Files
2026-09-22 11:18:50 +03:00

103 lines
3.6 KiB
INI

[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/Engine.RendererSettings]
; Lumen GI + Reflections
r.DynamicGlobalIlluminationMethod=1
r.ReflectionMethod=1
r.GenerateMeshDistanceFields=True
r.Shadow.Virtual.Enable=1
r.VirtualTextures=True
; Hardware Ray Tracing
r.RayTracing=True
r.RayTracing=True
r.RayTracing.RayTracingProxies.ProjectEnabled=True
r.RayTracing.RayTracingProxies.ProjectEnabled=True
r.RayTracing.UseTextureLod=True
r.PathTracing=True
; Lumen Quality
r.Lumen.HardwareRayTracing=True
r.Lumen.HardwareRayTracing.LightingMode=1
r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=True
r.Lumen.ScreenTracingSource=1
r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject=True
; Character Rendering
r.SkinCache.CompileShaders=True
r.SkinCache.CompileShaders=True
; Heterogeneous Volumes
r.HeterogeneousVolumes.Shadows=True
r.Translucency.HeterogeneousVolumes=True
; Post-processing & Compositing
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.Bloom=False
r.DefaultFeature.LensFlare=True
r.PostProcessing.PropagateAlpha=True
r.Deferred.SupportPrimitiveAlphaHoldout=True
r.RayTracing.ResidentGeometryMemoryPoolSizeInMB=800
r.Substrate=True
r.Substrate.ProjectGBufferFormat=0
r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
r.CustomDepth=3
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/CinematicTemplate/Maps/Main.Main
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
-D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM6
-D3D11TargetedShaderFormats=PCD3D_SM5
+D3D11TargetedShaderFormats=PCD3D_SM5
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
-TargetedRHIs=SF_VULKAN_SM5
+TargetedRHIs=SF_VULKAN_SM6
[/Script/ElectraProtronFactory.ElectraProtronFactorySettings]
bPreferProtronInEditor=True
bPreferProtronInGame=True
[/Script/Engine.VirtualTexturePoolConfig]
DefaultSizeInMegabyte=256
[/Script/CineAssemblyToolsEditor.ProductionSettings]
+Productions=(ProductionID=65321665493CD7B63CE9649DF569D283,ProductionName="CinematicTemplate",DefaultDisplayRate=(Numerator=24,Denominator=1),DefaultStartFrame=100,SubsequencePriority=BottomUp,NamingTokenNamespaceDenyList=(),DefaultAssetNames=(("/Script/CoreUObject.Class'/Script/Engine.Material'", "M_"),("/Script/CoreUObject.Class'/Script/Engine.MaterialInstanceConstant'", "MI_{source}")),TemplateFolders=((InternalPath="/Game/{cat:activeProduction}"),(InternalPath="/Game/{cat:activeProduction}/Cinematic"),(InternalPath="/Game/{cat:activeProduction}/Materials"),(InternalPath="/Game/{cat:activeProduction}/Geometry")),ExtendedDataConfig=())
bEnableProductionsLevelEditorToolbar=True
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_ME_CineBP",NewGameName="/Script/SLK_Ponttooni_v3")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_ME_CineBP",NewGameName="/Script/SLK_Ponttooni_v3")
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
bAllowNetworkConnection=True
SecurityToken=C07F8927419D140C67CA91ACD34F7C3D
bIncludeInShipping=False
bAllowExternalStartInShipping=False
bCompileAFSProject=False
bUseCompression=False
bLogFiles=False
bReportStats=False
ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=