime=2026.08.31-09.37.40)" in recently opened files
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/OilWaterViz/OilWaterViz.uproject",LastOpenTime=2026.09.04-16.34.23)" in recently opened files
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/artem/Desktop/Hobbiton.uproject",LastOpenTime=2026.09.08-19.28.11)" in recently opened files
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/Hobbiton/Hobbiton.uproject",LastOpenTime=2026.09.08-19.54.02)" in recently opened files
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/StarWarsProject/StarWarsProject.uproject",LastOpenTime=2026.09.09-05.21.43)" in recently opened files
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/watercleaner/watercleaner.uproject",LastOpenTime=2026.09.09-09.17.13)" in recently opened files
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject",LastOpenTime=2026.09.09-09.45.17)" in recently opened files
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Found project "C:/Users/artem/Documents/Unreal Projects/StackOBot/StackOBot.uproject" in previously created project directory
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/Hobbiton/Hobbiton.uproject" in previously created project directory
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/OilWaterViz/OilWaterViz.uproject" in previously created project directory
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/StarWarsProject/StarWarsProject.uproject" in previously created project directory
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/ThirdPerson/ThirdPerson.uproject" in previously created project directory
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/watercleaner/watercleaner.uproject" in previously created project directory
[2026.09.09-09.45.24:813][ 0]LogDesktopPlatform: Searching for projects in .uprojectdirs
[2026.09.09-09.45.24:817][ 0]LogPlacementMode: Display: The Asset Registry is not yet fully loaded so some placeable classes might be missing.
[2026.09.09-09.45.24:831][ 0]LogModuleManager: InternalLoadLibrary: 'UnsavedAssetsTracker' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UnsavedAssetsTracker.dll')
[2026.09.09-09.45.24:899][ 0]LogSlate: The tab "Unknown" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2026.09.09-09.45.26:163][ 0]LogSlate: The tab "Unknown" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2026.09.09-09.45.26:240][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' with subface index 0 in Game thread.
[2026.09.09-09.45.26:240][ 0]LogSlate: Display: Took 0.002856 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) on Game thread.
[2026.09.09-09.45.26:240][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' subface 0 in Game thread.
[2026.09.09-09.45.26:240][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' subface index 0 successfully added to font face map in Game thread.
[2026.09.09-09.45.26:242][ 0]LogContentBrowser: Migrated 0 editor favorites to project favorites
[2026.09.09-09.45.26:242][ 0]LogModuleManager: InternalLoadLibrary: 'AddContentDialog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AddContentDialog.dll')
[2026.09.09-09.45.26:244][ 0]LogModuleManager: InternalLoadLibrary: 'WidgetCarousel' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WidgetCarousel.dll')
[2026.09.09-09.45.26:332][ 0]LogModuleManager: InternalLoadLibrary: 'SubobjectEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SubobjectEditor.dll')
[2026.09.09-09.45.26:362][ 0]LogModuleManager: InternalLoadLibrary: 'WebBrowser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WebBrowser.dll')
[2026.09.09-09.45.26:430][ 0]LogWebBrowser: Loaded CEF3 version 128.4.13.3057 from C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/ThirdParty/CEF3/Win64/128.4.13+ge76af7e+chromium-128.0.6613.138+v2
[2026.09.09-09.45.26:433][ 0]LogCEFBrowser: CEF GPU acceleration enabled
[2026.09.09-09.45.27:147][ 0]LogAIAssistant: Display: Navigating to https://dev.epicgames.com/community/assistant/embedded
[2026.09.09-09.45.27:151][ 0]LogSlate: The tab "Unknown" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2026.09.09-09.45.27:511][ 0]LogContentBrowser: Migrated 0 editor favorites to project favorites
[2026.09.09-09.45.27:524][ 0]LogSlate: The tab "Unknown" attempted to spawn in layout 'UnrealEd_Layout_v1.6' but failed for some reason. It will not be displayed.
[2026.09.09-09.45.27:684][ 0]LogSlate: The tab "Unknown" attempted to spawn in layout 'UnrealEd_Layout_v1.6' but failed for some reason. It will not be displayed.
[2026.09.09-09.45.27:684][ 0]LogSlate: Window '' being destroyed
[2026.09.09-09.45.27:824][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' with subface index 0 in Game thread.
[2026.09.09-09.45.27:824][ 0]LogSlate: Display: Took 0.002237 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) on Game thread.
[2026.09.09-09.45.27:824][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' subface 0 in Game thread.
[2026.09.09-09.45.27:824][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' subface index 0 successfully added to font face map in Game thread.
[2026.09.09-09.45.27:855][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' with subface index 0 in Game thread.
[2026.09.09-09.45.27:855][ 0]LogSlate: Display: Took 0.018289 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) on Game thread.
[2026.09.09-09.45.27:855][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' subface 0 in Game thread.
[2026.09.09-09.45.27:855][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' subface index 0 successfully added to font face map in Game thread.
[2026.09.09-09.45.27:856][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' with subface index 0 in Game thread.
[2026.09.09-09.45.27:857][ 0]LogSlate: Display: Took 0.001071 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) on Game thread.
[2026.09.09-09.45.27:857][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' subface 0 in Game thread.
[2026.09.09-09.45.27:857][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' subface index 0 successfully added to font face map in Game thread.
[2026.09.09-09.45.27:924][ 0]LogSceneTextures: Display: Enforcing FloatRGBA scene color format due to alpha channel requirement.
[2026.09.09-09.45.28:017][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' with subface index 0 in Game thread.
[2026.09.09-09.45.28:017][ 0]LogSlate: Display: Took 0.000809 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) on Game thread.
[2026.09.09-09.45.28:017][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' subface 0 in Game thread.
[2026.09.09-09.45.28:017][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' subface index 0 successfully added to font face map in Game thread.
[2026.09.09-09.45.28:299][ 0]LogStall: Startup...
[2026.09.09-09.45.28:308][ 0]LogStall: Startup complete.
[2026.09.09-09.45.28:308][ 0]LogModuleManager: InternalLoadLibrary: 'HierarchicalLODOutliner' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HierarchicalLODOutliner.dll')
[2026.09.09-09.45.28:315][ 0]LogLoad: (Engine Initialization) Total time: 472.25 seconds
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: ================================================
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: Total job queries 20 842, among them cache hits 2 536 (12.17%), DDC hits 12 988 (62.32%), Duplicates 3 386 (16.25%)
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: Tracking 14 920 distinct input hashes that result in 13 827 distinct outputs (92.67%)
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: RAM used: 200,30 MiB of 1,20 GiB budget. Usage: 16.30%
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: Shaders Compiled: 1 890
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: Jobs assigned 1 898, completed 1 890 (99.58%)
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.68 s
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 208.94 s, longest 407.32 s
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: Job execution time: average 18.03 s, max 182.86 s
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 227.85 s, max 411.22
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: Shader code size: total 69,754 MiB, numShaders 1 890, average 37,792 KiB, min 2,242 KiB, max 250,66 KiB
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 442.74 s
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: Jobs were issued in 241 batches (only local compilation was used), average 7.88 jobs/batch
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: Average processing rate: 4.27 jobs/sec
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: Total thread time: 3 439,27 s
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: Total thread preprocess time: 365,262 s
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: Percentage time preprocessing: 10.62%
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: Effective parallelization: 7.77 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 - 0.971020
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: FGenerateLightSamplesCS (compiled 144 times, average 14.58 sec, max 36.36 sec, min 0.62 sec)
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: TBasePassCSFCachedVolumeIndirectLightingPolicy (compiled 1 times, average 7.32 sec, max 7.32 sec, min 7.32 sec)
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyLQ (compiled 1 times, average 5.38 sec, max 5.38 sec, min 5.38 sec)
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: TMaterialCHSLodTLightMapPolicyLQ (compiled 6 times, average 3.96 sec, max 7.45 sec, min 0.72 sec)
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: FRayTracedTranslucencyHardwareRayTracingRGS (compiled 4 times, average 3.47 sec, max 5.62 sec, min 1.32 sec)
[2026.09.09-09.45.28:804][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2026.09.09-09.45.28:805][ 0]LogShaderCompilers: Display: FGenerateLightSamplesCS - 61.04% of total time (compiled 144 times, average 14.58 sec, max 36.36 sec, min 0.62 sec)
[2026.09.09-09.45.28:805][ 0]LogShaderCompilers: Display: FShadeLightSamplesCS - 10.55% of total time (compiled 288 times, average 1.26 sec, max 10.44 sec, min 0.23 sec)
[2026.09.09-09.45.28:805][ 0]LogShaderCompilers: Display: FDeferredLightPS - 7.99% of total time (compiled 472 times, average 0.58 sec, max 7.05 sec, min 0.24 sec)
[2026.09.09-09.45.28:805][ 0]LogShaderCompilers: Display: FLumenReflectionHardwareRayTracingRGS - 3.72% of total time (compiled 80 times, average 1.60 sec, max 1.82 sec, min 1.42 sec)
[2026.09.09-09.45.28:805][ 0]LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 3.36% of total time (compiled 384 times, average 0.30 sec, max 5.22 sec, min 0.17 sec)
[2026.09.09-09.45.28:805][ 0]LogShaderCompilers: Display: === Material stats ===
[2026.09.09-09.45.28:805][ 0]LogShaderCompilers: Display: Materials Cooked: 0
[2026.09.09-09.45.28:805][ 0]LogShaderCompilers: Display: Materials Translated: 182
[2026.09.09-09.45.28:805][ 0]LogShaderCompilers: Display: Material Total Translate Time: 0.20 s
[2026.09.09-09.45.28:805][ 0]LogShaderCompilers: Display: Material Translation Only: 0.09 s (44%)
[2026.09.09-09.45.28:805][ 0]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
[2026.09.09-09.45.28:805][ 0]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
[2026.09.09-09.45.28:805][ 0]LogShaderCompilers: Display: ================================================
[2026.09.09-09.45.29:374][ 0]LogContentStreaming: Texture pool size now 400 MB
[2026.09.09-09.45.29:374][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="400"
[2026.09.09-09.45.29:450][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.09.09-09.45.29:456][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Content/Python/init_unreal.py... started...
[2026.09.09-09.45.29:552][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Content/Python/init_unreal.py... took 95.829 ms
[2026.09.09-09.45.29:552][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started...
[2026.09.09-09.45.29:688][ 0]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
[2026.09.09-09.45.29:692][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 141.148 ms (total: 236.977 ms)
[2026.09.09-09.45.29:742][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Content/Python/init_unreal.py... started...
[2026.09.09-09.45.29:754][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Content/Python/init_unreal.py... took 11.043 ms (total: 248.020 ms)
[2026.09.09-09.45.29:758][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolsetRegistry/Content/Python/init_unreal.py... started...
[2026.09.09-09.45.30:387][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolsetRegistry/Content/Python/init_unreal.py... took 629.225 ms (total: 877.246 ms)
[2026.09.09-09.45.31:159][ 1]LogAssetRegistry: AssetRegistryGather time 68.7541s: AssetDataDiscovery 1.1023s, AssetDataGather 67.5190s, StoreResults 0.1327s. Wall time 464.4440s.
NumCachedDirectories 0. NumUncachedDirectories 2652. NumCachedFiles 1352. NumUncachedFiles 9792.
BackgroundTickInterruptions 0.
[2026.09.09-09.45.31:201][ 1]LogAssetRegistry: Display: Starting OnFilesLoaded.Broadcast
[2026.09.09-09.45.31:251][ 1]LogPlacementMode: Display: The Asset Registry is done with its initial scan, the list of placeable classes has been updated.
[2026.09.09-09.45.31:274][ 1]LogStreaming: Display: FlushAsyncLoading(398): 1 QueuedPackages, 27 AsyncPackages
[2026.09.09-09.45.31:305][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000001 seconds (updated 0 objects)
[2026.09.09-09.45.31:328][ 1]LogAssetRegistry: Display: Completed OnFilesLoaded.Broadcast: 0.128s
[2026.09.09-09.45.31:329][ 1]LogSourceControl: Uncontrolled asset discovery started...
[2026.09.09-09.45.31:861][ 2]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 15.758756
[2026.09.09-09.45.31:864][ 2]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
[2026.09.09-09.45.31:866][ 2]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 16.088825
[2026.09.09-09.45.32:009][ 3]LogSourceControl: Uncontrolled asset discovery finished in 0.680615 seconds (Found 11120 uncontrolled assets)
[2026.09.09-09.45.32:325][ 5]LogAIAssistant: Display: Navigating to http://dev.epicgames.com/embed-view/assistant/
[2026.09.09-09.45.32:364][ 6]LogAIAssistant: Display: Navigating to https://dev.epicgames.com/embed-view/assistant/
[2026.09.09-09.45.32:401][ 7]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
[2026.09.09-09.45.32:602][ 14]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 16.810301
[2026.09.09-09.45.32:606][ 14]LogEOSSDK: LogEOS: SDK Config Data - Watermark: -1805940196
[2026.09.09-09.45.32:606][ 14]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 16.810301, Update Interval: 302.074646
[2026.09.09-09.45.33:538][ 39]LogAIAssistant: Page load complete, waiting...
[2026.09.09-09.45.33:589][ 40]LogConsoleManager: Warning: Console variable 'r.MotionVectorSimulation' used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don't use in render thread.
[2026.09.09-09.45.33:770][ 41]LogAssetRegistry: Display: Asset registry cache written as 166.5 MiB to D:/SLK_Ponttooni_v3/Intermediate/CachedAssetRegistry/CachedAssetRegistry_*.ref
[2026.09.09-09.45.33:771][ 41]LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PostWrite): 1 .ref files found, 1 referenced binaries
[2026.09.09-09.45.33:771][ 41]LogAssetRegistry: Display: CachedAssetRegistry_0_6A0D3602452B8AAFD295C88B3C103C40.bin: delete failed (orphaned but still in use)
[2026.09.09-09.45.33:771][ 41]LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 2 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 0 orphans deleted, 1 orphans locked (kept)
[2026.09.09-09.45.33:925][ 41]LogAIAssistant: Page load complete ready
[2026.09.09-09.45.33:925][ 41]LogAIAssistant: Update agent environment...
[2026.09.09-09.45.33:977][ 42]LogAIAssistant: Update agent environment complete
[2026.09.09-09.45.33:977][ 42]LogAIAssistant: Set agent environment to UE5.8.0-55116800+++UE5+Release-5.8
[2026.09.09-09.45.34:156][ 51]LogAIAssistant: Page load complete, waiting...
[2026.09.09-09.45.34:210][ 54]LogAIAssistant: Page load complete ready
[2026.09.09-09.45.34:404][ 56]LogAIAssistant: Page load complete, waiting...
[2026.09.09-09.45.34:413][ 56]LogAIAssistant: Page load complete ready
[2026.09.09-09.45.34:569][ 63]LogAIAssistant: Display: JavaScript Warning: ' WARN [Statsig] The user does not have the required id_type "userID" for Gate "eda_v2_frontend"' @ https://dev.epicgames.com/embed-view/assets/chunk-WQJBXNG2.js:15
[2026.09.09-09.45.34:570][ 63]LogAIAssistant: Display: JavaScript Warning: ' WARN [Statsig] The user does not have the required id_type "userID" for Gate "eda_v2_image_upload"' @ https://dev.epicgames.com/embed-view/assets/chunk-WQJBXNG2.js:15
[2026.09.09-09.45.34:570][ 64]LogAIAssistant: Display: JavaScript Warning: ' WARN [Statsig] The user does not have the required id_type "userID" for Gate "eda_agent_tool_calling"' @ https://dev.epicgames.com/embed-view/assets/chunk-WQJBXNG2.js:15
[2026.09.09-09.45.41:460][245]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
[2026.09.09-09.45.41:538][249]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
[2026.09.09-09.45.45:286][346]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
[2026.09.09-09.46.19:249][303]LogUObjectHash: Compacting FUObjectHashTables data took 2.67ms
[2026.09.09-09.46.19:255][303]Cmd: MAP LOAD FILE="D:/SLK_Ponttooni_v3/Content/Hanhivirtanewwater.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
[2026.09.09-09.46.19:405][303]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true
[2026.09.09-09.46.19:405][303]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.09.09-09.46.19:405][303]LogWorld: UWorld::CleanupWorld for Lvl_West, bSessionEnded=true, bCleanupResources=true
[2026.09.09-09.46.19:405][303]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.09.09-09.46.19:405][303]LogWorld: UWorld::CleanupWorld for Lvl_East, bSessionEnded=true, bCleanupResources=true
[2026.09.09-09.46.19:405][303]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.09.09-09.46.19:405][303]LogWorld: UWorld::CleanupWorld for Lvl_North, bSessionEnded=true, bCleanupResources=true
[2026.09.09-09.46.19:405][303]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.09.09-09.46.19:451][303]LogAudio: Display: Audio Device unregistered from world 'Main'.
[2026.09.09-09.46.19:454][303]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms
[2026.09.09-09.46.19:456][303]LogStreaming: Display: FlushAsyncLoading(400): 1 QueuedPackages, 0 AsyncPackages
[2026.09.09-09.46.19:512][303]LogAudio: Display: Audio Device (ID: 1) registered with world 'Hanhivirtanewwater'.
[2026.09.09-09.46.19:512][303]LogChaosDD: Creating Chaos Debug Draw Scene for world Hanhivirtanewwater
[2026.09.09-09.46.19:523][303]LogWorldPartition: ULevel::OnLevelLoaded(Hanhivirtanewwater)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
[2026.09.09-09.46.19:523][303]LogWorldPartition: Display: WorldPartition initialize started...
[2026.09.09-09.46.19:523][303]LogWorldPartition: UWorldPartition::Initialize : World = /Game/Hanhivirtanewwater.Hanhivirtanewwater, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2026.09.09-09.46.19:531][303]LogModuleManager: InternalLoadLibrary: 'DataLayerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataLayerEditor.dll')
[2026.09.09-09.46.25:816][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/Debris_Twigs_and_Leaves.Debris_Twigs_and_Leaves (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 11.333209 MB), EncodeSpeed: Fast
[2026.09.09-09.46.25:821][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Volumetric_Clouds/Cloud_Profile.Cloud_Profile (BGRA8, 64x256 x1x1x1) (Required Memory Estimate: 1.562492 MB), EncodeSpeed: Fast
[2026.09.09-09.46.25:831][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Sky/Cloud_Wisps.Cloud_Wisps (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 268.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.46.25:856][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Sky/Moon_Masks.Moon_Masks (BGRA8, 1024x1024 x1x1x1) (Required Memory Estimate: 36.999992 MB), EncodeSpeed: Fast
[2026.09.09-09.46.25:869][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Clouds/clouds_diverse.clouds_diverse (BGRA8, 2048x2048 x1x1x1) (Required Memory Estimate: 144.999992 MB), EncodeSpeed: Fast
[2026.09.09-09.46.25:896][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Sky/Tiling_Stars.Tiling_Stars (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 280.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.46.25:939][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave LightRain_1...
[2026.09.09-09.46.25:939][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave LightRain_4...
[2026.09.09-09.46.25:939][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave LightRain_2...
[2026.09.09-09.46.25:939][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave LightRain_3...
[2026.09.09-09.46.25:939][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave MediumRain_1...
[2026.09.09-09.46.25:939][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave MediumRain_3...
[2026.09.09-09.46.25:942][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave MediumRain_2...
[2026.09.09-09.46.25:969][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave MediumRain_4...
[2026.09.09-09.46.26:025][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave RainHit_1...
[2026.09.09-09.46.26:026][303]LogAudioDerivedData: Display: RainHit_1 compressed to 11.08% (from 3KB to 0KB) with BINKA at Quality 15 with Quality Modifier 1.00
[2026.09.09-09.46.26:027][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave RainHit_2...
[2026.09.09-09.46.26:027][303]LogAudioDerivedData: Display: RainHit_2 compressed to 9.86% (from 4KB to 0KB) with BINKA at Quality 15 with Quality Modifier 1.00
[2026.09.09-09.46.26:027][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave RainHit_3...
[2026.09.09-09.46.26:028][303]LogAudioDerivedData: Display: RainHit_3 compressed to 10.62% (from 5KB to 0KB) with BINKA at Quality 15 with Quality Modifier 1.00
[2026.09.09-09.46.26:028][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave Wind_Whistling...
[2026.09.09-09.46.26:034][303]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.14.dll
[2026.09.09-09.46.26:094][303]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_3.NiagaraGraph_0: The default value declaration for the variable 'Module.Index0Float3Write' is not consistent between the graph and the metadata.
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
[2026.09.09-09.46.26:094][303]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_3.NiagaraGraph_0: The default value declaration for the variable 'Module.Index1Float3Write' is not consistent between the graph and the metadata.
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
[2026.09.09-09.46.26:098][303]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_4.NiagaraGraph_0: The default value declaration for the variable 'Module.Index0Float3Write' is not consistent between the graph and the metadata.
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
[2026.09.09-09.46.26:098][303]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_4.NiagaraGraph_0: The default value declaration for the variable 'Module.Index1Float3Write' is not consistent between the graph and the metadata.
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
[2026.09.09-09.46.26:104][303]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_5.NiagaraGraph_0: The default value declaration for the variable 'Module.Index0Float3Write' is not consistent between the graph and the metadata.
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
[2026.09.09-09.46.26:104][303]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_5.NiagaraGraph_0: The default value declaration for the variable 'Module.Index1Float3Write' is not consistent between the graph and the metadata.
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
[2026.09.09-09.46.26:533][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave CloseThunder_1...
[2026.09.09-09.46.26:597][303]LogAudioDerivedData: Display: CloseThunder_1 compressed to 14.78% (from 1 118KB to 165KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2026.09.09-09.46.26:598][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave CloseThunder_2...
[2026.09.09-09.46.27:247][303]LogAudioDerivedData: Display: CloseThunder_2 compressed to 12.30% (from 772KB to 95KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2026.09.09-09.46.27:247][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave CloseThunder_3...
[2026.09.09-09.46.27:260][303]LogAudioDerivedData: Display: MediumRain_1 compressed to 23.19% (from 1 378KB to 319KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2026.09.09-09.46.27:261][303]LogAudioDerivedData: Display: LightRain_2 compressed to 20.77% (from 1 378KB to 286KB) with BINKA at Quality 50 with Quality Modifier 1.00
[2026.09.09-09.46.27:261][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave CloseThunder_5...
[2026.09.09-09.46.27:262][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave CloseThunder_4...
[2026.09.09-09.46.27:262][303]LogAudioDerivedData: Display: MediumRain_2 compressed to 23.21% (from 1 378KB to 319KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2026.09.09-09.46.27:264][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave CloseThunder_6...
[2026.09.09-09.46.27:264][303]LogAudioDerivedData: Display: LightRain_4 compressed to 20.78% (from 1 378KB to 286KB) with BINKA at Quality 50 with Quality Modifier 1.00
[2026.09.09-09.46.27:265][303]LogAudioDerivedData: Display: MediumRain_3 compressed to 23.14% (from 1 378KB to 318KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2026.09.09-09.46.27:265][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave DistantThunder_1...
[2026.09.09-09.46.27:267][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave DistantThunder_10...
[2026.09.09-09.46.27:271][303]LogAudioDerivedData: Display: LightRain_3 compressed to 20.94% (from 1 378KB to 288KB) with BINKA at Quality 50 with Quality Modifier 1.00
[2026.09.09-09.46.27:272][303]LogAudioDerivedData: Display: MediumRain_4 compressed to 23.09% (from 1 378KB to 318KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2026.09.09-09.46.27:272][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave DistantThunder_11...
[2026.09.09-09.46.27:273][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave DistantThunder_2...
[2026.09.09-09.46.27:287][303]LogAudioDerivedData: Display: LightRain_1 compressed to 20.57% (from 1 378KB to 283KB) with BINKA at Quality 50 with Quality Modifier 1.00
[2026.09.09-09.46.27:289][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave DistantThunder_3...
[2026.09.09-09.46.27:293][303]LogAudioDerivedData: Display: CloseThunder_5 compressed to 17.69% (from 708KB to 125KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2026.09.09-09.46.27:293][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave DistantThunder_4...
[2026.09.09-09.46.27:299][303]LogAudioDerivedData: Display: CloseThunder_3 compressed to 10.42% (from 1 305KB to 136KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2026.09.09-09.46.27:300][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave DistantThunder_5...
[2026.09.09-09.46.27:303][303]LogAudioDerivedData: Display: CloseThunder_4 compressed to 10.78% (from 1 118KB to 120KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2026.09.09-09.46.27:304][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave DistantThunder_6...
[2026.09.09-09.46.27:309][303]LogAudioDerivedData: Display: DistantThunder_2 compressed to 5.71% (from 1 033KB to 58KB) with BINKA at Quality 30 with Quality Modifier 1.00
[2026.09.09-09.46.27:310][303]LogAudioDerivedData: Display: CloseThunder_6 compressed to 10.71% (from 1 445KB to 154KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2026.09.09-09.46.27:310][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave DistantThunder_8...
[2026.09.09-09.46.27:311][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave BrownianNoise_1...
[2026.09.09-09.46.27:315][303]LogAudioDerivedData: Display: DistantThunder_10 compressed to 6.15% (from 1 636KB to 100KB) with BINKA at Quality 30 with Quality Modifier 1.00
[2026.09.09-09.46.27:316][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave BrownianNoise_3...
[2026.09.09-09.46.27:329][303]LogAudioDerivedData: Display: Wind_Whistling compressed to 19.33% (from 2 791KB to 539KB) with BINKA at Quality 80 with Quality Modifier 1.00
[2026.09.09-09.46.27:330][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave BrownianNoise_4...
[2026.09.09-09.46.27:333][303]LogAudioDerivedData: Display: BrownianNoise_1 compressed to 13.15% (from 516KB to 67KB) with BINKA at Quality 25 with Quality Modifier 1.00
[2026.09.09-09.46.27:333][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave BrownianNoise_2...
[2026.09.09-09.46.27:334][303]LogAudioDerivedData: Display: DistantThunder_11 compressed to 5.25% (from 1 894KB to 99KB) with BINKA at Quality 30 with Quality Modifier 1.00
[2026.09.09-09.46.27:335][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave DistantThunder_7...
[2026.09.09-09.46.27:338][303]LogAudioDerivedData: Display: BrownianNoise_3 compressed to 13.21% (from 516KB to 68KB) with BINKA at Quality 25 with Quality Modifier 1.00
[2026.09.09-09.46.27:338][303]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave DistantThunder_9...
[2026.09.09-09.46.27:341][303]LogAudioDerivedData: Display: DistantThunder_1 compressed to 6.59% (from 1 679KB to 110KB) with BINKA at Quality 30 with Quality Modifier 1.00
[2026.09.09-09.46.27:342][303]LogStaticMesh: Display: Building static mesh Rainbow (Required Memory Estimate: 0.527268 MB)...
[2026.09.09-09.46.27:343][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Icons/UDW_Icon.UDW_Icon (BGRA8, 256x128 x1x1x1) (Required Memory Estimate: 2.124985 MB), EncodeSpeed: Fast
[2026.09.09-09.46.27:343][303]LogStaticMesh: Display: Building static mesh 2D_Turbulence_Disk (Required Memory Estimate: 10.010056 MB)...
[2026.09.09-09.46.27:359][303]LogStaticMesh: Built static mesh [0.02s] /Game/UltraDynamicSky/Meshes/Rainbow.Rainbow
[2026.09.09-09.46.27:363][303]LogStaticMesh: Display: Building static mesh Compass (Required Memory Estimate: 0.220232 MB)...
[2026.09.09-09.46.27:365][303]LogStaticMesh: Built static mesh [0.00s] /Game/UltraDynamicSky/Meshes/Compass.Compass
[2026.09.09-09.46.27:367][303]LogStaticMesh: Display: Building static mesh Space_Glow_Circle (Required Memory Estimate: 0.040361 MB)...
[2026.09.09-09.46.27:368][303]LogStaticMesh: Built static mesh [0.00s] /Game/UltraDynamicSky/Meshes/Space_Glow_Circle.Space_Glow_Circle
[2026.09.09-09.46.27:369][303]LogAudioDerivedData: Display: BrownianNoise_4 compressed to 13.19% (from 516KB to 68KB) with BINKA at Quality 25 with Quality Modifier 1.00
[2026.09.09-09.46.27:375][303]LogAudioDerivedData: Display: BrownianNoise_2 compressed to 13.03% (from 516KB to 67KB) with BINKA at Quality 25 with Quality Modifier 1.00
[2026.09.09-09.46.27:377][303]LogStaticMesh: Display: Building static mesh Space_Planet (Required Memory Estimate: 9.015206 MB)...
[2026.09.09-09.46.27:378][303]LogAudioDerivedData: Display: DistantThunder_3 compressed to 5.48% (from 1 722KB to 94KB) with BINKA at Quality 30 with Quality Modifier 1.00
[2026.09.09-09.46.27:379][303]LogStaticMesh: Display: Building static mesh Ultra_Dynamic_Sky_Sphere (Required Memory Estimate: 12.327532 MB)...
[2026.09.09-09.46.27:381][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Icons/Moon_Icon.Moon_Icon (TFO_AutoDXT, 128x128 x1x1x1) (Required Memory Estimate: 3.583295 MB), EncodeSpeed: Fast
[2026.09.09-09.46.27:381][303]LogAudioDerivedData: Display: DistantThunder_4 compressed to 4.94% (from 2 325KB to 114KB) with BINKA at Quality 30 with Quality Modifier 1.00
[2026.09.09-09.46.27:383][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Icons/UDS_Icon.UDS_Icon (BGRA8, 256x128 x1x1x1) (Required Memory Estimate: 2.124985 MB), EncodeSpeed: Fast
[2026.09.09-09.46.27:393][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Icons/Weather_Override_Volume.Weather_Override_Volume (BGRA8, 150x150 x1x1x1) (Required Memory Estimate: 1.772476 MB), EncodeSpeed: Fast
[2026.09.09-09.46.27:398][303]LogStaticMesh: Display: Building static mesh Portal_Arrow (Required Memory Estimate: 0.131532 MB)...
[2026.09.09-09.46.27:400][303]LogStaticMesh: Built static mesh [0.00s] /Game/UltraDynamicSky/Meshes/Portal_Arrow.Portal_Arrow
[2026.09.09-09.46.27:413][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Icons/OcclusionVolume.OcclusionVolume (BGRA8, 150x150 x1x1x1) (Required Memory Estimate: 1.772476 MB), EncodeSpeed: Fast
[2026.09.09-09.46.27:415][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Icons/CloudPainter_Icon.CloudPainter_Icon (BGRA8, 150x150 x1x1x1) (Required Memory Estimate: 1.772476 MB), EncodeSpeed: Fast
[2026.09.09-09.46.27:417][303]LogAudioDerivedData: Display: DistantThunder_9 compressed to 6.96% (from 2 067KB to 143KB) with BINKA at Quality 30 with Quality Modifier 1.00
[2026.09.09-09.46.27:420][303]LogAudioDerivedData: Display: DistantThunder_6 compressed to 5.69% (from 2 411KB to 137KB) with BINKA at Quality 30 with Quality Modifier 1.00
[2026.09.09-09.46.27:428][303]LogStaticMesh: Display: Building static mesh Brush_Square (Required Memory Estimate: 0.027945 MB)...
[2026.09.09-09.46.27:430][303]LogStaticMesh: Built static mesh [0.00s] /Game/UltraDynamicSky/Meshes/Brush_Square.Brush_Square
[2026.09.09-09.46.27:431][303]LogStaticMesh: Built static mesh [0.09s] /Game/UltraDynamicSky/Meshes/2D_Turbulence_Disk.2D_Turbulence_Disk
[2026.09.09-09.46.27:434][303]LogStaticMesh: Built static mesh [0.06s] /Game/UltraDynamicSky/Meshes/Space_Planet.Space_Planet
[2026.09.09-09.46.27:434][303]LogStaticMesh: Display: Building static mesh Brush_Cube (Required Memory Estimate: 0.059507 MB)...
[2026.09.09-09.46.27:435][303]LogStaticMesh: Built static mesh [0.00s] /Game/UltraDynamicSky/Meshes/Brush_Cube.Brush_Cube
[2026.09.09-09.46.27:439][303]LogStaticMesh: Built static mesh [0.06s] /Game/UltraDynamicSky/Meshes/Ultra_Dynamic_Sky_Sphere.Ultra_Dynamic_Sky_Sphere
[2026.09.09-09.46.27:446][303]LogAudioDerivedData: Display: DistantThunder_8 compressed to 5.99% (from 2 153KB to 128KB) with BINKA at Quality 30 with Quality Modifier 1.00
[2026.09.09-09.46.27:455][303]LogStaticMesh: Display: Building static mesh WaterInfoMesh_22 (Required Memory Estimate: 0.298772 MB)...
[2026.09.09-09.46.27:458][303]LogStaticMesh: Built static mesh [0.01s] /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.WaterBodyOcean_UAID_7446A0A0C2A0CAFF02_1661917447.WaterInfoMesh_22
[2026.09.09-09.46.27:466][303]LogAudioDerivedData: Display: DistantThunder_5 compressed to 5.10% (from 2 928KB to 149KB) with BINKA at Quality 30 with Quality Modifier 1.00
[2026.09.09-09.46.27:469][303]LogAudioDerivedData: Display: DistantThunder_7 compressed to 6.73% (from 2 670KB to 179KB) with BINKA at Quality 30 with Quality Modifier 1.00
[2026.09.09-09.46.27:693][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Cracked_Asphalt_tjmgfelew/T_Cracked_Asphalt_tjmgfelew_8K_D.T_Cracked_Asphalt_tjmgfelew_8K_D (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 4736.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.46.28:193][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Cracked_Asphalt_tjmgfelew/T_Cracked_Asphalt_tjmgfelew_8K_N.T_Cracked_Asphalt_tjmgfelew_8K_N (TFO_BC5, 8192x8192 x1x1x1) (Required Memory Estimate: 4864.999984 MB), EncodeSpeed: Fast
[2026.09.09-09.46.29:456][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Gravel_Ground_vl3iffhg/T_Gravel_Ground_vl3iffhg_8K_D.T_Gravel_Ground_vl3iffhg_8K_D (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 4736.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.46.30:359][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Gravel_Ground_vl3iffhg/T_GravelGround_vl3iffhg_8K_ORDp.T_GravelGround_vl3iffhg_8K_ORDp (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 4736.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.46.30:754][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Gravel_Ground_vl3iffhg/T_Gravel_Ground_vl3iffhg_8K_N.T_Gravel_Ground_vl3iffhg_8K_N (TFO_BC5, 8192x8192 x1x1x1) (Required Memory Estimate: 4864.999984 MB), EncodeSpeed: Fast
[2026.09.09-09.46.31:532][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Gravel_Ground_vlzmbgdn/T_GravelGround_vlzmbgdn_8K_ORDp.T_GravelGround_vlzmbgdn_8K_ORDp (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 4736.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.46.32:271][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Gravel_Ground_vlzmbgdn/T_Gravel_Ground_vlzmbgdn_8K_D.T_Gravel_Ground_vlzmbgdn_8K_D (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 4736.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.46.38:209][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Rain/LightRain_3.LightRain_3: Duration=8.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=3, Chunk0=28 bytes, Chunk1=262029 bytes, ChunkN=33553)
[2026.09.09-09.46.38:209][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Rain/LightRain_1.LightRain_1: Duration=8.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=3, Chunk0=28 bytes, Chunk1=262011 bytes, ChunkN=28291)
[2026.09.09-09.46.38:209][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Rain/LightRain_4.LightRain_4: Duration=8.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=3, Chunk0=28 bytes, Chunk1=261107 bytes, ChunkN=32163)
[2026.09.09-09.46.38:209][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Rain/LightRain_2.LightRain_2: Duration=8.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=3, Chunk0=28 bytes, Chunk1=261519 bytes, ChunkN=31563)
[2026.09.09-09.46.38:213][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Rain/MediumRain_1.MediumRain_1: Duration=8.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=3, Chunk0=28 bytes, Chunk1=261445 bytes, ChunkN=65853)
[2026.09.09-09.46.38:257][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Rain/MediumRain_2.MediumRain_2: Duration=8.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=3, Chunk0=28 bytes, Chunk1=261573 bytes, ChunkN=66021)
[2026.09.09-09.46.38:259][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Rain/RainHit_2.RainHit_2: Duration=0.06 secs, Channels=1), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=479 bytes, ChunkN=0)
[2026.09.09-09.46.38:260][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Rain/MediumRain_3.MediumRain_3: Duration=8.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=3, Chunk0=28 bytes, Chunk1=261233 bytes, ChunkN=65325)
[2026.09.09-09.46.38:263][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Rain/MediumRain_4.MediumRain_4: Duration=8.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=3, Chunk0=28 bytes, Chunk1=261931 bytes, ChunkN=63935)
[2026.09.09-09.46.38:264][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Rain/RainHit_1.RainHit_1: Duration=0.04 secs, Channels=1), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=423 bytes, ChunkN=0)
[2026.09.09-09.46.38:272][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/DLWE_NormalBrush.DLWE_NormalBrush (BGRA8, 64x64 x1x1x1) (Required Memory Estimate: 1.140617 MB), EncodeSpeed: Fast
[2026.09.09-09.46.38:273][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Wind/Wind_Whistling.Wind_Whistling: Duration=16.20 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=4, Chunk0=28 bytes, Chunk1=262057 bytes, ChunkN=260739)
[2026.09.09-09.46.38:274][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_2.CloseThunder_2: Duration=4.49 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=97311 bytes, ChunkN=0)
[2026.09.09-09.46.38:275][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Rain/RainHit_3.RainHit_3: Duration=0.06 secs, Channels=1), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=575 bytes, ChunkN=0)
[2026.09.09-09.46.38:276][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_1.CloseThunder_1: Duration=6.50 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=169371 bytes, ChunkN=0)
[2026.09.09-09.46.38:291][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Sky/AtmosphericScattering_LUT.AtmosphericScattering_LUT (RGBA16F, 64x128 x1x1x1) (Required Memory Estimate: 1.354149 MB), EncodeSpeed: Fast
[2026.09.09-09.46.38:292][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_3.CloseThunder_3: Duration=7.58 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=139325 bytes, ChunkN=0)
[2026.09.09-09.46.38:294][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_4.CloseThunder_4: Duration=6.50 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=123563 bytes, ChunkN=0)
[2026.09.09-09.46.38:294][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_5.CloseThunder_5: Duration=4.11 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=128365 bytes, ChunkN=0)
[2026.09.09-09.46.38:295][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Icons/Sun_Icon.Sun_Icon (TFO_AutoDXT, 128x128 x1x1x1) (Required Memory Estimate: 3.583295 MB), EncodeSpeed: Fast
[2026.09.09-09.46.38:296][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_6.CloseThunder_6: Duration=8.39 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=158489 bytes, ChunkN=0)
[2026.09.09-09.46.38:299][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_1.DistantThunder_1: Duration=9.75 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=113339 bytes, ChunkN=0)
[2026.09.09-09.46.38:308][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_10.DistantThunder_10: Duration=9.50 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=103025 bytes, ChunkN=0)
[2026.09.09-09.46.38:308][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_11.DistantThunder_11: Duration=11.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=101853 bytes, ChunkN=0)
[2026.09.09-09.46.38:316][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_3.DistantThunder_3: Duration=10.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=96703 bytes, ChunkN=0)
[2026.09.09-09.46.38:317][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_2.DistantThunder_2: Duration=6.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=60387 bytes, ChunkN=0)
[2026.09.09-09.46.38:345][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/ParticleClouds.ParticleClouds (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 8.458304 MB), EncodeSpeed: Fast
[2026.09.09-09.46.38:357][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_4.DistantThunder_4: Duration=13.50 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=117729 bytes, ChunkN=0)
[2026.09.09-09.46.38:359][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_5.DistantThunder_5: Duration=17.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=152881 bytes, ChunkN=0)
[2026.09.09-09.46.38:378][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Sky/Caustic_Pattern.Caustic_Pattern (BGRA8, 512x512 x1x1x1) (Required Memory Estimate: 9.999992 MB), EncodeSpeed: Fast
[2026.09.09-09.46.38:378][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_6.DistantThunder_6: Duration=14.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=140435 bytes, ChunkN=0)
[2026.09.09-09.46.38:380][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_7.DistantThunder_7: Duration=15.50 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=183917 bytes, ChunkN=0)
[2026.09.09-09.46.38:385][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_8.DistantThunder_8: Duration=12.50 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=131963 bytes, ChunkN=0)
[2026.09.09-09.46.38:394][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/3D_Clouds/3D_Cells_32_Sheet.3D_Cells_32_Sheet (BGRA8, 1024x32 x1x1x1) (Required Memory Estimate: 2.124985 MB), EncodeSpeed: Fast
[2026.09.09-09.46.38:397][303]LogTexture: Display: Building texture Volume: /Game/UltraDynamicSky/Textures/3D_Clouds/3D_Cells_32.3D_Cells_32 (BGRA8, 32x32 x32x1x1) (Required Memory Estimate: 2.124985 MB), EncodeSpeed: Fast
[2026.09.09-09.46.38:836][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/3D_Clouds/3DCells_64_Sheet.3DCells_64_Sheet (BGRA8, 4096x64 x1x1x1) (Required Memory Estimate: 9.999992 MB), EncodeSpeed: Fast
[2026.09.09-09.46.38:836][303]LogTexture: Display: Building texture Volume: /Game/UltraDynamicSky/Textures/3D_Clouds/3D_Cells_64.3D_Cells_64 (BGRA8, 64x64 x64x1x1) (Required Memory Estimate: 9.999992 MB), EncodeSpeed: Fast
[2026.09.09-09.46.38:844][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_9.DistantThunder_9: Duration=12.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=147339 bytes, ChunkN=0)
[2026.09.09-09.46.38:851][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Wind/BrownianNoise_2.BrownianNoise_2: Duration=6.00 secs, Channels=1), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=68959 bytes, ChunkN=0)
[2026.09.09-09.46.38:851][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Wind/BrownianNoise_1.BrownianNoise_1: Duration=6.00 secs, Channels=1), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=69595 bytes, ChunkN=0)
[2026.09.09-09.46.38:855][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Wind/BrownianNoise_3.BrownianNoise_3: Duration=6.00 secs, Channels=1), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=69911 bytes, ChunkN=0)
[2026.09.09-09.46.38:860][303]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Wind/BrownianNoise_4.BrownianNoise_4: Duration=6.00 secs, Channels=1), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=69819 bytes, ChunkN=0)
[2026.09.09-09.46.38:864][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/3D_Clouds/3DCells_128_Sheet.3DCells_128_Sheet (BGRA8, 16384x128 x1x1x1) (Required Memory Estimate: 72.999985 MB), EncodeSpeed: Fast
[2026.09.09-09.46.38:875][303]LogTexture: Display: Building texture TwoD: /Game/CastleAssets/Textures/T_ColorVariationDistance.T_ColorVariationDistance (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
[2026.09.09-09.46.38:884][303]LogTexture: Display: Building texture Volume: /Game/UltraDynamicSky/Textures/3D_Clouds/3DCells_128.3DCells_128 (BGRA8, 128x128 x128x1x1) (Required Memory Estimate: 72.999985 MB), EncodeSpeed: Fast
[2026.09.09-09.46.38:919][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/Mask_Brushes/Brush_Circle.Brush_Circle (TFO_BC4, 128x128 x1x1x1) (Required Memory Estimate: 3.671833 MB), EncodeSpeed: Fast
[2026.09.09-09.46.38:927][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/Mask_Brushes/Brush_Falloff.Brush_Falloff (TFO_BC4, 128x128 x1x1x1) (Required Memory Estimate: 3.671833 MB), EncodeSpeed: Fast
[2026.09.09-09.46.38:931][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/Mask_Brushes/Brush_Radial.Brush_Radial (TFO_BC4, 128x128 x1x1x1) (Required Memory Estimate: 3.671833 MB), EncodeSpeed: Fast
[2026.09.09-09.46.38:932][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/Mask_Brushes/Brush_Pyramid.Brush_Pyramid (TFO_BC4, 256x256 x1x1x1) (Required Memory Estimate: 11.687458 MB), EncodeSpeed: Fast
[2026.09.09-09.46.38:934][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/Mask_Brushes/Brush_Square.Brush_Square (TFO_BC4, 128x128 x1x1x1) (Required Memory Estimate: 3.671833 MB), EncodeSpeed: Fast
[2026.09.09-09.46.38:940][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/Edge_Fade.Edge_Fade (G8, 64x64 x1x1x1) (Required Memory Estimate: 1.113275 MB), EncodeSpeed: Fast
[2026.09.09-09.46.38:945][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/RainSnow_Sheet.RainSnow_Sheet (BGRA8, 64x128 x1x1x1) (Required Memory Estimate: 1.281235 MB), EncodeSpeed: Fast
[2026.09.09-09.46.39:335][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Cracked_Asphalt_tjmgfelew/T_CrackedAsphalt_tjmgfelew_8K_ORDp.T_CrackedAsphalt_tjmgfelew_8K_ORDp (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 4736.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.46.39:603][303]LogTexture: Display: Building texture TwoD: /Game/CastleAssets/Textures/T_NormalVariation.T_NormalVariation (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 214.499988 MB), EncodeSpeed: Fast
[2026.09.09-09.46.39:634][303]LogTexture: Display: Building texture TwoD: /Game/CastleAssets/Textures/T_MacroVariation.T_MacroVariation (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 280.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.46.39:665][303]LogTexture: Display: Building texture TwoD: /Game/StarterContent/Textures/T_ground_Moss_D.T_ground_Moss_D (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.999984 MB), EncodeSpeed: Fast
[2026.09.09-09.46.39:880][303]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/MasterTextures/CoverTextures/Moss_N.Moss_N (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast
[2026.09.09-09.46.40:195][303]LogStaticMesh: Display: Building static mesh Box_78103B66 (Required Memory Estimate: 0.504965 MB)...
[2026.09.09-09.46.40:198][303]LogStaticMesh: Built static mesh [0.00s] /Game/_GENERATED/aleks/Box_78103B66.Box_78103B66
[2026.09.09-09.46.40:405][303]LogStaticMesh: Display: Building static mesh S_Modular_Metal_Guardrail_Kit_uh5gcflfa_high_Var1 (Required Memory Estimate: 1563.480431 MB)...
[2026.09.09-09.46.40:908][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Gravel_Ground_vlzmbgdn/T_Gravel_Ground_vlzmbgdn_8K_N.T_Gravel_Ground_vlzmbgdn_8K_N (TFO_BC5, 8192x8192 x1x1x1) (Required Memory Estimate: 4864.999984 MB), EncodeSpeed: Fast
[2026.09.09-09.46.41:391][303]LogStaticMesh: Display: Building static mesh WaterInfoMesh_6 (Required Memory Estimate: 0.136165 MB)...
[2026.09.09-09.46.41:391][303]LogStaticMesh: Display: Building static mesh pikkumokki_Cube_003 (Required Memory Estimate: 0.046543 MB)...
[2026.09.09-09.46.41:420][303]LogStaticMesh: Display: Building static mesh WaterInfoDilatedMesh_6 (Required Memory Estimate: 0.183516 MB)...
[2026.09.09-09.46.41:423][303]LogStaticMesh: Built static mesh [0.03s] /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.WaterBodyRiver_UAID_7446A0A0C2A0BBFF02_1653013784.WaterInfoMesh_6
[2026.09.09-09.46.41:428][303]LogStaticMesh: Built static mesh [0.04s] /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.WaterBodyRiver_UAID_7446A0A0C2A0BBFF02_1653013784.WaterInfoDilatedMesh_6
[2026.09.09-09.46.41:546][303]LogStaticMesh: Display: Building static mesh Rectangle_F09714A3 (Required Memory Estimate: 586.834413 MB)...
[2026.09.09-09.46.41:546][303]LogStaticMesh: Display: Building static mesh pikkumokki_Cube (Required Memory Estimate: 0.109268 MB)...
[2026.09.09-09.46.41:566][303]LogStaticMesh: Adjacency [0.00s], tris: 24, UVs 2
[2026.09.09-09.46.41:566][303]LogStaticMesh: Adjacency [0.00s], tris: 64, UVs 2
[2026.09.09-09.46.41:567][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
[2026.09.09-09.46.41:567][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
[2026.09.09-09.46.41:567][303]LogStaticMesh: Leaves [0.00s]
[2026.09.09-09.46.41:567][303]LogStaticMesh: Reduce [0.00s]
[2026.09.09-09.46.41:567][303]LogStaticMesh: Leaves [0.00s]
[2026.09.09-09.46.41:567][303]LogStaticMesh: Reduce [0.00s]
[2026.09.09-09.46.41:568][303]LogStaticMesh: Fallback [0.00s], num tris: 24
[2026.09.09-09.46.41:568][303]LogStaticMesh: Fallback [0.00s], num tris: 24
[2026.09.09-09.46.41:568][303]LogStaticMesh: Fallback [0.00s], num tris: 64
[2026.09.09-09.46.41:569][303]LogStaticMesh: Fallback [0.00s], num tris: 64
[2026.09.09-09.46.41:570][303]LogStaticMesh: ConstrainClusters:
[2026.09.09-09.46.41:570][303]LogStaticMesh: Input: 1 Clusters, 24 Triangles and 48 Vertices
[2026.09.09-09.46.41:570][303]LogStaticMesh: Output without splits: 1 Clusters, 24 Triangles and 48 Vertices
[2026.09.09-09.46.41:570][303]LogStaticMesh: Output with splits: 1 Clusters, 24 Triangles and 48 Vertices
[2026.09.09-09.46.41:570][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.09-09.46.41:570][303]LogStaticMesh: ConstrainClusters:
[2026.09.09-09.46.41:570][303]LogStaticMesh: Input: 1 Clusters, 64 Triangles and 128 Vertices
[2026.09.09-09.46.41:571][303]LogStaticMesh: Output without splits: 1 Clusters, 64 Triangles and 128 Vertices
[2026.09.09-09.46.41:571][303]LogStaticMesh: Output with splits: 1 Clusters, 64 Triangles and 128 Vertices
[2026.09.09-09.46.41:571][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.09-09.46.41:571][303]LogStaticMesh: WritePages: 1
[2026.09.09-09.46.41:571][303]LogStaticMesh: Root: GPU size: 812 bytes. 1 Pages. 812.000 bytes per page (2.478% utilization).
[2026.09.09-09.46.41:571][303]LogStaticMesh: Streaming: 0 bytes.
[2026.09.09-09.46.41:571][303]LogStaticMesh: Page data disk size: 1072 bytes. Fixup data size: 56 bytes.
[2026.09.09-09.46.41:571][303]LogStaticMesh: Total GPU size: 812 bytes, Total disk size: 1128 bytes.
[2026.09.09-09.46.41:571][303]LogStaticMesh: Encode [0.00s]
[2026.09.09-09.46.41:571][303]LogStaticMesh: NaniteBuild [0.05s]
[2026.09.09-09.46.41:572][303]LogStaticMesh: WritePages: 1
[2026.09.09-09.46.41:572][303]LogStaticMesh: Root: GPU size: 2024 bytes. 1 Pages. 2024.000 bytes per page (6.177% utilization).
[2026.09.09-09.46.41:572][303]LogStaticMesh: Streaming: 0 bytes.
[2026.09.09-09.46.41:572][303]LogStaticMesh: Page data disk size: 2352 bytes. Fixup data size: 56 bytes.
[2026.09.09-09.46.41:572][303]LogStaticMesh: Total GPU size: 2024 bytes, Total disk size: 2408 bytes.
[2026.09.09-09.46.41:572][303]LogStaticMesh: Encode [0.00s]
[2026.09.09-09.46.41:572][303]LogStaticMesh: NaniteBuild [0.02s]
[2026.09.09-09.46.41:576][303]LogStaticMesh: Built static mesh [0.19s] /Game/Hökkelit/Hanhi/pikkumokki_Cube_003.pikkumokki_Cube_003
[2026.09.09-09.46.41:576][303]LogStaticMesh: Built static mesh [0.03s] /Game/Hökkelit/Hanhi/pikkumokki_Cube.pikkumokki_Cube
[2026.09.09-09.46.41:604][303]LogStaticMesh: Display: Building static mesh Rectangle_B4C22B2C (Required Memory Estimate: 0.011809 MB)...
[2026.09.09-09.46.41:604][303]LogStaticMesh: Display: Building static mesh Box_F5D38A6E (Required Memory Estimate: 0.065569 MB)...
[2026.09.09-09.46.41:606][303]LogStaticMesh: Built static mesh [0.00s] /Game/_GENERATED/aleks/Box_F5D38A6E.Box_F5D38A6E
[2026.09.09-09.46.41:606][303]LogStaticMesh: Built static mesh [0.00s] /Game/_GENERATED/aleks/Rectangle_B4C22B2C.Rectangle_B4C22B2C
[2026.09.09-09.46.41:611][303]LogStaticMesh: Display: Building static mesh pikkumokki_Cube_001 (Required Memory Estimate: 0.111865 MB)...
[2026.09.09-09.46.41:611][303]LogStaticMesh: Display: Building static mesh pikkumokki_Plane (Required Memory Estimate: 0.011809 MB)...
[2026.09.09-09.46.41:613][303]LogStaticMesh: Adjacency [0.00s], tris: 2, UVs 2
[2026.09.09-09.46.41:613][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
[2026.09.09-09.46.41:613][303]LogStaticMesh: Leaves [0.00s]
[2026.09.09-09.46.41:613][303]LogStaticMesh: Reduce [0.00s]
[2026.09.09-09.46.41:613][303]LogStaticMesh: Fallback [0.00s], num tris: 2
[2026.09.09-09.46.41:613][303]LogStaticMesh: Fallback [0.00s], num tris: 2
[2026.09.09-09.46.41:613][303]LogStaticMesh: ConstrainClusters:
[2026.09.09-09.46.41:613][303]LogStaticMesh: Input: 1 Clusters, 2 Triangles and 4 Vertices
[2026.09.09-09.46.41:613][303]LogStaticMesh: Output without splits: 1 Clusters, 2 Triangles and 4 Vertices
[2026.09.09-09.46.41:613][303]LogStaticMesh: Output with splits: 1 Clusters, 2 Triangles and 4 Vertices
[2026.09.09-09.46.41:613][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.09-09.46.41:613][303]LogStaticMesh: WritePages: 1
[2026.09.09-09.46.41:613][303]LogStaticMesh: Root: GPU size: 212 bytes. 1 Pages. 212.000 bytes per page (0.647% utilization).
[2026.09.09-09.46.41:613][303]LogStaticMesh: Streaming: 0 bytes.
[2026.09.09-09.46.41:613][303]LogStaticMesh: Page data disk size: 364 bytes. Fixup data size: 56 bytes.
[2026.09.09-09.46.41:613][303]LogStaticMesh: Total GPU size: 212 bytes, Total disk size: 420 bytes.
[2026.09.09-09.46.41:613][303]LogStaticMesh: Encode [0.00s]
[2026.09.09-09.46.41:613][303]LogStaticMesh: NaniteBuild [0.00s]
[2026.09.09-09.46.41:613][303]LogStaticMesh: Adjacency [0.00s], tris: 68, UVs 2
[2026.09.09-09.46.41:613][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
[2026.09.09-09.46.41:613][303]LogStaticMesh: Leaves [0.00s]
[2026.09.09-09.46.41:613][303]LogStaticMesh: Reduce [0.00s]
[2026.09.09-09.46.41:614][303]LogStaticMesh: Fallback [0.00s], num tris: 68
[2026.09.09-09.46.41:614][303]LogStaticMesh: Fallback [0.00s], num tris: 68
[2026.09.09-09.46.41:614][303]LogStaticMesh: ConstrainClusters:
[2026.09.09-09.46.41:614][303]LogStaticMesh: Input: 1 Clusters, 68 Triangles and 144 Vertices
[2026.09.09-09.46.41:614][303]LogStaticMesh: Output without splits: 1 Clusters, 68 Triangles and 144 Vertices
[2026.09.09-09.46.41:614][303]LogStaticMesh: Output with splits: 1 Clusters, 68 Triangles and 144 Vertices
[2026.09.09-09.46.41:614][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.09-09.46.41:614][303]LogStaticMesh: WritePages: 1
[2026.09.09-09.46.41:614][303]LogStaticMesh: Root: GPU size: 2152 bytes. 1 Pages. 2152.000 bytes per page (6.567% utilization).
[2026.09.09-09.46.41:614][303]LogStaticMesh: Streaming: 0 bytes.
[2026.09.09-09.46.41:614][303]LogStaticMesh: Page data disk size: 2604 bytes. Fixup data size: 56 bytes.
[2026.09.09-09.46.41:614][303]LogStaticMesh: Total GPU size: 2152 bytes, Total disk size: 2660 bytes.
[2026.09.09-09.46.41:614][303]LogStaticMesh: Encode [0.00s]
[2026.09.09-09.46.41:614][303]LogStaticMesh: NaniteBuild [0.00s]
[2026.09.09-09.46.41:614][303]LogStaticMesh: Built static mesh [0.00s] /Game/Hökkelit/Hanhi/pikkumokki_Plane.pikkumokki_Plane
[2026.09.09-09.46.41:623][303]LogStaticMesh: Display: Building static mesh pikkumokki_Cube_004 (Required Memory Estimate: 0.026763 MB)...
[2026.09.09-09.46.41:623][303]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2
[2026.09.09-09.46.41:623][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
[2026.09.09-09.46.41:623][303]LogStaticMesh: Leaves [0.00s]
[2026.09.09-09.46.41:623][303]LogStaticMesh: Reduce [0.00s]
[2026.09.09-09.46.41:623][303]LogStaticMesh: Fallback [0.00s], num tris: 12
[2026.09.09-09.46.41:623][303]LogStaticMesh: Fallback [0.00s], num tris: 12
[2026.09.09-09.46.41:623][303]LogStaticMesh: ConstrainClusters:
[2026.09.09-09.46.41:623][303]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices
[2026.09.09-09.46.41:623][303]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices
[2026.09.09-09.46.41:623][303]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices
[2026.09.09-09.46.41:625][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.09-09.46.41:625][303]LogStaticMesh: WritePages: 1
[2026.09.09-09.46.41:625][303]LogStaticMesh: Root: GPU size: 488 bytes. 1 Pages. 488.000 bytes per page (1.489% utilization).
[2026.09.09-09.46.41:625][303]LogStaticMesh: Streaming: 0 bytes.
[2026.09.09-09.46.41:625][303]LogStaticMesh: Page data disk size: 684 bytes. Fixup data size: 56 bytes.
[2026.09.09-09.46.41:625][303]LogStaticMesh: Total GPU size: 488 bytes, Total disk size: 740 bytes.
[2026.09.09-09.46.41:625][303]LogStaticMesh: Encode [0.00s]
[2026.09.09-09.46.41:625][303]LogStaticMesh: NaniteBuild [0.00s]
[2026.09.09-09.46.41:626][303]LogStaticMesh: Built static mesh [0.00s] /Game/Hökkelit/Hanhi/pikkumokki_Cube_004.pikkumokki_Cube_004
[2026.09.09-09.46.41:627][303]LogStaticMesh: Built static mesh [0.02s] /Game/Hökkelit/Hanhi/pikkumokki_Cube_001.pikkumokki_Cube_001
[2026.09.09-09.46.41:649][303]LogStaticMesh: Display: Building static mesh pikkumokki_Cube_002 (Required Memory Estimate: 0.111865 MB)...
[2026.09.09-09.46.41:650][303]LogStaticMesh: Display: Building static mesh Lighpole1 (Required Memory Estimate: 92.290163 MB)...
[2026.09.09-09.46.41:651][303]LogStaticMesh: Adjacency [0.00s], tris: 68, UVs 2
[2026.09.09-09.46.41:651][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
[2026.09.09-09.46.41:651][303]LogStaticMesh: Leaves [0.00s]
[2026.09.09-09.46.41:651][303]LogStaticMesh: Reduce [0.00s]
[2026.09.09-09.46.41:651][303]LogStaticMesh: Fallback [0.00s], num tris: 68
[2026.09.09-09.46.41:651][303]LogStaticMesh: Fallback [0.00s], num tris: 68
[2026.09.09-09.46.41:651][303]LogStaticMesh: ConstrainClusters:
[2026.09.09-09.46.41:651][303]LogStaticMesh: Input: 1 Clusters, 68 Triangles and 146 Vertices
[2026.09.09-09.46.41:651][303]LogStaticMesh: Output without splits: 1 Clusters, 68 Triangles and 146 Vertices
[2026.09.09-09.46.41:651][303]LogStaticMesh: Output with splits: 1 Clusters, 68 Triangles and 146 Vertices
[2026.09.09-09.46.41:651][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.09-09.46.41:651][303]LogStaticMesh: WritePages: 1
[2026.09.09-09.46.41:651][303]LogStaticMesh: Root: GPU size: 2184 bytes. 1 Pages. 2184.000 bytes per page (6.665% utilization).
[2026.09.09-09.46.41:652][303]LogStaticMesh: Streaming: 0 bytes.
[2026.09.09-09.46.41:652][303]LogStaticMesh: Page data disk size: 2636 bytes. Fixup data size: 56 bytes.
[2026.09.09-09.46.41:652][303]LogStaticMesh: Total GPU size: 2184 bytes, Total disk size: 2692 bytes.
[2026.09.09-09.46.41:652][303]LogStaticMesh: Encode [0.00s]
[2026.09.09-09.46.41:652][303]LogStaticMesh: NaniteBuild [0.00s]
[2026.09.09-09.46.41:657][303]LogStaticMesh: Built static mesh [0.01s] /Game/Hökkelit/Hanhi/pikkumokki_Cube_002.pikkumokki_Cube_002
[2026.09.09-09.46.41:687][303]LogStaticMesh: Display: Building static mesh uploads_files_2785779_Road+Road+Blocks_Train_Road_Block_Rail_001 (Required Memory Estimate: 61.552584 MB)...
[2026.09.09-09.46.41:726][303]LogStaticMesh: Display: Building static mesh uploads_files_2785779_Road+Road+Blocks_Train_Road_Block_001 (Required Memory Estimate: 97.345459 MB)...
[2026.09.09-09.46.42:864][303]LogStaticMesh: Display: Building static mesh pikkumokki_Cube_005 (Required Memory Estimate: 0.051123 MB)...
[2026.09.09-09.46.42:865][303]LogStaticMesh: Adjacency [0.00s], tris: 28, UVs 2
[2026.09.09-09.46.42:865][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
[2026.09.09-09.46.42:865][303]LogStaticMesh: Leaves [0.00s]
[2026.09.09-09.46.42:865][303]LogStaticMesh: Reduce [0.00s]
[2026.09.09-09.46.42:865][303]LogStaticMesh: Fallback [0.00s], num tris: 28
[2026.09.09-09.46.42:865][303]LogStaticMesh: Fallback [0.00s], num tris: 28
[2026.09.09-09.46.42:866][303]LogStaticMesh: ConstrainClusters:
[2026.09.09-09.46.42:866][303]LogStaticMesh: Input: 1 Clusters, 28 Triangles and 48 Vertices
[2026.09.09-09.46.42:866][303]LogStaticMesh: Output without splits: 1 Clusters, 28 Triangles and 48 Vertices
[2026.09.09-09.46.42:866][303]LogStaticMesh: Output with splits: 1 Clusters, 28 Triangles and 48 Vertices
[2026.09.09-09.46.42:866][303]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.09-09.46.42:866][303]LogStaticMesh: WritePages: 1
[2026.09.09-09.46.42:866][303]LogStaticMesh: Root: GPU size: 824 bytes. 1 Pages. 824.000 bytes per page (2.515% utilization).
[2026.09.09-09.46.42:866][303]LogStaticMesh: Streaming: 0 bytes.
[2026.09.09-09.46.42:866][303]LogStaticMesh: Page data disk size: 1072 bytes. Fixup data size: 56 bytes.
[2026.09.09-09.46.42:866][303]LogStaticMesh: Total GPU size: 824 bytes, Total disk size: 1128 bytes.
[2026.09.09-09.46.42:866][303]LogStaticMesh: Encode [0.00s]
[2026.09.09-09.46.42:866][303]LogStaticMesh: NaniteBuild [0.00s]
[2026.09.09-09.46.42:873][303]LogStaticMesh: Built static mesh [0.01s] /Game/Hökkelit/Hanhi/pikkumokki_Cube_005.pikkumokki_Cube_005
[2026.09.09-09.46.42:885][303]LogStaticMesh: Display: Building static mesh KylttiSetti_Cylinder_003 (Required Memory Estimate: 0.200679 MB)...
[2026.09.09-09.46.42:891][303]LogStaticMesh: Built static mesh [0.01s] /Game/Importit/Sekalaiset/KylttiSetti_Cylinder_003.KylttiSetti_Cylinder_003
[2026.09.09-09.46.42:895][303]LogStaticMesh: Display: Building static mesh Cube_004 (Required Memory Estimate: 0.148328 MB)...
[2026.09.09-09.46.42:896][303]LogStaticMesh: Adjacency [0.00s], tris: 86, UVs 1
[2026.09.09-09.46.42:897][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
[2026.09.09-09.46.42:897][303]LogStaticMesh: Leaves [0.00s]
[2026.09.09-09.46.42:897][303]LogStaticMesh: Reduce [0.00s]
[2026.09.09-09.46.42:897][303]LogStaticMesh: Fallback [0.00s], num tris: 86
[2026.09.09-09.46.42:897][303]LogStaticMesh: Fallback [0.00s], num tris: 86
[2026.09.09-09.46.42:897][303]LogStaticMesh: ConstrainClusters:
[2026.09.09-09.46.42:897][303]LogStaticMesh: Input: 1 Clusters, 86 Triangles and 72 Vertices
[2026.09.09-09.46.42:897][303]LogStaticMesh: Output without splits: 1 Clusters, 86 Triangles and 72 Vertices
[2026.09.09-09.46.42:897][303]LogStaticMesh: Output with splits: 1 Clusters, 86 Triangles and 72 Vertices
[2026.09.09-09.46.42:897][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.09-09.46.42:897][303]LogStaticMesh: WritePages: 1
[2026.09.09-09.46.42:897][303]LogStaticMesh: Root: GPU size: 1096 bytes. 1 Pages. 1096.000 bytes per page (3.345% utilization).
[2026.09.09-09.46.42:897][303]LogStaticMesh: Streaming: 0 bytes.
[2026.09.09-09.46.42:898][303]LogStaticMesh: Page data disk size: 1196 bytes. Fixup data size: 56 bytes.
[2026.09.09-09.46.42:898][303]LogStaticMesh: Total GPU size: 1096 bytes, Total disk size: 1252 bytes.
[2026.09.09-09.46.42:898][303]LogStaticMesh: Encode [0.00s]
[2026.09.09-09.46.42:898][303]LogStaticMesh: NaniteBuild [0.00s]
[2026.09.09-09.46.42:904][303]LogStaticMesh: Built static mesh [0.01s] /Game/Lassi/100/Cube_004.Cube_004
[2026.09.09-09.46.42:910][303]LogStaticMesh: Display: Building static mesh pressu_nelio (Required Memory Estimate: 0.061363 MB)...
[2026.09.09-09.46.42:911][303]LogStaticMesh: Adjacency [0.00s], tris: 32, UVs 1
[2026.09.09-09.46.42:911][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
[2026.09.09-09.46.42:911][303]LogStaticMesh: Leaves [0.00s]
[2026.09.09-09.46.42:911][303]LogStaticMesh: Reduce [0.00s]
[2026.09.09-09.46.42:911][303]LogStaticMesh: Fallback [0.00s], num tris: 32
[2026.09.09-09.46.42:911][303]LogStaticMesh: Fallback [0.00s], num tris: 32
[2026.09.09-09.46.42:911][303]LogStaticMesh: ConstrainClusters:
[2026.09.09-09.46.42:911][303]LogStaticMesh: Input: 1 Clusters, 32 Triangles and 32 Vertices
[2026.09.09-09.46.42:911][303]LogStaticMesh: Output without splits: 1 Clusters, 32 Triangles and 32 Vertices
[2026.09.09-09.46.42:911][303]LogStaticMesh: Output with splits: 1 Clusters, 32 Triangles and 32 Vertices
[2026.09.09-09.46.42:912][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.09-09.46.42:912][303]LogStaticMesh: WritePages: 1
[2026.09.09-09.46.42:912][303]LogStaticMesh: Root: GPU size: 572 bytes. 1 Pages. 572.000 bytes per page (1.746% utilization).
[2026.09.09-09.46.42:912][303]LogStaticMesh: Streaming: 0 bytes.
[2026.09.09-09.46.42:912][303]LogStaticMesh: Page data disk size: 692 bytes. Fixup data size: 56 bytes.
[2026.09.09-09.46.42:912][303]LogStaticMesh: Total GPU size: 572 bytes, Total disk size: 748 bytes.
[2026.09.09-09.46.42:912][303]LogStaticMesh: Encode [0.00s]
[2026.09.09-09.46.42:912][303]LogStaticMesh: NaniteBuild [0.00s]
[2026.09.09-09.46.42:918][303]LogStaticMesh: Built static mesh [0.01s] /Game/Lassi/100/pressu_nelio.pressu_nelio
[2026.09.09-09.46.42:925][303]LogStaticMesh: Display: Building static mesh verkkoohjain_oik (Required Memory Estimate: 0.028719 MB)...
[2026.09.09-09.46.42:926][303]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 1
[2026.09.09-09.46.42:926][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
[2026.09.09-09.46.42:926][303]LogStaticMesh: Leaves [0.00s]
[2026.09.09-09.46.42:926][303]LogStaticMesh: Reduce [0.00s]
[2026.09.09-09.46.42:926][303]LogStaticMesh: Fallback [0.00s], num tris: 12
[2026.09.09-09.46.42:926][303]LogStaticMesh: Fallback [0.00s], num tris: 12
[2026.09.09-09.46.42:926][303]LogStaticMesh: ConstrainClusters:
[2026.09.09-09.46.42:926][303]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices
[2026.09.09-09.46.42:926][303]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices
[2026.09.09-09.46.42:926][303]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices
[2026.09.09-09.46.42:926][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.09-09.46.42:926][303]LogStaticMesh: WritePages: 1
[2026.09.09-09.46.42:926][303]LogStaticMesh: Root: GPU size: 436 bytes. 1 Pages. 436.000 bytes per page (1.331% utilization).
[2026.09.09-09.46.42:926][303]LogStaticMesh: Streaming: 0 bytes.
[2026.09.09-09.46.42:926][303]LogStaticMesh: Page data disk size: 592 bytes. Fixup data size: 56 bytes.
[2026.09.09-09.46.42:926][303]LogStaticMesh: Total GPU size: 436 bytes, Total disk size: 648 bytes.
[2026.09.09-09.46.42:926][303]LogStaticMesh: Encode [0.00s]
[2026.09.09-09.46.42:926][303]LogStaticMesh: NaniteBuild [0.00s]
[2026.09.09-09.46.42:941][303]LogStaticMesh: Built static mesh [0.02s] /Game/Lassi/100/verkkoohjain_oik.verkkoohjain_oik
[2026.09.09-09.46.42:957][303]LogStaticMesh: Display: Building static mesh verkkoohjain_vas (Required Memory Estimate: 0.028719 MB)...
[2026.09.09-09.46.42:957][303]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 1
[2026.09.09-09.46.42:958][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
[2026.09.09-09.46.42:958][303]LogStaticMesh: Leaves [0.00s]
[2026.09.09-09.46.42:958][303]LogStaticMesh: Reduce [0.00s]
[2026.09.09-09.46.42:958][303]LogStaticMesh: Fallback [0.00s], num tris: 12
[2026.09.09-09.46.42:958][303]LogStaticMesh: Fallback [0.00s], num tris: 12
[2026.09.09-09.46.42:958][303]LogStaticMesh: ConstrainClusters:
[2026.09.09-09.46.42:958][303]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices
[2026.09.09-09.46.42:958][303]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices
[2026.09.09-09.46.42:958][303]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices
[2026.09.09-09.46.42:958][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.09-09.46.42:958][303]LogStaticMesh: WritePages: 1
[2026.09.09-09.46.42:958][303]LogStaticMesh: Root: GPU size: 436 bytes. 1 Pages. 436.000 bytes per page (1.331% utilization).
[2026.09.09-09.46.42:958][303]LogStaticMesh: Streaming: 0 bytes.
[2026.09.09-09.46.42:958][303]LogStaticMesh: Page data disk size: 588 bytes. Fixup data size: 56 bytes.
[2026.09.09-09.46.42:958][303]LogStaticMesh: Total GPU size: 436 bytes, Total disk size: 644 bytes.
[2026.09.09-09.46.42:958][303]LogStaticMesh: Encode [0.00s]
[2026.09.09-09.46.42:958][303]LogStaticMesh: NaniteBuild [0.00s]
[2026.09.09-09.46.42:971][303]LogStaticMesh: Built static mesh [0.02s] /Game/Lassi/100/verkkoohjain_vas.verkkoohjain_vas
[2026.09.09-09.46.42:979][303]LogStaticMesh: Display: Building static mesh verkot_ (Required Memory Estimate: 0.051957 MB)...
[2026.09.09-09.46.42:980][303]LogStaticMesh: Adjacency [0.00s], tris: 28, UVs 1
[2026.09.09-09.46.42:980][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
[2026.09.09-09.46.42:980][303]LogStaticMesh: Leaves [0.00s]
[2026.09.09-09.46.42:980][303]LogStaticMesh: Reduce [0.00s]
[2026.09.09-09.46.42:980][303]LogStaticMesh: Fallback [0.00s], num tris: 28
[2026.09.09-09.46.42:980][303]LogStaticMesh: Fallback [0.00s], num tris: 28
[2026.09.09-09.46.42:981][303]LogStaticMesh: ConstrainClusters:
[2026.09.09-09.46.42:981][303]LogStaticMesh: Input: 1 Clusters, 28 Triangles and 48 Vertices
[2026.09.09-09.46.42:981][303]LogStaticMesh: Output without splits: 1 Clusters, 28 Triangles and 48 Vertices
[2026.09.09-09.46.42:981][303]LogStaticMesh: Output with splits: 1 Clusters, 28 Triangles and 48 Vertices
[2026.09.09-09.46.42:981][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.09-09.46.42:981][303]LogStaticMesh: WritePages: 1
[2026.09.09-09.46.42:981][303]LogStaticMesh: Root: GPU size: 728 bytes. 1 Pages. 728.000 bytes per page (2.222% utilization).
[2026.09.09-09.46.42:981][303]LogStaticMesh: Streaming: 0 bytes.
[2026.09.09-09.46.42:981][303]LogStaticMesh: Page data disk size: 884 bytes. Fixup data size: 56 bytes.
[2026.09.09-09.46.42:981][303]LogStaticMesh: Total GPU size: 728 bytes, Total disk size: 940 bytes.
[2026.09.09-09.46.42:981][303]LogStaticMesh: Encode [0.00s]
[2026.09.09-09.46.42:981][303]LogStaticMesh: NaniteBuild [0.00s]
[2026.09.09-09.46.42:987][303]LogStaticMesh: Built static mesh [0.01s] /Game/Lassi/verkot_.verkot_
[2026.09.09-09.46.42:994][303]LogStaticMesh: Display: Building static mesh S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var1 (Required Memory Estimate: 1.175661 MB)...
[2026.09.09-09.46.43:001][303]LogStaticMesh: Adjacency [0.00s], tris: 762, UVs 1
[2026.09.09-09.46.43:004][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
[2026.09.09-09.46.43:005][303]LogStaticMesh: Leaves [0.00s]
[2026.09.09-09.46.43:042][303]LogStaticMesh: Reduce [0.04s]
[2026.09.09-09.46.43:060][303]LogStaticMesh: Display: Building static mesh S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var2 (Required Memory Estimate: 0.764136 MB)...
[2026.09.09-09.46.43:064][303]LogStaticMesh: Fallback [0.02s], num tris: 522
[2026.09.09-09.46.43:064][303]LogStaticMesh: Adjacency [0.00s], tris: 492, UVs 1
[2026.09.09-09.46.43:065][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
[2026.09.09-09.46.43:065][303]LogStaticMesh: Leaves [0.00s]
[2026.09.09-09.46.43:089][303]LogStaticMesh: Reduce [0.02s]
[2026.09.09-09.46.43:091][303]LogStaticMesh: Fallback [0.03s], num tris: 326
[2026.09.09-09.46.43:093][303]LogStaticMesh: ConstrainClusters:
[2026.09.09-09.46.43:093][303]LogStaticMesh: Input: 12 Clusters, 1518 Triangles and 1204 Vertices
[2026.09.09-09.46.43:093][303]LogStaticMesh: Output without splits: 12 Clusters, 1518 Triangles and 1219 Vertices
[2026.09.09-09.46.43:093][303]LogStaticMesh: Output with splits: 12 Clusters, 1518 Triangles and 1219 Vertices
[2026.09.09-09.46.43:093][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 12, Slow Path Clusters: 0, 1 Material: 12, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.09-09.46.43:094][303]LogStaticMesh: WritePages: 1
[2026.09.09-09.46.43:094][303]LogStaticMesh: Root: GPU size: 15352 bytes. 1 Pages. 15352.000 bytes per page (46.851% utilization).
[2026.09.09-09.46.43:094][303]LogStaticMesh: Streaming: 0 bytes.
[2026.09.09-09.46.43:094][303]LogStaticMesh: Page data disk size: 13600 bytes. Fixup data size: 152 bytes.
[2026.09.09-09.46.43:094][303]LogStaticMesh: Total GPU size: 15352 bytes, Total disk size: 13752 bytes.
[2026.09.09-09.46.43:094][303]LogStaticMesh: Encode [0.00s]
[2026.09.09-09.46.43:094][303]LogStaticMesh: NaniteBuild [0.09s]
[2026.09.09-09.46.43:098][303]LogStaticMesh: Fallback [0.01s], num tris: 366
[2026.09.09-09.46.43:110][303]LogStaticMesh: Fallback [0.01s], num tris: 256
[2026.09.09-09.46.43:110][303]LogStaticMesh: ConstrainClusters:
[2026.09.09-09.46.43:111][303]LogStaticMesh: Input: 7 Clusters, 870 Triangles and 763 Vertices
[2026.09.09-09.46.43:111][303]LogStaticMesh: Output without splits: 7 Clusters, 870 Triangles and 763 Vertices
[2026.09.09-09.46.43:111][303]LogStaticMesh: Output with splits: 7 Clusters, 870 Triangles and 763 Vertices
[2026.09.09-09.46.43:111][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 7, Slow Path Clusters: 0, 1 Material: 7, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.09-09.46.43:111][303]LogStaticMesh: WritePages: 1
[2026.09.09-09.46.43:111][303]LogStaticMesh: Root: GPU size: 9168 bytes. 1 Pages. 9168.000 bytes per page (27.979% utilization).
[2026.09.09-09.46.43:111][303]LogStaticMesh: Streaming: 0 bytes.
[2026.09.09-09.46.43:111][303]LogStaticMesh: Page data disk size: 7480 bytes. Fixup data size: 120 bytes.
[2026.09.09-09.46.43:111][303]LogStaticMesh: Total GPU size: 9168 bytes, Total disk size: 7600 bytes.
[2026.09.09-09.46.43:111][303]LogStaticMesh: Encode [0.00s]
[2026.09.09-09.46.43:111][303]LogStaticMesh: NaniteBuild [0.05s]
[2026.09.09-09.46.43:207][303]LogStaticMesh: Built static mesh [0.15s] /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var2.S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var2
[2026.09.09-09.46.43:216][303]LogStaticMesh: Display: Building static mesh S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var3 (Required Memory Estimate: 1.456095 MB)...
[2026.09.09-09.46.43:221][303]LogStaticMesh: Adjacency [0.00s], tris: 946, UVs 1
[2026.09.09-09.46.43:222][303]LogStaticMesh: Built static mesh [0.23s] /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var1.S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var1
[2026.09.09-09.46.43:223][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
[2026.09.09-09.46.43:223][303]LogStaticMesh: Leaves [0.00s]
[2026.09.09-09.46.43:253][303]LogStaticMesh: Display: Building static mesh S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var4 (Required Memory Estimate: 0.83293 MB)...
[2026.09.09-09.46.43:257][303]LogStaticMesh: Adjacency [0.00s], tris: 538, UVs 1
[2026.09.09-09.46.43:258][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.600000
[2026.09.09-09.46.43:258][303]LogStaticMesh: Leaves [0.00s]
[2026.09.09-09.46.43:275][303]LogStaticMesh: Reduce [0.05s]
[2026.09.09-09.46.43:280][303]LogStaticMesh: Reduce [0.02s]
[2026.09.09-09.46.43:285][303]LogStaticMesh: Fallback [0.01s], num tris: 464
[2026.09.09-09.46.43:288][303]LogStaticMesh: Fallback [0.01s], num tris: 808
[2026.09.09-09.46.43:297][303]LogStaticMesh: Fallback [0.01s], num tris: 308
[2026.09.09-09.46.43:298][303]LogStaticMesh: ConstrainClusters:
[2026.09.09-09.46.43:298][303]LogStaticMesh: Input: 14 Clusters, 1294 Triangles and 1057 Vertices
[2026.09.09-09.46.43:298][303]LogStaticMesh: Output without splits: 14 Clusters, 1294 Triangles and 1057 Vertices
[2026.09.09-09.46.43:298][303]LogStaticMesh: Output with splits: 14 Clusters, 1294 Triangles and 1057 Vertices
[2026.09.09-09.46.43:298][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 14, Slow Path Clusters: 0, 1 Material: 14, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.09-09.46.43:298][303]LogStaticMesh: WritePages: 1
[2026.09.09-09.46.43:298][303]LogStaticMesh: Root: GPU size: 13272 bytes. 1 Pages. 13272.000 bytes per page (40.503% utilization).
[2026.09.09-09.46.43:298][303]LogStaticMesh: Streaming: 0 bytes.
[2026.09.09-09.46.43:298][303]LogStaticMesh: Page data disk size: 10748 bytes. Fixup data size: 152 bytes.
[2026.09.09-09.46.43:298][303]LogStaticMesh: Total GPU size: 13272 bytes, Total disk size: 10900 bytes.
[2026.09.09-09.46.43:298][303]LogStaticMesh: Encode [0.00s]
[2026.09.09-09.46.43:298][303]LogStaticMesh: NaniteBuild [0.04s]
[2026.09.09-09.46.43:317][303]LogStaticMesh: Fallback [0.03s], num tris: 496
[2026.09.09-09.46.43:318][303]LogStaticMesh: ConstrainClusters:
[2026.09.09-09.46.43:318][303]LogStaticMesh: Input: 15 Clusters, 1828 Triangles and 1381 Vertices
[2026.09.09-09.46.43:318][303]LogStaticMesh: Output without splits: 15 Clusters, 1828 Triangles and 1390 Vertices
[2026.09.09-09.46.43:318][303]LogStaticMesh: Output with splits: 15 Clusters, 1828 Triangles and 1390 Vertices
[2026.09.09-09.46.43:318][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 15, Slow Path Clusters: 0, 1 Material: 15, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.09-09.46.43:319][303]LogStaticMesh: WritePages: 1
[2026.09.09-09.46.43:319][303]LogStaticMesh: Root: GPU size: 17596 bytes. 1 Pages. 17596.000 bytes per page (53.699% utilization).
[2026.09.09-09.46.43:319][303]LogStaticMesh: Streaming: 0 bytes.
[2026.09.09-09.46.43:319][303]LogStaticMesh: Page data disk size: 14856 bytes. Fixup data size: 152 bytes.
[2026.09.09-09.46.43:319][303]LogStaticMesh: Total GPU size: 17596 bytes, Total disk size: 15008 bytes.
[2026.09.09-09.46.43:319][303]LogStaticMesh: Encode [0.00s]
[2026.09.09-09.46.43:319][303]LogStaticMesh: NaniteBuild [0.10s]
[2026.09.09-09.46.43:410][303]LogStaticMesh: Built static mesh [0.16s] /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var4.S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var4
[2026.09.09-09.46.43:419][303]LogStaticMesh: Display: Building static mesh S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var5 (Required Memory Estimate: 1.297853 MB)...
[2026.09.09-09.46.43:424][303]LogStaticMesh: Adjacency [0.00s], tris: 842, UVs 1
[2026.09.09-09.46.43:425][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
[2026.09.09-09.46.43:426][303]LogStaticMesh: Leaves [0.00s]
[2026.09.09-09.46.43:462][303]LogStaticMesh: Built static mesh [1.81s] /Game/Importit/Sekalaiset/Lighpole1.Lighpole1
[2026.09.09-09.46.43:466][303]LogStaticMesh: Reduce [0.04s]
[2026.09.09-09.46.43:478][303]LogStaticMesh: Fallback [0.01s], num tris: 702
[2026.09.09-09.46.43:502][303]LogStaticMesh: Fallback [0.02s], num tris: 436
[2026.09.09-09.46.43:503][303]LogStaticMesh: ConstrainClusters:
[2026.09.09-09.46.43:503][303]LogStaticMesh: Input: 14 Clusters, 1724 Triangles and 1348 Vertices
[2026.09.09-09.46.43:503][303]LogStaticMesh: Output without splits: 14 Clusters, 1724 Triangles and 1375 Vertices
[2026.09.09-09.46.43:503][303]LogStaticMesh: Output with splits: 14 Clusters, 1724 Triangles and 1375 Vertices
[2026.09.09-09.46.43:504][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 14, Slow Path Clusters: 0, 1 Material: 14, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.09-09.46.43:504][303]LogStaticMesh: WritePages: 1
[2026.09.09-09.46.43:504][303]LogStaticMesh: Root: GPU size: 16944 bytes. 1 Pages. 16944.000 bytes per page (51.709% utilization).
[2026.09.09-09.46.43:504][303]LogStaticMesh: Streaming: 0 bytes.
[2026.09.09-09.46.43:504][303]LogStaticMesh: Page data disk size: 14888 bytes. Fixup data size: 152 bytes.
[2026.09.09-09.46.43:504][303]LogStaticMesh: Total GPU size: 16944 bytes, Total disk size: 15040 bytes.
[2026.09.09-09.46.43:504][303]LogStaticMesh: Encode [0.00s]
[2026.09.09-09.46.43:504][303]LogStaticMesh: NaniteBuild [0.08s]
[2026.09.09-09.46.43:506][303]LogStaticMesh: Built static mesh [0.29s] /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var3.S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var3
[2026.09.09-09.46.43:516][303]LogStaticMesh: Display: Building static mesh S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var6 (Required Memory Estimate: 1.438644 MB)...
[2026.09.09-09.46.43:523][303]LogStaticMesh: Adjacency [0.00s], tris: 934, UVs 1
[2026.09.09-09.46.43:526][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.750000
[2026.09.09-09.46.43:526][303]LogStaticMesh: Leaves [0.00s]
[2026.09.09-09.46.43:585][303]LogStaticMesh: Reduce [0.06s]
[2026.09.09-09.46.43:601][303]LogStaticMesh: Fallback [0.02s], num tris: 774
[2026.09.09-09.46.43:612][303]LogStaticMesh: Display: Building static mesh S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var7 (Required Memory Estimate: 1.542479 MB)...
[2026.09.09-09.46.43:614][303]LogStaticMesh: Adjacency [0.09s], tris: 378084, UVs 1
[2026.09.09-09.46.43:619][303]LogStaticMesh: Adjacency [0.00s], tris: 1002, UVs 1
[2026.09.09-09.46.43:621][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
[2026.09.09-09.46.43:621][303]LogStaticMesh: Leaves [0.00s]
[2026.09.09-09.46.43:633][303]LogStaticMesh: Fallback [0.03s], num tris: 458
[2026.09.09-09.46.43:634][303]LogStaticMesh: ConstrainClusters:
[2026.09.09-09.46.43:634][303]LogStaticMesh: Input: 21 Clusters, 1816 Triangles and 1460 Vertices
[2026.09.09-09.46.43:634][303]LogStaticMesh: Output without splits: 21 Clusters, 1816 Triangles and 1466 Vertices
[2026.09.09-09.46.43:634][303]LogStaticMesh: Output with splits: 21 Clusters, 1816 Triangles and 1466 Vertices
[2026.09.09-09.46.43:634][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 21, Slow Path Clusters: 0, 1 Material: 21, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.09-09.46.43:634][303]LogStaticMesh: WritePages: 1
[2026.09.09-09.46.43:634][303]LogStaticMesh: Root: GPU size: 19028 bytes. 1 Pages. 19028.000 bytes per page (58.069% utilization).
[2026.09.09-09.46.43:635][303]LogStaticMesh: Streaming: 0 bytes.
[2026.09.09-09.46.43:635][303]LogStaticMesh: Page data disk size: 18808 bytes. Fixup data size: 152 bytes.
[2026.09.09-09.46.43:635][303]LogStaticMesh: Total GPU size: 19028 bytes, Total disk size: 18960 bytes.
[2026.09.09-09.46.43:635][303]LogStaticMesh: Encode [0.00s]
[2026.09.09-09.46.43:635][303]LogStaticMesh: NaniteBuild [0.11s]
[2026.09.09-09.46.43:681][303]LogStaticMesh: Reduce [0.06s]
[2026.09.09-09.46.43:693][303]LogStaticMesh: Built static mesh [0.28s] /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var5.S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var5
[2026.09.09-09.46.43:694][303]LogStaticMesh: Fallback [0.01s], num tris: 880
[2026.09.09-09.46.43:710][303]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_1_1_0.Heightmap_6 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.583324 MB), EncodeSpeed: Fast
[2026.09.09-09.46.43:711][303]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_1_1_0.Heightmap_7 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.562492 MB), EncodeSpeed: Fast
[2026.09.09-09.46.43:734][303]LogStaticMesh: Fallback [0.04s], num tris: 558
[2026.09.09-09.46.43:735][303]LogStaticMesh: ConstrainClusters:
[2026.09.09-09.46.43:735][303]LogStaticMesh: Input: 15 Clusters, 1884 Triangles and 1445 Vertices
[2026.09.09-09.46.43:735][303]LogStaticMesh: Output without splits: 15 Clusters, 1884 Triangles and 1474 Vertices
[2026.09.09-09.46.43:735][303]LogStaticMesh: Output with splits: 15 Clusters, 1884 Triangles and 1474 Vertices
[2026.09.09-09.46.43:735][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 15, Slow Path Clusters: 0, 1 Material: 15, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.09-09.46.43:736][303]LogStaticMesh: WritePages: 1
[2026.09.09-09.46.43:736][303]LogStaticMesh: Root: GPU size: 18228 bytes. 1 Pages. 18228.000 bytes per page (55.627% utilization).
[2026.09.09-09.46.43:737][303]LogStaticMesh: Streaming: 0 bytes.
[2026.09.09-09.46.43:737][303]LogStaticMesh: Page data disk size: 17476 bytes. Fixup data size: 152 bytes.
[2026.09.09-09.46.43:737][303]LogStaticMesh: Total GPU size: 18228 bytes, Total disk size: 17628 bytes.
[2026.09.09-09.46.43:737][303]LogStaticMesh: Encode [0.00s]
[2026.09.09-09.46.43:737][303]LogStaticMesh: NaniteBuild [0.12s]
[2026.09.09-09.46.43:743][303]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_2_1_0.Heightmap_2 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.583324 MB), EncodeSpeed: Fast
[2026.09.09-09.46.43:744][303]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_2_1_0.Heightmap_3 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.562492 MB), EncodeSpeed: Fast
[2026.09.09-09.46.43:785][303]LogStaticMesh: Built static mesh [2.10s] /Game/Importit/Sekalaiset/uploads_files_2785779_Road+Road+Blocks_Train_Road_Block_Rail_001.uploads_files_2785779_Road+Road+Blocks_Train_Road_Block_Rail_001
[2026.09.09-09.46.43:791][303]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_1_2_0.Heightmap_0 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.583324 MB), EncodeSpeed: Fast
[2026.09.09-09.46.43:794][303]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_1_2_0.Heightmap_1 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.562492 MB), EncodeSpeed: Fast
[2026.09.09-09.46.43:798][303]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_1_2_0.Heightmap_4 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.583324 MB), EncodeSpeed: Fast
[2026.09.09-09.46.43:801][303]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_1_2_0.Heightmap_5 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.562492 MB), EncodeSpeed: Fast
[2026.09.09-09.46.43:853][303]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_2_2_0.Heightmap_0 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.583324 MB), EncodeSpeed: Fast
[2026.09.09-09.46.43:859][303]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_2_2_0.Heightmap_1 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.562492 MB), EncodeSpeed: Fast
[2026.09.09-09.46.43:935][303]LogStaticMesh: Built static mesh [0.42s] /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var6.S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var6
[2026.09.09-09.46.44:036][303]LogStaticMesh: Built static mesh [0.42s] /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var7.S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var7
[2026.09.09-09.46.44:053][303]LogStaticMesh: Clustering [0.44s]. Ratio: 1.016249
[2026.09.09-09.46.44:069][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Sky/Stars_Noise.Stars_Noise (TFO_BC4, 256x256 x1x1x1) (Required Memory Estimate: 11.874958 MB), EncodeSpeed: Fast
[2026.09.09-09.46.44:070][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/Lightning_Bolt.Lightning_Bolt (TFO_AutoDXT, 128x32 x1x1x1) (Required Memory Estimate: 1.466117 MB), EncodeSpeed: Fast
[2026.09.09-09.46.44:070][303]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_0_0_0.Weightmap_9 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.583324 MB), EncodeSpeed: Fast
[2026.09.09-09.46.44:072][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/Lightning_Branches.Lightning_Branches (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 8.458304 MB), EncodeSpeed: Fast
[2026.09.09-09.46.44:073][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Sky/LightRay_Card.LightRay_Card (TFO_BC4, 64x64 x1x1x1) (Required Memory Estimate: 1.667927 MB), EncodeSpeed: Fast
[2026.09.09-09.46.44:076][303]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_0_1_0.Weightmap_9 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.583324 MB), EncodeSpeed: Fast
[2026.09.09-09.46.44:076][303]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_0_1_0.Weightmap_2 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.583324 MB), EncodeSpeed: Fast
[2026.09.09-09.46.44:078][303]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/Lightning_Flare_Sheet.Lightning_Flare_Sheet (TFO_AutoDXT, 1024x512 x1x1x1) (Required Memory Estimate: 65.416648 MB), EncodeSpeed: Fast
[2026.09.09-09.46.44:078][303]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_1_0_0.Weightmap_9 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.583324 MB), EncodeSpeed: Fast
[2026.09.09-09.46.44:159][303]LogStaticMesh: Leaves [0.11s]
[2026.09.09-09.46.44:846][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/T_Cobble_And_Wood_Pack_umpnfcthw_2K_D.T_Cobble_And_Wood_Pack_umpnfcthw_2K_D (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 296.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.46.44:860][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Plants/Kikuyu_Grass_wiljearqx/T_Kikuyu_Grass_wiljearqx_4K_N.T_Kikuyu_Grass_wiljearqx_4K_N (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1216.999984 MB), EncodeSpeed: Fast
[2026.09.09-09.46.44:925][303]LogStaticMesh: Adjacency [0.37s], tris: 1024906, UVs 1
[2026.09.09-09.46.45:010][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Plants/Kikuyu_Grass_wiljearqx/T_Kikuyu_Grass_wiljearqx_4K_D.T_Kikuyu_Grass_wiljearqx_4K_D (TFO_DXT1, 4096x4096 x1x1x1) (Required Memory Estimate: 1184.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.46.45:033][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Plants/Kikuyu_Grass_wiljearqx/T_KikuyuGrass_wiljearqx_4K_ART.T_KikuyuGrass_wiljearqx_4K_ART (TFO_DXT1, 4096x4096 x1x1x1) (Required Memory Estimate: 1184.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.46.46:086][303]LogStaticMesh: Clustering [1.16s]. Ratio: 1.017732
[2026.09.09-09.46.46:174][303]LogStaticMesh: Leaves [0.09s]
[2026.09.09-09.46.46:179][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/T_CobbleAndWoodPack_umpnfcthw_2K_DpR.T_CobbleAndWoodPack_umpnfcthw_2K_DpR (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 296.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.46.46:228][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/T_Cobble_And_Wood_Pack_umpnfcthw_2K_N.T_Cobble_And_Wood_Pack_umpnfcthw_2K_N (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 398.499988 MB), EncodeSpeed: Fast
[2026.09.09-09.46.47:135][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Mud_Splash_vlpgeddv/T_MudSplash_vlpgeddv_8K_DpRA.T_MudSplash_vlpgeddv_8K_DpRA (TFO_DXT1 VT, 8192x8192 x1x1x1) (Required Memory Estimate: 3243.666666 MB), EncodeSpeed: Fast
[2026.09.09-09.46.47:146][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Mud_Splash_vlpgeddv/T_Mud_Splash_vlpgeddv_8K_D.T_Mud_Splash_vlpgeddv_8K_D (TFO_DXT1 VT, 8192x8192 x1x1x1) (Required Memory Estimate: 3243.666666 MB), EncodeSpeed: Fast
[2026.09.09-09.46.47:612][303]LogStaticMesh: Built static mesh [5.89s] /Game/Importit/Sekalaiset/uploads_files_2785779_Road+Road+Blocks_Train_Road_Block_001.uploads_files_2785779_Road+Road+Blocks_Train_Road_Block_001
[2026.09.09-09.46.50:041][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Tileable_Industrial_Dirt_slqre0d/T_Tileable_Industrial_Dirt_slqre0d_4K_N.T_Tileable_Industrial_Dirt_slqre0d_4K_N (TFO_BC5 VT, 4096x512 x1x1x1) (Required Memory Estimate: 110.343973 MB), EncodeSpeed: Fast
[2026.09.09-09.46.50:049][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Tileable_Industrial_Dirt_slqre0d/T_Tileable_Industrial_Dirt_slqre0d_4K_D.T_Tileable_Industrial_Dirt_slqre0d_4K_D (TFO_DXT1 VT, 4096x512 x1x1x1) (Required Memory Estimate: 102.333332 MB), EncodeSpeed: Fast
[2026.09.09-09.46.51:771][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Tileable_Industrial_Dirt_slqre0d/T_TileableIndustrialDirt_slqre0d_4K_DpRA.T_TileableIndustrialDirt_slqre0d_4K_DpRA (TFO_DXT1 VT, 4096x512 x1x1x1) (Required Memory Estimate: 102.333332 MB), EncodeSpeed: Fast
[2026.09.09-09.46.51:821][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/White_Road_Line_veumadvcw/T_White_Road_Line_veumadvcw_2K_D.T_White_Road_Line_veumadvcw_2K_D (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 296.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.46.51:827][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/White_Road_Line_veumadvcw/T_White_Road_Line_veumadvcw_2K_N.T_White_Road_Line_veumadvcw_2K_N (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 398.499988 MB), EncodeSpeed: Fast
[2026.09.09-09.46.52:841][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/White_Road_Line_veumadvcw/T_WhiteRoadLine_veumadvcw_2K_DpRA.T_WhiteRoadLine_veumadvcw_2K_DpRA (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 296.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.46.52:859][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Asphalt_Crack_tjnmffbo/T_Asphalt_Crack_tjnmffbo_2K_D.T_Asphalt_Crack_tjnmffbo_2K_D (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 296.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.46.52:881][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Asphalt_Crack_tjnmffbo/T_Asphalt_Crack_tjnmffbo_2K_N.T_Asphalt_Crack_tjnmffbo_2K_N (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 398.499988 MB), EncodeSpeed: Fast
[2026.09.09-09.46.53:725][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Asphalt_Crack_tjnmffbo/T_AsphaltCrack_tjnmffbo_2K_DpRA.T_AsphaltCrack_tjnmffbo_2K_DpRA (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 296.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.46.54:447][303]LogStaticMesh: Reduce [8.27s]
[2026.09.09-09.46.54:596][303]LogStaticMesh: Fallback [0.15s], num tris: 1468
[2026.09.09-09.46.54:639][303]LogStaticMesh: Fallback [0.04s], num tris: 612
[2026.09.09-09.46.54:775][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Traffic_Signal_Control_Cabinet_uh4ffdmga/T_TrafficSignalControlCabinet_uh4ffdmga_8K_DpR.T_TrafficSignalControlCabinet_uh4ffdmga_8K_DpR (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 4736.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.46.54:914][303]LogStaticMesh: ConstrainClusters:
[2026.09.09-09.46.54:914][303]LogStaticMesh: Input: 16703 Clusters, 2101960 Triangles and 1383097 Vertices
[2026.09.09-09.46.54:914][303]LogStaticMesh: Output without splits: 16703 Clusters, 2101960 Triangles and 1436265 Vertices
[2026.09.09-09.46.54:914][303]LogStaticMesh: Output with splits: 16703 Clusters, 2101960 Triangles and 1436265 Vertices
[2026.09.09-09.46.54:942][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 16703, Slow Path Clusters: 0, 1 Material: 16703, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.09-09.46.55:185][303]LogStaticMesh: WritePages: 134
[2026.09.09-09.46.55:185][303]LogStaticMesh: Root: GPU size: 32120 bytes. 1 Pages. 32120.000 bytes per page (98.022% utilization).
[2026.09.09-09.46.55:185][303]LogStaticMesh: Streaming: GPU size: 17324436 bytes. 133 Pages (127 with relative encoding). 130258.914 bytes per page (99.380% utilization).
[2026.09.09-09.46.55:185][303]LogStaticMesh: Page data disk size: 14076456 bytes. Fixup data size: 65421 bytes.
[2026.09.09-09.46.55:185][303]LogStaticMesh: Total GPU size: 17356556 bytes, Total disk size: 14141877 bytes.
[2026.09.09-09.46.55:192][303]LogStaticMesh: Encode [0.55s]
[2026.09.09-09.46.55:198][303]LogStaticMesh: NaniteBuild [10.64s]
[2026.09.09-09.46.55:221][303]LogTexture: Display: Building texture TwoD: /Game/Importit/Sekalaiset/dumpsters_Dumpster_BaseColorblu.dumpsters_Dumpster_BaseColorblu (TFO_AutoDXT VT, 4096x4096 x1x1x1) (Required Memory Estimate: 747.666666 MB), EncodeSpeed: Fast
[2026.09.09-09.46.55:397][303]LogStaticMesh: Built static mesh [14.99s] /Game/Megascans/3D_Assets/Modular_Metal_Guardrail_Kit_uh5gcflfa/S_Modular_Metal_Guardrail_Kit_uh5gcflfa_high_Var1.S_Modular_Metal_Guardrail_Kit_uh5gcflfa_high_Var1
[2026.09.09-09.46.55:412][303]LogTexture: Display: Building texture TwoD: /Game/Importit/Sekalaiset/dumpsters_Dumpster_Normal.dumpsters_Dumpster_Normal (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast
[2026.09.09-09.46.55:470][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Traffic_Signal_Control_Cabinet_uh4ffdmga/T_Traffic_Signal_Control_Cabinet_uh4ffdmga_8K_N.T_Traffic_Signal_Control_Cabinet_uh4ffdmga_8K_N (TFO_BC5, 8192x8192 x1x1x1) (Required Memory Estimate: 4864.999984 MB), EncodeSpeed: Fast
[2026.09.09-09.46.56:281][303]LogStaticMesh: Reduce [12.12s]
[2026.09.09-09.46.56:462][303]LogStaticMesh: Fallback [0.18s], num tris: 2389
[2026.09.09-09.46.56:483][303]LogStaticMesh: Fallback [0.02s], num tris: 255
[2026.09.09-09.46.56:484][303]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Traffic_Signal_Control_Cabinet_uh4ffdmga/T_Traffic_Signal_Control_Cabinet_uh4ffdmga_8K_D.T_Traffic_Signal_Control_Cabinet_uh4ffdmga_8K_D (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 4736.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.46.57:210][303]LogStaticMesh: ConstrainClusters:
[2026.09.09-09.46.57:210][303]LogStaticMesh: Input: 6169 Clusters, 776919 Triangles and 500112 Vertices
[2026.09.09-09.46.57:210][303]LogStaticMesh: Output without splits: 6169 Clusters, 776919 Triangles and 520702 Vertices
[2026.09.09-09.46.57:210][303]LogStaticMesh: Output with splits: 6169 Clusters, 776919 Triangles and 520702 Vertices
[2026.09.09-09.46.57:235][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 6169, Slow Path Clusters: 0, 1 Material: 6169, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.09-09.46.57:601][303]LogStaticMesh: WritePages: 50
[2026.09.09-09.46.57:601][303]LogStaticMesh: Root: GPU size: 31904 bytes. 1 Pages. 31904.000 bytes per page (97.363% utilization).
[2026.09.09-09.46.57:601][303]LogStaticMesh: Streaming: GPU size: 6322164 bytes. 49 Pages (47 with relative encoding). 129023.758 bytes per page (98.437% utilization).
[2026.09.09-09.46.57:602][303]LogStaticMesh: Page data disk size: 5779668 bytes. Fixup data size: 23792 bytes.
[2026.09.09-09.46.57:602][303]LogStaticMesh: Total GPU size: 6354068 bytes, Total disk size: 5803460 bytes.
[2026.09.09-09.46.57:604][303]LogStaticMesh: Encode [1.12s]
[2026.09.09-09.46.57:605][303]LogStaticMesh: NaniteBuild [14.08s]
[2026.09.09-09.46.57:704][303]LogTexture: Display: Building texture TwoD: /Game/Importit/Sekalaiset/dumpsters_Dumpster_Roughness.dumpsters_Dumpster_Roughness (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1072.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.46.57:730][303]LogStaticMesh: Built static mesh [16.19s] /Game/_GENERATED/aleks/Rectangle_F09714A3.Rectangle_F09714A3
[2026.09.09-09.46.59:018][303]LogStaticMesh: Display: Building static mesh S_Modular_Metal_Guardrail_Kit_uh5gcflfa_high_Var3 (Required Memory Estimate: 1525.260818 MB)...
[2026.09.09-09.46.59:019][303]LogStaticMesh: Display: Building static mesh S_Sandy_Rock_vd5sbdk_lod0_Var1 (Required Memory Estimate: 7.640362 MB)...
[2026.09.09-09.46.59:019][303]LogStaticMesh: Display: Building static mesh S_Trash_Can_ucynedrfa_lod5 (Required Memory Estimate: 1.695513 MB)...
[2026.09.09-09.46.59:029][303]LogStaticMesh: Display: Building static mesh S_Nordic_Beach_Rocky_Ground_ve3qdhmqx_lod0_Var1 (Required Memory Estimate: 31.64485 MB)...
[2026.09.09-09.46.59:108][303]LogStaticMesh: Display: Building static mesh S_Modular_Safety_Rail_Kit_wmnoef3dw_lod3_Var5 (Required Memory Estimate: 1.64955 MB)...
[2026.09.09-09.46.59:117][303]LogStaticMesh: Adjacency [0.00s], tris: 1064, UVs 1
[2026.09.09-09.46.59:120][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.777778
[2026.09.09-09.46.59:121][303]LogStaticMesh: Leaves [0.00s]
[2026.09.09-09.46.59:126][303]LogStaticMesh: Display: Building static mesh Dumpsteri (Required Memory Estimate: 12.201508 MB)...
[2026.09.09-09.46.59:201][303]LogStaticMesh: Reduce [0.08s]
[2026.09.09-09.46.59:228][303]LogStaticMesh: Built static mesh [0.21s] /Game/Megascans/3D_Assets/Trash_Can_ucynedrfa/S_Trash_Can_ucynedrfa_lod5.S_Trash_Can_ucynedrfa_lod5
[2026.09.09-09.46.59:234][303]LogStaticMesh: Display: Building static mesh sandstone_variatio (Required Memory Estimate: 16.965181 MB)...
[2026.09.09-09.46.59:251][303]LogStaticMesh: Fallback [0.05s], num tris: 456
[2026.09.09-09.46.59:272][303]LogStaticMesh: Fallback [0.02s], num tris: 274
[2026.09.09-09.46.59:274][303]LogStaticMesh: ConstrainClusters:
[2026.09.09-09.46.59:274][303]LogStaticMesh: Input: 27 Clusters, 2450 Triangles and 2542 Vertices
[2026.09.09-09.46.59:274][303]LogStaticMesh: Output without splits: 27 Clusters, 2450 Triangles and 2543 Vertices
[2026.09.09-09.46.59:274][303]LogStaticMesh: Output with splits: 27 Clusters, 2450 Triangles and 2543 Vertices
[2026.09.09-09.46.59:274][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 27, Slow Path Clusters: 0, 1 Material: 27, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.09-09.46.59:275][303]LogStaticMesh: WritePages: 1
[2026.09.09-09.46.59:275][303]LogStaticMesh: Root: GPU size: 31920 bytes. 1 Pages. 31920.000 bytes per page (97.412% utilization).
[2026.09.09-09.46.59:275][303]LogStaticMesh: Streaming: 0 bytes.
[2026.09.09-09.46.59:275][303]LogStaticMesh: Page data disk size: 29276 bytes. Fixup data size: 184 bytes.
[2026.09.09-09.46.59:275][303]LogStaticMesh: Total GPU size: 31920 bytes, Total disk size: 29460 bytes.
[2026.09.09-09.46.59:275][303]LogStaticMesh: Encode [0.00s]
[2026.09.09-09.46.59:275][303]LogStaticMesh: NaniteBuild [0.16s]
[2026.09.09-09.46.59:298][303]LogStaticMesh: Adjacency [0.00s], tris: 7848, UVs 2
[2026.09.09-09.46.59:313][303]LogStaticMesh: Clustering [0.02s]. Ratio: 1.016129
[2026.09.09-09.46.59:316][303]LogStaticMesh: Leaves [0.00s]
[2026.09.09-09.46.59:416][303]LogStaticMesh: Built static mesh [0.31s] /Game/Megascans/3D_Assets/Modular_Safety_Rail_Kit_wmnoef3dw/S_Modular_Safety_Rail_Kit_wmnoef3dw_lod3_Var5.S_Modular_Safety_Rail_Kit_wmnoef3dw_lod3_Var5
[2026.09.09-09.46.59:430][303]LogStaticMesh: Display: Building static mesh S_Sandstone_Boulder_vd3meb1_lod0_Var1 (Required Memory Estimate: 16.673412 MB)...
[2026.09.09-09.46.59:488][303]LogStaticMesh: Display: Building static mesh postipysäkki1 (Required Memory Estimate: 1.165294 MB)...
[2026.09.09-09.46.59:504][303]LogStaticMesh: Adjacency [0.00s], tris: 588, UVs 3
[2026.09.09-09.46.59:506][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
[2026.09.09-09.46.59:506][303]LogStaticMesh: Leaves [0.00s]
[2026.09.09-09.46.59:531][303]LogStaticMesh: Reduce [0.02s]
[2026.09.09-09.46.59:537][303]LogStaticMesh: Fallback [0.01s], num tris: 256
[2026.09.09-09.46.59:541][303]LogStaticMesh: Fallback [0.01s], num tris: 256
[2026.09.09-09.46.59:545][303]LogStaticMesh: ConstrainClusters:
[2026.09.09-09.46.59:545][303]LogStaticMesh: Input: 11 Clusters, 1344 Triangles and 2229 Vertices
[2026.09.09-09.46.59:545][303]LogStaticMesh: Output without splits: 11 Clusters, 1344 Triangles and 2229 Vertices
[2026.09.09-09.46.59:545][303]LogStaticMesh: Output with splits: 11 Clusters, 1344 Triangles and 2229 Vertices
[2026.09.09-09.46.59:545][303]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 10, Slow Path Clusters: 1, 1 Material: 6, 2 Materials: 2, 3 Materials: 2, At Least 4 Materials: 1
[2026.09.09-09.46.59:546][303]LogStaticMesh: WritePages: 2
[2026.09.09-09.46.59:546][303]LogStaticMesh: Root: GPU size: 30260 bytes. 1 Pages. 30260.000 bytes per page (92.346% utilization).
[2026.09.09-09.46.59:546][303]LogStaticMesh: Streaming: GPU size: 10532 bytes. 1 Pages (1 with relative encoding). 10532.000 bytes per page (8.035% utilization).
[2026.09.09-09.46.59:546][303]LogStaticMesh: Page data disk size: 27072 bytes. Fixup data size: 205 bytes.
[2026.09.09-09.46.59:546][303]LogStaticMesh: Total GPU size: 40792 bytes, Total disk size: 27277 bytes.
[2026.09.09-09.46.59:546][303]LogStaticMesh: Encode [0.00s]
[2026.09.09-09.46.59:546][303]LogStaticMesh: NaniteBuild [0.04s]
[2026.09.09-09.46.59:562][303]LogStaticMesh: Built static mesh [0.08s] /Game/Importit/Sekalaiset/postipysäkki1.postipysäkki1
[2026.09.09-09.46.59:583][303]LogStaticMesh: Display: Building static mesh hanhikyltti (Required Memory Estimate: 0.128494 MB)...
[2026.09.09-09.46.59:586][303]LogStaticMesh: Adjacency [0.00s], tris: 76, UVs 2
[2026.09.09-09.46.59:586][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
[2026.09.09-09.46.59:587][303]LogStaticMesh: Leaves [0.00s]
[2026.09.09-09.46.59:587][303]LogStaticMesh: Reduce [0.00s]
[2026.09.09-09.46.59:587][303]LogStaticMesh: Fallback [0.00s], num tris: 76
[2026.09.09-09.46.59:587][303]LogStaticMesh: Fallback [0.00s], num tris: 76
[2026.09.09-09.46.59:587][303]LogStaticMesh: ConstrainClusters:
[2026.09.09-09.46.59:587][303]LogStaticMesh: Input: 1 Clusters, 76 Triangles and 106 Vertices
[2026.09.09-09.46.59:587][303]LogStaticMesh: Output without splits: 1 Clusters, 76 Triangles and 106 Vertices
[2026.09.09-09.46.59:587][303]LogStaticMesh: Output with splits: 1 Clusters, 76 Triangles and 106 Vertices
[2026.09.09-09.46.59:587][303]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 0, 3 Materials: 1, At Least 4 Materials: 0
[2026.09.09-09.46.59:587][303]LogStaticMesh: WritePages: 1
[2026.09.09-09.46.59:587][303]LogStaticMesh: Root: GPU size: 1744 bytes. 1 Pages. 1744.000 bytes per page (5.322% utilization).
[2026.09.09-09.46.59:587][303]LogStaticMesh: Streaming: 0 bytes.
[2026.09.09-09.46.59:587][303]LogStaticMesh: Page data disk size: 2008 bytes. Fixup data size: 56 bytes.
[2026.09.09-09.46.59:587][303]LogStaticMesh: Total GPU size: 1744 bytes, Total disk size: 2064 bytes.
[2026.09.09-09.46.59:587][303]LogStaticMesh: Encode [0.00s]
[2026.09.09-09.46.59:587][303]LogStaticMesh: NaniteBuild [0.00s]
[2026.09.09-09.46.59:592][303]LogStaticMesh: Built static mesh [0.01s] /Game/Importit/Sekalaiset/hanhikyltti.hanhikyltti
[2026.09.09-09.46.59:601][303]LogStaticMesh: Display: Building static mesh S_Tundra_Small_Stone_vjcufin_lod3_Var1 (Required Memory Estimate: 0.966591 MB)...
[2026.09.09-09.46.59:606][303]LogStaticMesh: Adjacency [0.00s], tris: 620, UVs 1
[2026.09.09-09.46.59:607][303]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
[2026.09.09-09.46.59:607][303]LogStaticMesh: Leaves [0.00s]
[2026.09.09-09.46.59:640][303]LogStaticMesh: Reduce [0.03s]
[2026.09.09-09.46.59:650][303]LogStaticMesh: Fallback [0.01s], num tris: 556
[2026.09.09-09.46.59:669][303]LogStaticMesh: Fallback [0.02s], num tris: 410
[2026.09.09-09.46.59:671][303]LogStaticMesh: ConstrainClusters:
[2026.09.09-09.46.59:671][303]LogStaticMesh: Input: 11 Clusters, 1376 Triangles and 1345 Vertices
[2026.09.09-09.46.59:671][303]LogStaticMesh: Output without splits: 11 Clusters, 1376 Triangles and 1348 Vertices
[2026.09.09-09.46.59:671][303]LogStaticMesh: Output with splits: 11 Clusters, 1376 Triangles and 1348 Vertices
[2026.09.09-09.46.59:671][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 11, Slow Path Clusters: 0, 1 Material: 11, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.09-09.46.59:671][303]LogStaticMesh: WritePages: 1
[2026.09.09-09.46.59:672][303]LogStaticMesh: Root: GPU size: 15928 bytes. 1 Pages. 15928.000 bytes per page (48.608% utilization).
[2026.09.09-09.46.59:672][303]LogStaticMesh: Streaming: 0 bytes.
[2026.09.09-09.46.59:672][303]LogStaticMesh: Page data disk size: 13028 bytes. Fixup data size: 152 bytes.
[2026.09.09-09.46.59:672][303]LogStaticMesh: Total GPU size: 15928 bytes, Total disk size: 13180 bytes.
[2026.09.09-09.46.59:672][303]LogStaticMesh: Encode [0.00s]
[2026.09.09-09.46.59:672][303]LogStaticMesh: NaniteBuild [0.07s]
[2026.09.09-09.46.59:760][303]LogWorldPartition: Display: WorldPartition initialize took 40.2 sec
[2026.09.09-09.46.59:961][303]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole
[2026.09.09-09.46.59:973][303]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole
[2026.09.09-09.47.00:043][303]LogStaticMesh: Built static mesh [0.44s] /Game/Megascans/3D_Assets/Tundra_Small_Stone_vjcufin/S_Tundra_Small_Stone_vjcufin_lod3_Var1.S_Tundra_Small_Stone_vjcufin_lod3_Var1
[2026.09.09-09.47.00:051][303]LogStaticMesh: Display: Building static mesh S_Kikuyu_Grass_wiljearqx_Var11_lod0 (Required Memory Estimate: 29.346032 MB)...
[2026.09.09-09.47.00:149][303]LogStaticMesh: Adjacency [0.00s], tris: 16163, UVs 2, Color
[2026.09.09-09.47.00:200][303]LogStaticMesh: Clustering [0.05s]. Ratio: 1.015748
[2026.09.09-09.47.00:203][303]LogStaticMesh: Leaves [0.00s]
[2026.09.09-09.47.00:315][303]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2026.09.09-09.47.00:327][303]LogStaticMesh: Reduce [1.01s]
[2026.09.09-09.47.00:439][303]LogUObjectHash: Compacting FUObjectHashTables data took 2.41ms
[2026.09.09-09.47.00:501][303]Cmd: MAP CHECKDEP NOCLEARLOG
[2026.09.09-09.47.00:509][303]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 8,077ms to complete.
[2026.09.09-09.47.00:510][303]LogSlate: Window 'Open Level' being destroyed
[2026.09.09-09.47.00:521][303]LogStaticMesh: Reduce [0.32s]
[2026.09.09-09.47.00:588][303]LogStaticMesh: Fallback [0.07s], num tris: 1687
[2026.09.09-09.47.00:598][303]LogStaticMesh: Fallback [0.27s], num tris: 1556
[2026.09.09-09.47.00:636][303]LogStaticMesh: Fallback [0.05s], num tris: 813
[2026.09.09-09.47.00:647][303]LogStaticMesh: ConstrainClusters:
[2026.09.09-09.47.00:647][303]LogStaticMesh: Input: 264 Clusters, 33168 Triangles and 28889 Vertices
[2026.09.09-09.47.00:647][303]LogStaticMesh: Output without splits: 264 Clusters, 33168 Triangles and 28893 Vertices
[2026.09.09-09.47.00:647][303]LogStaticMesh: Output with splits: 264 Clusters, 33168 Triangles and 28893 Vertices
[2026.09.09-09.47.00:648][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 264, Slow Path Clusters: 0, 1 Material: 264, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.09-09.47.00:656][303]LogStaticMesh: WritePages: 5
[2026.09.09-09.47.00:656][303]LogStaticMesh: Root: GPU size: 30912 bytes. 1 Pages. 30912.000 bytes per page (94.336% utilization).
[2026.09.09-09.47.00:656][303]LogStaticMesh: Streaming: GPU size: 480996 bytes. 4 Pages (4 with relative encoding). 120249.000 bytes per page (91.743% utilization).
[2026.09.09-09.47.00:656][303]LogStaticMesh: Page data disk size: 456656 bytes. Fixup data size: 1083 bytes.
[2026.09.09-09.47.00:656][303]LogStaticMesh: Total GPU size: 511908 bytes, Total disk size: 457739 bytes.
[2026.09.09-09.47.00:656][303]LogStaticMesh: Encode [0.02s]
[2026.09.09-09.47.00:656][303]LogStaticMesh: NaniteBuild [0.51s]
[2026.09.09-09.47.00:729][303]LogStaticMesh: Fallback [0.13s], num tris: 756
[2026.09.09-09.47.00:741][303]LogStaticMesh: ConstrainClusters:
[2026.09.09-09.47.00:743][303]LogStaticMesh: Input: 126 Clusters, 15762 Triangles and 28778 Vertices
[2026.09.09-09.47.00:743][303]LogStaticMesh: Output without splits: 126 Clusters, 15762 Triangles and 28781 Vertices
[2026.09.09-09.47.00:743][303]LogStaticMesh: Output with splits: 154 Clusters, 15762 Triangles and 28803 Vertices
[2026.09.09-09.47.00:743][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 154, Slow Path Clusters: 0, 1 Material: 154, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.09-09.47.00:750][303]LogStaticMesh: WritePages: 4
[2026.09.09-09.47.00:750][303]LogStaticMesh: Root: GPU size: 32408 bytes. 1 Pages. 32408.000 bytes per page (98.901% utilization).
[2026.09.09-09.47.00:750][303]LogStaticMesh: Streaming: GPU size: 380188 bytes. 3 Pages (3 with relative encoding). 126729.336 bytes per page (96.687% utilization).
[2026.09.09-09.47.00:750][303]LogStaticMesh: Page data disk size: 328976 bytes. Fixup data size: 619 bytes.
[2026.09.09-09.47.00:750][303]LogStaticMesh: Total GPU size: 412596 bytes, Total disk size: 329595 bytes.
[2026.09.09-09.47.00:750][303]LogStaticMesh: Encode [0.02s]
[2026.09.09-09.47.00:750][303]LogStaticMesh: NaniteBuild [1.45s]
[2026.09.09-09.47.00:856][303]LogStaticMesh: Built static mesh [0.81s] /Game/Megascans/3D_Plants/Kikuyu_Grass_wiljearqx/S_Kikuyu_Grass_wiljearqx_Var11_lod0.S_Kikuyu_Grass_wiljearqx_Var11_lod0
[2026.09.09-09.47.00:859][303]LogStaticMesh: Built static mesh [1.73s] /Game/Importit/Sekalaiset/Dumpsteri.Dumpsteri
[2026.09.09-09.47.00:949][303]LogStaticMesh: Display: Building static mesh S_Kikuyu_Grass_wiljearqx_Var13_lod0 (Required Memory Estimate: 24.866257 MB)...
[2026.09.09-09.47.00:953][303]LogStaticMesh: Built static mesh [1.94s] /Game/Megascans/3D_Assets/Sandy_Rock_vd5sbdk/S_Sandy_Rock_vd5sbdk_lod0_Var1.S_Sandy_Rock_vd5sbdk_lod0_Var1
[2026.09.09-09.47.00:963][303]LogStaticMesh: Display: Building static mesh S_Kikuyu_Grass_wiljearqx_Var2_lod0 (Required Memory Estimate: 18.619932 MB)...
[2026.09.09-09.47.01:011][303]LogStaticMesh: Display: Building static mesh S_Nordic_Beach_Rocks_vcxmcjoqa_lod3_Var1 (Required Memory Estimate: 13.459674 MB)...
[2026.09.09-09.47.01:024][303]LogStaticMesh: Adjacency [0.00s], tris: 10246, UVs 2, Color
[2026.09.09-09.47.01:033][303]LogStaticMesh: Adjacency [0.00s], tris: 13667, UVs 2, Color
[2026.09.09-09.47.01:056][303]LogStaticMesh: Adjacency [0.00s], tris: 8764, UVs 1
[2026.09.09-09.47.01:061][303]LogStaticMesh: Clustering [0.04s]. Ratio: 1.012346
[2026.09.09-09.47.01:064][303]LogStaticMesh: Leaves [0.00s]
[2026.09.09-09.47.01:065][303]LogStaticMesh: Clustering [0.01s]. Ratio: 1.014493
[2026.09.09-09.47.01:067][303]LogStaticMesh: Leaves [0.00s]
[2026.09.09-09.47.01:141][303]LogStaticMesh: Clustering [0.11s]. Ratio: 1.028037
[2026.09.09-09.47.01:143][303]LogStaticMesh: Leaves [0.00s]
[2026.09.09-09.47.01:410][303]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms
[2026.09.09-09.47.01:450][303]LogStaticMesh: Reduce [0.39s]
[2026.09.09-09.47.01:515][303]LogStaticMesh: Fallback [0.06s], num tris: 1251
[2026.09.09-09.47.01:552][303]LogStaticMesh: Fallback [0.04s], num tris: 525
[2026.09.09-09.47.01:577][303]LogStaticMesh: ConstrainClusters:
[2026.09.09-09.47.01:577][303]LogStaticMesh: Input: 167 Clusters, 20954 Triangles and 18952 Vertices
[2026.09.09-09.47.01:577][303]LogStaticMesh: Output without splits: 167 Clusters, 20954 Triangles and 18955 Vertices
[2026.09.09-09.47.01:577][303]LogStaticMesh: Output with splits: 167 Clusters, 20954 Triangles and 18955 Vertices
[2026.09.09-09.47.01:577][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 167, Slow Path Clusters: 0, 1 Material: 167, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.09-09.47.01:589][303]LogStaticMesh: WritePages: 4
[2026.09.09-09.47.01:589][303]LogStaticMesh: Root: GPU size: 32104 bytes. 1 Pages. 32104.000 bytes per page (97.974% utilization).
[2026.09.09-09.47.01:589][303]LogStaticMesh: Streaming: GPU size: 296052 bytes. 3 Pages (3 with relative encoding). 98684.000 bytes per page (75.290% utilization).
[2026.09.09-09.47.01:589][303]LogStaticMesh: Page data disk size: 290824 bytes. Fixup data size: 743 bytes.
[2026.09.09-09.47.01:589][303]LogStaticMesh: Total GPU size: 328156 bytes, Total disk size: 291567 bytes.
[2026.09.09-09.47.01:589][303]LogStaticMesh: Encode [0.04s]
[2026.09.09-09.47.01:589][303]LogStaticMesh: NaniteBuild [0.57s]
[2026.09.09-09.47.01:729][303]LogStaticMesh: Reduce [0.59s]
[2026.09.09-09.47.01:766][303]LogStaticMesh: Fallback [0.04s], num tris: 873
[2026.09.09-09.47.01:774][303]LogStaticMesh: Built static mesh [0.81s] /Game/Megascans/3D_Plants/Kikuyu_Grass_wiljearqx/S_Kikuyu_Grass_wiljearqx_Var2_lod0.S_Kikuyu_Grass_wiljearqx_Var2_lod0
[2026.09.09-09.47.01:797][303]LogStaticMesh: Fallback [0.03s], num tris: 321
[2026.09.09-09.47.01:840][303]LogStaticMesh: ConstrainClusters:
[2026.09.09-09.47.01:840][303]LogStaticMesh: Input: 219 Clusters, 27397 Triangles and 24478 Vertices
[2026.09.09-09.47.01:840][303]LogStaticMesh: Output without splits: 219 Clusters, 27397 Triangles and 24483 Vertices
[2026.09.09-09.47.01:840][303]LogStaticMesh: Output with splits: 219 Clusters, 27397 Triangles and 24483 Vertices
[2026.09.09-09.47.01:841][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 219, Slow Path Clusters: 0, 1 Material: 219, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.09-09.47.01:855][303]LogStaticMesh: Reduce [0.79s]
[2026.09.09-09.47.01:860][303]LogStaticMesh: WritePages: 5
[2026.09.09-09.47.01:860][303]LogStaticMesh: Root: GPU size: 31316 bytes. 1 Pages. 31316.000 bytes per page (95.569% utilization).
[2026.09.09-09.47.01:860][303]LogStaticMesh: Streaming: GPU size: 397748 bytes. 4 Pages (4 with relative encoding). 99437.000 bytes per page (75.864% utilization).
[2026.09.09-09.47.01:860][303]LogStaticMesh: Page data disk size: 389624 bytes. Fixup data size: 926 bytes.
[2026.09.09-09.47.01:860][303]LogStaticMesh: Total GPU size: 429064 bytes, Total disk size: 390550 bytes.
[2026.09.09-09.47.01:860][303]LogStaticMesh: Encode [0.06s]
[2026.09.09-09.47.01:860][303]LogStaticMesh: NaniteBuild [0.83s]
[2026.09.09-09.47.02:014][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:022][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/0/0P/RSVHPCP6P9E8RMCKIB6Q60.StaticMesh_HLOD0_Instancing_1
[2026.09.09-09.47.02:025][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_2 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:031][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/0/HV/KW8VVW62O9JTEJRJJV3O4X.StaticMesh_HLOD0_Instancing_2
[2026.09.09-09.47.02:033][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:040][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/0/HV/KW8VVW62O9JTEJRJJV3O4X.StaticMesh_HLOD0_Instancing_3
[2026.09.09-09.47.02:043][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:050][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/0/R6/JK11Z4CH0JSGIG52P27XHY.StaticMesh_HLOD0_Instancing_1
[2026.09.09-09.47.02:052][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_2 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:058][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/0/U6/3S3VJ8OYKQVGIOU9TS5WMJ.StaticMesh_HLOD0_Instancing_2
[2026.09.09-09.47.02:061][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:070][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/0/U6/3S3VJ8OYKQVGIOU9TS5WMJ.StaticMesh_HLOD0_Instancing_3
[2026.09.09-09.47.02:073][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:079][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/0/WD/YZ3NC91O4EZM9VHCIIDNR3.StaticMesh_HLOD0_Instancing_1
[2026.09.09-09.47.02:081][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:089][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/1/CD/1BSP4913Z3XRRD57TMVQW8.StaticMesh_HLOD0_Instancing_1
[2026.09.09-09.47.02:091][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:097][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/1/JP/1HKDQFOAR6HXP1MWU4BCA1.StaticMesh_HLOD0_Instancing_1
[2026.09.09-09.47.02:101][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:108][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/1/SA/DULB7UBO1S65CLZOEVK4PL.StaticMesh_HLOD0_Instancing_3
[2026.09.09-09.47.02:110][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_2 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:126][303]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/__ExternalActors__/Hanhivirtanewwater/1/SA/DULB7UBO1S65CLZOEVK4PL) ...
[2026.09.09-09.47.02:132][303]LogStaticMesh: Built static mesh [0.02s] /Game/__ExternalActors__/Hanhivirtanewwater/1/SA/DULB7UBO1S65CLZOEVK4PL.StaticMesh_HLOD0_Instancing_2
[2026.09.09-09.47.02:143][303]LogStaticMesh: Built static mesh [1.19s] /Game/Megascans/3D_Plants/Kikuyu_Grass_wiljearqx/S_Kikuyu_Grass_wiljearqx_Var13_lod0.S_Kikuyu_Grass_wiljearqx_Var13_lod0
[2026.09.09-09.47.02:144][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_2 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:151][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/1/WY/QSO91I2RJNO8WWJKCX1V62.StaticMesh_HLOD0_Instancing_2
[2026.09.09-09.47.02:159][303]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/__ExternalActors__/Hanhivirtanewwater/1/WY/QSO91I2RJNO8WWJKCX1V62) ...
[2026.09.09-09.47.02:171][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:178][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/1/WY/QSO91I2RJNO8WWJKCX1V62.StaticMesh_HLOD0_Instancing_3
[2026.09.09-09.47.02:196][303]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/__ExternalActors__/Hanhivirtanewwater/2/EE/4OXHYPF70IFWILL2NSRCOC) ...
[2026.09.09-09.47.02:197][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:204][303]LogStaticMesh: Built static mesh [0.02s] /Game/__ExternalActors__/Hanhivirtanewwater/2/EE/4OXHYPF70IFWILL2NSRCOC.StaticMesh_HLOD0_Instancing_1
[2026.09.09-09.47.02:206][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_2 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:214][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/2/LA/WQBQVKJ8A0SPXSUZEGYDKN.StaticMesh_HLOD0_Instancing_2
[2026.09.09-09.47.02:215][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:222][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/2/LA/WQBQVKJ8A0SPXSUZEGYDKN.StaticMesh_HLOD0_Instancing_3
[2026.09.09-09.47.02:224][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:231][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/2/P9/PXXO0ZAJW8KU7FB30GU2J3.StaticMesh_HLOD0_Instancing_1
[2026.09.09-09.47.02:235][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:241][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/2/R1/EATO14REW07X4GESRPCE5P.StaticMesh_HLOD0_Instancing_1
[2026.09.09-09.47.02:244][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:251][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/3/J1/LTTFF595102YD8RXNYR6VN.StaticMesh_HLOD0_Instancing_1
[2026.09.09-09.47.02:253][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:260][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/3/KJ/B1ODYBQU822FJUFDOJLDH0.StaticMesh_HLOD0_Instancing_1
[2026.09.09-09.47.02:263][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:269][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/3/SV/3LU22P9U5128U1782AZSTS.StaticMesh_HLOD0_Instancing_1
[2026.09.09-09.47.02:269][303]LogStaticMesh: Fallback [0.41s], num tris: 4500
[2026.09.09-09.47.02:271][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_4 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:279][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/4/6V/6DMJBZWABAL76YOHDWUNAC.StaticMesh_HLOD0_Instancing_4
[2026.09.09-09.47.02:285][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_5 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:293][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/4/6V/6DMJBZWABAL76YOHDWUNAC.StaticMesh_HLOD0_Instancing_5
[2026.09.09-09.47.02:296][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_6 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:303][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/4/6V/6DMJBZWABAL76YOHDWUNAC.StaticMesh_HLOD0_Instancing_6
[2026.09.09-09.47.02:305][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_7 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:312][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/4/6V/6DMJBZWABAL76YOHDWUNAC.StaticMesh_HLOD0_Instancing_7
[2026.09.09-09.47.02:320][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:327][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/4/7P/ST8V4NWHN643EART2LBXM9.StaticMesh_HLOD0_Instancing_1
[2026.09.09-09.47.02:329][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:336][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/4/WT/TL25MDPHFHA7AFH3WC9XLO.StaticMesh_HLOD0_Instancing_1
[2026.09.09-09.47.02:338][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:344][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/5/R9/ZQBYX7EPAE41LS1KW2O175.StaticMesh_HLOD0_Instancing_1
[2026.09.09-09.47.02:347][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:354][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/6/BQ/27VDLWTMODV8CH3E1FNVG8.StaticMesh_HLOD0_Instancing_1
[2026.09.09-09.47.02:357][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:363][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/6/BR/0YBSN9245CO6X9PDFUU7RX.StaticMesh_HLOD0_Instancing_1
[2026.09.09-09.47.02:366][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:372][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/6/RL/XT5P1PICOD9R3B9KXP0WAN.StaticMesh_HLOD0_Instancing_1
[2026.09.09-09.47.02:375][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:381][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/7/WX/APD4O83Y0J9XH0S37DQBES.StaticMesh_HLOD0_Instancing_1
[2026.09.09-09.47.02:384][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:391][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/8/7T/B90ZUNDCC8IAVV5URKJH4D.StaticMesh_HLOD0_Instancing_1
[2026.09.09-09.47.02:394][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:401][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/8/8X/JN8SJH7ZWLA5NO0O5WRMFR.StaticMesh_HLOD0_Instancing_1
[2026.09.09-09.47.02:420][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:421][303]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/__ExternalActors__/Hanhivirtanewwater/8/QW/RZDWKK8P29NI67CLCT7OGD) ...
[2026.09.09-09.47.02:427][303]LogStaticMesh: Built static mesh [0.02s] /Game/__ExternalActors__/Hanhivirtanewwater/8/QW/RZDWKK8P29NI67CLCT7OGD.StaticMesh_HLOD0_Instancing_1
[2026.09.09-09.47.02:429][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:437][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/9/05/1OAI1I4FRJC44L1855KU7E.StaticMesh_HLOD0_Instancing_1
[2026.09.09-09.47.02:439][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:445][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/9/1L/0SMHIEKU6PZHIDLZLP3J7D.StaticMesh_HLOD0_Instancing_1
[2026.09.09-09.47.02:447][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_2 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:456][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/9/82/KOIN6NGITRBCRJP8QGE32M.StaticMesh_HLOD0_Instancing_2
[2026.09.09-09.47.02:458][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:463][303]LogStaticMesh: Fallback [0.19s], num tris: 1758
[2026.09.09-09.47.02:465][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/9/82/KOIN6NGITRBCRJP8QGE32M.StaticMesh_HLOD0_Instancing_3
[2026.09.09-09.47.02:468][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:474][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/9/D6/NZ0QBXUXWTTYVAS6AHX31P.StaticMesh_HLOD0_Instancing_1
[2026.09.09-09.47.02:477][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_2 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:487][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/9/U5/S6KCG5DRICCCO1TKUWFG5C.StaticMesh_HLOD0_Instancing_2
[2026.09.09-09.47.02:488][303]LogStaticMesh: ConstrainClusters:
[2026.09.09-09.47.02:488][303]LogStaticMesh: Input: 144 Clusters, 18082 Triangles and 15461 Vertices
[2026.09.09-09.47.02:488][303]LogStaticMesh: Output without splits: 144 Clusters, 18082 Triangles and 15518 Vertices
[2026.09.09-09.47.02:489][303]LogStaticMesh: Output with splits: 144 Clusters, 18082 Triangles and 15518 Vertices
[2026.09.09-09.47.02:489][303]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 144, Slow Path Clusters: 0, 1 Material: 144, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.09-09.47.02:490][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:492][303]LogStaticMesh: WritePages: 3
[2026.09.09-09.47.02:492][303]LogStaticMesh: Root: GPU size: 31572 bytes. 1 Pages. 31572.000 bytes per page (96.350% utilization).
[2026.09.09-09.47.02:493][303]LogStaticMesh: Streaming: GPU size: 171408 bytes. 2 Pages (2 with relative encoding). 85704.000 bytes per page (65.387% utilization).
[2026.09.09-09.47.02:493][303]LogStaticMesh: Page data disk size: 178756 bytes. Fixup data size: 668 bytes.
[2026.09.09-09.47.02:493][303]LogStaticMesh: Total GPU size: 202980 bytes, Total disk size: 179424 bytes.
[2026.09.09-09.47.02:493][303]LogStaticMesh: Encode [0.03s]
[2026.09.09-09.47.02:494][303]LogStaticMesh: NaniteBuild [1.44s]
[2026.09.09-09.47.02:494][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/9/U5/S6KCG5DRICCCO1TKUWFG5C.StaticMesh_HLOD0_Instancing_3
[2026.09.09-09.47.02:495][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_2 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:503][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/A/XP/PV2HM4PBTRSSZBD00DKAHC.StaticMesh_HLOD0_Instancing_2
[2026.09.09-09.47.02:505][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:511][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/A/XP/PV2HM4PBTRSSZBD00DKAHC.StaticMesh_HLOD0_Instancing_3
[2026.09.09-09.47.02:514][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:521][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/B/19/KRDD80CD3UMBOCS64VGR9W.StaticMesh_HLOD0_Instancing_1
[2026.09.09-09.47.02:525][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:531][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/B/44/QC5SLC9VWIKZBMSUBPYSND.StaticMesh_HLOD0_Instancing_1
[2026.09.09-09.47.02:533][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_2 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:540][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/B/DH/1L241J97EWP1MCQMJH8Z27.StaticMesh_HLOD0_Instancing_2
[2026.09.09-09.47.02:543][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:549][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/B/DH/1L241J97EWP1MCQMJH8Z27.StaticMesh_HLOD0_Instancing_3
[2026.09.09-09.47.02:552][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_2 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:559][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/C/ED/8G19M13EGIKBIPDS5ZRFVY.StaticMesh_HLOD0_Instancing_2
[2026.09.09-09.47.02:561][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:568][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/C/ED/8G19M13EGIKBIPDS5ZRFVY.StaticMesh_HLOD0_Instancing_3
[2026.09.09-09.47.02:571][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:578][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/C/WM/KHHRN6T6UF72J8BL6AOE3M.StaticMesh_HLOD0_Instancing_1
[2026.09.09-09.47.02:580][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:587][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/D/4V/BB7GW9OTD9RUPITHLTHRAI.StaticMesh_HLOD0_Instancing_1
[2026.09.09-09.47.02:590][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:597][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/D/E8/49W5P5131DGEXOSRBGU6CY.StaticMesh_HLOD0_Instancing_1
[2026.09.09-09.47.02:600][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:606][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/D/II/31CGOJ99FK76YWLHZ8Z75I.StaticMesh_HLOD0_Instancing_1
[2026.09.09-09.47.02:609][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:616][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/D/U0/IAI1KB7ZL48Z0W95XENIE7.StaticMesh_HLOD0_Instancing_1
[2026.09.09-09.47.02:618][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:626][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/D/UG/23D6E52LWJIAVJUATHWCZ1.StaticMesh_HLOD0_Instancing_1
[2026.09.09-09.47.02:628][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:635][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/D/XT/NDJGDEZZSSYENWKBXC6GX3.StaticMesh_HLOD0_Instancing_1
[2026.09.09-09.47.02:639][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_2 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:646][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/D/YP/BUK6CDQVDOLS8GTPYRAGM1.StaticMesh_HLOD0_Instancing_2
[2026.09.09-09.47.02:648][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:654][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/D/YP/BUK6CDQVDOLS8GTPYRAGM1.StaticMesh_HLOD0_Instancing_3
[2026.09.09-09.47.02:657][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:663][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/E/18/6DU4B22OKWEC1WSCUDJFWR.StaticMesh_HLOD0_Instancing_1
[2026.09.09-09.47.02:666][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:675][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/E/2Y/NP43B5E3SGLX6W6VK73R0M.StaticMesh_HLOD0_Instancing_1
[2026.09.09-09.47.02:677][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_2 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:684][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/E/74/TDWVG08NHF0326H5DXSGYI.StaticMesh_HLOD0_Instancing_2
[2026.09.09-09.47.02:687][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:696][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/E/74/TDWVG08NHF0326H5DXSGYI.StaticMesh_HLOD0_Instancing_3
[2026.09.09-09.47.02:700][303]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)...
[2026.09.09-09.47.02:708][303]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/E/DW/L6QEJKYV5GM0OCBEY5N2UB.StaticMesh_HLOD0_Instancing_1
[2026.09.09-09.47.02:754][303]LogStaticMesh: Warning: Invalid material [MI_MS_Glass_Material_Inst] used on Nanite static mesh [pikkumokki_Cube_005]. Only opaque or masked blend modes are currently supported, [BLEND_TranslucentColoredTransmittance] blend mode was specified. (NOTE: "Disallow Nanite" on static mesh components can be used to suppress this warning and forcibly render the object as non-Nanite.)
[2026.09.09-09.47.02:754][303]LogMaterial: Display: Material /Bridge/MSPresets/M_MS_Glass_Material/MI_MS_Glass_Material_Inst.MI_MS_Glass_Material_Inst needed to set usage flag Nanite
[2026.09.09-09.47.02:797][303]LogMaterial: Display: Material /Game/Fab/Megascans/Surfaces/Concrete_Surface_sbqk0ip0/High/sbqk0ip0_tier_1/Materials/MI_sbqk0ip0.MI_sbqk0ip0 needed to set usage flag Nanite
[2026.09.09-09.47.02:815][303]LogMaterial: Display: Material /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/Cobble_rongonsalmi.Cobble_rongonsalmi needed to set usage flag InstancedStaticMeshes
[2026.09.09-09.47.02:851][303]LogMaterial: Display: Material /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/MI_Cobble_And_Wood_Pack_umpnfcthw_2K.MI_Cobble_And_Wood_Pack_umpnfcthw_2K needed to set usage flag InstancedStaticMeshes
[2026.09.09-09.47.03:051][303]LogStaticMesh: Display: Building static mesh SM_23_Birch_Broken_Dry (Required Memory Estimate: 6.534649 MB)...
[2026.09.09-09.47.03:051][303]LogStaticMesh: Display: Building static mesh SM_20_Birch_Broken_Dry (Required Memory Estimate: 7.999489 MB)...
[2026.09.09-09.47.03:611][304]LogStaticMesh: Built static mesh [0.56s] /Game/Birches_Pack/Meshes/SM_23_Birch_Broken_Dry.SM_23_Birch_Broken_Dry
[2026.09.09-09.47.03:707][304]LogD3D12RHI: Waited for PSO creation for 100.000000ms
[2026.09.09-09.47.03:773][304]LogStaticMesh: Built static mesh [4.35s] /Game/Megascans/3D_Assets/Sandstone_Boulder_vd3meb1/S_Sandstone_Boulder_vd3meb1_lod0_Var1.S_Sandstone_Boulder_vd3meb1_lod0_Var1
[2026.09.09-09.47.04:009][304]LogStaticMesh: Built static mesh [0.96s] /Game/Birches_Pack/Meshes/SM_20_Birch_Broken_Dry.SM_20_Birch_Broken_Dry
[2026.09.09-09.47.04:052][304]LogStaticMesh: Built static mesh [4.82s] /Game/Megascans/3D_Assets/Sandstone_Boulder_vd3meb1/sandstone_variatio.sandstone_variatio
[2026.09.09-09.47.04:216][305]LogStaticMesh: Built static mesh [3.21s] /Game/Megascans/3D_Assets/Nordic_Beach_Rocks_vcxmcjoqa/S_Nordic_Beach_Rocks_vcxmcjoqa_lod3_Var1.S_Nordic_Beach_Rocks_vcxmcjoqa_lod3_Var1
[2026.09.09-09.47.04:337][305]LogMaterial: Display: Material /Game/Megascans/3D_Assets/Nordic_Beach_Rocks_vcxmcjoqa/MI_Nordic_Beach_Rocks_vcxmcjoqa_2K.MI_Nordic_Beach_Rocks_vcxmcjoqa_2K needed to set usage flag InstancedStaticMeshes
[2026.09.09-09.47.04:438][306]LogStaticMesh: Display: Building static mesh SM_02_Birch_G (Required Memory Estimate: 43.847392 MB)...
[2026.09.09-09.47.04:442][306]LogStaticMesh: Display: Building static mesh SM_05_Birch_G (Required Memory Estimate: 29.387355 MB)...
[2026.09.09-09.47.04:442][306]LogStaticMesh: Display: Building static mesh SM_01_Birch_D (Required Memory Estimate: 45.638721 MB)...
[2026.09.09-09.47.04:442][306]LogStaticMesh: Display: Building static mesh SM_03_Birch_GRY (Required Memory Estimate: 56.155457 MB)...
[2026.09.09-09.47.04:448][306]LogStaticMesh: Display: Building static mesh SM_17_Birch_Small_G (Required Memory Estimate: 8.862352 MB)...
[2026.09.09-09.47.05:074][335]LogStaticMesh: Built static mesh [0.63s] /Game/Birches_Pack/Meshes/SM_17_Birch_Small_G.SM_17_Birch_Small_G
[2026.09.09-09.47.05:079][335]LogStaticMesh: Display: Building static mesh SM_05_Birch_D (Required Memory Estimate: 29.387355 MB)...
[2026.09.09-09.47.06:120][395]LogStaticMesh: Adjacency [0.00s], tris: 15534, UVs 3, Color
[2026.09.09-09.47.06:166][398]LogStaticMesh: Clustering [0.05s]. Ratio: 1.024590
[2026.09.09-09.47.06:171][398]LogStaticMesh: Leaves [0.00s]
[2026.09.09-09.47.06:514][418]LogStaticMesh: Reduce [0.34s]
[2026.09.09-09.47.06:845][437]LogStaticMesh: Fallback [0.33s], num tris: 5473
[2026.09.09-09.47.06:918][441]LogStaticMesh: Adjacency [0.33s], tris: 999994, UVs 1
[2026.09.09-09.47.06:943][443]LogStaticMesh: Fallback [0.10s], num tris: 2963
[2026.09.09-09.47.06:949][443]LogStaticMesh: Built static mesh [7.93s] /Game/Megascans/3D_Assets/Nordic_Beach_Rocky_Ground_ve3qdhmqx/S_Nordic_Beach_Rocky_Ground_ve3qdhmqx_lod0_Var1.S_Nordic_Beach_Rocky_Ground_ve3qdhmqx_lod0_Var1
[2026.09.09-09.47.06:989][446]LogStaticMesh: Display: Building static mesh SM_04_Birch_Y (Required Memory Estimate: 71.588387 MB)...
[2026.09.09-09.47.06:998][446]LogStaticMesh: ConstrainClusters:
[2026.09.09-09.47.06:998][446]LogStaticMesh: Input: 251 Clusters, 31388 Triangles and 53488 Vertices
[2026.09.09-09.47.06:998][446]LogStaticMesh: Output without splits: 251 Clusters, 31388 Triangles and 53571 Vertices
[2026.09.09-09.47.06:998][446]LogStaticMesh: Output with splits: 379 Clusters, 31388 Triangles and 53619 Vertices
[2026.09.09-09.47.07:000][446]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 379, Slow Path Clusters: 0, 1 Material: 344, 2 Materials: 32, 3 Materials: 3, At Least 4 Materials: 0
[2026.09.09-09.47.07:008][447]LogStaticMesh: WritePages: 9
[2026.09.09-09.47.07:008][447]LogStaticMesh: Root: GPU size: 29112 bytes. 1 Pages. 29112.000 bytes per page (88.843% utilization).
[2026.09.09-09.47.07:008][447]LogStaticMesh: Streaming: GPU size: 995068 bytes. 8 Pages (8 with relative encoding). 124383.500 bytes per page (94.897% utilization).
[2026.09.09-09.47.07:008][447]LogStaticMesh: Page data disk size: 673852 bytes. Fixup data size: 1344 bytes.
[2026.09.09-09.47.07:008][447]LogStaticMesh: Total GPU size: 1024180 bytes, Total disk size: 675196 bytes.
[2026.09.09-09.47.07:008][447]LogStaticMesh: Encode [0.06s]
[2026.09.09-09.47.07:008][447]LogStaticMesh: NaniteBuild [0.89s]
[2026.09.09-09.47.07:220][459]LogStaticMesh: Adjacency [0.00s], tris: 23523, UVs 3, Color
[2026.09.09-09.47.07:295][463]LogStaticMesh: Clustering [0.08s]. Ratio: 1.021739
[2026.09.09-09.47.07:301][463]LogStaticMesh: Leaves [0.01s]
[2026.09.09-09.47.07:302][463]LogStaticMesh: Adjacency [0.01s], tris: 22583, UVs 3, Color
[2026.09.09-09.47.07:394][464]LogD3D12RHI: Waited for PSO creation for 100.000000ms
[2026.09.09-09.47.07:413][464]LogStaticMesh: Built static mesh [2.97s] /Game/Birches_Pack/Meshes/SM_05_Birch_G.SM_05_Birch_G
[2026.09.09-09.47.07:462][464]LogStaticMesh: Clustering [0.16s]. Ratio: 1.016949
[2026.09.09-09.47.07:469][464]LogStaticMesh: Leaves [0.01s]
[2026.09.09-09.47.07:494][464]LogD3D12RHI: Waited for PSO creation for 200.000000ms
[2026.09.09-09.47.07:694][464]LogD3D12RHI: Waited for PSO creation for 400.000000ms
[2026.09.09-09.47.08:136][467]LogStaticMesh: Reduce [0.83s]
[2026.09.09-09.47.08:231][470]LogStaticMesh: Clustering [1.31s]. Ratio: 1.016767
[2026.09.09-09.47.08:266][472]LogStaticMesh: Leaves [0.03s]
[2026.09.09-09.47.08:398][480]LogStaticMesh: Reduce [0.93s]
[2026.09.09-09.47.08:739][500]LogStaticMesh: Built static mesh [3.66s] /Game/Birches_Pack/Meshes/SM_05_Birch_D.SM_05_Birch_D
[2026.09.09-09.47.08:788][503]LogStaticMesh: Fallback [0.65s], num tris: 11634
[2026.09.09-09.47.08:791][503]LogStaticMesh: Fallback [0.39s], num tris: 11313
[2026.09.09-09.47.08:899][509]LogStaticMesh: Fallback [0.11s], num tris: 5121
[2026.09.09-09.47.08:955][511]LogStaticMesh: Fallback [0.16s], num tris: 6174
[2026.09.09-09.47.08:955][511]LogStaticMesh: Display: Building static mesh cans_dirty_and_crumpled_3_piece_set (Required Memory Estimate: 1.619042 MB)...
[2026.09.09-09.47.08:982][512]LogStaticMesh: Built static mesh [0.03s] /Game/Fab/Cans_-_Dirty_and_Crumpled_3_Piece_Set/cans_dirty_and_crumpled_3_piece_set/StaticMeshes/cans_dirty_and_crumpled_3_piece_set.cans_dirty_and_crumpled_3_piece_set
[2026.09.09-09.47.09:109][520]LogStaticMesh: Display: Building static mesh tjrmdagiw_tier_0 (Required Memory Estimate: 1736.004927 MB)...
[2026.09.09-09.47.09:109][520]LogStaticMesh: Display: Building static mesh koppiopen (Required Memory Estimate: 0.075122 MB)...
[2026.09.09-09.47.09:110][520]LogStaticMesh: Adjacency [0.00s], tris: 39, UVs 1
[2026.09.09-09.47.09:110][520]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
[2026.09.09-09.47.09:110][520]LogStaticMesh: Leaves [0.00s]
[2026.09.09-09.47.09:110][520]LogStaticMesh: Reduce [0.00s]
[2026.09.09-09.47.09:110][520]LogStaticMesh: Fallback [0.00s], num tris: 39
[2026.09.09-09.47.09:110][520]LogStaticMesh: Fallback [0.00s], num tris: 39
[2026.09.09-09.47.09:110][520]LogStaticMesh: ConstrainClusters:
[2026.09.09-09.47.09:110][520]LogStaticMesh: Input: 1 Clusters, 39 Triangles and 54 Vertices
[2026.09.09-09.47.09:110][520]LogStaticMesh: Output without splits: 1 Clusters, 39 Triangles and 54 Vertices
[2026.09.09-09.47.09:110][520]LogStaticMesh: Output with splits: 1 Clusters, 39 Triangles and 54 Vertices
[2026.09.09-09.47.09:110][520]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.09-09.47.09:110][520]LogStaticMesh: WritePages: 1
[2026.09.09-09.47.09:110][520]LogStaticMesh: Root: GPU size: 824 bytes. 1 Pages. 824.000 bytes per page (2.515% utilization).
[2026.09.09-09.47.09:110][520]LogStaticMesh: Streaming: 0 bytes.
[2026.09.09-09.47.09:110][520]LogStaticMesh: Page data disk size: 960 bytes. Fixup data size: 56 bytes.
[2026.09.09-09.47.09:110][520]LogStaticMesh: Total GPU size: 824 bytes, Total disk size: 1016 bytes.
[2026.09.09-09.47.09:110][520]LogStaticMesh: Encode [0.00s]
[2026.09.09-09.47.09:110][520]LogStaticMesh: NaniteBuild [0.00s]
[2026.09.09-09.47.09:126][521]LogStaticMesh: Built static mesh [0.02s] /Game/Lassi/100/koppiopen.koppiopen
[2026.09.09-09.47.09:187][524]LogStaticMesh: ConstrainClusters:
[2026.09.09-09.47.09:187][524]LogStaticMesh: Input: 368 Clusters, 46179 Triangles and 93398 Vertices
[2026.09.09-09.47.09:187][524]LogStaticMesh: Output without splits: 368 Clusters, 46179 Triangles and 93474 Vertices
[2026.09.09-09.47.09:187][524]LogStaticMesh: Output with splits: 619 Clusters, 46179 Triangles and 93570 Vertices
[2026.09.09-09.47.09:190][525]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 618, Slow Path Clusters: 1, 1 Material: 567, 2 Materials: 45, 3 Materials: 6, At Least 4 Materials: 1
[2026.09.09-09.47.09:212][526]LogStaticMesh: Display: Building static mesh spruce_full_01 (Required Memory Estimate: 29.262779 MB)...
[2026.09.09-09.47.09:221][526]LogStaticMesh: ConstrainClusters:
[2026.09.09-09.47.09:221][526]LogStaticMesh: Input: 385 Clusters, 48217 Triangles and 97805 Vertices
[2026.09.09-09.47.09:221][526]LogStaticMesh: Output without splits: 385 Clusters, 48217 Triangles and 97836 Vertices
[2026.09.09-09.47.09:221][526]LogStaticMesh: Output with splits: 643 Clusters, 48217 Triangles and 97946 Vertices
[2026.09.09-09.47.09:225][526]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 642, Slow Path Clusters: 1, 1 Material: 591, 2 Materials: 43, 3 Materials: 8, At Least 4 Materials: 1
[2026.09.09-09.47.09:269][529]LogStaticMesh: WritePages: 15
[2026.09.09-09.47.09:269][529]LogStaticMesh: Root: GPU size: 31428 bytes. 1 Pages. 31428.000 bytes per page (95.911% utilization).
[2026.09.09-09.47.09:269][529]LogStaticMesh: Streaming: GPU size: 1810172 bytes. 14 Pages (13 with relative encoding). 129298.000 bytes per page (98.647% utilization).
[2026.09.09-09.47.09:269][529]LogStaticMesh: Page data disk size: 1233784 bytes. Fixup data size: 2158 bytes.
[2026.09.09-09.47.09:269][529]LogStaticMesh: Total GPU size: 1841600 bytes, Total disk size: 1235942 bytes.
[2026.09.09-09.47.09:269][529]LogStaticMesh: Encode [0.31s]
[2026.09.09-09.47.09:269][529]LogStaticMesh: NaniteBuild [1.97s]
[2026.09.09-09.47.09:334][533]LogStaticMesh: WritePages: 16
[2026.09.09-09.47.09:334][533]LogStaticMesh: Root: GPU size: 29100 bytes. 1 Pages. 29100.000 bytes per page (88.806% utilization).
[2026.09.09-09.47.09:334][533]LogStaticMesh: Streaming: GPU size: 1920216 bytes. 15 Pages (14 with relative encoding). 128014.398 bytes per page (97.667% utilization).
[2026.09.09-09.47.09:334][533]LogStaticMesh: Page data disk size: 1275380 bytes. Fixup data size: 2174 bytes.
[2026.09.09-09.47.09:334][533]LogStaticMesh: Total GPU size: 1949316 bytes, Total disk size: 1277554 bytes.
[2026.09.09-09.47.09:334][533]LogStaticMesh: Encode [0.44s]
[2026.09.09-09.47.09:334][533]LogStaticMesh: NaniteBuild [2.12s]
[2026.09.09-09.47.09:538][545]LogStaticMesh: Adjacency [0.01s], tris: 18131, UVs 3
[2026.09.09-09.47.09:605][548]LogStaticMesh: Clustering [0.07s]. Ratio: 1.014084
[2026.09.09-09.47.09:608][549]LogStaticMesh: Leaves [0.00s]
[2026.09.09-09.47.10:353][590]LogStaticMesh: Reduce [0.75s]
[2026.09.09-09.47.10:354][590]LogStaticMesh: Trimmed to 1260 tris
[2026.09.09-09.47.10:365][591]LogStaticMesh: Fallback [0.01s], num tris: 1258
[2026.09.09-09.47.10:376][591]LogStaticMesh: Fallback [0.01s], num tris: 1258
[2026.09.09-09.47.10:414][594]LogStaticMesh: Built static mesh [5.97s] /Game/Birches_Pack/Meshes/SM_01_Birch_D.SM_01_Birch_D
[2026.09.09-09.47.10:438][595]LogStaticMesh: ConstrainClusters:
[2026.09.09-09.47.10:439][595]LogStaticMesh: Input: 296 Clusters, 37262 Triangles and 41392 Vertices
[2026.09.09-09.47.10:439][595]LogStaticMesh: Output without splits: 296 Clusters, 37262 Triangles and 41504 Vertices
[2026.09.09-09.47.10:439][595]LogStaticMesh: Output with splits: 306 Clusters, 37262 Triangles and 41508 Vertices
[2026.09.09-09.47.10:440][595]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 306, Slow Path Clusters: 0, 1 Material: 276, 2 Materials: 29, 3 Materials: 1, At Least 4 Materials: 0
[2026.09.09-09.47.10:443][596]LogStaticMesh: WritePages: 2
[2026.09.09-09.47.10:443][596]LogStaticMesh: Root: GPU size: 31328 bytes. 1 Pages. 31328.000 bytes per page (95.605% utilization).
[2026.09.09-09.47.10:443][596]LogStaticMesh: Streaming: GPU size: 74408 bytes. 1 Pages (1 with relative encoding). 74408.000 bytes per page (56.769% utilization).
[2026.09.09-09.47.10:443][596]LogStaticMesh: Page data disk size: 70480 bytes. Fixup data size: 282 bytes.
[2026.09.09-09.47.10:443][596]LogStaticMesh: Total GPU size: 105736 bytes, Total disk size: 70762 bytes.
[2026.09.09-09.47.10:443][596]LogStaticMesh: Encode [0.07s]
[2026.09.09-09.47.10:443][596]LogStaticMesh: NaniteBuild [0.92s]
[2026.09.09-09.47.10:546][601]LogStaticMesh: Built static mesh [6.11s] /Game/Birches_Pack/Meshes/SM_02_Birch_G.SM_02_Birch_G
[2026.09.09-09.47.10:569][603]LogStaticMesh: Built static mesh [1.36s] /Game/PN_interactiveSpruceForest/Meshes/full/high/spruce_full_01.spruce_full_01
[2026.09.09-09.47.10:953][621]LogStaticMesh: Built static mesh [6.51s] /Game/Birches_Pack/Meshes/SM_03_Birch_GRY.SM_03_Birch_GRY
[2026.09.09-09.47.11:115][629]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Plants/Kikuyu_Grass_wiljearqx/T_Kikuyu_Grass_wiljearqx_Billboard_D.T_Kikuyu_Grass_wiljearqx_Billboard_D (TFO_DXT1, 1024x1024 x1x1x1) (Required Memory Estimate: 126.708323 MB), EncodeSpeed: Fast
[2026.09.09-09.47.11:229][634]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Plants/Kikuyu_Grass_wiljearqx/T_Kikuyu_Grass_wiljearqx_Billboard_N.T_Kikuyu_Grass_wiljearqx_Billboard_N (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 218.499988 MB), EncodeSpeed: Fast
[2026.09.09-09.47.11:705][652]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Plants/Kikuyu_Grass_wiljearqx/T_KikuyuGrass_wiljearqx_4K_billboard_ART.T_KikuyuGrass_wiljearqx_4K_billboard_ART (TFO_DXT1, 4096x4096 x1x1x1) (Required Memory Estimate: 1184.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.47.11:782][652]LogD3D12RHI: Waited for PSO creation for 100.000000ms
[2026.09.09-09.47.11:806][652]LogD3D12RHI: Waited for PSO creation for 100.000000ms
[2026.09.09-09.47.11:815][652]LogD3D12RHI: Waited for PSO creation for 100.000000ms
[2026.09.09-09.47.11:824][652]LogTexture: Display: Building texture TwoD: /Game/Fab/Megascans/Surfaces/Concrete_Surface_sbqk0ip0/High/sbqk0ip0_tier_1/Textures/T_sbqk0ip0_4K_B.T_sbqk0ip0_4K_B (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.47.12:079][652]LogPSOHitching: Encountered 50 PSO creation hitches so far (36 graphics, 14 compute). 0 of them were precached.
[2026.09.09-09.47.12:904][693]LogTexture: Display: Building texture TwoD: /Game/Fab/Megascans/Surfaces/Concrete_Surface_sbqk0ip0/High/sbqk0ip0_tier_1/Textures/T_sbqk0ip0_4K_H.T_sbqk0ip0_4K_H (TFO_BC4, 4096x4096 x1x1x1) (Required Memory Estimate: 987.666651 MB), EncodeSpeed: Fast
[2026.09.09-09.47.13:317][695]LogTexture: Display: Building texture TwoD: /Game/Fab/Megascans/Surfaces/Concrete_Surface_sbqk0ip0/High/sbqk0ip0_tier_1/Textures/T_sbqk0ip0_4K_N.T_sbqk0ip0_4K_N (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast
[2026.09.09-09.47.13:581][710]LogTexture: Display: Building texture TwoD: /Game/Fab/Megascans/Surfaces/Concrete_Surface_sbqk0ip0/High/sbqk0ip0_tier_1/Textures/T_sbqk0ip0_4K_ORM.T_sbqk0ip0_4K_ORM (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.47.13:629][713]LogStaticMesh: Display: Building static mesh soda_can (Required Memory Estimate: 28.475118 MB)...
[2026.09.09-09.47.13:878][727]LogStaticMesh: Built static mesh [0.25s] /Game/Fab/Soda_Can/soda_can/StaticMeshes/soda_can.soda_can
[2026.09.09-09.47.14:297][745]LogStaticMesh: Built static mesh [7.31s] /Game/Birches_Pack/Meshes/SM_04_Birch_Y.SM_04_Birch_Y
[2026.09.09-09.47.14:714][764]LogStaticMesh: Display: Building static mesh oljerotin (Required Memory Estimate: 16.938058 MB)...
[2026.09.09-09.47.14:714][764]LogStaticMesh: Display: Building static mesh spruce_small_06 (Required Memory Estimate: 12.809739 MB)...
[2026.09.09-09.47.14:714][764]LogStaticMesh: Display: Building static mesh ponttooni2_0 (Required Memory Estimate: 14.031022 MB)...
[2026.09.09-09.47.14:741][764]LogStaticMesh: Display: Building static mesh SM_19_01_Birch_Dry_D (Required Memory Estimate: 12.59416 MB)...
[2026.09.09-09.47.14:775][764]LogStaticMesh: Adjacency [0.00s], tris: 7664, UVs 2
[2026.09.09-09.47.14:775][764]LogStaticMesh: Adjacency [0.01s], tris: 10436, UVs 1
[2026.09.09-09.47.14:796][764]LogStaticMesh: Clustering [0.02s]. Ratio: 1.016667
[2026.09.09-09.47.14:798][764]LogStaticMesh: Leaves [0.00s]
[2026.09.09-09.47.14:804][764]LogStaticMesh: Clustering [0.03s]. Ratio: 1.012195
[2026.09.09-09.47.14:806][764]LogStaticMesh: Leaves [0.00s]
[2026.09.09-09.47.14:819][764]LogStaticMesh: Display: Building static mesh SM_SUV (Required Memory Estimate: 167.988364 MB)...
[2026.09.09-09.47.14:828][764]LogStaticMesh: Adjacency [0.00s], tris: 8010, UVs 3
[2026.09.09-09.47.14:860][764]LogStaticMesh: Clustering [0.03s]. Ratio: 1.015873
[2026.09.09-09.47.14:861][764]LogStaticMesh: Leaves [0.00s]
[2026.09.09-09.47.15:290][786]LogStaticMesh: Built static mesh [0.56s] /Game/Birches_Pack/Meshes/SM_19_01_Birch_Dry_D.SM_19_01_Birch_Dry_D
[2026.09.09-09.47.15:512][799]LogStaticMesh: Reduce [0.65s]
[2026.09.09-09.47.15:663][808]LogStaticMesh: Reduce [0.86s]
[2026.09.09-09.47.15:667][808]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Nordic_Beach_Rocks_vcxmcjoqa/T_Nordic_Beach_Rocks_vcxmcjoqa_2K_D.T_Nordic_Beach_Rocks_vcxmcjoqa_2K_D (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 296.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.47.15:697][810]LogStaticMesh: Fallback [0.18s], num tris: 1957
[2026.09.09-09.47.15:852][819]LogStaticMesh: Fallback [0.15s], num tris: 1149
[2026.09.09-09.47.15:890][821]LogStaticMesh: ConstrainClusters:
[2026.09.09-09.47.15:890][821]LogStaticMesh: Input: 134 Clusters, 16792 Triangles and 18559 Vertices
[2026.09.09-09.47.15:890][821]LogStaticMesh: Output without splits: 134 Clusters, 16792 Triangles and 18691 Vertices
[2026.09.09-09.47.15:890][821]LogStaticMesh: Output with splits: 142 Clusters, 16792 Triangles and 18691 Vertices
[2026.09.09-09.47.15:890][821]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 142, Slow Path Clusters: 0, 1 Material: 130, 2 Materials: 10, 3 Materials: 2, At Least 4 Materials: 0
[2026.09.09-09.47.15:904][822]LogStaticMesh: WritePages: 4
[2026.09.09-09.47.15:904][822]LogStaticMesh: Root: GPU size: 29616 bytes. 1 Pages. 29616.000 bytes per page (90.381% utilization).
[2026.09.09-09.47.15:904][822]LogStaticMesh: Streaming: GPU size: 321644 bytes. 3 Pages (3 with relative encoding). 107214.664 bytes per page (81.798% utilization).
[2026.09.09-09.47.15:904][822]LogStaticMesh: Page data disk size: 236536 bytes. Fixup data size: 736 bytes.
[2026.09.09-09.47.15:904][822]LogStaticMesh: Total GPU size: 351260 bytes, Total disk size: 237272 bytes.
[2026.09.09-09.47.15:904][822]LogStaticMesh: Encode [0.05s]
[2026.09.09-09.47.15:904][822]LogStaticMesh: NaniteBuild [1.08s]
[2026.09.09-09.47.15:942][824]LogStaticMesh: Fallback [0.28s], num tris: 2438
[2026.09.09-09.47.15:943][824]LogStaticMesh: Adjacency [0.72s], tris: 1076094, UVs 1
[2026.09.09-09.47.16:058][831]LogStaticMesh: Reduce [1.26s]
[2026.09.09-09.47.16:095][833]LogStaticMesh: Fallback [0.04s], num tris: 256
[2026.09.09-09.47.16:130][835]LogStaticMesh: Fallback [0.04s], num tris: 256
[2026.09.09-09.47.16:131][835]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Nordic_Beach_Rocks_vcxmcjoqa/T_Nordic_Beach_Rocks_vcxmcjoqa_2K_N.T_Nordic_Beach_Rocks_vcxmcjoqa_2K_N (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 398.499988 MB), EncodeSpeed: Fast
[2026.09.09-09.47.16:157][837]LogStaticMesh: ConstrainClusters:
[2026.09.09-09.47.16:157][837]LogStaticMesh: Input: 123 Clusters, 15426 Triangles and 15210 Vertices
[2026.09.09-09.47.16:157][837]LogStaticMesh: Output without splits: 123 Clusters, 15426 Triangles and 15250 Vertices
[2026.09.09-09.47.16:157][837]LogStaticMesh: Output with splits: 123 Clusters, 15426 Triangles and 15250 Vertices
[2026.09.09-09.47.16:158][837]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 123, Slow Path Clusters: 0, 1 Material: 123, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.09-09.47.16:167][837]LogStaticMesh: WritePages: 3
[2026.09.09-09.47.16:167][837]LogStaticMesh: Root: GPU size: 31940 bytes. 1 Pages. 31940.000 bytes per page (97.473% utilization).
[2026.09.09-09.47.16:167][837]LogStaticMesh: Streaming: GPU size: 196380 bytes. 2 Pages (2 with relative encoding). 98190.000 bytes per page (74.913% utilization).
[2026.09.09-09.47.16:167][837]LogStaticMesh: Page data disk size: 159184 bytes. Fixup data size: 523 bytes.
[2026.09.09-09.47.16:167][837]LogStaticMesh: Total GPU size: 228320 bytes, Total disk size: 159707 bytes.
[2026.09.09-09.47.16:167][837]LogStaticMesh: Encode [0.04s]
[2026.09.09-09.47.16:167][837]LogStaticMesh: NaniteBuild [1.40s]
[2026.09.09-09.47.16:186][838]LogStaticMesh: Built static mesh [1.47s] /Game/PN_interactiveSpruceForest/Meshes/small/spruce_small_06.spruce_small_06
[2026.09.09-09.47.16:215][838]LogStaticMesh: Fallback [0.27s], num tris: 1400
[2026.09.09-09.47.16:226][839]LogStaticMesh: Built static mesh [1.51s] /Game/Lassi/100/ponttooni2_0.ponttooni2_0
[2026.09.09-09.47.16:244][840]LogStaticMesh: ConstrainClusters:
[2026.09.09-09.47.16:245][840]LogStaticMesh: Input: 170 Clusters, 21396 Triangles and 16425 Vertices
[2026.09.09-09.47.16:245][840]LogStaticMesh: Output without splits: 170 Clusters, 21396 Triangles and 16736 Vertices
[2026.09.09-09.47.16:245][840]LogStaticMesh: Output with splits: 170 Clusters, 21396 Triangles and 16736 Vertices
[2026.09.09-09.47.16:245][840]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 170, Slow Path Clusters: 0, 1 Material: 170, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.09-09.47.16:254][841]LogStaticMesh: WritePages: 3
[2026.09.09-09.47.16:254][841]LogStaticMesh: Root: GPU size: 32320 bytes. 1 Pages. 32320.000 bytes per page (98.633% utilization).
[2026.09.09-09.47.16:254][841]LogStaticMesh: Streaming: GPU size: 187396 bytes. 2 Pages (2 with relative encoding). 93698.000 bytes per page (71.486% utilization).
[2026.09.09-09.47.16:254][841]LogStaticMesh: Page data disk size: 177084 bytes. Fixup data size: 681 bytes.
[2026.09.09-09.47.16:254][841]LogStaticMesh: Total GPU size: 219716 bytes, Total disk size: 177765 bytes.
[2026.09.09-09.47.16:254][841]LogStaticMesh: Encode [0.04s]
[2026.09.09-09.47.16:254][841]LogStaticMesh: NaniteBuild [1.49s]
[2026.09.09-09.47.16:472][853]LogTexture: Display: Building texture TwoD: /Game/Lassin/Tex/Peltikatto_inv_POM_map.Peltikatto_inv_POM_map (BGRA8, 378x378 x1x1x1) (Required Memory Estimate: 5.905533 MB), EncodeSpeed: Fast
[2026.09.09-09.47.16:472][853]LogTexture: Display: Building texture TwoD: /Game/Lassin/Tex/Lautatekstuuri.Lautatekstuuri (BGRA8, 1024x549 x1x1x1) (Required Memory Estimate: 20.300781 MB), EncodeSpeed: Fast
[2026.09.09-09.47.16:585][860]LogTexture: Display: Building texture TwoD: /Game/Lassin/Tex/Peltikatto_parempi.Peltikatto_parempi (BGRA8, 378x378 x1x1x1) (Required Memory Estimate: 5.905533 MB), EncodeSpeed: Fast
[2026.09.09-09.47.16:653][863]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Nordic_Beach_Rocks_vcxmcjoqa/T_NordicBeachRocks_vcxmcjoqa_2K_DpRF.T_NordicBeachRocks_vcxmcjoqa_2K_DpRF (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 296.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.47.16:874][876]LogStaticMesh: Built static mesh [2.16s] /Game/Lassi/100/oljerotin.oljerotin
[2026.09.09-09.47.17:351][895]LogStaticMesh: Clustering [1.41s]. Ratio: 1.016177
[2026.09.09-09.47.17:527][897]LogStaticMesh: Leaves [0.18s]
[2026.09.09-09.47.24:995][213]LogStaticMesh: Reduce [16.72s]
[2026.09.09-09.47.25:302][230]LogStaticMesh: Fallback [0.31s], num tris: 2342
[2026.09.09-09.47.25:416][237]LogStaticMesh: Fallback [0.11s], num tris: 1050
[2026.09.09-09.47.26:199][282]LogStaticMesh: ConstrainClusters:
[2026.09.09-09.47.26:199][282]LogStaticMesh: Input: 16311 Clusters, 2053593 Triangles and 1354592 Vertices
[2026.09.09-09.47.26:199][282]LogStaticMesh: Output without splits: 16311 Clusters, 2053593 Triangles and 1408194 Vertices
[2026.09.09-09.47.26:199][282]LogStaticMesh: Output with splits: 16311 Clusters, 2053593 Triangles and 1408194 Vertices
[2026.09.09-09.47.26:210][283]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 16311, Slow Path Clusters: 0, 1 Material: 16311, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.09-09.47.26:447][290]LogD3D12RHI: Waited for PSO creation for 100.000000ms
[2026.09.09-09.47.26:547][291]LogD3D12RHI: Waited for PSO creation for 200.000000ms
[2026.09.09-09.47.26:973][308]LogStaticMesh: WritePages: 126
[2026.09.09-09.47.26:974][308]LogStaticMesh: Root: GPU size: 32220 bytes. 1 Pages. 32220.000 bytes per page (98.328% utilization).
[2026.09.09-09.47.26:974][308]LogStaticMesh: Streaming: GPU size: 16289312 bytes. 125 Pages (118 with relative encoding). 130314.492 bytes per page (99.422% utilization).
[2026.09.09-09.47.26:974][308]LogStaticMesh: Page data disk size: 13316848 bytes. Fixup data size: 63480 bytes.
[2026.09.09-09.47.26:974][308]LogStaticMesh: Total GPU size: 16321532 bytes, Total disk size: 13380328 bytes.
[2026.09.09-09.47.26:978][308]LogStaticMesh: Encode [1.56s]
[2026.09.09-09.47.26:982][309]LogStaticMesh: NaniteBuild [20.40s]
[2026.09.09-09.47.27:234][319]LogStaticMesh: Built static mesh [28.22s] /Game/Megascans/3D_Assets/Modular_Metal_Guardrail_Kit_uh5gcflfa/S_Modular_Metal_Guardrail_Kit_uh5gcflfa_high_Var3.S_Modular_Metal_Guardrail_Kit_uh5gcflfa_high_Var3
[2026.09.09-09.47.29:212][394]LogStaticMesh: Reduce [11.68s]
[2026.09.09-09.47.29:910][433]LogStaticMesh: Fallback [0.70s], num tris: 5740
[2026.09.09-09.47.30:121][446]LogStaticMesh: Fallback [0.21s], num tris: 1722
[2026.09.09-09.47.30:377][460]LogStaticMesh: ConstrainClusters:
[2026.09.09-09.47.30:377][460]LogStaticMesh: Input: 17545 Clusters, 2209866 Triangles and 1444916 Vertices
[2026.09.09-09.47.30:377][460]LogStaticMesh: Output without splits: 17545 Clusters, 2209866 Triangles and 1497295 Vertices
[2026.09.09-09.47.30:377][460]LogStaticMesh: Output with splits: 17545 Clusters, 2209866 Triangles and 1497295 Vertices
[2026.09.09-09.47.30:389][461]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 17545, Slow Path Clusters: 0, 1 Material: 17545, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.09-09.47.30:607][474]LogStaticMesh: WritePages: 135
[2026.09.09-09.47.30:607][474]LogStaticMesh: Root: GPU size: 32248 bytes. 1 Pages. 32248.000 bytes per page (98.413% utilization).
[2026.09.09-09.47.30:607][474]LogStaticMesh: Streaming: GPU size: 17460196 bytes. 134 Pages (129 with relative encoding). 130299.969 bytes per page (99.411% utilization).
[2026.09.09-09.47.30:607][474]LogStaticMesh: Page data disk size: 14521844 bytes. Fixup data size: 69516 bytes.
[2026.09.09-09.47.30:607][474]LogStaticMesh: Total GPU size: 17492444 bytes, Total disk size: 14591360 bytes.
[2026.09.09-09.47.30:613][474]LogStaticMesh: Encode [0.49s]
[2026.09.09-09.47.30:617][474]LogStaticMesh: NaniteBuild [15.39s]
[2026.09.09-09.47.30:848][488]LogStaticMesh: Built static mesh [21.74s] /Game/Fab/Megascans/3D/Broken_Wooden_Piece_tjrmdagiw/Raw/tjrmdagiw_tier_0/StaticMeshes/tjrmdagiw_tier_0.tjrmdagiw_tier_0
[2026.09.09-09.47.32:239][551]LogD3D12RHI: Waited for PSO creation for 100.000000ms
[2026.09.09-09.47.32:239][551]LogD3D12RHI: Waited for PSO creation for 100.000000ms
[2026.09.09-09.47.32:239][551]LogD3D12RHI: Waited for PSO creation for 100.000000ms
[2026.09.09-09.47.32:239][551]LogD3D12RHI: Waited for PSO creation for 100.000000ms
[2026.09.09-09.47.32:339][551]LogD3D12RHI: Waited for PSO creation for 200.000000ms
[2026.09.09-09.47.32:340][551]LogD3D12RHI: Waited for PSO creation for 200.000000ms
[2026.09.09-09.47.32:340][551]LogD3D12RHI: Waited for PSO creation for 200.000000ms
[2026.09.09-09.47.34:124][576]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Modular_Safety_Rail_Kit_wmnoef3dw/T_ModularSafetyRailKit_wmnoef3dw_2K_DpR.T_ModularSafetyRailKit_wmnoef3dw_2K_DpR (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 296.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.47.34:163][576]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Modular_Safety_Rail_Kit_wmnoef3dw/T_Modular_Safety_Rail_Kit_wmnoef3dw_2K_N.T_Modular_Safety_Rail_Kit_wmnoef3dw_2K_N (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 398.499988 MB), EncodeSpeed: Fast
[2026.09.09-09.47.34:273][577]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Modular_Safety_Rail_Kit_wmnoef3dw/T_Modular_Safety_Rail_Kit_wmnoef3dw_2K_D.T_Modular_Safety_Rail_Kit_wmnoef3dw_2K_D (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 296.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.47.34:289][577]LogMaterial: Display: Material /Game/Fab/Megascans/3D/Broken_Wooden_Piece_tjrmdagiw/Raw/tjrmdagiw_tier_0/Materials/MI_tjrmdagiw.MI_tjrmdagiw needed to set usage flag Nanite
[2026.09.09-09.47.34:982][612]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Modular_Metal_Guardrail_Kit_uh5gcflfa/T_ModularMetalGuardrailKit_uh5gcflfa_8K_DpR.T_ModularMetalGuardrailKit_uh5gcflfa_8K_DpR (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 4736.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.47.35:514][632]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Tundra_Small_Stone_vjcufin/T_Tundra_Small_Stone_vjcufin_2K_D.T_Tundra_Small_Stone_vjcufin_2K_D (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 296.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.47.35:538][632]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Tundra_Small_Stone_vjcufin/T_TundraSmallStone_vjcufin_2K_DpR.T_TundraSmallStone_vjcufin_2K_DpR (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 296.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.47.35:557][633]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Tundra_Small_Stone_vjcufin/T_Tundra_Small_Stone_vjcufin_2K_N.T_Tundra_Small_Stone_vjcufin_2K_N (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 398.499988 MB), EncodeSpeed: Fast
[2026.09.09-09.47.35:916][647]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Modular_Metal_Guardrail_Kit_uh5gcflfa/T_Modular_Metal_Guardrail_Kit_uh5gcflfa_8K_N.T_Modular_Metal_Guardrail_Kit_uh5gcflfa_8K_N (TFO_BC5, 8192x8192 x1x1x1) (Required Memory Estimate: 4864.999984 MB), EncodeSpeed: Fast
[2026.09.09-09.47.36:169][657]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark2_Roughness.T_Birch_Bark2_Roughness (TFO_AutoDXT, 512x2048 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
[2026.09.09-09.47.36:180][657]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark2_Normal.T_Birch_Bark2_Normal (TFO_BC5, 512x2048 x1x1x1) (Required Memory Estimate: 214.499988 MB), EncodeSpeed: Fast
[2026.09.09-09.47.36:186][657]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark2_Color.T_Birch_Bark2_Color (TFO_AutoDXT, 512x2048 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
[2026.09.09-09.47.36:329][664]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark2_Bottom_Color.T_Birch_Bark2_Bottom_Color (TFO_AutoDXT, 512x2048 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
[2026.09.09-09.47.36:348][665]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark2_Bottom_Normal.T_Birch_Bark2_Bottom_Normal (TFO_BC5, 512x2048 x1x1x1) (Required Memory Estimate: 214.499988 MB), EncodeSpeed: Fast
[2026.09.09-09.47.36:451][669]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark2_Bottom_Roughness.T_Birch_Bark2_Bottom_Roughness (TFO_AutoDXT, 512x2048 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
[2026.09.09-09.47.36:458][669]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark2_Moss_Color.T_Birch_Bark2_Moss_Color (TFO_AutoDXT, 512x2048 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
[2026.09.09-09.47.36:484][670]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark2_Moss_Normal.T_Birch_Bark2_Moss_Normal (TFO_BC5, 512x2048 x1x1x1) (Required Memory Estimate: 214.499988 MB), EncodeSpeed: Fast
[2026.09.09-09.47.36:721][674]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark2_Moss_Roughness.T_Birch_Bark2_Moss_Roughness (TFO_AutoDXT, 512x2048 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
[2026.09.09-09.47.36:781][677]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Frond_Color.T_Birch_Frond_Color (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.999984 MB), EncodeSpeed: Fast
[2026.09.09-09.47.36:783][677]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Frond_Normal.T_Birch_Frond_Normal (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 382.499988 MB), EncodeSpeed: Fast
[2026.09.09-09.47.36:967][683]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Modular_Metal_Guardrail_Kit_uh5gcflfa/T_Modular_Metal_Guardrail_Kit_uh5gcflfa_8K_D.T_Modular_Metal_Guardrail_Kit_uh5gcflfa_8K_D (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 4736.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.47.37:059][687]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/Imposter/full_01_imposter_A_unlit.full_01_imposter_A_unlit (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.47.37:141][692]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/Imposter/full_01_imposter_N.full_01_imposter_N (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast
[2026.09.09-09.47.39:718][815]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/PivotPainterTextures/imposter/Imposter_PIV.Imposter_PIV (RGBA16F, 1x1 x1x1x1) (Required Memory Estimate: 1.000034 MB), EncodeSpeed: Fast
[2026.09.09-09.47.39:719][815]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/PivotPainterTextures/imposter/Imposter_VEC.Imposter_VEC (BGRA8, 1x1 x1x1x1) (Required Memory Estimate: 1.000027 MB), EncodeSpeed: Fast
[2026.09.09-09.47.39:754][816]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark1_Color.T_Birch_Bark1_Color (TFO_AutoDXT, 512x2048 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
[2026.09.09-09.47.39:760][816]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark1_Normal.T_Birch_Bark1_Normal (TFO_BC5, 512x2048 x1x1x1) (Required Memory Estimate: 214.499988 MB), EncodeSpeed: Fast
[2026.09.09-09.47.39:854][821]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_01_Birch_Billboard_AO.T_01_Birch_Billboard_AO (TFO_AutoDXT, 2048x4096 x1x1x1) (Required Memory Estimate: 560.999969 MB), EncodeSpeed: Fast
[2026.09.09-09.47.39:859][821]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/Imposter/full_01_imposter_O.full_01_imposter_O (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.47.39:888][822]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_01_Birch_Billboard_Normal.T_01_Birch_Billboard_Normal (TFO_BC5, 2048x4096 x1x1x1) (Required Memory Estimate: 606.499975 MB), EncodeSpeed: Fast
[2026.09.09-09.47.40:047][831]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark1_Roughness.T_Birch_Bark1_Roughness (TFO_AutoDXT, 512x2048 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
[2026.09.09-09.47.40:056][831]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Color_G.T_Birch_Leaves_Color_G (TFO_AutoDXT, 1024x2048 x1x1x1) (Required Memory Estimate: 170.416647 MB), EncodeSpeed: Fast
[2026.09.09-09.47.40:355][848]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Sub_G.T_Birch_Leaves_Sub_G (TFO_AutoDXT, 1024x2048 x1x1x1) (Required Memory Estimate: 187.416648 MB), EncodeSpeed: Fast
[2026.09.09-09.47.40:362][848]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Color_Y.T_Birch_Leaves_Color_Y (TFO_AutoDXT, 1024x2048 x1x1x1) (Required Memory Estimate: 170.416647 MB), EncodeSpeed: Fast
[2026.09.09-09.47.40:374][849]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Sub_Y.T_Birch_Leaves_Sub_Y (TFO_AutoDXT, 1024x2048 x1x1x1) (Required Memory Estimate: 187.416648 MB), EncodeSpeed: Fast
[2026.09.09-09.47.40:510][854]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch05_rgb_PivotPos_a_ParentIndexInt_UV_3.T_Birch05_rgb_PivotPos_a_ParentIndexInt_UV_3 (RGBA16F, 1501x2 x1x1x1) (Required Memory Estimate: 1.129768 MB), EncodeSpeed: Fast
[2026.09.09-09.47.40:519][855]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch05_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3.T_Birch05_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3 (BGRA8, 1501x2 x1x1x1) (Required Memory Estimate: 1.10305 MB), EncodeSpeed: Fast
[2026.09.09-09.47.40:537][856]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark1_Bottom_Color.T_Birch_Bark1_Bottom_Color (TFO_AutoDXT, 512x2048 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
[2026.09.09-09.47.40:547][856]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_05_Birch_Billboard_AO.T_05_Birch_Billboard_AO (TFO_AutoDXT, 2048x4096 x1x1x1) (Required Memory Estimate: 560.999969 MB), EncodeSpeed: Fast
[2026.09.09-09.47.40:552][856]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark1_Bottom_Normal.T_Birch_Bark1_Bottom_Normal (TFO_BC5, 512x2048 x1x1x1) (Required Memory Estimate: 214.499988 MB), EncodeSpeed: Fast
[2026.09.09-09.47.40:555][857]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_05_Birch_Billboard_Normal.T_05_Birch_Billboard_Normal (TFO_BC5, 2048x4096 x1x1x1) (Required Memory Estimate: 606.499975 MB), EncodeSpeed: Fast
[2026.09.09-09.47.40:657][862]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark1_Bottom_Roughness.T_Birch_Bark1_Bottom_Roughness (TFO_AutoDXT, 512x2048 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
[2026.09.09-09.47.40:667][862]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark1_Moss_Color.T_Birch_Bark1_Moss_Color (TFO_AutoDXT, 512x2048 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
[2026.09.09-09.47.40:814][870]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark1_Moss_Roughness.T_Birch_Bark1_Moss_Roughness (TFO_AutoDXT, 512x2048 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
[2026.09.09-09.47.40:831][872]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark1_Moss_Normal.T_Birch_Bark1_Moss_Normal (TFO_BC5, 512x2048 x1x1x1) (Required Memory Estimate: 214.499988 MB), EncodeSpeed: Fast
[2026.09.09-09.47.40:838][872]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Color_R.T_Birch_Leaves_Color_R (TFO_AutoDXT, 1024x2048 x1x1x1) (Required Memory Estimate: 170.416647 MB), EncodeSpeed: Fast
[2026.09.09-09.47.40:850][873]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Sub_R.T_Birch_Leaves_Sub_R (TFO_AutoDXT, 1024x2048 x1x1x1) (Required Memory Estimate: 187.416648 MB), EncodeSpeed: Fast
[2026.09.09-09.47.40:974][879]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_05_Birch_Billboard_Color_G.T_05_Birch_Billboard_Color_G (TFO_AutoDXT, 2048x4096 x1x1x1) (Required Memory Estimate: 576.999968 MB), EncodeSpeed: Fast
[2026.09.09-09.47.41:073][885]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/PivotPainterTextures/full/high/spruce_full_01_PIV.spruce_full_01_PIV (RGBA16F, 37x35 x1x1x1) (Required Memory Estimate: 1.055969 MB), EncodeSpeed: Fast
[2026.09.09-09.47.41:080][885]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/PivotPainterTextures/full/high/spruce_full_01_VEC.spruce_full_01_VEC (BGRA8, 37x35 x1x1x1) (Required Memory Estimate: 1.044445 MB), EncodeSpeed: Fast
[2026.09.09-09.47.41:115][887]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_AO.T_Birch_Leaves_AO (TFO_DXT1, 1024x2048 x1x1x1) (Required Memory Estimate: 187.416648 MB), EncodeSpeed: Fast
[2026.09.09-09.47.41:202][889]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_01_Birch_Billboard_Color_G.T_01_Birch_Billboard_Color_G (TFO_AutoDXT, 2048x4096 x1x1x1) (Required Memory Estimate: 576.999968 MB), EncodeSpeed: Fast
[2026.09.09-09.47.41:253][892]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Specular.T_Birch_Leaves_Specular (TFO_DXT1, 1024x2048 x1x1x1) (Required Memory Estimate: 187.416648 MB), EncodeSpeed: Fast
[2026.09.09-09.47.41:258][892]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Normal.T_Birch_Leaves_Normal (TFO_BC5, 1024x2048 x1x1x1) (Required Memory Estimate: 270.499975 MB), EncodeSpeed: Fast
[2026.09.09-09.47.41:629][912]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/MasterTextures/CoverTextures/Snow_A.Snow_A (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1184.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.47.41:720][917]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/MasterTextures/CoverTextures/Moss_A.Moss_A (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.47.41:854][924]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/MasterTextures/CoverTextures/Moss_AOSH.Moss_AOSH (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.47.42:001][932]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/MasterTextures/ModelTextures/Bark_A_.Bark_A_ (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.47.42:048][935]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/MasterTextures/ModelTextures/Bark_AOSH.Bark_AOSH (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.47.43:958][ 34]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/MasterTextures/ModelTextures/Leaf_A_02.Leaf_A_02 (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.47.44:077][ 40]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/MasterTextures/ModelTextures/Branch_AOSH.Branch_AOSH (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.47.44:235][ 49]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/MasterTextures/ModelTextures/Branch_N.Branch_N (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast
[2026.09.09-09.47.44:353][ 57]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/MasterTextures/ModelTextures/Branch_A.Branch_A (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.47.44:384][ 58]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/MasterTextures/ModelTextures/Leaf_AOSM.Leaf_AOSM (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.47.44:496][ 64]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/MasterTextures/ModelTextures/Leaf_N.Leaf_N (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast
[2026.09.09-09.47.45:915][123]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_02_Birch_Billboard_AO.T_02_Birch_Billboard_AO (TFO_AutoDXT, 2048x4096 x1x1x1) (Required Memory Estimate: 560.999969 MB), EncodeSpeed: Fast
[2026.09.09-09.47.45:951][124]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_02_Birch_Billboard_Color_G.T_02_Birch_Billboard_Color_G (TFO_AutoDXT, 2048x4096 x1x1x1) (Required Memory Estimate: 576.999968 MB), EncodeSpeed: Fast
[2026.09.09-09.47.45:974][125]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch02_rgb_PivotPos_a_ParentIndexInt_UV_3.T_Birch02_rgb_PivotPos_a_ParentIndexInt_UV_3 (RGBA16F, 1171x6 x1x1x1) (Required Memory Estimate: 1.303757 MB), EncodeSpeed: Fast
[2026.09.09-09.47.46:019][126]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch02_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3.T_Birch02_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3 (BGRA8, 1171x6 x1x1x1) (Required Memory Estimate: 1.241219 MB), EncodeSpeed: Fast
[2026.09.09-09.47.46:041][127]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/MasterTextures/ModelTextures/Leaf_O.Leaf_O (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.47.46:051][128]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_02_Birch_Billboard_Normal.T_02_Birch_Billboard_Normal (TFO_BC5, 2048x4096 x1x1x1) (Required Memory Estimate: 606.499975 MB), EncodeSpeed: Fast
[2026.09.09-09.47.46:186][133]LogTexture: Display: Building texture TwoD: /Game/Fab/Soda_Can/soda_can/Textures/soda_can_texture_0.soda_can_texture_0 (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.47.46:251][137]LogTexture: Display: Building texture TwoD: /Game/Fab/Soda_Can/soda_can/Textures/soda_can_texture_1.soda_can_texture_1 (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.47.47:067][184]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/PivotPainterTextures/small/small_06_VEC.small_06_VEC (BGRA8, 195x2 x1x1x1) (Required Memory Estimate: 1.01339 MB), EncodeSpeed: Fast
[2026.09.09-09.47.47:068][184]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/PivotPainterTextures/small/small_06_PIV.small_06_PIV (RGBA16F, 195x2 x1x1x1) (Required Memory Estimate: 1.016861 MB), EncodeSpeed: Fast
[2026.09.09-09.47.47:183][191]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Roof_Gravel_ugzmbcrn/T_Roof_Gravel_ugzmbcrn_2K_D.T_Roof_Gravel_ugzmbcrn_2K_D (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 296.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.47.47:364][199]LogTexture: Display: Building texture TwoD: /Game/Importit/Sekalaiset/hanhivirtakyltti.hanhivirtakyltti (TFO_AutoDXT, 208x304 x1x1x1) (Required Memory Estimate: 8.196097 MB), EncodeSpeed: Fast
[2026.09.09-09.47.47:481][206]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Shoreline_Beach_Rocks_ullmagidy/T_ShorelineBeachRocks_ullmagidy_4K_ORDp.T_ShorelineBeachRocks_ullmagidy_4K_ORDp (TFO_DXT1, 4096x4096 x1x1x1) (Required Memory Estimate: 1184.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.47.47:801][221]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Roof_Gravel_ugzmbcrn/T_Roof_Gravel_ugzmbcrn_2K_N.T_Roof_Gravel_ugzmbcrn_2K_N (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 398.499988 MB), EncodeSpeed: Fast
[2026.09.09-09.47.47:827][222]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Stains_vdejcbfc/T_Stains_vdejcbfc_2K_MR.T_Stains_vdejcbfc_2K_MR (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 296.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.47.47:829][222]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Roof_Gravel_ugzmbcrn/T_RoofGravel_ugzmbcrn_2K_ORDp.T_RoofGravel_ugzmbcrn_2K_ORDp (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 296.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.47.48:030][232]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Shoreline_Beach_Rocks_ullmagidy/T_Shoreline_Beach_Rocks_ullmagidy_4K_N.T_Shoreline_Beach_Rocks_ullmagidy_4K_N (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1216.999984 MB), EncodeSpeed: Fast
[2026.09.09-09.47.48:078][234]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Shoreline_Beach_Rocks_ullmagidy/T_Shoreline_Beach_Rocks_ullmagidy_4K_D.T_Shoreline_Beach_Rocks_ullmagidy_4K_D (TFO_DXT1, 4096x4096 x1x1x1) (Required Memory Estimate: 1184.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.47.48:466][247]LogTexture: Display: Building texture TwoD: /Game/Hökkelit/TCom_Wood_SidingOutdoor2_2x2_1K_normal.TCom_Wood_SidingOutdoor2_2x2_1K_normal (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 214.499988 MB), EncodeSpeed: Fast
[2026.09.09-09.47.48:475][248]LogTexture: Display: Building texture TwoD: /Game/Hökkelit/TCom_Wood_SidingOutdoor2_2x2_1K_albedo.TCom_Wood_SidingOutdoor2_2x2_1K_albedo (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 126.708323 MB), EncodeSpeed: Fast
[2026.09.09-09.47.49:053][281]LogTexture: Display: Building texture TwoD: /Game/Hökkelit/TCom_Wood_SidingOutdoor2_2x2_1K_roughness.TCom_Wood_SidingOutdoor2_2x2_1K_roughness (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 119.708323 MB), EncodeSpeed: Fast
[2026.09.09-09.47.49:120][285]LogTexture: Display: Building texture TwoD: /Game/Importit/Sekalaiset/maitolaituri_diffuseRed2.maitolaituri_diffuseRed2 (TFO_AutoDXT, 1024x4096 x1x1x1) (Required Memory Estimate: 280.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.47.49:146][286]LogTexture: Display: Building texture TwoD: /Game/Importit/Sekalaiset/maitolaituri_normal.maitolaituri_normal (TFO_BC5, 1024x4096 x1x1x1) (Required Memory Estimate: 382.499988 MB), EncodeSpeed: Fast
[2026.09.09-09.47.50:003][332]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Road_Gravel_ubrcbgtka/T_Road_Gravel_ubrcbgtka_2K_D.T_Road_Gravel_ubrcbgtka_2K_D (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 296.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.47.50:035][332]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Graffiti_Tag_vgoidgpl/T_GraffitiTag_vgoidgpl_4K_DpRA.T_GraffitiTag_vgoidgpl_4K_DpRA (TFO_DXT1 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast
[2026.09.09-09.47.50:064][332]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Graffiti_Tag_vgoidgpl/T_Graffiti_Tag_vgoidgpl_4K_D.T_Graffiti_Tag_vgoidgpl_4K_D (TFO_DXT1 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast
[2026.09.09-09.47.50:329][342]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Road_Gravel_ubrcbgtka/T_Road_Gravel_ubrcbgtka_2K_N.T_Road_Gravel_ubrcbgtka_2K_N (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 398.499988 MB), EncodeSpeed: Fast
[2026.09.09-09.47.50:386][345]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Moss_Patch_tjxpndh/T_Moss_Patch_tjxpndh_4K_D.T_Moss_Patch_tjxpndh_4K_D (TFO_DXT1 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast
[2026.09.09-09.47.50:429][347]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Moss_Patch_tjxpndh/T_MossPatch_tjxpndh_4K_DpRA.T_MossPatch_tjxpndh_4K_DpRA (TFO_DXT1 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast
[2026.09.09-09.47.50:466][349]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Moss_Patch_tjxpndh/T_Moss_Patch_tjxpndh_4K_N.T_Moss_Patch_tjxpndh_4K_N (TFO_BC5 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast
[2026.09.09-09.47.50:688][358]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Road_Gravel_ubrcbgtka/T_RoadGravel_ubrcbgtka_2K_DpRA.T_RoadGravel_ubrcbgtka_2K_DpRA (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 296.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.47.51:257][388]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Burnt_Paper_udggaalka/T_Burnt_Paper_udggaalka_4K_D.T_Burnt_Paper_udggaalka_4K_D (TFO_DXT1 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast
[2026.09.09-09.47.51:299][390]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Burnt_Paper_udggaalka/T_Burnt_Paper_udggaalka_4K_N.T_Burnt_Paper_udggaalka_4K_N (TFO_BC5 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast
[2026.09.09-09.47.51:997][421]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Burnt_Paper_udggaalka/T_BurntPaper_udggaalka_4K_DpRA.T_BurntPaper_udggaalka_4K_DpRA (TFO_DXT1 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast
[2026.09.09-09.47.52:059][424]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch01_rgb_PivotPos_a_ParentIndexInt_UV_3.T_Birch01_rgb_PivotPos_a_ParentIndexInt_UV_3 (RGBA16F, 86x85 x1x1x1) (Required Memory Estimate: 1.316017 MB), EncodeSpeed: Fast
[2026.09.09-09.47.52:095][426]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_01_Birch_Billboard_Color_D.T_01_Birch_Billboard_Color_D (TFO_AutoDXT, 2048x4096 x1x1x1) (Required Memory Estimate: 576.999968 MB), EncodeSpeed: Fast
[2026.09.09-09.47.52:169][430]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch01_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3.T_Birch01_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3 (BGRA8, 86x85 x1x1x1) (Required Memory Estimate: 1.250954 MB), EncodeSpeed: Fast
[2026.09.09-09.47.53:041][478]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_AO_D.T_Birch_Leaves_AO_D (TFO_DXT1, 1024x2048 x1x1x1) (Required Memory Estimate: 187.416648 MB), EncodeSpeed: Fast
[2026.09.09-09.47.53:041][478]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Specular_D.T_Birch_Leaves_Specular_D (TFO_DXT1, 1024x2048 x1x1x1) (Required Memory Estimate: 187.416648 MB), EncodeSpeed: Fast
[2026.09.09-09.47.53:054][479]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Color_D.T_Birch_Leaves_Color_D (TFO_AutoDXT, 1024x2048 x1x1x1) (Required Memory Estimate: 170.416647 MB), EncodeSpeed: Fast
[2026.09.09-09.47.53:070][480]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Normal_D.T_Birch_Leaves_Normal_D (TFO_BC5, 1024x2048 x1x1x1) (Required Memory Estimate: 270.499975 MB), EncodeSpeed: Fast
[2026.09.09-09.47.53:118][483]LogTexture: Display: Building texture TwoD: /Game/StarterContent/Textures/T_Concrete_Panels_D.T_Concrete_Panels_D (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.999984 MB), EncodeSpeed: Fast
[2026.09.09-09.47.53:397][496]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Sub_D.T_Birch_Leaves_Sub_D (TFO_DXT1, 1024x2048 x1x1x1) (Required Memory Estimate: 187.416648 MB), EncodeSpeed: Fast
[2026.09.09-09.47.53:454][500]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_17_Birch_Billboard_AO.T_17_Birch_Billboard_AO (TFO_DXT1, 2048x4096 x1x1x1) (Required Memory Estimate: 560.999969 MB), EncodeSpeed: Fast
[2026.09.09-09.47.53:457][500]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch17_rgb_PivotPos_a_ParentIndexInt_UV_3.T_Birch17_rgb_PivotPos_a_ParentIndexInt_UV_3 (RGBA16F, 32x30 x1x1x1) (Required Memory Estimate: 1.041504 MB), EncodeSpeed: Fast
[2026.09.09-09.47.53:474][501]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch17_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3.T_Birch17_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3 (BGRA8, 32x30 x1x1x1) (Required Memory Estimate: 1.032959 MB), EncodeSpeed: Fast
[2026.09.09-09.47.53:537][504]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_17_Birch_Billboard_Color_G.T_17_Birch_Billboard_Color_G (TFO_AutoDXT, 2048x4096 x1x1x1) (Required Memory Estimate: 576.999968 MB), EncodeSpeed: Fast
[2026.09.09-09.47.53:593][508]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_17_Birch_Billboard_Normal.T_17_Birch_Billboard_Normal (TFO_BC5, 2048x4096 x1x1x1) (Required Memory Estimate: 606.499975 MB), EncodeSpeed: Fast
[2026.09.09-09.47.54:649][570]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Trash_Can_ucynedrfa/T_Trash_Can_ucynedrfa_1K_D.T_Trash_Can_ucynedrfa_1K_D (TFO_DXT1 VT, 1024x1024 x1x1x1) (Required Memory Estimate: 51.666666 MB), EncodeSpeed: Fast
[2026.09.09-09.47.54:715][574]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Trash_Can_ucynedrfa/T_TrashCan_ucynedrfa_1K_DpR.T_TrashCan_ucynedrfa_1K_DpR (TFO_DXT1 VT, 1024x1024 x1x1x1) (Required Memory Estimate: 51.666666 MB), EncodeSpeed: Fast
[2026.09.09-09.47.54:735][575]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Trash_Can_ucynedrfa/T_Trash_Can_ucynedrfa_1K_N.T_Trash_Can_ucynedrfa_1K_N (TFO_BC5 VT, 1024x1024 x1x1x1) (Required Memory Estimate: 79.511312 MB), EncodeSpeed: Fast
[2026.09.09-09.47.55:107][593]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Sandy_Rock_vd5sbdk/T_Sandy_Rock_vd5sbdk_4K_D.T_Sandy_Rock_vd5sbdk_4K_D (TFO_DXT1 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast
[2026.09.09-09.47.55:384][606]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Sandy_Rock_vd5sbdk/T_Sandy_Rock_vd5sbdk_4K_N.T_Sandy_Rock_vd5sbdk_4K_N (TFO_BC5 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast
[2026.09.09-09.47.55:387][606]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Sandy_Rock_vd5sbdk/T_SandyRock_vd5sbdk_4K_DpR.T_SandyRock_vd5sbdk_4K_DpR (TFO_DXT1 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast
[2026.09.09-09.47.55:878][629]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Nordic_Beach_Rocky_Ground_ve3qdhmqx/T_Nordic_Beach_Rocky_Ground_ve3qdhmqx_4K_N.T_Nordic_Beach_Rocky_Ground_ve3qdhmqx_4K_N (TFO_BC5 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast
[2026.09.09-09.47.56:000][636]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Nordic_Beach_Rocky_Ground_ve3qdhmqx/T_Nordic_Beach_Rocky_Ground_ve3qdhmqx_4K_D.T_Nordic_Beach_Rocky_Ground_ve3qdhmqx_4K_D (TFO_DXT1 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast
[2026.09.09-09.47.56:086][640]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Nordic_Beach_Rocky_Ground_ve3qdhmqx/T_NordicBeachRockyGround_ve3qdhmqx_4K_DpR.T_NordicBeachRockyGround_ve3qdhmqx_4K_DpR (TFO_DXT1 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast
[2026.09.09-09.47.57:520][709]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_05_Birch_Billboard_Color_D.T_05_Birch_Billboard_Color_D (TFO_AutoDXT, 2048x4096 x1x1x1) (Required Memory Estimate: 576.999968 MB), EncodeSpeed: Fast
[2026.09.09-09.47.57:632][714]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_04_Birch_Billboard_AO.T_04_Birch_Billboard_AO (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 280.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.47.58:335][752]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_04_Birch_Billboard_Color_Y.T_04_Birch_Billboard_Color_Y (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.999984 MB), EncodeSpeed: Fast
[2026.09.09-09.47.58:354][754]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch04_rgb_PivotPos_a_ParentIndexInt_UV_3.T_Birch04_rgb_PivotPos_a_ParentIndexInt_UV_3 (RGBA16F, 87x85 x1x1x1) (Required Memory Estimate: 1.31971 MB), EncodeSpeed: Fast
[2026.09.09-09.47.58:411][757]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_04_Birch_Billboard_Normal.T_04_Birch_Billboard_Normal (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 382.499988 MB), EncodeSpeed: Fast
[2026.09.09-09.47.58:841][782]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch04_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3.T_Birch04_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3 (BGRA8, 87x85 x1x1x1) (Required Memory Estimate: 1.253887 MB), EncodeSpeed: Fast
[2026.09.09-09.47.58:980][790]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_19_Birch_Billboard_AO.T_19_Birch_Billboard_AO (TFO_DXT1, 1024x4096 x1x1x1) (Required Memory Estimate: 280.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.47.59:090][797]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_19_Birch_Billboard_Normal.T_19_Birch_Billboard_Normal (TFO_BC5, 1024x4096 x1x1x1) (Required Memory Estimate: 382.499988 MB), EncodeSpeed: Fast
[2026.09.09-09.47.59:102][797]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_19_Birch_Billboard_Color.T_19_Birch_Billboard_Color (TFO_AutoDXT, 1024x4096 x1x1x1) (Required Memory Estimate: 288.999984 MB), EncodeSpeed: Fast
[2026.09.09-09.47.59:159][801]LogTexture: Display: Building texture TwoD: /Game/Importit/Sekalaiset/dumpsters_Dumpster_BaseColor.dumpsters_Dumpster_BaseColor (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.47.59:279][806]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Vine_Leaf2_Color.T_Vine_Leaf2_Color (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 46.083323 MB), EncodeSpeed: Fast
[2026.09.09-09.47.59:732][831]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Vine_Leaf2_Spec.T_Vine_Leaf2_Spec (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast
[2026.09.09-09.47.59:733][831]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Vine_Leaf2_Normal.T_Vine_Leaf2_Normal (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 82.499988 MB), EncodeSpeed: Fast
[2026.09.09-09.47.59:816][835]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Vine_Leaf2_Sub.T_Vine_Leaf2_Sub (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast
[2026.09.09-09.47.59:946][840]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Vine_Leaf3_Normal.T_Vine_Leaf3_Normal (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 82.499988 MB), EncodeSpeed: Fast
[2026.09.09-09.47.59:947][840]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Vine_Leaf3_Color.T_Vine_Leaf3_Color (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 46.083323 MB), EncodeSpeed: Fast
[2026.09.09-09.48.00:037][844]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Vine_Leaf3_Spec.T_Vine_Leaf3_Spec (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast
[2026.09.09-09.48.00:136][850]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Vine_Leaf3_Sub.T_Vine_Leaf3_Sub (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast
[2026.09.09-09.48.00:303][859]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch19_01_rgb_PivotPos_a_ParentIndexInt_UV_3.T_Birch19_01_rgb_PivotPos_a_ParentIndexInt_UV_3 (RGBA16F, 155x3 x1x1x1) (Required Memory Estimate: 1.020103 MB), EncodeSpeed: Fast
[2026.09.09-09.48.00:303][859]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch19_01_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3.T_Birch19_01_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3 (BGRA8, 155x3 x1x1x1) (Required Memory Estimate: 1.015965 MB), EncodeSpeed: Fast
[2026.09.09-09.48.03:170][ 13]LogMeshUtilities: Finished distance field build in 2.9s - 126x126x126 sparse distance field, 1.7Mb total, 0.1Mb always loaded, 46% occupied, 0 triangles, Space_Planet
[2026.09.09-09.48.03:344][ 21]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Cap_Color.T_Cap_Color (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast
[2026.09.09-09.48.03:344][ 21]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Cap_Normal.T_Cap_Normal (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 82.499988 MB), EncodeSpeed: Fast
[2026.09.09-09.48.03:443][ 26]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Cap_Roughness.T_Cap_Roughness (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast
[2026.09.09-09.48.03:449][ 26]LogMeshUtilities: Finished distance field build in 3.1s - 126x126x126 sparse distance field, 1.9Mb total, 0.1Mb always loaded, 51% occupied, 0 triangles, Ultra_Dynamic_Sky_Sphere
[2026.09.09-09.48.03:463][ 26]LogTexture: Display: Building texture TwoD: /Game/Importit/Sekalaiset/hätinvirta_sininenkyltti.hätinvirta_sininenkyltti (BGRA8, 755x1199 x1x1x1) (Required Memory Estimate: 32.079113 MB), EncodeSpeed: Fast
[2026.09.09-09.48.03:568][ 33]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/SUV/TX_SUV_Main_Diffuse.TX_SUV_Main_Diffuse (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.48.03:571][ 33]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/SUV/TX_SUV_Main_Emissive.TX_SUV_Main_Emissive (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.48.03:946][ 49]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Sandstone_Boulder_vd3meb1/T_Sandstone_Boulder_vd3meb1_4K_D.T_Sandstone_Boulder_vd3meb1_4K_D (TFO_DXT1 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast
[2026.09.09-09.48.04:146][ 57]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Sandstone_Boulder_vd3meb1/T_Sandstone_Boulder_vd3meb1_4K_N.T_Sandstone_Boulder_vd3meb1_4K_N (TFO_BC5 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast
[2026.09.09-09.48.04:149][ 57]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/SUV/TX_SUV_Main_Normal.TX_SUV_Main_Normal (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast
[2026.09.09-09.48.04:332][ 67]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Sandstone_Boulder_vd3meb1/T_SandstoneBoulder_vd3meb1_4K_DpR.T_SandstoneBoulder_vd3meb1_4K_DpR (TFO_DXT1 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast
[2026.09.09-09.48.04:492][ 73]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/SUV/TX_SUV_Main_ORM.TX_SUV_Main_ORM (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.48.05:964][150]LogMeshUtilities: Finished distance field build in 1.7s - 105x126x14 sparse distance field, 0.3Mb total, 0.0Mb always loaded, 98% occupied, 0 triangles, Rectangle_F09714A3
[2026.09.09-09.48.06:981][206]LogMeshUtilities: Finished distance field build in 1.4s - 126x98x98 sparse distance field, 1.3Mb total, 0.0Mb always loaded, 60% occupied, 0 triangles, Box_F5D38A6E
[2026.09.09-09.48.07:210][217]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/SUV/TX_SUV_Details_Diffuse.TX_SUV_Details_Diffuse (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.48.07:220][218]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/SUV/TX_SUV_Details_Normal.TX_SUV_Details_Normal (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast
[2026.09.09-09.48.07:305][222]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/SUV/TX_SUV_Details_ORM.TX_SUV_Details_ORM (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.48.08:365][282]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/SUV/TX_SUV_Undercar_Diffuse.TX_SUV_Undercar_Diffuse (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.48.08:426][286]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/SUV/TX_SUV_Glass_BaseColor.TX_SUV_Glass_BaseColor (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.999984 MB), EncodeSpeed: Fast
[2026.09.09-09.48.08:539][293]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/SUV/TX_SUV_Undercar_Normal.TX_SUV_Undercar_Normal (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast
[2026.09.09-09.48.08:557][294]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/SUV/TX_SUV_Undercar_ORM.TX_SUV_Undercar_ORM (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.48.09:548][348]LogMeshUtilities: Finished distance field build in 1.2s - 42x56x70 sparse distance field, 0.2Mb total, 0.0Mb always loaded, 75% occupied, 0 triangles, Cube_004
[2026.09.09-09.48.09:602][350]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/SUV/TX_SUV_Glass_ORM.TX_SUV_Glass_ORM (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 280.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.48.09:639][352]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/SUV/TX_SUV_Glass_Normal.TX_SUV_Glass_Normal (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 382.499988 MB), EncodeSpeed: Fast
[2026.09.09-09.48.10:135][381]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Dry_Color.T_Birch_Leaves_Dry_Color (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.999984 MB), EncodeSpeed: Fast
[2026.09.09-09.48.10:138][381]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Dry_AO.T_Birch_Leaves_Dry_AO (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 280.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.48.11:241][441]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Dry_Normal.T_Birch_Leaves_Dry_Normal (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 382.499988 MB), EncodeSpeed: Fast
[2026.09.09-09.48.11:250][441]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_03_Birch_Billboard_AO.T_03_Birch_Billboard_AO (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 280.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.48.11:420][450]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_03_Birch_Billboard_Color_GRY.T_03_Birch_Billboard_Color_GRY (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.999984 MB), EncodeSpeed: Fast
[2026.09.09-09.48.11:429][450]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch03_rgb_PivotPos_a_ParentIndexInt_UV_3.T_Birch03_rgb_PivotPos_a_ParentIndexInt_UV_3 (RGBA16F, 92x91 x1x1x1) (Required Memory Estimate: 1.361931 MB), EncodeSpeed: Fast
[2026.09.09-09.48.11:443][451]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_03_Birch_Billboard_Normal.T_03_Birch_Billboard_Normal (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 382.499988 MB), EncodeSpeed: Fast
[2026.09.09-09.48.11:549][458]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch03_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3.T_Birch03_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3 (BGRA8, 92x91 x1x1x1) (Required Memory Estimate: 1.287415 MB), EncodeSpeed: Fast
[2026.09.09-09.48.11:569][458]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Vine_Leaf1_Color.T_Vine_Leaf1_Color (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 46.083323 MB), EncodeSpeed: Fast
[2026.09.09-09.48.11:691][466]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Vine_Leaf1_Sub.T_Vine_Leaf1_Sub (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast
[2026.09.09-09.48.11:693][466]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Vine_Leaf1_Spec.T_Vine_Leaf1_Spec (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast
[2026.09.09-09.48.11:695][466]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Vine_Leaf1_Normal.T_Vine_Leaf1_Normal (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 82.499988 MB), EncodeSpeed: Fast
[2026.09.09-09.48.11:928][479]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/Pickup/TX_Pickup_Diffuse_2.TX_Pickup_Diffuse_2 (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.48.12:006][484]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/Pickup/TX_Pickup_OPC_2.TX_Pickup_OPC_2 (BGRA8, 4096x4096 x1x1x1) (Required Memory Estimate: 528.999992 MB), EncodeSpeed: Fast
[2026.09.09-09.48.12:043][486]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/Pickup/TX_Pickup_Normal_2.TX_Pickup_Normal_2 (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast
[2026.09.09-09.48.12:302][499]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/Pickup/TX_Pickup_ORM.TX_Pickup_ORM (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.48.14:460][621]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Asphalt_Crack_tjljcflfw/T_Asphalt_Crack_tjljcflfw_2K_D.T_Asphalt_Crack_tjljcflfw_2K_D (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 296.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.48.14:770][633]LogMeshUtilities: Finished distance field build in 1.8s - 119x63x77 sparse distance field, 0.7Mb total, 0.0Mb always loaded, 69% occupied, 0 triangles, SM_20_Birch_Broken_Dry
[2026.09.09-09.48.17:950][676]LogMeshUtilities: Finished distance field build in 2.7s - 98x91x126 sparse distance field, 1.2Mb total, 0.0Mb always loaded, 63% occupied, 0 triangles, SM_05_Birch_D
[2026.09.09-09.48.18:216][688]LogMeshUtilities: Finished distance field build in 1.3s - 126x126x56 sparse distance field, 0.6Mb total, 0.0Mb always loaded, 40% occupied, 0 triangles, koppiopen
[2026.09.09-09.48.20:323][737]LogMeshUtilities: Finished distance field build in 3.4s - 98x91x126 sparse distance field, 1.2Mb total, 0.0Mb always loaded, 63% occupied, 0 triangles, SM_05_Birch_G
[2026.09.09-09.48.24:254][927]LogMeshUtilities: Finished distance field build in 5.1s - 98x105x126 sparse distance field, 1.3Mb total, 0.0Mb always loaded, 54% occupied, 0 triangles, spruce_full_01
[2026.09.09-09.48.26:511][929]LogMeshUtilities: Finished distance field build in 7.4s - 126x126x126 sparse distance field, 2.0Mb total, 0.1Mb always loaded, 57% occupied, 0 triangles, SM_03_Birch_GRY
[2026.09.09-09.48.29:546][932]LogShaderCompilers: Display: ================================================
[2026.09.09-09.48.29:546][932]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Total job queries 21 735, among them cache hits 2 561 (11.78%), DDC hits 13 094 (60.24%), Duplicates 3 512 (16.16%)
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Tracking 15 662 distinct input hashes that result in 14 122 distinct outputs (90.17%)
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: RAM used: 204,31 MiB of 1,20 GiB budget. Usage: 16.63%
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: === Shader Compilation stats ===
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Shaders Compiled: 2 180
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Jobs assigned 2 188, completed 2 180 (99.63%)
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Average time worker was idle: 1.65 s
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Time job spent in pending queue: average 185.31 s, longest 407.32 s
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Job execution time: average 15.96 s, max 182.86 s
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Job life time (pending + execution): average 201.68 s, max 411.22
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Shader code size: total 74,572 MiB, numShaders 2 218, average 34,428 KiB, min 2,242 KiB, max 250,66 KiB
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 536.85 s
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Jobs were issued in 531 batches (only local compilation was used), average 4.12 jobs/batch
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Average processing rate: 4.06 jobs/sec
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Total thread time: 4 087,297 s
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Total thread preprocess time: 376,826 s
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Percentage time preprocessing: 9.22%
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Effective parallelization: 7.61 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 - 0.951689
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: FGenerateLightSamplesCS (compiled 144 times, average 14.58 sec, max 36.36 sec, min 0.62 sec)
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: TBasePassCSFCachedVolumeIndirectLightingPolicy (compiled 1 times, average 7.32 sec, max 7.32 sec, min 7.32 sec)
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyLQ (compiled 1 times, average 5.38 sec, max 5.38 sec, min 5.38 sec)
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: TBasePassCSFNoLightMapPolicy (compiled 24 times, average 4.56 sec, max 12.46 sec, min 1.45 sec)
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: TMaterialCHSLodFNoLightMapPolicyFAnyHitShader (compiled 15 times, average 4.36 sec, max 13.79 sec, min 1.04 sec)
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: FGenerateLightSamplesCS - 51.36% of total time (compiled 144 times, average 14.58 sec, max 36.36 sec, min 0.62 sec)
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: FShadeLightSamplesCS - 8.87% of total time (compiled 288 times, average 1.26 sec, max 10.44 sec, min 0.23 sec)
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: FDeferredLightPS - 6.72% of total time (compiled 472 times, average 0.58 sec, max 7.05 sec, min 0.24 sec)
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: TMaterialCHSLodFNoLightMapPolicy - 3.43% of total time (compiled 56 times, average 2.50 sec, max 11.36 sec, min 0.56 sec)
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: FLumenReflectionHardwareRayTracingRGS - 3.13% of total time (compiled 80 times, average 1.60 sec, max 1.82 sec, min 1.42 sec)
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: === Material stats ===
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Materials Cooked: 0
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Materials Translated: 351
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Material Total Translate Time: 0.91 s
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Material Translation Only: 0.67 s (73%)
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
[2026.09.09-09.48.29:547][932]LogShaderCompilers: Display: ================================================
[2026.09.09-09.48.29:692][933]LogD3D12RHI: Waited for PSO creation for 100.000000ms
[2026.09.09-09.48.29:697][933]LogD3D12RHI: Waited for PSO creation for 100.000000ms
[2026.09.09-09.48.29:792][933]LogD3D12RHI: Waited for PSO creation for 200.000000ms
[2026.09.09-09.48.29:797][933]LogD3D12RHI: Waited for PSO creation for 200.000000ms
[2026.09.09-09.48.29:993][933]LogD3D12RHI: Waited for PSO creation for 400.000000ms
[2026.09.09-09.48.29:997][933]LogD3D12RHI: Waited for PSO creation for 400.000000ms
[2026.09.09-09.48.30:284][933]LogMeshUtilities: Finished distance field build in 1.1s - 42x42x84 sparse distance field, 0.2Mb total, 0.0Mb always loaded, 93% occupied, 0 triangles, soda_can
[2026.09.09-09.48.30:397][933]LogD3D12RHI: Waited for PSO creation for 800.000000ms
[2026.09.09-09.48.30:419][933]LogPSOHitching: Encountered 100 PSO creation hitches so far (59 graphics, 41 compute). 0 of them were precached.
[2026.09.09-09.48.30:853][933]LogMeshUtilities: Finished distance field build in 5.7s - 126x126x126 sparse distance field, 2.1Mb total, 0.1Mb always loaded, 60% occupied, 0 triangles, SM_02_Birch_G
[2026.09.09-09.48.33:107][983]LogStaticMesh: Built static mesh [78.29s] /Game/VehicleVarietyPack/Meshes/SM_SUV.SM_SUV
[2026.09.09-09.48.33:128][983]LogStreaming: Display: FlushAsyncLoading(699): 1 QueuedPackages, 0 AsyncPackages
[2026.09.09-09.48.34:149][983]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Wind_Debris.Wind_Debris took 94.364540 sec (time since issued).
[2026.09.09-09.48.34:283][984]LogStreaming: Display: FlushAsyncLoading(706): 1 QueuedPackages, 0 AsyncPackages
[2026.09.09-09.48.34:296][984]r.VolumetricCloud.DistanceToSampleMaxCount = "3"
[2026.09.09-09.48.34:296][984]r.VolumetricRenderTarget.Mode = "2"
[2026.09.09-09.48.34:296][984]r.Lumen.TranslucencyVolume.TraceFromVolume = "0"
[2026.09.09-09.48.34:300][984]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/VolumetricCloud_LightRays.VolumetricCloud_LightRays took 94.322968 sec (time since issued).
[2026.09.09-09.48.34:302][984]r.LightFunctionQuality = "1"
[2026.09.09-09.48.34:302][984]r.EyeAdaptation.BlackHistogramBucketInfluence = "0.5"
[2026.09.09-09.48.34:441][985]LogMeshUtilities: Finished distance field build in 5.3s - 126x126x126 sparse distance field, 2.0Mb total, 0.1Mb always loaded, 58% occupied, 0 triangles, SM_01_Birch_D
[2026.09.09-09.48.34:481][985]LogD3D12RHI: Waited for PSO creation for 100.000000ms
[2026.09.09-09.48.34:481][985]LogD3D12RHI: Waited for PSO creation for 100.000000ms
[2026.09.09-09.48.34:581][985]LogD3D12RHI: Waited for PSO creation for 200.000000ms
[2026.09.09-09.48.34:581][985]LogD3D12RHI: Waited for PSO creation for 200.000000ms
[2026.09.09-09.48.34:782][985]LogD3D12RHI: Waited for PSO creation for 400.000000ms
[2026.09.09-09.48.34:782][985]LogD3D12RHI: Waited for PSO creation for 400.000000ms
[2026.09.09-09.48.37:370][108]LogMeshUtilities: Finished distance field build in 1.1s - 70x63x126 sparse distance field, 0.6Mb total, 0.0Mb always loaded, 55% occupied, 0 triangles, SM_19_01_Birch_Dry_D
[2026.09.09-09.48.37:406][109]LogMeshUtilities: Finished distance field build in 4.2s - 126x126x126 sparse distance field, 1.8Mb total, 0.1Mb always loaded, 52% occupied, 0 triangles, SM_04_Birch_Y
[2026.09.09-09.48.39:429][199]LogMeshUtilities: Finished distance field build in 2.0s - 84x91x126 sparse distance field, 0.9Mb total, 0.0Mb always loaded, 52% occupied, 0 triangles, spruce_small_06
[2026.09.09-09.48.40:589][253]LogTexture: Display: Building texture TwoD: /Game/StarterContent/Textures/T_Concrete_Panels_N.T_Concrete_Panels_N (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 382.499988 MB), EncodeSpeed: Fast
[2026.09.09-09.48.40:623][255]LogTexture: Display: Building texture TwoD: /Game/StarterContent/Textures/T_Perlin_Noise_M.T_Perlin_Noise_M (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 280.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.48.41:566][308]LogMeshUtilities: Finished distance field build in 4.2s - 126x126x84 sparse distance field, 2.1Mb total, 0.0Mb always loaded, 96% occupied, 0 triangles, ponttooni2_0
[2026.09.09-09.48.41:673][315]LogMeshUtilities: Finished mesh card build in 1.1s spruce_full_01 tris:0 surfels:8299
[2026.09.09-09.48.42:129][332]LogD3D12RHI: Waited for PSO creation for 100.000000ms
[2026.09.09-09.48.42:190][332]LogD3D12RHI: Waited for PSO creation for 100.000000ms
[2026.09.09-09.48.42:228][332]LogD3D12RHI: Waited for PSO creation for 200.000000ms
[2026.09.09-09.48.42:289][332]LogD3D12RHI: Waited for PSO creation for 200.000000ms
[2026.09.09-09.48.42:289][332]LogMeshUtilities: Finished distance field build in 1.2s - 84x42x35 sparse distance field, 0.2Mb total, 0.0Mb always loaded, 100% occupied, 0 triangles, SM_SUV
[2026.09.09-09.48.42:429][332]LogD3D12RHI: Waited for PSO creation for 400.000000ms
[2026.09.09-09.48.42:476][332]LogMeshUtilities: Finished mesh card build in 1.3s SM_02_Birch_G tris:0 surfels:1761
[2026.09.09-09.48.42:490][332]LogD3D12RHI: Waited for PSO creation for 400.000000ms
[2026.09.09-09.48.42:664][333]LogMeshUtilities: Finished mesh card build in 1.5s SM_03_Birch_GRY tris:0 surfels:2547
[2026.09.09-09.48.43:361][367]LogMeshUtilities: Finished mesh card build in 1.5s SM_04_Birch_Y tris:0 surfels:2380
[2026.09.09-09.48.43:437][372]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/Splash_Animation.Splash_Animation (TFO_DXT1, 512x256 x1x1x1) (Required Memory Estimate: 15.916612 MB), EncodeSpeed: Fast
[2026.09.09-09.48.43:444][372]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/Dust_Alpha.Dust_Alpha (TFO_BC4, 512x512 x1x1x1) (Required Memory Estimate: 43.999872 MB), EncodeSpeed: Fast
[2026.09.09-09.48.43:458][373]LogTexture: Display: Building texture Cube: /Game/UltraDynamicSky/Textures/Sky/FlatCubemap.FlatCubemap (RGBA16F, 512x256 x1x1x1) (Required Memory Estimate: 15.500 MB), EncodeSpeed: Fast
[2026.09.09-09.48.43:495][373]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Asphalt_Crack_tjljcflfw/T_AsphaltCrack_tjljcflfw_2K_DpRA.T_AsphaltCrack_tjljcflfw_2K_DpRA (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 296.999983 MB), EncodeSpeed: Fast
[2026.09.09-09.48.43:504][374]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Asphalt_Crack_tjljcflfw/T_Asphalt_Crack_tjljcflfw_2K_N.T_Asphalt_Crack_tjljcflfw_2K_N (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 398.499988 MB), EncodeSpeed: Fast
[2026.09.09-09.48.43:619][374]LogD3D12RHI: Waited for PSO creation for 100.000000ms
[2026.09.09-09.48.43:619][374]LogD3D12RHI: Waited for PSO creation for 100.000000ms
[2026.09.09-09.48.43:718][374]LogD3D12RHI: Waited for PSO creation for 200.000000ms
[2026.09.09-09.48.43:718][374]LogD3D12RHI: Waited for PSO creation for 200.000000ms
[2026.09.09-09.48.43:919][374]LogD3D12RHI: Waited for PSO creation for 400.000000ms
[2026.09.09-09.48.43:919][374]LogD3D12RHI: Waited for PSO creation for 400.000000ms
[2026.09.09-09.48.44:752][395]LogD3D12RHI: Waited for PSO creation for 100.000000ms
[2026.09.09-09.48.44:852][395]LogD3D12RHI: Waited for PSO creation for 200.000000ms
[2026.09.09-09.48.45:053][395]LogD3D12RHI: Waited for PSO creation for 400.000000ms
[2026.09.09-09.48.45:545][407]LogD3D12RHI: Waited for PSO creation for 100.000000ms
[2026.09.09-09.48.45:644][407]LogD3D12RHI: Waited for PSO creation for 200.000000ms
[2026.09.09-09.48.45:845][407]LogD3D12RHI: Waited for PSO creation for 400.000000ms
[2026.09.09-09.48.46:154][407]LogPSOHitching: Encountered 150 PSO creation hitches so far (98 graphics, 52 compute). 0 of them were precached.
[2026.09.09-09.48.51:245][522]LogD3D12RHI: Waited for PSO creation for 100.000000ms
[2026.09.09-09.48.51:245][522]LogD3D12RHI: Waited for PSO creation for 100.000000ms
[2026.09.09-09.48.51:345][522]LogD3D12RHI: Waited for PSO creation for 200.000000ms
[2026.09.09-09.48.51:345][522]LogD3D12RHI: Waited for PSO creation for 200.000000ms
[2026.09.09-09.48.51:545][522]LogD3D12RHI: Waited for PSO creation for 400.000000ms
[2026.09.09-09.48.51:546][522]LogD3D12RHI: Waited for PSO creation for 400.000000ms
[2026.09.09-09.48.51:945][522]LogD3D12RHI: Waited for PSO creation for 800.000000ms
[2026.09.09-09.49.25:741][204]LogLandscape: Warning: Landscape edit layers merge requires a minimum batch size of resolution 1144x1144, which is higher than the current desired maximum batch resolution 1024x1024. Consider adjusting the maximum batch resolution (landscape.BatchedMerge.MaxResolutionPerRenderBatch) or make sure the landscape edit layers renderers in use require smaller work area. (Quiet this warning by setting landscape.BatchedMerge.SilenceResolutionWarning to 1).
[2026.09.09-09.49.48:075][484]LogStreaming: Display: FlushAsyncLoading(707): 1 QueuedPackages, 0 AsyncPackages
[2026.09.09-09.49.48:281][484]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/exhausepipeefect.exhausepipeefect
[2026.09.09-09.49.48:281][484]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/exhausepipeefect.exhausepipeefect
[2026.09.09-09.49.48:283][484]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/exhausepipeefect.exhausepipeefect as actor: NiagaraActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.NiagaraActor_0
[2026.09.09-09.49.48:345][484]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/exhausepipeefect.exhausepipeefect as actor: NiagaraActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.NiagaraActor_0
[2026.09.09-09.49.49:638][553]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
[2026.09.09-09.49.49:644][553]LogEditorActor: Deleted 0 Actors (0.065 secs)
[2026.09.09-09.49.49:654][553]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/exhausepipeefect.exhausepipeefect
[2026.09.09-09.49.49:654][553]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/exhausepipeefect.exhausepipeefect
[2026.09.09-09.49.49:687][553]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/exhausepipeefect.exhausepipeefect as actor: NiagaraActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.NiagaraActor_UAID_24B2B9918EE20E0003_1198477296
[2026.09.09-09.49.49:699][553]LogNiagara: Compiling System NiagaraSystem /Game/exhausepipeefect.exhausepipeefect took 1.415190 sec (time since issued).
[2026.09.09-09.49.49:700][553]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/exhausepipeefect.exhausepipeefect as actor: NiagaraActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.NiagaraActor_UAID_24B2B9918EE20E0003_1198477296
[2026.09.09-09.49.49:740][553]LogFileHelpers: All files are already saved.
[2026.09.09-09.50.34:684][135]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 318.911713
[2026.09.09-09.50.34:991][151]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2026.09.09-09.50.34:991][151]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 319.197968, Update Interval: 341.758484
[2026.09.09-09.51.19:957][598]Cmd: MODE GRID=0
[2026.09.09-09.51.29:557][143]LogShaderCompilers: Display: ================================================
[2026.09.09-09.51.29:557][143]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Total job queries 21 847, among them cache hits 2 577 (11.80%), DDC hits 13 101 (59.97%), Duplicates 3 516 (16.09%)
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Tracking 15 754 distinct input hashes that result in 14 448 distinct outputs (91.71%)
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: RAM used: 210,36 MiB of 1,20 GiB budget. Usage: 17.12%
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: === Shader Compilation stats ===
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Shaders Compiled: 2 653
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Jobs assigned 2 653, completed 2 653 (100%)
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Average time worker was idle: 1.07 s
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Time job spent in pending queue: average 170.89 s, longest 407.32 s
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Job execution time: average 13.54 s, max 182.86 s
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Job life time (pending + execution): average 184.43 s, max 411.22
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Shader code size: total 83,713 MiB, numShaders 2 695, average 31,808 KiB, min 1,656 KiB, max 250,66 KiB
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 594.68 s
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Jobs were issued in 861 batches (only local compilation was used), average 3.08 jobs/batch
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Average processing rate: 4.46 jobs/sec
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Total thread time: 4 521,205 s
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Total thread preprocess time: 391,567 s
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Percentage time preprocessing: 8.66%
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Effective parallelization: 7.60 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 - 0.950347
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: FGenerateLightSamplesCS (compiled 144 times, average 14.58 sec, max 36.36 sec, min 0.62 sec)
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: FMicropolyRasterizeCS (compiled 12 times, average 5.50 sec, max 15.85 sec, min 1.64 sec)
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: TBasePassCSTLightMapPolicyLQ (compiled 1 times, average 5.38 sec, max 5.38 sec, min 5.38 sec)
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: FHWRasterizePS (compiled 10 times, average 4.40 sec, max 14.52 sec, min 0.96 sec)
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: TMaterialCHSLodTLightMapPolicyLQ (compiled 6 times, average 3.96 sec, max 7.45 sec, min 0.72 sec)
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: FGenerateLightSamplesCS - 46.43% of total time (compiled 144 times, average 14.58 sec, max 36.36 sec, min 0.62 sec)
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: FShadeLightSamplesCS - 8.02% of total time (compiled 288 times, average 1.26 sec, max 10.44 sec, min 0.23 sec)
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: FDeferredLightPS - 6.08% of total time (compiled 472 times, average 0.58 sec, max 7.05 sec, min 0.24 sec)
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: TMaterialCHSLodFNoLightMapPolicy - 3.72% of total time (compiled 80 times, average 2.10 sec, max 11.36 sec, min 0.53 sec)
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: FLumenReflectionHardwareRayTracingRGS - 2.83% of total time (compiled 80 times, average 1.60 sec, max 1.82 sec, min 1.42 sec)
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: === Material stats ===
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Materials Cooked: 0
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Materials Translated: 362
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Material Total Translate Time: 0.93 s
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Material Translation Only: 0.68 s (73%)
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
[2026.09.09-09.51.29:558][143]LogShaderCompilers: Display: ================================================
[2026.09.09-09.51.44:621][976]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
[2026.09.09-09.51.46:627][976]LogSlate: Window 'Save Content' being destroyed
[2026.09.09-09.51.46:643][976]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2026.09.09-09.51.46:684][976]LogFileHelpers: Saving Package: /Game/__ExternalActors__/Hanhivirtanewwater/8/5X/G31Z8NL43GLRUDV92IEVFK
[2026.09.09-09.51.46:737][976]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Hanhivirtanewwater/8/5X/G31Z8NL43GLRUDV92IEVFK
[2026.09.09-09.51.46:737][976]LogSavePackage: Moving 'D:/SLK_Ponttooni_v3/Saved/G31Z8NL43GLRUDV92IEVFK5844D73B41603CA29BC27AB1DAA86E73.tmp' to 'D:/SLK_Ponttooni_v3/Content/__ExternalActors__/Hanhivirtanewwater/8/5X/G31Z8NL43GLRUDV92IEVFK.uasset'
[2026.09.09-09.51.46:834][976]LogFileHelpers: InternalPromptForCheckoutAndSave took 190.443 ms
[2026.09.09-09.51.46:840][976]LogFileHelpers: All files are already saved.
[2026.09.09-09.51.46:898][976]LogContentValidation: Enabled validators:
[2026.09.09-09.51.46:900][976]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2026.09.09-09.51.46:901][976]LogContentValidation: /Script/DataValidation.EditorValidator_ActionUtility
[2026.09.09-09.51.46:901][976]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2026.09.09-09.51.46:901][976]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2026.09.09-09.51.46:901][976]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2026.09.09-09.51.46:901][976]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2026.09.09-09.51.46:901][976]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2026.09.09-09.51.46:901][976]LogContentValidation: /Script/MutableValidation.AssetValidator_CustomizableObjects
[2026.09.09-09.51.46:901][976]LogContentValidation: /Script/MutableValidation.AssetValidator_ReferencedCustomizableObjects
[2026.09.09-09.51.46:901][976]LogContentValidation: Display: Starting to validate 1 assets (1 associated objects such as actors)
[2026.09.09-09.51.46:901][976]LogContentValidation: Additional assets added for validation by 0 validators:
[2026.09.09-09.51.46:902][976]AssetCheck: /Game/Hanhivirtanewwater Validating asset
[2026.09.09-09.51.46:902][976]LogContentValidation: Validated asset counts for 9 validators:
[2026.09.09-09.51.46:902][976]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator : 0
[2026.09.09-09.51.46:902][976]LogContentValidation: /Script/DataValidation.EditorValidator_ActionUtility : 0
[2026.09.09-09.51.46:902][976]LogContentValidation: /Script/DataValidation.EditorValidator_Localization : 1
[2026.09.09-09.51.46:902][976]LogContentValidation: /Script/DataValidation.EditorValidator_Material : 0
[2026.09.09-09.51.46:902][976]LogContentValidation: /Script/DataValidation.PackageFileValidator : 0
[2026.09.09-09.51.46:902][976]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator : 0
[2026.09.09-09.51.46:902][976]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator : 0
[2026.09.09-09.51.46:902][976]LogContentValidation: /Script/MutableValidation.AssetValidator_CustomizableObjects : 0
[2026.09.09-09.51.46:902][976]LogContentValidation: /Script/MutableValidation.AssetValidator_ReferencedCustomizableObjects : 0
[2026.09.09-09.51.46:941][976]LogSourceControl: Display: Uncontrolled Changelist persistency file saved D:/SLK_Ponttooni_v3/Saved/SourceControl/UncontrolledChangelists.json
[2026.09.09-09.51.49:209][104]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms
[2026.09.09-09.51.49:394][104]LogStall: Shutdown...
[2026.09.09-09.51.49:403][104]LogStall: Shutdown complete.
[2026.09.09-09.51.49:453][104]LogSlate: Window 'SLK_Ponttooni_v3 - Unreal Editor' being destroyed
[2026.09.09-09.51.49:657][104]Cmd: QUIT_EDITOR
[2026.09.09-09.51.49:657][104]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
[2026.09.09-09.51.49:712][105]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
[2026.09.09-09.51.49:715][105]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown
[2026.09.09-09.51.49:715][105]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown
[2026.09.09-09.51.49:787][105]LogWorld: UWorld::CleanupWorld for Hanhivirtanewwater, bSessionEnded=true, bCleanupResources=true
[2026.09.09-09.51.49:789][105]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.09.09-09.51.49:789][105]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/Hanhivirtanewwater.Hanhivirtanewwater
[2026.09.09-09.51.49:795][105]LogMovieScene: USequencerBakeSubsystem subsystem deinitialized.
[2026.09.09-09.51.49:894][105]LogToolsetRegistry: Display: Unregistering Toolset ToolsetRegistry.AgentSkillToolset
[2026.09.09-09.51.49:894][105]LogAIAssistant: Display: New toolset detected, reloading environment
[2026.09.09-09.51.49:894][105]LogAIAssistant: Update agent environment...
[2026.09.09-09.51.49:896][105]LogToolsetRegistry: Display: Unregistering Toolset AIAssistant.AIAssistantToolset
[2026.09.09-09.51.49:896][105]LogAIAssistant: Display: New toolset detected, reloading environment
[2026.09.09-09.51.49:896][105]LogAIAssistant: Update agent environment...
[2026.09.09-09.51.49:896][105]LogTedsSettings: UTedsSettingsEditorSubsystem::Deinitialize
[2026.09.09-09.51.50:029][105]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized.
[2026.09.09-09.51.50:038][105]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
[2026.09.09-09.51.50:040][105]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.09.09-09.51.50:049][105]LogRuntimeTelemetry: Recording EnginePreExit events
[2026.09.09-09.51.50:052][105]LogAnalytics: Display: [UEEditor.Rocket.Release] AnalyticsET::EndSession
[2026.09.09-09.51.50:061][105]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerWasapi)...
[2026.09.09-09.51.50:061][105]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
[2026.09.09-09.51.50:063][105]LogAudio: Display: Audio Device unregistered from world 'Hanhivirtanewwater'.
[2026.09.09-09.51.50:064][105]LogAudioMixer: Display: Unregistering submix buffer listener 'PixelStreamingEditorListener' from submix 'MasterSubmixDefault'
[2026.09.09-09.51.50:064][105]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES.
[2026.09.09-09.51.50:068][105]LogAudioMixer: Display: FAudioMixerWasapi::StopAudioStream() InstanceID=1, StreamState=4
[2026.09.09-09.51.50:088][105]LogAudioMixerWasapi: Display: FWasapiServiceWatcher stopped.
[2026.09.09-09.51.50:124][105]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID -1
[2026.09.09-09.51.50:126][105]LogAudio: Display: Audio Device Manager Shutdown
[2026.09.09-09.51.50:157][105]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
[2026.09.09-09.51.50:160][105]LogExit: Preparing to exit.
[2026.09.09-09.51.50:160][105]LogAIAssistant: Update agent environment complete
[2026.09.09-09.51.50:160][105]LogAIAssistant: Error: JavaScript Execution Failed UpdateAgentEnvironment: '"canceled"'
[2026.09.09-09.51.50:160][105]LogAIAssistant: Update agent environment complete
[2026.09.09-09.51.50:160][105]LogAIAssistant: Error: JavaScript Execution Failed UpdateAgentEnvironment: '"canceled"'
[2026.09.09-09.51.50:660][105]LogUObjectHash: Compacting FUObjectHashTables data took 3.39ms
[2026.09.09-09.51.51:429][105]LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PostWrite): 1 .ref files found, 1 referenced binaries
[2026.09.09-09.51.51:430][105]LogAssetRegistry: Display: CachedAssetRegistry_0_6A0D3602452B8AAFD295C88B3C103C40.bin: delete failed (orphaned but still in use)
[2026.09.09-09.51.51:430][105]LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 2 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 0 orphans deleted, 1 orphans locked (kept)
[2026.09.09-09.51.51:437][105]LogEditorDataStorage: Deinitializing
[2026.09.09-09.51.51:441][105]LogEditorDataStorage: De-initializing TEDS Compatibility.
[2026.09.09-09.51.51:441][105]LogEditorDataStorage: De-initialized TEDS Compatibility.
[2026.09.09-09.51.51:441][105]LogEditorDataStorage: De-initializing TEDS Core.
[2026.09.09-09.51.51:441][105]LogEditorDataStorage: Resetting TEDS Core.
[2026.09.09-09.51.51:449][105]LogEditorDataStorage: Reset TEDS Core.
[2026.09.09-09.51.51:449][105]LogEditorDataStorage: De-initialized TEDS Core.
[2026.09.09-09.51.52:025][105]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
[2026.09.09-09.51.52:101][105]LogExit: Editor shut down
[2026.09.09-09.51.52:107][105]LogExit: Transaction tracking system shut down
[2026.09.09-09.51.52:616][105]LogEditorDataStorage: Destroyed TEDS Core.
[2026.09.09-09.51.52:616][105]LogEditorDataStorage: Destroyed TEDS Compatibility.
[2026.09.09-09.51.52:725][105]LogEditorDataStorage: Destroyed TEDS Core.
[2026.09.09-09.51.52:725][105]LogEditorDataStorage: Destroyed TEDS Compatibility.
[2026.09.09-09.51.52:952][105]LogExit: Object subsystem successfully closed.
[2026.09.09-09.51.52:992][105]LogShaderCompilers: Display: Exiting ShaderCompilingThread
[2026.09.09-09.51.53:422][105]LogWebBrowser: Warning: Received a process message while the module is shutting down, ignoring.
[2026.09.09-09.51.53:422][105]LogWebBrowser: Warning: Received a process message while the module is shutting down, ignoring.
[2026.09.09-09.51.54:127][105]LogWebBrowser: Deleting browser for Url=https://dev.epicgames.com/embed-view/assistant/unreal-engine.
[2026.09.09-09.51.54:264][105]LogObjectProfiler: Shutdown
[2026.09.09-09.51.54:264][105]LogMemoryProfiler: Shutdown
[2026.09.09-09.51.54:265][105]LogNetworkingProfiler: Shutdown
[2026.09.09-09.51.54:265][105]LogLoadingProfiler: Shutdown
[2026.09.09-09.51.54:266][105]LogTimingProfiler: Shutdown
[2026.09.09-09.51.54:273][105]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDGenericDebugDrawExtension] ...
[2026.09.09-09.51.54:273][105]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDAccelerationStructuresExtension] ...
[2026.09.09-09.51.54:273][105]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDCameraTracesExtension] ...
[2026.09.09-09.51.54:273][105]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDParticleExtraDataExtension] ...
[2026.09.09-09.51.54:273][105]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FPerformanceMetricsExtension] ...
[2026.09.09-09.51.54:916][105]LogChaosDD: Chaos Debug Draw Shutdown
[2026.09.09-09.51.54:968][105]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests:
[2026.09.09-09.51.54:968][105]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B990D37F6-4DA0-4AD1-3F99-B29BF1F16928%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.8.0-55116800%2B%2B%2BUE5%2BRelease-5.8&UserID=832b07a442f533e6b3acb1b579e9a914%7Cf278c24cf7c74c84ad6bd873f6596928%7C2714690d-e54f-4e52-a6eb-f746d1383426&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[2] status=Processing
[2026.09.09-09.51.55:578][105]LogEOSShared: FEOSSDKManager::Shutdown EOS_Shutdown Result=[EOS_Success]
[2026.09.09-09.51.55:578][105]LogNFORDenoise: NFORDenoise function shutting down
[2026.09.09-09.51.55:580][105]RenderDocPlugin: plugin has been unloaded.
[2026.09.09-09.51.55:594][105]LogPakFile: Destroying PakPlatformFile
[2026.09.09-09.51.56:421][105]LogD3D12RHI: ~FD3D12DynamicRHI
[2026.09.09-09.51.56:737][105]LogExit: Exiting.
[2026.09.09-09.51.56:863][105]Log file closed, 09/09/26 12:51:56