3220 lines
430 KiB
Plaintext
3220 lines
430 KiB
Plaintext
Log file open, 09/10/26 15:33:04
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LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
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LogWindows: File 'aqProf.dll' does not exist
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LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
|
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LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
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||
LogWindows: File 'VtuneApi.dll' does not exist
|
||
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
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||
LogWindows: File 'VtuneApi32e.dll' does not exist
|
||
LogWindows: Started CrashReportClient (pid=7848)
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LogWindows: Custom abort handler registered for crash reporting.
|
||
LogInit: Running DelayedAutoRegister Phase StartOfEnginePreInit
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LogInit: Display: Running engine for game: SLK_Ponttooni_v5
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LogCore: UTS: Unreal Trace Server launched successfully
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LogTrace: Initializing trace...
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||
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
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LogCore: No trace connection. Tracing to in-memory cache.
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LogTrace: Display: Control listening on port 37422
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LogTrace: Finished trace initialization.
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LogCsvProfiler: Display: Metadata set : platform="Windows"
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LogCsvProfiler: Display: Metadata set : config="Development"
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LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.8-CL-56702186"
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LogCsvProfiler: Display: Metadata set : engineversion="5.8.2-56702186+++UE5+Release-5.8"
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LogCsvProfiler: Display: Metadata set : enginereleaseversion="5.8.2"
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LogCsvProfiler: Display: Metadata set : os="Windows 11 (25H2) [10.0.26200.9445] "
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LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i7-10870H CPU @ 2.20GHz"
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||
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
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||
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
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||
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
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||
LogCsvProfiler: Display: Metadata set : asan="0"
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||
LogCsvProfiler: Display: Metadata set : mergedmodules="0"
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LogCsvProfiler: Display: Metadata set : compacttset="0"
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LogCsvProfiler: Display: Metadata set : commandline="" P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/SLK_Ponttooni_v5.uproject""
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||
LogCsvProfiler: Display: Metadata set : loginid="0a11a19f4d2af007fa28fa86d4256bc2"
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||
LogCsvProfiler: Display: Metadata set : llm="0"
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||
LogModuleManager: InternalLoadLibrary: 'StorageServerClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StorageServerClient.dll')
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||
LogModuleManager: InternalLoadLibrary: 'CookOnTheFly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CookOnTheFly.dll')
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LogModuleManager: InternalLoadLibrary: 'StreamingFile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StreamingFile.dll')
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LogModuleManager: InternalLoadLibrary: 'NetworkFile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NetworkFile.dll')
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||
LogModuleManager: InternalLoadLibrary: 'PakFile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PakFile.dll')
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LogModuleManager: InternalLoadLibrary: 'RSA' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RSA.dll')
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LogModuleManager: InternalLoadLibrary: 'SandboxFile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SandboxFile.dll')
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LogCsvProfiler: Display: Metadata set : zenstreaming="0"
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LogInit: Running DelayedAutoRegister Phase FileSystemReady
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||
LogInit: Running DelayedAutoRegister Phase TaskGraphSystemReady
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LogStats: Stats thread started at 0.329151
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LogInit: Running DelayedAutoRegister Phase StatSystemReady
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LogModuleManager: InternalLoadLibrary: 'CoreUObject' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CoreUObject.dll')
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LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280"
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LogCsvProfiler: Display: Metadata set : systemresolution.resy="720"
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||
LogModuleManager: InternalLoadLibrary: 'Engine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Engine.dll')
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||
LogModuleManager: InternalLoadLibrary: 'UniversalObjectLocator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UniversalObjectLocator.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'Renderer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Renderer.dll')
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LogModuleManager: InternalLoadLibrary: 'AnimGraphRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimGraphRuntime.dll')
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||
LogModuleManager: InternalLoadLibrary: 'SlateRHIRenderer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SlateRHIRenderer.dll')
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LogModuleManager: InternalLoadLibrary: 'Landscape' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Landscape.dll')
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LogModuleManager: InternalLoadLibrary: 'RHICore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RHICore.dll')
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LogModuleManager: InternalLoadLibrary: 'RenderCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RenderCore.dll')
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LogModuleManager: InternalLoadLibrary: 'TextureCompressor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureCompressor.dll')
|
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LogModuleManager: InternalLoadLibrary: 'OpenColorIOWrapper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OpenColorIOWrapper.dll')
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LogModuleManager: InternalLoadLibrary: 'Virtualization' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Virtualization.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'MessageLog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MessageLog.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'AudioEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioEditor.dll')
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||
LogModuleManager: InternalLoadLibrary: 'PropertyEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PropertyEditor.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'AudioExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioExtensions.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'SignalProcessing' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SignalProcessing.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'AudioMixerCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioMixerCore.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'AnimationModifiers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationModifiers.dll')
|
||
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +2:00, Platform Override: ''
|
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LogInit: Session CrashGUID >====================================================
|
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Session CrashGUID > UECC-Windows-258ECBD147EAD2C8455BFB9AFB229A85
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Session CrashGUID >====================================================
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||
LogConfig: No local boot hotfix file found at: [P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
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LogInit: Running DelayedAutoRegister Phase IniSystemReady
|
||
LogModuleManager: InternalLoadLibrary: 'TargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TargetPlatform.dll')
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LogModuleManager: InternalLoadLibrary: 'DesktopPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DesktopPlatform.dll')
|
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Launching UnrealBuildTool... [C:/Program Files/Epic Games/UE_5.8/Engine/Build/BatchFiles/Build.bat -Mode=ValidatePlatforms -OutputSDKs -AllPlatforms -project="P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/SLK_Ponttooni_v5.uproject" -log="P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/Saved/Logs/AutoSDKInfo.txt" -verbose -timestamps]
|
||
LogAudio: Display: Pre-Initializing Audio Device Manager...
|
||
LogModuleManager: InternalLoadLibrary: 'OpusAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OpusAudioDecoder.dll')
|
||
LogAudio: Display: AudioInfo: 'OPUS' Registered
|
||
LogModuleManager: InternalLoadLibrary: 'VorbisAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VorbisAudioDecoder.dll')
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||
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
|
||
LogAudio: Display: AudioInfo: 'OGG' Registered
|
||
LogModuleManager: InternalLoadLibrary: 'AdpcmAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AdpcmAudioDecoder.dll')
|
||
LogAudio: Display: AudioInfo: 'ADPCM' Registered
|
||
LogAudio: Display: AudioInfo: 'PCM' Registered
|
||
LogModuleManager: InternalLoadLibrary: 'BinkAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BinkAudioDecoder.dll')
|
||
LogAudio: Display: AudioInfo: 'BINKA' Registered
|
||
LogModuleManager: InternalLoadLibrary: 'RadAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RadAudioDecoder.dll')
|
||
LogAudio: Display: AudioInfo: 'RADA' Registered
|
||
LogAudio: Display: Audio Device Manager Pre-Initialized
|
||
LogModuleManager: InternalLoadLibrary: 'TelemetryUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TelemetryUtils.dll')
|
||
LogAssetRegistry: Display: PlatformFileJournal is not available on volume 'P:' of project directory 'P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/', so AssetDiscovery cache will not be read or written. Unavailability reason:
|
||
NTFS Journal is not active for volume 'P:'. Launch cmd.exe as admin and run command `fsutil usn createJournal P: m=<SizeInBytes>`. Recommended <SizeInBytes> is 0x40000000 (1GB).
|
||
LogAssetRegistry: Display: FindShardedCacheFiles: 1 via .ref, 0 via migration fallback, 1 total
|
||
LogPluginManager: Looking for build plugins target receipt
|
||
LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PreLoad): 1 .ref files found, 1 referenced binaries
|
||
LogPluginManager: Unable to find target receipt in path: P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/Binaries/Win64/*.target
|
||
LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 1 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 0 orphans deleted, 0 orphans locked (kept)
|
||
LogAssetRegistry: Display: LoadCacheFiles: loading 1 cache files, memory-mapping=enabled
|
||
LogConfig: Display: Loading IOS ini files took 0.06 seconds
|
||
LogConfig: Display: Loading Android ini files took 0.06 seconds
|
||
LogConfig: Display: Loading Mac ini files took 0.06 seconds
|
||
LogConfig: Display: Loading VulkanPC ini files took 0.06 seconds
|
||
LogConfig: Display: Loading VisionOS ini files took 0.06 seconds
|
||
LogConfig: Display: Loading TVOS ini files took 0.07 seconds
|
||
LogConfig: Display: Loading Windows ini files took 0.07 seconds
|
||
LogConfig: Display: Loading Unix ini files took 0.07 seconds
|
||
LogConfig: Display: Loading Linux ini files took 0.07 seconds
|
||
LogAssetRegistry: Display: Asset registry cache read as 170.1 MiB from P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/Intermediate/CachedAssetRegistry/CachedAssetRegistry_0_34CA0E2D454476607B7F8281D22EA5E9.bin (memory-mapped=yes)
|
||
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
|
||
LogPluginManager: Looking for enabled plugins target receipt
|
||
LogPluginManager: Unable to find target receipt in path: P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/Binaries/Win64/*.target
|
||
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
|
||
LogPluginManager: Mounting Engine plugin AudioInsights
|
||
LogPluginManager: Mounting Engine plugin AudioInsightsRuntime
|
||
LogPluginManager: Mounting Engine plugin AudioModulationInsights
|
||
LogPluginManager: Mounting Engine plugin BaseMaterial
|
||
LogPluginManager: Mounting Engine plugin BlueprintFileUtils
|
||
LogPluginManager: Mounting Engine plugin Bridge
|
||
LogPluginManager: Mounting Engine plugin ChaosCloth
|
||
LogPluginManager: Mounting Engine plugin ChaosClothAsset
|
||
LogPluginManager: Mounting Engine plugin ChaosInsights
|
||
LogPluginManager: Mounting Engine plugin ChaosVD
|
||
LogPluginManager: Mounting Engine plugin CmdLinkServer
|
||
LogPluginManager: Mounting Engine plugin Dataflow
|
||
LogPluginManager: Mounting Engine plugin DerivedDataBuildController
|
||
LogPluginManager: Mounting Engine plugin DiscoveryBeaconReceiver
|
||
LogPluginManager: Mounting Engine plugin EnhancedInput
|
||
LogPluginManager: Mounting Engine plugin Fab
|
||
LogPluginManager: Mounting Engine plugin IoStoreInsights
|
||
LogPluginManager: Mounting Engine plugin MassInsights
|
||
LogPluginManager: Mounting Engine plugin MeshPainting
|
||
LogPluginManager: Mounting Engine plugin Mutable
|
||
LogPluginManager: Mounting Engine plugin PCG
|
||
LogPluginManager: Mounting Engine plugin RenderGraphInsights
|
||
LogPluginManager: Mounting Engine plugin RenderTraceInsights
|
||
LogPluginManager: Mounting Engine plugin TraceUtilities
|
||
LogPluginManager: Mounting Engine plugin UbaController
|
||
LogPluginManager: Mounting Engine plugin WorldMetrics
|
||
LogPluginManager: Mounting Engine plugin XGEController
|
||
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
|
||
LogPluginManager: Mounting Engine plugin EngineCameras
|
||
LogPluginManager: Mounting Engine plugin CompositeCore
|
||
LogPluginManager: Mounting Engine plugin GameplayCameras
|
||
LogPluginManager: Mounting Engine plugin OpenColorIO
|
||
LogPluginManager: Mounting Engine plugin OpenCVLensDistortion
|
||
LogPluginManager: Mounting Engine plugin InterchangeAssets
|
||
LogPluginManager: Mounting Engine plugin InterchangeEditor
|
||
LogPluginManager: Mounting Engine plugin Interchange
|
||
LogPluginManager: Mounting Engine plugin ActorSequence
|
||
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
|
||
LogPluginManager: Mounting Engine plugin MoviePipelineMaskRenderPass
|
||
LogPluginManager: Mounting Engine plugin MovieRenderPipeline
|
||
LogPluginManager: Mounting Engine plugin SequencerScripting
|
||
LogPluginManager: Mounting Engine plugin SequenceValidator
|
||
LogPluginManager: Mounting Engine plugin TemplateSequence
|
||
LogPluginManager: Mounting Engine plugin AnimationSharing
|
||
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
|
||
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
|
||
LogPluginManager: Mounting Engine plugin DumpGPUServices
|
||
LogPluginManager: Mounting Engine plugin GPUReshape
|
||
LogPluginManager: Mounting Engine plugin GitSourceControl
|
||
LogPluginManager: Mounting Engine plugin DirectoryPlaceholder
|
||
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
|
||
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
|
||
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
|
||
LogPluginManager: Mounting Engine plugin NamingTokens
|
||
LogPluginManager: Mounting Engine plugin PluginUtils
|
||
LogPluginManager: Mounting Engine plugin PerforceSourceControl
|
||
LogPluginManager: Mounting Engine plugin PlasticSourceControl
|
||
LogPluginManager: Mounting Engine plugin PixWinPlugin
|
||
LogPluginManager: Mounting Engine plugin PropertyAccessNode
|
||
LogPluginManager: Mounting Engine plugin ProjectLauncher
|
||
LogPluginManager: Mounting Engine plugin RenderDocPlugin
|
||
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
|
||
LogPluginManager: Mounting Engine plugin SubversionSourceControl
|
||
LogPluginManager: Mounting Engine plugin UObjectPlugin
|
||
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
|
||
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
|
||
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
|
||
LogPluginManager: Mounting Engine plugin DatasmithContent
|
||
LogPluginManager: Mounting Engine plugin GLTFExporter
|
||
LogPluginManager: Mounting Engine plugin VariantManager
|
||
LogPluginManager: Mounting Engine plugin VariantManagerContent
|
||
LogPluginManager: Mounting Engine plugin AlembicHairImporter
|
||
LogPluginManager: Mounting Engine plugin AlembicImporter
|
||
LogPluginManager: Mounting Engine plugin MetaHuman
|
||
LogPluginManager: Mounting Engine plugin EOSShared
|
||
LogPluginManager: Mounting Engine plugin MetaHumanSDK
|
||
LogPluginManager: Mounting Engine plugin MetaHumanCoreTech
|
||
LogPluginManager: Mounting Engine plugin OnlineBase
|
||
LogPluginManager: Mounting Engine plugin OnlineServices
|
||
LogPluginManager: Mounting Engine plugin OnlineSubsystem
|
||
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
|
||
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
|
||
LogPluginManager: Mounting Engine plugin AssetManagerEditor
|
||
LogPluginManager: Mounting Engine plugin ColorGrading
|
||
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
|
||
LogPluginManager: Mounting Engine plugin ConsoleVariables
|
||
LogPluginManager: Mounting Engine plugin CryptoKeys
|
||
LogPluginManager: Mounting Engine plugin ChangelistReview
|
||
LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes
|
||
LogPluginManager: Mounting Engine plugin DataValidation
|
||
LogPluginManager: Mounting Engine plugin CurveEditorTools
|
||
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
|
||
LogPluginManager: Mounting Engine plugin EditorDebugTools
|
||
LogPluginManager: Mounting Engine plugin FacialAnimation
|
||
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
|
||
LogPluginManager: Mounting Engine plugin GeometryMode
|
||
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
|
||
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
|
||
LogPluginManager: Mounting Engine plugin MeshLODToolset
|
||
LogPluginManager: Mounting Engine plugin MaterialAssetWizard
|
||
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
|
||
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
|
||
LogPluginManager: Mounting Engine plugin PluginBrowser
|
||
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
|
||
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
|
||
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
|
||
LogPluginManager: Mounting Engine plugin SequencerAnimTools
|
||
LogPluginManager: Mounting Engine plugin UMGWidgetPreview
|
||
LogPluginManager: Mounting Engine plugin UVEditor
|
||
LogPluginManager: Mounting Engine plugin StylusInput
|
||
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
|
||
LogPluginManager: Mounting Engine plugin NiagaraInsights
|
||
LogPluginManager: Mounting Engine plugin Niagara
|
||
LogPluginManager: Mounting Engine plugin Cascade
|
||
LogPluginManager: Mounting Engine plugin NiagaraMRQ
|
||
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
|
||
LogPluginManager: Mounting Engine plugin NiagaraPreviewContent
|
||
LogPluginManager: Mounting Engine plugin AndroidMedia
|
||
LogPluginManager: Mounting Engine plugin AppleProResDecoderElectra
|
||
LogPluginManager: Mounting Engine plugin AvfMedia
|
||
LogPluginManager: Mounting Engine plugin AppleProResMedia
|
||
LogPluginManager: Mounting Engine plugin AvidDNxHDDecoderElectra
|
||
LogPluginManager: Mounting Engine plugin AvidDNxMedia
|
||
LogPluginManager: Mounting Engine plugin D3D12VideoDecodersElectra
|
||
LogPluginManager: Mounting Engine plugin ElectraCodecs
|
||
LogPluginManager: Mounting Engine plugin ElectraPlayer
|
||
LogPluginManager: Mounting Engine plugin ElectraCDM
|
||
LogPluginManager: Mounting Engine plugin ElectraUtil
|
||
LogPluginManager: Mounting Engine plugin ElectraSubtitles
|
||
LogPluginManager: Mounting Engine plugin ImgMedia
|
||
LogPluginManager: Mounting Engine plugin MediaFrameworkUtilities
|
||
LogPluginManager: Mounting Engine plugin MediaCompositing
|
||
LogPluginManager: Mounting Engine plugin MediaProfile
|
||
LogPluginManager: Mounting Engine plugin MediaPlate
|
||
LogPluginManager: Mounting Engine plugin MediaIOFramework
|
||
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
|
||
LogPluginManager: Mounting Engine plugin MediaViewer
|
||
LogPluginManager: Mounting Engine plugin OpusDecoderElectra
|
||
LogPluginManager: Mounting Engine plugin MP4Utilities
|
||
LogPluginManager: Mounting Engine plugin TmvMedia
|
||
LogPluginManager: Mounting Engine plugin PixelCapture
|
||
LogPluginManager: Mounting Engine plugin PixelStreaming2
|
||
LogPluginManager: Mounting Engine plugin PixelStreaming
|
||
LogPluginManager: Mounting Engine plugin WmfMedia
|
||
LogPluginManager: Mounting Engine plugin WebMMedia
|
||
LogPluginManager: Mounting Engine plugin AutomatedPerfTestTools
|
||
LogPluginManager: Mounting Engine plugin InterchangeTests
|
||
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
|
||
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
|
||
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
|
||
LogPluginManager: Mounting Engine plugin AndroidFileServer
|
||
LogPluginManager: Mounting Engine plugin AndroidPermission
|
||
LogPluginManager: Mounting Engine plugin ArchVisCharacter
|
||
LogPluginManager: Mounting Engine plugin AppleImageUtils
|
||
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
|
||
LogPluginManager: Mounting Engine plugin AssetTags
|
||
LogPluginManager: Mounting Engine plugin AudioCapture
|
||
LogPluginManager: Mounting Engine plugin AudioSynesthesia
|
||
LogPluginManager: Mounting Engine plugin CableComponent
|
||
LogPluginManager: Mounting Engine plugin AudioWidgets
|
||
LogPluginManager: Mounting Engine plugin CommonUI
|
||
LogPluginManager: Mounting Engine plugin CustomMeshComponent
|
||
LogPluginManager: Mounting Engine plugin ChunkDownloader
|
||
LogPluginManager: Mounting Engine plugin ComputeFramework
|
||
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
|
||
LogPluginManager: Mounting Engine plugin GeometryCache
|
||
LogPluginManager: Mounting Engine plugin GeometryProcessing
|
||
LogPluginManager: Mounting Engine plugin GeometryScripting
|
||
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
|
||
LogPluginManager: Mounting Engine plugin HairStrands
|
||
LogPluginManager: Mounting Engine plugin GooglePAD
|
||
LogPluginManager: Mounting Engine plugin InputDebugging
|
||
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
|
||
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
|
||
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
|
||
LogPluginManager: Mounting Engine plugin MeshModelingToolset
|
||
LogPluginManager: Mounting Engine plugin Metasound
|
||
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
|
||
LogPluginManager: Mounting Engine plugin MsQuic
|
||
LogPluginManager: Mounting Engine plugin ModelViewViewModel
|
||
LogPluginManager: Mounting Engine plugin nDisplayModularFeatures
|
||
LogPluginManager: Mounting Engine plugin OpenCV
|
||
LogPluginManager: Mounting Engine plugin OSC
|
||
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
|
||
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
|
||
LogPluginManager: Mounting Engine plugin PropertyBindingUtils
|
||
LogPluginManager: Mounting Engine plugin ResonanceAudio
|
||
LogPluginManager: Mounting Engine plugin RigVM
|
||
LogPluginManager: Mounting Engine plugin SignificanceManager
|
||
LogPluginManager: Mounting Engine plugin SkeletalMerging
|
||
LogPluginManager: Mounting Engine plugin SoundFields
|
||
LogPluginManager: Mounting Engine plugin StateTree
|
||
LogPluginManager: Mounting Engine plugin Synthesis
|
||
LogPluginManager: Mounting Engine plugin WaveTable
|
||
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
|
||
LogPluginManager: Mounting Engine plugin XRBase
|
||
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
|
||
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
|
||
LogPluginManager: Mounting Engine plugin Paper2D
|
||
LogPluginManager: Mounting Engine plugin AISupport
|
||
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
|
||
LogPluginManager: Mounting Engine plugin AnimationData
|
||
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
|
||
LogPluginManager: Mounting Engine plugin ACLPlugin
|
||
LogPluginManager: Mounting Engine plugin AnimatorKit
|
||
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
|
||
LogPluginManager: Mounting Engine plugin ControlRig
|
||
LogPluginManager: Mounting Engine plugin ControlRigSpline
|
||
LogPluginManager: Mounting Engine plugin ControlRigModules
|
||
LogPluginManager: Mounting Engine plugin DeformerGraph
|
||
LogPluginManager: Mounting Engine plugin LiveLinkDevice
|
||
LogPluginManager: Mounting Engine plugin LiveLink
|
||
LogPluginManager: Mounting Engine plugin EaseCurveTool
|
||
LogPluginManager: Mounting Engine plugin DNACalib
|
||
LogPluginManager: Mounting Engine plugin GameplayInsights
|
||
LogPluginManager: Mounting Engine plugin IKRig
|
||
LogPluginManager: Mounting Engine plugin LiveLinkHub
|
||
LogPluginManager: Mounting Engine plugin PerformanceCaptureCore
|
||
LogPluginManager: Mounting Engine plugin PhysicsControl
|
||
LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
|
||
LogPluginManager: Mounting Engine plugin TweeningUtils
|
||
LogPluginManager: Mounting Engine plugin OodleNetwork
|
||
LogPluginManager: Mounting Engine plugin RigLogic
|
||
LogPluginManager: Mounting Engine plugin AIAssistant
|
||
LogPluginManager: Mounting Engine plugin AdvancedRenamer
|
||
LogPluginManager: Mounting Engine plugin AutomationUtils
|
||
LogPluginManager: Mounting Engine plugin BackChannel
|
||
LogPluginManager: Mounting Engine plugin Buoyancy
|
||
LogPluginManager: Mounting Engine plugin ChaosCaching
|
||
LogPluginManager: Mounting Engine plugin ChaosEditor
|
||
LogPluginManager: Mounting Engine plugin ChaosNiagara
|
||
LogPluginManager: Mounting Engine plugin CharacterAI
|
||
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
|
||
LogPluginManager: Mounting Engine plugin CinematicSequenceNavigator
|
||
LogPluginManager: Mounting Engine plugin CineCameraSceneCapture
|
||
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
|
||
LogPluginManager: Mounting Engine plugin CineCameraRigs
|
||
LogPluginManager: Mounting Engine plugin ColorCorrectRegions
|
||
LogPluginManager: Mounting Engine plugin ControlFlows
|
||
LogPluginManager: Mounting Engine plugin ControlRigPhysics
|
||
LogPluginManager: Mounting Engine plugin EditorDataStorage
|
||
LogPluginManager: Mounting Engine plugin EditorPerformance
|
||
LogPluginManager: Mounting Engine plugin EditorTelemetry
|
||
LogPluginManager: Mounting Engine plugin EditorDataStorageFeatures
|
||
LogPluginManager: Mounting Engine plugin EditorTRSGizmo
|
||
LogPluginManager: Mounting Engine plugin Fracture
|
||
LogPluginManager: Mounting Engine plugin FullBodyIK
|
||
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
|
||
LogPluginManager: Mounting Engine plugin GeometryDataflow
|
||
LogPluginManager: Mounting Engine plugin GeometryFlow
|
||
LogPluginManager: Mounting Engine plugin GizmoFramework
|
||
LogPluginManager: Mounting Engine plugin GlobalConfigurationData
|
||
LogPluginManager: Mounting Engine plugin HttpInsights
|
||
LogPluginManager: Mounting Engine plugin InlineMaterialInstance
|
||
LogPluginManager: Mounting Engine plugin Landmass
|
||
LogPluginManager: Mounting Engine plugin LevelSequenceNavigatorBridge
|
||
LogPluginManager: Mounting Engine plugin LocalizableMessage
|
||
LogPluginManager: Mounting Engine plugin LowLevelNetTrace
|
||
LogPluginManager: Mounting Engine plugin MediaStream
|
||
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
|
||
LogPluginManager: Mounting Engine plugin MessageBusTester
|
||
LogPluginManager: Mounting Engine plugin MutableAssetUserData
|
||
LogPluginManager: Mounting Engine plugin NFORDenoise
|
||
LogPluginManager: Mounting Engine plugin NNERuntimeBasicCpu
|
||
LogPluginManager: Mounting Engine plugin PlanarCut
|
||
LogPluginManager: Mounting Engine plugin PlatformCrypto
|
||
LogPluginManager: Mounting Engine plugin PythonFoundationPackages
|
||
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
|
||
LogPluginManager: Mounting Engine plugin RemoteSession
|
||
LogPluginManager: Mounting Engine plugin RuntimeTelemetry
|
||
LogPluginManager: Mounting Engine plugin SequenceNavigator
|
||
LogPluginManager: Mounting Engine plugin SkeletalReduction
|
||
LogPluginManager: Mounting Engine plugin ToolPresets
|
||
LogPluginManager: Mounting Engine plugin ToolsetRegistry
|
||
LogPluginManager: Mounting Engine plugin VirtualProductionUtilities
|
||
LogPluginManager: Mounting Engine plugin Water
|
||
LogPluginManager: Mounting Engine plugin WebSocketNetworking
|
||
LogPluginManager: Mounting Engine plugin TcpMessaging
|
||
LogPluginManager: Mounting Engine plugin UdpMessaging
|
||
LogPluginManager: Mounting Engine plugin NNEDenoiser
|
||
LogPluginManager: Mounting Engine plugin AccumulationDOF
|
||
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
|
||
LogPluginManager: Mounting Engine plugin NNERuntimeORT
|
||
LogPluginManager: Mounting Engine plugin CaptureData
|
||
LogPluginManager: Mounting Engine plugin CameraCalibrationCore
|
||
LogPluginManager: Mounting Engine plugin CinematicAssemblyTools
|
||
LogPluginManager: Mounting Engine plugin LensComponent
|
||
LogPluginManager: Mounting Engine plugin MultiUserTakes
|
||
LogPluginManager: Mounting Engine plugin Takes
|
||
LogPluginManager: Mounting Engine plugin VirtualCamera
|
||
LogPluginManager: Mounting Engine plugin ViewportWidgetOverlay
|
||
LogPluginManager: Mounting Engine plugin VirtualCameraCore
|
||
LogPluginManager: Mounting Engine plugin ConcertMain
|
||
LogPluginManager: Mounting Engine plugin FileSandbox
|
||
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
|
||
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
|
||
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
|
||
LogPluginManager: Mounting Engine plugin ObjectMixer
|
||
LogPluginManager: Mounting Engine plugin LightMixer
|
||
LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
|
||
LogPluginManager: Mounting Engine plugin XInputDevice
|
||
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
|
||
LogPluginManager: Mounting Engine plugin SQLiteCore
|
||
LogPluginManager: Mounting Engine plugin InterchangeAxfAssets
|
||
LogPluginManager: Mounting Engine plugin CaptureManagerEditor
|
||
LogPluginManager: Mounting Engine plugin CaptureManagerCore
|
||
LogPluginManager: Mounting Engine plugin StreamingADA
|
||
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
|
||
LogPluginManager: Mounting Engine plugin RelativeIKOp
|
||
LogPluginManager: Mounting Engine plugin Scribble
|
||
LogPluginManager: Mounting Engine plugin SkeletalMeshMorphTargetEditingTools
|
||
LogPluginManager: Mounting Engine plugin AMFCodecs
|
||
LogPluginManager: Mounting Engine plugin AVCodecsCore
|
||
LogPluginManager: Mounting Engine plugin LibVpxCodecs
|
||
LogPluginManager: Mounting Engine plugin NVCodecs
|
||
LogPluginManager: Mounting Engine plugin VPSettings
|
||
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
|
||
LogPluginManager: Mounting Engine plugin VPRoles
|
||
LogPluginManager: Mounting Engine plugin ConcertSyncClient
|
||
LogPluginManager: Mounting Engine plugin ConcertReplicationScripting
|
||
LogPluginManager: Mounting Engine plugin ConcertSyncCore
|
||
LogPluginManager: Mounting Engine plugin ConcertClientSharedSlate
|
||
LogPluginManager: Mounting Engine plugin ConcertSharedSlate
|
||
LogPluginManager: Mounting Engine plugin MultiUserClient
|
||
LogModuleManager: InternalLoadLibrary: 'DerivedDataBuildController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/DerivedDataBuildController/Binaries/Win64/UnrealEditor-DerivedDataBuildController.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'UbaController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/UbaController/Binaries/Win64/UnrealEditor-UbaController.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'XGEController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/XGEController/Binaries/Win64/UnrealEditor-XGEController.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'PerforceSourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UnrealEditor-PerforceSourceControl.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'SourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceControl.dll')
|
||
SourceControl: Revision control is disabled
|
||
SourceControl: Revision control is disabled
|
||
LogModuleManager: InternalLoadLibrary: 'PlasticSourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PlasticSourceControl/Binaries/Win64/UnrealEditor-PlasticSourceControl.dll')
|
||
SourceControl: Revision control is disabled
|
||
LogModuleManager: InternalLoadLibrary: 'GPUTextureTransfer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaIOFramework/Binaries/Win64/UnrealEditor-GPUTextureTransfer.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'PlatformCrypto' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCrypto.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'PlatformCryptoTypes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCryptoTypes.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'PlatformCryptoContext' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCryptoContext.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'PythonScriptPluginPreload' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PythonScriptPlugin/Binaries/Win64/UnrealEditor-PythonScriptPluginPreload.dll')
|
||
LogInit: Running DelayedAutoRegister Phase EarliestPossiblePluginsLoaded
|
||
LogModuleManager: InternalLoadLibrary: 'ChaosCloth' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosCloth/Binaries/Win64/UnrealEditor-ChaosCloth.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'PCGCompute' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/PCG/Binaries/Win64/UnrealEditor-PCGCompute.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'CompositeCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/CompositeCore/Binaries/Win64/UnrealEditor-CompositeCore.dll')
|
||
LogConfig: Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine]
|
||
LogModuleManager: InternalLoadLibrary: 'OpenColorIO' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/OpenColorIO/Binaries/Win64/UnrealEditor-OpenColorIO.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'OpenCVLensCalibration' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/OpenCVLensDistortion/Binaries/Win64/UnrealEditor-OpenCVLensCalibration.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'OpenCVLensDistortion' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/OpenCVLensDistortion/Binaries/Win64/UnrealEditor-OpenCVLensDistortion.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'InterchangeAssets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Assets/Binaries/Win64/UnrealEditor-InterchangeAssets.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'GPUReshape' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/GPUReshape/Binaries/Win64/UnrealEditor-GPUReshape.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'PixWinPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PixWinPlugin/Binaries/Win64/UnrealEditor-PixWinPlugin.dll')
|
||
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
|
||
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
|
||
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
|
||
LogModuleManager: InternalLoadLibrary: 'RenderDocPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/RenderDocPlugin/Binaries/Win64/UnrealEditor-RenderDocPlugin.dll')
|
||
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
|
||
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
|
||
LogModuleManager: InternalLoadLibrary: 'DatasmithContent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/DatasmithContent/Binaries/Win64/UnrealEditor-DatasmithContent.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'GLTFExporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/GLTFExporter/Binaries/Win64/UnrealEditor-GLTFExporter.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'VariantManagerContent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/VariantManagerContent/Binaries/Win64/UnrealEditor-VariantManagerContent.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'EOSShared' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/EOSShared/Binaries/Win64/UnrealEditor-EOSShared.dll')
|
||
LogEOSShared: Loaded "C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/EOSSDK-Win64-Shipping.dll"
|
||
LogEOSShared: FEOSSDKManager::Initialize Initializing EOSSDK Version:1.19.1.2-53289219
|
||
LogModuleManager: InternalLoadLibrary: 'OnlineServicesInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesInterface.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'OnlineServicesCommon' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesCommon.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'OnlineServicesCommonEngineUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesCommonEngineUtils.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'OnlineSubsystem' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineSubsystem/Binaries/Win64/UnrealEditor-OnlineSubsystem.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'HTTP' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HTTP.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'SSL' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SSL.dll')
|
||
LogInit: Using libcurl 8.15.0
|
||
LogInit: - built for Windows
|
||
LogInit: - supports SSL with OpenSSL/1.1.1t
|
||
LogInit: - supports HTTP deflate (compression) using libz 1.3
|
||
LogInit: - other features:
|
||
LogInit: CURL_VERSION_SSL
|
||
LogInit: CURL_VERSION_LIBZ
|
||
LogInit: CURL_VERSION_IPV6
|
||
LogInit: CURL_VERSION_ASYNCHDNS
|
||
LogInit: CURL_VERSION_LARGEFILE
|
||
LogInit: CURL_VERSION_TLSAUTH_SRP
|
||
LogInit: CURL_VERSION_HTTP2
|
||
LogInit: CurlRequestOptions (configurable via config and command line):
|
||
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
|
||
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
|
||
LogInit: - CVarHttpReuseConnectionEnabled = true - Libcurl will reuse connections
|
||
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
|
||
LogInit: - LocalHostAddr = Default
|
||
LogInit: - BufferSize = 65536
|
||
LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
|
||
LogInit: Creating http thread with maximum 251 concurrent requests
|
||
LogModuleManager: InternalLoadLibrary: 'XMPP' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-XMPP.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'WebSockets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WebSockets.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'OnlineSubsystemNULL' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UnrealEditor-OnlineSubsystemNull.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'Sockets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Sockets.dll')
|
||
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
|
||
LogOnline: OSS: Created online subsystem instance for: NULL
|
||
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
|
||
LogModuleManager: InternalLoadLibrary: 'OnlineSubsystemUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UnrealEditor-OnlineSubsystemUtils.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'OnlineBlueprintSupport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UnrealEditor-OnlineBlueprintSupport.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'NiagaraShader' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraShader.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'NiagaraVertexFactories' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraVertexFactories.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'ExrReaderGpu' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ExrReaderGpu.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'MediaIOCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaIOFramework/Binaries/Win64/UnrealEditor-MediaIOCore.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'TmvMediaShaders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMediaShaders.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'PixelCaptureShaders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelCapture/Binaries/Win64/UnrealEditor-PixelCaptureShaders.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Servers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Servers.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'PixelStreamingServers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingServers.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'WmfMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMedia.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'Media' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Media.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'ChunkDownloader' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ChunkDownloader/Binaries/Win64/UnrealEditor-ChunkDownloader.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'ComputeFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-ComputeFramework.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'ExampleDeviceProfileSelector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Win64/UnrealEditor-ExampleDeviceProfileSelector.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'HairStrandsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsCore.dll')
|
||
LogAsyncCompilation: Display: MemorySharingInfo: UsedMemory=359MiB, MaxMemoryAvailable=69502MiB
|
||
LogModuleManager: InternalLoadLibrary: 'OpenCVHelper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/OpenCV/Binaries/Win64/UnrealEditor-OpenCVHelper.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'XRBase' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/XRBase/Binaries/Win64/UnrealEditor-XRBase.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'WindowsDeviceProfileSelector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/Binaries/Win64/UnrealEditor-WindowsDeviceProfileSelector.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'AISupportModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AI/AISupport/Binaries/Win64/UnrealEditor-AISupportModule.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'ACLPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ACLPlugin/Binaries/Win64/UnrealEditor-ACLPlugin.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'OptimusSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusSettings.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'Buoyancy' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Buoyancy/Binaries/Win64/UnrealEditor-Buoyancy.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'ColorCorrectRegions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ColorCorrectRegions/Binaries/Win64/UnrealEditor-ColorCorrectRegions.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'EditorPerformance' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorPerformance/Binaries/Win64/UnrealEditor-EditorPerformance.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'StallLogSubsystem' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorPerformance/Binaries/Win64/UnrealEditor-StallLogSubsystem.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'CrashDiagnostics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorPerformance/Binaries/Win64/UnrealEditor-CrashDiagnostics.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'EditorTelemetry' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorTelemetry/Binaries/Win64/UnrealEditor-EditorTelemetry.dll')
|
||
LogAnalytics: Display: Provider StudioTelemetry.Provider.Log is disabled for this application
|
||
LogAnalytics: Display: Provider StudioTelemetry.Provider.CSV is disabled for this application
|
||
LogAnalytics: Display: Provider StudioTelemetry.Provider.Horde is disabled for this application
|
||
LogModuleManager: InternalLoadLibrary: 'Analytics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Analytics.dll')
|
||
LogStudioTelemetry: Started StudioTelemetry Session
|
||
LogModuleManager: InternalLoadLibrary: 'NFORDenoise' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/NFORDenoise/Binaries/Win64/UnrealEditor-NFORDenoise.dll')
|
||
LogNFORDenoise: NFORDenoise function starting up
|
||
LogModuleManager: InternalLoadLibrary: 'RemoteSession' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/RemoteSession/Binaries/Win64/UnrealEditor-RemoteSession.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'RuntimeTelemetry' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/RuntimeTelemetry/Binaries/Win64/UnrealEditor-RuntimeTelemetry.dll')
|
||
LogAnalytics: Display: Provider StudioTelemetry.Provider.Log is disabled for this application
|
||
LogAnalytics: Display: Provider StudioTelemetry.Provider.CSV is disabled for this application
|
||
LogAnalytics: Display: Provider StudioTelemetry.Provider.Horde is disabled for this application
|
||
LogStudioTelemetry: Started StudioTelemetry Session
|
||
LogModuleManager: InternalLoadLibrary: 'VPUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProductionUtilities/Binaries/Win64/UnrealEditor-VPUtilities.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'Water' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Water/Binaries/Win64/UnrealEditor-Water.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'NNEDenoiserShaders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/NNE/NNEDenoiser/Binaries/Win64/UnrealEditor-NNEDenoiserShaders.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'AccumulationDOF' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/AccumulationDOF/Binaries/Win64/UnrealEditor-AccumulationDOF.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'LauncherChunkInstaller' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Portal/LauncherChunkInstaller/Binaries/Win64/UnrealEditor-LauncherChunkInstaller.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'CameraCalibrationCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Binaries/Win64/UnrealEditor-CameraCalibrationCore.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'ViewportWidgetOverlay' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/ViewportWidgetOverlay/Binaries/Win64/UnrealEditor-ViewportWidgetOverlay.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'InterchangeAxFAssets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/InterchangeAxF/Assets/Binaries/Win64/UnrealEditor-InterchangeAxFAssets.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'AMFCodecs' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/AMFCodecs/Binaries/Win64/UnrealEditor-AMFCodecs.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'AMFCodecsRHI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/AMFCodecs/Binaries/Win64/UnrealEditor-AMFCodecsRHI.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'AVCodecsCoreRHI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Binaries/Win64/UnrealEditor-AVCodecsCoreRHI.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'LibVpxCodecs' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/LibVpxCodecs/Binaries/Win64/UnrealEditor-LibVpxCodecs.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'NVCodecs' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/NVCodecs/Binaries/Win64/UnrealEditor-NVCodecs.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'CUDA' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CUDA.dll')
|
||
LogCUDA: Display: CUDA module ready pending PostEngineInit.
|
||
LogModuleManager: InternalLoadLibrary: 'NVCodecsRHI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/NVCodecs/Binaries/Win64/UnrealEditor-NVCodecsRHI.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'NVDEC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/NVCodecs/Binaries/Win64/UnrealEditor-NVDEC.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'NVENC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/NVCodecs/Binaries/Win64/UnrealEditor-NVENC.dll')
|
||
LogInit: ExecutableName: UnrealEditor.exe
|
||
LogInit: Build: ++UE5+Release-5.8-CL-56702186
|
||
LogInit: Platform=WindowsEditor
|
||
LogInit: MachineId=0a11a19f4d2af007fa28fa86d4256bc2
|
||
LogInit: DeviceId=
|
||
LogInit: Engine Version: 5.8.2-56702186+++UE5+Release-5.8
|
||
LogInit: Compatible Engine Version: 5.8.0-55116800+++UE5+Release-5.8
|
||
LogInit: Net CL: 55116800
|
||
LogInit: OS: Windows 11 (25H2) [10.0.26200.9445] (), CPU: Intel(R) Core(TM) i7-10870H CPU @ 2.20GHz, GPU: Intel(R) UHD Graphics
|
||
LogInit: CPU Model ID: 6a52, microcode revision: e2
|
||
LogInit: Compiled (64-bit): Aug 7 2026 15:09:20
|
||
LogInit: Architecture: x64
|
||
LogInit: Compiled with Visual C++: 19.44.35228.00
|
||
LogInit: Build Configuration: Development
|
||
LogInit: Branch Name: ++UE5+Release-5.8
|
||
LogInit: Command Line:
|
||
LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/
|
||
LogInit: Allocator: Mimalloc
|
||
LogInit: Installed Engine Build: 1
|
||
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
|
||
LogDevObjectVersion: Number of dev versions registered: 37
|
||
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
|
||
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
|
||
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
|
||
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
|
||
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
|
||
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
|
||
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
|
||
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
|
||
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
|
||
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
|
||
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
|
||
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
|
||
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
|
||
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
|
||
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
|
||
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
|
||
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
|
||
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
|
||
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
|
||
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 268
|
||
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
|
||
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 15
|
||
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 20
|
||
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 11
|
||
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
|
||
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
|
||
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
|
||
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
|
||
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
|
||
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
|
||
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 123
|
||
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 68
|
||
LogDevObjectVersion: UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9
|
||
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
|
||
LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
|
||
LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
|
||
LogDevObjectVersion: LensFileVersion (8652A554-966A-466C-9FD7-1C6DD61B1ADB): 1
|
||
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
|
||
LogStreaming: Display: AsyncLoading2 - Created: Async Loading Thread: false, Async Post Load: false, Multithreaded: false
|
||
LogInit: Object subsystem initialized
|
||
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
|
||
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
|
||
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
|
||
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
|
||
LogConfig: Set CVar [[r.setres:1280x720]]
|
||
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
|
||
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
|
||
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
|
||
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:018][ 0]LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
|
||
[2026.09.10-12.33.06:018][ 0]LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:018][ 0]LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:018][ 0]LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
|
||
[2026.09.10-12.33.06:018][ 0]LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
|
||
[2026.09.10-12.33.06:018][ 0]LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
|
||
[2026.09.10-12.33.06:018][ 0]LogConfig: Set CVar [[r.VSync:0]]
|
||
[2026.09.10-12.33.06:018][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
|
||
[2026.09.10-12.33.06:018][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:018][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:018][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
|
||
[2026.09.10-12.33.06:018][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:018][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
|
||
[2026.09.10-12.33.06:018][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
|
||
[2026.09.10-12.33.06:018][ 0]LogConfig: Set CVar [[r.Substrate.RoughDiffuse:1]]
|
||
[2026.09.10-12.33.06:018][ 0]LogConfig: Set CVar [[r.Substrate.ShadingQuality:1]]
|
||
[2026.09.10-12.33.06:018][ 0]LogConfig: Set CVar [[r.Substrate.TileCoord8bits:0]]
|
||
[2026.09.10-12.33.06:018][ 0]LogConfig: Set CVar [[r.Substrate.Glints:1]]
|
||
[2026.09.10-12.33.06:018][ 0]LogConfig: Set CVar [[r.Substrate.ClosuresPerPixel:4]]
|
||
[2026.09.10-12.33.06:018][ 0]LogConfig: Set CVar [[r.Refraction.Blur:1]]
|
||
[2026.09.10-12.33.06:018][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
|
||
[2026.09.10-12.33.06:018][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
|
||
[2026.09.10-12.33.06:018][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
|
||
[2026.09.10-12.33.06:018][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
|
||
[2026.09.10-12.33.06:018][ 0]LogConfig: Set CVar [[r.VirtualTextures:1]]
|
||
[2026.09.10-12.33.06:018][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
|
||
[2026.09.10-12.33.06:018][ 0]LogConfig: Set CVar [[r.RayTracing.RayTracingProxies.ProjectEnabled:1]]
|
||
[2026.09.10-12.33.06:018][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:1]]
|
||
[2026.09.10-12.33.06:018][ 0]LogConfig: Set CVar [[r.PathTracing:1]]
|
||
[2026.09.10-12.33.06:018][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:1]]
|
||
[2026.09.10-12.33.06:018][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:1]]
|
||
[2026.09.10-12.33.06:018][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:1]]
|
||
[2026.09.10-12.33.06:018][ 0]LogConfig: Set CVar [[r.Lumen.ScreenTracingSource:1]]
|
||
[2026.09.10-12.33.06:018][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject:1]]
|
||
[2026.09.10-12.33.06:018][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
|
||
[2026.09.10-12.33.06:018][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows:1]]
|
||
[2026.09.10-12.33.06:018][ 0]LogConfig: Set CVar [[r.Translucency.HeterogeneousVolumes:1]]
|
||
[2026.09.10-12.33.06:018][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
|
||
[2026.09.10-12.33.06:018][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
|
||
[2026.09.10-12.33.06:018][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:0]]
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:1]]
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:1]]
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: Set CVar [[r.Deferred.SupportPrimitiveAlphaHoldout:1]]
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: Set CVar [[r.RayTracing.ResidentGeometryMemoryPoolSizeInMB:800]]
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: Set CVar [[r.Substrate:1]]
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: Set CVar [[r.Substrate.ProjectGBufferFormat:0]]
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: Set CVar [[r.CustomDepth:3]]
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="BufferBloat",ToolTip="Simulates a connection affected by buffer bloat (in and out)")]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:019][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:020][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resx="1920"
|
||
[2026.09.10-12.33.06:020][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resy="1080"
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MarkCoarsePagesLocal:1]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.MegaLights.NumSamplesPerPixel:4]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.MegaLights.DownsampleMode:2]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.MegaLights.ScreenTraces.Quality:1]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.Allow:1]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.SpecularOnly:1]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.SoftShadows:0]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.TexturedRectLights:0]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.MegaLights.Spatial.UseHistorySpatialVariance:1]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.MegaLights.Volume.GridPixelSize:8]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.MegaLights.Volume.GridSizeZ:128]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Lumen.FinalGatherMethod:1]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.AtlasSize:4096]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardTexelDensityScale:100]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardMinResolution:2]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardMaxResolution:512]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:150]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.DownsampleFactor:1]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.SliceCount:2]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.HZB:0]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectPower:1]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.FoliageOcclusionStrength:.7]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.ShareRadianceCacheWithOpaque:0]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.SpatialFilter:1]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.GridResolution:24]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:100]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.HitLighting.Allowed:1]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.RayTracing.Geometry.SkeletalMeshes:1]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.MeshCardRepresentation.SkeletalMesh:1]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.RayTracing.DynamicGeometry.MaxUpdatePrimitivesPerFrame:-1]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.LUT.Shaper:0]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.LUT.Size:32]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
|
||
[2026.09.10-12.33.06:021][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Dim:64]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Blur:1]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.Fog.SeparateComposition:-1 ; Allow fog separate composition when FSSS is enabled.]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Allowed:1]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Precision:0]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: CVar [[pcg.Quality:3]] deferred - dummy variable created
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
|
||
[2026.09.10-12.33.06:022][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
|
||
[2026.09.10-12.33.06:023][ 0]LogInit: Selected Device Profile: [WindowsEditor]
|
||
[2026.09.10-12.33.06:023][ 0]LogHAL: Display: Platform has ~ 64 GB [68583706624 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
|
||
[2026.09.10-12.33.06:023][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
|
||
[2026.09.10-12.33.06:023][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
|
||
[2026.09.10-12.33.06:023][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
|
||
[2026.09.10-12.33.06:023][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
|
||
[2026.09.10-12.33.06:023][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
|
||
[2026.09.10-12.33.06:023][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
|
||
[2026.09.10-12.33.06:023][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
|
||
[2026.09.10-12.33.06:023][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
|
||
[2026.09.10-12.33.06:023][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
|
||
[2026.09.10-12.33.06:023][ 0]LogConfig: Set CVar [[WindowsApplication.UseWorkerThreadForRawInput:0]]
|
||
[2026.09.10-12.33.06:023][ 0]LogConfig: Set CVar [[r.PSOPrecache.KeepInMemoryForActiveMaterials:1]]
|
||
[2026.09.10-12.33.06:023][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/Saved/Config/WindowsEditor/Editor.ini]
|
||
[2026.09.10-12.33.06:024][ 0]LogConfig: Set CVar [[SplineComponent.OnlyUpdateActiveSpline:0]]
|
||
[2026.09.10-12.33.06:024][ 0]LogInit: Computer: GIGABIT-17
|
||
[2026.09.10-12.33.06:024][ 0]LogInit: User: Jasketti
|
||
[2026.09.10-12.33.06:024][ 0]LogInit: CPU Page size=4096, Cores=8
|
||
[2026.09.10-12.33.06:024][ 0]LogInit: High frequency timer resolution =10.000000 MHz
|
||
[2026.09.10-12.33.06:024][ 0]LogInit: Gaming Handheld Device: 0
|
||
[2026.09.10-12.33.06:032][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits
|
||
[2026.09.10-12.33.06:032][ 0]LogMemory: Memory total: Physical=63.9GB (64GB approx) Virtual=67.9GB
|
||
[2026.09.10-12.33.06:032][ 0]LogMemory: Platform Memory Stats for WindowsEditor
|
||
[2026.09.10-12.33.06:032][ 0]LogMemory: Process Physical Memory: 652.71 MB used, 652.71 MB peak
|
||
[2026.09.10-12.33.06:032][ 0]LogMemory: Process Virtual Memory: 616.30 MB used, 616.30 MB peak
|
||
[2026.09.10-12.33.06:032][ 0]LogMemory: Physical Memory: 19802.33 MB used, 45604.19 MB free, 65406.52 MB total
|
||
[2026.09.10-12.33.06:032][ 0]LogMemory: Virtual Memory: 21886.60 MB used, 47615.92 MB free, 69502.52 MB total
|
||
[2026.09.10-12.33.06:032][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
|
||
[2026.09.10-12.33.06:033][ 0]LogModuleManager: InternalLoadLibrary: 'IoStoreOnDemandCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-IoStoreOnDemandCore.dll')
|
||
[2026.09.10-12.33.06:033][ 0]LogModuleManager: InternalLoadLibrary: 'BandwidthDebugDelegates' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BandwidthDebugDelegates.dll')
|
||
[2026.09.10-12.33.06:033][ 0]LogModuleManager: InternalLoadLibrary: 'ClientBandwidthDebugVisualizer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClientBandwidthDebugVisualizer.dll')
|
||
[2026.09.10-12.33.06:034][ 0]LogModuleManager: InternalLoadLibrary: 'BandwidthMeasurementTool' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BandwidthMeasurementTool.dll')
|
||
[2026.09.10-12.33.06:034][ 0]LogModuleManager: InternalLoadLibrary: 'DownlinkBandwidthManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DownlinkBandwidthManager.dll')
|
||
[2026.09.10-12.33.06:034][ 0]LogObj: Display: Attempting to load config data for Default__DownlinkBandwidthManagerConfig before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.
|
||
[2026.09.10-12.33.06:035][ 0]LogWindows: WindowsPlatformFeatures enabled
|
||
[2026.09.10-12.33.06:035][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsPlatformFeatures' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsPlatformFeatures.dll')
|
||
[2026.09.10-12.33.06:037][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayMediaEncoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayMediaEncoder.dll')
|
||
[2026.09.10-12.33.06:037][ 0]LogModuleManager: InternalLoadLibrary: 'AVEncoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AVEncoder.dll')
|
||
[2026.09.10-12.33.06:037][ 0]LogModuleManager: InternalLoadLibrary: 'Chaos' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Chaos.dll')
|
||
[2026.09.10-12.33.06:037][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryCore.dll')
|
||
[2026.09.10-12.33.06:037][ 0]LogSpline: Registered spline type: TypeId=0x54E3AD22, Impl=MultiSpline, Value=Vector
|
||
[2026.09.10-12.33.06:037][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosSolverEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ChaosSolverEngine.dll')
|
||
[2026.09.10-12.33.06:038][ 0]LogChaosDD: Chaos Debug Draw Startup
|
||
[2026.09.10-12.33.06:038][ 0]LogInit: Physics initialised using underlying interface: Chaos
|
||
[2026.09.10-12.33.06:038][ 0]LogModuleManager: InternalLoadLibrary: 'DirectoryWatcher' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DirectoryWatcher.dll')
|
||
[2026.09.10-12.33.06:038][ 0]LogInit: Using OS detected language (fi-FI).
|
||
[2026.09.10-12.33.06:038][ 0]LogInit: Using OS detected locale (fi-FI).
|
||
[2026.09.10-12.33.06:045][ 0]LogTextLocalizationManager: No localization for 'fi-FI' exists, so 'en' will be used for the language.
|
||
[2026.09.10-12.33.06:048][ 0]LogInit: Setting process to per monitor DPI aware
|
||
[2026.09.10-12.33.06:438][ 0]LogWindowsTouchpad: Display: CacheForceMaxTouchpadSensitivityMode SetMaxTouchpadSensitivity
|
||
[2026.09.10-12.33.06:440][ 0]LogInputDeviceRegistry: RegisterDevice: DeviceId=0 InputDeviceName=WindowsApplication HardwareDeviceIdentifier=KBM (changed=true)
|
||
[2026.09.10-12.33.06:442][ 0]LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.
|
||
[2026.09.10-12.33.06:445][ 0]LogModuleManager: InternalLoadLibrary: 'Settings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Settings.dll')
|
||
[2026.09.10-12.33.06:445][ 0]LogModuleManager: InternalLoadLibrary: 'InputCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InputCore.dll')
|
||
[2026.09.10-12.33.06:446][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
|
||
[2026.09.10-12.33.06:446][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
|
||
[2026.09.10-12.33.06:600][ 0]LogInit: Running DelayedAutoRegister Phase PreRHIInit
|
||
[2026.09.10-12.33.06:603][ 0]LogRHI: Using Default RHI: D3D12
|
||
[2026.09.10-12.33.06:603][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
|
||
[2026.09.10-12.33.06:603][ 0]LogRHI: Loading RHI module D3D12RHI
|
||
[2026.09.10-12.33.06:603][ 0]LogModuleManager: InternalLoadLibrary: 'D3D12RHI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-D3D12RHI.dll')
|
||
[2026.09.10-12.33.06:605][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
|
||
[2026.09.10-12.33.06:605][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
|
||
[2026.09.10-12.33.07:014][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3070 Laptop GPU (VendorId: 10de, DeviceId: 249d, SubSysId: 86d21458, Revision: 00a1
|
||
[2026.09.10-12.33.07:014][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
|
||
[2026.09.10-12.33.07:014][ 0]LogD3D12RHI: Adapter has 8020MB of dedicated video memory, 0MB of dedicated system memory, and 49022MB of shared system memory, 1 output[s], TileBased:false UMA:false CacheCoherentUMA:false GPU Upload Heaps:false
|
||
[2026.09.10-12.33.07:014][ 0]LogD3D12RHI: Driver Version: 616.92 (internal:32.0.16.1692, unified:616.92)
|
||
[2026.09.10-12.33.07:014][ 0]LogD3D12RHI: Driver Date: 9-4-2026
|
||
[2026.09.10-12.33.07:016][ 0]LogD3D12RHI: Intel Extensions Framework not supported by driver. Please check if a driver update is available.
|
||
[2026.09.10-12.33.07:016][ 0]LogD3D12RHI: Found D3D12 adapter 1: Intel(R) UHD Graphics (VendorId: 8086, DeviceId: 9bc4, SubSysId: 86d21458, Revision: 0005
|
||
[2026.09.10-12.33.07:016][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.5, binding tier 3, wave ops supported, atomic64 unsupported
|
||
[2026.09.10-12.33.07:016][ 0]LogD3D12RHI: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 49022MB of shared system memory, 0 output[s], TileBased:false UMA:true CacheCoherentUMA:true GPU Upload Heaps:true
|
||
[2026.09.10-12.33.07:016][ 0]LogD3D12RHI: Driver Version: 30.0.101.1069 (internal:30.0.101.1069, unified:101.1069)
|
||
[2026.09.10-12.33.07:016][ 0]LogD3D12RHI: Driver Date: 11-2-2021
|
||
[2026.09.10-12.33.07:016][ 0]LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
|
||
[2026.09.10-12.33.07:016][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
|
||
[2026.09.10-12.33.07:016][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 49022MB of shared system memory, 0 output[s], TileBased:false UMA:true CacheCoherentUMA:true GPU Upload Heaps:true
|
||
[2026.09.10-12.33.07:016][ 0]LogD3D12RHI: D3D10Warp Version: 10.0.26100.9278
|
||
[2026.09.10-12.33.07:016][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
|
||
[2026.09.10-12.33.07:016][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
|
||
[2026.09.10-12.33.07:016][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
|
||
[2026.09.10-12.33.07:065][ 0]LogD3D12RHI: Integrated GPU (iGPU): false
|
||
[2026.09.10-12.33.07:065][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
|
||
[2026.09.10-12.33.07:071][ 0]LogD3D12RHI: NVIDIA Architecture=368
|
||
[2026.09.10-12.33.07:071][ 0]LogRHI: Display: Timeout Detection and Recovery (TDR) summary:
|
||
- TDR using non-default settings - Level: Recover, Delay: 8, DdiDelay: 5
|
||
[2026.09.10-12.33.07:071][ 0]LogWindows: Attached monitors:
|
||
[2026.09.10-12.33.07:071][ 0]LogWindows: resolution: 3840x2160, work area: (0, 0) -> (3840, 2064), device: '\\.\DISPLAY1' [PRIMARY]
|
||
[2026.09.10-12.33.07:071][ 0]LogWindows: Found 1 attached monitors.
|
||
[2026.09.10-12.33.07:071][ 0]LogWindows: Gathering driver information using Windows Setup API
|
||
[2026.09.10-12.33.07:071][ 0]LogRHI: RHI Adapter Info:
|
||
[2026.09.10-12.33.07:071][ 0]LogRHI: Name: NVIDIA GeForce RTX 3070 Laptop GPU
|
||
[2026.09.10-12.33.07:071][ 0]LogRHI: Driver Version: 616.92 (internal:32.0.16.1692, unified:616.92)
|
||
[2026.09.10-12.33.07:071][ 0]LogRHI: Driver Date: 9-4-2026
|
||
[2026.09.10-12.33.07:071][ 0]LogRHI: Performing driver check for denylisted drivers.
|
||
[2026.09.10-12.33.07:071][ 0]LogD3D12RHI: GPU DeviceId: 0x249d (for the marketing name, search the web for "GPU Device Id")
|
||
[2026.09.10-12.33.07:071][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
|
||
[2026.09.10-12.33.07:213][ 0]LogNvidiaAftermath: Aftermath initialized
|
||
[2026.09.10-12.33.07:214][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
|
||
[2026.09.10-12.33.07:295][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags:
|
||
[2026.09.10-12.33.07:295][ 0]LogD3D12RHI: ID3D12Device1 is supported.
|
||
[2026.09.10-12.33.07:295][ 0]LogD3D12RHI: ID3D12Device2 is supported.
|
||
[2026.09.10-12.33.07:295][ 0]LogD3D12RHI: ID3D12Device3 is supported.
|
||
[2026.09.10-12.33.07:295][ 0]LogD3D12RHI: ID3D12Device4 is supported.
|
||
[2026.09.10-12.33.07:295][ 0]LogD3D12RHI: ID3D12Device5 is supported.
|
||
[2026.09.10-12.33.07:295][ 0]LogD3D12RHI: ID3D12Device6 is supported.
|
||
[2026.09.10-12.33.07:295][ 0]LogD3D12RHI: ID3D12Device7 is supported.
|
||
[2026.09.10-12.33.07:295][ 0]LogD3D12RHI: ID3D12Device8 is supported.
|
||
[2026.09.10-12.33.07:295][ 0]LogD3D12RHI: ID3D12Device9 is supported.
|
||
[2026.09.10-12.33.07:295][ 0]LogD3D12RHI: ID3D12Device10 is supported.
|
||
[2026.09.10-12.33.07:295][ 0]LogD3D12RHI: ID3D12Device11 is supported.
|
||
[2026.09.10-12.33.07:295][ 0]LogD3D12RHI: ID3D12Device12 is supported.
|
||
[2026.09.10-12.33.07:295][ 0]LogD3D12RHI: Bindless is supported. MaxNonSamplerDescriptors: 1000000, MaxSamplerDescriptors: 2048
|
||
[2026.09.10-12.33.07:295][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
|
||
[2026.09.10-12.33.07:295][ 0]LogD3D12RHI: Raster order views are supported
|
||
[2026.09.10-12.33.07:295][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
|
||
[2026.09.10-12.33.07:295][ 0]LogD3D12RHI: Legacy Barriers Present in Build: Yes
|
||
[2026.09.10-12.33.07:295][ 0]LogD3D12RHI: Enhanced Barriers Present in Build: Yes
|
||
[2026.09.10-12.33.07:295][ 0]LogD3D12RHI: Enhanced Barriers Driver Support: Yes
|
||
[2026.09.10-12.33.07:295][ 0]LogD3D12RHI: Preferred Barrier Implementation Type: Legacy
|
||
[2026.09.10-12.33.07:295][ 0]LogD3D12RHI: Chosen Barrier Implementation: D3D12LegacyBarriers
|
||
[2026.09.10-12.33.07:295][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
|
||
[2026.09.10-12.33.07:295][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
|
||
[2026.09.10-12.33.07:295][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
|
||
[2026.09.10-12.33.07:295][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
|
||
[2026.09.10-12.33.07:295][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
|
||
[2026.09.10-12.33.07:295][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
|
||
[2026.09.10-12.33.07:295][ 0]LogD3D12RHI: Work Graphs are supported
|
||
[2026.09.10-12.33.07:295][ 0]LogD3D12RHI: Bindless is enabled (Configuration=RayTracing). Initializing allocators with 32768 Resource and 2048 Sampler descriptors
|
||
[2026.09.10-12.33.07:345][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000001D015949C00)
|
||
[2026.09.10-12.33.07:345][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000001D015949EC0)
|
||
[2026.09.10-12.33.07:346][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000001D01594A180)
|
||
[2026.09.10-12.33.07:346][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
|
||
[2026.09.10-12.33.07:346][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
|
||
[2026.09.10-12.33.07:389][ 0]LogD3D12RHI: NVIDIA Shader Execution Reordering NOT supported!
|
||
[2026.09.10-12.33.07:389][ 0]LogD3D12RHI: NVIDIA Ray Tracing Cluster Operations supported and enabled
|
||
[2026.09.10-12.33.07:389][ 0]LogD3D12RHI: LSS not supported on this device.
|
||
[2026.09.10-12.33.07:389][ 0]LogD3D12RHI: NVIDIA Extended ray tracing pipeline state applied.
|
||
[2026.09.10-12.33.07:389][ 0]LogRHI: Texture pool is 4568 MB (70% of 6526 MB)
|
||
[2026.09.10-12.33.07:389][ 0]LogD3D12RHI: Async texture creation enabled
|
||
[2026.09.10-12.33.07:389][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
|
||
[2026.09.10-12.33.07:396][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading
|
||
[2026.09.10-12.33.07:398][ 0]LogRHI: Render tracing channels set: 'Submission' -> 0xf
|
||
[2026.09.10-12.33.07:398][ 0]LogCsvProfiler: Display: Metadata set : verbatimrhiname="D3D12"
|
||
[2026.09.10-12.33.07:398][ 0]LogCsvProfiler: Display: Metadata set : rhiname="D3D12"
|
||
[2026.09.10-12.33.07:398][ 0]LogCsvProfiler: Display: Metadata set : rhifeaturelevel="SM6"
|
||
[2026.09.10-12.33.07:398][ 0]LogCsvProfiler: Display: Metadata set : shaderplatform="PCD3D_SM6"
|
||
[2026.09.10-12.33.07:398][ 0]LogCsvProfiler: Display: Metadata set : gpu="NVIDIA GeForce RTX 3070 Laptop GPU"
|
||
[2026.09.10-12.33.07:398][ 0]LogCsvProfiler: Display: Metadata set : gpudriver="616.92"
|
||
[2026.09.10-12.33.07:398][ 0]LogInit: Initializing FReadOnlyCVARCache
|
||
[2026.09.10-12.33.07:399][ 0]LogModuleManager: InternalLoadLibrary: 'TurnkeySupport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TurnkeySupport.dll')
|
||
[2026.09.10-12.33.07:400][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/SLK_Ponttooni_v5.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/Intermediate/TurnkeyReport_0.log" -log="P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/Intermediate/TurnkeyLog_0.log" -project="P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/SLK_Ponttooni_v5.uproject" -platform=all'
|
||
[2026.09.10-12.33.07:400][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.8/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/SLK_Ponttooni_v5.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/Intermediate/TurnkeyReport_0.log" -log="P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/Intermediate/TurnkeyLog_0.log" -project="P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/SLK_Ponttooni_v5.uproject" -platform=all" ]
|
||
[2026.09.10-12.33.07:411][ 0]LogTargetPlatformManager: UBT AutoSDK ReturnCode: 0
|
||
[2026.09.10-12.33.07:411][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormat' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormat.dll')
|
||
[2026.09.10-12.33.07:413][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatASTC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatASTC.dll')
|
||
[2026.09.10-12.33.07:414][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatDXT' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatDXT.dll')
|
||
[2026.09.10-12.33.07:415][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatETC2' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatETC2.dll')
|
||
[2026.09.10-12.33.07:416][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatIntelISPCTexComp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatIntelISPCTexComp.dll')
|
||
[2026.09.10-12.33.07:417][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatOodle' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatOodle.dll')
|
||
[2026.09.10-12.33.07:417][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatUncompressed' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatUncompressed.dll')
|
||
[2026.09.10-12.33.07:418][ 0]LogTextureFormatASTC: Display: ASTCEnc version 5.0.1 library loaded
|
||
[2026.09.10-12.33.07:418][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
|
||
[2026.09.10-12.33.07:418][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
|
||
[2026.09.10-12.33.07:418][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
|
||
[2026.09.10-12.33.07:418][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
|
||
[2026.09.10-12.33.07:418][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.16
|
||
[2026.09.10-12.33.07:418][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.16.dll
|
||
[2026.09.10-12.33.07:419][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
|
||
[2026.09.10-12.33.07:419][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
|
||
[2026.09.10-12.33.07:425][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidTargetPlatform.dll')
|
||
[2026.09.10-12.33.07:427][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidTargetPlatformSettings.dll')
|
||
[2026.09.10-12.33.07:473][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'Android'
|
||
[2026.09.10-12.33.07:473][ 0]LogModuleManager: InternalLoadLibrary: 'IOSTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSTargetPlatform.dll')
|
||
[2026.09.10-12.33.07:474][ 0]LogModuleManager: InternalLoadLibrary: 'IOSTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSTargetPlatformSettings.dll')
|
||
[2026.09.10-12.33.07:505][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'IOS'
|
||
[2026.09.10-12.33.07:505][ 0]LogModuleManager: InternalLoadLibrary: 'LinuxTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Linux/UnrealEditor-LinuxTargetPlatform.dll')
|
||
[2026.09.10-12.33.07:506][ 0]LogModuleManager: InternalLoadLibrary: 'LinuxTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Linux/UnrealEditor-LinuxTargetPlatformSettings.dll')
|
||
[2026.09.10-12.33.07:537][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'Linux'
|
||
[2026.09.10-12.33.07:537][ 0]LogModuleManager: InternalLoadLibrary: 'MacTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MacTargetPlatform.dll')
|
||
[2026.09.10-12.33.07:538][ 0]LogModuleManager: InternalLoadLibrary: 'MacTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MacTargetPlatformSettings.dll')
|
||
[2026.09.10-12.33.07:569][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'Mac'
|
||
[2026.09.10-12.33.07:569][ 0]LogModuleManager: InternalLoadLibrary: 'TVOSTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-TVOSTargetPlatform.dll')
|
||
[2026.09.10-12.33.07:570][ 0]LogModuleManager: InternalLoadLibrary: 'TVOSTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-TVOSTargetPlatformSettings.dll')
|
||
[2026.09.10-12.33.07:572][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'TVOS'
|
||
[2026.09.10-12.33.07:572][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsTargetPlatform.dll')
|
||
[2026.09.10-12.33.07:572][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsTargetPlatformSettings.dll')
|
||
[2026.09.10-12.33.07:603][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsTargetPlatformControls' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsTargetPlatformControls.dll')
|
||
[2026.09.10-12.33.07:604][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
|
||
[2026.09.10-12.33.07:604][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
|
||
[2026.09.10-12.33.07:604][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
|
||
[2026.09.10-12.33.07:604][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
|
||
[2026.09.10-12.33.07:604][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
|
||
[2026.09.10-12.33.07:604][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatOPUS' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatOpus.dll')
|
||
[2026.09.10-12.33.07:604][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatOGG' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatOgg.dll')
|
||
[2026.09.10-12.33.07:605][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatADPCM' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatADPCM.dll')
|
||
[2026.09.10-12.33.07:606][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatBINK' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatBink.dll')
|
||
[2026.09.10-12.33.07:606][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatRAD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatRad.dll')
|
||
[2026.09.10-12.33.07:608][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderFormatD3D' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderFormatD3D.dll')
|
||
[2026.09.10-12.33.07:633][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderFormatOpenGL' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderFormatOpenGL.dll')
|
||
[2026.09.10-12.33.07:639][ 0]LogModuleManager: InternalLoadLibrary: 'VulkanShaderFormat' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VulkanShaderFormat.dll')
|
||
[2026.09.10-12.33.07:640][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderFormatVectorVM' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderFormatVectorVM.dll')
|
||
[2026.09.10-12.33.07:641][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
|
||
[2026.09.10-12.33.07:641][ 0]LogRendererCore: Ray tracing shaders are enabled.
|
||
[2026.09.10-12.33.07:641][ 0]LogModuleManager: InternalLoadLibrary: 'DerivedDataCache' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DerivedDataCache.dll')
|
||
[2026.09.10-12.33.07:645][ 0]LogDerivedDataCache: ProjectPak: Pak cache file P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
|
||
[2026.09.10-12.33.07:645][ 0]LogDerivedDataCache: InstalledProjectPak: Pak cache file P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
|
||
[2026.09.10-12.33.07:946][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1679 MiB)
|
||
[2026.09.10-12.33.07:946][ 0]LogDerivedDataCache: EnterprisePak: Pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
|
||
[2026.09.10-12.33.07:947][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Jasketti/AppData/Local/UnrealEngine/Common/Zen/Data
|
||
[2026.09.10-12.33.07:947][ 0]LogZenServiceInstance: Display: Launching zen utility 'C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/zen.exe service status'.
|
||
[2026.09.10-12.33.08:358][ 0]LogZenServiceInstance: Display: Writing plugin version info to 'C:/Users/Jasketti/AppData/Local/UnrealEngine/Common/Zen/Install/zen_plugin_versions.json'
|
||
[2026.09.10-12.33.08:358][ 0]LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/Jasketti/AppData/Local/UnrealEngine/5.8/Saved/Zen/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2'
|
||
[2026.09.10-12.33.08:358][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/zenserver.exe' is '5.8.13-202605190912-windows-x64-release-094f62c2'
|
||
[2026.09.10-12.33.08:359][ 0]LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/Jasketti/AppData/Local/UnrealEngine/Common/Zen/Install/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2'
|
||
[2026.09.10-12.33.08:359][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Jasketti/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.8.13-202605190912-windows-x64-release-094f62c2'
|
||
[2026.09.10-12.33.08:359][ 0]LogZenServiceInstance: Display: Installed service at 'C:/Users/Jasketti/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is up to date
|
||
[2026.09.10-12.33.08:359][ 0]LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed
|
||
[2026.09.10-12.33.08:432][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
|
||
[2026.09.10-12.33.08:562][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at http://[::1]:8558 status: OK!.
|
||
[2026.09.10-12.33.08:562][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.206 seconds
|
||
[2026.09.10-12.33.08:575][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at [::1] with namespace ue.ddc. Status: OK!.
|
||
[2026.09.10-12.33.08:586][ 0]LogDerivedDataCache: C:/Users/Jasketti/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
|
||
[2026.09.10-12.33.08:586][ 0]LogDerivedDataCache: Display: C:/Users/Jasketti/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.04ms. RandomReadSpeed=1275.12MBs, RandomWriteSpeed=101.07MBs. Assigned SpeedClass 'Local'
|
||
[2026.09.10-12.33.08:588][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Jasketti/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
|
||
[2026.09.10-12.33.08:588][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
|
||
[2026.09.10-12.33.08:588][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
|
||
[2026.09.10-12.33.08:588][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
|
||
[2026.09.10-12.33.08:589][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderPreprocessor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderPreprocessor.dll')
|
||
[2026.09.10-12.33.08:589][ 0]LogShaderCompilers: Guid format shader working directory is 10 characters bigger than the processId version (P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/Intermediate/Shaders/WorkingDirectory/10492/).
|
||
[2026.09.10-12.33.08:589][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Jasketti/AppData/Local/Temp/UnrealShaderWorkingDir/B7A309A149FBC37956C983BBC9E417E0/'.
|
||
[2026.09.10-12.33.08:589][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
|
||
[2026.09.10-12.33.08:589][ 0]LogUbaHorde: Display: UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled
|
||
[2026.09.10-12.33.08:589][ 0]LogShaderCompilers: Display: No distributed shader compiler controller found
|
||
[2026.09.10-12.33.08:589][ 0]LogShaderCompilers: Display: Using 8 local workers for shader compilation
|
||
[2026.09.10-12.33.08:591][ 0]LogModuleManager: InternalLoadLibrary: 'MetalShaderFormat' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MetalShaderFormat.dll')
|
||
[2026.09.10-12.33.08:599][ 0]LogShaderCompilers: Display: Compiling shader autogen file: P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
|
||
[2026.09.10-12.33.08:605][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
|
||
[2026.09.10-12.33.09:286][ 0]LogInit: Running DelayedAutoRegister Phase ShaderTypesReady
|
||
[2026.09.10-12.33.10:433][ 0]LogSlate: Using FreeType 2.14.1
|
||
[2026.09.10-12.33.10:433][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
|
||
[2026.09.10-12.33.10:433][ 0]LogModuleManager: InternalLoadLibrary: 'ImageWrapper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ImageWrapper.dll')
|
||
[2026.09.10-12.33.10:435][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
|
||
[2026.09.10-12.33.10:435][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
|
||
[2026.09.10-12.33.10:445][ 0]LogModuleManager: InternalLoadLibrary: 'NullInstallBundleManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NullInstallBundleManager.dll')
|
||
[2026.09.10-12.33.10:447][ 0]LogModuleManager: InternalLoadLibrary: 'AssetRegistry' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AssetRegistry.dll')
|
||
[2026.09.10-12.33.10:451][ 0]LogAssetRegistry: ActiveMountsLoading is disabled.
|
||
[2026.09.10-12.33.10:451][ 0]LogAssetRegistry: FAssetRegistry took 0.0032 seconds to start up
|
||
[2026.09.10-12.33.10:453][ 0]LogEditorDomain: Display: EditorDomain is Disabled
|
||
[2026.09.10-12.33.10:454][ 0]LogInit: Running DelayedAutoRegister Phase PreObjectSystemReady
|
||
[2026.09.10-12.33.10:529][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches from P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/Intermediate/CachedAssetRegistry.
|
||
[2026.09.10-12.33.10:911][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
|
||
[2026.09.10-12.33.10:911][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
|
||
[2026.09.10-12.33.10:975][ 0]LogDeviceProfileManager: Active device profile: [000001D0B8CCB180][000001D0B8F37800 82] WindowsEditor
|
||
[2026.09.10-12.33.10:975][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
|
||
[2026.09.10-12.33.10:975][ 0]LogInit: Running DelayedAutoRegister Phase DeviceProfileManagerReady
|
||
[2026.09.10-12.33.10:979][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.10-12.33.10:980][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
|
||
[2026.09.10-12.33.10:980][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
|
||
[2026.09.10-12.33.10:980][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
|
||
[2026.09.10-12.33.11:328][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: c1ac64d21935bbd43969cf5252fd990de35df3b8), compiling. Is special engine material.
|
||
[2026.09.10-12.33.11:706][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 6549b8a500554077637babffa416f42c0490a18b), compiling.
|
||
[2026.09.10-12.33.11:817][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: ea76e26a26ce64742ccb0d6c91e0dbb543755b36), compiling.
|
||
[2026.09.10-12.33.11:861][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 5cd529a22734a4c413e1785da319b8eef798d6a9), compiling.
|
||
[2026.09.10-12.33.11:881][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
|
||
[2026.09.10-12.33.11:881][ 0]LogModuleManager: InternalLoadLibrary: 'TargetDeviceServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TargetDeviceServices.dll')
|
||
[2026.09.10-12.33.11:882][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/SLK_Ponttooni_v5.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/Intermediate/TurnkeyReport_1.log" -log="P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/Intermediate/TurnkeyLog_1.log" -project="P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/SLK_Ponttooni_v5.uproject" -Device=Win64@GIGABIT-17'
|
||
[2026.09.10-12.33.11:882][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.8/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/SLK_Ponttooni_v5.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/Intermediate/TurnkeyReport_1.log" -log="P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/Intermediate/TurnkeyLog_1.log" -project="P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/SLK_Ponttooni_v5.uproject" -Device=Win64@GIGABIT-17" -nocompile -nocompileuat ]
|
||
[2026.09.10-12.33.15:582][ 0]LogTurnkeySupport: Completed device detection: Code = 0
|
||
[2026.09.10-12.33.17:669][ 0]LogModuleManager: InternalLoadLibrary: 'MeshUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshUtilities.dll')
|
||
[2026.09.10-12.33.17:678][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialBaking' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MaterialBaking.dll')
|
||
[2026.09.10-12.33.17:678][ 0]LogModuleManager: InternalLoadLibrary: 'MeshMergeUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshMergeUtilities.dll')
|
||
[2026.09.10-12.33.17:679][ 0]LogModuleManager: InternalLoadLibrary: 'MeshReductionInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshReductionInterface.dll')
|
||
[2026.09.10-12.33.17:680][ 0]LogModuleManager: InternalLoadLibrary: 'QuadricMeshReduction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-QuadricMeshReduction.dll')
|
||
[2026.09.10-12.33.17:681][ 0]LogModuleManager: InternalLoadLibrary: 'ProxyLODMeshReduction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ProxyLODPlugin/Binaries/Win64/UnrealEditor-ProxyLODMeshReduction.dll')
|
||
[2026.09.10-12.33.17:685][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshReduction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/SkeletalReduction/Binaries/Win64/UnrealEditor-SkeletalMeshReduction.dll')
|
||
[2026.09.10-12.33.17:685][ 0]LogModuleManager: InternalLoadLibrary: 'MeshBoneReduction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshBoneReduction.dll')
|
||
[2026.09.10-12.33.17:687][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
|
||
[2026.09.10-12.33.17:687][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
|
||
[2026.09.10-12.33.17:687][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
|
||
[2026.09.10-12.33.17:687][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
|
||
[2026.09.10-12.33.17:687][ 0]LogMeshMerging: No distributed automatic mesh merging module available
|
||
[2026.09.10-12.33.17:687][ 0]LogModuleManager: InternalLoadLibrary: 'StaticMeshDescription' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StaticMeshDescription.dll')
|
||
[2026.09.10-12.33.17:688][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryProcessingInterfaces' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryProcessingInterfaces.dll')
|
||
[2026.09.10-12.33.17:688][ 0]LogModuleManager: InternalLoadLibrary: 'NaniteBuilder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NaniteBuilder.dll')
|
||
[2026.09.10-12.33.17:691][ 0]LogModuleManager: InternalLoadLibrary: 'MeshBuilder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshBuilder.dll')
|
||
[2026.09.10-12.33.17:764][ 0]LogModuleManager: InternalLoadLibrary: 'KismetCompiler' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-KismetCompiler.dll')
|
||
[2026.09.10-12.33.17:764][ 0]LogModuleManager: InternalLoadLibrary: 'MovieSceneTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieSceneTools.dll')
|
||
[2026.09.10-12.33.17:764][ 0]LogModuleManager: InternalLoadLibrary: 'Sequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Sequencer.dll')
|
||
[2026.09.10-12.33.17:765][ 0]LogModuleManager: InternalLoadLibrary: 'CurveEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CurveEditor.dll')
|
||
[2026.09.10-12.33.17:765][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SequencerCore.dll')
|
||
[2026.09.10-12.33.17:799][ 0]LogModuleManager: InternalLoadLibrary: 'AssetDefinition' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AssetDefinition.dll')
|
||
[2026.09.10-12.33.18:017][ 0]LogModuleManager: InternalLoadLibrary: 'ImageWriteQueue' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ImageWriteQueue.dll')
|
||
[2026.09.10-12.33.18:155][ 0]LogConfig: Applying CVar settings from Section [/Script/CQTest.CQTestSettings] File [Engine]
|
||
[2026.09.10-12.33.18:196][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
|
||
[2026.09.10-12.33.18:228][ 0]LogTurnkeySupport: Turnkey Device: Win64@GIGABIT-17: (Name=GIGABIT-17, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26200.0, Flags="Device_InstallSoftwareValid")
|
||
[2026.09.10-12.33.18:266][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
|
||
[2026.09.10-12.33.18:289][ 0]LogShaderCompilers: Display: Compiling shader autogen file: P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
|
||
[2026.09.10-12.33.18:295][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
|
||
[2026.09.10-12.33.18:295][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
|
||
[2026.09.10-12.33.18:295][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
|
||
[2026.09.10-12.33.18:295][ 0]LogInit: Running DelayedAutoRegister Phase ObjectSystemReady
|
||
[2026.09.10-12.33.18:296][ 0]LogModuleManager: StartProcessingNewlyLoadedObjects
|
||
[2026.09.10-12.33.18:296][ 0]LogModuleManager: InternalLoadLibrary: 'Core' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Core.dll')
|
||
[2026.09.10-12.33.18:296][ 0]LogModuleManager: InternalLoadLibrary: 'Networking' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Networking.dll')
|
||
[2026.09.10-12.33.18:296][ 0]LogModuleManager: InternalLoadLibrary: 'LiveCoding' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LiveCoding.dll')
|
||
[2026.09.10-12.33.18:299][ 0]LogLiveCoding: Display: Starting LiveCoding
|
||
[2026.09.10-12.33.18:299][ 0]LogModuleManager: InternalLoadLibrary: 'HeadMountedDisplay' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HeadMountedDisplay.dll')
|
||
[2026.09.10-12.33.18:299][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
|
||
[2026.09.10-12.33.18:299][ 0]LogModuleManager: InternalLoadLibrary: 'SourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceCodeAccess.dll')
|
||
[2026.09.10-12.33.18:300][ 0]LogLiveCoding: Display: First instance in process group "UE_SLK_Ponttooni_v5_0x8e7a16c7", spawning console
|
||
[2026.09.10-12.33.18:301][ 0]LogModuleManager: InternalLoadLibrary: 'Messaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Messaging.dll')
|
||
[2026.09.10-12.33.18:303][ 0]LogModuleManager: InternalLoadLibrary: 'MRMesh' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MRMesh.dll')
|
||
[2026.09.10-12.33.18:303][ 0]LogModuleManager: InternalLoadLibrary: 'UnrealEd' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UnrealEd.dll')
|
||
[2026.09.10-12.33.18:303][ 0]LogModuleManager: InternalLoadLibrary: 'LandscapeEditorUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LandscapeEditorUtilities.dll')
|
||
[2026.09.10-12.33.18:304][ 0]LogModuleManager: InternalLoadLibrary: 'SubobjectDataInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SubobjectDataInterface.dll')
|
||
[2026.09.10-12.33.18:305][ 0]LogModuleManager: InternalLoadLibrary: 'SlateCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SlateCore.dll')
|
||
[2026.09.10-12.33.18:305][ 0]LogModuleManager: InternalLoadLibrary: 'Slate' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Slate.dll')
|
||
[2026.09.10-12.33.18:306][ 0]LogModuleManager: InternalLoadLibrary: 'SlateReflector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SlateReflector.dll')
|
||
[2026.09.10-12.33.18:306][ 0]LogModuleManager: InternalLoadLibrary: 'EditorStyle' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorStyle.dll')
|
||
[2026.09.10-12.33.18:307][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.10-12.33.18:307][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.10-12.33.18:310][ 0]LogLiveCoding: Display: Waiting for server
|
||
[2026.09.10-12.33.18:319][ 0]LogSlate: Border
|
||
[2026.09.10-12.33.18:319][ 0]LogSlate: BreadcrumbButton
|
||
[2026.09.10-12.33.18:319][ 0]LogSlate: Brushes.Title
|
||
[2026.09.10-12.33.18:319][ 0]LogSlate: ColorPicker.ColorThemes
|
||
[2026.09.10-12.33.18:319][ 0]LogSlate: Default
|
||
[2026.09.10-12.33.18:319][ 0]LogSlate: Icons.Save
|
||
[2026.09.10-12.33.18:319][ 0]LogSlate: Icons.Toolbar.Settings
|
||
[2026.09.10-12.33.18:319][ 0]LogSlate: ListView
|
||
[2026.09.10-12.33.18:319][ 0]LogSlate: SoftwareCursor_CardinalCross
|
||
[2026.09.10-12.33.18:319][ 0]LogSlate: SoftwareCursor_Grab
|
||
[2026.09.10-12.33.18:319][ 0]LogSlate: TableView.DarkRow
|
||
[2026.09.10-12.33.18:319][ 0]LogSlate: TableView.Row
|
||
[2026.09.10-12.33.18:319][ 0]LogSlate: TreeView
|
||
[2026.09.10-12.33.18:349][ 0]LogModuleManager: InternalLoadLibrary: 'UMG' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UMG.dll')
|
||
[2026.09.10-12.33.18:350][ 0]LogModuleManager: InternalLoadLibrary: 'UMGEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UMGEditor.dll')
|
||
[2026.09.10-12.33.18:351][ 0]LogModuleManager: InternalLoadLibrary: 'ScriptableEditorWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ScriptableEditorWidgets.dll')
|
||
[2026.09.10-12.33.18:353][ 0]LogModuleManager: InternalLoadLibrary: 'CollisionAnalyzer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CollisionAnalyzer.dll')
|
||
[2026.09.10-12.33.18:355][ 0]LogModuleManager: InternalLoadLibrary: 'WorkspaceMenuStructure' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WorkspaceMenuStructure.dll')
|
||
[2026.09.10-12.33.18:356][ 0]LogModuleManager: InternalLoadLibrary: 'FunctionalTesting' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-FunctionalTesting.dll')
|
||
[2026.09.10-12.33.18:368][ 0]LogModuleManager: InternalLoadLibrary: 'BehaviorTreeEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BehaviorTreeEditor.dll')
|
||
[2026.09.10-12.33.18:371][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayTasksEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayTasksEditor.dll')
|
||
[2026.09.10-12.33.18:372][ 0]LogModuleManager: InternalLoadLibrary: 'StringTableEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StringTableEditor.dll')
|
||
[2026.09.10-12.33.18:374][ 0]LogModuleManager: InternalLoadLibrary: 'AssetTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AssetTools.dll')
|
||
[2026.09.10-12.33.18:375][ 0]LogModuleManager: InternalLoadLibrary: 'VREditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VREditor.dll')
|
||
[2026.09.10-12.33.18:375][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MaterialEditor.dll')
|
||
[2026.09.10-12.33.18:377][ 0]LogModuleManager: InternalLoadLibrary: 'Overlay' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Overlay.dll')
|
||
[2026.09.10-12.33.18:379][ 0]LogModuleManager: InternalLoadLibrary: 'OverlayEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OverlayEditor.dll')
|
||
[2026.09.10-12.33.18:380][ 0]LogModuleManager: InternalLoadLibrary: 'MediaAssets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MediaAssets.dll')
|
||
[2026.09.10-12.33.18:380][ 0]LogModuleManager: InternalLoadLibrary: 'ClothingSystemRuntimeNv' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClothingSystemRuntimeNv.dll')
|
||
[2026.09.10-12.33.18:382][ 0]LogModuleManager: InternalLoadLibrary: 'ClothingSystemEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClothingSystemEditor.dll')
|
||
[2026.09.10-12.33.18:383][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationDataController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationDataController.dll')
|
||
[2026.09.10-12.33.18:384][ 0]LogModuleManager: InternalLoadLibrary: 'TimeManagement' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TimeManagement.dll')
|
||
[2026.09.10-12.33.18:385][ 0]LogModuleManager: InternalLoadLibrary: 'AnimGraph' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimGraph.dll')
|
||
[2026.09.10-12.33.18:385][ 0]LogModuleManager: InternalLoadLibrary: 'WorldBookmark' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WorldBookmark.dll')
|
||
[2026.09.10-12.33.18:391][ 0]LogModuleManager: InternalLoadLibrary: 'WorldPartitionEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WorldPartitionEditor.dll')
|
||
[2026.09.10-12.33.18:394][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
|
||
[2026.09.10-12.33.18:398][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 4.121 ms
|
||
[2026.09.10-12.33.18:398][ 0]LogModuleManager: InternalLoadLibrary: 'SceneOutliner' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SceneOutliner.dll')
|
||
[2026.09.10-12.33.18:398][ 0]LogModuleManager: InternalLoadLibrary: 'PacketHandler' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PacketHandler.dll')
|
||
[2026.09.10-12.33.18:399][ 0]LogModuleManager: InternalLoadLibrary: 'NetworkReplayStreaming' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NetworkReplayStreaming.dll')
|
||
[2026.09.10-12.33.18:399][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntity' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntity.dll')
|
||
[2026.09.10-12.33.18:408][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntityTestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntityTestSuite.dll')
|
||
[2026.09.10-12.33.18:417][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintMaterialTextureNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Binaries/Win64/UnrealEditor-BlueprintMaterialTextureNodes.dll')
|
||
[2026.09.10-12.33.18:418][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraDecoders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraCodecs/Binaries/Win64/UnrealEditor-ElectraDecoders.dll')
|
||
[2026.09.10-12.33.18:425][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraCodecFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraCodecs/Binaries/Win64/UnrealEditor-ElectraCodecFactory.dll')
|
||
[2026.09.10-12.33.18:426][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraPlayerPluginHandler' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraPlayerPluginHandler.dll')
|
||
[2026.09.10-12.33.18:427][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraPlayerRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraPlayerRuntime.dll')
|
||
[2026.09.10-12.33.18:430][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraBase' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraUtil/Binaries/Win64/UnrealEditor-ElectraBase.dll')
|
||
[2026.09.10-12.33.18:431][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraSamples' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraUtil/Binaries/Win64/UnrealEditor-ElectraSamples.dll')
|
||
[2026.09.10-12.33.18:432][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraHTTPStream' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraUtil/Binaries/Win64/UnrealEditor-ElectraHTTPStream.dll')
|
||
[2026.09.10-12.33.18:432][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraSubtitles' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraSubtitles/Binaries/Win64/UnrealEditor-ElectraSubtitles.dll')
|
||
[2026.09.10-12.33.18:433][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraCDM' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraCDM/Binaries/Win64/UnrealEditor-ElectraCDM.dll')
|
||
[2026.09.10-12.33.18:433][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraPlayerPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraPlayerPlugin.dll')
|
||
[2026.09.10-12.33.18:434][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraProtron' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraProtron.dll')
|
||
[2026.09.10-12.33.18:436][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidFileServer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AndroidFileServer/Binaries/Win64/UnrealEditor-AndroidFileServer.dll')
|
||
[2026.09.10-12.33.18:437][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMoviePlayer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WebMMoviePlayer/Binaries/Win64/UnrealEditor-WebMMoviePlayer.dll')
|
||
[2026.09.10-12.33.18:440][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsMoviePlayer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UnrealEditor-WindowsMoviePlayer.dll')
|
||
[2026.09.10-12.33.18:441][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
|
||
[2026.09.10-12.33.18:441][ 0]LogInit: XR: Mobile Multiview is Disabled
|
||
[2026.09.10-12.33.18:470][ 0]LogModuleManager: InternalLoadLibrary: 'EnhancedInput' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/EnhancedInput/Binaries/Win64/UnrealEditor-EnhancedInput.dll')
|
||
[2026.09.10-12.33.18:470][ 0]LogModuleManager: InternalLoadLibrary: 'InputBlueprintNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/EnhancedInput/Binaries/Win64/UnrealEditor-InputBlueprintNodes.dll')
|
||
[2026.09.10-12.33.18:477][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintGraph' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BlueprintGraph.dll')
|
||
[2026.09.10-12.33.18:477][ 0]LogModuleManager: InternalLoadLibrary: 'MutableRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-MutableRuntime.dll')
|
||
[2026.09.10-12.33.18:481][ 0]LogModuleManager: InternalLoadLibrary: 'CustomizableObject' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-CustomizableObject.dll')
|
||
[2026.09.10-12.33.18:490][ 0]LogModuleManager: InternalLoadLibrary: 'MutableTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-MutableTools.dll')
|
||
[2026.09.10-12.33.18:492][ 0]LogModuleManager: InternalLoadLibrary: 'MutableValidation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-MutableValidation.dll')
|
||
[2026.09.10-12.33.18:509][ 0]LogModuleManager: InternalLoadLibrary: 'EngineCameras' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/EngineCameras/Binaries/Win64/UnrealEditor-EngineCameras.dll')
|
||
[2026.09.10-12.33.18:514][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayCameras' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/GameplayCameras/Binaries/Win64/UnrealEditor-GameplayCameras.dll')
|
||
[2026.09.10-12.33.18:514][ 0]LogModuleManager: InternalLoadLibrary: 'OpenColorIOEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/OpenColorIO/Binaries/Win64/UnrealEditor-OpenColorIOEditor.dll')
|
||
[2026.09.10-12.33.18:517][ 0]LogModuleManager: InternalLoadLibrary: 'ToolMenus' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ToolMenus.dll')
|
||
[2026.09.10-12.33.18:517][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeNodes.dll')
|
||
[2026.09.10-12.33.18:517][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeFactoryNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeFactoryNodes.dll')
|
||
[2026.09.10-12.33.18:518][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeImport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeImport.dll')
|
||
[2026.09.10-12.33.18:706][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangePipelines' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangePipelines.dll')
|
||
[2026.09.10-12.33.18:712][ 0]LogModuleManager: InternalLoadLibrary: 'ActorSequence' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UnrealEditor-ActorSequence.dll')
|
||
[2026.09.10-12.33.18:713][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationSharing' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/AnimationSharing/Binaries/Win64/UnrealEditor-AnimationSharing.dll')
|
||
[2026.09.10-12.33.18:716][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyAccessNode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PropertyAccessNode/Binaries/Win64/UnrealEditor-PropertyAccessNode.dll')
|
||
[2026.09.10-12.33.18:717][ 0]LogModuleManager: InternalLoadLibrary: 'AssetManagerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UnrealEditor-AssetManagerEditor.dll')
|
||
[2026.09.10-12.33.18:725][ 0]LogModuleManager: InternalLoadLibrary: 'TreeMap' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TreeMap.dll')
|
||
[2026.09.10-12.33.18:727][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ContentBrowser.dll')
|
||
[2026.09.10-12.33.18:727][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ContentBrowserData.dll')
|
||
[2026.09.10-12.33.18:728][ 0]LogModuleManager: InternalLoadLibrary: 'LevelEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LevelEditor.dll')
|
||
[2026.09.10-12.33.18:728][ 0]LogModuleManager: InternalLoadLibrary: 'MainFrame' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MainFrame.dll')
|
||
[2026.09.10-12.33.18:738][ 0]LogModuleManager: InternalLoadLibrary: 'HotReload' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HotReload.dll')
|
||
[2026.09.10-12.33.18:741][ 0]LogModuleManager: InternalLoadLibrary: 'CommonMenuExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CommonMenuExtensions.dll')
|
||
[2026.09.10-12.33.18:860][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidDeviceProfileSelector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UnrealEditor-AndroidDeviceProfileSelector.dll')
|
||
[2026.09.10-12.33.18:864][ 0]LogModuleManager: InternalLoadLibrary: 'IOSPreviewDeviceProfileSelector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/IOSDeviceProfileSelector/Binaries/Win64/UnrealEditor-IOSPreviewDeviceProfileSelector.dll')
|
||
[2026.09.10-12.33.18:868][ 0]LogModuleManager: InternalLoadLibrary: 'PixelInspectorModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PixelInspectorModule.dll')
|
||
[2026.09.10-12.33.18:871][ 0]LogModuleManager: InternalLoadLibrary: 'DataValidation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/DataValidation/Binaries/Win64/UnrealEditor-DataValidation.dll')
|
||
[2026.09.10-12.33.18:871][ 0]LogModuleManager: InternalLoadLibrary: 'FacialAnimation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UnrealEditor-FacialAnimation.dll')
|
||
[2026.09.10-12.33.18:872][ 0]LogModuleManager: InternalLoadLibrary: 'FacialAnimationEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UnrealEditor-FacialAnimationEditor.dll')
|
||
[2026.09.10-12.33.18:873][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayTagsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UnrealEditor-GameplayTagsEditor.dll')
|
||
[2026.09.10-12.33.18:876][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraCore.dll')
|
||
[2026.09.10-12.33.18:876][ 0]LogModuleManager: InternalLoadLibrary: 'Niagara' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-Niagara.dll')
|
||
[2026.09.10-12.33.18:877][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: B067B40A0D614CB28000000000002C00 | Instance: 452FF5AF49B07168DF4E96A49DB58F65 (GIGABIT-17-10492).
|
||
[2026.09.10-12.33.18:877][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraEditor.dll')
|
||
[2026.09.10-12.33.18:915][ 0]LogModuleManager: InternalLoadLibrary: 'LevelSequence' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LevelSequence.dll')
|
||
[2026.09.10-12.33.18:917][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraAnimNotifies' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraAnimNotifies.dll')
|
||
[2026.09.10-12.33.18:918][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraMRQ' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraMRQ/Binaries/Win64/UnrealEditor-NiagaraMRQ.dll')
|
||
[2026.09.10-12.33.18:920][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraSimCaching' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraSimCaching/Binaries/Win64/UnrealEditor-NiagaraSimCaching.dll')
|
||
[2026.09.10-12.33.18:921][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraSimCachingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraSimCaching/Binaries/Win64/UnrealEditor-NiagaraSimCachingEditor.dll')
|
||
[2026.09.10-12.33.18:933][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMediaEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMediaEngine.dll')
|
||
[2026.09.10-12.33.18:934][ 0]LogModuleManager: InternalLoadLibrary: 'PixelCapture' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelCapture/Binaries/Win64/UnrealEditor-PixelCapture.dll')
|
||
[2026.09.10-12.33.18:936][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Core' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Core.dll')
|
||
[2026.09.10-12.33.18:938][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2.dll')
|
||
[2026.09.10-12.33.18:943][ 0]LogPixelStreaming2Settings: Initialising Pixel Streaming settings.
|
||
[2026.09.10-12.33.18:943][ 0]LogPixelStreaming2Settings: Initializing CVars from ini
|
||
[2026.09.10-12.33.18:943][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.LogStats] to [false] from Property [LogStats]
|
||
[2026.09.10-12.33.18:943][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.EpicRtcLogFilter] to [""] from Property [EpicRtcLogFilter]
|
||
[2026.09.10-12.33.18:943][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.DisableLatencyTester] to [false] from Property [DisableLatencyTester]
|
||
[2026.09.10-12.33.18:943][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.InputController] to [Any] from Property [InputController]
|
||
[2026.09.10-12.33.18:943][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.DecoupleFrameRate] to [false] from Property [DecoupleFramerate]
|
||
[2026.09.10-12.33.18:943][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.DecoupleWaitFactor] to [1] from Property [DecoupleWaitFactor]
|
||
[2026.09.10-12.33.18:943][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.SignalingReconnectInterval] to [2] from Property [SignalingReconnectInterval]
|
||
[2026.09.10-12.33.18:943][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.SignalingMaxReconnectAttempts] to [-1] from Property [SignalingMaxReconnectAttempts]
|
||
[2026.09.10-12.33.18:943][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.SignalingKeepAliveInterval] to [30] from Property [SignalingKeepAliveInterval]
|
||
[2026.09.10-12.33.18:943][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.UseMediaCapture] to [true] from Property [UseMediaCapture]
|
||
[2026.09.10-12.33.18:943][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.InitializeDefaultStreamer] to [true] from Property [InitializeDefaultStreamer]
|
||
[2026.09.10-12.33.18:943][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.ID] to ["DefaultStreamer"] from Property [DefaultStreamerID]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.DefaultStreamerType] to ["DefaultRtc"] from Property [DefaultStreamerType]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.AutoStartStream] to [true] from Property [AutoStartStream]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.ConnectionURL] to [""] from Property [ConnectionURL]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.CaptureUseFence] to [true] from Property [CaptureUseFence]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.TargetBitrate] to [-1] from Property [EncoderTargetBitrate]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.MinQuality] to [0] from Property [EncoderMinQuality]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.MaxQuality] to [100] from Property [EncoderMaxQuality]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.QualityPreset] to [Default] from Property [QualityPreset]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.LatencyMode] to [UltraLowLatency] from Property [LatencyMode]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.KeyframeInterval] to [-1] from Property [KeyframeInterval]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.MaxSessions] to [-1] from Property [MaxSessions]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.EnableSimulcast] to [false] from Property [EnableSimulcast]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.Codec] to ["H264"] from Property [Codec]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.ScalabilityMode] to ["L1T1"] from Property [ScalabilityMode]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.H264Profile] to [Baseline] from Property [H264Profile]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.Fps] to [60] from Property [WebRTCFps]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.StartBitrate] to [1000000] from Property [WebRTCStartBitrate]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.MinBitrate] to [100000] from Property [WebRTCMinBitrate]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.MaxBitrate] to [40000000] from Property [WebRTCMaxBitrate]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableReceiveAudio] to [false] from Property [WebRTCDisableReceiveAudio]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableReceiveVideo] to [false] from Property [WebRTCDisableReceiveVideo]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableTransmitAudio] to [false] from Property [WebRTCDisableTransmitAudio]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableTransmitVideo] to [false] from Property [WebRTCDisableTransmitVideo]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableAudioSync] to [true] from Property [WebRTCDisableAudioSync]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.EnableFlexFec] to [false] from Property [WebRTCEnableFlexFec]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableStats] to [false] from Property [WebRTCDisableStats]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.StatsInterval] to [1] from Property [WebRTCStatsInterval]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.NegotiateCodecs] to [false] from Property [WebRTCNegotiateCodecs]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.CodecPreferences] to ["AV1,H264,VP9,VP8"] from Property [WebRTCCodecPreferences]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.AudioGain] to [1] from Property [WebRTCAudioGain]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.MinPort] to [49152] from Property [WebRTCMinPort]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.MaxPort] to [65535] from Property [WebRTCMaxPort]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.FieldTrials] to [""] from Property [WebRTCFieldTrials]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableFrameDropper] to [false] from Property [WebRTCDisableFrameDropper]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.VideoPacing.MaxDelay] to [-1] from Property [WebRTCVideoPacingMaxDelay]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.VideoPacing.Factor] to [-1] from Property [WebRTCVideoPacingFactor]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Editor.UseRemoteSignallingServer] to [false] from Property [EditorUseRemoteSignallingServer]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Editor.AutoStreamPIE] to [true] from Property [AutoStreamPlayInEditor]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Editor.StartOnLaunch] to [false] from Property [EditorStartOnLaunch]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Editor.Source] to [Editor] from Property [EditorSource]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.Enable] to [false] from Property [HMDEnable]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.MatchAspectRatio] to [true] from Property [HMDMatchAspectRatio]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.ApplyEyePosition] to [true] from Property [HMDAppleEyePosition]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.ApplyEyeRotation] to [true] from Property [HMDApplyEyeRotation]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.HFOV] to [-1] from Property [HMDHFOV]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.VFOV] to [-1] from Property [HMDVFOV]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.IPD] to [-1] from Property [HMDIPD]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.ProjectionOffsetX] to [-1] from Property [HMDProjectionOffsetX]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.ProjectionOffsetY] to [-1] from Property [HMDProjectionOffsetY]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.AllowPixelStreamingCommands] to [false] from Property [InputAllowConsoleCommands]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.KeyFilter] to [""] from Property [InputKeyFilter]
|
||
[2026.09.10-12.33.18:944][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.InternalSignallingServer.AllowedOrigins] to ["http://127.0.0.1,https://127.0.0.1"] from Property [AllowedOrigins]
|
||
[2026.09.10-12.33.18:947][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Settings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Settings.dll')
|
||
[2026.09.10-12.33.18:947][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2RTC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2RTC.dll')
|
||
[2026.09.10-12.33.18:954][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Editor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Editor.dll')
|
||
[2026.09.10-12.33.18:962][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
|
||
[2026.09.10-12.33.18:962][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
|
||
[2026.09.10-12.33.18:992][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2HMD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2HMD.dll')
|
||
[2026.09.10-12.33.18:994][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Input' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Input.dll')
|
||
[2026.09.10-12.33.18:994][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreaming.dll')
|
||
[2026.09.10-12.33.19:003][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreaming.dll')
|
||
[2026.09.10-12.33.19:003][ 0]LogPixelStreaming: Initialising Pixel Streaming settings.
|
||
[2026.09.10-12.33.19:005][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingEditor.dll')
|
||
[2026.09.10-12.33.19:011][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
|
||
[2026.09.10-12.33.19:011][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
|
||
[2026.09.10-12.33.19:042][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingBlueprint.dll')
|
||
[2026.09.10-12.33.19:044][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingHMD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingHMD.dll')
|
||
[2026.09.10-12.33.19:044][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingInput' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingInput.dll')
|
||
[2026.09.10-12.33.19:044][ 0]LogModuleManager: InternalLoadLibrary: 'AudioSynesthesiaCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesiaCore.dll')
|
||
[2026.09.10-12.33.19:046][ 0]LogModuleManager: InternalLoadLibrary: 'AudioSynesthesia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesia.dll')
|
||
[2026.09.10-12.33.19:050][ 0]LogModuleManager: InternalLoadLibrary: 'AudioAnalyzer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioAnalyzer.dll')
|
||
[2026.09.10-12.33.19:050][ 0]LogModuleManager: InternalLoadLibrary: 'CableComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CableComponent/Binaries/Win64/UnrealEditor-CableComponent.dll')
|
||
[2026.09.10-12.33.19:052][ 0]LogModuleManager: InternalLoadLibrary: 'CustomMeshComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UnrealEditor-CustomMeshComponent.dll')
|
||
[2026.09.10-12.33.19:054][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryScriptingCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryScripting/Binaries/Win64/UnrealEditor-GeometryScriptingCore.dll')
|
||
[2026.09.10-12.33.19:054][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsDeformer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsDeformer.dll')
|
||
[2026.09.10-12.33.19:162][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsSolver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsSolver.dll')
|
||
[2026.09.10-12.33.19:167][ 0]LogModuleManager: InternalLoadLibrary: 'LocationServicesBPLibrary' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UnrealEditor-LocationServicesBPLibrary.dll')
|
||
[2026.09.10-12.33.19:168][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundGraphCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundGraphCore.dll')
|
||
[2026.09.10-12.33.19:170][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundGenerator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundGenerator.dll')
|
||
[2026.09.10-12.33.19:179][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundFrontend' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundFrontend.dll')
|
||
[2026.09.10-12.33.19:183][ 0]LogModuleManager: InternalLoadLibrary: 'AudioChannelAgnosticCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioChannelAgnosticCore.dll')
|
||
[2026.09.10-12.33.19:184][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundStandardNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundStandardNodes.dll')
|
||
[2026.09.10-12.33.19:207][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundEngine.dll')
|
||
[2026.09.10-12.33.19:215][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
|
||
[2026.09.10-12.33.19:215][ 0]LogModuleManager: InternalLoadLibrary: 'WaveTable' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WaveTable/Binaries/Win64/UnrealEditor-WaveTable.dll')
|
||
[2026.09.10-12.33.19:219][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
|
||
[2026.09.10-12.33.19:219][ 0]LogMetaSound: MetaSound Engine Initialized
|
||
[2026.09.10-12.33.19:220][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundEngineTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundEngineTest.dll')
|
||
[2026.09.10-12.33.19:241][ 0]LogModuleManager: InternalLoadLibrary: 'AudioWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioWidgets/Binaries/Win64/UnrealEditor-AudioWidgets.dll')
|
||
[2026.09.10-12.33.19:242][ 0]LogModuleManager: InternalLoadLibrary: 'AdvancedWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AdvancedWidgets.dll')
|
||
[2026.09.10-12.33.19:243][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundEditor.dll')
|
||
[2026.09.10-12.33.19:245][ 0]LogModuleManager: InternalLoadLibrary: 'MsQuicRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MsQuic/Binaries/Win64/UnrealEditor-MsQuicRuntime.dll')
|
||
[2026.09.10-12.33.19:246][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyAccessEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/PropertyAccess/Binaries/Win64/UnrealEditor-PropertyAccessEditor.dll')
|
||
[2026.09.10-12.33.19:248][ 0]LogModuleManager: InternalLoadLibrary: 'ProceduralMeshComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UnrealEditor-ProceduralMeshComponent.dll')
|
||
[2026.09.10-12.33.19:248][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyBindingUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/PropertyBindingUtils/Binaries/Win64/UnrealEditor-PropertyBindingUtils.dll')
|
||
[2026.09.10-12.33.19:248][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyBindingUtilsTestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/PropertyBindingUtils/Binaries/Win64/UnrealEditor-PropertyBindingUtilsTestSuite.dll')
|
||
[2026.09.10-12.33.19:250][ 0]LogModuleManager: InternalLoadLibrary: 'ResonanceAudio' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ResonanceAudio/Binaries/Win64/UnrealEditor-ResonanceAudio.dll')
|
||
[2026.09.10-12.33.19:252][ 0]LogModuleManager: InternalLoadLibrary: 'RigVM' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/RigVM/Binaries/Win64/UnrealEditor-RigVM.dll')
|
||
[2026.09.10-12.33.19:252][ 0]LogModuleManager: InternalLoadLibrary: 'RigVMDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/RigVM/Binaries/Win64/UnrealEditor-RigVMDeveloper.dll')
|
||
[2026.09.10-12.33.19:254][ 0]LogModuleManager: InternalLoadLibrary: 'SignificanceManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/SignificanceManager/Binaries/Win64/UnrealEditor-SignificanceManager.dll')
|
||
[2026.09.10-12.33.19:254][ 0]LogModuleManager: InternalLoadLibrary: 'SoundFields' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/SoundFields/Binaries/Win64/UnrealEditor-SoundFields.dll')
|
||
[2026.09.10-12.33.19:256][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeModule.dll')
|
||
[2026.09.10-12.33.19:256][ 0]LogModuleManager: InternalLoadLibrary: 'TraceServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceServices.dll')
|
||
[2026.09.10-12.33.19:256][ 0]LogModuleManager: InternalLoadLibrary: 'TraceAnalysis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceAnalysis.dll')
|
||
[2026.09.10-12.33.19:256][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeTestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeTestSuite.dll')
|
||
[2026.09.10-12.33.19:267][ 0]LogModuleManager: InternalLoadLibrary: 'Synthesis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Synthesis/Binaries/Win64/UnrealEditor-Synthesis.dll')
|
||
[2026.09.10-12.33.19:277][ 0]LogModuleManager: InternalLoadLibrary: 'Paper2D' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-Paper2D.dll')
|
||
[2026.09.10-12.33.19:309][ 0]LogModuleManager: InternalLoadLibrary: 'EnvironmentQueryEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AI/EnvironmentQueryEditor/Binaries/Win64/UnrealEditor-EnvironmentQueryEditor.dll')
|
||
[2026.09.10-12.33.19:312][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/AnimationData/Binaries/Win64/UnrealEditor-AnimationData.dll')
|
||
[2026.09.10-12.33.19:313][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationModifierLibrary' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/AnimationModifierLibrary/Binaries/Win64/UnrealEditor-AnimationModifierLibrary.dll')
|
||
[2026.09.10-12.33.19:316][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRig' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRig.dll')
|
||
[2026.09.10-12.33.19:328][ 0]LogModuleManager: InternalLoadLibrary: 'Constraints' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Constraints.dll')
|
||
[2026.09.10-12.33.19:329][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRigDeveloper.dll')
|
||
[2026.09.10-12.33.19:341][ 0]LogModuleManager: InternalLoadLibrary: 'OptimusCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusCore.dll')
|
||
[2026.09.10-12.33.19:342][ 0]LogModuleManager: InternalLoadLibrary: 'OptimusDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusDeveloper.dll')
|
||
[2026.09.10-12.33.19:343][ 0]LogModuleManager: InternalLoadLibrary: 'DNACalibLib' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DNACalib/Binaries/Win64/UnrealEditor-DNACalibLib.dll')
|
||
[2026.09.10-12.33.19:345][ 0]LogModuleManager: InternalLoadLibrary: 'DNACalibLibTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DNACalib/Binaries/Win64/UnrealEditor-DNACalibLibTest.dll')
|
||
[2026.09.10-12.33.19:347][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHub' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLinkHub/Binaries/Win64/UnrealEditor-LiveLinkHub.dll')
|
||
[2026.09.10-12.33.19:374][ 0]LogLiveLinkHub: Display: LiveLinkHubModule::StartupModule - LiveLinkHub instance will not be created. (Config: 0)
|
||
[2026.09.10-12.33.19:374][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicLib' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicLib.dll')
|
||
[2026.09.10-12.33.19:375][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicLibTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicLibTest.dll')
|
||
[2026.09.10-12.33.19:385][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicDeveloper.dll')
|
||
[2026.09.10-12.33.19:391][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosCaching' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosCaching/Binaries/Win64/UnrealEditor-ChaosCaching.dll')
|
||
[2026.09.10-12.33.19:391][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosCachingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosCaching/Binaries/Win64/UnrealEditor-ChaosCachingEditor.dll')
|
||
[2026.09.10-12.33.19:393][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorder.dll')
|
||
[2026.09.10-12.33.19:394][ 0]LogModuleManager: InternalLoadLibrary: 'EditorTRSGizmoTests' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorTRSGizmo/Binaries/Win64/UnrealEditor-EditorTRSGizmoTests.dll')
|
||
[2026.09.10-12.33.19:396][ 0]LogModuleManager: InternalLoadLibrary: 'FullBodyIK' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/FullBodyIK/Binaries/Win64/UnrealEditor-FullBodyIK.dll')
|
||
[2026.09.10-12.33.19:398][ 0]LogModuleManager: InternalLoadLibrary: 'PBIK' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/FullBodyIK/Binaries/Win64/UnrealEditor-PBIK.dll')
|
||
[2026.09.10-12.33.19:400][ 0]LogModuleManager: InternalLoadLibrary: 'PythonScriptPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PythonScriptPlugin/Binaries/Win64/UnrealEditor-PythonScriptPlugin.dll')
|
||
[2026.09.10-12.33.19:407][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceNavigator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/SequenceNavigator/Binaries/Win64/UnrealEditor-SequenceNavigator.dll')
|
||
[2026.09.10-12.33.19:410][ 0]LogModuleManager: InternalLoadLibrary: 'TcpMessaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Messaging/TcpMessaging/Binaries/Win64/UnrealEditor-TcpMessaging.dll')
|
||
[2026.09.10-12.33.19:411][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
|
||
[2026.09.10-12.33.19:414][ 0]LogModuleManager: InternalLoadLibrary: 'UdpMessaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Messaging/UdpMessaging/Binaries/Win64/UnrealEditor-UdpMessaging.dll')
|
||
[2026.09.10-12.33.19:416][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
|
||
[2026.09.10-12.33.19:417][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:49496'.
|
||
[2026.09.10-12.33.19:423][ 0]LogUdpMessaging: Display: Added local interface '192.168.20.118' to multicast group '230.0.0.1:6666'
|
||
[2026.09.10-12.33.19:423][ 0]LogUdpMessaging: Display: Added local interface '127.0.0.1' to multicast group '230.0.0.1:6666'
|
||
[2026.09.10-12.33.19:427][ 0]LogUdpMessaging: Display: Using asynchronous task graph for message deserialization.
|
||
[2026.09.10-12.33.19:431][ 0]LogModuleManager: InternalLoadLibrary: 'NNERuntimeORT' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/NNE/NNERuntimeORT/Binaries/Win64/UnrealEditor-NNERuntimeORT.dll')
|
||
[2026.09.10-12.33.19:448][ 0]LogNNERuntimeORT: MakeRuntimeORTDml:
|
||
[2026.09.10-12.33.19:448][ 0]LogNNERuntimeORT: DirectML: yes
|
||
[2026.09.10-12.33.19:448][ 0]LogNNERuntimeORT: RHI D3D12: yes
|
||
[2026.09.10-12.33.19:448][ 0]LogNNERuntimeORT: D3D12: n/a (checked in CanCreateModelGPU)
|
||
[2026.09.10-12.33.19:448][ 0]LogNNERuntimeORT: Interface availability:
|
||
[2026.09.10-12.33.19:449][ 0]LogNNERuntimeORT: GPU: n/a (checked in CanCreateModelGPU)
|
||
[2026.09.10-12.33.19:449][ 0]LogNNERuntimeORT: RDG: yes
|
||
[2026.09.10-12.33.19:449][ 0]LogModuleManager: InternalLoadLibrary: 'NNEEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NNEEditor.dll')
|
||
[2026.09.10-12.33.19:451][ 0]LogModuleManager: InternalLoadLibrary: 'Concert' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-Concert.dll')
|
||
[2026.09.10-12.33.19:452][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-ConcertClient.dll')
|
||
[2026.09.10-12.33.19:452][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertTransport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-ConcertTransport.dll')
|
||
[2026.09.10-12.33.19:452][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertServer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-ConcertServer.dll')
|
||
[2026.09.10-12.33.19:454][ 0]LogModuleManager: InternalLoadLibrary: 'SQLiteCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Database/SQLiteCore/Binaries/Win64/UnrealEditor-SQLiteCore.dll')
|
||
[2026.09.10-12.33.19:456][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureUtils.dll')
|
||
[2026.09.10-12.33.19:460][ 0]LogModuleManager: InternalLoadLibrary: 'Scribble' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/Scribble/Binaries/Win64/UnrealEditor-Scribble.dll')
|
||
[2026.09.10-12.33.19:460][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertSyncCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Binaries/Win64/UnrealEditor-ConcertSyncCore.dll')
|
||
[2026.09.10-12.33.19:466][ 0]LogModuleManager: InternalLoadLibrary: 'AudioInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AudioInsights/Binaries/Win64/UnrealEditor-AudioInsights.dll')
|
||
[2026.09.10-12.33.19:473][ 0]LogModuleManager: InternalLoadLibrary: 'AudioInsightsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AudioInsights/Binaries/Win64/UnrealEditor-AudioInsightsEditor.dll')
|
||
[2026.09.10-12.33.19:478][ 0]LogModuleManager: InternalLoadLibrary: 'AudioInsightsRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AudioInsightsRuntime/Binaries/Win64/UnrealEditor-AudioInsightsRuntime.dll')
|
||
[2026.09.10-12.33.19:479][ 0]LogModuleManager: InternalLoadLibrary: 'AudioModulationInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AudioModulationInsights/Binaries/Win64/UnrealEditor-AudioModulationInsights.dll')
|
||
[2026.09.10-12.33.19:481][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintFileUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/BlueprintFileUtils/Binaries/Win64/UnrealEditor-BlueprintFileUtils.dll')
|
||
[2026.09.10-12.33.19:482][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosClothEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosCloth/Binaries/Win64/UnrealEditor-ChaosClothEditor.dll')
|
||
[2026.09.10-12.33.19:484][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosClothAsset' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosClothAsset/Binaries/Win64/UnrealEditor-ChaosClothAsset.dll')
|
||
[2026.09.10-12.33.19:484][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosClothAssetEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosClothAsset/Binaries/Win64/UnrealEditor-ChaosClothAssetEngine.dll')
|
||
[2026.09.10-12.33.19:484][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosClothAssetTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosClothAsset/Binaries/Win64/UnrealEditor-ChaosClothAssetTools.dll')
|
||
[2026.09.10-12.33.19:490][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosInsightsAnalysis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosInsights/Binaries/Win64/UnrealEditor-ChaosInsightsAnalysis.dll')
|
||
[2026.09.10-12.33.19:491][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosInsightsUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosInsights/Binaries/Win64/UnrealEditor-ChaosInsightsUI.dll')
|
||
[2026.09.10-12.33.19:497][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosVD/Binaries/Win64/UnrealEditor-ChaosVD.dll')
|
||
[2026.09.10-12.33.19:503][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
|
||
[2026.09.10-12.33.19:510][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVDRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ChaosVDRuntime.dll')
|
||
[2026.09.10-12.33.19:511][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVDBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosVD/Binaries/Win64/UnrealEditor-ChaosVDBlueprint.dll')
|
||
[2026.09.10-12.33.19:511][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVDBuiltInExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosVD/Binaries/Win64/UnrealEditor-ChaosVDBuiltInExtensions.dll')
|
||
[2026.09.10-12.33.19:514][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDGenericDebugDrawExtension] ...
|
||
[2026.09.10-12.33.19:514][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDAccelerationStructuresExtension] ...
|
||
[2026.09.10-12.33.19:514][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDCameraTracesExtension] ...
|
||
[2026.09.10-12.33.19:514][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDParticleExtraDataExtension] ...
|
||
[2026.09.10-12.33.19:514][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FPerformanceMetricsExtension] ...
|
||
[2026.09.10-12.33.19:514][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowEnginePlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Dataflow/Binaries/Win64/UnrealEditor-DataflowEnginePlugin.dll')
|
||
[2026.09.10-12.33.19:515][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataflowEngine.dll')
|
||
[2026.09.10-12.33.19:516][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowSimulation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataflowSimulation.dll')
|
||
[2026.09.10-12.33.19:516][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Dataflow/Binaries/Win64/UnrealEditor-DataflowNodes.dll')
|
||
[2026.09.10-12.33.19:523][ 0]LogModuleManager: InternalLoadLibrary: 'DiscoveryBeaconReceiver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/DiscoveryBeaconReceiver/Binaries/Win64/UnrealEditor-DiscoveryBeaconReceiver.dll')
|
||
[2026.09.10-12.33.19:524][ 0]LogModuleManager: InternalLoadLibrary: 'InputEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/EnhancedInput/Binaries/Win64/UnrealEditor-InputEditor.dll')
|
||
[2026.09.10-12.33.19:525][ 0]LogModuleManager: InternalLoadLibrary: 'IoStoreInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/IoStoreInsights/Binaries/Win64/UnrealEditor-IoStoreInsights.dll')
|
||
[2026.09.10-12.33.19:526][ 0]LogModuleManager: InternalLoadLibrary: 'TraceInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceInsights.dll')
|
||
[2026.09.10-12.33.19:526][ 0]LogModuleManager: InternalLoadLibrary: 'TraceInsightsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceInsightsCore.dll')
|
||
[2026.09.10-12.33.19:531][ 0]LogTimingProfiler: Initialize
|
||
[2026.09.10-12.33.19:531][ 0]LogTimingProfiler: OnSessionChanged
|
||
[2026.09.10-12.33.19:531][ 0]LogLoadingProfiler: Initialize
|
||
[2026.09.10-12.33.19:531][ 0]LogLoadingProfiler: OnSessionChanged
|
||
[2026.09.10-12.33.19:531][ 0]LogNetworkingProfiler: Initialize
|
||
[2026.09.10-12.33.19:531][ 0]LogNetworkingProfiler: OnSessionChanged
|
||
[2026.09.10-12.33.19:531][ 0]LogMemoryProfiler: Initialize
|
||
[2026.09.10-12.33.19:531][ 0]LogMemoryProfiler: OnSessionChanged
|
||
[2026.09.10-12.33.19:531][ 0]LogObjectProfiler: Initialize
|
||
[2026.09.10-12.33.19:531][ 0]LogObjectProfiler: OnSessionChanged
|
||
[2026.09.10-12.33.19:531][ 0]LogModuleManager: InternalLoadLibrary: 'MassInsightsAnalysis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MassInsights/Binaries/Win64/UnrealEditor-MassInsightsAnalysis.dll')
|
||
[2026.09.10-12.33.19:533][ 0]LogModuleManager: InternalLoadLibrary: 'MassInsightsUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MassInsights/Binaries/Win64/UnrealEditor-MassInsightsUI.dll')
|
||
[2026.09.10-12.33.19:534][ 0]LogModuleManager: InternalLoadLibrary: 'MeshPaintEditorMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MeshPainting/Binaries/Win64/UnrealEditor-MeshPaintEditorMode.dll')
|
||
[2026.09.10-12.33.19:539][ 0]LogModuleManager: InternalLoadLibrary: 'MeshPaintingToolset' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MeshPainting/Binaries/Win64/UnrealEditor-MeshPaintingToolset.dll')
|
||
[2026.09.10-12.33.19:539][ 0]LogModuleManager: InternalLoadLibrary: 'CustomizableObjectEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-CustomizableObjectEditor.dll')
|
||
[2026.09.10-12.33.19:540][ 0]LogMutable: Creating Mutable Customizable Object System.
|
||
[2026.09.10-12.33.19:540][ 0]LogModuleManager: InternalLoadLibrary: 'PCG' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/PCG/Binaries/Win64/UnrealEditor-PCG.dll')
|
||
[2026.09.10-12.33.19:585][ 0]LogConfig: Applying CVar settings from Section [/Script/PCG.PCGEngineSettings] File [Engine]
|
||
[2026.09.10-12.33.19:597][ 0]LogModuleManager: InternalLoadLibrary: 'PCGEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/PCG/Binaries/Win64/UnrealEditor-PCGEditor.dll')
|
||
[2026.09.10-12.33.19:618][ 0]LogModuleManager: InternalLoadLibrary: 'RenderGraphInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/RenderGraphInsights/Binaries/Win64/UnrealEditor-RenderGraphInsights.dll')
|
||
[2026.09.10-12.33.19:621][ 0]LogModuleManager: InternalLoadLibrary: 'RenderTraceInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/RenderTraceInsights/Binaries/Win64/UnrealEditor-RenderTraceInsights.dll')
|
||
[2026.09.10-12.33.19:622][ 0]LogModuleManager: InternalLoadLibrary: 'TraceUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/TraceUtilities/Binaries/Win64/UnrealEditor-TraceUtilities.dll')
|
||
[2026.09.10-12.33.19:623][ 0]LogModuleManager: InternalLoadLibrary: 'EditorTraceUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/TraceUtilities/Binaries/Win64/UnrealEditor-EditorTraceUtilities.dll')
|
||
[2026.09.10-12.33.19:626][ 0]LogModuleManager: InternalLoadLibrary: 'TraceTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceTools.dll')
|
||
[2026.09.10-12.33.19:629][ 0]LogModuleManager: InternalLoadLibrary: 'InsightsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/TraceUtilities/Binaries/Win64/UnrealEditor-InsightsEditor.dll')
|
||
[2026.09.10-12.33.19:630][ 0]LogModuleManager: InternalLoadLibrary: 'WorldMetricsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/WorldMetrics/Binaries/Win64/UnrealEditor-WorldMetricsCore.dll')
|
||
[2026.09.10-12.33.19:631][ 0]LogModuleManager: InternalLoadLibrary: 'WorldMetricsTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/WorldMetrics/Binaries/Win64/UnrealEditor-WorldMetricsTest.dll')
|
||
[2026.09.10-12.33.19:632][ 0]LogModuleManager: InternalLoadLibrary: 'CsvMetrics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/WorldMetrics/Binaries/Win64/UnrealEditor-CsvMetrics.dll')
|
||
[2026.09.10-12.33.19:633][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayCamerasUncookedOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/GameplayCameras/Binaries/Win64/UnrealEditor-GameplayCamerasUncookedOnly.dll')
|
||
[2026.09.10-12.33.19:634][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeEditor.dll')
|
||
[2026.09.10-12.33.19:637][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeEditorPipelines' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeEditorPipelines.dll')
|
||
[2026.09.10-12.33.19:640][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeEditorUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeEditorUtilities.dll')
|
||
[2026.09.10-12.33.19:641][ 0]LogModuleManager: InternalLoadLibrary: 'GLTFCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-GLTFCore.dll')
|
||
[2026.09.10-12.33.19:641][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeMessages' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeMessages.dll')
|
||
[2026.09.10-12.33.19:642][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeExport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeExport.dll')
|
||
[2026.09.10-12.33.19:643][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeDispatcher' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeDispatcher.dll')
|
||
[2026.09.10-12.33.19:643][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeCommon' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeCommon.dll')
|
||
[2026.09.10-12.33.19:643][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeAnalytics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeAnalytics.dll')
|
||
[2026.09.10-12.33.19:644][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeCommonParser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeCommonParser.dll')
|
||
[2026.09.10-12.33.19:644][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeFbxParser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeFbxParser.dll')
|
||
[2026.09.10-12.33.19:645][ 0]LogModuleManager: InternalLoadLibrary: 'MoviePipelineMaskRenderPass' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MoviePipelineMaskRenderPass/Binaries/Win64/UnrealEditor-MoviePipelineMaskRenderPass.dll')
|
||
[2026.09.10-12.33.19:646][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineCore.dll')
|
||
[2026.09.10-12.33.19:646][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineSettings.dll')
|
||
[2026.09.10-12.33.19:651][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineRenderPasses' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineRenderPasses.dll')
|
||
[2026.09.10-12.33.19:652][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineEditor.dll')
|
||
[2026.09.10-12.33.19:674][ 0]LogModuleManager: InternalLoadLibrary: 'EditorWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorWidgets.dll')
|
||
[2026.09.10-12.33.19:675][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineMP4Encoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineMP4Encoder.dll')
|
||
[2026.09.10-12.33.19:676][ 0]LogModuleManager: InternalLoadLibrary: 'UEOpenExrRTTI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-UEOpenExrRTTI.dll')
|
||
[2026.09.10-12.33.19:678][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerScripting' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/SequencerScripting/Binaries/Win64/UnrealEditor-SequencerScripting.dll')
|
||
[2026.09.10-12.33.19:678][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerScriptingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/SequencerScripting/Binaries/Win64/UnrealEditor-SequencerScriptingEditor.dll')
|
||
[2026.09.10-12.33.19:679][ 0]LogModuleManager: InternalLoadLibrary: 'TemplateSequence' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/TemplateSequence/Binaries/Win64/UnrealEditor-TemplateSequence.dll')
|
||
[2026.09.10-12.33.19:679][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationSharingEd' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/AnimationSharing/Binaries/Win64/UnrealEditor-AnimationSharingEd.dll')
|
||
[2026.09.10-12.33.19:681][ 0]LogModuleManager: InternalLoadLibrary: 'CLionSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/CLionSourceCodeAccess/Binaries/Win64/UnrealEditor-CLionSourceCodeAccess.dll')
|
||
[2026.09.10-12.33.19:682][ 0]LogModuleManager: InternalLoadLibrary: 'DumpGPUServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/DumpGPUServices/Binaries/Win64/UnrealEditor-DumpGPUServices.dll')
|
||
[2026.09.10-12.33.19:683][ 0]LogModuleManager: InternalLoadLibrary: 'GitSourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/GitSourceControl/Binaries/Win64/UnrealEditor-GitSourceControl.dll')
|
||
[2026.09.10-12.33.19:684][ 0]SourceControl: Revision control is disabled
|
||
[2026.09.10-12.33.19:684][ 0]LogModuleManager: InternalLoadLibrary: 'DirectoryPlaceholder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/DirectoryPlaceholder/Binaries/Win64/UnrealEditor-DirectoryPlaceholder.dll')
|
||
[2026.09.10-12.33.19:685][ 0]LogModuleManager: InternalLoadLibrary: 'N10XSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/N10XSourceCodeAccess/Binaries/Win64/UnrealEditor-N10XSourceCodeAccess.dll')
|
||
[2026.09.10-12.33.19:686][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokens' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokens.dll')
|
||
[2026.09.10-12.33.19:686][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokensUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokensUI.dll')
|
||
[2026.09.10-12.33.19:688][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokensUncookedOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokensUncookedOnly.dll')
|
||
[2026.09.10-12.33.19:689][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokensEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokensEditor.dll')
|
||
[2026.09.10-12.33.19:690][ 0]LogModuleManager: InternalLoadLibrary: 'PluginUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PluginUtils/Binaries/Win64/UnrealEditor-PluginUtils.dll')
|
||
[2026.09.10-12.33.19:691][ 0]LogModuleManager: InternalLoadLibrary: 'ProjectLauncher' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/ProjectLauncher/Binaries/Win64/UnrealEditor-ProjectLauncher.dll')
|
||
[2026.09.10-12.33.19:696][ 0]LogModuleManager: InternalLoadLibrary: 'CommonLaunchExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/ProjectLauncher/Binaries/Win64/UnrealEditor-CommonLaunchExtensions.dll')
|
||
[2026.09.10-12.33.19:698][ 0]LogModuleManager: InternalLoadLibrary: 'RiderSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/RiderSourceCodeAccess/Binaries/Win64/UnrealEditor-RiderSourceCodeAccess.dll')
|
||
[2026.09.10-12.33.19:700][ 0]LogModuleManager: InternalLoadLibrary: 'SubversionSourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UnrealEditor-SubversionSourceControl.dll')
|
||
[2026.09.10-12.33.19:700][ 0]SourceControl: Revision control is disabled
|
||
[2026.09.10-12.33.19:701][ 0]LogModuleManager: InternalLoadLibrary: 'UObjectPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/UObjectPlugin/Binaries/Win64/UnrealEditor-UObjectPlugin.dll')
|
||
[2026.09.10-12.33.19:702][ 0]LogModuleManager: InternalLoadLibrary: 'VisualStudioCodeSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UnrealEditor-VisualStudioCodeSourceCodeAccess.dll')
|
||
[2026.09.10-12.33.19:703][ 0]LogModuleManager: InternalLoadLibrary: 'VisualStudioSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UnrealEditor-VisualStudioSourceCodeAccess.dll')
|
||
[2026.09.10-12.33.19:705][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
|
||
[2026.09.10-12.33.19:705][ 0]LogModuleManager: InternalLoadLibrary: 'DatasmithContentEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/DatasmithContent/Binaries/Win64/UnrealEditor-DatasmithContentEditor.dll')
|
||
[2026.09.10-12.33.19:707][ 0]LogModuleManager: InternalLoadLibrary: 'VariantManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/VariantManager/Binaries/Win64/UnrealEditor-VariantManager.dll')
|
||
[2026.09.10-12.33.19:709][ 0]LogModuleManager: InternalLoadLibrary: 'VariantManagerContentEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/VariantManagerContent/Binaries/Win64/UnrealEditor-VariantManagerContentEditor.dll')
|
||
[2026.09.10-12.33.19:711][ 0]LogModuleManager: InternalLoadLibrary: 'AlembicHairTranslatorModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Importers/AlembicHairImporter/Binaries/Win64/UnrealEditor-AlembicHairTranslatorModule.dll')
|
||
[2026.09.10-12.33.19:712][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsEditor.dll')
|
||
[2026.09.10-12.33.19:713][ 0]LogModuleManager: InternalLoadLibrary: 'AlembicImporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Importers/AlembicImporter/Binaries/Win64/UnrealEditor-AlembicImporter.dll')
|
||
[2026.09.10-12.33.19:717][ 0]LogModuleManager: InternalLoadLibrary: 'AlembicLibrary' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Importers/AlembicImporter/Binaries/Win64/UnrealEditor-AlembicLibrary.dll')
|
||
[2026.09.10-12.33.19:717][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCache' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCache.dll')
|
||
[2026.09.10-12.33.19:718][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheEd' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheEd.dll')
|
||
[2026.09.10-12.33.19:720][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCore.dll')
|
||
[2026.09.10-12.33.19:735][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCoreEditor.dll')
|
||
[2026.09.10-12.33.19:736][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanImageViewerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanImageViewerEditor.dll')
|
||
[2026.09.10-12.33.19:746][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanPipeline' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanPipeline.dll')
|
||
[2026.09.10-12.33.19:758][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceContourTracker' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceContourTracker.dll')
|
||
[2026.09.10-12.33.19:760][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceContourTrackerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceContourTrackerEditor.dll')
|
||
[2026.09.10-12.33.19:761][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanIdentity' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanIdentity.dll')
|
||
[2026.09.10-12.33.19:797][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanIdentityEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanIdentityEditor.dll')
|
||
[2026.09.10-12.33.19:807][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureDataEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCaptureDataEditor.dll')
|
||
[2026.09.10-12.33.19:807][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCaptureSource.dll')
|
||
[2026.09.10-12.33.19:812][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFootageIngest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFootageIngest.dll')
|
||
[2026.09.10-12.33.19:820][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
|
||
[2026.09.10-12.33.19:820][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
|
||
[2026.09.10-12.33.19:860][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanDepthGenerator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanDepthGenerator.dll')
|
||
[2026.09.10-12.33.19:862][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCaptureUtils.dll')
|
||
[2026.09.10-12.33.19:863][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureProtocolStack' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCaptureProtocolStack.dll')
|
||
[2026.09.10-12.33.19:863][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanToolkit' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanToolkit.dll')
|
||
[2026.09.10-12.33.19:864][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSpeech2Face' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanSpeech2Face.dll')
|
||
[2026.09.10-12.33.19:864][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanBatchProcessor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanBatchProcessor.dll')
|
||
[2026.09.10-12.33.19:903][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanConfig' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanConfig.dll')
|
||
[2026.09.10-12.33.19:904][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanConfigEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanConfigEditor.dll')
|
||
[2026.09.10-12.33.19:905][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceAnimationSolver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceAnimationSolver.dll')
|
||
[2026.09.10-12.33.19:905][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceAnimationSolverEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceAnimationSolverEditor.dll')
|
||
[2026.09.10-12.33.19:906][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceFittingSolver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceFittingSolver.dll')
|
||
[2026.09.10-12.33.19:906][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceFittingSolverEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceFittingSolverEditor.dll')
|
||
[2026.09.10-12.33.19:907][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanPlatform.dll')
|
||
[2026.09.10-12.33.19:907][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanControlsConversionTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanControlsConversionTest.dll')
|
||
[2026.09.10-12.33.19:910][ 0]LogModuleManager: InternalLoadLibrary: 'MeshTrackerInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MeshTrackerInterface.dll')
|
||
[2026.09.10-12.33.19:911][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSDKEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanSDK/Binaries/Win64/UnrealEditor-MetaHumanSDKEditor.dll')
|
||
[2026.09.10-12.33.19:911][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSDKRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanSDK/Binaries/Win64/UnrealEditor-MetaHumanSDKRuntime.dll')
|
||
[2026.09.10-12.33.19:911][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeDNA' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanSDK/Binaries/Win64/UnrealEditor-InterchangeDNA.dll')
|
||
[2026.09.10-12.33.19:911][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCoreTechLib' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanCoreTechLib.dll')
|
||
[2026.09.10-12.33.19:911][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCoreTech' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanCoreTech.dll')
|
||
[2026.09.10-12.33.19:912][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanImageViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanImageViewer.dll')
|
||
[2026.09.10-12.33.19:912][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanCaptureData.dll')
|
||
[2026.09.10-12.33.19:912][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanPipelineCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanPipelineCore.dll')
|
||
[2026.09.10-12.33.19:912][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanBodyTrackerInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanBodyTrackerInterface.dll')
|
||
[2026.09.10-12.33.19:912][ 0]LogModuleManager: InternalLoadLibrary: 'OnlineBase' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineBase/Binaries/Win64/UnrealEditor-OnlineBase.dll')
|
||
[2026.09.10-12.33.19:913][ 0]LogModuleManager: InternalLoadLibrary: 'ColorGradingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ColorGrading/Binaries/Win64/UnrealEditor-ColorGradingEditor.dll')
|
||
[2026.09.10-12.33.19:918][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintHeaderView' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/BlueprintHeaderView/Binaries/Win64/UnrealEditor-BlueprintHeaderView.dll')
|
||
[2026.09.10-12.33.19:920][ 0]LogModuleManager: InternalLoadLibrary: 'ConsoleVariablesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ConsoleVariablesEditor/Binaries/Win64/UnrealEditor-ConsoleVariablesEditor.dll')
|
||
[2026.09.10-12.33.19:921][ 0]LogModuleManager: InternalLoadLibrary: 'ConsoleVariablesEditorRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ConsoleVariablesEditor/Binaries/Win64/UnrealEditor-ConsoleVariablesEditorRuntime.dll')
|
||
[2026.09.10-12.33.19:921][ 0]LogModuleManager: InternalLoadLibrary: 'CryptoKeys' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/CryptoKeys/Binaries/Win64/UnrealEditor-CryptoKeys.dll')
|
||
[2026.09.10-12.33.19:926][ 0]LogModuleManager: InternalLoadLibrary: 'CryptoKeysOpenSSL' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/CryptoKeys/Binaries/Win64/UnrealEditor-CryptoKeysOpenSSL.dll')
|
||
[2026.09.10-12.33.19:926][ 0]LogModuleManager: InternalLoadLibrary: 'ChangelistReview' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ChangelistReview/Binaries/Win64/UnrealEditor-ChangelistReview.dll')
|
||
[2026.09.10-12.33.19:928][ 0]LogModuleManager: InternalLoadLibrary: 'CurveEditorTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/CurveEditorTools/Binaries/Win64/UnrealEditor-CurveEditorTools.dll')
|
||
[2026.09.10-12.33.19:930][ 0]LogModuleManager: InternalLoadLibrary: 'EditorDebugTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/EditorDebugTools/Binaries/Win64/UnrealEditor-EditorDebugTools.dll')
|
||
[2026.09.10-12.33.19:931][ 0]LogModuleManager: InternalLoadLibrary: 'EditorScriptingUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/EditorScriptingUtilities/Binaries/Win64/UnrealEditor-EditorScriptingUtilities.dll')
|
||
[2026.09.10-12.33.19:932][ 0]LogModuleManager: InternalLoadLibrary: 'MeshLODToolset' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/MeshLODToolset/Binaries/Win64/UnrealEditor-MeshLODToolset.dll')
|
||
[2026.09.10-12.33.19:932][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialAssetWizard' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/MaterialAssetWizard/Binaries/Win64/UnrealEditor-MaterialAssetWizard.dll')
|
||
[2026.09.10-12.33.19:933][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialAnalyzer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/MaterialAnalyzer/Binaries/Win64/UnrealEditor-MaterialAnalyzer.dll')
|
||
[2026.09.10-12.33.19:934][ 0]LogModuleManager: InternalLoadLibrary: 'MobileLauncherProfileWizard' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UnrealEditor-MobileLauncherProfileWizard.dll')
|
||
[2026.09.10-12.33.19:935][ 0]LogModuleManager: InternalLoadLibrary: 'PluginBrowser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/PluginBrowser/Binaries/Win64/UnrealEditor-PluginBrowser.dll')
|
||
[2026.09.10-12.33.19:939][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingToolsEditorMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ModelingToolsEditorMode/Binaries/Win64/UnrealEditor-ModelingToolsEditorMode.dll')
|
||
[2026.09.10-12.33.19:939][ 0]LogModuleManager: InternalLoadLibrary: 'SpeedTreeImporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UnrealEditor-SpeedTreeImporter.dll')
|
||
[2026.09.10-12.33.19:987][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerAnimTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/SequencerAnimTools/Binaries/Win64/UnrealEditor-SequencerAnimTools.dll')
|
||
[2026.09.10-12.33.19:988][ 0]LogModuleManager: InternalLoadLibrary: 'UMGWidgetPreview' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/UMGWidgetPreview/Binaries/Win64/UnrealEditor-UMGWidgetPreview.dll')
|
||
[2026.09.10-12.33.19:990][ 0]LogModuleManager: InternalLoadLibrary: 'UVEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/UVEditor/Binaries/Win64/UnrealEditor-UVEditor.dll')
|
||
[2026.09.10-12.33.19:999][ 0]LogModuleManager: InternalLoadLibrary: 'UVEditorTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/UVEditor/Binaries/Win64/UnrealEditor-UVEditorTools.dll')
|
||
[2026.09.10-12.33.19:999][ 0]LogModuleManager: InternalLoadLibrary: 'UVEditorToolsEditorOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/UVEditor/Binaries/Win64/UnrealEditor-UVEditorToolsEditorOnly.dll')
|
||
[2026.09.10-12.33.19:999][ 0]LogModuleManager: InternalLoadLibrary: 'StylusInput' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor-StylusInput.dll')
|
||
[2026.09.10-12.33.19:999][ 0]LogModuleManager: InternalLoadLibrary: 'WorldPartitionHLODUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/WorldPartitionHLODUtilities/Binaries/Win64/UnrealEditor-WorldPartitionHLODUtilities.dll')
|
||
[2026.09.10-12.33.20:001][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraInsights/Binaries/Win64/UnrealEditor-NiagaraInsights.dll')
|
||
[2026.09.10-12.33.20:003][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraBlueprintNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraBlueprintNodes.dll')
|
||
[2026.09.10-12.33.20:004][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraEditorWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraEditorWidgets.dll')
|
||
[2026.09.10-12.33.20:010][ 0]LogModuleManager: InternalLoadLibrary: 'Cascade' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Cascade/Binaries/Win64/UnrealEditor-Cascade.dll')
|
||
[2026.09.10-12.33.20:012][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraPreviewContent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraPreviewContent/Binaries/Win64/UnrealEditor-NiagaraPreviewContent.dll')
|
||
[2026.09.10-12.33.20:013][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMedia.dll')
|
||
[2026.09.10-12.33.20:013][ 0]LogModuleManager: InternalLoadLibrary: 'MediaFrameworkUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaFrameworkUtilities/Binaries/Win64/UnrealEditor-MediaFrameworkUtilities.dll')
|
||
[2026.09.10-12.33.20:050][ 0]LogModuleManager: InternalLoadLibrary: 'MediaCompositing' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UnrealEditor-MediaCompositing.dll')
|
||
[2026.09.10-12.33.20:050][ 0]LogModuleManager: InternalLoadLibrary: 'MediaProfile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaProfile/Binaries/Win64/UnrealEditor-MediaProfile.dll')
|
||
[2026.09.10-12.33.20:050][ 0]LogModuleManager: InternalLoadLibrary: 'MediaProfileEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaProfile/Binaries/Win64/UnrealEditor-MediaProfileEditor.dll')
|
||
[2026.09.10-12.33.20:053][ 0]LogModuleManager: InternalLoadLibrary: 'MediaPlate' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaPlate/Binaries/Win64/UnrealEditor-MediaPlate.dll')
|
||
[2026.09.10-12.33.20:057][ 0]LogModuleManager: InternalLoadLibrary: 'MediaPlateEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaPlate/Binaries/Win64/UnrealEditor-MediaPlateEditor.dll')
|
||
[2026.09.10-12.33.20:059][ 0]LogModuleManager: InternalLoadLibrary: 'MediaViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaViewer/Binaries/Win64/UnrealEditor-MediaViewer.dll')
|
||
[2026.09.10-12.33.20:072][ 0]LogModuleManager: InternalLoadLibrary: 'AutomatedPerfTestLaunchExtension' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Performance/AutomatedPerfTestTools/Binaries/Win64/UnrealEditor-AutomatedPerfTestLaunchExtension.dll')
|
||
[2026.09.10-12.33.20:074][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeTests' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Tests/InterchangeTests/Binaries/Win64/UnrealEditor-InterchangeTests.dll')
|
||
[2026.09.10-12.33.20:077][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeTestEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Tests/InterchangeTests/Binaries/Win64/UnrealEditor-InterchangeTestEditor.dll')
|
||
[2026.09.10-12.33.20:078][ 0]LogModuleManager: InternalLoadLibrary: 'ActorLayerUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ActorLayerUtilities/Binaries/Win64/UnrealEditor-ActorLayerUtilities.dll')
|
||
[2026.09.10-12.33.20:079][ 0]LogModuleManager: InternalLoadLibrary: 'ActorLayerUtilitiesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ActorLayerUtilities/Binaries/Win64/UnrealEditor-ActorLayerUtilitiesEditor.dll')
|
||
[2026.09.10-12.33.20:080][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidPermission' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AndroidPermission/Binaries/Win64/UnrealEditor-AndroidPermission.dll')
|
||
[2026.09.10-12.33.20:080][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
|
||
[2026.09.10-12.33.20:081][ 0]LogModuleManager: InternalLoadLibrary: 'ArchVisCharacter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UnrealEditor-ArchVisCharacter.dll')
|
||
[2026.09.10-12.33.20:082][ 0]LogModuleManager: InternalLoadLibrary: 'AppleImageUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AppleImageUtils/Binaries/Win64/UnrealEditor-AppleImageUtils.dll')
|
||
[2026.09.10-12.33.20:083][ 0]LogModuleManager: InternalLoadLibrary: 'AppleImageUtilsBlueprintSupport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AppleImageUtils/Binaries/Win64/UnrealEditor-AppleImageUtilsBlueprintSupport.dll')
|
||
[2026.09.10-12.33.20:084][ 0]LogModuleManager: InternalLoadLibrary: 'AssetTags' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AssetTags/Binaries/Win64/UnrealEditor-AssetTags.dll')
|
||
[2026.09.10-12.33.20:085][ 0]LogModuleManager: InternalLoadLibrary: 'AudioCapture' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UnrealEditor-AudioCapture.dll')
|
||
[2026.09.10-12.33.20:087][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
|
||
[2026.09.10-12.33.20:087][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
|
||
[2026.09.10-12.33.20:087][ 0]LogModuleManager: InternalLoadLibrary: 'AudioCaptureWasapi' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioCaptureWasapi.dll')
|
||
[2026.09.10-12.33.20:088][ 0]LogModuleManager: InternalLoadLibrary: 'AudioWidgetsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioWidgets/Binaries/Win64/UnrealEditor-AudioWidgetsCore.dll')
|
||
[2026.09.10-12.33.20:088][ 0]LogModuleManager: InternalLoadLibrary: 'AudioWidgetsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioWidgets/Binaries/Win64/UnrealEditor-AudioWidgetsEditor.dll')
|
||
[2026.09.10-12.33.20:089][ 0]LogModuleManager: InternalLoadLibrary: 'CommonUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CommonUI/Binaries/Win64/UnrealEditor-CommonUI.dll')
|
||
[2026.09.10-12.33.20:111][ 0]LogModuleManager: InternalLoadLibrary: 'CommonUIEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CommonUI/Binaries/Win64/UnrealEditor-CommonUIEditor.dll')
|
||
[2026.09.10-12.33.20:112][ 0]LogModuleManager: InternalLoadLibrary: 'CommonInput' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CommonUI/Binaries/Win64/UnrealEditor-CommonInput.dll')
|
||
[2026.09.10-12.33.20:112][ 0]LogModuleManager: InternalLoadLibrary: 'ComputeFrameworkEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-ComputeFrameworkEditor.dll')
|
||
[2026.09.10-12.33.20:113][ 0]LogModuleManager: InternalLoadLibrary: 'ComputeDataInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-ComputeDataInterface.dll')
|
||
[2026.09.10-12.33.20:114][ 0]LogModuleManager: InternalLoadLibrary: 'EditableComputeGraph' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-EditableComputeGraph.dll')
|
||
[2026.09.10-12.33.20:115][ 0]LogModuleManager: InternalLoadLibrary: 'EditableComputeGraphEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-EditableComputeGraphEditor.dll')
|
||
[2026.09.10-12.33.20:117][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheSequencer.dll')
|
||
[2026.09.10-12.33.20:118][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheStreamer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheStreamer.dll')
|
||
[2026.09.10-12.33.20:119][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheTracks' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheTracks.dll')
|
||
[2026.09.10-12.33.20:120][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryAlgorithms' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-GeometryAlgorithms.dll')
|
||
[2026.09.10-12.33.20:120][ 0]LogModuleManager: InternalLoadLibrary: 'DynamicMesh' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-DynamicMesh.dll')
|
||
[2026.09.10-12.33.20:120][ 0]LogModuleManager: InternalLoadLibrary: 'MeshFileUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-MeshFileUtils.dll')
|
||
[2026.09.10-12.33.20:122][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryScriptingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryScripting/Binaries/Win64/UnrealEditor-GeometryScriptingEditor.dll')
|
||
[2026.09.10-12.33.20:122][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsRuntime.dll')
|
||
[2026.09.10-12.33.20:123][ 0]LogModuleManager: InternalLoadLibrary: 'HairCardGeneratorFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairCardGeneratorFramework.dll')
|
||
[2026.09.10-12.33.20:123][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsDataflow' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsDataflow.dll')
|
||
[2026.09.10-12.33.20:128][ 0]LogModuleManager: InternalLoadLibrary: 'GooglePAD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GooglePAD/Binaries/Win64/UnrealEditor-GooglePAD.dll')
|
||
[2026.09.10-12.33.20:130][ 0]LogModuleManager: InternalLoadLibrary: 'InputDebugging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/InputDebugging/Binaries/Win64/UnrealEditor-InputDebugging.dll')
|
||
[2026.09.10-12.33.20:130][ 0]LogModuleManager: InternalLoadLibrary: 'InputDebuggingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/InputDebugging/Binaries/Win64/UnrealEditor-InputDebuggingEditor.dll')
|
||
[2026.09.10-12.33.20:131][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-MeshModelingTools.dll')
|
||
[2026.09.10-12.33.20:132][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingToolsEditorOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-MeshModelingToolsEditorOnly.dll')
|
||
[2026.09.10-12.33.20:132][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingComponents' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingComponents.dll')
|
||
[2026.09.10-12.33.20:132][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryFramework.dll')
|
||
[2026.09.10-12.33.20:133][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingComponentsEditorOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingComponentsEditorOnly.dll')
|
||
[2026.09.10-12.33.20:133][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingOperators' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingOperators.dll')
|
||
[2026.09.10-12.33.20:133][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingOperatorsEditorOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingOperatorsEditorOnly.dll')
|
||
[2026.09.10-12.33.20:133][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshModifiers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-SkeletalMeshModifiers.dll')
|
||
[2026.09.10-12.33.20:134][ 0]LogModuleManager: InternalLoadLibrary: 'MobilePatchingUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UnrealEditor-MobilePatchingUtils.dll')
|
||
[2026.09.10-12.33.20:138][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModel' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModel.dll')
|
||
[2026.09.10-12.33.20:138][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelBlueprint.dll')
|
||
[2026.09.10-12.33.20:142][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelEditor.dll')
|
||
[2026.09.10-12.33.20:147][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelDebugger.dll')
|
||
[2026.09.10-12.33.20:148][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelDebuggerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelDebuggerEditor.dll')
|
||
[2026.09.10-12.33.20:150][ 0]LogModuleManager: InternalLoadLibrary: 'DisplayClusterLightCardExtender' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/nDisplayModularFeatures/Binaries/Win64/UnrealEditor-DisplayClusterLightCardExtender.dll')
|
||
[2026.09.10-12.33.20:150][ 0]LogModuleManager: InternalLoadLibrary: 'DisplayClusterModularFeaturesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/nDisplayModularFeatures/Binaries/Win64/UnrealEditor-DisplayClusterModularFeaturesEditor.dll')
|
||
[2026.09.10-12.33.20:151][ 0]LogModuleManager: InternalLoadLibrary: 'OSC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/OSC/Binaries/Win64/UnrealEditor-OSC.dll')
|
||
[2026.09.10-12.33.20:153][ 0]LogModuleManager: InternalLoadLibrary: 'ProceduralMeshComponentEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UnrealEditor-ProceduralMeshComponentEditor.dll')
|
||
[2026.09.10-12.33.20:154][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyBindingUtilsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/PropertyBindingUtils/Binaries/Win64/UnrealEditor-PropertyBindingUtilsEditor.dll')
|
||
[2026.09.10-12.33.20:154][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMerging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/SkeletalMerging/Binaries/Win64/UnrealEditor-SkeletalMerging.dll')
|
||
[2026.09.10-12.33.20:155][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeDeveloper.dll')
|
||
[2026.09.10-12.33.20:155][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeEditorModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeEditorModule.dll')
|
||
[2026.09.10-12.33.20:156][ 0]LogModuleManager: InternalLoadLibrary: 'SynthesisEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Synthesis/Binaries/Win64/UnrealEditor-SynthesisEditor.dll')
|
||
[2026.09.10-12.33.20:160][ 0]LogModuleManager: InternalLoadLibrary: 'XRBaseEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/XRBase/Binaries/Win64/UnrealEditor-XRBaseEditor.dll')
|
||
[2026.09.10-12.33.20:161][ 0]LogModuleManager: InternalLoadLibrary: 'Paper2DEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-Paper2DEditor.dll')
|
||
[2026.09.10-12.33.20:164][ 0]LogModuleManager: InternalLoadLibrary: 'PaperSpriteSheetImporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-PaperSpriteSheetImporter.dll')
|
||
[2026.09.10-12.33.20:165][ 0]LogModuleManager: InternalLoadLibrary: 'PaperTiledImporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-PaperTiledImporter.dll')
|
||
[2026.09.10-12.33.20:166][ 0]LogModuleManager: InternalLoadLibrary: 'ACLPluginEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ACLPlugin/Binaries/Win64/UnrealEditor-ACLPluginEditor.dll')
|
||
[2026.09.10-12.33.20:168][ 0]LogModuleManager: InternalLoadLibrary: 'BlendSpaceMotionAnalysis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/BlendSpaceMotionAnalysis/Binaries/Win64/UnrealEditor-BlendSpaceMotionAnalysis.dll')
|
||
[2026.09.10-12.33.20:169][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigSpline' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRigSpline/Binaries/Win64/UnrealEditor-ControlRigSpline.dll')
|
||
[2026.09.10-12.33.20:171][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkDevice' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLinkDevice/Binaries/Win64/UnrealEditor-LiveLinkDevice.dll')
|
||
[2026.09.10-12.33.20:171][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLink' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLink.dll')
|
||
[2026.09.10-12.33.20:175][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkComponents' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkComponents.dll')
|
||
[2026.09.10-12.33.20:175][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkEditor.dll')
|
||
[2026.09.10-12.33.20:176][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkGraphNode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkGraphNode.dll')
|
||
[2026.09.10-12.33.20:176][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkMovieScene' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkMovieScene.dll')
|
||
[2026.09.10-12.33.20:177][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkSequencer.dll')
|
||
[2026.09.10-12.33.20:179][ 0]LogModuleManager: InternalLoadLibrary: 'EaseCurveTool' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/EaseCurveTool/Binaries/Win64/UnrealEditor-EaseCurveTool.dll')
|
||
[2026.09.10-12.33.20:182][ 0]LogModuleManager: InternalLoadLibrary: 'DNACalibModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DNACalib/Binaries/Win64/UnrealEditor-DNACalibModule.dll')
|
||
[2026.09.10-12.33.20:184][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-GameplayInsights.dll')
|
||
[2026.09.10-12.33.20:187][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationBlueprintEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationBlueprintEditor.dll')
|
||
[2026.09.10-12.33.20:190][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayInsightsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-GameplayInsightsEditor.dll')
|
||
[2026.09.10-12.33.20:190][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebuggerRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebuggerRuntime.dll')
|
||
[2026.09.10-12.33.20:191][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebuggerVLogRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebuggerVLogRuntime.dll')
|
||
[2026.09.10-12.33.20:192][ 0]LogModuleManager: InternalLoadLibrary: 'IKRig' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRig.dll')
|
||
[2026.09.10-12.33.20:192][ 0]LogModuleManager: InternalLoadLibrary: 'IKRigDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRigDeveloper.dll')
|
||
[2026.09.10-12.33.20:194][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLinkHub/Binaries/Win64/UnrealEditor-LiveLinkHubEditor.dll')
|
||
[2026.09.10-12.33.20:194][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubMessaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLinkHub/Binaries/Win64/UnrealEditor-LiveLinkHubMessaging.dll')
|
||
[2026.09.10-12.33.20:194][ 0]LogModuleManager: InternalLoadLibrary: 'PerformanceCaptureCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PerformanceCaptureCore/Binaries/Win64/UnrealEditor-PerformanceCaptureCore.dll')
|
||
[2026.09.10-12.33.20:194][ 0]LogModuleManager: InternalLoadLibrary: 'PerformanceCaptureCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PerformanceCaptureCore/Binaries/Win64/UnrealEditor-PerformanceCaptureCoreEditor.dll')
|
||
[2026.09.10-12.33.20:195][ 0]LogModuleManager: InternalLoadLibrary: 'PhysicsControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PhysicsControl/Binaries/Win64/UnrealEditor-PhysicsControl.dll')
|
||
[2026.09.10-12.33.20:202][ 0]LogModuleManager: InternalLoadLibrary: 'PhysicsControlUncookedOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PhysicsControl/Binaries/Win64/UnrealEditor-PhysicsControlUncookedOnly.dll')
|
||
[2026.09.10-12.33.20:204][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshModelingTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/SkeletalMeshModelingTools/Binaries/Win64/UnrealEditor-SkeletalMeshModelingTools.dll')
|
||
[2026.09.10-12.33.20:204][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SkeletalMeshEditor.dll')
|
||
[2026.09.10-12.33.20:205][ 0]LogModuleManager: InternalLoadLibrary: 'TweeningUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/TweeningUtils/Binaries/Win64/UnrealEditor-TweeningUtils.dll')
|
||
[2026.09.10-12.33.20:205][ 0]LogModuleManager: InternalLoadLibrary: 'TweeningUtilsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/TweeningUtils/Binaries/Win64/UnrealEditor-TweeningUtilsEditor.dll')
|
||
[2026.09.10-12.33.20:206][ 0]LogModuleManager: InternalLoadLibrary: 'OodleNetworkHandlerComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compression/OodleNetwork/Binaries/Win64/UnrealEditor-OodleNetworkHandlerComponent.dll')
|
||
[2026.09.10-12.33.20:208][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicModule.dll')
|
||
[2026.09.10-12.33.20:209][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicEditor.dll')
|
||
[2026.09.10-12.33.20:210][ 0]LogModuleManager: InternalLoadLibrary: 'AIAssistant' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AIAssistant/Binaries/Win64/UnrealEditor-AIAssistant.dll')
|
||
[2026.09.10-12.33.20:224][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
|
||
[2026.09.10-12.33.20:224][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
|
||
[2026.09.10-12.33.20:269][ 0]LogModuleManager: InternalLoadLibrary: 'AdvancedRenamer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AdvancedRenamer/Binaries/Win64/UnrealEditor-AdvancedRenamer.dll')
|
||
[2026.09.10-12.33.20:271][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AutomationUtils/Binaries/Win64/UnrealEditor-AutomationUtils.dll')
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[2026.09.10-12.33.20:273][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationUtilsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AutomationUtils/Binaries/Win64/UnrealEditor-AutomationUtilsEditor.dll')
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[2026.09.10-12.33.20:274][ 0]LogModuleManager: InternalLoadLibrary: 'BackChannel' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/BackChannel/Binaries/Win64/UnrealEditor-BackChannel.dll')
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[2026.09.10-12.33.20:274][ 0]LogModuleManager: InternalLoadLibrary: 'FractureEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosEditor/Binaries/Win64/UnrealEditor-FractureEditor.dll')
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[2026.09.10-12.33.20:286][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosNiagara' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosNiagara/Binaries/Win64/UnrealEditor-ChaosNiagara.dll')
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[2026.09.10-12.33.20:288][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosUserDataPT' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosUserDataPT/Binaries/Win64/UnrealEditor-ChaosUserDataPT.dll')
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[2026.09.10-12.33.20:288][ 0]LogModuleManager: InternalLoadLibrary: 'CineCameraSceneCapture' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CineCameraSceneCapture/Binaries/Win64/UnrealEditor-CineCameraSceneCapture.dll')
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[2026.09.10-12.33.20:288][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosSolverEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosSolverPlugin/Binaries/Win64/UnrealEditor-ChaosSolverEditor.dll')
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[2026.09.10-12.33.20:290][ 0]LogModuleManager: InternalLoadLibrary: 'CineCameraRigs' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CineCameraRigs/Binaries/Win64/UnrealEditor-CineCameraRigs.dll')
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[2026.09.10-12.33.20:301][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
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[2026.09.10-12.33.20:303][ 0]LogModuleManager: InternalLoadLibrary: 'ControlFlows' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ControlFlows/Binaries/Win64/UnrealEditor-ControlFlows.dll')
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[2026.09.10-12.33.20:304][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigPhysics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ControlRigPhysics/Binaries/Win64/UnrealEditor-ControlRigPhysics.dll')
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[2026.09.10-12.33.20:311][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigPhysicsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ControlRigPhysics/Binaries/Win64/UnrealEditor-ControlRigPhysicsEditor.dll')
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[2026.09.10-12.33.20:312][ 0]LogModuleManager: InternalLoadLibrary: 'TedsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorage/Binaries/Win64/UnrealEditor-TedsCore.dll')
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[2026.09.10-12.33.20:318][ 0]LogModuleManager: InternalLoadLibrary: 'TypedElementFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TypedElementFramework.dll')
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[2026.09.10-12.33.20:319][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntityEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntityEditor.dll')
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[2026.09.10-12.33.20:319][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntityDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntityDebugger.dll')
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[2026.09.10-12.33.20:322][ 0]LogModuleManager: InternalLoadLibrary: 'TedsUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorage/Binaries/Win64/UnrealEditor-TedsUI.dll')
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[2026.09.10-12.33.20:324][ 0]LogModuleManager: InternalLoadLibrary: 'TedsActorCompatibility' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsActorCompatibility.dll')
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[2026.09.10-12.33.20:324][ 0]LogModuleManager: InternalLoadLibrary: 'TedsAlerts' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsAlerts.dll')
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[2026.09.10-12.33.20:325][ 0]LogModuleManager: InternalLoadLibrary: 'TedsAssetData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsAssetData.dll')
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[2026.09.10-12.33.20:325][ 0]LogModuleManager: InternalLoadLibrary: 'TedsContentBrowser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsContentBrowser.dll')
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[2026.09.10-12.33.20:326][ 0]LogModuleManager: InternalLoadLibrary: 'TedsDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsDebugger.dll')
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[2026.09.10-12.33.20:328][ 0]LogModuleManager: InternalLoadLibrary: 'TedsOutliner' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsOutliner.dll')
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[2026.09.10-12.33.20:328][ 0]LogModuleManager: InternalLoadLibrary: 'TedsPropertyEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsPropertyEditor.dll')
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[2026.09.10-12.33.20:329][ 0]LogModuleManager: InternalLoadLibrary: 'TedsQueryStack' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsQueryStack.dll')
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[2026.09.10-12.33.20:329][ 0]LogModuleManager: InternalLoadLibrary: 'TedsRevisionControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsRevisionControl.dll')
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[2026.09.10-12.33.20:331][ 0]LogModuleManager: InternalLoadLibrary: 'TedsSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsSettings.dll')
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[2026.09.10-12.33.20:334][ 0]LogModuleManager: InternalLoadLibrary: 'TedsTableViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsTableViewer.dll')
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[2026.09.10-12.33.20:334][ 0]LogModuleManager: InternalLoadLibrary: 'TedsEverythingPicker' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsEverythingPicker.dll')
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[2026.09.10-12.33.20:334][ 0]LogModuleManager: InternalLoadLibrary: 'TedsTypeInfo' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsTypeInfo.dll')
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[2026.09.10-12.33.20:335][ 0]LogModuleManager: InternalLoadLibrary: 'TedsTypedElementBridge' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsTypedElementBridge.dll')
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[2026.09.10-12.33.20:337][ 0]LogModuleManager: InternalLoadLibrary: 'TedsEditorCompatibility' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsEditorCompatibility.dll')
|
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[2026.09.10-12.33.20:337][ 0]LogModuleManager: InternalLoadLibrary: 'TedsOperations' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsOperations.dll')
|
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[2026.09.10-12.33.20:337][ 0]LogModuleManager: InternalLoadLibrary: 'UnifiedFavorites' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-UnifiedFavorites.dll')
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[2026.09.10-12.33.20:338][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionEditor.dll')
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[2026.09.10-12.33.20:364][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionTracks' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionTracks.dll')
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[2026.09.10-12.33.20:365][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionSequencer.dll')
|
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[2026.09.10-12.33.20:366][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryCollectionEngine.dll')
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[2026.09.10-12.33.20:366][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionNodes.dll')
|
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[2026.09.10-12.33.20:408][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionDepNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionDepNodes.dll')
|
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[2026.09.10-12.33.20:410][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryDataflowNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryDataflow/Binaries/Win64/UnrealEditor-GeometryDataflowNodes.dll')
|
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[2026.09.10-12.33.20:411][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowMedialSkeleton' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryDataflow/Binaries/Win64/UnrealEditor-DataflowMedialSkeleton.dll')
|
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[2026.09.10-12.33.20:411][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFlowCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowCore.dll')
|
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[2026.09.10-12.33.20:411][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFlowMeshProcessing' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowMeshProcessing.dll')
|
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[2026.09.10-12.33.20:412][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFlowMeshProcessingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowMeshProcessingEditor.dll')
|
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[2026.09.10-12.33.20:412][ 0]LogModuleManager: InternalLoadLibrary: 'GizmoSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GizmoFramework/Binaries/Win64/UnrealEditor-GizmoSettings.dll')
|
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[2026.09.10-12.33.20:413][ 0]LogModuleManager: InternalLoadLibrary: 'GlobalConfigurationData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GlobalConfigurationData/Binaries/Win64/UnrealEditor-GlobalConfigurationData.dll')
|
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[2026.09.10-12.33.20:415][ 0]LogModuleManager: InternalLoadLibrary: 'GlobalConfigurationDataCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GlobalConfigurationData/Binaries/Win64/UnrealEditor-GlobalConfigurationDataCore.dll')
|
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[2026.09.10-12.33.20:415][ 0]LogModuleManager: InternalLoadLibrary: 'HttpInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/HttpInsights/Binaries/Win64/UnrealEditor-HttpInsights.dll')
|
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[2026.09.10-12.33.20:417][ 0]LogModuleManager: InternalLoadLibrary: 'Landmass' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Landmass/Binaries/Win64/UnrealEditor-Landmass.dll')
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[2026.09.10-12.33.20:417][ 0]LogModuleManager: InternalLoadLibrary: 'LandmassEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Landmass/Binaries/Win64/UnrealEditor-LandmassEditor.dll')
|
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[2026.09.10-12.33.20:453][ 0]LogModuleManager: InternalLoadLibrary: 'Blutility' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Blutility.dll')
|
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[2026.09.10-12.33.20:454][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizableMessage' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/LocalizableMessage/Binaries/Win64/UnrealEditor-LocalizableMessage.dll')
|
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[2026.09.10-12.33.20:455][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizableMessageBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/LocalizableMessage/Binaries/Win64/UnrealEditor-LocalizableMessageBlueprint.dll')
|
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[2026.09.10-12.33.20:457][ 0]LogModuleManager: InternalLoadLibrary: 'MediaStream' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MediaStream/Binaries/Win64/UnrealEditor-MediaStream.dll')
|
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[2026.09.10-12.33.20:457][ 0]LogModuleManager: InternalLoadLibrary: 'MediaStreamEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MediaStream/Binaries/Win64/UnrealEditor-MediaStreamEditor.dll')
|
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[2026.09.10-12.33.20:459][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingToolsExp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-MeshModelingToolsExp.dll')
|
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[2026.09.10-12.33.20:459][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingToolsEditorOnlyExp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-MeshModelingToolsEditorOnlyExp.dll')
|
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[2026.09.10-12.33.20:459][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryProcessingAdapters' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-GeometryProcessingAdapters.dll')
|
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[2026.09.10-12.33.20:460][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingEditorUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-ModelingEditorUI.dll')
|
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[2026.09.10-12.33.20:461][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-ModelingUI.dll')
|
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[2026.09.10-12.33.20:461][ 0]LogModuleManager: InternalLoadLibrary: 'MessageBusTester' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MessageBusTester/Binaries/Win64/UnrealEditor-MessageBusTester.dll')
|
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[2026.09.10-12.33.20:463][ 0]LogModuleManager: InternalLoadLibrary: 'MessageBusTesterEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MessageBusTester/Binaries/Win64/UnrealEditor-MessageBusTesterEditor.dll')
|
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[2026.09.10-12.33.20:464][ 0]LogModuleManager: InternalLoadLibrary: 'MutableAssetUserData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MutableAssetUserData/Binaries/Win64/UnrealEditor-MutableAssetUserData.dll')
|
||
[2026.09.10-12.33.20:465][ 0]LogModuleManager: InternalLoadLibrary: 'NNERuntimeBasicCpu' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/NNERuntimeBasicCpu/Binaries/Win64/UnrealEditor-NNERuntimeBasicCpu.dll')
|
||
[2026.09.10-12.33.20:467][ 0]LogModuleManager: InternalLoadLibrary: 'RemoteSessionEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/RemoteSession/Binaries/Win64/UnrealEditor-RemoteSessionEditor.dll')
|
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[2026.09.10-12.33.20:469][ 0]LogModuleManager: InternalLoadLibrary: 'ToolPresetAsset' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolPresets/Binaries/Win64/UnrealEditor-ToolPresetAsset.dll')
|
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[2026.09.10-12.33.20:470][ 0]LogModuleManager: InternalLoadLibrary: 'ToolPresetEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolPresets/Binaries/Win64/UnrealEditor-ToolPresetEditor.dll')
|
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[2026.09.10-12.33.20:470][ 0]LogModuleManager: InternalLoadLibrary: 'ToolsetRegistry' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolsetRegistry/Binaries/Win64/UnrealEditor-ToolsetRegistry.dll')
|
||
[2026.09.10-12.33.20:470][ 0]LogModuleManager: InternalLoadLibrary: 'WebSocketNetworking' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/WebSocketNetworking/Binaries/Win64/UnrealEditor-WebSocketNetworking.dll')
|
||
[2026.09.10-12.33.20:472][ 0]LogModuleManager: InternalLoadLibrary: 'NNEDenoiser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/NNE/NNEDenoiser/Binaries/Win64/UnrealEditor-NNEDenoiser.dll')
|
||
[2026.09.10-12.33.20:474][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
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||
[2026.09.10-12.33.20:474][ 0]LogModuleManager: InternalLoadLibrary: 'AccumulationDOFEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/AccumulationDOF/Binaries/Win64/UnrealEditor-AccumulationDOFEditor.dll')
|
||
[2026.09.10-12.33.20:476][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureDataCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureData/Binaries/Win64/UnrealEditor-CaptureDataCore.dll')
|
||
[2026.09.10-12.33.20:476][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureDataEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureData/Binaries/Win64/UnrealEditor-CaptureDataEditor.dll')
|
||
[2026.09.10-12.33.20:476][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureDataUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureData/Binaries/Win64/UnrealEditor-CaptureDataUtils.dll')
|
||
[2026.09.10-12.33.20:476][ 0]LogModuleManager: InternalLoadLibrary: 'CameraCalibrationCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Binaries/Win64/UnrealEditor-CameraCalibrationCoreEditor.dll')
|
||
[2026.09.10-12.33.20:477][ 0]LogModuleManager: InternalLoadLibrary: 'CineAssemblyTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CinematicAssemblyTools/Binaries/Win64/UnrealEditor-CineAssemblyTools.dll')
|
||
[2026.09.10-12.33.20:480][ 0]LogModuleManager: InternalLoadLibrary: 'CineAssemblyToolsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CinematicAssemblyTools/Binaries/Win64/UnrealEditor-CineAssemblyToolsEditor.dll')
|
||
[2026.09.10-12.33.20:484][ 0]LogModuleManager: InternalLoadLibrary: 'LensComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/LensComponent/Binaries/Win64/UnrealEditor-LensComponent.dll')
|
||
[2026.09.10-12.33.20:485][ 0]LogModuleManager: InternalLoadLibrary: 'LensComponentEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/LensComponent/Binaries/Win64/UnrealEditor-LensComponentEditor.dll')
|
||
[2026.09.10-12.33.20:486][ 0]LogModuleManager: InternalLoadLibrary: 'TakeMovieScene' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeMovieScene.dll')
|
||
[2026.09.10-12.33.20:486][ 0]LogModuleManager: InternalLoadLibrary: 'TakeSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeSequencer.dll')
|
||
[2026.09.10-12.33.20:488][ 0]LogModuleManager: InternalLoadLibrary: 'VCamExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCamera/Binaries/Win64/UnrealEditor-VCamExtensions.dll')
|
||
[2026.09.10-12.33.20:496][ 0]LogModuleManager: InternalLoadLibrary: 'VCamExtensionsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCamera/Binaries/Win64/UnrealEditor-VCamExtensionsEditor.dll')
|
||
[2026.09.10-12.33.20:500][ 0]LogModuleManager: InternalLoadLibrary: 'VirtualCamera' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCamera/Binaries/Win64/UnrealEditor-VirtualCamera.dll')
|
||
[2026.09.10-12.33.20:507][ 0]LogModuleManager: InternalLoadLibrary: 'DecoupledOutputProvider' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-DecoupledOutputProvider.dll')
|
||
[2026.09.10-12.33.20:508][ 0]LogModuleManager: InternalLoadLibrary: 'VCamBlueprintNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-VCamBlueprintNodes.dll')
|
||
[2026.09.10-12.33.20:509][ 0]LogModuleManager: InternalLoadLibrary: 'VCamCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-VCamCore.dll')
|
||
[2026.09.10-12.33.20:509][ 0]LogModuleManager: InternalLoadLibrary: 'VCamCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-VCamCoreEditor.dll')
|
||
[2026.09.10-12.33.20:509][ 0]LogModuleManager: InternalLoadLibrary: 'FileSandboxCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Sandbox/FileSandbox/Binaries/Win64/UnrealEditor-FileSandboxCore.dll')
|
||
[2026.09.10-12.33.20:510][ 0]LogModuleManager: InternalLoadLibrary: 'FileSandboxUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Sandbox/FileSandbox/Binaries/Win64/UnrealEditor-FileSandboxUI.dll')
|
||
[2026.09.10-12.33.20:512][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserClassDataSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ContentBrowser/ContentBrowserClassDataSource/Binaries/Win64/UnrealEditor-ContentBrowserClassDataSource.dll')
|
||
[2026.09.10-12.33.20:536][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserAssetDataSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Binaries/Win64/UnrealEditor-ContentBrowserAssetDataSource.dll')
|
||
[2026.09.10-12.33.20:537][ 0]LogModuleManager: InternalLoadLibrary: 'CollectionManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CollectionManager.dll')
|
||
[2026.09.10-12.33.20:540][ 0]LogCollectionManager: Loaded 0 collections in 0.001758 seconds
|
||
[2026.09.10-12.33.20:542][ 0]LogFileCache: Scanning file cache for directory 'P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/Saved/Collections/' took 0.00s
|
||
[2026.09.10-12.33.20:548][ 0]LogFileCache: Scanning file cache for directory 'P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/Content/Developers/Jasketti/Collections/' took 0.01s
|
||
[2026.09.10-12.33.20:548][ 0]LogFileCache: Scanning file cache for directory 'P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/Content/Collections/' took 0.00s
|
||
[2026.09.10-12.33.20:550][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserFileDataSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ContentBrowser/ContentBrowserFileDataSource/Binaries/Win64/UnrealEditor-ContentBrowserFileDataSource.dll')
|
||
[2026.09.10-12.33.20:550][ 0]LogModuleManager: InternalLoadLibrary: 'ObjectMixerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Binaries/Win64/UnrealEditor-ObjectMixerEditor.dll')
|
||
[2026.09.10-12.33.20:550][ 0]LogModuleManager: InternalLoadLibrary: 'LightMixer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ObjectMixer/LightMixer/Binaries/Win64/UnrealEditor-LightMixer.dll')
|
||
[2026.09.10-12.33.20:552][ 0]LogModuleManager: InternalLoadLibrary: 'BaseCharacterFXEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CharacterFXEditor/BaseCharacterFXEditor/Binaries/Win64/UnrealEditor-BaseCharacterFXEditor.dll')
|
||
[2026.09.10-12.33.20:552][ 0]LogModuleManager: InternalLoadLibrary: 'XInputDevice' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Windows/XInputDevice/Binaries/Win64/UnrealEditor-XInputDevice.dll')
|
||
[2026.09.10-12.33.20:553][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerEditorSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-CaptureManagerEditorSettings.dll')
|
||
[2026.09.10-12.33.20:564][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubWorkerManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-LiveLinkHubWorkerManager.dll')
|
||
[2026.09.10-12.33.20:566][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubExportServer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-LiveLinkHubExportServer.dll')
|
||
[2026.09.10-12.33.20:566][ 0]LogModuleManager: InternalLoadLibrary: 'DataIngestCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-DataIngestCoreEditor.dll')
|
||
[2026.09.10-12.33.20:566][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubDiscoveryEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-LiveLinkHubDiscoveryEditor.dll')
|
||
[2026.09.10-12.33.20:567][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerIngestBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-CaptureManagerIngestBlueprint.dll')
|
||
[2026.09.10-12.33.20:571][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerDeviceBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-CaptureManagerDeviceBlueprint.dll')
|
||
[2026.09.10-12.33.20:575][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureProtocolStack' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureProtocolStack.dll')
|
||
[2026.09.10-12.33.20:575][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerCPSClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerCPSClient.dll')
|
||
[2026.09.10-12.33.20:576][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerPipeline' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerPipeline.dll')
|
||
[2026.09.10-12.33.20:576][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerMediaRW' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerMediaRW.dll')
|
||
[2026.09.10-12.33.20:576][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureDataConverter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureDataConverter.dll')
|
||
[2026.09.10-12.33.20:576][ 0]LogModuleManager: InternalLoadLibrary: 'DataIngestCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-DataIngestCore.dll')
|
||
[2026.09.10-12.33.20:576][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubCaptureMessaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-LiveLinkHubCaptureMessaging.dll')
|
||
[2026.09.10-12.33.20:577][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerStyle' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerStyle.dll')
|
||
[2026.09.10-12.33.20:581][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
|
||
[2026.09.10-12.33.20:581][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
|
||
[2026.09.10-12.33.20:625][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerTakeMetadata' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerTakeMetadata.dll')
|
||
[2026.09.10-12.33.20:625][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureMetadataExtraction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureMetadataExtraction.dll')
|
||
[2026.09.10-12.33.20:626][ 0]LogModuleManager: InternalLoadLibrary: 'SpeechAnimationSolver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/AudioDrivenAnimation/StreamingADA/Binaries/Win64/UnrealEditor-SpeechAnimationSolver.dll')
|
||
[2026.09.10-12.33.20:626][ 0]LogModuleManager: InternalLoadLibrary: 'PortableObjectFileDataSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/Localization/PortableObjectFileDataSource/Binaries/Win64/UnrealEditor-PortableObjectFileDataSource.dll')
|
||
[2026.09.10-12.33.20:635][ 0]LogModuleManager: InternalLoadLibrary: 'RelativeIKOp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-RelativeIKOp.dll')
|
||
[2026.09.10-12.33.20:639][ 0]LogModuleManager: InternalLoadLibrary: 'RelativeBodyAnimInfo' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-RelativeBodyAnimInfo.dll')
|
||
[2026.09.10-12.33.20:639][ 0]LogModuleManager: InternalLoadLibrary: 'BodyIntersectIKOp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-BodyIntersectIKOp.dll')
|
||
[2026.09.10-12.33.20:640][ 0]LogModuleManager: InternalLoadLibrary: 'RelativeBodyAnimUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-RelativeBodyAnimUtils.dll')
|
||
[2026.09.10-12.33.20:649][ 0]LogModuleManager: InternalLoadLibrary: 'PreviewPropOp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-PreviewPropOp.dll')
|
||
[2026.09.10-12.33.20:650][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshMorphTargetEditingTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/SkeletalMeshMorphTargetEditingTools/Binaries/Win64/UnrealEditor-SkeletalMeshMorphTargetEditingTools.dll')
|
||
[2026.09.10-12.33.20:653][ 0]LogModuleManager: InternalLoadLibrary: 'VPSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProduction/VPSettings/Binaries/Win64/UnrealEditor-VPSettings.dll')
|
||
[2026.09.10-12.33.20:653][ 0]LogModuleManager: InternalLoadLibrary: 'VPRoles' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProduction/VPRoles/Binaries/Win64/UnrealEditor-VPRoles.dll')
|
||
[2026.09.10-12.33.20:653][ 0]LogModuleManager: InternalLoadLibrary: 'VPRolesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProduction/VPRoles/Binaries/Win64/UnrealEditor-VPRolesEditor.dll')
|
||
[2026.09.10-12.33.20:654][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertSyncClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Binaries/Win64/UnrealEditor-ConcertSyncClient.dll')
|
||
[2026.09.10-12.33.20:657][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertReplicationScripting' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertScripting/ConcertReplicationScripting/Binaries/Win64/UnrealEditor-ConcertReplicationScripting.dll')
|
||
[2026.09.10-12.33.20:659][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertReplicationScriptingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertScripting/ConcertReplicationScripting/Binaries/Win64/UnrealEditor-ConcertReplicationScriptingEditor.dll')
|
||
[2026.09.10-12.33.20:663][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertClientSharedSlate' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertUI/ConcertClientSharedSlate/Binaries/Win64/UnrealEditor-ConcertClientSharedSlate.dll')
|
||
[2026.09.10-12.33.20:666][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertSharedSlate' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertUI/ConcertSharedSlate/Binaries/Win64/UnrealEditor-ConcertSharedSlate.dll')
|
||
[2026.09.10-12.33.20:666][ 0]LogModuleManager: InternalLoadLibrary: 'MultiUserClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Binaries/Win64/UnrealEditor-MultiUserClient.dll')
|
||
[2026.09.10-12.33.20:684][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Content/icon_RemoveProperty_48x.png] file: [../../../Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Content/icon_RemoveProperty_48x.png]
|
||
[2026.09.10-12.33.20:684][ 0]LogModuleManager: InternalLoadLibrary: 'MultiUserClientLibrary' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Binaries/Win64/UnrealEditor-MultiUserClientLibrary.dll')
|
||
[2026.09.10-12.33.20:688][ 0]LogModuleManager: InternalLoadLibrary: 'Bridge' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Bridge/Binaries/Win64/UnrealEditor-Bridge.dll')
|
||
[2026.09.10-12.33.20:691][ 0]LogModuleManager: InternalLoadLibrary: 'MegascansPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Bridge/Binaries/Win64/UnrealEditor-MegascansPlugin.dll')
|
||
[2026.09.10-12.33.20:695][ 0]LogModuleManager: InternalLoadLibrary: 'CmdLinkServer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/CmdLinkServer/Binaries/Win64/UnrealEditor-CmdLinkServer.dll')
|
||
[2026.09.10-12.33.20:699][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Dataflow/Binaries/Win64/UnrealEditor-DataflowEditor.dll')
|
||
[2026.09.10-12.33.20:743][ 0]LogModuleManager: InternalLoadLibrary: 'Fab' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Fab/Binaries/Win64/UnrealEditor-Fab.dll')
|
||
[2026.09.10-12.33.20:752][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
|
||
[2026.09.10-12.33.20:752][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
|
||
[2026.09.10-12.33.20:793][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Content/icon_RemoveProperty_48x.png] file: [../../../Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Content/icon_RemoveProperty_48x.png]
|
||
[2026.09.10-12.33.20:800][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.19.1.2-53289219 booting at 2026-09-10T12:33:20.800Z using C
|
||
[2026.09.10-12.33.20:801][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Configuration win64-dynamic-x86_64
|
||
[2026.09.10-12.33.20:801][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.9278.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=SLK_Ponttooni_v5, ProductVersion=++UE5+Release-5.8-CL-56702186, IsServer=false, Flags=DisableOverlay]
|
||
[2026.09.10-12.33.20:801][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
|
||
[2026.09.10-12.33.20:801][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
|
||
[2026.09.10-12.33.20:808][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
|
||
[2026.09.10-12.33.20:808][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
|
||
[2026.09.10-12.33.20:808][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
|
||
[2026.09.10-12.33.20:808][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000090
|
||
[2026.09.10-12.33.20:808][ 0]LogFab: Plugin initialized. VersionName: 0.0.15 (Version: 15) - Engine Version 5.8.2-56702186+++UE5+Release-5.8
|
||
[2026.09.10-12.33.20:809][ 0]LogModuleManager: InternalLoadLibrary: 'StylusInputRealTimeStylus' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor-StylusInputRealTimeStylus.dll')
|
||
[2026.09.10-12.33.20:814][ 0]LogModuleManager: InternalLoadLibrary: 'StylusInputWintab' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor-StylusInputWintab.dll')
|
||
[2026.09.10-12.33.20:815][ 0]LogWindows: Failed to load 'Wintab32.dll' (GetLastError=126)
|
||
[2026.09.10-12.33.20:815][ 0]LogWindows: File 'Wintab32.dll' does not exist
|
||
[2026.09.10-12.33.20:815][ 0]LogStylusInput: Wintab driver is not available; Wintab interface will not be initialized.
|
||
[2026.09.10-12.33.20:816][ 0]LogModuleManager: InternalLoadLibrary: 'AudioSynesthesiaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesiaEditor.dll')
|
||
[2026.09.10-12.33.20:819][ 0]LogModuleManager: InternalLoadLibrary: 'CinematicSequenceNavigator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CinematicSequenceNavigator/Binaries/Win64/UnrealEditor-CinematicSequenceNavigator.dll')
|
||
[2026.09.10-12.33.20:821][ 0]LogModuleManager: InternalLoadLibrary: 'InlineMaterialInstanceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/InlineMaterialInstance/Binaries/Win64/UnrealEditor-InlineMaterialInstanceEditor.dll')
|
||
[2026.09.10-12.33.20:822][ 0]LogModuleManager: InternalLoadLibrary: 'LevelSequenceNavigatorBridge' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/LevelSequenceNavigatorBridge/Binaries/Win64/UnrealEditor-LevelSequenceNavigatorBridge.dll')
|
||
[2026.09.10-12.33.20:824][ 0]LogModuleManager: InternalLoadLibrary: 'VPBookmark' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProductionUtilities/Binaries/Win64/UnrealEditor-VPBookmark.dll')
|
||
[2026.09.10-12.33.20:824][ 0]LogModuleManager: InternalLoadLibrary: 'VPBookmarkEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProductionUtilities/Binaries/Win64/UnrealEditor-VPBookmarkEditor.dll')
|
||
[2026.09.10-12.33.20:825][ 0]LogModuleManager: InternalLoadLibrary: 'TakesCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakesCore.dll')
|
||
[2026.09.10-12.33.20:825][ 0]LogModuleManager: InternalLoadLibrary: 'TakeTrackRecorders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeTrackRecorders.dll')
|
||
[2026.09.10-12.33.20:825][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorderSources' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorderSources.dll')
|
||
[2026.09.10-12.33.20:828][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorderEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorderEditor.dll')
|
||
[2026.09.10-12.33.20:840][ 0]LogModuleManager: InternalLoadLibrary: 'CacheTrackRecorder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-CacheTrackRecorder.dll')
|
||
[2026.09.10-12.33.20:840][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorderNamingTokens' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorderNamingTokens.dll')
|
||
[2026.09.10-12.33.20:841][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingVCam' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-PixelStreamingVCam.dll')
|
||
[2026.09.10-12.33.20:848][ 0]LogDiscoveryBeaconReceiver: VCAMBeaconResponder joined multicast group '230.0.0.3' on detected local interface '192.168.20.118'
|
||
[2026.09.10-12.33.20:851][ 0]LogModuleManager: InternalLoadLibrary: 'MultiUserReplicationEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Binaries/Win64/UnrealEditor-MultiUserReplicationEditor.dll')
|
||
[2026.09.10-12.33.20:879][ 0]LogUObjectArray: 59777 objects as part of root set at end of initial load.
|
||
[2026.09.10-12.33.20:879][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
|
||
[2026.09.10-12.33.20:907][ 0]LogModuleManager: InternalLoadLibrary: 'ProfileVisualizer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ProfileVisualizer.dll')
|
||
[2026.09.10-12.33.21:044][ 0]LogTemp: Error test: UE::UnifiedErrorTest::Empty: [Empty error]
|
||
[2026.09.10-12.33.21:044][ 0]LogTemp: Error with param: UE::UnifiedErrorTest::WithInt: [Error with int −7]
|
||
[2026.09.10-12.33.21:044][ 0]LogTemp: Error with context: UE::UnifiedErrorTest::Empty: [Empty error]
|
||
[2026.09.10-12.33.21:044][ 0]LogTemp: FError that has been invalidated: ::: []
|
||
[2026.09.10-12.33.21:044][ 0]LogTemp: FError that has been moved from: ::: []
|
||
[2026.09.10-12.33.21:101][ 0]LogAutomationTest: Error: Condition failed
|
||
[2026.09.10-12.33.21:101][ 0]LogAutomationTest: Error: Condition failed
|
||
[2026.09.10-12.33.21:101][ 0]LogAutomationTest: Error: Condition failed
|
||
[2026.09.10-12.33.21:101][ 0]LogAutomationTest: Error: Condition failed
|
||
[2026.09.10-12.33.21:101][ 0]LogAutomationTest: Error: Condition failed
|
||
[2026.09.10-12.33.21:101][ 0]LogAutomationTest: Error: Condition failed
|
||
[2026.09.10-12.33.21:246][ 0]LogEngine: Initializing Engine...
|
||
[2026.09.10-12.33.21:247][ 0]LogModuleManager: InternalLoadLibrary: 'TypedElementRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TypedElementRuntime.dll')
|
||
[2026.09.10-12.33.21:415][ 0]LogMovieScene: USequencerBakeSubsystem subsystem initialized.
|
||
[2026.09.10-12.33.21:419][ 0]LogModuleManager: InternalLoadLibrary: 'JsonUtilitiesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-JsonUtilitiesEditor.dll')
|
||
[2026.09.10-12.33.21:421][ 0]LogModuleManager: InternalLoadLibrary: 'JsonUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-JsonUtilities.dll')
|
||
[2026.09.10-12.33.21:422][ 0]LogToolsetRegistry: Display: Registering Toolset ToolsetRegistry.AgentSkillToolset
|
||
[2026.09.10-12.33.21:423][ 0]LogToolsetRegistry: Display: Registering Toolset AIAssistant.AIAssistantToolset
|
||
[2026.09.10-12.33.21:423][ 0]LogTedsSettings: UTedsSettingsEditorSubsystem::Initialize
|
||
[2026.09.10-12.33.21:871][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
|
||
[2026.09.10-12.33.21:893][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
|
||
[2026.09.10-12.33.21:898][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.15.dll
|
||
[2026.09.10-12.33.21:925][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
|
||
[2026.09.10-12.33.21:925][ 0]LogModuleManager: InternalLoadLibrary: 'LevelInstanceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LevelInstanceEditor.dll')
|
||
[2026.09.10-12.33.21:932][ 0]LogModuleManager: InternalLoadLibrary: 'AIModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AIModule.dll')
|
||
[2026.09.10-12.33.21:933][ 0]LogModuleManager: InternalLoadLibrary: 'NavigationSystem' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NavigationSystem.dll')
|
||
[2026.09.10-12.33.21:934][ 0]LogModuleManager: InternalLoadLibrary: 'AITestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AITestSuite.dll')
|
||
[2026.09.10-12.33.21:935][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayDebugger.dll')
|
||
[2026.09.10-12.33.21:938][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
|
||
[2026.09.10-12.33.21:938][ 0]LogInit: Texture streaming: Enabled
|
||
[2026.09.10-12.33.21:938][ 0]LogModuleManager: InternalLoadLibrary: 'MessagingRpc' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MessagingRpc.dll')
|
||
[2026.09.10-12.33.21:940][ 0]LogModuleManager: InternalLoadLibrary: 'PortalRpc' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PortalRpc.dll')
|
||
[2026.09.10-12.33.21:941][ 0]LogModuleManager: InternalLoadLibrary: 'PortalServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PortalServices.dll')
|
||
[2026.09.10-12.33.21:943][ 0]LogModuleManager: InternalLoadLibrary: 'AnalyticsET' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnalyticsET.dll')
|
||
[2026.09.10-12.33.21:944][ 0]LogModuleManager: InternalLoadLibrary: 'LauncherPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LauncherPlatform.dll')
|
||
[2026.09.10-12.33.21:944][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] AnalyticsET::StartSession ( APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.8.2-56702186+++UE5+Release-5.8 )
|
||
[2026.09.10-12.33.21:948][ 0]LogAudio: Display: Initializing Audio Device Manager...
|
||
[2026.09.10-12.33.21:948][ 0]LogModuleManager: InternalLoadLibrary: 'AudioMixerWasapi' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioMixerWasapi.dll')
|
||
[2026.09.10-12.33.21:957][ 0]LogModuleManager: InternalLoadLibrary: 'AudioMixer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioMixer.dll')
|
||
[2026.09.10-12.33.21:957][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsMMDeviceEnumeration' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsMMDeviceEnumeration.dll')
|
||
[2026.09.10-12.33.21:957][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
|
||
[2026.09.10-12.33.21:958][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
|
||
[2026.09.10-12.33.21:959][ 0]LogAudio: Display: Audio Device Manager Initialized
|
||
[2026.09.10-12.33.21:959][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
|
||
[2026.09.10-12.33.21:959][ 0]LogAudioMixer: Display: bUseRenderScheduler set to true.
|
||
[2026.09.10-12.33.21:959][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
|
||
[2026.09.10-12.33.21:959][ 0]LogAudioMixer: Display: Sample Rate: 48000
|
||
[2026.09.10-12.33.21:959][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
|
||
[2026.09.10-12.33.21:959][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
|
||
[2026.09.10-12.33.21:959][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
|
||
[2026.09.10-12.33.21:959][ 0]LogAudioMixer: Display: Max Channels (voices): 32
|
||
[2026.09.10-12.33.21:959][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
|
||
[2026.09.10-12.33.21:959][ 0]LogAudio: Display: AudioDevice MaxSources: 32
|
||
[2026.09.10-12.33.21:959][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
|
||
[2026.09.10-12.33.21:959][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
|
||
[2026.09.10-12.33.21:959][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
|
||
[2026.09.10-12.33.21:965][ 0]LogAudioEnumeration: Display: Refreshing FWindowsMMDeviceCache
|
||
[2026.09.10-12.33.21:973][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Console', Device='Kaiuttimet (Realtek(R) Audio)'
|
||
[2026.09.10-12.33.21:974][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Console', Device='Mikrofoni (Realtek(R) Audio)'
|
||
[2026.09.10-12.33.21:976][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Multimedia', Device='Kaiuttimet (Realtek(R) Audio)'
|
||
[2026.09.10-12.33.21:976][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Multimedia', Device='Mikrofoni (Realtek(R) Audio)'
|
||
[2026.09.10-12.33.21:977][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Communications', Device='Kaiuttimet (KandaoWebCam Audio)'
|
||
[2026.09.10-12.33.21:978][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Communications', Device='Mikrofoni (Realtek(R) Audio)'
|
||
[2026.09.10-12.33.21:986][ 0]LogAudioMixerWasapi: Display: FWasapiServiceWatcher started.
|
||
[2026.09.10-12.33.21:986][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'WASAPIMixer'
|
||
[2026.09.10-12.33.21:986][ 0]LogAudioMixerWasapi: Display: FWasapiServiceWatcher initial state: Audiosrv=RUNNING, AudioEndpointBuilder=RUNNING
|
||
[2026.09.10-12.33.21:988][ 0]LogAudioMixerWasapi: FAudioMixerWasapiRenderStream::InitializeHardware DefaultDevicePeriod: 480 requesting buffer size: 1920
|
||
[2026.09.10-12.33.22:015][ 0]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware audio mixer requested num channels: 2, Wasapi render stream hardware supports num channels: 2
|
||
[2026.09.10-12.33.22:015][ 0]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware succeeded with sample rate: 48000, buffer period: 1024
|
||
[2026.09.10-12.33.22:015][ 0]LogAudioMixer: Display: FAudioMixerWasapi initialized: SampleRate=48000 NumChannels=2 NumDirectOutChannels=0 bIsAggregateDevice=0 StreamParams.Num()=1
|
||
[2026.09.10-12.33.22:015][ 0]LogAudioMixer: Display: Using Audio Hardware Device Kaiuttimet (Realtek(R) Audio)
|
||
[2026.09.10-12.33.22:016][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
|
||
[2026.09.10-12.33.22:018][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
|
||
[2026.09.10-12.33.22:018][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
|
||
[2026.09.10-12.33.22:019][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
|
||
[2026.09.10-12.33.22:023][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
|
||
[2026.09.10-12.33.22:028][ 0]LogInit: FAudioDevice initialized with ID 1.
|
||
[2026.09.10-12.33.22:028][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
|
||
[2026.09.10-12.33.22:028][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
|
||
[2026.09.10-12.33.22:028][ 0]LogAudioMixer: Display: Sending SubmixBufferListener 'PixelStreamingEditorListener' register command...
|
||
[2026.09.10-12.33.22:028][ 0]LogAudioMixer: Display: Submix buffer listener 'PixelStreamingEditorListener' registered with submix 'MasterSubmixDefault'
|
||
[2026.09.10-12.33.22:029][ 0]LogModuleManager: InternalLoadLibrary: 'StreamingPauseRendering' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StreamingPauseRendering.dll')
|
||
[2026.09.10-12.33.22:030][ 0]LogModuleManager: InternalLoadLibrary: 'MovieScene' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieScene.dll')
|
||
[2026.09.10-12.33.22:031][ 0]LogModuleManager: InternalLoadLibrary: 'MovieSceneTracks' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieSceneTracks.dll')
|
||
[2026.09.10-12.33.22:033][ 0]LogModuleManager: InternalLoadLibrary: 'CinematicCamera' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CinematicCamera.dll')
|
||
[2026.09.10-12.33.22:033][ 0]LogModuleManager: InternalLoadLibrary: 'SparseVolumeTexture' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SparseVolumeTexture.dll')
|
||
[2026.09.10-12.33.22:033][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
|
||
[2026.09.10-12.33.22:034][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.10-12.33.22:039][ 0]LogInit: Undo buffer set to 256 MB
|
||
[2026.09.10-12.33.22:039][ 0]LogInit: Transaction tracking system initialized
|
||
[2026.09.10-12.33.22:039][ 0]LogModuleManager: InternalLoadLibrary: 'Documentation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Documentation.dll')
|
||
[2026.09.10-12.33.22:046][ 0]LogModuleManager: InternalLoadLibrary: 'OutputLog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OutputLog.dll')
|
||
[2026.09.10-12.33.22:049][ 0]LogModuleManager: InternalLoadLibrary: 'SourceControlWindows' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceControlWindows.dll')
|
||
[2026.09.10-12.33.22:050][ 0]LogModuleManager: InternalLoadLibrary: 'SourceControlWindowExtender' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceControlWindowExtender.dll')
|
||
[2026.09.10-12.33.22:051][ 0]LogModuleManager: InternalLoadLibrary: 'UncontrolledChangelists' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UncontrolledChangelists.dll')
|
||
[2026.09.10-12.33.22:060][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/Saved/SourceControl/UncontrolledChangelists.json
|
||
[2026.09.10-12.33.22:061][ 0]LogModuleManager: InternalLoadLibrary: 'ClassViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClassViewer.dll')
|
||
[2026.09.10-12.33.22:061][ 0]LogModuleManager: InternalLoadLibrary: 'StructViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StructViewer.dll')
|
||
[2026.09.10-12.33.22:064][ 0]LogModuleManager: InternalLoadLibrary: 'GraphEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GraphEditor.dll')
|
||
[2026.09.10-12.33.22:064][ 0]LogModuleManager: InternalLoadLibrary: 'Kismet' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Kismet.dll')
|
||
[2026.09.10-12.33.22:064][ 0]LogModuleManager: InternalLoadLibrary: 'KismetWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-KismetWidgets.dll')
|
||
[2026.09.10-12.33.22:065][ 0]LogModuleManager: InternalLoadLibrary: 'Persona' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Persona.dll')
|
||
[2026.09.10-12.33.22:065][ 0]LogModuleManager: InternalLoadLibrary: 'MirrorDataTableEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MirrorDataTableEditor.dll')
|
||
[2026.09.10-12.33.22:069][ 0]LogModuleManager: InternalLoadLibrary: 'AdvancedPreviewScene' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AdvancedPreviewScene.dll')
|
||
[2026.09.10-12.33.22:076][ 0]LogModuleManager: InternalLoadLibrary: 'PackagesDialog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PackagesDialog.dll')
|
||
[2026.09.10-12.33.22:077][ 0]LogModuleManager: InternalLoadLibrary: 'DetailCustomizations' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DetailCustomizations.dll')
|
||
[2026.09.10-12.33.22:078][ 0]LogModuleManager: InternalLoadLibrary: 'ComponentVisualizers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ComponentVisualizers.dll')
|
||
[2026.09.10-12.33.22:079][ 0]LogModuleManager: InternalLoadLibrary: 'Layers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Layers.dll')
|
||
[2026.09.10-12.33.22:080][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationWindow' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AutomationWindow.dll')
|
||
[2026.09.10-12.33.22:084][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AutomationController.dll')
|
||
[2026.09.10-12.33.22:084][ 0]LogModuleManager: InternalLoadLibrary: 'DeviceManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DeviceManager.dll')
|
||
[2026.09.10-12.33.22:085][ 0]LogModuleManager: InternalLoadLibrary: 'SessionFrontend' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SessionFrontend.dll')
|
||
[2026.09.10-12.33.22:086][ 0]LogModuleManager: InternalLoadLibrary: 'LegacyProjectLauncher' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LegacyProjectLauncher.dll')
|
||
[2026.09.10-12.33.22:089][ 0]LogModuleManager: InternalLoadLibrary: 'SettingsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SettingsEditor.dll')
|
||
[2026.09.10-12.33.22:090][ 0]LogModuleManager: InternalLoadLibrary: 'EditorSettingsViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorSettingsViewer.dll')
|
||
[2026.09.10-12.33.22:091][ 0]LogModuleManager: InternalLoadLibrary: 'InternationalizationSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InternationalizationSettings.dll')
|
||
[2026.09.10-12.33.22:092][ 0]LogModuleManager: InternalLoadLibrary: 'InputBindingSettingsViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InputBindingSettingsViewer.dll')
|
||
[2026.09.10-12.33.22:093][ 0]LogModuleManager: InternalLoadLibrary: 'ProjectSettingsViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ProjectSettingsViewer.dll')
|
||
[2026.09.10-12.33.22:094][ 0]LogModuleManager: InternalLoadLibrary: 'ProjectTargetPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ProjectTargetPlatformEditor.dll')
|
||
[2026.09.10-12.33.22:096][ 0]LogModuleManager: InternalLoadLibrary: 'XmlParser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-XmlParser.dll')
|
||
[2026.09.10-12.33.22:096][ 0]LogModuleManager: InternalLoadLibrary: 'UndoHistory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UndoHistory.dll')
|
||
[2026.09.10-12.33.22:096][ 0]LogModuleManager: InternalLoadLibrary: 'DeviceProfileEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DeviceProfileEditor.dll')
|
||
[2026.09.10-12.33.22:098][ 0]LogModuleManager: InternalLoadLibrary: 'HardwareTargeting' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HardwareTargeting.dll')
|
||
[2026.09.10-12.33.22:098][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizationDashboard' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LocalizationDashboard.dll')
|
||
[2026.09.10-12.33.22:100][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizationService' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LocalizationService.dll')
|
||
[2026.09.10-12.33.22:105][ 0]LocalizationService: Localization service is disabled
|
||
[2026.09.10-12.33.22:105][ 0]LogModuleManager: InternalLoadLibrary: 'MergeActors' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MergeActors.dll')
|
||
[2026.09.10-12.33.22:108][ 0]LogModuleManager: InternalLoadLibrary: 'InputBindingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InputBindingEditor.dll')
|
||
[2026.09.10-12.33.22:109][ 0]LogModuleManager: InternalLoadLibrary: 'EditorInteractiveToolsFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorInteractiveToolsFramework.dll')
|
||
[2026.09.10-12.33.22:109][ 0]LogModuleManager: InternalLoadLibrary: 'InteractiveToolsFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InteractiveToolsFramework.dll')
|
||
[2026.09.10-12.33.22:112][ 0]LogModuleManager: InternalLoadLibrary: 'StaticMeshEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StaticMeshEditor.dll')
|
||
[2026.09.10-12.33.22:112][ 0]LogModuleManager: InternalLoadLibrary: 'EditorFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorFramework.dll')
|
||
[2026.09.10-12.33.22:113][ 0]LogModuleManager: InternalLoadLibrary: 'EditorConfig' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorConfig.dll')
|
||
[2026.09.10-12.33.22:113][ 0]LogModuleManager: InternalLoadLibrary: 'DerivedDataEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DerivedDataEditor.dll')
|
||
[2026.09.10-12.33.22:113][ 0]LogModuleManager: InternalLoadLibrary: 'ZenEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ZenEditor.dll')
|
||
[2026.09.10-12.33.22:114][ 0]LogModuleManager: InternalLoadLibrary: 'CSVtoSVG' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CSVtoSVG.dll')
|
||
[2026.09.10-12.33.22:116][ 0]LogModuleManager: InternalLoadLibrary: 'VirtualizationEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VirtualizationEditor.dll')
|
||
[2026.09.10-12.33.22:118][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationSettings.dll')
|
||
[2026.09.10-12.33.22:118][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayDebuggerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayDebuggerEditor.dll')
|
||
[2026.09.10-12.33.22:120][ 0]LogModuleManager: InternalLoadLibrary: 'RenderResourceViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RenderResourceViewer.dll')
|
||
[2026.09.10-12.33.22:122][ 0]LogModuleManager: InternalLoadLibrary: 'UniversalObjectLocatorEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UniversalObjectLocatorEditor.dll')
|
||
[2026.09.10-12.33.22:123][ 0]LogModuleManager: InternalLoadLibrary: 'StructUtilsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StructUtilsEditor.dll')
|
||
[2026.09.10-12.33.22:123][ 0]LogModuleManager: InternalLoadLibrary: 'StructUtilsTestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StructUtilsTestSuite.dll')
|
||
[2026.09.10-12.33.22:125][ 0]LogModuleManager: InternalLoadLibrary: 'SVGDistanceField' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SVGDistanceField.dll')
|
||
[2026.09.10-12.33.22:126][ 0]LogModuleManager: InternalLoadLibrary: 'DataHierarchyEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataHierarchyEditor.dll')
|
||
[2026.09.10-12.33.22:127][ 0]LogModuleManager: InternalLoadLibrary: 'ToolWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ToolWidgets.dll')
|
||
[2026.09.10-12.33.22:127][ 0]LogModuleManager: InternalLoadLibrary: 'UserAssetTagsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UserAssetTagsEditor.dll')
|
||
[2026.09.10-12.33.22:128][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidRuntimeSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidRuntimeSettings.dll')
|
||
[2026.09.10-12.33.22:131][ 0]LogModuleManager: InternalLoadLibrary: 'IOSRuntimeSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSRuntimeSettings.dll')
|
||
[2026.09.10-12.33.22:133][ 0]LogModuleManager: InternalLoadLibrary: 'GDKPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GDKPlatformEditor.dll')
|
||
[2026.09.10-12.33.22:135][ 0]LogModuleManager: InternalLoadLibrary: 'MacPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MacPlatformEditor.dll')
|
||
[2026.09.10-12.33.22:136][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsPlatformEditor.dll')
|
||
[2026.09.10-12.33.22:137][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidPlatformEditor.dll')
|
||
[2026.09.10-12.33.22:139][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidDeviceDetection' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidDeviceDetection.dll')
|
||
[2026.09.10-12.33.22:144][ 0]LogModuleManager: InternalLoadLibrary: 'IOSPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSPlatformEditor.dll')
|
||
[2026.09.10-12.33.22:145][ 0]LogModuleManager: InternalLoadLibrary: 'LogVisualizer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LogVisualizer.dll')
|
||
[2026.09.10-12.33.22:149][ 0]LogModuleManager: InternalLoadLibrary: 'WidgetRegistration' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WidgetRegistration.dll')
|
||
[2026.09.10-12.33.22:149][ 0]LogModuleManager: InternalLoadLibrary: 'ClothPainter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClothPainter.dll')
|
||
[2026.09.10-12.33.22:150][ 0]LogModuleManager: InternalLoadLibrary: 'ViewportInteraction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ViewportInteraction.dll')
|
||
[2026.09.10-12.33.22:157][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resx="3072"
|
||
[2026.09.10-12.33.22:157][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resy="1280"
|
||
[2026.09.10-12.33.22:158][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
|
||
[2026.09.10-12.33.22:159][ 0]LogModuleManager: InternalLoadLibrary: 'ViewportSnapping' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ViewportSnapping.dll')
|
||
[2026.09.10-12.33.22:248][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.13.dll
|
||
[2026.09.10-12.33.22:279][ 0]LogContentValidation: Adding native validator /Script/DataValidation.DirtyFilesChangelistValidator
|
||
[2026.09.10-12.33.22:279][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_ActionUtility
|
||
[2026.09.10-12.33.22:279][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_Localization
|
||
[2026.09.10-12.33.22:279][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_Material
|
||
[2026.09.10-12.33.22:279][ 0]LogContentValidation: Adding native validator /Script/DataValidation.PackageFileValidator
|
||
[2026.09.10-12.33.22:279][ 0]LogContentValidation: Adding native validator /Script/DataValidation.WorldPartitionChangelistValidator
|
||
[2026.09.10-12.33.22:279][ 0]LogContentValidation: Adding native validator /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
||
[2026.09.10-12.33.22:279][ 0]LogContentValidation: Adding native validator /Script/MutableValidation.AssetValidator_CustomizableObjects
|
||
[2026.09.10-12.33.22:279][ 0]LogContentValidation: Adding native validator /Script/MutableValidation.AssetValidator_ReferencedCustomizableObjects
|
||
[2026.09.10-12.33.22:286][ 0]LogModuleManager: InternalLoadLibrary: 'PlacementMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PlacementMode.dll')
|
||
[2026.09.10-12.33.22:313][ 0]LogModuleManager: InternalLoadLibrary: 'StatusBar' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StatusBar.dll')
|
||
[2026.09.10-12.33.22:319][ 0]LogFileCache: Scanning file cache for directory 'P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/Content/' took 0.05s
|
||
[2026.09.10-12.33.22:324][ 0]LogModuleManager: InternalLoadLibrary: 'MeshPaint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshPaint.dll')
|
||
[2026.09.10-12.33.22:340][ 0]LogPython: Python enabled via CVar 'Engine.Python.IsEnabledByDefault'
|
||
[2026.09.10-12.33.22:340][ 0]LogPython: Using Python 3.11.8
|
||
[2026.09.10-12.33.22:423][ 0]LogPython: Running python command: python -c "import pkg_resources;dist=pkg_resources.working_set.find(pkg_resources.Requirement.parse('ue-pipinstall-utils'));exit(dist.version!='0.1.5' if dist is not None else 1)"
|
||
[2026.09.10-12.33.22:911][ 0]LogPython: Running python command: python -m ue_parse_plugin_reqs -vv "P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/Intermediate/PipInstall/merged_requirements.in" "P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/Intermediate/PipInstall/merged_requirements.txt"
|
||
[2026.09.10-12.33.23:231][ 0]LogPython: DEBUG:root:Found matching installed version: opencv-python 4.5.5.62 <=> opencv-python==4.5.5.62
|
||
[2026.09.10-12.33.23:231][ 0]LogPython: DEBUG:root:Found matching installed version: certifi 2023.7.22 <=> certifi==2023.7.22
|
||
[2026.09.10-12.33.23:231][ 0]LogPython: DEBUG:root:Found matching installed version: chardet 3.0.4 <=> chardet==3.0.4
|
||
[2026.09.10-12.33.23:231][ 0]LogPython: DEBUG:root:Found matching installed version: charset-normalizer 2.1.1 <=> charset-normalizer==2.1.1
|
||
[2026.09.10-12.33.23:231][ 0]LogPython: DEBUG:root:Found matching installed version: filelock 3.13.1 <=> filelock==3.13.1
|
||
[2026.09.10-12.33.23:231][ 0]LogPython: DEBUG:root:Found matching installed version: fsspec 2023.10.0 <=> fsspec==2023.10.0
|
||
[2026.09.10-12.33.23:231][ 0]LogPython: DEBUG:root:Found matching installed version: idna 2.10 <=> idna==2.10
|
||
[2026.09.10-12.33.23:231][ 0]LogPython: DEBUG:root:Found matching installed version: Jinja2 3.1.2 <=> Jinja2==3.1.2
|
||
[2026.09.10-12.33.23:231][ 0]LogPython: DEBUG:root:Found matching installed version: MarkupSafe 2.1.3 <=> MarkupSafe==2.1.3
|
||
[2026.09.10-12.33.23:231][ 0]LogPython: DEBUG:root:Found matching installed version: mpmath 1.3.0 <=> mpmath==1.3.0
|
||
[2026.09.10-12.33.23:231][ 0]LogPython: DEBUG:root:Found matching installed version: networkx 3.2.1 <=> networkx==3.2.1
|
||
[2026.09.10-12.33.23:231][ 0]LogPython: DEBUG:root:Found matching installed version: numpy 1.26.4 <=> numpy==1.26.4
|
||
[2026.09.10-12.33.23:231][ 0]LogPython: DEBUG:root:Found matching installed version: Pillow 10.1.0 <=> Pillow==10.1.0
|
||
[2026.09.10-12.33.23:231][ 0]LogPython: DEBUG:root:Found matching installed version: protobuf 4.24.0 <=> protobuf==4.24.0
|
||
[2026.09.10-12.33.23:231][ 0]LogPython: DEBUG:root:Found matching installed version: requests 2.28.1 <=> requests==2.28.1
|
||
[2026.09.10-12.33.23:231][ 0]LogPython: DEBUG:root:Found matching installed version: scipy 1.11.4 <=> scipy==1.11.4
|
||
[2026.09.10-12.33.23:231][ 0]LogPython: DEBUG:root:Found matching installed version: sympy 1.13.1 <=> sympy==1.13.1
|
||
[2026.09.10-12.33.23:231][ 0]LogPython: DEBUG:root:Found matching installed version: typing-extensions 4.12.2 <=> typing-extensions==4.12.2
|
||
[2026.09.10-12.33.23:231][ 0]LogPython: DEBUG:root:Found matching installed version: urllib3 1.25.11 <=> urllib3==1.25.11
|
||
[2026.09.10-12.33.23:270][ 0]LogModuleManager: InternalLoadLibrary: 'SessionServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SessionServices.dll')
|
||
[2026.09.10-12.33.23:280][ 0]LogCUDA: Display: Initialising CUDA API...
|
||
[2026.09.10-12.33.23:288][ 0]LogCUDA: Display: CUDA API initialised successfully.
|
||
[2026.09.10-12.33.23:288][ 0]LogCUDA: Display: Found 1 CUDA capable devices.
|
||
[2026.09.10-12.33.23:288][ 0]LogCUDA: Display: Found device 0 called "NVIDIA GeForce RTX 3070 Laptop GPU".
|
||
[2026.09.10-12.33.23:288][ 0]LogCUDA: Display: Attempting to create CUDA context on GPU Device 0...
|
||
[2026.09.10-12.33.23:356][ 0]LogCUDA: Display: Created CUDA context on device "NVIDIA GeForce RTX 3070 Laptop GPU".
|
||
[2026.09.10-12.33.23:357][ 0]LogWindows: Failed to load 'amfrt64.dll' (GetLastError=126)
|
||
[2026.09.10-12.33.23:357][ 0]LogWindows: File 'amfrt64.dll' does not exist
|
||
[2026.09.10-12.33.23:370][ 0]LogWindows: Attached monitors:
|
||
[2026.09.10-12.33.23:370][ 0]LogWindows: resolution: 3840x2160, work area: (0, 0) -> (3840, 2064), device: '\\.\DISPLAY1' [PRIMARY]
|
||
[2026.09.10-12.33.23:370][ 0]LogWindows: Found 1 attached monitors.
|
||
[2026.09.10-12.33.23:370][ 0]LogWindows: Gathering driver information using Windows Setup API
|
||
[2026.09.10-12.33.23:370][ 0]LogCsvProfiler: Display: Metadata set : raytracing="1"
|
||
[2026.09.10-12.33.23:371][ 0]LogModuleManager: InternalLoadLibrary: 'CameraShakePreviewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/CameraShakePreviewer/Binaries/Win64/UnrealEditor-CameraShakePreviewer.dll')
|
||
[2026.09.10-12.33.23:372][ 0]LogRenderer: Requested compilation of Path Tracing RTPSOs (12 permutations).
|
||
[2026.09.10-12.33.23:373][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayCamerasEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/GameplayCameras/Binaries/Win64/UnrealEditor-GameplayCamerasEditor.dll')
|
||
[2026.09.10-12.33.23:383][ 0]LogModuleManager: InternalLoadLibrary: 'ActorSequenceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UnrealEditor-ActorSequenceEditor.dll')
|
||
[2026.09.10-12.33.23:384][ 0]LogModuleManager: InternalLoadLibrary: 'LevelSequenceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UnrealEditor-LevelSequenceEditor.dll')
|
||
[2026.09.10-12.33.23:388][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
|
||
[2026.09.10-12.33.23:388][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceValidator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/SequenceValidator/Binaries/Win64/UnrealEditor-SequenceValidator.dll')
|
||
[2026.09.10-12.33.23:392][ 0]LogModuleManager: InternalLoadLibrary: 'TemplateSequenceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/TemplateSequence/Binaries/Win64/UnrealEditor-TemplateSequenceEditor.dll')
|
||
[2026.09.10-12.33.23:395][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanPerformance' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanPerformance.dll')
|
||
[2026.09.10-12.33.23:396][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanSequencer.dll')
|
||
[2026.09.10-12.33.23:397][ 0]LogModuleManager: InternalLoadLibrary: 'EngineAssetDefinitions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/EngineAssetDefinitions/Binaries/Win64/UnrealEditor-EngineAssetDefinitions.dll')
|
||
[2026.09.10-12.33.23:400][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-GeometryMode.dll')
|
||
[2026.09.10-12.33.23:405][ 0]LogModuleManager: InternalLoadLibrary: 'BspMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-BspMode.dll')
|
||
[2026.09.10-12.33.23:413][ 0]LogModuleManager: InternalLoadLibrary: 'TextureAlignMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-TextureAlignMode.dll')
|
||
[2026.09.10-12.33.23:415][ 0]LogModuleManager: InternalLoadLibrary: 'StylusInputDebugWidget' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor-StylusInputDebugWidget.dll')
|
||
[2026.09.10-12.33.23:417][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UnrealEditor-AndroidMediaEditor.dll')
|
||
[2026.09.10-12.33.23:419][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UnrealEditor-AndroidMediaFactory.dll')
|
||
[2026.09.10-12.33.23:421][ 0]LogModuleManager: InternalLoadLibrary: 'AppleProResDecoderElectra' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AppleProResDecoderElectra/Binaries/Win64/UnrealEditor-AppleProResDecoderElectra.dll')
|
||
[2026.09.10-12.33.23:423][ 0]LogModuleManager: InternalLoadLibrary: 'AvfMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UnrealEditor-AvfMediaEditor.dll')
|
||
[2026.09.10-12.33.23:426][ 0]LogModuleManager: InternalLoadLibrary: 'AvfMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UnrealEditor-AvfMediaFactory.dll')
|
||
[2026.09.10-12.33.23:427][ 0]LogModuleManager: InternalLoadLibrary: 'AppleProResMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AppleProResMedia/Binaries/Win64/UnrealEditor-AppleProResMedia.dll')
|
||
[2026.09.10-12.33.23:433][ 0]LogModuleManager: InternalLoadLibrary: 'AvidDNxHDDecoderElectra' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AvidDNxHDDecoderElectra/Binaries/Win64/UnrealEditor-AvidDNxHDDecoderElectra.dll')
|
||
[2026.09.10-12.33.23:439][ 0]LogModuleManager: InternalLoadLibrary: 'AvidDNxMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AvidDNxMedia/Binaries/Win64/UnrealEditor-AvidDNxMedia.dll')
|
||
[2026.09.10-12.33.23:466][ 0]LogModuleManager: InternalLoadLibrary: 'D3D12VideoDecodersElectra' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/D3D12VideoDecodersElectra/Binaries/Win64/UnrealEditor-D3D12VideoDecodersElectra.dll')
|
||
[2026.09.10-12.33.23:468][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraPlayerFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraPlayerFactory.dll')
|
||
[2026.09.10-12.33.23:470][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraProtronFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraProtronFactory.dll')
|
||
[2026.09.10-12.33.23:473][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMediaEditor.dll')
|
||
[2026.09.10-12.33.23:477][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMediaFactory.dll')
|
||
[2026.09.10-12.33.23:478][ 0]LogModuleManager: InternalLoadLibrary: 'OpenExrWrapper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-OpenExrWrapper.dll')
|
||
[2026.09.10-12.33.23:478][ 0]LogModuleManager: InternalLoadLibrary: 'TmvMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMedia.dll')
|
||
[2026.09.10-12.33.23:479][ 0]LogModuleManager: InternalLoadLibrary: 'MediaFrameworkUtilitiesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaFrameworkUtilities/Binaries/Win64/UnrealEditor-MediaFrameworkUtilitiesEditor.dll')
|
||
[2026.09.10-12.33.23:489][ 0]LogModuleManager: InternalLoadLibrary: 'MediaCompositingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UnrealEditor-MediaCompositingEditor.dll')
|
||
[2026.09.10-12.33.23:490][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceRecorder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SequenceRecorder.dll')
|
||
[2026.09.10-12.33.23:494][ 0]LogModuleManager: InternalLoadLibrary: 'MediaIOEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaIOFramework/Binaries/Win64/UnrealEditor-MediaIOEditor.dll')
|
||
[2026.09.10-12.33.23:495][ 0]LogModuleManager: InternalLoadLibrary: 'MediaPlayerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UnrealEditor-MediaPlayerEditor.dll')
|
||
[2026.09.10-12.33.23:497][ 0]LogModuleManager: InternalLoadLibrary: 'OpusDecoderElectra' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/OpusDecoderElectra/Binaries/Win64/UnrealEditor-OpusDecoderElectra.dll')
|
||
[2026.09.10-12.33.23:498][ 0]LogModuleManager: InternalLoadLibrary: 'MP4Utilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MP4Utilities/Binaries/Win64/UnrealEditor-MP4Utilities.dll')
|
||
[2026.09.10-12.33.23:498][ 0]LogModuleManager: InternalLoadLibrary: 'MP4Boxes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MP4Utilities/Binaries/Win64/UnrealEditor-MP4Boxes.dll')
|
||
[2026.09.10-12.33.23:499][ 0]LogModuleManager: InternalLoadLibrary: 'MP4Muxer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MP4Utilities/Binaries/Win64/UnrealEditor-MP4Muxer.dll')
|
||
[2026.09.10-12.33.23:499][ 0]LogModuleManager: InternalLoadLibrary: 'TmvMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMediaEditor.dll')
|
||
[2026.09.10-12.33.23:503][ 0]LogModuleManager: InternalLoadLibrary: 'ApvMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-ApvMedia.dll')
|
||
[2026.09.10-12.33.23:506][ 0]LogModuleManager: InternalLoadLibrary: 'TmvMediaMp4Utils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMediaMp4Utils.dll')
|
||
[2026.09.10-12.33.23:507][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingBlueprintEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingBlueprintEditor.dll')
|
||
[2026.09.10-12.33.23:511][ 0]LogModuleManager: InternalLoadLibrary: 'WmfMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMediaEditor.dll')
|
||
[2026.09.10-12.33.23:512][ 0]LogModuleManager: InternalLoadLibrary: 'WmfMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMediaFactory.dll')
|
||
[2026.09.10-12.33.23:513][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor-WebMMedia.dll')
|
||
[2026.09.10-12.33.23:513][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor-WebMMediaEditor.dll')
|
||
[2026.09.10-12.33.23:516][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor-WebMMediaFactory.dll')
|
||
[2026.09.10-12.33.23:517][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidFileServerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AndroidFileServer/Binaries/Win64/UnrealEditor-AndroidFileServerEditor.dll')
|
||
[2026.09.10-12.33.23:519][ 0]LogModuleManager: InternalLoadLibrary: 'AudioCaptureEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UnrealEditor-AudioCaptureEditor.dll')
|
||
[2026.09.10-12.33.23:521][ 0]LogModuleManager: InternalLoadLibrary: 'GooglePADEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GooglePAD/Binaries/Win64/UnrealEditor-GooglePADEditor.dll')
|
||
[2026.09.10-12.33.23:523][ 0]LogModuleManager: InternalLoadLibrary: 'ResonanceAudioEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ResonanceAudio/Binaries/Win64/UnrealEditor-ResonanceAudioEditor.dll')
|
||
[2026.09.10-12.33.23:526][ 0]LogModuleManager: InternalLoadLibrary: 'RigVMEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/RigVM/Binaries/Win64/UnrealEditor-RigVMEditor.dll')
|
||
[2026.09.10-12.33.23:530][ 0]LogModuleManager: InternalLoadLibrary: 'WaveTableEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WaveTable/Binaries/Win64/UnrealEditor-WaveTableEditor.dll')
|
||
[2026.09.10-12.33.23:532][ 0]LogModuleManager: InternalLoadLibrary: 'SmartSnapping' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-SmartSnapping.dll')
|
||
[2026.09.10-12.33.23:533][ 0]LogModuleManager: InternalLoadLibrary: 'AnimatorKitSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/AnimatorKit/Binaries/Win64/UnrealEditor-AnimatorKitSettings.dll')
|
||
[2026.09.10-12.33.23:536][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRigEditor.dll')
|
||
[2026.09.10-12.33.23:544][ 0]LogModuleManager: InternalLoadLibrary: 'OptimusEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusEditor.dll')
|
||
[2026.09.10-12.33.23:550][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkMultiUser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkMultiUser.dll')
|
||
[2026.09.10-12.33.23:552][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebugger.dll')
|
||
[2026.09.10-12.33.23:560][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebuggerVLog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebuggerVLog.dll')
|
||
[2026.09.10-12.33.23:564][ 0]LogModuleManager: InternalLoadLibrary: 'IKRigEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRigEditor.dll')
|
||
[2026.09.10-12.33.23:568][ 0]LogModuleManager: InternalLoadLibrary: 'PhysicsControlEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PhysicsControl/Binaries/Win64/UnrealEditor-PhysicsControlEditor.dll')
|
||
[2026.09.10-12.33.23:574][ 0]LogModuleManager: InternalLoadLibrary: 'CharacterAI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CharacterAI/Binaries/Win64/UnrealEditor-CharacterAI.dll')
|
||
[2026.09.10-12.33.23:576][ 0]LogModuleManager: InternalLoadLibrary: 'CineCameraRigsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CineCameraRigs/Binaries/Win64/UnrealEditor-CineCameraRigsEditor.dll')
|
||
[2026.09.10-12.33.23:579][ 0]LogModuleManager: InternalLoadLibrary: 'ColorCorrectRegionsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ColorCorrectRegions/Binaries/Win64/UnrealEditor-ColorCorrectRegionsEditor.dll')
|
||
[2026.09.10-12.33.23:580][ 0]LogModuleManager: InternalLoadLibrary: 'FractureEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Fracture/Binaries/Win64/UnrealEditor-FractureEngine.dll')
|
||
[2026.09.10-12.33.23:581][ 0]LogModuleManager: InternalLoadLibrary: 'PlanarCut' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PlanarCutPlugin/Binaries/Win64/UnrealEditor-PlanarCut.dll')
|
||
[2026.09.10-12.33.23:581][ 0]LogModuleManager: InternalLoadLibrary: 'VPUtilitiesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProductionUtilities/Binaries/Win64/UnrealEditor-VPUtilitiesEditor.dll')
|
||
[2026.09.10-12.33.23:583][ 0]LogVPUtilitiesEditor: VP Scouting subsystem initialized.
|
||
[2026.09.10-12.33.23:583][ 0]LogModuleManager: InternalLoadLibrary: 'WaterEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Water/Binaries/Win64/UnrealEditor-WaterEditor.dll')
|
||
[2026.09.10-12.33.23:607][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertTakeRecorder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/MultiUserTakes/Binaries/Win64/UnrealEditor-ConcertTakeRecorder.dll')
|
||
[2026.09.10-12.33.23:609][ 0]LogModuleManager: InternalLoadLibrary: 'VirtualCameraEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCamera/Binaries/Win64/UnrealEditor-VirtualCameraEditor.dll')
|
||
[2026.09.10-12.33.23:610][ 0]LogModuleManager: InternalLoadLibrary: 'ScribbleEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/Scribble/Binaries/Win64/UnrealEditor-ScribbleEditor.dll')
|
||
[2026.09.10-12.33.23:611][ 0]LogModuleManager: InternalLoadLibrary: 'AVCodecsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Binaries/Win64/UnrealEditor-AVCodecsCore.dll')
|
||
[2026.09.10-12.33.23:645][ 0]LogModuleManager: InternalLoadLibrary: 'ActorPickerMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ActorPickerMode.dll')
|
||
[2026.09.10-12.33.23:646][ 0]LogModuleManager: InternalLoadLibrary: 'SceneDepthPickerMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SceneDepthPickerMode.dll')
|
||
[2026.09.10-12.33.23:646][ 0]LogModuleManager: InternalLoadLibrary: 'LandscapeEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LandscapeEditor.dll')
|
||
[2026.09.10-12.33.23:649][ 0]LogModuleManager: InternalLoadLibrary: 'FoliageEdit' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-FoliageEdit.dll')
|
||
[2026.09.10-12.33.23:650][ 0]LogModuleManager: InternalLoadLibrary: 'VirtualTexturingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VirtualTexturingEditor.dll')
|
||
[2026.09.10-12.33.23:651][ 0]LogEditorDataStorage: Initializing
|
||
[2026.09.10-12.33.23:651][ 0]LogEditorDataStorage: Initializing TEDS Core.
|
||
[2026.09.10-12.33.23:651][ 0]LogEditorDataStorage: Initialized TEDS Core.
|
||
[2026.09.10-12.33.23:651][ 0]LogEditorDataStorage: Initializing TEDS Compatibility.
|
||
[2026.09.10-12.33.23:651][ 0]LogEditorDataStorage: Initialized TEDS Compatibility.
|
||
[2026.09.10-12.33.23:779][ 0]LogEditorDataStorage: Initialized
|
||
[2026.09.10-12.33.23:780][ 0]LogPixelStreaming2EpicRtc: Conference. Creating conference. Id=[pixel_streaming_conference_instance]
|
||
[2026.09.10-12.33.23:793][ 0]LogPixelStreaming2RTC: Error: Cannot set target window - GEngine is not valid.
|
||
[2026.09.10-12.33.23:793][ 0]LogConsoleManager: Warning: Console object named 'PixelStreaming.StartStreaming' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject)
|
||
[2026.09.10-12.33.23:793][ 0]LogConsoleManager: Warning: Console object named 'PixelStreaming.StopStreaming' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject)
|
||
[2026.09.10-12.33.23:797][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationWorker' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AutomationWorker.dll')
|
||
[2026.09.10-12.33.23:799][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceRecorderSections' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SequenceRecorderSections.dll')
|
||
[2026.09.10-12.33.23:848][ 0]LogCore: Display: InsightsEditor module auto-connecting to local trace server...
|
||
[2026.09.10-12.33.23:850][ 0]LogInit: Running DelayedAutoRegister Phase EndOfEngineInit
|
||
[2026.09.10-12.33.24:030][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
|
||
[2026.09.10-12.33.24:032][ 0]SourceControl: Revision control is disabled
|
||
[2026.09.10-12.33.24:032][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 19.462
|
||
[2026.09.10-12.33.24:032][ 0]Cmd: MAP LOAD FILE="P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/Content/CinematicTemplate/Maps/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
|
||
[2026.09.10-12.33.24:038][ 0]LogModuleManager: InternalLoadLibrary: 'StatsViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StatsViewer.dll')
|
||
[2026.09.10-12.33.24:040][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.10-12.33.24:040][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.10-12.33.24:071][ 0]LogAudio: Display: Audio Device unregistered from world 'Untitled'.
|
||
[2026.09.10-12.33.24:074][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms
|
||
[2026.09.10-12.33.25:207][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
|
||
[2026.09.10-12.33.27:090][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'.
|
||
[2026.09.10-12.33.27:090][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Main
|
||
[2026.09.10-12.33.27:118][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/CinematicTemplate/Maps/Lvl_West) is flushing async loading
|
||
[2026.09.10-12.33.27:133][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/CinematicTemplate/Maps/Lvl_East) is flushing async loading
|
||
[2026.09.10-12.33.27:140][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/CinematicTemplate/Maps/Lvl_North) is flushing async loading
|
||
[2026.09.10-12.33.27:147][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
|
||
[2026.09.10-12.33.27:177][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms
|
||
[2026.09.10-12.33.27:178][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
|
||
[2026.09.10-12.33.27:178][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,135ms to complete.
|
||
[2026.09.10-12.33.27:179][ 0]LogModuleManager: InternalLoadLibrary: 'GameProjectGeneration' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameProjectGeneration.dll')
|
||
[2026.09.10-12.33.27:200][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 22.631
|
||
[2026.09.10-12.33.27:337][ 0]LogWindowsTextInputMethodSystem: Available input methods:
|
||
[2026.09.10-12.33.27:337][ 0]LogWindowsTextInputMethodSystem: - suomi (Suomi) - (Keyboard).
|
||
[2026.09.10-12.33.27:337][ 0]LogWindowsTextInputMethodSystem: - suomi (Suomi) - Kosketussyötteen korjaus (TSF IME).
|
||
[2026.09.10-12.33.27:337][ 0]LogWindowsTextInputMethodSystem: Activated input method: suomi (Suomi) - (Keyboard).
|
||
[2026.09.10-12.33.27:339][ 0]LogModuleManager: InternalLoadLibrary: 'UndoHistoryEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UndoHistoryEditor.dll')
|
||
[2026.09.10-12.33.27:384][ 0]LogProjectBrowser: Looking for projects...
|
||
[2026.09.10-12.33.27:384][ 0]LogProjectBrowser: Found Engine Installation "5.8"(C:/Program Files/Epic Games/UE_5.8)
|
||
[2026.09.10-12.33.27:384][ 0]LogDesktopPlatform: Enumerating Projects From Engine Ver: 5.8
|
||
[2026.09.10-12.33.27:384][ 0]LogDesktopPlatform: Looking for directories to scan from : C:/Users/Jasketti/AppData/Local/UnrealEngine/5.8/Saved/Config/WindowsEditor
|
||
[2026.09.10-12.33.27:389][ 0]LogDesktopPlatform: Searching for previously created project directories...
|
||
[2026.09.10-12.33.27:389][ 0]LogDesktopPlatform: Found directory: "P:/01_ASIAKKAAT/AUTOPELI"
|
||
[2026.09.10-12.33.27:389][ 0]LogDesktopPlatform: Found directory: "P:/08_UNREAL_PROJEKTIT/Pensaat"
|
||
[2026.09.10-12.33.27:389][ 0]LogDesktopPlatform: Found directory: "P:/08_UNREAL_PROJEKTIT"
|
||
[2026.09.10-12.33.27:389][ 0]LogDesktopPlatform: Found directory: "P:/02_UNREAL_PROJECTS"
|
||
[2026.09.10-12.33.27:389][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/01_ASIAKKAAT/AUTOPELI/Autopeli_2024 5.3/Autopeli_2024.uproject",LastOpenTime=2024.02.10-22.45.43)" in recently opened files
|
||
[2026.09.10-12.33.27:389][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/08_UNREAL_PROJEKTIT/Pensaat/Pensaat/Pensaat.uproject",LastOpenTime=2024.06.01-11.17.48)" in recently opened files
|
||
[2026.09.10-12.33.27:389][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/08_UNREAL_PROJEKTIT/Pensaat/AutotESTI2/AutotESTI2.uproject",LastOpenTime=2024.06.01-11.26.54)" in recently opened files
|
||
[2026.09.10-12.33.27:389][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/08_UNREAL_PROJEKTIT/AUTOPELI/Autopeli_2024 5.3/Autopeli_2024.uproject",LastOpenTime=2024.06.01-11.33.22)" in recently opened files
|
||
[2026.09.10-12.33.27:389][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/08_UNREAL_PROJEKTIT/FPStestiScalable/FPStestiScalable.uproject",LastOpenTime=2024.06.01-11.41.25)" in recently opened files
|
||
[2026.09.10-12.33.27:389][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/08_UNREAL_PROJEKTIT/FPSresaltimeRT/FPSresaltimeRT.uproject",LastOpenTime=2024.06.01-11.50.57)" in recently opened files
|
||
[2026.09.10-12.33.27:389][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/02_UNREAL_PROJECTS/MyProject/MyProject.uproject",LastOpenTime=2026.09.08-07.27.17)" in recently opened files
|
||
[2026.09.10-12.33.27:389][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject",LastOpenTime=2026.09.10-10.22.22)" in recently opened files
|
||
[2026.09.10-12.33.27:389][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v3/SLK_Ponttooni_v4.uproject",LastOpenTime=2026.09.10-12.09.08)" in recently opened files
|
||
[2026.09.10-12.33.27:389][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/SLK_Ponttooni_v5.uproject",LastOpenTime=2026.09.10-12.33.22)" in recently opened files
|
||
[2026.09.10-12.33.27:389][ 0]LogDesktopPlatform: Found project "P:/02_UNREAL_PROJECTS/MyProject/MyProject.uproject" in previously created project directory
|
||
[2026.09.10-12.33.27:389][ 0]LogDesktopPlatform: Found project "P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/SLK_Ponttooni_v5.uproject" in previously created project directory
|
||
[2026.09.10-12.33.27:389][ 0]LogDesktopPlatform: Searching for projects in .uprojectdirs
|
||
[2026.09.10-12.33.27:390][ 0]LogProjectBrowser: Enumerating Launcher Sample Projects...
|
||
[2026.09.10-12.33.27:392][ 0]LogDesktopPlatform: Enumerating Projects From Engine Ver: 5.8
|
||
[2026.09.10-12.33.27:392][ 0]LogDesktopPlatform: Looking for directories to scan from : C:/Users/Jasketti/AppData/Local/UnrealEngine/5.8/Saved/Config/WindowsEditor
|
||
[2026.09.10-12.33.27:393][ 0]LogDesktopPlatform: Searching for previously created project directories...
|
||
[2026.09.10-12.33.27:393][ 0]LogDesktopPlatform: Found directory: "P:/01_ASIAKKAAT/AUTOPELI"
|
||
[2026.09.10-12.33.27:393][ 0]LogDesktopPlatform: Found directory: "P:/08_UNREAL_PROJEKTIT/Pensaat"
|
||
[2026.09.10-12.33.27:393][ 0]LogDesktopPlatform: Found directory: "P:/08_UNREAL_PROJEKTIT"
|
||
[2026.09.10-12.33.27:393][ 0]LogDesktopPlatform: Found directory: "P:/02_UNREAL_PROJECTS"
|
||
[2026.09.10-12.33.27:393][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/01_ASIAKKAAT/AUTOPELI/Autopeli_2024 5.3/Autopeli_2024.uproject",LastOpenTime=2024.02.10-22.45.43)" in recently opened files
|
||
[2026.09.10-12.33.27:393][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/08_UNREAL_PROJEKTIT/Pensaat/Pensaat/Pensaat.uproject",LastOpenTime=2024.06.01-11.17.48)" in recently opened files
|
||
[2026.09.10-12.33.27:393][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/08_UNREAL_PROJEKTIT/Pensaat/AutotESTI2/AutotESTI2.uproject",LastOpenTime=2024.06.01-11.26.54)" in recently opened files
|
||
[2026.09.10-12.33.27:393][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/08_UNREAL_PROJEKTIT/AUTOPELI/Autopeli_2024 5.3/Autopeli_2024.uproject",LastOpenTime=2024.06.01-11.33.22)" in recently opened files
|
||
[2026.09.10-12.33.27:393][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/08_UNREAL_PROJEKTIT/FPStestiScalable/FPStestiScalable.uproject",LastOpenTime=2024.06.01-11.41.25)" in recently opened files
|
||
[2026.09.10-12.33.27:393][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/08_UNREAL_PROJEKTIT/FPSresaltimeRT/FPSresaltimeRT.uproject",LastOpenTime=2024.06.01-11.50.57)" in recently opened files
|
||
[2026.09.10-12.33.27:393][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/02_UNREAL_PROJECTS/MyProject/MyProject.uproject",LastOpenTime=2026.09.08-07.27.17)" in recently opened files
|
||
[2026.09.10-12.33.27:393][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject",LastOpenTime=2026.09.10-10.22.22)" in recently opened files
|
||
[2026.09.10-12.33.27:393][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v3/SLK_Ponttooni_v4.uproject",LastOpenTime=2026.09.10-12.09.08)" in recently opened files
|
||
[2026.09.10-12.33.27:393][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/SLK_Ponttooni_v5.uproject",LastOpenTime=2026.09.10-12.33.22)" in recently opened files
|
||
[2026.09.10-12.33.27:393][ 0]LogDesktopPlatform: Found project "P:/02_UNREAL_PROJECTS/MyProject/MyProject.uproject" in previously created project directory
|
||
[2026.09.10-12.33.27:393][ 0]LogDesktopPlatform: Found project "P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/SLK_Ponttooni_v5.uproject" in previously created project directory
|
||
[2026.09.10-12.33.27:393][ 0]LogDesktopPlatform: Searching for projects in .uprojectdirs
|
||
[2026.09.10-12.33.27:396][ 0]LogPlacementMode: Display: The Asset Registry is not yet fully loaded so some placeable classes might be missing.
|
||
[2026.09.10-12.33.27:407][ 0]LogModuleManager: InternalLoadLibrary: 'UnsavedAssetsTracker' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UnsavedAssetsTracker.dll')
|
||
[2026.09.10-12.33.27:430][ 0]LogSlate: The tab "Unknown" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
|
||
[2026.09.10-12.33.27:430][ 0]LogSlate: The tab "Unknown" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
|
||
[2026.09.10-12.33.27:816][ 0]LogModuleManager: InternalLoadLibrary: 'SubobjectEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SubobjectEditor.dll')
|
||
[2026.09.10-12.33.27:854][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' with subface index 0 in Game thread.
|
||
[2026.09.10-12.33.27:854][ 0]LogSlate: Display: Took 0.000181 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) on Game thread.
|
||
[2026.09.10-12.33.27:854][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' subface 0 in Game thread.
|
||
[2026.09.10-12.33.27:854][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' subface index 0 successfully added to font face map in Game thread.
|
||
[2026.09.10-12.33.27:854][ 0]LogContentBrowser: Migrated 0 editor favorites to project favorites
|
||
[2026.09.10-12.33.27:855][ 0]LogModuleManager: InternalLoadLibrary: 'AddContentDialog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AddContentDialog.dll')
|
||
[2026.09.10-12.33.27:855][ 0]LogModuleManager: InternalLoadLibrary: 'WidgetCarousel' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WidgetCarousel.dll')
|
||
[2026.09.10-12.33.28:060][ 0]LogModuleManager: InternalLoadLibrary: 'ExternalImagePicker' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ExternalImagePicker.dll')
|
||
[2026.09.10-12.33.28:104][ 0]LogModuleManager: InternalLoadLibrary: 'LauncherServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LauncherServices.dll')
|
||
[2026.09.10-12.33.28:882][ 0]LogSlate: External Image Picker: DecompressImage failed
|
||
[2026.09.10-12.33.29:449][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' with subface index 0 in Game thread.
|
||
[2026.09.10-12.33.29:449][ 0]LogSlate: Display: Took 0.000148 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) on Game thread.
|
||
[2026.09.10-12.33.29:449][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' subface 0 in Game thread.
|
||
[2026.09.10-12.33.29:449][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' subface index 0 successfully added to font face map in Game thread.
|
||
[2026.09.10-12.33.29:451][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' with subface index 0 in Game thread.
|
||
[2026.09.10-12.33.29:451][ 0]LogSlate: Display: Took 0.000283 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) on Game thread.
|
||
[2026.09.10-12.33.29:451][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' subface 0 in Game thread.
|
||
[2026.09.10-12.33.29:451][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' subface index 0 successfully added to font face map in Game thread.
|
||
[2026.09.10-12.33.29:451][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' with subface index 0 in Game thread.
|
||
[2026.09.10-12.33.29:451][ 0]LogSlate: Display: Took 0.000216 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) on Game thread.
|
||
[2026.09.10-12.33.29:451][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' subface 0 in Game thread.
|
||
[2026.09.10-12.33.29:451][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' subface index 0 successfully added to font face map in Game thread.
|
||
[2026.09.10-12.33.29:575][ 0]LogRenderer: Recreating Persistent SBTs due to initializer changes:
|
||
NumShaderSlotsPerGeometrySegment changed: current: 1 - new: 2
|
||
NumGeometrySegments changed: current: 0 - new: 512
|
||
[2026.09.10-12.33.29:600][ 0]LogConsoleManager: Warning: Console variable 'r.MotionVectorSimulation' used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don't use in render thread.
|
||
[2026.09.10-12.33.29:660][ 0]LogStall: Startup...
|
||
[2026.09.10-12.33.29:666][ 0]LogStall: Startup complete.
|
||
[2026.09.10-12.33.29:666][ 0]LogModuleManager: InternalLoadLibrary: 'HierarchicalLODOutliner' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HierarchicalLODOutliner.dll')
|
||
[2026.09.10-12.33.29:668][ 0]LogLoad: (Engine Initialization) Total time: 25.10 seconds
|
||
[2026.09.10-12.33.30:525][ 0]LogContentStreaming: Texture pool size now 1000 MB
|
||
[2026.09.10-12.33.30:525][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"
|
||
[2026.09.10-12.33.30:633][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.10-12.33.30:636][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolsetRegistry/Content/Python/init_unreal.py... started...
|
||
[2026.09.10-12.33.30:735][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolsetRegistry/Content/Python/init_unreal.py... took 99.942 ms
|
||
[2026.09.10-12.33.30:822][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Content/Python/init_unreal.py... started...
|
||
[2026.09.10-12.33.30:826][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Content/Python/init_unreal.py... took 4.280 ms (total: 104.222 ms)
|
||
[2026.09.10-12.33.30:829][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started...
|
||
[2026.09.10-12.33.30:846][ 0]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
|
||
|
||
[2026.09.10-12.33.30:851][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 22.059 ms (total: 126.282 ms)
|
||
[2026.09.10-12.33.30:856][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Content/Python/init_unreal.py... started...
|
||
[2026.09.10-12.33.30:859][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Content/Python/init_unreal.py... took 3.699 ms (total: 129.981 ms)
|
||
[2026.09.10-12.33.31:727][ 2]LogRenderer: Ray Tracing PSO is not ready yet, using fallback.
|
||
[2026.09.10-12.33.31:735][ 2]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' with subface index 0 in Render thread.
|
||
[2026.09.10-12.33.31:735][ 2]LogSlate: Display: Took 0.000202 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) on Render thread.
|
||
[2026.09.10-12.33.31:735][ 2]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' subface 0 in Render thread.
|
||
[2026.09.10-12.33.31:735][ 2]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' subface index 0 successfully added to font face map in Render thread.
|
||
[2026.09.10-12.33.31:741][ 2]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 10.749817
|
||
[2026.09.10-12.33.31:744][ 2]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
|
||
[2026.09.10-12.33.31:745][ 2]LogD3D12RHI: Creating RTPSO with 22 shaders (0 cached, 10 new) took 16.82 ms. Compile time 13.38 ms, link time 3.43 ms.
|
||
[2026.09.10-12.33.31:745][ 2]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 10.932903
|
||
[2026.09.10-12.33.31:856][ 5]LogD3D12RHI: Creating RTPSO with 24 shaders (10 cached, 2 new) took 13.68 ms. Compile time 11.14 ms, link time 2.51 ms.
|
||
[2026.09.10-12.33.31:954][ 7]LogRenderer: Ray Tracing PSO is not ready yet, using fallback.
|
||
[2026.09.10-12.33.32:000][ 9]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
|
||
[2026.09.10-12.33.32:193][ 18]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 11.367104
|
||
[2026.09.10-12.33.32:196][ 18]LogEOSSDK: LogEOS: SDK Config Data - Watermark: -1974487726
|
||
[2026.09.10-12.33.32:196][ 18]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 11.367104, Update Interval: 338.180481
|
||
[2026.09.10-12.33.32:456][ 31]LogAssetRegistry: AssetRegistryGather time 22.1082s: AssetDataDiscovery 0.0584s, AssetDataGather 21.9380s, StoreResults 0.1118s. Wall time 22.0080s.
|
||
NumCachedDirectories 0. NumUncachedDirectories 2962. NumCachedFiles 4247. NumUncachedFiles 9788.
|
||
BackgroundTickInterruptions 0.
|
||
[2026.09.10-12.33.32:486][ 31]LogAssetRegistry: Display: Starting OnFilesLoaded.Broadcast
|
||
[2026.09.10-12.33.32:504][ 31]LogPlacementMode: Display: The Asset Registry is done with its initial scan, the list of placeable classes has been updated.
|
||
[2026.09.10-12.33.32:516][ 31]LogStreaming: Display: FlushAsyncLoading(390): 1 QueuedPackages, 362 AsyncPackages
|
||
[2026.09.10-12.33.32:540][ 31]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)
|
||
[2026.09.10-12.33.32:562][ 31]LogAssetRegistry: Display: Completed OnFilesLoaded.Broadcast: 0.075s
|
||
[2026.09.10-12.33.32:562][ 31]LogSourceControl: Uncontrolled asset discovery started...
|
||
[2026.09.10-12.33.33:133][ 51]LogSourceControl: Uncontrolled asset discovery finished in 0.571121 seconds (Found 14011 uncontrolled assets)
|
||
[2026.09.10-12.33.34:046][ 74]LogAssetRegistry: Display: Asset registry cache written as 170.1 MiB to P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/Intermediate/CachedAssetRegistry/CachedAssetRegistry_*.ref
|
||
[2026.09.10-12.33.34:053][ 75]LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PostWrite): 1 .ref files found, 1 referenced binaries
|
||
[2026.09.10-12.33.34:053][ 75]LogAssetRegistry: Display: CachedAssetRegistry_0_34CA0E2D454476607B7F8281D22EA5E9.bin: deleted (orphaned, unreferenced by any .ref)
|
||
[2026.09.10-12.33.34:053][ 75]LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 2 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 1 orphans deleted, 0 orphans locked (kept)
|
||
[2026.09.10-12.33.37:965][151]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
|
||
[2026.09.10-12.33.38:040][155]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
|
||
[2026.09.10-12.33.41:007][216]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' with subface index 0 in Game thread.
|
||
[2026.09.10-12.33.41:007][216]LogSlate: Display: Took 0.000438 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) on Game thread.
|
||
[2026.09.10-12.33.41:007][216]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' subface 0 in Game thread.
|
||
[2026.09.10-12.33.41:007][216]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' subface index 0 successfully added to font face map in Game thread.
|
||
[2026.09.10-12.33.41:991][257]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
|
||
[2026.09.10-12.34.33:935][909]Cmd: MAP LOAD FILE="P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/Content/Hanhivirtanewwater.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
|
||
[2026.09.10-12.34.34:036][909]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.10-12.34.34:036][909]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.10-12.34.34:036][909]LogWorld: UWorld::CleanupWorld for Lvl_West, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.10-12.34.34:036][909]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.10-12.34.34:036][909]LogWorld: UWorld::CleanupWorld for Lvl_East, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.10-12.34.34:036][909]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.10-12.34.34:036][909]LogWorld: UWorld::CleanupWorld for Lvl_North, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.10-12.34.34:036][909]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.10-12.34.34:094][909]LogAudio: Display: Audio Device unregistered from world 'Main'.
|
||
[2026.09.10-12.34.34:254][909]LogUObjectHash: Compacting FUObjectHashTables data took 2.08ms
|
||
[2026.09.10-12.34.34:257][909]LogStreaming: Display: FlushAsyncLoading(398): 1 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.10-12.34.34:308][909]LogAudio: Display: Audio Device (ID: 1) registered with world 'Hanhivirtanewwater'.
|
||
[2026.09.10-12.34.34:308][909]LogChaosDD: Creating Chaos Debug Draw Scene for world Hanhivirtanewwater
|
||
[2026.09.10-12.34.34:316][909]LogWorldPartition: ULevel::OnLevelLoaded(Hanhivirtanewwater)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
|
||
[2026.09.10-12.34.34:316][909]LogWorldPartition: Display: WorldPartition initialize started...
|
||
[2026.09.10-12.34.34:316][909]LogWorldPartition: UWorldPartition::Initialize : World = /Game/Hanhivirtanewwater.Hanhivirtanewwater, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
|
||
[2026.09.10-12.34.34:331][909]LogModuleManager: InternalLoadLibrary: 'DataLayerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataLayerEditor.dll')
|
||
[2026.09.10-12.34.40:861][909]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.14.dll
|
||
[2026.09.10-12.34.40:915][909]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_3.NiagaraGraph_0: The default value declaration for the variable 'Module.Index0Float3Write' is not consistent between the graph and the metadata.
|
||
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
|
||
[2026.09.10-12.34.40:915][909]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_3.NiagaraGraph_0: The default value declaration for the variable 'Module.Index1Float3Write' is not consistent between the graph and the metadata.
|
||
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
|
||
[2026.09.10-12.34.40:920][909]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_4.NiagaraGraph_0: The default value declaration for the variable 'Module.Index0Float3Write' is not consistent between the graph and the metadata.
|
||
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
|
||
[2026.09.10-12.34.40:920][909]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_4.NiagaraGraph_0: The default value declaration for the variable 'Module.Index1Float3Write' is not consistent between the graph and the metadata.
|
||
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
|
||
[2026.09.10-12.34.40:926][909]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_5.NiagaraGraph_0: The default value declaration for the variable 'Module.Index0Float3Write' is not consistent between the graph and the metadata.
|
||
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
|
||
[2026.09.10-12.34.40:926][909]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_5.NiagaraGraph_0: The default value declaration for the variable 'Module.Index1Float3Write' is not consistent between the graph and the metadata.
|
||
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
|
||
[2026.09.10-12.34.48:277][909]LogWorldPartition: Display: WorldPartition initialize took 13.9 sec
|
||
[2026.09.10-12.34.48:361][909]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole
|
||
[2026.09.10-12.34.48:366][909]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole
|
||
[2026.09.10-12.34.48:534][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:534][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:534][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:535][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:535][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:535][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:535][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:535][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:535][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:535][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:535][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:535][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:535][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:535][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:535][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:535][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:537][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:537][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:537][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:537][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:537][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:537][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:537][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:538][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:538][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:538][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:538][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:538][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:538][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:538][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:538][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:538][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:546][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:546][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:546][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:546][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:546][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:546][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:546][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:546][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:546][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:546][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:546][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:546][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:546][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:546][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:546][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:546][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:612][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:612][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:612][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:612][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:613][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:613][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:613][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:613][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:613][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:613][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:613][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:613][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:613][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:613][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:613][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:613][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:614][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:614][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:614][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:614][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:614][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:614][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:614][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:614][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:614][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:614][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:614][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:614][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:614][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:614][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:614][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:614][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:616][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:616][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:616][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:616][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:616][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:616][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:616][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:616][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:616][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:616][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:616][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:616][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:616][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:616][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:616][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:616][909]LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale.
|
||
[2026.09.10-12.34.48:694][909]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
|
||
[2026.09.10-12.34.48:783][909]LogUObjectHash: Compacting FUObjectHashTables data took 1.91ms
|
||
[2026.09.10-12.34.48:828][909]Cmd: MAP CHECKDEP NOCLEARLOG
|
||
[2026.09.10-12.34.48:830][909]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 2,072ms to complete.
|
||
[2026.09.10-12.34.49:545][909]LogUObjectHash: Compacting FUObjectHashTables data took 3.15ms
|
||
[2026.09.10-12.34.50:343][909]LogStaticMesh: Warning: Invalid material [MI_MS_Glass_Material_Inst] used on Nanite static mesh [pikkumokki_Cube_005]. Only opaque or masked blend modes are currently supported, [BLEND_TranslucentColoredTransmittance] blend mode was specified. (NOTE: "Disallow Nanite" on static mesh components can be used to suppress this warning and forcibly render the object as non-Nanite.)
|
||
[2026.09.10-12.34.50:343][909]LogMaterial: Display: Material /Bridge/MSPresets/M_MS_Glass_Material/MI_MS_Glass_Material_Inst.MI_MS_Glass_Material_Inst needed to set usage flag Nanite
|
||
[2026.09.10-12.34.50:367][909]LogMaterial: Display: Material /Game/Fab/Megascans/Surfaces/Concrete_Surface_sbqk0ip0/High/sbqk0ip0_tier_1/Materials/MI_sbqk0ip0.MI_sbqk0ip0 needed to set usage flag Nanite
|
||
[2026.09.10-12.34.50:383][909]LogMaterial: Display: Material /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/Cobble_rongonsalmi.Cobble_rongonsalmi needed to set usage flag InstancedStaticMeshes
|
||
[2026.09.10-12.34.50:418][909]LogMaterial: Display: Material /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/MI_Cobble_And_Wood_Pack_umpnfcthw_2K.MI_Cobble_And_Wood_Pack_umpnfcthw_2K needed to set usage flag InstancedStaticMeshes
|
||
[2026.09.10-12.34.50:621][909]LogMaterial: Display: Material /Game/Megascans/3D_Assets/Nordic_Beach_Rocks_vcxmcjoqa/MI_Nordic_Beach_Rocks_vcxmcjoqa_2K.MI_Nordic_Beach_Rocks_vcxmcjoqa_2K needed to set usage flag InstancedStaticMeshes
|
||
[2026.09.10-12.34.50:731][910]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Wind_Debris.Wind_Debris took 2.447204 sec (time since issued).
|
||
[2026.09.10-12.34.50:735][910]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/VolumetricCloud_LightRays.VolumetricCloud_LightRays took 2.365585 sec (time since issued).
|
||
[2026.09.10-12.34.50:738][910]LogNiagara: Compiling System NiagaraSystem /Game/exhausepipeefect.exhausepipeefect took 2.192600 sec (time since issued).
|
||
[2026.09.10-12.34.50:766][910]LogStaticMesh: Warning: Nanite instanced static mesh using World Position Offset not supported in ray tracing yet (/Game/Birches_Pack/Meshes/SM_02_Birch_G.SM_02_Birch_G).
|
||
[2026.09.10-12.34.50:817][910]LogRenderer: Recreating Persistent SBTs due to initializer changes:
|
||
NumShaderSlotsPerGeometrySegment changed: current: 1 - new: 2
|
||
NumGeometrySegments changed: current: 0 - new: 512
|
||
[2026.09.10-12.34.50:860][910]LogMaterial: Display: Material /Game/Fab/Megascans/3D/Broken_Wooden_Piece_tjrmdagiw/Raw/tjrmdagiw_tier_0/Materials/MI_tjrmdagiw.MI_tjrmdagiw needed to set usage flag Nanite
|
||
[2026.09.10-12.34.51:606][910]LogStreaming: Display: FlushAsyncLoading(815): 1 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.10-12.34.52:430][911]LogRenderer: Recreating Persistent SBTs due to initializer changes:
|
||
NumGeometrySegments changed: current: 512 - new: 768
|
||
[2026.09.10-12.34.52:451][911]LogStreaming: Display: FlushAsyncLoading(822): 1 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.10-12.34.52:465][911]r.VolumetricCloud.DistanceToSampleMaxCount = "3"
|
||
[2026.09.10-12.34.52:466][911]r.VolumetricRenderTarget.Mode = "2"
|
||
[2026.09.10-12.34.52:467][911]r.Lumen.TranslucencyVolume.TraceFromVolume = "0"
|
||
[2026.09.10-12.34.52:467][911]r.EyeAdaptation.BlackHistogramBucketInfluence = "0.5"
|
||
[2026.09.10-12.34.52:959][912]LogRenderer: Ray Tracing PSO is not ready yet, using fallback.
|
||
[2026.09.10-12.34.53:113][913]LogD3D12RHI: Creating RTPSO with 33 shaders (0 cached, 5 new) took 33.25 ms. Compile time 31.10 ms, link time 2.12 ms.
|
||
[2026.09.10-12.34.53:156][913]LogD3D12RHI: Creating RTPSO with 39 shaders (5 cached, 6 new) took 31.24 ms. Compile time 24.15 ms, link time 7.06 ms.
|
||
[2026.09.10-12.34.53:203][914]LogD3D12RHI: Creating RTPSO with 40 shaders (11 cached, 1 new) took 14.95 ms. Compile time 8.48 ms, link time 6.44 ms.
|
||
[2026.09.10-12.34.53:565][917]LogD3D12RHI: Creating RTPSO with 47 shaders (12 cached, 7 new) took 22.94 ms. Compile time 18.55 ms, link time 4.33 ms.
|
||
[2026.09.10-12.34.53:839][918]LogD3D12RHI: Creating RTPSO with 68 shaders (19 cached, 21 new) took 57.22 ms. Compile time 50.18 ms, link time 6.78 ms.
|
||
[2026.09.10-12.34.53:923][919]LogD3D12RHI: Creating RTPSO with 72 shaders (40 cached, 4 new) took 29.93 ms. Compile time 24.41 ms, link time 5.46 ms.
|
||
[2026.09.10-12.34.53:959][919]LogD3D12RHI: Creating RTPSO with 79 shaders (44 cached, 7 new) took 16.88 ms. Compile time 11.58 ms, link time 5.26 ms.
|
||
[2026.09.10-12.34.54:204][922]LogRenderer: Ray Tracing PSO is not ready yet, using fallback.
|
||
[2026.09.10-12.34.54:279][924]LogD3D12RHI: Creating RTPSO with 89 shaders (0 cached, 4 new) took 36.71 ms. Compile time 32.89 ms, link time 3.78 ms.
|
||
[2026.09.10-12.34.54:646][937]LogLandscape: Warning: Landscape edit layers merge requires a minimum batch size of resolution 1144x1144, which is higher than the current desired maximum batch resolution 1024x1024. Consider adjusting the maximum batch resolution (landscape.BatchedMerge.MaxResolutionPerRenderBatch) or make sure the landscape edit layers renderers in use require smaller work area. (Quiet this warning by setting landscape.BatchedMerge.SilenceResolutionWarning to 1).
|
||
[2026.09.10-12.34.59:207][104]LogRenderer: Ray Tracing PSO is not ready yet, using fallback.
|
||
[2026.09.10-12.34.59:283][106]LogRenderer: Ray Tracing PSO is not ready yet, using fallback.
|
||
[2026.09.10-12.35.03:711][303]LogRenderer: Ray Tracing PSO is not ready yet, using fallback.
|
||
[2026.09.10-12.35.03:726][304]LogD3D12RHI: Creating RTPSO with 90 shaders (0 cached, 1 new) took 13.62 ms. Compile time 7.83 ms, link time 5.74 ms.
|
||
[2026.09.10-12.35.04:183][327]LogRenderer: Ray Tracing PSO is not ready yet, using fallback.
|
||
[2026.09.10-12.35.04:197][328]LogD3D12RHI: Creating RTPSO with 91 shaders (0 cached, 1 new) took 14.33 ms. Compile time 8.95 ms, link time 5.32 ms.
|
||
[2026.09.10-12.35.04:620][350]LogRenderer: Ray Tracing PSO is not ready yet, using fallback.
|
||
[2026.09.10-12.35.04:635][351]LogD3D12RHI: Creating RTPSO with 92 shaders (0 cached, 1 new) took 15.70 ms. Compile time 9.07 ms, link time 6.59 ms.
|
||
[2026.09.10-12.35.54:998][764]LogDerivedDataCache: C:/Users/Jasketti/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:46.408 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 24486 files in 25572 folders with total size 2285 MiB.
|
||
[2026.09.10-12.36.26:434][292]LogStreaming: Display: FlushAsyncLoading(823): 1 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.10-12.36.31:577][515]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.10-12.36.31:579][515]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.10-12.36.31:673][515]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.10-12.36.31:737][515]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.10-12.36.31:746][515]LogPSOHitching: Encountered 50 PSO creation hitches so far (35 graphics, 15 compute). 0 of them were precached.
|
||
[2026.09.10-12.36.31:771][516]LogD3D12RHI: Waited for PSO creation for 200.000000ms
|
||
[2026.09.10-12.36.33:165][568]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.10-12.36.33:165][568]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.10-12.36.33:195][568]LogRenderer: Ray Tracing PSO is not ready yet, using fallback.
|
||
[2026.09.10-12.36.33:719][572]LogRenderer: Ray Tracing PSO is not ready yet, using fallback.
|
||
[2026.09.10-12.36.35:247][624]LogRenderer: Ray Tracing PSO is not ready yet, using fallback.
|
||
[2026.09.10-12.36.35:844][627]LogRenderer: Ray Tracing PSO is not ready yet, using fallback.
|
||
[2026.09.10-12.37.03:205][917]LogRenderer: Ray Tracing PSO is not ready yet, using fallback.
|
||
[2026.09.10-12.37.03:750][918]LogD3D12RHI: Creating RTPSO with 95 shaders (0 cached, 3 new) took 544.22 ms. Compile time 538.56 ms, link time 5.62 ms.
|
||
[2026.09.10-12.37.13:510][364]LogRenderer: Ray Tracing PSO is not ready yet, using fallback.
|
||
[2026.09.10-12.37.13:935][385]LogD3D12RHI: Creating RTPSO with 96 shaders (0 cached, 1 new) took 424.53 ms. Compile time 416.75 ms, link time 7.74 ms.
|
||
[2026.09.10-12.37.16:349][500]LogRenderer: Ray Tracing PSO is not ready yet, using fallback.
|
||
[2026.09.10-12.37.16:577][501]LogD3D12RHI: Creating RTPSO with 97 shaders (0 cached, 1 new) took 227.38 ms. Compile time 222.76 ms, link time 4.58 ms.
|
||
[2026.09.10-12.37.32:093][264]LogPathView: [ContentBrowserDrawer][PathView] HandleSettingChanged None
|
||
[2026.09.10-12.37.32:093][264]LogPathView: [ContentBrowserDrawer][PathView] HandleSettingChanged None
|
||
[2026.09.10-12.37.34:234][361]LogPathView: [ContentBrowserDrawer][PathView] HandleSettingChanged None
|
||
[2026.09.10-12.37.34:234][361]LogPathView: [ContentBrowserDrawer][PathView] HandleSettingChanged None
|
||
[2026.09.10-12.37.46:416][952]LogPathView: [ContentBrowserDrawer][PathView] HandleSettingChanged None
|
||
[2026.09.10-12.37.46:416][952]LogPathView: [ContentBrowserDrawer][PathView] HandleSettingChanged None
|
||
[2026.09.10-12.38.05:993][855]LogRenderer: Ray Tracing PSO is not ready yet, using fallback.
|
||
[2026.09.10-12.38.06:354][868]LogD3D12RHI: Creating RTPSO with 98 shaders (0 cached, 1 new) took 360.33 ms. Compile time 351.57 ms, link time 8.70 ms.
|
||
[2026.09.10-12.38.08:374][934]LogAssetEditorSubsystem: Opening Asset editor for Material /Water/Materials/WaterSurface/Water_Material.Water_Material
|
||
[2026.09.10-12.38.08:438][934]LogStreaming: Display: FlushAsyncLoading(824): 1 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.10-12.38.08:496][934]LogStaticMesh: Display: Building static mesh Floor_Mesh (Required Memory Estimate: 0.022237 MB)...
|
||
[2026.09.10-12.38.08:508][934]LogStaticMesh: Display: Building static mesh Sphere_inversenormals (Required Memory Estimate: 1.522745 MB)...
|
||
[2026.09.10-12.38.08:509][934]LogStaticMesh: Built static mesh [0.01s] /Engine/EditorMeshes/AssetViewer/Floor_Mesh.Floor_Mesh
|
||
[2026.09.10-12.38.08:525][934]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Engine/EditorMeshes/AssetViewer/Sphere_inversenormals) ...
|
||
[2026.09.10-12.38.08:530][934]LogStaticMesh: Built static mesh [0.03s] /Engine/EditorMeshes/AssetViewer/Sphere_inversenormals.Sphere_inversenormals
|
||
[2026.09.10-12.38.10:275][934]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' with subface index 0 in Game thread.
|
||
[2026.09.10-12.38.10:275][934]LogSlate: Display: Took 0.006390 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) on Game thread.
|
||
[2026.09.10-12.38.10:275][934]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' subface 0 in Game thread.
|
||
[2026.09.10-12.38.10:275][934]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' subface index 0 successfully added to font face map in Game thread.
|
||
[2026.09.10-12.38.10:399][934]LogPSOHitching: Encountered 100 PSO creation hitches so far (71 graphics, 29 compute). 0 of them were precached.
|
||
[2026.09.10-12.38.13:287][ 7]LogRenderer: Ray Tracing PSO is not ready yet, using fallback.
|
||
[2026.09.10-12.38.13:479][ 13]LogD3D12RHI: Creating RTPSO with 99 shaders (0 cached, 1 new) took 192.55 ms. Compile time 185.61 ms, link time 6.90 ms.
|
||
[2026.09.10-12.38.13:506][ 14]LogRenderer: Ray Tracing PSO is not ready yet, using fallback.
|
||
[2026.09.10-12.38.13:826][ 26]LogD3D12RHI: Creating RTPSO with 100 shaders (0 cached, 1 new) took 319.95 ms. Compile time 308.97 ms, link time 10.94 ms.
|
||
[2026.09.10-12.38.16:716][ 56]LogRenderer: Ray Tracing PSO is not ready yet, using fallback.
|
||
[2026.09.10-12.38.17:141][ 76]LogD3D12RHI: Creating RTPSO with 102 shaders (0 cached, 2 new) took 424.60 ms. Compile time 419.56 ms, link time 5.00 ms.
|
||
[2026.09.10-12.38.28:216][544]LogAssetEditorSubsystem: Opening Asset editor for MaterialFunction /Water/Materials/Functions/WaterOpacityMaskFromDepth.WaterOpacityMaskFromDepth
|
||
[2026.09.10-12.38.28:490][544]LogShaderCompilers: Display: Cancelled job 0x000001D1F3F41E00 with pending SubmitJob call.
|
||
[2026.09.10-12.38.28:495][544]LogShaderCompilers: Display: Cancelled job 0x000001D1F3F43C00 with pending SubmitJob call.
|
||
[2026.09.10-12.38.28:496][544]LogShaderCompilers: Display: Cancelled job 0x000001D1F3F4BE00 with pending SubmitJob call.
|
||
[2026.09.10-12.38.28:498][544]LogShaderCompilers: Display: Cancelled job 0x000001D1F3F4B400 with pending SubmitJob call.
|
||
[2026.09.10-12.38.28:504][544]LogShaderCompilers: Display: Cancelled job 0x000001D312359600 with pending SubmitJob call.
|
||
[2026.09.10-12.38.29:631][544]LogSlate: Display: Font face '../../Content/Slate/Fonts/Roboto-Regular.ttf' subface index 0 successfully added to font face map in Game thread.
|
||
[2026.09.10-12.38.32:914][646]LogRenderer: Ray Tracing PSO is not ready yet, using fallback.
|
||
[2026.09.10-12.38.33:119][655]LogD3D12RHI: Creating RTPSO with 103 shaders (0 cached, 1 new) took 204.64 ms. Compile time 198.69 ms, link time 5.84 ms.
|
||
[2026.09.10-12.39.10:394][ 66]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 349.586395
|
||
[2026.09.10-12.39.10:679][ 77]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
|
||
[2026.09.10-12.39.10:679][ 77]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 349.844330, Update Interval: 325.780212
|
||
[2026.09.10-12.39.30:238][805]LogShaderCompilers: Display: ================================================
|
||
[2026.09.10-12.39.30:238][805]LogShaderCompilers: Display: === FShaderJobCache stats ===
|
||
[2026.09.10-12.39.30:238][805]LogShaderCompilers: Display: Total job queries 4 511, among them cache hits 1 279 (28.35%), DDC hits 3 026 (67.08%), Duplicates 124 (2.75%)
|
||
[2026.09.10-12.39.30:238][805]LogShaderCompilers: Display: Tracking 3 106 distinct input hashes that result in 2 154 distinct outputs (69.35%)
|
||
[2026.09.10-12.39.30:238][805]LogShaderCompilers: Display: RAM used: 27,17 MiB of 3,20 GiB budget. Usage: 0.83%
|
||
[2026.09.10-12.39.30:238][805]LogShaderCompilers: Display: === Shader Compilation stats ===
|
||
[2026.09.10-12.39.30:238][805]LogShaderCompilers: Display: Shaders Compiled: 92
|
||
[2026.09.10-12.39.30:238][805]LogShaderCompilers: Display: Jobs assigned 92, completed 92 (100%)
|
||
[2026.09.10-12.39.30:238][805]LogShaderCompilers: Display: Average time worker was idle: 9.57 s
|
||
[2026.09.10-12.39.30:238][805]LogShaderCompilers: Display: Time job spent in pending queue: average 0.30 s, longest 1.53 s
|
||
[2026.09.10-12.39.30:238][805]LogShaderCompilers: Display: Job execution time: average 1.51 s, max 4.21 s
|
||
[2026.09.10-12.39.30:238][805]LogShaderCompilers: Display: Job life time (pending + execution): average 1.81 s, max 4.66
|
||
[2026.09.10-12.39.30:238][805]LogShaderCompilers: Display: Shader code size: total 1,278 MiB, numShaders 99, average 13,23 KiB, min 4,152 KiB, max 50,691 KiB
|
||
[2026.09.10-12.39.30:239][805]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 31.44 s
|
||
[2026.09.10-12.39.30:239][805]LogShaderCompilers: Display: Jobs were issued in 92 batches (only local compilation was used), average 1.00 jobs/batch
|
||
[2026.09.10-12.39.30:239][805]LogShaderCompilers: Display: Average processing rate: 2.93 jobs/sec
|
||
[2026.09.10-12.39.30:239][805]LogShaderCompilers: Display: Total thread time: 119,676 s
|
||
[2026.09.10-12.39.30:239][805]LogShaderCompilers: Display: Total thread preprocess time: 116,157 s
|
||
[2026.09.10-12.39.30:239][805]LogShaderCompilers: Display: Percentage time preprocessing: 97.06%
|
||
[2026.09.10-12.39.30:239][805]LogShaderCompilers: Display: Effective parallelization: 3.81 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 - 0.475802
|
||
[2026.09.10-12.39.30:239][805]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
|
||
[2026.09.10-12.39.30:239][805]LogShaderCompilers: Display: TMaterialCHSLodFNoLightMapPolicyFAnyHitShader (compiled 7 times, average 3.27 sec, max 3.86 sec, min 2.81 sec)
|
||
[2026.09.10-12.39.30:239][805]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 18 times, average 1.95 sec, max 3.55 sec, min 0.39 sec)
|
||
[2026.09.10-12.39.30:239][805]LogShaderCompilers: Display: TMaterialCHSLodFNoLightMapPolicy (compiled 4 times, average 1.93 sec, max 2.40 sec, min 0.91 sec)
|
||
[2026.09.10-12.39.30:239][805]LogShaderCompilers: Display: TVelocityPS<EVelocityPassMode::Velocity_Standard> (compiled 7 times, average 1.64 sec, max 1.96 sec, min 1.39 sec)
|
||
[2026.09.10-12.39.30:239][805]LogShaderCompilers: Display: TVelocityVS<EVelocityPassMode::Velocity_Standard> (compiled 7 times, average 1.00 sec, max 1.50 sec, min 0.72 sec)
|
||
[2026.09.10-12.39.30:239][805]LogShaderCompilers: Display: Top 5 shader types by total compile time:
|
||
[2026.09.10-12.39.30:239][805]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 29.33% of total time (compiled 18 times, average 1.95 sec, max 3.55 sec, min 0.39 sec)
|
||
[2026.09.10-12.39.30:239][805]LogShaderCompilers: Display: TMaterialCHSLodFNoLightMapPolicyFAnyHitShader - 19.11% of total time (compiled 7 times, average 3.27 sec, max 3.86 sec, min 2.81 sec)
|
||
[2026.09.10-12.39.30:239][805]LogShaderCompilers: Display: TVelocityPS<EVelocityPassMode::Velocity_Standard> - 9.57% of total time (compiled 7 times, average 1.64 sec, max 1.96 sec, min 1.39 sec)
|
||
[2026.09.10-12.39.30:239][805]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 9.05% of total time (compiled 18 times, average 0.60 sec, max 1.00 sec, min 0.30 sec)
|
||
[2026.09.10-12.39.30:239][805]LogShaderCompilers: Display: FLumenCardPS - 8.69% of total time (compiled 12 times, average 0.87 sec, max 1.58 sec, min 0.31 sec)
|
||
[2026.09.10-12.39.30:239][805]LogShaderCompilers: Display: === Material stats ===
|
||
[2026.09.10-12.39.30:239][805]LogShaderCompilers: Display: Materials Cooked: 0
|
||
[2026.09.10-12.39.30:239][805]LogShaderCompilers: Display: Materials Translated: 398
|
||
[2026.09.10-12.39.30:239][805]LogShaderCompilers: Display: Material Total Translate Time: 0.95 s
|
||
[2026.09.10-12.39.30:239][805]LogShaderCompilers: Display: Material Translation Only: 0.73 s (77%)
|
||
[2026.09.10-12.39.30:239][805]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
|
||
[2026.09.10-12.39.30:239][805]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
|
||
[2026.09.10-12.39.30:239][805]LogShaderCompilers: Display: ================================================
|
||
[2026.09.10-12.41.07:614][665]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@Cine] File [Scalability]
|
||
[2026.09.10-12.41.07:614][665]LogConfig: Set CVar [[r.ViewDistanceScale:10.0]]
|
||
[2026.09.10-12.41.09:624][761]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
|
||
[2026.09.10-12.41.09:624][761]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
|
||
[2026.09.10-12.41.32:533][823]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@1] File [Scalability]
|
||
[2026.09.10-12.41.32:533][823]LogConfig: Set CVar [[r.SkeletalMeshLODBias:1]]
|
||
[2026.09.10-12.41.32:533][823]LogConfig: Set CVar [[r.ViewDistanceScale:0.6]]
|
||
[2026.09.10-12.41.32:533][823]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@1] File [Scalability]
|
||
[2026.09.10-12.41.32:533][823]LogConfig: Set CVar [[r.FXAA.Quality:1]]
|
||
[2026.09.10-12.41.32:533][823]LogConfig: Set CVar [[r.TemporalAA.Quality:1]]
|
||
[2026.09.10-12.41.32:533][823]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:100]]
|
||
[2026.09.10-12.41.32:533][823]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:1]]
|
||
[2026.09.10-12.41.32:533][823]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:0]]
|
||
[2026.09.10-12.41.32:533][823]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:1]]
|
||
[2026.09.10-12.41.32:533][823]LogConfig: Set CVar [[r.TSR.ReprojectionField:0]]
|
||
[2026.09.10-12.41.32:533][823]LogConfig: Applying CVar settings from Section [ShadowQuality@1] File [Scalability]
|
||
[2026.09.10-12.41.32:533][823]LogConfig: Set CVar [[r.ShadowQuality:3]]
|
||
[2026.09.10-12.41.32:533][823]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:1]]
|
||
[2026.09.10-12.41.32:533][823]LogConfig: Set CVar [[r.Shadow.MaxResolution:1024]]
|
||
[2026.09.10-12.41.32:533][823]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:1024]]
|
||
[2026.09.10-12.41.32:533][823]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.05]]
|
||
[2026.09.10-12.41.32:533][823]LogConfig: Set CVar [[r.Shadow.DistanceScale:0.7]]
|
||
[2026.09.10-12.41.32:533][823]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:0.25]]
|
||
[2026.09.10-12.41.32:533][823]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
|
||
[2026.09.10-12.41.32:533][823]LogConfig: Set CVar [[r.DistanceFieldShadowing:0]]
|
||
[2026.09.10-12.41.32:533][823]LogConfig: Set CVar [[r.VolumetricFog:0]]
|
||
[2026.09.10-12.41.32:533][823]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:0.5]]
|
||
[2026.09.10-12.41.32:533][823]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:512]]
|
||
[2026.09.10-12.41.32:533][823]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:0.0]]
|
||
[2026.09.10-12.41.32:533][823]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:0.0]]
|
||
[2026.09.10-12.41.32:533][823]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:1.0]]
|
||
[2026.09.10-12.41.32:533][823]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:2.0]]
|
||
[2026.09.10-12.41.32:534][823]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:4]]
|
||
[2026.09.10-12.41.32:534][823]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:2]]
|
||
[2026.09.10-12.41.32:534][823]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:4]]
|
||
[2026.09.10-12.41.32:534][823]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:2]]
|
||
[2026.09.10-12.41.32:534][823]LogConfig: Set CVar [[r.Shadow.Virtual.MarkCoarsePagesLocal:2]]
|
||
[2026.09.10-12.41.32:534][823]LogConfig: Set CVar [[r.MegaLights.NumSamplesPerPixel:2]]
|
||
[2026.09.10-12.41.32:534][823]LogConfig: Set CVar [[r.MegaLights.ScreenTraces.Quality:0]]
|
||
[2026.09.10-12.41.32:534][823]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.Allow:0]]
|
||
[2026.09.10-12.41.32:534][823]LogConfig: Set CVar [[r.MegaLights.Spatial.UseHistorySpatialVariance:0]]
|
||
[2026.09.10-12.41.32:534][823]LogConfig: Set CVar [[r.MegaLights.Volume.GridPixelSize:16]]
|
||
[2026.09.10-12.41.32:534][823]LogConfig: Set CVar [[r.MegaLights.Volume.GridSizeZ:64]]
|
||
[2026.09.10-12.41.32:534][823]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@1] File [Scalability]
|
||
[2026.09.10-12.41.32:534][823]LogConfig: Set CVar [[r.AOQuality:1]]
|
||
[2026.09.10-12.41.32:595][823]LogConfig: Set CVar [[r.Lumen.FinalGatherMethod:0]]
|
||
[2026.09.10-12.41.32:595][823]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.AtlasSize:2048]]
|
||
[2026.09.10-12.41.32:595][823]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardTexelDensityScale:50]]
|
||
[2026.09.10-12.41.32:595][823]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardMaxResolution:256]]
|
||
[2026.09.10-12.41.32:595][823]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:4]]
|
||
[2026.09.10-12.41.32:595][823]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:128]]
|
||
[2026.09.10-12.41.32:595][823]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:128]]
|
||
[2026.09.10-12.41.32:595][823]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:3]]
|
||
[2026.09.10-12.41.32:595][823]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:0]]
|
||
[2026.09.10-12.41.32:595][823]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.SliceCount:1]]
|
||
[2026.09.10-12.41.32:595][823]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:0]]
|
||
[2026.09.10-12.41.32:595][823]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.HZB:1]]
|
||
[2026.09.10-12.41.32:595][823]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectPower:1.5]]
|
||
[2026.09.10-12.41.32:595][823]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.FoliageOcclusionStrength:1]]
|
||
[2026.09.10-12.41.32:595][823]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:128]]
|
||
[2026.09.10-12.41.32:595][823]LogConsoleManager: Warning: Setting the console variable 'r.Lumen.TranslucencyVolume.TraceFromVolume' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByConsole'. Value remains '0'
|
||
[2026.09.10-12.41.32:595][823]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.ShareRadianceCacheWithOpaque:1]]
|
||
[2026.09.10-12.41.32:595][823]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.SpatialFilter:0]]
|
||
[2026.09.10-12.41.32:595][823]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.GridResolution:12]]
|
||
[2026.09.10-12.41.32:595][823]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:30]]
|
||
[2026.09.10-12.41.32:595][823]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.HitLighting.Allowed:0]]
|
||
[2026.09.10-12.41.32:596][823]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:0]]
|
||
[2026.09.10-12.41.32:596][823]LogConfig: Set CVar [[r.RayTracing.Geometry.SkeletalMeshes:0]]
|
||
[2026.09.10-12.41.32:636][823]LogConfig: Set CVar [[r.MeshCardRepresentation.SkeletalMesh:0]]
|
||
[2026.09.10-12.41.32:637][823]LogConfig: Set CVar [[r.RayTracing.DynamicGeometry.MaxUpdatePrimitivesPerFrame:1000]]
|
||
[2026.09.10-12.41.32:637][823]LogConfig: Applying CVar settings from Section [ReflectionQuality@1] File [Scalability]
|
||
[2026.09.10-12.41.32:637][823]LogConfig: Set CVar [[r.SSR.Quality:2]]
|
||
[2026.09.10-12.41.32:637][823]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:1]]
|
||
[2026.09.10-12.41.32:637][823]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:0]]
|
||
[2026.09.10-12.41.32:637][823]LogConfig: Applying CVar settings from Section [PostProcessQuality@1] File [Scalability]
|
||
[2026.09.10-12.41.32:637][823]LogConfig: Set CVar [[r.MotionBlurQuality:3]]
|
||
[2026.09.10-12.41.32:637][823]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:1]]
|
||
[2026.09.10-12.41.32:637][823]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:1.0]]
|
||
[2026.09.10-12.41.32:637][823]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:60]]
|
||
[2026.09.10-12.41.32:637][823]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.5]]
|
||
[2026.09.10-12.41.32:637][823]LogConfig: Set CVar [[r.DepthOfFieldQuality:1]]
|
||
[2026.09.10-12.41.32:637][823]LogConfig: Set CVar [[r.RenderTargetPoolMin:350]]
|
||
[2026.09.10-12.41.32:637][823]LogConfig: Set CVar [[r.LensFlareQuality:0]]
|
||
[2026.09.10-12.41.32:637][823]LogConfig: Set CVar [[r.SceneColorFringeQuality:0]]
|
||
[2026.09.10-12.41.32:637][823]LogConfig: Set CVar [[r.BloomQuality:4]]
|
||
[2026.09.10-12.41.32:637][823]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:35.355]]
|
||
[2026.09.10-12.41.32:637][823]LogConfig: Set CVar [[r.FastBlurThreshold:2]]
|
||
[2026.09.10-12.41.32:637][823]LogConfig: Set CVar [[r.Upscale.Quality:2]]
|
||
[2026.09.10-12.41.32:637][823]LogConfig: Set CVar [[r.LightShaftQuality:0]]
|
||
[2026.09.10-12.41.32:637][823]LogConfig: Set CVar [[r.Filter.SizeScale:0.7]]
|
||
[2026.09.10-12.41.32:637][823]LogConfig: Set CVar [[r.Tonemapper.Quality:2]]
|
||
[2026.09.10-12.41.32:637][823]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:0 ; lower gathering accumulator quality]]
|
||
[2026.09.10-12.41.32:637][823]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:2 ; Max3x3 postfilering method]]
|
||
[2026.09.10-12.41.32:637][823]LogConfig: Set CVar [[r.DOF.Gather.RingCount:3 ; low number of samples when gathering]]
|
||
[2026.09.10-12.41.32:637][823]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:0 ; no foreground scattering]]
|
||
[2026.09.10-12.41.32:637][823]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:0 ; no foreground scattering]]
|
||
[2026.09.10-12.41.32:637][823]LogConfig: Set CVar [[r.DOF.Recombine.Quality:0 ; no slight out of focus]]
|
||
[2026.09.10-12.41.32:637][823]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:0 ; faster temporal accumulation]]
|
||
[2026.09.10-12.41.32:637][823]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.006 ; required because low gathering and no scattering and not looking great at 1080p]]
|
||
[2026.09.10-12.41.32:637][823]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.006 ; required because low gathering and no scattering and not looking great at 1080p]]
|
||
[2026.09.10-12.41.32:638][823]LogConfig: Applying CVar settings from Section [TextureQuality@1] File [Scalability]
|
||
[2026.09.10-12.41.32:638][823]LogConfig: Set CVar [[r.Streaming.MipBias:1]]
|
||
[2026.09.10-12.41.32:638][823]LogConfig: Set CVar [[r.MaxAnisotropy:2]]
|
||
[2026.09.10-12.41.32:638][823]LogConfig: Set CVar [[r.VT.MaxAnisotropy:4]]
|
||
[2026.09.10-12.41.32:638][823]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
|
||
[2026.09.10-12.41.32:638][823]LogConfig: Set CVar [[r.Streaming.PoolSize:600]]
|
||
[2026.09.10-12.41.32:638][823]LogConfig: Applying CVar settings from Section [EffectsQuality@1] File [Scalability]
|
||
[2026.09.10-12.41.32:638][823]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Dim:32]]
|
||
[2026.09.10-12.41.32:638][823]LogConfig: Set CVar [[r.RefractionQuality:0]]
|
||
[2026.09.10-12.41.32:638][823]LogConfig: Set CVar [[r.SceneColorFormat:3]]
|
||
[2026.09.10-12.41.32:638][823]LogConfig: Set CVar [[r.DetailMode:1]]
|
||
[2026.09.10-12.41.32:638][823]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Blur:0]]
|
||
[2026.09.10-12.41.32:638][823]LogConfig: Set CVar [[r.MaterialQualityLevel:2 ; Medium quality]]
|
||
[2026.09.10-12.41.32:638][823]LogConfig: Set CVar [[r.SSS.Scale:0.75]]
|
||
[2026.09.10-12.41.32:638][823]LogConfig: Set CVar [[r.SSS.SampleSet:0]]
|
||
[2026.09.10-12.41.32:638][823]LogConfig: Set CVar [[r.SSS.Quality:0]]
|
||
[2026.09.10-12.41.32:638][823]LogConfig: Set CVar [[r.SSS.HalfRes:1]]
|
||
[2026.09.10-12.41.32:638][823]LogConfig: Set CVar [[r.SSGI.Quality:1]]
|
||
[2026.09.10-12.41.32:638][823]LogConfig: Set CVar [[r.EmitterSpawnRateScale:0.25]]
|
||
[2026.09.10-12.41.32:638][823]LogConfig: Set CVar [[r.ParticleLightQuality:0]]
|
||
[2026.09.10-12.41.32:638][823]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:1]]
|
||
[2026.09.10-12.41.32:638][823]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
|
||
[2026.09.10-12.41.32:638][823]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
|
||
[2026.09.10-12.41.32:638][823]LogConfig: Set CVar [[r.Fog.SeparateComposition:0 ; Force fog separate composition disabled, forcing FSSS disabled for better performance]]
|
||
[2026.09.10-12.41.32:638][823]LogConfig: Set CVar [[fx.Niagara.QualityLevel:1]]
|
||
[2026.09.10-12.41.32:639][823]LogConfig: Set CVar [[r.HeterogeneousVolumes.Allowed:0]]
|
||
[2026.09.10-12.41.32:639][823]LogConfig: Applying CVar settings from Section [FoliageQuality@1] File [Scalability]
|
||
[2026.09.10-12.41.32:639][823]LogConfig: Set CVar [[foliage.DensityScale:0.4]]
|
||
[2026.09.10-12.41.32:639][823]LogConfig: Set CVar [[grass.DensityScale:0.4]]
|
||
[2026.09.10-12.41.32:639][823]LogConfig: Set CVar [[pcg.Quality:1]]
|
||
[2026.09.10-12.41.32:639][823]LogConfig: Applying CVar settings from Section [ShadingQuality@1] File [Scalability]
|
||
[2026.09.10-12.41.32:641][823]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:1]]
|
||
[2026.09.10-12.41.32:641][823]LogConfig: Set CVar [[r.AnisotropicMaterials:0]]
|
||
[2026.09.10-12.41.32:641][823]LogConfig: Applying CVar settings from Section [LandscapeQuality@1] File [Scalability]
|
||
[2026.09.10-12.41.32:641][823]LogVirtualTexturing: Display: Recreating virtual texture pools.
|
||
[2026.09.10-12.41.33:054][823]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open
|
||
[2026.09.10-12.41.33:478][824]LogSceneTextures: Display: Enforcing FloatRGBA scene color format due to alpha channel requirement.
|
||
[2026.09.10-12.41.33:479][824]LogContentStreaming: Texture pool size now 600 MB
|
||
[2026.09.10-12.41.33:479][824]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="600"
|
||
[2026.09.10-12.41.33:553][824]LogRenderer: Display: Recreating Shadow.Virtual.PhysicalPagePool due to size or flags change. This will also drop any cached pages.
|
||
[2026.09.10-12.41.33:577][825]LogRenderer: Recreating Persistent SBTs due to initializer changes:
|
||
NumGeometrySegments changed: current: 768 - new: 1280
|
||
[2026.09.10-12.41.34:077][826]LogPSOHitching: Encountered 150 PSO creation hitches so far (92 graphics, 58 compute). 0 of them were precached.
|
||
[2026.09.10-12.42.30:253][887]LogShaderCompilers: Display: ================================================
|
||
[2026.09.10-12.42.30:253][887]LogShaderCompilers: Display: === FShaderJobCache stats ===
|
||
[2026.09.10-12.42.30:253][887]LogShaderCompilers: Display: Total job queries 5 158, among them cache hits 1 829 (35.46%), DDC hits 3 026 (58.67%), Duplicates 130 (2.52%)
|
||
[2026.09.10-12.42.30:253][887]LogShaderCompilers: Display: Tracking 3 197 distinct input hashes that result in 2 243 distinct outputs (70.16%)
|
||
[2026.09.10-12.42.30:253][887]LogShaderCompilers: Display: RAM used: 29,38 MiB of 3,20 GiB budget. Usage: 0.90%
|
||
[2026.09.10-12.42.30:253][887]LogShaderCompilers: Display: === Shader Compilation stats ===
|
||
[2026.09.10-12.42.30:253][887]LogShaderCompilers: Display: Shaders Compiled: 183
|
||
[2026.09.10-12.42.30:253][887]LogShaderCompilers: Display: Jobs assigned 183, completed 183 (100%)
|
||
[2026.09.10-12.42.30:253][887]LogShaderCompilers: Display: Average time worker was idle: 21.46 s
|
||
[2026.09.10-12.42.30:253][887]LogShaderCompilers: Display: Time job spent in pending queue: average 2.67 s, longest 26.22 s
|
||
[2026.09.10-12.42.30:253][887]LogShaderCompilers: Display: Job execution time: average 9.78 s, max 28.16 s
|
||
[2026.09.10-12.42.30:253][887]LogShaderCompilers: Display: Job life time (pending + execution): average 12.45 s, max 28.89
|
||
[2026.09.10-12.42.30:253][887]LogShaderCompilers: Display: Shader code size: total 4,109 MiB, numShaders 190, average 22,148 KiB, min 4,152 KiB, max 52,422 KiB
|
||
[2026.09.10-12.42.30:254][887]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 60.58 s
|
||
[2026.09.10-12.42.30:254][887]LogShaderCompilers: Display: Jobs were issued in 115 batches (only local compilation was used), average 1.59 jobs/batch
|
||
[2026.09.10-12.42.30:254][887]LogShaderCompilers: Display: Average processing rate: 3.02 jobs/sec
|
||
[2026.09.10-12.42.30:254][887]LogShaderCompilers: Display: Total thread time: 332,251 s
|
||
[2026.09.10-12.42.30:254][887]LogShaderCompilers: Display: Total thread preprocess time: 142,572 s
|
||
[2026.09.10-12.42.30:254][887]LogShaderCompilers: Display: Percentage time preprocessing: 42.91%
|
||
[2026.09.10-12.42.30:254][887]LogShaderCompilers: Display: Effective parallelization: 5.48 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 - 0.685572
|
||
[2026.09.10-12.42.30:254][887]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
|
||
[2026.09.10-12.42.30:254][887]LogShaderCompilers: Display: TMaterialCHSLodFNoLightMapPolicyFAnyHitShader (compiled 7 times, average 3.27 sec, max 3.86 sec, min 2.81 sec)
|
||
[2026.09.10-12.42.30:254][887]LogShaderCompilers: Display: FPathTracingVolumetricCloudMaterial (compiled 1 times, average 2.96 sec, max 2.96 sec, min 2.96 sec)
|
||
[2026.09.10-12.42.30:254][887]LogShaderCompilers: Display: FCloudRenderViewPS011 (compiled 1 times, average 2.60 sec, max 2.60 sec, min 2.60 sec)
|
||
[2026.09.10-12.42.30:254][887]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 68 times, average 2.58 sec, max 3.77 sec, min 1.62 sec)
|
||
[2026.09.10-12.42.30:254][887]LogShaderCompilers: Display: FCloudRenderViewPS111 (compiled 1 times, average 2.57 sec, max 2.57 sec, min 2.57 sec)
|
||
[2026.09.10-12.42.30:254][887]LogShaderCompilers: Display: Top 5 shader types by total compile time:
|
||
[2026.09.10-12.42.30:254][887]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS - 52.84% of total time (compiled 68 times, average 2.58 sec, max 3.77 sec, min 1.62 sec)
|
||
[2026.09.10-12.42.30:254][887]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 11.30% of total time (compiled 20 times, average 1.88 sec, max 3.55 sec, min 0.39 sec)
|
||
[2026.09.10-12.42.30:254][887]LogShaderCompilers: Display: TMaterialCHSLodFNoLightMapPolicyFAnyHitShader - 6.88% of total time (compiled 7 times, average 3.27 sec, max 3.86 sec, min 2.81 sec)
|
||
[2026.09.10-12.42.30:254][887]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 3.48% of total time (compiled 19 times, average 0.61 sec, max 1.00 sec, min 0.30 sec)
|
||
[2026.09.10-12.42.30:254][887]LogShaderCompilers: Display: TVelocityPS<EVelocityPassMode::Velocity_Standard> - 3.45% of total time (compiled 7 times, average 1.64 sec, max 1.96 sec, min 1.39 sec)
|
||
[2026.09.10-12.42.30:254][887]LogShaderCompilers: Display: === Material stats ===
|
||
[2026.09.10-12.42.30:254][887]LogShaderCompilers: Display: Materials Cooked: 0
|
||
[2026.09.10-12.42.30:254][887]LogShaderCompilers: Display: Materials Translated: 429
|
||
[2026.09.10-12.42.30:254][887]LogShaderCompilers: Display: Material Total Translate Time: 1.11 s
|
||
[2026.09.10-12.42.30:254][887]LogShaderCompilers: Display: Material Translation Only: 0.87 s (78%)
|
||
[2026.09.10-12.42.30:254][887]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
|
||
[2026.09.10-12.42.30:254][887]LogShaderCompilers: Display: Material Cache Hits: 12 (3%)
|
||
[2026.09.10-12.42.30:254][887]LogShaderCompilers: Display: ================================================
|
||
[2026.09.10-12.44.27:441][867]LogUObjectGlobals: Warning: StaticFindFirstObject: Ambiguous object name MaterialGraphNode_20 while ResolveName, will return /Game/CastleAssets/Landscape/M_Landscape.M_Landscape:MaterialGraph_0.MaterialGraphNode_Composite_2.Material D.MaterialGraphNode_20 but could also be: /Game/CastleAssets/Landscape/M_Landscape.M_Landscape:MaterialGraph_0.MaterialGraphNode_Composite_3.MacroVariation.MaterialGraphNode_20 or 5 other object(s)
|
||
[2026.09.10-12.44.27:441][867]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to '"/Script/Engine.MaterialExpressionSceneTexture'MaterialGraphNode_20.MaterialExpressionSceneTexture_1'",Mask=1,MaskR=1,MaskG=1,MaskB=1,MaskA=1)'
|
||
[2026.09.10-12.44.27:442][867]LogUObjectGlobals: Warning: StaticFindFirstObject: Ambiguous object name MaterialGraphNode_21 while ResolveName, will return /Game/CastleAssets/Landscape/M_Landscape.M_Landscape:MaterialGraph_0.MaterialGraphNode_21 but could also be: /Game/CastleAssets/Landscape/M_Landscape.M_Landscape:MaterialGraph_0.MaterialGraphNode_Composite_2.Material D.MaterialGraphNode_21 or 4 other object(s)
|
||
[2026.09.10-12.44.27:443][867]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to '"/Script/Engine.MaterialExpressionComponentMask'MaterialGraphNode_21.MaterialExpressionComponentMask_1'")'
|
||
[2026.09.10-12.44.27:443][867]LogUObjectGlobals: Warning: StaticFindFirstObject: Ambiguous object name MaterialGraphNode_25 while ResolveName, will return /Game/CastleAssets/Landscape/M_Landscape.M_Landscape:MaterialGraph_0.MaterialGraphNode_Composite_2.Material D.MaterialGraphNode_25 but could also be: /Game/CastleAssets/Landscape/M_Landscape.M_Landscape:MaterialGraph_1.MaterialGraphNode_Composite_10.Height Material Blend.MaterialGraphNode_25 or 3 other object(s)
|
||
[2026.09.10-12.44.27:443][867]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to '"/Script/Engine.MaterialExpressionConstant'MaterialGraphNode_25.MaterialExpressionConstant_2'")'
|
||
[2026.09.10-12.44.27:443][867]LogUObjectGlobals: Warning: StaticFindFirstObject: Ambiguous object name MaterialGraphNode_24 while ResolveName, will return /Game/CastleAssets/Landscape/M_Landscape.M_Landscape:MaterialGraph_0.MaterialGraphNode_Composite_2.Material D.MaterialGraphNode_24 but could also be: /Game/CastleAssets/Landscape/M_Landscape.M_Landscape:MaterialGraph_0.MaterialGraphNode_Composite_8.Distance Variation Normal.MaterialGraphNode_24 or 4 other object(s)
|
||
[2026.09.10-12.44.27:443][867]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to '"/Script/Engine.MaterialExpressionConstant'MaterialGraphNode_24.MaterialExpressionConstant_1'")'
|
||
[2026.09.10-12.44.27:443][867]LogUObjectGlobals: Warning: StaticFindFirstObject: Ambiguous object name MaterialGraphNode_23 while ResolveName, will return /Game/CastleAssets/Landscape/M_Landscape.M_Landscape:MaterialGraph_0.MaterialGraphNode_Composite_2.Material D.MaterialGraphNode_23 but could also be: /Game/CastleAssets/Landscape/M_Landscape.M_Landscape:MaterialGraph_1.MaterialGraphNode_Composite_10.Height Material Blend.MaterialGraphNode_23 or 3 other object(s)
|
||
[2026.09.10-12.44.27:443][867]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to '"/Script/Engine.MaterialExpressionConstant'MaterialGraphNode_23.MaterialExpressionConstant_0'")'
|
||
[2026.09.10-12.44.27:444][867]LogUObjectGlobals: Warning: StaticFindFirstObject: Ambiguous object name MaterialGraphNode_22 while ResolveName, will return /Game/CastleAssets/Landscape/M_Landscape.M_Landscape:MaterialGraph_0.MaterialGraphNode_Composite_2.Material D.MaterialGraphNode_22 but could also be: /Game/CastleAssets/Landscape/M_Landscape.M_Landscape:MaterialGraph_0.MaterialGraphNode_Composite_8.Distance Variation Normal.MaterialGraphNode_22 or 4 other object(s)
|
||
[2026.09.10-12.44.27:444][867]LogProperty: Warning: ObjectProperty /Script/Engine.ExpressionInput:Expression: unresolved reference to '"/Script/Engine.MaterialExpressionIf'MaterialGraphNode_22.MaterialExpressionIf_1'")'
|
||
[2026.09.10-12.44.38:967][333]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 678.160645
|
||
[2026.09.10-12.44.39:366][351]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
|
||
[2026.09.10-12.44.39:366][351]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 678.538513, Update Interval: 355.834229
|
||
[2026.09.10-12.44.59:528][185]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
|
||
Missing function output 'Mask'
|
||
|
||
[2026.09.10-12.44.59:550][185]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
|
||
Missing function output 'Mask'
|
||
|
||
[2026.09.10-12.45.03:149][310]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
|
||
SceneTexture expressions cannot be used in opaque materials except if used with the Single Layer Water shading model.
|
||
|
||
[2026.09.10-12.45.03:175][310]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
|
||
SceneTexture expressions cannot be used in opaque materials except if used with the Single Layer Water shading model.
|
||
|
||
[2026.09.10-12.45.09:839][554]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
|
||
SceneTexture expressions cannot be used in opaque materials except if used with the Single Layer Water shading model.
|
||
|
||
[2026.09.10-12.45.09:863][554]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
|
||
SceneTexture expressions cannot be used in opaque materials except if used with the Single Layer Water shading model.
|
||
|
||
[2026.09.10-12.45.15:308][761]LogMaterialEditor: Applying material WaterOpacityMaskFromDepth
|
||
[2026.09.10-12.45.15:487][761]LogMaterial: Warning: [AssetLog] /Engine/Transient.PreviewMaterial_0: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
|
||
SceneTexture expressions cannot be used in opaque materials except if used with the Single Layer Water shading model.
|
||
|
||
[2026.09.10-12.45.30:256][402]LogShaderCompilers: Display: ================================================
|
||
[2026.09.10-12.45.30:256][402]LogShaderCompilers: Display: === FShaderJobCache stats ===
|
||
[2026.09.10-12.45.30:256][402]LogShaderCompilers: Display: Total job queries 5 177, among them cache hits 1 837 (35.48%), DDC hits 3 026 (58.45%), Duplicates 130 (2.51%)
|
||
[2026.09.10-12.45.30:256][402]LogShaderCompilers: Display: Tracking 3 208 distinct input hashes that result in 2 245 distinct outputs (69.98%)
|
||
[2026.09.10-12.45.30:256][402]LogShaderCompilers: Display: RAM used: 29,41 MiB of 3,20 GiB budget. Usage: 0.90%
|
||
[2026.09.10-12.45.30:256][402]LogShaderCompilers: Display: === Shader Compilation stats ===
|
||
[2026.09.10-12.45.30:256][402]LogShaderCompilers: Display: Shaders Compiled: 201
|
||
[2026.09.10-12.45.30:256][402]LogShaderCompilers: Display: Jobs assigned 201, completed 201 (100%)
|
||
[2026.09.10-12.45.30:256][402]LogShaderCompilers: Display: Average time worker was idle: 30.61 s
|
||
[2026.09.10-12.45.30:256][402]LogShaderCompilers: Display: Time job spent in pending queue: average 2.47 s, longest 26.22 s
|
||
[2026.09.10-12.45.30:256][402]LogShaderCompilers: Display: Job execution time: average 9.08 s, max 28.16 s
|
||
[2026.09.10-12.45.30:256][402]LogShaderCompilers: Display: Job life time (pending + execution): average 11.54 s, max 28.89
|
||
[2026.09.10-12.45.30:256][402]LogShaderCompilers: Display: Shader code size: total 4,326 MiB, numShaders 210, average 21,097 KiB, min 3,516 KiB, max 52,422 KiB
|
||
[2026.09.10-12.45.30:256][402]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 70.05 s
|
||
[2026.09.10-12.45.30:256][402]LogShaderCompilers: Display: Jobs were issued in 133 batches (only local compilation was used), average 1.51 jobs/batch
|
||
[2026.09.10-12.45.30:256][402]LogShaderCompilers: Display: Average processing rate: 2.87 jobs/sec
|
||
[2026.09.10-12.45.30:256][402]LogShaderCompilers: Display: Total thread time: 359,351 s
|
||
[2026.09.10-12.45.30:256][402]LogShaderCompilers: Display: Total thread preprocess time: 143,354 s
|
||
[2026.09.10-12.45.30:256][402]LogShaderCompilers: Display: Percentage time preprocessing: 39.89%
|
||
[2026.09.10-12.45.30:256][402]LogShaderCompilers: Display: Effective parallelization: 5.13 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 - 0.641226
|
||
[2026.09.10-12.45.30:256][402]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
|
||
[2026.09.10-12.45.30:256][402]LogShaderCompilers: Display: TMaterialCHSLodFNoLightMapPolicyFAnyHitShader (compiled 7 times, average 3.27 sec, max 3.86 sec, min 2.81 sec)
|
||
[2026.09.10-12.45.30:256][402]LogShaderCompilers: Display: FPathTracingVolumetricCloudMaterial (compiled 1 times, average 2.96 sec, max 2.96 sec, min 2.96 sec)
|
||
[2026.09.10-12.45.30:256][402]LogShaderCompilers: Display: FCloudRenderViewPS011 (compiled 1 times, average 2.60 sec, max 2.60 sec, min 2.60 sec)
|
||
[2026.09.10-12.45.30:256][402]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 68 times, average 2.58 sec, max 3.77 sec, min 1.62 sec)
|
||
[2026.09.10-12.45.30:256][402]LogShaderCompilers: Display: FCloudRenderViewPS111 (compiled 1 times, average 2.57 sec, max 2.57 sec, min 2.57 sec)
|
||
[2026.09.10-12.45.30:256][402]LogShaderCompilers: Display: Top 5 shader types by total compile time:
|
||
[2026.09.10-12.45.30:257][402]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS - 48.86% of total time (compiled 68 times, average 2.58 sec, max 3.77 sec, min 1.62 sec)
|
||
[2026.09.10-12.45.30:257][402]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.28% of total time (compiled 24 times, average 1.99 sec, max 3.55 sec, min 0.39 sec)
|
||
[2026.09.10-12.45.30:257][402]LogShaderCompilers: Display: TMaterialCHSLodFNoLightMapPolicyFAnyHitShader - 6.36% of total time (compiled 7 times, average 3.27 sec, max 3.86 sec, min 2.81 sec)
|
||
[2026.09.10-12.45.30:257][402]LogShaderCompilers: Display: TVelocityPS<EVelocityPassMode::Velocity_Standard> - 4.15% of total time (compiled 9 times, average 1.66 sec, max 2.04 sec, min 1.39 sec)
|
||
[2026.09.10-12.45.30:257][402]LogShaderCompilers: Display: FLumenCardPS - 4.04% of total time (compiled 14 times, average 1.04 sec, max 2.91 sec, min 0.31 sec)
|
||
[2026.09.10-12.45.30:257][402]LogShaderCompilers: Display: === Material stats ===
|
||
[2026.09.10-12.45.30:257][402]LogShaderCompilers: Display: Materials Cooked: 0
|
||
[2026.09.10-12.45.30:257][402]LogShaderCompilers: Display: Materials Translated: 452
|
||
[2026.09.10-12.45.30:257][402]LogShaderCompilers: Display: Material Total Translate Time: 1.27 s
|
||
[2026.09.10-12.45.30:257][402]LogShaderCompilers: Display: Material Translation Only: 1.01 s (80%)
|
||
[2026.09.10-12.45.30:257][402]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
|
||
[2026.09.10-12.45.30:257][402]LogShaderCompilers: Display: Material Cache Hits: 12 (3%)
|
||
[2026.09.10-12.45.30:257][402]LogShaderCompilers: Display: ================================================
|
||
[2026.09.10-12.48.02:043][213]LogAssetEditorSubsystem: Opening Asset editor for LevelSequence /Game/Ponttoni_animaatio.Ponttoni_animaatio
|
||
[2026.09.10-12.48.02:175][213]LogModuleManager: InternalLoadLibrary: 'SequencerWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SequencerWidgets.dll')
|
||
[2026.09.10-12.48.02:293][213]LogSequenceNavigator: Activating provider: LevelSequence
|
||
[2026.09.10-12.48.02:293][213]LogSequenceNavigator: Loading provider state: LevelSequence
|
||
[2026.09.10-12.48.02:378][213]LogSequenceNavigator: Tool instance 'LevelSequenceEditor' provider 'LevelSequence' registered
|
||
[2026.09.10-12.48.02:379][213]LogStreaming: Display: FlushAsyncLoading(830): 1 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.10-12.48.17:779][730]LogSlate: Window 'WaterOpacityMaskFromDepth' being destroyed
|
||
[2026.09.10-12.48.17:783][730]LogSlate: Window 'WaterOpacityMaskFromDepth' being destroyed
|
||
[2026.09.10-12.48.17:900][730]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.10-12.48.17:900][730]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.10-12.48.18:041][730]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.10-12.48.18:042][730]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.10-12.48.18:213][731]LogUObjectHash: Compacting FUObjectHashTables data took 2.16ms
|
||
[2026.09.10-12.48.30:279][198]LogShaderCompilers: Display: ================================================
|
||
[2026.09.10-12.48.30:279][198]LogShaderCompilers: Display: === FShaderJobCache stats ===
|
||
[2026.09.10-12.48.30:279][198]LogShaderCompilers: Display: Total job queries 5 223, among them cache hits 1 861 (35.63%), DDC hits 3 029 (57.99%), Duplicates 130 (2.49%)
|
||
[2026.09.10-12.48.30:279][198]LogShaderCompilers: Display: Tracking 3 227 distinct input hashes that result in 2 257 distinct outputs (69.94%)
|
||
[2026.09.10-12.48.30:279][198]LogShaderCompilers: Display: RAM used: 29,61 MiB of 3,20 GiB budget. Usage: 0.90%
|
||
[2026.09.10-12.48.30:279][198]LogShaderCompilers: Display: === Shader Compilation stats ===
|
||
[2026.09.10-12.48.30:279][198]LogShaderCompilers: Display: Shaders Compiled: 220
|
||
[2026.09.10-12.48.30:279][198]LogShaderCompilers: Display: Jobs assigned 220, completed 220 (100%)
|
||
[2026.09.10-12.48.30:279][198]LogShaderCompilers: Display: Average time worker was idle: 31.38 s
|
||
[2026.09.10-12.48.30:279][198]LogShaderCompilers: Display: Time job spent in pending queue: average 2.30 s, longest 26.22 s
|
||
[2026.09.10-12.48.30:279][198]LogShaderCompilers: Display: Job execution time: average 8.47 s, max 28.16 s
|
||
[2026.09.10-12.48.30:279][198]LogShaderCompilers: Display: Job life time (pending + execution): average 10.77 s, max 28.89
|
||
[2026.09.10-12.48.30:279][198]LogShaderCompilers: Display: Shader code size: total 4,646 MiB, numShaders 232, average 20,51 KiB, min 3,516 KiB, max 52,422 KiB
|
||
[2026.09.10-12.48.30:279][198]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 77.79 s
|
||
[2026.09.10-12.48.30:279][198]LogShaderCompilers: Display: Jobs were issued in 152 batches (only local compilation was used), average 1.45 jobs/batch
|
||
[2026.09.10-12.48.30:279][198]LogShaderCompilers: Display: Average processing rate: 2.83 jobs/sec
|
||
[2026.09.10-12.48.30:279][198]LogShaderCompilers: Display: Total thread time: 390,276 s
|
||
[2026.09.10-12.48.30:279][198]LogShaderCompilers: Display: Total thread preprocess time: 145,651 s
|
||
[2026.09.10-12.48.30:279][198]LogShaderCompilers: Display: Percentage time preprocessing: 37.32%
|
||
[2026.09.10-12.48.30:279][198]LogShaderCompilers: Display: Effective parallelization: 5.02 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 - 0.627110
|
||
[2026.09.10-12.48.30:279][198]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
|
||
[2026.09.10-12.48.30:279][198]LogShaderCompilers: Display: TMaterialCHSLodFNoLightMapPolicyFAnyHitShader (compiled 8 times, average 3.20 sec, max 3.86 sec, min 2.69 sec)
|
||
[2026.09.10-12.48.30:280][198]LogShaderCompilers: Display: FPathTracingVolumetricCloudMaterial (compiled 1 times, average 2.96 sec, max 2.96 sec, min 2.96 sec)
|
||
[2026.09.10-12.48.30:280][198]LogShaderCompilers: Display: FCloudRenderViewPS011 (compiled 1 times, average 2.60 sec, max 2.60 sec, min 2.60 sec)
|
||
[2026.09.10-12.48.30:280][198]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 68 times, average 2.58 sec, max 3.77 sec, min 1.62 sec)
|
||
[2026.09.10-12.48.30:280][198]LogShaderCompilers: Display: FCloudRenderViewPS111 (compiled 1 times, average 2.57 sec, max 2.57 sec, min 2.57 sec)
|
||
[2026.09.10-12.48.30:280][198]LogShaderCompilers: Display: Top 5 shader types by total compile time:
|
||
[2026.09.10-12.48.30:280][198]LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS - 44.99% of total time (compiled 68 times, average 2.58 sec, max 3.77 sec, min 1.62 sec)
|
||
[2026.09.10-12.48.30:280][198]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 15.37% of total time (compiled 28 times, average 2.14 sec, max 3.55 sec, min 0.39 sec)
|
||
[2026.09.10-12.48.30:280][198]LogShaderCompilers: Display: TMaterialCHSLodFNoLightMapPolicyFAnyHitShader - 6.55% of total time (compiled 8 times, average 3.20 sec, max 3.86 sec, min 2.69 sec)
|
||
[2026.09.10-12.48.30:280][198]LogShaderCompilers: Display: TVelocityPS<EVelocityPassMode::Velocity_Standard> - 5.12% of total time (compiled 12 times, average 1.66 sec, max 2.04 sec, min 1.39 sec)
|
||
[2026.09.10-12.48.30:280][198]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 4.33% of total time (compiled 27 times, average 0.63 sec, max 1.00 sec, min 0.30 sec)
|
||
[2026.09.10-12.48.30:280][198]LogShaderCompilers: Display: === Material stats ===
|
||
[2026.09.10-12.48.30:280][198]LogShaderCompilers: Display: Materials Cooked: 0
|
||
[2026.09.10-12.48.30:280][198]LogShaderCompilers: Display: Materials Translated: 452
|
||
[2026.09.10-12.48.30:280][198]LogShaderCompilers: Display: Material Total Translate Time: 1.27 s
|
||
[2026.09.10-12.48.30:280][198]LogShaderCompilers: Display: Material Translation Only: 1.01 s (80%)
|
||
[2026.09.10-12.48.30:280][198]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
|
||
[2026.09.10-12.48.30:280][198]LogShaderCompilers: Display: Material Cache Hits: 12 (3%)
|
||
[2026.09.10-12.48.30:280][198]LogShaderCompilers: Display: ================================================
|
||
[2026.09.10-12.48.45:860][825]LogSlate: Vector cache flush requested. Reason: Large atlases out of space; 2/1 Textures; frames since last flush: 41825
|
||
[2026.09.10-12.48.45:860][825]LogSlate: Warning: Setting the threshold to trigger a flush to 2 non-atlased textures as there is a lot of font data being cached.
|
||
[2026.09.10-12.48.45:860][825]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.10-12.48.54:764][174]LogUObjectHash: Compacting FUObjectHashTables data took 2.20ms
|
||
[2026.09.10-12.48.54:767][174]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Hanhivirtanewwater' took 0.052
|
||
[2026.09.10-12.48.54:768][174]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Water/Materials/Functions/WaterOpacityMaskFromDepth] ([1] browsable assets)...
|
||
[2026.09.10-12.48.54:772][174]LogMaterial: Warning: [AssetLog] C:\Program Files\Epic Games\UE_5.8\Engine\Plugins\Experimental\Water\Content\Materials\Functions\WaterOpacityMaskFromDepth.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
|
||
SceneTexture expressions cannot be used in opaque materials except if used with the Single Layer Water shading model.
|
||
|
||
[2026.09.10-12.48.54:787][174]OBJ SavePackage: Rendered thumbnail for [MaterialFunction /Water/Materials/Functions/WaterOpacityMaskFromDepth.WaterOpacityMaskFromDepth]
|
||
[2026.09.10-12.48.54:788][174]OBJ SavePackage: Finished generating thumbnails for package [/Water/Materials/Functions/WaterOpacityMaskFromDepth]
|
||
[2026.09.10-12.48.54:807][174]LogSavePackage: Moving output files for package: /Temp/Autosaves/Water/Materials/Functions/WaterOpacityMaskFromDepth_Auto1
|
||
[2026.09.10-12.48.54:808][174]LogSavePackage: Moving 'P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/Saved/WaterOpacityMaskFromDepth_Auto1CA6566A24596CBF1F154AEA3F8257E8A.tmp' to 'P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/Saved/Autosaves/Water/Materials/Functions/WaterOpacityMaskFromDepth_Auto1.uasset'
|
||
[2026.09.10-12.48.54:810][174]LogFileHelpers: Auto-saving content packages took 0.042
|
||
[2026.09.10-12.50.42:359][586]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1041.549927
|
||
[2026.09.10-12.50.42:581][595]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
|
||
[2026.09.10-12.50.42:581][595]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1041.749023, Update Interval: 335.378876
|
||
[2026.09.10-12.53.06:484][529]LogUdpMessaging: Display: FUdpMessageProcessor::UpdateKnownNodes: Removing Node F4E8B8B94FBB429B8EB518959D04C8FF (192.168.20.142:55106)
|
||
[2026.09.10-12.54.46:406][959]LogUdpMessaging: Display: FUdpMessageProcessor::UpdateKnownNodes: Removing Node 461BEDFF4E3CDE48846CE5BA1CCF55AA (192.168.20.142:63755)
|
||
[2026.09.10-12.55.35:154][521]LogFileHelpers: All files are already saved.
|
||
[2026.09.10-12.55.58:308][855]LogUObjectHash: Compacting FUObjectHashTables data took 2.28ms
|
||
[2026.09.10-12.55.58:328][855]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
||
[2026.09.10-12.55.58:408][855]LogFileHelpers: Saving Package: /Game/Ponttoni_animaatio
|
||
[2026.09.10-12.55.58:408][855]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Ponttoni_animaatio] ([1] browsable assets)...
|
||
[2026.09.10-12.55.58:408][855]OBJ SavePackage: Finished generating thumbnails for package [/Game/Ponttoni_animaatio]
|
||
[2026.09.10-12.55.58:408][855]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Ponttoni_animaatio" FILE="P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/Content/Ponttoni_animaatio.uasset" SILENT=true
|
||
[2026.09.10-12.55.58:421][855]LogSavePackage: Moving output files for package: /Game/Ponttoni_animaatio
|
||
[2026.09.10-12.55.58:421][855]LogSavePackage: Moving 'P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/Saved/Ponttoni_animaatio8B859E5948B15C3168FA49AD3DDC32D2.tmp' to 'P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/Content/Ponttoni_animaatio.uasset'
|
||
[2026.09.10-12.55.58:422][855]LogFileHelpers: Saving Package: /Water/Materials/Functions/WaterOpacityMaskFromDepth
|
||
[2026.09.10-12.55.58:422][855]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Water/Materials/Functions/WaterOpacityMaskFromDepth] ([1] browsable assets)...
|
||
[2026.09.10-12.55.58:422][855]OBJ SavePackage: Finished generating thumbnails for package [/Water/Materials/Functions/WaterOpacityMaskFromDepth]
|
||
[2026.09.10-12.55.58:422][855]Cmd: OBJ SAVEPACKAGE PACKAGE="/Water/Materials/Functions/WaterOpacityMaskFromDepth" FILE="../../Plugins/Experimental/Water/Content/Materials/Functions/WaterOpacityMaskFromDepth.uasset" SILENT=true
|
||
[2026.09.10-12.55.58:432][855]LogSavePackage: Moving output files for package: /Water/Materials/Functions/WaterOpacityMaskFromDepth
|
||
[2026.09.10-12.55.58:433][855]LogSavePackage: Moving 'P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/Saved/WaterOpacityMaskFromDepthA016C2EB404EEE3D4779DDAED9E0352F.tmp' to '../../Plugins/Experimental/Water/Content/Materials/Functions/WaterOpacityMaskFromDepth.uasset'
|
||
[2026.09.10-12.55.58:446][855]LogFileHelpers: InternalPromptForCheckoutAndSave took 118.326 ms
|
||
[2026.09.10-12.55.58:454][855]LogFileHelpers: All files are already saved.
|
||
[2026.09.10-12.55.58:506][855]LogContentValidation: Enabled validators:
|
||
[2026.09.10-12.55.58:506][855]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
||
[2026.09.10-12.55.58:506][855]LogContentValidation: /Script/DataValidation.EditorValidator_ActionUtility
|
||
[2026.09.10-12.55.58:506][855]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
||
[2026.09.10-12.55.58:506][855]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
||
[2026.09.10-12.55.58:506][855]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
||
[2026.09.10-12.55.58:506][855]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
||
[2026.09.10-12.55.58:506][855]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
||
[2026.09.10-12.55.58:506][855]LogContentValidation: /Script/MutableValidation.AssetValidator_CustomizableObjects
|
||
[2026.09.10-12.55.58:506][855]LogContentValidation: /Script/MutableValidation.AssetValidator_ReferencedCustomizableObjects
|
||
[2026.09.10-12.55.58:509][855]LogContentValidation: Display: Starting to validate 2 assets (0 associated objects such as actors)
|
||
[2026.09.10-12.55.58:509][855]LogContentValidation: Additional assets added for validation by 0 validators:
|
||
[2026.09.10-12.55.58:509][855]AssetCheck: /Game/Ponttoni_animaatio Validating asset
|
||
[2026.09.10-12.55.58:510][855]AssetCheck: /Water/Materials/Functions/WaterOpacityMaskFromDepth Validating asset
|
||
[2026.09.10-12.55.58:510][855]LogContentValidation: Validated asset counts for 9 validators:
|
||
[2026.09.10-12.55.58:510][855]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator : 0
|
||
[2026.09.10-12.55.58:510][855]LogContentValidation: /Script/DataValidation.EditorValidator_ActionUtility : 0
|
||
[2026.09.10-12.55.58:510][855]LogContentValidation: /Script/DataValidation.EditorValidator_Localization : 2
|
||
[2026.09.10-12.55.58:510][855]LogContentValidation: /Script/DataValidation.EditorValidator_Material : 0
|
||
[2026.09.10-12.55.58:510][855]LogContentValidation: /Script/DataValidation.PackageFileValidator : 0
|
||
[2026.09.10-12.55.58:510][855]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator : 0
|
||
[2026.09.10-12.55.58:510][855]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator : 0
|
||
[2026.09.10-12.55.58:510][855]LogContentValidation: /Script/MutableValidation.AssetValidator_CustomizableObjects : 0
|
||
[2026.09.10-12.55.58:510][855]LogContentValidation: /Script/MutableValidation.AssetValidator_ReferencedCustomizableObjects : 0
|
||
[2026.09.10-12.55.58:535][855]LogSourceControl: Display: Uncontrolled Changelist persistency file saved P:/02_UNREAL_PROJECTS/SLK_Ponttooni_v5/Saved/SourceControl/UncontrolledChangelists.json
|
||
[2026.09.10-12.56.12:069][651]LogUObjectHash: Compacting FUObjectHashTables data took 1.92ms
|
||
[2026.09.10-12.56.12:338][651]LogStall: Shutdown...
|
||
[2026.09.10-12.56.12:345][651]LogStall: Shutdown complete.
|
||
[2026.09.10-12.56.12:416][651]LogSequenceNavigator: Deactivating provider: LevelSequence
|
||
[2026.09.10-12.56.12:437][651]LogSequenceNavigator: Provider unregistered: LevelSequence
|
||
[2026.09.10-12.56.12:482][651]LogSlate: Window 'Project Settings' being destroyed
|
||
[2026.09.10-12.56.12:558][651]LogSlate: Window 'SLK_Ponttooni_v5 - Unreal Editor' being destroyed
|
||
[2026.09.10-12.56.12:679][651]Cmd: QUIT_EDITOR
|
||
[2026.09.10-12.56.12:679][652]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
|
||
[2026.09.10-12.56.12:697][652]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
|
||
[2026.09.10-12.56.12:698][652]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown
|
||
[2026.09.10-12.56.12:698][652]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown
|
||
[2026.09.10-12.56.12:717][652]LogWorld: UWorld::CleanupWorld for Hanhivirtanewwater, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.10-12.56.12:718][652]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.10-12.56.12:718][652]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/Hanhivirtanewwater.Hanhivirtanewwater
|
||
[2026.09.10-12.56.12:720][652]LogMovieScene: USequencerBakeSubsystem subsystem deinitialized.
|
||
[2026.09.10-12.56.12:759][652]LogToolsetRegistry: Display: Unregistering Toolset ToolsetRegistry.AgentSkillToolset
|
||
[2026.09.10-12.56.12:759][652]LogToolsetRegistry: Display: Unregistering Toolset AIAssistant.AIAssistantToolset
|
||
[2026.09.10-12.56.12:759][652]LogTedsSettings: UTedsSettingsEditorSubsystem::Deinitialize
|
||
[2026.09.10-12.56.12:801][652]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized.
|
||
[2026.09.10-12.56.12:802][652]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.10-12.56.12:802][652]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.10-12.56.12:806][652]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.10-12.56.12:806][652]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.10-12.56.12:806][652]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.10-12.56.12:806][652]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.10-12.56.12:808][652]LogRuntimeTelemetry: Recording EnginePreExit events
|
||
[2026.09.10-12.56.12:811][652]LogAnalytics: Display: [UEEditor.Rocket.Release] AnalyticsET::EndSession
|
||
[2026.09.10-12.56.12:811][652]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerWasapi)...
|
||
[2026.09.10-12.56.12:811][652]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
|
||
[2026.09.10-12.56.12:811][652]LogAudio: Display: Audio Device unregistered from world 'Hanhivirtanewwater'.
|
||
[2026.09.10-12.56.12:811][652]LogAudioMixer: Display: Unregistering submix buffer listener 'PixelStreamingEditorListener' from submix 'MasterSubmixDefault'
|
||
[2026.09.10-12.56.12:811][652]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES.
|
||
[2026.09.10-12.56.12:812][652]LogAudioMixer: Display: FAudioMixerWasapi::StopAudioStream() InstanceID=1, StreamState=4
|
||
[2026.09.10-12.56.12:824][652]LogAudioMixerWasapi: Display: FWasapiServiceWatcher stopped.
|
||
[2026.09.10-12.56.12:839][652]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID -1
|
||
[2026.09.10-12.56.12:839][652]LogAudio: Display: Audio Device Manager Shutdown
|
||
[2026.09.10-12.56.12:875][652]LogWindowsTextInputMethodSystem: Activated input method: suomi (Suomi) - (Keyboard).
|
||
[2026.09.10-12.56.12:877][652]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
|
||
[2026.09.10-12.56.12:880][652]LogExit: Preparing to exit.
|
||
[2026.09.10-12.56.13:067][652]LogUObjectHash: Compacting FUObjectHashTables data took 1.66ms
|
||
[2026.09.10-12.56.14:318][652]LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PostWrite): 1 .ref files found, 1 referenced binaries
|
||
[2026.09.10-12.56.14:318][652]LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 1 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 0 orphans deleted, 0 orphans locked (kept)
|
||
[2026.09.10-12.56.14:320][652]LogEditorDataStorage: Deinitializing
|
||
[2026.09.10-12.56.14:322][652]LogEditorDataStorage: De-initializing TEDS Compatibility.
|
||
[2026.09.10-12.56.14:322][652]LogEditorDataStorage: De-initialized TEDS Compatibility.
|
||
[2026.09.10-12.56.14:322][652]LogEditorDataStorage: De-initializing TEDS Core.
|
||
[2026.09.10-12.56.14:322][652]LogEditorDataStorage: Resetting TEDS Core.
|
||
[2026.09.10-12.56.14:323][652]LogEditorDataStorage: Reset TEDS Core.
|
||
[2026.09.10-12.56.14:323][652]LogEditorDataStorage: De-initialized TEDS Core.
|
||
[2026.09.10-12.56.14:564][652]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
|
||
[2026.09.10-12.56.14:585][652]LogExit: Editor shut down
|
||
[2026.09.10-12.56.14:588][652]LogExit: Transaction tracking system shut down
|
||
[2026.09.10-12.56.14:739][652]LogEditorDataStorage: Destroyed TEDS Core.
|
||
[2026.09.10-12.56.14:739][652]LogEditorDataStorage: Destroyed TEDS Compatibility.
|
||
[2026.09.10-12.56.14:742][652]LogEditorDataStorage: Destroyed TEDS Core.
|
||
[2026.09.10-12.56.14:742][652]LogEditorDataStorage: Destroyed TEDS Compatibility.
|
||
[2026.09.10-12.56.14:852][652]LogExit: Object subsystem successfully closed.
|
||
[2026.09.10-12.56.14:926][652]LogShaderCompilers: Display: Exiting ShaderCompilingThread
|
||
[2026.09.10-12.56.15:660][652]LogObjectProfiler: Shutdown
|
||
[2026.09.10-12.56.15:660][652]LogMemoryProfiler: Shutdown
|
||
[2026.09.10-12.56.15:660][652]LogNetworkingProfiler: Shutdown
|
||
[2026.09.10-12.56.15:660][652]LogLoadingProfiler: Shutdown
|
||
[2026.09.10-12.56.15:660][652]LogTimingProfiler: Shutdown
|
||
[2026.09.10-12.56.15:660][652]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDGenericDebugDrawExtension] ...
|
||
[2026.09.10-12.56.15:660][652]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDAccelerationStructuresExtension] ...
|
||
[2026.09.10-12.56.15:660][652]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDCameraTracesExtension] ...
|
||
[2026.09.10-12.56.15:660][652]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDParticleExtraDataExtension] ...
|
||
[2026.09.10-12.56.15:660][652]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FPerformanceMetricsExtension] ...
|
||
[2026.09.10-12.56.16:117][652]LogChaosDD: Chaos Debug Draw Shutdown
|
||
[2026.09.10-12.56.16:117][652]LogNFORDenoise: NFORDenoise function shutting down
|
||
[2026.09.10-12.56.16:131][652]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests:
|
||
[2026.09.10-12.56.16:131][652]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B94F3BA7C-44CC-2046-154A-F6A40B76C91F%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.8.2-56702186%2B%2B%2BUE5%2BRelease-5.8&UserID=0a11a19f4d2af007fa28fa86d4256bc2%7C6fc15b55b2b744b0af3b2eacefbf329a%7C20e63ed3-0774-4d3a-909c-e63f8f052b1f&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[2] status=Processing
|
||
[2026.09.10-12.56.17:174][652]LogEOSShared: FEOSSDKManager::Shutdown EOS_Shutdown Result=[EOS_Success]
|
||
[2026.09.10-12.56.17:174][652]RenderDocPlugin: plugin has been unloaded.
|
||
[2026.09.10-12.56.17:177][652]LogPakFile: Destroying PakPlatformFile
|
||
[2026.09.10-12.56.17:617][652]LogD3D12RHI: ~FD3D12DynamicRHI
|
||
[2026.09.10-12.56.17:698][652]LogExit: Exiting.
|
||
[2026.09.10-12.56.17:729][652]Log file closed, 09/10/26 15:56:17
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