[/Script/HardwareTargeting.HardwareTargetingSettings] TargetedHardwareClass=Desktop AppliedTargetedHardwareClass=Desktop DefaultGraphicsPerformance=Maximum AppliedDefaultGraphicsPerformance=Maximum [/Script/Engine.RendererSettings] ; Lumen GI + Reflections r.DynamicGlobalIlluminationMethod=1 r.ReflectionMethod=1 r.GenerateMeshDistanceFields=True r.Shadow.Virtual.Enable=1 r.VirtualTextures=True ; Hardware Ray Tracing r.RayTracing=True r.RayTracing=True r.RayTracing.RayTracingProxies.ProjectEnabled=True r.RayTracing.RayTracingProxies.ProjectEnabled=True r.RayTracing.UseTextureLod=True r.PathTracing=True ; Lumen Quality r.Lumen.HardwareRayTracing=True r.Lumen.HardwareRayTracing.LightingMode=1 r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=True r.Lumen.ScreenTracingSource=1 r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject=True ; Character Rendering r.SkinCache.CompileShaders=True r.SkinCache.CompileShaders=True ; Heterogeneous Volumes r.HeterogeneousVolumes.Shadows=True r.Translucency.HeterogeneousVolumes=True ; Post-processing & Compositing r.DefaultFeature.AutoExposure=False r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True r.DefaultFeature.MotionBlur=False r.DefaultFeature.Bloom=False r.DefaultFeature.LensFlare=True r.PostProcessing.PropagateAlpha=True r.Deferred.SupportPrimitiveAlphaHoldout=True r.RayTracing.ResidentGeometryMemoryPoolSizeInMB=800 r.Substrate=True r.Substrate.ProjectGBufferFormat=0 r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8 r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8 r.CustomDepth=3 [/Script/EngineSettings.GameMapsSettings] EditorStartupMap=/Game/CinematicTemplate/Maps/Main.Main [/Script/WindowsTargetPlatform.WindowsTargetSettings] DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 -D3D12TargetedShaderFormats=PCD3D_SM5 +D3D12TargetedShaderFormats=PCD3D_SM6 -D3D11TargetedShaderFormats=PCD3D_SM5 +D3D11TargetedShaderFormats=PCD3D_SM5 [/Script/LinuxTargetPlatform.LinuxTargetSettings] -TargetedRHIs=SF_VULKAN_SM5 +TargetedRHIs=SF_VULKAN_SM6 [/Script/ElectraProtronFactory.ElectraProtronFactorySettings] bPreferProtronInEditor=True bPreferProtronInGame=True [/Script/Engine.VirtualTexturePoolConfig] DefaultSizeInMegabyte=256 [/Script/CineAssemblyToolsEditor.ProductionSettings] +Productions=(ProductionID=65321665493CD7B63CE9649DF569D283,ProductionName="CinematicTemplate",DefaultDisplayRate=(Numerator=24,Denominator=1),DefaultStartFrame=100,SubsequencePriority=BottomUp,NamingTokenNamespaceDenyList=(),DefaultAssetNames=(("/Script/CoreUObject.Class'/Script/Engine.Material'", "M_"),("/Script/CoreUObject.Class'/Script/Engine.MaterialInstanceConstant'", "MI_{source}")),TemplateFolders=((InternalPath="/Game/{cat:activeProduction}"),(InternalPath="/Game/{cat:activeProduction}/Cinematic"),(InternalPath="/Game/{cat:activeProduction}/Materials"),(InternalPath="/Game/{cat:activeProduction}/Geometry")),ExtendedDataConfig=()) bEnableProductionsLevelEditorToolbar=True [/Script/Engine.Engine] +ActiveGameNameRedirects=(OldGameName="TP_ME_CineBP",NewGameName="/Script/SLK_Ponttooni_v3") +ActiveGameNameRedirects=(OldGameName="/Script/TP_ME_CineBP",NewGameName="/Script/SLK_Ponttooni_v3") [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] bEnablePlugin=True bAllowNetworkConnection=True SecurityToken=C07F8927419D140C67CA91ACD34F7C3D bIncludeInShipping=False bAllowExternalStartInShipping=False bCompileAFSProject=False bUseCompression=False bLogFiles=False bReportStats=False ConnectionType=USBOnly bUseManualIPAddress=False ManualIPAddress=