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Slk-Ponttooni/Saved/Logs/SLK_Ponttooni_v5.log
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2026-09-22 11:18:50 +03:00

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Log file open, 09/11/26 16:12:10
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Started CrashReportClient (pid=28164)
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Running DelayedAutoRegister Phase StartOfEnginePreInit
LogInit: Display: Running engine for game: SLK_Ponttooni_v5
LogCore: UTS: Unreal Trace Server launched successfully
LogTrace: Initializing trace...
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
LogCore: No trace connection. Tracing to in-memory cache.
LogTrace: Display: Control listening on port 34623
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.8-CL-56702186"
LogCsvProfiler: Display: Metadata set : engineversion="5.8.2-56702186+++UE5+Release-5.8"
LogCsvProfiler: Display: Metadata set : enginereleaseversion="5.8.2"
LogCsvProfiler: Display: Metadata set : os="Windows 11 (24H2) [10.0.26100.9445] "
LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Xeon(R) CPU E5-2697 v2 @ 2.70GHz"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : mergedmodules="0"
LogCsvProfiler: Display: Metadata set : compacttset="0"
LogCsvProfiler: Display: Metadata set : commandline="" F:/SLK_Ponttooni_v5/SLK_Ponttooni_v5.uproject -AUTH_LOGIN=unused -AUTH_PASSWORD=e2d628d1f46c4d9ba7356c7b2c132dda -AUTH_TYPE=exchangecode -epicapp=UE_5.8 -epicenv=Prod -EpicPortal -epicusername=ModifyLassi -epicuserid=2f451d54f5ca471086d9570f2cf01d6d -epiclocale=en -epicsandboxid=ue""
LogCsvProfiler: Display: Metadata set : loginid="a2cde77c4f2c0829c6cd728772ece1ea"
LogCsvProfiler: Display: Metadata set : llm="0"
LogModuleManager: InternalLoadLibrary: 'StorageServerClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StorageServerClient.dll')
LogModuleManager: InternalLoadLibrary: 'CookOnTheFly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CookOnTheFly.dll')
LogModuleManager: InternalLoadLibrary: 'StreamingFile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StreamingFile.dll')
LogModuleManager: InternalLoadLibrary: 'NetworkFile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NetworkFile.dll')
LogModuleManager: InternalLoadLibrary: 'PakFile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PakFile.dll')
LogModuleManager: InternalLoadLibrary: 'RSA' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RSA.dll')
LogModuleManager: InternalLoadLibrary: 'SandboxFile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SandboxFile.dll')
LogCsvProfiler: Display: Metadata set : zenstreaming="0"
LogInit: Running DelayedAutoRegister Phase FileSystemReady
LogInit: Running DelayedAutoRegister Phase TaskGraphSystemReady
LogStats: Stats thread started at 0.564778
LogInit: Running DelayedAutoRegister Phase StatSystemReady
LogModuleManager: InternalLoadLibrary: 'CoreUObject' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CoreUObject.dll')
LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280"
LogCsvProfiler: Display: Metadata set : systemresolution.resy="720"
LogModuleManager: InternalLoadLibrary: 'Engine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Engine.dll')
LogModuleManager: InternalLoadLibrary: 'UniversalObjectLocator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UniversalObjectLocator.dll')
LogModuleManager: InternalLoadLibrary: 'Renderer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Renderer.dll')
LogModuleManager: InternalLoadLibrary: 'AnimGraphRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimGraphRuntime.dll')
LogModuleManager: InternalLoadLibrary: 'SlateRHIRenderer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SlateRHIRenderer.dll')
LogModuleManager: InternalLoadLibrary: 'Landscape' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Landscape.dll')
LogModuleManager: InternalLoadLibrary: 'RHICore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RHICore.dll')
LogModuleManager: InternalLoadLibrary: 'RenderCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RenderCore.dll')
LogModuleManager: InternalLoadLibrary: 'TextureCompressor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureCompressor.dll')
LogModuleManager: InternalLoadLibrary: 'OpenColorIOWrapper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OpenColorIOWrapper.dll')
LogModuleManager: InternalLoadLibrary: 'Virtualization' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Virtualization.dll')
LogModuleManager: InternalLoadLibrary: 'MessageLog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MessageLog.dll')
LogModuleManager: InternalLoadLibrary: 'AudioEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioEditor.dll')
LogModuleManager: InternalLoadLibrary: 'PropertyEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PropertyEditor.dll')
LogModuleManager: InternalLoadLibrary: 'AudioExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioExtensions.dll')
LogModuleManager: InternalLoadLibrary: 'SignalProcessing' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SignalProcessing.dll')
LogModuleManager: InternalLoadLibrary: 'AudioMixerCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioMixerCore.dll')
LogModuleManager: InternalLoadLibrary: 'AnimationModifiers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationModifiers.dll')
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +2:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-33C706B345B47DD375BE029A1D5B4B27
Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [F:/SLK_Ponttooni_v5/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogInit: Running DelayedAutoRegister Phase IniSystemReady
LogModuleManager: InternalLoadLibrary: 'TargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TargetPlatform.dll')
LogModuleManager: InternalLoadLibrary: 'DesktopPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DesktopPlatform.dll')
Launching UnrealBuildTool... [C:/Program Files/Epic Games/UE_5.8/Engine/Build/BatchFiles/Build.bat -Mode=ValidatePlatforms -OutputSDKs -AllPlatforms -project="F:/SLK_Ponttooni_v5/SLK_Ponttooni_v5.uproject" -log="F:/SLK_Ponttooni_v5/Saved/Logs/AutoSDKInfo.txt" -verbose -timestamps]
LogAudio: Display: Pre-Initializing Audio Device Manager...
LogModuleManager: InternalLoadLibrary: 'OpusAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OpusAudioDecoder.dll')
LogAudio: Display: AudioInfo: 'OPUS' Registered
LogModuleManager: InternalLoadLibrary: 'VorbisAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VorbisAudioDecoder.dll')
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogAudio: Display: AudioInfo: 'OGG' Registered
LogModuleManager: InternalLoadLibrary: 'AdpcmAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AdpcmAudioDecoder.dll')
LogAudio: Display: AudioInfo: 'ADPCM' Registered
LogAudio: Display: AudioInfo: 'PCM' Registered
LogModuleManager: InternalLoadLibrary: 'BinkAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BinkAudioDecoder.dll')
LogAudio: Display: AudioInfo: 'BINKA' Registered
LogModuleManager: InternalLoadLibrary: 'RadAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RadAudioDecoder.dll')
LogAudio: Display: AudioInfo: 'RADA' Registered
LogAudio: Display: Audio Device Manager Pre-Initialized
LogModuleManager: InternalLoadLibrary: 'TelemetryUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TelemetryUtils.dll')
LogAssetRegistry: Display: FindShardedCacheFiles: 1 via .ref, 0 via migration fallback, 1 total
LogPluginManager: Looking for build plugins target receipt
LogPluginManager: Unable to find target receipt in path: F:/SLK_Ponttooni_v5/Binaries/Win64/*.target
LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PreLoad): 1 .ref files found, 1 referenced binaries
LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 1 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 0 orphans deleted, 0 orphans locked (kept)
LogAssetRegistry: Display: PlatformFileJournal is not available on volume 'F:' of project directory 'F:/SLK_Ponttooni_v5/', so AssetDiscovery cache will not be read or written. Unavailability reason:
NTFS Journal is not active for volume 'F:'. Launch cmd.exe as admin and run command `fsutil usn createJournal F: m=<SizeInBytes>`. Recommended <SizeInBytes> is 0x40000000 (1GB).
LogAssetRegistry: Display: LoadCacheFiles: loading 1 cache files, memory-mapping=enabled
LogConfig: Display: Loading IOS ini files took 0.13 seconds
LogConfig: Display: Loading Mac ini files took 0.13 seconds
LogConfig: Display: Loading Android ini files took 0.14 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.15 seconds
LogConfig: Display: Loading Unix ini files took 0.20 seconds
LogConfig: Display: Loading VisionOS ini files took 0.20 seconds
LogConfig: Display: Loading TVOS ini files took 0.20 seconds
LogConfig: Display: Loading Windows ini files took 0.20 seconds
LogConfig: Display: Loading Linux ini files took 0.21 seconds
LogAssetRegistry: Display: Asset registry cache read as 170.2 MiB from F:/SLK_Ponttooni_v5/Intermediate/CachedAssetRegistry/CachedAssetRegistry_0_101A2CCD4CF9B9EB8CD426ADC10D0A80.bin (memory-mapped=yes)
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Looking for enabled plugins target receipt
LogPluginManager: Unable to find target receipt in path: F:/SLK_Ponttooni_v5/Binaries/Win64/*.target
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Mounting Engine plugin AudioInsights
LogPluginManager: Mounting Engine plugin AudioInsightsRuntime
LogPluginManager: Mounting Engine plugin AudioModulationInsights
LogPluginManager: Mounting Engine plugin BaseMaterial
LogPluginManager: Mounting Engine plugin BlueprintFileUtils
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosClothAsset
LogPluginManager: Mounting Engine plugin ChaosInsights
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Mounting Engine plugin CmdLinkServer
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin DerivedDataBuildController
LogPluginManager: Mounting Engine plugin DiscoveryBeaconReceiver
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Mounting Engine plugin Fab
LogPluginManager: Mounting Engine plugin IoStoreInsights
LogPluginManager: Mounting Engine plugin MassInsights
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin Mutable
LogPluginManager: Mounting Engine plugin PCG
LogPluginManager: Mounting Engine plugin RenderGraphInsights
LogPluginManager: Mounting Engine plugin RenderTraceInsights
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin UbaController
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin Cascade
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin NiagaraMRQ
LogPluginManager: Mounting Engine plugin NiagaraInsights
LogPluginManager: Mounting Engine plugin NiagaraPreviewContent
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin InterchangeAssets
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin NNEDenoiser
LogPluginManager: Mounting Engine plugin NNERuntimeORT
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin OpenColorIO
LogPluginManager: Mounting Engine plugin OpenCVLensDistortion
LogPluginManager: Mounting Engine plugin CompositeCore
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin DirectoryPlaceholder
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin GPUReshape
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
LogPluginManager: Mounting Engine plugin NamingTokens
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin ProjectLauncher
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin AdvancedRenamer
LogPluginManager: Mounting Engine plugin AIAssistant
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin Buoyancy
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin CineCameraSceneCapture
LogPluginManager: Mounting Engine plugin ColorCorrectRegions
LogPluginManager: Mounting Engine plugin CinematicSequenceNavigator
LogPluginManager: Mounting Engine plugin ControlFlows
LogPluginManager: Mounting Engine plugin CineCameraRigs
LogPluginManager: Mounting Engine plugin ControlRigPhysics
LogPluginManager: Mounting Engine plugin EditorDataStorage
LogPluginManager: Mounting Engine plugin EditorPerformance
LogPluginManager: Mounting Engine plugin EditorDataStorageFeatures
LogPluginManager: Mounting Engine plugin EditorTelemetry
LogPluginManager: Mounting Engine plugin EditorTRSGizmo
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin GizmoFramework
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GlobalConfigurationData
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin GeometryDataflow
LogPluginManager: Mounting Engine plugin HttpInsights
LogPluginManager: Mounting Engine plugin InlineMaterialInstance
LogPluginManager: Mounting Engine plugin Landmass
LogPluginManager: Mounting Engine plugin LowLevelNetTrace
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin LevelSequenceNavigatorBridge
LogPluginManager: Mounting Engine plugin MediaStream
LogPluginManager: Mounting Engine plugin MessageBusTester
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin MutableAssetUserData
LogPluginManager: Mounting Engine plugin NFORDenoise
LogPluginManager: Mounting Engine plugin NNERuntimeBasicCpu
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PythonFoundationPackages
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin RemoteSession
LogPluginManager: Mounting Engine plugin RuntimeTelemetry
LogPluginManager: Mounting Engine plugin SequenceNavigator
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin ToolsetRegistry
LogPluginManager: Mounting Engine plugin Water
LogPluginManager: Mounting Engine plugin VirtualProductionUtilities
LogPluginManager: Mounting Engine plugin WebSocketNetworking
LogPluginManager: Mounting Engine plugin AccumulationDOF
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin CameraCalibrationCore
LogPluginManager: Mounting Engine plugin CaptureData
LogPluginManager: Mounting Engine plugin CinematicAssemblyTools
LogPluginManager: Mounting Engine plugin LensComponent
LogPluginManager: Mounting Engine plugin MultiUserTakes
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin VirtualCameraCore
LogPluginManager: Mounting Engine plugin VirtualCamera
LogPluginManager: Mounting Engine plugin ViewportWidgetOverlay
LogPluginManager: Mounting Engine plugin AlembicHairImporter
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AppleProResDecoderElectra
LogPluginManager: Mounting Engine plugin AppleProResMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin D3D12VideoDecodersElectra
LogPluginManager: Mounting Engine plugin AvidDNxMedia
LogPluginManager: Mounting Engine plugin AvidDNxHDDecoderElectra
LogPluginManager: Mounting Engine plugin ElectraCDM
LogPluginManager: Mounting Engine plugin ElectraPlayer
LogPluginManager: Mounting Engine plugin ElectraCodecs
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin ElectraUtil
LogPluginManager: Mounting Engine plugin MediaFrameworkUtilities
LogPluginManager: Mounting Engine plugin ElectraSubtitles
LogPluginManager: Mounting Engine plugin MediaProfile
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaIOFramework
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin MediaViewer
LogPluginManager: Mounting Engine plugin MP4Utilities
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin OpusDecoderElectra
LogPluginManager: Mounting Engine plugin PixelStreaming2
LogPluginManager: Mounting Engine plugin PixelCapture
LogPluginManager: Mounting Engine plugin PixelStreaming
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin TmvMedia
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin MetaHumanSDK
LogPluginManager: Mounting Engine plugin MetaHuman
LogPluginManager: Mounting Engine plugin MetaHumanCoreTech
LogPluginManager: Mounting Engine plugin EOSShared
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin CommonUI
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GeometryScripting
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin ModelViewViewModel
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin nDisplayModularFeatures
LogPluginManager: Mounting Engine plugin OpenCV
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin OSC
LogPluginManager: Mounting Engine plugin PropertyBindingUtils
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin SkeletalMerging
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin XRBase
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimatorKit
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin DeformerGraph
LogPluginManager: Mounting Engine plugin DNACalib
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin GameplayInsights
LogPluginManager: Mounting Engine plugin LiveLink
LogPluginManager: Mounting Engine plugin PerformanceCaptureCore
LogPluginManager: Mounting Engine plugin EaseCurveTool
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin PhysicsControl
LogPluginManager: Mounting Engine plugin LiveLinkDevice
LogPluginManager: Mounting Engine plugin LiveLinkHub
LogPluginManager: Mounting Engine plugin RigLogic
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin ColorGrading
LogPluginManager: Mounting Engine plugin ConsoleVariables
LogPluginManager: Mounting Engine plugin EngineCameras
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin TweeningUtils
LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin MaterialAssetWizard
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin UMGWidgetPreview
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin MoviePipelineMaskRenderPass
LogPluginManager: Mounting Engine plugin MovieRenderPipeline
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin SequenceValidator
LogPluginManager: Mounting Engine plugin AutomatedPerfTestTools
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin InterchangeAxfAssets
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin SQLiteCore
LogPluginManager: Mounting Engine plugin ConcertMain
LogPluginManager: Mounting Engine plugin FileSandbox
LogPluginManager: Mounting Engine plugin AVCodecsCore
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin AMFCodecs
LogPluginManager: Mounting Engine plugin LibVpxCodecs
LogPluginManager: Mounting Engine plugin NVCodecs
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin StreamingADA
LogPluginManager: Mounting Engine plugin VPSettings
LogPluginManager: Mounting Engine plugin RelativeIKOp
LogPluginManager: Mounting Engine plugin VPRoles
LogPluginManager: Mounting Engine plugin SkeletalMeshMorphTargetEditingTools
LogPluginManager: Mounting Engine plugin Scribble
LogPluginManager: Mounting Engine plugin CaptureManagerEditor
LogPluginManager: Mounting Engine plugin CaptureManagerCore
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
LogPluginManager: Mounting Engine plugin MultiUserClient
LogPluginManager: Mounting Engine plugin ConcertSyncCore
LogPluginManager: Mounting Engine plugin ConcertSyncClient
LogPluginManager: Mounting Engine plugin ConcertReplicationScripting
LogPluginManager: Mounting Engine plugin ConcertClientSharedSlate
LogPluginManager: Mounting Engine plugin ConcertSharedSlate
LogModuleManager: InternalLoadLibrary: 'DerivedDataBuildController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/DerivedDataBuildController/Binaries/Win64/UnrealEditor-DerivedDataBuildController.dll')
LogModuleManager: InternalLoadLibrary: 'UbaController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/UbaController/Binaries/Win64/UnrealEditor-UbaController.dll')
LogModuleManager: InternalLoadLibrary: 'XGEController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/XGEController/Binaries/Win64/UnrealEditor-XGEController.dll')
LogModuleManager: InternalLoadLibrary: 'PerforceSourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UnrealEditor-PerforceSourceControl.dll')
LogModuleManager: InternalLoadLibrary: 'SourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceControl.dll')
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogModuleManager: InternalLoadLibrary: 'PlasticSourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PlasticSourceControl/Binaries/Win64/UnrealEditor-PlasticSourceControl.dll')
SourceControl: Revision control is disabled
LogModuleManager: InternalLoadLibrary: 'PlatformCrypto' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCrypto.dll')
LogModuleManager: InternalLoadLibrary: 'PlatformCryptoTypes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCryptoTypes.dll')
LogModuleManager: InternalLoadLibrary: 'PlatformCryptoContext' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCryptoContext.dll')
LogModuleManager: InternalLoadLibrary: 'PythonScriptPluginPreload' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PythonScriptPlugin/Binaries/Win64/UnrealEditor-PythonScriptPluginPreload.dll')
LogModuleManager: InternalLoadLibrary: 'GPUTextureTransfer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaIOFramework/Binaries/Win64/UnrealEditor-GPUTextureTransfer.dll')
LogInit: Running DelayedAutoRegister Phase EarliestPossiblePluginsLoaded
LogModuleManager: InternalLoadLibrary: 'ChaosCloth' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosCloth/Binaries/Win64/UnrealEditor-ChaosCloth.dll')
LogModuleManager: InternalLoadLibrary: 'PCGCompute' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/PCG/Binaries/Win64/UnrealEditor-PCGCompute.dll')
LogModuleManager: InternalLoadLibrary: 'DatasmithContent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/DatasmithContent/Binaries/Win64/UnrealEditor-DatasmithContent.dll')
LogModuleManager: InternalLoadLibrary: 'GLTFExporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/GLTFExporter/Binaries/Win64/UnrealEditor-GLTFExporter.dll')
LogModuleManager: InternalLoadLibrary: 'VariantManagerContent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/VariantManagerContent/Binaries/Win64/UnrealEditor-VariantManagerContent.dll')
LogModuleManager: InternalLoadLibrary: 'NiagaraShader' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraShader.dll')
LogModuleManager: InternalLoadLibrary: 'NiagaraVertexFactories' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraVertexFactories.dll')
LogModuleManager: InternalLoadLibrary: 'InterchangeAssets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Assets/Binaries/Win64/UnrealEditor-InterchangeAssets.dll')
LogModuleManager: InternalLoadLibrary: 'NNEDenoiserShaders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/NNE/NNEDenoiser/Binaries/Win64/UnrealEditor-NNEDenoiserShaders.dll')
LogModuleManager: InternalLoadLibrary: 'OpenColorIO' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/OpenColorIO/Binaries/Win64/UnrealEditor-OpenColorIO.dll')
LogModuleManager: InternalLoadLibrary: 'OpenCVLensCalibration' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/OpenCVLensDistortion/Binaries/Win64/UnrealEditor-OpenCVLensCalibration.dll')
LogModuleManager: InternalLoadLibrary: 'OpenCVLensDistortion' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/OpenCVLensDistortion/Binaries/Win64/UnrealEditor-OpenCVLensDistortion.dll')
LogModuleManager: InternalLoadLibrary: 'CompositeCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/CompositeCore/Binaries/Win64/UnrealEditor-CompositeCore.dll')
LogConfig: Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine]
LogModuleManager: InternalLoadLibrary: 'GPUReshape' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/GPUReshape/Binaries/Win64/UnrealEditor-GPUReshape.dll')
LogModuleManager: InternalLoadLibrary: 'PixWinPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PixWinPlugin/Binaries/Win64/UnrealEditor-PixWinPlugin.dll')
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogModuleManager: InternalLoadLibrary: 'RenderDocPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/RenderDocPlugin/Binaries/Win64/UnrealEditor-RenderDocPlugin.dll')
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogModuleManager: InternalLoadLibrary: 'Buoyancy' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Buoyancy/Binaries/Win64/UnrealEditor-Buoyancy.dll')
LogModuleManager: InternalLoadLibrary: 'ColorCorrectRegions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ColorCorrectRegions/Binaries/Win64/UnrealEditor-ColorCorrectRegions.dll')
LogModuleManager: InternalLoadLibrary: 'EditorPerformance' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorPerformance/Binaries/Win64/UnrealEditor-EditorPerformance.dll')
LogModuleManager: InternalLoadLibrary: 'StallLogSubsystem' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorPerformance/Binaries/Win64/UnrealEditor-StallLogSubsystem.dll')
LogModuleManager: InternalLoadLibrary: 'CrashDiagnostics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorPerformance/Binaries/Win64/UnrealEditor-CrashDiagnostics.dll')
LogModuleManager: InternalLoadLibrary: 'EditorTelemetry' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorTelemetry/Binaries/Win64/UnrealEditor-EditorTelemetry.dll')
LogAnalytics: Display: Provider StudioTelemetry.Provider.Log is disabled for this application
LogAnalytics: Display: Provider StudioTelemetry.Provider.CSV is disabled for this application
LogAnalytics: Display: Provider StudioTelemetry.Provider.Horde is disabled for this application
LogModuleManager: InternalLoadLibrary: 'Analytics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Analytics.dll')
LogStudioTelemetry: Started StudioTelemetry Session
LogModuleManager: InternalLoadLibrary: 'NFORDenoise' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/NFORDenoise/Binaries/Win64/UnrealEditor-NFORDenoise.dll')
LogNFORDenoise: NFORDenoise function starting up
LogModuleManager: InternalLoadLibrary: 'RemoteSession' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/RemoteSession/Binaries/Win64/UnrealEditor-RemoteSession.dll')
LogModuleManager: InternalLoadLibrary: 'RuntimeTelemetry' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/RuntimeTelemetry/Binaries/Win64/UnrealEditor-RuntimeTelemetry.dll')
LogAnalytics: Display: Provider StudioTelemetry.Provider.Log is disabled for this application
LogAnalytics: Display: Provider StudioTelemetry.Provider.CSV is disabled for this application
LogAnalytics: Display: Provider StudioTelemetry.Provider.Horde is disabled for this application
LogStudioTelemetry: Started StudioTelemetry Session
LogModuleManager: InternalLoadLibrary: 'Water' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Water/Binaries/Win64/UnrealEditor-Water.dll')
LogModuleManager: InternalLoadLibrary: 'VPUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProductionUtilities/Binaries/Win64/UnrealEditor-VPUtilities.dll')
LogModuleManager: InternalLoadLibrary: 'AccumulationDOF' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/AccumulationDOF/Binaries/Win64/UnrealEditor-AccumulationDOF.dll')
LogModuleManager: InternalLoadLibrary: 'LauncherChunkInstaller' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Portal/LauncherChunkInstaller/Binaries/Win64/UnrealEditor-LauncherChunkInstaller.dll')
LogModuleManager: InternalLoadLibrary: 'CameraCalibrationCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Binaries/Win64/UnrealEditor-CameraCalibrationCore.dll')
LogModuleManager: InternalLoadLibrary: 'ViewportWidgetOverlay' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/ViewportWidgetOverlay/Binaries/Win64/UnrealEditor-ViewportWidgetOverlay.dll')
LogModuleManager: InternalLoadLibrary: 'ExrReaderGpu' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ExrReaderGpu.dll')
LogModuleManager: InternalLoadLibrary: 'MediaIOCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaIOFramework/Binaries/Win64/UnrealEditor-MediaIOCore.dll')
LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Servers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Servers.dll')
LogModuleManager: InternalLoadLibrary: 'PixelCaptureShaders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelCapture/Binaries/Win64/UnrealEditor-PixelCaptureShaders.dll')
LogModuleManager: InternalLoadLibrary: 'PixelStreamingServers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingServers.dll')
LogModuleManager: InternalLoadLibrary: 'WmfMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMedia.dll')
LogModuleManager: InternalLoadLibrary: 'Media' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Media.dll')
LogModuleManager: InternalLoadLibrary: 'TmvMediaShaders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMediaShaders.dll')
LogModuleManager: InternalLoadLibrary: 'EOSShared' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/EOSShared/Binaries/Win64/UnrealEditor-EOSShared.dll')
LogEOSShared: Loaded "C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/EOSSDK-Win64-Shipping.dll"
LogEOSShared: FEOSSDKManager::Initialize Initializing EOSSDK Version:1.19.1.2-53289219
LogModuleManager: InternalLoadLibrary: 'OnlineServicesInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesInterface.dll')
LogModuleManager: InternalLoadLibrary: 'OnlineServicesCommon' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesCommon.dll')
LogModuleManager: InternalLoadLibrary: 'OnlineServicesCommonEngineUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesCommonEngineUtils.dll')
LogModuleManager: InternalLoadLibrary: 'OnlineSubsystem' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineSubsystem/Binaries/Win64/UnrealEditor-OnlineSubsystem.dll')
LogModuleManager: InternalLoadLibrary: 'HTTP' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HTTP.dll')
LogModuleManager: InternalLoadLibrary: 'SSL' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SSL.dll')
LogInit: Using libcurl 8.15.0
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1t
LogInit: - supports HTTP deflate (compression) using libz 1.3
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_TLSAUTH_SRP
LogInit: CURL_VERSION_HTTP2
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - CVarHttpReuseConnectionEnabled = true - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
LogInit: Creating http thread with maximum 251 concurrent requests
LogModuleManager: InternalLoadLibrary: 'XMPP' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-XMPP.dll')
LogModuleManager: InternalLoadLibrary: 'WebSockets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WebSockets.dll')
LogModuleManager: InternalLoadLibrary: 'OnlineSubsystemNULL' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UnrealEditor-OnlineSubsystemNull.dll')
LogModuleManager: InternalLoadLibrary: 'Sockets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Sockets.dll')
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogModuleManager: InternalLoadLibrary: 'OnlineSubsystemUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UnrealEditor-OnlineSubsystemUtils.dll')
LogModuleManager: InternalLoadLibrary: 'OnlineBlueprintSupport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UnrealEditor-OnlineBlueprintSupport.dll')
LogModuleManager: InternalLoadLibrary: 'ChunkDownloader' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ChunkDownloader/Binaries/Win64/UnrealEditor-ChunkDownloader.dll')
LogModuleManager: InternalLoadLibrary: 'ComputeFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-ComputeFramework.dll')
LogModuleManager: InternalLoadLibrary: 'ExampleDeviceProfileSelector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Win64/UnrealEditor-ExampleDeviceProfileSelector.dll')
LogModuleManager: InternalLoadLibrary: 'HairStrandsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsCore.dll')
LogAsyncCompilation: Display: MemorySharingInfo: UsedMemory=388MiB, MaxMemoryAvailable=69560MiB
LogModuleManager: InternalLoadLibrary: 'OpenCVHelper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/OpenCV/Binaries/Win64/UnrealEditor-OpenCVHelper.dll')
LogModuleManager: InternalLoadLibrary: 'XRBase' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/XRBase/Binaries/Win64/UnrealEditor-XRBase.dll')
LogModuleManager: InternalLoadLibrary: 'WindowsDeviceProfileSelector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/Binaries/Win64/UnrealEditor-WindowsDeviceProfileSelector.dll')
LogModuleManager: InternalLoadLibrary: 'AISupportModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AI/AISupport/Binaries/Win64/UnrealEditor-AISupportModule.dll')
LogModuleManager: InternalLoadLibrary: 'ACLPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ACLPlugin/Binaries/Win64/UnrealEditor-ACLPlugin.dll')
LogModuleManager: InternalLoadLibrary: 'OptimusSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusSettings.dll')
LogModuleManager: InternalLoadLibrary: 'InterchangeAxFAssets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/InterchangeAxF/Assets/Binaries/Win64/UnrealEditor-InterchangeAxFAssets.dll')
LogModuleManager: InternalLoadLibrary: 'AVCodecsCoreRHI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Binaries/Win64/UnrealEditor-AVCodecsCoreRHI.dll')
LogModuleManager: InternalLoadLibrary: 'AMFCodecs' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/AMFCodecs/Binaries/Win64/UnrealEditor-AMFCodecs.dll')
LogModuleManager: InternalLoadLibrary: 'AMFCodecsRHI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/AMFCodecs/Binaries/Win64/UnrealEditor-AMFCodecsRHI.dll')
LogModuleManager: InternalLoadLibrary: 'LibVpxCodecs' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/LibVpxCodecs/Binaries/Win64/UnrealEditor-LibVpxCodecs.dll')
LogModuleManager: InternalLoadLibrary: 'NVCodecs' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/NVCodecs/Binaries/Win64/UnrealEditor-NVCodecs.dll')
LogModuleManager: InternalLoadLibrary: 'CUDA' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CUDA.dll')
LogCUDA: Display: CUDA module ready pending PostEngineInit.
LogModuleManager: InternalLoadLibrary: 'NVCodecsRHI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/NVCodecs/Binaries/Win64/UnrealEditor-NVCodecsRHI.dll')
LogModuleManager: InternalLoadLibrary: 'NVDEC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/NVCodecs/Binaries/Win64/UnrealEditor-NVDEC.dll')
LogModuleManager: InternalLoadLibrary: 'NVENC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/NVCodecs/Binaries/Win64/UnrealEditor-NVENC.dll')
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.8-CL-56702186
LogInit: Platform=WindowsEditor
LogInit: MachineId=a2cde77c4f2c0829c6cd728772ece1ea
LogInit: DeviceId=
LogInit: Engine Version: 5.8.2-56702186+++UE5+Release-5.8
LogInit: Compatible Engine Version: 5.8.0-55116800+++UE5+Release-5.8
LogInit: Net CL: 55116800
LogInit: OS: Windows 11 (24H2) [10.0.26100.9445] (), CPU: Intel(R) Xeon(R) CPU E5-2697 v2 @ 2.70GHz, GPU: NVIDIA GeForce GTX 1660 SUPER
LogInit: CPU Model ID: 63e4, microcode revision: 42e
LogInit: Compiled (64-bit): Aug 7 2026 15:09:20
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.44.35228.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.8
LogInit: Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=e2d628d1f46c4d9ba7356c7b2c132dda -AUTH_TYPE=exchangecode -epicapp=UE_5.8 -epicenv=Prod -EpicPortal -epicusername=ModifyLassi -epicuserid=2f451d54f5ca471086d9570f2cf01d6d -epiclocale=en -epicsandboxid=ue
LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 37
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
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LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
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LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
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LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
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LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 123
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LogDevObjectVersion: UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
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LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
LogStreaming: Display: AsyncLoading2 - Created: Async Loading Thread: false, Async Post Load: false, Multithreaded: false
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2026.09.11-13.12.12:337][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2026.09.11-13.12.12:337][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2026.09.11-13.12.12:337][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.Substrate.RoughDiffuse:1]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.Substrate.ShadingQuality:1]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.Substrate.TileCoord8bits:0]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.Substrate.Glints:1]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.Substrate.ClosuresPerPixel:4]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.Refraction.Blur:1]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.VirtualTextures:1]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.RayTracing.RayTracingProxies.ProjectEnabled:1]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:1]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.PathTracing:1]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:1]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:1]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:1]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.Lumen.ScreenTracingSource:1]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject:1]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows:1]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.Translucency.HeterogeneousVolumes:1]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:0]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:1]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:1]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.Deferred.SupportPrimitiveAlphaHoldout:1]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.RayTracing.ResidentGeometryMemoryPoolSizeInMB:800]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.Substrate:1]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.Substrate.ProjectGBufferFormat:0]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[r.CustomDepth:3]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2026.09.11-13.12.12:337][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2026.09.11-13.12.12:337][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2026.09.11-13.12.12:338][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2026.09.11-13.12.12:338][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2026.09.11-13.12.12:338][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2026.09.11-13.12.12:338][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2026.09.11-13.12.12:338][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2026.09.11-13.12.12:338][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2026.09.11-13.12.12:338][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2026.09.11-13.12.12:338][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2026.09.11-13.12.12:338][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2026.09.11-13.12.12:338][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2026.09.11-13.12.12:338][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2026.09.11-13.12.12:338][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2026.09.11-13.12.12:338][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2026.09.11-13.12.12:338][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="BufferBloat",ToolTip="Simulates a connection affected by buffer bloat (in and out)")]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2026.09.11-13.12.12:338][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2026.09.11-13.12.12:339][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2026.09.11-13.12.12:351][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resx="1920"
[2026.09.11-13.12.12:351][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resy="1080"
[2026.09.11-13.12.12:352][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2026.09.11-13.12.12:352][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2026.09.11-13.12.12:352][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2026.09.11-13.12.12:352][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2026.09.11-13.12.12:352][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2026.09.11-13.12.12:352][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2026.09.11-13.12.12:352][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2026.09.11-13.12.12:352][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2026.09.11-13.12.12:352][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2026.09.11-13.12.12:352][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2026.09.11-13.12.12:352][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2026.09.11-13.12.12:352][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
[2026.09.11-13.12.12:352][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2026.09.11-13.12.12:352][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2026.09.11-13.12.12:352][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2026.09.11-13.12.12:352][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2026.09.11-13.12.12:352][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2026.09.11-13.12.12:352][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2026.09.11-13.12.12:352][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2026.09.11-13.12.12:352][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2026.09.11-13.12.12:352][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2026.09.11-13.12.12:352][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2026.09.11-13.12.12:352][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2026.09.11-13.12.12:353][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2026.09.11-13.12.12:353][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2026.09.11-13.12.12:353][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2026.09.11-13.12.12:353][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2026.09.11-13.12.12:353][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2026.09.11-13.12.12:353][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2026.09.11-13.12.12:353][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2026.09.11-13.12.12:353][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2026.09.11-13.12.12:353][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2026.09.11-13.12.12:353][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2026.09.11-13.12.12:353][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2026.09.11-13.12.12:353][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2026.09.11-13.12.12:353][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2026.09.11-13.12.12:353][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2026.09.11-13.12.12:353][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2026.09.11-13.12.12:353][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2026.09.11-13.12.12:353][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MarkCoarsePagesLocal:1]]
[2026.09.11-13.12.12:353][ 0]LogConfig: Set CVar [[r.MegaLights.NumSamplesPerPixel:4]]
[2026.09.11-13.12.12:353][ 0]LogConfig: Set CVar [[r.MegaLights.DownsampleMode:2]]
[2026.09.11-13.12.12:353][ 0]LogConfig: Set CVar [[r.MegaLights.ScreenTraces.Quality:1]]
[2026.09.11-13.12.12:353][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.Allow:1]]
[2026.09.11-13.12.12:353][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.SpecularOnly:1]]
[2026.09.11-13.12.12:353][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.SoftShadows:0]]
[2026.09.11-13.12.12:353][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.TexturedRectLights:0]]
[2026.09.11-13.12.12:353][ 0]LogConfig: Set CVar [[r.MegaLights.Spatial.UseHistorySpatialVariance:1]]
[2026.09.11-13.12.12:353][ 0]LogConfig: Set CVar [[r.MegaLights.Volume.GridPixelSize:8]]
[2026.09.11-13.12.12:353][ 0]LogConfig: Set CVar [[r.MegaLights.Volume.GridSizeZ:128]]
[2026.09.11-13.12.12:353][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2026.09.11-13.12.12:353][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2026.09.11-13.12.12:353][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]]
[2026.09.11-13.12.12:353][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2026.09.11-13.12.12:353][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2026.09.11-13.12.12:353][ 0]LogConfig: Set CVar [[r.Lumen.FinalGatherMethod:1]]
[2026.09.11-13.12.12:353][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.AtlasSize:4096]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardTexelDensityScale:100]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardMinResolution:2]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardMaxResolution:512]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:150]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.DownsampleFactor:1]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.SliceCount:2]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.HZB:0]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectPower:1]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.FoliageOcclusionStrength:.7]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.ShareRadianceCacheWithOpaque:0]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.SpatialFilter:1]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.GridResolution:24]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:100]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.HitLighting.Allowed:1]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.RayTracing.Geometry.SkeletalMeshes:1]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.MeshCardRepresentation.SkeletalMesh:1]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.RayTracing.DynamicGeometry.MaxUpdatePrimitivesPerFrame:-1]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2026.09.11-13.12.12:354][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.LUT.Shaper:0]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.LUT.Size:32]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Dim:64]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Blur:1]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.Fog.SeparateComposition:-1 ; Allow fog separate composition when FSSS is enabled.]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Allowed:1]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Precision:0]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2026.09.11-13.12.12:355][ 0]LogConfig: CVar [[pcg.Quality:3]] deferred - dummy variable created
[2026.09.11-13.12.12:355][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2026.09.11-13.12.12:355][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2026.09.11-13.12.12:356][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2026.09.11-13.12.12:356][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2026.09.11-13.12.12:356][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2026.09.11-13.12.12:356][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2026.09.11-13.12.12:357][ 0]LogInit: Selected Device Profile: [WindowsEditor]
[2026.09.11-13.12.12:357][ 0]LogHAL: Display: Platform has ~ 64 GB [68644077568 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2026.09.11-13.12.12:358][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2026.09.11-13.12.12:358][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.09.11-13.12.12:358][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
[2026.09.11-13.12.12:358][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
[2026.09.11-13.12.12:358][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@0] File [Scalability]
[2026.09.11-13.12.12:358][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:2]]
[2026.09.11-13.12.12:358][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:0.4]]
[2026.09.11-13.12.12:358][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@0] File [Scalability]
[2026.09.11-13.12.12:358][ 0]LogConfig: Set CVar [[r.FXAA.Quality:0]]
[2026.09.11-13.12.12:358][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:0]]
[2026.09.11-13.12.12:358][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:100]]
[2026.09.11-13.12.12:358][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:0]]
[2026.09.11-13.12.12:358][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:0]]
[2026.09.11-13.12.12:358][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:0]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:0]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:0]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@0] File [Scalability]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:0]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.ShadowQuality:0]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:1]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:512]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:512]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.06]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:0.6]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:0]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:0]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.VolumetricFog:0]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:0.5]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.CapsuleShadows:0]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:512]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:0.0]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:0.0]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:1.0]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:2.0]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:0]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:2]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:0]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:2]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MarkCoarsePagesLocal:2]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.MegaLights.NumSamplesPerPixel:2]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.MegaLights.ScreenTraces.Quality:0]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.Allow:0]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.MegaLights.Spatial.UseHistorySpatialVariance:0]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.MegaLights.Volume.GridPixelSize:16]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.MegaLights.Volume.GridSizeZ:64]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@0] File [Scalability]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.AOQuality:0]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:0]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:0.8]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:0]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:0]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@0] File [Scalability]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.SSR.Quality:0]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:1]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:0]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@0] File [Scalability]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:0]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:1]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:1.0]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:0]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:0]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.2]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:0]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:300]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.LensFlareQuality:0]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:0]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.BloomQuality:4]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:25.000]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:0]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.Upscale.Quality:1]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.LightShaftQuality:0]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:0.6]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:0]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@0] File [Scalability]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:16]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:1]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:1]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.Streaming.Boost:0.3]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:1]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:4]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:400]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@0] File [Scalability]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Dim:24]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.RefractionQuality:0]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.SceneColorFormat:3]]
[2026.09.11-13.12.12:359][ 0]LogConfig: Set CVar [[r.DetailMode:0]]
[2026.09.11-13.12.12:360][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Blur:0]]
[2026.09.11-13.12.12:360][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:0 ; Low quality]]
[2026.09.11-13.12.12:360][ 0]LogConfig: Set CVar [[r.SSS.Scale:0]]
[2026.09.11-13.12.12:360][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:0]]
[2026.09.11-13.12.12:360][ 0]LogConfig: Set CVar [[r.SSS.Quality:0]]
[2026.09.11-13.12.12:360][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:1]]
[2026.09.11-13.12.12:360][ 0]LogConfig: Set CVar [[r.SSGI.Quality:0]]
[2026.09.11-13.12.12:360][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:0.125]]
[2026.09.11-13.12.12:360][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:0]]
[2026.09.11-13.12.12:360][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:1]]
[2026.09.11-13.12.12:360][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:8.0]]
[2026.09.11-13.12.12:360][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:2.0]]
[2026.09.11-13.12.12:360][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:16.0]]
[2026.09.11-13.12.12:360][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:2.0]]
[2026.09.11-13.12.12:360][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:16.0]]
[2026.09.11-13.12.12:360][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:1]]
[2026.09.11-13.12.12:360][ 0]LogConfig: Set CVar [[r.Fog.SeparateComposition:0 ; Force fog separate composition disabled, forcing FSSS disabled for better performance]]
[2026.09.11-13.12.12:360][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:0]]
[2026.09.11-13.12.12:360][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Allowed:0]]
[2026.09.11-13.12.12:360][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@0] File [Scalability]
[2026.09.11-13.12.12:360][ 0]LogConfig: Set CVar [[foliage.DensityScale:0]]
[2026.09.11-13.12.12:360][ 0]LogConfig: Set CVar [[grass.DensityScale:0]]
[2026.09.11-13.12.12:360][ 0]LogConfig: CVar [[pcg.Quality:0]] deferred - dummy variable created
[2026.09.11-13.12.12:360][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@0] File [Scalability]
[2026.09.11-13.12.12:360][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:1]]
[2026.09.11-13.12.12:360][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:0]]
[2026.09.11-13.12.12:360][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@0] File [Scalability]
[2026.09.11-13.12.12:360][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2026.09.11-13.12.12:360][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2026.09.11-13.12.12:360][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2026.09.11-13.12.12:360][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
[2026.09.11-13.12.12:360][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2026.09.11-13.12.12:360][ 0]LogConfig: Set CVar [[WindowsApplication.UseWorkerThreadForRawInput:0]]
[2026.09.11-13.12.12:360][ 0]LogConfig: Set CVar [[r.PSOPrecache.KeepInMemoryForActiveMaterials:1]]
[2026.09.11-13.12.12:360][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [F:/SLK_Ponttooni_v5/Saved/Config/WindowsEditor/Editor.ini]
[2026.09.11-13.12.12:360][ 0]LogConfig: Set CVar [[SplineComponent.OnlyUpdateActiveSpline:0]]
[2026.09.11-13.12.12:360][ 0]LogVirtualTexturing: Display: Recreating virtual texture pools.
[2026.09.11-13.12.12:361][ 0]LogInit: Computer: EDIT-2
[2026.09.11-13.12.12:361][ 0]LogInit: User: lassi
[2026.09.11-13.12.12:361][ 0]LogInit: CPU Page size=4096, Cores=12
[2026.09.11-13.12.12:361][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2026.09.11-13.12.12:361][ 0]LogInit: Gaming Handheld Device: 0
[2026.09.11-13.12.12:381][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits
[2026.09.11-13.12.12:381][ 0]LogMemory: Memory total: Physical=63.9GB (64GB approx) Virtual=67.9GB
[2026.09.11-13.12.12:381][ 0]LogMemory: Platform Memory Stats for WindowsEditor
[2026.09.11-13.12.12:381][ 0]LogMemory: Process Physical Memory: 667.54 MB used, 667.54 MB peak
[2026.09.11-13.12.12:381][ 0]LogMemory: Process Virtual Memory: 642.63 MB used, 642.63 MB peak
[2026.09.11-13.12.12:381][ 0]LogMemory: Physical Memory: 24672.77 MB used, 40791.32 MB free, 65464.09 MB total
[2026.09.11-13.12.12:381][ 0]LogMemory: Virtual Memory: 29598.35 MB used, 39961.75 MB free, 69560.09 MB total
[2026.09.11-13.12.12:381][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2026.09.11-13.12.12:381][ 0]LogModuleManager: InternalLoadLibrary: 'IoStoreOnDemandCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-IoStoreOnDemandCore.dll')
[2026.09.11-13.12.12:382][ 0]LogModuleManager: InternalLoadLibrary: 'BandwidthDebugDelegates' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BandwidthDebugDelegates.dll')
[2026.09.11-13.12.12:382][ 0]LogModuleManager: InternalLoadLibrary: 'ClientBandwidthDebugVisualizer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClientBandwidthDebugVisualizer.dll')
[2026.09.11-13.12.12:384][ 0]LogModuleManager: InternalLoadLibrary: 'BandwidthMeasurementTool' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BandwidthMeasurementTool.dll')
[2026.09.11-13.12.12:384][ 0]LogModuleManager: InternalLoadLibrary: 'DownlinkBandwidthManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DownlinkBandwidthManager.dll')
[2026.09.11-13.12.12:384][ 0]LogObj: Display: Attempting to load config data for Default__DownlinkBandwidthManagerConfig before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.
[2026.09.11-13.12.12:387][ 0]LogWindows: WindowsPlatformFeatures enabled
[2026.09.11-13.12.12:387][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsPlatformFeatures' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsPlatformFeatures.dll')
[2026.09.11-13.12.12:391][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayMediaEncoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayMediaEncoder.dll')
[2026.09.11-13.12.12:391][ 0]LogModuleManager: InternalLoadLibrary: 'AVEncoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AVEncoder.dll')
[2026.09.11-13.12.12:392][ 0]LogModuleManager: InternalLoadLibrary: 'Chaos' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Chaos.dll')
[2026.09.11-13.12.12:392][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryCore.dll')
[2026.09.11-13.12.12:392][ 0]LogSpline: Registered spline type: TypeId=0x54E3AD22, Impl=MultiSpline, Value=Vector
[2026.09.11-13.12.12:392][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosSolverEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ChaosSolverEngine.dll')
[2026.09.11-13.12.12:393][ 0]LogChaosDD: Chaos Debug Draw Startup
[2026.09.11-13.12.12:393][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2026.09.11-13.12.12:393][ 0]LogModuleManager: InternalLoadLibrary: 'DirectoryWatcher' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DirectoryWatcher.dll')
[2026.09.11-13.12.12:394][ 0]LogInit: Using OS detected language (en-US).
[2026.09.11-13.12.12:394][ 0]LogInit: Using OS detected locale (en-FI).
[2026.09.11-13.12.12:402][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language.
[2026.09.11-13.12.12:412][ 0]LogInit: Setting process to per monitor DPI aware
[2026.09.11-13.12.13:164][ 0]LogWindowsTouchpad: Display: CacheForceMaxTouchpadSensitivityMode SetMaxTouchpadSensitivity
[2026.09.11-13.12.13:166][ 0]LogInputDeviceRegistry: RegisterDevice: DeviceId=0 InputDeviceName=WindowsApplication HardwareDeviceIdentifier=KBM (changed=true)
[2026.09.11-13.12.13:170][ 0]LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.
[2026.09.11-13.12.13:175][ 0]LogModuleManager: InternalLoadLibrary: 'Settings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Settings.dll')
[2026.09.11-13.12.13:176][ 0]LogModuleManager: InternalLoadLibrary: 'InputCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InputCore.dll')
[2026.09.11-13.12.13:177][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2026.09.11-13.12.13:177][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2026.09.11-13.12.13:548][ 0]LogInit: Running DelayedAutoRegister Phase PreRHIInit
[2026.09.11-13.12.13:555][ 0]LogRHI: Using Default RHI: D3D12
[2026.09.11-13.12.13:555][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2026.09.11-13.12.13:555][ 0]LogRHI: Loading RHI module D3D12RHI
[2026.09.11-13.12.13:555][ 0]LogModuleManager: InternalLoadLibrary: 'D3D12RHI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-D3D12RHI.dll')
[2026.09.11-13.12.13:559][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2026.09.11-13.12.13:559][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2026.09.11-13.12.14:097][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce GTX 1660 SUPER (VendorId: 10de, DeviceId: 21c4, SubSysId: 87871043, Revision: 00a1
[2026.09.11-13.12.14:097][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2026.09.11-13.12.14:097][ 0]LogD3D12RHI: Adapter has 5966MB of dedicated video memory, 0MB of dedicated system memory, and 49080MB of shared system memory, 3 output[s], TileBased:false UMA:false CacheCoherentUMA:false GPU Upload Heaps:false
[2026.09.11-13.12.14:097][ 0]LogD3D12RHI: Driver Version: 591.86 (internal:32.0.15.9186, unified:591.86)
[2026.09.11-13.12.14:097][ 0]LogD3D12RHI: Driver Date: 1-20-2026
[2026.09.11-13.12.14:097][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2026.09.11-13.12.14:097][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2026.09.11-13.12.14:097][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 49080MB of shared system memory, 0 output[s], TileBased:false UMA:true CacheCoherentUMA:true GPU Upload Heaps:true
[2026.09.11-13.12.14:097][ 0]LogD3D12RHI: D3D10Warp Version: 10.0.26100.9278
[2026.09.11-13.12.14:097][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2026.09.11-13.12.14:097][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2026.09.11-13.12.14:097][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2026.09.11-13.12.14:246][ 0]LogD3D12RHI: Integrated GPU (iGPU): false
[2026.09.11-13.12.14:246][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2026.09.11-13.12.14:263][ 0]LogD3D12RHI: NVIDIA Architecture=352
[2026.09.11-13.12.14:263][ 0]LogRHI: Display: Timeout Detection and Recovery (TDR) summary:
- TDR settings OK - Level: Recover, Delay: 2, DdiDelay: 5
[2026.09.11-13.12.14:263][ 0]LogWindows: Attached monitors:
[2026.09.11-13.12.14:263][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY1' [PRIMARY]
[2026.09.11-13.12.14:263][ 0]LogWindows: resolution: 1920x1080, work area: (-3840, 0) -> (-1920, 1032), device: '\\.\DISPLAY2'
[2026.09.11-13.12.14:263][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 0) -> (0, 1032), device: '\\.\DISPLAY3'
[2026.09.11-13.12.14:263][ 0]LogWindows: Found 3 attached monitors.
[2026.09.11-13.12.14:263][ 0]LogWindows: Gathering driver information using Windows Setup API
[2026.09.11-13.12.14:264][ 0]LogRHI: RHI Adapter Info:
[2026.09.11-13.12.14:264][ 0]LogRHI: Name: NVIDIA GeForce GTX 1660 SUPER
[2026.09.11-13.12.14:264][ 0]LogRHI: Driver Version: 591.86 (internal:32.0.15.9186, unified:591.86)
[2026.09.11-13.12.14:264][ 0]LogRHI: Driver Date: 1-20-2026
[2026.09.11-13.12.14:264][ 0]LogRHI: Performing driver check for denylisted drivers.
[2026.09.11-13.12.14:265][ 0]LogD3D12RHI: GPU DeviceId: 0x21c4 (for the marketing name, search the web for "GPU Device Id")
[2026.09.11-13.12.14:265][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2026.09.11-13.12.14:530][ 0]LogNvidiaAftermath: Aftermath initialized
[2026.09.11-13.12.14:530][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2026.09.11-13.12.14:741][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags:
[2026.09.11-13.12.14:741][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2026.09.11-13.12.14:741][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2026.09.11-13.12.14:741][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2026.09.11-13.12.14:741][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2026.09.11-13.12.14:741][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2026.09.11-13.12.14:741][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2026.09.11-13.12.14:741][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2026.09.11-13.12.14:741][ 0]LogD3D12RHI: ID3D12Device8 is supported.
[2026.09.11-13.12.14:741][ 0]LogD3D12RHI: ID3D12Device9 is supported.
[2026.09.11-13.12.14:741][ 0]LogD3D12RHI: ID3D12Device10 is supported.
[2026.09.11-13.12.14:741][ 0]LogD3D12RHI: ID3D12Device11 is supported.
[2026.09.11-13.12.14:741][ 0]LogD3D12RHI: ID3D12Device12 is supported.
[2026.09.11-13.12.14:742][ 0]LogD3D12RHI: Bindless is supported. MaxNonSamplerDescriptors: 1000000, MaxSamplerDescriptors: 2048
[2026.09.11-13.12.14:742][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2026.09.11-13.12.14:742][ 0]LogD3D12RHI: Raster order views are supported
[2026.09.11-13.12.14:742][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2026.09.11-13.12.14:742][ 0]LogD3D12RHI: Legacy Barriers Present in Build: Yes
[2026.09.11-13.12.14:742][ 0]LogD3D12RHI: Enhanced Barriers Present in Build: Yes
[2026.09.11-13.12.14:742][ 0]LogD3D12RHI: Enhanced Barriers Driver Support: Yes
[2026.09.11-13.12.14:742][ 0]LogD3D12RHI: Preferred Barrier Implementation Type: Legacy
[2026.09.11-13.12.14:742][ 0]LogD3D12RHI: Chosen Barrier Implementation: D3D12LegacyBarriers
[2026.09.11-13.12.14:742][ 0]LogD3D12RHI: Ray tracing is disabled because bindless resources are not supported (Shader Model 6.6 and Resource Binding Tier 3 are required).
[2026.09.11-13.12.14:742][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2026.09.11-13.12.14:742][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2026.09.11-13.12.14:742][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2026.09.11-13.12.14:742][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2026.09.11-13.12.14:742][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2026.09.11-13.12.14:742][ 0]LogD3D12RHI: Bindless is enabled (Configuration=RayTracing). Initializing allocators with 32768 Resource and 2048 Sampler descriptors
[2026.09.11-13.12.14:854][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000013BD8956C00)
[2026.09.11-13.12.14:855][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000013BD8956EC0)
[2026.09.11-13.12.14:856][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000013BD8957180)
[2026.09.11-13.12.14:856][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2026.09.11-13.12.14:856][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2026.09.11-13.12.15:234][ 0]LogD3D12RHI: NVIDIA Shader Execution Reordering NOT supported!
[2026.09.11-13.12.15:234][ 0]LogD3D12RHI: NVIDIA Ray Tracing Cluster Operations not supported on this device
[2026.09.11-13.12.15:234][ 0]LogD3D12RHI: Warning: TSR 16-bit VALU is disabled on NVIDIA due to known compiler bugs in drivers older than 610.00.
[2026.09.11-13.12.15:234][ 0]LogRHI: Texture pool is 3274 MB (70% of 4678 MB)
[2026.09.11-13.12.15:234][ 0]LogD3D12RHI: Async texture creation enabled
[2026.09.11-13.12.15:234][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
[2026.09.11-13.12.15:247][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading
[2026.09.11-13.12.15:252][ 0]LogRHI: Render tracing channels set: 'Submission' -> 0xf
[2026.09.11-13.12.15:252][ 0]LogCsvProfiler: Display: Metadata set : verbatimrhiname="D3D12"
[2026.09.11-13.12.15:252][ 0]LogCsvProfiler: Display: Metadata set : rhiname="D3D12"
[2026.09.11-13.12.15:252][ 0]LogCsvProfiler: Display: Metadata set : rhifeaturelevel="SM6"
[2026.09.11-13.12.15:252][ 0]LogCsvProfiler: Display: Metadata set : shaderplatform="PCD3D_SM6"
[2026.09.11-13.12.15:252][ 0]LogCsvProfiler: Display: Metadata set : gpu="NVIDIA GeForce GTX 1660 SUPER"
[2026.09.11-13.12.15:252][ 0]LogCsvProfiler: Display: Metadata set : gpudriver="591.86"
[2026.09.11-13.12.15:252][ 0]LogInit: Initializing FReadOnlyCVARCache
[2026.09.11-13.12.15:252][ 0]LogModuleManager: InternalLoadLibrary: 'TurnkeySupport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TurnkeySupport.dll')
[2026.09.11-13.12.15:255][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="F:/SLK_Ponttooni_v5/SLK_Ponttooni_v5.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/SLK_Ponttooni_v5/Intermediate/TurnkeyReport_0.log" -log="F:/SLK_Ponttooni_v5/Intermediate/TurnkeyLog_0.log" -project="F:/SLK_Ponttooni_v5/SLK_Ponttooni_v5.uproject" -platform=all'
[2026.09.11-13.12.15:255][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.8/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/SLK_Ponttooni_v5/SLK_Ponttooni_v5.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/SLK_Ponttooni_v5/Intermediate/TurnkeyReport_0.log" -log="F:/SLK_Ponttooni_v5/Intermediate/TurnkeyLog_0.log" -project="F:/SLK_Ponttooni_v5/SLK_Ponttooni_v5.uproject" -platform=all" ]
[2026.09.11-13.12.15:272][ 0]LogTargetPlatformManager: UBT AutoSDK ReturnCode: 0
[2026.09.11-13.12.15:272][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormat' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormat.dll')
[2026.09.11-13.12.15:274][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatASTC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatASTC.dll')
[2026.09.11-13.12.15:276][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatDXT' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatDXT.dll')
[2026.09.11-13.12.15:277][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatETC2' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatETC2.dll')
[2026.09.11-13.12.15:279][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatIntelISPCTexComp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatIntelISPCTexComp.dll')
[2026.09.11-13.12.15:279][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatOodle' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatOodle.dll')
[2026.09.11-13.12.15:281][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatUncompressed' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatUncompressed.dll')
[2026.09.11-13.12.15:283][ 0]LogTextureFormatASTC: Display: ASTCEnc version 5.0.1 library loaded
[2026.09.11-13.12.15:283][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2026.09.11-13.12.15:283][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2026.09.11-13.12.15:283][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2026.09.11-13.12.15:283][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2026.09.11-13.12.15:283][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.16
[2026.09.11-13.12.15:283][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.16.dll
[2026.09.11-13.12.15:284][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
[2026.09.11-13.12.15:284][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2026.09.11-13.12.15:298][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidTargetPlatform.dll')
[2026.09.11-13.12.15:299][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidTargetPlatformSettings.dll')
[2026.09.11-13.12.15:402][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'Android'
[2026.09.11-13.12.15:402][ 0]LogModuleManager: InternalLoadLibrary: 'IOSTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSTargetPlatform.dll')
[2026.09.11-13.12.15:403][ 0]LogModuleManager: InternalLoadLibrary: 'IOSTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSTargetPlatformSettings.dll')
[2026.09.11-13.12.15:476][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'IOS'
[2026.09.11-13.12.15:476][ 0]LogModuleManager: InternalLoadLibrary: 'LinuxTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Linux/UnrealEditor-LinuxTargetPlatform.dll')
[2026.09.11-13.12.15:477][ 0]LogModuleManager: InternalLoadLibrary: 'LinuxTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Linux/UnrealEditor-LinuxTargetPlatformSettings.dll')
[2026.09.11-13.12.15:557][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'Linux'
[2026.09.11-13.12.15:558][ 0]LogModuleManager: InternalLoadLibrary: 'MacTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MacTargetPlatform.dll')
[2026.09.11-13.12.15:559][ 0]LogModuleManager: InternalLoadLibrary: 'MacTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MacTargetPlatformSettings.dll')
[2026.09.11-13.12.15:643][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'Mac'
[2026.09.11-13.12.15:644][ 0]LogModuleManager: InternalLoadLibrary: 'TVOSTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-TVOSTargetPlatform.dll')
[2026.09.11-13.12.15:646][ 0]LogModuleManager: InternalLoadLibrary: 'TVOSTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-TVOSTargetPlatformSettings.dll')
[2026.09.11-13.12.15:647][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'TVOS'
[2026.09.11-13.12.15:649][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsTargetPlatform.dll')
[2026.09.11-13.12.15:650][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsTargetPlatformSettings.dll')
[2026.09.11-13.12.15:762][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsTargetPlatformControls' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsTargetPlatformControls.dll')
[2026.09.11-13.12.15:764][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2026.09.11-13.12.15:764][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
[2026.09.11-13.12.15:764][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2026.09.11-13.12.15:764][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2026.09.11-13.12.15:765][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2026.09.11-13.12.15:765][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatOPUS' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatOpus.dll')
[2026.09.11-13.12.15:767][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatOGG' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatOgg.dll')
[2026.09.11-13.12.15:768][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatADPCM' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatADPCM.dll')
[2026.09.11-13.12.15:769][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatBINK' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatBink.dll')
[2026.09.11-13.12.15:771][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatRAD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatRad.dll')
[2026.09.11-13.12.15:772][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderFormatD3D' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderFormatD3D.dll')
[2026.09.11-13.12.15:824][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderFormatOpenGL' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderFormatOpenGL.dll')
[2026.09.11-13.12.15:841][ 0]LogModuleManager: InternalLoadLibrary: 'VulkanShaderFormat' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VulkanShaderFormat.dll')
[2026.09.11-13.12.15:842][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderFormatVectorVM' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderFormatVectorVM.dll')
[2026.09.11-13.12.15:846][ 0]LogRendererCore: Ray tracing is disabled. Reason: not supported by current RHI.
[2026.09.11-13.12.15:846][ 0]LogModuleManager: InternalLoadLibrary: 'DerivedDataCache' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DerivedDataCache.dll')
[2026.09.11-13.12.15:855][ 0]LogDerivedDataCache: ProjectPak: Pak cache file F:/SLK_Ponttooni_v5/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2026.09.11-13.12.15:855][ 0]LogDerivedDataCache: InstalledProjectPak: Pak cache file F:/SLK_Ponttooni_v5/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2026.09.11-13.12.16:449][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1679 MiB)
[2026.09.11-13.12.16:449][ 0]LogDerivedDataCache: EnterprisePak: Pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2026.09.11-13.12.16:451][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/lassi/AppData/Local/UnrealEngine/Common/Zen/Data
[2026.09.11-13.12.16:451][ 0]LogZenServiceInstance: Display: Launching zen utility 'C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/zen.exe service status'.
[2026.09.11-13.12.16:763][ 0]LogZenServiceInstance: Display: Writing plugin version info to 'C:/Users/lassi/AppData/Local/UnrealEngine/Common/Zen/Install/zen_plugin_versions.json'
[2026.09.11-13.12.16:764][ 0]LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/lassi/AppData/Local/UnrealEngine/5.8/Saved/Zen/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2'
[2026.09.11-13.12.16:764][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/zenserver.exe' is '5.8.13-202605190912-windows-x64-release-094f62c2'
[2026.09.11-13.12.16:764][ 0]LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/lassi/AppData/Local/UnrealEngine/Common/Zen/Install/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2'
[2026.09.11-13.12.16:764][ 0]LogZenServiceInstance: Installed version at 'C:/Users/lassi/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.8.13-202605190912-windows-x64-release-094f62c2'
[2026.09.11-13.12.16:764][ 0]LogZenServiceInstance: Display: Installed service at 'C:/Users/lassi/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is up to date
[2026.09.11-13.12.16:766][ 0]LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed
[2026.09.11-13.12.17:373][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at http://[::1]:8558 status: OK!.
[2026.09.11-13.12.17:373][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.612 seconds
[2026.09.11-13.12.17:376][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at [::1] with namespace ue.ddc. Status: OK!.
[2026.09.11-13.12.17:389][ 0]LogDerivedDataCache: C:/Users/lassi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
[2026.09.11-13.12.17:389][ 0]LogDerivedDataCache: Display: C:/Users/lassi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.06ms. RandomReadSpeed=530.10MBs, RandomWriteSpeed=92.00MBs. Assigned SpeedClass 'Local'
[2026.09.11-13.12.17:392][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/lassi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2026.09.11-13.12.17:392][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
[2026.09.11-13.12.17:392][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2026.09.11-13.12.17:392][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2026.09.11-13.12.17:393][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderPreprocessor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderPreprocessor.dll')
[2026.09.11-13.12.17:394][ 0]LogShaderCompilers: Guid format shader working directory is 26 characters bigger than the processId version (F:/SLK_Ponttooni_v5/Intermediate/Shaders/WorkingDirectory/12564/).
[2026.09.11-13.12.17:394][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/lassi/AppData/Local/Temp/UnrealShaderWorkingDir/56ACE589420A5CF942F716A365A3A6BD/'.
[2026.09.11-13.12.17:395][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2026.09.11-13.12.17:395][ 0]LogUbaHorde: Display: UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled
[2026.09.11-13.12.17:396][ 0]LogShaderCompilers: Display: No distributed shader compiler controller found
[2026.09.11-13.12.17:396][ 0]LogShaderCompilers: Display: Using 12 local workers for shader compilation
[2026.09.11-13.12.17:397][ 0]LogModuleManager: InternalLoadLibrary: 'MetalShaderFormat' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MetalShaderFormat.dll')
[2026.09.11-13.12.17:409][ 0]LogShaderCompilers: Display: Compiling shader autogen file: F:/SLK_Ponttooni_v5/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2026.09.11-13.12.17:409][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2026.09.11-13.12.17:639][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
[2026.09.11-13.12.18:423][ 0]LogInit: Running DelayedAutoRegister Phase ShaderTypesReady
[2026.09.11-13.12.20:339][ 0]LogSlate: Using FreeType 2.14.1
[2026.09.11-13.12.20:340][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2026.09.11-13.12.20:340][ 0]LogModuleManager: InternalLoadLibrary: 'ImageWrapper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ImageWrapper.dll')
[2026.09.11-13.12.20:344][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2026.09.11-13.12.20:344][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2026.09.11-13.12.20:363][ 0]LogModuleManager: InternalLoadLibrary: 'NullInstallBundleManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NullInstallBundleManager.dll')
[2026.09.11-13.12.20:368][ 0]LogModuleManager: InternalLoadLibrary: 'AssetRegistry' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AssetRegistry.dll')
[2026.09.11-13.12.20:380][ 0]LogAssetRegistry: ActiveMountsLoading is disabled.
[2026.09.11-13.12.20:380][ 0]LogAssetRegistry: FAssetRegistry took 0.0126 seconds to start up
[2026.09.11-13.12.20:383][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.002s loading caches from F:/SLK_Ponttooni_v5/Intermediate/CachedAssetRegistry.
[2026.09.11-13.12.20:391][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2026.09.11-13.12.20:393][ 0]LogInit: Running DelayedAutoRegister Phase PreObjectSystemReady
[2026.09.11-13.12.21:421][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
[2026.09.11-13.12.21:421][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
[2026.09.11-13.12.21:546][ 0]LogDeviceProfileManager: Active device profile: [0000013C95A79D80][0000013C95D80000 82] WindowsEditor
[2026.09.11-13.12.21:546][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
[2026.09.11-13.12.21:547][ 0]LogInit: Running DelayedAutoRegister Phase DeviceProfileManagerReady
[2026.09.11-13.12.21:553][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
[2026.09.11-13.12.21:556][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2026.09.11-13.12.21:556][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2026.09.11-13.12.21:556][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2026.09.11-13.12.22:492][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.19041.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
[2026.09.11-13.12.22:493][ 0]LogModuleManager: InternalLoadLibrary: 'TargetDeviceServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TargetDeviceServices.dll')
[2026.09.11-13.12.22:494][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="F:/SLK_Ponttooni_v5/SLK_Ponttooni_v5.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/SLK_Ponttooni_v5/Intermediate/TurnkeyReport_1.log" -log="F:/SLK_Ponttooni_v5/Intermediate/TurnkeyLog_1.log" -project="F:/SLK_Ponttooni_v5/SLK_Ponttooni_v5.uproject" -Device=Win64@EDIT-2'
[2026.09.11-13.12.22:494][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.8/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/SLK_Ponttooni_v5/SLK_Ponttooni_v5.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/SLK_Ponttooni_v5/Intermediate/TurnkeyReport_1.log" -log="F:/SLK_Ponttooni_v5/Intermediate/TurnkeyLog_1.log" -project="F:/SLK_Ponttooni_v5/SLK_Ponttooni_v5.uproject" -Device=Win64@EDIT-2" -nocompile -nocompileuat ]
[2026.09.11-13.12.22:591][ 0]LogModuleManager: InternalLoadLibrary: 'MeshUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshUtilities.dll')
[2026.09.11-13.12.22:599][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialBaking' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MaterialBaking.dll')
[2026.09.11-13.12.22:599][ 0]LogModuleManager: InternalLoadLibrary: 'MeshMergeUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshMergeUtilities.dll')
[2026.09.11-13.12.22:601][ 0]LogModuleManager: InternalLoadLibrary: 'MeshReductionInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshReductionInterface.dll')
[2026.09.11-13.12.22:603][ 0]LogModuleManager: InternalLoadLibrary: 'QuadricMeshReduction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-QuadricMeshReduction.dll')
[2026.09.11-13.12.22:604][ 0]LogModuleManager: InternalLoadLibrary: 'ProxyLODMeshReduction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ProxyLODPlugin/Binaries/Win64/UnrealEditor-ProxyLODMeshReduction.dll')
[2026.09.11-13.12.22:611][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshReduction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/SkeletalReduction/Binaries/Win64/UnrealEditor-SkeletalMeshReduction.dll')
[2026.09.11-13.12.22:612][ 0]LogModuleManager: InternalLoadLibrary: 'MeshBoneReduction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshBoneReduction.dll')
[2026.09.11-13.12.22:614][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2026.09.11-13.12.22:614][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2026.09.11-13.12.22:614][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2026.09.11-13.12.22:614][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2026.09.11-13.12.22:614][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2026.09.11-13.12.22:614][ 0]LogModuleManager: InternalLoadLibrary: 'StaticMeshDescription' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StaticMeshDescription.dll')
[2026.09.11-13.12.22:614][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryProcessingInterfaces' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryProcessingInterfaces.dll')
[2026.09.11-13.12.22:616][ 0]LogModuleManager: InternalLoadLibrary: 'NaniteBuilder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NaniteBuilder.dll')
[2026.09.11-13.12.22:621][ 0]LogModuleManager: InternalLoadLibrary: 'MeshBuilder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshBuilder.dll')
[2026.09.11-13.12.22:754][ 0]LogModuleManager: InternalLoadLibrary: 'KismetCompiler' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-KismetCompiler.dll')
[2026.09.11-13.12.22:755][ 0]LogModuleManager: InternalLoadLibrary: 'MovieSceneTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieSceneTools.dll')
[2026.09.11-13.12.22:755][ 0]LogModuleManager: InternalLoadLibrary: 'Sequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Sequencer.dll')
[2026.09.11-13.12.22:756][ 0]LogModuleManager: InternalLoadLibrary: 'CurveEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CurveEditor.dll')
[2026.09.11-13.12.22:756][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SequencerCore.dll')
[2026.09.11-13.12.22:817][ 0]LogModuleManager: InternalLoadLibrary: 'AssetDefinition' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AssetDefinition.dll')
[2026.09.11-13.12.23:170][ 0]LogModuleManager: InternalLoadLibrary: 'ImageWriteQueue' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ImageWriteQueue.dll')
[2026.09.11-13.12.23:452][ 0]LogConfig: Applying CVar settings from Section [/Script/CQTest.CQTestSettings] File [Engine]
[2026.09.11-13.12.23:524][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
[2026.09.11-13.12.23:633][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.001 s
[2026.09.11-13.12.23:678][ 0]LogShaderCompilers: Display: Compiling shader autogen file: F:/SLK_Ponttooni_v5/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
[2026.09.11-13.12.23:678][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2026.09.11-13.12.23:678][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2026.09.11-13.12.23:678][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2026.09.11-13.12.23:678][ 0]LogInit: Running DelayedAutoRegister Phase ObjectSystemReady
[2026.09.11-13.12.23:679][ 0]LogModuleManager: StartProcessingNewlyLoadedObjects
[2026.09.11-13.12.23:679][ 0]LogModuleManager: InternalLoadLibrary: 'Core' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Core.dll')
[2026.09.11-13.12.23:679][ 0]LogModuleManager: InternalLoadLibrary: 'Networking' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Networking.dll')
[2026.09.11-13.12.23:680][ 0]LogModuleManager: InternalLoadLibrary: 'LiveCoding' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LiveCoding.dll')
[2026.09.11-13.12.23:685][ 0]LogLiveCoding: Display: Starting LiveCoding
[2026.09.11-13.12.23:685][ 0]LogModuleManager: InternalLoadLibrary: 'HeadMountedDisplay' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HeadMountedDisplay.dll')
[2026.09.11-13.12.23:685][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
[2026.09.11-13.12.23:685][ 0]LogModuleManager: InternalLoadLibrary: 'SourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceCodeAccess.dll')
[2026.09.11-13.12.23:687][ 0]LogLiveCoding: Display: First instance in process group "UE_SLK_Ponttooni_v5_0xcd1d9fd8", spawning console
[2026.09.11-13.12.23:687][ 0]LogModuleManager: InternalLoadLibrary: 'Messaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Messaging.dll')
[2026.09.11-13.12.23:689][ 0]LogModuleManager: InternalLoadLibrary: 'MRMesh' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MRMesh.dll')
[2026.09.11-13.12.23:690][ 0]LogModuleManager: InternalLoadLibrary: 'UnrealEd' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UnrealEd.dll')
[2026.09.11-13.12.23:690][ 0]LogModuleManager: InternalLoadLibrary: 'LandscapeEditorUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LandscapeEditorUtilities.dll')
[2026.09.11-13.12.23:692][ 0]LogModuleManager: InternalLoadLibrary: 'SubobjectDataInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SubobjectDataInterface.dll')
[2026.09.11-13.12.23:692][ 0]LogModuleManager: InternalLoadLibrary: 'SlateCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SlateCore.dll')
[2026.09.11-13.12.23:693][ 0]LogModuleManager: InternalLoadLibrary: 'Slate' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Slate.dll')
[2026.09.11-13.12.23:694][ 0]LogModuleManager: InternalLoadLibrary: 'SlateReflector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SlateReflector.dll')
[2026.09.11-13.12.23:695][ 0]LogModuleManager: InternalLoadLibrary: 'EditorStyle' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorStyle.dll')
[2026.09.11-13.12.23:695][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.09.11-13.12.23:696][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.09.11-13.12.23:696][ 0]LogLiveCoding: Display: Waiting for server
[2026.09.11-13.12.23:713][ 0]LogSlate: Border
[2026.09.11-13.12.23:713][ 0]LogSlate: BreadcrumbButton
[2026.09.11-13.12.23:713][ 0]LogSlate: Brushes.Title
[2026.09.11-13.12.23:713][ 0]LogSlate: ColorPicker.ColorThemes
[2026.09.11-13.12.23:713][ 0]LogSlate: Default
[2026.09.11-13.12.23:713][ 0]LogSlate: Icons.Save
[2026.09.11-13.12.23:713][ 0]LogSlate: Icons.Toolbar.Settings
[2026.09.11-13.12.23:713][ 0]LogSlate: ListView
[2026.09.11-13.12.23:713][ 0]LogSlate: SoftwareCursor_CardinalCross
[2026.09.11-13.12.23:713][ 0]LogSlate: SoftwareCursor_Grab
[2026.09.11-13.12.23:713][ 0]LogSlate: TableView.DarkRow
[2026.09.11-13.12.23:713][ 0]LogSlate: TableView.Row
[2026.09.11-13.12.23:713][ 0]LogSlate: TreeView
[2026.09.11-13.12.23:746][ 0]LogModuleManager: InternalLoadLibrary: 'UMG' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UMG.dll')
[2026.09.11-13.12.23:748][ 0]LogModuleManager: InternalLoadLibrary: 'UMGEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UMGEditor.dll')
[2026.09.11-13.12.23:750][ 0]LogModuleManager: InternalLoadLibrary: 'ScriptableEditorWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ScriptableEditorWidgets.dll')
[2026.09.11-13.12.23:752][ 0]LogModuleManager: InternalLoadLibrary: 'CollisionAnalyzer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CollisionAnalyzer.dll')
[2026.09.11-13.12.23:754][ 0]LogModuleManager: InternalLoadLibrary: 'WorkspaceMenuStructure' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WorkspaceMenuStructure.dll')
[2026.09.11-13.12.23:756][ 0]LogModuleManager: InternalLoadLibrary: 'FunctionalTesting' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-FunctionalTesting.dll')
[2026.09.11-13.12.23:772][ 0]LogModuleManager: InternalLoadLibrary: 'BehaviorTreeEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BehaviorTreeEditor.dll')
[2026.09.11-13.12.23:777][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayTasksEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayTasksEditor.dll')
[2026.09.11-13.12.23:779][ 0]LogModuleManager: InternalLoadLibrary: 'StringTableEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StringTableEditor.dll')
[2026.09.11-13.12.23:780][ 0]LogModuleManager: InternalLoadLibrary: 'AssetTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AssetTools.dll')
[2026.09.11-13.12.23:781][ 0]LogModuleManager: InternalLoadLibrary: 'VREditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VREditor.dll')
[2026.09.11-13.12.23:781][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MaterialEditor.dll')
[2026.09.11-13.12.23:785][ 0]LogModuleManager: InternalLoadLibrary: 'Overlay' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Overlay.dll')
[2026.09.11-13.12.23:786][ 0]LogModuleManager: InternalLoadLibrary: 'OverlayEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OverlayEditor.dll')
[2026.09.11-13.12.23:787][ 0]LogModuleManager: InternalLoadLibrary: 'MediaAssets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MediaAssets.dll')
[2026.09.11-13.12.23:788][ 0]LogModuleManager: InternalLoadLibrary: 'ClothingSystemRuntimeNv' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClothingSystemRuntimeNv.dll')
[2026.09.11-13.12.23:790][ 0]LogModuleManager: InternalLoadLibrary: 'ClothingSystemEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClothingSystemEditor.dll')
[2026.09.11-13.12.23:791][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationDataController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationDataController.dll')
[2026.09.11-13.12.23:792][ 0]LogModuleManager: InternalLoadLibrary: 'TimeManagement' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TimeManagement.dll')
[2026.09.11-13.12.23:793][ 0]LogModuleManager: InternalLoadLibrary: 'AnimGraph' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimGraph.dll')
[2026.09.11-13.12.23:794][ 0]LogModuleManager: InternalLoadLibrary: 'WorldBookmark' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WorldBookmark.dll')
[2026.09.11-13.12.23:800][ 0]LogModuleManager: InternalLoadLibrary: 'WorldPartitionEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WorldPartitionEditor.dll')
[2026.09.11-13.12.23:803][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
[2026.09.11-13.12.23:809][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 5.071 ms
[2026.09.11-13.12.23:809][ 0]LogModuleManager: InternalLoadLibrary: 'SceneOutliner' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SceneOutliner.dll')
[2026.09.11-13.12.23:809][ 0]LogModuleManager: InternalLoadLibrary: 'PacketHandler' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PacketHandler.dll')
[2026.09.11-13.12.23:810][ 0]LogModuleManager: InternalLoadLibrary: 'NetworkReplayStreaming' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NetworkReplayStreaming.dll')
[2026.09.11-13.12.23:810][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntity' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntity.dll')
[2026.09.11-13.12.23:823][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntityTestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntityTestSuite.dll')
[2026.09.11-13.12.23:841][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraPlayerPluginHandler' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraPlayerPluginHandler.dll')
[2026.09.11-13.12.23:843][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraPlayerRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraPlayerRuntime.dll')
[2026.09.11-13.12.23:856][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraBase' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraUtil/Binaries/Win64/UnrealEditor-ElectraBase.dll')
[2026.09.11-13.12.23:858][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraSamples' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraUtil/Binaries/Win64/UnrealEditor-ElectraSamples.dll')
[2026.09.11-13.12.23:859][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraCodecFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraCodecs/Binaries/Win64/UnrealEditor-ElectraCodecFactory.dll')
[2026.09.11-13.12.23:860][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraDecoders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraCodecs/Binaries/Win64/UnrealEditor-ElectraDecoders.dll')
[2026.09.11-13.12.23:865][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraHTTPStream' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraUtil/Binaries/Win64/UnrealEditor-ElectraHTTPStream.dll')
[2026.09.11-13.12.23:865][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraSubtitles' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraSubtitles/Binaries/Win64/UnrealEditor-ElectraSubtitles.dll')
[2026.09.11-13.12.23:867][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraCDM' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraCDM/Binaries/Win64/UnrealEditor-ElectraCDM.dll')
[2026.09.11-13.12.23:867][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraPlayerPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraPlayerPlugin.dll')
[2026.09.11-13.12.23:870][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraProtron' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraProtron.dll')
[2026.09.11-13.12.23:872][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidFileServer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AndroidFileServer/Binaries/Win64/UnrealEditor-AndroidFileServer.dll')
[2026.09.11-13.12.23:874][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMoviePlayer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WebMMoviePlayer/Binaries/Win64/UnrealEditor-WebMMoviePlayer.dll')
[2026.09.11-13.12.23:877][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsMoviePlayer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UnrealEditor-WindowsMoviePlayer.dll')
[2026.09.11-13.12.23:878][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintMaterialTextureNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Binaries/Win64/UnrealEditor-BlueprintMaterialTextureNodes.dll')
[2026.09.11-13.12.23:880][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2026.09.11-13.12.23:880][ 0]LogInit: XR: Mobile Multiview is Disabled
[2026.09.11-13.12.23:918][ 0]LogModuleManager: InternalLoadLibrary: 'EnhancedInput' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/EnhancedInput/Binaries/Win64/UnrealEditor-EnhancedInput.dll')
[2026.09.11-13.12.23:919][ 0]LogModuleManager: InternalLoadLibrary: 'InputBlueprintNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/EnhancedInput/Binaries/Win64/UnrealEditor-InputBlueprintNodes.dll')
[2026.09.11-13.12.23:931][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintGraph' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BlueprintGraph.dll')
[2026.09.11-13.12.23:931][ 0]LogModuleManager: InternalLoadLibrary: 'MutableRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-MutableRuntime.dll')
[2026.09.11-13.12.23:939][ 0]LogModuleManager: InternalLoadLibrary: 'CustomizableObject' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-CustomizableObject.dll')
[2026.09.11-13.12.23:953][ 0]LogModuleManager: InternalLoadLibrary: 'MutableTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-MutableTools.dll')
[2026.09.11-13.12.23:955][ 0]LogModuleManager: InternalLoadLibrary: 'MutableValidation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-MutableValidation.dll')
[2026.09.11-13.12.23:977][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraCore.dll')
[2026.09.11-13.12.23:977][ 0]LogModuleManager: InternalLoadLibrary: 'Niagara' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-Niagara.dll')
[2026.09.11-13.12.23:979][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 59C2B50A4434480F8000000000001800 | Instance: 762E88334006EC10DE29249F051CF46A (EDIT-2-12564).
[2026.09.11-13.12.23:979][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraEditor.dll')
[2026.09.11-13.12.24:017][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ContentBrowser.dll')
[2026.09.11-13.12.24:017][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ContentBrowserData.dll')
[2026.09.11-13.12.24:019][ 0]LogModuleManager: InternalLoadLibrary: 'ToolMenus' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ToolMenus.dll')
[2026.09.11-13.12.24:028][ 0]LogModuleManager: InternalLoadLibrary: 'LevelSequence' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LevelSequence.dll')
[2026.09.11-13.12.24:030][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraAnimNotifies' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraAnimNotifies.dll')
[2026.09.11-13.12.24:033][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraMRQ' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraMRQ/Binaries/Win64/UnrealEditor-NiagaraMRQ.dll')
[2026.09.11-13.12.24:034][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraSimCaching' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraSimCaching/Binaries/Win64/UnrealEditor-NiagaraSimCaching.dll')
[2026.09.11-13.12.24:037][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraSimCachingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraSimCaching/Binaries/Win64/UnrealEditor-NiagaraSimCachingEditor.dll')
[2026.09.11-13.12.24:057][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeNodes.dll')
[2026.09.11-13.12.24:057][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeFactoryNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeFactoryNodes.dll')
[2026.09.11-13.12.24:057][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeImport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeImport.dll')
[2026.09.11-13.12.24:372][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangePipelines' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangePipelines.dll')
[2026.09.11-13.12.24:380][ 0]LogModuleManager: InternalLoadLibrary: 'TcpMessaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Messaging/TcpMessaging/Binaries/Win64/UnrealEditor-TcpMessaging.dll')
[2026.09.11-13.12.24:382][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2026.09.11-13.12.24:385][ 0]LogModuleManager: InternalLoadLibrary: 'UdpMessaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Messaging/UdpMessaging/Binaries/Win64/UnrealEditor-UdpMessaging.dll')
[2026.09.11-13.12.24:387][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2026.09.11-13.12.24:389][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:56890'.
[2026.09.11-13.12.24:393][ 0]LogUdpMessaging: Display: Added local interface '192.168.20.142' to multicast group '230.0.0.1:6666'
[2026.09.11-13.12.24:393][ 0]LogUdpMessaging: Display: Added local interface '127.0.0.1' to multicast group '230.0.0.1:6666'
[2026.09.11-13.12.24:396][ 0]LogUdpMessaging: Display: Using asynchronous task graph for message deserialization.
[2026.09.11-13.12.24:399][ 0]LogModuleManager: InternalLoadLibrary: 'NNERuntimeORT' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/NNE/NNERuntimeORT/Binaries/Win64/UnrealEditor-NNERuntimeORT.dll')
[2026.09.11-13.12.24:422][ 0]LogNNERuntimeORT: MakeRuntimeORTDml:
[2026.09.11-13.12.24:422][ 0]LogNNERuntimeORT: DirectML: yes
[2026.09.11-13.12.24:422][ 0]LogNNERuntimeORT: RHI D3D12: yes
[2026.09.11-13.12.24:422][ 0]LogNNERuntimeORT: D3D12: n/a (checked in CanCreateModelGPU)
[2026.09.11-13.12.24:422][ 0]LogNNERuntimeORT: Interface availability:
[2026.09.11-13.12.24:422][ 0]LogNNERuntimeORT: GPU: n/a (checked in CanCreateModelGPU)
[2026.09.11-13.12.24:422][ 0]LogNNERuntimeORT: RDG: yes
[2026.09.11-13.12.24:423][ 0]LogModuleManager: InternalLoadLibrary: 'NNEEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NNEEditor.dll')
[2026.09.11-13.12.24:427][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationSharing' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/AnimationSharing/Binaries/Win64/UnrealEditor-AnimationSharing.dll')
[2026.09.11-13.12.24:432][ 0]LogModuleManager: InternalLoadLibrary: 'OpenColorIOEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/OpenColorIO/Binaries/Win64/UnrealEditor-OpenColorIOEditor.dll')
[2026.09.11-13.12.24:435][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyAccessNode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PropertyAccessNode/Binaries/Win64/UnrealEditor-PropertyAccessNode.dll')
[2026.09.11-13.12.24:438][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosCaching' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosCaching/Binaries/Win64/UnrealEditor-ChaosCaching.dll')
[2026.09.11-13.12.24:439][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosCachingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosCaching/Binaries/Win64/UnrealEditor-ChaosCachingEditor.dll')
[2026.09.11-13.12.24:441][ 0]LogModuleManager: InternalLoadLibrary: 'LevelEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LevelEditor.dll')
[2026.09.11-13.12.24:441][ 0]LogModuleManager: InternalLoadLibrary: 'MainFrame' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MainFrame.dll')
[2026.09.11-13.12.24:456][ 0]LogModuleManager: InternalLoadLibrary: 'HotReload' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HotReload.dll')
[2026.09.11-13.12.24:459][ 0]LogModuleManager: InternalLoadLibrary: 'CommonMenuExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CommonMenuExtensions.dll')
[2026.09.11-13.12.24:622][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidDeviceProfileSelector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UnrealEditor-AndroidDeviceProfileSelector.dll')
[2026.09.11-13.12.24:627][ 0]LogModuleManager: InternalLoadLibrary: 'IOSPreviewDeviceProfileSelector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/IOSDeviceProfileSelector/Binaries/Win64/UnrealEditor-IOSPreviewDeviceProfileSelector.dll')
[2026.09.11-13.12.24:632][ 0]LogModuleManager: InternalLoadLibrary: 'PixelInspectorModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PixelInspectorModule.dll')
[2026.09.11-13.12.24:636][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorder.dll')
[2026.09.11-13.12.24:637][ 0]LogModuleManager: InternalLoadLibrary: 'EditorTRSGizmoTests' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorTRSGizmo/Binaries/Win64/UnrealEditor-EditorTRSGizmoTests.dll')
[2026.09.11-13.12.24:640][ 0]LogModuleManager: InternalLoadLibrary: 'FullBodyIK' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/FullBodyIK/Binaries/Win64/UnrealEditor-FullBodyIK.dll')
[2026.09.11-13.12.24:708][ 0]LogTurnkeySupport: Completed device detection: Code = 0
[2026.09.11-13.12.24:829][ 0]LogModuleManager: InternalLoadLibrary: 'PBIK' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/FullBodyIK/Binaries/Win64/UnrealEditor-PBIK.dll')
[2026.09.11-13.12.24:832][ 0]LogModuleManager: InternalLoadLibrary: 'PythonScriptPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PythonScriptPlugin/Binaries/Win64/UnrealEditor-PythonScriptPlugin.dll')
[2026.09.11-13.12.24:843][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceNavigator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/SequenceNavigator/Binaries/Win64/UnrealEditor-SequenceNavigator.dll')
[2026.09.11-13.12.24:848][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMediaEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMediaEngine.dll')
[2026.09.11-13.12.24:849][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Core' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Core.dll')
[2026.09.11-13.12.24:852][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2.dll')
[2026.09.11-13.12.24:866][ 0]LogPixelStreaming2Settings: Initialising Pixel Streaming settings.
[2026.09.11-13.12.24:866][ 0]LogPixelStreaming2Settings: Initializing CVars from ini
[2026.09.11-13.12.24:866][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.LogStats] to [false] from Property [LogStats]
[2026.09.11-13.12.24:866][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.EpicRtcLogFilter] to [""] from Property [EpicRtcLogFilter]
[2026.09.11-13.12.24:866][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.DisableLatencyTester] to [false] from Property [DisableLatencyTester]
[2026.09.11-13.12.24:866][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.InputController] to [Any] from Property [InputController]
[2026.09.11-13.12.24:866][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.DecoupleFrameRate] to [false] from Property [DecoupleFramerate]
[2026.09.11-13.12.24:866][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.DecoupleWaitFactor] to [1] from Property [DecoupleWaitFactor]
[2026.09.11-13.12.24:866][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.SignalingReconnectInterval] to [2] from Property [SignalingReconnectInterval]
[2026.09.11-13.12.24:866][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.SignalingMaxReconnectAttempts] to [-1] from Property [SignalingMaxReconnectAttempts]
[2026.09.11-13.12.24:866][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.SignalingKeepAliveInterval] to [30] from Property [SignalingKeepAliveInterval]
[2026.09.11-13.12.24:866][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.UseMediaCapture] to [true] from Property [UseMediaCapture]
[2026.09.11-13.12.24:866][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.InitializeDefaultStreamer] to [true] from Property [InitializeDefaultStreamer]
[2026.09.11-13.12.24:866][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.ID] to ["DefaultStreamer"] from Property [DefaultStreamerID]
[2026.09.11-13.12.24:866][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.DefaultStreamerType] to ["DefaultRtc"] from Property [DefaultStreamerType]
[2026.09.11-13.12.24:866][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.AutoStartStream] to [true] from Property [AutoStartStream]
[2026.09.11-13.12.24:866][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.ConnectionURL] to [""] from Property [ConnectionURL]
[2026.09.11-13.12.24:866][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.CaptureUseFence] to [true] from Property [CaptureUseFence]
[2026.09.11-13.12.24:866][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.TargetBitrate] to [-1] from Property [EncoderTargetBitrate]
[2026.09.11-13.12.24:866][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.MinQuality] to [0] from Property [EncoderMinQuality]
[2026.09.11-13.12.24:866][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.MaxQuality] to [100] from Property [EncoderMaxQuality]
[2026.09.11-13.12.24:867][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.QualityPreset] to [Default] from Property [QualityPreset]
[2026.09.11-13.12.24:867][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.LatencyMode] to [UltraLowLatency] from Property [LatencyMode]
[2026.09.11-13.12.24:867][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.KeyframeInterval] to [-1] from Property [KeyframeInterval]
[2026.09.11-13.12.24:867][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.MaxSessions] to [-1] from Property [MaxSessions]
[2026.09.11-13.12.24:867][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.EnableSimulcast] to [false] from Property [EnableSimulcast]
[2026.09.11-13.12.24:867][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.Codec] to ["H264"] from Property [Codec]
[2026.09.11-13.12.24:867][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.ScalabilityMode] to ["L1T1"] from Property [ScalabilityMode]
[2026.09.11-13.12.24:867][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.H264Profile] to [Baseline] from Property [H264Profile]
[2026.09.11-13.12.24:867][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.Fps] to [60] from Property [WebRTCFps]
[2026.09.11-13.12.24:867][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.StartBitrate] to [1000000] from Property [WebRTCStartBitrate]
[2026.09.11-13.12.24:867][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.MinBitrate] to [100000] from Property [WebRTCMinBitrate]
[2026.09.11-13.12.24:867][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.MaxBitrate] to [40000000] from Property [WebRTCMaxBitrate]
[2026.09.11-13.12.24:867][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableReceiveAudio] to [false] from Property [WebRTCDisableReceiveAudio]
[2026.09.11-13.12.24:867][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableReceiveVideo] to [false] from Property [WebRTCDisableReceiveVideo]
[2026.09.11-13.12.24:867][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableTransmitAudio] to [false] from Property [WebRTCDisableTransmitAudio]
[2026.09.11-13.12.24:867][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableTransmitVideo] to [false] from Property [WebRTCDisableTransmitVideo]
[2026.09.11-13.12.24:867][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableAudioSync] to [true] from Property [WebRTCDisableAudioSync]
[2026.09.11-13.12.24:867][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.EnableFlexFec] to [false] from Property [WebRTCEnableFlexFec]
[2026.09.11-13.12.24:867][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableStats] to [false] from Property [WebRTCDisableStats]
[2026.09.11-13.12.24:867][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.StatsInterval] to [1] from Property [WebRTCStatsInterval]
[2026.09.11-13.12.24:867][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.NegotiateCodecs] to [false] from Property [WebRTCNegotiateCodecs]
[2026.09.11-13.12.24:867][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.CodecPreferences] to ["AV1,H264,VP9,VP8"] from Property [WebRTCCodecPreferences]
[2026.09.11-13.12.24:867][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.AudioGain] to [1] from Property [WebRTCAudioGain]
[2026.09.11-13.12.24:867][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.MinPort] to [49152] from Property [WebRTCMinPort]
[2026.09.11-13.12.24:867][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.MaxPort] to [65535] from Property [WebRTCMaxPort]
[2026.09.11-13.12.24:867][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.FieldTrials] to [""] from Property [WebRTCFieldTrials]
[2026.09.11-13.12.24:867][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableFrameDropper] to [false] from Property [WebRTCDisableFrameDropper]
[2026.09.11-13.12.24:867][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.VideoPacing.MaxDelay] to [-1] from Property [WebRTCVideoPacingMaxDelay]
[2026.09.11-13.12.24:867][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.VideoPacing.Factor] to [-1] from Property [WebRTCVideoPacingFactor]
[2026.09.11-13.12.24:867][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Editor.UseRemoteSignallingServer] to [false] from Property [EditorUseRemoteSignallingServer]
[2026.09.11-13.12.24:867][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Editor.AutoStreamPIE] to [true] from Property [AutoStreamPlayInEditor]
[2026.09.11-13.12.24:867][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Editor.StartOnLaunch] to [false] from Property [EditorStartOnLaunch]
[2026.09.11-13.12.24:867][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Editor.Source] to [Editor] from Property [EditorSource]
[2026.09.11-13.12.24:867][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.Enable] to [false] from Property [HMDEnable]
[2026.09.11-13.12.24:867][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.MatchAspectRatio] to [true] from Property [HMDMatchAspectRatio]
[2026.09.11-13.12.24:867][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.ApplyEyePosition] to [true] from Property [HMDAppleEyePosition]
[2026.09.11-13.12.24:867][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.ApplyEyeRotation] to [true] from Property [HMDApplyEyeRotation]
[2026.09.11-13.12.24:867][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.HFOV] to [-1] from Property [HMDHFOV]
[2026.09.11-13.12.24:869][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.VFOV] to [-1] from Property [HMDVFOV]
[2026.09.11-13.12.24:869][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.IPD] to [-1] from Property [HMDIPD]
[2026.09.11-13.12.24:869][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.ProjectionOffsetX] to [-1] from Property [HMDProjectionOffsetX]
[2026.09.11-13.12.24:869][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.ProjectionOffsetY] to [-1] from Property [HMDProjectionOffsetY]
[2026.09.11-13.12.24:869][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.AllowPixelStreamingCommands] to [false] from Property [InputAllowConsoleCommands]
[2026.09.11-13.12.24:869][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.KeyFilter] to [""] from Property [InputKeyFilter]
[2026.09.11-13.12.24:869][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.InternalSignallingServer.AllowedOrigins] to ["http://127.0.0.1,https://127.0.0.1"] from Property [AllowedOrigins]
[2026.09.11-13.12.24:874][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Settings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Settings.dll')
[2026.09.11-13.12.24:874][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2RTC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2RTC.dll')
[2026.09.11-13.12.24:882][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Editor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Editor.dll')
[2026.09.11-13.12.24:887][ 0]LogTurnkeySupport: Turnkey Device: Win64@EDIT-2: (Name=EDIT-2, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26100.0, Flags="Device_InstallSoftwareValid")
[2026.09.11-13.12.24:892][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2026.09.11-13.12.24:892][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2026.09.11-13.12.24:926][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2HMD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2HMD.dll')
[2026.09.11-13.12.24:928][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Input' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Input.dll')
[2026.09.11-13.12.24:928][ 0]LogModuleManager: InternalLoadLibrary: 'PixelCapture' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelCapture/Binaries/Win64/UnrealEditor-PixelCapture.dll')
[2026.09.11-13.12.24:928][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreaming.dll')
[2026.09.11-13.12.24:940][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreaming.dll')
[2026.09.11-13.12.24:940][ 0]LogPixelStreaming: Initialising Pixel Streaming settings.
[2026.09.11-13.12.24:942][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingEditor.dll')
[2026.09.11-13.12.24:951][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2026.09.11-13.12.24:951][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2026.09.11-13.12.24:985][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingBlueprint.dll')
[2026.09.11-13.12.24:988][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingHMD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingHMD.dll')
[2026.09.11-13.12.24:988][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingInput' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingInput.dll')
[2026.09.11-13.12.24:988][ 0]LogModuleManager: InternalLoadLibrary: 'AudioSynesthesiaCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesiaCore.dll')
[2026.09.11-13.12.24:990][ 0]LogModuleManager: InternalLoadLibrary: 'AudioSynesthesia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesia.dll')
[2026.09.11-13.12.24:997][ 0]LogModuleManager: InternalLoadLibrary: 'AudioAnalyzer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioAnalyzer.dll')
[2026.09.11-13.12.24:997][ 0]LogModuleManager: InternalLoadLibrary: 'CableComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CableComponent/Binaries/Win64/UnrealEditor-CableComponent.dll')
[2026.09.11-13.12.25:001][ 0]LogModuleManager: InternalLoadLibrary: 'CustomMeshComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UnrealEditor-CustomMeshComponent.dll')
[2026.09.11-13.12.25:003][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryScriptingCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryScripting/Binaries/Win64/UnrealEditor-GeometryScriptingCore.dll')
[2026.09.11-13.12.25:003][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsDeformer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsDeformer.dll')
[2026.09.11-13.12.25:024][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsSolver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsSolver.dll')
[2026.09.11-13.12.25:031][ 0]LogModuleManager: InternalLoadLibrary: 'LocationServicesBPLibrary' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UnrealEditor-LocationServicesBPLibrary.dll')
[2026.09.11-13.12.25:033][ 0]LogModuleManager: InternalLoadLibrary: 'MsQuicRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MsQuic/Binaries/Win64/UnrealEditor-MsQuicRuntime.dll')
[2026.09.11-13.12.25:035][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundGraphCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundGraphCore.dll')
[2026.09.11-13.12.25:039][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundGenerator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundGenerator.dll')
[2026.09.11-13.12.25:052][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundFrontend' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundFrontend.dll')
[2026.09.11-13.12.25:065][ 0]LogModuleManager: InternalLoadLibrary: 'AudioChannelAgnosticCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioChannelAgnosticCore.dll')
[2026.09.11-13.12.25:065][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundStandardNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundStandardNodes.dll')
[2026.09.11-13.12.25:112][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundEngine.dll')
[2026.09.11-13.12.25:128][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
[2026.09.11-13.12.25:129][ 0]LogModuleManager: InternalLoadLibrary: 'WaveTable' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WaveTable/Binaries/Win64/UnrealEditor-WaveTable.dll')
[2026.09.11-13.12.25:136][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2026.09.11-13.12.25:137][ 0]LogMetaSound: MetaSound Engine Initialized
[2026.09.11-13.12.25:137][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundEngineTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundEngineTest.dll')
[2026.09.11-13.12.25:170][ 0]LogModuleManager: InternalLoadLibrary: 'AudioWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioWidgets/Binaries/Win64/UnrealEditor-AudioWidgets.dll')
[2026.09.11-13.12.25:170][ 0]LogModuleManager: InternalLoadLibrary: 'AdvancedWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AdvancedWidgets.dll')
[2026.09.11-13.12.25:172][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundEditor.dll')
[2026.09.11-13.12.25:176][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyAccessEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/PropertyAccess/Binaries/Win64/UnrealEditor-PropertyAccessEditor.dll')
[2026.09.11-13.12.25:178][ 0]LogModuleManager: InternalLoadLibrary: 'ProceduralMeshComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UnrealEditor-ProceduralMeshComponent.dll')
[2026.09.11-13.12.25:178][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyBindingUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/PropertyBindingUtils/Binaries/Win64/UnrealEditor-PropertyBindingUtils.dll')
[2026.09.11-13.12.25:179][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyBindingUtilsTestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/PropertyBindingUtils/Binaries/Win64/UnrealEditor-PropertyBindingUtilsTestSuite.dll')
[2026.09.11-13.12.25:181][ 0]LogModuleManager: InternalLoadLibrary: 'ResonanceAudio' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ResonanceAudio/Binaries/Win64/UnrealEditor-ResonanceAudio.dll')
[2026.09.11-13.12.25:185][ 0]LogModuleManager: InternalLoadLibrary: 'RigVM' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/RigVM/Binaries/Win64/UnrealEditor-RigVM.dll')
[2026.09.11-13.12.25:185][ 0]LogModuleManager: InternalLoadLibrary: 'RigVMDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/RigVM/Binaries/Win64/UnrealEditor-RigVMDeveloper.dll')
[2026.09.11-13.12.25:187][ 0]LogModuleManager: InternalLoadLibrary: 'SignificanceManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/SignificanceManager/Binaries/Win64/UnrealEditor-SignificanceManager.dll')
[2026.09.11-13.12.25:188][ 0]LogModuleManager: InternalLoadLibrary: 'SoundFields' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/SoundFields/Binaries/Win64/UnrealEditor-SoundFields.dll')
[2026.09.11-13.12.25:189][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeModule.dll')
[2026.09.11-13.12.25:190][ 0]LogModuleManager: InternalLoadLibrary: 'TraceServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceServices.dll')
[2026.09.11-13.12.25:190][ 0]LogModuleManager: InternalLoadLibrary: 'TraceAnalysis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceAnalysis.dll')
[2026.09.11-13.12.25:191][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeTestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeTestSuite.dll')
[2026.09.11-13.12.25:209][ 0]LogModuleManager: InternalLoadLibrary: 'Synthesis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Synthesis/Binaries/Win64/UnrealEditor-Synthesis.dll')
[2026.09.11-13.12.25:225][ 0]LogModuleManager: InternalLoadLibrary: 'Paper2D' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-Paper2D.dll')
[2026.09.11-13.12.25:269][ 0]LogModuleManager: InternalLoadLibrary: 'EnvironmentQueryEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AI/EnvironmentQueryEditor/Binaries/Win64/UnrealEditor-EnvironmentQueryEditor.dll')
[2026.09.11-13.12.25:272][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRig' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRig.dll')
[2026.09.11-13.12.25:289][ 0]LogModuleManager: InternalLoadLibrary: 'Constraints' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Constraints.dll')
[2026.09.11-13.12.25:290][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRigDeveloper.dll')
[2026.09.11-13.12.25:304][ 0]LogModuleManager: InternalLoadLibrary: 'OptimusCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusCore.dll')
[2026.09.11-13.12.25:306][ 0]LogModuleManager: InternalLoadLibrary: 'OptimusDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusDeveloper.dll')
[2026.09.11-13.12.25:307][ 0]LogModuleManager: InternalLoadLibrary: 'DNACalibLib' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DNACalib/Binaries/Win64/UnrealEditor-DNACalibLib.dll')
[2026.09.11-13.12.25:311][ 0]LogModuleManager: InternalLoadLibrary: 'DNACalibLibTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DNACalib/Binaries/Win64/UnrealEditor-DNACalibLibTest.dll')
[2026.09.11-13.12.25:315][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationModifierLibrary' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/AnimationModifierLibrary/Binaries/Win64/UnrealEditor-AnimationModifierLibrary.dll')
[2026.09.11-13.12.25:318][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/AnimationData/Binaries/Win64/UnrealEditor-AnimationData.dll')
[2026.09.11-13.12.25:321][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHub' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLinkHub/Binaries/Win64/UnrealEditor-LiveLinkHub.dll')
[2026.09.11-13.12.25:366][ 0]LogLiveLinkHub: Display: LiveLinkHubModule::StartupModule - LiveLinkHub instance will not be created. (Config: 0)
[2026.09.11-13.12.25:367][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicLib' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicLib.dll')
[2026.09.11-13.12.25:367][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicLibTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicLibTest.dll')
[2026.09.11-13.12.25:380][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicDeveloper.dll')
[2026.09.11-13.12.25:387][ 0]LogModuleManager: InternalLoadLibrary: 'EngineCameras' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/EngineCameras/Binaries/Win64/UnrealEditor-EngineCameras.dll')
[2026.09.11-13.12.25:396][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayCameras' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/GameplayCameras/Binaries/Win64/UnrealEditor-GameplayCameras.dll')
[2026.09.11-13.12.25:397][ 0]LogModuleManager: InternalLoadLibrary: 'AssetManagerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UnrealEditor-AssetManagerEditor.dll')
[2026.09.11-13.12.25:399][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2026.09.11-13.12.25:412][ 0]LogModuleManager: InternalLoadLibrary: 'TreeMap' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TreeMap.dll')
[2026.09.11-13.12.25:416][ 0]LogModuleManager: InternalLoadLibrary: 'DataValidation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/DataValidation/Binaries/Win64/UnrealEditor-DataValidation.dll')
[2026.09.11-13.12.25:417][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayTagsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UnrealEditor-GameplayTagsEditor.dll')
[2026.09.11-13.12.25:423][ 0]LogModuleManager: InternalLoadLibrary: 'FacialAnimation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UnrealEditor-FacialAnimation.dll')
[2026.09.11-13.12.25:425][ 0]LogModuleManager: InternalLoadLibrary: 'FacialAnimationEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UnrealEditor-FacialAnimationEditor.dll')
[2026.09.11-13.12.25:427][ 0]LogModuleManager: InternalLoadLibrary: 'ActorSequence' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UnrealEditor-ActorSequence.dll')
[2026.09.11-13.12.25:429][ 0]LogModuleManager: InternalLoadLibrary: 'SQLiteCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Database/SQLiteCore/Binaries/Win64/UnrealEditor-SQLiteCore.dll')
[2026.09.11-13.12.25:431][ 0]LogModuleManager: InternalLoadLibrary: 'Concert' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-Concert.dll')
[2026.09.11-13.12.25:432][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-ConcertClient.dll')
[2026.09.11-13.12.25:432][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertTransport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-ConcertTransport.dll')
[2026.09.11-13.12.25:432][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertServer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-ConcertServer.dll')
[2026.09.11-13.12.25:435][ 0]LogModuleManager: InternalLoadLibrary: 'Scribble' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/Scribble/Binaries/Win64/UnrealEditor-Scribble.dll')
[2026.09.11-13.12.25:435][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureUtils.dll')
[2026.09.11-13.12.25:442][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertSyncCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Binaries/Win64/UnrealEditor-ConcertSyncCore.dll')
[2026.09.11-13.12.25:453][ 0]LogModuleManager: InternalLoadLibrary: 'AudioInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AudioInsights/Binaries/Win64/UnrealEditor-AudioInsights.dll')
[2026.09.11-13.12.25:462][ 0]LogModuleManager: InternalLoadLibrary: 'AudioInsightsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AudioInsights/Binaries/Win64/UnrealEditor-AudioInsightsEditor.dll')
[2026.09.11-13.12.25:469][ 0]LogModuleManager: InternalLoadLibrary: 'AudioInsightsRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AudioInsightsRuntime/Binaries/Win64/UnrealEditor-AudioInsightsRuntime.dll')
[2026.09.11-13.12.25:471][ 0]LogModuleManager: InternalLoadLibrary: 'AudioModulationInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AudioModulationInsights/Binaries/Win64/UnrealEditor-AudioModulationInsights.dll')
[2026.09.11-13.12.25:473][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintFileUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/BlueprintFileUtils/Binaries/Win64/UnrealEditor-BlueprintFileUtils.dll')
[2026.09.11-13.12.25:476][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosClothEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosCloth/Binaries/Win64/UnrealEditor-ChaosClothEditor.dll')
[2026.09.11-13.12.25:479][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosClothAsset' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosClothAsset/Binaries/Win64/UnrealEditor-ChaosClothAsset.dll')
[2026.09.11-13.12.25:479][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosClothAssetEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosClothAsset/Binaries/Win64/UnrealEditor-ChaosClothAssetEngine.dll')
[2026.09.11-13.12.25:480][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosClothAssetTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosClothAsset/Binaries/Win64/UnrealEditor-ChaosClothAssetTools.dll')
[2026.09.11-13.12.25:489][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosInsightsAnalysis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosInsights/Binaries/Win64/UnrealEditor-ChaosInsightsAnalysis.dll')
[2026.09.11-13.12.25:490][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosInsightsUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosInsights/Binaries/Win64/UnrealEditor-ChaosInsightsUI.dll')
[2026.09.11-13.12.25:497][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosVD/Binaries/Win64/UnrealEditor-ChaosVD.dll')
[2026.09.11-13.12.25:516][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVDRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ChaosVDRuntime.dll')
[2026.09.11-13.12.25:517][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVDBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosVD/Binaries/Win64/UnrealEditor-ChaosVDBlueprint.dll')
[2026.09.11-13.12.25:518][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVDBuiltInExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosVD/Binaries/Win64/UnrealEditor-ChaosVDBuiltInExtensions.dll')
[2026.09.11-13.12.25:524][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDGenericDebugDrawExtension] ...
[2026.09.11-13.12.25:524][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDAccelerationStructuresExtension] ...
[2026.09.11-13.12.25:524][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDCameraTracesExtension] ...
[2026.09.11-13.12.25:524][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDParticleExtraDataExtension] ...
[2026.09.11-13.12.25:524][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FPerformanceMetricsExtension] ...
[2026.09.11-13.12.25:524][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowEnginePlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Dataflow/Binaries/Win64/UnrealEditor-DataflowEnginePlugin.dll')
[2026.09.11-13.12.25:525][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataflowEngine.dll')
[2026.09.11-13.12.25:527][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowSimulation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataflowSimulation.dll')
[2026.09.11-13.12.25:528][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Dataflow/Binaries/Win64/UnrealEditor-DataflowNodes.dll')
[2026.09.11-13.12.25:547][ 0]LogModuleManager: InternalLoadLibrary: 'DiscoveryBeaconReceiver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/DiscoveryBeaconReceiver/Binaries/Win64/UnrealEditor-DiscoveryBeaconReceiver.dll')
[2026.09.11-13.12.25:549][ 0]LogModuleManager: InternalLoadLibrary: 'InputEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/EnhancedInput/Binaries/Win64/UnrealEditor-InputEditor.dll')
[2026.09.11-13.12.25:550][ 0]LogModuleManager: InternalLoadLibrary: 'IoStoreInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/IoStoreInsights/Binaries/Win64/UnrealEditor-IoStoreInsights.dll')
[2026.09.11-13.12.25:552][ 0]LogModuleManager: InternalLoadLibrary: 'TraceInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceInsights.dll')
[2026.09.11-13.12.25:552][ 0]LogModuleManager: InternalLoadLibrary: 'TraceInsightsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceInsightsCore.dll')
[2026.09.11-13.12.25:559][ 0]LogTimingProfiler: Initialize
[2026.09.11-13.12.25:559][ 0]LogTimingProfiler: OnSessionChanged
[2026.09.11-13.12.25:559][ 0]LogLoadingProfiler: Initialize
[2026.09.11-13.12.25:560][ 0]LogLoadingProfiler: OnSessionChanged
[2026.09.11-13.12.25:560][ 0]LogNetworkingProfiler: Initialize
[2026.09.11-13.12.25:560][ 0]LogNetworkingProfiler: OnSessionChanged
[2026.09.11-13.12.25:560][ 0]LogMemoryProfiler: Initialize
[2026.09.11-13.12.25:560][ 0]LogMemoryProfiler: OnSessionChanged
[2026.09.11-13.12.25:560][ 0]LogObjectProfiler: Initialize
[2026.09.11-13.12.25:560][ 0]LogObjectProfiler: OnSessionChanged
[2026.09.11-13.12.25:561][ 0]LogModuleManager: InternalLoadLibrary: 'MassInsightsAnalysis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MassInsights/Binaries/Win64/UnrealEditor-MassInsightsAnalysis.dll')
[2026.09.11-13.12.25:564][ 0]LogModuleManager: InternalLoadLibrary: 'MassInsightsUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MassInsights/Binaries/Win64/UnrealEditor-MassInsightsUI.dll')
[2026.09.11-13.12.25:566][ 0]LogModuleManager: InternalLoadLibrary: 'MeshPaintEditorMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MeshPainting/Binaries/Win64/UnrealEditor-MeshPaintEditorMode.dll')
[2026.09.11-13.12.25:574][ 0]LogModuleManager: InternalLoadLibrary: 'MeshPaintingToolset' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MeshPainting/Binaries/Win64/UnrealEditor-MeshPaintingToolset.dll')
[2026.09.11-13.12.25:575][ 0]LogModuleManager: InternalLoadLibrary: 'CustomizableObjectEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-CustomizableObjectEditor.dll')
[2026.09.11-13.12.25:576][ 0]LogMutable: Creating Mutable Customizable Object System.
[2026.09.11-13.12.25:577][ 0]LogModuleManager: InternalLoadLibrary: 'PCG' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/PCG/Binaries/Win64/UnrealEditor-PCG.dll')
[2026.09.11-13.12.25:669][ 0]LogConfig: Applying CVar settings from Section [/Script/PCG.PCGEngineSettings] File [Engine]
[2026.09.11-13.12.25:696][ 0]LogModuleManager: InternalLoadLibrary: 'PCGEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/PCG/Binaries/Win64/UnrealEditor-PCGEditor.dll')
[2026.09.11-13.12.25:735][ 0]LogModuleManager: InternalLoadLibrary: 'RenderGraphInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/RenderGraphInsights/Binaries/Win64/UnrealEditor-RenderGraphInsights.dll')
[2026.09.11-13.12.25:738][ 0]LogModuleManager: InternalLoadLibrary: 'RenderTraceInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/RenderTraceInsights/Binaries/Win64/UnrealEditor-RenderTraceInsights.dll')
[2026.09.11-13.12.25:740][ 0]LogModuleManager: InternalLoadLibrary: 'TraceUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/TraceUtilities/Binaries/Win64/UnrealEditor-TraceUtilities.dll')
[2026.09.11-13.12.25:742][ 0]LogModuleManager: InternalLoadLibrary: 'EditorTraceUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/TraceUtilities/Binaries/Win64/UnrealEditor-EditorTraceUtilities.dll')
[2026.09.11-13.12.25:749][ 0]LogModuleManager: InternalLoadLibrary: 'TraceTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceTools.dll')
[2026.09.11-13.12.25:752][ 0]LogModuleManager: InternalLoadLibrary: 'InsightsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/TraceUtilities/Binaries/Win64/UnrealEditor-InsightsEditor.dll')
[2026.09.11-13.12.25:754][ 0]LogModuleManager: InternalLoadLibrary: 'WorldMetricsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/WorldMetrics/Binaries/Win64/UnrealEditor-WorldMetricsCore.dll')
[2026.09.11-13.12.25:756][ 0]LogModuleManager: InternalLoadLibrary: 'WorldMetricsTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/WorldMetrics/Binaries/Win64/UnrealEditor-WorldMetricsTest.dll')
[2026.09.11-13.12.25:760][ 0]LogModuleManager: InternalLoadLibrary: 'CsvMetrics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/WorldMetrics/Binaries/Win64/UnrealEditor-CsvMetrics.dll')
[2026.09.11-13.12.25:762][ 0]LogModuleManager: InternalLoadLibrary: 'OodleNetworkHandlerComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compression/OodleNetwork/Binaries/Win64/UnrealEditor-OodleNetworkHandlerComponent.dll')
[2026.09.11-13.12.25:765][ 0]LogModuleManager: InternalLoadLibrary: 'DatasmithContentEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/DatasmithContent/Binaries/Win64/UnrealEditor-DatasmithContentEditor.dll')
[2026.09.11-13.12.25:767][ 0]LogModuleManager: InternalLoadLibrary: 'VariantManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/VariantManager/Binaries/Win64/UnrealEditor-VariantManager.dll')
[2026.09.11-13.12.25:768][ 0]LogModuleManager: InternalLoadLibrary: 'VariantManagerContentEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/VariantManagerContent/Binaries/Win64/UnrealEditor-VariantManagerContentEditor.dll')
[2026.09.11-13.12.25:771][ 0]LogModuleManager: InternalLoadLibrary: 'Cascade' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Cascade/Binaries/Win64/UnrealEditor-Cascade.dll')
[2026.09.11-13.12.25:774][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraBlueprintNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraBlueprintNodes.dll')
[2026.09.11-13.12.25:777][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraEditorWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraEditorWidgets.dll')
[2026.09.11-13.12.25:789][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraInsights/Binaries/Win64/UnrealEditor-NiagaraInsights.dll')
[2026.09.11-13.12.25:791][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraPreviewContent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraPreviewContent/Binaries/Win64/UnrealEditor-NiagaraPreviewContent.dll')
[2026.09.11-13.12.25:792][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeEditor.dll')
[2026.09.11-13.12.25:795][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeEditorPipelines' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeEditorPipelines.dll')
[2026.09.11-13.12.25:800][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeEditorUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeEditorUtilities.dll')
[2026.09.11-13.12.25:802][ 0]LogModuleManager: InternalLoadLibrary: 'GLTFCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-GLTFCore.dll')
[2026.09.11-13.12.25:803][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeMessages' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeMessages.dll')
[2026.09.11-13.12.25:803][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeExport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeExport.dll')
[2026.09.11-13.12.25:805][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeDispatcher' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeDispatcher.dll')
[2026.09.11-13.12.25:805][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeCommon' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeCommon.dll')
[2026.09.11-13.12.25:806][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeAnalytics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeAnalytics.dll')
[2026.09.11-13.12.25:807][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeCommonParser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeCommonParser.dll')
[2026.09.11-13.12.25:809][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeFbxParser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeFbxParser.dll')
[2026.09.11-13.12.25:809][ 0]LogModuleManager: InternalLoadLibrary: 'NNEDenoiser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/NNE/NNEDenoiser/Binaries/Win64/UnrealEditor-NNEDenoiser.dll')
[2026.09.11-13.12.25:812][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
[2026.09.11-13.12.25:812][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationSharingEd' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/AnimationSharing/Binaries/Win64/UnrealEditor-AnimationSharingEd.dll')
[2026.09.11-13.12.25:815][ 0]LogModuleManager: InternalLoadLibrary: 'CLionSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/CLionSourceCodeAccess/Binaries/Win64/UnrealEditor-CLionSourceCodeAccess.dll')
[2026.09.11-13.12.25:817][ 0]LogModuleManager: InternalLoadLibrary: 'DirectoryPlaceholder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/DirectoryPlaceholder/Binaries/Win64/UnrealEditor-DirectoryPlaceholder.dll')
[2026.09.11-13.12.25:819][ 0]LogModuleManager: InternalLoadLibrary: 'DumpGPUServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/DumpGPUServices/Binaries/Win64/UnrealEditor-DumpGPUServices.dll')
[2026.09.11-13.12.25:821][ 0]LogModuleManager: InternalLoadLibrary: 'GitSourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/GitSourceControl/Binaries/Win64/UnrealEditor-GitSourceControl.dll')
[2026.09.11-13.12.25:824][ 0]SourceControl: Revision control is disabled
[2026.09.11-13.12.25:824][ 0]LogModuleManager: InternalLoadLibrary: 'N10XSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/N10XSourceCodeAccess/Binaries/Win64/UnrealEditor-N10XSourceCodeAccess.dll')
[2026.09.11-13.12.25:826][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokens' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokens.dll')
[2026.09.11-13.12.25:827][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokensUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokensUI.dll')
[2026.09.11-13.12.25:830][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokensUncookedOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokensUncookedOnly.dll')
[2026.09.11-13.12.25:832][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokensEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokensEditor.dll')
[2026.09.11-13.12.25:834][ 0]LogModuleManager: InternalLoadLibrary: 'PluginUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PluginUtils/Binaries/Win64/UnrealEditor-PluginUtils.dll')
[2026.09.11-13.12.25:837][ 0]LogModuleManager: InternalLoadLibrary: 'ProjectLauncher' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/ProjectLauncher/Binaries/Win64/UnrealEditor-ProjectLauncher.dll')
[2026.09.11-13.12.25:845][ 0]LogModuleManager: InternalLoadLibrary: 'CommonLaunchExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/ProjectLauncher/Binaries/Win64/UnrealEditor-CommonLaunchExtensions.dll')
[2026.09.11-13.12.25:847][ 0]LogModuleManager: InternalLoadLibrary: 'RiderSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/RiderSourceCodeAccess/Binaries/Win64/UnrealEditor-RiderSourceCodeAccess.dll')
[2026.09.11-13.12.25:853][ 0]LogModuleManager: InternalLoadLibrary: 'SubversionSourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UnrealEditor-SubversionSourceControl.dll')
[2026.09.11-13.12.25:855][ 0]SourceControl: Revision control is disabled
[2026.09.11-13.12.25:855][ 0]LogModuleManager: InternalLoadLibrary: 'UObjectPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/UObjectPlugin/Binaries/Win64/UnrealEditor-UObjectPlugin.dll')
[2026.09.11-13.12.25:857][ 0]LogModuleManager: InternalLoadLibrary: 'VisualStudioSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UnrealEditor-VisualStudioSourceCodeAccess.dll')
[2026.09.11-13.12.25:865][ 0]LogModuleManager: InternalLoadLibrary: 'VisualStudioCodeSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UnrealEditor-VisualStudioCodeSourceCodeAccess.dll')
[2026.09.11-13.12.25:867][ 0]LogModuleManager: InternalLoadLibrary: 'AdvancedRenamer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AdvancedRenamer/Binaries/Win64/UnrealEditor-AdvancedRenamer.dll')
[2026.09.11-13.12.25:871][ 0]LogModuleManager: InternalLoadLibrary: 'AIAssistant' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AIAssistant/Binaries/Win64/UnrealEditor-AIAssistant.dll')
[2026.09.11-13.12.25:894][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2026.09.11-13.12.25:894][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2026.09.11-13.12.25:942][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AutomationUtils/Binaries/Win64/UnrealEditor-AutomationUtils.dll')
[2026.09.11-13.12.25:945][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationUtilsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AutomationUtils/Binaries/Win64/UnrealEditor-AutomationUtilsEditor.dll')
[2026.09.11-13.12.25:947][ 0]LogModuleManager: InternalLoadLibrary: 'BackChannel' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/BackChannel/Binaries/Win64/UnrealEditor-BackChannel.dll')
[2026.09.11-13.12.25:947][ 0]LogModuleManager: InternalLoadLibrary: 'FractureEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosEditor/Binaries/Win64/UnrealEditor-FractureEditor.dll')
[2026.09.11-13.12.25:967][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosUserDataPT' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosUserDataPT/Binaries/Win64/UnrealEditor-ChaosUserDataPT.dll')
[2026.09.11-13.12.25:967][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosSolverEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosSolverPlugin/Binaries/Win64/UnrealEditor-ChaosSolverEditor.dll')
[2026.09.11-13.12.25:970][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosNiagara' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosNiagara/Binaries/Win64/UnrealEditor-ChaosNiagara.dll')
[2026.09.11-13.12.25:974][ 0]LogModuleManager: InternalLoadLibrary: 'CineCameraSceneCapture' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CineCameraSceneCapture/Binaries/Win64/UnrealEditor-CineCameraSceneCapture.dll')
[2026.09.11-13.12.25:975][ 0]LogModuleManager: InternalLoadLibrary: 'ControlFlows' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ControlFlows/Binaries/Win64/UnrealEditor-ControlFlows.dll')
[2026.09.11-13.12.25:977][ 0]LogModuleManager: InternalLoadLibrary: 'CineCameraRigs' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CineCameraRigs/Binaries/Win64/UnrealEditor-CineCameraRigs.dll')
[2026.09.11-13.12.26:026][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
[2026.09.11-13.12.26:032][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigPhysics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ControlRigPhysics/Binaries/Win64/UnrealEditor-ControlRigPhysics.dll')
[2026.09.11-13.12.26:065][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigPhysicsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ControlRigPhysics/Binaries/Win64/UnrealEditor-ControlRigPhysicsEditor.dll')
[2026.09.11-13.12.26:067][ 0]LogModuleManager: InternalLoadLibrary: 'TedsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorage/Binaries/Win64/UnrealEditor-TedsCore.dll')
[2026.09.11-13.12.26:077][ 0]LogModuleManager: InternalLoadLibrary: 'TypedElementFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TypedElementFramework.dll')
[2026.09.11-13.12.26:079][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntityEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntityEditor.dll')
[2026.09.11-13.12.26:080][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntityDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntityDebugger.dll')
[2026.09.11-13.12.26:084][ 0]LogModuleManager: InternalLoadLibrary: 'TedsUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorage/Binaries/Win64/UnrealEditor-TedsUI.dll')
[2026.09.11-13.12.26:086][ 0]LogModuleManager: InternalLoadLibrary: 'TedsActorCompatibility' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsActorCompatibility.dll')
[2026.09.11-13.12.26:087][ 0]LogModuleManager: InternalLoadLibrary: 'TedsAlerts' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsAlerts.dll')
[2026.09.11-13.12.26:087][ 0]LogModuleManager: InternalLoadLibrary: 'TedsAssetData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsAssetData.dll')
[2026.09.11-13.12.26:088][ 0]LogModuleManager: InternalLoadLibrary: 'TedsContentBrowser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsContentBrowser.dll')
[2026.09.11-13.12.26:090][ 0]LogModuleManager: InternalLoadLibrary: 'TedsDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsDebugger.dll')
[2026.09.11-13.12.26:092][ 0]LogModuleManager: InternalLoadLibrary: 'TedsOutliner' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsOutliner.dll')
[2026.09.11-13.12.26:093][ 0]LogModuleManager: InternalLoadLibrary: 'TedsPropertyEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsPropertyEditor.dll')
[2026.09.11-13.12.26:095][ 0]LogModuleManager: InternalLoadLibrary: 'TedsQueryStack' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsQueryStack.dll')
[2026.09.11-13.12.26:095][ 0]LogModuleManager: InternalLoadLibrary: 'TedsRevisionControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsRevisionControl.dll')
[2026.09.11-13.12.26:099][ 0]LogModuleManager: InternalLoadLibrary: 'TedsSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsSettings.dll')
[2026.09.11-13.12.26:102][ 0]LogModuleManager: InternalLoadLibrary: 'TedsTableViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsTableViewer.dll')
[2026.09.11-13.12.26:103][ 0]LogModuleManager: InternalLoadLibrary: 'TedsEverythingPicker' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsEverythingPicker.dll')
[2026.09.11-13.12.26:103][ 0]LogModuleManager: InternalLoadLibrary: 'TedsTypeInfo' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsTypeInfo.dll')
[2026.09.11-13.12.26:106][ 0]LogModuleManager: InternalLoadLibrary: 'TedsTypedElementBridge' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsTypedElementBridge.dll')
[2026.09.11-13.12.26:107][ 0]LogModuleManager: InternalLoadLibrary: 'TedsEditorCompatibility' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsEditorCompatibility.dll')
[2026.09.11-13.12.26:108][ 0]LogModuleManager: InternalLoadLibrary: 'TedsOperations' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsOperations.dll')
[2026.09.11-13.12.26:108][ 0]LogModuleManager: InternalLoadLibrary: 'UnifiedFavorites' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-UnifiedFavorites.dll')
[2026.09.11-13.12.26:110][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionEditor.dll')
[2026.09.11-13.12.26:164][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionTracks' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionTracks.dll')
[2026.09.11-13.12.26:167][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionSequencer.dll')
[2026.09.11-13.12.26:170][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryCollectionEngine.dll')
[2026.09.11-13.12.26:170][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionNodes.dll')
[2026.09.11-13.12.26:270][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionDepNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionDepNodes.dll')
[2026.09.11-13.12.26:273][ 0]LogModuleManager: InternalLoadLibrary: 'GizmoSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GizmoFramework/Binaries/Win64/UnrealEditor-GizmoSettings.dll')
[2026.09.11-13.12.26:275][ 0]LogModuleManager: InternalLoadLibrary: 'GlobalConfigurationData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GlobalConfigurationData/Binaries/Win64/UnrealEditor-GlobalConfigurationData.dll')
[2026.09.11-13.12.26:279][ 0]LogModuleManager: InternalLoadLibrary: 'GlobalConfigurationDataCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GlobalConfigurationData/Binaries/Win64/UnrealEditor-GlobalConfigurationDataCore.dll')
[2026.09.11-13.12.26:279][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFlowCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowCore.dll')
[2026.09.11-13.12.26:280][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFlowMeshProcessing' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowMeshProcessing.dll')
[2026.09.11-13.12.26:281][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFlowMeshProcessingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowMeshProcessingEditor.dll')
[2026.09.11-13.12.26:281][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryDataflowNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryDataflow/Binaries/Win64/UnrealEditor-GeometryDataflowNodes.dll')
[2026.09.11-13.12.26:284][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowMedialSkeleton' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryDataflow/Binaries/Win64/UnrealEditor-DataflowMedialSkeleton.dll')
[2026.09.11-13.12.26:284][ 0]LogModuleManager: InternalLoadLibrary: 'HttpInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/HttpInsights/Binaries/Win64/UnrealEditor-HttpInsights.dll')
[2026.09.11-13.12.26:286][ 0]LogModuleManager: InternalLoadLibrary: 'Landmass' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Landmass/Binaries/Win64/UnrealEditor-Landmass.dll')
[2026.09.11-13.12.26:287][ 0]LogModuleManager: InternalLoadLibrary: 'LandmassEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Landmass/Binaries/Win64/UnrealEditor-LandmassEditor.dll')
[2026.09.11-13.12.26:368][ 0]LogModuleManager: InternalLoadLibrary: 'Blutility' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Blutility.dll')
[2026.09.11-13.12.26:370][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizableMessage' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/LocalizableMessage/Binaries/Win64/UnrealEditor-LocalizableMessage.dll')
[2026.09.11-13.12.26:373][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizableMessageBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/LocalizableMessage/Binaries/Win64/UnrealEditor-LocalizableMessageBlueprint.dll')
[2026.09.11-13.12.26:375][ 0]LogModuleManager: InternalLoadLibrary: 'MediaStream' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MediaStream/Binaries/Win64/UnrealEditor-MediaStream.dll')
[2026.09.11-13.12.26:391][ 0]LogModuleManager: InternalLoadLibrary: 'MediaStreamEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MediaStream/Binaries/Win64/UnrealEditor-MediaStreamEditor.dll')
[2026.09.11-13.12.26:395][ 0]LogModuleManager: InternalLoadLibrary: 'MessageBusTester' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MessageBusTester/Binaries/Win64/UnrealEditor-MessageBusTester.dll')
[2026.09.11-13.12.26:399][ 0]LogModuleManager: InternalLoadLibrary: 'MessageBusTesterEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MessageBusTester/Binaries/Win64/UnrealEditor-MessageBusTesterEditor.dll')
[2026.09.11-13.12.26:402][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingToolsExp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-MeshModelingToolsExp.dll')
[2026.09.11-13.12.26:402][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingToolsEditorOnlyExp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-MeshModelingToolsEditorOnlyExp.dll')
[2026.09.11-13.12.26:403][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryProcessingAdapters' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-GeometryProcessingAdapters.dll')
[2026.09.11-13.12.26:405][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingEditorUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-ModelingEditorUI.dll')
[2026.09.11-13.12.26:405][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-ModelingUI.dll')
[2026.09.11-13.12.26:407][ 0]LogModuleManager: InternalLoadLibrary: 'MutableAssetUserData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MutableAssetUserData/Binaries/Win64/UnrealEditor-MutableAssetUserData.dll')
[2026.09.11-13.12.26:410][ 0]LogModuleManager: InternalLoadLibrary: 'NNERuntimeBasicCpu' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/NNERuntimeBasicCpu/Binaries/Win64/UnrealEditor-NNERuntimeBasicCpu.dll')
[2026.09.11-13.12.26:412][ 0]LogModuleManager: InternalLoadLibrary: 'RemoteSessionEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/RemoteSession/Binaries/Win64/UnrealEditor-RemoteSessionEditor.dll')
[2026.09.11-13.12.26:416][ 0]LogModuleManager: InternalLoadLibrary: 'ToolPresetAsset' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolPresets/Binaries/Win64/UnrealEditor-ToolPresetAsset.dll')
[2026.09.11-13.12.26:416][ 0]LogModuleManager: InternalLoadLibrary: 'ToolPresetEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolPresets/Binaries/Win64/UnrealEditor-ToolPresetEditor.dll')
[2026.09.11-13.12.26:417][ 0]LogModuleManager: InternalLoadLibrary: 'ToolsetRegistry' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolsetRegistry/Binaries/Win64/UnrealEditor-ToolsetRegistry.dll')
[2026.09.11-13.12.26:417][ 0]LogModuleManager: InternalLoadLibrary: 'WebSocketNetworking' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/WebSocketNetworking/Binaries/Win64/UnrealEditor-WebSocketNetworking.dll')
[2026.09.11-13.12.26:421][ 0]LogModuleManager: InternalLoadLibrary: 'AccumulationDOFEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/AccumulationDOF/Binaries/Win64/UnrealEditor-AccumulationDOFEditor.dll')
[2026.09.11-13.12.26:424][ 0]LogModuleManager: InternalLoadLibrary: 'CameraCalibrationCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Binaries/Win64/UnrealEditor-CameraCalibrationCoreEditor.dll')
[2026.09.11-13.12.26:426][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureDataCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureData/Binaries/Win64/UnrealEditor-CaptureDataCore.dll')
[2026.09.11-13.12.26:445][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureDataEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureData/Binaries/Win64/UnrealEditor-CaptureDataEditor.dll')
[2026.09.11-13.12.26:448][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureDataUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureData/Binaries/Win64/UnrealEditor-CaptureDataUtils.dll')
[2026.09.11-13.12.26:449][ 0]LogModuleManager: InternalLoadLibrary: 'CineAssemblyTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CinematicAssemblyTools/Binaries/Win64/UnrealEditor-CineAssemblyTools.dll')
[2026.09.11-13.12.26:455][ 0]LogModuleManager: InternalLoadLibrary: 'CineAssemblyToolsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CinematicAssemblyTools/Binaries/Win64/UnrealEditor-CineAssemblyToolsEditor.dll')
[2026.09.11-13.12.26:464][ 0]LogModuleManager: InternalLoadLibrary: 'LensComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/LensComponent/Binaries/Win64/UnrealEditor-LensComponent.dll')
[2026.09.11-13.12.26:469][ 0]LogModuleManager: InternalLoadLibrary: 'LensComponentEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/LensComponent/Binaries/Win64/UnrealEditor-LensComponentEditor.dll')
[2026.09.11-13.12.26:472][ 0]LogModuleManager: InternalLoadLibrary: 'TakeMovieScene' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeMovieScene.dll')
[2026.09.11-13.12.26:472][ 0]LogModuleManager: InternalLoadLibrary: 'TakeSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeSequencer.dll')
[2026.09.11-13.12.26:474][ 0]LogModuleManager: InternalLoadLibrary: 'DecoupledOutputProvider' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-DecoupledOutputProvider.dll')
[2026.09.11-13.12.26:490][ 0]LogModuleManager: InternalLoadLibrary: 'VCamBlueprintNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-VCamBlueprintNodes.dll')
[2026.09.11-13.12.26:492][ 0]LogModuleManager: InternalLoadLibrary: 'VCamCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-VCamCore.dll')
[2026.09.11-13.12.26:493][ 0]LogModuleManager: InternalLoadLibrary: 'VCamCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-VCamCoreEditor.dll')
[2026.09.11-13.12.26:497][ 0]LogModuleManager: InternalLoadLibrary: 'VCamExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCamera/Binaries/Win64/UnrealEditor-VCamExtensions.dll')
[2026.09.11-13.12.26:501][ 0]LogModuleManager: InternalLoadLibrary: 'VCamExtensionsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCamera/Binaries/Win64/UnrealEditor-VCamExtensionsEditor.dll')
[2026.09.11-13.12.26:504][ 0]LogModuleManager: InternalLoadLibrary: 'VirtualCamera' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCamera/Binaries/Win64/UnrealEditor-VirtualCamera.dll')
[2026.09.11-13.12.26:526][ 0]LogModuleManager: InternalLoadLibrary: 'AlembicHairTranslatorModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Importers/AlembicHairImporter/Binaries/Win64/UnrealEditor-AlembicHairTranslatorModule.dll')
[2026.09.11-13.12.26:528][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsEditor.dll')
[2026.09.11-13.12.26:530][ 0]LogModuleManager: InternalLoadLibrary: 'AlembicImporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Importers/AlembicImporter/Binaries/Win64/UnrealEditor-AlembicImporter.dll')
[2026.09.11-13.12.26:537][ 0]LogModuleManager: InternalLoadLibrary: 'AlembicLibrary' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Importers/AlembicImporter/Binaries/Win64/UnrealEditor-AlembicLibrary.dll')
[2026.09.11-13.12.26:537][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCache' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCache.dll')
[2026.09.11-13.12.26:537][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheEd' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheEd.dll')
[2026.09.11-13.12.26:541][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMedia.dll')
[2026.09.11-13.12.26:541][ 0]LogModuleManager: InternalLoadLibrary: 'MediaFrameworkUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaFrameworkUtilities/Binaries/Win64/UnrealEditor-MediaFrameworkUtilities.dll')
[2026.09.11-13.12.26:617][ 0]LogModuleManager: InternalLoadLibrary: 'MediaProfile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaProfile/Binaries/Win64/UnrealEditor-MediaProfile.dll')
[2026.09.11-13.12.26:617][ 0]LogModuleManager: InternalLoadLibrary: 'MediaProfileEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaProfile/Binaries/Win64/UnrealEditor-MediaProfileEditor.dll')
[2026.09.11-13.12.26:623][ 0]LogModuleManager: InternalLoadLibrary: 'MediaCompositing' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UnrealEditor-MediaCompositing.dll')
[2026.09.11-13.12.26:624][ 0]LogModuleManager: InternalLoadLibrary: 'MediaPlate' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaPlate/Binaries/Win64/UnrealEditor-MediaPlate.dll')
[2026.09.11-13.12.26:631][ 0]LogModuleManager: InternalLoadLibrary: 'MediaPlateEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaPlate/Binaries/Win64/UnrealEditor-MediaPlateEditor.dll')
[2026.09.11-13.12.26:638][ 0]LogModuleManager: InternalLoadLibrary: 'MediaViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaViewer/Binaries/Win64/UnrealEditor-MediaViewer.dll')
[2026.09.11-13.12.26:646][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSDKEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanSDK/Binaries/Win64/UnrealEditor-MetaHumanSDKEditor.dll')
[2026.09.11-13.12.26:661][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSDKRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanSDK/Binaries/Win64/UnrealEditor-MetaHumanSDKRuntime.dll')
[2026.09.11-13.12.26:661][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeDNA' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanSDK/Binaries/Win64/UnrealEditor-InterchangeDNA.dll')
[2026.09.11-13.12.26:664][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCore.dll')
[2026.09.11-13.12.26:674][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCoreEditor.dll')
[2026.09.11-13.12.26:677][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanImageViewerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanImageViewerEditor.dll')
[2026.09.11-13.12.26:697][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanPipeline' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanPipeline.dll')
[2026.09.11-13.12.26:716][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceContourTracker' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceContourTracker.dll')
[2026.09.11-13.12.26:720][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceContourTrackerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceContourTrackerEditor.dll')
[2026.09.11-13.12.26:722][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanIdentity' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanIdentity.dll')
[2026.09.11-13.12.26:757][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanIdentityEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanIdentityEditor.dll')
[2026.09.11-13.12.26:770][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureDataEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCaptureDataEditor.dll')
[2026.09.11-13.12.26:771][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCaptureSource.dll')
[2026.09.11-13.12.26:781][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFootageIngest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFootageIngest.dll')
[2026.09.11-13.12.26:794][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2026.09.11-13.12.26:794][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2026.09.11-13.12.26:858][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanDepthGenerator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanDepthGenerator.dll')
[2026.09.11-13.12.26:861][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCaptureUtils.dll')
[2026.09.11-13.12.26:861][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureProtocolStack' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCaptureProtocolStack.dll')
[2026.09.11-13.12.26:862][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanToolkit' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanToolkit.dll')
[2026.09.11-13.12.26:863][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSpeech2Face' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanSpeech2Face.dll')
[2026.09.11-13.12.26:863][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanBatchProcessor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanBatchProcessor.dll')
[2026.09.11-13.12.26:933][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanConfig' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanConfig.dll')
[2026.09.11-13.12.26:933][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanConfigEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanConfigEditor.dll')
[2026.09.11-13.12.26:937][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceAnimationSolver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceAnimationSolver.dll')
[2026.09.11-13.12.26:937][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceAnimationSolverEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceAnimationSolverEditor.dll')
[2026.09.11-13.12.26:939][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceFittingSolver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceFittingSolver.dll')
[2026.09.11-13.12.26:939][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceFittingSolverEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceFittingSolverEditor.dll')
[2026.09.11-13.12.26:941][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanPlatform.dll')
[2026.09.11-13.12.26:942][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanControlsConversionTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanControlsConversionTest.dll')
[2026.09.11-13.12.26:944][ 0]LogModuleManager: InternalLoadLibrary: 'MeshTrackerInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MeshTrackerInterface.dll')
[2026.09.11-13.12.26:946][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCoreTechLib' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanCoreTechLib.dll')
[2026.09.11-13.12.26:947][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCoreTech' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanCoreTech.dll')
[2026.09.11-13.12.26:947][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanImageViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanImageViewer.dll')
[2026.09.11-13.12.26:947][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanCaptureData.dll')
[2026.09.11-13.12.26:948][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanPipelineCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanPipelineCore.dll')
[2026.09.11-13.12.26:948][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanBodyTrackerInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanBodyTrackerInterface.dll')
[2026.09.11-13.12.26:948][ 0]LogModuleManager: InternalLoadLibrary: 'OnlineBase' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineBase/Binaries/Win64/UnrealEditor-OnlineBase.dll')
[2026.09.11-13.12.26:950][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidPermission' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AndroidPermission/Binaries/Win64/UnrealEditor-AndroidPermission.dll')
[2026.09.11-13.12.26:952][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2026.09.11-13.12.26:952][ 0]LogModuleManager: InternalLoadLibrary: 'ActorLayerUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ActorLayerUtilities/Binaries/Win64/UnrealEditor-ActorLayerUtilities.dll')
[2026.09.11-13.12.26:953][ 0]LogModuleManager: InternalLoadLibrary: 'ActorLayerUtilitiesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ActorLayerUtilities/Binaries/Win64/UnrealEditor-ActorLayerUtilitiesEditor.dll')
[2026.09.11-13.12.26:954][ 0]LogModuleManager: InternalLoadLibrary: 'AppleImageUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AppleImageUtils/Binaries/Win64/UnrealEditor-AppleImageUtils.dll')
[2026.09.11-13.12.26:957][ 0]LogModuleManager: InternalLoadLibrary: 'AppleImageUtilsBlueprintSupport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AppleImageUtils/Binaries/Win64/UnrealEditor-AppleImageUtilsBlueprintSupport.dll')
[2026.09.11-13.12.26:959][ 0]LogModuleManager: InternalLoadLibrary: 'AudioWidgetsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioWidgets/Binaries/Win64/UnrealEditor-AudioWidgetsCore.dll')
[2026.09.11-13.12.26:960][ 0]LogModuleManager: InternalLoadLibrary: 'AudioWidgetsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioWidgets/Binaries/Win64/UnrealEditor-AudioWidgetsEditor.dll')
[2026.09.11-13.12.26:962][ 0]LogModuleManager: InternalLoadLibrary: 'AssetTags' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AssetTags/Binaries/Win64/UnrealEditor-AssetTags.dll')
[2026.09.11-13.12.26:965][ 0]LogModuleManager: InternalLoadLibrary: 'ArchVisCharacter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UnrealEditor-ArchVisCharacter.dll')
[2026.09.11-13.12.26:968][ 0]LogModuleManager: InternalLoadLibrary: 'AudioCapture' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UnrealEditor-AudioCapture.dll')
[2026.09.11-13.12.26:971][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2026.09.11-13.12.26:971][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2026.09.11-13.12.26:972][ 0]LogModuleManager: InternalLoadLibrary: 'AudioCaptureWasapi' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioCaptureWasapi.dll')
[2026.09.11-13.12.26:975][ 0]LogModuleManager: InternalLoadLibrary: 'ComputeFrameworkEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-ComputeFrameworkEditor.dll')
[2026.09.11-13.12.26:976][ 0]LogModuleManager: InternalLoadLibrary: 'ComputeDataInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-ComputeDataInterface.dll')
[2026.09.11-13.12.26:980][ 0]LogModuleManager: InternalLoadLibrary: 'EditableComputeGraph' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-EditableComputeGraph.dll')
[2026.09.11-13.12.26:983][ 0]LogModuleManager: InternalLoadLibrary: 'EditableComputeGraphEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-EditableComputeGraphEditor.dll')
[2026.09.11-13.12.26:985][ 0]LogModuleManager: InternalLoadLibrary: 'CommonUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CommonUI/Binaries/Win64/UnrealEditor-CommonUI.dll')
[2026.09.11-13.12.27:027][ 0]LogModuleManager: InternalLoadLibrary: 'CommonUIEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CommonUI/Binaries/Win64/UnrealEditor-CommonUIEditor.dll')
[2026.09.11-13.12.27:029][ 0]LogModuleManager: InternalLoadLibrary: 'CommonInput' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CommonUI/Binaries/Win64/UnrealEditor-CommonInput.dll')
[2026.09.11-13.12.27:029][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryScriptingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryScripting/Binaries/Win64/UnrealEditor-GeometryScriptingEditor.dll')
[2026.09.11-13.12.27:030][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheSequencer.dll')
[2026.09.11-13.12.27:034][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheStreamer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheStreamer.dll')
[2026.09.11-13.12.27:037][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheTracks' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheTracks.dll')
[2026.09.11-13.12.27:037][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryAlgorithms' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-GeometryAlgorithms.dll')
[2026.09.11-13.12.27:037][ 0]LogModuleManager: InternalLoadLibrary: 'DynamicMesh' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-DynamicMesh.dll')
[2026.09.11-13.12.27:038][ 0]LogModuleManager: InternalLoadLibrary: 'MeshFileUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-MeshFileUtils.dll')
[2026.09.11-13.12.27:039][ 0]LogModuleManager: InternalLoadLibrary: 'GooglePAD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GooglePAD/Binaries/Win64/UnrealEditor-GooglePAD.dll')
[2026.09.11-13.12.27:043][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsRuntime.dll')
[2026.09.11-13.12.27:045][ 0]LogModuleManager: InternalLoadLibrary: 'HairCardGeneratorFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairCardGeneratorFramework.dll')
[2026.09.11-13.12.27:046][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsDataflow' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsDataflow.dll')
[2026.09.11-13.12.27:056][ 0]LogModuleManager: InternalLoadLibrary: 'InputDebugging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/InputDebugging/Binaries/Win64/UnrealEditor-InputDebugging.dll')
[2026.09.11-13.12.27:059][ 0]LogModuleManager: InternalLoadLibrary: 'InputDebuggingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/InputDebugging/Binaries/Win64/UnrealEditor-InputDebuggingEditor.dll')
[2026.09.11-13.12.27:060][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModel' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModel.dll')
[2026.09.11-13.12.27:061][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelBlueprint.dll')
[2026.09.11-13.12.27:069][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelEditor.dll')
[2026.09.11-13.12.27:079][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelDebugger.dll')
[2026.09.11-13.12.27:082][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelDebuggerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelDebuggerEditor.dll')
[2026.09.11-13.12.27:085][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-MeshModelingTools.dll')
[2026.09.11-13.12.27:085][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingToolsEditorOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-MeshModelingToolsEditorOnly.dll')
[2026.09.11-13.12.27:087][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingComponents' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingComponents.dll')
[2026.09.11-13.12.27:088][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryFramework.dll')
[2026.09.11-13.12.27:089][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingComponentsEditorOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingComponentsEditorOnly.dll')
[2026.09.11-13.12.27:089][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingOperators' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingOperators.dll')
[2026.09.11-13.12.27:090][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingOperatorsEditorOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingOperatorsEditorOnly.dll')
[2026.09.11-13.12.27:090][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshModifiers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-SkeletalMeshModifiers.dll')
[2026.09.11-13.12.27:091][ 0]LogModuleManager: InternalLoadLibrary: 'MobilePatchingUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UnrealEditor-MobilePatchingUtils.dll')
[2026.09.11-13.12.27:098][ 0]LogModuleManager: InternalLoadLibrary: 'DisplayClusterLightCardExtender' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/nDisplayModularFeatures/Binaries/Win64/UnrealEditor-DisplayClusterLightCardExtender.dll')
[2026.09.11-13.12.27:098][ 0]LogModuleManager: InternalLoadLibrary: 'DisplayClusterModularFeaturesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/nDisplayModularFeatures/Binaries/Win64/UnrealEditor-DisplayClusterModularFeaturesEditor.dll')
[2026.09.11-13.12.27:101][ 0]LogModuleManager: InternalLoadLibrary: 'ProceduralMeshComponentEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UnrealEditor-ProceduralMeshComponentEditor.dll')
[2026.09.11-13.12.27:103][ 0]LogModuleManager: InternalLoadLibrary: 'OSC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/OSC/Binaries/Win64/UnrealEditor-OSC.dll')
[2026.09.11-13.12.27:104][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyBindingUtilsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/PropertyBindingUtils/Binaries/Win64/UnrealEditor-PropertyBindingUtilsEditor.dll')
[2026.09.11-13.12.27:104][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMerging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/SkeletalMerging/Binaries/Win64/UnrealEditor-SkeletalMerging.dll')
[2026.09.11-13.12.27:105][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeDeveloper.dll')
[2026.09.11-13.12.27:106][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeEditorModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeEditorModule.dll')
[2026.09.11-13.12.27:109][ 0]LogModuleManager: InternalLoadLibrary: 'SynthesisEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Synthesis/Binaries/Win64/UnrealEditor-SynthesisEditor.dll')
[2026.09.11-13.12.27:113][ 0]LogModuleManager: InternalLoadLibrary: 'XRBaseEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/XRBase/Binaries/Win64/UnrealEditor-XRBaseEditor.dll')
[2026.09.11-13.12.27:115][ 0]LogModuleManager: InternalLoadLibrary: 'Paper2DEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-Paper2DEditor.dll')
[2026.09.11-13.12.27:120][ 0]LogModuleManager: InternalLoadLibrary: 'PaperSpriteSheetImporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-PaperSpriteSheetImporter.dll')
[2026.09.11-13.12.27:122][ 0]LogModuleManager: InternalLoadLibrary: 'PaperTiledImporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-PaperTiledImporter.dll')
[2026.09.11-13.12.27:125][ 0]LogModuleManager: InternalLoadLibrary: 'ACLPluginEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ACLPlugin/Binaries/Win64/UnrealEditor-ACLPluginEditor.dll')
[2026.09.11-13.12.27:127][ 0]LogModuleManager: InternalLoadLibrary: 'BlendSpaceMotionAnalysis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/BlendSpaceMotionAnalysis/Binaries/Win64/UnrealEditor-BlendSpaceMotionAnalysis.dll')
[2026.09.11-13.12.27:130][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigSpline' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRigSpline/Binaries/Win64/UnrealEditor-ControlRigSpline.dll')
[2026.09.11-13.12.27:135][ 0]LogModuleManager: InternalLoadLibrary: 'DNACalibModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DNACalib/Binaries/Win64/UnrealEditor-DNACalibModule.dll')
[2026.09.11-13.12.27:137][ 0]LogModuleManager: InternalLoadLibrary: 'IKRig' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRig.dll')
[2026.09.11-13.12.27:138][ 0]LogModuleManager: InternalLoadLibrary: 'IKRigDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRigDeveloper.dll')
[2026.09.11-13.12.27:140][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-GameplayInsights.dll')
[2026.09.11-13.12.27:145][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationBlueprintEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationBlueprintEditor.dll')
[2026.09.11-13.12.27:149][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayInsightsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-GameplayInsightsEditor.dll')
[2026.09.11-13.12.27:149][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebuggerRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebuggerRuntime.dll')
[2026.09.11-13.12.27:151][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebuggerVLogRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebuggerVLogRuntime.dll')
[2026.09.11-13.12.27:153][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLink' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLink.dll')
[2026.09.11-13.12.27:159][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkComponents' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkComponents.dll')
[2026.09.11-13.12.27:160][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkEditor.dll')
[2026.09.11-13.12.27:162][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkGraphNode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkGraphNode.dll')
[2026.09.11-13.12.27:162][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkMovieScene' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkMovieScene.dll')
[2026.09.11-13.12.27:163][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkSequencer.dll')
[2026.09.11-13.12.27:167][ 0]LogModuleManager: InternalLoadLibrary: 'PerformanceCaptureCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PerformanceCaptureCore/Binaries/Win64/UnrealEditor-PerformanceCaptureCore.dll')
[2026.09.11-13.12.27:167][ 0]LogModuleManager: InternalLoadLibrary: 'PerformanceCaptureCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PerformanceCaptureCore/Binaries/Win64/UnrealEditor-PerformanceCaptureCoreEditor.dll')
[2026.09.11-13.12.27:169][ 0]LogModuleManager: InternalLoadLibrary: 'EaseCurveTool' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/EaseCurveTool/Binaries/Win64/UnrealEditor-EaseCurveTool.dll')
[2026.09.11-13.12.27:174][ 0]LogModuleManager: InternalLoadLibrary: 'PhysicsControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PhysicsControl/Binaries/Win64/UnrealEditor-PhysicsControl.dll')
[2026.09.11-13.12.27:174][ 0]LogModuleManager: InternalLoadLibrary: 'PhysicsControlUncookedOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PhysicsControl/Binaries/Win64/UnrealEditor-PhysicsControlUncookedOnly.dll')
[2026.09.11-13.12.27:176][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkDevice' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLinkDevice/Binaries/Win64/UnrealEditor-LiveLinkDevice.dll')
[2026.09.11-13.12.27:177][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLinkHub/Binaries/Win64/UnrealEditor-LiveLinkHubEditor.dll')
[2026.09.11-13.12.27:178][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubMessaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLinkHub/Binaries/Win64/UnrealEditor-LiveLinkHubMessaging.dll')
[2026.09.11-13.12.27:179][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicModule.dll')
[2026.09.11-13.12.27:179][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicEditor.dll')
[2026.09.11-13.12.27:182][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshModelingTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/SkeletalMeshModelingTools/Binaries/Win64/UnrealEditor-SkeletalMeshModelingTools.dll')
[2026.09.11-13.12.27:184][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SkeletalMeshEditor.dll')
[2026.09.11-13.12.27:184][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintHeaderView' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/BlueprintHeaderView/Binaries/Win64/UnrealEditor-BlueprintHeaderView.dll')
[2026.09.11-13.12.27:187][ 0]LogModuleManager: InternalLoadLibrary: 'ColorGradingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ColorGrading/Binaries/Win64/UnrealEditor-ColorGradingEditor.dll')
[2026.09.11-13.12.27:200][ 0]LogModuleManager: InternalLoadLibrary: 'ConsoleVariablesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ConsoleVariablesEditor/Binaries/Win64/UnrealEditor-ConsoleVariablesEditor.dll')
[2026.09.11-13.12.27:207][ 0]LogModuleManager: InternalLoadLibrary: 'ConsoleVariablesEditorRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ConsoleVariablesEditor/Binaries/Win64/UnrealEditor-ConsoleVariablesEditorRuntime.dll')
[2026.09.11-13.12.27:207][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayCamerasUncookedOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/GameplayCameras/Binaries/Win64/UnrealEditor-GameplayCamerasUncookedOnly.dll')
[2026.09.11-13.12.27:210][ 0]LogModuleManager: InternalLoadLibrary: 'CurveEditorTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/CurveEditorTools/Binaries/Win64/UnrealEditor-CurveEditorTools.dll')
[2026.09.11-13.12.27:213][ 0]LogModuleManager: InternalLoadLibrary: 'TweeningUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/TweeningUtils/Binaries/Win64/UnrealEditor-TweeningUtils.dll')
[2026.09.11-13.12.27:213][ 0]LogModuleManager: InternalLoadLibrary: 'TweeningUtilsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/TweeningUtils/Binaries/Win64/UnrealEditor-TweeningUtilsEditor.dll')
[2026.09.11-13.12.27:214][ 0]LogModuleManager: InternalLoadLibrary: 'CryptoKeys' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/CryptoKeys/Binaries/Win64/UnrealEditor-CryptoKeys.dll')
[2026.09.11-13.12.27:227][ 0]LogModuleManager: InternalLoadLibrary: 'CryptoKeysOpenSSL' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/CryptoKeys/Binaries/Win64/UnrealEditor-CryptoKeysOpenSSL.dll')
[2026.09.11-13.12.27:227][ 0]LogModuleManager: InternalLoadLibrary: 'ChangelistReview' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ChangelistReview/Binaries/Win64/UnrealEditor-ChangelistReview.dll')
[2026.09.11-13.12.27:231][ 0]LogModuleManager: InternalLoadLibrary: 'EditorDebugTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/EditorDebugTools/Binaries/Win64/UnrealEditor-EditorDebugTools.dll')
[2026.09.11-13.12.27:234][ 0]LogModuleManager: InternalLoadLibrary: 'EditorScriptingUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/EditorScriptingUtilities/Binaries/Win64/UnrealEditor-EditorScriptingUtilities.dll')
[2026.09.11-13.12.27:235][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialAnalyzer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/MaterialAnalyzer/Binaries/Win64/UnrealEditor-MaterialAnalyzer.dll')
[2026.09.11-13.12.27:238][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialAssetWizard' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/MaterialAssetWizard/Binaries/Win64/UnrealEditor-MaterialAssetWizard.dll')
[2026.09.11-13.12.27:240][ 0]LogModuleManager: InternalLoadLibrary: 'MeshLODToolset' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/MeshLODToolset/Binaries/Win64/UnrealEditor-MeshLODToolset.dll')
[2026.09.11-13.12.27:241][ 0]LogModuleManager: InternalLoadLibrary: 'MobileLauncherProfileWizard' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UnrealEditor-MobileLauncherProfileWizard.dll')
[2026.09.11-13.12.27:243][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingToolsEditorMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ModelingToolsEditorMode/Binaries/Win64/UnrealEditor-ModelingToolsEditorMode.dll')
[2026.09.11-13.12.27:243][ 0]LogModuleManager: InternalLoadLibrary: 'PluginBrowser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/PluginBrowser/Binaries/Win64/UnrealEditor-PluginBrowser.dll')
[2026.09.11-13.12.27:248][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerAnimTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/SequencerAnimTools/Binaries/Win64/UnrealEditor-SequencerAnimTools.dll')
[2026.09.11-13.12.27:252][ 0]LogModuleManager: InternalLoadLibrary: 'StylusInput' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor-StylusInput.dll')
[2026.09.11-13.12.27:252][ 0]LogModuleManager: InternalLoadLibrary: 'UVEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/UVEditor/Binaries/Win64/UnrealEditor-UVEditor.dll')
[2026.09.11-13.12.27:270][ 0]LogModuleManager: InternalLoadLibrary: 'UVEditorTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/UVEditor/Binaries/Win64/UnrealEditor-UVEditorTools.dll')
[2026.09.11-13.12.27:270][ 0]LogModuleManager: InternalLoadLibrary: 'UVEditorToolsEditorOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/UVEditor/Binaries/Win64/UnrealEditor-UVEditorToolsEditorOnly.dll')
[2026.09.11-13.12.27:271][ 0]LogModuleManager: InternalLoadLibrary: 'UMGWidgetPreview' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/UMGWidgetPreview/Binaries/Win64/UnrealEditor-UMGWidgetPreview.dll')
[2026.09.11-13.12.27:274][ 0]LogModuleManager: InternalLoadLibrary: 'WorldPartitionHLODUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/WorldPartitionHLODUtilities/Binaries/Win64/UnrealEditor-WorldPartitionHLODUtilities.dll')
[2026.09.11-13.12.27:280][ 0]LogModuleManager: InternalLoadLibrary: 'SpeedTreeImporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UnrealEditor-SpeedTreeImporter.dll')
[2026.09.11-13.12.27:367][ 0]LogModuleManager: InternalLoadLibrary: 'MoviePipelineMaskRenderPass' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MoviePipelineMaskRenderPass/Binaries/Win64/UnrealEditor-MoviePipelineMaskRenderPass.dll')
[2026.09.11-13.12.27:371][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineCore.dll')
[2026.09.11-13.12.27:372][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineSettings.dll')
[2026.09.11-13.12.27:375][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineRenderPasses' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineRenderPasses.dll')
[2026.09.11-13.12.27:375][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineEditor.dll')
[2026.09.11-13.12.27:386][ 0]LogModuleManager: InternalLoadLibrary: 'EditorWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorWidgets.dll')
[2026.09.11-13.12.27:386][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineMP4Encoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineMP4Encoder.dll')
[2026.09.11-13.12.27:389][ 0]LogModuleManager: InternalLoadLibrary: 'UEOpenExrRTTI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-UEOpenExrRTTI.dll')
[2026.09.11-13.12.27:391][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerScripting' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/SequencerScripting/Binaries/Win64/UnrealEditor-SequencerScripting.dll')
[2026.09.11-13.12.27:392][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerScriptingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/SequencerScripting/Binaries/Win64/UnrealEditor-SequencerScriptingEditor.dll')
[2026.09.11-13.12.27:392][ 0]LogModuleManager: InternalLoadLibrary: 'TemplateSequence' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/TemplateSequence/Binaries/Win64/UnrealEditor-TemplateSequence.dll')
[2026.09.11-13.12.27:393][ 0]LogModuleManager: InternalLoadLibrary: 'AutomatedPerfTestLaunchExtension' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Performance/AutomatedPerfTestTools/Binaries/Win64/UnrealEditor-AutomatedPerfTestLaunchExtension.dll')
[2026.09.11-13.12.27:395][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeTests' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Tests/InterchangeTests/Binaries/Win64/UnrealEditor-InterchangeTests.dll')
[2026.09.11-13.12.27:403][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeTestEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Tests/InterchangeTests/Binaries/Win64/UnrealEditor-InterchangeTestEditor.dll')
[2026.09.11-13.12.27:406][ 0]LogModuleManager: InternalLoadLibrary: 'XInputDevice' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Windows/XInputDevice/Binaries/Win64/UnrealEditor-XInputDevice.dll')
[2026.09.11-13.12.27:407][ 0]LogModuleManager: InternalLoadLibrary: 'FileSandboxCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Sandbox/FileSandbox/Binaries/Win64/UnrealEditor-FileSandboxCore.dll')
[2026.09.11-13.12.27:408][ 0]LogModuleManager: InternalLoadLibrary: 'FileSandboxUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Sandbox/FileSandbox/Binaries/Win64/UnrealEditor-FileSandboxUI.dll')
[2026.09.11-13.12.27:410][ 0]LogModuleManager: InternalLoadLibrary: 'LightMixer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ObjectMixer/LightMixer/Binaries/Win64/UnrealEditor-LightMixer.dll')
[2026.09.11-13.12.27:414][ 0]LogModuleManager: InternalLoadLibrary: 'ObjectMixerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Binaries/Win64/UnrealEditor-ObjectMixerEditor.dll')
[2026.09.11-13.12.27:415][ 0]LogModuleManager: InternalLoadLibrary: 'SpeechAnimationSolver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/AudioDrivenAnimation/StreamingADA/Binaries/Win64/UnrealEditor-SpeechAnimationSolver.dll')
[2026.09.11-13.12.27:415][ 0]LogModuleManager: InternalLoadLibrary: 'VPSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProduction/VPSettings/Binaries/Win64/UnrealEditor-VPSettings.dll')
[2026.09.11-13.12.27:416][ 0]LogModuleManager: InternalLoadLibrary: 'RelativeIKOp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-RelativeIKOp.dll')
[2026.09.11-13.12.27:423][ 0]LogModuleManager: InternalLoadLibrary: 'RelativeBodyAnimInfo' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-RelativeBodyAnimInfo.dll')
[2026.09.11-13.12.27:424][ 0]LogModuleManager: InternalLoadLibrary: 'BodyIntersectIKOp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-BodyIntersectIKOp.dll')
[2026.09.11-13.12.27:424][ 0]LogModuleManager: InternalLoadLibrary: 'RelativeBodyAnimUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-RelativeBodyAnimUtils.dll')
[2026.09.11-13.12.27:441][ 0]LogModuleManager: InternalLoadLibrary: 'PreviewPropOp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-PreviewPropOp.dll')
[2026.09.11-13.12.27:444][ 0]LogModuleManager: InternalLoadLibrary: 'VPRoles' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProduction/VPRoles/Binaries/Win64/UnrealEditor-VPRoles.dll')
[2026.09.11-13.12.27:445][ 0]LogModuleManager: InternalLoadLibrary: 'VPRolesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProduction/VPRoles/Binaries/Win64/UnrealEditor-VPRolesEditor.dll')
[2026.09.11-13.12.27:447][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshMorphTargetEditingTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/SkeletalMeshMorphTargetEditingTools/Binaries/Win64/UnrealEditor-SkeletalMeshMorphTargetEditingTools.dll')
[2026.09.11-13.12.27:453][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerEditorSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-CaptureManagerEditorSettings.dll')
[2026.09.11-13.12.27:469][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubWorkerManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-LiveLinkHubWorkerManager.dll')
[2026.09.11-13.12.27:473][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubExportServer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-LiveLinkHubExportServer.dll')
[2026.09.11-13.12.27:473][ 0]LogModuleManager: InternalLoadLibrary: 'DataIngestCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-DataIngestCoreEditor.dll')
[2026.09.11-13.12.27:474][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubDiscoveryEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-LiveLinkHubDiscoveryEditor.dll')
[2026.09.11-13.12.27:476][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerIngestBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-CaptureManagerIngestBlueprint.dll')
[2026.09.11-13.12.27:482][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerDeviceBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-CaptureManagerDeviceBlueprint.dll')
[2026.09.11-13.12.27:490][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureProtocolStack' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureProtocolStack.dll')
[2026.09.11-13.12.27:490][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerCPSClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerCPSClient.dll')
[2026.09.11-13.12.27:491][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerPipeline' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerPipeline.dll')
[2026.09.11-13.12.27:491][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerMediaRW' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerMediaRW.dll')
[2026.09.11-13.12.27:492][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureDataConverter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureDataConverter.dll')
[2026.09.11-13.12.27:492][ 0]LogModuleManager: InternalLoadLibrary: 'DataIngestCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-DataIngestCore.dll')
[2026.09.11-13.12.27:493][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubCaptureMessaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-LiveLinkHubCaptureMessaging.dll')
[2026.09.11-13.12.27:493][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerStyle' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerStyle.dll')
[2026.09.11-13.12.27:501][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2026.09.11-13.12.27:502][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2026.09.11-13.12.27:570][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerTakeMetadata' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerTakeMetadata.dll')
[2026.09.11-13.12.27:571][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureMetadataExtraction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureMetadataExtraction.dll')
[2026.09.11-13.12.27:571][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserFileDataSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ContentBrowser/ContentBrowserFileDataSource/Binaries/Win64/UnrealEditor-ContentBrowserFileDataSource.dll')
[2026.09.11-13.12.27:572][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserClassDataSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ContentBrowser/ContentBrowserClassDataSource/Binaries/Win64/UnrealEditor-ContentBrowserClassDataSource.dll')
[2026.09.11-13.12.27:625][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserAssetDataSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Binaries/Win64/UnrealEditor-ContentBrowserAssetDataSource.dll')
[2026.09.11-13.12.27:625][ 0]LogModuleManager: InternalLoadLibrary: 'CollectionManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CollectionManager.dll')
[2026.09.11-13.12.27:631][ 0]LogCollectionManager: Loaded 0 collections in 0.003864 seconds
[2026.09.11-13.12.27:637][ 0]LogFileCache: Scanning file cache for directory 'F:/SLK_Ponttooni_v5/Saved/Collections/' took 0.01s
[2026.09.11-13.12.27:644][ 0]LogFileCache: Scanning file cache for directory 'F:/SLK_Ponttooni_v5/Content/Developers/lassi/Collections/' took 0.01s
[2026.09.11-13.12.27:651][ 0]LogFileCache: Scanning file cache for directory 'F:/SLK_Ponttooni_v5/Content/Collections/' took 0.01s
[2026.09.11-13.12.27:671][ 0]LogModuleManager: InternalLoadLibrary: 'PortableObjectFileDataSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/Localization/PortableObjectFileDataSource/Binaries/Win64/UnrealEditor-PortableObjectFileDataSource.dll')
[2026.09.11-13.12.27:686][ 0]LogModuleManager: InternalLoadLibrary: 'BaseCharacterFXEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CharacterFXEditor/BaseCharacterFXEditor/Binaries/Win64/UnrealEditor-BaseCharacterFXEditor.dll')
[2026.09.11-13.12.27:687][ 0]LogModuleManager: InternalLoadLibrary: 'MultiUserClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Binaries/Win64/UnrealEditor-MultiUserClient.dll')
[2026.09.11-13.12.27:722][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertSyncClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Binaries/Win64/UnrealEditor-ConcertSyncClient.dll')
[2026.09.11-13.12.27:730][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Content/icon_RemoveProperty_48x.png] file: [../../../Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Content/icon_RemoveProperty_48x.png]
[2026.09.11-13.12.27:731][ 0]LogModuleManager: InternalLoadLibrary: 'MultiUserClientLibrary' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Binaries/Win64/UnrealEditor-MultiUserClientLibrary.dll')
[2026.09.11-13.12.27:744][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertReplicationScripting' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertScripting/ConcertReplicationScripting/Binaries/Win64/UnrealEditor-ConcertReplicationScripting.dll')
[2026.09.11-13.12.27:744][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertReplicationScriptingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertScripting/ConcertReplicationScripting/Binaries/Win64/UnrealEditor-ConcertReplicationScriptingEditor.dll')
[2026.09.11-13.12.27:748][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertClientSharedSlate' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertUI/ConcertClientSharedSlate/Binaries/Win64/UnrealEditor-ConcertClientSharedSlate.dll')
[2026.09.11-13.12.27:748][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertSharedSlate' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertUI/ConcertSharedSlate/Binaries/Win64/UnrealEditor-ConcertSharedSlate.dll')
[2026.09.11-13.12.27:749][ 0]LogModuleManager: InternalLoadLibrary: 'Bridge' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Bridge/Binaries/Win64/UnrealEditor-Bridge.dll')
[2026.09.11-13.12.27:756][ 0]LogModuleManager: InternalLoadLibrary: 'MegascansPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Bridge/Binaries/Win64/UnrealEditor-MegascansPlugin.dll')
[2026.09.11-13.12.27:762][ 0]LogModuleManager: InternalLoadLibrary: 'CmdLinkServer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/CmdLinkServer/Binaries/Win64/UnrealEditor-CmdLinkServer.dll')
[2026.09.11-13.12.27:766][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Dataflow/Binaries/Win64/UnrealEditor-DataflowEditor.dll')
[2026.09.11-13.12.27:844][ 0]LogModuleManager: InternalLoadLibrary: 'Fab' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Fab/Binaries/Win64/UnrealEditor-Fab.dll')
[2026.09.11-13.12.27:859][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2026.09.11-13.12.27:859][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2026.09.11-13.12.27:899][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Content/icon_RemoveProperty_48x.png] file: [../../../Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Content/icon_RemoveProperty_48x.png]
[2026.09.11-13.12.27:917][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.19.1.2-53289219 booting at 2026-09-11T13:12:27.917Z using C
[2026.09.11-13.12.27:917][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Configuration win64-dynamic-x86_64
[2026.09.11-13.12.27:917][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.9278.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=SLK_Ponttooni_v5, ProductVersion=++UE5+Release-5.8-CL-56702186, IsServer=false, Flags=DisableOverlay]
[2026.09.11-13.12.27:917][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
[2026.09.11-13.12.27:919][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
[2026.09.11-13.12.27:929][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
[2026.09.11-13.12.27:929][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
[2026.09.11-13.12.27:929][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
[2026.09.11-13.12.27:929][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000138
[2026.09.11-13.12.27:929][ 0]LogFab: Plugin initialized. VersionName: 0.0.15 (Version: 15) - Engine Version 5.8.2-56702186+++UE5+Release-5.8
[2026.09.11-13.12.27:931][ 0]LogModuleManager: InternalLoadLibrary: 'CinematicSequenceNavigator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CinematicSequenceNavigator/Binaries/Win64/UnrealEditor-CinematicSequenceNavigator.dll')
[2026.09.11-13.12.27:934][ 0]LogModuleManager: InternalLoadLibrary: 'InlineMaterialInstanceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/InlineMaterialInstance/Binaries/Win64/UnrealEditor-InlineMaterialInstanceEditor.dll')
[2026.09.11-13.12.27:937][ 0]LogModuleManager: InternalLoadLibrary: 'LevelSequenceNavigatorBridge' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/LevelSequenceNavigatorBridge/Binaries/Win64/UnrealEditor-LevelSequenceNavigatorBridge.dll')
[2026.09.11-13.12.27:939][ 0]LogModuleManager: InternalLoadLibrary: 'VPBookmark' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProductionUtilities/Binaries/Win64/UnrealEditor-VPBookmark.dll')
[2026.09.11-13.12.27:940][ 0]LogModuleManager: InternalLoadLibrary: 'VPBookmarkEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProductionUtilities/Binaries/Win64/UnrealEditor-VPBookmarkEditor.dll')
[2026.09.11-13.12.27:940][ 0]LogModuleManager: InternalLoadLibrary: 'TakesCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakesCore.dll')
[2026.09.11-13.12.27:941][ 0]LogModuleManager: InternalLoadLibrary: 'TakeTrackRecorders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeTrackRecorders.dll')
[2026.09.11-13.12.27:942][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorderSources' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorderSources.dll')
[2026.09.11-13.12.27:948][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorderEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorderEditor.dll')
[2026.09.11-13.12.27:970][ 0]LogModuleManager: InternalLoadLibrary: 'CacheTrackRecorder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-CacheTrackRecorder.dll')
[2026.09.11-13.12.27:971][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorderNamingTokens' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorderNamingTokens.dll')
[2026.09.11-13.12.27:974][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingVCam' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-PixelStreamingVCam.dll')
[2026.09.11-13.12.28:009][ 0]LogDiscoveryBeaconReceiver: VCAMBeaconResponder joined multicast group '230.0.0.3' on detected local interface '192.168.20.142'
[2026.09.11-13.12.28:016][ 0]LogModuleManager: InternalLoadLibrary: 'AudioSynesthesiaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesiaEditor.dll')
[2026.09.11-13.12.28:022][ 0]LogModuleManager: InternalLoadLibrary: 'StylusInputRealTimeStylus' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor-StylusInputRealTimeStylus.dll')
[2026.09.11-13.12.28:029][ 0]LogModuleManager: InternalLoadLibrary: 'StylusInputWintab' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor-StylusInputWintab.dll')
[2026.09.11-13.12.28:033][ 0]LogWindows: Failed to load 'Wintab32.dll' (GetLastError=126)
[2026.09.11-13.12.28:033][ 0]LogWindows: File 'Wintab32.dll' does not exist
[2026.09.11-13.12.28:033][ 0]LogStylusInput: Wintab driver is not available; Wintab interface will not be initialized.
[2026.09.11-13.12.28:034][ 0]LogModuleManager: InternalLoadLibrary: 'MultiUserReplicationEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Binaries/Win64/UnrealEditor-MultiUserReplicationEditor.dll')
[2026.09.11-13.12.28:082][ 0]LogUObjectArray: 59776 objects as part of root set at end of initial load.
[2026.09.11-13.12.28:082][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2026.09.11-13.12.28:126][ 0]LogModuleManager: InternalLoadLibrary: 'ProfileVisualizer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ProfileVisualizer.dll')
[2026.09.11-13.12.28:408][ 0]LogTemp: Error test: UE::UnifiedErrorTest::Empty: [Empty error]
[2026.09.11-13.12.28:409][ 0]LogTemp: Error with param: UE::UnifiedErrorTest::WithInt: [Error with int -7]
[2026.09.11-13.12.28:409][ 0]LogTemp: Error with context: UE::UnifiedErrorTest::Empty: [Empty error]
[2026.09.11-13.12.28:409][ 0]LogTemp: FError that has been invalidated: ::: []
[2026.09.11-13.12.28:409][ 0]LogTemp: FError that has been moved from: ::: []
[2026.09.11-13.12.28:538][ 0]LogAutomationTest: Error: Condition failed
[2026.09.11-13.12.28:538][ 0]LogAutomationTest: Error: Condition failed
[2026.09.11-13.12.28:821][ 0]LogEngine: Initializing Engine...
[2026.09.11-13.12.28:823][ 0]LogModuleManager: InternalLoadLibrary: 'TypedElementRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TypedElementRuntime.dll')
[2026.09.11-13.12.29:162][ 0]LogMovieScene: USequencerBakeSubsystem subsystem initialized.
[2026.09.11-13.12.29:169][ 0]LogModuleManager: InternalLoadLibrary: 'JsonUtilitiesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-JsonUtilitiesEditor.dll')
[2026.09.11-13.12.29:173][ 0]LogModuleManager: InternalLoadLibrary: 'JsonUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-JsonUtilities.dll')
[2026.09.11-13.12.29:175][ 0]LogToolsetRegistry: Display: Registering Toolset ToolsetRegistry.AgentSkillToolset
[2026.09.11-13.12.29:175][ 0]LogToolsetRegistry: Display: Registering Toolset AIAssistant.AIAssistantToolset
[2026.09.11-13.12.29:176][ 0]LogTedsSettings: UTedsSettingsEditorSubsystem::Initialize
[2026.09.11-13.12.29:873][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
[2026.09.11-13.12.29:912][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
[2026.09.11-13.12.29:920][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.15.dll
[2026.09.11-13.12.29:972][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
[2026.09.11-13.12.29:973][ 0]LogModuleManager: InternalLoadLibrary: 'LevelInstanceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LevelInstanceEditor.dll')
[2026.09.11-13.12.29:983][ 0]LogModuleManager: InternalLoadLibrary: 'AIModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AIModule.dll')
[2026.09.11-13.12.29:984][ 0]LogModuleManager: InternalLoadLibrary: 'NavigationSystem' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NavigationSystem.dll')
[2026.09.11-13.12.29:985][ 0]LogModuleManager: InternalLoadLibrary: 'AITestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AITestSuite.dll')
[2026.09.11-13.12.29:987][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayDebugger.dll')
[2026.09.11-13.12.29:994][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2026.09.11-13.12.29:994][ 0]LogInit: Texture streaming: Enabled
[2026.09.11-13.12.29:994][ 0]LogModuleManager: InternalLoadLibrary: 'MessagingRpc' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MessagingRpc.dll')
[2026.09.11-13.12.29:996][ 0]LogModuleManager: InternalLoadLibrary: 'PortalRpc' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PortalRpc.dll')
[2026.09.11-13.12.29:998][ 0]LogModuleManager: InternalLoadLibrary: 'PortalServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PortalServices.dll')
[2026.09.11-13.12.30:001][ 0]LogModuleManager: InternalLoadLibrary: 'AnalyticsET' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnalyticsET.dll')
[2026.09.11-13.12.30:002][ 0]LogModuleManager: InternalLoadLibrary: 'LauncherPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LauncherPlatform.dll')
[2026.09.11-13.12.30:003][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] AnalyticsET::StartSession ( APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.8.2-56702186+++UE5+Release-5.8 )
[2026.09.11-13.12.30:010][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2026.09.11-13.12.30:010][ 0]LogModuleManager: InternalLoadLibrary: 'AudioMixerWasapi' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioMixerWasapi.dll')
[2026.09.11-13.12.30:029][ 0]LogModuleManager: InternalLoadLibrary: 'AudioMixer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioMixer.dll')
[2026.09.11-13.12.30:030][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsMMDeviceEnumeration' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsMMDeviceEnumeration.dll')
[2026.09.11-13.12.30:031][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2026.09.11-13.12.30:031][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2026.09.11-13.12.30:033][ 0]LogAudio: Display: Audio Device Manager Initialized
[2026.09.11-13.12.30:033][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2026.09.11-13.12.30:033][ 0]LogAudioMixer: Display: bUseRenderScheduler set to true.
[2026.09.11-13.12.30:033][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2026.09.11-13.12.30:033][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2026.09.11-13.12.30:033][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2026.09.11-13.12.30:033][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2026.09.11-13.12.30:033][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
[2026.09.11-13.12.30:033][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2026.09.11-13.12.30:033][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
[2026.09.11-13.12.30:033][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2026.09.11-13.12.30:033][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2026.09.11-13.12.30:033][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2026.09.11-13.12.30:033][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2026.09.11-13.12.30:047][ 0]LogAudioEnumeration: Display: Refreshing FWindowsMMDeviceCache
[2026.09.11-13.12.30:065][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Console', Device='Speakers (2- High Definition Audio Device)'
[2026.09.11-13.12.30:070][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Multimedia', Device='Speakers (2- High Definition Audio Device)'
[2026.09.11-13.12.30:075][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Communications', Device='Speakers (2- High Definition Audio Device)'
[2026.09.11-13.12.30:085][ 0]LogAudioMixerWasapi: Display: FWasapiServiceWatcher started.
[2026.09.11-13.12.30:085][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'WASAPIMixer'
[2026.09.11-13.12.30:085][ 0]LogAudioMixerWasapi: Display: FWasapiServiceWatcher initial state: Audiosrv=RUNNING, AudioEndpointBuilder=RUNNING
[2026.09.11-13.12.30:091][ 0]LogAudioMixerWasapi: FAudioMixerWasapiRenderStream::InitializeHardware DefaultDevicePeriod: 480 requesting buffer size: 1920
[2026.09.11-13.12.30:101][ 0]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware audio mixer requested num channels: 2, Wasapi render stream hardware supports num channels: 2
[2026.09.11-13.12.30:101][ 0]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware succeeded with sample rate: 48000, buffer period: 1024
[2026.09.11-13.12.30:102][ 0]LogAudioMixer: Display: FAudioMixerWasapi initialized: SampleRate=48000 NumChannels=2 NumDirectOutChannels=0 bIsAggregateDevice=0 StreamParams.Num()=1
[2026.09.11-13.12.30:102][ 0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- High Definition Audio Device)
[2026.09.11-13.12.30:103][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2026.09.11-13.12.30:107][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2026.09.11-13.12.30:107][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2026.09.11-13.12.30:109][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
[2026.09.11-13.12.30:115][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2026.09.11-13.12.30:122][ 0]LogInit: FAudioDevice initialized with ID 1.
[2026.09.11-13.12.30:122][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2026.09.11-13.12.30:122][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2026.09.11-13.12.30:123][ 0]LogAudioMixer: Display: Sending SubmixBufferListener 'PixelStreamingEditorListener' register command...
[2026.09.11-13.12.30:123][ 0]LogAudioMixer: Display: Submix buffer listener 'PixelStreamingEditorListener' registered with submix 'MasterSubmixDefault'
[2026.09.11-13.12.30:123][ 0]LogModuleManager: InternalLoadLibrary: 'StreamingPauseRendering' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StreamingPauseRendering.dll')
[2026.09.11-13.12.30:125][ 0]LogModuleManager: InternalLoadLibrary: 'MovieScene' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieScene.dll')
[2026.09.11-13.12.30:127][ 0]LogModuleManager: InternalLoadLibrary: 'MovieSceneTracks' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieSceneTracks.dll')
[2026.09.11-13.12.30:132][ 0]LogModuleManager: InternalLoadLibrary: 'CinematicCamera' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CinematicCamera.dll')
[2026.09.11-13.12.30:133][ 0]LogModuleManager: InternalLoadLibrary: 'SparseVolumeTexture' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SparseVolumeTexture.dll')
[2026.09.11-13.12.30:134][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2026.09.11-13.12.30:135][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.09.11-13.12.30:143][ 0]LogInit: Undo buffer set to 256 MB
[2026.09.11-13.12.30:143][ 0]LogInit: Transaction tracking system initialized
[2026.09.11-13.12.30:144][ 0]LogModuleManager: InternalLoadLibrary: 'Documentation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Documentation.dll')
[2026.09.11-13.12.30:162][ 0]LogModuleManager: InternalLoadLibrary: 'OutputLog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OutputLog.dll')
[2026.09.11-13.12.30:168][ 0]LogModuleManager: InternalLoadLibrary: 'SourceControlWindows' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceControlWindows.dll')
[2026.09.11-13.12.30:169][ 0]LogModuleManager: InternalLoadLibrary: 'SourceControlWindowExtender' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceControlWindowExtender.dll')
[2026.09.11-13.12.30:171][ 0]LogModuleManager: InternalLoadLibrary: 'UncontrolledChangelists' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UncontrolledChangelists.dll')
[2026.09.11-13.12.30:179][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded F:/SLK_Ponttooni_v5/Saved/SourceControl/UncontrolledChangelists.json
[2026.09.11-13.12.30:180][ 0]LogModuleManager: InternalLoadLibrary: 'ClassViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClassViewer.dll')
[2026.09.11-13.12.30:181][ 0]LogModuleManager: InternalLoadLibrary: 'StructViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StructViewer.dll')
[2026.09.11-13.12.30:184][ 0]LogModuleManager: InternalLoadLibrary: 'GraphEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GraphEditor.dll')
[2026.09.11-13.12.30:184][ 0]LogModuleManager: InternalLoadLibrary: 'Kismet' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Kismet.dll')
[2026.09.11-13.12.30:185][ 0]LogModuleManager: InternalLoadLibrary: 'KismetWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-KismetWidgets.dll')
[2026.09.11-13.12.30:186][ 0]LogModuleManager: InternalLoadLibrary: 'Persona' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Persona.dll')
[2026.09.11-13.12.30:187][ 0]LogModuleManager: InternalLoadLibrary: 'MirrorDataTableEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MirrorDataTableEditor.dll')
[2026.09.11-13.12.30:194][ 0]LogModuleManager: InternalLoadLibrary: 'AdvancedPreviewScene' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AdvancedPreviewScene.dll')
[2026.09.11-13.12.30:207][ 0]LogModuleManager: InternalLoadLibrary: 'PackagesDialog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PackagesDialog.dll')
[2026.09.11-13.12.30:211][ 0]LogModuleManager: InternalLoadLibrary: 'DetailCustomizations' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DetailCustomizations.dll')
[2026.09.11-13.12.30:213][ 0]LogModuleManager: InternalLoadLibrary: 'ComponentVisualizers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ComponentVisualizers.dll')
[2026.09.11-13.12.30:214][ 0]LogModuleManager: InternalLoadLibrary: 'Layers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Layers.dll')
[2026.09.11-13.12.30:219][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationWindow' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AutomationWindow.dll')
[2026.09.11-13.12.30:223][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AutomationController.dll')
[2026.09.11-13.12.30:224][ 0]LogModuleManager: InternalLoadLibrary: 'DeviceManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DeviceManager.dll')
[2026.09.11-13.12.30:226][ 0]LogModuleManager: InternalLoadLibrary: 'SessionFrontend' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SessionFrontend.dll')
[2026.09.11-13.12.30:227][ 0]LogModuleManager: InternalLoadLibrary: 'LegacyProjectLauncher' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LegacyProjectLauncher.dll')
[2026.09.11-13.12.30:231][ 0]LogModuleManager: InternalLoadLibrary: 'SettingsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SettingsEditor.dll')
[2026.09.11-13.12.30:234][ 0]LogModuleManager: InternalLoadLibrary: 'EditorSettingsViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorSettingsViewer.dll')
[2026.09.11-13.12.30:237][ 0]LogModuleManager: InternalLoadLibrary: 'InternationalizationSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InternationalizationSettings.dll')
[2026.09.11-13.12.30:237][ 0]LogModuleManager: InternalLoadLibrary: 'InputBindingSettingsViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InputBindingSettingsViewer.dll')
[2026.09.11-13.12.30:240][ 0]LogModuleManager: InternalLoadLibrary: 'ProjectSettingsViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ProjectSettingsViewer.dll')
[2026.09.11-13.12.30:242][ 0]LogModuleManager: InternalLoadLibrary: 'ProjectTargetPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ProjectTargetPlatformEditor.dll')
[2026.09.11-13.12.30:246][ 0]LogModuleManager: InternalLoadLibrary: 'XmlParser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-XmlParser.dll')
[2026.09.11-13.12.30:246][ 0]LogModuleManager: InternalLoadLibrary: 'UndoHistory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UndoHistory.dll')
[2026.09.11-13.12.30:246][ 0]LogModuleManager: InternalLoadLibrary: 'DeviceProfileEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DeviceProfileEditor.dll')
[2026.09.11-13.12.30:249][ 0]LogModuleManager: InternalLoadLibrary: 'HardwareTargeting' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HardwareTargeting.dll')
[2026.09.11-13.12.30:249][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizationDashboard' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LocalizationDashboard.dll')
[2026.09.11-13.12.30:251][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizationService' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LocalizationService.dll')
[2026.09.11-13.12.30:262][ 0]LocalizationService: Localization service is disabled
[2026.09.11-13.12.30:263][ 0]LogModuleManager: InternalLoadLibrary: 'MergeActors' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MergeActors.dll')
[2026.09.11-13.12.30:267][ 0]LogModuleManager: InternalLoadLibrary: 'InputBindingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InputBindingEditor.dll')
[2026.09.11-13.12.30:270][ 0]LogModuleManager: InternalLoadLibrary: 'EditorInteractiveToolsFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorInteractiveToolsFramework.dll')
[2026.09.11-13.12.30:270][ 0]LogModuleManager: InternalLoadLibrary: 'InteractiveToolsFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InteractiveToolsFramework.dll')
[2026.09.11-13.12.30:277][ 0]LogModuleManager: InternalLoadLibrary: 'StaticMeshEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StaticMeshEditor.dll')
[2026.09.11-13.12.30:277][ 0]LogModuleManager: InternalLoadLibrary: 'EditorFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorFramework.dll')
[2026.09.11-13.12.30:279][ 0]LogModuleManager: InternalLoadLibrary: 'EditorConfig' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorConfig.dll')
[2026.09.11-13.12.30:280][ 0]LogModuleManager: InternalLoadLibrary: 'DerivedDataEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DerivedDataEditor.dll')
[2026.09.11-13.12.30:281][ 0]LogModuleManager: InternalLoadLibrary: 'ZenEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ZenEditor.dll')
[2026.09.11-13.12.30:282][ 0]LogModuleManager: InternalLoadLibrary: 'CSVtoSVG' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CSVtoSVG.dll')
[2026.09.11-13.12.30:284][ 0]LogModuleManager: InternalLoadLibrary: 'VirtualizationEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VirtualizationEditor.dll')
[2026.09.11-13.12.30:287][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationSettings.dll')
[2026.09.11-13.12.30:289][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayDebuggerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayDebuggerEditor.dll')
[2026.09.11-13.12.30:291][ 0]LogModuleManager: InternalLoadLibrary: 'RenderResourceViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RenderResourceViewer.dll')
[2026.09.11-13.12.30:294][ 0]LogModuleManager: InternalLoadLibrary: 'UniversalObjectLocatorEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UniversalObjectLocatorEditor.dll')
[2026.09.11-13.12.30:296][ 0]LogModuleManager: InternalLoadLibrary: 'StructUtilsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StructUtilsEditor.dll')
[2026.09.11-13.12.30:297][ 0]LogModuleManager: InternalLoadLibrary: 'StructUtilsTestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StructUtilsTestSuite.dll')
[2026.09.11-13.12.30:300][ 0]LogModuleManager: InternalLoadLibrary: 'SVGDistanceField' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SVGDistanceField.dll')
[2026.09.11-13.12.30:303][ 0]LogModuleManager: InternalLoadLibrary: 'DataHierarchyEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataHierarchyEditor.dll')
[2026.09.11-13.12.30:304][ 0]LogModuleManager: InternalLoadLibrary: 'ToolWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ToolWidgets.dll')
[2026.09.11-13.12.30:305][ 0]LogModuleManager: InternalLoadLibrary: 'UserAssetTagsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UserAssetTagsEditor.dll')
[2026.09.11-13.12.30:307][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidRuntimeSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidRuntimeSettings.dll')
[2026.09.11-13.12.30:311][ 0]LogModuleManager: InternalLoadLibrary: 'IOSRuntimeSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSRuntimeSettings.dll')
[2026.09.11-13.12.30:314][ 0]LogModuleManager: InternalLoadLibrary: 'GDKPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GDKPlatformEditor.dll')
[2026.09.11-13.12.30:319][ 0]LogModuleManager: InternalLoadLibrary: 'MacPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MacPlatformEditor.dll')
[2026.09.11-13.12.30:321][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsPlatformEditor.dll')
[2026.09.11-13.12.30:322][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidPlatformEditor.dll')
[2026.09.11-13.12.30:325][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidDeviceDetection' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidDeviceDetection.dll')
[2026.09.11-13.12.30:333][ 0]LogModuleManager: InternalLoadLibrary: 'IOSPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSPlatformEditor.dll')
[2026.09.11-13.12.30:336][ 0]LogModuleManager: InternalLoadLibrary: 'LogVisualizer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LogVisualizer.dll')
[2026.09.11-13.12.30:345][ 0]LogModuleManager: InternalLoadLibrary: 'WidgetRegistration' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WidgetRegistration.dll')
[2026.09.11-13.12.30:346][ 0]LogModuleManager: InternalLoadLibrary: 'ClothPainter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClothPainter.dll')
[2026.09.11-13.12.30:347][ 0]LogModuleManager: InternalLoadLibrary: 'ViewportInteraction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ViewportInteraction.dll')
[2026.09.11-13.12.30:365][ 0]LogModuleManager: InternalLoadLibrary: 'ViewportSnapping' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ViewportSnapping.dll')
[2026.09.11-13.12.30:497][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.13.dll
[2026.09.11-13.12.30:537][ 0]LogContentValidation: Adding native validator /Script/DataValidation.DirtyFilesChangelistValidator
[2026.09.11-13.12.30:537][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_ActionUtility
[2026.09.11-13.12.30:537][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_Localization
[2026.09.11-13.12.30:537][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_Material
[2026.09.11-13.12.30:537][ 0]LogContentValidation: Adding native validator /Script/DataValidation.PackageFileValidator
[2026.09.11-13.12.30:537][ 0]LogContentValidation: Adding native validator /Script/DataValidation.WorldPartitionChangelistValidator
[2026.09.11-13.12.30:537][ 0]LogContentValidation: Adding native validator /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2026.09.11-13.12.30:537][ 0]LogContentValidation: Adding native validator /Script/MutableValidation.AssetValidator_CustomizableObjects
[2026.09.11-13.12.30:537][ 0]LogContentValidation: Adding native validator /Script/MutableValidation.AssetValidator_ReferencedCustomizableObjects
[2026.09.11-13.12.30:559][ 0]LogModuleManager: InternalLoadLibrary: 'PlacementMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PlacementMode.dll')
[2026.09.11-13.12.30:603][ 0]LogModuleManager: InternalLoadLibrary: 'MeshPaint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshPaint.dll')
[2026.09.11-13.12.30:621][ 0]LogFileCache: Scanning file cache for directory 'F:/SLK_Ponttooni_v5/Content/' took 0.09s
[2026.09.11-13.12.30:625][ 0]LogModuleManager: InternalLoadLibrary: 'StatusBar' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StatusBar.dll')
[2026.09.11-13.12.30:626][ 0]LogNNEDenoiser: Ray Tracing is not enabled, therefore NNEDenoiser is not registered!
[2026.09.11-13.12.30:628][ 0]LogPython: Python enabled via CVar 'Engine.Python.IsEnabledByDefault'
[2026.09.11-13.12.30:628][ 0]LogPython: Using Python 3.11.8
[2026.09.11-13.12.30:722][ 0]LogPython: Running python command: python -c "import pkg_resources;dist=pkg_resources.working_set.find(pkg_resources.Requirement.parse('ue-pipinstall-utils'));exit(dist.version!='0.1.5' if dist is not None else 1)"
[2026.09.11-13.12.31:359][ 0]LogPython: Running python command: python -m ue_parse_plugin_reqs -vv "F:/SLK_Ponttooni_v5/Intermediate/PipInstall/merged_requirements.in" "F:/SLK_Ponttooni_v5/Intermediate/PipInstall/merged_requirements.txt"
[2026.09.11-13.12.31:952][ 0]LogPython: DEBUG:root:Found matching installed version: certifi 2023.7.22 <=> certifi==2023.7.22
[2026.09.11-13.12.31:952][ 0]LogPython: DEBUG:root:Found matching installed version: chardet 3.0.4 <=> chardet==3.0.4
[2026.09.11-13.12.31:952][ 0]LogPython: DEBUG:root:Found matching installed version: charset-normalizer 2.1.1 <=> charset-normalizer==2.1.1
[2026.09.11-13.12.31:952][ 0]LogPython: DEBUG:root:Found matching installed version: filelock 3.13.1 <=> filelock==3.13.1
[2026.09.11-13.12.31:952][ 0]LogPython: DEBUG:root:Found matching installed version: fsspec 2023.10.0 <=> fsspec==2023.10.0
[2026.09.11-13.12.31:952][ 0]LogPython: DEBUG:root:Found matching installed version: idna 2.10 <=> idna==2.10
[2026.09.11-13.12.31:952][ 0]LogPython: DEBUG:root:Found matching installed version: Jinja2 3.1.2 <=> Jinja2==3.1.2
[2026.09.11-13.12.31:952][ 0]LogPython: DEBUG:root:Found matching installed version: MarkupSafe 2.1.3 <=> MarkupSafe==2.1.3
[2026.09.11-13.12.31:962][ 0]LogPython: DEBUG:root:Found matching installed version: mpmath 1.3.0 <=> mpmath==1.3.0
[2026.09.11-13.12.31:962][ 0]LogPython: DEBUG:root:Found matching installed version: networkx 3.2.1 <=> networkx==3.2.1
[2026.09.11-13.12.31:962][ 0]LogPython: DEBUG:root:Found matching installed version: numpy 1.26.4 <=> numpy==1.26.4
[2026.09.11-13.12.31:962][ 0]LogPython: DEBUG:root:Found matching installed version: Pillow 10.1.0 <=> Pillow==10.1.0
[2026.09.11-13.12.31:962][ 0]LogPython: DEBUG:root:Found matching installed version: protobuf 4.24.0 <=> protobuf==4.24.0
[2026.09.11-13.12.31:962][ 0]LogPython: DEBUG:root:Found matching installed version: requests 2.28.1 <=> requests==2.28.1
[2026.09.11-13.12.31:962][ 0]LogPython: DEBUG:root:Found matching installed version: scipy 1.11.4 <=> scipy==1.11.4
[2026.09.11-13.12.31:962][ 0]LogPython: DEBUG:root:Found matching installed version: sympy 1.13.1 <=> sympy==1.13.1
[2026.09.11-13.12.31:962][ 0]LogPython: DEBUG:root:Found matching installed version: typing-extensions 4.12.2 <=> typing-extensions==4.12.2
[2026.09.11-13.12.31:962][ 0]LogPython: DEBUG:root:Found matching installed version: urllib3 1.25.11 <=> urllib3==1.25.11
[2026.09.11-13.12.31:962][ 0]LogPython: DEBUG:root:Found matching installed version: opencv-python 4.5.5.62 <=> opencv-python==4.5.5.62
[2026.09.11-13.12.32:033][ 0]LogModuleManager: InternalLoadLibrary: 'SessionServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SessionServices.dll')
[2026.09.11-13.12.32:055][ 0]LogCUDA: Display: Initialising CUDA API...
[2026.09.11-13.12.32:055][ 0]LogCUDA: Display: CUDA API initialised successfully.
[2026.09.11-13.12.32:055][ 0]LogCUDA: Display: Found 1 CUDA capable devices.
[2026.09.11-13.12.32:055][ 0]LogCUDA: Display: Found device 0 called "NVIDIA GeForce GTX 1660 SUPER".
[2026.09.11-13.12.32:055][ 0]LogCUDA: Display: Attempting to create CUDA context on GPU Device 0...
[2026.09.11-13.12.32:213][ 0]LogCUDA: Display: Created CUDA context on device "NVIDIA GeForce GTX 1660 SUPER".
[2026.09.11-13.12.32:214][ 0]LogWindows: Failed to load 'amfrt64.dll' (GetLastError=126)
[2026.09.11-13.12.32:214][ 0]LogWindows: File 'amfrt64.dll' does not exist
[2026.09.11-13.12.32:237][ 0]LogWindows: Attached monitors:
[2026.09.11-13.12.32:237][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY1' [PRIMARY]
[2026.09.11-13.12.32:237][ 0]LogWindows: resolution: 1920x1080, work area: (-3840, 0) -> (-1920, 1032), device: '\\.\DISPLAY2'
[2026.09.11-13.12.32:237][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 0) -> (0, 1032), device: '\\.\DISPLAY3'
[2026.09.11-13.12.32:237][ 0]LogWindows: Found 3 attached monitors.
[2026.09.11-13.12.32:237][ 0]LogWindows: Gathering driver information using Windows Setup API
[2026.09.11-13.12.32:239][ 0]LogCsvProfiler: Display: Metadata set : raytracing="0"
[2026.09.11-13.12.32:240][ 0]LogModuleManager: InternalLoadLibrary: 'CharacterAI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CharacterAI/Binaries/Win64/UnrealEditor-CharacterAI.dll')
[2026.09.11-13.12.32:242][ 0]LogModuleManager: InternalLoadLibrary: 'ColorCorrectRegionsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ColorCorrectRegions/Binaries/Win64/UnrealEditor-ColorCorrectRegionsEditor.dll')
[2026.09.11-13.12.32:245][ 0]LogModuleManager: InternalLoadLibrary: 'CineCameraRigsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CineCameraRigs/Binaries/Win64/UnrealEditor-CineCameraRigsEditor.dll')
[2026.09.11-13.12.32:249][ 0]LogModuleManager: InternalLoadLibrary: 'FractureEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Fracture/Binaries/Win64/UnrealEditor-FractureEngine.dll')
[2026.09.11-13.12.32:250][ 0]LogModuleManager: InternalLoadLibrary: 'PlanarCut' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PlanarCutPlugin/Binaries/Win64/UnrealEditor-PlanarCut.dll')
[2026.09.11-13.12.32:250][ 0]LogModuleManager: InternalLoadLibrary: 'WaterEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Water/Binaries/Win64/UnrealEditor-WaterEditor.dll')
[2026.09.11-13.12.32:274][ 0]LogModuleManager: InternalLoadLibrary: 'VPUtilitiesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProductionUtilities/Binaries/Win64/UnrealEditor-VPUtilitiesEditor.dll')
[2026.09.11-13.12.32:275][ 0]LogVPUtilitiesEditor: VP Scouting subsystem initialized.
[2026.09.11-13.12.32:275][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertTakeRecorder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/MultiUserTakes/Binaries/Win64/UnrealEditor-ConcertTakeRecorder.dll')
[2026.09.11-13.12.32:276][ 0]LogModuleManager: InternalLoadLibrary: 'VirtualCameraEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCamera/Binaries/Win64/UnrealEditor-VirtualCameraEditor.dll')
[2026.09.11-13.12.32:278][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UnrealEditor-AndroidMediaEditor.dll')
[2026.09.11-13.12.32:280][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UnrealEditor-AndroidMediaFactory.dll')
[2026.09.11-13.12.32:282][ 0]LogModuleManager: InternalLoadLibrary: 'AppleProResDecoderElectra' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AppleProResDecoderElectra/Binaries/Win64/UnrealEditor-AppleProResDecoderElectra.dll')
[2026.09.11-13.12.32:284][ 0]LogModuleManager: InternalLoadLibrary: 'AppleProResMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AppleProResMedia/Binaries/Win64/UnrealEditor-AppleProResMedia.dll')
[2026.09.11-13.12.32:291][ 0]LogModuleManager: InternalLoadLibrary: 'AvfMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UnrealEditor-AvfMediaEditor.dll')
[2026.09.11-13.12.32:293][ 0]LogModuleManager: InternalLoadLibrary: 'AvfMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UnrealEditor-AvfMediaFactory.dll')
[2026.09.11-13.12.32:295][ 0]LogModuleManager: InternalLoadLibrary: 'D3D12VideoDecodersElectra' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/D3D12VideoDecodersElectra/Binaries/Win64/UnrealEditor-D3D12VideoDecodersElectra.dll')
[2026.09.11-13.12.32:298][ 0]LogModuleManager: InternalLoadLibrary: 'AvidDNxMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AvidDNxMedia/Binaries/Win64/UnrealEditor-AvidDNxMedia.dll')
[2026.09.11-13.12.32:341][ 0]LogModuleManager: InternalLoadLibrary: 'AvidDNxHDDecoderElectra' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AvidDNxHDDecoderElectra/Binaries/Win64/UnrealEditor-AvidDNxHDDecoderElectra.dll')
[2026.09.11-13.12.32:343][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraPlayerFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraPlayerFactory.dll')
[2026.09.11-13.12.32:345][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraProtronFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraProtronFactory.dll')
[2026.09.11-13.12.32:347][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMediaEditor.dll')
[2026.09.11-13.12.32:351][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMediaFactory.dll')
[2026.09.11-13.12.32:352][ 0]LogModuleManager: InternalLoadLibrary: 'OpenExrWrapper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-OpenExrWrapper.dll')
[2026.09.11-13.12.32:352][ 0]LogModuleManager: InternalLoadLibrary: 'TmvMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMedia.dll')
[2026.09.11-13.12.32:353][ 0]LogModuleManager: InternalLoadLibrary: 'MediaFrameworkUtilitiesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaFrameworkUtilities/Binaries/Win64/UnrealEditor-MediaFrameworkUtilitiesEditor.dll')
[2026.09.11-13.12.32:363][ 0]LogModuleManager: InternalLoadLibrary: 'MediaCompositingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UnrealEditor-MediaCompositingEditor.dll')
[2026.09.11-13.12.32:364][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceRecorder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SequenceRecorder.dll')
[2026.09.11-13.12.32:368][ 0]LogModuleManager: InternalLoadLibrary: 'MediaIOEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaIOFramework/Binaries/Win64/UnrealEditor-MediaIOEditor.dll')
[2026.09.11-13.12.32:369][ 0]LogModuleManager: InternalLoadLibrary: 'MP4Utilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MP4Utilities/Binaries/Win64/UnrealEditor-MP4Utilities.dll')
[2026.09.11-13.12.32:370][ 0]LogModuleManager: InternalLoadLibrary: 'MP4Boxes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MP4Utilities/Binaries/Win64/UnrealEditor-MP4Boxes.dll')
[2026.09.11-13.12.32:370][ 0]LogModuleManager: InternalLoadLibrary: 'MP4Muxer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MP4Utilities/Binaries/Win64/UnrealEditor-MP4Muxer.dll')
[2026.09.11-13.12.32:372][ 0]LogModuleManager: InternalLoadLibrary: 'MediaPlayerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UnrealEditor-MediaPlayerEditor.dll')
[2026.09.11-13.12.32:374][ 0]LogModuleManager: InternalLoadLibrary: 'OpusDecoderElectra' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/OpusDecoderElectra/Binaries/Win64/UnrealEditor-OpusDecoderElectra.dll')
[2026.09.11-13.12.32:376][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingBlueprintEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingBlueprintEditor.dll')
[2026.09.11-13.12.32:379][ 0]LogModuleManager: InternalLoadLibrary: 'WmfMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMediaEditor.dll')
[2026.09.11-13.12.32:381][ 0]LogModuleManager: InternalLoadLibrary: 'WmfMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMediaFactory.dll')
[2026.09.11-13.12.32:382][ 0]LogModuleManager: InternalLoadLibrary: 'TmvMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMediaEditor.dll')
[2026.09.11-13.12.32:385][ 0]LogModuleManager: InternalLoadLibrary: 'ApvMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-ApvMedia.dll')
[2026.09.11-13.12.32:388][ 0]LogModuleManager: InternalLoadLibrary: 'TmvMediaMp4Utils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMediaMp4Utils.dll')
[2026.09.11-13.12.32:390][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor-WebMMedia.dll')
[2026.09.11-13.12.32:390][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor-WebMMediaEditor.dll')
[2026.09.11-13.12.32:392][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor-WebMMediaFactory.dll')
[2026.09.11-13.12.32:394][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanPerformance' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanPerformance.dll')
[2026.09.11-13.12.32:395][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanSequencer.dll')
[2026.09.11-13.12.32:396][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidFileServerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AndroidFileServer/Binaries/Win64/UnrealEditor-AndroidFileServerEditor.dll')
[2026.09.11-13.12.32:398][ 0]LogModuleManager: InternalLoadLibrary: 'AudioCaptureEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UnrealEditor-AudioCaptureEditor.dll')
[2026.09.11-13.12.32:400][ 0]LogModuleManager: InternalLoadLibrary: 'GooglePADEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GooglePAD/Binaries/Win64/UnrealEditor-GooglePADEditor.dll')
[2026.09.11-13.12.32:402][ 0]LogModuleManager: InternalLoadLibrary: 'ResonanceAudioEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ResonanceAudio/Binaries/Win64/UnrealEditor-ResonanceAudioEditor.dll')
[2026.09.11-13.12.32:405][ 0]LogModuleManager: InternalLoadLibrary: 'RigVMEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/RigVM/Binaries/Win64/UnrealEditor-RigVMEditor.dll')
[2026.09.11-13.12.32:408][ 0]LogModuleManager: InternalLoadLibrary: 'WaveTableEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WaveTable/Binaries/Win64/UnrealEditor-WaveTableEditor.dll')
[2026.09.11-13.12.32:410][ 0]LogModuleManager: InternalLoadLibrary: 'SmartSnapping' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-SmartSnapping.dll')
[2026.09.11-13.12.32:412][ 0]LogModuleManager: InternalLoadLibrary: 'AnimatorKitSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/AnimatorKit/Binaries/Win64/UnrealEditor-AnimatorKitSettings.dll')
[2026.09.11-13.12.32:415][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRigEditor.dll')
[2026.09.11-13.12.32:422][ 0]LogModuleManager: InternalLoadLibrary: 'OptimusEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusEditor.dll')
[2026.09.11-13.12.32:429][ 0]LogModuleManager: InternalLoadLibrary: 'IKRigEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRigEditor.dll')
[2026.09.11-13.12.32:433][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebugger.dll')
[2026.09.11-13.12.32:443][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebuggerVLog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebuggerVLog.dll')
[2026.09.11-13.12.32:450][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkMultiUser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkMultiUser.dll')
[2026.09.11-13.12.32:452][ 0]LogModuleManager: InternalLoadLibrary: 'PhysicsControlEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PhysicsControl/Binaries/Win64/UnrealEditor-PhysicsControlEditor.dll')
[2026.09.11-13.12.32:458][ 0]LogModuleManager: InternalLoadLibrary: 'CameraShakePreviewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/CameraShakePreviewer/Binaries/Win64/UnrealEditor-CameraShakePreviewer.dll')
[2026.09.11-13.12.32:460][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayCamerasEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/GameplayCameras/Binaries/Win64/UnrealEditor-GameplayCamerasEditor.dll')
[2026.09.11-13.12.32:472][ 0]LogModuleManager: InternalLoadLibrary: 'EngineAssetDefinitions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/EngineAssetDefinitions/Binaries/Win64/UnrealEditor-EngineAssetDefinitions.dll')
[2026.09.11-13.12.32:476][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-GeometryMode.dll')
[2026.09.11-13.12.32:480][ 0]LogModuleManager: InternalLoadLibrary: 'BspMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-BspMode.dll')
[2026.09.11-13.12.32:489][ 0]LogModuleManager: InternalLoadLibrary: 'TextureAlignMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-TextureAlignMode.dll')
[2026.09.11-13.12.32:491][ 0]LogModuleManager: InternalLoadLibrary: 'StylusInputDebugWidget' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor-StylusInputDebugWidget.dll')
[2026.09.11-13.12.32:494][ 0]LogModuleManager: InternalLoadLibrary: 'ActorSequenceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UnrealEditor-ActorSequenceEditor.dll')
[2026.09.11-13.12.32:497][ 0]LogModuleManager: InternalLoadLibrary: 'LevelSequenceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UnrealEditor-LevelSequenceEditor.dll')
[2026.09.11-13.12.32:500][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2026.09.11-13.12.32:501][ 0]LogModuleManager: InternalLoadLibrary: 'TemplateSequenceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/TemplateSequence/Binaries/Win64/UnrealEditor-TemplateSequenceEditor.dll')
[2026.09.11-13.12.32:506][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceValidator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/SequenceValidator/Binaries/Win64/UnrealEditor-SequenceValidator.dll')
[2026.09.11-13.12.32:511][ 0]LogModuleManager: InternalLoadLibrary: 'AVCodecsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Binaries/Win64/UnrealEditor-AVCodecsCore.dll')
[2026.09.11-13.12.32:511][ 0]LogModuleManager: InternalLoadLibrary: 'ScribbleEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/Scribble/Binaries/Win64/UnrealEditor-ScribbleEditor.dll')
[2026.09.11-13.12.32:547][ 0]LogModuleManager: InternalLoadLibrary: 'ActorPickerMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ActorPickerMode.dll')
[2026.09.11-13.12.32:547][ 0]LogModuleManager: InternalLoadLibrary: 'SceneDepthPickerMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SceneDepthPickerMode.dll')
[2026.09.11-13.12.32:549][ 0]LogModuleManager: InternalLoadLibrary: 'LandscapeEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LandscapeEditor.dll')
[2026.09.11-13.12.32:551][ 0]LogModuleManager: InternalLoadLibrary: 'FoliageEdit' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-FoliageEdit.dll')
[2026.09.11-13.12.32:553][ 0]LogModuleManager: InternalLoadLibrary: 'VirtualTexturingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VirtualTexturingEditor.dll')
[2026.09.11-13.12.32:554][ 0]LogEditorDataStorage: Initializing
[2026.09.11-13.12.32:554][ 0]LogEditorDataStorage: Initializing TEDS Core.
[2026.09.11-13.12.32:554][ 0]LogEditorDataStorage: Initialized TEDS Core.
[2026.09.11-13.12.32:554][ 0]LogEditorDataStorage: Initializing TEDS Compatibility.
[2026.09.11-13.12.32:555][ 0]LogEditorDataStorage: Initialized TEDS Compatibility.
[2026.09.11-13.12.32:739][ 0]LogEditorDataStorage: Initialized
[2026.09.11-13.12.32:741][ 0]LogPixelStreaming2EpicRtc: Conference. Creating conference. Id=[pixel_streaming_conference_instance]
[2026.09.11-13.12.32:754][ 0]LogPixelStreaming2RTC: Error: Cannot set target window - GEngine is not valid.
[2026.09.11-13.12.32:755][ 0]LogConsoleManager: Warning: Console object named 'PixelStreaming.StartStreaming' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject)
[2026.09.11-13.12.32:755][ 0]LogConsoleManager: Warning: Console object named 'PixelStreaming.StopStreaming' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject)
[2026.09.11-13.12.32:764][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationWorker' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AutomationWorker.dll')
[2026.09.11-13.12.32:766][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceRecorderSections' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SequenceRecorderSections.dll')
[2026.09.11-13.12.32:813][ 0]LogCore: Display: InsightsEditor module auto-connecting to local trace server...
[2026.09.11-13.12.32:815][ 0]LogInit: Running DelayedAutoRegister Phase EndOfEngineInit
[2026.09.11-13.12.33:090][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2026.09.11-13.12.33:095][ 0]SourceControl: Revision control is disabled
[2026.09.11-13.12.33:095][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 23.500
[2026.09.11-13.12.33:096][ 0]Cmd: MAP LOAD FILE="F:/SLK_Ponttooni_v5/Content/CinematicTemplate/Maps/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
[2026.09.11-13.12.33:097][ 0]LogModuleManager: InternalLoadLibrary: 'StatsViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StatsViewer.dll')
[2026.09.11-13.12.33:102][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2026.09.11-13.12.33:102][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.09.11-13.12.33:149][ 0]LogAudio: Display: Audio Device unregistered from world 'Untitled'.
[2026.09.11-13.12.33:153][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms
[2026.09.11-13.12.35:753][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2026.09.11-13.12.39:776][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'.
[2026.09.11-13.12.39:776][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Main
[2026.09.11-13.12.39:824][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/CinematicTemplate/Maps/Lvl_West) is flushing async loading
[2026.09.11-13.12.39:846][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/CinematicTemplate/Maps/Lvl_East) is flushing async loading
[2026.09.11-13.12.39:849][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/CinematicTemplate/Maps/Lvl_North) is flushing async loading
[2026.09.11-13.12.39:852][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2026.09.11-13.12.39:906][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.58ms
[2026.09.11-13.12.39:907][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2026.09.11-13.12.39:907][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,134ms to complete.
[2026.09.11-13.12.39:908][ 0]LogModuleManager: InternalLoadLibrary: 'GameProjectGeneration' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameProjectGeneration.dll')
[2026.09.11-13.12.39:959][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 30.364
[2026.09.11-13.12.40:107][ 0]LogWindowsTextInputMethodSystem: Available input methods:
[2026.09.11-13.12.40:107][ 0]LogWindowsTextInputMethodSystem: - English (Finland) - (Keyboard).
[2026.09.11-13.12.40:107][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (Finland) - (Keyboard).
[2026.09.11-13.12.40:125][ 0]LogModuleManager: InternalLoadLibrary: 'UndoHistoryEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UndoHistoryEditor.dll')
[2026.09.11-13.12.40:181][ 0]LogProjectBrowser: Looking for projects...
[2026.09.11-13.12.40:181][ 0]LogProjectBrowser: Found Engine Installation "5.7"(C:/Program Files/Epic Games/UE_5.7)
[2026.09.11-13.12.40:181][ 0]LogDesktopPlatform: Enumerating Projects From Engine Ver: 5.7
[2026.09.11-13.12.40:181][ 0]LogDesktopPlatform: Looking for directories to scan from : C:/Users/lassi/AppData/Local/UnrealEngine/5.7/Saved/Config/WindowsEditor
[2026.09.11-13.12.40:182][ 0]LogDesktopPlatform: Searching for previously created project directories...
[2026.09.11-13.12.40:182][ 0]LogDesktopPlatform: Found directory: "C:/Users/lassi/Documents/Unreal Projects"
[2026.09.11-13.12.40:182][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Documents/Unreal Projects/test/test.uproject",LastOpenTime=2026.03.17-07.13.43)" in recently opened files
[2026.09.11-13.12.40:182][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Desktop/Finferries2 5.7/Finferries2.uproject",LastOpenTime=2026.03.20-09.20.45)" in recently opened files
[2026.09.11-13.12.40:182][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Documents/Unreal Projects/MyProject2/MyProject2.uproject",LastOpenTime=2026.04.15-11.00.53)" in recently opened files
[2026.09.11-13.12.40:182][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Documents/Unreal Projects/MyProject/MyProject.uproject",LastOpenTime=2026.04.17-12.36.47)" in recently opened files
[2026.09.11-13.12.40:182][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Documents/Unreal Projects/MyProject3/MyProject3.uproject",LastOpenTime=2026.07.14-06.54.58)" in recently opened files
[2026.09.11-13.12.40:182][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Documents/Unreal Projects/Finferries2 5.7/Finferries2.uproject",LastOpenTime=2026.08.30-07.58.53)" in recently opened files
[2026.09.11-13.12.40:182][ 0]LogDesktopPlatform: Found project "(ProjectName="F:/Finferries2 5.7/Finferries2.uproject",LastOpenTime=2026.09.07-05.49.17)" in recently opened files
[2026.09.11-13.12.40:183][ 0]LogDesktopPlatform: Found project "(ProjectName="F:/Unreal Projects/Finferries2 5.7/Finferries2.uproject",LastOpenTime=2026.09.08-14.22.24)" in recently opened files
[2026.09.11-13.12.40:183][ 0]LogDesktopPlatform: Searching for projects in .uprojectdirs
[2026.09.11-13.12.40:183][ 0]LogProjectBrowser: Found Engine Installation "5.8"(C:/Program Files/Epic Games/UE_5.8)
[2026.09.11-13.12.40:183][ 0]LogDesktopPlatform: Enumerating Projects From Engine Ver: 5.8
[2026.09.11-13.12.40:183][ 0]LogDesktopPlatform: Looking for directories to scan from : C:/Users/lassi/AppData/Local/UnrealEngine/5.8/Saved/Config/WindowsEditor
[2026.09.11-13.12.40:183][ 0]LogDesktopPlatform: Searching for previously created project directories...
[2026.09.11-13.12.40:183][ 0]LogDesktopPlatform: Found directory: "C:/Users/lassi/Documents/Unreal Projects"
[2026.09.11-13.12.40:184][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Documents/Unreal Projects/test/test.uproject",LastOpenTime=2026.03.17-07.13.43)" in recently opened files
[2026.09.11-13.12.40:184][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Desktop/Finferries2 5.7/Finferries2.uproject",LastOpenTime=2026.03.20-09.20.45)" in recently opened files
[2026.09.11-13.12.40:184][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Documents/Unreal Projects/MyProject2/MyProject2.uproject",LastOpenTime=2026.04.15-11.00.53)" in recently opened files
[2026.09.11-13.12.40:184][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Documents/Unreal Projects/MyProject/MyProject.uproject",LastOpenTime=2026.04.17-12.36.47)" in recently opened files
[2026.09.11-13.12.40:184][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Documents/Unreal Projects/MyProject3/MyProject3.uproject",LastOpenTime=2026.07.14-06.54.58)" in recently opened files
[2026.09.11-13.12.40:184][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Documents/Unreal Projects/Finferries2 5.7/Finferries2.uproject",LastOpenTime=2026.08.27-11.07.23)" in recently opened files
[2026.09.11-13.12.40:184][ 0]LogDesktopPlatform: Found project "(ProjectName="F:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject",LastOpenTime=2026.09.09-08.01.17)" in recently opened files
[2026.09.11-13.12.40:184][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Desktop/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject",LastOpenTime=2026.09.11-13.07.53)" in recently opened files
[2026.09.11-13.12.40:184][ 0]LogDesktopPlatform: Found project "(ProjectName="F:/SLK_Ponttooni_v5/SLK_Ponttooni_v5.uproject",LastOpenTime=2026.09.11-13.12.30)" in recently opened files
[2026.09.11-13.12.40:184][ 0]LogDesktopPlatform: Searching for projects in .uprojectdirs
[2026.09.11-13.12.40:185][ 0]LogProjectBrowser: Enumerating Launcher Sample Projects...
[2026.09.11-13.12.40:195][ 0]LogDesktopPlatform: Enumerating Projects From Engine Ver: 5.7
[2026.09.11-13.12.40:195][ 0]LogDesktopPlatform: Looking for directories to scan from : C:/Users/lassi/AppData/Local/UnrealEngine/5.7/Saved/Config/WindowsEditor
[2026.09.11-13.12.40:195][ 0]LogDesktopPlatform: Searching for previously created project directories...
[2026.09.11-13.12.40:196][ 0]LogDesktopPlatform: Found directory: "C:/Users/lassi/Documents/Unreal Projects"
[2026.09.11-13.12.40:196][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Documents/Unreal Projects/test/test.uproject",LastOpenTime=2026.03.17-07.13.43)" in recently opened files
[2026.09.11-13.12.40:196][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Desktop/Finferries2 5.7/Finferries2.uproject",LastOpenTime=2026.03.20-09.20.45)" in recently opened files
[2026.09.11-13.12.40:196][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Documents/Unreal Projects/MyProject2/MyProject2.uproject",LastOpenTime=2026.04.15-11.00.53)" in recently opened files
[2026.09.11-13.12.40:196][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Documents/Unreal Projects/MyProject/MyProject.uproject",LastOpenTime=2026.04.17-12.36.47)" in recently opened files
[2026.09.11-13.12.40:196][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Documents/Unreal Projects/MyProject3/MyProject3.uproject",LastOpenTime=2026.07.14-06.54.58)" in recently opened files
[2026.09.11-13.12.40:196][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Documents/Unreal Projects/Finferries2 5.7/Finferries2.uproject",LastOpenTime=2026.08.30-07.58.53)" in recently opened files
[2026.09.11-13.12.40:196][ 0]LogDesktopPlatform: Found project "(ProjectName="F:/Finferries2 5.7/Finferries2.uproject",LastOpenTime=2026.09.07-05.49.17)" in recently opened files
[2026.09.11-13.12.40:196][ 0]LogDesktopPlatform: Found project "(ProjectName="F:/Unreal Projects/Finferries2 5.7/Finferries2.uproject",LastOpenTime=2026.09.08-14.22.24)" in recently opened files
[2026.09.11-13.12.40:196][ 0]LogDesktopPlatform: Searching for projects in .uprojectdirs
[2026.09.11-13.12.40:196][ 0]LogDesktopPlatform: Enumerating Projects From Engine Ver: 5.8
[2026.09.11-13.12.40:197][ 0]LogDesktopPlatform: Looking for directories to scan from : C:/Users/lassi/AppData/Local/UnrealEngine/5.8/Saved/Config/WindowsEditor
[2026.09.11-13.12.40:197][ 0]LogDesktopPlatform: Searching for previously created project directories...
[2026.09.11-13.12.40:197][ 0]LogDesktopPlatform: Found directory: "C:/Users/lassi/Documents/Unreal Projects"
[2026.09.11-13.12.40:197][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Documents/Unreal Projects/test/test.uproject",LastOpenTime=2026.03.17-07.13.43)" in recently opened files
[2026.09.11-13.12.40:197][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Desktop/Finferries2 5.7/Finferries2.uproject",LastOpenTime=2026.03.20-09.20.45)" in recently opened files
[2026.09.11-13.12.40:197][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Documents/Unreal Projects/MyProject2/MyProject2.uproject",LastOpenTime=2026.04.15-11.00.53)" in recently opened files
[2026.09.11-13.12.40:197][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Documents/Unreal Projects/MyProject/MyProject.uproject",LastOpenTime=2026.04.17-12.36.47)" in recently opened files
[2026.09.11-13.12.40:197][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Documents/Unreal Projects/MyProject3/MyProject3.uproject",LastOpenTime=2026.07.14-06.54.58)" in recently opened files
[2026.09.11-13.12.40:197][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Documents/Unreal Projects/Finferries2 5.7/Finferries2.uproject",LastOpenTime=2026.08.27-11.07.23)" in recently opened files
[2026.09.11-13.12.40:197][ 0]LogDesktopPlatform: Found project "(ProjectName="F:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject",LastOpenTime=2026.09.09-08.01.17)" in recently opened files
[2026.09.11-13.12.40:197][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Desktop/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject",LastOpenTime=2026.09.11-13.07.53)" in recently opened files
[2026.09.11-13.12.40:197][ 0]LogDesktopPlatform: Found project "(ProjectName="F:/SLK_Ponttooni_v5/SLK_Ponttooni_v5.uproject",LastOpenTime=2026.09.11-13.12.30)" in recently opened files
[2026.09.11-13.12.40:198][ 0]LogDesktopPlatform: Searching for projects in .uprojectdirs
[2026.09.11-13.12.40:205][ 0]LogPlacementMode: Display: The Asset Registry is not yet fully loaded so some placeable classes might be missing.
[2026.09.11-13.12.40:232][ 0]LogModuleManager: InternalLoadLibrary: 'UnsavedAssetsTracker' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UnsavedAssetsTracker.dll')
[2026.09.11-13.12.41:088][ 0]LogModuleManager: InternalLoadLibrary: 'SubobjectEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SubobjectEditor.dll')
[2026.09.11-13.12.41:273][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' with subface index 0 in Game thread.
[2026.09.11-13.12.41:273][ 0]LogSlate: Display: Took 0.000334 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) on Game thread.
[2026.09.11-13.12.41:273][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' subface 0 in Game thread.
[2026.09.11-13.12.41:273][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' subface index 0 successfully added to font face map in Game thread.
[2026.09.11-13.12.41:274][ 0]LogContentBrowser: Migrated 0 editor favorites to project favorites
[2026.09.11-13.12.41:275][ 0]LogModuleManager: InternalLoadLibrary: 'AddContentDialog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AddContentDialog.dll')
[2026.09.11-13.12.41:275][ 0]LogModuleManager: InternalLoadLibrary: 'WidgetCarousel' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WidgetCarousel.dll')
[2026.09.11-13.12.41:291][ 0]LogModuleManager: InternalLoadLibrary: 'WebBrowser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WebBrowser.dll')
[2026.09.11-13.12.41:355][ 0]LogWebBrowser: Loaded CEF3 version 128.4.13.3057 from C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/ThirdParty/CEF3/Win64/128.4.13+ge76af7e+chromium-128.0.6613.138+v2
[2026.09.11-13.12.41:359][ 0]LogCEFBrowser: CEF GPU acceleration enabled
[2026.09.11-13.12.41:747][ 0]LogAIAssistant: Display: Navigating to https://dev.epicgames.com/community/assistant/embedded
[2026.09.11-13.12.41:841][ 0]LogContentBrowser: Migrated 0 editor favorites to project favorites
[2026.09.11-13.12.41:916][ 0]LogSlate: The tab "Unknown" attempted to spawn in layout 'UnrealEd_Layout_v1.6' but failed for some reason. It will not be displayed.
[2026.09.11-13.12.41:916][ 0]LogSlate: Window '' being destroyed
[2026.09.11-13.12.41:982][ 0]LogSlate: The tab "Unknown" attempted to spawn in layout 'UnrealEd_Layout_v1.6' but failed for some reason. It will not be displayed.
[2026.09.11-13.12.41:982][ 0]LogSlate: Window '' being destroyed
[2026.09.11-13.12.42:049][ 0]LogSlate: The tab "Unknown" attempted to spawn in layout 'UnrealEd_Layout_v1.6' but failed for some reason. It will not be displayed.
[2026.09.11-13.12.42:049][ 0]LogSlate: Window '' being destroyed
[2026.09.11-13.12.42:116][ 0]LogSlate: The tab "Unknown" attempted to spawn in layout 'UnrealEd_Layout_v1.6' but failed for some reason. It will not be displayed.
[2026.09.11-13.12.42:116][ 0]LogSlate: Window '' being destroyed
[2026.09.11-13.12.42:199][ 0]LogSlate: The tab "Unknown" attempted to spawn in layout 'UnrealEd_Layout_v1.6' but failed for some reason. It will not be displayed.
[2026.09.11-13.12.42:199][ 0]LogSlate: Window '' being destroyed
[2026.09.11-13.12.42:247][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' with subface index 0 in Game thread.
[2026.09.11-13.12.42:247][ 0]LogSlate: Display: Took 0.000348 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) on Game thread.
[2026.09.11-13.12.42:247][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' subface 0 in Game thread.
[2026.09.11-13.12.42:247][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' subface index 0 successfully added to font face map in Game thread.
[2026.09.11-13.12.42:251][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' with subface index 0 in Game thread.
[2026.09.11-13.12.42:251][ 0]LogSlate: Display: Took 0.000296 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) on Game thread.
[2026.09.11-13.12.42:251][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' subface 0 in Game thread.
[2026.09.11-13.12.42:251][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' subface index 0 successfully added to font face map in Game thread.
[2026.09.11-13.12.42:253][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' with subface index 0 in Game thread.
[2026.09.11-13.12.42:253][ 0]LogSlate: Display: Took 0.000297 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) on Game thread.
[2026.09.11-13.12.42:253][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' subface 0 in Game thread.
[2026.09.11-13.12.42:253][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' subface index 0 successfully added to font face map in Game thread.
[2026.09.11-13.12.42:406][ 0]LogSceneTextures: Display: Enforcing FloatRGBA scene color format due to alpha channel requirement.
[2026.09.11-13.12.42:510][ 0]LogConsoleManager: Warning: Console variable 'r.MotionVectorSimulation' used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don't use in render thread.
[2026.09.11-13.12.42:590][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' with subface index 0 in Game thread.
[2026.09.11-13.12.42:590][ 0]LogSlate: Display: Took 0.000416 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) on Game thread.
[2026.09.11-13.12.42:590][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' subface 0 in Game thread.
[2026.09.11-13.12.42:590][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' subface index 0 successfully added to font face map in Game thread.
[2026.09.11-13.12.42:721][ 0]LogStall: Startup...
[2026.09.11-13.12.42:728][ 0]LogStall: Startup complete.
[2026.09.11-13.12.42:730][ 0]LogModuleManager: InternalLoadLibrary: 'HierarchicalLODOutliner' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HierarchicalLODOutliner.dll')
[2026.09.11-13.12.42:734][ 0]LogLoad: (Engine Initialization) Total time: 33.14 seconds
[2026.09.11-13.12.44:170][ 0]LogContentStreaming: Texture pool size now 400 MB
[2026.09.11-13.12.44:170][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="400"
[2026.09.11-13.12.44:256][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.09.11-13.12.44:259][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Content/Python/init_unreal.py... started...
[2026.09.11-13.12.44:282][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Content/Python/init_unreal.py... took 23.261 ms
[2026.09.11-13.12.44:283][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Content/Python/init_unreal.py... started...
[2026.09.11-13.12.44:293][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Content/Python/init_unreal.py... took 9.829 ms (total: 33.090 ms)
[2026.09.11-13.12.44:293][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started...
[2026.09.11-13.12.44:326][ 0]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
[2026.09.11-13.12.44:335][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 42.608 ms (total: 75.699 ms)
[2026.09.11-13.12.44:335][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolsetRegistry/Content/Python/init_unreal.py... started...
[2026.09.11-13.12.44:491][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolsetRegistry/Content/Python/init_unreal.py... took 154.736 ms (total: 230.435 ms)
[2026.09.11-13.12.45:714][ 1]LogAssetRegistry: AssetRegistryGather time 0.5005s: AssetDataDiscovery 0.1303s, AssetDataGather 0.0980s, StoreResults 0.2723s. Wall time 25.3450s.
NumCachedDirectories 0. NumUncachedDirectories 2975. NumCachedFiles 14135. NumUncachedFiles 2.
BackgroundTickInterruptions 5.
[2026.09.11-13.12.45:764][ 1]LogAssetRegistry: Display: Starting OnFilesLoaded.Broadcast
[2026.09.11-13.12.45:807][ 1]LogPlacementMode: Display: The Asset Registry is done with its initial scan, the list of placeable classes has been updated.
[2026.09.11-13.12.45:830][ 1]LogStreaming: Display: FlushAsyncLoading(398): 1 QueuedPackages, 27 AsyncPackages
[2026.09.11-13.12.45:834][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000001 seconds (updated 0 objects)
[2026.09.11-13.12.45:883][ 1]LogAssetRegistry: Display: Completed OnFilesLoaded.Broadcast: 0.119s
[2026.09.11-13.12.45:884][ 1]LogSourceControl: Uncontrolled asset discovery started...
[2026.09.11-13.12.46:450][ 2]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 18.040897
[2026.09.11-13.12.46:452][ 2]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
[2026.09.11-13.12.46:454][ 2]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 18.520384
[2026.09.11-13.12.46:873][ 6]LogAIAssistant: Display: Navigating to http://dev.epicgames.com/embed-view/assistant/
[2026.09.11-13.12.46:882][ 6]LogAIAssistant: Display: Navigating to https://dev.epicgames.com/embed-view/assistant/
[2026.09.11-13.12.46:980][ 8]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
[2026.09.11-13.12.47:033][ 10]LogSourceControl: Uncontrolled asset discovery finished in 1.148725 seconds (Found 14113 uncontrolled assets)
[2026.09.11-13.12.47:162][ 15]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 19.214836
[2026.09.11-13.12.47:166][ 15]LogEOSSDK: LogEOS: SDK Config Data - Watermark: -1974487726
[2026.09.11-13.12.47:166][ 15]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 19.214836, Update Interval: 352.142700
[2026.09.11-13.12.47:731][ 42]LogAIAssistant: Page load complete, waiting...
[2026.09.11-13.12.47:771][ 43]LogAIAssistant: Page load complete ready
[2026.09.11-13.12.47:771][ 43]LogAIAssistant: Update agent environment...
[2026.09.11-13.12.47:775][ 43]LogAIAssistant: Update agent environment complete
[2026.09.11-13.12.47:775][ 43]LogAIAssistant: Set agent environment to UE5.8.2-56702186+++UE5+Release-5.8
[2026.09.11-13.12.47:860][ 47]LogAIAssistant: Page load complete, waiting...
[2026.09.11-13.12.48:035][ 56]LogAIAssistant: Page load complete, waiting...
[2026.09.11-13.12.48:167][ 62]LogAIAssistant: Page load complete ready
[2026.09.11-13.12.48:169][ 62]LogAIAssistant: Display: JavaScript Warning: ' WARN [Statsig] The user does not have the required id_type "userID" for Gate "eda_v2_frontend"' @ https://dev.epicgames.com/embed-view/assets/chunk-DDB3HCQH.js:15
[2026.09.11-13.12.48:169][ 62]LogAIAssistant: Display: JavaScript Warning: ' WARN [Statsig] The user does not have the required id_type "userID" for Gate "eda_v2_image_upload"' @ https://dev.epicgames.com/embed-view/assets/chunk-DDB3HCQH.js:15
[2026.09.11-13.12.48:169][ 62]LogAIAssistant: Display: JavaScript Warning: ' WARN [Statsig] The user does not have the required id_type "userID" for Gate "eda_agent_tool_calling"' @ https://dev.epicgames.com/embed-view/assets/chunk-DDB3HCQH.js:15
[2026.09.11-13.12.48:482][ 67]LogAIAssistant: Page load complete ready
[2026.09.11-13.12.48:783][ 73]LogAssetRegistry: Display: Asset registry cache written as 170.2 MiB to F:/SLK_Ponttooni_v5/Intermediate/CachedAssetRegistry/CachedAssetRegistry_*.ref
[2026.09.11-13.12.48:791][ 73]LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PostWrite): 1 .ref files found, 1 referenced binaries
[2026.09.11-13.12.48:791][ 73]LogAssetRegistry: Display: CachedAssetRegistry_0_101A2CCD4CF9B9EB8CD426ADC10D0A80.bin: deleted (orphaned, unreferenced by any .ref)
[2026.09.11-13.12.48:792][ 73]LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 2 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 1 orphans deleted, 0 orphans locked (kept)
[2026.09.11-13.12.58:392][161]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
[2026.09.11-13.12.58:575][165]Cmd: MAP LOAD FILE="F:/SLK_Ponttooni_v5/Content/Hanhivirtanewwater.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
[2026.09.11-13.12.58:720][165]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true
[2026.09.11-13.12.58:721][165]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.09.11-13.12.58:721][165]LogWorld: UWorld::CleanupWorld for Lvl_West, bSessionEnded=true, bCleanupResources=true
[2026.09.11-13.12.58:721][165]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.09.11-13.12.58:721][165]LogWorld: UWorld::CleanupWorld for Lvl_East, bSessionEnded=true, bCleanupResources=true
[2026.09.11-13.12.58:721][165]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.09.11-13.12.58:721][165]LogWorld: UWorld::CleanupWorld for Lvl_North, bSessionEnded=true, bCleanupResources=true
[2026.09.11-13.12.58:721][165]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.09.11-13.12.58:805][165]LogAudio: Display: Audio Device unregistered from world 'Main'.
[2026.09.11-13.12.58:926][165]LogUObjectHash: Compacting FUObjectHashTables data took 2.43ms
[2026.09.11-13.12.58:929][165]LogStreaming: Display: FlushAsyncLoading(400): 1 QueuedPackages, 570 AsyncPackages
[2026.09.11-13.12.58:944][165]LogAudio: Display: Audio Device (ID: 1) registered with world 'Hanhivirtanewwater'.
[2026.09.11-13.12.58:944][165]LogChaosDD: Creating Chaos Debug Draw Scene for world Hanhivirtanewwater
[2026.09.11-13.12.58:947][165]LogWorldPartition: ULevel::OnLevelLoaded(Hanhivirtanewwater)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
[2026.09.11-13.12.58:947][165]LogWorldPartition: Display: WorldPartition initialize started...
[2026.09.11-13.12.58:949][165]LogWorldPartition: UWorldPartition::Initialize : World = /Game/Hanhivirtanewwater.Hanhivirtanewwater, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2026.09.11-13.12.58:982][165]LogModuleManager: InternalLoadLibrary: 'DataLayerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataLayerEditor.dll')
[2026.09.11-13.13.11:708][165]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.14.dll
[2026.09.11-13.13.11:710][165]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
[2026.09.11-13.13.11:820][165]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_3.NiagaraGraph_0: The default value declaration for the variable 'Module.Index0Float3Write' is not consistent between the graph and the metadata.
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
[2026.09.11-13.13.11:820][165]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_3.NiagaraGraph_0: The default value declaration for the variable 'Module.Index1Float3Write' is not consistent between the graph and the metadata.
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
[2026.09.11-13.13.11:831][165]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_4.NiagaraGraph_0: The default value declaration for the variable 'Module.Index0Float3Write' is not consistent between the graph and the metadata.
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
[2026.09.11-13.13.11:831][165]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_4.NiagaraGraph_0: The default value declaration for the variable 'Module.Index1Float3Write' is not consistent between the graph and the metadata.
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
[2026.09.11-13.13.11:845][165]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_5.NiagaraGraph_0: The default value declaration for the variable 'Module.Index0Float3Write' is not consistent between the graph and the metadata.
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
[2026.09.11-13.13.11:845][165]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_5.NiagaraGraph_0: The default value declaration for the variable 'Module.Index1Float3Write' is not consistent between the graph and the metadata.
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
[2026.09.11-13.13.17:919][165]LogWorldPartition: Display: WorldPartition initialize took 18.9 sec
[2026.09.11-13.13.18:017][165]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole
[2026.09.11-13.13.18:022][165]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole
[2026.09.11-13.13.18:231][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:231][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:231][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:231][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:231][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:231][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:231][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:231][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:231][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:231][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:232][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:232][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:232][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:232][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:232][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:232][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:233][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:233][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:233][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:233][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:233][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:233][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:233][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:234][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:234][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:234][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:234][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:234][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:234][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:234][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:234][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:234][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:240][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:240][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:240][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:240][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:240][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:240][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:241][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:241][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:241][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:241][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:241][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:241][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:241][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:241][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:241][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:241][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:330][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:330][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:330][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:330][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:330][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:330][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:330][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:330][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:330][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:330][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:330][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:330][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:330][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:330][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:330][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:331][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:333][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:333][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:333][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:333][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:333][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:333][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:334][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:334][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:334][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:334][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:334][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:334][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:334][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:334][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:334][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:334][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:341][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:341][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:341][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:341][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:341][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:341][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:341][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:341][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:341][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:341][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:341][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:341][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:341][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:342][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:342][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:342][165]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.13.18:557][165]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2026.09.11-13.13.18:735][165]LogUObjectHash: Compacting FUObjectHashTables data took 3.43ms
[2026.09.11-13.13.18:832][165]Cmd: MAP CHECKDEP NOCLEARLOG
[2026.09.11-13.13.18:837][165]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 4,498ms to complete.
[2026.09.11-13.13.20:461][165]LogUObjectHash: Compacting FUObjectHashTables data took 4.95ms
[2026.09.11-13.13.21:180][165]LogStaticMesh: Warning: Invalid material [MI_MS_Glass_Material_Inst] used on Nanite static mesh [pikkumokki_Cube_005]. Only opaque or masked blend modes are currently supported, [BLEND_TranslucentColoredTransmittance] blend mode was specified. (NOTE: "Disallow Nanite" on static mesh components can be used to suppress this warning and forcibly render the object as non-Nanite.)
[2026.09.11-13.13.21:181][165]LogMaterial: Display: Material /Bridge/MSPresets/M_MS_Glass_Material/MI_MS_Glass_Material_Inst.MI_MS_Glass_Material_Inst needed to set usage flag Nanite
[2026.09.11-13.13.21:205][165]LogMaterial: Display: Material /Game/Fab/Megascans/Surfaces/Concrete_Surface_sbqk0ip0/High/sbqk0ip0_tier_1/Materials/MI_sbqk0ip0.MI_sbqk0ip0 needed to set usage flag Nanite
[2026.09.11-13.13.21:221][165]LogMaterial: Display: Material /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/Cobble_rongonsalmi.Cobble_rongonsalmi needed to set usage flag InstancedStaticMeshes
[2026.09.11-13.13.21:266][165]LogMaterial: Display: Material /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/MI_Cobble_And_Wood_Pack_umpnfcthw_2K.MI_Cobble_And_Wood_Pack_umpnfcthw_2K needed to set usage flag InstancedStaticMeshes
[2026.09.11-13.13.21:585][165]LogMaterial: Display: Material /Game/Megascans/3D_Assets/Nordic_Beach_Rocks_vcxmcjoqa/MI_Nordic_Beach_Rocks_vcxmcjoqa_2K.MI_Nordic_Beach_Rocks_vcxmcjoqa_2K needed to set usage flag InstancedStaticMeshes
[2026.09.11-13.13.22:033][166]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Wind_Debris.Wind_Debris took 4.106774 sec (time since issued).
[2026.09.11-13.13.22:040][166]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/VolumetricCloud_LightRays.VolumetricCloud_LightRays took 4.012732 sec (time since issued).
[2026.09.11-13.13.22:053][166]LogNiagara: Compiling System NiagaraSystem /Game/exhausepipeefect.exhausepipeefect took 3.810798 sec (time since issued).
[2026.09.11-13.13.22:192][166]LogMaterial: Display: Material /Game/Fab/Megascans/3D/Broken_Wooden_Piece_tjrmdagiw/Raw/tjrmdagiw_tier_0/Materials/MI_tjrmdagiw.MI_tjrmdagiw needed to set usage flag Nanite
[2026.09.11-13.13.22:346][166]LogStreaming: Display: FlushAsyncLoading(817): 1 QueuedPackages, 423 AsyncPackages
[2026.09.11-13.13.24:045][167]LogStreaming: Display: FlushAsyncLoading(824): 1 QueuedPackages, 394 AsyncPackages
[2026.09.11-13.13.24:053][167]r.VolumetricCloud.DistanceToSampleMaxCount = "3"
[2026.09.11-13.13.24:054][167]r.VolumetricRenderTarget.Mode = "2"
[2026.09.11-13.13.24:055][167]r.Lumen.TranslucencyVolume.TraceFromVolume = "0"
[2026.09.11-13.13.24:056][167]r.LightFunctionQuality = "1"
[2026.09.11-13.13.24:056][167]r.EyeAdaptation.BlackHistogramBucketInfluence = "0.5"
[2026.09.11-13.13.36:862][290]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
[2026.09.11-13.13.37:663][320]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/1folder/NewBlueprint.NewBlueprint
[2026.09.11-13.13.37:943][320]LogStreaming: Display: FlushAsyncLoading(825): 1 QueuedPackages, 0 AsyncPackages
[2026.09.11-13.13.38:516][320]LogBlueprintEditor: Perf: 0.6 total seconds to load all 12 blueprint libraries in project. Avoid references to content in blueprint libraries to shorten this time.
[2026.09.11-13.13.38:516][320]LogBlueprintEditor: Perf: 0.3 seconds loading: /PCG/BP_Elements/Resources/RenderTargetFunctions
[2026.09.11-13.13.45:621][320]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' with subface index 0 in Game thread.
[2026.09.11-13.13.45:621][320]LogSlate: Display: Took 0.000403 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) on Game thread.
[2026.09.11-13.13.45:621][320]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' subface 0 in Game thread.
[2026.09.11-13.13.45:621][320]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' subface index 0 successfully added to font face map in Game thread.
[2026.09.11-13.13.51:032][441]LogFileHelpers: All files are already saved.
[2026.09.11-13.13.54:029][528]LogLandscape: Warning: Landscape edit layers merge requires a minimum batch size of resolution 1144x1144, which is higher than the current desired maximum batch resolution 1024x1024. Consider adjusting the maximum batch resolution (landscape.BatchedMerge.MaxResolutionPerRenderBatch) or make sure the landscape edit layers renderers in use require smaller work area. (Quiet this warning by setting landscape.BatchedMerge.SilenceResolutionWarning to 1).
[2026.09.11-13.14.12:974][ 31]LogStreaming: Display: FlushAsyncLoading(1020): 1 QueuedPackages, 0 AsyncPackages
[2026.09.11-13.14.18:556][150]LogInteractiveToolsContext: Display: This Tool creates new shapes. Click in the scene to choose initial placement of mesh.
[2026.09.11-13.14.18:559][150]LogInteractiveToolsContext: Display: This Tool creates new shapes. Click in the scene to choose initial placement of mesh.
[2026.09.11-13.14.22:328][259]LogInteractiveToolsContext: Display: Alter shape settings in the detail panel or modify placement with gizmo, then accept the tool.
[2026.09.11-13.14.23:609][288]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/_GENERATED/lassi/Box_CA101F6C.Box_CA101F6C
[2026.09.11-13.14.23:610][288]LogStaticMesh: Display: Building static mesh Box_CA101F6C (Required Memory Estimate: 0.027891 MB)...
[2026.09.11-13.14.23:613][288]LogStaticMesh: Built static mesh [0.00s] /Game/_GENERATED/lassi/Box_CA101F6C.Box_CA101F6C
[2026.09.11-13.14.23:615][288]LogActorFactory: Actor Factory spawned StaticMesh /Game/_GENERATED/lassi/Box_CA101F6C.Box_CA101F6C as actor: StaticMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.StaticMeshActor_UAID_7446A0A0C2A0BA0003_1588838573
[2026.09.11-13.14.23:711][288]LogStreaming: Display: FlushAsyncLoading(1031): 1 QueuedPackages, 0 AsyncPackages
[2026.09.11-13.14.33:912][526]LogStreaming: Display: FlushAsyncLoading(1032): 1 QueuedPackages, 0 AsyncPackages
[2026.09.11-13.14.33:945][526]LogInteractiveToolsContext: Display: Smooth the mesh vertex positions using various smoothing methods.
[2026.09.11-13.15.10:879][759]LogDerivedDataCache: C:/Users/lassi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:53.488 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 28068 files in 28582 folders with total size 2336 MiB.
[2026.09.11-13.15.13:687][859]LogStreaming: Display: FlushAsyncLoading(1033): 1 QueuedPackages, 0 AsyncPackages
[2026.09.11-13.15.13:745][859]LogInteractiveToolsContext: Display: Hold Shift to Smooth, Ctrl to Invert (where applicable). [/] change Size (+Shift to small-step).
[2026.09.11-13.15.13:783][859]LogInteractiveToolsContext: Display: Hold Shift to Smooth, Ctrl to Invert (where applicable). [/] change Size (+Shift to small-step).
[2026.09.11-13.15.15:919][899]LogD3D12RHI: Waited for PSO creation for 100.000000ms
[2026.09.11-13.15.41:783][604]LogStaticMesh: Display: Building static mesh Box_CA101F6C (Required Memory Estimate: 0.027891 MB)...
[2026.09.11-13.15.41:784][604]LogStaticMesh: Built static mesh [0.00s] /Game/_GENERATED/lassi/Box_CA101F6C.Box_CA101F6C
[2026.09.11-13.15.41:790][604]LogActorComponent: UnregisterComponent: (/Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.InternalToolFrameworkActor_0.DynamicMeshComponent_0) Not registered. Aborting.
[2026.09.11-13.15.43:437][644]LogShaderCompilers: Display: ================================================
[2026.09.11-13.15.43:437][644]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2026.09.11-13.15.43:437][644]LogShaderCompilers: Display: Total job queries 1 323, among them cache hits 162 (12.24%), DDC hits 1 095 (82.77%), Duplicates 58 (4.38%)
[2026.09.11-13.15.43:437][644]LogShaderCompilers: Display: Tracking 1 103 distinct input hashes that result in 795 distinct outputs (72.08%)
[2026.09.11-13.15.43:437][644]LogShaderCompilers: Display: RAM used: 12,81 MiB of 3,20 GiB budget. Usage: 0.39%
[2026.09.11-13.15.43:437][644]LogShaderCompilers: Display: === Shader Compilation stats ===
[2026.09.11-13.15.43:437][644]LogShaderCompilers: Display: Shaders Compiled: 8
[2026.09.11-13.15.43:437][644]LogShaderCompilers: Display: Jobs assigned 8, completed 8 (100%)
[2026.09.11-13.15.43:437][644]LogShaderCompilers: Display: Time job spent in pending queue: average 0.04 s, longest 0.07 s
[2026.09.11-13.15.43:437][644]LogShaderCompilers: Display: Job execution time: average 1.11 s, max 1.30 s
[2026.09.11-13.15.43:437][644]LogShaderCompilers: Display: Job life time (pending + execution): average 1.15 s, max 1.31
[2026.09.11-13.15.43:437][644]LogShaderCompilers: Display: Shader code size: total 67,137 KiB, numShaders 8, average 8,392 KiB, min 2,98 KiB, max 15,055 KiB
[2026.09.11-13.15.43:437][644]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1.89 s
[2026.09.11-13.15.43:437][644]LogShaderCompilers: Display: Jobs were issued in 8 batches (only local compilation was used), average 1.00 jobs/batch
[2026.09.11-13.15.43:437][644]LogShaderCompilers: Display: Average processing rate: 4.23 jobs/sec
[2026.09.11-13.15.43:437][644]LogShaderCompilers: Display: Total thread time: 4,567 s
[2026.09.11-13.15.43:437][644]LogShaderCompilers: Display: Total thread preprocess time: 55,299 s
[2026.09.11-13.15.43:437][644]LogShaderCompilers: Display: Percentage time preprocessing: 1210.88%
[2026.09.11-13.15.43:439][644]LogShaderCompilers: Display: Effective parallelization: 2.41 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 - 0.201066
[2026.09.11-13.15.43:439][644]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2026.09.11-13.15.43:439][644]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 2 times, average 0.76 sec, max 0.82 sec, min 0.69 sec)
[2026.09.11-13.15.43:439][644]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 2 times, average 0.54 sec, max 0.55 sec, min 0.52 sec)
[2026.09.11-13.15.43:439][644]LogShaderCompilers: Display: FHitProxyPS (compiled 2 times, average 0.50 sec, max 0.56 sec, min 0.43 sec)
[2026.09.11-13.15.43:439][644]LogShaderCompilers: Display: FHitProxyVS (compiled 2 times, average 0.49 sec, max 0.54 sec, min 0.44 sec)
[2026.09.11-13.15.43:439][644]LogShaderCompilers: Display: FRayTracingDynamicGeometryConverterCS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
[2026.09.11-13.15.43:439][644]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2026.09.11-13.15.43:439][644]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 33.20% of total time (compiled 2 times, average 0.76 sec, max 0.82 sec, min 0.69 sec)
[2026.09.11-13.15.43:439][644]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 23.57% of total time (compiled 2 times, average 0.54 sec, max 0.55 sec, min 0.52 sec)
[2026.09.11-13.15.43:439][644]LogShaderCompilers: Display: FHitProxyPS - 21.75% of total time (compiled 2 times, average 0.50 sec, max 0.56 sec, min 0.43 sec)
[2026.09.11-13.15.43:439][644]LogShaderCompilers: Display: FHitProxyVS - 21.48% of total time (compiled 2 times, average 0.49 sec, max 0.54 sec, min 0.44 sec)
[2026.09.11-13.15.43:439][644]LogShaderCompilers: Display: FRayTracingDynamicGeometryConverterCS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
[2026.09.11-13.15.43:440][644]LogShaderCompilers: Display: === Material stats ===
[2026.09.11-13.15.43:440][644]LogShaderCompilers: Display: Materials Cooked: 0
[2026.09.11-13.15.43:440][644]LogShaderCompilers: Display: Materials Translated: 386
[2026.09.11-13.15.43:440][644]LogShaderCompilers: Display: Material Total Translate Time: 0.66 s
[2026.09.11-13.15.43:440][644]LogShaderCompilers: Display: Material Translation Only: 0.48 s (73%)
[2026.09.11-13.15.43:440][644]LogShaderCompilers: Display: Material DDC Serialization Only: 0.02 s (3%)
[2026.09.11-13.15.43:440][644]LogShaderCompilers: Display: Material Cache Hits: 172 (45%)
[2026.09.11-13.15.43:440][644]LogShaderCompilers: Display: ================================================
[2026.09.11-13.15.47:451][785]LogInteractiveToolsContext: Display: Set the subdivision level and hit Accept to create a new subdivided mesh
[2026.09.11-13.15.47:454][785]LogStreaming: Display: FlushAsyncLoading(1035): 1 QueuedPackages, 0 AsyncPackages
[2026.09.11-13.15.47:526][785]LogInteractiveToolsContext: Warning:
[2026.09.11-13.15.47:574][785]LogTexture: Display: Building texture TwoD: /MeshModelingToolsetExp/Textures/ImageTextureVertexColor2.ImageTextureVertexColor2 (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 306.083323 MB), EncodeSpeed: Fast
[2026.09.11-13.15.49:500][844]LogInteractiveToolsContext: Warning:
[2026.09.11-13.15.49:657][849]LogInteractiveToolsContext: Warning:
[2026.09.11-13.15.50:299][870]LogInteractiveToolsContext: Warning:
[2026.09.11-13.15.50:449][872]LogInteractiveToolsContext: Warning:
Subdivision level clamped: desired subdivision level (10) exceeds maximum level (9) for a mesh with this number of faces.
[2026.09.11-13.15.55:657][874]LogInteractiveToolsContext: Warning:
[2026.09.11-13.15.57:769][918]LogInteractiveToolsContext: Warning:
[2026.09.11-13.15.57:941][923]LogInteractiveToolsContext: Warning:
[2026.09.11-13.15.58:607][944]LogInteractiveToolsContext: Warning:
[2026.09.11-13.16.00:172][990]LogStaticMesh: Display: Building static mesh Box_CA101F6C (Required Memory Estimate: 4.78577 MB)...
[2026.09.11-13.16.00:187][990]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/_GENERATED/lassi/Box_CA101F6C) ...
[2026.09.11-13.16.00:197][990]LogStaticMesh: Built static mesh [0.03s] /Game/_GENERATED/lassi/Box_CA101F6C.Box_CA101F6C
[2026.09.11-13.16.03:710][110]Cmd: TRANSACTION UNDO
[2026.09.11-13.16.03:710][110]LogEditorTransaction: Undo Subdivide Mesh
[2026.09.11-13.16.08:667][260]LogInteractiveToolsContext: Display: Set the subdivision level and hit Accept to create a new subdivided mesh
[2026.09.11-13.16.08:675][260]LogInteractiveToolsContext: Warning:
[2026.09.11-13.16.14:284][424]LogInteractiveToolsContext: Warning:
[2026.09.11-13.16.16:587][490]LogStaticMesh: Display: Building static mesh Box_CA101F6C (Required Memory Estimate: 4.78577 MB)...
[2026.09.11-13.16.16:602][490]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/_GENERATED/lassi/Box_CA101F6C) ...
[2026.09.11-13.16.16:610][490]LogStaticMesh: Built static mesh [0.02s] /Game/_GENERATED/lassi/Box_CA101F6C.Box_CA101F6C
[2026.09.11-13.16.25:366][768]LogInteractiveToolsContext: Display: Smooth the mesh vertex positions using various smoothing methods.
[2026.09.11-13.16.28:556][853]LogStaticMesh: Display: Building static mesh Box_CA101F6C (Required Memory Estimate: 4.78577 MB)...
[2026.09.11-13.16.28:571][853]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/_GENERATED/lassi/Box_CA101F6C) ...
[2026.09.11-13.16.28:578][853]LogStaticMesh: Built static mesh [0.02s] /Game/_GENERATED/lassi/Box_CA101F6C.Box_CA101F6C
[2026.09.11-13.16.30:961][918]LogStreaming: Display: FlushAsyncLoading(1037): 1 QueuedPackages, 0 AsyncPackages
[2026.09.11-13.16.31:008][918]LogInteractiveToolsContext: Display: Deform the vertices of the selected Mesh using various spatial deformations. Use the in-viewport Gizmo to control the extents/strength of the deformation. Hold Ctrl while translating/rotating gizmo to align to world.
[2026.09.11-13.17.06:829][180]LogPSOHitching: Encountered 50 PSO creation hitches so far (27 graphics, 23 compute). 0 of them were precached.
[2026.09.11-13.17.34:392][ 77]LogInteractiveToolsContext: Display: Retriangulate the selected Mesh. Use the Boundary Constraints to preserve mesh borders. Enable Discard Attributes to ignore UV/Normal Seams.
[2026.09.11-13.17.35:851][120]LogStaticMesh: Display: Building static mesh Box_CA101F6C (Required Memory Estimate: 9.686964 MB)...
[2026.09.11-13.17.35:867][120]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/_GENERATED/lassi/Box_CA101F6C) ...
[2026.09.11-13.17.35:893][120]LogStaticMesh: Built static mesh [0.04s] /Game/_GENERATED/lassi/Box_CA101F6C.Box_CA101F6C
[2026.09.11-13.17.42:721][365]LogInteractiveToolsContext: Display: Cut the Mesh with a swept Polygon, creating a Hole or new Polygroup. Use the Draw Polygon button to draw a custom polygon on the work plane. Ctrl-click to reposition the work plane.
[2026.09.11-13.17.42:791][366]LogInteractiveToolsContext: Warning: Cut resulted in one or more boundary edges.
[2026.09.11-13.17.52:006][668]LogInteractiveToolsContext: Warning:
[2026.09.11-13.17.53:327][712]LogInteractiveToolsContext: Warning:
[2026.09.11-13.18.10:102][267]LogInteractiveToolsContext: Warning: Click repeatedly on the plane to draw a polygon, and on start point to finish.
[2026.09.11-13.18.33:324][161]LogStaticMesh: Display: Building static mesh Box_CA101F6C (Required Memory Estimate: 9.286434 MB)...
[2026.09.11-13.18.33:339][161]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/_GENERATED/lassi/Box_CA101F6C) ...
[2026.09.11-13.18.33:377][161]LogStaticMesh: Built static mesh [0.05s] /Game/_GENERATED/lassi/Box_CA101F6C.Box_CA101F6C
[2026.09.11-13.18.37:783][360]Cmd: TRANSACTION UNDO
[2026.09.11-13.18.37:783][360]LogEditorTransaction: Undo Cut Hole
[2026.09.11-13.18.37:818][360]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/_GENERATED/lassi/Box_CA101F6C) ...
[2026.09.11-13.18.39:318][411]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 371.389618
[2026.09.11-13.18.39:514][420]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2026.09.11-13.18.39:514][420]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 371.564697, Update Interval: 307.384857
[2026.09.11-13.18.43:442][605]LogShaderCompilers: Display: ================================================
[2026.09.11-13.18.43:443][605]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2026.09.11-13.18.43:443][605]LogShaderCompilers: Display: Total job queries 1 335, among them cache hits 168 (12.58%), DDC hits 1 095 (82.02%), Duplicates 58 (4.34%)
[2026.09.11-13.18.43:443][605]LogShaderCompilers: Display: Tracking 1 109 distinct input hashes that result in 799 distinct outputs (72.05%)
[2026.09.11-13.18.43:443][605]LogShaderCompilers: Display: RAM used: 12,85 MiB of 3,20 GiB budget. Usage: 0.39%
[2026.09.11-13.18.43:443][605]LogShaderCompilers: Display: === Shader Compilation stats ===
[2026.09.11-13.18.43:443][605]LogShaderCompilers: Display: Shaders Compiled: 14
[2026.09.11-13.18.43:443][605]LogShaderCompilers: Display: Jobs assigned 14, completed 14 (100%)
[2026.09.11-13.18.43:443][605]LogShaderCompilers: Display: Average time worker was idle: 50.45 s
[2026.09.11-13.18.43:443][605]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.10 s
[2026.09.11-13.18.43:443][605]LogShaderCompilers: Display: Job execution time: average 1.03 s, max 1.30 s
[2026.09.11-13.18.43:443][605]LogShaderCompilers: Display: Job life time (pending + execution): average 1.08 s, max 1.31
[2026.09.11-13.18.43:443][605]LogShaderCompilers: Display: Shader code size: total 125,781 KiB, numShaders 14, average 8,984 KiB, min 2,98 KiB, max 19,234 KiB
[2026.09.11-13.18.43:443][605]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 4.17 s
[2026.09.11-13.18.43:443][605]LogShaderCompilers: Display: Jobs were issued in 14 batches (only local compilation was used), average 1.00 jobs/batch
[2026.09.11-13.18.43:443][605]LogShaderCompilers: Display: Average processing rate: 3.36 jobs/sec
[2026.09.11-13.18.43:443][605]LogShaderCompilers: Display: Total thread time: 7,531 s
[2026.09.11-13.18.43:443][605]LogShaderCompilers: Display: Total thread preprocess time: 55,608 s
[2026.09.11-13.18.43:443][605]LogShaderCompilers: Display: Percentage time preprocessing: 738.33%
[2026.09.11-13.18.43:444][605]LogShaderCompilers: Display: Effective parallelization: 1.81 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 - 0.150506
[2026.09.11-13.18.43:444][605]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2026.09.11-13.18.43:444][605]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 4 times, average 0.69 sec, max 0.82 sec, min 0.51 sec)
[2026.09.11-13.18.43:444][605]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 4 times, average 0.49 sec, max 0.55 sec, min 0.38 sec)
[2026.09.11-13.18.43:444][605]LogShaderCompilers: Display: FHitProxyVS (compiled 3 times, average 0.47 sec, max 0.54 sec, min 0.44 sec)
[2026.09.11-13.18.43:444][605]LogShaderCompilers: Display: FHitProxyPS (compiled 3 times, average 0.46 sec, max 0.56 sec, min 0.39 sec)
[2026.09.11-13.18.43:444][605]LogShaderCompilers: Display: FLandscapePhysicalMaterialPS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
[2026.09.11-13.18.43:444][605]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2026.09.11-13.18.43:444][605]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 36.56% of total time (compiled 4 times, average 0.69 sec, max 0.82 sec, min 0.51 sec)
[2026.09.11-13.18.43:444][605]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 26.22% of total time (compiled 4 times, average 0.49 sec, max 0.55 sec, min 0.38 sec)
[2026.09.11-13.18.43:444][605]LogShaderCompilers: Display: FHitProxyVS - 18.81% of total time (compiled 3 times, average 0.47 sec, max 0.54 sec, min 0.44 sec)
[2026.09.11-13.18.43:444][605]LogShaderCompilers: Display: FHitProxyPS - 18.41% of total time (compiled 3 times, average 0.46 sec, max 0.56 sec, min 0.39 sec)
[2026.09.11-13.18.43:444][605]LogShaderCompilers: Display: FLandscapePhysicalMaterialPS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
[2026.09.11-13.18.43:444][605]LogShaderCompilers: Display: === Material stats ===
[2026.09.11-13.18.43:444][605]LogShaderCompilers: Display: Materials Cooked: 0
[2026.09.11-13.18.43:444][605]LogShaderCompilers: Display: Materials Translated: 389
[2026.09.11-13.18.43:445][605]LogShaderCompilers: Display: Material Total Translate Time: 0.66 s
[2026.09.11-13.18.43:445][605]LogShaderCompilers: Display: Material Translation Only: 0.48 s (72%)
[2026.09.11-13.18.43:445][605]LogShaderCompilers: Display: Material DDC Serialization Only: 0.02 s (3%)
[2026.09.11-13.18.43:445][605]LogShaderCompilers: Display: Material Cache Hits: 172 (44%)
[2026.09.11-13.18.43:445][605]LogShaderCompilers: Display: ================================================
[2026.09.11-13.19.08:365][888]Cmd: DELETE
[2026.09.11-13.19.08:365][888]Cmd: ACTOR DELETE
[2026.09.11-13.19.08:472][888]LogEditorActor: Deleted Actor: StaticMeshActor
[2026.09.11-13.19.08:997][888]LogUObjectHash: Compacting FUObjectHashTables data took 6.67ms
[2026.09.11-13.19.09:004][888]LogEditorActor: Deleted 1 Actors (0.638 secs)
[2026.09.11-13.19.52:643][829]LogStreaming: Display: FlushAsyncLoading(1038): 1 QueuedPackages, 0 AsyncPackages
[2026.09.11-13.20.35:209][ 66]LogStreaming: Display: FlushAsyncLoading(1043): 1 QueuedPackages, 0 AsyncPackages
[2026.09.11-13.20.35:295][ 66]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/lassi/Desktop/Schüttgut+Big-Bag.obj]
[2026.09.11-13.20.35:486][ 66]LogInterchangeObjImport: Warning: Interchange Obj translator: Unknown keyword: s
[2026.09.11-13.20.35:633][ 66]LogInterchangeObjImport: Warning: Interchange Obj translator: Unknown keyword: s
[2026.09.11-13.20.35:650][ 66]LogInterchangeObjImport: Warning: Interchange Obj translator: Unknown keyword: s
[2026.09.11-13.20.37:887][ 66]LogSlate: Window 'Import Content' being destroyed
[2026.09.11-13.20.37:939][ 66]LogInterchangeEngine: [Pending] Importing
[2026.09.11-13.20.38:009][ 67]LogInterchangePipeline: The Interchange mesh pipeline does not include build property bOptimizeForInstancing.
[2026.09.11-13.20.38:009][ 67]LogInterchangePipeline: UInterchangeGenericMeshPipeline: The generic pipeline does not cover all skeletal mesh build options.
[2026.09.11-13.20.38:212][ 68]LogStreaming: Display: FlushAsyncLoading(1048): 1 QueuedPackages, 0 AsyncPackages
[2026.09.11-13.20.38:712][ 88]LogStreaming: Display: FlushAsyncLoading(1050): 1 QueuedPackages, 0 AsyncPackages
[2026.09.11-13.20.39:033][ 91]LogStaticMesh: Display: Building static mesh Plane (Required Memory Estimate: 0.011115 MB)...
[2026.09.11-13.20.39:033][ 91]LogStaticMesh: Display: Building static mesh Plane_001 (Required Memory Estimate: 9.560646 MB)...
[2026.09.11-13.20.39:033][ 91]LogStaticMesh: Display: Building static mesh Cube (Required Memory Estimate: 106.208753 MB)...
[2026.09.11-13.20.39:042][ 91]LogStaticMesh: Adjacency [0.00s], tris: 2, UVs 1
[2026.09.11-13.20.39:043][ 91]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
[2026.09.11-13.20.39:043][ 91]LogStaticMesh: Leaves [0.00s]
[2026.09.11-13.20.39:043][ 91]LogStaticMesh: Reduce [0.00s]
[2026.09.11-13.20.39:045][ 91]LogStaticMesh: Fallback [0.00s], num tris: 2
[2026.09.11-13.20.39:045][ 91]LogStaticMesh: Fallback [0.00s], num tris: 2
[2026.09.11-13.20.39:046][ 91]LogStaticMesh: ConstrainClusters:
[2026.09.11-13.20.39:046][ 91]LogStaticMesh: Input: 1 Clusters, 2 Triangles and 4 Vertices
[2026.09.11-13.20.39:046][ 91]LogStaticMesh: Output without splits: 1 Clusters, 2 Triangles and 4 Vertices
[2026.09.11-13.20.39:046][ 91]LogStaticMesh: Output with splits: 1 Clusters, 2 Triangles and 4 Vertices
[2026.09.11-13.20.39:046][ 91]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.11-13.20.39:046][ 91]LogStaticMesh: WritePages: 1
[2026.09.11-13.20.39:046][ 91]LogStaticMesh: Root: GPU size: 200 bytes. 1 Pages. 200.000 bytes per page (0.610% utilization).
[2026.09.11-13.20.39:046][ 91]LogStaticMesh: Streaming: 0 bytes.
[2026.09.11-13.20.39:046][ 91]LogStaticMesh: Page data disk size: 348 bytes. Fixup data size: 56 bytes.
[2026.09.11-13.20.39:047][ 91]LogStaticMesh: Total GPU size: 200 bytes, Total disk size: 404 bytes.
[2026.09.11-13.20.39:047][ 91]LogStaticMesh: Encode [0.00s]
[2026.09.11-13.20.39:047][ 91]LogStaticMesh: NaniteBuild [0.01s]
[2026.09.11-13.20.39:049][ 92]LogStaticMesh: Built static mesh [0.02s] /Game/1folder/Plane.Plane
[2026.09.11-13.20.39:127][ 96]LogStaticMesh: Adjacency [0.00s], tris: 8384, UVs 1
[2026.09.11-13.20.39:142][ 97]LogStaticMesh: Clustering [0.01s]. Ratio: 1.015152
[2026.09.11-13.20.39:144][ 97]LogStaticMesh: Leaves [0.00s]
[2026.09.11-13.20.39:544][121]LogStaticMesh: Reduce [0.40s]
[2026.09.11-13.20.39:566][122]LogStaticMesh: Fallback [0.02s], num tris: 359
[2026.09.11-13.20.39:576][123]LogStaticMesh: Fallback [0.01s], num tris: 256
[2026.09.11-13.20.39:581][123]LogStaticMesh: ConstrainClusters:
[2026.09.11-13.20.39:582][123]LogStaticMesh: Input: 138 Clusters, 17324 Triangles and 11133 Vertices
[2026.09.11-13.20.39:582][123]LogStaticMesh: Output without splits: 138 Clusters, 17324 Triangles and 11496 Vertices
[2026.09.11-13.20.39:582][123]LogStaticMesh: Output with splits: 138 Clusters, 17324 Triangles and 11496 Vertices
[2026.09.11-13.20.39:582][123]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 138, Slow Path Clusters: 0, 1 Material: 138, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.11-13.20.39:590][123]LogStaticMesh: WritePages: 2
[2026.09.11-13.20.39:590][123]LogStaticMesh: Root: GPU size: 31604 bytes. 1 Pages. 31604.000 bytes per page (96.448% utilization).
[2026.09.11-13.20.39:590][123]LogStaticMesh: Streaming: GPU size: 117468 bytes. 1 Pages (1 with relative encoding). 117468.000 bytes per page (89.621% utilization).
[2026.09.11-13.20.39:590][123]LogStaticMesh: Page data disk size: 130124 bytes. Fixup data size: 566 bytes.
[2026.09.11-13.20.39:590][123]LogStaticMesh: Total GPU size: 149072 bytes, Total disk size: 130690 bytes.
[2026.09.11-13.20.39:590][123]LogStaticMesh: Encode [0.01s]
[2026.09.11-13.20.39:590][123]LogStaticMesh: NaniteBuild [0.47s]
[2026.09.11-13.20.39:618][125]LogStaticMesh: Built static mesh [0.59s] /Game/1folder/Plane_001.Plane_001
[2026.09.11-13.20.39:956][147]LogStaticMesh: Adjacency [0.01s], tris: 93056, UVs 1
[2026.09.11-13.20.40:054][153]LogStaticMesh: Clustering [0.10s]. Ratio: 1.016506
[2026.09.11-13.20.40:077][154]LogStaticMesh: Leaves [0.02s]
[2026.09.11-13.20.41:278][223]LogStaticMesh: Reduce [1.20s]
[2026.09.11-13.20.41:469][237]LogStaticMesh: Fallback [0.19s], num tris: 1193
[2026.09.11-13.20.41:558][244]LogStaticMesh: Fallback [0.09s], num tris: 596
[2026.09.11-13.20.41:582][245]LogStaticMesh: ConstrainClusters:
[2026.09.11-13.20.41:582][245]LogStaticMesh: Input: 1509 Clusters, 190037 Triangles and 135662 Vertices
[2026.09.11-13.20.41:582][245]LogStaticMesh: Output without splits: 1509 Clusters, 190037 Triangles and 139193 Vertices
[2026.09.11-13.20.41:582][245]LogStaticMesh: Output with splits: 1509 Clusters, 190037 Triangles and 139193 Vertices
[2026.09.11-13.20.41:585][245]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 1509, Slow Path Clusters: 0, 1 Material: 1108, 2 Materials: 361, 3 Materials: 40, At Least 4 Materials: 0
[2026.09.11-13.20.41:610][246]LogStaticMesh: WritePages: 14
[2026.09.11-13.20.41:610][246]LogStaticMesh: Root: GPU size: 31684 bytes. 1 Pages. 31684.000 bytes per page (96.692% utilization).
[2026.09.11-13.20.41:610][246]LogStaticMesh: Streaming: GPU size: 1644204 bytes. 13 Pages (13 with relative encoding). 126477.234 bytes per page (96.494% utilization).
[2026.09.11-13.20.41:610][246]LogStaticMesh: Page data disk size: 1376796 bytes. Fixup data size: 5953 bytes.
[2026.09.11-13.20.41:610][246]LogStaticMesh: Total GPU size: 1675888 bytes, Total disk size: 1382749 bytes.
[2026.09.11-13.20.41:610][246]LogStaticMesh: Encode [0.05s]
[2026.09.11-13.20.41:611][246]LogStaticMesh: NaniteBuild [1.67s]
[2026.09.11-13.20.41:697][252]LogStaticMesh: Built static mesh [2.67s] /Game/1folder/Cube.Cube
[2026.09.11-13.20.42:389][298]LogStaticMesh: Warning: Cube has some nearly zero normals which can create some issues. (Tolerance of 1E-4)
[2026.09.11-13.20.42:389][298]LogStaticMesh: Warning: Cube has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
[2026.09.11-13.20.42:485][300]LogInterchangeEngine: Display: Interchange import completed [C:/Users/lassi/Desktop/Schüttgut+Big-Bag.obj]
[2026.09.11-13.20.42:553][300]LogInterchangeEngine: Display: Import Done in 4.636917 seconds.
[2026.09.11-13.20.42:553][300]LogInterchangeEngine: [Pending] Importing - Operation Completed.
[2026.09.11-13.20.42:553][300]LogInterchangeEngine: [Success] Import Done
[2026.09.11-13.20.47:436][577]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/1folder/Cube.Cube
[2026.09.11-13.20.47:436][577]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/1folder/Cube.Cube
[2026.09.11-13.20.47:437][577]LogActorFactory: Actor Factory spawned StaticMesh /Game/1folder/Cube.Cube as actor: StaticMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.StaticMeshActor_0
[2026.09.11-13.20.47:732][583]LogUObjectHash: Compacting FUObjectHashTables data took 4.13ms
[2026.09.11-13.20.47:747][583]LogEditorActor: Deleted 0 Actors (0.107 secs)
[2026.09.11-13.20.47:760][583]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/1folder/Cube.Cube
[2026.09.11-13.20.47:760][583]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/1folder/Cube.Cube
[2026.09.11-13.20.47:765][583]LogActorFactory: Actor Factory spawned StaticMesh /Game/1folder/Cube.Cube as actor: StaticMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.StaticMeshActor_UAID_7446A0A0C2A0BA0003_1972989574
[2026.09.11-13.21.46:590][548]Cmd: TRANSACTION UNDO
[2026.09.11-13.21.46:590][548]LogEditorTransaction: Undo Set Rotation
[2026.09.11-13.21.48:346][621]Cmd: TRANSACTION UNDO
[2026.09.11-13.21.48:346][621]LogEditorTransaction: Undo Set Rotation
[2026.09.11-13.23.49:625][ 57]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 681.696106
[2026.09.11-13.23.49:807][ 68]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2026.09.11-13.23.49:807][ 68]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 681.861755, Update Interval: 339.835815
[2026.09.11-13.23.55:556][405]LogAssetEditorSubsystem: Opening Asset editor for Material /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial
[2026.09.11-13.23.55:581][405]LogStreaming: Display: FlushAsyncLoading(1051): 1 QueuedPackages, 0 AsyncPackages
[2026.09.11-13.23.57:827][405]LogSlate: Window 'Warning: Editing Default Material' being destroyed
[2026.09.11-13.24.00:326][436]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
[2026.09.11-13.24.00:327][436]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.09.11-13.24.00:518][436]LogUObjectHash: Compacting FUObjectHashTables data took 4.80ms
[2026.09.11-13.24.32:466][112]LogUObjectHash: Compacting FUObjectHashTables data took 4.07ms
[2026.09.11-13.24.32:503][112]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/__ExternalActors__/Hanhivirtanewwater/9/1N/N056U0L0BJMUXLI6R9J5L7_Auto1
[2026.09.11-13.24.32:504][112]LogSavePackage: Moving 'F:/SLK_Ponttooni_v5/Saved/N056U0L0BJMUXLI6R9J5L7_Auto1FD31633B431E829136C6BE8E84313E36.tmp' to 'F:/SLK_Ponttooni_v5/Saved/Autosaves/Game/__ExternalActors__/Hanhivirtanewwater/9/1N/N056U0L0BJMUXLI6R9J5L7_Auto1.uasset'
[2026.09.11-13.24.32:529][112]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/__ExternalActors__/Hanhivirtanewwater/E/5H/4W1F8Y2BG80SUZCZYM6UMA_Auto1
[2026.09.11-13.24.32:529][112]LogSavePackage: Moving 'F:/SLK_Ponttooni_v5/Saved/4W1F8Y2BG80SUZCZYM6UMA_Auto1F2276C574760A1C369F24393EC81BFAE.tmp' to 'F:/SLK_Ponttooni_v5/Saved/Autosaves/Game/__ExternalActors__/Hanhivirtanewwater/E/5H/4W1F8Y2BG80SUZCZYM6UMA_Auto1.uasset'
[2026.09.11-13.24.32:529][112]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Hanhivirtanewwater' took 0.148
[2026.09.11-13.24.32:529][112]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.148
[2026.09.11-13.24.32:530][112]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/1folder/NewBlueprint] ([2] browsable assets)...
[2026.09.11-13.24.32:585][112]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/1folder/NewBlueprint.NewBlueprint]
[2026.09.11-13.24.32:585][112]OBJ SavePackage: Finished generating thumbnails for package [/Game/1folder/NewBlueprint]
[2026.09.11-13.24.32:587][112]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/1folder/NewBlueprint" FILE="F:/SLK_Ponttooni_v5/Saved/Autosaves/Game/1folder/NewBlueprint_Auto1.uasset" SILENT=false AUTOSAVING=true
[2026.09.11-13.24.32:628][112]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/1folder/NewBlueprint_Auto1
[2026.09.11-13.24.32:629][112]LogSavePackage: Moving 'F:/SLK_Ponttooni_v5/Saved/NewBlueprint_Auto12608F80F41332EA07FDBC981BACE5A6F.tmp' to 'F:/SLK_Ponttooni_v5/Saved/Autosaves/Game/1folder/NewBlueprint_Auto1.uasset'
[2026.09.11-13.24.32:630][112]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_GENERATED/lassi/Box_CA101F6C] ([1] browsable assets)...
[2026.09.11-13.24.32:642][112]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/_GENERATED/lassi/Box_CA101F6C.Box_CA101F6C]
[2026.09.11-13.24.32:642][112]OBJ SavePackage: Finished generating thumbnails for package [/Game/_GENERATED/lassi/Box_CA101F6C]
[2026.09.11-13.24.32:642][112]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_GENERATED/lassi/Box_CA101F6C" FILE="F:/SLK_Ponttooni_v5/Saved/Autosaves/Game/_GENERATED/lassi/Box_CA101F6C_Auto1.uasset" SILENT=false AUTOSAVING=true
[2026.09.11-13.24.32:665][112]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/_GENERATED/lassi/Box_CA101F6C_Auto1
[2026.09.11-13.24.32:665][112]LogSavePackage: Moving 'F:/SLK_Ponttooni_v5/Saved/Box_CA101F6C_Auto18BD6095548DC77E276686AA07F32003E.tmp' to 'F:/SLK_Ponttooni_v5/Saved/Autosaves/Game/_GENERATED/lassi/Box_CA101F6C_Auto1.uasset'
[2026.09.11-13.24.32:667][112]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/1folder/Plane] ([1] browsable assets)...
[2026.09.11-13.24.32:678][112]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/1folder/Plane.Plane]
[2026.09.11-13.24.32:678][112]OBJ SavePackage: Finished generating thumbnails for package [/Game/1folder/Plane]
[2026.09.11-13.24.32:678][112]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/1folder/Plane" FILE="F:/SLK_Ponttooni_v5/Saved/Autosaves/Game/1folder/Plane_Auto1.uasset" SILENT=false AUTOSAVING=true
[2026.09.11-13.24.32:693][112]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/1folder/Plane_Auto1
[2026.09.11-13.24.32:693][112]LogSavePackage: Moving 'F:/SLK_Ponttooni_v5/Saved/Plane_Auto10955D9D64E36AE60E55B589F784CF49E.tmp' to 'F:/SLK_Ponttooni_v5/Saved/Autosaves/Game/1folder/Plane_Auto1.uasset'
[2026.09.11-13.24.32:694][112]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/1folder/Plane_001] ([1] browsable assets)...
[2026.09.11-13.24.32:705][112]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/1folder/Plane_001.Plane_001]
[2026.09.11-13.24.32:705][112]OBJ SavePackage: Finished generating thumbnails for package [/Game/1folder/Plane_001]
[2026.09.11-13.24.32:705][112]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/1folder/Plane_001" FILE="F:/SLK_Ponttooni_v5/Saved/Autosaves/Game/1folder/Plane_001_Auto1.uasset" SILENT=false AUTOSAVING=true
[2026.09.11-13.24.32:729][112]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/1folder/Plane_001_Auto1
[2026.09.11-13.24.32:729][112]LogSavePackage: Moving 'F:/SLK_Ponttooni_v5/Saved/Plane_001_Auto1C42FFAE44C332B6151375D851B222FC3.tmp' to 'F:/SLK_Ponttooni_v5/Saved/Autosaves/Game/1folder/Plane_001_Auto1.uasset'
[2026.09.11-13.24.32:731][112]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/1folder/Cube] ([1] browsable assets)...
[2026.09.11-13.24.32:741][112]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/1folder/Cube.Cube]
[2026.09.11-13.24.32:742][112]OBJ SavePackage: Finished generating thumbnails for package [/Game/1folder/Cube]
[2026.09.11-13.24.32:742][112]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/1folder/Cube" FILE="F:/SLK_Ponttooni_v5/Saved/Autosaves/Game/1folder/Cube_Auto1.uasset" SILENT=false AUTOSAVING=true
[2026.09.11-13.24.32:787][112]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/1folder/Cube_Auto1
[2026.09.11-13.24.32:787][112]LogSavePackage: Moving 'F:/SLK_Ponttooni_v5/Saved/Cube_Auto1F82651B740ECE2F66725CF8C05CF0673.tmp' to 'F:/SLK_Ponttooni_v5/Saved/Autosaves/Game/1folder/Cube_Auto1.uasset'
[2026.09.11-13.24.32:790][112]LogFileHelpers: Auto-saving content packages took 0.260
[2026.09.11-13.25.14:494][133]LogContentBrowser: Deferred new asset file creation: NewMaterial
[2026.09.11-13.25.14:517][133]LogContentBrowser: Creating deferred item: NewMaterial
[2026.09.11-13.25.14:556][134]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial).
[2026.09.11-13.25.18:165][322]LogContentBrowser: Attempting asset rename: NewMaterial -> Bigbagger
[2026.09.11-13.25.18:167][322]LogContentBrowser: End creating deferred item NewMaterial
[2026.09.11-13.25.31:622][963]LogContentBrowser: Attempting asset rename: MI_corner_wood1 -> Ml_bigbagger
[2026.09.11-13.25.31:782][963]LogDatasmithContent: Do not use the UDatasmithStaticMeshCADImportData to store CAD data as the class is now deprecated.
[2026.09.11-13.25.31:924][963]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2026.09.11-13.25.31:924][963]LogFileHelpers: Saving Package: /Game/Lassin/materials/Ml_bigbagger
[2026.09.11-13.25.31:924][963]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Lassin/materials/Ml_bigbagger] ([1] browsable assets)...
[2026.09.11-13.25.31:937][963]OBJ SavePackage: Rendered thumbnail for [MaterialInstanceConstant /Game/Lassin/materials/Ml_bigbagger.Ml_bigbagger]
[2026.09.11-13.25.31:937][963]OBJ SavePackage: Finished generating thumbnails for package [/Game/Lassin/materials/Ml_bigbagger]
[2026.09.11-13.25.31:938][963]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Lassin/materials/Ml_bigbagger" FILE="F:/SLK_Ponttooni_v5/Content/Lassin/materials/Ml_bigbagger.uasset" SILENT=true
[2026.09.11-13.25.31:954][963]LogSavePackage: Moving output files for package: /Game/Lassin/materials/Ml_bigbagger
[2026.09.11-13.25.31:954][963]LogSavePackage: Moving 'F:/SLK_Ponttooni_v5/Saved/Ml_bigbagger2A07ED284C35AE843C7324BC2752348F.tmp' to 'F:/SLK_Ponttooni_v5/Content/Lassin/materials/Ml_bigbagger.uasset'
[2026.09.11-13.25.31:956][963]LogFileHelpers: InternalPromptForCheckoutAndSave took 32.761 ms
[2026.09.11-13.25.32:111][963]LogUObjectHash: Compacting FUObjectHashTables data took 3.94ms
[2026.09.11-13.25.32:202][963]LogUObjectHash: Compacting FUObjectHashTables data took 4.03ms
[2026.09.11-13.25.32:282][963]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms
[2026.09.11-13.25.32:306][963]LogFileHelpers: All files are already saved.
[2026.09.11-13.25.32:369][963]LogContentValidation: Enabled validators:
[2026.09.11-13.25.32:369][963]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2026.09.11-13.25.32:369][963]LogContentValidation: /Script/DataValidation.EditorValidator_ActionUtility
[2026.09.11-13.25.32:369][963]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2026.09.11-13.25.32:369][963]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2026.09.11-13.25.32:369][963]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2026.09.11-13.25.32:369][963]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2026.09.11-13.25.32:369][963]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2026.09.11-13.25.32:369][963]LogContentValidation: /Script/MutableValidation.AssetValidator_CustomizableObjects
[2026.09.11-13.25.32:369][963]LogContentValidation: /Script/MutableValidation.AssetValidator_ReferencedCustomizableObjects
[2026.09.11-13.25.32:369][963]LogContentValidation: Display: Starting to validate 1 assets (0 associated objects such as actors)
[2026.09.11-13.25.32:369][963]LogContentValidation: Additional assets added for validation by 0 validators:
[2026.09.11-13.25.32:369][963]AssetCheck: /Game/Lassin/materials/Ml_bigbagger Validating asset
[2026.09.11-13.25.32:370][963]LogContentValidation: Validated asset counts for 9 validators:
[2026.09.11-13.25.32:370][963]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator : 0
[2026.09.11-13.25.32:370][963]LogContentValidation: /Script/DataValidation.EditorValidator_ActionUtility : 0
[2026.09.11-13.25.32:370][963]LogContentValidation: /Script/DataValidation.EditorValidator_Localization : 1
[2026.09.11-13.25.32:370][963]LogContentValidation: /Script/DataValidation.EditorValidator_Material : 0
[2026.09.11-13.25.32:370][963]LogContentValidation: /Script/DataValidation.PackageFileValidator : 0
[2026.09.11-13.25.32:370][963]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator : 0
[2026.09.11-13.25.32:370][963]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator : 0
[2026.09.11-13.25.32:370][963]LogContentValidation: /Script/MutableValidation.AssetValidator_CustomizableObjects : 0
[2026.09.11-13.25.32:370][963]LogContentValidation: /Script/MutableValidation.AssetValidator_ReferencedCustomizableObjects : 0
[2026.09.11-13.25.32:435][963]LogSourceControl: Display: Uncontrolled Changelist persistency file saved F:/SLK_Ponttooni_v5/Saved/SourceControl/UncontrolledChangelists.json
[2026.09.11-13.25.55:237][124]LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms
[2026.09.11-13.25.55:473][124]LogSlate: Last resort fallback font was requested. Font: '<unknown>', Character: '<unknown>'
[2026.09.11-13.25.55:509][124]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/SlateDebug/Fonts/LastResort.ttf' with subface index 0 in Game thread.
[2026.09.11-13.25.55:509][124]LogSlate: Display: Took 0.032789 seconds to synchronously load lazily loaded font '../../../Engine/Content/SlateDebug/Fonts/LastResort.ttf' (5269K) on Game thread.
[2026.09.11-13.25.55:509][124]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/SlateDebug/Fonts/LastResort.ttf' subface 0 in Game thread.
[2026.09.11-13.25.55:509][124]LogSlate: Display: Font face '../../../Engine/Content/SlateDebug/Fonts/LastResort.ttf' subface index 0 successfully added to font face map in Game thread.
[2026.09.11-13.26.00:235][124]LogSlate: Window 'Delete Assets' being destroyed
[2026.09.11-13.26.00:353][124]LogUObjectHash: Compacting FUObjectHashTables data took 4.39ms
[2026.09.11-13.26.00:447][124]LogUObjectHash: Compacting FUObjectHashTables data took 4.36ms
[2026.09.11-13.26.00:539][124]LogUObjectHash: Compacting FUObjectHashTables data took 1.96ms
[2026.09.11-13.26.00:559][124]LogFileHelpers: All files are already saved.
[2026.09.11-13.26.51:854][671]LogStreaming: Display: FlushAsyncLoading(1057): 1 QueuedPackages, 0 AsyncPackages
[2026.09.11-13.26.51:873][671]LogInterchangeEngine: [Pending] Importing
[2026.09.11-13.26.51:873][671]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/lassi/Downloads/image.png]
[2026.09.11-13.26.52:063][673]LogStreaming: Display: FlushAsyncLoading(1059): 1 QueuedPackages, 0 AsyncPackages
[2026.09.11-13.26.52:135][675]LogTexture: Display: Building texture TwoD: /Game/Lassin/Tex/image.image (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
[2026.09.11-13.26.52:264][676]LogInterchangeEngine: Display: Interchange import completed [C:/Users/lassi/Downloads/image.png]
[2026.09.11-13.26.52:293][676]LogInterchangeEngine: Display: Import Done in 0.433754 seconds.
[2026.09.11-13.26.52:293][676]LogInterchangeEngine: [Pending] Importing - Operation Completed.
[2026.09.11-13.26.52:293][676]LogInterchangeEngine: [Success] Import Done
[2026.09.11-13.27.10:594][470]LogContentBrowser: Attempting asset rename: Wooden1 -> Bigbagmat
[2026.09.11-13.27.10:715][470]LogDatasmithContent: Do not use the UDatasmithStaticMeshCADImportData to store CAD data as the class is now deprecated.
[2026.09.11-13.27.10:784][470]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2026.09.11-13.27.10:784][470]LogFileHelpers: Saving Package: /Game/Lassin/materials/Bigbagmat
[2026.09.11-13.27.10:784][470]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Lassin/materials/Bigbagmat] ([1] browsable assets)...
[2026.09.11-13.27.13:831][470]OBJ SavePackage: Rendered thumbnail for [Material /Game/Lassin/materials/Bigbagmat.Bigbagmat]
[2026.09.11-13.27.13:832][470]OBJ SavePackage: Finished generating thumbnails for package [/Game/Lassin/materials/Bigbagmat]
[2026.09.11-13.27.13:832][470]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Lassin/materials/Bigbagmat" FILE="F:/SLK_Ponttooni_v5/Content/Lassin/materials/Bigbagmat.uasset" SILENT=true
[2026.09.11-13.27.13:850][470]LogSavePackage: Moving output files for package: /Game/Lassin/materials/Bigbagmat
[2026.09.11-13.27.13:850][470]LogSavePackage: Moving 'F:/SLK_Ponttooni_v5/Saved/BigbagmatCAF5C7F240831319D6482EA55A9C35B0.tmp' to 'F:/SLK_Ponttooni_v5/Content/Lassin/materials/Bigbagmat.uasset'
[2026.09.11-13.27.13:852][470]LogFileHelpers: InternalPromptForCheckoutAndSave took 3.06 sec (total: 3.10 sec)
[2026.09.11-13.27.14:002][470]LogUObjectHash: Compacting FUObjectHashTables data took 4.19ms
[2026.09.11-13.27.14:095][470]LogUObjectHash: Compacting FUObjectHashTables data took 4.10ms
[2026.09.11-13.27.14:181][470]LogUObjectHash: Compacting FUObjectHashTables data took 1.81ms
[2026.09.11-13.27.14:203][470]LogFileHelpers: All files are already saved.
[2026.09.11-13.27.14:273][470]LogContentValidation: Enabled validators:
[2026.09.11-13.27.14:273][470]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2026.09.11-13.27.14:273][470]LogContentValidation: /Script/DataValidation.EditorValidator_ActionUtility
[2026.09.11-13.27.14:273][470]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2026.09.11-13.27.14:273][470]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2026.09.11-13.27.14:273][470]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2026.09.11-13.27.14:273][470]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2026.09.11-13.27.14:273][470]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2026.09.11-13.27.14:273][470]LogContentValidation: /Script/MutableValidation.AssetValidator_CustomizableObjects
[2026.09.11-13.27.14:273][470]LogContentValidation: /Script/MutableValidation.AssetValidator_ReferencedCustomizableObjects
[2026.09.11-13.27.14:273][470]LogContentValidation: Display: Starting to validate 1 assets (0 associated objects such as actors)
[2026.09.11-13.27.14:273][470]LogContentValidation: Additional assets added for validation by 0 validators:
[2026.09.11-13.27.14:274][470]AssetCheck: /Game/Lassin/materials/Bigbagmat Validating asset
[2026.09.11-13.27.14:274][470]LogContentValidation: Validated asset counts for 9 validators:
[2026.09.11-13.27.14:274][470]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator : 0
[2026.09.11-13.27.14:274][470]LogContentValidation: /Script/DataValidation.EditorValidator_ActionUtility : 0
[2026.09.11-13.27.14:274][470]LogContentValidation: /Script/DataValidation.EditorValidator_Localization : 1
[2026.09.11-13.27.14:274][470]LogContentValidation: /Script/DataValidation.EditorValidator_Material : 0
[2026.09.11-13.27.14:274][470]LogContentValidation: /Script/DataValidation.PackageFileValidator : 0
[2026.09.11-13.27.14:274][470]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator : 0
[2026.09.11-13.27.14:275][470]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator : 0
[2026.09.11-13.27.14:275][470]LogContentValidation: /Script/MutableValidation.AssetValidator_CustomizableObjects : 0
[2026.09.11-13.27.14:275][470]LogContentValidation: /Script/MutableValidation.AssetValidator_ReferencedCustomizableObjects : 0
[2026.09.11-13.27.14:351][470]LogSourceControl: Display: Uncontrolled Changelist persistency file saved F:/SLK_Ponttooni_v5/Saved/SourceControl/UncontrolledChangelists.json
[2026.09.11-13.27.16:811][554]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Lassin/materials/Bigbagmat.Bigbagmat
[2026.09.11-13.27.38:048][133]LogMaterialEditor: Applying material Bigbagmat
[2026.09.11-13.27.38:599][133]LogUObjectHash: Compacting FUObjectHashTables data took 4.45ms
[2026.09.11-13.27.39:008][133]LogUObjectHash: Compacting FUObjectHashTables data took 4.48ms
[2026.09.11-13.27.43:481][263]LogShaderCompilers: Display: ================================================
[2026.09.11-13.27.43:481][263]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2026.09.11-13.27.43:481][263]LogShaderCompilers: Display: Total job queries 1 425, among them cache hits 224 (15.72%), DDC hits 1 104 (77.47%), Duplicates 64 (4.49%)
[2026.09.11-13.27.43:481][263]LogShaderCompilers: Display: Tracking 1 135 distinct input hashes that result in 817 distinct outputs (71.98%)
[2026.09.11-13.27.43:481][263]LogShaderCompilers: Display: RAM used: 13,09 MiB of 3,20 GiB budget. Usage: 0.40%
[2026.09.11-13.27.43:481][263]LogShaderCompilers: Display: === Shader Compilation stats ===
[2026.09.11-13.27.43:481][263]LogShaderCompilers: Display: Shaders Compiled: 45
[2026.09.11-13.27.43:481][263]LogShaderCompilers: Display: Jobs assigned 45, completed 45 (100%)
[2026.09.11-13.27.43:481][263]LogShaderCompilers: Display: Average time worker was idle: 175.79 s
[2026.09.11-13.27.43:481][263]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 1.51 s
[2026.09.11-13.27.43:481][263]LogShaderCompilers: Display: Job execution time: average 1.13 s, max 2.70 s
[2026.09.11-13.27.43:481][263]LogShaderCompilers: Display: Job life time (pending + execution): average 1.27 s, max 2.91
[2026.09.11-13.27.43:482][263]LogShaderCompilers: Display: Shader code size: total 528,709 KiB, numShaders 45, average 11,749 KiB, min 2,98 KiB, max 25,254 KiB
[2026.09.11-13.27.43:482][263]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 11.34 s
[2026.09.11-13.27.43:482][263]LogShaderCompilers: Display: Jobs were issued in 45 batches (only local compilation was used), average 1.00 jobs/batch
[2026.09.11-13.27.43:482][263]LogShaderCompilers: Display: Average processing rate: 3.97 jobs/sec
[2026.09.11-13.27.43:482][263]LogShaderCompilers: Display: Total thread time: 35,465 s
[2026.09.11-13.27.43:482][263]LogShaderCompilers: Display: Total thread preprocess time: 58,924 s
[2026.09.11-13.27.43:482][263]LogShaderCompilers: Display: Percentage time preprocessing: 166.15%
[2026.09.11-13.27.43:482][263]LogShaderCompilers: Display: Effective parallelization: 3.13 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 - 0.260506
[2026.09.11-13.27.43:482][263]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2026.09.11-13.27.43:482][263]LogShaderCompilers: Display: TMaterialCHSLodFNoLightMapPolicy (compiled 2 times, average 1.83 sec, max 2.03 sec, min 1.63 sec)
[2026.09.11-13.27.43:482][263]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 2 times, average 1.76 sec, max 1.98 sec, min 1.54 sec)
[2026.09.11-13.27.43:482][263]LogShaderCompilers: Display: TMaterialCHSLodFPrecomputedVolumetricLightmapLightingPolicy (compiled 2 times, average 1.69 sec, max 2.07 sec, min 1.32 sec)
[2026.09.11-13.27.43:483][263]LogShaderCompilers: Display: TBasePassCSFCachedPointIndirectLightingPolicy (compiled 1 times, average 1.65 sec, max 1.65 sec, min 1.65 sec)
[2026.09.11-13.27.43:483][263]LogShaderCompilers: Display: TBasePassCSFPrecomputedVolumetricLightmapLightingPolicy (compiled 1 times, average 1.64 sec, max 1.64 sec, min 1.64 sec)
[2026.09.11-13.27.43:483][263]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2026.09.11-13.27.43:483][263]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 20.40% of total time (compiled 12 times, average 0.60 sec, max 0.82 sec, min 0.50 sec)
[2026.09.11-13.27.43:483][263]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 14.63% of total time (compiled 12 times, average 0.43 sec, max 0.55 sec, min 0.36 sec)
[2026.09.11-13.27.43:483][263]LogShaderCompilers: Display: TMaterialCHSLodFNoLightMapPolicy - 10.33% of total time (compiled 2 times, average 1.83 sec, max 2.03 sec, min 1.63 sec)
[2026.09.11-13.27.43:483][263]LogShaderCompilers: Display: FPathTracingMaterialCHS - 9.92% of total time (compiled 2 times, average 1.76 sec, max 1.98 sec, min 1.54 sec)
[2026.09.11-13.27.43:483][263]LogShaderCompilers: Display: TMaterialCHSLodFPrecomputedVolumetricLightmapLightingPolicy - 9.56% of total time (compiled 2 times, average 1.69 sec, max 2.07 sec, min 1.32 sec)
[2026.09.11-13.27.43:483][263]LogShaderCompilers: Display: === Material stats ===
[2026.09.11-13.27.43:483][263]LogShaderCompilers: Display: Materials Cooked: 0
[2026.09.11-13.27.43:483][263]LogShaderCompilers: Display: Materials Translated: 415
[2026.09.11-13.27.43:483][263]LogShaderCompilers: Display: Material Total Translate Time: 0.70 s
[2026.09.11-13.27.43:483][263]LogShaderCompilers: Display: Material Translation Only: 0.50 s (72%)
[2026.09.11-13.27.43:484][263]LogShaderCompilers: Display: Material DDC Serialization Only: 0.02 s (3%)
[2026.09.11-13.27.43:484][263]LogShaderCompilers: Display: Material Cache Hits: 173 (42%)
[2026.09.11-13.27.43:484][263]LogShaderCompilers: Display: ================================================
[2026.09.11-13.27.47:383][370]LogContentBrowser: Deferred new asset file creation: Bigbagmat_Inst
[2026.09.11-13.27.47:442][370]LogContentBrowser: Creating deferred item: Bigbagmat_Inst
[2026.09.11-13.27.47:487][371]LogContentBrowser: Renaming the item being created (Deferred Item: Bigbagmat_Inst).
[2026.09.11-13.27.52:487][529]LogContentBrowser: Attempting asset rename: Bigbagmat_Inst -> Ml_Bigbagmat_Inst
[2026.09.11-13.27.52:489][529]LogContentBrowser: End creating deferred item Bigbagmat_Inst
[2026.09.11-13.27.55:987][619]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
[2026.09.11-13.27.57:030][650]LogModuleManager: InternalLoadLibrary: 'HierarchicalLODUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HierarchicalLODUtilities.dll')
[2026.09.11-13.28.01:692][788]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Lassin/materials/Ml_Bigbagmat_Inst.Ml_Bigbagmat_Inst
[2026.09.11-13.29.13:943][953]Cmd: EDIT COPY
[2026.09.11-13.29.21:187][197]Cmd: EDIT COPY
[2026.09.11-13.29.21:877][223]Cmd: EDIT PASTE
[2026.09.11-13.29.34:367][622]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1026.435791
[2026.09.11-13.29.34:621][629]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2026.09.11-13.29.34:621][629]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1026.658936, Update Interval: 319.821777
[2026.09.11-13.30.28:024][119]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2026.09.11-13.30.28:221][119]LogUObjectHash: Compacting FUObjectHashTables data took 5.03ms
[2026.09.11-13.30.28:323][119]LogUObjectHash: Compacting FUObjectHashTables data took 4.33ms
[2026.09.11-13.30.28:417][119]LogUObjectHash: Compacting FUObjectHashTables data took 1.86ms
[2026.09.11-13.30.28:424][119]LogFileHelpers: Saving Package: /Game/__ExternalActors__/Hanhivirtanewwater/9/1N/N056U0L0BJMUXLI6R9J5L7
[2026.09.11-13.30.28:462][119]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Hanhivirtanewwater/9/1N/N056U0L0BJMUXLI6R9J5L7
[2026.09.11-13.30.28:462][119]LogSavePackage: Moving 'F:/SLK_Ponttooni_v5/Saved/N056U0L0BJMUXLI6R9J5L7598B65A34A0B274A12CAB4A6445D506E.tmp' to 'F:/SLK_Ponttooni_v5/Content/__ExternalActors__/Hanhivirtanewwater/9/1N/N056U0L0BJMUXLI6R9J5L7.uasset'
[2026.09.11-13.30.28:464][119]LogFileHelpers: Saving Package: /Game/__ExternalActors__/Hanhivirtanewwater/E/5H/4W1F8Y2BG80SUZCZYM6UMA
[2026.09.11-13.30.28:477][119]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Hanhivirtanewwater/E/5H/4W1F8Y2BG80SUZCZYM6UMA
[2026.09.11-13.30.28:477][119]LogSavePackage: Moving 'F:/SLK_Ponttooni_v5/Saved/4W1F8Y2BG80SUZCZYM6UMA711863F3465D1C000A12668A547CCCB9.tmp' to 'F:/SLK_Ponttooni_v5/Content/__ExternalActors__/Hanhivirtanewwater/E/5H/4W1F8Y2BG80SUZCZYM6UMA.uasset'
[2026.09.11-13.30.28:480][119]LogFileHelpers: Saving Package: /Game/__ExternalActors__/Hanhivirtanewwater/D/TV/ZFLKH04EMJ4Y5YH01MZ0BO
[2026.09.11-13.30.28:495][119]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Hanhivirtanewwater/D/TV/ZFLKH04EMJ4Y5YH01MZ0BO
[2026.09.11-13.30.28:495][119]LogSavePackage: Moving 'F:/SLK_Ponttooni_v5/Saved/ZFLKH04EMJ4Y5YH01MZ0BO356B2BB746AC241FF65112A2C237C6CA.tmp' to 'F:/SLK_Ponttooni_v5/Content/__ExternalActors__/Hanhivirtanewwater/D/TV/ZFLKH04EMJ4Y5YH01MZ0BO.uasset'
[2026.09.11-13.30.28:526][119]LogFileHelpers: InternalPromptForCheckoutAndSave took 501.887 ms (total: 3.60 sec)
[2026.09.11-13.30.28:531][119]LogFileHelpers: All files are already saved.
[2026.09.11-13.30.28:601][119]LogContentValidation: Enabled validators:
[2026.09.11-13.30.28:601][119]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2026.09.11-13.30.28:601][119]LogContentValidation: /Script/DataValidation.EditorValidator_ActionUtility
[2026.09.11-13.30.28:601][119]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2026.09.11-13.30.28:601][119]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2026.09.11-13.30.28:601][119]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2026.09.11-13.30.28:601][119]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2026.09.11-13.30.28:601][119]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2026.09.11-13.30.28:601][119]LogContentValidation: /Script/MutableValidation.AssetValidator_CustomizableObjects
[2026.09.11-13.30.28:601][119]LogContentValidation: /Script/MutableValidation.AssetValidator_ReferencedCustomizableObjects
[2026.09.11-13.30.28:601][119]LogContentValidation: Display: Starting to validate 1 assets (3 associated objects such as actors)
[2026.09.11-13.30.28:602][119]LogContentValidation: Additional assets added for validation by 0 validators:
[2026.09.11-13.30.28:602][119]AssetCheck: /Game/Hanhivirtanewwater Validating asset
[2026.09.11-13.30.28:602][119]LogContentValidation: Validated asset counts for 9 validators:
[2026.09.11-13.30.28:602][119]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator : 0
[2026.09.11-13.30.28:602][119]LogContentValidation: /Script/DataValidation.EditorValidator_ActionUtility : 0
[2026.09.11-13.30.28:602][119]LogContentValidation: /Script/DataValidation.EditorValidator_Localization : 1
[2026.09.11-13.30.28:603][119]LogContentValidation: /Script/DataValidation.EditorValidator_Material : 0
[2026.09.11-13.30.28:603][119]LogContentValidation: /Script/DataValidation.PackageFileValidator : 0
[2026.09.11-13.30.28:603][119]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator : 0
[2026.09.11-13.30.28:603][119]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator : 0
[2026.09.11-13.30.28:603][119]LogContentValidation: /Script/MutableValidation.AssetValidator_CustomizableObjects : 0
[2026.09.11-13.30.28:603][119]LogContentValidation: /Script/MutableValidation.AssetValidator_ReferencedCustomizableObjects : 0
[2026.09.11-13.30.28:694][119]LogSourceControl: Display: Uncontrolled Changelist persistency file saved F:/SLK_Ponttooni_v5/Saved/SourceControl/UncontrolledChangelists.json
[2026.09.11-13.30.45:159][548]LogEditorTransaction: Undo Modify Component(s)
[2026.09.11-13.30.56:014][788]LogStreaming: Display: FlushAsyncLoading(1060): 1 QueuedPackages, 0 AsyncPackages
[2026.09.11-13.31.24:444][469]LogBlueprint: Compiling Blueprint '/Game/1folder/NewBlueprint.NewBlueprint'
[2026.09.11-13.31.24:862][469]LogUObjectHash: Compacting FUObjectHashTables data took 4.39ms
[2026.09.11-13.31.26:260][484]LogContentBundle: [Hanhivirtanewwater(Editor)] Generating Streaming for 0 Content Bundles.
[2026.09.11-13.31.26:260][484]LogWorldPartition: Display: GenerateStreaming for 'Hanhivirtanewwater' started...
[2026.09.11-13.31.26:266][484]LogWorldPartition: FSpatialHashSettings::UpdateSettings : UseAlignedGridLevels = 0, SnapNonAlignedGridLevelsToLowerLevels = 0, PlaceSmallActorsUsingLocation = 1, PlacePartitionActorsUsingLocation = 1
[2026.09.11-13.31.26:274][484]LogWorldPartition: Display: GenerateStreaming for 'Hanhivirtanewwater' took 13.996 ms
[2026.09.11-13.31.26:275][484]LogCameraSystemEditor: No camera objects needed building (inspected 0 objects)
[2026.09.11-13.31.26:275][484]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2026.09.11-13.31.26:290][484]LogOnline: OSS: Created online subsystem instance for: NULL
[2026.09.11-13.31.26:290][484]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
[2026.09.11-13.31.26:290][484]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Hanhivirtanewwater
[2026.09.11-13.31.26:506][484]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE started...
[2026.09.11-13.31.26:533][484]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE took 26.668 ms
[2026.09.11-13.31.26:545][484]LogPlayLevel: PIE: StaticDuplicateObject took: (0.253877s)
[2026.09.11-13.31.26:545][484]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Hanhivirtanewwater.Hanhivirtanewwater to /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater (0.254022s)
[2026.09.11-13.31.26:640][484]LogUObjectHash: Compacting FUObjectHashTables data took 4.66ms
[2026.09.11-13.31.26:646][484]LogChaosDD: Creating Chaos Debug Draw Scene for world Hanhivirtanewwater
[2026.09.11-13.31.26:652][484]LogWorldPartition: ULevel::OnLevelLoaded(Hanhivirtanewwater)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2026.09.11-13.31.26:652][484]LogWorldPartition: Display: WorldPartition initialize started...
[2026.09.11-13.31.26:652][484]LogWorldPartition: UWorldPartition::Initialize : World = /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2026.09.11-13.31.26:652][484]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
[2026.09.11-13.31.26:694][484]LogWorldPartition: Display: WorldPartition initialize took 42.302 ms (total: 19.0 sec)
[2026.09.11-13.31.26:694][484]LogPlayLevel: PIE: World Init took: (0.047866s)
[2026.09.11-13.31.26:694][484]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
[2026.09.11-13.31.26:694][484]LogAudioMixer: Display: bUseRenderScheduler set to true.
[2026.09.11-13.31.26:694][484]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2026.09.11-13.31.26:694][484]LogAudioMixer: Display: Sample Rate: 48000
[2026.09.11-13.31.26:694][484]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2026.09.11-13.31.26:694][484]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2026.09.11-13.31.26:694][484]LogAudioMixer: Display: Number of buffers to queue: 1
[2026.09.11-13.31.26:694][484]LogAudioMixer: Display: Max Channels (voices): 32
[2026.09.11-13.31.26:694][484]LogAudioMixer: Display: Number of Async Source Workers: 4
[2026.09.11-13.31.26:694][484]LogAudio: Display: AudioDevice MaxSources: 32
[2026.09.11-13.31.26:694][484]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2026.09.11-13.31.26:694][484]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2026.09.11-13.31.26:695][484]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2026.09.11-13.31.26:695][484]LogAudioEnumeration: Display: Refreshing FWindowsMMDeviceCache
[2026.09.11-13.31.26:720][484]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Console', Device='Speakers (2- High Definition Audio Device)'
[2026.09.11-13.31.26:725][484]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Multimedia', Device='Speakers (2- High Definition Audio Device)'
[2026.09.11-13.31.26:730][484]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Communications', Device='Speakers (2- High Definition Audio Device)'
[2026.09.11-13.31.26:747][484]LogAudioMixerWasapi: Display: FWasapiServiceWatcher started.
[2026.09.11-13.31.26:749][484]LogAudioMixer: Display: Initializing audio mixer using platform API: 'WASAPIMixer'
[2026.09.11-13.31.26:749][484]LogAudioMixerWasapi: Display: FWasapiServiceWatcher initial state: Audiosrv=RUNNING, AudioEndpointBuilder=RUNNING
[2026.09.11-13.31.26:751][484]LogAudioMixerWasapi: FAudioMixerWasapiRenderStream::InitializeHardware DefaultDevicePeriod: 480 requesting buffer size: 1920
[2026.09.11-13.31.26:761][484]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware audio mixer requested num channels: 2, Wasapi render stream hardware supports num channels: 2
[2026.09.11-13.31.26:761][484]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware succeeded with sample rate: 48000, buffer period: 1024
[2026.09.11-13.31.26:761][484]LogAudioMixer: Display: FAudioMixerWasapi initialized: SampleRate=48000 NumChannels=2 NumDirectOutChannels=0 bIsAggregateDevice=0 StreamParams.Num()=1
[2026.09.11-13.31.26:761][484]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- High Definition Audio Device)
[2026.09.11-13.31.26:762][484]LogAudioMixer: Display: Initializing Sound Submixes...
[2026.09.11-13.31.26:762][484]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2026.09.11-13.31.26:762][484]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2026.09.11-13.31.26:763][484]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2
[2026.09.11-13.31.26:771][484]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
[2026.09.11-13.31.26:779][484]LogInit: FAudioDevice initialized with ID 2.
[2026.09.11-13.31.26:779][484]LogAudio: Display: Audio Device (ID: 2) registered with world 'Hanhivirtanewwater'.
[2026.09.11-13.31.26:779][484]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
[2026.09.11-13.31.26:779][484]LogAudioMixer: Display: Sending SubmixBufferListener 'PixelStreamingEditorListener' register command...
[2026.09.11-13.31.26:779][484]LogAudioMixer: Display: Submix buffer listener 'PixelStreamingEditorListener' registered with submix 'MasterSubmixDefault'
[2026.09.11-13.31.26:779][484]LogUIActionRouter: Display: Found 0 derived classes when attemping to create action router (CommonUIActionRouterBase)
[2026.09.11-13.31.26:780][484]LogUIActionRouter: Error: Using CommonUI without a CommonGameViewportClient derived game viewport client. CommonUI Input routing will not function correctly.
To disable this warning set CommonUI.Debug.CheckGameViewportClientValid=0 under [SystemSettings] in your project's DefaultEngine.ini.
[2026.09.11-13.31.26:781][484]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2026.09.11-13.31.26:790][484]LogLoad: Game class is 'GameModeBase'
[2026.09.11-13.31.26:796][484]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole
[2026.09.11-13.31.26:799][484]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole
[2026.09.11-13.31.26:815][484]LogWorld: Bringing World /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater up for play (max tick rate 0) at 2026.09.11-16.31.26
[2026.09.11-13.31.26:817][484]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole
[2026.09.11-13.31.26:827][484]LogWorld: Bringing up level for play took: 0.036652
[2026.09.11-13.31.26:835][484]LogOnline: OSS: Created online subsystem instance for: :Context_9
[2026.09.11-13.31.26:838][484]LogWindows: WindowsPlatformFeatures enabled
[2026.09.11-13.31.26:839][484]LogEnhancedInput: Enhanced Input local player subsystem has initialized the user settings!
[2026.09.11-13.31.26:839][484]LogModuleManager: InternalLoadLibrary: 'Voice' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Voice.dll')
[2026.09.11-13.31.26:840][484]LogModuleManager: InternalLoadLibrary: 'MovieSceneCapture' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieSceneCapture.dll')
[2026.09.11-13.31.26:951][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:951][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:951][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:951][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:951][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:951][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:951][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:951][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:951][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:951][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:951][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:951][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:951][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:951][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:951][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:952][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:953][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:953][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:953][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:954][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:954][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:954][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:954][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:954][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:954][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:954][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:954][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:954][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:954][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:954][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:954][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:954][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:971][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:971][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:971][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:971][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:972][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:972][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:972][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:972][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:972][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:972][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:972][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:972][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:972][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:972][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:972][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.26:972][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:009][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:009][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:009][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:009][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:009][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:009][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:009][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:009][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:009][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:009][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:009][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:009][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:009][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:009][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:009][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:009][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:014][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:014][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:014][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:014][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:014][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:014][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:014][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:014][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:014][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:014][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:014][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:014][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:014][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:014][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:014][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:014][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:021][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:022][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:022][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:022][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:022][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:022][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:022][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:022][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:022][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:022][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:022][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:022][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:022][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:022][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:022][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:022][484]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2026.09.11-13.31.27:194][484]LogStreaming: Display: FlushAsyncLoading(1250,1249,1248,1247,1245,1246,1244,1243,1242,1241,1239,1240,1236,1237,1238,1232,1233,1234,1235,1228,1229,1230,1231,1226,1227,1224,1225,1222,1223,1220,1221,1219,1217,1218,1214,1215,1216,1212,1213,1209,1210,1211,1208,1203,1204,1205,1206,1207,1199,1200,1201,1202,1090,1091,1092,1093,1094,1095,1096,1097,1098,1099,1100,1101,1102,1103,1104,1105,1106,1107,1108,1109,1110,1111,1112,1113,1114,1115,1116,1117,1118,1119,1120,1121,1122,1123,1124,1125,1126,1127,1128,1129,1130,1131,1132,1133,1134,1135,1136,1137,1138,1139,1140,1141,1142,1143,1144,1145,1146,1147,1148,1149,1150,1151,1152,1153,1154,1155,1156,1157,1158,1159,1160,1161,1162,1163,1164,1165,1166,1167,1168,1169,1170,1171,1172,1173,1174,1175,1176,1177,1178,1179,1180,1181,1182,1183,1184,1185,1186,1187,1188,1189,1190,1191,1192,1193,1194,1195,1196,1197,1198,1089,1088,1086,1087,1082,1083,1084,1085,1077,1078,1079,1080,1081,1073,1074,1075,1076,1072,1071,1069,1070,1065,1066,1067,1068): 190 QueuedPackages, 0 AsyncPackages
[2026.09.11-13.31.28:760][484]r.VolumetricCloud.DistanceToSampleMaxCount = "3.1"
[2026.09.11-13.31.28:760][484]r.VolumetricRenderTarget = "0"
[2026.09.11-13.31.28:761][484]r.SkyLight.RealTimeReflectionCapture.TimeSlice = "0"
[2026.09.11-13.31.28:770][484]PIE: Server logged in
[2026.09.11-13.31.28:775][484]PIE: Play in editor total start time 2,514 seconds.
[2026.09.11-13.31.29:015][484]LogPixelStreaming2RTC: Error: Cannot set target window - GEngine is not valid.
[2026.09.11-13.31.29:015][484]LogPixelStreaming2Servers: Launch child process - cmd.exe /c ""C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Resources/WebServers/get_ps_servers.bat" "
[2026.09.11-13.31.29:056][484]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command...
[2026.09.11-13.31.29:056][484]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault'
[2026.09.11-13.31.29:056][484]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command...
[2026.09.11-13.31.29:056][484]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault'
[2026.09.11-13.31.29:065][484]LogPixelStreaming2EpicRtc: Conference::CreateSession. Id=[DefaultStreamer], Url=[ws://127.0.0.1:8888]
[2026.09.11-13.31.29:065][484]LogPixelStreaming2EpicRtc: SignallingSession. Initialize signaling session. roomId=[DefaultStreamer]
[2026.09.11-13.31.29:065][484]LogBackChannel: Listening on FBackChannelConnection Listener (localport: 2049)
[2026.09.11-13.31.29:065][484]LogRemoteSession: Started listening on port 2049
[2026.09.11-13.31.29:171][484]LogPixelStreaming2Servers: Download ps servers - Tag or branch: UE5.7
[2026.09.11-13.31.30:200][484]LoadErrors: While trying to load package /Game/__ExternalActors__/Hanhivirtanewwater/3/CA/OHHJVD5HAXWNYCGODY9BGK, a dependent package None (981E1DE555941BC4) was not available. Additional explanatory information follows:
FPackageName: Unable to identify a valid mount point associated with skipped package None. The package root is unknown.
[2026.09.11-13.31.30:201][484]LoadErrors: While trying to load package /Game/__ExternalActors__/Hanhivirtanewwater/6/UQ/7V6GNDJ6MDVKIHUP4J5AY1, a dependent package None (981E1DE555941BC4) was not available. Additional explanatory information follows:
FPackageName: Unable to identify a valid mount point associated with skipped package None. The package root is unknown.
[2026.09.11-13.31.30:201][485]LoadErrors: While trying to load package /Game/__ExternalActors__/Hanhivirtanewwater/8/IW/Q0I350IJG474NH21MHU310, a dependent package None (981E1DE555941BC4) was not available. Additional explanatory information follows:
FPackageName: Unable to identify a valid mount point associated with skipped package None. The package root is unknown.
[2026.09.11-13.31.30:376][485]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Rain.Rain took 1.279845 sec (time since issued).
[2026.09.11-13.31.30:388][485]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Snow.Snow took 1.087222 sec (time since issued).
[2026.09.11-13.31.30:404][485]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Dust.Dust took 1.010707 sec (time since issued).
[2026.09.11-13.31.30:415][485]LogPixelStreaming2Servers: Download ps servers - Release: UE5.7-0.1.2
[2026.09.11-13.31.30:415][485]LogPixelStreaming2Servers: Download ps servers - Downloaded version (UE5.7-0.1.2) of PS infra matches release version (UE5.7-0.1.2)...skipping install.
[2026.09.11-13.31.30:425][485]LogPixelStreaming2Servers: CORS filtering enabled. Allowed origins: http://127.0.0.1,https://127.0.0.1
[2026.09.11-13.31.30:436][485]LogPixelStreaming2Servers: Started Websocket server on port 8888 (IPv4)
[2026.09.11-13.31.30:441][485]LogPixelStreaming2Servers: Started Websocket server on port 80 (IPv4+IPv6)
[2026.09.11-13.31.30:779][487]LogPixelStreaming2Servers: Websocket client connected. Remote=127.0.0.1:54138 | Local=127.0.0.1:8888
[2026.09.11-13.31.30:779][487]LogPixelStreaming2Servers: Streamer websocket connected, id=101
[2026.09.11-13.31.30:779][487]LogPixelStreaming2Servers: Sending to streamer id=101: {"type":"config","peerConnectionOptions":{"iceServers":[]}}
[2026.09.11-13.31.30:779][487]LogPixelStreaming2Servers: Sending to streamer id=101: {"type":"identify"}
[2026.09.11-13.31.30:811][487]LogEpicRtcWebsocket: Websocket connection made to: ws://127.0.0.1:8888
[2026.09.11-13.31.30:979][490]LogPixelStreaming2EpicRtc: RoomSignallingContextObserver::OnJoined. Local participant joined the room. roomId=[DefaultStreamer] localParticipantId=[DefaultStreamer] state=[Joined]
[2026.09.11-13.31.30:979][490]LogPixelStreaming2RTC: FEpicRtcStreamer::OnVideoTrackUpdate(Participant [DefaultStreamer], VideoTrack [0], IsRemote[false])
[2026.09.11-13.31.30:980][490]LogPixelStreaming2RTC: FEpicRtcStreamer::OnAudioTrackUpdate(Participant [DefaultStreamer], AudioTrack [1], IsRemote [false])
[2026.09.11-13.31.30:980][490]LogPixelStreaming2RTC: Player (DefaultStreamer) joined
[2026.09.11-13.31.31:012][490]LogPixelStreaming2Servers: From Streamer id=101: {"id":"DefaultStreamer","protocolVersion":"1.1.0","type":"endpointId"}
[2026.09.11-13.31.42:385][645]LogEpicRtcWebsocket: Closing websocket to ws://127.0.0.1:8888
[2026.09.11-13.31.42:385][645]LogEpicRtcWebsocket: Closed connection to ws://127.0.0.1:8888 -
status 1000
reason: Streaming Session Removed
was clean: true
[2026.09.11-13.31.42:385][645]LogPixelStreaming2RTC: FEpicRtcStreamer::OnRoomLeftUpdate(Participant [DefaultStreamer] left the room.)
[2026.09.11-13.31.42:390][645]LogBackChannel: Closing connection FBackChannelConnection Listener
[2026.09.11-13.31.42:393][645]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2026.09.11-13.31.42:393][645]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Hanhivirtanewwater
[2026.09.11-13.31.42:440][645]r.VolumetricCloud.DistanceToSampleMaxCount = "3"
[2026.09.11-13.31.42:440][645]LogWorld: UWorld::CleanupWorld for Hanhivirtanewwater, bSessionEnded=true, bCleanupResources=true
[2026.09.11-13.31.42:442][645]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.09.11-13.31.42:443][645]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater
[2026.09.11-13.31.42:448][645]LogPlayLevel: Display: Shutting down PIE online subsystems
[2026.09.11-13.31.42:481][645]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.09.11-13.31.42:746][645]LogAudio: Display: Audio Device unregistered from world 'Hanhivirtanewwater'.
[2026.09.11-13.31.42:748][645]LogAudioMixer: Display: Unregistering submix buffer listener 'PixelStreamingEditorListener' from submix 'MasterSubmixDefault'
[2026.09.11-13.31.42:748][645]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
[2026.09.11-13.31.42:748][645]LogAudioMixer: Display: FAudioMixerWasapi::StopAudioStream() InstanceID=2, StreamState=4
[2026.09.11-13.31.42:769][645]LogAudioMixerWasapi: Display: FWasapiServiceWatcher stopped.
[2026.09.11-13.31.42:784][645]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2026.09.11-13.31.42:826][645]LogUObjectHash: Compacting FUObjectHashTables data took 4.56ms
[2026.09.11-13.31.43:329][646]LogPlayLevel: Display: Destroying online subsystem :Context_9
[2026.09.11-13.31.43:342][646]LogPixelStreaming2Servers: Streamer websocket disconnected, id=101
[2026.09.11-13.31.48:304][774]LogBlueprint: Compiling Blueprint '/Game/1folder/NewBlueprint.NewBlueprint'
[2026.09.11-13.31.48:709][774]LogUObjectHash: Compacting FUObjectHashTables data took 4.58ms
[2026.09.11-13.31.52:264][848]LogMaterialEditor: Saving and Compiling material Bigbagmat
[2026.09.11-13.31.52:270][848]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2026.09.11-13.31.52:341][848]LogFileHelpers: Saving Package: /Game/Lassin/materials/Bigbagmat
[2026.09.11-13.31.52:341][848]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Lassin/materials/Bigbagmat] ([1] browsable assets)...
[2026.09.11-13.31.52:356][848]OBJ SavePackage: Rendered thumbnail for [Material /Game/Lassin/materials/Bigbagmat.Bigbagmat]
[2026.09.11-13.31.52:356][848]OBJ SavePackage: Finished generating thumbnails for package [/Game/Lassin/materials/Bigbagmat]
[2026.09.11-13.31.52:356][848]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Lassin/materials/Bigbagmat" FILE="F:/SLK_Ponttooni_v5/Content/Lassin/materials/Bigbagmat.uasset" SILENT=true
[2026.09.11-13.31.52:373][848]LogSavePackage: Moving output files for package: /Game/Lassin/materials/Bigbagmat
[2026.09.11-13.31.52:373][848]LogSavePackage: Moving 'F:/SLK_Ponttooni_v5/Saved/BigbagmatC5EEC8DD431E3168E6B1F395799763F5.tmp' to 'F:/SLK_Ponttooni_v5/Content/Lassin/materials/Bigbagmat.uasset'
[2026.09.11-13.31.52:395][848]LogFileHelpers: InternalPromptForCheckoutAndSave took 125.039 ms (total: 3.72 sec)
[2026.09.11-13.31.52:402][848]LogFileHelpers: All files are already saved.
[2026.09.11-13.31.52:474][848]LogContentValidation: Enabled validators:
[2026.09.11-13.31.52:474][848]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2026.09.11-13.31.52:474][848]LogContentValidation: /Script/DataValidation.EditorValidator_ActionUtility
[2026.09.11-13.31.52:474][848]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2026.09.11-13.31.52:474][848]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2026.09.11-13.31.52:474][848]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2026.09.11-13.31.52:474][848]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2026.09.11-13.31.52:474][848]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2026.09.11-13.31.52:474][848]LogContentValidation: /Script/MutableValidation.AssetValidator_CustomizableObjects
[2026.09.11-13.31.52:474][848]LogContentValidation: /Script/MutableValidation.AssetValidator_ReferencedCustomizableObjects
[2026.09.11-13.31.52:474][848]LogContentValidation: Display: Starting to validate 1 assets (0 associated objects such as actors)
[2026.09.11-13.31.52:474][848]LogContentValidation: Additional assets added for validation by 0 validators:
[2026.09.11-13.31.52:475][848]AssetCheck: /Game/Lassin/materials/Bigbagmat Validating asset
[2026.09.11-13.31.52:475][848]LogContentValidation: Validated asset counts for 9 validators:
[2026.09.11-13.31.52:475][848]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator : 0
[2026.09.11-13.31.52:475][848]LogContentValidation: /Script/DataValidation.EditorValidator_ActionUtility : 0
[2026.09.11-13.31.52:475][848]LogContentValidation: /Script/DataValidation.EditorValidator_Localization : 1
[2026.09.11-13.31.52:475][848]LogContentValidation: /Script/DataValidation.EditorValidator_Material : 0
[2026.09.11-13.31.52:476][848]LogContentValidation: /Script/DataValidation.PackageFileValidator : 0
[2026.09.11-13.31.52:476][848]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator : 0
[2026.09.11-13.31.52:476][848]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator : 0
[2026.09.11-13.31.52:476][848]LogContentValidation: /Script/MutableValidation.AssetValidator_CustomizableObjects : 0
[2026.09.11-13.31.52:476][848]LogContentValidation: /Script/MutableValidation.AssetValidator_ReferencedCustomizableObjects : 0
[2026.09.11-13.31.53:302][868]LogSlate: Window 'Ml_Bigbagmat_Inst' being destroyed
[2026.09.11-13.31.53:325][868]LogSlate: Window 'Ml_Bigbagmat_Inst' being destroyed
[2026.09.11-13.31.53:367][868]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
[2026.09.11-13.31.53:367][868]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.09.11-13.31.53:723][868]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true
[2026.09.11-13.31.53:723][868]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.09.11-13.31.53:864][868]LogUObjectHash: Compacting FUObjectHashTables data took 4.40ms
[2026.09.11-13.31.54:039][868]LogUObjectHash: Compacting FUObjectHashTables data took 4.37ms
[2026.09.11-13.31.54:231][868]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
[2026.09.11-13.31.54:231][868]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.09.11-13.31.54:361][868]LogUObjectHash: Compacting FUObjectHashTables data took 4.33ms
[2026.09.11-13.31.55:951][930]LogUObjectHash: Compacting FUObjectHashTables data took 6.46ms
[2026.09.11-13.31.57:064][930]LogSlate: Window 'Save Content' being destroyed
[2026.09.11-13.31.57:113][930]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2026.09.11-13.31.57:177][930]LogFileHelpers: Saving Package: /Game/Lassin/materials/Bigbagger
[2026.09.11-13.31.57:177][930]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Lassin/materials/Bigbagger] ([1] browsable assets)...
[2026.09.11-13.31.57:192][930]OBJ SavePackage: Rendered thumbnail for [Material /Game/Lassin/materials/Bigbagger.Bigbagger]
[2026.09.11-13.31.57:192][930]OBJ SavePackage: Finished generating thumbnails for package [/Game/Lassin/materials/Bigbagger]
[2026.09.11-13.31.57:192][930]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Lassin/materials/Bigbagger" FILE="F:/SLK_Ponttooni_v5/Content/Lassin/materials/Bigbagger.uasset" SILENT=true
[2026.09.11-13.31.57:206][930]LogSavePackage: Moving output files for package: /Game/Lassin/materials/Bigbagger
[2026.09.11-13.31.57:206][930]LogSavePackage: Moving 'F:/SLK_Ponttooni_v5/Saved/Bigbagger3BA859294AD2B85AF5BF6B904E2A5019.tmp' to 'F:/SLK_Ponttooni_v5/Content/Lassin/materials/Bigbagger.uasset'
[2026.09.11-13.31.57:209][930]LogFileHelpers: Saving Package: /Game/_GENERATED/lassi/Box_CA101F6C
[2026.09.11-13.31.57:210][930]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_GENERATED/lassi/Box_CA101F6C] ([1] browsable assets)...
[2026.09.11-13.31.57:210][930]OBJ SavePackage: Finished generating thumbnails for package [/Game/_GENERATED/lassi/Box_CA101F6C]
[2026.09.11-13.31.57:210][930]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/_GENERATED/lassi/Box_CA101F6C" FILE="F:/SLK_Ponttooni_v5/Content/_GENERATED/lassi/Box_CA101F6C.uasset" SILENT=true
[2026.09.11-13.31.57:232][930]LogSavePackage: Moving output files for package: /Game/_GENERATED/lassi/Box_CA101F6C
[2026.09.11-13.31.57:233][930]LogSavePackage: Moving 'F:/SLK_Ponttooni_v5/Saved/Box_CA101F6C383797F842987B6E1D301EA9DBB9F981.tmp' to 'F:/SLK_Ponttooni_v5/Content/_GENERATED/lassi/Box_CA101F6C.uasset'
[2026.09.11-13.31.57:234][930]LogFileHelpers: Saving Package: /Game/1folder/Cube
[2026.09.11-13.31.57:235][930]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/1folder/Cube] ([1] browsable assets)...
[2026.09.11-13.31.57:235][930]OBJ SavePackage: Finished generating thumbnails for package [/Game/1folder/Cube]
[2026.09.11-13.31.57:235][930]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/1folder/Cube" FILE="F:/SLK_Ponttooni_v5/Content/1folder/Cube.uasset" SILENT=true
[2026.09.11-13.31.57:286][930]LogSavePackage: Moving output files for package: /Game/1folder/Cube
[2026.09.11-13.31.57:286][930]LogSavePackage: Moving 'F:/SLK_Ponttooni_v5/Saved/Cube50459D834018D10A440D4AB1482DC27C.tmp' to 'F:/SLK_Ponttooni_v5/Content/1folder/Cube.uasset'
[2026.09.11-13.31.57:287][930]LogFileHelpers: Saving Package: /Game/Lassin/materials/Ml_Bigbagmat_Inst
[2026.09.11-13.31.57:287][930]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Lassin/materials/Ml_Bigbagmat_Inst] ([1] browsable assets)...
[2026.09.11-13.31.57:300][930]OBJ SavePackage: Rendered thumbnail for [MaterialInstanceConstant /Game/Lassin/materials/Ml_Bigbagmat_Inst.Ml_Bigbagmat_Inst]
[2026.09.11-13.31.57:300][930]OBJ SavePackage: Finished generating thumbnails for package [/Game/Lassin/materials/Ml_Bigbagmat_Inst]
[2026.09.11-13.31.57:300][930]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Lassin/materials/Ml_Bigbagmat_Inst" FILE="F:/SLK_Ponttooni_v5/Content/Lassin/materials/Ml_Bigbagmat_Inst.uasset" SILENT=true
[2026.09.11-13.31.57:313][930]LogSavePackage: Moving output files for package: /Game/Lassin/materials/Ml_Bigbagmat_Inst
[2026.09.11-13.31.57:313][930]LogSavePackage: Moving 'F:/SLK_Ponttooni_v5/Saved/Ml_Bigbagmat_InstF0A1DDED48C987AC3EF85283292470F7.tmp' to 'F:/SLK_Ponttooni_v5/Content/Lassin/materials/Ml_Bigbagmat_Inst.uasset'
[2026.09.11-13.31.57:315][930]LogFileHelpers: Saving Package: /Game/1folder/NewBlueprint
[2026.09.11-13.31.57:315][930]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/1folder/NewBlueprint] ([2] browsable assets)...
[2026.09.11-13.31.57:364][930]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/1folder/NewBlueprint.NewBlueprint]
[2026.09.11-13.31.57:365][930]OBJ SavePackage: Finished generating thumbnails for package [/Game/1folder/NewBlueprint]
[2026.09.11-13.31.57:365][930]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/1folder/NewBlueprint" FILE="F:/SLK_Ponttooni_v5/Content/1folder/NewBlueprint.uasset" SILENT=true
[2026.09.11-13.31.57:412][930]LogSavePackage: Moving output files for package: /Game/1folder/NewBlueprint
[2026.09.11-13.31.57:413][930]LogSavePackage: Moving 'F:/SLK_Ponttooni_v5/Saved/NewBlueprintD7DABBE44CCBA078AA2C20B4D01F638E.tmp' to 'F:/SLK_Ponttooni_v5/Content/1folder/NewBlueprint.uasset'
[2026.09.11-13.31.57:415][930]LogFileHelpers: Saving Package: /Game/__ExternalActors__/Hanhivirtanewwater/9/1N/N056U0L0BJMUXLI6R9J5L7
[2026.09.11-13.31.57:449][930]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Hanhivirtanewwater/9/1N/N056U0L0BJMUXLI6R9J5L7
[2026.09.11-13.31.57:450][930]LogSavePackage: Moving 'F:/SLK_Ponttooni_v5/Saved/N056U0L0BJMUXLI6R9J5L711B6F3864B2A8FFB49B4789FAC0404B7.tmp' to 'F:/SLK_Ponttooni_v5/Content/__ExternalActors__/Hanhivirtanewwater/9/1N/N056U0L0BJMUXLI6R9J5L7.uasset'
[2026.09.11-13.31.57:452][930]LogFileHelpers: Saving Package: /Game/1folder/Plane
[2026.09.11-13.31.57:452][930]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/1folder/Plane] ([1] browsable assets)...
[2026.09.11-13.31.57:452][930]OBJ SavePackage: Finished generating thumbnails for package [/Game/1folder/Plane]
[2026.09.11-13.31.57:452][930]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/1folder/Plane" FILE="F:/SLK_Ponttooni_v5/Content/1folder/Plane.uasset" SILENT=true
[2026.09.11-13.31.57:467][930]LogSavePackage: Moving output files for package: /Game/1folder/Plane
[2026.09.11-13.31.57:467][930]LogSavePackage: Moving 'F:/SLK_Ponttooni_v5/Saved/Plane6910AB3843582CA47BF324B31CDC647D.tmp' to 'F:/SLK_Ponttooni_v5/Content/1folder/Plane.uasset'
[2026.09.11-13.31.57:469][930]LogFileHelpers: Saving Package: /Game/1folder/Plane_001
[2026.09.11-13.31.57:469][930]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/1folder/Plane_001] ([1] browsable assets)...
[2026.09.11-13.31.57:469][930]OBJ SavePackage: Finished generating thumbnails for package [/Game/1folder/Plane_001]
[2026.09.11-13.31.57:469][930]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/1folder/Plane_001" FILE="F:/SLK_Ponttooni_v5/Content/1folder/Plane_001.uasset" SILENT=true
[2026.09.11-13.31.57:495][930]LogSavePackage: Moving output files for package: /Game/1folder/Plane_001
[2026.09.11-13.31.57:495][930]LogSavePackage: Moving 'F:/SLK_Ponttooni_v5/Saved/Plane_001AD7AAD5B4A1AF3846642498374AEC9D7.tmp' to 'F:/SLK_Ponttooni_v5/Content/1folder/Plane_001.uasset'
[2026.09.11-13.31.57:496][930]LogFileHelpers: Saving Package: /Game/Lassin/Tex/image
[2026.09.11-13.31.57:497][930]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Lassin/Tex/image] ([1] browsable assets)...
[2026.09.11-13.31.57:503][930]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Lassin/Tex/image.image]
[2026.09.11-13.31.57:503][930]OBJ SavePackage: Finished generating thumbnails for package [/Game/Lassin/Tex/image]
[2026.09.11-13.31.57:503][930]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Lassin/Tex/image" FILE="F:/SLK_Ponttooni_v5/Content/Lassin/Tex/image.uasset" SILENT=true
[2026.09.11-13.31.57:537][930]LogSavePackage: Moving output files for package: /Game/Lassin/Tex/image
[2026.09.11-13.31.57:537][930]LogSavePackage: Moving 'F:/SLK_Ponttooni_v5/Saved/image28E6B60D49BC089F40095EAC5ED45B1B.tmp' to 'F:/SLK_Ponttooni_v5/Content/Lassin/Tex/image.uasset'
[2026.09.11-13.31.57:561][930]LogFileHelpers: InternalPromptForCheckoutAndSave took 448.353 ms (total: 4.17 sec)
[2026.09.11-13.31.57:955][930]LogStall: Shutdown...
[2026.09.11-13.31.57:966][930]LogStall: Shutdown complete.
[2026.09.11-13.31.58:062][930]LogSlate: Window '' being destroyed
[2026.09.11-13.31.58:067][930]LogSlate: Window 'Content Browser' being destroyed
[2026.09.11-13.31.58:094][930]LogSlate: Window 'SLK_Ponttooni_v5 - Unreal Editor' being destroyed
[2026.09.11-13.31.58:416][930]LogFileHelpers: All files are already saved.
[2026.09.11-13.31.58:417][930]LogContentValidation: Enabled validators:
[2026.09.11-13.31.58:417][930]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2026.09.11-13.31.58:418][930]LogContentValidation: /Script/DataValidation.EditorValidator_ActionUtility
[2026.09.11-13.31.58:418][930]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2026.09.11-13.31.58:418][930]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2026.09.11-13.31.58:418][930]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2026.09.11-13.31.58:418][930]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2026.09.11-13.31.58:418][930]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2026.09.11-13.31.58:418][930]LogContentValidation: /Script/MutableValidation.AssetValidator_CustomizableObjects
[2026.09.11-13.31.58:418][930]LogContentValidation: /Script/MutableValidation.AssetValidator_ReferencedCustomizableObjects
[2026.09.11-13.31.58:418][930]LogContentValidation: Display: Starting to validate 9 assets (2 associated objects such as actors)
[2026.09.11-13.31.58:418][930]LogContentValidation: Additional assets added for validation by 0 validators:
[2026.09.11-13.31.58:418][930]AssetCheck: /Game/Lassin/materials/Bigbagger Validating asset
[2026.09.11-13.31.58:418][930]AssetCheck: /Game/_GENERATED/lassi/Box_CA101F6C Validating asset
[2026.09.11-13.31.58:419][930]AssetCheck: /Game/1folder/Cube Validating asset
[2026.09.11-13.31.58:419][930]AssetCheck: /Game/Lassin/materials/Ml_Bigbagmat_Inst Validating asset
[2026.09.11-13.31.58:419][930]AssetCheck: /Game/1folder/NewBlueprint Validating asset
[2026.09.11-13.31.58:419][930]AssetCheck: /Game/Hanhivirtanewwater Validating asset
[2026.09.11-13.31.58:419][930]AssetCheck: /Game/1folder/Plane Validating asset
[2026.09.11-13.31.58:419][930]AssetCheck: /Game/1folder/Plane_001 Validating asset
[2026.09.11-13.31.58:420][930]AssetCheck: /Game/Lassin/Tex/image Validating asset
[2026.09.11-13.31.58:420][930]LogContentValidation: Validated asset counts for 9 validators:
[2026.09.11-13.31.58:420][930]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator : 0
[2026.09.11-13.31.58:420][930]LogContentValidation: /Script/DataValidation.EditorValidator_ActionUtility : 0
[2026.09.11-13.31.58:420][930]LogContentValidation: /Script/DataValidation.EditorValidator_Localization : 9
[2026.09.11-13.31.58:420][930]LogContentValidation: /Script/DataValidation.EditorValidator_Material : 0
[2026.09.11-13.31.58:420][930]LogContentValidation: /Script/DataValidation.PackageFileValidator : 0
[2026.09.11-13.31.58:420][930]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator : 0
[2026.09.11-13.31.58:421][930]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator : 0
[2026.09.11-13.31.58:421][930]LogContentValidation: /Script/MutableValidation.AssetValidator_CustomizableObjects : 0
[2026.09.11-13.31.58:421][930]LogContentValidation: /Script/MutableValidation.AssetValidator_ReferencedCustomizableObjects : 0
[2026.09.11-13.31.58:453][930]Cmd: QUIT_EDITOR
[2026.09.11-13.31.58:454][930]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
[2026.09.11-13.31.58:455][930]LogSourceControl: Display: Uncontrolled Changelist persistency file saved F:/SLK_Ponttooni_v5/Saved/SourceControl/UncontrolledChangelists.json
[2026.09.11-13.31.58:491][931]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
[2026.09.11-13.31.58:492][931]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown
[2026.09.11-13.31.58:492][931]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown
[2026.09.11-13.31.58:551][931]LogWorld: UWorld::CleanupWorld for Hanhivirtanewwater, bSessionEnded=true, bCleanupResources=true
[2026.09.11-13.31.58:552][931]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.09.11-13.31.58:552][931]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/Hanhivirtanewwater.Hanhivirtanewwater
[2026.09.11-13.31.58:556][931]LogMovieScene: USequencerBakeSubsystem subsystem deinitialized.
[2026.09.11-13.31.58:624][931]LogToolsetRegistry: Display: Unregistering Toolset ToolsetRegistry.AgentSkillToolset
[2026.09.11-13.31.58:625][931]LogAIAssistant: Display: New toolset detected, reloading environment
[2026.09.11-13.31.58:625][931]LogAIAssistant: Update agent environment...
[2026.09.11-13.31.58:626][931]LogToolsetRegistry: Display: Unregistering Toolset AIAssistant.AIAssistantToolset
[2026.09.11-13.31.58:626][931]LogAIAssistant: Display: New toolset detected, reloading environment
[2026.09.11-13.31.58:626][931]LogAIAssistant: Update agent environment...
[2026.09.11-13.31.58:626][931]LogTedsSettings: UTedsSettingsEditorSubsystem::Deinitialize
[2026.09.11-13.31.58:730][931]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized.
[2026.09.11-13.31.58:731][931]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
[2026.09.11-13.31.58:731][931]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.09.11-13.31.58:742][931]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
[2026.09.11-13.31.58:743][931]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.09.11-13.31.58:759][931]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
[2026.09.11-13.31.58:763][931]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.09.11-13.31.58:774][931]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true
[2026.09.11-13.31.58:775][931]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.09.11-13.31.58:789][931]LogRuntimeTelemetry: Recording EnginePreExit events
[2026.09.11-13.31.58:793][931]LogAnalytics: Display: [UEEditor.Rocket.Release] AnalyticsET::EndSession
[2026.09.11-13.31.59:216][931]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerWasapi)...
[2026.09.11-13.31.59:216][931]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
[2026.09.11-13.31.59:216][931]LogAudio: Display: Audio Device unregistered from world 'Hanhivirtanewwater'.
[2026.09.11-13.31.59:216][931]LogAudioMixer: Display: Unregistering submix buffer listener 'PixelStreamingEditorListener' from submix 'MasterSubmixDefault'
[2026.09.11-13.31.59:216][931]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES.
[2026.09.11-13.31.59:217][931]LogAudioMixer: Display: FAudioMixerWasapi::StopAudioStream() InstanceID=1, StreamState=4
[2026.09.11-13.31.59:237][931]LogAudioMixerWasapi: Display: FWasapiServiceWatcher stopped.
[2026.09.11-13.31.59:245][931]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID -1
[2026.09.11-13.31.59:245][931]LogAudio: Display: Audio Device Manager Shutdown
[2026.09.11-13.31.59:266][931]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
[2026.09.11-13.31.59:268][931]LogExit: Preparing to exit.
[2026.09.11-13.31.59:269][931]LogAIAssistant: Update agent environment complete
[2026.09.11-13.31.59:269][931]LogAIAssistant: Error: JavaScript Execution Failed UpdateAgentEnvironment: '"canceled"'
[2026.09.11-13.31.59:269][931]LogAIAssistant: Update agent environment complete
[2026.09.11-13.31.59:269][931]LogAIAssistant: Error: JavaScript Execution Failed UpdateAgentEnvironment: '"canceled"'
[2026.09.11-13.31.59:634][931]LogUObjectHash: Compacting FUObjectHashTables data took 4.46ms
[2026.09.11-13.31.59:665][931]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_controls_for_selected_PY.ControlOutputFormat' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2026.09.11-13.32.01:089][931]LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PostWrite): 1 .ref files found, 1 referenced binaries
[2026.09.11-13.32.01:089][931]LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 1 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 0 orphans deleted, 0 orphans locked (kept)
[2026.09.11-13.32.01:094][931]LogEditorDataStorage: Deinitializing
[2026.09.11-13.32.01:097][931]LogEditorDataStorage: De-initializing TEDS Compatibility.
[2026.09.11-13.32.01:097][931]LogEditorDataStorage: De-initialized TEDS Compatibility.
[2026.09.11-13.32.01:097][931]LogEditorDataStorage: De-initializing TEDS Core.
[2026.09.11-13.32.01:097][931]LogEditorDataStorage: Resetting TEDS Core.
[2026.09.11-13.32.01:099][931]LogEditorDataStorage: Reset TEDS Core.
[2026.09.11-13.32.01:099][931]LogEditorDataStorage: De-initialized TEDS Core.
[2026.09.11-13.32.01:655][931]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
[2026.09.11-13.32.01:700][931]LogExit: Editor shut down
[2026.09.11-13.32.01:710][931]LogExit: Transaction tracking system shut down
[2026.09.11-13.32.02:073][931]LogEditorDataStorage: Destroyed TEDS Core.
[2026.09.11-13.32.02:073][931]LogEditorDataStorage: Destroyed TEDS Compatibility.
[2026.09.11-13.32.02:084][931]LogEditorDataStorage: Destroyed TEDS Core.
[2026.09.11-13.32.02:084][931]LogEditorDataStorage: Destroyed TEDS Compatibility.
[2026.09.11-13.32.02:401][931]LogExit: Object subsystem successfully closed.
[2026.09.11-13.32.02:436][931]LogShaderCompilers: Display: Exiting ShaderCompilingThread
[2026.09.11-13.32.02:666][931]LogWebBrowser: Warning: Received a process message while the module is shutting down, ignoring.
[2026.09.11-13.32.02:667][931]LogWebBrowser: Warning: Received a process message while the module is shutting down, ignoring.
[2026.09.11-13.32.03:653][931]LogWebBrowser: Deleting browser for Url=https://dev.epicgames.com/embed-view/assistant/unreal-engine.
[2026.09.11-13.32.03:753][931]LogObjectProfiler: Shutdown
[2026.09.11-13.32.03:753][931]LogMemoryProfiler: Shutdown
[2026.09.11-13.32.03:753][931]LogNetworkingProfiler: Shutdown
[2026.09.11-13.32.03:753][931]LogLoadingProfiler: Shutdown
[2026.09.11-13.32.03:753][931]LogTimingProfiler: Shutdown
[2026.09.11-13.32.03:753][931]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDGenericDebugDrawExtension] ...
[2026.09.11-13.32.03:753][931]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDAccelerationStructuresExtension] ...
[2026.09.11-13.32.03:753][931]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDCameraTracesExtension] ...
[2026.09.11-13.32.03:753][931]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDParticleExtraDataExtension] ...
[2026.09.11-13.32.03:754][931]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FPerformanceMetricsExtension] ...
[2026.09.11-13.32.04:349][931]LogChaosDD: Chaos Debug Draw Shutdown
[2026.09.11-13.32.04:361][931]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests:
[2026.09.11-13.32.04:361][931]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B95494B9F-400F-D647-5CBC-58B8F5289BA9%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.8.2-56702186%2B%2B%2BUE5%2BRelease-5.8&UserID=a2cde77c4f2c0829c6cd728772ece1ea%7C2f451d54f5ca471086d9570f2cf01d6d%7Cb918fb8a-579f-42a9-859b-3b6926e848b5&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[2] status=Processing
[2026.09.11-13.32.04:951][931]LogEOSShared: FEOSSDKManager::Shutdown EOS_Shutdown Result=[EOS_Success]
[2026.09.11-13.32.04:969][931]LogNFORDenoise: NFORDenoise function shutting down
[2026.09.11-13.32.04:969][931]RenderDocPlugin: plugin has been unloaded.
[2026.09.11-13.32.04:975][931]LogPakFile: Destroying PakPlatformFile
[2026.09.11-13.32.05:775][931]LogD3D12RHI: ~FD3D12DynamicRHI
[2026.09.11-13.32.05:973][931]LogExit: Exiting.
[2026.09.11-13.32.06:034][931]Log file closed, 09/11/26 16:32:06