SHA256
103 lines
3.6 KiB
INI
103 lines
3.6 KiB
INI
[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/Engine.RendererSettings]
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; Lumen GI + Reflections
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r.DynamicGlobalIlluminationMethod=1
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r.ReflectionMethod=1
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r.GenerateMeshDistanceFields=True
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r.Shadow.Virtual.Enable=1
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r.VirtualTextures=True
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; Hardware Ray Tracing
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r.RayTracing=True
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r.RayTracing=True
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r.RayTracing.RayTracingProxies.ProjectEnabled=True
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r.RayTracing.RayTracingProxies.ProjectEnabled=True
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r.RayTracing.UseTextureLod=True
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r.PathTracing=True
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; Lumen Quality
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r.Lumen.HardwareRayTracing=True
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r.Lumen.HardwareRayTracing.LightingMode=1
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r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=True
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r.Lumen.ScreenTracingSource=1
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r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject=True
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; Character Rendering
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r.SkinCache.CompileShaders=True
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r.SkinCache.CompileShaders=True
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; Heterogeneous Volumes
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r.HeterogeneousVolumes.Shadows=True
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r.Translucency.HeterogeneousVolumes=True
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; Post-processing & Compositing
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r.DefaultFeature.AutoExposure=False
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.MotionBlur=False
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r.DefaultFeature.Bloom=False
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r.DefaultFeature.LensFlare=True
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r.PostProcessing.PropagateAlpha=True
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r.Deferred.SupportPrimitiveAlphaHoldout=True
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r.RayTracing.ResidentGeometryMemoryPoolSizeInMB=800
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r.Substrate=True
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r.Substrate.ProjectGBufferFormat=0
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r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
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r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
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r.CustomDepth=3
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/CinematicTemplate/Maps/Main.Main
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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-D3D12TargetedShaderFormats=PCD3D_SM5
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+D3D12TargetedShaderFormats=PCD3D_SM6
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-D3D11TargetedShaderFormats=PCD3D_SM5
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+D3D11TargetedShaderFormats=PCD3D_SM5
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[/Script/LinuxTargetPlatform.LinuxTargetSettings]
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-TargetedRHIs=SF_VULKAN_SM5
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+TargetedRHIs=SF_VULKAN_SM6
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[/Script/ElectraProtronFactory.ElectraProtronFactorySettings]
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bPreferProtronInEditor=True
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bPreferProtronInGame=True
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[/Script/Engine.VirtualTexturePoolConfig]
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DefaultSizeInMegabyte=256
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[/Script/CineAssemblyToolsEditor.ProductionSettings]
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+Productions=(ProductionID=65321665493CD7B63CE9649DF569D283,ProductionName="CinematicTemplate",DefaultDisplayRate=(Numerator=24,Denominator=1),DefaultStartFrame=100,SubsequencePriority=BottomUp,NamingTokenNamespaceDenyList=(),DefaultAssetNames=(("/Script/CoreUObject.Class'/Script/Engine.Material'", "M_"),("/Script/CoreUObject.Class'/Script/Engine.MaterialInstanceConstant'", "MI_{source}")),TemplateFolders=((InternalPath="/Game/{cat:activeProduction}"),(InternalPath="/Game/{cat:activeProduction}/Cinematic"),(InternalPath="/Game/{cat:activeProduction}/Materials"),(InternalPath="/Game/{cat:activeProduction}/Geometry")),ExtendedDataConfig=())
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bEnableProductionsLevelEditorToolbar=True
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[/Script/Engine.Engine]
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+ActiveGameNameRedirects=(OldGameName="TP_ME_CineBP",NewGameName="/Script/SLK_Ponttooni_v3")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_ME_CineBP",NewGameName="/Script/SLK_Ponttooni_v3")
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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bEnablePlugin=True
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bAllowNetworkConnection=True
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SecurityToken=C07F8927419D140C67CA91ACD34F7C3D
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bIncludeInShipping=False
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bAllowExternalStartInShipping=False
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bCompileAFSProject=False
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bUseCompression=False
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bLogFiles=False
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bReportStats=False
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ConnectionType=USBOnly
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bUseManualIPAddress=False
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ManualIPAddress=
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