SHA256
4091 lines
548 KiB
Plaintext
4091 lines
548 KiB
Plaintext
Log file open, 09/09/26 13:37:59
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LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
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LogWindows: File 'aqProf.dll' does not exist
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LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
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LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
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LogWindows: File 'VtuneApi.dll' does not exist
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LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
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LogWindows: File 'VtuneApi32e.dll' does not exist
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LogWindows: Started CrashReportClient (pid=20388)
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LogWindows: Enabling Tpause support
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LogWindows: Custom abort handler registered for crash reporting.
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LogInit: Running DelayedAutoRegister Phase StartOfEnginePreInit
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LogInit: Display: Running engine for game: SLK_Ponttooni_v3
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LogCore: UTS: Unreal Trace Server launched successfully
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LogTrace: Initializing trace...
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LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
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LogCore: No trace connection. Tracing to in-memory cache.
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LogTrace: Display: Control listening on port 1985
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LogTrace: Finished trace initialization.
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LogCsvProfiler: Display: Metadata set : platform="Windows"
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LogCsvProfiler: Display: Metadata set : config="Development"
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LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.8-CL-55116800"
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LogCsvProfiler: Display: Metadata set : engineversion="5.8.0-55116800+++UE5+Release-5.8"
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LogCsvProfiler: Display: Metadata set : enginereleaseversion="5.8.0"
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LogCsvProfiler: Display: Metadata set : os="Windows 11 (25H2) [10.0.26200.9445] "
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LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|13th Gen Intel(R) Core(TM) i5-13450HX"
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LogCsvProfiler: Display: Metadata set : pgoenabled="0"
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||
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
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||
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
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||
LogCsvProfiler: Display: Metadata set : asan="0"
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LogCsvProfiler: Display: Metadata set : mergedmodules="0"
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LogCsvProfiler: Display: Metadata set : compacttset="0"
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LogCsvProfiler: Display: Metadata set : commandline="" D:\SLK_Ponttooni_v3\SLK_Ponttooni_v3.uproject""
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LogCsvProfiler: Display: Metadata set : loginid="832b07a442f533e6b3acb1b579e9a914"
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LogCsvProfiler: Display: Metadata set : llm="0"
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LogModuleManager: InternalLoadLibrary: 'StorageServerClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StorageServerClient.dll')
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LogModuleManager: InternalLoadLibrary: 'CookOnTheFly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CookOnTheFly.dll')
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LogModuleManager: InternalLoadLibrary: 'StreamingFile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StreamingFile.dll')
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LogModuleManager: InternalLoadLibrary: 'NetworkFile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NetworkFile.dll')
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LogModuleManager: InternalLoadLibrary: 'PakFile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PakFile.dll')
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LogModuleManager: InternalLoadLibrary: 'RSA' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RSA.dll')
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LogModuleManager: InternalLoadLibrary: 'SandboxFile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SandboxFile.dll')
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LogCsvProfiler: Display: Metadata set : zenstreaming="0"
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LogInit: Running DelayedAutoRegister Phase FileSystemReady
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LogInit: Running DelayedAutoRegister Phase TaskGraphSystemReady
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LogStats: Stats thread started at 0.292931
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LogInit: Running DelayedAutoRegister Phase StatSystemReady
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LogModuleManager: InternalLoadLibrary: 'CoreUObject' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CoreUObject.dll')
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LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280"
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LogCsvProfiler: Display: Metadata set : systemresolution.resy="720"
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LogModuleManager: InternalLoadLibrary: 'Engine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Engine.dll')
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LogModuleManager: InternalLoadLibrary: 'UniversalObjectLocator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UniversalObjectLocator.dll')
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LogModuleManager: InternalLoadLibrary: 'Renderer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Renderer.dll')
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LogModuleManager: InternalLoadLibrary: 'AnimGraphRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimGraphRuntime.dll')
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LogModuleManager: InternalLoadLibrary: 'SlateRHIRenderer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SlateRHIRenderer.dll')
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LogModuleManager: InternalLoadLibrary: 'Landscape' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Landscape.dll')
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LogModuleManager: InternalLoadLibrary: 'RHICore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RHICore.dll')
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LogModuleManager: InternalLoadLibrary: 'RenderCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RenderCore.dll')
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LogModuleManager: InternalLoadLibrary: 'TextureCompressor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureCompressor.dll')
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LogModuleManager: InternalLoadLibrary: 'OpenColorIOWrapper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OpenColorIOWrapper.dll')
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LogModuleManager: InternalLoadLibrary: 'Virtualization' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Virtualization.dll')
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LogModuleManager: InternalLoadLibrary: 'MessageLog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MessageLog.dll')
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LogModuleManager: InternalLoadLibrary: 'AudioEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioEditor.dll')
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LogModuleManager: InternalLoadLibrary: 'PropertyEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PropertyEditor.dll')
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LogModuleManager: InternalLoadLibrary: 'AudioExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioExtensions.dll')
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LogModuleManager: InternalLoadLibrary: 'SignalProcessing' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SignalProcessing.dll')
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LogModuleManager: InternalLoadLibrary: 'AudioMixerCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioMixerCore.dll')
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LogModuleManager: InternalLoadLibrary: 'AnimationModifiers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationModifiers.dll')
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LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +2:00, Platform Override: ''
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LogInit: Session CrashGUID >====================================================
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Session CrashGUID > UECC-Windows-12834DE1447838CA3CB6E3AA7149CA41
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Session CrashGUID >====================================================
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LogConfig: No local boot hotfix file found at: [D:/SLK_Ponttooni_v3/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
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LogInit: Running DelayedAutoRegister Phase IniSystemReady
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LogModuleManager: InternalLoadLibrary: 'TargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TargetPlatform.dll')
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LogModuleManager: InternalLoadLibrary: 'DesktopPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DesktopPlatform.dll')
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Launching UnrealBuildTool... [C:/Program Files/Epic Games/UE_5.8/Engine/Build/BatchFiles/Build.bat -Mode=ValidatePlatforms -OutputSDKs -AllPlatforms -project="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" -log="D:/SLK_Ponttooni_v3/Saved/Logs/AutoSDKInfo.txt" -verbose -timestamps]
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LogAudio: Display: Pre-Initializing Audio Device Manager...
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LogModuleManager: InternalLoadLibrary: 'OpusAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OpusAudioDecoder.dll')
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LogAudio: Display: AudioInfo: 'OPUS' Registered
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LogModuleManager: InternalLoadLibrary: 'VorbisAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VorbisAudioDecoder.dll')
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LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
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LogAudio: Display: AudioInfo: 'OGG' Registered
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LogModuleManager: InternalLoadLibrary: 'AdpcmAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AdpcmAudioDecoder.dll')
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||
LogAudio: Display: AudioInfo: 'ADPCM' Registered
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LogAudio: Display: AudioInfo: 'PCM' Registered
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LogModuleManager: InternalLoadLibrary: 'BinkAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BinkAudioDecoder.dll')
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LogAudio: Display: AudioInfo: 'BINKA' Registered
|
||
LogModuleManager: InternalLoadLibrary: 'RadAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RadAudioDecoder.dll')
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||
LogAudio: Display: AudioInfo: 'RADA' Registered
|
||
LogAudio: Display: Audio Device Manager Pre-Initialized
|
||
LogModuleManager: InternalLoadLibrary: 'TelemetryUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TelemetryUtils.dll')
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||
LogAssetRegistry: Display: FindShardedCacheFiles: 1 via .ref, 0 via migration fallback, 1 total
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||
LogPluginManager: Looking for build plugins target receipt
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LogPluginManager: Unable to find target receipt in path: D:/SLK_Ponttooni_v3/Binaries/Win64/*.target
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||
LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PreLoad): 1 .ref files found, 1 referenced binaries
|
||
LogAssetRegistry: Display: CachedAssetRegistry_0_903BA67C4FA8B69B6C28E681B08CD037.bin: deleted (orphaned, unreferenced by any .ref)
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||
LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 2 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 1 orphans deleted, 0 orphans locked (kept)
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||
LogAssetRegistry: Display: LoadCacheFiles: loading 1 cache files, memory-mapping=enabled
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||
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
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||
LogPluginManager: Looking for enabled plugins target receipt
|
||
LogPluginManager: Unable to find target receipt in path: D:/SLK_Ponttooni_v3/Binaries/Win64/*.target
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||
LogConfig: Display: Loading VulkanPC ini files took 0.30 seconds
|
||
LogConfig: Display: Loading Mac ini files took 0.30 seconds
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||
LogConfig: Display: Loading IOS ini files took 0.30 seconds
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||
LogConfig: Display: Loading Android ini files took 0.30 seconds
|
||
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
|
||
LogConfig: Display: Loading Unix ini files took 0.36 seconds
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||
LogConfig: Display: Loading Windows ini files took 0.36 seconds
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||
LogConfig: Display: Loading VisionOS ini files took 0.36 seconds
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||
LogConfig: Display: Loading TVOS ini files took 0.36 seconds
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||
LogConfig: Display: Loading Linux ini files took 0.38 seconds
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||
LogPluginManager: Mounting Engine plugin AudioInsights
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||
LogPluginManager: Mounting Engine plugin AudioInsightsRuntime
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LogPluginManager: Mounting Engine plugin AudioModulationInsights
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||
LogPluginManager: Mounting Engine plugin BaseMaterial
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||
LogPluginManager: Mounting Engine plugin BlueprintFileUtils
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||
LogPluginManager: Mounting Engine plugin Bridge
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||
LogPluginManager: Mounting Engine plugin ChaosCloth
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||
LogPluginManager: Mounting Engine plugin ChaosClothAsset
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||
LogPluginManager: Mounting Engine plugin ChaosInsights
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||
LogPluginManager: Mounting Engine plugin ChaosVD
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||
LogPluginManager: Mounting Engine plugin CmdLinkServer
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||
LogPluginManager: Mounting Engine plugin DerivedDataBuildController
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||
LogPluginManager: Mounting Engine plugin Dataflow
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||
LogPluginManager: Mounting Engine plugin DiscoveryBeaconReceiver
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||
LogPluginManager: Mounting Engine plugin EnhancedInput
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||
LogPluginManager: Mounting Engine plugin Fab
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||
LogPluginManager: Mounting Engine plugin IoStoreInsights
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||
LogPluginManager: Mounting Engine plugin MassInsights
|
||
LogPluginManager: Mounting Engine plugin MeshPainting
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||
LogPluginManager: Mounting Engine plugin Mutable
|
||
LogPluginManager: Mounting Engine plugin PCG
|
||
LogPluginManager: Mounting Engine plugin RenderGraphInsights
|
||
LogPluginManager: Mounting Engine plugin RenderTraceInsights
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||
LogPluginManager: Mounting Engine plugin TraceUtilities
|
||
LogPluginManager: Mounting Engine plugin UbaController
|
||
LogPluginManager: Mounting Engine plugin WorldMetrics
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||
LogPluginManager: Mounting Engine plugin XGEController
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||
LogPluginManager: Mounting Engine plugin AssetManagerEditor
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||
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
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||
LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes
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||
LogPluginManager: Mounting Engine plugin ChangelistReview
|
||
LogPluginManager: Mounting Engine plugin ColorGrading
|
||
LogPluginManager: Mounting Engine plugin CryptoKeys
|
||
LogPluginManager: Mounting Engine plugin CurveEditorTools
|
||
LogPluginManager: Mounting Engine plugin ConsoleVariables
|
||
LogPluginManager: Mounting Engine plugin DataValidation
|
||
LogPluginManager: Mounting Engine plugin EditorDebugTools
|
||
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
|
||
LogPluginManager: Mounting Engine plugin FacialAnimation
|
||
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
|
||
LogPluginManager: Mounting Engine plugin GeometryMode
|
||
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
|
||
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
|
||
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
|
||
LogPluginManager: Mounting Engine plugin MaterialAssetWizard
|
||
LogPluginManager: Mounting Engine plugin MeshLODToolset
|
||
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
|
||
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
|
||
LogPluginManager: Mounting Engine plugin PluginBrowser
|
||
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
|
||
LogPluginManager: Mounting Engine plugin SequencerAnimTools
|
||
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
|
||
LogPluginManager: Mounting Engine plugin StylusInput
|
||
LogPluginManager: Mounting Engine plugin UMGWidgetPreview
|
||
LogPluginManager: Mounting Engine plugin UVEditor
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||
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
|
||
LogPluginManager: Mounting Engine plugin AdvancedRenamer
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||
LogPluginManager: Mounting Engine plugin AIAssistant
|
||
LogPluginManager: Mounting Engine plugin AutomationUtils
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||
LogPluginManager: Mounting Engine plugin BackChannel
|
||
LogPluginManager: Mounting Engine plugin Buoyancy
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||
LogPluginManager: Mounting Engine plugin ChaosCaching
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||
LogPluginManager: Mounting Engine plugin ChaosEditor
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||
LogPluginManager: Mounting Engine plugin ChaosNiagara
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||
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
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||
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
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||
LogPluginManager: Mounting Engine plugin CharacterAI
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||
LogPluginManager: Mounting Engine plugin CineCameraRigs
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||
LogPluginManager: Mounting Engine plugin CineCameraSceneCapture
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||
LogPluginManager: Mounting Engine plugin CinematicSequenceNavigator
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||
LogPluginManager: Mounting Engine plugin ColorCorrectRegions
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||
LogPluginManager: Mounting Engine plugin ControlFlows
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||
LogPluginManager: Mounting Engine plugin ControlRigPhysics
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||
LogPluginManager: Mounting Engine plugin EditorDataStorage
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||
LogPluginManager: Mounting Engine plugin EditorDataStorageFeatures
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||
LogPluginManager: Mounting Engine plugin EditorPerformance
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||
LogPluginManager: Mounting Engine plugin EditorTelemetry
|
||
LogPluginManager: Mounting Engine plugin EditorTRSGizmo
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||
LogPluginManager: Mounting Engine plugin Fracture
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||
LogPluginManager: Mounting Engine plugin FullBodyIK
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||
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
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||
LogPluginManager: Mounting Engine plugin GeometryDataflow
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||
LogPluginManager: Mounting Engine plugin GeometryFlow
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||
LogPluginManager: Mounting Engine plugin GizmoFramework
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||
LogPluginManager: Mounting Engine plugin GlobalConfigurationData
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||
LogPluginManager: Mounting Engine plugin HttpInsights
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||
LogPluginManager: Mounting Engine plugin InlineMaterialInstance
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||
LogPluginManager: Mounting Engine plugin Landmass
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||
LogPluginManager: Mounting Engine plugin LevelSequenceNavigatorBridge
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||
LogPluginManager: Mounting Engine plugin LocalizableMessage
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||
LogPluginManager: Mounting Engine plugin LowLevelNetTrace
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||
LogPluginManager: Mounting Engine plugin MediaStream
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||
LogPluginManager: Mounting Engine plugin MessageBusTester
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||
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
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||
LogPluginManager: Mounting Engine plugin MutableAssetUserData
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||
LogPluginManager: Mounting Engine plugin NFORDenoise
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||
LogPluginManager: Mounting Engine plugin NNERuntimeBasicCpu
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||
LogPluginManager: Mounting Engine plugin PlanarCut
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||
LogPluginManager: Mounting Engine plugin PlatformCrypto
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||
LogPluginManager: Mounting Engine plugin PythonFoundationPackages
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||
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
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||
LogPluginManager: Mounting Engine plugin RemoteSession
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||
LogPluginManager: Mounting Engine plugin SequenceNavigator
|
||
LogPluginManager: Mounting Engine plugin RuntimeTelemetry
|
||
LogPluginManager: Mounting Engine plugin SkeletalReduction
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||
LogPluginManager: Mounting Engine plugin ToolsetRegistry
|
||
LogPluginManager: Mounting Engine plugin ToolPresets
|
||
LogPluginManager: Mounting Engine plugin VirtualProductionUtilities
|
||
LogPluginManager: Mounting Engine plugin Water
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||
LogPluginManager: Mounting Engine plugin WebSocketNetworking
|
||
LogPluginManager: Mounting Engine plugin UdpMessaging
|
||
LogPluginManager: Mounting Engine plugin TcpMessaging
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||
LogPluginManager: Mounting Engine plugin NNEDenoiser
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||
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
|
||
LogPluginManager: Mounting Engine plugin ActorSequence
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||
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
|
||
LogPluginManager: Mounting Engine plugin MoviePipelineMaskRenderPass
|
||
LogPluginManager: Mounting Engine plugin NNERuntimeORT
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||
LogPluginManager: Mounting Engine plugin MovieRenderPipeline
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||
LogPluginManager: Mounting Engine plugin SequenceValidator
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||
LogPluginManager: Mounting Engine plugin TemplateSequence
|
||
LogPluginManager: Mounting Engine plugin SequencerScripting
|
||
LogPluginManager: Mounting Engine plugin AutomatedPerfTestTools
|
||
LogPluginManager: Mounting Engine plugin InterchangeTests
|
||
LogPluginManager: Mounting Engine plugin CameraCalibrationCore
|
||
LogPluginManager: Mounting Engine plugin AccumulationDOF
|
||
LogPluginManager: Mounting Engine plugin CaptureData
|
||
LogPluginManager: Mounting Engine plugin CinematicAssemblyTools
|
||
LogPluginManager: Mounting Engine plugin LensComponent
|
||
LogPluginManager: Mounting Engine plugin MultiUserTakes
|
||
LogPluginManager: Mounting Engine plugin Takes
|
||
LogPluginManager: Mounting Engine plugin ViewportWidgetOverlay
|
||
LogPluginManager: Mounting Engine plugin VirtualCameraCore
|
||
LogPluginManager: Mounting Engine plugin VirtualCamera
|
||
LogPluginManager: Mounting Engine plugin Paper2D
|
||
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
|
||
LogPluginManager: Mounting Engine plugin AISupport
|
||
LogPluginManager: Mounting Engine plugin ACLPlugin
|
||
LogPluginManager: Mounting Engine plugin AnimationData
|
||
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
|
||
LogPluginManager: Mounting Engine plugin AnimatorKit
|
||
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
|
||
LogPluginManager: Mounting Engine plugin ControlRig
|
||
LogPluginManager: Mounting Engine plugin DeformerGraph
|
||
LogPluginManager: Mounting Engine plugin ControlRigSpline
|
||
LogPluginManager: Mounting Engine plugin ControlRigModules
|
||
LogPluginManager: Mounting Engine plugin DNACalib
|
||
LogPluginManager: Mounting Engine plugin EaseCurveTool
|
||
LogPluginManager: Mounting Engine plugin LiveLink
|
||
LogPluginManager: Mounting Engine plugin IKRig
|
||
LogPluginManager: Mounting Engine plugin LiveLinkDevice
|
||
LogPluginManager: Mounting Engine plugin GameplayInsights
|
||
LogPluginManager: Mounting Engine plugin LiveLinkHub
|
||
LogPluginManager: Mounting Engine plugin TweeningUtils
|
||
LogPluginManager: Mounting Engine plugin PhysicsControl
|
||
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
|
||
LogPluginManager: Mounting Engine plugin PerformanceCaptureCore
|
||
LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
|
||
LogPluginManager: Mounting Engine plugin EngineCameras
|
||
LogPluginManager: Mounting Engine plugin GameplayCameras
|
||
LogPluginManager: Mounting Engine plugin CompositeCore
|
||
LogPluginManager: Mounting Engine plugin RigLogic
|
||
LogPluginManager: Mounting Engine plugin AnimationSharing
|
||
LogPluginManager: Mounting Engine plugin OodleNetwork
|
||
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
|
||
LogPluginManager: Mounting Engine plugin OpenColorIO
|
||
LogPluginManager: Mounting Engine plugin DumpGPUServices
|
||
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
|
||
LogPluginManager: Mounting Engine plugin OpenCVLensDistortion
|
||
LogPluginManager: Mounting Engine plugin GPUReshape
|
||
LogPluginManager: Mounting Engine plugin GitSourceControl
|
||
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
|
||
LogPluginManager: Mounting Engine plugin NamingTokens
|
||
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
|
||
LogPluginManager: Mounting Engine plugin PixWinPlugin
|
||
LogPluginManager: Mounting Engine plugin PlasticSourceControl
|
||
LogPluginManager: Mounting Engine plugin PerforceSourceControl
|
||
LogPluginManager: Mounting Engine plugin DirectoryPlaceholder
|
||
LogPluginManager: Mounting Engine plugin ProjectLauncher
|
||
LogPluginManager: Mounting Engine plugin PluginUtils
|
||
LogPluginManager: Mounting Engine plugin RenderDocPlugin
|
||
LogPluginManager: Mounting Engine plugin SubversionSourceControl
|
||
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
|
||
LogPluginManager: Mounting Engine plugin UObjectPlugin
|
||
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
|
||
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
|
||
LogPluginManager: Mounting Engine plugin DatasmithContent
|
||
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
|
||
LogPluginManager: Mounting Engine plugin GLTFExporter
|
||
LogPluginManager: Mounting Engine plugin VariantManager
|
||
LogPluginManager: Mounting Engine plugin VariantManagerContent
|
||
LogPluginManager: Mounting Engine plugin Cascade
|
||
LogPluginManager: Mounting Engine plugin PropertyAccessNode
|
||
LogPluginManager: Mounting Engine plugin NiagaraInsights
|
||
LogPluginManager: Mounting Engine plugin NiagaraMRQ
|
||
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
|
||
LogPluginManager: Mounting Engine plugin AlembicHairImporter
|
||
LogPluginManager: Mounting Engine plugin Niagara
|
||
LogPluginManager: Mounting Engine plugin NiagaraPreviewContent
|
||
LogPluginManager: Mounting Engine plugin AlembicImporter
|
||
LogPluginManager: Mounting Engine plugin Interchange
|
||
LogPluginManager: Mounting Engine plugin AndroidMedia
|
||
LogPluginManager: Mounting Engine plugin AppleProResDecoderElectra
|
||
LogPluginManager: Mounting Engine plugin AppleProResMedia
|
||
LogPluginManager: Mounting Engine plugin InterchangeAssets
|
||
LogPluginManager: Mounting Engine plugin AvfMedia
|
||
LogPluginManager: Mounting Engine plugin AvidDNxMedia
|
||
LogPluginManager: Mounting Engine plugin AvidDNxHDDecoderElectra
|
||
LogPluginManager: Mounting Engine plugin ElectraCDM
|
||
LogPluginManager: Mounting Engine plugin ElectraCodecs
|
||
LogPluginManager: Mounting Engine plugin D3D12VideoDecodersElectra
|
||
LogPluginManager: Mounting Engine plugin ElectraPlayer
|
||
LogPluginManager: Mounting Engine plugin ElectraUtil
|
||
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
|
||
LogPluginManager: Mounting Engine plugin MediaIOFramework
|
||
LogPluginManager: Mounting Engine plugin InterchangeEditor
|
||
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
|
||
LogPluginManager: Mounting Engine plugin ImgMedia
|
||
LogPluginManager: Mounting Engine plugin MediaProfile
|
||
LogPluginManager: Mounting Engine plugin ElectraSubtitles
|
||
LogPluginManager: Mounting Engine plugin MediaFrameworkUtilities
|
||
LogPluginManager: Mounting Engine plugin MediaPlate
|
||
LogPluginManager: Mounting Engine plugin OpusDecoderElectra
|
||
LogPluginManager: Mounting Engine plugin PixelStreaming2
|
||
LogPluginManager: Mounting Engine plugin MediaViewer
|
||
LogPluginManager: Mounting Engine plugin PixelCapture
|
||
LogPluginManager: Mounting Engine plugin TmvMedia
|
||
LogPluginManager: Mounting Engine plugin MP4Utilities
|
||
LogPluginManager: Mounting Engine plugin WebMMedia
|
||
LogPluginManager: Mounting Engine plugin WmfMedia
|
||
LogPluginManager: Mounting Engine plugin MetaHuman
|
||
LogPluginManager: Mounting Engine plugin MetaHumanCoreTech
|
||
LogPluginManager: Mounting Engine plugin MetaHumanSDK
|
||
LogPluginManager: Mounting Engine plugin EOSShared
|
||
LogPluginManager: Mounting Engine plugin OnlineServices
|
||
LogPluginManager: Mounting Engine plugin OnlineBase
|
||
LogPluginManager: Mounting Engine plugin OnlineSubsystem
|
||
LogPluginManager: Mounting Engine plugin PixelStreaming
|
||
LogPluginManager: Mounting Engine plugin MediaCompositing
|
||
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
|
||
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
|
||
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
|
||
LogPluginManager: Mounting Engine plugin AndroidPermission
|
||
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
|
||
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
|
||
LogPluginManager: Mounting Engine plugin AppleImageUtils
|
||
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
|
||
LogPluginManager: Mounting Engine plugin ArchVisCharacter
|
||
LogPluginManager: Mounting Engine plugin AssetTags
|
||
LogPluginManager: Mounting Engine plugin AudioCapture
|
||
LogPluginManager: Mounting Engine plugin CommonUI
|
||
LogPluginManager: Mounting Engine plugin AudioWidgets
|
||
LogPluginManager: Mounting Engine plugin ChunkDownloader
|
||
LogPluginManager: Mounting Engine plugin ComputeFramework
|
||
LogPluginManager: Mounting Engine plugin CustomMeshComponent
|
||
LogPluginManager: Mounting Engine plugin AudioSynesthesia
|
||
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
|
||
LogPluginManager: Mounting Engine plugin CableComponent
|
||
LogPluginManager: Mounting Engine plugin GeometryCache
|
||
LogPluginManager: Mounting Engine plugin AndroidFileServer
|
||
LogPluginManager: Mounting Engine plugin HairStrands
|
||
LogPluginManager: Mounting Engine plugin GeometryScripting
|
||
LogPluginManager: Mounting Engine plugin InputDebugging
|
||
LogPluginManager: Mounting Engine plugin GeometryProcessing
|
||
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
|
||
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
|
||
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
|
||
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
|
||
LogPluginManager: Mounting Engine plugin Metasound
|
||
LogPluginManager: Mounting Engine plugin MeshModelingToolset
|
||
LogPluginManager: Mounting Engine plugin ModelViewViewModel
|
||
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
|
||
LogPluginManager: Mounting Engine plugin MsQuic
|
||
LogPluginManager: Mounting Engine plugin nDisplayModularFeatures
|
||
LogPluginManager: Mounting Engine plugin OSC
|
||
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
|
||
LogPluginManager: Mounting Engine plugin SignificanceManager
|
||
LogPluginManager: Mounting Engine plugin OpenCV
|
||
LogPluginManager: Mounting Engine plugin RigVM
|
||
LogPluginManager: Mounting Engine plugin PropertyBindingUtils
|
||
LogPluginManager: Mounting Engine plugin SkeletalMerging
|
||
LogPluginManager: Mounting Engine plugin ResonanceAudio
|
||
LogPluginManager: Mounting Engine plugin SoundFields
|
||
LogPluginManager: Mounting Engine plugin GooglePAD
|
||
LogPluginManager: Mounting Engine plugin StateTree
|
||
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
|
||
LogPluginManager: Mounting Engine plugin WaveTable
|
||
LogPluginManager: Mounting Engine plugin Synthesis
|
||
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
|
||
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
|
||
LogPluginManager: Mounting Engine plugin XRBase
|
||
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
|
||
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
|
||
LogPluginManager: Mounting Engine plugin LightMixer
|
||
LogPluginManager: Mounting Engine plugin ObjectMixer
|
||
LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
|
||
LogPluginManager: Mounting Engine plugin AMFCodecs
|
||
LogPluginManager: Mounting Engine plugin NVCodecs
|
||
LogPluginManager: Mounting Engine plugin LibVpxCodecs
|
||
LogPluginManager: Mounting Engine plugin AVCodecsCore
|
||
LogPluginManager: Mounting Engine plugin FileSandbox
|
||
LogPluginManager: Mounting Engine plugin CaptureManagerCore
|
||
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
|
||
LogPluginManager: Mounting Engine plugin RelativeIKOp
|
||
LogPluginManager: Mounting Engine plugin SkeletalMeshMorphTargetEditingTools
|
||
LogPluginManager: Mounting Engine plugin CaptureManagerEditor
|
||
LogPluginManager: Mounting Engine plugin Scribble
|
||
LogPluginManager: Mounting Engine plugin VPSettings
|
||
LogPluginManager: Mounting Engine plugin VPRoles
|
||
LogPluginManager: Mounting Engine plugin SQLiteCore
|
||
LogPluginManager: Mounting Engine plugin StreamingADA
|
||
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
|
||
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
|
||
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
|
||
LogPluginManager: Mounting Engine plugin InterchangeAxfAssets
|
||
LogPluginManager: Mounting Engine plugin XInputDevice
|
||
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
|
||
LogPluginManager: Mounting Engine plugin ConcertMain
|
||
LogPluginManager: Mounting Engine plugin MultiUserClient
|
||
LogPluginManager: Mounting Engine plugin ConcertClientSharedSlate
|
||
LogPluginManager: Mounting Engine plugin ConcertSharedSlate
|
||
LogPluginManager: Mounting Engine plugin ConcertReplicationScripting
|
||
LogPluginManager: Mounting Engine plugin ConcertSyncClient
|
||
LogPluginManager: Mounting Engine plugin ConcertSyncCore
|
||
LogAssetRegistry: Display: Asset registry cache read as 167.8 MiB from D:/SLK_Ponttooni_v3/Intermediate/CachedAssetRegistry/CachedAssetRegistry_0_1E6522994D659C39A405F991D4B06457.bin (memory-mapped=yes)
|
||
LogModuleManager: InternalLoadLibrary: 'DerivedDataBuildController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/DerivedDataBuildController/Binaries/Win64/UnrealEditor-DerivedDataBuildController.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'UbaController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/UbaController/Binaries/Win64/UnrealEditor-UbaController.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'XGEController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/XGEController/Binaries/Win64/UnrealEditor-XGEController.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'PlatformCrypto' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCrypto.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'PlatformCryptoTypes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCryptoTypes.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'PlatformCryptoContext' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCryptoContext.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'PythonScriptPluginPreload' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PythonScriptPlugin/Binaries/Win64/UnrealEditor-PythonScriptPluginPreload.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'PlasticSourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PlasticSourceControl/Binaries/Win64/UnrealEditor-PlasticSourceControl.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'SourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceControl.dll')
|
||
SourceControl: Revision control is disabled
|
||
SourceControl: Revision control is disabled
|
||
LogModuleManager: InternalLoadLibrary: 'PerforceSourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UnrealEditor-PerforceSourceControl.dll')
|
||
SourceControl: Revision control is disabled
|
||
LogModuleManager: InternalLoadLibrary: 'GPUTextureTransfer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaIOFramework/Binaries/Win64/UnrealEditor-GPUTextureTransfer.dll')
|
||
LogInit: Running DelayedAutoRegister Phase EarliestPossiblePluginsLoaded
|
||
LogModuleManager: InternalLoadLibrary: 'ChaosCloth' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosCloth/Binaries/Win64/UnrealEditor-ChaosCloth.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'PCGCompute' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/PCG/Binaries/Win64/UnrealEditor-PCGCompute.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'Buoyancy' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Buoyancy/Binaries/Win64/UnrealEditor-Buoyancy.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'ColorCorrectRegions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ColorCorrectRegions/Binaries/Win64/UnrealEditor-ColorCorrectRegions.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'EditorPerformance' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorPerformance/Binaries/Win64/UnrealEditor-EditorPerformance.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'StallLogSubsystem' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorPerformance/Binaries/Win64/UnrealEditor-StallLogSubsystem.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'CrashDiagnostics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorPerformance/Binaries/Win64/UnrealEditor-CrashDiagnostics.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'EditorTelemetry' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorTelemetry/Binaries/Win64/UnrealEditor-EditorTelemetry.dll')
|
||
LogAnalytics: Display: Provider StudioTelemetry.Provider.Log is disabled for this application
|
||
LogAnalytics: Display: Provider StudioTelemetry.Provider.CSV is disabled for this application
|
||
LogAnalytics: Display: Provider StudioTelemetry.Provider.Horde is disabled for this application
|
||
LogModuleManager: InternalLoadLibrary: 'Analytics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Analytics.dll')
|
||
LogStudioTelemetry: Started StudioTelemetry Session
|
||
LogModuleManager: InternalLoadLibrary: 'NFORDenoise' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/NFORDenoise/Binaries/Win64/UnrealEditor-NFORDenoise.dll')
|
||
LogNFORDenoise: NFORDenoise function starting up
|
||
LogModuleManager: InternalLoadLibrary: 'RemoteSession' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/RemoteSession/Binaries/Win64/UnrealEditor-RemoteSession.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'RuntimeTelemetry' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/RuntimeTelemetry/Binaries/Win64/UnrealEditor-RuntimeTelemetry.dll')
|
||
LogAnalytics: Display: Provider StudioTelemetry.Provider.Log is disabled for this application
|
||
LogAnalytics: Display: Provider StudioTelemetry.Provider.CSV is disabled for this application
|
||
LogAnalytics: Display: Provider StudioTelemetry.Provider.Horde is disabled for this application
|
||
LogStudioTelemetry: Started StudioTelemetry Session
|
||
LogModuleManager: InternalLoadLibrary: 'VPUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProductionUtilities/Binaries/Win64/UnrealEditor-VPUtilities.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'Water' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Water/Binaries/Win64/UnrealEditor-Water.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'NNEDenoiserShaders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/NNE/NNEDenoiser/Binaries/Win64/UnrealEditor-NNEDenoiserShaders.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'LauncherChunkInstaller' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Portal/LauncherChunkInstaller/Binaries/Win64/UnrealEditor-LauncherChunkInstaller.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'CameraCalibrationCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Binaries/Win64/UnrealEditor-CameraCalibrationCore.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'AccumulationDOF' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/AccumulationDOF/Binaries/Win64/UnrealEditor-AccumulationDOF.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'ViewportWidgetOverlay' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/ViewportWidgetOverlay/Binaries/Win64/UnrealEditor-ViewportWidgetOverlay.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'AISupportModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AI/AISupport/Binaries/Win64/UnrealEditor-AISupportModule.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'ACLPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ACLPlugin/Binaries/Win64/UnrealEditor-ACLPlugin.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'OptimusSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusSettings.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'CompositeCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/CompositeCore/Binaries/Win64/UnrealEditor-CompositeCore.dll')
|
||
LogConfig: Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine]
|
||
LogModuleManager: InternalLoadLibrary: 'OpenColorIO' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/OpenColorIO/Binaries/Win64/UnrealEditor-OpenColorIO.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'OpenCVLensCalibration' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/OpenCVLensDistortion/Binaries/Win64/UnrealEditor-OpenCVLensCalibration.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'OpenCVLensDistortion' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/OpenCVLensDistortion/Binaries/Win64/UnrealEditor-OpenCVLensDistortion.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'GPUReshape' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/GPUReshape/Binaries/Win64/UnrealEditor-GPUReshape.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'PixWinPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PixWinPlugin/Binaries/Win64/UnrealEditor-PixWinPlugin.dll')
|
||
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
|
||
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
|
||
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
|
||
LogModuleManager: InternalLoadLibrary: 'RenderDocPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/RenderDocPlugin/Binaries/Win64/UnrealEditor-RenderDocPlugin.dll')
|
||
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
|
||
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
|
||
LogModuleManager: InternalLoadLibrary: 'DatasmithContent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/DatasmithContent/Binaries/Win64/UnrealEditor-DatasmithContent.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'GLTFExporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/GLTFExporter/Binaries/Win64/UnrealEditor-GLTFExporter.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'VariantManagerContent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/VariantManagerContent/Binaries/Win64/UnrealEditor-VariantManagerContent.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'NiagaraShader' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraShader.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'NiagaraVertexFactories' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraVertexFactories.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'InterchangeAssets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Assets/Binaries/Win64/UnrealEditor-InterchangeAssets.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'MediaIOCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaIOFramework/Binaries/Win64/UnrealEditor-MediaIOCore.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'ExrReaderGpu' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ExrReaderGpu.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Servers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Servers.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'PixelCaptureShaders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelCapture/Binaries/Win64/UnrealEditor-PixelCaptureShaders.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'TmvMediaShaders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMediaShaders.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'WmfMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMedia.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'Media' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Media.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'EOSShared' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/EOSShared/Binaries/Win64/UnrealEditor-EOSShared.dll')
|
||
LogEOSShared: Loaded "C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/EOSSDK-Win64-Shipping.dll"
|
||
LogEOSShared: FEOSSDKManager::Initialize Initializing EOSSDK Version:1.19.1.2-53289219
|
||
LogModuleManager: InternalLoadLibrary: 'OnlineServicesInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesInterface.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'OnlineServicesCommon' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesCommon.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'OnlineServicesCommonEngineUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesCommonEngineUtils.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'OnlineSubsystem' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineSubsystem/Binaries/Win64/UnrealEditor-OnlineSubsystem.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'HTTP' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HTTP.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'SSL' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SSL.dll')
|
||
LogInit: Using libcurl 8.15.0
|
||
LogInit: - built for Windows
|
||
LogInit: - supports SSL with OpenSSL/1.1.1t
|
||
LogInit: - supports HTTP deflate (compression) using libz 1.3
|
||
LogInit: - other features:
|
||
LogInit: CURL_VERSION_SSL
|
||
LogInit: CURL_VERSION_LIBZ
|
||
LogInit: CURL_VERSION_IPV6
|
||
LogInit: CURL_VERSION_ASYNCHDNS
|
||
LogInit: CURL_VERSION_LARGEFILE
|
||
LogInit: CURL_VERSION_TLSAUTH_SRP
|
||
LogInit: CURL_VERSION_HTTP2
|
||
LogInit: CurlRequestOptions (configurable via config and command line):
|
||
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
|
||
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
|
||
LogInit: - CVarHttpReuseConnectionEnabled = true - Libcurl will reuse connections
|
||
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
|
||
LogInit: - LocalHostAddr = Default
|
||
LogInit: - BufferSize = 65536
|
||
LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
|
||
LogInit: Creating http thread with maximum 251 concurrent requests
|
||
LogModuleManager: InternalLoadLibrary: 'XMPP' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-XMPP.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'WebSockets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WebSockets.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'OnlineSubsystemNULL' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UnrealEditor-OnlineSubsystemNull.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'Sockets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Sockets.dll')
|
||
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
|
||
LogOnline: OSS: Created online subsystem instance for: NULL
|
||
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
|
||
LogModuleManager: InternalLoadLibrary: 'PixelStreamingServers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingServers.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'OnlineSubsystemUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UnrealEditor-OnlineSubsystemUtils.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'OnlineBlueprintSupport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UnrealEditor-OnlineBlueprintSupport.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'ChunkDownloader' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ChunkDownloader/Binaries/Win64/UnrealEditor-ChunkDownloader.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'ComputeFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-ComputeFramework.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'ExampleDeviceProfileSelector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Win64/UnrealEditor-ExampleDeviceProfileSelector.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'HairStrandsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsCore.dll')
|
||
LogAsyncCompilation: Display: MemorySharingInfo: UsedMemory=343MiB, MaxMemoryAvailable=45787MiB
|
||
LogModuleManager: InternalLoadLibrary: 'OpenCVHelper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/OpenCV/Binaries/Win64/UnrealEditor-OpenCVHelper.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'XRBase' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/XRBase/Binaries/Win64/UnrealEditor-XRBase.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'WindowsDeviceProfileSelector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/Binaries/Win64/UnrealEditor-WindowsDeviceProfileSelector.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'AMFCodecs' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/AMFCodecs/Binaries/Win64/UnrealEditor-AMFCodecs.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'AMFCodecsRHI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/AMFCodecs/Binaries/Win64/UnrealEditor-AMFCodecsRHI.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'NVCodecs' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/NVCodecs/Binaries/Win64/UnrealEditor-NVCodecs.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'CUDA' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CUDA.dll')
|
||
LogCUDA: Display: CUDA module ready pending PostEngineInit.
|
||
LogModuleManager: InternalLoadLibrary: 'NVCodecsRHI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/NVCodecs/Binaries/Win64/UnrealEditor-NVCodecsRHI.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'NVDEC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/NVCodecs/Binaries/Win64/UnrealEditor-NVDEC.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'NVENC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/NVCodecs/Binaries/Win64/UnrealEditor-NVENC.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'LibVpxCodecs' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/LibVpxCodecs/Binaries/Win64/UnrealEditor-LibVpxCodecs.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'AVCodecsCoreRHI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Binaries/Win64/UnrealEditor-AVCodecsCoreRHI.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'InterchangeAxFAssets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/InterchangeAxF/Assets/Binaries/Win64/UnrealEditor-InterchangeAxFAssets.dll')
|
||
LogInit: ExecutableName: UnrealEditor.exe
|
||
LogInit: Build: ++UE5+Release-5.8-CL-55116800
|
||
LogInit: Platform=WindowsEditor
|
||
LogInit: MachineId=832b07a442f533e6b3acb1b579e9a914
|
||
LogInit: DeviceId=
|
||
LogInit: Engine Version: 5.8.0-55116800+++UE5+Release-5.8
|
||
LogInit: Compatible Engine Version: 5.8.0-55116800+++UE5+Release-5.8
|
||
LogInit: Net CL: 55116800
|
||
LogInit: OS: Windows 11 (25H2) [10.0.26200.9445] (), CPU: 13th Gen Intel(R) Core(TM) i5-13450HX, GPU: Intel(R) UHD Graphics
|
||
LogInit: CPU Model ID: 6bf2, microcode revision: 37
|
||
LogInit: Compiled (64-bit): Jun 13 2026 03:21:59
|
||
LogInit: Architecture: x64
|
||
LogInit: Compiled with Visual C++: 19.44.35228.00
|
||
LogInit: Build Configuration: Development
|
||
LogInit: Branch Name: ++UE5+Release-5.8
|
||
LogInit: Command Line:
|
||
LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/
|
||
LogInit: Allocator: Mimalloc
|
||
LogInit: Installed Engine Build: 1
|
||
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
|
||
LogDevObjectVersion: Number of dev versions registered: 37
|
||
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
|
||
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
|
||
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
|
||
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
|
||
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
|
||
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
|
||
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
|
||
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
|
||
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
|
||
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
|
||
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
|
||
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
|
||
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
|
||
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
|
||
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
|
||
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
|
||
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
|
||
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
|
||
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
|
||
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 268
|
||
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
|
||
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 15
|
||
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 20
|
||
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 11
|
||
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
|
||
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
|
||
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
|
||
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
|
||
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
|
||
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
|
||
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 123
|
||
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 68
|
||
LogDevObjectVersion: UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9
|
||
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
|
||
LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
|
||
LogDevObjectVersion: LensFileVersion (8652A554-966A-466C-9FD7-1C6DD61B1ADB): 1
|
||
LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
|
||
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
|
||
LogStreaming: Display: AsyncLoading2 - Created: Async Loading Thread: false, Async Post Load: false, Multithreaded: false
|
||
LogInit: Object subsystem initialized
|
||
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
|
||
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
|
||
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
|
||
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
|
||
LogConfig: Set CVar [[r.setres:1280x720]]
|
||
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
|
||
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
|
||
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
|
||
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
|
||
LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
|
||
LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
|
||
LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
|
||
LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
|
||
LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
|
||
LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.VSync:0]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.Substrate.RoughDiffuse:1]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.Substrate.ShadingQuality:1]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.Substrate.TileCoord8bits:0]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.Substrate.Glints:1]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.Substrate.ClosuresPerPixel:4]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.Refraction.Blur:1]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.VirtualTextures:1]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.RayTracing.RayTracingProxies.ProjectEnabled:1]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:1]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.PathTracing:1]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:1]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:1]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:1]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.Lumen.ScreenTracingSource:1]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject:1]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows:1]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.Translucency.HeterogeneousVolumes:1]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:0]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:1]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:1]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.Deferred.SupportPrimitiveAlphaHoldout:1]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.RayTracing.ResidentGeometryMemoryPoolSizeInMB:800]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.Substrate:1]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.Substrate.ProjectGBufferFormat:0]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.CustomDepth:3]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="BufferBloat",ToolTip="Simulates a connection affected by buffer bloat (in and out)")]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:299][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resx="1920"
|
||
[2026.09.09-10.38.00:299][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resy="1080"
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MarkCoarsePagesLocal:1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.MegaLights.NumSamplesPerPixel:4]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.MegaLights.DownsampleMode:2]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.MegaLights.ScreenTraces.Quality:1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.Allow:1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.SpecularOnly:1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.SoftShadows:0]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.TexturedRectLights:0]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.MegaLights.Spatial.UseHistorySpatialVariance:1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.MegaLights.Volume.GridPixelSize:8]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.MegaLights.Volume.GridSizeZ:128]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.FinalGatherMethod:1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.AtlasSize:4096]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardTexelDensityScale:100]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardMinResolution:2]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardMaxResolution:512]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:150]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.DownsampleFactor:1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.SliceCount:2]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.HZB:0]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectPower:1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.FoliageOcclusionStrength:.7]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.ShareRadianceCacheWithOpaque:0]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.SpatialFilter:1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.GridResolution:24]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:100]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.HitLighting.Allowed:1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.RayTracing.Geometry.SkeletalMeshes:1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.MeshCardRepresentation.SkeletalMesh:1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.RayTracing.DynamicGeometry.MaxUpdatePrimitivesPerFrame:-1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.LUT.Shaper:0]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.LUT.Size:32]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Dim:64]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Blur:1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
|
||
[2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
|
||
[2026.09.09-10.38.00:301][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
|
||
[2026.09.09-10.38.00:301][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
|
||
[2026.09.09-10.38.00:301][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
|
||
[2026.09.09-10.38.00:301][ 0]LogConfig: Set CVar [[r.Fog.SeparateComposition:-1 ; Allow fog separate composition when FSSS is enabled.]]
|
||
[2026.09.09-10.38.00:301][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
|
||
[2026.09.09-10.38.00:301][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
|
||
[2026.09.09-10.38.00:301][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Allowed:1]]
|
||
[2026.09.09-10.38.00:301][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]]
|
||
[2026.09.09-10.38.00:301][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]]
|
||
[2026.09.09-10.38.00:301][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
|
||
[2026.09.09-10.38.00:301][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Precision:0]]
|
||
[2026.09.09-10.38.00:301][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]]
|
||
[2026.09.09-10.38.00:301][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
|
||
[2026.09.09-10.38.00:301][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
|
||
[2026.09.09-10.38.00:301][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
|
||
[2026.09.09-10.38.00:301][ 0]LogConfig: CVar [[pcg.Quality:3]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:301][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
|
||
[2026.09.09-10.38.00:301][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
|
||
[2026.09.09-10.38.00:301][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
|
||
[2026.09.09-10.38.00:301][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
|
||
[2026.09.09-10.38.00:301][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
|
||
[2026.09.09-10.38.00:301][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
|
||
[2026.09.09-10.38.00:301][ 0]LogInit: Selected Device Profile: [WindowsEditor]
|
||
[2026.09.09-10.38.00:301][ 0]LogHAL: Display: Platform has ~ 24 GB [25463480320 / 34359738368 / 24], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
|
||
[2026.09.09-10.38.00:302][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
|
||
[2026.09.09-10.38.00:302][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
|
||
[2026.09.09-10.38.00:302][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
|
||
[2026.09.09-10.38.00:302][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@0] File [Scalability]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:2]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:0.4]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@0] File [Scalability]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.FXAA.Quality:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:100]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@0] File [Scalability]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.ShadowQuality:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:1]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:512]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:512]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.06]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:0.6]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.VolumetricFog:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:0.5]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.CapsuleShadows:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:512]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:0.0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:0.0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:1.0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:2.0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:2]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:2]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MarkCoarsePagesLocal:2]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.MegaLights.NumSamplesPerPixel:2]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.MegaLights.ScreenTraces.Quality:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.Allow:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.MegaLights.Spatial.UseHistorySpatialVariance:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.MegaLights.Volume.GridPixelSize:16]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.MegaLights.Volume.GridSizeZ:64]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@0] File [Scalability]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.AOQuality:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:0.8]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@0] File [Scalability]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.SSR.Quality:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:1]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@0] File [Scalability]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:1]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:1.0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.2]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:300]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.LensFlareQuality:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.BloomQuality:4]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:25.000]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Upscale.Quality:1]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.LightShaftQuality:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:0.6]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@0] File [Scalability]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:16]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:1]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:1]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Streaming.Boost:0.3]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:1]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:4]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:400]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@0] File [Scalability]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Dim:24]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.RefractionQuality:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.SceneColorFormat:3]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.DetailMode:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Blur:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:0 ; Low quality]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.SSS.Scale:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.SSS.Quality:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:1]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.SSGI.Quality:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:0.125]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:1]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:8.0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:2.0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:16.0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:2.0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:16.0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:1]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Fog.SeparateComposition:0 ; Force fog separate composition disabled, forcing FSSS disabled for better performance]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Allowed:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@0] File [Scalability]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[foliage.DensityScale:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[grass.DensityScale:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: CVar [[pcg.Quality:0]] deferred - dummy variable created
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@0] File [Scalability]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:1]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:0]]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@0] File [Scalability]
|
||
[2026.09.09-10.38.00:302][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
|
||
[2026.09.09-10.38.00:303][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
|
||
[2026.09.09-10.38.00:303][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
|
||
[2026.09.09-10.38.00:303][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
|
||
[2026.09.09-10.38.00:303][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
|
||
[2026.09.09-10.38.00:303][ 0]LogConfig: Set CVar [[WindowsApplication.UseWorkerThreadForRawInput:0]]
|
||
[2026.09.09-10.38.00:303][ 0]LogConfig: Set CVar [[r.PSOPrecache.KeepInMemoryForActiveMaterials:1]]
|
||
[2026.09.09-10.38.00:303][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/SLK_Ponttooni_v3/Saved/Config/WindowsEditor/Editor.ini]
|
||
[2026.09.09-10.38.00:303][ 0]LogConfig: Set CVar [[SplineComponent.OnlyUpdateActiveSpline:0]]
|
||
[2026.09.09-10.38.00:303][ 0]LogVirtualTexturing: Display: Recreating virtual texture pools.
|
||
[2026.09.09-10.38.00:303][ 0]LogInit: Computer: MYRZIK
|
||
[2026.09.09-10.38.00:303][ 0]LogInit: User: artem
|
||
[2026.09.09-10.38.00:303][ 0]LogInit: CPU Page size=4096, Cores=10
|
||
[2026.09.09-10.38.00:303][ 0]LogInit: High frequency timer resolution =10.000000 MHz
|
||
[2026.09.09-10.38.00:303][ 0]LogInit: Gaming Handheld Device: 0
|
||
[2026.09.09-10.38.00:341][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits
|
||
[2026.09.09-10.38.00:341][ 0]LogMemory: Memory total: Physical=23.7GB (24GB approx) Virtual=44.7GB
|
||
[2026.09.09-10.38.00:341][ 0]LogMemory: Platform Memory Stats for WindowsEditor
|
||
[2026.09.09-10.38.00:341][ 0]LogMemory: Process Physical Memory: 638.58 MB used, 638.58 MB peak
|
||
[2026.09.09-10.38.00:341][ 0]LogMemory: Process Virtual Memory: 598.47 MB used, 598.47 MB peak
|
||
[2026.09.09-10.38.00:341][ 0]LogMemory: Physical Memory: 10527.32 MB used, 13756.54 MB free, 24283.87 MB total
|
||
[2026.09.09-10.38.00:341][ 0]LogMemory: Virtual Memory: 14918.56 MB used, 30869.31 MB free, 45787.87 MB total
|
||
[2026.09.09-10.38.00:341][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
|
||
[2026.09.09-10.38.00:341][ 0]LogModuleManager: InternalLoadLibrary: 'IoStoreOnDemandCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-IoStoreOnDemandCore.dll')
|
||
[2026.09.09-10.38.00:341][ 0]LogModuleManager: InternalLoadLibrary: 'BandwidthDebugDelegates' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BandwidthDebugDelegates.dll')
|
||
[2026.09.09-10.38.00:341][ 0]LogModuleManager: InternalLoadLibrary: 'ClientBandwidthDebugVisualizer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClientBandwidthDebugVisualizer.dll')
|
||
[2026.09.09-10.38.00:342][ 0]LogModuleManager: InternalLoadLibrary: 'BandwidthMeasurementTool' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BandwidthMeasurementTool.dll')
|
||
[2026.09.09-10.38.00:342][ 0]LogModuleManager: InternalLoadLibrary: 'DownlinkBandwidthManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DownlinkBandwidthManager.dll')
|
||
[2026.09.09-10.38.00:342][ 0]LogObj: Display: Attempting to load config data for Default__DownlinkBandwidthManagerConfig before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.
|
||
[2026.09.09-10.38.00:343][ 0]LogWindows: WindowsPlatformFeatures enabled
|
||
[2026.09.09-10.38.00:343][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsPlatformFeatures' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsPlatformFeatures.dll')
|
||
[2026.09.09-10.38.00:345][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayMediaEncoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayMediaEncoder.dll')
|
||
[2026.09.09-10.38.00:345][ 0]LogModuleManager: InternalLoadLibrary: 'AVEncoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AVEncoder.dll')
|
||
[2026.09.09-10.38.00:345][ 0]LogModuleManager: InternalLoadLibrary: 'Chaos' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Chaos.dll')
|
||
[2026.09.09-10.38.00:345][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryCore.dll')
|
||
[2026.09.09-10.38.00:345][ 0]LogSpline: Registered spline type: TypeId=0x54E3AD22, Impl=MultiSpline, Value=Vector
|
||
[2026.09.09-10.38.00:345][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosSolverEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ChaosSolverEngine.dll')
|
||
[2026.09.09-10.38.00:345][ 0]LogChaosDD: Chaos Debug Draw Startup
|
||
[2026.09.09-10.38.00:345][ 0]LogInit: Physics initialised using underlying interface: Chaos
|
||
[2026.09.09-10.38.00:346][ 0]LogModuleManager: InternalLoadLibrary: 'DirectoryWatcher' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DirectoryWatcher.dll')
|
||
[2026.09.09-10.38.00:346][ 0]LogInit: Using OS detected language (en-US).
|
||
[2026.09.09-10.38.00:346][ 0]LogInit: Using OS detected locale (en-FI).
|
||
[2026.09.09-10.38.00:350][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language.
|
||
[2026.09.09-10.38.00:353][ 0]LogInit: Setting process to per monitor DPI aware
|
||
[2026.09.09-10.38.00:683][ 0]LogWindowsTouchpad: Display: CacheForceMaxTouchpadSensitivityMode SetMaxTouchpadSensitivity
|
||
[2026.09.09-10.38.00:686][ 0]LogInputDeviceRegistry: RegisterDevice: DeviceId=0 InputDeviceName=WindowsApplication HardwareDeviceIdentifier=KBM (changed=true)
|
||
[2026.09.09-10.38.00:687][ 0]LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.
|
||
[2026.09.09-10.38.00:689][ 0]LogModuleManager: InternalLoadLibrary: 'Settings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Settings.dll')
|
||
[2026.09.09-10.38.00:690][ 0]LogModuleManager: InternalLoadLibrary: 'InputCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InputCore.dll')
|
||
[2026.09.09-10.38.00:691][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
|
||
[2026.09.09-10.38.00:691][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
|
||
[2026.09.09-10.38.00:783][ 0]LogInit: Running DelayedAutoRegister Phase PreRHIInit
|
||
[2026.09.09-10.38.00:786][ 0]LogRHI: Using Default RHI: D3D12
|
||
[2026.09.09-10.38.00:786][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
|
||
[2026.09.09-10.38.00:786][ 0]LogRHI: Loading RHI module D3D12RHI
|
||
[2026.09.09-10.38.00:786][ 0]LogModuleManager: InternalLoadLibrary: 'D3D12RHI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-D3D12RHI.dll')
|
||
[2026.09.09-10.38.00:788][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
|
||
[2026.09.09-10.38.00:788][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
|
||
[2026.09.09-10.38.01:169][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 5060 Laptop GPU (VendorId: 10de, DeviceId: 2d59, SubSysId: 3e3b17aa, Revision: 00a1
|
||
[2026.09.09-10.38.01:169][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
|
||
[2026.09.09-10.38.01:169][ 0]LogD3D12RHI: Adapter has 7899MB of dedicated video memory, 0MB of dedicated system memory, and 12141MB of shared system memory, 2 output[s], TileBased:false UMA:false CacheCoherentUMA:false GPU Upload Heaps:true
|
||
[2026.09.09-10.38.01:170][ 0]LogD3D12RHI: Driver Version: 610.47 (internal:32.0.16.1047, unified:610.47)
|
||
[2026.09.09-10.38.01:170][ 0]LogD3D12RHI: Driver Date: 5-19-2026
|
||
[2026.09.09-10.38.01:171][ 0]LogD3D12RHI: Intel Extensions Framework not supported by driver. Please check if a driver update is available.
|
||
[2026.09.09-10.38.01:171][ 0]LogD3D12RHI: Found D3D12 adapter 1: Intel(R) UHD Graphics (VendorId: 8086, DeviceId: 468b, SubSysId: 3e3b17aa, Revision: 000c
|
||
[2026.09.09-10.38.01:171][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 unsupported
|
||
[2026.09.09-10.38.01:171][ 0]LogD3D12RHI: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 12141MB of shared system memory, 0 output[s], TileBased:false UMA:true CacheCoherentUMA:true GPU Upload Heaps:true
|
||
[2026.09.09-10.38.01:171][ 0]LogD3D12RHI: Driver Version: 32.0.101.7026 (internal:32.0.101.7026, unified:101.7026)
|
||
[2026.09.09-10.38.01:171][ 0]LogD3D12RHI: Driver Date: 8-19-2025
|
||
[2026.09.09-10.38.01:172][ 0]LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
|
||
[2026.09.09-10.38.01:172][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
|
||
[2026.09.09-10.38.01:172][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 12141MB of shared system memory, 0 output[s], TileBased:false UMA:true CacheCoherentUMA:true GPU Upload Heaps:true
|
||
[2026.09.09-10.38.01:172][ 0]LogD3D12RHI: D3D10Warp Version: 10.0.26100.9278
|
||
[2026.09.09-10.38.01:172][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
|
||
[2026.09.09-10.38.01:172][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
|
||
[2026.09.09-10.38.01:172][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
|
||
[2026.09.09-10.38.01:229][ 0]LogD3D12RHI: Integrated GPU (iGPU): false
|
||
[2026.09.09-10.38.01:229][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
|
||
[2026.09.09-10.38.01:234][ 0]LogD3D12RHI: NVIDIA Architecture=432
|
||
[2026.09.09-10.38.01:234][ 0]LogRHI: Display: Timeout Detection and Recovery (TDR) summary:
|
||
- TDR settings OK - Level: Recover, Delay: 2, DdiDelay: 5
|
||
[2026.09.09-10.38.01:234][ 0]LogWindows: Attached monitors:
|
||
[2026.09.09-10.38.01:234][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY1' [PRIMARY]
|
||
[2026.09.09-10.38.01:234][ 0]LogWindows: resolution: 1920x1080, work area: (1920, 0) -> (3840, 1032), device: '\\.\DISPLAY5'
|
||
[2026.09.09-10.38.01:234][ 0]LogWindows: Found 2 attached monitors.
|
||
[2026.09.09-10.38.01:234][ 0]LogWindows: Gathering driver information using Windows Setup API
|
||
[2026.09.09-10.38.01:234][ 0]LogRHI: RHI Adapter Info:
|
||
[2026.09.09-10.38.01:234][ 0]LogRHI: Name: NVIDIA GeForce RTX 5060 Laptop GPU
|
||
[2026.09.09-10.38.01:234][ 0]LogRHI: Driver Version: 610.47 (internal:32.0.16.1047, unified:610.47)
|
||
[2026.09.09-10.38.01:234][ 0]LogRHI: Driver Date: 5-19-2026
|
||
[2026.09.09-10.38.01:234][ 0]LogRHI: Performing driver check for denylisted drivers.
|
||
[2026.09.09-10.38.01:234][ 0]LogD3D12RHI: GPU DeviceId: 0x2d59 (for the marketing name, search the web for "GPU Device Id")
|
||
[2026.09.09-10.38.01:234][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
|
||
[2026.09.09-10.38.01:331][ 0]LogNvidiaAftermath: Aftermath initialized
|
||
[2026.09.09-10.38.01:331][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
|
||
[2026.09.09-10.38.01:424][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags:
|
||
[2026.09.09-10.38.01:424][ 0]LogD3D12RHI: ID3D12Device1 is supported.
|
||
[2026.09.09-10.38.01:424][ 0]LogD3D12RHI: ID3D12Device2 is supported.
|
||
[2026.09.09-10.38.01:424][ 0]LogD3D12RHI: ID3D12Device3 is supported.
|
||
[2026.09.09-10.38.01:424][ 0]LogD3D12RHI: ID3D12Device4 is supported.
|
||
[2026.09.09-10.38.01:424][ 0]LogD3D12RHI: ID3D12Device5 is supported.
|
||
[2026.09.09-10.38.01:424][ 0]LogD3D12RHI: ID3D12Device6 is supported.
|
||
[2026.09.09-10.38.01:424][ 0]LogD3D12RHI: ID3D12Device7 is supported.
|
||
[2026.09.09-10.38.01:424][ 0]LogD3D12RHI: ID3D12Device8 is supported.
|
||
[2026.09.09-10.38.01:424][ 0]LogD3D12RHI: ID3D12Device9 is supported.
|
||
[2026.09.09-10.38.01:424][ 0]LogD3D12RHI: ID3D12Device10 is supported.
|
||
[2026.09.09-10.38.01:424][ 0]LogD3D12RHI: ID3D12Device11 is supported.
|
||
[2026.09.09-10.38.01:424][ 0]LogD3D12RHI: ID3D12Device12 is supported.
|
||
[2026.09.09-10.38.01:424][ 0]LogD3D12RHI: Bindless is supported. MaxNonSamplerDescriptors: 1000000, MaxSamplerDescriptors: 2048
|
||
[2026.09.09-10.38.01:424][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
|
||
[2026.09.09-10.38.01:424][ 0]LogD3D12RHI: Raster order views are supported
|
||
[2026.09.09-10.38.01:424][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
|
||
[2026.09.09-10.38.01:424][ 0]LogD3D12RHI: Legacy Barriers Present in Build: Yes
|
||
[2026.09.09-10.38.01:424][ 0]LogD3D12RHI: Enhanced Barriers Present in Build: Yes
|
||
[2026.09.09-10.38.01:424][ 0]LogD3D12RHI: Enhanced Barriers Driver Support: Yes
|
||
[2026.09.09-10.38.01:424][ 0]LogD3D12RHI: Preferred Barrier Implementation Type: Legacy
|
||
[2026.09.09-10.38.01:424][ 0]LogD3D12RHI: Chosen Barrier Implementation: D3D12LegacyBarriers
|
||
[2026.09.09-10.38.01:425][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
|
||
[2026.09.09-10.38.01:425][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
|
||
[2026.09.09-10.38.01:425][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
|
||
[2026.09.09-10.38.01:425][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
|
||
[2026.09.09-10.38.01:425][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
|
||
[2026.09.09-10.38.01:425][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
|
||
[2026.09.09-10.38.01:425][ 0]LogD3D12RHI: Work Graphs are supported
|
||
[2026.09.09-10.38.01:425][ 0]LogD3D12RHI: Bindless is enabled (Configuration=RayTracing). Initializing allocators with 32768 Resource and 2048 Sampler descriptors
|
||
[2026.09.09-10.38.01:471][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000001EBD870CC00)
|
||
[2026.09.09-10.38.01:471][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000001EBD870CEC0)
|
||
[2026.09.09-10.38.01:471][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000001EBD870D180)
|
||
[2026.09.09-10.38.01:471][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
|
||
[2026.09.09-10.38.01:471][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
|
||
[2026.09.09-10.38.01:571][ 0]LogD3D12RHI: NVIDIA Shader Execution Reordering interface supported!
|
||
[2026.09.09-10.38.01:571][ 0]LogD3D12RHI: NVIDIA Ray Tracing Cluster Operations supported and enabled
|
||
[2026.09.09-10.38.01:571][ 0]LogD3D12RHI: LSS support is enabled.
|
||
[2026.09.09-10.38.01:571][ 0]LogD3D12RHI: NVIDIA Extended ray tracing pipeline state applied.
|
||
[2026.09.09-10.38.01:571][ 0]LogRHI: Texture pool is 4492 MB (70% of 6417 MB)
|
||
[2026.09.09-10.38.01:571][ 0]LogD3D12RHI: Async texture creation enabled
|
||
[2026.09.09-10.38.01:571][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
|
||
[2026.09.09-10.38.01:577][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading
|
||
[2026.09.09-10.38.01:579][ 0]LogRHI: Render tracing channels set: 'Submission' -> 0xf
|
||
[2026.09.09-10.38.01:579][ 0]LogCsvProfiler: Display: Metadata set : verbatimrhiname="D3D12"
|
||
[2026.09.09-10.38.01:579][ 0]LogCsvProfiler: Display: Metadata set : rhiname="D3D12"
|
||
[2026.09.09-10.38.01:579][ 0]LogCsvProfiler: Display: Metadata set : rhifeaturelevel="SM6"
|
||
[2026.09.09-10.38.01:579][ 0]LogCsvProfiler: Display: Metadata set : shaderplatform="PCD3D_SM6"
|
||
[2026.09.09-10.38.01:579][ 0]LogCsvProfiler: Display: Metadata set : gpu="NVIDIA GeForce RTX 5060 Laptop GPU"
|
||
[2026.09.09-10.38.01:579][ 0]LogCsvProfiler: Display: Metadata set : gpudriver="610.47"
|
||
[2026.09.09-10.38.01:579][ 0]LogInit: Initializing FReadOnlyCVARCache
|
||
[2026.09.09-10.38.01:580][ 0]LogModuleManager: InternalLoadLibrary: 'TurnkeySupport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TurnkeySupport.dll')
|
||
[2026.09.09-10.38.01:581][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/SLK_Ponttooni_v3/Intermediate/TurnkeyReport_0.log" -log="D:/SLK_Ponttooni_v3/Intermediate/TurnkeyLog_0.log" -project="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" -platform=all'
|
||
[2026.09.09-10.38.01:581][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.8/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/SLK_Ponttooni_v3/Intermediate/TurnkeyReport_0.log" -log="D:/SLK_Ponttooni_v3/Intermediate/TurnkeyLog_0.log" -project="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" -platform=all" ]
|
||
[2026.09.09-10.38.01:589][ 0]LogTargetPlatformManager: UBT AutoSDK ReturnCode: 0
|
||
[2026.09.09-10.38.01:589][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormat' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormat.dll')
|
||
[2026.09.09-10.38.01:590][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatASTC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatASTC.dll')
|
||
[2026.09.09-10.38.01:591][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatDXT' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatDXT.dll')
|
||
[2026.09.09-10.38.01:592][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatETC2' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatETC2.dll')
|
||
[2026.09.09-10.38.01:592][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatIntelISPCTexComp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatIntelISPCTexComp.dll')
|
||
[2026.09.09-10.38.01:593][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatOodle' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatOodle.dll')
|
||
[2026.09.09-10.38.01:593][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatUncompressed' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatUncompressed.dll')
|
||
[2026.09.09-10.38.01:594][ 0]LogTextureFormatASTC: Display: ASTCEnc version 5.0.1 library loaded
|
||
[2026.09.09-10.38.01:594][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
|
||
[2026.09.09-10.38.01:594][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
|
||
[2026.09.09-10.38.01:594][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
|
||
[2026.09.09-10.38.01:594][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
|
||
[2026.09.09-10.38.01:594][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.16
|
||
[2026.09.09-10.38.01:594][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.16.dll
|
||
[2026.09.09-10.38.01:594][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
|
||
[2026.09.09-10.38.01:594][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
|
||
[2026.09.09-10.38.01:599][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidTargetPlatform.dll')
|
||
[2026.09.09-10.38.01:599][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidTargetPlatformSettings.dll')
|
||
[2026.09.09-10.38.01:625][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'Android'
|
||
[2026.09.09-10.38.01:625][ 0]LogModuleManager: InternalLoadLibrary: 'IOSTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSTargetPlatform.dll')
|
||
[2026.09.09-10.38.01:626][ 0]LogModuleManager: InternalLoadLibrary: 'IOSTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSTargetPlatformSettings.dll')
|
||
[2026.09.09-10.38.01:643][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'IOS'
|
||
[2026.09.09-10.38.01:643][ 0]LogModuleManager: InternalLoadLibrary: 'LinuxTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Linux/UnrealEditor-LinuxTargetPlatform.dll')
|
||
[2026.09.09-10.38.01:643][ 0]LogModuleManager: InternalLoadLibrary: 'LinuxTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Linux/UnrealEditor-LinuxTargetPlatformSettings.dll')
|
||
[2026.09.09-10.38.01:661][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'Linux'
|
||
[2026.09.09-10.38.01:661][ 0]LogModuleManager: InternalLoadLibrary: 'MacTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MacTargetPlatform.dll')
|
||
[2026.09.09-10.38.01:662][ 0]LogModuleManager: InternalLoadLibrary: 'MacTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MacTargetPlatformSettings.dll')
|
||
[2026.09.09-10.38.01:679][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'Mac'
|
||
[2026.09.09-10.38.01:679][ 0]LogModuleManager: InternalLoadLibrary: 'TVOSTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-TVOSTargetPlatform.dll')
|
||
[2026.09.09-10.38.01:679][ 0]LogModuleManager: InternalLoadLibrary: 'TVOSTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-TVOSTargetPlatformSettings.dll')
|
||
[2026.09.09-10.38.01:680][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'TVOS'
|
||
[2026.09.09-10.38.01:680][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsTargetPlatform.dll')
|
||
[2026.09.09-10.38.01:680][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsTargetPlatformSettings.dll')
|
||
[2026.09.09-10.38.01:698][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsTargetPlatformControls' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsTargetPlatformControls.dll')
|
||
[2026.09.09-10.38.01:699][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
|
||
[2026.09.09-10.38.01:699][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
|
||
[2026.09.09-10.38.01:699][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
|
||
[2026.09.09-10.38.01:699][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
|
||
[2026.09.09-10.38.01:699][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
|
||
[2026.09.09-10.38.01:699][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatOPUS' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatOpus.dll')
|
||
[2026.09.09-10.38.01:700][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatOGG' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatOgg.dll')
|
||
[2026.09.09-10.38.01:700][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatADPCM' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatADPCM.dll')
|
||
[2026.09.09-10.38.01:701][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatBINK' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatBink.dll')
|
||
[2026.09.09-10.38.01:701][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatRAD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatRad.dll')
|
||
[2026.09.09-10.38.01:702][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderFormatD3D' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderFormatD3D.dll')
|
||
[2026.09.09-10.38.01:725][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderFormatOpenGL' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderFormatOpenGL.dll')
|
||
[2026.09.09-10.38.01:732][ 0]LogModuleManager: InternalLoadLibrary: 'VulkanShaderFormat' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VulkanShaderFormat.dll')
|
||
[2026.09.09-10.38.01:732][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderFormatVectorVM' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderFormatVectorVM.dll')
|
||
[2026.09.09-10.38.01:734][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
|
||
[2026.09.09-10.38.01:734][ 0]LogRendererCore: Ray tracing shaders are enabled.
|
||
[2026.09.09-10.38.01:734][ 0]LogModuleManager: InternalLoadLibrary: 'DerivedDataCache' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DerivedDataCache.dll')
|
||
[2026.09.09-10.38.01:738][ 0]LogDerivedDataCache: ProjectPak: Pak cache file D:/SLK_Ponttooni_v3/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
|
||
[2026.09.09-10.38.01:738][ 0]LogDerivedDataCache: InstalledProjectPak: Pak cache file D:/SLK_Ponttooni_v3/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
|
||
[2026.09.09-10.38.02:017][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1667 MiB)
|
||
[2026.09.09-10.38.02:017][ 0]LogDerivedDataCache: EnterprisePak: Pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
|
||
[2026.09.09-10.38.02:017][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/artem/AppData/Local/UnrealEngine/Common/Zen/Data
|
||
[2026.09.09-10.38.02:017][ 0]LogZenServiceInstance: Display: Launching zen utility 'C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/zen.exe service status'.
|
||
[2026.09.09-10.38.02:225][ 0]LogZenServiceInstance: Display: Writing plugin version info to 'C:/Users/artem/AppData/Local/UnrealEngine/Common/Zen/Install/zen_plugin_versions.json'
|
||
[2026.09.09-10.38.02:227][ 0]LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/artem/AppData/Local/UnrealEngine/5.8/Saved/Zen/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2'
|
||
[2026.09.09-10.38.02:227][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/zenserver.exe' is '5.8.13-202605190912-windows-x64-release-094f62c2'
|
||
[2026.09.09-10.38.02:227][ 0]LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/artem/AppData/Local/UnrealEngine/Common/Zen/Install/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2'
|
||
[2026.09.09-10.38.02:227][ 0]LogZenServiceInstance: Installed version at 'C:/Users/artem/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.8.13-202605190912-windows-x64-release-094f62c2'
|
||
[2026.09.09-10.38.02:227][ 0]LogZenServiceInstance: Display: Installed service at 'C:/Users/artem/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is up to date
|
||
[2026.09.09-10.38.02:228][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance
|
||
[2026.09.09-10.38.02:228][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/artem/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/artem/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/artem/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir C:\Users\artem\AppData\Local\UnrealEngine\Common\Zen\Data --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --cache-bucket-limit-overwrites --quiet --restrict-content-types --allow-external-oidctoken-exe=false --plugins-config "C:/Users/artem/AppData/Local/UnrealEngine/Common/Zen/Install/zen_plugins_v1.json" --security-config-path "C:/Users/artem/AppData/Local/UnrealEngine/Common/Zen/Install/security-config.json" --owner-pid 12652 --child-id Zen_12652_Startup'
|
||
[2026.09.09-10.38.02:741][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
|
||
[2026.09.09-10.38.04:541][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at http://[::1]:8558 status: OK!.
|
||
[2026.09.09-10.38.04:542][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 2.319 seconds
|
||
[2026.09.09-10.38.04:548][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at [::1] with namespace ue.ddc. Status: OK!.
|
||
[2026.09.09-10.38.04:569][ 0]LogDerivedDataCache: C:/Users/artem/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.02 seconds.
|
||
[2026.09.09-10.38.04:570][ 0]LogDerivedDataCache: Display: C:/Users/artem/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.10ms. RandomReadSpeed=485.58MBs, RandomWriteSpeed=55.40MBs. Assigned SpeedClass 'Local'
|
||
[2026.09.09-10.38.04:572][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/artem/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
|
||
[2026.09.09-10.38.04:573][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
|
||
[2026.09.09-10.38.04:573][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
|
||
[2026.09.09-10.38.04:573][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
|
||
[2026.09.09-10.38.04:575][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderPreprocessor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderPreprocessor.dll')
|
||
[2026.09.09-10.38.04:576][ 0]LogShaderCompilers: Guid format shader working directory is 26 characters bigger than the processId version (D:/SLK_Ponttooni_v3/Intermediate/Shaders/WorkingDirectory/12652/).
|
||
[2026.09.09-10.38.04:576][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/artem/AppData/Local/Temp/UnrealShaderWorkingDir/1C2824F742B9FC5D79B48FBA2C83980B/'.
|
||
[2026.09.09-10.38.04:577][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
|
||
[2026.09.09-10.38.04:578][ 0]LogUbaHorde: Display: UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled
|
||
[2026.09.09-10.38.04:578][ 0]LogShaderCompilers: Display: No distributed shader compiler controller found
|
||
[2026.09.09-10.38.04:578][ 0]LogShaderCompilers: Display: Using 8 local workers for shader compilation
|
||
[2026.09.09-10.38.04:582][ 0]LogModuleManager: InternalLoadLibrary: 'MetalShaderFormat' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MetalShaderFormat.dll')
|
||
[2026.09.09-10.38.04:601][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/SLK_Ponttooni_v3/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
|
||
[2026.09.09-10.38.04:626][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
|
||
[2026.09.09-10.38.05:650][ 0]LogInit: Running DelayedAutoRegister Phase ShaderTypesReady
|
||
[2026.09.09-10.38.07:070][ 0]LogSlate: Using FreeType 2.14.1
|
||
[2026.09.09-10.38.07:070][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
|
||
[2026.09.09-10.38.07:070][ 0]LogModuleManager: InternalLoadLibrary: 'ImageWrapper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ImageWrapper.dll')
|
||
[2026.09.09-10.38.07:073][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
|
||
[2026.09.09-10.38.07:073][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
|
||
[2026.09.09-10.38.07:085][ 0]LogModuleManager: InternalLoadLibrary: 'NullInstallBundleManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NullInstallBundleManager.dll')
|
||
[2026.09.09-10.38.07:088][ 0]LogModuleManager: InternalLoadLibrary: 'AssetRegistry' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AssetRegistry.dll')
|
||
[2026.09.09-10.38.07:093][ 0]LogAssetRegistry: ActiveMountsLoading is disabled.
|
||
[2026.09.09-10.38.07:093][ 0]LogAssetRegistry: FAssetRegistry took 0.0049 seconds to start up
|
||
[2026.09.09-10.38.07:099][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches from D:/SLK_Ponttooni_v3/Intermediate/CachedAssetRegistry.
|
||
[2026.09.09-10.38.07:099][ 0]LogEditorDomain: Display: EditorDomain is Disabled
|
||
[2026.09.09-10.38.07:103][ 0]LogInit: Running DelayedAutoRegister Phase PreObjectSystemReady
|
||
[2026.09.09-10.38.07:532][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
|
||
[2026.09.09-10.38.07:532][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
|
||
[2026.09.09-10.38.07:594][ 0]LogDeviceProfileManager: Active device profile: [000001EE84B19100][000001EE84F4A000 82] WindowsEditor
|
||
[2026.09.09-10.38.07:594][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
|
||
[2026.09.09-10.38.07:594][ 0]LogInit: Running DelayedAutoRegister Phase DeviceProfileManagerReady
|
||
[2026.09.09-10.38.07:597][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.09-10.38.07:599][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
|
||
[2026.09.09-10.38.07:599][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
|
||
[2026.09.09-10.38.07:599][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
|
||
[2026.09.09-10.38.08:022][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion")
|
||
[2026.09.09-10.38.08:022][ 0]LogModuleManager: InternalLoadLibrary: 'TargetDeviceServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TargetDeviceServices.dll')
|
||
[2026.09.09-10.38.08:023][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/SLK_Ponttooni_v3/Intermediate/TurnkeyReport_1.log" -log="D:/SLK_Ponttooni_v3/Intermediate/TurnkeyLog_1.log" -project="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" -Device=Win64@MYRZIK'
|
||
[2026.09.09-10.38.08:023][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.8/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/SLK_Ponttooni_v3/Intermediate/TurnkeyReport_1.log" -log="D:/SLK_Ponttooni_v3/Intermediate/TurnkeyLog_1.log" -project="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" -Device=Win64@MYRZIK" -nocompile -nocompileuat ]
|
||
[2026.09.09-10.38.08:133][ 0]LogModuleManager: InternalLoadLibrary: 'MeshUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshUtilities.dll')
|
||
[2026.09.09-10.38.08:139][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialBaking' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MaterialBaking.dll')
|
||
[2026.09.09-10.38.08:139][ 0]LogModuleManager: InternalLoadLibrary: 'MeshMergeUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshMergeUtilities.dll')
|
||
[2026.09.09-10.38.08:140][ 0]LogModuleManager: InternalLoadLibrary: 'MeshReductionInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshReductionInterface.dll')
|
||
[2026.09.09-10.38.08:141][ 0]LogModuleManager: InternalLoadLibrary: 'QuadricMeshReduction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-QuadricMeshReduction.dll')
|
||
[2026.09.09-10.38.08:141][ 0]LogModuleManager: InternalLoadLibrary: 'ProxyLODMeshReduction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ProxyLODPlugin/Binaries/Win64/UnrealEditor-ProxyLODMeshReduction.dll')
|
||
[2026.09.09-10.38.08:146][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshReduction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/SkeletalReduction/Binaries/Win64/UnrealEditor-SkeletalMeshReduction.dll')
|
||
[2026.09.09-10.38.08:147][ 0]LogModuleManager: InternalLoadLibrary: 'MeshBoneReduction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshBoneReduction.dll')
|
||
[2026.09.09-10.38.08:147][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
|
||
[2026.09.09-10.38.08:147][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
|
||
[2026.09.09-10.38.08:147][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
|
||
[2026.09.09-10.38.08:147][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
|
||
[2026.09.09-10.38.08:147][ 0]LogMeshMerging: No distributed automatic mesh merging module available
|
||
[2026.09.09-10.38.08:147][ 0]LogModuleManager: InternalLoadLibrary: 'StaticMeshDescription' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StaticMeshDescription.dll')
|
||
[2026.09.09-10.38.08:148][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryProcessingInterfaces' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryProcessingInterfaces.dll')
|
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[2026.09.09-10.38.08:149][ 0]LogModuleManager: InternalLoadLibrary: 'NaniteBuilder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NaniteBuilder.dll')
|
||
[2026.09.09-10.38.08:151][ 0]LogModuleManager: InternalLoadLibrary: 'MeshBuilder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshBuilder.dll')
|
||
[2026.09.09-10.38.08:228][ 0]LogModuleManager: InternalLoadLibrary: 'KismetCompiler' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-KismetCompiler.dll')
|
||
[2026.09.09-10.38.08:228][ 0]LogModuleManager: InternalLoadLibrary: 'MovieSceneTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieSceneTools.dll')
|
||
[2026.09.09-10.38.08:228][ 0]LogModuleManager: InternalLoadLibrary: 'Sequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Sequencer.dll')
|
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[2026.09.09-10.38.08:229][ 0]LogModuleManager: InternalLoadLibrary: 'CurveEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CurveEditor.dll')
|
||
[2026.09.09-10.38.08:229][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SequencerCore.dll')
|
||
[2026.09.09-10.38.08:286][ 0]LogModuleManager: InternalLoadLibrary: 'AssetDefinition' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AssetDefinition.dll')
|
||
[2026.09.09-10.38.08:467][ 0]LogModuleManager: InternalLoadLibrary: 'ImageWriteQueue' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ImageWriteQueue.dll')
|
||
[2026.09.09-10.38.08:687][ 0]LogConfig: Applying CVar settings from Section [/Script/CQTest.CQTestSettings] File [Engine]
|
||
[2026.09.09-10.38.08:724][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
|
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[2026.09.09-10.38.08:850][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.001 s
|
||
[2026.09.09-10.38.08:874][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/SLK_Ponttooni_v3/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
|
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[2026.09.09-10.38.08:889][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
|
||
[2026.09.09-10.38.08:889][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
|
||
[2026.09.09-10.38.08:889][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
|
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[2026.09.09-10.38.08:889][ 0]LogInit: Running DelayedAutoRegister Phase ObjectSystemReady
|
||
[2026.09.09-10.38.08:890][ 0]LogModuleManager: StartProcessingNewlyLoadedObjects
|
||
[2026.09.09-10.38.08:890][ 0]LogModuleManager: InternalLoadLibrary: 'Core' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Core.dll')
|
||
[2026.09.09-10.38.08:890][ 0]LogModuleManager: InternalLoadLibrary: 'Networking' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Networking.dll')
|
||
[2026.09.09-10.38.08:890][ 0]LogModuleManager: InternalLoadLibrary: 'LiveCoding' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LiveCoding.dll')
|
||
[2026.09.09-10.38.08:894][ 0]LogModuleManager: InternalLoadLibrary: 'HeadMountedDisplay' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HeadMountedDisplay.dll')
|
||
[2026.09.09-10.38.08:894][ 0]LogLiveCoding: Display: Starting LiveCoding
|
||
[2026.09.09-10.38.08:894][ 0]LogModuleManager: InternalLoadLibrary: 'SourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceCodeAccess.dll')
|
||
[2026.09.09-10.38.08:894][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
|
||
[2026.09.09-10.38.08:895][ 0]LogLiveCoding: Display: First instance in process group "UE_SLK_Ponttooni_v3_0x0dc341ee", spawning console
|
||
[2026.09.09-10.38.08:896][ 0]LogModuleManager: InternalLoadLibrary: 'Messaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Messaging.dll')
|
||
[2026.09.09-10.38.08:897][ 0]LogModuleManager: InternalLoadLibrary: 'MRMesh' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MRMesh.dll')
|
||
[2026.09.09-10.38.08:898][ 0]LogModuleManager: InternalLoadLibrary: 'UnrealEd' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UnrealEd.dll')
|
||
[2026.09.09-10.38.08:898][ 0]LogModuleManager: InternalLoadLibrary: 'LandscapeEditorUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LandscapeEditorUtilities.dll')
|
||
[2026.09.09-10.38.08:899][ 0]LogModuleManager: InternalLoadLibrary: 'SubobjectDataInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SubobjectDataInterface.dll')
|
||
[2026.09.09-10.38.08:899][ 0]LogModuleManager: InternalLoadLibrary: 'SlateCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SlateCore.dll')
|
||
[2026.09.09-10.38.08:900][ 0]LogModuleManager: InternalLoadLibrary: 'Slate' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Slate.dll')
|
||
[2026.09.09-10.38.08:900][ 0]LogModuleManager: InternalLoadLibrary: 'SlateReflector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SlateReflector.dll')
|
||
[2026.09.09-10.38.08:900][ 0]LogModuleManager: InternalLoadLibrary: 'EditorStyle' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorStyle.dll')
|
||
[2026.09.09-10.38.08:900][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.38.08:902][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.38.08:903][ 0]LogLiveCoding: Display: Waiting for server
|
||
[2026.09.09-10.38.08:916][ 0]LogSlate: Border
|
||
[2026.09.09-10.38.08:916][ 0]LogSlate: BreadcrumbButton
|
||
[2026.09.09-10.38.08:916][ 0]LogSlate: Brushes.Title
|
||
[2026.09.09-10.38.08:916][ 0]LogSlate: ColorPicker.ColorThemes
|
||
[2026.09.09-10.38.08:916][ 0]LogSlate: Default
|
||
[2026.09.09-10.38.08:916][ 0]LogSlate: Icons.Save
|
||
[2026.09.09-10.38.08:916][ 0]LogSlate: Icons.Toolbar.Settings
|
||
[2026.09.09-10.38.08:916][ 0]LogSlate: ListView
|
||
[2026.09.09-10.38.08:916][ 0]LogSlate: SoftwareCursor_CardinalCross
|
||
[2026.09.09-10.38.08:916][ 0]LogSlate: SoftwareCursor_Grab
|
||
[2026.09.09-10.38.08:916][ 0]LogSlate: TableView.DarkRow
|
||
[2026.09.09-10.38.08:916][ 0]LogSlate: TableView.Row
|
||
[2026.09.09-10.38.08:916][ 0]LogSlate: TreeView
|
||
[2026.09.09-10.38.08:944][ 0]LogModuleManager: InternalLoadLibrary: 'UMG' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UMG.dll')
|
||
[2026.09.09-10.38.08:945][ 0]LogModuleManager: InternalLoadLibrary: 'UMGEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UMGEditor.dll')
|
||
[2026.09.09-10.38.08:946][ 0]LogModuleManager: InternalLoadLibrary: 'ScriptableEditorWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ScriptableEditorWidgets.dll')
|
||
[2026.09.09-10.38.08:947][ 0]LogModuleManager: InternalLoadLibrary: 'CollisionAnalyzer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CollisionAnalyzer.dll')
|
||
[2026.09.09-10.38.08:950][ 0]LogModuleManager: InternalLoadLibrary: 'WorkspaceMenuStructure' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WorkspaceMenuStructure.dll')
|
||
[2026.09.09-10.38.08:951][ 0]LogModuleManager: InternalLoadLibrary: 'FunctionalTesting' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-FunctionalTesting.dll')
|
||
[2026.09.09-10.38.08:961][ 0]LogModuleManager: InternalLoadLibrary: 'BehaviorTreeEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BehaviorTreeEditor.dll')
|
||
[2026.09.09-10.38.08:966][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayTasksEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayTasksEditor.dll')
|
||
[2026.09.09-10.38.08:968][ 0]LogModuleManager: InternalLoadLibrary: 'StringTableEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StringTableEditor.dll')
|
||
[2026.09.09-10.38.08:969][ 0]LogModuleManager: InternalLoadLibrary: 'AssetTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AssetTools.dll')
|
||
[2026.09.09-10.38.08:970][ 0]LogModuleManager: InternalLoadLibrary: 'VREditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VREditor.dll')
|
||
[2026.09.09-10.38.08:970][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MaterialEditor.dll')
|
||
[2026.09.09-10.38.08:973][ 0]LogModuleManager: InternalLoadLibrary: 'Overlay' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Overlay.dll')
|
||
[2026.09.09-10.38.08:974][ 0]LogModuleManager: InternalLoadLibrary: 'OverlayEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OverlayEditor.dll')
|
||
[2026.09.09-10.38.08:975][ 0]LogModuleManager: InternalLoadLibrary: 'MediaAssets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MediaAssets.dll')
|
||
[2026.09.09-10.38.08:976][ 0]LogModuleManager: InternalLoadLibrary: 'ClothingSystemRuntimeNv' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClothingSystemRuntimeNv.dll')
|
||
[2026.09.09-10.38.08:977][ 0]LogModuleManager: InternalLoadLibrary: 'ClothingSystemEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClothingSystemEditor.dll')
|
||
[2026.09.09-10.38.08:978][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationDataController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationDataController.dll')
|
||
[2026.09.09-10.38.08:979][ 0]LogModuleManager: InternalLoadLibrary: 'TimeManagement' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TimeManagement.dll')
|
||
[2026.09.09-10.38.08:980][ 0]LogModuleManager: InternalLoadLibrary: 'AnimGraph' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimGraph.dll')
|
||
[2026.09.09-10.38.08:980][ 0]LogModuleManager: InternalLoadLibrary: 'WorldBookmark' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WorldBookmark.dll')
|
||
[2026.09.09-10.38.08:991][ 0]LogModuleManager: InternalLoadLibrary: 'WorldPartitionEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WorldPartitionEditor.dll')
|
||
[2026.09.09-10.38.08:994][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
|
||
[2026.09.09-10.38.08:998][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 3.932 ms
|
||
[2026.09.09-10.38.08:998][ 0]LogModuleManager: InternalLoadLibrary: 'SceneOutliner' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SceneOutliner.dll')
|
||
[2026.09.09-10.38.08:999][ 0]LogModuleManager: InternalLoadLibrary: 'PacketHandler' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PacketHandler.dll')
|
||
[2026.09.09-10.38.08:999][ 0]LogModuleManager: InternalLoadLibrary: 'NetworkReplayStreaming' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NetworkReplayStreaming.dll')
|
||
[2026.09.09-10.38.08:999][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntity' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntity.dll')
|
||
[2026.09.09-10.38.09:012][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntityTestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntityTestSuite.dll')
|
||
[2026.09.09-10.38.09:023][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintMaterialTextureNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Binaries/Win64/UnrealEditor-BlueprintMaterialTextureNodes.dll')
|
||
[2026.09.09-10.38.09:026][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraDecoders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraCodecs/Binaries/Win64/UnrealEditor-ElectraDecoders.dll')
|
||
[2026.09.09-10.38.09:037][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraCodecFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraCodecs/Binaries/Win64/UnrealEditor-ElectraCodecFactory.dll')
|
||
[2026.09.09-10.38.09:039][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraPlayerPluginHandler' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraPlayerPluginHandler.dll')
|
||
[2026.09.09-10.38.09:040][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraPlayerRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraPlayerRuntime.dll')
|
||
[2026.09.09-10.38.09:048][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraBase' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraUtil/Binaries/Win64/UnrealEditor-ElectraBase.dll')
|
||
[2026.09.09-10.38.09:049][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraSamples' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraUtil/Binaries/Win64/UnrealEditor-ElectraSamples.dll')
|
||
[2026.09.09-10.38.09:049][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraHTTPStream' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraUtil/Binaries/Win64/UnrealEditor-ElectraHTTPStream.dll')
|
||
[2026.09.09-10.38.09:051][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraSubtitles' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraSubtitles/Binaries/Win64/UnrealEditor-ElectraSubtitles.dll')
|
||
[2026.09.09-10.38.09:053][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraCDM' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraCDM/Binaries/Win64/UnrealEditor-ElectraCDM.dll')
|
||
[2026.09.09-10.38.09:053][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraPlayerPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraPlayerPlugin.dll')
|
||
[2026.09.09-10.38.09:055][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraProtron' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraProtron.dll')
|
||
[2026.09.09-10.38.09:057][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidFileServer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AndroidFileServer/Binaries/Win64/UnrealEditor-AndroidFileServer.dll')
|
||
[2026.09.09-10.38.09:059][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMoviePlayer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WebMMoviePlayer/Binaries/Win64/UnrealEditor-WebMMoviePlayer.dll')
|
||
[2026.09.09-10.38.09:063][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsMoviePlayer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UnrealEditor-WindowsMoviePlayer.dll')
|
||
[2026.09.09-10.38.09:065][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
|
||
[2026.09.09-10.38.09:065][ 0]LogInit: XR: Mobile Multiview is Disabled
|
||
[2026.09.09-10.38.09:091][ 0]LogModuleManager: InternalLoadLibrary: 'EnhancedInput' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/EnhancedInput/Binaries/Win64/UnrealEditor-EnhancedInput.dll')
|
||
[2026.09.09-10.38.09:091][ 0]LogModuleManager: InternalLoadLibrary: 'InputBlueprintNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/EnhancedInput/Binaries/Win64/UnrealEditor-InputBlueprintNodes.dll')
|
||
[2026.09.09-10.38.09:099][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintGraph' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BlueprintGraph.dll')
|
||
[2026.09.09-10.38.09:100][ 0]LogModuleManager: InternalLoadLibrary: 'MutableRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-MutableRuntime.dll')
|
||
[2026.09.09-10.38.09:105][ 0]LogModuleManager: InternalLoadLibrary: 'CustomizableObject' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-CustomizableObject.dll')
|
||
[2026.09.09-10.38.09:117][ 0]LogModuleManager: InternalLoadLibrary: 'MutableTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-MutableTools.dll')
|
||
[2026.09.09-10.38.09:119][ 0]LogModuleManager: InternalLoadLibrary: 'MutableValidation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-MutableValidation.dll')
|
||
[2026.09.09-10.38.09:134][ 0]LogModuleManager: InternalLoadLibrary: 'AssetManagerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UnrealEditor-AssetManagerEditor.dll')
|
||
[2026.09.09-10.38.09:148][ 0]LogModuleManager: InternalLoadLibrary: 'TreeMap' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TreeMap.dll')
|
||
[2026.09.09-10.38.09:150][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ContentBrowser.dll')
|
||
[2026.09.09-10.38.09:150][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ContentBrowserData.dll')
|
||
[2026.09.09-10.38.09:151][ 0]LogModuleManager: InternalLoadLibrary: 'ToolMenus' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ToolMenus.dll')
|
||
[2026.09.09-10.38.09:152][ 0]LogModuleManager: InternalLoadLibrary: 'LevelEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LevelEditor.dll')
|
||
[2026.09.09-10.38.09:152][ 0]LogModuleManager: InternalLoadLibrary: 'MainFrame' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MainFrame.dll')
|
||
[2026.09.09-10.38.09:169][ 0]LogModuleManager: InternalLoadLibrary: 'HotReload' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HotReload.dll')
|
||
[2026.09.09-10.38.09:171][ 0]LogModuleManager: InternalLoadLibrary: 'CommonMenuExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CommonMenuExtensions.dll')
|
||
[2026.09.09-10.38.09:292][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidDeviceProfileSelector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UnrealEditor-AndroidDeviceProfileSelector.dll')
|
||
[2026.09.09-10.38.09:295][ 0]LogModuleManager: InternalLoadLibrary: 'IOSPreviewDeviceProfileSelector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/IOSDeviceProfileSelector/Binaries/Win64/UnrealEditor-IOSPreviewDeviceProfileSelector.dll')
|
||
[2026.09.09-10.38.09:302][ 0]LogModuleManager: InternalLoadLibrary: 'PixelInspectorModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PixelInspectorModule.dll')
|
||
[2026.09.09-10.38.09:305][ 0]LogModuleManager: InternalLoadLibrary: 'DataValidation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/DataValidation/Binaries/Win64/UnrealEditor-DataValidation.dll')
|
||
[2026.09.09-10.38.09:306][ 0]LogModuleManager: InternalLoadLibrary: 'FacialAnimation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UnrealEditor-FacialAnimation.dll')
|
||
[2026.09.09-10.38.09:307][ 0]LogModuleManager: InternalLoadLibrary: 'FacialAnimationEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UnrealEditor-FacialAnimationEditor.dll')
|
||
[2026.09.09-10.38.09:309][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayTagsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UnrealEditor-GameplayTagsEditor.dll')
|
||
[2026.09.09-10.38.09:311][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosCaching' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosCaching/Binaries/Win64/UnrealEditor-ChaosCaching.dll')
|
||
[2026.09.09-10.38.09:312][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosCachingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosCaching/Binaries/Win64/UnrealEditor-ChaosCachingEditor.dll')
|
||
[2026.09.09-10.38.09:330][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorder.dll')
|
||
[2026.09.09-10.38.09:331][ 0]LogModuleManager: InternalLoadLibrary: 'EditorTRSGizmoTests' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorTRSGizmo/Binaries/Win64/UnrealEditor-EditorTRSGizmoTests.dll')
|
||
[2026.09.09-10.38.09:333][ 0]LogModuleManager: InternalLoadLibrary: 'FullBodyIK' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/FullBodyIK/Binaries/Win64/UnrealEditor-FullBodyIK.dll')
|
||
[2026.09.09-10.38.09:400][ 0]LogTurnkeySupport: Completed device detection: Code = 0
|
||
[2026.09.09-10.38.09:436][ 0]LogModuleManager: InternalLoadLibrary: 'PBIK' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/FullBodyIK/Binaries/Win64/UnrealEditor-PBIK.dll')
|
||
[2026.09.09-10.38.09:438][ 0]LogModuleManager: InternalLoadLibrary: 'PythonScriptPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PythonScriptPlugin/Binaries/Win64/UnrealEditor-PythonScriptPlugin.dll')
|
||
[2026.09.09-10.38.09:448][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceNavigator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/SequenceNavigator/Binaries/Win64/UnrealEditor-SequenceNavigator.dll')
|
||
[2026.09.09-10.38.09:452][ 0]LogModuleManager: InternalLoadLibrary: 'UdpMessaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Messaging/UdpMessaging/Binaries/Win64/UnrealEditor-UdpMessaging.dll')
|
||
[2026.09.09-10.38.09:455][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
|
||
[2026.09.09-10.38.09:455][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:54331'.
|
||
[2026.09.09-10.38.09:460][ 0]LogUdpMessaging: Display: Added local interface '192.168.20.132' to multicast group '230.0.0.1:6666'
|
||
[2026.09.09-10.38.09:460][ 0]LogUdpMessaging: Display: Added local interface '127.0.0.1' to multicast group '230.0.0.1:6666'
|
||
[2026.09.09-10.38.09:464][ 0]LogUdpMessaging: Display: Using asynchronous task graph for message deserialization.
|
||
[2026.09.09-10.38.09:467][ 0]LogModuleManager: InternalLoadLibrary: 'TcpMessaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Messaging/TcpMessaging/Binaries/Win64/UnrealEditor-TcpMessaging.dll')
|
||
[2026.09.09-10.38.09:469][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
|
||
[2026.09.09-10.38.09:471][ 0]LogModuleManager: InternalLoadLibrary: 'ActorSequence' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UnrealEditor-ActorSequence.dll')
|
||
[2026.09.09-10.38.09:472][ 0]LogModuleManager: InternalLoadLibrary: 'NNERuntimeORT' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/NNE/NNERuntimeORT/Binaries/Win64/UnrealEditor-NNERuntimeORT.dll')
|
||
[2026.09.09-10.38.09:487][ 0]LogNNERuntimeORT: MakeRuntimeORTDml:
|
||
[2026.09.09-10.38.09:487][ 0]LogNNERuntimeORT: DirectML: yes
|
||
[2026.09.09-10.38.09:487][ 0]LogNNERuntimeORT: RHI D3D12: yes
|
||
[2026.09.09-10.38.09:487][ 0]LogNNERuntimeORT: D3D12: n/a (checked in CanCreateModelGPU)
|
||
[2026.09.09-10.38.09:487][ 0]LogNNERuntimeORT: Interface availability:
|
||
[2026.09.09-10.38.09:487][ 0]LogNNERuntimeORT: GPU: n/a (checked in CanCreateModelGPU)
|
||
[2026.09.09-10.38.09:487][ 0]LogNNERuntimeORT: RDG: yes
|
||
[2026.09.09-10.38.09:487][ 0]LogModuleManager: InternalLoadLibrary: 'NNEEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NNEEditor.dll')
|
||
[2026.09.09-10.38.09:490][ 0]LogModuleManager: InternalLoadLibrary: 'Paper2D' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-Paper2D.dll')
|
||
[2026.09.09-10.38.09:516][ 0]LogModuleManager: InternalLoadLibrary: 'EnvironmentQueryEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AI/EnvironmentQueryEditor/Binaries/Win64/UnrealEditor-EnvironmentQueryEditor.dll')
|
||
[2026.09.09-10.38.09:518][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/AnimationData/Binaries/Win64/UnrealEditor-AnimationData.dll')
|
||
[2026.09.09-10.38.09:521][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationModifierLibrary' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/AnimationModifierLibrary/Binaries/Win64/UnrealEditor-AnimationModifierLibrary.dll')
|
||
[2026.09.09-10.38.09:523][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRig' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRig.dll')
|
||
[2026.09.09-10.38.09:535][ 0]LogModuleManager: InternalLoadLibrary: 'Constraints' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Constraints.dll')
|
||
[2026.09.09-10.38.09:535][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRigDeveloper.dll')
|
||
[2026.09.09-10.38.09:546][ 0]LogModuleManager: InternalLoadLibrary: 'OptimusCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusCore.dll')
|
||
[2026.09.09-10.38.09:556][ 0]LogModuleManager: InternalLoadLibrary: 'OptimusDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusDeveloper.dll')
|
||
[2026.09.09-10.38.09:557][ 0]LogModuleManager: InternalLoadLibrary: 'DNACalibLib' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DNACalib/Binaries/Win64/UnrealEditor-DNACalibLib.dll')
|
||
[2026.09.09-10.38.09:560][ 0]LogModuleManager: InternalLoadLibrary: 'DNACalibLibTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DNACalib/Binaries/Win64/UnrealEditor-DNACalibLibTest.dll')
|
||
[2026.09.09-10.38.09:563][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHub' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLinkHub/Binaries/Win64/UnrealEditor-LiveLinkHub.dll')
|
||
[2026.09.09-10.38.09:605][ 0]LogLiveLinkHub: Display: LiveLinkHubModule::StartupModule - LiveLinkHub instance will not be created. (Config: 0)
|
||
[2026.09.09-10.38.09:605][ 0]LogModuleManager: InternalLoadLibrary: 'EngineCameras' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/EngineCameras/Binaries/Win64/UnrealEditor-EngineCameras.dll')
|
||
[2026.09.09-10.38.09:611][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayCameras' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/GameplayCameras/Binaries/Win64/UnrealEditor-GameplayCameras.dll')
|
||
[2026.09.09-10.38.09:611][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicLib' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicLib.dll')
|
||
[2026.09.09-10.38.09:612][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicLibTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicLibTest.dll')
|
||
[2026.09.09-10.38.09:622][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicDeveloper.dll')
|
||
[2026.09.09-10.38.09:629][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationSharing' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/AnimationSharing/Binaries/Win64/UnrealEditor-AnimationSharing.dll')
|
||
[2026.09.09-10.38.09:633][ 0]LogModuleManager: InternalLoadLibrary: 'OpenColorIOEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/OpenColorIO/Binaries/Win64/UnrealEditor-OpenColorIOEditor.dll')
|
||
[2026.09.09-10.38.09:638][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyAccessNode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PropertyAccessNode/Binaries/Win64/UnrealEditor-PropertyAccessNode.dll')
|
||
[2026.09.09-10.38.09:640][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraMRQ' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraMRQ/Binaries/Win64/UnrealEditor-NiagaraMRQ.dll')
|
||
[2026.09.09-10.38.09:644][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraSimCaching' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraSimCaching/Binaries/Win64/UnrealEditor-NiagaraSimCaching.dll')
|
||
[2026.09.09-10.38.09:646][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraSimCachingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraSimCaching/Binaries/Win64/UnrealEditor-NiagaraSimCachingEditor.dll')
|
||
[2026.09.09-10.38.09:650][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraCore.dll')
|
||
[2026.09.09-10.38.09:650][ 0]LogModuleManager: InternalLoadLibrary: 'Niagara' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-Niagara.dll')
|
||
[2026.09.09-10.38.09:652][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 36FBB20A0BA849748000000000006900 | Instance: 682F02234403088B98ECFDAE9989EFCE (MYRZIK-12652).
|
||
[2026.09.09-10.38.09:652][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraEditor.dll')
|
||
[2026.09.09-10.38.09:724][ 0]LogModuleManager: InternalLoadLibrary: 'LevelSequence' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LevelSequence.dll')
|
||
[2026.09.09-10.38.09:726][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraAnimNotifies' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraAnimNotifies.dll')
|
||
[2026.09.09-10.38.09:729][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeNodes.dll')
|
||
[2026.09.09-10.38.09:729][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeFactoryNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeFactoryNodes.dll')
|
||
[2026.09.09-10.38.09:729][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeImport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeImport.dll')
|
||
[2026.09.09-10.38.09:939][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangePipelines' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangePipelines.dll')
|
||
[2026.09.09-10.38.09:945][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMediaEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMediaEngine.dll')
|
||
[2026.09.09-10.38.09:946][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Core' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Core.dll')
|
||
[2026.09.09-10.38.09:949][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2.dll')
|
||
[2026.09.09-10.38.09:963][ 0]LogPixelStreaming2Settings: Initialising Pixel Streaming settings.
|
||
[2026.09.09-10.38.09:963][ 0]LogPixelStreaming2Settings: Initializing CVars from ini
|
||
[2026.09.09-10.38.09:963][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.LogStats] to [false] from Property [LogStats]
|
||
[2026.09.09-10.38.09:963][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.EpicRtcLogFilter] to [""] from Property [EpicRtcLogFilter]
|
||
[2026.09.09-10.38.09:963][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.DisableLatencyTester] to [false] from Property [DisableLatencyTester]
|
||
[2026.09.09-10.38.09:963][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.InputController] to [Any] from Property [InputController]
|
||
[2026.09.09-10.38.09:963][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.DecoupleFrameRate] to [false] from Property [DecoupleFramerate]
|
||
[2026.09.09-10.38.09:963][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.DecoupleWaitFactor] to [1] from Property [DecoupleWaitFactor]
|
||
[2026.09.09-10.38.09:963][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.SignalingReconnectInterval] to [2] from Property [SignalingReconnectInterval]
|
||
[2026.09.09-10.38.09:963][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.SignalingMaxReconnectAttempts] to [-1] from Property [SignalingMaxReconnectAttempts]
|
||
[2026.09.09-10.38.09:963][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.SignalingKeepAliveInterval] to [30] from Property [SignalingKeepAliveInterval]
|
||
[2026.09.09-10.38.09:963][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.UseMediaCapture] to [true] from Property [UseMediaCapture]
|
||
[2026.09.09-10.38.09:963][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.InitializeDefaultStreamer] to [true] from Property [InitializeDefaultStreamer]
|
||
[2026.09.09-10.38.09:963][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.ID] to ["DefaultStreamer"] from Property [DefaultStreamerID]
|
||
[2026.09.09-10.38.09:963][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.DefaultStreamerType] to ["DefaultRtc"] from Property [DefaultStreamerType]
|
||
[2026.09.09-10.38.09:963][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.AutoStartStream] to [true] from Property [AutoStartStream]
|
||
[2026.09.09-10.38.09:963][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.ConnectionURL] to [""] from Property [ConnectionURL]
|
||
[2026.09.09-10.38.09:963][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.CaptureUseFence] to [true] from Property [CaptureUseFence]
|
||
[2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.TargetBitrate] to [-1] from Property [EncoderTargetBitrate]
|
||
[2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.MinQuality] to [0] from Property [EncoderMinQuality]
|
||
[2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.MaxQuality] to [100] from Property [EncoderMaxQuality]
|
||
[2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.QualityPreset] to [Default] from Property [QualityPreset]
|
||
[2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.LatencyMode] to [UltraLowLatency] from Property [LatencyMode]
|
||
[2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.KeyframeInterval] to [-1] from Property [KeyframeInterval]
|
||
[2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.MaxSessions] to [-1] from Property [MaxSessions]
|
||
[2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.EnableSimulcast] to [false] from Property [EnableSimulcast]
|
||
[2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.Codec] to ["H264"] from Property [Codec]
|
||
[2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.ScalabilityMode] to ["L1T1"] from Property [ScalabilityMode]
|
||
[2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.H264Profile] to [Baseline] from Property [H264Profile]
|
||
[2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.Fps] to [60] from Property [WebRTCFps]
|
||
[2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.StartBitrate] to [1000000] from Property [WebRTCStartBitrate]
|
||
[2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.MinBitrate] to [100000] from Property [WebRTCMinBitrate]
|
||
[2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.MaxBitrate] to [40000000] from Property [WebRTCMaxBitrate]
|
||
[2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableReceiveAudio] to [false] from Property [WebRTCDisableReceiveAudio]
|
||
[2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableReceiveVideo] to [false] from Property [WebRTCDisableReceiveVideo]
|
||
[2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableTransmitAudio] to [false] from Property [WebRTCDisableTransmitAudio]
|
||
[2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableTransmitVideo] to [false] from Property [WebRTCDisableTransmitVideo]
|
||
[2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableAudioSync] to [true] from Property [WebRTCDisableAudioSync]
|
||
[2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.EnableFlexFec] to [false] from Property [WebRTCEnableFlexFec]
|
||
[2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableStats] to [false] from Property [WebRTCDisableStats]
|
||
[2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.StatsInterval] to [1] from Property [WebRTCStatsInterval]
|
||
[2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.NegotiateCodecs] to [false] from Property [WebRTCNegotiateCodecs]
|
||
[2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.CodecPreferences] to ["AV1,H264,VP9,VP8"] from Property [WebRTCCodecPreferences]
|
||
[2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.AudioGain] to [1] from Property [WebRTCAudioGain]
|
||
[2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.MinPort] to [49152] from Property [WebRTCMinPort]
|
||
[2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.MaxPort] to [65535] from Property [WebRTCMaxPort]
|
||
[2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.FieldTrials] to [""] from Property [WebRTCFieldTrials]
|
||
[2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableFrameDropper] to [false] from Property [WebRTCDisableFrameDropper]
|
||
[2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.VideoPacing.MaxDelay] to [-1] from Property [WebRTCVideoPacingMaxDelay]
|
||
[2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.VideoPacing.Factor] to [-1] from Property [WebRTCVideoPacingFactor]
|
||
[2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Editor.UseRemoteSignallingServer] to [false] from Property [EditorUseRemoteSignallingServer]
|
||
[2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Editor.AutoStreamPIE] to [true] from Property [AutoStreamPlayInEditor]
|
||
[2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Editor.StartOnLaunch] to [false] from Property [EditorStartOnLaunch]
|
||
[2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Editor.Source] to [Editor] from Property [EditorSource]
|
||
[2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.Enable] to [false] from Property [HMDEnable]
|
||
[2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.MatchAspectRatio] to [true] from Property [HMDMatchAspectRatio]
|
||
[2026.09.09-10.38.09:965][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.ApplyEyePosition] to [true] from Property [HMDAppleEyePosition]
|
||
[2026.09.09-10.38.09:965][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.ApplyEyeRotation] to [true] from Property [HMDApplyEyeRotation]
|
||
[2026.09.09-10.38.09:965][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.HFOV] to [-1] from Property [HMDHFOV]
|
||
[2026.09.09-10.38.09:965][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.VFOV] to [-1] from Property [HMDVFOV]
|
||
[2026.09.09-10.38.09:965][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.IPD] to [-1] from Property [HMDIPD]
|
||
[2026.09.09-10.38.09:965][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.ProjectionOffsetX] to [-1] from Property [HMDProjectionOffsetX]
|
||
[2026.09.09-10.38.09:965][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.ProjectionOffsetY] to [-1] from Property [HMDProjectionOffsetY]
|
||
[2026.09.09-10.38.09:965][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.AllowPixelStreamingCommands] to [false] from Property [InputAllowConsoleCommands]
|
||
[2026.09.09-10.38.09:965][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.KeyFilter] to [""] from Property [InputKeyFilter]
|
||
[2026.09.09-10.38.09:965][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.InternalSignallingServer.AllowedOrigins] to ["http://127.0.0.1,https://127.0.0.1"] from Property [AllowedOrigins]
|
||
[2026.09.09-10.38.09:969][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Settings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Settings.dll')
|
||
[2026.09.09-10.38.09:969][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2RTC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2RTC.dll')
|
||
[2026.09.09-10.38.09:977][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Editor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Editor.dll')
|
||
[2026.09.09-10.38.09:982][ 0]LogTurnkeySupport: Turnkey Device: Win64@myrzik: (Name=myrzik, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26200.0, Flags="Device_InstallSoftwareValid")
|
||
[2026.09.09-10.38.09:987][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
|
||
[2026.09.09-10.38.09:988][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
|
||
[2026.09.09-10.38.10:017][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2HMD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2HMD.dll')
|
||
[2026.09.09-10.38.10:019][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Input' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Input.dll')
|
||
[2026.09.09-10.38.10:019][ 0]LogModuleManager: InternalLoadLibrary: 'PixelCapture' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelCapture/Binaries/Win64/UnrealEditor-PixelCapture.dll')
|
||
[2026.09.09-10.38.10:019][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreaming.dll')
|
||
[2026.09.09-10.38.10:033][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreaming.dll')
|
||
[2026.09.09-10.38.10:033][ 0]LogPixelStreaming: Initialising Pixel Streaming settings.
|
||
[2026.09.09-10.38.10:038][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingEditor.dll')
|
||
[2026.09.09-10.38.10:046][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
|
||
[2026.09.09-10.38.10:046][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
|
||
[2026.09.09-10.38.10:076][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingBlueprint.dll')
|
||
[2026.09.09-10.38.10:079][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingHMD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingHMD.dll')
|
||
[2026.09.09-10.38.10:079][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingInput' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingInput.dll')
|
||
[2026.09.09-10.38.10:079][ 0]LogModuleManager: InternalLoadLibrary: 'CustomMeshComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UnrealEditor-CustomMeshComponent.dll')
|
||
[2026.09.09-10.38.10:081][ 0]LogModuleManager: InternalLoadLibrary: 'AudioSynesthesiaCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesiaCore.dll')
|
||
[2026.09.09-10.38.10:082][ 0]LogModuleManager: InternalLoadLibrary: 'AudioSynesthesia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesia.dll')
|
||
[2026.09.09-10.38.10:087][ 0]LogModuleManager: InternalLoadLibrary: 'AudioAnalyzer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioAnalyzer.dll')
|
||
[2026.09.09-10.38.10:087][ 0]LogModuleManager: InternalLoadLibrary: 'CableComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CableComponent/Binaries/Win64/UnrealEditor-CableComponent.dll')
|
||
[2026.09.09-10.38.10:090][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsDeformer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsDeformer.dll')
|
||
[2026.09.09-10.38.10:094][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsSolver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsSolver.dll')
|
||
[2026.09.09-10.38.10:098][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryScriptingCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryScripting/Binaries/Win64/UnrealEditor-GeometryScriptingCore.dll')
|
||
[2026.09.09-10.38.10:098][ 0]LogModuleManager: InternalLoadLibrary: 'LocationServicesBPLibrary' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UnrealEditor-LocationServicesBPLibrary.dll')
|
||
[2026.09.09-10.38.10:100][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundGraphCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundGraphCore.dll')
|
||
[2026.09.09-10.38.10:101][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundGenerator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundGenerator.dll')
|
||
[2026.09.09-10.38.10:109][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
|
||
[2026.09.09-10.38.10:110][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundFrontend' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundFrontend.dll')
|
||
[2026.09.09-10.38.10:117][ 0]LogModuleManager: InternalLoadLibrary: 'AudioChannelAgnosticCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioChannelAgnosticCore.dll')
|
||
[2026.09.09-10.38.10:118][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundStandardNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundStandardNodes.dll')
|
||
[2026.09.09-10.38.10:140][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundEngine.dll')
|
||
[2026.09.09-10.38.10:153][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
|
||
[2026.09.09-10.38.10:153][ 0]LogModuleManager: InternalLoadLibrary: 'WaveTable' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WaveTable/Binaries/Win64/UnrealEditor-WaveTable.dll')
|
||
[2026.09.09-10.38.10:157][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
|
||
[2026.09.09-10.38.10:157][ 0]LogMetaSound: MetaSound Engine Initialized
|
||
[2026.09.09-10.38.10:158][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundEngineTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundEngineTest.dll')
|
||
[2026.09.09-10.38.10:190][ 0]LogModuleManager: InternalLoadLibrary: 'AudioWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioWidgets/Binaries/Win64/UnrealEditor-AudioWidgets.dll')
|
||
[2026.09.09-10.38.10:190][ 0]LogModuleManager: InternalLoadLibrary: 'AdvancedWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AdvancedWidgets.dll')
|
||
[2026.09.09-10.38.10:192][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundEditor.dll')
|
||
[2026.09.09-10.38.10:196][ 0]LogModuleManager: InternalLoadLibrary: 'MsQuicRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MsQuic/Binaries/Win64/UnrealEditor-MsQuicRuntime.dll')
|
||
[2026.09.09-10.38.10:197][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyAccessEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/PropertyAccess/Binaries/Win64/UnrealEditor-PropertyAccessEditor.dll')
|
||
[2026.09.09-10.38.10:198][ 0]LogModuleManager: InternalLoadLibrary: 'SignificanceManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/SignificanceManager/Binaries/Win64/UnrealEditor-SignificanceManager.dll')
|
||
[2026.09.09-10.38.10:199][ 0]LogModuleManager: InternalLoadLibrary: 'RigVM' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/RigVM/Binaries/Win64/UnrealEditor-RigVM.dll')
|
||
[2026.09.09-10.38.10:199][ 0]LogModuleManager: InternalLoadLibrary: 'RigVMDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/RigVM/Binaries/Win64/UnrealEditor-RigVMDeveloper.dll')
|
||
[2026.09.09-10.38.10:200][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyBindingUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/PropertyBindingUtils/Binaries/Win64/UnrealEditor-PropertyBindingUtils.dll')
|
||
[2026.09.09-10.38.10:200][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyBindingUtilsTestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/PropertyBindingUtils/Binaries/Win64/UnrealEditor-PropertyBindingUtilsTestSuite.dll')
|
||
[2026.09.09-10.38.10:201][ 0]LogModuleManager: InternalLoadLibrary: 'ResonanceAudio' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ResonanceAudio/Binaries/Win64/UnrealEditor-ResonanceAudio.dll')
|
||
[2026.09.09-10.38.10:207][ 0]LogModuleManager: InternalLoadLibrary: 'SoundFields' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/SoundFields/Binaries/Win64/UnrealEditor-SoundFields.dll')
|
||
[2026.09.09-10.38.10:208][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeModule.dll')
|
||
[2026.09.09-10.38.10:209][ 0]LogModuleManager: InternalLoadLibrary: 'TraceServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceServices.dll')
|
||
[2026.09.09-10.38.10:209][ 0]LogModuleManager: InternalLoadLibrary: 'TraceAnalysis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceAnalysis.dll')
|
||
[2026.09.09-10.38.10:209][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeTestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeTestSuite.dll')
|
||
[2026.09.09-10.38.10:224][ 0]LogModuleManager: InternalLoadLibrary: 'ProceduralMeshComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UnrealEditor-ProceduralMeshComponent.dll')
|
||
[2026.09.09-10.38.10:224][ 0]LogModuleManager: InternalLoadLibrary: 'Synthesis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Synthesis/Binaries/Win64/UnrealEditor-Synthesis.dll')
|
||
[2026.09.09-10.38.10:237][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureUtils.dll')
|
||
[2026.09.09-10.38.10:242][ 0]LogModuleManager: InternalLoadLibrary: 'Scribble' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/Scribble/Binaries/Win64/UnrealEditor-Scribble.dll')
|
||
[2026.09.09-10.38.10:242][ 0]LogModuleManager: InternalLoadLibrary: 'SQLiteCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Database/SQLiteCore/Binaries/Win64/UnrealEditor-SQLiteCore.dll')
|
||
[2026.09.09-10.38.10:244][ 0]LogModuleManager: InternalLoadLibrary: 'Concert' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-Concert.dll')
|
||
[2026.09.09-10.38.10:245][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-ConcertClient.dll')
|
||
[2026.09.09-10.38.10:245][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertTransport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-ConcertTransport.dll')
|
||
[2026.09.09-10.38.10:245][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertServer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-ConcertServer.dll')
|
||
[2026.09.09-10.38.10:247][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertSyncCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Binaries/Win64/UnrealEditor-ConcertSyncCore.dll')
|
||
[2026.09.09-10.38.10:256][ 0]LogModuleManager: InternalLoadLibrary: 'AudioInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AudioInsights/Binaries/Win64/UnrealEditor-AudioInsights.dll')
|
||
[2026.09.09-10.38.10:265][ 0]LogModuleManager: InternalLoadLibrary: 'AudioInsightsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AudioInsights/Binaries/Win64/UnrealEditor-AudioInsightsEditor.dll')
|
||
[2026.09.09-10.38.10:271][ 0]LogModuleManager: InternalLoadLibrary: 'AudioInsightsRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AudioInsightsRuntime/Binaries/Win64/UnrealEditor-AudioInsightsRuntime.dll')
|
||
[2026.09.09-10.38.10:272][ 0]LogModuleManager: InternalLoadLibrary: 'AudioModulationInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AudioModulationInsights/Binaries/Win64/UnrealEditor-AudioModulationInsights.dll')
|
||
[2026.09.09-10.38.10:273][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintFileUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/BlueprintFileUtils/Binaries/Win64/UnrealEditor-BlueprintFileUtils.dll')
|
||
[2026.09.09-10.38.10:275][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosClothEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosCloth/Binaries/Win64/UnrealEditor-ChaosClothEditor.dll')
|
||
[2026.09.09-10.38.10:276][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosClothAsset' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosClothAsset/Binaries/Win64/UnrealEditor-ChaosClothAsset.dll')
|
||
[2026.09.09-10.38.10:277][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosClothAssetEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosClothAsset/Binaries/Win64/UnrealEditor-ChaosClothAssetEngine.dll')
|
||
[2026.09.09-10.38.10:277][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosClothAssetTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosClothAsset/Binaries/Win64/UnrealEditor-ChaosClothAssetTools.dll')
|
||
[2026.09.09-10.38.10:285][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosInsightsAnalysis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosInsights/Binaries/Win64/UnrealEditor-ChaosInsightsAnalysis.dll')
|
||
[2026.09.09-10.38.10:286][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosInsightsUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosInsights/Binaries/Win64/UnrealEditor-ChaosInsightsUI.dll')
|
||
[2026.09.09-10.38.10:293][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosVD/Binaries/Win64/UnrealEditor-ChaosVD.dll')
|
||
[2026.09.09-10.38.10:305][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVDRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ChaosVDRuntime.dll')
|
||
[2026.09.09-10.38.10:306][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVDBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosVD/Binaries/Win64/UnrealEditor-ChaosVDBlueprint.dll')
|
||
[2026.09.09-10.38.10:307][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVDBuiltInExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosVD/Binaries/Win64/UnrealEditor-ChaosVDBuiltInExtensions.dll')
|
||
[2026.09.09-10.38.10:310][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDGenericDebugDrawExtension] ...
|
||
[2026.09.09-10.38.10:310][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDAccelerationStructuresExtension] ...
|
||
[2026.09.09-10.38.10:310][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDCameraTracesExtension] ...
|
||
[2026.09.09-10.38.10:310][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDParticleExtraDataExtension] ...
|
||
[2026.09.09-10.38.10:310][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FPerformanceMetricsExtension] ...
|
||
[2026.09.09-10.38.10:310][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowEnginePlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Dataflow/Binaries/Win64/UnrealEditor-DataflowEnginePlugin.dll')
|
||
[2026.09.09-10.38.10:310][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataflowEngine.dll')
|
||
[2026.09.09-10.38.10:311][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowSimulation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataflowSimulation.dll')
|
||
[2026.09.09-10.38.10:311][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Dataflow/Binaries/Win64/UnrealEditor-DataflowNodes.dll')
|
||
[2026.09.09-10.38.10:319][ 0]LogModuleManager: InternalLoadLibrary: 'DiscoveryBeaconReceiver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/DiscoveryBeaconReceiver/Binaries/Win64/UnrealEditor-DiscoveryBeaconReceiver.dll')
|
||
[2026.09.09-10.38.10:320][ 0]LogModuleManager: InternalLoadLibrary: 'InputEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/EnhancedInput/Binaries/Win64/UnrealEditor-InputEditor.dll')
|
||
[2026.09.09-10.38.10:321][ 0]LogModuleManager: InternalLoadLibrary: 'IoStoreInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/IoStoreInsights/Binaries/Win64/UnrealEditor-IoStoreInsights.dll')
|
||
[2026.09.09-10.38.10:322][ 0]LogModuleManager: InternalLoadLibrary: 'TraceInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceInsights.dll')
|
||
[2026.09.09-10.38.10:322][ 0]LogModuleManager: InternalLoadLibrary: 'TraceInsightsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceInsightsCore.dll')
|
||
[2026.09.09-10.38.10:331][ 0]LogTimingProfiler: Initialize
|
||
[2026.09.09-10.38.10:332][ 0]LogTimingProfiler: OnSessionChanged
|
||
[2026.09.09-10.38.10:332][ 0]LogLoadingProfiler: Initialize
|
||
[2026.09.09-10.38.10:332][ 0]LogLoadingProfiler: OnSessionChanged
|
||
[2026.09.09-10.38.10:332][ 0]LogNetworkingProfiler: Initialize
|
||
[2026.09.09-10.38.10:332][ 0]LogNetworkingProfiler: OnSessionChanged
|
||
[2026.09.09-10.38.10:332][ 0]LogMemoryProfiler: Initialize
|
||
[2026.09.09-10.38.10:332][ 0]LogMemoryProfiler: OnSessionChanged
|
||
[2026.09.09-10.38.10:332][ 0]LogObjectProfiler: Initialize
|
||
[2026.09.09-10.38.10:332][ 0]LogObjectProfiler: OnSessionChanged
|
||
[2026.09.09-10.38.10:333][ 0]LogModuleManager: InternalLoadLibrary: 'MassInsightsAnalysis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MassInsights/Binaries/Win64/UnrealEditor-MassInsightsAnalysis.dll')
|
||
[2026.09.09-10.38.10:334][ 0]LogModuleManager: InternalLoadLibrary: 'MassInsightsUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MassInsights/Binaries/Win64/UnrealEditor-MassInsightsUI.dll')
|
||
[2026.09.09-10.38.10:335][ 0]LogModuleManager: InternalLoadLibrary: 'MeshPaintEditorMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MeshPainting/Binaries/Win64/UnrealEditor-MeshPaintEditorMode.dll')
|
||
[2026.09.09-10.38.10:339][ 0]LogModuleManager: InternalLoadLibrary: 'MeshPaintingToolset' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MeshPainting/Binaries/Win64/UnrealEditor-MeshPaintingToolset.dll')
|
||
[2026.09.09-10.38.10:339][ 0]LogModuleManager: InternalLoadLibrary: 'CustomizableObjectEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-CustomizableObjectEditor.dll')
|
||
[2026.09.09-10.38.10:341][ 0]LogMutable: Creating Mutable Customizable Object System.
|
||
[2026.09.09-10.38.10:341][ 0]LogModuleManager: InternalLoadLibrary: 'PCG' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/PCG/Binaries/Win64/UnrealEditor-PCG.dll')
|
||
[2026.09.09-10.38.10:403][ 0]LogConfig: Applying CVar settings from Section [/Script/PCG.PCGEngineSettings] File [Engine]
|
||
[2026.09.09-10.38.10:426][ 0]LogModuleManager: InternalLoadLibrary: 'PCGEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/PCG/Binaries/Win64/UnrealEditor-PCGEditor.dll')
|
||
[2026.09.09-10.38.10:454][ 0]LogModuleManager: InternalLoadLibrary: 'RenderGraphInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/RenderGraphInsights/Binaries/Win64/UnrealEditor-RenderGraphInsights.dll')
|
||
[2026.09.09-10.38.10:455][ 0]LogModuleManager: InternalLoadLibrary: 'RenderTraceInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/RenderTraceInsights/Binaries/Win64/UnrealEditor-RenderTraceInsights.dll')
|
||
[2026.09.09-10.38.10:456][ 0]LogModuleManager: InternalLoadLibrary: 'TraceUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/TraceUtilities/Binaries/Win64/UnrealEditor-TraceUtilities.dll')
|
||
[2026.09.09-10.38.10:457][ 0]LogModuleManager: InternalLoadLibrary: 'EditorTraceUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/TraceUtilities/Binaries/Win64/UnrealEditor-EditorTraceUtilities.dll')
|
||
[2026.09.09-10.38.10:463][ 0]LogModuleManager: InternalLoadLibrary: 'TraceTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceTools.dll')
|
||
[2026.09.09-10.38.10:467][ 0]LogModuleManager: InternalLoadLibrary: 'InsightsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/TraceUtilities/Binaries/Win64/UnrealEditor-InsightsEditor.dll')
|
||
[2026.09.09-10.38.10:470][ 0]LogModuleManager: InternalLoadLibrary: 'WorldMetricsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/WorldMetrics/Binaries/Win64/UnrealEditor-WorldMetricsCore.dll')
|
||
[2026.09.09-10.38.10:473][ 0]LogModuleManager: InternalLoadLibrary: 'WorldMetricsTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/WorldMetrics/Binaries/Win64/UnrealEditor-WorldMetricsTest.dll')
|
||
[2026.09.09-10.38.10:475][ 0]LogModuleManager: InternalLoadLibrary: 'CsvMetrics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/WorldMetrics/Binaries/Win64/UnrealEditor-CsvMetrics.dll')
|
||
[2026.09.09-10.38.10:476][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintHeaderView' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/BlueprintHeaderView/Binaries/Win64/UnrealEditor-BlueprintHeaderView.dll')
|
||
[2026.09.09-10.38.10:478][ 0]LogModuleManager: InternalLoadLibrary: 'ChangelistReview' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ChangelistReview/Binaries/Win64/UnrealEditor-ChangelistReview.dll')
|
||
[2026.09.09-10.38.10:481][ 0]LogModuleManager: InternalLoadLibrary: 'ColorGradingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ColorGrading/Binaries/Win64/UnrealEditor-ColorGradingEditor.dll')
|
||
[2026.09.09-10.38.10:494][ 0]LogModuleManager: InternalLoadLibrary: 'CryptoKeys' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/CryptoKeys/Binaries/Win64/UnrealEditor-CryptoKeys.dll')
|
||
[2026.09.09-10.38.10:510][ 0]LogModuleManager: InternalLoadLibrary: 'CryptoKeysOpenSSL' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/CryptoKeys/Binaries/Win64/UnrealEditor-CryptoKeysOpenSSL.dll')
|
||
[2026.09.09-10.38.10:511][ 0]LogModuleManager: InternalLoadLibrary: 'CurveEditorTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/CurveEditorTools/Binaries/Win64/UnrealEditor-CurveEditorTools.dll')
|
||
[2026.09.09-10.38.10:514][ 0]LogModuleManager: InternalLoadLibrary: 'ConsoleVariablesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ConsoleVariablesEditor/Binaries/Win64/UnrealEditor-ConsoleVariablesEditor.dll')
|
||
[2026.09.09-10.38.10:518][ 0]LogModuleManager: InternalLoadLibrary: 'ConsoleVariablesEditorRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ConsoleVariablesEditor/Binaries/Win64/UnrealEditor-ConsoleVariablesEditorRuntime.dll')
|
||
[2026.09.09-10.38.10:519][ 0]LogModuleManager: InternalLoadLibrary: 'EditorDebugTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/EditorDebugTools/Binaries/Win64/UnrealEditor-EditorDebugTools.dll')
|
||
[2026.09.09-10.38.10:520][ 0]LogModuleManager: InternalLoadLibrary: 'EditorScriptingUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/EditorScriptingUtilities/Binaries/Win64/UnrealEditor-EditorScriptingUtilities.dll')
|
||
[2026.09.09-10.38.10:521][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialAnalyzer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/MaterialAnalyzer/Binaries/Win64/UnrealEditor-MaterialAnalyzer.dll')
|
||
[2026.09.09-10.38.10:522][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialAssetWizard' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/MaterialAssetWizard/Binaries/Win64/UnrealEditor-MaterialAssetWizard.dll')
|
||
[2026.09.09-10.38.10:523][ 0]LogModuleManager: InternalLoadLibrary: 'MeshLODToolset' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/MeshLODToolset/Binaries/Win64/UnrealEditor-MeshLODToolset.dll')
|
||
[2026.09.09-10.38.10:523][ 0]LogModuleManager: InternalLoadLibrary: 'MobileLauncherProfileWizard' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UnrealEditor-MobileLauncherProfileWizard.dll')
|
||
[2026.09.09-10.38.10:525][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingToolsEditorMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ModelingToolsEditorMode/Binaries/Win64/UnrealEditor-ModelingToolsEditorMode.dll')
|
||
[2026.09.09-10.38.10:525][ 0]LogModuleManager: InternalLoadLibrary: 'PluginBrowser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/PluginBrowser/Binaries/Win64/UnrealEditor-PluginBrowser.dll')
|
||
[2026.09.09-10.38.10:529][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerAnimTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/SequencerAnimTools/Binaries/Win64/UnrealEditor-SequencerAnimTools.dll')
|
||
[2026.09.09-10.38.10:557][ 0]LogModuleManager: InternalLoadLibrary: 'SpeedTreeImporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UnrealEditor-SpeedTreeImporter.dll')
|
||
[2026.09.09-10.38.10:599][ 0]LogModuleManager: InternalLoadLibrary: 'StylusInput' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor-StylusInput.dll')
|
||
[2026.09.09-10.38.10:599][ 0]LogModuleManager: InternalLoadLibrary: 'UMGWidgetPreview' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/UMGWidgetPreview/Binaries/Win64/UnrealEditor-UMGWidgetPreview.dll')
|
||
[2026.09.09-10.38.10:601][ 0]LogModuleManager: InternalLoadLibrary: 'UVEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/UVEditor/Binaries/Win64/UnrealEditor-UVEditor.dll')
|
||
[2026.09.09-10.38.10:611][ 0]LogModuleManager: InternalLoadLibrary: 'UVEditorTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/UVEditor/Binaries/Win64/UnrealEditor-UVEditorTools.dll')
|
||
[2026.09.09-10.38.10:612][ 0]LogModuleManager: InternalLoadLibrary: 'UVEditorToolsEditorOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/UVEditor/Binaries/Win64/UnrealEditor-UVEditorToolsEditorOnly.dll')
|
||
[2026.09.09-10.38.10:612][ 0]LogModuleManager: InternalLoadLibrary: 'WorldPartitionHLODUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/WorldPartitionHLODUtilities/Binaries/Win64/UnrealEditor-WorldPartitionHLODUtilities.dll')
|
||
[2026.09.09-10.38.10:616][ 0]LogModuleManager: InternalLoadLibrary: 'AdvancedRenamer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AdvancedRenamer/Binaries/Win64/UnrealEditor-AdvancedRenamer.dll')
|
||
[2026.09.09-10.38.10:618][ 0]LogModuleManager: InternalLoadLibrary: 'AIAssistant' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AIAssistant/Binaries/Win64/UnrealEditor-AIAssistant.dll')
|
||
[2026.09.09-10.38.10:626][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
|
||
[2026.09.09-10.38.10:626][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
|
||
[2026.09.09-10.38.10:655][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AutomationUtils/Binaries/Win64/UnrealEditor-AutomationUtils.dll')
|
||
[2026.09.09-10.38.10:656][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationUtilsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AutomationUtils/Binaries/Win64/UnrealEditor-AutomationUtilsEditor.dll')
|
||
[2026.09.09-10.38.10:658][ 0]LogModuleManager: InternalLoadLibrary: 'BackChannel' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/BackChannel/Binaries/Win64/UnrealEditor-BackChannel.dll')
|
||
[2026.09.09-10.38.10:658][ 0]LogModuleManager: InternalLoadLibrary: 'FractureEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosEditor/Binaries/Win64/UnrealEditor-FractureEditor.dll')
|
||
[2026.09.09-10.38.10:670][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosNiagara' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosNiagara/Binaries/Win64/UnrealEditor-ChaosNiagara.dll')
|
||
[2026.09.09-10.38.10:673][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosSolverEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosSolverPlugin/Binaries/Win64/UnrealEditor-ChaosSolverEditor.dll')
|
||
[2026.09.09-10.38.10:675][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosUserDataPT' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosUserDataPT/Binaries/Win64/UnrealEditor-ChaosUserDataPT.dll')
|
||
[2026.09.09-10.38.10:675][ 0]LogModuleManager: InternalLoadLibrary: 'CineCameraRigs' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CineCameraRigs/Binaries/Win64/UnrealEditor-CineCameraRigs.dll')
|
||
[2026.09.09-10.38.10:689][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
|
||
[2026.09.09-10.38.10:694][ 0]LogModuleManager: InternalLoadLibrary: 'CineCameraSceneCapture' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CineCameraSceneCapture/Binaries/Win64/UnrealEditor-CineCameraSceneCapture.dll')
|
||
[2026.09.09-10.38.10:694][ 0]LogModuleManager: InternalLoadLibrary: 'ControlFlows' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ControlFlows/Binaries/Win64/UnrealEditor-ControlFlows.dll')
|
||
[2026.09.09-10.38.10:697][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigPhysics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ControlRigPhysics/Binaries/Win64/UnrealEditor-ControlRigPhysics.dll')
|
||
[2026.09.09-10.38.10:715][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigPhysicsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ControlRigPhysics/Binaries/Win64/UnrealEditor-ControlRigPhysicsEditor.dll')
|
||
[2026.09.09-10.38.10:717][ 0]LogModuleManager: InternalLoadLibrary: 'TedsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorage/Binaries/Win64/UnrealEditor-TedsCore.dll')
|
||
[2026.09.09-10.38.10:725][ 0]LogModuleManager: InternalLoadLibrary: 'TypedElementFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TypedElementFramework.dll')
|
||
[2026.09.09-10.38.10:726][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntityEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntityEditor.dll')
|
||
[2026.09.09-10.38.10:726][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntityDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntityDebugger.dll')
|
||
[2026.09.09-10.38.10:729][ 0]LogModuleManager: InternalLoadLibrary: 'TedsUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorage/Binaries/Win64/UnrealEditor-TedsUI.dll')
|
||
[2026.09.09-10.38.10:731][ 0]LogModuleManager: InternalLoadLibrary: 'TedsActorCompatibility' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsActorCompatibility.dll')
|
||
[2026.09.09-10.38.10:732][ 0]LogModuleManager: InternalLoadLibrary: 'TedsAlerts' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsAlerts.dll')
|
||
[2026.09.09-10.38.10:732][ 0]LogModuleManager: InternalLoadLibrary: 'TedsAssetData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsAssetData.dll')
|
||
[2026.09.09-10.38.10:732][ 0]LogModuleManager: InternalLoadLibrary: 'TedsContentBrowser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsContentBrowser.dll')
|
||
[2026.09.09-10.38.10:734][ 0]LogModuleManager: InternalLoadLibrary: 'TedsDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsDebugger.dll')
|
||
[2026.09.09-10.38.10:735][ 0]LogModuleManager: InternalLoadLibrary: 'TedsOutliner' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsOutliner.dll')
|
||
[2026.09.09-10.38.10:736][ 0]LogModuleManager: InternalLoadLibrary: 'TedsPropertyEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsPropertyEditor.dll')
|
||
[2026.09.09-10.38.10:737][ 0]LogModuleManager: InternalLoadLibrary: 'TedsQueryStack' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsQueryStack.dll')
|
||
[2026.09.09-10.38.10:737][ 0]LogModuleManager: InternalLoadLibrary: 'TedsRevisionControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsRevisionControl.dll')
|
||
[2026.09.09-10.38.10:739][ 0]LogModuleManager: InternalLoadLibrary: 'TedsSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsSettings.dll')
|
||
[2026.09.09-10.38.10:741][ 0]LogModuleManager: InternalLoadLibrary: 'TedsTableViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsTableViewer.dll')
|
||
[2026.09.09-10.38.10:741][ 0]LogModuleManager: InternalLoadLibrary: 'TedsEverythingPicker' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsEverythingPicker.dll')
|
||
[2026.09.09-10.38.10:742][ 0]LogModuleManager: InternalLoadLibrary: 'TedsTypeInfo' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsTypeInfo.dll')
|
||
[2026.09.09-10.38.10:743][ 0]LogModuleManager: InternalLoadLibrary: 'TedsTypedElementBridge' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsTypedElementBridge.dll')
|
||
[2026.09.09-10.38.10:745][ 0]LogModuleManager: InternalLoadLibrary: 'TedsEditorCompatibility' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsEditorCompatibility.dll')
|
||
[2026.09.09-10.38.10:745][ 0]LogModuleManager: InternalLoadLibrary: 'TedsOperations' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsOperations.dll')
|
||
[2026.09.09-10.38.10:745][ 0]LogModuleManager: InternalLoadLibrary: 'UnifiedFavorites' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-UnifiedFavorites.dll')
|
||
[2026.09.09-10.38.10:747][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionEditor.dll')
|
||
[2026.09.09-10.38.10:775][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionTracks' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionTracks.dll')
|
||
[2026.09.09-10.38.10:777][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionSequencer.dll')
|
||
[2026.09.09-10.38.10:777][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryCollectionEngine.dll')
|
||
[2026.09.09-10.38.10:778][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionNodes.dll')
|
||
[2026.09.09-10.38.10:840][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionDepNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionDepNodes.dll')
|
||
[2026.09.09-10.38.10:844][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryDataflowNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryDataflow/Binaries/Win64/UnrealEditor-GeometryDataflowNodes.dll')
|
||
[2026.09.09-10.38.10:846][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowMedialSkeleton' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryDataflow/Binaries/Win64/UnrealEditor-DataflowMedialSkeleton.dll')
|
||
[2026.09.09-10.38.10:847][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFlowCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowCore.dll')
|
||
[2026.09.09-10.38.10:847][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFlowMeshProcessing' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowMeshProcessing.dll')
|
||
[2026.09.09-10.38.10:848][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFlowMeshProcessingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowMeshProcessingEditor.dll')
|
||
[2026.09.09-10.38.10:848][ 0]LogModuleManager: InternalLoadLibrary: 'GizmoSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GizmoFramework/Binaries/Win64/UnrealEditor-GizmoSettings.dll')
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[2026.09.09-10.38.10:849][ 0]LogModuleManager: InternalLoadLibrary: 'GlobalConfigurationData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GlobalConfigurationData/Binaries/Win64/UnrealEditor-GlobalConfigurationData.dll')
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[2026.09.09-10.38.10:851][ 0]LogModuleManager: InternalLoadLibrary: 'GlobalConfigurationDataCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GlobalConfigurationData/Binaries/Win64/UnrealEditor-GlobalConfigurationDataCore.dll')
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[2026.09.09-10.38.10:851][ 0]LogModuleManager: InternalLoadLibrary: 'HttpInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/HttpInsights/Binaries/Win64/UnrealEditor-HttpInsights.dll')
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[2026.09.09-10.38.10:853][ 0]LogModuleManager: InternalLoadLibrary: 'Landmass' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Landmass/Binaries/Win64/UnrealEditor-Landmass.dll')
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[2026.09.09-10.38.10:853][ 0]LogModuleManager: InternalLoadLibrary: 'LandmassEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Landmass/Binaries/Win64/UnrealEditor-LandmassEditor.dll')
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[2026.09.09-10.38.10:897][ 0]LogModuleManager: InternalLoadLibrary: 'Blutility' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Blutility.dll')
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[2026.09.09-10.38.10:898][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizableMessage' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/LocalizableMessage/Binaries/Win64/UnrealEditor-LocalizableMessage.dll')
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[2026.09.09-10.38.10:899][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizableMessageBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/LocalizableMessage/Binaries/Win64/UnrealEditor-LocalizableMessageBlueprint.dll')
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[2026.09.09-10.38.10:899][ 0]LogModuleManager: InternalLoadLibrary: 'MediaStream' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MediaStream/Binaries/Win64/UnrealEditor-MediaStream.dll')
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[2026.09.09-10.38.10:924][ 0]LogModuleManager: InternalLoadLibrary: 'MediaStreamEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MediaStream/Binaries/Win64/UnrealEditor-MediaStreamEditor.dll')
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[2026.09.09-10.38.10:928][ 0]LogModuleManager: InternalLoadLibrary: 'MessageBusTester' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MessageBusTester/Binaries/Win64/UnrealEditor-MessageBusTester.dll')
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[2026.09.09-10.38.10:932][ 0]LogModuleManager: InternalLoadLibrary: 'MessageBusTesterEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MessageBusTester/Binaries/Win64/UnrealEditor-MessageBusTesterEditor.dll')
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[2026.09.09-10.38.10:936][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingToolsExp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-MeshModelingToolsExp.dll')
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[2026.09.09-10.38.10:936][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingToolsEditorOnlyExp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-MeshModelingToolsEditorOnlyExp.dll')
|
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[2026.09.09-10.38.10:937][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryProcessingAdapters' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-GeometryProcessingAdapters.dll')
|
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[2026.09.09-10.38.10:938][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingEditorUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-ModelingEditorUI.dll')
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[2026.09.09-10.38.10:938][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-ModelingUI.dll')
|
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[2026.09.09-10.38.10:939][ 0]LogModuleManager: InternalLoadLibrary: 'MutableAssetUserData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MutableAssetUserData/Binaries/Win64/UnrealEditor-MutableAssetUserData.dll')
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[2026.09.09-10.38.10:941][ 0]LogModuleManager: InternalLoadLibrary: 'NNERuntimeBasicCpu' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/NNERuntimeBasicCpu/Binaries/Win64/UnrealEditor-NNERuntimeBasicCpu.dll')
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[2026.09.09-10.38.10:944][ 0]LogModuleManager: InternalLoadLibrary: 'RemoteSessionEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/RemoteSession/Binaries/Win64/UnrealEditor-RemoteSessionEditor.dll')
|
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[2026.09.09-10.38.10:948][ 0]LogModuleManager: InternalLoadLibrary: 'ToolsetRegistry' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolsetRegistry/Binaries/Win64/UnrealEditor-ToolsetRegistry.dll')
|
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[2026.09.09-10.38.10:949][ 0]LogModuleManager: InternalLoadLibrary: 'ToolPresetAsset' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolPresets/Binaries/Win64/UnrealEditor-ToolPresetAsset.dll')
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[2026.09.09-10.38.10:949][ 0]LogModuleManager: InternalLoadLibrary: 'ToolPresetEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolPresets/Binaries/Win64/UnrealEditor-ToolPresetEditor.dll')
|
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[2026.09.09-10.38.10:949][ 0]LogModuleManager: InternalLoadLibrary: 'WebSocketNetworking' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/WebSocketNetworking/Binaries/Win64/UnrealEditor-WebSocketNetworking.dll')
|
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[2026.09.09-10.38.10:954][ 0]LogModuleManager: InternalLoadLibrary: 'NNEDenoiser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/NNE/NNEDenoiser/Binaries/Win64/UnrealEditor-NNEDenoiser.dll')
|
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[2026.09.09-10.38.10:956][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
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[2026.09.09-10.38.10:956][ 0]LogModuleManager: InternalLoadLibrary: 'MoviePipelineMaskRenderPass' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MoviePipelineMaskRenderPass/Binaries/Win64/UnrealEditor-MoviePipelineMaskRenderPass.dll')
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[2026.09.09-10.38.10:960][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineCore.dll')
|
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[2026.09.09-10.38.10:961][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineSettings.dll')
|
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[2026.09.09-10.38.10:965][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineRenderPasses' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineRenderPasses.dll')
|
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[2026.09.09-10.38.10:965][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineEditor.dll')
|
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[2026.09.09-10.38.10:983][ 0]LogModuleManager: InternalLoadLibrary: 'EditorWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorWidgets.dll')
|
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[2026.09.09-10.38.10:984][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineMP4Encoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineMP4Encoder.dll')
|
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[2026.09.09-10.38.10:988][ 0]LogModuleManager: InternalLoadLibrary: 'UEOpenExrRTTI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-UEOpenExrRTTI.dll')
|
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[2026.09.09-10.38.10:992][ 0]LogModuleManager: InternalLoadLibrary: 'TemplateSequence' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/TemplateSequence/Binaries/Win64/UnrealEditor-TemplateSequence.dll')
|
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[2026.09.09-10.38.10:992][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerScripting' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/SequencerScripting/Binaries/Win64/UnrealEditor-SequencerScripting.dll')
|
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[2026.09.09-10.38.10:992][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerScriptingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/SequencerScripting/Binaries/Win64/UnrealEditor-SequencerScriptingEditor.dll')
|
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[2026.09.09-10.38.10:992][ 0]LogModuleManager: InternalLoadLibrary: 'AutomatedPerfTestLaunchExtension' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Performance/AutomatedPerfTestTools/Binaries/Win64/UnrealEditor-AutomatedPerfTestLaunchExtension.dll')
|
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[2026.09.09-10.38.10:996][ 0]LogModuleManager: InternalLoadLibrary: 'ProjectLauncher' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/ProjectLauncher/Binaries/Win64/UnrealEditor-ProjectLauncher.dll')
|
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[2026.09.09-10.38.11:000][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeTests' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Tests/InterchangeTests/Binaries/Win64/UnrealEditor-InterchangeTests.dll')
|
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[2026.09.09-10.38.11:008][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeTestEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Tests/InterchangeTests/Binaries/Win64/UnrealEditor-InterchangeTestEditor.dll')
|
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[2026.09.09-10.38.11:011][ 0]LogModuleManager: InternalLoadLibrary: 'CameraCalibrationCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Binaries/Win64/UnrealEditor-CameraCalibrationCoreEditor.dll')
|
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[2026.09.09-10.38.11:013][ 0]LogModuleManager: InternalLoadLibrary: 'AccumulationDOFEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/AccumulationDOF/Binaries/Win64/UnrealEditor-AccumulationDOFEditor.dll')
|
||
[2026.09.09-10.38.11:016][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureDataCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureData/Binaries/Win64/UnrealEditor-CaptureDataCore.dll')
|
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[2026.09.09-10.38.11:030][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureDataEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureData/Binaries/Win64/UnrealEditor-CaptureDataEditor.dll')
|
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[2026.09.09-10.38.11:033][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureDataUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureData/Binaries/Win64/UnrealEditor-CaptureDataUtils.dll')
|
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[2026.09.09-10.38.11:033][ 0]LogModuleManager: InternalLoadLibrary: 'CineAssemblyTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CinematicAssemblyTools/Binaries/Win64/UnrealEditor-CineAssemblyTools.dll')
|
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[2026.09.09-10.38.11:038][ 0]LogModuleManager: InternalLoadLibrary: 'CineAssemblyToolsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CinematicAssemblyTools/Binaries/Win64/UnrealEditor-CineAssemblyToolsEditor.dll')
|
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[2026.09.09-10.38.11:053][ 0]LogModuleManager: InternalLoadLibrary: 'LensComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/LensComponent/Binaries/Win64/UnrealEditor-LensComponent.dll')
|
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[2026.09.09-10.38.11:056][ 0]LogModuleManager: InternalLoadLibrary: 'LensComponentEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/LensComponent/Binaries/Win64/UnrealEditor-LensComponentEditor.dll')
|
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[2026.09.09-10.38.11:059][ 0]LogModuleManager: InternalLoadLibrary: 'TakeMovieScene' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeMovieScene.dll')
|
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[2026.09.09-10.38.11:059][ 0]LogModuleManager: InternalLoadLibrary: 'TakeSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeSequencer.dll')
|
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[2026.09.09-10.38.11:060][ 0]LogModuleManager: InternalLoadLibrary: 'DecoupledOutputProvider' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-DecoupledOutputProvider.dll')
|
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[2026.09.09-10.38.11:080][ 0]LogModuleManager: InternalLoadLibrary: 'VCamBlueprintNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-VCamBlueprintNodes.dll')
|
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[2026.09.09-10.38.11:082][ 0]LogModuleManager: InternalLoadLibrary: 'VCamCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-VCamCore.dll')
|
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[2026.09.09-10.38.11:082][ 0]LogModuleManager: InternalLoadLibrary: 'VCamCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-VCamCoreEditor.dll')
|
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[2026.09.09-10.38.11:086][ 0]LogModuleManager: InternalLoadLibrary: 'VCamExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCamera/Binaries/Win64/UnrealEditor-VCamExtensions.dll')
|
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[2026.09.09-10.38.11:090][ 0]LogModuleManager: InternalLoadLibrary: 'VCamExtensionsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCamera/Binaries/Win64/UnrealEditor-VCamExtensionsEditor.dll')
|
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[2026.09.09-10.38.11:092][ 0]LogModuleManager: InternalLoadLibrary: 'VirtualCamera' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCamera/Binaries/Win64/UnrealEditor-VirtualCamera.dll')
|
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[2026.09.09-10.38.11:110][ 0]LogModuleManager: InternalLoadLibrary: 'Paper2DEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-Paper2DEditor.dll')
|
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[2026.09.09-10.38.11:117][ 0]LogModuleManager: InternalLoadLibrary: 'PaperSpriteSheetImporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-PaperSpriteSheetImporter.dll')
|
||
[2026.09.09-10.38.11:118][ 0]LogModuleManager: InternalLoadLibrary: 'PaperTiledImporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-PaperTiledImporter.dll')
|
||
[2026.09.09-10.38.11:119][ 0]LogModuleManager: InternalLoadLibrary: 'ACLPluginEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ACLPlugin/Binaries/Win64/UnrealEditor-ACLPluginEditor.dll')
|
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[2026.09.09-10.38.11:121][ 0]LogModuleManager: InternalLoadLibrary: 'BlendSpaceMotionAnalysis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/BlendSpaceMotionAnalysis/Binaries/Win64/UnrealEditor-BlendSpaceMotionAnalysis.dll')
|
||
[2026.09.09-10.38.11:122][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigSpline' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRigSpline/Binaries/Win64/UnrealEditor-ControlRigSpline.dll')
|
||
[2026.09.09-10.38.11:125][ 0]LogModuleManager: InternalLoadLibrary: 'DNACalibModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DNACalib/Binaries/Win64/UnrealEditor-DNACalibModule.dll')
|
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[2026.09.09-10.38.11:128][ 0]LogModuleManager: InternalLoadLibrary: 'EaseCurveTool' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/EaseCurveTool/Binaries/Win64/UnrealEditor-EaseCurveTool.dll')
|
||
[2026.09.09-10.38.11:132][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLink' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLink.dll')
|
||
[2026.09.09-10.38.11:136][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkComponents' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkComponents.dll')
|
||
[2026.09.09-10.38.11:136][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkEditor.dll')
|
||
[2026.09.09-10.38.11:139][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkGraphNode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkGraphNode.dll')
|
||
[2026.09.09-10.38.11:139][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkMovieScene' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkMovieScene.dll')
|
||
[2026.09.09-10.38.11:139][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkSequencer.dll')
|
||
[2026.09.09-10.38.11:144][ 0]LogModuleManager: InternalLoadLibrary: 'IKRig' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRig.dll')
|
||
[2026.09.09-10.38.11:154][ 0]LogModuleManager: InternalLoadLibrary: 'IKRigDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRigDeveloper.dll')
|
||
[2026.09.09-10.38.11:157][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkDevice' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLinkDevice/Binaries/Win64/UnrealEditor-LiveLinkDevice.dll')
|
||
[2026.09.09-10.38.11:157][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-GameplayInsights.dll')
|
||
[2026.09.09-10.38.11:161][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationBlueprintEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationBlueprintEditor.dll')
|
||
[2026.09.09-10.38.11:164][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayInsightsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-GameplayInsightsEditor.dll')
|
||
[2026.09.09-10.38.11:164][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebuggerRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebuggerRuntime.dll')
|
||
[2026.09.09-10.38.11:165][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebuggerVLogRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebuggerVLogRuntime.dll')
|
||
[2026.09.09-10.38.11:166][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLinkHub/Binaries/Win64/UnrealEditor-LiveLinkHubEditor.dll')
|
||
[2026.09.09-10.38.11:168][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubMessaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLinkHub/Binaries/Win64/UnrealEditor-LiveLinkHubMessaging.dll')
|
||
[2026.09.09-10.38.11:169][ 0]LogModuleManager: InternalLoadLibrary: 'TweeningUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/TweeningUtils/Binaries/Win64/UnrealEditor-TweeningUtils.dll')
|
||
[2026.09.09-10.38.11:169][ 0]LogModuleManager: InternalLoadLibrary: 'TweeningUtilsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/TweeningUtils/Binaries/Win64/UnrealEditor-TweeningUtilsEditor.dll')
|
||
[2026.09.09-10.38.11:169][ 0]LogModuleManager: InternalLoadLibrary: 'PhysicsControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PhysicsControl/Binaries/Win64/UnrealEditor-PhysicsControl.dll')
|
||
[2026.09.09-10.38.11:169][ 0]LogModuleManager: InternalLoadLibrary: 'PhysicsControlUncookedOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PhysicsControl/Binaries/Win64/UnrealEditor-PhysicsControlUncookedOnly.dll')
|
||
[2026.09.09-10.38.11:170][ 0]LogModuleManager: InternalLoadLibrary: 'PerformanceCaptureCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PerformanceCaptureCore/Binaries/Win64/UnrealEditor-PerformanceCaptureCore.dll')
|
||
[2026.09.09-10.38.11:174][ 0]LogModuleManager: InternalLoadLibrary: 'PerformanceCaptureCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PerformanceCaptureCore/Binaries/Win64/UnrealEditor-PerformanceCaptureCoreEditor.dll')
|
||
[2026.09.09-10.38.11:175][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshModelingTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/SkeletalMeshModelingTools/Binaries/Win64/UnrealEditor-SkeletalMeshModelingTools.dll')
|
||
[2026.09.09-10.38.11:176][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SkeletalMeshEditor.dll')
|
||
[2026.09.09-10.38.11:176][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayCamerasUncookedOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/GameplayCameras/Binaries/Win64/UnrealEditor-GameplayCamerasUncookedOnly.dll')
|
||
[2026.09.09-10.38.11:178][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicModule.dll')
|
||
[2026.09.09-10.38.11:178][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicEditor.dll')
|
||
[2026.09.09-10.38.11:180][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationSharingEd' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/AnimationSharing/Binaries/Win64/UnrealEditor-AnimationSharingEd.dll')
|
||
[2026.09.09-10.38.11:181][ 0]LogModuleManager: InternalLoadLibrary: 'OodleNetworkHandlerComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compression/OodleNetwork/Binaries/Win64/UnrealEditor-OodleNetworkHandlerComponent.dll')
|
||
[2026.09.09-10.38.11:183][ 0]LogModuleManager: InternalLoadLibrary: 'CLionSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/CLionSourceCodeAccess/Binaries/Win64/UnrealEditor-CLionSourceCodeAccess.dll')
|
||
[2026.09.09-10.38.11:183][ 0]LogModuleManager: InternalLoadLibrary: 'DumpGPUServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/DumpGPUServices/Binaries/Win64/UnrealEditor-DumpGPUServices.dll')
|
||
[2026.09.09-10.38.11:185][ 0]LogModuleManager: InternalLoadLibrary: 'GitSourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/GitSourceControl/Binaries/Win64/UnrealEditor-GitSourceControl.dll')
|
||
[2026.09.09-10.38.11:186][ 0]SourceControl: Revision control is disabled
|
||
[2026.09.09-10.38.11:187][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokens' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokens.dll')
|
||
[2026.09.09-10.38.11:187][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokensUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokensUI.dll')
|
||
[2026.09.09-10.38.11:187][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokensUncookedOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokensUncookedOnly.dll')
|
||
[2026.09.09-10.38.11:188][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokensEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokensEditor.dll')
|
||
[2026.09.09-10.38.11:190][ 0]LogModuleManager: InternalLoadLibrary: 'N10XSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/N10XSourceCodeAccess/Binaries/Win64/UnrealEditor-N10XSourceCodeAccess.dll')
|
||
[2026.09.09-10.38.11:192][ 0]LogModuleManager: InternalLoadLibrary: 'DirectoryPlaceholder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/DirectoryPlaceholder/Binaries/Win64/UnrealEditor-DirectoryPlaceholder.dll')
|
||
[2026.09.09-10.38.11:192][ 0]LogModuleManager: InternalLoadLibrary: 'CommonLaunchExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/ProjectLauncher/Binaries/Win64/UnrealEditor-CommonLaunchExtensions.dll')
|
||
[2026.09.09-10.38.11:193][ 0]LogModuleManager: InternalLoadLibrary: 'PluginUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PluginUtils/Binaries/Win64/UnrealEditor-PluginUtils.dll')
|
||
[2026.09.09-10.38.11:194][ 0]LogModuleManager: InternalLoadLibrary: 'SubversionSourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UnrealEditor-SubversionSourceControl.dll')
|
||
[2026.09.09-10.38.11:195][ 0]SourceControl: Revision control is disabled
|
||
[2026.09.09-10.38.11:195][ 0]LogModuleManager: InternalLoadLibrary: 'RiderSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/RiderSourceCodeAccess/Binaries/Win64/UnrealEditor-RiderSourceCodeAccess.dll')
|
||
[2026.09.09-10.38.11:199][ 0]LogModuleManager: InternalLoadLibrary: 'UObjectPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/UObjectPlugin/Binaries/Win64/UnrealEditor-UObjectPlugin.dll')
|
||
[2026.09.09-10.38.11:200][ 0]LogModuleManager: InternalLoadLibrary: 'VisualStudioCodeSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UnrealEditor-VisualStudioCodeSourceCodeAccess.dll')
|
||
[2026.09.09-10.38.11:201][ 0]LogModuleManager: InternalLoadLibrary: 'DatasmithContentEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/DatasmithContent/Binaries/Win64/UnrealEditor-DatasmithContentEditor.dll')
|
||
[2026.09.09-10.38.11:203][ 0]LogModuleManager: InternalLoadLibrary: 'VisualStudioSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UnrealEditor-VisualStudioSourceCodeAccess.dll')
|
||
[2026.09.09-10.38.11:208][ 0]LogModuleManager: InternalLoadLibrary: 'VariantManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/VariantManager/Binaries/Win64/UnrealEditor-VariantManager.dll')
|
||
[2026.09.09-10.38.11:209][ 0]LogModuleManager: InternalLoadLibrary: 'VariantManagerContentEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/VariantManagerContent/Binaries/Win64/UnrealEditor-VariantManagerContentEditor.dll')
|
||
[2026.09.09-10.38.11:212][ 0]LogModuleManager: InternalLoadLibrary: 'Cascade' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Cascade/Binaries/Win64/UnrealEditor-Cascade.dll')
|
||
[2026.09.09-10.38.11:214][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraInsights/Binaries/Win64/UnrealEditor-NiagaraInsights.dll')
|
||
[2026.09.09-10.38.11:215][ 0]LogModuleManager: InternalLoadLibrary: 'AlembicHairTranslatorModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Importers/AlembicHairImporter/Binaries/Win64/UnrealEditor-AlembicHairTranslatorModule.dll')
|
||
[2026.09.09-10.38.11:218][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsEditor.dll')
|
||
[2026.09.09-10.38.11:219][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraBlueprintNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraBlueprintNodes.dll')
|
||
[2026.09.09-10.38.11:221][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraEditorWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraEditorWidgets.dll')
|
||
[2026.09.09-10.38.11:228][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraPreviewContent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraPreviewContent/Binaries/Win64/UnrealEditor-NiagaraPreviewContent.dll')
|
||
[2026.09.09-10.38.11:229][ 0]LogModuleManager: InternalLoadLibrary: 'AlembicImporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Importers/AlembicImporter/Binaries/Win64/UnrealEditor-AlembicImporter.dll')
|
||
[2026.09.09-10.38.11:234][ 0]LogModuleManager: InternalLoadLibrary: 'AlembicLibrary' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Importers/AlembicImporter/Binaries/Win64/UnrealEditor-AlembicLibrary.dll')
|
||
[2026.09.09-10.38.11:234][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCache' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCache.dll')
|
||
[2026.09.09-10.38.11:235][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheEd' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheEd.dll')
|
||
[2026.09.09-10.38.11:238][ 0]LogModuleManager: InternalLoadLibrary: 'GLTFCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-GLTFCore.dll')
|
||
[2026.09.09-10.38.11:239][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeMessages' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeMessages.dll')
|
||
[2026.09.09-10.38.11:239][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeExport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeExport.dll')
|
||
[2026.09.09-10.38.11:241][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeDispatcher' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeDispatcher.dll')
|
||
[2026.09.09-10.38.11:241][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeCommon' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeCommon.dll')
|
||
[2026.09.09-10.38.11:241][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeAnalytics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeAnalytics.dll')
|
||
[2026.09.09-10.38.11:242][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeCommonParser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeCommonParser.dll')
|
||
[2026.09.09-10.38.11:242][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeFbxParser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeFbxParser.dll')
|
||
[2026.09.09-10.38.11:242][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeEditor.dll')
|
||
[2026.09.09-10.38.11:246][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeEditorPipelines' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeEditorPipelines.dll')
|
||
[2026.09.09-10.38.11:251][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeEditorUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeEditorUtilities.dll')
|
||
[2026.09.09-10.38.11:254][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMedia.dll')
|
||
[2026.09.09-10.38.11:254][ 0]LogModuleManager: InternalLoadLibrary: 'MediaProfile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaProfile/Binaries/Win64/UnrealEditor-MediaProfile.dll')
|
||
[2026.09.09-10.38.11:255][ 0]LogModuleManager: InternalLoadLibrary: 'MediaProfileEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaProfile/Binaries/Win64/UnrealEditor-MediaProfileEditor.dll')
|
||
[2026.09.09-10.38.11:265][ 0]LogModuleManager: InternalLoadLibrary: 'MediaFrameworkUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaFrameworkUtilities/Binaries/Win64/UnrealEditor-MediaFrameworkUtilities.dll')
|
||
[2026.09.09-10.38.11:351][ 0]LogModuleManager: InternalLoadLibrary: 'MediaPlate' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaPlate/Binaries/Win64/UnrealEditor-MediaPlate.dll')
|
||
[2026.09.09-10.38.11:355][ 0]LogModuleManager: InternalLoadLibrary: 'MediaPlateEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaPlate/Binaries/Win64/UnrealEditor-MediaPlateEditor.dll')
|
||
[2026.09.09-10.38.11:362][ 0]LogModuleManager: InternalLoadLibrary: 'MediaViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaViewer/Binaries/Win64/UnrealEditor-MediaViewer.dll')
|
||
[2026.09.09-10.38.11:372][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCore.dll')
|
||
[2026.09.09-10.38.11:382][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCoreEditor.dll')
|
||
[2026.09.09-10.38.11:384][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanImageViewerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanImageViewerEditor.dll')
|
||
[2026.09.09-10.38.11:397][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanPipeline' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanPipeline.dll')
|
||
[2026.09.09-10.38.11:421][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceContourTracker' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceContourTracker.dll')
|
||
[2026.09.09-10.38.11:424][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceContourTrackerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceContourTrackerEditor.dll')
|
||
[2026.09.09-10.38.11:426][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanIdentity' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanIdentity.dll')
|
||
[2026.09.09-10.38.11:468][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanIdentityEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanIdentityEditor.dll')
|
||
[2026.09.09-10.38.11:481][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureDataEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCaptureDataEditor.dll')
|
||
[2026.09.09-10.38.11:482][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCaptureSource.dll')
|
||
[2026.09.09-10.38.11:492][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFootageIngest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFootageIngest.dll')
|
||
[2026.09.09-10.38.11:502][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
|
||
[2026.09.09-10.38.11:502][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
|
||
[2026.09.09-10.38.11:545][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanDepthGenerator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanDepthGenerator.dll')
|
||
[2026.09.09-10.38.11:548][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCaptureUtils.dll')
|
||
[2026.09.09-10.38.11:549][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureProtocolStack' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCaptureProtocolStack.dll')
|
||
[2026.09.09-10.38.11:549][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanToolkit' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanToolkit.dll')
|
||
[2026.09.09-10.38.11:550][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSpeech2Face' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanSpeech2Face.dll')
|
||
[2026.09.09-10.38.11:550][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanBatchProcessor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanBatchProcessor.dll')
|
||
[2026.09.09-10.38.11:566][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanConfig' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanConfig.dll')
|
||
[2026.09.09-10.38.11:567][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanConfigEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanConfigEditor.dll')
|
||
[2026.09.09-10.38.11:569][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceAnimationSolver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceAnimationSolver.dll')
|
||
[2026.09.09-10.38.11:570][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceAnimationSolverEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceAnimationSolverEditor.dll')
|
||
[2026.09.09-10.38.11:572][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceFittingSolver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceFittingSolver.dll')
|
||
[2026.09.09-10.38.11:572][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceFittingSolverEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceFittingSolverEditor.dll')
|
||
[2026.09.09-10.38.11:574][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanPlatform.dll')
|
||
[2026.09.09-10.38.11:574][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanControlsConversionTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanControlsConversionTest.dll')
|
||
[2026.09.09-10.38.11:577][ 0]LogModuleManager: InternalLoadLibrary: 'MeshTrackerInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MeshTrackerInterface.dll')
|
||
[2026.09.09-10.38.11:580][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCoreTechLib' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanCoreTechLib.dll')
|
||
[2026.09.09-10.38.11:580][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCoreTech' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanCoreTech.dll')
|
||
[2026.09.09-10.38.11:580][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanImageViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanImageViewer.dll')
|
||
[2026.09.09-10.38.11:580][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanCaptureData.dll')
|
||
[2026.09.09-10.38.11:581][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanPipelineCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanPipelineCore.dll')
|
||
[2026.09.09-10.38.11:581][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanBodyTrackerInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanBodyTrackerInterface.dll')
|
||
[2026.09.09-10.38.11:581][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSDKEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanSDK/Binaries/Win64/UnrealEditor-MetaHumanSDKEditor.dll')
|
||
[2026.09.09-10.38.11:581][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSDKRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanSDK/Binaries/Win64/UnrealEditor-MetaHumanSDKRuntime.dll')
|
||
[2026.09.09-10.38.11:582][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeDNA' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanSDK/Binaries/Win64/UnrealEditor-InterchangeDNA.dll')
|
||
[2026.09.09-10.38.11:582][ 0]LogModuleManager: InternalLoadLibrary: 'OnlineBase' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineBase/Binaries/Win64/UnrealEditor-OnlineBase.dll')
|
||
[2026.09.09-10.38.11:583][ 0]LogModuleManager: InternalLoadLibrary: 'MediaCompositing' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UnrealEditor-MediaCompositing.dll')
|
||
[2026.09.09-10.38.11:583][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidPermission' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AndroidPermission/Binaries/Win64/UnrealEditor-AndroidPermission.dll')
|
||
[2026.09.09-10.38.11:585][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
|
||
[2026.09.09-10.38.11:586][ 0]LogModuleManager: InternalLoadLibrary: 'ActorLayerUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ActorLayerUtilities/Binaries/Win64/UnrealEditor-ActorLayerUtilities.dll')
|
||
[2026.09.09-10.38.11:586][ 0]LogModuleManager: InternalLoadLibrary: 'ActorLayerUtilitiesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ActorLayerUtilities/Binaries/Win64/UnrealEditor-ActorLayerUtilitiesEditor.dll')
|
||
[2026.09.09-10.38.11:589][ 0]LogModuleManager: InternalLoadLibrary: 'AppleImageUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AppleImageUtils/Binaries/Win64/UnrealEditor-AppleImageUtils.dll')
|
||
[2026.09.09-10.38.11:591][ 0]LogModuleManager: InternalLoadLibrary: 'AppleImageUtilsBlueprintSupport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AppleImageUtils/Binaries/Win64/UnrealEditor-AppleImageUtilsBlueprintSupport.dll')
|
||
[2026.09.09-10.38.11:594][ 0]LogModuleManager: InternalLoadLibrary: 'ArchVisCharacter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UnrealEditor-ArchVisCharacter.dll')
|
||
[2026.09.09-10.38.11:596][ 0]LogModuleManager: InternalLoadLibrary: 'AssetTags' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AssetTags/Binaries/Win64/UnrealEditor-AssetTags.dll')
|
||
[2026.09.09-10.38.11:598][ 0]LogModuleManager: InternalLoadLibrary: 'AudioCapture' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UnrealEditor-AudioCapture.dll')
|
||
[2026.09.09-10.38.11:600][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
|
||
[2026.09.09-10.38.11:600][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
|
||
[2026.09.09-10.38.11:600][ 0]LogModuleManager: InternalLoadLibrary: 'AudioCaptureWasapi' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioCaptureWasapi.dll')
|
||
[2026.09.09-10.38.11:602][ 0]LogModuleManager: InternalLoadLibrary: 'CommonUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CommonUI/Binaries/Win64/UnrealEditor-CommonUI.dll')
|
||
[2026.09.09-10.38.11:649][ 0]LogModuleManager: InternalLoadLibrary: 'CommonUIEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CommonUI/Binaries/Win64/UnrealEditor-CommonUIEditor.dll')
|
||
[2026.09.09-10.38.11:653][ 0]LogModuleManager: InternalLoadLibrary: 'CommonInput' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CommonUI/Binaries/Win64/UnrealEditor-CommonInput.dll')
|
||
[2026.09.09-10.38.11:653][ 0]LogModuleManager: InternalLoadLibrary: 'AudioWidgetsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioWidgets/Binaries/Win64/UnrealEditor-AudioWidgetsCore.dll')
|
||
[2026.09.09-10.38.11:653][ 0]LogModuleManager: InternalLoadLibrary: 'AudioWidgetsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioWidgets/Binaries/Win64/UnrealEditor-AudioWidgetsEditor.dll')
|
||
[2026.09.09-10.38.11:654][ 0]LogModuleManager: InternalLoadLibrary: 'ComputeFrameworkEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-ComputeFrameworkEditor.dll')
|
||
[2026.09.09-10.38.11:654][ 0]LogModuleManager: InternalLoadLibrary: 'ComputeDataInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-ComputeDataInterface.dll')
|
||
[2026.09.09-10.38.11:655][ 0]LogModuleManager: InternalLoadLibrary: 'EditableComputeGraph' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-EditableComputeGraph.dll')
|
||
[2026.09.09-10.38.11:656][ 0]LogModuleManager: InternalLoadLibrary: 'EditableComputeGraphEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-EditableComputeGraphEditor.dll')
|
||
[2026.09.09-10.38.11:658][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheSequencer.dll')
|
||
[2026.09.09-10.38.11:660][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheStreamer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheStreamer.dll')
|
||
[2026.09.09-10.38.11:661][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheTracks' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheTracks.dll')
|
||
[2026.09.09-10.38.11:662][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsRuntime.dll')
|
||
[2026.09.09-10.38.11:662][ 0]LogModuleManager: InternalLoadLibrary: 'HairCardGeneratorFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairCardGeneratorFramework.dll')
|
||
[2026.09.09-10.38.11:662][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsDataflow' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsDataflow.dll')
|
||
[2026.09.09-10.38.11:668][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryScriptingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryScripting/Binaries/Win64/UnrealEditor-GeometryScriptingEditor.dll')
|
||
[2026.09.09-10.38.11:668][ 0]LogModuleManager: InternalLoadLibrary: 'InputDebugging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/InputDebugging/Binaries/Win64/UnrealEditor-InputDebugging.dll')
|
||
[2026.09.09-10.38.11:669][ 0]LogModuleManager: InternalLoadLibrary: 'InputDebuggingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/InputDebugging/Binaries/Win64/UnrealEditor-InputDebuggingEditor.dll')
|
||
[2026.09.09-10.38.11:670][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryAlgorithms' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-GeometryAlgorithms.dll')
|
||
[2026.09.09-10.38.11:670][ 0]LogModuleManager: InternalLoadLibrary: 'DynamicMesh' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-DynamicMesh.dll')
|
||
[2026.09.09-10.38.11:671][ 0]LogModuleManager: InternalLoadLibrary: 'MeshFileUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-MeshFileUtils.dll')
|
||
[2026.09.09-10.38.11:671][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-MeshModelingTools.dll')
|
||
[2026.09.09-10.38.11:672][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingToolsEditorOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-MeshModelingToolsEditorOnly.dll')
|
||
[2026.09.09-10.38.11:672][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingComponents' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingComponents.dll')
|
||
[2026.09.09-10.38.11:672][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryFramework.dll')
|
||
[2026.09.09-10.38.11:673][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingComponentsEditorOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingComponentsEditorOnly.dll')
|
||
[2026.09.09-10.38.11:673][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingOperators' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingOperators.dll')
|
||
[2026.09.09-10.38.11:673][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingOperatorsEditorOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingOperatorsEditorOnly.dll')
|
||
[2026.09.09-10.38.11:673][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshModifiers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-SkeletalMeshModifiers.dll')
|
||
[2026.09.09-10.38.11:673][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModel' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModel.dll')
|
||
[2026.09.09-10.38.11:675][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelBlueprint.dll')
|
||
[2026.09.09-10.38.11:682][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelEditor.dll')
|
||
[2026.09.09-10.38.11:688][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelDebugger.dll')
|
||
[2026.09.09-10.38.11:690][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelDebuggerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelDebuggerEditor.dll')
|
||
[2026.09.09-10.38.11:691][ 0]LogModuleManager: InternalLoadLibrary: 'MobilePatchingUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UnrealEditor-MobilePatchingUtils.dll')
|
||
[2026.09.09-10.38.11:696][ 0]LogModuleManager: InternalLoadLibrary: 'DisplayClusterLightCardExtender' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/nDisplayModularFeatures/Binaries/Win64/UnrealEditor-DisplayClusterLightCardExtender.dll')
|
||
[2026.09.09-10.38.11:696][ 0]LogModuleManager: InternalLoadLibrary: 'DisplayClusterModularFeaturesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/nDisplayModularFeatures/Binaries/Win64/UnrealEditor-DisplayClusterModularFeaturesEditor.dll')
|
||
[2026.09.09-10.38.11:697][ 0]LogModuleManager: InternalLoadLibrary: 'OSC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/OSC/Binaries/Win64/UnrealEditor-OSC.dll')
|
||
[2026.09.09-10.38.11:698][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyBindingUtilsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/PropertyBindingUtils/Binaries/Win64/UnrealEditor-PropertyBindingUtilsEditor.dll')
|
||
[2026.09.09-10.38.11:698][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMerging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/SkeletalMerging/Binaries/Win64/UnrealEditor-SkeletalMerging.dll')
|
||
[2026.09.09-10.38.11:698][ 0]LogModuleManager: InternalLoadLibrary: 'GooglePAD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GooglePAD/Binaries/Win64/UnrealEditor-GooglePAD.dll')
|
||
[2026.09.09-10.38.11:700][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeDeveloper.dll')
|
||
[2026.09.09-10.38.11:700][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeEditorModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeEditorModule.dll')
|
||
[2026.09.09-10.38.11:702][ 0]LogModuleManager: InternalLoadLibrary: 'ProceduralMeshComponentEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UnrealEditor-ProceduralMeshComponentEditor.dll')
|
||
[2026.09.09-10.38.11:703][ 0]LogModuleManager: InternalLoadLibrary: 'SynthesisEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Synthesis/Binaries/Win64/UnrealEditor-SynthesisEditor.dll')
|
||
[2026.09.09-10.38.11:706][ 0]LogModuleManager: InternalLoadLibrary: 'XRBaseEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/XRBase/Binaries/Win64/UnrealEditor-XRBaseEditor.dll')
|
||
[2026.09.09-10.38.11:709][ 0]LogModuleManager: InternalLoadLibrary: 'PortableObjectFileDataSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/Localization/PortableObjectFileDataSource/Binaries/Win64/UnrealEditor-PortableObjectFileDataSource.dll')
|
||
[2026.09.09-10.38.11:718][ 0]LogModuleManager: InternalLoadLibrary: 'LightMixer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ObjectMixer/LightMixer/Binaries/Win64/UnrealEditor-LightMixer.dll')
|
||
[2026.09.09-10.38.11:721][ 0]LogModuleManager: InternalLoadLibrary: 'ObjectMixerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Binaries/Win64/UnrealEditor-ObjectMixerEditor.dll')
|
||
[2026.09.09-10.38.11:721][ 0]LogModuleManager: InternalLoadLibrary: 'BaseCharacterFXEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CharacterFXEditor/BaseCharacterFXEditor/Binaries/Win64/UnrealEditor-BaseCharacterFXEditor.dll')
|
||
[2026.09.09-10.38.11:721][ 0]LogModuleManager: InternalLoadLibrary: 'FileSandboxCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Sandbox/FileSandbox/Binaries/Win64/UnrealEditor-FileSandboxCore.dll')
|
||
[2026.09.09-10.38.11:723][ 0]LogModuleManager: InternalLoadLibrary: 'FileSandboxUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Sandbox/FileSandbox/Binaries/Win64/UnrealEditor-FileSandboxUI.dll')
|
||
[2026.09.09-10.38.11:724][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureProtocolStack' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureProtocolStack.dll')
|
||
[2026.09.09-10.38.11:728][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerCPSClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerCPSClient.dll')
|
||
[2026.09.09-10.38.11:730][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerPipeline' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerPipeline.dll')
|
||
[2026.09.09-10.38.11:735][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerMediaRW' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerMediaRW.dll')
|
||
[2026.09.09-10.38.11:740][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureDataConverter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureDataConverter.dll')
|
||
[2026.09.09-10.38.11:743][ 0]LogModuleManager: InternalLoadLibrary: 'DataIngestCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-DataIngestCore.dll')
|
||
[2026.09.09-10.38.11:743][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubCaptureMessaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-LiveLinkHubCaptureMessaging.dll')
|
||
[2026.09.09-10.38.11:746][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerStyle' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerStyle.dll')
|
||
[2026.09.09-10.38.11:753][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
|
||
[2026.09.09-10.38.11:753][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
|
||
[2026.09.09-10.38.11:796][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerTakeMetadata' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerTakeMetadata.dll')
|
||
[2026.09.09-10.38.11:797][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureMetadataExtraction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureMetadataExtraction.dll')
|
||
[2026.09.09-10.38.11:800][ 0]LogModuleManager: InternalLoadLibrary: 'RelativeIKOp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-RelativeIKOp.dll')
|
||
[2026.09.09-10.38.11:809][ 0]LogModuleManager: InternalLoadLibrary: 'RelativeBodyAnimInfo' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-RelativeBodyAnimInfo.dll')
|
||
[2026.09.09-10.38.11:809][ 0]LogModuleManager: InternalLoadLibrary: 'BodyIntersectIKOp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-BodyIntersectIKOp.dll')
|
||
[2026.09.09-10.38.11:810][ 0]LogModuleManager: InternalLoadLibrary: 'RelativeBodyAnimUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-RelativeBodyAnimUtils.dll')
|
||
[2026.09.09-10.38.11:823][ 0]LogModuleManager: InternalLoadLibrary: 'PreviewPropOp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-PreviewPropOp.dll')
|
||
[2026.09.09-10.38.11:826][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshMorphTargetEditingTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/SkeletalMeshMorphTargetEditingTools/Binaries/Win64/UnrealEditor-SkeletalMeshMorphTargetEditingTools.dll')
|
||
[2026.09.09-10.38.11:831][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerEditorSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-CaptureManagerEditorSettings.dll')
|
||
[2026.09.09-10.38.11:836][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubWorkerManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-LiveLinkHubWorkerManager.dll')
|
||
[2026.09.09-10.38.11:841][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubExportServer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-LiveLinkHubExportServer.dll')
|
||
[2026.09.09-10.38.11:842][ 0]LogModuleManager: InternalLoadLibrary: 'DataIngestCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-DataIngestCoreEditor.dll')
|
||
[2026.09.09-10.38.11:842][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubDiscoveryEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-LiveLinkHubDiscoveryEditor.dll')
|
||
[2026.09.09-10.38.11:844][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerIngestBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-CaptureManagerIngestBlueprint.dll')
|
||
[2026.09.09-10.38.11:848][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerDeviceBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-CaptureManagerDeviceBlueprint.dll')
|
||
[2026.09.09-10.38.11:852][ 0]LogModuleManager: InternalLoadLibrary: 'VPSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProduction/VPSettings/Binaries/Win64/UnrealEditor-VPSettings.dll')
|
||
[2026.09.09-10.38.11:853][ 0]LogModuleManager: InternalLoadLibrary: 'VPRoles' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProduction/VPRoles/Binaries/Win64/UnrealEditor-VPRoles.dll')
|
||
[2026.09.09-10.38.11:853][ 0]LogModuleManager: InternalLoadLibrary: 'VPRolesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProduction/VPRoles/Binaries/Win64/UnrealEditor-VPRolesEditor.dll')
|
||
[2026.09.09-10.38.11:856][ 0]LogModuleManager: InternalLoadLibrary: 'SpeechAnimationSolver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/AudioDrivenAnimation/StreamingADA/Binaries/Win64/UnrealEditor-SpeechAnimationSolver.dll')
|
||
[2026.09.09-10.38.11:856][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserFileDataSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ContentBrowser/ContentBrowserFileDataSource/Binaries/Win64/UnrealEditor-ContentBrowserFileDataSource.dll')
|
||
[2026.09.09-10.38.11:857][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserAssetDataSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Binaries/Win64/UnrealEditor-ContentBrowserAssetDataSource.dll')
|
||
[2026.09.09-10.38.11:857][ 0]LogModuleManager: InternalLoadLibrary: 'CollectionManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CollectionManager.dll')
|
||
[2026.09.09-10.38.11:860][ 0]LogCollectionManager: Loaded 0 collections in 0.002163 seconds
|
||
[2026.09.09-10.38.11:867][ 0]LogFileCache: Scanning file cache for directory 'D:/SLK_Ponttooni_v3/Saved/Collections/' took 0.01s
|
||
[2026.09.09-10.38.11:868][ 0]LogFileCache: Scanning file cache for directory 'D:/SLK_Ponttooni_v3/Content/Developers/artem/Collections/' took 0.00s
|
||
[2026.09.09-10.38.11:868][ 0]LogFileCache: Scanning file cache for directory 'D:/SLK_Ponttooni_v3/Content/Collections/' took 0.00s
|
||
[2026.09.09-10.38.11:894][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserClassDataSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ContentBrowser/ContentBrowserClassDataSource/Binaries/Win64/UnrealEditor-ContentBrowserClassDataSource.dll')
|
||
[2026.09.09-10.38.11:923][ 0]LogModuleManager: InternalLoadLibrary: 'XInputDevice' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Windows/XInputDevice/Binaries/Win64/UnrealEditor-XInputDevice.dll')
|
||
[2026.09.09-10.38.11:924][ 0]LogModuleManager: InternalLoadLibrary: 'MultiUserClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Binaries/Win64/UnrealEditor-MultiUserClient.dll')
|
||
[2026.09.09-10.38.11:952][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertSyncClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Binaries/Win64/UnrealEditor-ConcertSyncClient.dll')
|
||
[2026.09.09-10.38.11:961][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Content/icon_RemoveProperty_48x.png] file: [../../../Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Content/icon_RemoveProperty_48x.png]
|
||
[2026.09.09-10.38.11:963][ 0]LogModuleManager: InternalLoadLibrary: 'MultiUserClientLibrary' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Binaries/Win64/UnrealEditor-MultiUserClientLibrary.dll')
|
||
[2026.09.09-10.38.11:970][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertClientSharedSlate' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertUI/ConcertClientSharedSlate/Binaries/Win64/UnrealEditor-ConcertClientSharedSlate.dll')
|
||
[2026.09.09-10.38.11:970][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertSharedSlate' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertUI/ConcertSharedSlate/Binaries/Win64/UnrealEditor-ConcertSharedSlate.dll')
|
||
[2026.09.09-10.38.11:970][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertReplicationScripting' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertScripting/ConcertReplicationScripting/Binaries/Win64/UnrealEditor-ConcertReplicationScripting.dll')
|
||
[2026.09.09-10.38.11:971][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertReplicationScriptingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertScripting/ConcertReplicationScripting/Binaries/Win64/UnrealEditor-ConcertReplicationScriptingEditor.dll')
|
||
[2026.09.09-10.38.11:973][ 0]LogModuleManager: InternalLoadLibrary: 'Bridge' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Bridge/Binaries/Win64/UnrealEditor-Bridge.dll')
|
||
[2026.09.09-10.38.11:978][ 0]LogModuleManager: InternalLoadLibrary: 'MegascansPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Bridge/Binaries/Win64/UnrealEditor-MegascansPlugin.dll')
|
||
[2026.09.09-10.38.11:983][ 0]LogModuleManager: InternalLoadLibrary: 'CmdLinkServer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/CmdLinkServer/Binaries/Win64/UnrealEditor-CmdLinkServer.dll')
|
||
[2026.09.09-10.38.11:987][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Dataflow/Binaries/Win64/UnrealEditor-DataflowEditor.dll')
|
||
[2026.09.09-10.38.11:995][ 0]LogMaterial: Warning: [AssetLog] C:\Program Files\Epic Games\UE_5.8\Engine\Content\BasicShapes\BasicShapeMaterial.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
|
||
(Node TextureSample) Texture Sample> Missing input texture
|
||
|
||
[2026.09.09-10.38.12:033][ 0]LogModuleManager: InternalLoadLibrary: 'Fab' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Fab/Binaries/Win64/UnrealEditor-Fab.dll')
|
||
[2026.09.09-10.38.12:043][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
|
||
[2026.09.09-10.38.12:044][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
|
||
[2026.09.09-10.38.12:080][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Content/icon_RemoveProperty_48x.png] file: [../../../Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Content/icon_RemoveProperty_48x.png]
|
||
[2026.09.09-10.38.12:090][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.19.1.2-53289219 booting at 2026-09-09T10:38:12.090Z using C
|
||
[2026.09.09-10.38.12:090][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Configuration win64-dynamic-x86_64
|
||
[2026.09.09-10.38.12:090][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.9278.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=SLK_Ponttooni_v3, ProductVersion=++UE5+Release-5.8-CL-55116800, IsServer=false, Flags=DisableOverlay]
|
||
[2026.09.09-10.38.12:091][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
|
||
[2026.09.09-10.38.12:091][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
|
||
[2026.09.09-10.38.12:100][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
|
||
[2026.09.09-10.38.12:100][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
|
||
[2026.09.09-10.38.12:100][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
|
||
[2026.09.09-10.38.12:100][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000109
|
||
[2026.09.09-10.38.12:100][ 0]LogFab: Plugin initialized. VersionName: 0.0.15 (Version: 15) - Engine Version 5.8.0-55116800+++UE5+Release-5.8
|
||
[2026.09.09-10.38.12:101][ 0]LogModuleManager: InternalLoadLibrary: 'StylusInputRealTimeStylus' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor-StylusInputRealTimeStylus.dll')
|
||
[2026.09.09-10.38.12:105][ 0]LogModuleManager: InternalLoadLibrary: 'StylusInputWintab' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor-StylusInputWintab.dll')
|
||
[2026.09.09-10.38.12:107][ 0]LogWindows: Failed to load 'Wintab32.dll' (GetLastError=126)
|
||
[2026.09.09-10.38.12:107][ 0]LogWindows: File 'Wintab32.dll' does not exist
|
||
[2026.09.09-10.38.12:107][ 0]LogStylusInput: Wintab driver is not available; Wintab interface will be not be initialized.
|
||
[2026.09.09-10.38.12:107][ 0]LogModuleManager: InternalLoadLibrary: 'CinematicSequenceNavigator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CinematicSequenceNavigator/Binaries/Win64/UnrealEditor-CinematicSequenceNavigator.dll')
|
||
[2026.09.09-10.38.12:110][ 0]LogModuleManager: InternalLoadLibrary: 'InlineMaterialInstanceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/InlineMaterialInstance/Binaries/Win64/UnrealEditor-InlineMaterialInstanceEditor.dll')
|
||
[2026.09.09-10.38.12:113][ 0]LogModuleManager: InternalLoadLibrary: 'LevelSequenceNavigatorBridge' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/LevelSequenceNavigatorBridge/Binaries/Win64/UnrealEditor-LevelSequenceNavigatorBridge.dll')
|
||
[2026.09.09-10.38.12:114][ 0]LogModuleManager: InternalLoadLibrary: 'VPBookmark' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProductionUtilities/Binaries/Win64/UnrealEditor-VPBookmark.dll')
|
||
[2026.09.09-10.38.12:115][ 0]LogModuleManager: InternalLoadLibrary: 'VPBookmarkEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProductionUtilities/Binaries/Win64/UnrealEditor-VPBookmarkEditor.dll')
|
||
[2026.09.09-10.38.12:115][ 0]LogModuleManager: InternalLoadLibrary: 'TakesCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakesCore.dll')
|
||
[2026.09.09-10.38.12:116][ 0]LogModuleManager: InternalLoadLibrary: 'TakeTrackRecorders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeTrackRecorders.dll')
|
||
[2026.09.09-10.38.12:116][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorderSources' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorderSources.dll')
|
||
[2026.09.09-10.38.12:119][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorderEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorderEditor.dll')
|
||
[2026.09.09-10.38.12:130][ 0]LogModuleManager: InternalLoadLibrary: 'CacheTrackRecorder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-CacheTrackRecorder.dll')
|
||
[2026.09.09-10.38.12:131][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorderNamingTokens' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorderNamingTokens.dll')
|
||
[2026.09.09-10.38.12:132][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingVCam' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-PixelStreamingVCam.dll')
|
||
[2026.09.09-10.38.12:140][ 0]LogDiscoveryBeaconReceiver: VCAMBeaconResponder joined multicast group '230.0.0.3' on detected local interface '192.168.20.132'
|
||
[2026.09.09-10.38.12:145][ 0]LogModuleManager: InternalLoadLibrary: 'AudioSynesthesiaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesiaEditor.dll')
|
||
[2026.09.09-10.38.12:149][ 0]LogModuleManager: InternalLoadLibrary: 'MultiUserReplicationEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Binaries/Win64/UnrealEditor-MultiUserReplicationEditor.dll')
|
||
[2026.09.09-10.38.12:177][ 0]LogUObjectArray: 59970 objects as part of root set at end of initial load.
|
||
[2026.09.09-10.38.12:177][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
|
||
[2026.09.09-10.38.12:204][ 0]LogModuleManager: InternalLoadLibrary: 'ProfileVisualizer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ProfileVisualizer.dll')
|
||
[2026.09.09-10.38.12:364][ 0]LogTemp: Error test: UE::UnifiedErrorTest::Empty: [Empty error]
|
||
[2026.09.09-10.38.12:364][ 0]LogTemp: Error with param: UE::UnifiedErrorTest::WithInt: [Error with int -7]
|
||
[2026.09.09-10.38.12:364][ 0]LogTemp: Error with context: UE::UnifiedErrorTest::Empty: [Empty error]
|
||
[2026.09.09-10.38.12:364][ 0]LogTemp: FError that has been invalidated: ::: []
|
||
[2026.09.09-10.38.12:364][ 0]LogTemp: FError that has been moved from: ::: []
|
||
[2026.09.09-10.38.12:442][ 0]LogAutomationTest: Error: Condition failed
|
||
[2026.09.09-10.38.12:442][ 0]LogAutomationTest: Error: Condition failed
|
||
[2026.09.09-10.38.12:579][ 0]LogEngine: Initializing Engine...
|
||
[2026.09.09-10.38.12:580][ 0]LogModuleManager: InternalLoadLibrary: 'TypedElementRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TypedElementRuntime.dll')
|
||
[2026.09.09-10.38.12:813][ 0]LogMovieScene: USequencerBakeSubsystem subsystem initialized.
|
||
[2026.09.09-10.38.12:818][ 0]LogModuleManager: InternalLoadLibrary: 'JsonUtilitiesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-JsonUtilitiesEditor.dll')
|
||
[2026.09.09-10.38.12:819][ 0]LogModuleManager: InternalLoadLibrary: 'JsonUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-JsonUtilities.dll')
|
||
[2026.09.09-10.38.12:822][ 0]LogToolsetRegistry: Display: Registering Toolset ToolsetRegistry.AgentSkillToolset
|
||
[2026.09.09-10.38.12:824][ 0]LogToolsetRegistry: Display: Registering Toolset AIAssistant.AIAssistantToolset
|
||
[2026.09.09-10.38.12:824][ 0]LogTedsSettings: UTedsSettingsEditorSubsystem::Initialize
|
||
[2026.09.09-10.38.13:244][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
|
||
[2026.09.09-10.38.13:263][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
|
||
[2026.09.09-10.38.13:266][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.15.dll
|
||
[2026.09.09-10.38.13:304][ 0]LogTexture: Display: Waiting for textures to be ready 107/108 (/Engine/EngineMaterials/BaseFlattenNormalMap_VT) ...
|
||
[2026.09.09-10.38.13:335][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
|
||
[2026.09.09-10.38.13:336][ 0]LogModuleManager: InternalLoadLibrary: 'LevelInstanceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LevelInstanceEditor.dll')
|
||
[2026.09.09-10.38.13:343][ 0]LogModuleManager: InternalLoadLibrary: 'AIModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AIModule.dll')
|
||
[2026.09.09-10.38.13:343][ 0]LogModuleManager: InternalLoadLibrary: 'NavigationSystem' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NavigationSystem.dll')
|
||
[2026.09.09-10.38.13:344][ 0]LogModuleManager: InternalLoadLibrary: 'AITestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AITestSuite.dll')
|
||
[2026.09.09-10.38.13:345][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayDebugger.dll')
|
||
[2026.09.09-10.38.13:348][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
|
||
[2026.09.09-10.38.13:348][ 0]LogInit: Texture streaming: Enabled
|
||
[2026.09.09-10.38.13:349][ 0]LogModuleManager: InternalLoadLibrary: 'MessagingRpc' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MessagingRpc.dll')
|
||
[2026.09.09-10.38.13:350][ 0]LogModuleManager: InternalLoadLibrary: 'PortalRpc' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PortalRpc.dll')
|
||
[2026.09.09-10.38.13:352][ 0]LogModuleManager: InternalLoadLibrary: 'PortalServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PortalServices.dll')
|
||
[2026.09.09-10.38.13:354][ 0]LogModuleManager: InternalLoadLibrary: 'AnalyticsET' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnalyticsET.dll')
|
||
[2026.09.09-10.38.13:356][ 0]LogModuleManager: InternalLoadLibrary: 'LauncherPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LauncherPlatform.dll')
|
||
[2026.09.09-10.38.13:357][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] AnalyticsET::StartSession ( APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.8.0-55116800+++UE5+Release-5.8 )
|
||
[2026.09.09-10.38.13:360][ 0]LogAudio: Display: Initializing Audio Device Manager...
|
||
[2026.09.09-10.38.13:360][ 0]LogModuleManager: InternalLoadLibrary: 'AudioMixerWasapi' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioMixerWasapi.dll')
|
||
[2026.09.09-10.38.13:369][ 0]LogModuleManager: InternalLoadLibrary: 'AudioMixer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioMixer.dll')
|
||
[2026.09.09-10.38.13:370][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsMMDeviceEnumeration' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsMMDeviceEnumeration.dll')
|
||
[2026.09.09-10.38.13:370][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
|
||
[2026.09.09-10.38.13:371][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
|
||
[2026.09.09-10.38.13:372][ 0]LogAudio: Display: Audio Device Manager Initialized
|
||
[2026.09.09-10.38.13:372][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
|
||
[2026.09.09-10.38.13:372][ 0]LogAudioMixer: Display: bUseRenderScheduler set to true.
|
||
[2026.09.09-10.38.13:372][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
|
||
[2026.09.09-10.38.13:372][ 0]LogAudioMixer: Display: Sample Rate: 48000
|
||
[2026.09.09-10.38.13:372][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
|
||
[2026.09.09-10.38.13:372][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
|
||
[2026.09.09-10.38.13:372][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
|
||
[2026.09.09-10.38.13:372][ 0]LogAudioMixer: Display: Max Channels (voices): 32
|
||
[2026.09.09-10.38.13:372][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
|
||
[2026.09.09-10.38.13:372][ 0]LogAudio: Display: AudioDevice MaxSources: 32
|
||
[2026.09.09-10.38.13:372][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
|
||
[2026.09.09-10.38.13:372][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
|
||
[2026.09.09-10.38.13:372][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
|
||
[2026.09.09-10.38.13:424][ 0]LogAudioEnumeration: Display: Refreshing FWindowsMMDeviceCache
|
||
[2026.09.09-10.38.13:429][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Console', Device='Speakers (Realtek(R) Audio)'
|
||
[2026.09.09-10.38.13:429][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Console', Device='Microphone Array (Realtek(R) Audio)'
|
||
[2026.09.09-10.38.13:430][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Multimedia', Device='Speakers (Realtek(R) Audio)'
|
||
[2026.09.09-10.38.13:431][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Multimedia', Device='Microphone Array (Realtek(R) Audio)'
|
||
[2026.09.09-10.38.13:432][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Communications', Device='Speakers (Realtek(R) Audio)'
|
||
[2026.09.09-10.38.13:432][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Communications', Device='Microphone Array (Realtek(R) Audio)'
|
||
[2026.09.09-10.38.13:441][ 0]LogAudioMixerWasapi: Display: FWasapiServiceWatcher started.
|
||
[2026.09.09-10.38.13:441][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'WASAPIMixer'
|
||
[2026.09.09-10.38.13:441][ 0]LogAudioMixerWasapi: Display: FWasapiServiceWatcher initial state: Audiosrv=RUNNING, AudioEndpointBuilder=RUNNING
|
||
[2026.09.09-10.38.13:526][ 0]LogAudioMixerWasapi: FAudioMixerWasapiRenderStream::InitializeHardware DefaultDevicePeriod: 480 requesting buffer size: 1920
|
||
[2026.09.09-10.38.13:612][ 0]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware audio mixer requested num channels: 2, Wasapi render stream hardware supports num channels: 2
|
||
[2026.09.09-10.38.13:612][ 0]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware succeeded with sample rate: 48000, buffer period: 1024
|
||
[2026.09.09-10.38.13:612][ 0]LogAudioMixer: Display: FAudioMixerWasapi initialized: SampleRate=48000 NumChannels=2 NumDirectOutChannels=0 bIsAggregateDevice=0 StreamParams.Num()=1
|
||
[2026.09.09-10.38.13:612][ 0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
|
||
[2026.09.09-10.38.13:612][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
|
||
[2026.09.09-10.38.13:615][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.38.13:615][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
|
||
[2026.09.09-10.38.13:617][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
|
||
[2026.09.09-10.38.13:622][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
|
||
[2026.09.09-10.38.13:757][ 0]LogInit: FAudioDevice initialized with ID 1.
|
||
[2026.09.09-10.38.13:758][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
|
||
[2026.09.09-10.38.13:758][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
|
||
[2026.09.09-10.38.13:758][ 0]LogAudioMixer: Display: Sending SubmixBufferListener 'PixelStreamingEditorListener' register command...
|
||
[2026.09.09-10.38.13:758][ 0]LogAudioMixer: Display: Submix buffer listener 'PixelStreamingEditorListener' registered with submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.38.13:758][ 0]LogModuleManager: InternalLoadLibrary: 'StreamingPauseRendering' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StreamingPauseRendering.dll')
|
||
[2026.09.09-10.38.13:759][ 0]LogModuleManager: InternalLoadLibrary: 'MovieScene' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieScene.dll')
|
||
[2026.09.09-10.38.13:761][ 0]LogModuleManager: InternalLoadLibrary: 'MovieSceneTracks' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieSceneTracks.dll')
|
||
[2026.09.09-10.38.13:764][ 0]LogModuleManager: InternalLoadLibrary: 'CinematicCamera' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CinematicCamera.dll')
|
||
[2026.09.09-10.38.13:765][ 0]LogModuleManager: InternalLoadLibrary: 'SparseVolumeTexture' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SparseVolumeTexture.dll')
|
||
[2026.09.09-10.38.13:766][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
|
||
[2026.09.09-10.38.13:767][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.38.13:783][ 0]LogInit: Undo buffer set to 256 MB
|
||
[2026.09.09-10.38.13:783][ 0]LogInit: Transaction tracking system initialized
|
||
[2026.09.09-10.38.13:791][ 0]LogModuleManager: InternalLoadLibrary: 'Documentation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Documentation.dll')
|
||
[2026.09.09-10.38.13:806][ 0]LogModuleManager: InternalLoadLibrary: 'OutputLog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OutputLog.dll')
|
||
[2026.09.09-10.38.13:813][ 0]LogModuleManager: InternalLoadLibrary: 'SourceControlWindows' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceControlWindows.dll')
|
||
[2026.09.09-10.38.13:813][ 0]LogModuleManager: InternalLoadLibrary: 'SourceControlWindowExtender' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceControlWindowExtender.dll')
|
||
[2026.09.09-10.38.13:815][ 0]LogModuleManager: InternalLoadLibrary: 'UncontrolledChangelists' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UncontrolledChangelists.dll')
|
||
[2026.09.09-10.38.13:829][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded D:/SLK_Ponttooni_v3/Saved/SourceControl/UncontrolledChangelists.json
|
||
[2026.09.09-10.38.13:830][ 0]LogModuleManager: InternalLoadLibrary: 'ClassViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClassViewer.dll')
|
||
[2026.09.09-10.38.13:831][ 0]LogModuleManager: InternalLoadLibrary: 'StructViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StructViewer.dll')
|
||
[2026.09.09-10.38.13:834][ 0]LogModuleManager: InternalLoadLibrary: 'GraphEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GraphEditor.dll')
|
||
[2026.09.09-10.38.13:834][ 0]LogModuleManager: InternalLoadLibrary: 'Kismet' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Kismet.dll')
|
||
[2026.09.09-10.38.13:835][ 0]LogModuleManager: InternalLoadLibrary: 'KismetWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-KismetWidgets.dll')
|
||
[2026.09.09-10.38.13:836][ 0]LogModuleManager: InternalLoadLibrary: 'Persona' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Persona.dll')
|
||
[2026.09.09-10.38.13:836][ 0]LogModuleManager: InternalLoadLibrary: 'MirrorDataTableEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MirrorDataTableEditor.dll')
|
||
[2026.09.09-10.38.13:842][ 0]LogModuleManager: InternalLoadLibrary: 'AdvancedPreviewScene' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AdvancedPreviewScene.dll')
|
||
[2026.09.09-10.38.13:854][ 0]LogModuleManager: InternalLoadLibrary: 'PackagesDialog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PackagesDialog.dll')
|
||
[2026.09.09-10.38.13:855][ 0]LogModuleManager: InternalLoadLibrary: 'DetailCustomizations' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DetailCustomizations.dll')
|
||
[2026.09.09-10.38.13:857][ 0]LogModuleManager: InternalLoadLibrary: 'ComponentVisualizers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ComponentVisualizers.dll')
|
||
[2026.09.09-10.38.13:860][ 0]LogModuleManager: InternalLoadLibrary: 'Layers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Layers.dll')
|
||
[2026.09.09-10.38.13:863][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationWindow' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AutomationWindow.dll')
|
||
[2026.09.09-10.38.13:866][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AutomationController.dll')
|
||
[2026.09.09-10.38.13:867][ 0]LogModuleManager: InternalLoadLibrary: 'DeviceManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DeviceManager.dll')
|
||
[2026.09.09-10.38.13:869][ 0]LogModuleManager: InternalLoadLibrary: 'SessionFrontend' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SessionFrontend.dll')
|
||
[2026.09.09-10.38.13:871][ 0]LogModuleManager: InternalLoadLibrary: 'LegacyProjectLauncher' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LegacyProjectLauncher.dll')
|
||
[2026.09.09-10.38.13:873][ 0]LogModuleManager: InternalLoadLibrary: 'SettingsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SettingsEditor.dll')
|
||
[2026.09.09-10.38.13:876][ 0]LogModuleManager: InternalLoadLibrary: 'EditorSettingsViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorSettingsViewer.dll')
|
||
[2026.09.09-10.38.13:877][ 0]LogModuleManager: InternalLoadLibrary: 'InternationalizationSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InternationalizationSettings.dll')
|
||
[2026.09.09-10.38.13:879][ 0]LogModuleManager: InternalLoadLibrary: 'InputBindingSettingsViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InputBindingSettingsViewer.dll')
|
||
[2026.09.09-10.38.13:880][ 0]LogModuleManager: InternalLoadLibrary: 'ProjectSettingsViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ProjectSettingsViewer.dll')
|
||
[2026.09.09-10.38.13:882][ 0]LogModuleManager: InternalLoadLibrary: 'ProjectTargetPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ProjectTargetPlatformEditor.dll')
|
||
[2026.09.09-10.38.13:884][ 0]LogModuleManager: InternalLoadLibrary: 'XmlParser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-XmlParser.dll')
|
||
[2026.09.09-10.38.13:884][ 0]LogModuleManager: InternalLoadLibrary: 'UndoHistory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UndoHistory.dll')
|
||
[2026.09.09-10.38.13:885][ 0]LogModuleManager: InternalLoadLibrary: 'DeviceProfileEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DeviceProfileEditor.dll')
|
||
[2026.09.09-10.38.13:886][ 0]LogModuleManager: InternalLoadLibrary: 'HardwareTargeting' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HardwareTargeting.dll')
|
||
[2026.09.09-10.38.13:888][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizationDashboard' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LocalizationDashboard.dll')
|
||
[2026.09.09-10.38.13:889][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizationService' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LocalizationService.dll')
|
||
[2026.09.09-10.38.13:906][ 0]LocalizationService: Localization service is disabled
|
||
[2026.09.09-10.38.13:907][ 0]LogModuleManager: InternalLoadLibrary: 'MergeActors' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MergeActors.dll')
|
||
[2026.09.09-10.38.13:910][ 0]LogModuleManager: InternalLoadLibrary: 'InputBindingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InputBindingEditor.dll')
|
||
[2026.09.09-10.38.13:912][ 0]LogModuleManager: InternalLoadLibrary: 'EditorInteractiveToolsFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorInteractiveToolsFramework.dll')
|
||
[2026.09.09-10.38.13:913][ 0]LogModuleManager: InternalLoadLibrary: 'InteractiveToolsFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InteractiveToolsFramework.dll')
|
||
[2026.09.09-10.38.13:918][ 0]LogModuleManager: InternalLoadLibrary: 'StaticMeshEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StaticMeshEditor.dll')
|
||
[2026.09.09-10.38.13:918][ 0]LogModuleManager: InternalLoadLibrary: 'EditorFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorFramework.dll')
|
||
[2026.09.09-10.38.13:918][ 0]LogModuleManager: InternalLoadLibrary: 'EditorConfig' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorConfig.dll')
|
||
[2026.09.09-10.38.13:919][ 0]LogModuleManager: InternalLoadLibrary: 'DerivedDataEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DerivedDataEditor.dll')
|
||
[2026.09.09-10.38.13:919][ 0]LogModuleManager: InternalLoadLibrary: 'ZenEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ZenEditor.dll')
|
||
[2026.09.09-10.38.13:920][ 0]LogModuleManager: InternalLoadLibrary: 'CSVtoSVG' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CSVtoSVG.dll')
|
||
[2026.09.09-10.38.13:923][ 0]LogModuleManager: InternalLoadLibrary: 'VirtualizationEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VirtualizationEditor.dll')
|
||
[2026.09.09-10.38.13:927][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationSettings.dll')
|
||
[2026.09.09-10.38.13:929][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayDebuggerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayDebuggerEditor.dll')
|
||
[2026.09.09-10.38.13:930][ 0]LogModuleManager: InternalLoadLibrary: 'RenderResourceViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RenderResourceViewer.dll')
|
||
[2026.09.09-10.38.13:932][ 0]LogModuleManager: InternalLoadLibrary: 'UniversalObjectLocatorEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UniversalObjectLocatorEditor.dll')
|
||
[2026.09.09-10.38.13:935][ 0]LogModuleManager: InternalLoadLibrary: 'StructUtilsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StructUtilsEditor.dll')
|
||
[2026.09.09-10.38.13:935][ 0]LogModuleManager: InternalLoadLibrary: 'StructUtilsTestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StructUtilsTestSuite.dll')
|
||
[2026.09.09-10.38.13:937][ 0]LogModuleManager: InternalLoadLibrary: 'SVGDistanceField' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SVGDistanceField.dll')
|
||
[2026.09.09-10.38.13:938][ 0]LogModuleManager: InternalLoadLibrary: 'DataHierarchyEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataHierarchyEditor.dll')
|
||
[2026.09.09-10.38.13:939][ 0]LogModuleManager: InternalLoadLibrary: 'ToolWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ToolWidgets.dll')
|
||
[2026.09.09-10.38.13:939][ 0]LogModuleManager: InternalLoadLibrary: 'UserAssetTagsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UserAssetTagsEditor.dll')
|
||
[2026.09.09-10.38.13:940][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidRuntimeSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidRuntimeSettings.dll')
|
||
[2026.09.09-10.38.13:942][ 0]LogModuleManager: InternalLoadLibrary: 'IOSRuntimeSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSRuntimeSettings.dll')
|
||
[2026.09.09-10.38.13:945][ 0]LogModuleManager: InternalLoadLibrary: 'GDKPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GDKPlatformEditor.dll')
|
||
[2026.09.09-10.38.13:947][ 0]LogModuleManager: InternalLoadLibrary: 'MacPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MacPlatformEditor.dll')
|
||
[2026.09.09-10.38.13:949][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsPlatformEditor.dll')
|
||
[2026.09.09-10.38.13:950][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidPlatformEditor.dll')
|
||
[2026.09.09-10.38.13:952][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidDeviceDetection' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidDeviceDetection.dll')
|
||
[2026.09.09-10.38.13:959][ 0]LogModuleManager: InternalLoadLibrary: 'IOSPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSPlatformEditor.dll')
|
||
[2026.09.09-10.38.13:960][ 0]LogModuleManager: InternalLoadLibrary: 'LogVisualizer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LogVisualizer.dll')
|
||
[2026.09.09-10.38.13:965][ 0]LogModuleManager: InternalLoadLibrary: 'WidgetRegistration' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WidgetRegistration.dll')
|
||
[2026.09.09-10.38.13:966][ 0]LogModuleManager: InternalLoadLibrary: 'ClothPainter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClothPainter.dll')
|
||
[2026.09.09-10.38.13:967][ 0]LogModuleManager: InternalLoadLibrary: 'ViewportInteraction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ViewportInteraction.dll')
|
||
[2026.09.09-10.38.13:972][ 0]LogModuleManager: InternalLoadLibrary: 'ViewportSnapping' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ViewportSnapping.dll')
|
||
[2026.09.09-10.38.14:046][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.13.dll
|
||
[2026.09.09-10.38.14:083][ 0]LogContentValidation: Adding native validator /Script/DataValidation.DirtyFilesChangelistValidator
|
||
[2026.09.09-10.38.14:083][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_ActionUtility
|
||
[2026.09.09-10.38.14:083][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_Localization
|
||
[2026.09.09-10.38.14:083][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_Material
|
||
[2026.09.09-10.38.14:083][ 0]LogContentValidation: Adding native validator /Script/DataValidation.PackageFileValidator
|
||
[2026.09.09-10.38.14:083][ 0]LogContentValidation: Adding native validator /Script/DataValidation.WorldPartitionChangelistValidator
|
||
[2026.09.09-10.38.14:083][ 0]LogContentValidation: Adding native validator /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
||
[2026.09.09-10.38.14:083][ 0]LogContentValidation: Adding native validator /Script/MutableValidation.AssetValidator_CustomizableObjects
|
||
[2026.09.09-10.38.14:083][ 0]LogContentValidation: Adding native validator /Script/MutableValidation.AssetValidator_ReferencedCustomizableObjects
|
||
[2026.09.09-10.38.14:096][ 0]LogModuleManager: InternalLoadLibrary: 'PlacementMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PlacementMode.dll')
|
||
[2026.09.09-10.38.14:119][ 0]LogModuleManager: InternalLoadLibrary: 'MeshPaint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshPaint.dll')
|
||
[2026.09.09-10.38.14:126][ 0]LogModuleManager: InternalLoadLibrary: 'StatusBar' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StatusBar.dll')
|
||
[2026.09.09-10.38.14:165][ 0]LogModuleManager: InternalLoadLibrary: 'SessionServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SessionServices.dll')
|
||
[2026.09.09-10.38.14:168][ 0]LogPython: Python enabled via CVar 'Engine.Python.IsEnabledByDefault'
|
||
[2026.09.09-10.38.14:168][ 0]LogPython: Using Python 3.11.8
|
||
[2026.09.09-10.38.14:276][ 0]LogPython: Running python command: python -c "import pkg_resources;dist=pkg_resources.working_set.find(pkg_resources.Requirement.parse('ue-pipinstall-utils'));exit(dist.version!='0.1.5' if dist is not None else 1)"
|
||
[2026.09.09-10.38.14:290][ 0]LogFileCache: Scanning file cache for directory 'D:/SLK_Ponttooni_v3/Content/' took 0.22s
|
||
[2026.09.09-10.38.14:886][ 0]LogPython: Running python command: python -m ue_parse_plugin_reqs -vv "D:/SLK_Ponttooni_v3/Intermediate/PipInstall/merged_requirements.in" "D:/SLK_Ponttooni_v3/Intermediate/PipInstall/merged_requirements.txt"
|
||
[2026.09.09-10.38.15:279][ 0]LogPython: DEBUG:root:Found matching installed version: certifi 2023.7.22 <=> certifi==2023.7.22
|
||
[2026.09.09-10.38.15:279][ 0]LogPython: DEBUG:root:Found matching installed version: chardet 3.0.4 <=> chardet==3.0.4
|
||
[2026.09.09-10.38.15:279][ 0]LogPython: DEBUG:root:Found matching installed version: charset-normalizer 2.1.1 <=> charset-normalizer==2.1.1
|
||
[2026.09.09-10.38.15:279][ 0]LogPython: DEBUG:root:Found matching installed version: filelock 3.13.1 <=> filelock==3.13.1
|
||
[2026.09.09-10.38.15:279][ 0]LogPython: DEBUG:root:Found matching installed version: fsspec 2023.10.0 <=> fsspec==2023.10.0
|
||
[2026.09.09-10.38.15:279][ 0]LogPython: DEBUG:root:Found matching installed version: idna 2.10 <=> idna==2.10
|
||
[2026.09.09-10.38.15:279][ 0]LogPython: DEBUG:root:Found matching installed version: Jinja2 3.1.2 <=> Jinja2==3.1.2
|
||
[2026.09.09-10.38.15:279][ 0]LogPython: DEBUG:root:Found matching installed version: MarkupSafe 2.1.3 <=> MarkupSafe==2.1.3
|
||
[2026.09.09-10.38.15:279][ 0]LogPython: DEBUG:root:Found matching installed version: mpmath 1.3.0 <=> mpmath==1.3.0
|
||
[2026.09.09-10.38.15:279][ 0]LogPython: DEBUG:root:Found matching installed version: networkx 3.2.1 <=> networkx==3.2.1
|
||
[2026.09.09-10.38.15:289][ 0]LogPython: DEBUG:root:Found matching installed version: numpy 1.26.4 <=> numpy==1.26.4
|
||
[2026.09.09-10.38.15:289][ 0]LogPython: DEBUG:root:Found matching installed version: Pillow 10.1.0 <=> Pillow==10.1.0
|
||
[2026.09.09-10.38.15:289][ 0]LogPython: DEBUG:root:Found matching installed version: protobuf 4.24.0 <=> protobuf==4.24.0
|
||
[2026.09.09-10.38.15:289][ 0]LogPython: DEBUG:root:Found matching installed version: requests 2.28.1 <=> requests==2.28.1
|
||
[2026.09.09-10.38.15:289][ 0]LogPython: DEBUG:root:Found matching installed version: scipy 1.11.4 <=> scipy==1.11.4
|
||
[2026.09.09-10.38.15:289][ 0]LogPython: DEBUG:root:Found matching installed version: sympy 1.13.1 <=> sympy==1.13.1
|
||
[2026.09.09-10.38.15:289][ 0]LogPython: DEBUG:root:Found matching installed version: typing-extensions 4.12.2 <=> typing-extensions==4.12.2
|
||
[2026.09.09-10.38.15:289][ 0]LogPython: DEBUG:root:Found matching installed version: urllib3 1.25.11 <=> urllib3==1.25.11
|
||
[2026.09.09-10.38.15:289][ 0]LogPython: DEBUG:root:Found matching installed version: opencv-python 4.5.5.62 <=> opencv-python==4.5.5.62
|
||
[2026.09.09-10.38.15:352][ 0]LogCUDA: Display: Initialising CUDA API...
|
||
[2026.09.09-10.38.15:352][ 0]LogCUDA: Display: CUDA API initialised successfully.
|
||
[2026.09.09-10.38.15:352][ 0]LogCUDA: Display: Found 1 CUDA capable devices.
|
||
[2026.09.09-10.38.15:352][ 0]LogCUDA: Display: Found device 0 called "NVIDIA GeForce RTX 5060 Laptop GPU".
|
||
[2026.09.09-10.38.15:352][ 0]LogCUDA: Display: Attempting to create CUDA context on GPU Device 0...
|
||
[2026.09.09-10.38.15:447][ 0]LogCUDA: Display: Created CUDA context on device "NVIDIA GeForce RTX 5060 Laptop GPU".
|
||
[2026.09.09-10.38.15:449][ 0]LogWindows: Failed to load 'amfrt64.dll' (GetLastError=126)
|
||
[2026.09.09-10.38.15:449][ 0]LogWindows: File 'amfrt64.dll' does not exist
|
||
[2026.09.09-10.38.15:463][ 0]LogWindows: Attached monitors:
|
||
[2026.09.09-10.38.15:463][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY1' [PRIMARY]
|
||
[2026.09.09-10.38.15:463][ 0]LogWindows: resolution: 1920x1080, work area: (1920, 0) -> (3840, 1032), device: '\\.\DISPLAY5'
|
||
[2026.09.09-10.38.15:463][ 0]LogWindows: Found 2 attached monitors.
|
||
[2026.09.09-10.38.15:464][ 0]LogWindows: Gathering driver information using Windows Setup API
|
||
[2026.09.09-10.38.15:464][ 0]LogCsvProfiler: Display: Metadata set : raytracing="1"
|
||
[2026.09.09-10.38.15:465][ 0]LogModuleManager: InternalLoadLibrary: 'EngineAssetDefinitions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/EngineAssetDefinitions/Binaries/Win64/UnrealEditor-EngineAssetDefinitions.dll')
|
||
[2026.09.09-10.38.15:467][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-GeometryMode.dll')
|
||
[2026.09.09-10.38.15:471][ 0]LogRenderer: Requested compilation of Path Tracing RTPSOs (24 permutations).
|
||
[2026.09.09-10.38.15:473][ 0]LogModuleManager: InternalLoadLibrary: 'BspMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-BspMode.dll')
|
||
[2026.09.09-10.38.15:485][ 0]LogModuleManager: InternalLoadLibrary: 'TextureAlignMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-TextureAlignMode.dll')
|
||
[2026.09.09-10.38.15:487][ 0]LogModuleManager: InternalLoadLibrary: 'StylusInputDebugWidget' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor-StylusInputDebugWidget.dll')
|
||
[2026.09.09-10.38.15:489][ 0]LogModuleManager: InternalLoadLibrary: 'CharacterAI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CharacterAI/Binaries/Win64/UnrealEditor-CharacterAI.dll')
|
||
[2026.09.09-10.38.15:491][ 0]LogModuleManager: InternalLoadLibrary: 'CineCameraRigsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CineCameraRigs/Binaries/Win64/UnrealEditor-CineCameraRigsEditor.dll')
|
||
[2026.09.09-10.38.15:494][ 0]LogModuleManager: InternalLoadLibrary: 'ColorCorrectRegionsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ColorCorrectRegions/Binaries/Win64/UnrealEditor-ColorCorrectRegionsEditor.dll')
|
||
[2026.09.09-10.38.15:500][ 0]LogModuleManager: InternalLoadLibrary: 'FractureEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Fracture/Binaries/Win64/UnrealEditor-FractureEngine.dll')
|
||
[2026.09.09-10.38.15:500][ 0]LogModuleManager: InternalLoadLibrary: 'PlanarCut' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PlanarCutPlugin/Binaries/Win64/UnrealEditor-PlanarCut.dll')
|
||
[2026.09.09-10.38.15:501][ 0]LogModuleManager: InternalLoadLibrary: 'VPUtilitiesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProductionUtilities/Binaries/Win64/UnrealEditor-VPUtilitiesEditor.dll')
|
||
[2026.09.09-10.38.15:501][ 0]LogVPUtilitiesEditor: VP Scouting subsystem initialized.
|
||
[2026.09.09-10.38.15:502][ 0]LogModuleManager: InternalLoadLibrary: 'WaterEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Water/Binaries/Win64/UnrealEditor-WaterEditor.dll')
|
||
[2026.09.09-10.38.15:526][ 0]LogModuleManager: InternalLoadLibrary: 'ActorSequenceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UnrealEditor-ActorSequenceEditor.dll')
|
||
[2026.09.09-10.38.15:531][ 0]LogModuleManager: InternalLoadLibrary: 'LevelSequenceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UnrealEditor-LevelSequenceEditor.dll')
|
||
[2026.09.09-10.38.15:536][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
|
||
[2026.09.09-10.38.15:536][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceValidator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/SequenceValidator/Binaries/Win64/UnrealEditor-SequenceValidator.dll')
|
||
[2026.09.09-10.38.15:542][ 0]LogModuleManager: InternalLoadLibrary: 'TemplateSequenceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/TemplateSequence/Binaries/Win64/UnrealEditor-TemplateSequenceEditor.dll')
|
||
[2026.09.09-10.38.15:546][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertTakeRecorder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/MultiUserTakes/Binaries/Win64/UnrealEditor-ConcertTakeRecorder.dll')
|
||
[2026.09.09-10.38.15:550][ 0]LogModuleManager: InternalLoadLibrary: 'VirtualCameraEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCamera/Binaries/Win64/UnrealEditor-VirtualCameraEditor.dll')
|
||
[2026.09.09-10.38.15:553][ 0]LogModuleManager: InternalLoadLibrary: 'SmartSnapping' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-SmartSnapping.dll')
|
||
[2026.09.09-10.38.15:555][ 0]LogModuleManager: InternalLoadLibrary: 'AnimatorKitSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/AnimatorKit/Binaries/Win64/UnrealEditor-AnimatorKitSettings.dll')
|
||
[2026.09.09-10.38.15:558][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRigEditor.dll')
|
||
[2026.09.09-10.38.15:568][ 0]LogModuleManager: InternalLoadLibrary: 'OptimusEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusEditor.dll')
|
||
[2026.09.09-10.38.15:578][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkMultiUser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkMultiUser.dll')
|
||
[2026.09.09-10.38.15:581][ 0]LogModuleManager: InternalLoadLibrary: 'IKRigEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRigEditor.dll')
|
||
[2026.09.09-10.38.15:587][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebugger.dll')
|
||
[2026.09.09-10.38.15:607][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebuggerVLog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebuggerVLog.dll')
|
||
[2026.09.09-10.38.15:616][ 0]LogModuleManager: InternalLoadLibrary: 'PhysicsControlEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PhysicsControl/Binaries/Win64/UnrealEditor-PhysicsControlEditor.dll')
|
||
[2026.09.09-10.38.15:625][ 0]LogModuleManager: InternalLoadLibrary: 'CameraShakePreviewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/CameraShakePreviewer/Binaries/Win64/UnrealEditor-CameraShakePreviewer.dll')
|
||
[2026.09.09-10.38.15:628][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayCamerasEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/GameplayCameras/Binaries/Win64/UnrealEditor-GameplayCamerasEditor.dll')
|
||
[2026.09.09-10.38.15:647][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UnrealEditor-AndroidMediaEditor.dll')
|
||
[2026.09.09-10.38.15:651][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UnrealEditor-AndroidMediaFactory.dll')
|
||
[2026.09.09-10.38.15:656][ 0]LogModuleManager: InternalLoadLibrary: 'AppleProResDecoderElectra' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AppleProResDecoderElectra/Binaries/Win64/UnrealEditor-AppleProResDecoderElectra.dll')
|
||
[2026.09.09-10.38.15:661][ 0]LogModuleManager: InternalLoadLibrary: 'AppleProResMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AppleProResMedia/Binaries/Win64/UnrealEditor-AppleProResMedia.dll')
|
||
[2026.09.09-10.38.15:670][ 0]LogModuleManager: InternalLoadLibrary: 'AvfMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UnrealEditor-AvfMediaEditor.dll')
|
||
[2026.09.09-10.38.15:673][ 0]LogModuleManager: InternalLoadLibrary: 'AvfMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UnrealEditor-AvfMediaFactory.dll')
|
||
[2026.09.09-10.38.15:676][ 0]LogModuleManager: InternalLoadLibrary: 'AvidDNxMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AvidDNxMedia/Binaries/Win64/UnrealEditor-AvidDNxMedia.dll')
|
||
[2026.09.09-10.38.15:718][ 0]LogModuleManager: InternalLoadLibrary: 'AvidDNxHDDecoderElectra' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AvidDNxHDDecoderElectra/Binaries/Win64/UnrealEditor-AvidDNxHDDecoderElectra.dll')
|
||
[2026.09.09-10.38.15:721][ 0]LogModuleManager: InternalLoadLibrary: 'D3D12VideoDecodersElectra' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/D3D12VideoDecodersElectra/Binaries/Win64/UnrealEditor-D3D12VideoDecodersElectra.dll')
|
||
[2026.09.09-10.38.15:725][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraPlayerFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraPlayerFactory.dll')
|
||
[2026.09.09-10.38.15:728][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraProtronFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraProtronFactory.dll')
|
||
[2026.09.09-10.38.15:731][ 0]LogModuleManager: InternalLoadLibrary: 'MediaIOEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaIOFramework/Binaries/Win64/UnrealEditor-MediaIOEditor.dll')
|
||
[2026.09.09-10.38.15:733][ 0]LogModuleManager: InternalLoadLibrary: 'MediaPlayerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UnrealEditor-MediaPlayerEditor.dll')
|
||
[2026.09.09-10.38.15:736][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMediaEditor.dll')
|
||
[2026.09.09-10.38.15:740][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMediaFactory.dll')
|
||
[2026.09.09-10.38.15:741][ 0]LogModuleManager: InternalLoadLibrary: 'OpenExrWrapper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-OpenExrWrapper.dll')
|
||
[2026.09.09-10.38.15:741][ 0]LogModuleManager: InternalLoadLibrary: 'TmvMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMedia.dll')
|
||
[2026.09.09-10.38.15:743][ 0]LogModuleManager: InternalLoadLibrary: 'MediaFrameworkUtilitiesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaFrameworkUtilities/Binaries/Win64/UnrealEditor-MediaFrameworkUtilitiesEditor.dll')
|
||
[2026.09.09-10.38.15:756][ 0]LogModuleManager: InternalLoadLibrary: 'OpusDecoderElectra' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/OpusDecoderElectra/Binaries/Win64/UnrealEditor-OpusDecoderElectra.dll')
|
||
[2026.09.09-10.38.15:759][ 0]LogModuleManager: InternalLoadLibrary: 'TmvMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMediaEditor.dll')
|
||
[2026.09.09-10.38.15:763][ 0]LogModuleManager: InternalLoadLibrary: 'ApvMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-ApvMedia.dll')
|
||
[2026.09.09-10.38.15:767][ 0]LogModuleManager: InternalLoadLibrary: 'TmvMediaMp4Utils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMediaMp4Utils.dll')
|
||
[2026.09.09-10.38.15:770][ 0]LogModuleManager: InternalLoadLibrary: 'MP4Utilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MP4Utilities/Binaries/Win64/UnrealEditor-MP4Utilities.dll')
|
||
[2026.09.09-10.38.15:771][ 0]LogModuleManager: InternalLoadLibrary: 'MP4Boxes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MP4Utilities/Binaries/Win64/UnrealEditor-MP4Boxes.dll')
|
||
[2026.09.09-10.38.15:771][ 0]LogModuleManager: InternalLoadLibrary: 'MP4Muxer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MP4Utilities/Binaries/Win64/UnrealEditor-MP4Muxer.dll')
|
||
[2026.09.09-10.38.15:771][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor-WebMMedia.dll')
|
||
[2026.09.09-10.38.15:772][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor-WebMMediaEditor.dll')
|
||
[2026.09.09-10.38.15:775][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor-WebMMediaFactory.dll')
|
||
[2026.09.09-10.38.15:776][ 0]LogModuleManager: InternalLoadLibrary: 'WmfMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMediaEditor.dll')
|
||
[2026.09.09-10.38.15:779][ 0]LogModuleManager: InternalLoadLibrary: 'WmfMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMediaFactory.dll')
|
||
[2026.09.09-10.38.15:779][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanPerformance' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanPerformance.dll')
|
||
[2026.09.09-10.38.15:781][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanSequencer.dll')
|
||
[2026.09.09-10.38.15:781][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingBlueprintEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingBlueprintEditor.dll')
|
||
[2026.09.09-10.38.15:785][ 0]LogModuleManager: InternalLoadLibrary: 'MediaCompositingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UnrealEditor-MediaCompositingEditor.dll')
|
||
[2026.09.09-10.38.15:786][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceRecorder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SequenceRecorder.dll')
|
||
[2026.09.09-10.38.15:791][ 0]LogModuleManager: InternalLoadLibrary: 'AudioCaptureEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UnrealEditor-AudioCaptureEditor.dll')
|
||
[2026.09.09-10.38.15:793][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidFileServerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AndroidFileServer/Binaries/Win64/UnrealEditor-AndroidFileServerEditor.dll')
|
||
[2026.09.09-10.38.15:796][ 0]LogModuleManager: InternalLoadLibrary: 'RigVMEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/RigVM/Binaries/Win64/UnrealEditor-RigVMEditor.dll')
|
||
[2026.09.09-10.38.15:799][ 0]LogModuleManager: InternalLoadLibrary: 'ResonanceAudioEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ResonanceAudio/Binaries/Win64/UnrealEditor-ResonanceAudioEditor.dll')
|
||
[2026.09.09-10.38.15:804][ 0]LogModuleManager: InternalLoadLibrary: 'GooglePADEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GooglePAD/Binaries/Win64/UnrealEditor-GooglePADEditor.dll')
|
||
[2026.09.09-10.38.15:806][ 0]LogModuleManager: InternalLoadLibrary: 'WaveTableEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WaveTable/Binaries/Win64/UnrealEditor-WaveTableEditor.dll')
|
||
[2026.09.09-10.38.15:810][ 0]LogModuleManager: InternalLoadLibrary: 'AVCodecsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Binaries/Win64/UnrealEditor-AVCodecsCore.dll')
|
||
[2026.09.09-10.38.15:811][ 0]LogModuleManager: InternalLoadLibrary: 'ScribbleEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/Scribble/Binaries/Win64/UnrealEditor-ScribbleEditor.dll')
|
||
[2026.09.09-10.38.15:848][ 0]LogModuleManager: InternalLoadLibrary: 'ActorPickerMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ActorPickerMode.dll')
|
||
[2026.09.09-10.38.15:849][ 0]LogModuleManager: InternalLoadLibrary: 'SceneDepthPickerMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SceneDepthPickerMode.dll')
|
||
[2026.09.09-10.38.15:850][ 0]LogModuleManager: InternalLoadLibrary: 'LandscapeEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LandscapeEditor.dll')
|
||
[2026.09.09-10.38.15:854][ 0]LogModuleManager: InternalLoadLibrary: 'FoliageEdit' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-FoliageEdit.dll')
|
||
[2026.09.09-10.38.15:856][ 0]LogModuleManager: InternalLoadLibrary: 'VirtualTexturingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VirtualTexturingEditor.dll')
|
||
[2026.09.09-10.38.15:858][ 0]LogEditorDataStorage: Initializing
|
||
[2026.09.09-10.38.15:858][ 0]LogEditorDataStorage: Initializing TEDS Core.
|
||
[2026.09.09-10.38.15:858][ 0]LogEditorDataStorage: Initialized TEDS Core.
|
||
[2026.09.09-10.38.15:858][ 0]LogEditorDataStorage: Initializing TEDS Compatibility.
|
||
[2026.09.09-10.38.15:859][ 0]LogEditorDataStorage: Initialized TEDS Compatibility.
|
||
[2026.09.09-10.38.16:012][ 0]LogEditorDataStorage: Initialized
|
||
[2026.09.09-10.38.16:013][ 0]LogPixelStreaming2EpicRtc: Conference. Creating conference. Id=[pixel_streaming_conference_instance]
|
||
[2026.09.09-10.38.16:035][ 0]LogPixelStreaming2RTC: Error: Cannot set target window - GEngine is not valid.
|
||
[2026.09.09-10.38.16:035][ 0]LogConsoleManager: Warning: Console object named 'PixelStreaming.StartStreaming' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject)
|
||
[2026.09.09-10.38.16:035][ 0]LogConsoleManager: Warning: Console object named 'PixelStreaming.StopStreaming' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject)
|
||
[2026.09.09-10.38.16:040][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationWorker' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AutomationWorker.dll')
|
||
[2026.09.09-10.38.16:043][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceRecorderSections' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SequenceRecorderSections.dll')
|
||
[2026.09.09-10.38.16:087][ 0]LogCore: Display: InsightsEditor module auto-connecting to local trace server...
|
||
[2026.09.09-10.38.16:089][ 0]LogInit: Running DelayedAutoRegister Phase EndOfEngineInit
|
||
[2026.09.09-10.38.16:316][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
|
||
[2026.09.09-10.38.16:320][ 0]SourceControl: Revision control is disabled
|
||
[2026.09.09-10.38.16:320][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 17.608
|
||
[2026.09.09-10.38.16:321][ 0]Cmd: MAP LOAD FILE="D:/SLK_Ponttooni_v3/Content/CinematicTemplate/Maps/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
|
||
[2026.09.09-10.38.16:330][ 0]LogModuleManager: InternalLoadLibrary: 'StatsViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StatsViewer.dll')
|
||
[2026.09.09-10.38.16:335][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-10.38.16:335][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.38.16:386][ 0]LogAudio: Display: Audio Device unregistered from world 'Untitled'.
|
||
[2026.09.09-10.38.16:391][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms
|
||
[2026.09.09-10.38.16:484][ 0]LogD3D12RHI: Compiled PathTracingMainRG for RTPSO in 1015.83 ms.
|
||
[2026.09.09-10.38.17:908][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
|
||
[2026.09.09-10.38.20:093][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'.
|
||
[2026.09.09-10.38.20:094][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Main
|
||
[2026.09.09-10.38.20:119][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/CinematicTemplate/Maps/Lvl_West) is flushing async loading
|
||
[2026.09.09-10.38.20:140][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/CinematicTemplate/Maps/Lvl_East) is flushing async loading
|
||
[2026.09.09-10.38.20:153][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/CinematicTemplate/Maps/Lvl_North) is flushing async loading
|
||
[2026.09.09-10.38.20:169][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
|
||
[2026.09.09-10.38.20:215][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
|
||
[2026.09.09-10.38.20:216][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
|
||
[2026.09.09-10.38.20:216][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,109ms to complete.
|
||
[2026.09.09-10.38.20:217][ 0]LogModuleManager: InternalLoadLibrary: 'GameProjectGeneration' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameProjectGeneration.dll')
|
||
[2026.09.09-10.38.20:238][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 21.526
|
||
[2026.09.09-10.38.20:370][ 0]LogWindowsTextInputMethodSystem: Available input methods:
|
||
[2026.09.09-10.38.20:370][ 0]LogWindowsTextInputMethodSystem: - English (Finland) - (Keyboard).
|
||
[2026.09.09-10.38.20:371][ 0]LogWindowsTextInputMethodSystem: - Finnish (Finland) - (Keyboard).
|
||
[2026.09.09-10.38.20:371][ 0]LogWindowsTextInputMethodSystem: - English (Finland) - Touch Input Correction (TSF IME).
|
||
[2026.09.09-10.38.20:371][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (Finland) - (Keyboard).
|
||
[2026.09.09-10.38.20:379][ 0]LogModuleManager: InternalLoadLibrary: 'UndoHistoryEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UndoHistoryEditor.dll')
|
||
[2026.09.09-10.38.20:402][ 0]LogProjectBrowser: Looking for projects...
|
||
[2026.09.09-10.38.20:402][ 0]LogProjectBrowser: Found Engine Installation "5.8"(C:/Program Files/Epic Games/UE_5.8)
|
||
[2026.09.09-10.38.20:402][ 0]LogDesktopPlatform: Enumerating Projects From Engine Ver: 5.8
|
||
[2026.09.09-10.38.20:402][ 0]LogDesktopPlatform: Looking for directories to scan from : C:/Users/artem/AppData/Local/UnrealEngine/5.8/Saved/Config/WindowsEditor
|
||
[2026.09.09-10.38.20:412][ 0]LogDesktopPlatform: Searching for previously created project directories...
|
||
[2026.09.09-10.38.20:413][ 0]LogDesktopPlatform: Found directory: "C:/Users/artem/Documents/Unreal Projects"
|
||
[2026.09.09-10.38.20:413][ 0]LogDesktopPlatform: Found directory: "C:/Unreal Projects"
|
||
[2026.09.09-10.38.20:413][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/2026-08_SLK_puhdistusponttooni/SLK_ponttooni_.uproject",LastOpenTime=2026.08.31-08.27.30)" in recently opened files
|
||
[2026.09.09-10.38.20:413][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/artem/Documents/Unreal Projects/FactoryEnvironmentCollect 5.8/FactoryProject.uproject",LastOpenTime=2026.08.31-09.37.40)" in recently opened files
|
||
[2026.09.09-10.38.20:413][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/OilWaterViz/OilWaterViz.uproject",LastOpenTime=2026.09.04-16.34.23)" in recently opened files
|
||
[2026.09.09-10.38.20:413][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/artem/Desktop/Hobbiton.uproject",LastOpenTime=2026.09.08-19.28.11)" in recently opened files
|
||
[2026.09.09-10.38.20:413][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/Hobbiton/Hobbiton.uproject",LastOpenTime=2026.09.08-19.54.02)" in recently opened files
|
||
[2026.09.09-10.38.20:413][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/StarWarsProject/StarWarsProject.uproject",LastOpenTime=2026.09.09-05.21.43)" in recently opened files
|
||
[2026.09.09-10.38.20:413][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/watercleaner/watercleaner.uproject",LastOpenTime=2026.09.09-09.17.13)" in recently opened files
|
||
[2026.09.09-10.38.20:413][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/artem/Desktop/MaksullisiaAssets/MaksullisiaAssets.uproject",LastOpenTime=2026.09.09-09.53.46)" in recently opened files
|
||
[2026.09.09-10.38.20:413][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/MaksullisiaAssets/MaksullisiaAssets.uproject",LastOpenTime=2026.09.09-10.31.14)" in recently opened files
|
||
[2026.09.09-10.38.20:413][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject",LastOpenTime=2026.09.09-10.38.13)" in recently opened files
|
||
[2026.09.09-10.38.20:413][ 0]LogDesktopPlatform: Found project "C:/Users/artem/Documents/Unreal Projects/StackOBot/StackOBot.uproject" in previously created project directory
|
||
[2026.09.09-10.38.20:413][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/Hobbiton/Hobbiton.uproject" in previously created project directory
|
||
[2026.09.09-10.38.20:413][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/OilWaterViz/OilWaterViz.uproject" in previously created project directory
|
||
[2026.09.09-10.38.20:413][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/StarWarsProject/StarWarsProject.uproject" in previously created project directory
|
||
[2026.09.09-10.38.20:413][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/ThirdPerson/ThirdPerson.uproject" in previously created project directory
|
||
[2026.09.09-10.38.20:413][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/watercleaner/watercleaner.uproject" in previously created project directory
|
||
[2026.09.09-10.38.20:413][ 0]LogDesktopPlatform: Searching for projects in .uprojectdirs
|
||
[2026.09.09-10.38.20:413][ 0]LogProjectBrowser: Enumerating Launcher Sample Projects...
|
||
[2026.09.09-10.38.20:421][ 0]LogDesktopPlatform: Enumerating Projects From Engine Ver: 5.8
|
||
[2026.09.09-10.38.20:421][ 0]LogDesktopPlatform: Looking for directories to scan from : C:/Users/artem/AppData/Local/UnrealEngine/5.8/Saved/Config/WindowsEditor
|
||
[2026.09.09-10.38.20:421][ 0]LogDesktopPlatform: Searching for previously created project directories...
|
||
[2026.09.09-10.38.20:421][ 0]LogDesktopPlatform: Found directory: "C:/Users/artem/Documents/Unreal Projects"
|
||
[2026.09.09-10.38.20:421][ 0]LogDesktopPlatform: Found directory: "C:/Unreal Projects"
|
||
[2026.09.09-10.38.20:421][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/2026-08_SLK_puhdistusponttooni/SLK_ponttooni_.uproject",LastOpenTime=2026.08.31-08.27.30)" in recently opened files
|
||
[2026.09.09-10.38.20:421][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/artem/Documents/Unreal Projects/FactoryEnvironmentCollect 5.8/FactoryProject.uproject",LastOpenTime=2026.08.31-09.37.40)" in recently opened files
|
||
[2026.09.09-10.38.20:421][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/OilWaterViz/OilWaterViz.uproject",LastOpenTime=2026.09.04-16.34.23)" in recently opened files
|
||
[2026.09.09-10.38.20:421][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/artem/Desktop/Hobbiton.uproject",LastOpenTime=2026.09.08-19.28.11)" in recently opened files
|
||
[2026.09.09-10.38.20:421][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/Hobbiton/Hobbiton.uproject",LastOpenTime=2026.09.08-19.54.02)" in recently opened files
|
||
[2026.09.09-10.38.20:421][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/StarWarsProject/StarWarsProject.uproject",LastOpenTime=2026.09.09-05.21.43)" in recently opened files
|
||
[2026.09.09-10.38.20:421][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/watercleaner/watercleaner.uproject",LastOpenTime=2026.09.09-09.17.13)" in recently opened files
|
||
[2026.09.09-10.38.20:421][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/artem/Desktop/MaksullisiaAssets/MaksullisiaAssets.uproject",LastOpenTime=2026.09.09-09.53.46)" in recently opened files
|
||
[2026.09.09-10.38.20:421][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/MaksullisiaAssets/MaksullisiaAssets.uproject",LastOpenTime=2026.09.09-10.31.14)" in recently opened files
|
||
[2026.09.09-10.38.20:421][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject",LastOpenTime=2026.09.09-10.38.13)" in recently opened files
|
||
[2026.09.09-10.38.20:421][ 0]LogDesktopPlatform: Found project "C:/Users/artem/Documents/Unreal Projects/StackOBot/StackOBot.uproject" in previously created project directory
|
||
[2026.09.09-10.38.20:421][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/Hobbiton/Hobbiton.uproject" in previously created project directory
|
||
[2026.09.09-10.38.20:421][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/OilWaterViz/OilWaterViz.uproject" in previously created project directory
|
||
[2026.09.09-10.38.20:421][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/StarWarsProject/StarWarsProject.uproject" in previously created project directory
|
||
[2026.09.09-10.38.20:421][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/ThirdPerson/ThirdPerson.uproject" in previously created project directory
|
||
[2026.09.09-10.38.20:422][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/watercleaner/watercleaner.uproject" in previously created project directory
|
||
[2026.09.09-10.38.20:422][ 0]LogDesktopPlatform: Searching for projects in .uprojectdirs
|
||
[2026.09.09-10.38.20:426][ 0]LogPlacementMode: Display: The Asset Registry is not yet fully loaded so some placeable classes might be missing.
|
||
[2026.09.09-10.38.20:447][ 0]LogModuleManager: InternalLoadLibrary: 'UnsavedAssetsTracker' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UnsavedAssetsTracker.dll')
|
||
[2026.09.09-10.38.20:541][ 0]LogSlate: The tab "Unknown" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
|
||
[2026.09.09-10.38.22:064][ 0]LogSlate: The tab "Unknown" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
|
||
[2026.09.09-10.38.22:141][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' with subface index 0 in Game thread.
|
||
[2026.09.09-10.38.22:141][ 0]LogSlate: Display: Took 0.000604 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) on Game thread.
|
||
[2026.09.09-10.38.22:141][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' subface 0 in Game thread.
|
||
[2026.09.09-10.38.22:141][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' subface index 0 successfully added to font face map in Game thread.
|
||
[2026.09.09-10.38.22:144][ 0]LogContentBrowser: Migrated 0 editor favorites to project favorites
|
||
[2026.09.09-10.38.22:145][ 0]LogModuleManager: InternalLoadLibrary: 'AddContentDialog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AddContentDialog.dll')
|
||
[2026.09.09-10.38.22:147][ 0]LogModuleManager: InternalLoadLibrary: 'WidgetCarousel' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WidgetCarousel.dll')
|
||
[2026.09.09-10.38.22:234][ 0]LogModuleManager: InternalLoadLibrary: 'SubobjectEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SubobjectEditor.dll')
|
||
[2026.09.09-10.38.22:266][ 0]LogModuleManager: InternalLoadLibrary: 'WebBrowser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WebBrowser.dll')
|
||
[2026.09.09-10.38.22:477][ 0]LogWebBrowser: Loaded CEF3 version 128.4.13.3057 from C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/ThirdParty/CEF3/Win64/128.4.13+ge76af7e+chromium-128.0.6613.138+v2
|
||
[2026.09.09-10.38.22:485][ 0]LogCEFBrowser: CEF GPU acceleration enabled
|
||
[2026.09.09-10.38.23:439][ 0]LogAIAssistant: Display: Navigating to https://dev.epicgames.com/community/assistant/embedded
|
||
[2026.09.09-10.38.23:443][ 0]LogSlate: The tab "Unknown" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
|
||
[2026.09.09-10.38.23:688][ 0]LogContentBrowser: Migrated 0 editor favorites to project favorites
|
||
[2026.09.09-10.38.23:704][ 0]LogSlate: The tab "Unknown" attempted to spawn in layout 'UnrealEd_Layout_v1.6' but failed for some reason. It will not be displayed.
|
||
[2026.09.09-10.38.23:930][ 0]LogSlate: The tab "Unknown" attempted to spawn in layout 'UnrealEd_Layout_v1.6' but failed for some reason. It will not be displayed.
|
||
[2026.09.09-10.38.23:930][ 0]LogSlate: Window '' being destroyed
|
||
[2026.09.09-10.38.24:087][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' with subface index 0 in Game thread.
|
||
[2026.09.09-10.38.24:087][ 0]LogSlate: Display: Took 0.000273 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) on Game thread.
|
||
[2026.09.09-10.38.24:087][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' subface 0 in Game thread.
|
||
[2026.09.09-10.38.24:087][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' subface index 0 successfully added to font face map in Game thread.
|
||
[2026.09.09-10.38.24:093][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' with subface index 0 in Game thread.
|
||
[2026.09.09-10.38.24:093][ 0]LogSlate: Display: Took 0.000368 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) on Game thread.
|
||
[2026.09.09-10.38.24:093][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' subface 0 in Game thread.
|
||
[2026.09.09-10.38.24:093][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' subface index 0 successfully added to font face map in Game thread.
|
||
[2026.09.09-10.38.24:094][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' with subface index 0 in Game thread.
|
||
[2026.09.09-10.38.24:094][ 0]LogSlate: Display: Took 0.000205 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) on Game thread.
|
||
[2026.09.09-10.38.24:094][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' subface 0 in Game thread.
|
||
[2026.09.09-10.38.24:094][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' subface index 0 successfully added to font face map in Game thread.
|
||
[2026.09.09-10.38.24:276][ 0]LogSceneTextures: Display: Enforcing FloatRGBA scene color format due to alpha channel requirement.
|
||
[2026.09.09-10.38.24:357][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' with subface index 0 in Game thread.
|
||
[2026.09.09-10.38.24:357][ 0]LogSlate: Display: Took 0.000277 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) on Game thread.
|
||
[2026.09.09-10.38.24:357][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' subface 0 in Game thread.
|
||
[2026.09.09-10.38.24:357][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' subface index 0 successfully added to font face map in Game thread.
|
||
[2026.09.09-10.38.24:524][ 0]LogStall: Startup...
|
||
[2026.09.09-10.38.24:535][ 0]LogStall: Startup complete.
|
||
[2026.09.09-10.38.24:535][ 0]LogModuleManager: InternalLoadLibrary: 'HierarchicalLODOutliner' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HierarchicalLODOutliner.dll')
|
||
[2026.09.09-10.38.24:545][ 0]LogLoad: (Engine Initialization) Total time: 25.83 seconds
|
||
[2026.09.09-10.38.25:690][ 0]LogContentStreaming: Texture pool size now 400 MB
|
||
[2026.09.09-10.38.25:690][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="400"
|
||
[2026.09.09-10.38.25:755][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.38.25:760][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Content/Python/init_unreal.py... started...
|
||
[2026.09.09-10.38.25:789][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Content/Python/init_unreal.py... took 29.711 ms
|
||
[2026.09.09-10.38.25:790][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started...
|
||
[2026.09.09-10.38.25:827][ 0]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
|
||
|
||
[2026.09.09-10.38.25:834][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 44.199 ms (total: 73.911 ms)
|
||
[2026.09.09-10.38.25:835][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Content/Python/init_unreal.py... started...
|
||
[2026.09.09-10.38.25:852][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Content/Python/init_unreal.py... took 16.365 ms (total: 90.276 ms)
|
||
[2026.09.09-10.38.25:852][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolsetRegistry/Content/Python/init_unreal.py... started...
|
||
[2026.09.09-10.38.26:012][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolsetRegistry/Content/Python/init_unreal.py... took 160.376 ms (total: 250.653 ms)
|
||
[2026.09.09-10.38.26:921][ 1]LogAssetRegistry: AssetRegistryGather time 7.5538s: AssetDataDiscovery 0.1093s, AssetDataGather 7.1364s, StoreResults 0.3082s. Wall time 19.8320s.
|
||
NumCachedDirectories 0. NumUncachedDirectories 2803. NumCachedFiles 12366. NumUncachedFiles 1221.
|
||
BackgroundTickInterruptions 0.
|
||
[2026.09.09-10.38.26:967][ 1]LogAssetRegistry: Display: Starting OnFilesLoaded.Broadcast
|
||
[2026.09.09-10.38.27:011][ 1]LogPlacementMode: Display: The Asset Registry is done with its initial scan, the list of placeable classes has been updated.
|
||
[2026.09.09-10.38.27:036][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)
|
||
[2026.09.09-10.38.27:071][ 1]LogAssetRegistry: Display: Completed OnFilesLoaded.Broadcast: 0.103s
|
||
[2026.09.09-10.38.27:071][ 1]LogSourceControl: Uncontrolled asset discovery started...
|
||
[2026.09.09-10.38.27:465][ 2]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 15.058008
|
||
[2026.09.09-10.38.27:467][ 2]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
|
||
[2026.09.09-10.38.27:468][ 2]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 15.364755
|
||
[2026.09.09-10.38.27:574][ 4]LogAIAssistant: Display: Navigating to http://dev.epicgames.com/embed-view/assistant/
|
||
[2026.09.09-10.38.27:576][ 4]LogAIAssistant: Display: Navigating to https://dev.epicgames.com/embed-view/assistant/
|
||
[2026.09.09-10.38.27:953][ 14]LogSourceControl: Uncontrolled asset discovery finished in 0.882699 seconds (Found 13563 uncontrolled assets)
|
||
[2026.09.09-10.38.28:047][ 16]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
|
||
[2026.09.09-10.38.28:234][ 23]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 16.107374
|
||
[2026.09.09-10.38.28:237][ 23]LogEOSSDK: LogEOS: SDK Config Data - Watermark: -1805940196
|
||
[2026.09.09-10.38.28:237][ 23]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 16.107374, Update Interval: 348.039185
|
||
[2026.09.09-10.38.28:979][ 58]LogAIAssistant: Page load complete, waiting...
|
||
[2026.09.09-10.38.29:052][ 61]LogAIAssistant: Page load complete ready
|
||
[2026.09.09-10.38.29:052][ 61]LogAIAssistant: Update agent environment...
|
||
[2026.09.09-10.38.29:080][ 62]LogAIAssistant: Update agent environment complete
|
||
[2026.09.09-10.38.29:080][ 62]LogAIAssistant: Set agent environment to UE5.8.0-55116800+++UE5+Release-5.8
|
||
[2026.09.09-10.38.29:422][ 81]LogAIAssistant: Display: JavaScript Warning: ' WARN [Statsig] The user does not have the required id_type "userID" for Gate "eda_v2_frontend"' @ https://dev.epicgames.com/embed-view/assets/chunk-WQJBXNG2.js:15
|
||
[2026.09.09-10.38.29:422][ 81]LogAIAssistant: Display: JavaScript Warning: ' WARN [Statsig] The user does not have the required id_type "userID" for Gate "eda_v2_image_upload"' @ https://dev.epicgames.com/embed-view/assets/chunk-WQJBXNG2.js:15
|
||
[2026.09.09-10.38.29:422][ 81]LogAIAssistant: Display: JavaScript Warning: ' WARN [Statsig] The user does not have the required id_type "userID" for Gate "eda_agent_tool_calling"' @ https://dev.epicgames.com/embed-view/assets/chunk-WQJBXNG2.js:15
|
||
[2026.09.09-10.38.29:456][ 83]LogAssetRegistry: Display: Asset registry cache written as 169.4 MiB to D:/SLK_Ponttooni_v3/Intermediate/CachedAssetRegistry/CachedAssetRegistry_*.ref
|
||
[2026.09.09-10.38.29:457][ 83]LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PostWrite): 1 .ref files found, 1 referenced binaries
|
||
[2026.09.09-10.38.29:458][ 84]LogAssetRegistry: Display: CachedAssetRegistry_0_1E6522994D659C39A405F991D4B06457.bin: delete failed (orphaned but still in use)
|
||
[2026.09.09-10.38.29:458][ 84]LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 2 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 0 orphans deleted, 1 orphans locked (kept)
|
||
[2026.09.09-10.38.38:554][271]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
|
||
[2026.09.09-10.38.38:630][275]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
|
||
[2026.09.09-10.38.43:907][388]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
|
||
[2026.09.09-10.39.08:046][521]LogStreaming: Display: FlushAsyncLoading(400): 1 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.09-10.39.08:140][521]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/Iron_age_Conquest_folders/Assets/Animals/common_frog_rig_exp.common_frog_rig_exp'
|
||
[2026.09.09-10.39.08:230][521]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/green_frog_gloss.green_frog_gloss (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
|
||
[2026.09.09-10.39.08:231][521]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/green_frog_AO3.green_frog_AO3 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 125.083323 MB), EncodeSpeed: Fast
|
||
[2026.09.09-10.39.08:232][521]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/common_frog_col4.common_frog_col4 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
|
||
[2026.09.09-10.39.08:232][521]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/common_frog_nrml2_u1_v1.common_frog_nrml2_u1_v1 (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 214.499988 MB), EncodeSpeed: Fast
|
||
[2026.09.09-10.39.08:295][521]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/common_frog_anim_bp.common_frog_anim_bp
|
||
[2026.09.09-10.39.08:295][521]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/common_frog_anim_bp.common_frog_anim_bp
|
||
[2026.09.09-10.39.08:296][521]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/common_frog_rig_exp.common_frog_rig_exp as actor: SkeletalMeshActor /Game/CinematicTemplate/Maps/Main.Main:PersistentLevel.SkeletalMeshActor_0
|
||
[2026.09.09-10.39.08:301][521]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/common_frog_rig_exp.common_frog_rig_exp as actor: SkeletalMeshActor /Game/CinematicTemplate/Maps/Main.Main:PersistentLevel.SkeletalMeshActor_0
|
||
[2026.09.09-10.39.09:821][588]LogUObjectHash: Compacting FUObjectHashTables data took 1.61ms
|
||
[2026.09.09-10.39.09:823][588]LogEditorActor: Deleted 0 Actors (0.184 secs)
|
||
[2026.09.09-10.39.09:831][588]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/common_frog_anim_bp.common_frog_anim_bp
|
||
[2026.09.09-10.39.09:831][588]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/common_frog_anim_bp.common_frog_anim_bp
|
||
[2026.09.09-10.39.09:857][588]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/common_frog_rig_exp.common_frog_rig_exp as actor: SkeletalMeshActor /Game/CinematicTemplate/Maps/Main.Main:PersistentLevel.SkeletalMeshActor_2
|
||
[2026.09.09-10.39.09:858][588]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/common_frog_rig_exp.common_frog_rig_exp as actor: SkeletalMeshActor /Game/CinematicTemplate/Maps/Main.Main:PersistentLevel.SkeletalMeshActor_2
|
||
[2026.09.09-10.39.09:894][588]LogFileHelpers: All files are already saved.
|
||
[2026.09.09-10.39.10:009][589]LogConsoleManager: Warning: Console variable 'r.MotionVectorSimulation' used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don't use in render thread.
|
||
[2026.09.09-10.39.12:716][742]LogCameraSystemEditor: No camera objects needed building (inspected 0 objects)
|
||
[2026.09.09-10.39.12:716][742]LogPlayLevel: PlayLevel: No blueprints needed recompiling
|
||
[2026.09.09-10.39.12:726][742]LogOnline: OSS: Created online subsystem instance for: NULL
|
||
[2026.09.09-10.39.12:727][742]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
|
||
[2026.09.09-10.39.12:727][742]LogPlayLevel: Creating play world package: /Game/CinematicTemplate/Maps/UEDPIE_0_Main
|
||
[2026.09.09-10.39.12:734][742]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007416s)
|
||
[2026.09.09-10.39.12:734][742]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CinematicTemplate/Maps/Main.Main to /Game/CinematicTemplate/Maps/UEDPIE_0_Main.Main (0.007489s)
|
||
[2026.09.09-10.39.12:776][742]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms
|
||
[2026.09.09-10.39.12:785][742]LogChaosDD: Creating Chaos Debug Draw Scene for world Main
|
||
[2026.09.09-10.39.12:788][742]LogPlayLevel: PIE: World Init took: (0.002974s)
|
||
[2026.09.09-10.39.12:788][742]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
|
||
[2026.09.09-10.39.12:788][742]LogAudioMixer: Display: bUseRenderScheduler set to true.
|
||
[2026.09.09-10.39.12:788][742]LogAudioMixer: Display: Audio Mixer Platform Settings:
|
||
[2026.09.09-10.39.12:788][742]LogAudioMixer: Display: Sample Rate: 48000
|
||
[2026.09.09-10.39.12:788][742]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
|
||
[2026.09.09-10.39.12:788][742]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
|
||
[2026.09.09-10.39.12:788][742]LogAudioMixer: Display: Number of buffers to queue: 1
|
||
[2026.09.09-10.39.12:788][742]LogAudioMixer: Display: Max Channels (voices): 32
|
||
[2026.09.09-10.39.12:788][742]LogAudioMixer: Display: Number of Async Source Workers: 4
|
||
[2026.09.09-10.39.12:788][742]LogAudio: Display: AudioDevice MaxSources: 32
|
||
[2026.09.09-10.39.12:788][742]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
|
||
[2026.09.09-10.39.12:788][742]LogAudio: Display: Audio Reverb Plugin: None (built-in).
|
||
[2026.09.09-10.39.12:788][742]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
|
||
[2026.09.09-10.39.12:788][742]LogAudioEnumeration: Display: Refreshing FWindowsMMDeviceCache
|
||
[2026.09.09-10.39.12:792][742]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Console', Device='Speakers (Realtek(R) Audio)'
|
||
[2026.09.09-10.39.12:793][742]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Console', Device='Microphone Array (Realtek(R) Audio)'
|
||
[2026.09.09-10.39.12:794][742]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Multimedia', Device='Speakers (Realtek(R) Audio)'
|
||
[2026.09.09-10.39.12:794][742]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Multimedia', Device='Microphone Array (Realtek(R) Audio)'
|
||
[2026.09.09-10.39.12:796][742]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Communications', Device='Speakers (Realtek(R) Audio)'
|
||
[2026.09.09-10.39.12:796][742]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Communications', Device='Microphone Array (Realtek(R) Audio)'
|
||
[2026.09.09-10.39.12:806][742]LogAudioMixerWasapi: Display: FWasapiServiceWatcher started.
|
||
[2026.09.09-10.39.12:806][742]LogAudioMixer: Display: Initializing audio mixer using platform API: 'WASAPIMixer'
|
||
[2026.09.09-10.39.12:806][742]LogAudioMixerWasapi: Display: FWasapiServiceWatcher initial state: Audiosrv=RUNNING, AudioEndpointBuilder=RUNNING
|
||
[2026.09.09-10.39.12:807][742]LogAudioMixerWasapi: FAudioMixerWasapiRenderStream::InitializeHardware DefaultDevicePeriod: 480 requesting buffer size: 1920
|
||
[2026.09.09-10.39.12:817][742]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware audio mixer requested num channels: 2, Wasapi render stream hardware supports num channels: 2
|
||
[2026.09.09-10.39.12:817][742]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware succeeded with sample rate: 48000, buffer period: 1024
|
||
[2026.09.09-10.39.12:817][742]LogAudioMixer: Display: FAudioMixerWasapi initialized: SampleRate=48000 NumChannels=2 NumDirectOutChannels=0 bIsAggregateDevice=0 StreamParams.Num()=1
|
||
[2026.09.09-10.39.12:817][742]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
|
||
[2026.09.09-10.39.12:817][742]LogAudioMixer: Display: Initializing Sound Submixes...
|
||
[2026.09.09-10.39.12:817][742]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.39.12:817][742]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
|
||
[2026.09.09-10.39.12:819][742]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2
|
||
[2026.09.09-10.39.12:826][742]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
|
||
[2026.09.09-10.39.12:833][742]LogInit: FAudioDevice initialized with ID 2.
|
||
[2026.09.09-10.39.12:833][742]LogAudio: Display: Audio Device (ID: 2) registered with world 'Main'.
|
||
[2026.09.09-10.39.12:833][742]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
|
||
[2026.09.09-10.39.12:833][742]LogAudioMixer: Display: Sending SubmixBufferListener 'PixelStreamingEditorListener' register command...
|
||
[2026.09.09-10.39.12:834][742]LogAudioMixer: Display: Submix buffer listener 'PixelStreamingEditorListener' registered with submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.39.12:834][742]LogUIActionRouter: Display: Found 0 derived classes when attemping to create action router (CommonUIActionRouterBase)
|
||
[2026.09.09-10.39.12:834][742]LogUIActionRouter: Error: Using CommonUI without a CommonGameViewportClient derived game viewport client. CommonUI Input routing will not function correctly.
|
||
To disable this warning set CommonUI.Debug.CheckGameViewportClientValid=0 under [SystemSettings] in your project's DefaultEngine.ini.
|
||
[2026.09.09-10.39.12:835][742]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
||
[2026.09.09-10.39.12:841][742]LogLoad: Game class is 'GameModeBase'
|
||
[2026.09.09-10.39.12:849][742]LogWorld: Bringing World /Game/CinematicTemplate/Maps/UEDPIE_0_Main.Main up for play (max tick rate 60) at 2026.09.09-13.39.12
|
||
[2026.09.09-10.39.12:853][742]LogWorld: Bringing up level for play took: 0.005749
|
||
[2026.09.09-10.39.12:858][742]LogOnline: OSS: Created online subsystem instance for: :Context_3
|
||
[2026.09.09-10.39.12:861][742]LogWindows: WindowsPlatformFeatures enabled
|
||
[2026.09.09-10.39.12:861][742]LogEnhancedInput: Enhanced Input local player subsystem has initialized the user settings!
|
||
[2026.09.09-10.39.12:861][742]LogModuleManager: InternalLoadLibrary: 'Voice' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Voice.dll')
|
||
[2026.09.09-10.39.12:862][742]LogModuleManager: InternalLoadLibrary: 'MovieSceneCapture' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieSceneCapture.dll')
|
||
[2026.09.09-10.39.12:863][742]PIE: Server logged in
|
||
[2026.09.09-10.39.12:865][742]PIE: Play in editor total start time 0,149 seconds.
|
||
[2026.09.09-10.39.12:897][742]LogPixelStreaming2RTC: Error: Cannot set target window - GEngine is not valid.
|
||
[2026.09.09-10.39.12:897][742]LogPixelStreaming2Servers: Launch child process - cmd.exe /c ""C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Resources/WebServers/get_ps_servers.bat" "
|
||
[2026.09.09-10.39.12:912][742]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command...
|
||
[2026.09.09-10.39.12:912][742]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.39.12:912][742]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command...
|
||
[2026.09.09-10.39.12:912][742]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.39.12:921][742]LogPixelStreaming2EpicRtc: Conference::CreateSession. Id=[DefaultStreamer], Url=[ws://127.0.0.1:8888]
|
||
[2026.09.09-10.39.12:921][742]LogPixelStreaming2EpicRtc: SignallingSession. Initialize signaling session. roomId=[DefaultStreamer]
|
||
[2026.09.09-10.39.12:922][742]LogBackChannel: Listening on FBackChannelConnection Listener (localport: 2049)
|
||
[2026.09.09-10.39.12:922][742]LogRemoteSession: Started listening on port 2049
|
||
[2026.09.09-10.39.12:989][742]LogPixelStreaming2Servers: Download ps servers - Tag or branch: UE5.7
|
||
[2026.09.09-10.39.13:159][751]LogPixelStreaming2Servers: Download ps servers - Release: UE5.7-0.1.2
|
||
[2026.09.09-10.39.13:159][751]LogPixelStreaming2Servers: Download ps servers - Downloaded version (UE5.7-0.1.2) of PS infra matches release version (UE5.7-0.1.2)...skipping install.
|
||
[2026.09.09-10.39.13:159][751]LogPixelStreaming2Servers: CORS filtering enabled. Allowed origins: http://127.0.0.1,https://127.0.0.1
|
||
[2026.09.09-10.39.13:167][751]LogPixelStreaming2Servers: Started Websocket server on port 8888 (IPv4)
|
||
[2026.09.09-10.39.13:171][752]LogPixelStreaming2Servers: Started Websocket server on port 80 (IPv4+IPv6)
|
||
[2026.09.09-10.39.13:442][768]LogPixelStreaming2Servers: Websocket client connected. Remote=127.0.0.1:54957 | Local=127.0.0.1:8888
|
||
[2026.09.09-10.39.13:443][768]LogPixelStreaming2Servers: Streamer websocket connected, id=101
|
||
[2026.09.09-10.39.13:443][768]LogPixelStreaming2Servers: Sending to streamer id=101: {"type":"config","peerConnectionOptions":{"iceServers":[]}}
|
||
[2026.09.09-10.39.13:443][768]LogPixelStreaming2Servers: Sending to streamer id=101: {"type":"identify"}
|
||
[2026.09.09-10.39.13:455][768]LogEpicRtcWebsocket: Websocket connection made to: ws://127.0.0.1:8888
|
||
[2026.09.09-10.39.13:489][771]LogPixelStreaming2EpicRtc: RoomSignallingContextObserver::OnJoined. Local participant joined the room. roomId=[DefaultStreamer] localParticipantId=[DefaultStreamer] state=[Joined]
|
||
[2026.09.09-10.39.13:489][771]LogPixelStreaming2RTC: FEpicRtcStreamer::OnVideoTrackUpdate(Participant [DefaultStreamer], VideoTrack [0], IsRemote[false])
|
||
[2026.09.09-10.39.13:489][771]LogPixelStreaming2RTC: FEpicRtcStreamer::OnAudioTrackUpdate(Participant [DefaultStreamer], AudioTrack [1], IsRemote [false])
|
||
[2026.09.09-10.39.13:489][771]LogPixelStreaming2RTC: Player (DefaultStreamer) joined
|
||
[2026.09.09-10.39.13:494][771]LogPixelStreaming2Servers: From Streamer id=101: {"id":"DefaultStreamer","protocolVersion":"1.1.0","type":"endpointId"}
|
||
[2026.09.09-10.39.18:996][ 33]Cmd: DELETE
|
||
[2026.09.09-10.39.18:996][ 33]Cmd: ACTOR DELETE
|
||
[2026.09.09-10.39.19:009][ 33]LogEditorActor: Deleted Actor: SkeletalMeshActor
|
||
[2026.09.09-10.39.19:076][ 33]LogUObjectHash: Compacting FUObjectHashTables data took 0.94ms
|
||
[2026.09.09-10.39.19:080][ 33]LogEditorActor: Deleted 1 Actors (0.079 secs)
|
||
[2026.09.09-10.39.20:982][136]LogEpicRtcWebsocket: Closing websocket to ws://127.0.0.1:8888
|
||
[2026.09.09-10.39.20:982][136]LogEpicRtcWebsocket: Closed connection to ws://127.0.0.1:8888 -
|
||
status 1000
|
||
reason: Streaming Session Removed
|
||
was clean: true
|
||
[2026.09.09-10.39.20:982][136]LogPixelStreaming2RTC: FEpicRtcStreamer::OnRoomLeftUpdate(Participant [DefaultStreamer] left the room.)
|
||
[2026.09.09-10.39.20:986][136]LogBackChannel: Closing connection FBackChannelConnection Listener
|
||
[2026.09.09-10.39.20:988][136]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
||
[2026.09.09-10.39.20:988][136]LogWorld: BeginTearingDown for /Game/CinematicTemplate/Maps/UEDPIE_0_Main
|
||
[2026.09.09-10.39.20:989][136]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-10.39.20:989][136]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.39.20:990][136]LogPlayLevel: Display: Shutting down PIE online subsystems
|
||
[2026.09.09-10.39.20:997][136]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.39.21:055][136]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
||
[2026.09.09-10.39.21:056][136]LogAudioMixer: Display: Unregistering submix buffer listener 'PixelStreamingEditorListener' from submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.39.21:056][136]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
|
||
[2026.09.09-10.39.21:056][136]LogAudioMixer: Display: FAudioMixerWasapi::StopAudioStream() InstanceID=2, StreamState=4
|
||
[2026.09.09-10.39.21:069][136]LogAudioMixerWasapi: Display: FWasapiServiceWatcher stopped.
|
||
[2026.09.09-10.39.21:086][136]LogUObjectHash: Compacting FUObjectHashTables data took 1.88ms
|
||
[2026.09.09-10.39.21:168][137]LogPlayLevel: Display: Destroying online subsystem :Context_3
|
||
[2026.09.09-10.39.21:213][137]LogUObjectHash: Compacting FUObjectHashTables data took 2.41ms
|
||
[2026.09.09-10.39.21:215][137]LogPixelStreaming2Servers: Streamer websocket disconnected, id=101
|
||
[2026.09.09-10.39.23:672][282]Cmd: DELETE
|
||
[2026.09.09-10.39.23:672][282]Cmd: ACTOR DELETE
|
||
[2026.09.09-10.39.23:683][282]LogEditorActor: Deleted Actor: SkeletalMeshActor
|
||
[2026.09.09-10.39.23:724][282]LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms
|
||
[2026.09.09-10.39.23:726][282]LogEditorActor: Deleted 1 Actors (0.054 secs)
|
||
[2026.09.09-10.39.33:370][834]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms
|
||
[2026.09.09-10.39.37:679][834]LogSlate: Window 'Save Content' being destroyed
|
||
[2026.09.09-10.39.37:702][834]Cmd: MAP LOAD FILE="D:/SLK_Ponttooni_v3/Content/Hanhivirtanewwater.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
|
||
[2026.09.09-10.39.37:810][834]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-10.39.37:810][834]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.39.37:810][834]LogWorld: UWorld::CleanupWorld for Lvl_West, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-10.39.37:810][834]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.39.37:810][834]LogWorld: UWorld::CleanupWorld for Lvl_East, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-10.39.37:810][834]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.39.37:810][834]LogWorld: UWorld::CleanupWorld for Lvl_North, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-10.39.37:810][834]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.39.37:884][834]LogAudio: Display: Audio Device unregistered from world 'Main'.
|
||
[2026.09.09-10.39.37:887][834]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms
|
||
[2026.09.09-10.39.37:888][834]LogStreaming: Display: FlushAsyncLoading(405): 1 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.09-10.39.37:939][834]LogAudio: Display: Audio Device (ID: 1) registered with world 'Hanhivirtanewwater'.
|
||
[2026.09.09-10.39.37:939][834]LogChaosDD: Creating Chaos Debug Draw Scene for world Hanhivirtanewwater
|
||
[2026.09.09-10.39.37:950][834]LogWorldPartition: ULevel::OnLevelLoaded(Hanhivirtanewwater)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
|
||
[2026.09.09-10.39.37:950][834]LogWorldPartition: Display: WorldPartition initialize started...
|
||
[2026.09.09-10.39.37:950][834]LogWorldPartition: UWorldPartition::Initialize : World = /Game/Hanhivirtanewwater.Hanhivirtanewwater, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
|
||
[2026.09.09-10.39.37:960][834]LogModuleManager: InternalLoadLibrary: 'DataLayerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataLayerEditor.dll')
|
||
[2026.09.09-10.39.45:510][834]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.14.dll
|
||
[2026.09.09-10.39.45:582][834]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_3.NiagaraGraph_0: The default value declaration for the variable 'Module.Index0Float3Write' is not consistent between the graph and the metadata.
|
||
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
|
||
[2026.09.09-10.39.45:582][834]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_3.NiagaraGraph_0: The default value declaration for the variable 'Module.Index1Float3Write' is not consistent between the graph and the metadata.
|
||
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
|
||
[2026.09.09-10.39.45:587][834]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_4.NiagaraGraph_0: The default value declaration for the variable 'Module.Index0Float3Write' is not consistent between the graph and the metadata.
|
||
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
|
||
[2026.09.09-10.39.45:587][834]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_4.NiagaraGraph_0: The default value declaration for the variable 'Module.Index1Float3Write' is not consistent between the graph and the metadata.
|
||
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
|
||
[2026.09.09-10.39.45:593][834]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_5.NiagaraGraph_0: The default value declaration for the variable 'Module.Index0Float3Write' is not consistent between the graph and the metadata.
|
||
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
|
||
[2026.09.09-10.39.45:593][834]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_5.NiagaraGraph_0: The default value declaration for the variable 'Module.Index1Float3Write' is not consistent between the graph and the metadata.
|
||
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
|
||
[2026.09.09-10.39.55:794][834]LogWorldPartition: Display: WorldPartition initialize took 17.8 sec
|
||
[2026.09.09-10.39.55:901][834]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole
|
||
[2026.09.09-10.39.55:908][834]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole
|
||
[2026.09.09-10.39.56:267][834]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
|
||
[2026.09.09-10.39.56:362][834]LogUObjectHash: Compacting FUObjectHashTables data took 1.72ms
|
||
[2026.09.09-10.39.56:421][834]Cmd: MAP CHECKDEP NOCLEARLOG
|
||
[2026.09.09-10.39.56:423][834]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 2,661ms to complete.
|
||
[2026.09.09-10.39.56:425][834]LogSlate: Window 'Open Level' being destroyed
|
||
[2026.09.09-10.39.57:184][834]LogUObjectHash: Compacting FUObjectHashTables data took 1.94ms
|
||
[2026.09.09-10.39.58:091][834]LogStaticMesh: Warning: Invalid material [MI_MS_Glass_Material_Inst] used on Nanite static mesh [pikkumokki_Cube_005]. Only opaque or masked blend modes are currently supported, [BLEND_TranslucentColoredTransmittance] blend mode was specified. (NOTE: "Disallow Nanite" on static mesh components can be used to suppress this warning and forcibly render the object as non-Nanite.)
|
||
[2026.09.09-10.39.58:091][834]LogMaterial: Display: Material /Bridge/MSPresets/M_MS_Glass_Material/MI_MS_Glass_Material_Inst.MI_MS_Glass_Material_Inst needed to set usage flag Nanite
|
||
[2026.09.09-10.39.58:111][834]LogMaterial: Display: Material /Game/Fab/Megascans/Surfaces/Concrete_Surface_sbqk0ip0/High/sbqk0ip0_tier_1/Materials/MI_sbqk0ip0.MI_sbqk0ip0 needed to set usage flag Nanite
|
||
[2026.09.09-10.39.58:121][834]LogMaterial: Display: Material /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/Cobble_rongonsalmi.Cobble_rongonsalmi needed to set usage flag InstancedStaticMeshes
|
||
[2026.09.09-10.39.58:155][834]LogMaterial: Display: Material /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/MI_Cobble_And_Wood_Pack_umpnfcthw_2K.MI_Cobble_And_Wood_Pack_umpnfcthw_2K needed to set usage flag InstancedStaticMeshes
|
||
[2026.09.09-10.39.58:399][834]LogMaterial: Display: Material /Game/Megascans/3D_Assets/Nordic_Beach_Rocks_vcxmcjoqa/MI_Nordic_Beach_Rocks_vcxmcjoqa_2K.MI_Nordic_Beach_Rocks_vcxmcjoqa_2K needed to set usage flag InstancedStaticMeshes
|
||
[2026.09.09-10.39.58:436][834]LogMaterial: Display: Material /Game/Fab/Megascans/3D/Broken_Wooden_Piece_tjrmdagiw/Raw/tjrmdagiw_tier_0/Materials/MI_tjrmdagiw.MI_tjrmdagiw needed to set usage flag Nanite
|
||
[2026.09.09-10.39.58:686][835]LogStreaming: Display: FlushAsyncLoading(705): 1 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.09-10.39.59:735][835]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Wind_Debris.Wind_Debris took 3.926501 sec (time since issued).
|
||
[2026.09.09-10.39.59:839][836]LogStreaming: Display: FlushAsyncLoading(712): 1 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.09-10.39.59:854][836]r.VolumetricCloud.DistanceToSampleMaxCount = "3"
|
||
[2026.09.09-10.39.59:854][836]r.VolumetricRenderTarget.Mode = "2"
|
||
[2026.09.09-10.39.59:855][836]r.Lumen.TranslucencyVolume.TraceFromVolume = "0"
|
||
[2026.09.09-10.39.59:860][836]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/VolumetricCloud_LightRays.VolumetricCloud_LightRays took 3.947256 sec (time since issued).
|
||
[2026.09.09-10.39.59:861][836]r.LightFunctionQuality = "1"
|
||
[2026.09.09-10.39.59:861][836]r.EyeAdaptation.BlackHistogramBucketInfluence = "0.5"
|
||
[2026.09.09-10.40.02:892][970]LogNiagara: Compiling System NiagaraSystem /Game/exhausepipeefect.exhausepipeefect took 6.846836 sec (time since issued).
|
||
[2026.09.09-10.41.17:241][193]LogLandscape: Warning: Landscape edit layers merge requires a minimum batch size of resolution 1144x1144, which is higher than the current desired maximum batch resolution 1024x1024. Consider adjusting the maximum batch resolution (landscape.BatchedMerge.MaxResolutionPerRenderBatch) or make sure the landscape edit layers renderers in use require smaller work area. (Quiet this warning by setting landscape.BatchedMerge.SilenceResolutionWarning to 1).
|
||
[2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: ================================================
|
||
[2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: === FShaderJobCache stats ===
|
||
[2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: Total job queries 1 294, among them cache hits 136 (10.51%), DDC hits 1 095 (84.62%), Duplicates 58 (4.48%)
|
||
[2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: Tracking 1 100 distinct input hashes that result in 815 distinct outputs (74.09%)
|
||
[2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: RAM used: 13,02 MiB of 1,20 GiB budget. Usage: 1.06%
|
||
[2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: === Shader Compilation stats ===
|
||
[2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: Shaders Compiled: 5
|
||
[2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: Jobs assigned 5, completed 5 (100%)
|
||
[2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: Average time worker was idle: 33.61 s
|
||
[2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: Time job spent in pending queue: average 0.09 s, longest 0.10 s
|
||
[2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: Job execution time: average 1.32 s, max 2.60 s
|
||
[2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: Job life time (pending + execution): average 1.41 s, max 2.70
|
||
[2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: Shader code size: total 78,109 KiB, numShaders 5, average 15,621 KiB, min 7,637 KiB, max 27,203 KiB
|
||
[2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 4.48 s
|
||
[2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: Jobs were issued in 5 batches (only local compilation was used), average 1.00 jobs/batch
|
||
[2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: Average processing rate: 1.12 jobs/sec
|
||
[2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: Total thread time: 4,817 s
|
||
[2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: Total thread preprocess time: 35,446 s
|
||
[2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: Percentage time preprocessing: 735.80%
|
||
[2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: Effective parallelization: 1.07 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 - 0.134367
|
||
[2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
|
||
[2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: TMaterialCHSLodFNoLightMapPolicy (compiled 2 times, average 1.49 sec, max 2.11 sec, min 0.88 sec)
|
||
[2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 2 times, average 0.80 sec, max 1.28 sec, min 0.32 sec)
|
||
[2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 1 times, average 0.23 sec, max 0.23 sec, min 0.23 sec)
|
||
[2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: FDebugViewModeVS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
|
||
[2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: FDebugViewModePS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
|
||
[2026.09.09-10.41.25:223][217]LogShaderCompilers: Display: Top 5 shader types by total compile time:
|
||
[2026.09.09-10.41.25:223][217]LogShaderCompilers: Display: TMaterialCHSLodFNoLightMapPolicy - 62.07% of total time (compiled 2 times, average 1.49 sec, max 2.11 sec, min 0.88 sec)
|
||
[2026.09.09-10.41.25:223][217]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 33.17% of total time (compiled 2 times, average 0.80 sec, max 1.28 sec, min 0.32 sec)
|
||
[2026.09.09-10.41.25:223][217]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 4.77% of total time (compiled 1 times, average 0.23 sec, max 0.23 sec, min 0.23 sec)
|
||
[2026.09.09-10.41.25:223][217]LogShaderCompilers: Display: FDebugViewModePS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
|
||
[2026.09.09-10.41.25:223][217]LogShaderCompilers: Display: FDebugViewModeVS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
|
||
[2026.09.09-10.41.25:223][217]LogShaderCompilers: Display: === Material stats ===
|
||
[2026.09.09-10.41.25:223][217]LogShaderCompilers: Display: Materials Cooked: 0
|
||
[2026.09.09-10.41.25:223][217]LogShaderCompilers: Display: Materials Translated: 359
|
||
[2026.09.09-10.41.25:223][217]LogShaderCompilers: Display: Material Total Translate Time: 0.50 s
|
||
[2026.09.09-10.41.25:223][217]LogShaderCompilers: Display: Material Translation Only: 0.33 s (67%)
|
||
[2026.09.09-10.41.25:223][217]LogShaderCompilers: Display: Material DDC Serialization Only: 0.01 s (2%)
|
||
[2026.09.09-10.41.25:223][217]LogShaderCompilers: Display: Material Cache Hits: 89 (25%)
|
||
[2026.09.09-10.41.25:223][217]LogShaderCompilers: Display: ================================================
|
||
[2026.09.09-10.42.10:016][ 37]LogStreaming: Display: FlushAsyncLoading(713): 1 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.09-10.42.10:108][ 37]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/Iron_age_Conquest_folders/Assets/Animals/mackerel_rig.mackerel_rig'
|
||
[2026.09.09-10.42.10:204][ 37]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/mackerel_nrml3.mackerel_nrml3 (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 82.499988 MB), EncodeSpeed: Fast
|
||
[2026.09.09-10.42.10:210][ 37]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/mackerel_gloss2.mackerel_gloss2 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 125.083323 MB), EncodeSpeed: Fast
|
||
[2026.09.09-10.42.10:212][ 37]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/mackerel_col5.mackerel_col5 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 125.083323 MB), EncodeSpeed: Fast
|
||
[2026.09.09-10.42.10:214][ 37]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/mackerel_SS.mackerel_SS (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 125.083323 MB), EncodeSpeed: Fast
|
||
[2026.09.09-10.42.10:262][ 37]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Mackerel_anim_bp.Mackerel_anim_bp
|
||
[2026.09.09-10.42.10:262][ 37]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Mackerel_anim_bp.Mackerel_anim_bp
|
||
[2026.09.09-10.42.10:263][ 37]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/mackerel_rig.mackerel_rig as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_0
|
||
[2026.09.09-10.42.10:266][ 37]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/mackerel_rig.mackerel_rig as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_0
|
||
[2026.09.09-10.42.10:786][ 63]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
|
||
[2026.09.09-10.42.10:792][ 63]LogEditorActor: Deleted 0 Actors (0.058 secs)
|
||
[2026.09.09-10.42.10:797][ 63]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Mackerel_anim_bp.Mackerel_anim_bp
|
||
[2026.09.09-10.42.10:797][ 63]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Mackerel_anim_bp.Mackerel_anim_bp
|
||
[2026.09.09-10.42.10:808][ 63]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/mackerel_rig.mackerel_rig as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_UAID_24B2B9918EE2110003_1118394824
|
||
[2026.09.09-10.42.10:809][ 63]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/mackerel_rig.mackerel_rig as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_UAID_24B2B9918EE2110003_1118394824
|
||
[2026.09.09-10.42.13:876][232]LogDerivedDataCache: C:/Users/artem/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:02:09.303 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 69243 files in 65416 folders with total size 8706 MiB.
|
||
[2026.09.09-10.42.35:007][434]LogContentBundle: [Hanhivirtanewwater(Editor)] Generating Streaming for 0 Content Bundles.
|
||
[2026.09.09-10.42.35:007][434]LogWorldPartition: Display: GenerateStreaming for 'Hanhivirtanewwater' started...
|
||
[2026.09.09-10.42.35:011][434]LogWorldPartition: FSpatialHashSettings::UpdateSettings : UseAlignedGridLevels = 0, SnapNonAlignedGridLevelsToLowerLevels = 0, PlaceSmallActorsUsingLocation = 1, PlacePartitionActorsUsingLocation = 1
|
||
[2026.09.09-10.42.35:016][434]LogWorldPartition: Display: GenerateStreaming for 'Hanhivirtanewwater' took 8.159 ms
|
||
[2026.09.09-10.42.35:016][434]LogCameraSystemEditor: No camera objects needed building (inspected 0 objects)
|
||
[2026.09.09-10.42.35:016][434]LogPlayLevel: PlayLevel: No blueprints needed recompiling
|
||
[2026.09.09-10.42.35:017][434]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Hanhivirtanewwater
|
||
[2026.09.09-10.42.35:090][434]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE started...
|
||
[2026.09.09-10.42.35:101][434]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE took 10.886 ms
|
||
[2026.09.09-10.42.35:103][434]LogPlayLevel: PIE: StaticDuplicateObject took: (0.086404s)
|
||
[2026.09.09-10.42.35:103][434]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Hanhivirtanewwater.Hanhivirtanewwater to /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater (0.086477s)
|
||
[2026.09.09-10.42.35:147][434]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
|
||
[2026.09.09-10.42.35:151][434]LogChaosDD: Creating Chaos Debug Draw Scene for world Hanhivirtanewwater
|
||
[2026.09.09-10.42.35:153][434]LogWorldPartition: ULevel::OnLevelLoaded(Hanhivirtanewwater)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
|
||
[2026.09.09-10.42.35:153][434]LogWorldPartition: Display: WorldPartition initialize started...
|
||
[2026.09.09-10.42.35:153][434]LogWorldPartition: UWorldPartition::Initialize : World = /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
|
||
[2026.09.09-10.42.35:153][434]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
|
||
[2026.09.09-10.42.35:171][434]LogWorldPartition: Display: WorldPartition initialize took 17.946 ms (total: 17.8 sec)
|
||
[2026.09.09-10.42.35:171][434]LogPlayLevel: PIE: World Init took: (0.020698s)
|
||
[2026.09.09-10.42.35:171][434]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True
|
||
[2026.09.09-10.42.35:171][434]LogAudioMixer: Display: bUseRenderScheduler set to true.
|
||
[2026.09.09-10.42.35:171][434]LogAudioMixer: Display: Audio Mixer Platform Settings:
|
||
[2026.09.09-10.42.35:171][434]LogAudioMixer: Display: Sample Rate: 48000
|
||
[2026.09.09-10.42.35:171][434]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
|
||
[2026.09.09-10.42.35:171][434]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
|
||
[2026.09.09-10.42.35:171][434]LogAudioMixer: Display: Number of buffers to queue: 1
|
||
[2026.09.09-10.42.35:171][434]LogAudioMixer: Display: Max Channels (voices): 32
|
||
[2026.09.09-10.42.35:171][434]LogAudioMixer: Display: Number of Async Source Workers: 4
|
||
[2026.09.09-10.42.35:171][434]LogAudio: Display: AudioDevice MaxSources: 32
|
||
[2026.09.09-10.42.35:171][434]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
|
||
[2026.09.09-10.42.35:171][434]LogAudio: Display: Audio Reverb Plugin: None (built-in).
|
||
[2026.09.09-10.42.35:171][434]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
|
||
[2026.09.09-10.42.35:171][434]LogAudioEnumeration: Display: Refreshing FWindowsMMDeviceCache
|
||
[2026.09.09-10.42.35:176][434]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Console', Device='Speakers (Realtek(R) Audio)'
|
||
[2026.09.09-10.42.35:177][434]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Console', Device='Microphone Array (Realtek(R) Audio)'
|
||
[2026.09.09-10.42.35:178][434]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Multimedia', Device='Speakers (Realtek(R) Audio)'
|
||
[2026.09.09-10.42.35:178][434]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Multimedia', Device='Microphone Array (Realtek(R) Audio)'
|
||
[2026.09.09-10.42.35:179][434]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Communications', Device='Speakers (Realtek(R) Audio)'
|
||
[2026.09.09-10.42.35:180][434]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Communications', Device='Microphone Array (Realtek(R) Audio)'
|
||
[2026.09.09-10.42.35:189][434]LogAudioMixerWasapi: Display: FWasapiServiceWatcher started.
|
||
[2026.09.09-10.42.35:189][434]LogAudioMixer: Display: Initializing audio mixer using platform API: 'WASAPIMixer'
|
||
[2026.09.09-10.42.35:189][434]LogAudioMixerWasapi: Display: FWasapiServiceWatcher initial state: Audiosrv=RUNNING, AudioEndpointBuilder=RUNNING
|
||
[2026.09.09-10.42.35:190][434]LogAudioMixerWasapi: FAudioMixerWasapiRenderStream::InitializeHardware DefaultDevicePeriod: 480 requesting buffer size: 1920
|
||
[2026.09.09-10.42.35:199][434]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware audio mixer requested num channels: 2, Wasapi render stream hardware supports num channels: 2
|
||
[2026.09.09-10.42.35:199][434]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware succeeded with sample rate: 48000, buffer period: 1024
|
||
[2026.09.09-10.42.35:199][434]LogAudioMixer: Display: FAudioMixerWasapi initialized: SampleRate=48000 NumChannels=2 NumDirectOutChannels=0 bIsAggregateDevice=0 StreamParams.Num()=1
|
||
[2026.09.09-10.42.35:199][434]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
|
||
[2026.09.09-10.42.35:200][434]LogAudioMixer: Display: Initializing Sound Submixes...
|
||
[2026.09.09-10.42.35:200][434]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.42.35:200][434]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
|
||
[2026.09.09-10.42.35:200][434]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3
|
||
[2026.09.09-10.42.35:205][434]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3
|
||
[2026.09.09-10.42.35:209][434]LogInit: FAudioDevice initialized with ID 3.
|
||
[2026.09.09-10.42.35:209][434]LogAudio: Display: Audio Device (ID: 3) registered with world 'Hanhivirtanewwater'.
|
||
[2026.09.09-10.42.35:209][434]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3
|
||
[2026.09.09-10.42.35:209][434]LogAudioMixer: Display: Sending SubmixBufferListener 'PixelStreamingEditorListener' register command...
|
||
[2026.09.09-10.42.35:209][434]LogAudioMixer: Display: Submix buffer listener 'PixelStreamingEditorListener' registered with submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.42.35:209][434]LogUIActionRouter: Display: Found 0 derived classes when attemping to create action router (CommonUIActionRouterBase)
|
||
[2026.09.09-10.42.35:210][434]LogUIActionRouter: Error: Using CommonUI without a CommonGameViewportClient derived game viewport client. CommonUI Input routing will not function correctly.
|
||
To disable this warning set CommonUI.Debug.CheckGameViewportClientValid=0 under [SystemSettings] in your project's DefaultEngine.ini.
|
||
[2026.09.09-10.42.35:210][434]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
||
[2026.09.09-10.42.35:214][434]LogLoad: Game class is 'GameModeBase'
|
||
[2026.09.09-10.42.35:216][434]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole
|
||
[2026.09.09-10.42.35:217][434]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole
|
||
[2026.09.09-10.42.35:223][434]LogWorld: Bringing World /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater up for play (max tick rate 60) at 2026.09.09-13.42.35
|
||
[2026.09.09-10.42.35:225][434]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole
|
||
[2026.09.09-10.42.35:229][434]LogWorld: Bringing up level for play took: 0.015196
|
||
[2026.09.09-10.42.35:236][434]LogOnline: OSS: Created online subsystem instance for: :Context_5
|
||
[2026.09.09-10.42.35:237][434]LogEnhancedInput: Enhanced Input local player subsystem has initialized the user settings!
|
||
[2026.09.09-10.42.35:325][434]LogStreaming: Display: FlushAsyncLoading(907,906,905,904,902,903,901,900,899,898,896,897,893,894,895,889,890,891,892,885,886,887,888,883,884,881,882,879,880,877,878,876,874,875,871,872,873,869,870,866,867,868,865,860,861,862,863,864,856,857,858,859,747,748,749,750,751,752,753,754,755,756,757,758,759,760,761,762,763,764,765,766,767,768,769,770,771,772,773,774,775,776,777,778,779,780,781,782,783,784,785,786,787,788,789,790,791,792,793,794,795,796,797,798,799,800,801,802,803,804,805,806,807,808,809,810,811,812,813,814,815,816,817,818,819,820,821,822,823,824,825,826,827,828,829,830,831,832,833,834,835,836,837,838,839,840,841,842,843,844,845,846,847,848,849,850,851,852,853,854,855,746,745,743,744,739,740,741,742,734,735,736,737,738,730,731,732,733,729,728,726,727,722,723,724,725): 190 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.09-10.42.35:974][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.1"
|
||
[2026.09.09-10.42.35:974][434]r.VolumetricRenderTarget = "0"
|
||
[2026.09.09-10.42.35:974][434]r.SkyLight.RealTimeReflectionCapture.TimeSlice = "0"
|
||
[2026.09.09-10.42.35:978][434]PIE: Server logged in
|
||
[2026.09.09-10.42.35:979][434]PIE: Play in editor total start time 0,973 seconds.
|
||
[2026.09.09-10.42.36:003][434]LogPixelStreaming2RTC: Error: Cannot set target window - GEngine is not valid.
|
||
[2026.09.09-10.42.36:004][434]LogPixelStreaming2Servers: CORS filtering enabled. Allowed origins: http://127.0.0.1,https://127.0.0.1
|
||
[2026.09.09-10.42.36:007][434]LogPixelStreaming2Servers: Started Websocket server on port 8888 (IPv4)
|
||
[2026.09.09-10.42.36:009][434]LogPixelStreaming2Servers: Started Websocket server on port 80 (IPv4+IPv6)
|
||
[2026.09.09-10.42.36:009][434]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command...
|
||
[2026.09.09-10.42.36:009][434]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.42.36:009][434]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command...
|
||
[2026.09.09-10.42.36:009][434]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.42.36:014][434]LogPixelStreaming2EpicRtc: Conference::CreateSession. Id=[DefaultStreamer], Url=[ws://127.0.0.1:8888]
|
||
[2026.09.09-10.42.36:014][434]LogPixelStreaming2EpicRtc: SignallingSession. Initialize signaling session. roomId=[DefaultStreamer]
|
||
[2026.09.09-10.42.36:014][434]LogBackChannel: Listening on FBackChannelConnection Listener (localport: 2049)
|
||
[2026.09.09-10.42.36:014][434]LogRemoteSession: Started listening on port 2049
|
||
[2026.09.09-10.42.36:214][434]LogPixelStreaming2Servers: Websocket client connected. Remote=127.0.0.1:64344 | Local=127.0.0.1:8888
|
||
[2026.09.09-10.42.36:214][434]LogPixelStreaming2Servers: Streamer websocket connected, id=102
|
||
[2026.09.09-10.42.36:214][434]LogPixelStreaming2Servers: Sending to streamer id=102: {"type":"config","peerConnectionOptions":{"iceServers":[]}}
|
||
[2026.09.09-10.42.36:214][434]LogPixelStreaming2Servers: Sending to streamer id=102: {"type":"identify"}
|
||
[2026.09.09-10.42.36:363][434]LogEpicRtcWebsocket: Websocket connection made to: ws://127.0.0.1:8888
|
||
[2026.09.09-10.42.36:364][434]LoadErrors: While trying to load package /Game/__ExternalActors__/Hanhivirtanewwater/3/CA/OHHJVD5HAXWNYCGODY9BGK, a dependent package None (981E1DE555941BC4) was not available. Additional explanatory information follows:
|
||
FPackageName: Unable to identify a valid mount point associated with skipped package None. The package root is unknown.
|
||
|
||
[2026.09.09-10.42.36:364][434]LoadErrors: While trying to load package /Game/__ExternalActors__/Hanhivirtanewwater/6/UQ/7V6GNDJ6MDVKIHUP4J5AY1, a dependent package None (981E1DE555941BC4) was not available. Additional explanatory information follows:
|
||
FPackageName: Unable to identify a valid mount point associated with skipped package None. The package root is unknown.
|
||
|
||
[2026.09.09-10.42.36:364][434]LoadErrors: While trying to load package /Game/__ExternalActors__/Hanhivirtanewwater/8/IW/Q0I350IJG474NH21MHU310, a dependent package None (981E1DE555941BC4) was not available. Additional explanatory information follows:
|
||
FPackageName: Unable to identify a valid mount point associated with skipped package None. The package root is unknown.
|
||
|
||
[2026.09.09-10.42.36:486][435]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Rain.Rain took 0.464921 sec (time since issued).
|
||
[2026.09.09-10.42.36:498][435]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Snow.Snow took 0.400450 sec (time since issued).
|
||
[2026.09.09-10.42.36:515][435]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Dust.Dust took 0.380389 sec (time since issued).
|
||
[2026.09.09-10.42.36:649][437]LogPixelStreaming2EpicRtc: RoomSignallingContextObserver::OnJoined. Local participant joined the room. roomId=[DefaultStreamer] localParticipantId=[DefaultStreamer] state=[Joined]
|
||
[2026.09.09-10.42.36:649][437]LogPixelStreaming2RTC: FEpicRtcStreamer::OnVideoTrackUpdate(Participant [DefaultStreamer], VideoTrack [0], IsRemote[false])
|
||
[2026.09.09-10.42.36:649][437]LogPixelStreaming2RTC: FEpicRtcStreamer::OnAudioTrackUpdate(Participant [DefaultStreamer], AudioTrack [1], IsRemote [false])
|
||
[2026.09.09-10.42.36:649][437]LogPixelStreaming2RTC: Player (DefaultStreamer) joined
|
||
[2026.09.09-10.42.37:787][479]LogPixelStreaming2Servers: From Streamer id=102: {"id":"DefaultStreamer","protocolVersion":"1.1.0","type":"endpointId"}
|
||
[2026.09.09-10.42.43:202][674]LogEpicRtcWebsocket: Closing websocket to ws://127.0.0.1:8888
|
||
[2026.09.09-10.42.43:202][674]LogEpicRtcWebsocket: Closed connection to ws://127.0.0.1:8888 -
|
||
status 1000
|
||
reason: Streaming Session Removed
|
||
was clean: true
|
||
[2026.09.09-10.42.43:202][674]LogPixelStreaming2RTC: FEpicRtcStreamer::OnRoomLeftUpdate(Participant [DefaultStreamer] left the room.)
|
||
[2026.09.09-10.42.43:209][674]LogBackChannel: Closing connection FBackChannelConnection Listener
|
||
[2026.09.09-10.42.43:211][674]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
||
[2026.09.09-10.42.43:211][674]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Hanhivirtanewwater
|
||
[2026.09.09-10.42.43:228][674]r.VolumetricCloud.DistanceToSampleMaxCount = "3"
|
||
[2026.09.09-10.42.43:228][674]LogWorld: UWorld::CleanupWorld for Hanhivirtanewwater, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-10.42.43:229][674]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.42.43:229][674]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater
|
||
[2026.09.09-10.42.43:233][674]LogPlayLevel: Display: Shutting down PIE online subsystems
|
||
[2026.09.09-10.42.43:249][674]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.42.43:361][674]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
||
[2026.09.09-10.42.43:363][674]LogAudioMixer: Display: Unregistering submix buffer listener 'PixelStreamingEditorListener' from submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.42.43:363][674]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3
|
||
[2026.09.09-10.42.43:363][674]LogAudioMixer: Display: FAudioMixerWasapi::StopAudioStream() InstanceID=3, StreamState=4
|
||
[2026.09.09-10.42.43:376][674]LogAudioMixerWasapi: Display: FWasapiServiceWatcher stopped.
|
||
[2026.09.09-10.42.43:403][674]LogUObjectHash: Compacting FUObjectHashTables data took 2.26ms
|
||
[2026.09.09-10.42.43:526][675]LogPlayLevel: Display: Destroying online subsystem :Context_5
|
||
[2026.09.09-10.42.43:530][675]LogPixelStreaming2Servers: Streamer websocket disconnected, id=102
|
||
[2026.09.09-10.43.06:030][951]LogContentBundle: [Hanhivirtanewwater(Editor)] Generating Streaming for 0 Content Bundles.
|
||
[2026.09.09-10.43.06:030][951]LogWorldPartition: Display: GenerateStreaming for 'Hanhivirtanewwater' started...
|
||
[2026.09.09-10.43.06:033][951]LogWorldPartition: FSpatialHashSettings::UpdateSettings : UseAlignedGridLevels = 0, SnapNonAlignedGridLevelsToLowerLevels = 0, PlaceSmallActorsUsingLocation = 1, PlacePartitionActorsUsingLocation = 1
|
||
[2026.09.09-10.43.06:037][951]LogWorldPartition: Display: GenerateStreaming for 'Hanhivirtanewwater' took 6.469 ms (total: 14.629 ms)
|
||
[2026.09.09-10.43.06:037][951]LogCameraSystemEditor: No camera objects needed building (inspected 0 objects)
|
||
[2026.09.09-10.43.06:037][951]LogPlayLevel: PlayLevel: No blueprints needed recompiling
|
||
[2026.09.09-10.43.06:037][951]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Hanhivirtanewwater
|
||
[2026.09.09-10.43.06:106][951]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE started...
|
||
[2026.09.09-10.43.06:118][951]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE took 10.972 ms (total: 21.858 ms)
|
||
[2026.09.09-10.43.06:119][951]LogPlayLevel: PIE: StaticDuplicateObject took: (0.081501s)
|
||
[2026.09.09-10.43.06:119][951]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Hanhivirtanewwater.Hanhivirtanewwater to /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater (0.081568s)
|
||
[2026.09.09-10.43.06:162][951]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
|
||
[2026.09.09-10.43.06:166][951]LogChaosDD: Creating Chaos Debug Draw Scene for world Hanhivirtanewwater
|
||
[2026.09.09-10.43.06:169][951]LogWorldPartition: ULevel::OnLevelLoaded(Hanhivirtanewwater)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
|
||
[2026.09.09-10.43.06:169][951]LogWorldPartition: Display: WorldPartition initialize started...
|
||
[2026.09.09-10.43.06:169][951]LogWorldPartition: UWorldPartition::Initialize : World = /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
|
||
[2026.09.09-10.43.06:169][951]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
|
||
[2026.09.09-10.43.06:186][951]LogWorldPartition: Display: WorldPartition initialize took 18.092 ms (total: 17.8 sec)
|
||
[2026.09.09-10.43.06:186][951]LogPlayLevel: PIE: World Init took: (0.021033s)
|
||
[2026.09.09-10.43.06:187][951]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True
|
||
[2026.09.09-10.43.06:187][951]LogAudioMixer: Display: bUseRenderScheduler set to true.
|
||
[2026.09.09-10.43.06:187][951]LogAudioMixer: Display: Audio Mixer Platform Settings:
|
||
[2026.09.09-10.43.06:187][951]LogAudioMixer: Display: Sample Rate: 48000
|
||
[2026.09.09-10.43.06:187][951]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
|
||
[2026.09.09-10.43.06:187][951]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
|
||
[2026.09.09-10.43.06:187][951]LogAudioMixer: Display: Number of buffers to queue: 1
|
||
[2026.09.09-10.43.06:187][951]LogAudioMixer: Display: Max Channels (voices): 32
|
||
[2026.09.09-10.43.06:187][951]LogAudioMixer: Display: Number of Async Source Workers: 4
|
||
[2026.09.09-10.43.06:187][951]LogAudio: Display: AudioDevice MaxSources: 32
|
||
[2026.09.09-10.43.06:187][951]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
|
||
[2026.09.09-10.43.06:187][951]LogAudio: Display: Audio Reverb Plugin: None (built-in).
|
||
[2026.09.09-10.43.06:187][951]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
|
||
[2026.09.09-10.43.06:187][951]LogAudioEnumeration: Display: Refreshing FWindowsMMDeviceCache
|
||
[2026.09.09-10.43.06:191][951]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Console', Device='Speakers (Realtek(R) Audio)'
|
||
[2026.09.09-10.43.06:192][951]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Console', Device='Microphone Array (Realtek(R) Audio)'
|
||
[2026.09.09-10.43.06:193][951]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Multimedia', Device='Speakers (Realtek(R) Audio)'
|
||
[2026.09.09-10.43.06:193][951]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Multimedia', Device='Microphone Array (Realtek(R) Audio)'
|
||
[2026.09.09-10.43.06:194][951]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Communications', Device='Speakers (Realtek(R) Audio)'
|
||
[2026.09.09-10.43.06:194][951]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Communications', Device='Microphone Array (Realtek(R) Audio)'
|
||
[2026.09.09-10.43.06:203][951]LogAudioMixerWasapi: Display: FWasapiServiceWatcher started.
|
||
[2026.09.09-10.43.06:203][951]LogAudioMixerWasapi: Display: FWasapiServiceWatcher initial state: Audiosrv=RUNNING, AudioEndpointBuilder=RUNNING
|
||
[2026.09.09-10.43.06:203][951]LogAudioMixer: Display: Initializing audio mixer using platform API: 'WASAPIMixer'
|
||
[2026.09.09-10.43.06:204][951]LogAudioMixerWasapi: FAudioMixerWasapiRenderStream::InitializeHardware DefaultDevicePeriod: 480 requesting buffer size: 1920
|
||
[2026.09.09-10.43.06:213][951]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware audio mixer requested num channels: 2, Wasapi render stream hardware supports num channels: 2
|
||
[2026.09.09-10.43.06:213][951]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware succeeded with sample rate: 48000, buffer period: 1024
|
||
[2026.09.09-10.43.06:213][951]LogAudioMixer: Display: FAudioMixerWasapi initialized: SampleRate=48000 NumChannels=2 NumDirectOutChannels=0 bIsAggregateDevice=0 StreamParams.Num()=1
|
||
[2026.09.09-10.43.06:213][951]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
|
||
[2026.09.09-10.43.06:213][951]LogAudioMixer: Display: Initializing Sound Submixes...
|
||
[2026.09.09-10.43.06:213][951]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.43.06:213][951]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
|
||
[2026.09.09-10.43.06:214][951]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4
|
||
[2026.09.09-10.43.06:219][951]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4
|
||
[2026.09.09-10.43.06:223][951]LogInit: FAudioDevice initialized with ID 4.
|
||
[2026.09.09-10.43.06:223][951]LogAudio: Display: Audio Device (ID: 4) registered with world 'Hanhivirtanewwater'.
|
||
[2026.09.09-10.43.06:223][951]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4
|
||
[2026.09.09-10.43.06:223][951]LogAudioMixer: Display: Sending SubmixBufferListener 'PixelStreamingEditorListener' register command...
|
||
[2026.09.09-10.43.06:223][951]LogAudioMixer: Display: Submix buffer listener 'PixelStreamingEditorListener' registered with submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.43.06:223][951]LogUIActionRouter: Display: Found 0 derived classes when attemping to create action router (CommonUIActionRouterBase)
|
||
[2026.09.09-10.43.06:223][951]LogUIActionRouter: Error: Using CommonUI without a CommonGameViewportClient derived game viewport client. CommonUI Input routing will not function correctly.
|
||
To disable this warning set CommonUI.Debug.CheckGameViewportClientValid=0 under [SystemSettings] in your project's DefaultEngine.ini.
|
||
[2026.09.09-10.43.06:224][951]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
||
[2026.09.09-10.43.06:229][951]LogLoad: Game class is 'GameModeBase'
|
||
[2026.09.09-10.43.06:231][951]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole
|
||
[2026.09.09-10.43.06:233][951]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole
|
||
[2026.09.09-10.43.06:239][951]LogWorld: Bringing World /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater up for play (max tick rate 60) at 2026.09.09-13.43.06
|
||
[2026.09.09-10.43.06:240][951]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole
|
||
[2026.09.09-10.43.06:244][951]LogWorld: Bringing up level for play took: 0.015425
|
||
[2026.09.09-10.43.06:253][951]LogOnline: OSS: Created online subsystem instance for: :Context_6
|
||
[2026.09.09-10.43.06:255][951]LogEnhancedInput: Enhanced Input local player subsystem has initialized the user settings!
|
||
[2026.09.09-10.43.06:325][951]LogStreaming: Display: FlushAsyncLoading(1098,1097,1096,1095,1093,1094,1092,1091,1090,1089,1087,1088,1084,1085,1086,1080,1081,1082,1083,1076,1077,1078,1079,1074,1075,1072,1073,1070,1071,1068,1069,1067,1065,1066,1062,1063,1064,1060,1061,1057,1058,1059,1056,1051,1052,1053,1054,1055,1047,1048,1049,1050,938,939,940,941,942,943,944,945,946,947,948,949,950,951,952,953,954,955,956,957,958,959,960,961,962,963,964,965,966,967,968,969,970,971,972,973,974,975,976,977,978,979,980,981,982,983,984,985,986,987,988,989,990,991,992,993,994,995,996,997,998,999,1000,1001,1002,1003,1004,1005,1006,1007,1008,1009,1010,1011,1012,1013,1014,1015,1016,1017,1018,1019,1020,1021,1022,1023,1024,1025,1026,1027,1028,1029,1030,1031,1032,1033,1034,1035,1036,1037,1038,1039,1040,1041,1042,1043,1044,1045,1046,937,936,934,935,930,931,932,933,925,926,927,928,929,921,922,923,924,920,919,917,918,913,914,915,916): 190 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.09-10.43.06:950][951]r.VolumetricCloud.DistanceToSampleMaxCount = "3.1"
|
||
[2026.09.09-10.43.06:954][951]PIE: Server logged in
|
||
[2026.09.09-10.43.06:957][951]PIE: Play in editor total start time 0,927 seconds.
|
||
[2026.09.09-10.43.06:980][951]LogPixelStreaming2RTC: Error: Cannot set target window - GEngine is not valid.
|
||
[2026.09.09-10.43.06:980][951]LogPixelStreaming2Servers: CORS filtering enabled. Allowed origins: http://127.0.0.1,https://127.0.0.1
|
||
[2026.09.09-10.43.06:982][951]LogPixelStreaming2Servers: Started Websocket server on port 8888 (IPv4)
|
||
[2026.09.09-10.43.06:983][951]LogPixelStreaming2Servers: Started Websocket server on port 80 (IPv4+IPv6)
|
||
[2026.09.09-10.43.06:983][951]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command...
|
||
[2026.09.09-10.43.06:983][951]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.43.06:983][951]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command...
|
||
[2026.09.09-10.43.06:983][951]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.43.06:988][951]LogPixelStreaming2EpicRtc: Conference::CreateSession. Id=[DefaultStreamer], Url=[ws://127.0.0.1:8888]
|
||
[2026.09.09-10.43.06:988][951]LogPixelStreaming2EpicRtc: SignallingSession. Initialize signaling session. roomId=[DefaultStreamer]
|
||
[2026.09.09-10.43.06:988][951]LogBackChannel: Listening on FBackChannelConnection Listener (localport: 2049)
|
||
[2026.09.09-10.43.06:988][951]LogRemoteSession: Started listening on port 2049
|
||
[2026.09.09-10.43.07:056][951]LogPixelStreaming2Servers: Websocket client connected. Remote=127.0.0.1:64420 | Local=127.0.0.1:8888
|
||
[2026.09.09-10.43.07:056][951]LogPixelStreaming2Servers: Streamer websocket connected, id=103
|
||
[2026.09.09-10.43.07:056][951]LogPixelStreaming2Servers: Sending to streamer id=103: {"type":"config","peerConnectionOptions":{"iceServers":[]}}
|
||
[2026.09.09-10.43.07:056][951]LogPixelStreaming2Servers: Sending to streamer id=103: {"type":"identify"}
|
||
[2026.09.09-10.43.07:145][951]LogEpicRtcWebsocket: Websocket connection made to: ws://127.0.0.1:8888
|
||
[2026.09.09-10.43.07:343][954]LogPixelStreaming2EpicRtc: RoomSignallingContextObserver::OnJoined. Local participant joined the room. roomId=[DefaultStreamer] localParticipantId=[DefaultStreamer] state=[Joined]
|
||
[2026.09.09-10.43.07:343][954]LogPixelStreaming2RTC: FEpicRtcStreamer::OnVideoTrackUpdate(Participant [DefaultStreamer], VideoTrack [0], IsRemote[false])
|
||
[2026.09.09-10.43.07:343][954]LogPixelStreaming2RTC: FEpicRtcStreamer::OnAudioTrackUpdate(Participant [DefaultStreamer], AudioTrack [1], IsRemote [false])
|
||
[2026.09.09-10.43.07:343][954]LogPixelStreaming2RTC: Player (DefaultStreamer) joined
|
||
[2026.09.09-10.43.07:373][954]LogPixelStreaming2Servers: From Streamer id=103: {"id":"DefaultStreamer","protocolVersion":"1.1.0","type":"endpointId"}
|
||
[2026.09.09-10.43.09:603][ 34]LogEpicRtcWebsocket: Closing websocket to ws://127.0.0.1:8888
|
||
[2026.09.09-10.43.09:603][ 34]LogEpicRtcWebsocket: Closed connection to ws://127.0.0.1:8888 -
|
||
status 1000
|
||
reason: Streaming Session Removed
|
||
was clean: true
|
||
[2026.09.09-10.43.09:603][ 34]LogPixelStreaming2RTC: FEpicRtcStreamer::OnRoomLeftUpdate(Participant [DefaultStreamer] left the room.)
|
||
[2026.09.09-10.43.09:609][ 34]LogBackChannel: Closing connection FBackChannelConnection Listener
|
||
[2026.09.09-10.43.09:611][ 34]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
||
[2026.09.09-10.43.09:611][ 34]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Hanhivirtanewwater
|
||
[2026.09.09-10.43.09:630][ 34]r.VolumetricCloud.DistanceToSampleMaxCount = "3"
|
||
[2026.09.09-10.43.09:631][ 34]LogWorld: UWorld::CleanupWorld for Hanhivirtanewwater, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-10.43.09:632][ 34]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.43.09:633][ 34]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater
|
||
[2026.09.09-10.43.09:637][ 34]LogPlayLevel: Display: Shutting down PIE online subsystems
|
||
[2026.09.09-10.43.09:650][ 34]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.43.09:755][ 34]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
||
[2026.09.09-10.43.09:756][ 34]LogAudioMixer: Display: Unregistering submix buffer listener 'PixelStreamingEditorListener' from submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.43.09:756][ 34]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4
|
||
[2026.09.09-10.43.09:757][ 34]LogAudioMixer: Display: FAudioMixerWasapi::StopAudioStream() InstanceID=4, StreamState=4
|
||
[2026.09.09-10.43.09:769][ 34]LogAudioMixerWasapi: Display: FWasapiServiceWatcher stopped.
|
||
[2026.09.09-10.43.09:787][ 34]LogUObjectHash: Compacting FUObjectHashTables data took 2.47ms
|
||
[2026.09.09-10.43.09:927][ 35]LogPlayLevel: Display: Destroying online subsystem :Context_6
|
||
[2026.09.09-10.43.09:933][ 35]LogPixelStreaming2Servers: Streamer websocket disconnected, id=103
|
||
[2026.09.09-10.43.25:889][901]LogStreaming: Display: FlushAsyncLoading(1100): 1 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.09-10.43.25:981][901]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/Iron_age_Conquest_folders/Assets/Animals/perch_fish_rig_exp.perch_fish_rig_exp'
|
||
[2026.09.09-10.43.26:092][901]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/perch_fish_gloss3.perch_fish_gloss3 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 125.083323 MB), EncodeSpeed: Fast
|
||
[2026.09.09-10.43.26:095][901]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/perch_fish_col8.perch_fish_col8 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 125.083323 MB), EncodeSpeed: Fast
|
||
[2026.09.09-10.43.26:106][901]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/perch_fish_AO2.perch_fish_AO2 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 125.083323 MB), EncodeSpeed: Fast
|
||
[2026.09.09-10.43.26:106][901]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/perch_fish_nrml3.perch_fish_nrml3 (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 214.499988 MB), EncodeSpeed: Fast
|
||
[2026.09.09-10.43.26:111][901]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/perch_fish_SS.perch_fish_SS (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 125.083323 MB), EncodeSpeed: Fast
|
||
[2026.09.09-10.43.26:144][901]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Perch_fish_anim_bp.Perch_fish_anim_bp
|
||
[2026.09.09-10.43.26:144][901]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Perch_fish_anim_bp.Perch_fish_anim_bp
|
||
[2026.09.09-10.43.26:145][901]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/perch_fish_rig_exp.perch_fish_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_1
|
||
[2026.09.09-10.43.26:147][901]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/perch_fish_rig_exp.perch_fish_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_1
|
||
[2026.09.09-10.43.27:754][980]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms
|
||
[2026.09.09-10.43.27:758][980]LogEditorActor: Deleted 0 Actors (0.055 secs)
|
||
[2026.09.09-10.43.27:763][980]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Perch_fish_anim_bp.Perch_fish_anim_bp
|
||
[2026.09.09-10.43.27:764][980]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Perch_fish_anim_bp.Perch_fish_anim_bp
|
||
[2026.09.09-10.43.27:772][980]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/perch_fish_rig_exp.perch_fish_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_UAID_24B2B9918EE2110003_1195360825
|
||
[2026.09.09-10.43.27:774][980]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/perch_fish_rig_exp.perch_fish_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_UAID_24B2B9918EE2110003_1195360825
|
||
[2026.09.09-10.43.35:104][388]LogStreaming: Display: FlushAsyncLoading(1105): 1 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.09-10.43.35:195][388]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/Iron_age_Conquest_folders/Assets/Animals/pike_rig_exp.pike_rig_exp'
|
||
[2026.09.09-10.43.35:262][388]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/pike_gloss2.pike_gloss2 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
|
||
[2026.09.09-10.43.35:268][388]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/pike_col13.pike_col13 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
|
||
[2026.09.09-10.43.35:272][388]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/pike_nrml8.pike_nrml8 (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 214.499988 MB), EncodeSpeed: Fast
|
||
[2026.09.09-10.43.35:275][388]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/pike_SS.pike_SS (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
|
||
[2026.09.09-10.43.35:326][389]LogStreaming: Display: FlushAsyncLoading(1110): 1 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.09-10.43.35:351][389]LogStreaming: Display: FlushAsyncLoading(1113): 1 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.09-10.43.35:367][389]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Pike_anim_bp.Pike_anim_bp
|
||
[2026.09.09-10.43.35:367][389]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Pike_anim_bp.Pike_anim_bp
|
||
[2026.09.09-10.43.35:367][389]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/pike_rig_exp.pike_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_2
|
||
[2026.09.09-10.43.35:370][389]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/pike_rig_exp.pike_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_2
|
||
[2026.09.09-10.43.36:517][450]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms
|
||
[2026.09.09-10.43.36:522][450]LogEditorActor: Deleted 0 Actors (0.049 secs)
|
||
[2026.09.09-10.43.36:527][450]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Pike_anim_bp.Pike_anim_bp
|
||
[2026.09.09-10.43.36:528][450]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Pike_anim_bp.Pike_anim_bp
|
||
[2026.09.09-10.43.36:536][450]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/pike_rig_exp.pike_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_UAID_24B2B9918EE2110003_1204124826
|
||
[2026.09.09-10.43.36:538][450]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/pike_rig_exp.pike_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_UAID_24B2B9918EE2110003_1204124826
|
||
[2026.09.09-10.44.05:558][ 80]LogStreaming: Display: FlushAsyncLoading(1114): 1 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.09-10.44.05:679][ 80]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/Iron_age_Conquest_folders/Assets/Animals/octopus_rig_exp.octopus_rig_exp'
|
||
[2026.09.09-10.44.05:781][ 80]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/octopus_AO2.octopus_AO2 (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.999984 MB), EncodeSpeed: Fast
|
||
[2026.09.09-10.44.05:787][ 80]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/octopus_gloss4.octopus_gloss4 (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.999984 MB), EncodeSpeed: Fast
|
||
[2026.09.09-10.44.05:803][ 80]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/octopus_col3.octopus_col3 (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.999984 MB), EncodeSpeed: Fast
|
||
[2026.09.09-10.44.05:809][ 80]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/octopus_nrml2.octopus_nrml2 (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 382.499988 MB), EncodeSpeed: Fast
|
||
[2026.09.09-10.44.05:836][ 80]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Octopus_anim_bp.Octopus_anim_bp
|
||
[2026.09.09-10.44.05:836][ 80]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Octopus_anim_bp.Octopus_anim_bp
|
||
[2026.09.09-10.44.05:837][ 80]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/octopus_rig_exp.octopus_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_3
|
||
[2026.09.09-10.44.05:838][ 80]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/octopus_rig_exp.octopus_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_3
|
||
[2026.09.09-10.44.07:151][143]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
|
||
[2026.09.09-10.44.07:155][143]LogEditorActor: Deleted 0 Actors (0.061 secs)
|
||
[2026.09.09-10.44.07:162][143]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Octopus_anim_bp.Octopus_anim_bp
|
||
[2026.09.09-10.44.07:162][143]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Octopus_anim_bp.Octopus_anim_bp
|
||
[2026.09.09-10.44.07:170][143]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/octopus_rig_exp.octopus_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_UAID_24B2B9918EE2110003_1234758827
|
||
[2026.09.09-10.44.07:172][143]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/octopus_rig_exp.octopus_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_UAID_24B2B9918EE2110003_1234758827
|
||
[2026.09.09-10.44.10:527][327]LogContentBundle: [Hanhivirtanewwater(Editor)] Generating Streaming for 0 Content Bundles.
|
||
[2026.09.09-10.44.10:527][327]LogWorldPartition: Display: GenerateStreaming for 'Hanhivirtanewwater' started...
|
||
[2026.09.09-10.44.10:530][327]LogWorldPartition: FSpatialHashSettings::UpdateSettings : UseAlignedGridLevels = 0, SnapNonAlignedGridLevelsToLowerLevels = 0, PlaceSmallActorsUsingLocation = 1, PlacePartitionActorsUsingLocation = 1
|
||
[2026.09.09-10.44.10:532][327]LogWorldPartition: Display: GenerateStreaming for 'Hanhivirtanewwater' took 3.943 ms (total: 18.572 ms)
|
||
[2026.09.09-10.44.10:532][327]LogCameraSystemEditor: No camera objects needed building (inspected 0 objects)
|
||
[2026.09.09-10.44.10:532][327]LogPlayLevel: PlayLevel: No blueprints needed recompiling
|
||
[2026.09.09-10.44.10:533][327]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Hanhivirtanewwater
|
||
[2026.09.09-10.44.10:599][327]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE started...
|
||
[2026.09.09-10.44.10:611][327]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE took 11.189 ms (total: 33.047 ms)
|
||
[2026.09.09-10.44.10:613][327]LogPlayLevel: PIE: StaticDuplicateObject took: (0.080294s)
|
||
[2026.09.09-10.44.10:613][327]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Hanhivirtanewwater.Hanhivirtanewwater to /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater (0.080349s)
|
||
[2026.09.09-10.44.10:654][327]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms
|
||
[2026.09.09-10.44.10:657][327]LogChaosDD: Creating Chaos Debug Draw Scene for world Hanhivirtanewwater
|
||
[2026.09.09-10.44.10:659][327]LogWorldPartition: ULevel::OnLevelLoaded(Hanhivirtanewwater)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
|
||
[2026.09.09-10.44.10:659][327]LogWorldPartition: Display: WorldPartition initialize started...
|
||
[2026.09.09-10.44.10:659][327]LogWorldPartition: UWorldPartition::Initialize : World = /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
|
||
[2026.09.09-10.44.10:659][327]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
|
||
[2026.09.09-10.44.10:678][327]LogWorldPartition: Display: WorldPartition initialize took 18.601 ms (total: 17.8 sec)
|
||
[2026.09.09-10.44.10:678][327]LogPlayLevel: PIE: World Init took: (0.021752s)
|
||
[2026.09.09-10.44.10:678][327]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True
|
||
[2026.09.09-10.44.10:678][327]LogAudioMixer: Display: bUseRenderScheduler set to true.
|
||
[2026.09.09-10.44.10:678][327]LogAudioMixer: Display: Audio Mixer Platform Settings:
|
||
[2026.09.09-10.44.10:678][327]LogAudioMixer: Display: Sample Rate: 48000
|
||
[2026.09.09-10.44.10:678][327]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
|
||
[2026.09.09-10.44.10:678][327]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
|
||
[2026.09.09-10.44.10:678][327]LogAudioMixer: Display: Number of buffers to queue: 1
|
||
[2026.09.09-10.44.10:678][327]LogAudioMixer: Display: Max Channels (voices): 32
|
||
[2026.09.09-10.44.10:678][327]LogAudioMixer: Display: Number of Async Source Workers: 4
|
||
[2026.09.09-10.44.10:678][327]LogAudio: Display: AudioDevice MaxSources: 32
|
||
[2026.09.09-10.44.10:678][327]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
|
||
[2026.09.09-10.44.10:678][327]LogAudio: Display: Audio Reverb Plugin: None (built-in).
|
||
[2026.09.09-10.44.10:678][327]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
|
||
[2026.09.09-10.44.10:678][327]LogAudioEnumeration: Display: Refreshing FWindowsMMDeviceCache
|
||
[2026.09.09-10.44.10:683][327]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Console', Device='Speakers (Realtek(R) Audio)'
|
||
[2026.09.09-10.44.10:683][327]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Console', Device='Microphone Array (Realtek(R) Audio)'
|
||
[2026.09.09-10.44.10:684][327]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Multimedia', Device='Speakers (Realtek(R) Audio)'
|
||
[2026.09.09-10.44.10:685][327]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Multimedia', Device='Microphone Array (Realtek(R) Audio)'
|
||
[2026.09.09-10.44.10:685][327]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Communications', Device='Speakers (Realtek(R) Audio)'
|
||
[2026.09.09-10.44.10:686][327]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Communications', Device='Microphone Array (Realtek(R) Audio)'
|
||
[2026.09.09-10.44.10:696][327]LogAudioMixerWasapi: Display: FWasapiServiceWatcher started.
|
||
[2026.09.09-10.44.10:696][327]LogAudioMixerWasapi: Display: FWasapiServiceWatcher initial state: Audiosrv=RUNNING, AudioEndpointBuilder=RUNNING
|
||
[2026.09.09-10.44.10:696][327]LogAudioMixer: Display: Initializing audio mixer using platform API: 'WASAPIMixer'
|
||
[2026.09.09-10.44.10:697][327]LogAudioMixerWasapi: FAudioMixerWasapiRenderStream::InitializeHardware DefaultDevicePeriod: 480 requesting buffer size: 1920
|
||
[2026.09.09-10.44.10:706][327]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware audio mixer requested num channels: 2, Wasapi render stream hardware supports num channels: 2
|
||
[2026.09.09-10.44.10:706][327]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware succeeded with sample rate: 48000, buffer period: 1024
|
||
[2026.09.09-10.44.10:706][327]LogAudioMixer: Display: FAudioMixerWasapi initialized: SampleRate=48000 NumChannels=2 NumDirectOutChannels=0 bIsAggregateDevice=0 StreamParams.Num()=1
|
||
[2026.09.09-10.44.10:706][327]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
|
||
[2026.09.09-10.44.10:706][327]LogAudioMixer: Display: Initializing Sound Submixes...
|
||
[2026.09.09-10.44.10:707][327]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.44.10:707][327]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
|
||
[2026.09.09-10.44.10:707][327]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=5
|
||
[2026.09.09-10.44.10:712][327]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5
|
||
[2026.09.09-10.44.10:717][327]LogInit: FAudioDevice initialized with ID 5.
|
||
[2026.09.09-10.44.10:717][327]LogAudio: Display: Audio Device (ID: 5) registered with world 'Hanhivirtanewwater'.
|
||
[2026.09.09-10.44.10:717][327]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5
|
||
[2026.09.09-10.44.10:717][327]LogAudioMixer: Display: Sending SubmixBufferListener 'PixelStreamingEditorListener' register command...
|
||
[2026.09.09-10.44.10:717][327]LogAudioMixer: Display: Submix buffer listener 'PixelStreamingEditorListener' registered with submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.44.10:717][327]LogUIActionRouter: Display: Found 0 derived classes when attemping to create action router (CommonUIActionRouterBase)
|
||
[2026.09.09-10.44.10:717][327]LogUIActionRouter: Error: Using CommonUI without a CommonGameViewportClient derived game viewport client. CommonUI Input routing will not function correctly.
|
||
To disable this warning set CommonUI.Debug.CheckGameViewportClientValid=0 under [SystemSettings] in your project's DefaultEngine.ini.
|
||
[2026.09.09-10.44.10:717][327]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
||
[2026.09.09-10.44.10:722][327]LogLoad: Game class is 'GameModeBase'
|
||
[2026.09.09-10.44.10:724][327]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole
|
||
[2026.09.09-10.44.10:726][327]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole
|
||
[2026.09.09-10.44.10:731][327]LogWorld: Bringing World /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater up for play (max tick rate 60) at 2026.09.09-13.44.10
|
||
[2026.09.09-10.44.10:733][327]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole
|
||
[2026.09.09-10.44.10:736][327]LogWorld: Bringing up level for play took: 0.013481
|
||
[2026.09.09-10.44.10:741][327]LogOnline: OSS: Created online subsystem instance for: :Context_10
|
||
[2026.09.09-10.44.10:742][327]LogEnhancedInput: Enhanced Input local player subsystem has initialized the user settings!
|
||
[2026.09.09-10.44.10:819][327]LogStreaming: Display: FlushAsyncLoading(1308,1307,1306,1305,1303,1304,1302,1301,1300,1299,1297,1298,1294,1295,1296,1290,1291,1292,1293,1286,1287,1288,1289,1284,1285,1282,1283,1280,1281,1278,1279,1277,1275,1276,1272,1273,1274,1270,1271,1267,1268,1269,1266,1261,1262,1263,1264,1265,1257,1258,1259,1260,1148,1149,1150,1151,1152,1153,1154,1155,1156,1157,1158,1159,1160,1161,1162,1163,1164,1165,1166,1167,1168,1169,1170,1171,1172,1173,1174,1175,1176,1177,1178,1179,1180,1181,1182,1183,1184,1185,1186,1187,1188,1189,1190,1191,1192,1193,1194,1195,1196,1197,1198,1199,1200,1201,1202,1203,1204,1205,1206,1207,1208,1209,1210,1211,1212,1213,1214,1215,1216,1217,1218,1219,1220,1221,1222,1223,1224,1225,1226,1227,1228,1229,1230,1231,1232,1233,1234,1235,1236,1237,1238,1239,1240,1241,1242,1243,1244,1245,1246,1247,1248,1249,1250,1251,1252,1253,1254,1255,1256,1147,1146,1144,1145,1140,1141,1142,1143,1135,1136,1137,1138,1139,1131,1132,1133,1134,1130,1129,1127,1128,1123,1124,1125,1126): 190 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.09-10.44.11:418][327]r.VolumetricCloud.DistanceToSampleMaxCount = "3.1"
|
||
[2026.09.09-10.44.11:423][327]PIE: Server logged in
|
||
[2026.09.09-10.44.11:425][327]PIE: Play in editor total start time 0,897 seconds.
|
||
[2026.09.09-10.44.11:451][327]LogPixelStreaming2RTC: Error: Cannot set target window - GEngine is not valid.
|
||
[2026.09.09-10.44.11:452][327]LogPixelStreaming2Servers: CORS filtering enabled. Allowed origins: http://127.0.0.1,https://127.0.0.1
|
||
[2026.09.09-10.44.11:453][327]LogPixelStreaming2Servers: Started Websocket server on port 8888 (IPv4)
|
||
[2026.09.09-10.44.11:456][327]LogPixelStreaming2Servers: Started Websocket server on port 80 (IPv4+IPv6)
|
||
[2026.09.09-10.44.11:456][327]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command...
|
||
[2026.09.09-10.44.11:456][327]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.44.11:456][327]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command...
|
||
[2026.09.09-10.44.11:456][327]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.44.11:461][327]LogPixelStreaming2EpicRtc: Conference::CreateSession. Id=[DefaultStreamer], Url=[ws://127.0.0.1:8888]
|
||
[2026.09.09-10.44.11:461][327]LogPixelStreaming2EpicRtc: SignallingSession. Initialize signaling session. roomId=[DefaultStreamer]
|
||
[2026.09.09-10.44.11:462][327]LogBackChannel: Listening on FBackChannelConnection Listener (localport: 2049)
|
||
[2026.09.09-10.44.11:462][327]LogRemoteSession: Started listening on port 2049
|
||
[2026.09.09-10.44.11:528][327]LogPixelStreaming2Servers: Websocket client connected. Remote=127.0.0.1:64587 | Local=127.0.0.1:8888
|
||
[2026.09.09-10.44.11:528][327]LogPixelStreaming2Servers: Streamer websocket connected, id=104
|
||
[2026.09.09-10.44.11:528][327]LogPixelStreaming2Servers: Sending to streamer id=104: {"type":"config","peerConnectionOptions":{"iceServers":[]}}
|
||
[2026.09.09-10.44.11:528][327]LogPixelStreaming2Servers: Sending to streamer id=104: {"type":"identify"}
|
||
[2026.09.09-10.44.11:639][327]LogEpicRtcWebsocket: Websocket connection made to: ws://127.0.0.1:8888
|
||
[2026.09.09-10.44.11:850][330]LogPixelStreaming2EpicRtc: RoomSignallingContextObserver::OnJoined. Local participant joined the room. roomId=[DefaultStreamer] localParticipantId=[DefaultStreamer] state=[Joined]
|
||
[2026.09.09-10.44.11:850][330]LogPixelStreaming2RTC: FEpicRtcStreamer::OnVideoTrackUpdate(Participant [DefaultStreamer], VideoTrack [0], IsRemote[false])
|
||
[2026.09.09-10.44.11:850][330]LogPixelStreaming2RTC: FEpicRtcStreamer::OnAudioTrackUpdate(Participant [DefaultStreamer], AudioTrack [1], IsRemote [false])
|
||
[2026.09.09-10.44.11:850][330]LogPixelStreaming2RTC: Player (DefaultStreamer) joined
|
||
[2026.09.09-10.44.11:867][330]LogPixelStreaming2Servers: From Streamer id=104: {"id":"DefaultStreamer","protocolVersion":"1.1.0","type":"endpointId"}
|
||
[2026.09.09-10.44.16:283][510]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 364.182190
|
||
[2026.09.09-10.44.16:565][523]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
|
||
[2026.09.09-10.44.16:565][523]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 364.443207, Update Interval: 320.689728
|
||
[2026.09.09-10.44.17:492][564]LogEpicRtcWebsocket: Closing websocket to ws://127.0.0.1:8888
|
||
[2026.09.09-10.44.17:492][564]LogEpicRtcWebsocket: Closed connection to ws://127.0.0.1:8888 -
|
||
status 1000
|
||
reason: Streaming Session Removed
|
||
was clean: true
|
||
[2026.09.09-10.44.17:492][564]LogPixelStreaming2RTC: FEpicRtcStreamer::OnRoomLeftUpdate(Participant [DefaultStreamer] left the room.)
|
||
[2026.09.09-10.44.17:500][564]LogBackChannel: Closing connection FBackChannelConnection Listener
|
||
[2026.09.09-10.44.17:502][564]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
||
[2026.09.09-10.44.17:502][564]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Hanhivirtanewwater
|
||
[2026.09.09-10.44.17:516][564]r.VolumetricCloud.DistanceToSampleMaxCount = "3"
|
||
[2026.09.09-10.44.17:516][564]LogWorld: UWorld::CleanupWorld for Hanhivirtanewwater, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-10.44.17:517][564]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.44.17:517][564]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater
|
||
[2026.09.09-10.44.17:519][564]LogPlayLevel: Display: Shutting down PIE online subsystems
|
||
[2026.09.09-10.44.17:530][564]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.44.17:614][564]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
||
[2026.09.09-10.44.17:615][564]LogAudioMixer: Display: Unregistering submix buffer listener 'PixelStreamingEditorListener' from submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.44.17:615][564]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5
|
||
[2026.09.09-10.44.17:615][564]LogAudioMixer: Display: FAudioMixerWasapi::StopAudioStream() InstanceID=5, StreamState=4
|
||
[2026.09.09-10.44.17:628][564]LogAudioMixerWasapi: Display: FWasapiServiceWatcher stopped.
|
||
[2026.09.09-10.44.17:644][564]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
|
||
[2026.09.09-10.44.17:762][565]LogPlayLevel: Display: Destroying online subsystem :Context_10
|
||
[2026.09.09-10.44.17:767][565]LogPixelStreaming2Servers: Streamer websocket disconnected, id=104
|
||
[2026.09.09-10.44.25:222][983]LogShaderCompilers: Display: ================================================
|
||
[2026.09.09-10.44.25:222][983]LogShaderCompilers: Display: === FShaderJobCache stats ===
|
||
[2026.09.09-10.44.25:222][983]LogShaderCompilers: Display: Total job queries 2 100, among them cache hits 913 (43.48%), DDC hits 1 115 (53.10%), Duplicates 58 (2.76%)
|
||
[2026.09.09-10.44.25:222][983]LogShaderCompilers: Display: Tracking 1 129 distinct input hashes that result in 842 distinct outputs (74.58%)
|
||
[2026.09.09-10.44.25:222][983]LogShaderCompilers: Display: RAM used: 13,34 MiB of 1,20 GiB budget. Usage: 1.09%
|
||
[2026.09.09-10.44.25:222][983]LogShaderCompilers: Display: === Shader Compilation stats ===
|
||
[2026.09.09-10.44.25:222][983]LogShaderCompilers: Display: Shaders Compiled: 14
|
||
[2026.09.09-10.44.25:222][983]LogShaderCompilers: Display: Jobs assigned 14, completed 14 (100%)
|
||
[2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: Average time worker was idle: 45.45 s
|
||
[2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: Time job spent in pending queue: average 0.06 s, longest 0.11 s
|
||
[2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: Job execution time: average 0.92 s, max 2.60 s
|
||
[2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: Job life time (pending + execution): average 0.98 s, max 2.70
|
||
[2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: Shader code size: total 189,113 KiB, numShaders 14, average 13,508 KiB, min 7,637 KiB, max 27,203 KiB
|
||
[2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 10.60 s
|
||
[2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: Jobs were issued in 14 batches (only local compilation was used), average 1.00 jobs/batch
|
||
[2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: Average processing rate: 1.32 jobs/sec
|
||
[2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: Total thread time: 9,254 s
|
||
[2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: Total thread preprocess time: 53,716 s
|
||
[2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: Percentage time preprocessing: 580.44%
|
||
[2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: Effective parallelization: 0.87 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 - 0.109104
|
||
[2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
|
||
[2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: TMaterialCHSLodFNoLightMapPolicy (compiled 6 times, average 1.00 sec, max 2.11 sec, min 0.69 sec)
|
||
[2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 6 times, average 0.47 sec, max 1.28 sec, min 0.29 sec)
|
||
[2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 2 times, average 0.22 sec, max 0.23 sec, min 0.20 sec)
|
||
[2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: FDebugViewModeVS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
|
||
[2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: FDebugViewModePS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
|
||
[2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: Top 5 shader types by total compile time:
|
||
[2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: TMaterialCHSLodFNoLightMapPolicy - 65.07% of total time (compiled 6 times, average 1.00 sec, max 2.11 sec, min 0.69 sec)
|
||
[2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 30.27% of total time (compiled 6 times, average 0.47 sec, max 1.28 sec, min 0.29 sec)
|
||
[2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 4.66% of total time (compiled 2 times, average 0.22 sec, max 0.23 sec, min 0.20 sec)
|
||
[2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: FDebugViewModePS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
|
||
[2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: FDebugViewModeVS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
|
||
[2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: === Material stats ===
|
||
[2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: Materials Cooked: 0
|
||
[2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: Materials Translated: 375
|
||
[2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: Material Total Translate Time: 0.53 s
|
||
[2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: Material Translation Only: 0.36 s (68%)
|
||
[2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: Material DDC Serialization Only: 0.01 s (2%)
|
||
[2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: Material Cache Hits: 101 (27%)
|
||
[2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: ================================================
|
||
[2026.09.09-10.44.29:875][218]LogStreaming: Display: FlushAsyncLoading(1310): 1 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.09-10.44.29:922][218]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/Iron_age_Conquest_folders/Assets/Animals/red_eye_fish_rig_exp.red_eye_fish_rig_exp'
|
||
[2026.09.09-10.44.30:009][218]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/red_eye_fish_nrml4.red_eye_fish_nrml4 (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 214.499988 MB), EncodeSpeed: Fast
|
||
[2026.09.09-10.44.30:009][218]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/red_eye_fish_col3.red_eye_fish_col3 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
|
||
[2026.09.09-10.44.30:010][218]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/red_eye_fish_spec2.red_eye_fish_spec2 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast
|
||
[2026.09.09-10.44.30:089][219]LogStreaming: Display: FlushAsyncLoading(1315): 1 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.09-10.44.30:228][226]LogStreaming: Display: FlushAsyncLoading(1318): 1 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.09-10.44.30:239][226]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Red_eye_perch_fish_anim_bp.Red_eye_perch_fish_anim_bp
|
||
[2026.09.09-10.44.30:239][226]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Red_eye_perch_fish_anim_bp.Red_eye_perch_fish_anim_bp
|
||
[2026.09.09-10.44.30:241][226]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/red_eye_fish_rig_exp.red_eye_fish_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_4
|
||
[2026.09.09-10.44.30:243][226]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/red_eye_fish_rig_exp.red_eye_fish_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_4
|
||
[2026.09.09-10.44.31:131][269]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms
|
||
[2026.09.09-10.44.31:135][269]LogEditorActor: Deleted 0 Actors (0.055 secs)
|
||
[2026.09.09-10.44.31:142][269]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Red_eye_perch_fish_anim_bp.Red_eye_perch_fish_anim_bp
|
||
[2026.09.09-10.44.31:142][269]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Red_eye_perch_fish_anim_bp.Red_eye_perch_fish_anim_bp
|
||
[2026.09.09-10.44.31:150][269]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/red_eye_fish_rig_exp.red_eye_fish_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_UAID_24B2B9918EE2110003_1258739828
|
||
[2026.09.09-10.44.31:152][269]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/red_eye_fish_rig_exp.red_eye_fish_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_UAID_24B2B9918EE2110003_1258739828
|
||
[2026.09.09-10.44.53:663][551]LogStreaming: Display: FlushAsyncLoading(1319): 1 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.09-10.44.53:854][551]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/salmon_col13.salmon_col13 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 125.083323 MB), EncodeSpeed: Fast
|
||
[2026.09.09-10.44.53:855][551]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/salmon_nrml13.salmon_nrml13 (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 214.499988 MB), EncodeSpeed: Fast
|
||
[2026.09.09-10.44.53:857][551]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/salmon_SS.salmon_SS (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 125.083323 MB), EncodeSpeed: Fast
|
||
[2026.09.09-10.44.53:857][551]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/salmon_gloss.salmon_gloss (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 125.083323 MB), EncodeSpeed: Fast
|
||
[2026.09.09-10.44.54:301][572]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Salmon_old_anim_bp.Salmon_old_anim_bp
|
||
[2026.09.09-10.44.54:302][572]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Salmon_old_anim_bp.Salmon_old_anim_bp
|
||
[2026.09.09-10.44.54:302][572]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/salmon_old_rig.salmon_old_rig as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_5
|
||
[2026.09.09-10.44.54:304][572]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/salmon_old_rig.salmon_old_rig as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_5
|
||
[2026.09.09-10.44.57:783][769]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms
|
||
[2026.09.09-10.44.57:788][769]LogEditorActor: Deleted 0 Actors (0.052 secs)
|
||
[2026.09.09-10.44.57:795][769]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Salmon_old_anim_bp.Salmon_old_anim_bp
|
||
[2026.09.09-10.44.57:795][769]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Salmon_old_anim_bp.Salmon_old_anim_bp
|
||
[2026.09.09-10.44.57:803][769]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/salmon_old_rig.salmon_old_rig as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_UAID_24B2B9918EE2110003_1285392829
|
||
[2026.09.09-10.44.57:805][769]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/salmon_old_rig.salmon_old_rig as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_UAID_24B2B9918EE2110003_1285392829
|
||
[2026.09.09-10.45.04:626][158]LogContentBundle: [Hanhivirtanewwater(Editor)] Generating Streaming for 0 Content Bundles.
|
||
[2026.09.09-10.45.04:626][158]LogWorldPartition: Display: GenerateStreaming for 'Hanhivirtanewwater' started...
|
||
[2026.09.09-10.45.04:629][158]LogWorldPartition: FSpatialHashSettings::UpdateSettings : UseAlignedGridLevels = 0, SnapNonAlignedGridLevelsToLowerLevels = 0, PlaceSmallActorsUsingLocation = 1, PlacePartitionActorsUsingLocation = 1
|
||
[2026.09.09-10.45.04:633][158]LogWorldPartition: Display: GenerateStreaming for 'Hanhivirtanewwater' took 7.122 ms (total: 25.695 ms)
|
||
[2026.09.09-10.45.04:633][158]LogCameraSystemEditor: No camera objects needed building (inspected 0 objects)
|
||
[2026.09.09-10.45.04:633][158]LogPlayLevel: PlayLevel: No blueprints needed recompiling
|
||
[2026.09.09-10.45.04:633][158]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Hanhivirtanewwater
|
||
[2026.09.09-10.45.04:703][158]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE started...
|
||
[2026.09.09-10.45.04:714][158]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE took 10.873 ms (total: 43.921 ms)
|
||
[2026.09.09-10.45.04:716][158]LogPlayLevel: PIE: StaticDuplicateObject took: (0.082407s)
|
||
[2026.09.09-10.45.04:716][158]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Hanhivirtanewwater.Hanhivirtanewwater to /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater (0.082472s)
|
||
[2026.09.09-10.45.04:760][158]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
|
||
[2026.09.09-10.45.04:763][158]LogChaosDD: Creating Chaos Debug Draw Scene for world Hanhivirtanewwater
|
||
[2026.09.09-10.45.04:766][158]LogWorldPartition: ULevel::OnLevelLoaded(Hanhivirtanewwater)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
|
||
[2026.09.09-10.45.04:766][158]LogWorldPartition: Display: WorldPartition initialize started...
|
||
[2026.09.09-10.45.04:766][158]LogWorldPartition: UWorldPartition::Initialize : World = /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
|
||
[2026.09.09-10.45.04:766][158]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
|
||
[2026.09.09-10.45.04:785][158]LogWorldPartition: Display: WorldPartition initialize took 18.515 ms (total: 17.9 sec)
|
||
[2026.09.09-10.45.04:785][158]LogPlayLevel: PIE: World Init took: (0.021458s)
|
||
[2026.09.09-10.45.04:785][158]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True
|
||
[2026.09.09-10.45.04:785][158]LogAudioMixer: Display: bUseRenderScheduler set to true.
|
||
[2026.09.09-10.45.04:785][158]LogAudioMixer: Display: Audio Mixer Platform Settings:
|
||
[2026.09.09-10.45.04:785][158]LogAudioMixer: Display: Sample Rate: 48000
|
||
[2026.09.09-10.45.04:785][158]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
|
||
[2026.09.09-10.45.04:785][158]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
|
||
[2026.09.09-10.45.04:785][158]LogAudioMixer: Display: Number of buffers to queue: 1
|
||
[2026.09.09-10.45.04:785][158]LogAudioMixer: Display: Max Channels (voices): 32
|
||
[2026.09.09-10.45.04:785][158]LogAudioMixer: Display: Number of Async Source Workers: 4
|
||
[2026.09.09-10.45.04:785][158]LogAudio: Display: AudioDevice MaxSources: 32
|
||
[2026.09.09-10.45.04:785][158]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
|
||
[2026.09.09-10.45.04:785][158]LogAudio: Display: Audio Reverb Plugin: None (built-in).
|
||
[2026.09.09-10.45.04:785][158]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
|
||
[2026.09.09-10.45.04:785][158]LogAudioEnumeration: Display: Refreshing FWindowsMMDeviceCache
|
||
[2026.09.09-10.45.04:789][158]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Console', Device='Speakers (Realtek(R) Audio)'
|
||
[2026.09.09-10.45.04:789][158]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Console', Device='Microphone Array (Realtek(R) Audio)'
|
||
[2026.09.09-10.45.04:791][158]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Multimedia', Device='Speakers (Realtek(R) Audio)'
|
||
[2026.09.09-10.45.04:792][158]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Multimedia', Device='Microphone Array (Realtek(R) Audio)'
|
||
[2026.09.09-10.45.04:792][158]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Communications', Device='Speakers (Realtek(R) Audio)'
|
||
[2026.09.09-10.45.04:793][158]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Communications', Device='Microphone Array (Realtek(R) Audio)'
|
||
[2026.09.09-10.45.04:801][158]LogAudioMixerWasapi: Display: FWasapiServiceWatcher started.
|
||
[2026.09.09-10.45.04:801][158]LogAudioMixer: Display: Initializing audio mixer using platform API: 'WASAPIMixer'
|
||
[2026.09.09-10.45.04:801][158]LogAudioMixerWasapi: Display: FWasapiServiceWatcher initial state: Audiosrv=RUNNING, AudioEndpointBuilder=RUNNING
|
||
[2026.09.09-10.45.04:802][158]LogAudioMixerWasapi: FAudioMixerWasapiRenderStream::InitializeHardware DefaultDevicePeriod: 480 requesting buffer size: 1920
|
||
[2026.09.09-10.45.04:812][158]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware audio mixer requested num channels: 2, Wasapi render stream hardware supports num channels: 2
|
||
[2026.09.09-10.45.04:812][158]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware succeeded with sample rate: 48000, buffer period: 1024
|
||
[2026.09.09-10.45.04:812][158]LogAudioMixer: Display: FAudioMixerWasapi initialized: SampleRate=48000 NumChannels=2 NumDirectOutChannels=0 bIsAggregateDevice=0 StreamParams.Num()=1
|
||
[2026.09.09-10.45.04:812][158]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
|
||
[2026.09.09-10.45.04:812][158]LogAudioMixer: Display: Initializing Sound Submixes...
|
||
[2026.09.09-10.45.04:812][158]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.45.04:812][158]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
|
||
[2026.09.09-10.45.04:813][158]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=6
|
||
[2026.09.09-10.45.04:821][158]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6
|
||
[2026.09.09-10.45.04:829][158]LogInit: FAudioDevice initialized with ID 6.
|
||
[2026.09.09-10.45.04:829][158]LogAudio: Display: Audio Device (ID: 6) registered with world 'Hanhivirtanewwater'.
|
||
[2026.09.09-10.45.04:829][158]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6
|
||
[2026.09.09-10.45.04:829][158]LogAudioMixer: Display: Sending SubmixBufferListener 'PixelStreamingEditorListener' register command...
|
||
[2026.09.09-10.45.04:829][158]LogAudioMixer: Display: Submix buffer listener 'PixelStreamingEditorListener' registered with submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.45.04:829][158]LogUIActionRouter: Display: Found 0 derived classes when attemping to create action router (CommonUIActionRouterBase)
|
||
[2026.09.09-10.45.04:830][158]LogUIActionRouter: Error: Using CommonUI without a CommonGameViewportClient derived game viewport client. CommonUI Input routing will not function correctly.
|
||
To disable this warning set CommonUI.Debug.CheckGameViewportClientValid=0 under [SystemSettings] in your project's DefaultEngine.ini.
|
||
[2026.09.09-10.45.04:830][158]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
||
[2026.09.09-10.45.04:836][158]LogLoad: Game class is 'GameModeBase'
|
||
[2026.09.09-10.45.04:839][158]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole
|
||
[2026.09.09-10.45.04:843][158]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole
|
||
[2026.09.09-10.45.04:851][158]LogWorld: Bringing World /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater up for play (max tick rate 60) at 2026.09.09-13.45.04
|
||
[2026.09.09-10.45.04:853][158]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole
|
||
[2026.09.09-10.45.04:856][158]LogWorld: Bringing up level for play took: 0.020291
|
||
[2026.09.09-10.45.04:863][158]LogOnline: OSS: Created online subsystem instance for: :Context_13
|
||
[2026.09.09-10.45.04:865][158]LogEnhancedInput: Enhanced Input local player subsystem has initialized the user settings!
|
||
[2026.09.09-10.45.04:942][158]LogStreaming: Display: FlushAsyncLoading(1510,1509,1508,1507,1505,1506,1504,1503,1502,1501,1499,1500,1496,1497,1498,1492,1493,1494,1495,1488,1489,1490,1491,1486,1487,1484,1485,1482,1483,1480,1481,1479,1477,1478,1474,1475,1476,1472,1473,1469,1470,1471,1468,1463,1464,1465,1466,1467,1459,1460,1461,1462,1350,1351,1352,1353,1354,1355,1356,1357,1358,1359,1360,1361,1362,1363,1364,1365,1366,1367,1368,1369,1370,1371,1372,1373,1374,1375,1376,1377,1378,1379,1380,1381,1382,1383,1384,1385,1386,1387,1388,1389,1390,1391,1392,1393,1394,1395,1396,1397,1398,1399,1400,1401,1402,1403,1404,1405,1406,1407,1408,1409,1410,1411,1412,1413,1414,1415,1416,1417,1418,1419,1420,1421,1422,1423,1424,1425,1426,1427,1428,1429,1430,1431,1432,1433,1434,1435,1436,1437,1438,1439,1440,1441,1442,1443,1444,1445,1446,1447,1448,1449,1450,1451,1452,1453,1454,1455,1456,1457,1458,1349,1348,1346,1347,1342,1343,1344,1345,1337,1338,1339,1340,1341,1333,1334,1335,1336,1332,1331,1329,1330,1325,1326,1327,1328): 190 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.09-10.45.05:537][158]r.VolumetricCloud.DistanceToSampleMaxCount = "3.1"
|
||
[2026.09.09-10.45.05:540][158]PIE: Server logged in
|
||
[2026.09.09-10.45.05:543][158]PIE: Play in editor total start time 0,917 seconds.
|
||
[2026.09.09-10.45.05:566][158]LogPixelStreaming2RTC: Error: Cannot set target window - GEngine is not valid.
|
||
[2026.09.09-10.45.05:566][158]LogPixelStreaming2Servers: CORS filtering enabled. Allowed origins: http://127.0.0.1,https://127.0.0.1
|
||
[2026.09.09-10.45.05:567][158]LogPixelStreaming2Servers: Started Websocket server on port 8888 (IPv4)
|
||
[2026.09.09-10.45.05:570][158]LogPixelStreaming2Servers: Started Websocket server on port 80 (IPv4+IPv6)
|
||
[2026.09.09-10.45.05:570][158]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command...
|
||
[2026.09.09-10.45.05:570][158]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.45.05:570][158]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command...
|
||
[2026.09.09-10.45.05:570][158]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.45.05:575][158]LogPixelStreaming2EpicRtc: Conference::CreateSession. Id=[DefaultStreamer], Url=[ws://127.0.0.1:8888]
|
||
[2026.09.09-10.45.05:575][158]LogPixelStreaming2EpicRtc: SignallingSession. Initialize signaling session. roomId=[DefaultStreamer]
|
||
[2026.09.09-10.45.05:575][158]LogBackChannel: Listening on FBackChannelConnection Listener (localport: 2049)
|
||
[2026.09.09-10.45.05:575][158]LogRemoteSession: Started listening on port 2049
|
||
[2026.09.09-10.45.05:627][158]LogPixelStreaming2Servers: Websocket client connected. Remote=127.0.0.1:64722 | Local=127.0.0.1:8888
|
||
[2026.09.09-10.45.05:627][158]LogPixelStreaming2Servers: Streamer websocket connected, id=105
|
||
[2026.09.09-10.45.05:627][158]LogPixelStreaming2Servers: Sending to streamer id=105: {"type":"config","peerConnectionOptions":{"iceServers":[]}}
|
||
[2026.09.09-10.45.05:627][158]LogPixelStreaming2Servers: Sending to streamer id=105: {"type":"identify"}
|
||
[2026.09.09-10.45.05:771][158]LogEpicRtcWebsocket: Websocket connection made to: ws://127.0.0.1:8888
|
||
[2026.09.09-10.45.06:000][161]LogPixelStreaming2EpicRtc: RoomSignallingContextObserver::OnJoined. Local participant joined the room. roomId=[DefaultStreamer] localParticipantId=[DefaultStreamer] state=[Joined]
|
||
[2026.09.09-10.45.06:000][161]LogPixelStreaming2RTC: FEpicRtcStreamer::OnVideoTrackUpdate(Participant [DefaultStreamer], VideoTrack [0], IsRemote[false])
|
||
[2026.09.09-10.45.06:000][161]LogPixelStreaming2RTC: FEpicRtcStreamer::OnAudioTrackUpdate(Participant [DefaultStreamer], AudioTrack [1], IsRemote [false])
|
||
[2026.09.09-10.45.06:000][161]LogPixelStreaming2RTC: Player (DefaultStreamer) joined
|
||
[2026.09.09-10.45.06:022][161]LogPixelStreaming2Servers: From Streamer id=105: {"id":"DefaultStreamer","protocolVersion":"1.1.0","type":"endpointId"}
|
||
[2026.09.09-10.45.10:042][316]LogEpicRtcWebsocket: Closing websocket to ws://127.0.0.1:8888
|
||
[2026.09.09-10.45.10:042][316]LogEpicRtcWebsocket: Closed connection to ws://127.0.0.1:8888 -
|
||
status 1000
|
||
reason: Streaming Session Removed
|
||
was clean: true
|
||
[2026.09.09-10.45.10:042][316]LogPixelStreaming2RTC: FEpicRtcStreamer::OnRoomLeftUpdate(Participant [DefaultStreamer] left the room.)
|
||
[2026.09.09-10.45.10:051][316]LogBackChannel: Closing connection FBackChannelConnection Listener
|
||
[2026.09.09-10.45.10:053][316]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
||
[2026.09.09-10.45.10:053][316]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Hanhivirtanewwater
|
||
[2026.09.09-10.45.10:071][316]r.VolumetricCloud.DistanceToSampleMaxCount = "3"
|
||
[2026.09.09-10.45.10:071][316]LogWorld: UWorld::CleanupWorld for Hanhivirtanewwater, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-10.45.10:072][316]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.45.10:072][316]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater
|
||
[2026.09.09-10.45.10:075][316]LogPlayLevel: Display: Shutting down PIE online subsystems
|
||
[2026.09.09-10.45.10:088][316]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.45.10:183][316]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
||
[2026.09.09-10.45.10:184][316]LogAudioMixer: Display: Unregistering submix buffer listener 'PixelStreamingEditorListener' from submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.45.10:184][316]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 6
|
||
[2026.09.09-10.45.10:184][316]LogAudioMixer: Display: FAudioMixerWasapi::StopAudioStream() InstanceID=6, StreamState=4
|
||
[2026.09.09-10.45.10:199][316]LogAudioMixerWasapi: Display: FWasapiServiceWatcher stopped.
|
||
[2026.09.09-10.45.10:217][316]LogUObjectHash: Compacting FUObjectHashTables data took 1.76ms
|
||
[2026.09.09-10.45.10:357][317]LogPlayLevel: Display: Destroying online subsystem :Context_13
|
||
[2026.09.09-10.45.10:361][317]LogPixelStreaming2Servers: Streamer websocket disconnected, id=105
|
||
[2026.09.09-10.45.11:282][364]LogStreaming: Display: FlushAsyncLoading(1512): 1 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.09-10.45.11:333][364]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/Iron_age_Conquest_folders/Assets/Animals/salmon_rig_exp.salmon_rig_exp'
|
||
[2026.09.09-10.45.11:428][365]LogStreaming: Display: FlushAsyncLoading(1517): 1 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.09-10.45.11:459][366]LogStreaming: Display: FlushAsyncLoading(1520): 1 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.09-10.45.11:477][366]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Salmon_anim_bp.Salmon_anim_bp
|
||
[2026.09.09-10.45.11:477][366]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Salmon_anim_bp.Salmon_anim_bp
|
||
[2026.09.09-10.45.11:477][366]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/salmon_rig_exp.salmon_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_6
|
||
[2026.09.09-10.45.11:478][366]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/salmon_rig_exp.salmon_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_6
|
||
[2026.09.09-10.45.12:331][404]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
|
||
[2026.09.09-10.45.12:335][404]LogEditorActor: Deleted 0 Actors (0.056 secs)
|
||
[2026.09.09-10.45.12:341][404]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Salmon_anim_bp.Salmon_anim_bp
|
||
[2026.09.09-10.45.12:342][404]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Salmon_anim_bp.Salmon_anim_bp
|
||
[2026.09.09-10.45.12:350][404]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/salmon_rig_exp.salmon_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_UAID_24B2B9918EE2110003_1299938830
|
||
[2026.09.09-10.45.12:352][404]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/salmon_rig_exp.salmon_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_UAID_24B2B9918EE2110003_1299938830
|
||
[2026.09.09-10.45.38:956][959]LogContentBundle: [Hanhivirtanewwater(Editor)] Generating Streaming for 0 Content Bundles.
|
||
[2026.09.09-10.45.38:956][959]LogWorldPartition: Display: GenerateStreaming for 'Hanhivirtanewwater' started...
|
||
[2026.09.09-10.45.38:959][959]LogWorldPartition: FSpatialHashSettings::UpdateSettings : UseAlignedGridLevels = 0, SnapNonAlignedGridLevelsToLowerLevels = 0, PlaceSmallActorsUsingLocation = 1, PlacePartitionActorsUsingLocation = 1
|
||
[2026.09.09-10.45.38:963][959]LogWorldPartition: Display: GenerateStreaming for 'Hanhivirtanewwater' took 7.181 ms (total: 32.877 ms)
|
||
[2026.09.09-10.45.38:963][959]LogCameraSystemEditor: No camera objects needed building (inspected 0 objects)
|
||
[2026.09.09-10.45.38:963][959]LogPlayLevel: PlayLevel: No blueprints needed recompiling
|
||
[2026.09.09-10.45.38:964][959]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Hanhivirtanewwater
|
||
[2026.09.09-10.45.39:047][959]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE started...
|
||
[2026.09.09-10.45.39:058][959]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE took 10.891 ms (total: 54.813 ms)
|
||
[2026.09.09-10.45.39:059][959]LogPlayLevel: PIE: StaticDuplicateObject took: (0.095435s)
|
||
[2026.09.09-10.45.39:059][959]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Hanhivirtanewwater.Hanhivirtanewwater to /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater (0.095497s)
|
||
[2026.09.09-10.45.39:106][959]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms
|
||
[2026.09.09-10.45.39:111][959]LogChaosDD: Creating Chaos Debug Draw Scene for world Hanhivirtanewwater
|
||
[2026.09.09-10.45.39:113][959]LogWorldPartition: ULevel::OnLevelLoaded(Hanhivirtanewwater)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
|
||
[2026.09.09-10.45.39:113][959]LogWorldPartition: Display: WorldPartition initialize started...
|
||
[2026.09.09-10.45.39:113][959]LogWorldPartition: UWorldPartition::Initialize : World = /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
|
||
[2026.09.09-10.45.39:113][959]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
|
||
[2026.09.09-10.45.39:132][959]LogWorldPartition: Display: WorldPartition initialize took 18.956 ms (total: 17.9 sec)
|
||
[2026.09.09-10.45.39:133][959]LogPlayLevel: PIE: World Init took: (0.021926s)
|
||
[2026.09.09-10.45.39:133][959]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True
|
||
[2026.09.09-10.45.39:133][959]LogAudioMixer: Display: bUseRenderScheduler set to true.
|
||
[2026.09.09-10.45.39:133][959]LogAudioMixer: Display: Audio Mixer Platform Settings:
|
||
[2026.09.09-10.45.39:133][959]LogAudioMixer: Display: Sample Rate: 48000
|
||
[2026.09.09-10.45.39:133][959]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
|
||
[2026.09.09-10.45.39:133][959]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
|
||
[2026.09.09-10.45.39:133][959]LogAudioMixer: Display: Number of buffers to queue: 1
|
||
[2026.09.09-10.45.39:133][959]LogAudioMixer: Display: Max Channels (voices): 32
|
||
[2026.09.09-10.45.39:133][959]LogAudioMixer: Display: Number of Async Source Workers: 4
|
||
[2026.09.09-10.45.39:133][959]LogAudio: Display: AudioDevice MaxSources: 32
|
||
[2026.09.09-10.45.39:133][959]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
|
||
[2026.09.09-10.45.39:133][959]LogAudio: Display: Audio Reverb Plugin: None (built-in).
|
||
[2026.09.09-10.45.39:133][959]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
|
||
[2026.09.09-10.45.39:133][959]LogAudioEnumeration: Display: Refreshing FWindowsMMDeviceCache
|
||
[2026.09.09-10.45.39:137][959]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Console', Device='Speakers (Realtek(R) Audio)'
|
||
[2026.09.09-10.45.39:137][959]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Console', Device='Microphone Array (Realtek(R) Audio)'
|
||
[2026.09.09-10.45.39:138][959]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Multimedia', Device='Speakers (Realtek(R) Audio)'
|
||
[2026.09.09-10.45.39:138][959]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Multimedia', Device='Microphone Array (Realtek(R) Audio)'
|
||
[2026.09.09-10.45.39:139][959]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Communications', Device='Speakers (Realtek(R) Audio)'
|
||
[2026.09.09-10.45.39:140][959]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Communications', Device='Microphone Array (Realtek(R) Audio)'
|
||
[2026.09.09-10.45.39:148][959]LogAudioMixerWasapi: Display: FWasapiServiceWatcher started.
|
||
[2026.09.09-10.45.39:149][959]LogAudioMixer: Display: Initializing audio mixer using platform API: 'WASAPIMixer'
|
||
[2026.09.09-10.45.39:149][959]LogAudioMixerWasapi: Display: FWasapiServiceWatcher initial state: Audiosrv=RUNNING, AudioEndpointBuilder=RUNNING
|
||
[2026.09.09-10.45.39:150][959]LogAudioMixerWasapi: FAudioMixerWasapiRenderStream::InitializeHardware DefaultDevicePeriod: 480 requesting buffer size: 1920
|
||
[2026.09.09-10.45.39:158][959]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware audio mixer requested num channels: 2, Wasapi render stream hardware supports num channels: 2
|
||
[2026.09.09-10.45.39:158][959]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware succeeded with sample rate: 48000, buffer period: 1024
|
||
[2026.09.09-10.45.39:158][959]LogAudioMixer: Display: FAudioMixerWasapi initialized: SampleRate=48000 NumChannels=2 NumDirectOutChannels=0 bIsAggregateDevice=0 StreamParams.Num()=1
|
||
[2026.09.09-10.45.39:158][959]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
|
||
[2026.09.09-10.45.39:158][959]LogAudioMixer: Display: Initializing Sound Submixes...
|
||
[2026.09.09-10.45.39:158][959]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.45.39:158][959]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
|
||
[2026.09.09-10.45.39:160][959]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=7
|
||
[2026.09.09-10.45.39:164][959]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=7
|
||
[2026.09.09-10.45.39:169][959]LogInit: FAudioDevice initialized with ID 7.
|
||
[2026.09.09-10.45.39:169][959]LogAudio: Display: Audio Device (ID: 7) registered with world 'Hanhivirtanewwater'.
|
||
[2026.09.09-10.45.39:169][959]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 7
|
||
[2026.09.09-10.45.39:169][959]LogAudioMixer: Display: Sending SubmixBufferListener 'PixelStreamingEditorListener' register command...
|
||
[2026.09.09-10.45.39:169][959]LogAudioMixer: Display: Submix buffer listener 'PixelStreamingEditorListener' registered with submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.45.39:169][959]LogUIActionRouter: Display: Found 0 derived classes when attemping to create action router (CommonUIActionRouterBase)
|
||
[2026.09.09-10.45.39:169][959]LogUIActionRouter: Error: Using CommonUI without a CommonGameViewportClient derived game viewport client. CommonUI Input routing will not function correctly.
|
||
To disable this warning set CommonUI.Debug.CheckGameViewportClientValid=0 under [SystemSettings] in your project's DefaultEngine.ini.
|
||
[2026.09.09-10.45.39:169][959]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
||
[2026.09.09-10.45.39:173][959]LogLoad: Game class is 'GameModeBase'
|
||
[2026.09.09-10.45.39:175][959]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole
|
||
[2026.09.09-10.45.39:177][959]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole
|
||
[2026.09.09-10.45.39:183][959]LogWorld: Bringing World /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater up for play (max tick rate 60) at 2026.09.09-13.45.39
|
||
[2026.09.09-10.45.39:184][959]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole
|
||
[2026.09.09-10.45.39:187][959]LogWorld: Bringing up level for play took: 0.013091
|
||
[2026.09.09-10.45.39:192][959]LogOnline: OSS: Created online subsystem instance for: :Context_15
|
||
[2026.09.09-10.45.39:193][959]LogEnhancedInput: Enhanced Input local player subsystem has initialized the user settings!
|
||
[2026.09.09-10.45.39:270][959]LogStreaming: Display: FlushAsyncLoading(1710,1709,1708,1707,1705,1706,1704,1703,1702,1701,1699,1700,1696,1697,1698,1692,1693,1694,1695,1688,1689,1690,1691,1686,1687,1684,1685,1682,1683,1680,1681,1679,1677,1678,1674,1675,1676,1672,1673,1669,1670,1671,1668,1663,1664,1665,1666,1667,1659,1660,1661,1662,1550,1551,1552,1553,1554,1555,1556,1557,1558,1559,1560,1561,1562,1563,1564,1565,1566,1567,1568,1569,1570,1571,1572,1573,1574,1575,1576,1577,1578,1579,1580,1581,1582,1583,1584,1585,1586,1587,1588,1589,1590,1591,1592,1593,1594,1595,1596,1597,1598,1599,1600,1601,1602,1603,1604,1605,1606,1607,1608,1609,1610,1611,1612,1613,1614,1615,1616,1617,1618,1619,1620,1621,1622,1623,1624,1625,1626,1627,1628,1629,1630,1631,1632,1633,1634,1635,1636,1637,1638,1639,1640,1641,1642,1643,1644,1645,1646,1647,1648,1649,1650,1651,1652,1653,1654,1655,1656,1657,1658,1549,1548,1546,1547,1542,1543,1544,1545,1537,1538,1539,1540,1541,1533,1534,1535,1536,1532,1531,1529,1530,1525,1526,1527,1528): 190 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.09-10.45.39:853][959]r.VolumetricCloud.DistanceToSampleMaxCount = "3.1"
|
||
[2026.09.09-10.45.39:857][959]PIE: Server logged in
|
||
[2026.09.09-10.45.39:859][959]PIE: Play in editor total start time 0,903 seconds.
|
||
[2026.09.09-10.45.39:882][959]LogPixelStreaming2RTC: Error: Cannot set target window - GEngine is not valid.
|
||
[2026.09.09-10.45.39:883][959]LogPixelStreaming2Servers: CORS filtering enabled. Allowed origins: http://127.0.0.1,https://127.0.0.1
|
||
[2026.09.09-10.45.39:884][959]LogPixelStreaming2Servers: Started Websocket server on port 8888 (IPv4)
|
||
[2026.09.09-10.45.39:885][959]LogPixelStreaming2Servers: Started Websocket server on port 80 (IPv4+IPv6)
|
||
[2026.09.09-10.45.39:885][959]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command...
|
||
[2026.09.09-10.45.39:885][959]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.45.39:886][959]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command...
|
||
[2026.09.09-10.45.39:886][959]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.45.39:891][959]LogPixelStreaming2EpicRtc: Conference::CreateSession. Id=[DefaultStreamer], Url=[ws://127.0.0.1:8888]
|
||
[2026.09.09-10.45.39:891][959]LogPixelStreaming2EpicRtc: SignallingSession. Initialize signaling session. roomId=[DefaultStreamer]
|
||
[2026.09.09-10.45.39:891][959]LogBackChannel: Listening on FBackChannelConnection Listener (localport: 2049)
|
||
[2026.09.09-10.45.39:892][959]LogRemoteSession: Started listening on port 2049
|
||
[2026.09.09-10.45.39:946][959]LogPixelStreaming2Servers: Websocket client connected. Remote=127.0.0.1:64807 | Local=127.0.0.1:8888
|
||
[2026.09.09-10.45.39:946][959]LogPixelStreaming2Servers: Streamer websocket connected, id=106
|
||
[2026.09.09-10.45.39:946][959]LogPixelStreaming2Servers: Sending to streamer id=106: {"type":"config","peerConnectionOptions":{"iceServers":[]}}
|
||
[2026.09.09-10.45.39:946][959]LogPixelStreaming2Servers: Sending to streamer id=106: {"type":"identify"}
|
||
[2026.09.09-10.45.40:094][959]LogEpicRtcWebsocket: Websocket connection made to: ws://127.0.0.1:8888
|
||
[2026.09.09-10.45.40:305][962]LogPixelStreaming2EpicRtc: RoomSignallingContextObserver::OnJoined. Local participant joined the room. roomId=[DefaultStreamer] localParticipantId=[DefaultStreamer] state=[Joined]
|
||
[2026.09.09-10.45.40:305][962]LogPixelStreaming2RTC: FEpicRtcStreamer::OnVideoTrackUpdate(Participant [DefaultStreamer], VideoTrack [0], IsRemote[false])
|
||
[2026.09.09-10.45.40:305][962]LogPixelStreaming2RTC: FEpicRtcStreamer::OnAudioTrackUpdate(Participant [DefaultStreamer], AudioTrack [1], IsRemote [false])
|
||
[2026.09.09-10.45.40:305][962]LogPixelStreaming2RTC: Player (DefaultStreamer) joined
|
||
[2026.09.09-10.45.40:319][962]LogPixelStreaming2Servers: From Streamer id=106: {"id":"DefaultStreamer","protocolVersion":"1.1.0","type":"endpointId"}
|
||
[2026.09.09-10.46.06:731][757]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/common_frog_anim_bp.common_frog_anim_bp
|
||
[2026.09.09-10.46.06:731][757]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/common_frog_anim_bp.common_frog_anim_bp
|
||
[2026.09.09-10.46.06:732][757]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/common_frog_rig_exp.common_frog_rig_exp as actor: SkeletalMeshActor /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_0
|
||
[2026.09.09-10.46.06:734][757]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/common_frog_rig_exp.common_frog_rig_exp as actor: SkeletalMeshActor /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_0
|
||
[2026.09.09-10.46.07:510][785]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms
|
||
[2026.09.09-10.46.07:514][785]LogEditorActor: Deleted 0 Actors (0.077 secs)
|
||
[2026.09.09-10.46.07:521][785]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/common_frog_anim_bp.common_frog_anim_bp
|
||
[2026.09.09-10.46.07:522][785]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/common_frog_anim_bp.common_frog_anim_bp
|
||
[2026.09.09-10.46.07:526][785]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/common_frog_rig_exp.common_frog_rig_exp as actor: SkeletalMeshActor /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_1
|
||
[2026.09.09-10.46.07:527][785]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/common_frog_rig_exp.common_frog_rig_exp as actor: SkeletalMeshActor /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_1
|
||
[2026.09.09-10.46.10:161][878]LogPixelStreaming2Servers: From Streamer id=106: {"type":"ping","time":1788950770}
|
||
[2026.09.09-10.46.10:161][878]LogPixelStreaming2Servers: Sending to streamer id=106: {"type":"pong","time":1788950770}
|
||
[2026.09.09-10.46.10:963][910]LogEpicRtcWebsocket: Closing websocket to ws://127.0.0.1:8888
|
||
[2026.09.09-10.46.10:963][910]LogEpicRtcWebsocket: Closed connection to ws://127.0.0.1:8888 -
|
||
status 1000
|
||
reason: Streaming Session Removed
|
||
was clean: true
|
||
[2026.09.09-10.46.10:963][910]LogPixelStreaming2RTC: FEpicRtcStreamer::OnRoomLeftUpdate(Participant [DefaultStreamer] left the room.)
|
||
[2026.09.09-10.46.10:970][910]LogBackChannel: Closing connection FBackChannelConnection Listener
|
||
[2026.09.09-10.46.10:972][910]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
||
[2026.09.09-10.46.10:972][910]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Hanhivirtanewwater
|
||
[2026.09.09-10.46.10:989][910]r.VolumetricCloud.DistanceToSampleMaxCount = "3"
|
||
[2026.09.09-10.46.10:989][910]LogWorld: UWorld::CleanupWorld for Hanhivirtanewwater, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-10.46.10:990][910]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.46.10:990][910]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater
|
||
[2026.09.09-10.46.10:993][910]LogPlayLevel: Display: Shutting down PIE online subsystems
|
||
[2026.09.09-10.46.11:006][910]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.46.11:097][910]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
||
[2026.09.09-10.46.11:098][910]LogAudioMixer: Display: Unregistering submix buffer listener 'PixelStreamingEditorListener' from submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.46.11:098][910]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 7
|
||
[2026.09.09-10.46.11:098][910]LogAudioMixer: Display: FAudioMixerWasapi::StopAudioStream() InstanceID=7, StreamState=4
|
||
[2026.09.09-10.46.11:112][910]LogAudioMixerWasapi: Display: FWasapiServiceWatcher stopped.
|
||
[2026.09.09-10.46.11:130][910]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms
|
||
[2026.09.09-10.46.11:242][911]LogPlayLevel: Display: Destroying online subsystem :Context_15
|
||
[2026.09.09-10.46.11:248][911]LogPixelStreaming2Servers: Streamer websocket disconnected, id=106
|
||
[2026.09.09-10.46.12:561][979]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/common_frog_anim_bp.common_frog_anim_bp
|
||
[2026.09.09-10.46.12:561][979]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/common_frog_anim_bp.common_frog_anim_bp
|
||
[2026.09.09-10.46.12:562][979]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/common_frog_rig_exp.common_frog_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_7
|
||
[2026.09.09-10.46.12:563][979]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/common_frog_rig_exp.common_frog_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_7
|
||
[2026.09.09-10.46.13:104][ 4]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms
|
||
[2026.09.09-10.46.13:109][ 4]LogEditorActor: Deleted 0 Actors (0.051 secs)
|
||
[2026.09.09-10.46.13:114][ 4]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/common_frog_anim_bp.common_frog_anim_bp
|
||
[2026.09.09-10.46.13:115][ 4]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/common_frog_anim_bp.common_frog_anim_bp
|
||
[2026.09.09-10.46.13:120][ 4]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/common_frog_rig_exp.common_frog_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_UAID_24B2B9918EE2110003_1360711831
|
||
[2026.09.09-10.46.13:122][ 4]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/common_frog_rig_exp.common_frog_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_UAID_24B2B9918EE2110003_1360711831
|
||
[2026.09.09-10.46.15:003][107]LogContentBundle: [Hanhivirtanewwater(Editor)] Generating Streaming for 0 Content Bundles.
|
||
[2026.09.09-10.46.15:003][107]LogWorldPartition: Display: GenerateStreaming for 'Hanhivirtanewwater' started...
|
||
[2026.09.09-10.46.15:005][107]LogWorldPartition: FSpatialHashSettings::UpdateSettings : UseAlignedGridLevels = 0, SnapNonAlignedGridLevelsToLowerLevels = 0, PlaceSmallActorsUsingLocation = 1, PlacePartitionActorsUsingLocation = 1
|
||
[2026.09.09-10.46.15:008][107]LogWorldPartition: Display: GenerateStreaming for 'Hanhivirtanewwater' took 5.116 ms (total: 37.994 ms)
|
||
[2026.09.09-10.46.15:008][107]LogCameraSystemEditor: No camera objects needed building (inspected 0 objects)
|
||
[2026.09.09-10.46.15:008][107]LogPlayLevel: PlayLevel: No blueprints needed recompiling
|
||
[2026.09.09-10.46.15:008][107]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Hanhivirtanewwater
|
||
[2026.09.09-10.46.15:081][107]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE started...
|
||
[2026.09.09-10.46.15:093][107]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE took 12.008 ms (total: 66.822 ms)
|
||
[2026.09.09-10.46.15:095][107]LogPlayLevel: PIE: StaticDuplicateObject took: (0.086495s)
|
||
[2026.09.09-10.46.15:095][107]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Hanhivirtanewwater.Hanhivirtanewwater to /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater (0.086547s)
|
||
[2026.09.09-10.46.15:143][107]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms
|
||
[2026.09.09-10.46.15:146][107]LogChaosDD: Creating Chaos Debug Draw Scene for world Hanhivirtanewwater
|
||
[2026.09.09-10.46.15:149][107]LogWorldPartition: ULevel::OnLevelLoaded(Hanhivirtanewwater)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
|
||
[2026.09.09-10.46.15:149][107]LogWorldPartition: Display: WorldPartition initialize started...
|
||
[2026.09.09-10.46.15:149][107]LogWorldPartition: UWorldPartition::Initialize : World = /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
|
||
[2026.09.09-10.46.15:149][107]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
|
||
[2026.09.09-10.46.15:168][107]LogWorldPartition: Display: WorldPartition initialize took 18.892 ms (total: 17.9 sec)
|
||
[2026.09.09-10.46.15:168][107]LogPlayLevel: PIE: World Init took: (0.021869s)
|
||
[2026.09.09-10.46.15:168][107]LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True
|
||
[2026.09.09-10.46.15:168][107]LogAudioMixer: Display: bUseRenderScheduler set to true.
|
||
[2026.09.09-10.46.15:168][107]LogAudioMixer: Display: Audio Mixer Platform Settings:
|
||
[2026.09.09-10.46.15:168][107]LogAudioMixer: Display: Sample Rate: 48000
|
||
[2026.09.09-10.46.15:168][107]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
|
||
[2026.09.09-10.46.15:168][107]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
|
||
[2026.09.09-10.46.15:168][107]LogAudioMixer: Display: Number of buffers to queue: 1
|
||
[2026.09.09-10.46.15:168][107]LogAudioMixer: Display: Max Channels (voices): 32
|
||
[2026.09.09-10.46.15:168][107]LogAudioMixer: Display: Number of Async Source Workers: 4
|
||
[2026.09.09-10.46.15:168][107]LogAudio: Display: AudioDevice MaxSources: 32
|
||
[2026.09.09-10.46.15:168][107]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
|
||
[2026.09.09-10.46.15:168][107]LogAudio: Display: Audio Reverb Plugin: None (built-in).
|
||
[2026.09.09-10.46.15:168][107]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
|
||
[2026.09.09-10.46.15:168][107]LogAudioEnumeration: Display: Refreshing FWindowsMMDeviceCache
|
||
[2026.09.09-10.46.15:172][107]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Console', Device='Speakers (Realtek(R) Audio)'
|
||
[2026.09.09-10.46.15:173][107]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Console', Device='Microphone Array (Realtek(R) Audio)'
|
||
[2026.09.09-10.46.15:174][107]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Multimedia', Device='Speakers (Realtek(R) Audio)'
|
||
[2026.09.09-10.46.15:174][107]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Multimedia', Device='Microphone Array (Realtek(R) Audio)'
|
||
[2026.09.09-10.46.15:175][107]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Communications', Device='Speakers (Realtek(R) Audio)'
|
||
[2026.09.09-10.46.15:176][107]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Communications', Device='Microphone Array (Realtek(R) Audio)'
|
||
[2026.09.09-10.46.15:186][107]LogAudioMixerWasapi: Display: FWasapiServiceWatcher started.
|
||
[2026.09.09-10.46.15:186][107]LogAudioMixerWasapi: Display: FWasapiServiceWatcher initial state: Audiosrv=RUNNING, AudioEndpointBuilder=RUNNING
|
||
[2026.09.09-10.46.15:186][107]LogAudioMixer: Display: Initializing audio mixer using platform API: 'WASAPIMixer'
|
||
[2026.09.09-10.46.15:187][107]LogAudioMixerWasapi: FAudioMixerWasapiRenderStream::InitializeHardware DefaultDevicePeriod: 480 requesting buffer size: 1920
|
||
[2026.09.09-10.46.15:195][107]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware audio mixer requested num channels: 2, Wasapi render stream hardware supports num channels: 2
|
||
[2026.09.09-10.46.15:195][107]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware succeeded with sample rate: 48000, buffer period: 1024
|
||
[2026.09.09-10.46.15:195][107]LogAudioMixer: Display: FAudioMixerWasapi initialized: SampleRate=48000 NumChannels=2 NumDirectOutChannels=0 bIsAggregateDevice=0 StreamParams.Num()=1
|
||
[2026.09.09-10.46.15:195][107]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
|
||
[2026.09.09-10.46.15:196][107]LogAudioMixer: Display: Initializing Sound Submixes...
|
||
[2026.09.09-10.46.15:196][107]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.46.15:196][107]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
|
||
[2026.09.09-10.46.15:196][107]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=8
|
||
[2026.09.09-10.46.15:200][107]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=8
|
||
[2026.09.09-10.46.15:205][107]LogInit: FAudioDevice initialized with ID 8.
|
||
[2026.09.09-10.46.15:205][107]LogAudio: Display: Audio Device (ID: 8) registered with world 'Hanhivirtanewwater'.
|
||
[2026.09.09-10.46.15:205][107]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 8
|
||
[2026.09.09-10.46.15:205][107]LogAudioMixer: Display: Sending SubmixBufferListener 'PixelStreamingEditorListener' register command...
|
||
[2026.09.09-10.46.15:205][107]LogAudioMixer: Display: Submix buffer listener 'PixelStreamingEditorListener' registered with submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.46.15:205][107]LogUIActionRouter: Display: Found 0 derived classes when attemping to create action router (CommonUIActionRouterBase)
|
||
[2026.09.09-10.46.15:205][107]LogUIActionRouter: Error: Using CommonUI without a CommonGameViewportClient derived game viewport client. CommonUI Input routing will not function correctly.
|
||
To disable this warning set CommonUI.Debug.CheckGameViewportClientValid=0 under [SystemSettings] in your project's DefaultEngine.ini.
|
||
[2026.09.09-10.46.15:206][107]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
||
[2026.09.09-10.46.15:210][107]LogLoad: Game class is 'GameModeBase'
|
||
[2026.09.09-10.46.15:213][107]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole
|
||
[2026.09.09-10.46.15:215][107]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole
|
||
[2026.09.09-10.46.15:220][107]LogWorld: Bringing World /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater up for play (max tick rate 60) at 2026.09.09-13.46.15
|
||
[2026.09.09-10.46.15:222][107]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole
|
||
[2026.09.09-10.46.15:225][107]LogWorld: Bringing up level for play took: 0.014502
|
||
[2026.09.09-10.46.15:231][107]LogOnline: OSS: Created online subsystem instance for: :Context_17
|
||
[2026.09.09-10.46.15:232][107]LogEnhancedInput: Enhanced Input local player subsystem has initialized the user settings!
|
||
[2026.09.09-10.46.15:307][107]LogStreaming: Display: FlushAsyncLoading(1901,1900,1899,1898,1896,1897,1895,1894,1893,1892,1890,1891,1887,1888,1889,1883,1884,1885,1886,1879,1880,1881,1882,1877,1878,1875,1876,1873,1874,1871,1872,1870,1868,1869,1865,1866,1867,1863,1864,1860,1861,1862,1859,1854,1855,1856,1857,1858,1850,1851,1852,1853,1741,1742,1743,1744,1745,1746,1747,1748,1749,1750,1751,1752,1753,1754,1755,1756,1757,1758,1759,1760,1761,1762,1763,1764,1765,1766,1767,1768,1769,1770,1771,1772,1773,1774,1775,1776,1777,1778,1779,1780,1781,1782,1783,1784,1785,1786,1787,1788,1789,1790,1791,1792,1793,1794,1795,1796,1797,1798,1799,1800,1801,1802,1803,1804,1805,1806,1807,1808,1809,1810,1811,1812,1813,1814,1815,1816,1817,1818,1819,1820,1821,1822,1823,1824,1825,1826,1827,1828,1829,1830,1831,1832,1833,1834,1835,1836,1837,1838,1839,1840,1841,1842,1843,1844,1845,1846,1847,1848,1849,1740,1739,1737,1738,1733,1734,1735,1736,1728,1729,1730,1731,1732,1724,1725,1726,1727,1723,1722,1720,1721,1716,1717,1718,1719): 190 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.09-10.46.15:892][107]r.VolumetricCloud.DistanceToSampleMaxCount = "3.1"
|
||
[2026.09.09-10.46.15:896][107]PIE: Server logged in
|
||
[2026.09.09-10.46.15:898][107]PIE: Play in editor total start time 0,895 seconds.
|
||
[2026.09.09-10.46.15:921][107]LogPixelStreaming2RTC: Error: Cannot set target window - GEngine is not valid.
|
||
[2026.09.09-10.46.15:921][107]LogPixelStreaming2Servers: CORS filtering enabled. Allowed origins: http://127.0.0.1,https://127.0.0.1
|
||
[2026.09.09-10.46.15:922][107]LogPixelStreaming2Servers: Started Websocket server on port 8888 (IPv4)
|
||
[2026.09.09-10.46.15:923][107]LogPixelStreaming2Servers: Started Websocket server on port 80 (IPv4+IPv6)
|
||
[2026.09.09-10.46.15:923][107]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command...
|
||
[2026.09.09-10.46.15:923][107]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.46.15:923][107]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command...
|
||
[2026.09.09-10.46.15:924][107]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.46.15:929][107]LogPixelStreaming2EpicRtc: Conference::CreateSession. Id=[DefaultStreamer], Url=[ws://127.0.0.1:8888]
|
||
[2026.09.09-10.46.15:929][107]LogPixelStreaming2EpicRtc: SignallingSession. Initialize signaling session. roomId=[DefaultStreamer]
|
||
[2026.09.09-10.46.15:929][107]LogBackChannel: Listening on FBackChannelConnection Listener (localport: 2049)
|
||
[2026.09.09-10.46.15:929][107]LogRemoteSession: Started listening on port 2049
|
||
[2026.09.09-10.46.15:986][107]LogPixelStreaming2Servers: Websocket client connected. Remote=127.0.0.1:64903 | Local=127.0.0.1:8888
|
||
[2026.09.09-10.46.15:986][107]LogPixelStreaming2Servers: Streamer websocket connected, id=107
|
||
[2026.09.09-10.46.15:986][107]LogPixelStreaming2Servers: Sending to streamer id=107: {"type":"config","peerConnectionOptions":{"iceServers":[]}}
|
||
[2026.09.09-10.46.15:986][107]LogPixelStreaming2Servers: Sending to streamer id=107: {"type":"identify"}
|
||
[2026.09.09-10.46.16:074][107]LogEpicRtcWebsocket: Websocket connection made to: ws://127.0.0.1:8888
|
||
[2026.09.09-10.46.16:279][109]LogPixelStreaming2EpicRtc: RoomSignallingContextObserver::OnJoined. Local participant joined the room. roomId=[DefaultStreamer] localParticipantId=[DefaultStreamer] state=[Joined]
|
||
[2026.09.09-10.46.16:279][110]LogPixelStreaming2RTC: FEpicRtcStreamer::OnVideoTrackUpdate(Participant [DefaultStreamer], VideoTrack [0], IsRemote[false])
|
||
[2026.09.09-10.46.16:279][110]LogPixelStreaming2RTC: FEpicRtcStreamer::OnAudioTrackUpdate(Participant [DefaultStreamer], AudioTrack [1], IsRemote [false])
|
||
[2026.09.09-10.46.16:279][110]LogPixelStreaming2RTC: Player (DefaultStreamer) joined
|
||
[2026.09.09-10.46.16:309][110]LogPixelStreaming2Servers: From Streamer id=107: {"id":"DefaultStreamer","protocolVersion":"1.1.0","type":"endpointId"}
|
||
[2026.09.09-10.46.29:063][490]LogEpicRtcWebsocket: Closing websocket to ws://127.0.0.1:8888
|
||
[2026.09.09-10.46.29:063][490]LogEpicRtcWebsocket: Closed connection to ws://127.0.0.1:8888 -
|
||
status 1000
|
||
reason: Streaming Session Removed
|
||
was clean: true
|
||
[2026.09.09-10.46.29:063][490]LogPixelStreaming2RTC: FEpicRtcStreamer::OnRoomLeftUpdate(Participant [DefaultStreamer] left the room.)
|
||
[2026.09.09-10.46.29:069][490]LogBackChannel: Closing connection FBackChannelConnection Listener
|
||
[2026.09.09-10.46.29:070][490]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
||
[2026.09.09-10.46.29:070][490]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Hanhivirtanewwater
|
||
[2026.09.09-10.46.29:085][490]r.VolumetricCloud.DistanceToSampleMaxCount = "3"
|
||
[2026.09.09-10.46.29:085][490]LogWorld: UWorld::CleanupWorld for Hanhivirtanewwater, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-10.46.29:086][490]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.46.29:086][490]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater
|
||
[2026.09.09-10.46.29:089][490]LogPlayLevel: Display: Shutting down PIE online subsystems
|
||
[2026.09.09-10.46.29:104][490]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.46.29:215][490]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
||
[2026.09.09-10.46.29:216][490]LogAudioMixer: Display: Unregistering submix buffer listener 'PixelStreamingEditorListener' from submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.46.29:216][490]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 8
|
||
[2026.09.09-10.46.29:217][490]LogAudioMixer: Display: FAudioMixerWasapi::StopAudioStream() InstanceID=8, StreamState=4
|
||
[2026.09.09-10.46.29:231][490]LogAudioMixerWasapi: Display: FWasapiServiceWatcher stopped.
|
||
[2026.09.09-10.46.29:250][490]LogUObjectHash: Compacting FUObjectHashTables data took 2.21ms
|
||
[2026.09.09-10.46.29:388][491]LogPlayLevel: Display: Destroying online subsystem :Context_17
|
||
[2026.09.09-10.46.29:394][491]LogPixelStreaming2Servers: Streamer websocket disconnected, id=107
|
||
[2026.09.09-10.47.20:592][347]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Red_eye_perch_fish_anim_bp.Red_eye_perch_fish_anim_bp
|
||
[2026.09.09-10.47.20:592][347]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Red_eye_perch_fish_anim_bp.Red_eye_perch_fish_anim_bp
|
||
[2026.09.09-10.47.20:593][347]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/red_eye_fish_rig_exp.red_eye_fish_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_8
|
||
[2026.09.09-10.47.20:594][347]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/red_eye_fish_rig_exp.red_eye_fish_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_8
|
||
[2026.09.09-10.47.21:015][365]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms
|
||
[2026.09.09-10.47.21:019][365]LogEditorActor: Deleted 0 Actors (0.051 secs)
|
||
[2026.09.09-10.47.21:025][365]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Red_eye_perch_fish_anim_bp.Red_eye_perch_fish_anim_bp
|
||
[2026.09.09-10.47.21:025][365]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Red_eye_perch_fish_anim_bp.Red_eye_perch_fish_anim_bp
|
||
[2026.09.09-10.47.21:031][365]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/red_eye_fish_rig_exp.red_eye_fish_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_UAID_24B2B9918EE2110003_1428622832
|
||
[2026.09.09-10.47.21:032][365]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/red_eye_fish_rig_exp.red_eye_fish_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_UAID_24B2B9918EE2110003_1428622832
|
||
[2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: ================================================
|
||
[2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: === FShaderJobCache stats ===
|
||
[2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Total job queries 2 874, among them cache hits 1 681 (58.49%), DDC hits 1 115 (38.80%), Duplicates 58 (2.02%)
|
||
[2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Tracking 1 135 distinct input hashes that result in 847 distinct outputs (74.63%)
|
||
[2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: RAM used: 13,38 MiB of 1,20 GiB budget. Usage: 1.09%
|
||
[2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: === Shader Compilation stats ===
|
||
[2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Shaders Compiled: 20
|
||
[2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Jobs assigned 20, completed 20 (100%)
|
||
[2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Average time worker was idle: 37.44 s
|
||
[2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Time job spent in pending queue: average 0.06 s, longest 0.11 s
|
||
[2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Job execution time: average 0.83 s, max 2.60 s
|
||
[2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Job life time (pending + execution): average 0.89 s, max 2.70
|
||
[2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Shader code size: total 255 KiB, numShaders 20, average 12,75 KiB, min 6,922 KiB, max 27,203 KiB
|
||
[2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 14.12 s
|
||
[2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Jobs were issued in 20 batches (only local compilation was used), average 1.00 jobs/batch
|
||
[2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Average processing rate: 1.42 jobs/sec
|
||
[2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Total thread time: 11,843 s
|
||
[2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Total thread preprocess time: 70,869 s
|
||
[2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Percentage time preprocessing: 598.40%
|
||
[2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Effective parallelization: 0.84 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 - 0.104881
|
||
[2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
|
||
[2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: TMaterialCHSLodFNoLightMapPolicy (compiled 8 times, average 0.94 sec, max 2.11 sec, min 0.69 sec)
|
||
[2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 9 times, average 0.41 sec, max 1.28 sec, min 0.27 sec)
|
||
[2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 3 times, average 0.21 sec, max 0.23 sec, min 0.20 sec)
|
||
[2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: FDebugViewModeVS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
|
||
[2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: FDebugViewModePS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
|
||
[2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Top 5 shader types by total compile time:
|
||
[2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: TMaterialCHSLodFNoLightMapPolicy - 63.76% of total time (compiled 8 times, average 0.94 sec, max 2.11 sec, min 0.69 sec)
|
||
[2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 30.89% of total time (compiled 9 times, average 0.41 sec, max 1.28 sec, min 0.27 sec)
|
||
[2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 5.35% of total time (compiled 3 times, average 0.21 sec, max 0.23 sec, min 0.20 sec)
|
||
[2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: FDebugViewModePS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
|
||
[2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: FDebugViewModeVS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
|
||
[2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: === Material stats ===
|
||
[2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Materials Cooked: 0
|
||
[2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Materials Translated: 390
|
||
[2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Material Total Translate Time: 0.55 s
|
||
[2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Material Translation Only: 0.38 s (69%)
|
||
[2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Material DDC Serialization Only: 0.01 s (2%)
|
||
[2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Material Cache Hits: 113 (29%)
|
||
[2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: ================================================
|
||
[2026.09.09-10.47.50:392][ 11]LogContentBundle: [Hanhivirtanewwater(Editor)] Generating Streaming for 0 Content Bundles.
|
||
[2026.09.09-10.47.50:392][ 11]LogWorldPartition: Display: GenerateStreaming for 'Hanhivirtanewwater' started...
|
||
[2026.09.09-10.47.50:395][ 11]LogWorldPartition: FSpatialHashSettings::UpdateSettings : UseAlignedGridLevels = 0, SnapNonAlignedGridLevelsToLowerLevels = 0, PlaceSmallActorsUsingLocation = 1, PlacePartitionActorsUsingLocation = 1
|
||
[2026.09.09-10.47.50:400][ 11]LogWorldPartition: Display: GenerateStreaming for 'Hanhivirtanewwater' took 7.699 ms (total: 45.693 ms)
|
||
[2026.09.09-10.47.50:401][ 11]LogCameraSystemEditor: No camera objects needed building (inspected 0 objects)
|
||
[2026.09.09-10.47.50:401][ 11]LogPlayLevel: PlayLevel: No blueprints needed recompiling
|
||
[2026.09.09-10.47.50:401][ 11]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Hanhivirtanewwater
|
||
[2026.09.09-10.47.50:478][ 11]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE started...
|
||
[2026.09.09-10.47.50:491][ 11]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE took 12.318 ms (total: 79.140 ms)
|
||
[2026.09.09-10.47.50:493][ 11]LogPlayLevel: PIE: StaticDuplicateObject took: (0.091903s)
|
||
[2026.09.09-10.47.50:493][ 11]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Hanhivirtanewwater.Hanhivirtanewwater to /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater (0.091974s)
|
||
[2026.09.09-10.47.50:543][ 11]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
|
||
[2026.09.09-10.47.50:547][ 11]LogChaosDD: Creating Chaos Debug Draw Scene for world Hanhivirtanewwater
|
||
[2026.09.09-10.47.50:550][ 11]LogWorldPartition: ULevel::OnLevelLoaded(Hanhivirtanewwater)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
|
||
[2026.09.09-10.47.50:550][ 11]LogWorldPartition: Display: WorldPartition initialize started...
|
||
[2026.09.09-10.47.50:550][ 11]LogWorldPartition: UWorldPartition::Initialize : World = /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
|
||
[2026.09.09-10.47.50:550][ 11]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
|
||
[2026.09.09-10.47.50:579][ 11]LogWorldPartition: Display: WorldPartition initialize took 29.035 ms (total: 17.9 sec)
|
||
[2026.09.09-10.47.50:579][ 11]LogPlayLevel: PIE: World Init took: (0.032210s)
|
||
[2026.09.09-10.47.50:579][ 11]LogAudio: Display: Creating Audio Device: Id: 9, Scope: Unique, Realtime: True
|
||
[2026.09.09-10.47.50:579][ 11]LogAudioMixer: Display: bUseRenderScheduler set to true.
|
||
[2026.09.09-10.47.50:579][ 11]LogAudioMixer: Display: Audio Mixer Platform Settings:
|
||
[2026.09.09-10.47.50:579][ 11]LogAudioMixer: Display: Sample Rate: 48000
|
||
[2026.09.09-10.47.50:579][ 11]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
|
||
[2026.09.09-10.47.50:579][ 11]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
|
||
[2026.09.09-10.47.50:579][ 11]LogAudioMixer: Display: Number of buffers to queue: 1
|
||
[2026.09.09-10.47.50:579][ 11]LogAudioMixer: Display: Max Channels (voices): 32
|
||
[2026.09.09-10.47.50:579][ 11]LogAudioMixer: Display: Number of Async Source Workers: 4
|
||
[2026.09.09-10.47.50:579][ 11]LogAudio: Display: AudioDevice MaxSources: 32
|
||
[2026.09.09-10.47.50:579][ 11]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
|
||
[2026.09.09-10.47.50:579][ 11]LogAudio: Display: Audio Reverb Plugin: None (built-in).
|
||
[2026.09.09-10.47.50:579][ 11]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
|
||
[2026.09.09-10.47.50:579][ 11]LogAudioEnumeration: Display: Refreshing FWindowsMMDeviceCache
|
||
[2026.09.09-10.47.50:583][ 11]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Console', Device='Speakers (Realtek(R) Audio)'
|
||
[2026.09.09-10.47.50:584][ 11]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Console', Device='Microphone Array (Realtek(R) Audio)'
|
||
[2026.09.09-10.47.50:585][ 11]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Multimedia', Device='Speakers (Realtek(R) Audio)'
|
||
[2026.09.09-10.47.50:585][ 11]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Multimedia', Device='Microphone Array (Realtek(R) Audio)'
|
||
[2026.09.09-10.47.50:586][ 11]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Communications', Device='Speakers (Realtek(R) Audio)'
|
||
[2026.09.09-10.47.50:587][ 11]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Communications', Device='Microphone Array (Realtek(R) Audio)'
|
||
[2026.09.09-10.47.50:596][ 11]LogAudioMixerWasapi: Display: FWasapiServiceWatcher started.
|
||
[2026.09.09-10.47.50:596][ 11]LogAudioMixer: Display: Initializing audio mixer using platform API: 'WASAPIMixer'
|
||
[2026.09.09-10.47.50:596][ 11]LogAudioMixerWasapi: Display: FWasapiServiceWatcher initial state: Audiosrv=RUNNING, AudioEndpointBuilder=RUNNING
|
||
[2026.09.09-10.47.50:597][ 11]LogAudioMixerWasapi: FAudioMixerWasapiRenderStream::InitializeHardware DefaultDevicePeriod: 480 requesting buffer size: 1920
|
||
[2026.09.09-10.47.50:606][ 11]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware audio mixer requested num channels: 2, Wasapi render stream hardware supports num channels: 2
|
||
[2026.09.09-10.47.50:606][ 11]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware succeeded with sample rate: 48000, buffer period: 1024
|
||
[2026.09.09-10.47.50:606][ 11]LogAudioMixer: Display: FAudioMixerWasapi initialized: SampleRate=48000 NumChannels=2 NumDirectOutChannels=0 bIsAggregateDevice=0 StreamParams.Num()=1
|
||
[2026.09.09-10.47.50:606][ 11]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
|
||
[2026.09.09-10.47.50:606][ 11]LogAudioMixer: Display: Initializing Sound Submixes...
|
||
[2026.09.09-10.47.50:606][ 11]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.47.50:606][ 11]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
|
||
[2026.09.09-10.47.50:608][ 11]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=9
|
||
[2026.09.09-10.47.50:614][ 11]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=9
|
||
[2026.09.09-10.47.50:620][ 11]LogInit: FAudioDevice initialized with ID 9.
|
||
[2026.09.09-10.47.50:620][ 11]LogAudio: Display: Audio Device (ID: 9) registered with world 'Hanhivirtanewwater'.
|
||
[2026.09.09-10.47.50:620][ 11]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 9
|
||
[2026.09.09-10.47.50:620][ 11]LogAudioMixer: Display: Sending SubmixBufferListener 'PixelStreamingEditorListener' register command...
|
||
[2026.09.09-10.47.50:620][ 11]LogAudioMixer: Display: Submix buffer listener 'PixelStreamingEditorListener' registered with submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.47.50:620][ 11]LogUIActionRouter: Display: Found 0 derived classes when attemping to create action router (CommonUIActionRouterBase)
|
||
[2026.09.09-10.47.50:621][ 11]LogUIActionRouter: Error: Using CommonUI without a CommonGameViewportClient derived game viewport client. CommonUI Input routing will not function correctly.
|
||
To disable this warning set CommonUI.Debug.CheckGameViewportClientValid=0 under [SystemSettings] in your project's DefaultEngine.ini.
|
||
[2026.09.09-10.47.50:621][ 11]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
||
[2026.09.09-10.47.50:629][ 11]LogLoad: Game class is 'GameModeBase'
|
||
[2026.09.09-10.47.50:632][ 11]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole
|
||
[2026.09.09-10.47.50:634][ 11]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole
|
||
[2026.09.09-10.47.50:639][ 11]LogWorld: Bringing World /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater up for play (max tick rate 60) at 2026.09.09-13.47.50
|
||
[2026.09.09-10.47.50:641][ 11]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole
|
||
[2026.09.09-10.47.50:644][ 11]LogWorld: Bringing up level for play took: 0.014290
|
||
[2026.09.09-10.47.50:650][ 11]LogOnline: OSS: Created online subsystem instance for: :Context_18
|
||
[2026.09.09-10.47.50:651][ 11]LogEnhancedInput: Enhanced Input local player subsystem has initialized the user settings!
|
||
[2026.09.09-10.47.50:746][ 11]LogStreaming: Display: FlushAsyncLoading(2092,2091,2090,2089,2087,2088,2086,2085,2084,2083,2081,2082,2078,2079,2080,2074,2075,2076,2077,2070,2071,2072,2073,2068,2069,2066,2067,2064,2065,2062,2063,2061,2059,2060,2056,2057,2058,2054,2055,2051,2052,2053,2050,2045,2046,2047,2048,2049,2041,2042,2043,2044,1932,1933,1934,1935,1936,1937,1938,1939,1940,1941,1942,1943,1944,1945,1946,1947,1948,1949,1950,1951,1952,1953,1954,1955,1956,1957,1958,1959,1960,1961,1962,1963,1964,1965,1966,1967,1968,1969,1970,1971,1972,1973,1974,1975,1976,1977,1978,1979,1980,1981,1982,1983,1984,1985,1986,1987,1988,1989,1990,1991,1992,1993,1994,1995,1996,1997,1998,1999,2000,2001,2002,2003,2004,2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016,2017,2018,2019,2020,2021,2022,2023,2024,2025,2026,2027,2028,2029,2030,2031,2032,2033,2034,2035,2036,2037,2038,2039,2040,1931,1930,1928,1929,1924,1925,1926,1927,1919,1920,1921,1922,1923,1915,1916,1917,1918,1914,1913,1911,1912,1907,1908,1909,1910): 190 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.09-10.47.51:459][ 11]r.VolumetricCloud.DistanceToSampleMaxCount = "3.1"
|
||
[2026.09.09-10.47.51:463][ 11]PIE: Server logged in
|
||
[2026.09.09-10.47.51:466][ 11]PIE: Play in editor total start time 1,074 seconds.
|
||
[2026.09.09-10.47.51:492][ 11]LogPixelStreaming2RTC: Error: Cannot set target window - GEngine is not valid.
|
||
[2026.09.09-10.47.51:493][ 11]LogPixelStreaming2Servers: CORS filtering enabled. Allowed origins: http://127.0.0.1,https://127.0.0.1
|
||
[2026.09.09-10.47.51:495][ 11]LogPixelStreaming2Servers: Started Websocket server on port 8888 (IPv4)
|
||
[2026.09.09-10.47.51:498][ 11]LogPixelStreaming2Servers: Started Websocket server on port 80 (IPv4+IPv6)
|
||
[2026.09.09-10.47.51:498][ 11]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command...
|
||
[2026.09.09-10.47.51:498][ 11]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.47.51:498][ 11]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command...
|
||
[2026.09.09-10.47.51:498][ 11]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.47.51:502][ 11]LogPixelStreaming2EpicRtc: Conference::CreateSession. Id=[DefaultStreamer], Url=[ws://127.0.0.1:8888]
|
||
[2026.09.09-10.47.51:503][ 11]LogPixelStreaming2EpicRtc: SignallingSession. Initialize signaling session. roomId=[DefaultStreamer]
|
||
[2026.09.09-10.47.51:503][ 11]LogBackChannel: Listening on FBackChannelConnection Listener (localport: 2049)
|
||
[2026.09.09-10.47.51:503][ 11]LogRemoteSession: Started listening on port 2049
|
||
[2026.09.09-10.47.51:553][ 11]LogPixelStreaming2Servers: Websocket client connected. Remote=127.0.0.1:65148 | Local=127.0.0.1:8888
|
||
[2026.09.09-10.47.51:553][ 11]LogPixelStreaming2Servers: Streamer websocket connected, id=108
|
||
[2026.09.09-10.47.51:553][ 11]LogPixelStreaming2Servers: Sending to streamer id=108: {"type":"config","peerConnectionOptions":{"iceServers":[]}}
|
||
[2026.09.09-10.47.51:553][ 11]LogPixelStreaming2Servers: Sending to streamer id=108: {"type":"identify"}
|
||
[2026.09.09-10.47.51:637][ 11]LogEpicRtcWebsocket: Websocket connection made to: ws://127.0.0.1:8888
|
||
[2026.09.09-10.47.51:852][ 14]LogPixelStreaming2EpicRtc: RoomSignallingContextObserver::OnJoined. Local participant joined the room. roomId=[DefaultStreamer] localParticipantId=[DefaultStreamer] state=[Joined]
|
||
[2026.09.09-10.47.51:852][ 14]LogPixelStreaming2RTC: FEpicRtcStreamer::OnVideoTrackUpdate(Participant [DefaultStreamer], VideoTrack [0], IsRemote[false])
|
||
[2026.09.09-10.47.51:852][ 14]LogPixelStreaming2RTC: FEpicRtcStreamer::OnAudioTrackUpdate(Participant [DefaultStreamer], AudioTrack [1], IsRemote [false])
|
||
[2026.09.09-10.47.51:852][ 14]LogPixelStreaming2RTC: Player (DefaultStreamer) joined
|
||
[2026.09.09-10.47.51:883][ 14]LogPixelStreaming2Servers: From Streamer id=108: {"id":"DefaultStreamer","protocolVersion":"1.1.0","type":"endpointId"}
|
||
[2026.09.09-10.47.57:942][268]LogEpicRtcWebsocket: Closing websocket to ws://127.0.0.1:8888
|
||
[2026.09.09-10.47.57:942][268]LogEpicRtcWebsocket: Closed connection to ws://127.0.0.1:8888 -
|
||
status 1000
|
||
reason: Streaming Session Removed
|
||
was clean: true
|
||
[2026.09.09-10.47.57:942][268]LogPixelStreaming2RTC: FEpicRtcStreamer::OnRoomLeftUpdate(Participant [DefaultStreamer] left the room.)
|
||
[2026.09.09-10.47.57:948][268]LogBackChannel: Closing connection FBackChannelConnection Listener
|
||
[2026.09.09-10.47.57:950][268]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
||
[2026.09.09-10.47.57:950][268]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Hanhivirtanewwater
|
||
[2026.09.09-10.47.57:964][268]r.VolumetricCloud.DistanceToSampleMaxCount = "3"
|
||
[2026.09.09-10.47.57:964][268]LogWorld: UWorld::CleanupWorld for Hanhivirtanewwater, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-10.47.57:965][268]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.47.57:965][268]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater
|
||
[2026.09.09-10.47.57:968][268]LogPlayLevel: Display: Shutting down PIE online subsystems
|
||
[2026.09.09-10.47.57:982][268]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.47.58:075][268]LogAudio: Display: Audio Device unregistered from world 'Hanhivirtanewwater'.
|
||
[2026.09.09-10.47.58:076][268]LogAudioMixer: Display: Unregistering submix buffer listener 'PixelStreamingEditorListener' from submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.47.58:076][268]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 9
|
||
[2026.09.09-10.47.58:076][268]LogAudioMixer: Display: FAudioMixerWasapi::StopAudioStream() InstanceID=9, StreamState=4
|
||
[2026.09.09-10.47.58:090][268]LogAudioMixerWasapi: Display: FWasapiServiceWatcher stopped.
|
||
[2026.09.09-10.47.58:095][268]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
||
[2026.09.09-10.47.58:108][268]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms
|
||
[2026.09.09-10.47.58:255][269]LogPlayLevel: Display: Destroying online subsystem :Context_18
|
||
[2026.09.09-10.47.58:262][269]LogPixelStreaming2Servers: Streamer websocket disconnected, id=108
|
||
[2026.09.09-10.48.02:120][494]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms
|
||
[2026.09.09-10.48.03:034][494]LogSlate: Window 'Save Content' being destroyed
|
||
[2026.09.09-10.48.03:066][494]LogFileHelpers: InternalPromptForCheckoutAndSave started...
|
||
[2026.09.09-10.48.03:137][494]LogFileHelpers: Saving Package: /Game/__ExternalActors__/Hanhivirtanewwater/3/I8/R0PKOFKV91MF7WHFF7MVIO
|
||
[2026.09.09-10.48.03:184][494]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Hanhivirtanewwater/3/I8/R0PKOFKV91MF7WHFF7MVIO
|
||
[2026.09.09-10.48.03:184][494]LogSavePackage: Moving 'D:/SLK_Ponttooni_v3/Saved/R0PKOFKV91MF7WHFF7MVIOBB8E1B9C45E53879F3773A81E6CCD512.tmp' to 'D:/SLK_Ponttooni_v3/Content/__ExternalActors__/Hanhivirtanewwater/3/I8/R0PKOFKV91MF7WHFF7MVIO.uasset'
|
||
[2026.09.09-10.48.03:233][494]LogFileHelpers: Saving Package: /Game/__ExternalActors__/Hanhivirtanewwater/E/EQ/H5JUM9JM5YN8I49G11L1U7
|
||
[2026.09.09-10.48.03:256][494]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Hanhivirtanewwater/E/EQ/H5JUM9JM5YN8I49G11L1U7
|
||
[2026.09.09-10.48.03:256][494]LogSavePackage: Moving 'D:/SLK_Ponttooni_v3/Saved/H5JUM9JM5YN8I49G11L1U736CCCC274BA30970B44E41B21A7C81C8.tmp' to 'D:/SLK_Ponttooni_v3/Content/__ExternalActors__/Hanhivirtanewwater/E/EQ/H5JUM9JM5YN8I49G11L1U7.uasset'
|
||
[2026.09.09-10.48.03:301][494]LogFileHelpers: Saving Package: /Game/__ExternalActors__/Hanhivirtanewwater/A/WI/VOLIL2Q2W4XJCGUFOPJZ3V
|
||
[2026.09.09-10.48.03:318][494]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Hanhivirtanewwater/A/WI/VOLIL2Q2W4XJCGUFOPJZ3V
|
||
[2026.09.09-10.48.03:318][494]LogSavePackage: Moving 'D:/SLK_Ponttooni_v3/Saved/VOLIL2Q2W4XJCGUFOPJZ3V2710679C4E4A3E0827DFF88CA72B1491.tmp' to 'D:/SLK_Ponttooni_v3/Content/__ExternalActors__/Hanhivirtanewwater/A/WI/VOLIL2Q2W4XJCGUFOPJZ3V.uasset'
|
||
[2026.09.09-10.48.03:321][494]LogFileHelpers: Saving Package: /Game/__ExternalActors__/Hanhivirtanewwater/0/MT/DGXS1IRDM9GC66RX11H6TN
|
||
[2026.09.09-10.48.03:335][494]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Hanhivirtanewwater/0/MT/DGXS1IRDM9GC66RX11H6TN
|
||
[2026.09.09-10.48.03:335][494]LogSavePackage: Moving 'D:/SLK_Ponttooni_v3/Saved/DGXS1IRDM9GC66RX11H6TN8989193B4517C0A40CA33DBD37692BF3.tmp' to 'D:/SLK_Ponttooni_v3/Content/__ExternalActors__/Hanhivirtanewwater/0/MT/DGXS1IRDM9GC66RX11H6TN.uasset'
|
||
[2026.09.09-10.48.03:378][494]LogFileHelpers: Saving Package: /Game/__ExternalActors__/Hanhivirtanewwater/E/YE/6529FSJK1OZ46SPZ2U5FA4
|
||
[2026.09.09-10.48.03:395][494]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Hanhivirtanewwater/E/YE/6529FSJK1OZ46SPZ2U5FA4
|
||
[2026.09.09-10.48.03:395][494]LogSavePackage: Moving 'D:/SLK_Ponttooni_v3/Saved/6529FSJK1OZ46SPZ2U5FA42A63EEC644725FD698D0C882B49144A3.tmp' to 'D:/SLK_Ponttooni_v3/Content/__ExternalActors__/Hanhivirtanewwater/E/YE/6529FSJK1OZ46SPZ2U5FA4.uasset'
|
||
[2026.09.09-10.48.03:397][494]LogFileHelpers: Saving Package: /Game/__ExternalActors__/Hanhivirtanewwater/5/G7/HYPZZCF4UUZSR6KSIM5VHJ
|
||
[2026.09.09-10.48.03:411][494]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Hanhivirtanewwater/5/G7/HYPZZCF4UUZSR6KSIM5VHJ
|
||
[2026.09.09-10.48.03:411][494]LogSavePackage: Moving 'D:/SLK_Ponttooni_v3/Saved/HYPZZCF4UUZSR6KSIM5VHJE97260C84CD420C2F6BAD9A0186B8458.tmp' to 'D:/SLK_Ponttooni_v3/Content/__ExternalActors__/Hanhivirtanewwater/5/G7/HYPZZCF4UUZSR6KSIM5VHJ.uasset'
|
||
[2026.09.09-10.48.03:447][494]LogFileHelpers: Saving Package: /Game/__ExternalActors__/Hanhivirtanewwater/D/6T/X0AVVFR1YYF82A4SKWYJYY
|
||
[2026.09.09-10.48.03:467][494]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Hanhivirtanewwater/D/6T/X0AVVFR1YYF82A4SKWYJYY
|
||
[2026.09.09-10.48.03:468][494]LogSavePackage: Moving 'D:/SLK_Ponttooni_v3/Saved/X0AVVFR1YYF82A4SKWYJYYBA27A1DC48655D27A4AD519533E24DE4.tmp' to 'D:/SLK_Ponttooni_v3/Content/__ExternalActors__/Hanhivirtanewwater/D/6T/X0AVVFR1YYF82A4SKWYJYY.uasset'
|
||
[2026.09.09-10.48.03:505][494]LogFileHelpers: Saving Package: /Game/__ExternalActors__/Hanhivirtanewwater/4/S1/5XE1Y20462WXM4LQX8FMRL
|
||
[2026.09.09-10.48.03:521][494]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Hanhivirtanewwater/4/S1/5XE1Y20462WXM4LQX8FMRL
|
||
[2026.09.09-10.48.03:521][494]LogSavePackage: Moving 'D:/SLK_Ponttooni_v3/Saved/5XE1Y20462WXM4LQX8FMRLF12228C645340030C06F438AF2BFFB24.tmp' to 'D:/SLK_Ponttooni_v3/Content/__ExternalActors__/Hanhivirtanewwater/4/S1/5XE1Y20462WXM4LQX8FMRL.uasset'
|
||
[2026.09.09-10.48.03:561][494]LogFileHelpers: Saving Package: /Game/__ExternalActors__/Hanhivirtanewwater/E/FP/4QSEIEWIFZWMVKDVZ6SW2B
|
||
[2026.09.09-10.48.03:578][494]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Hanhivirtanewwater/E/FP/4QSEIEWIFZWMVKDVZ6SW2B
|
||
[2026.09.09-10.48.03:578][494]LogSavePackage: Moving 'D:/SLK_Ponttooni_v3/Saved/4QSEIEWIFZWMVKDVZ6SW2B758146CD4E3AA47BA46A15A3D5DDA6C2.tmp' to 'D:/SLK_Ponttooni_v3/Content/__ExternalActors__/Hanhivirtanewwater/E/FP/4QSEIEWIFZWMVKDVZ6SW2B.uasset'
|
||
[2026.09.09-10.48.03:620][494]LogFileHelpers: Saving Package: /Game/__ExternalActors__/Hanhivirtanewwater/7/4E/TOFQLE90ACW1P0GYPNCRVG
|
||
[2026.09.09-10.48.03:633][494]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Hanhivirtanewwater/7/4E/TOFQLE90ACW1P0GYPNCRVG
|
||
[2026.09.09-10.48.03:633][494]LogSavePackage: Moving 'D:/SLK_Ponttooni_v3/Saved/TOFQLE90ACW1P0GYPNCRVGB6510F98426ABAEC5D474A856F7B8747.tmp' to 'D:/SLK_Ponttooni_v3/Content/__ExternalActors__/Hanhivirtanewwater/7/4E/TOFQLE90ACW1P0GYPNCRVG.uasset'
|
||
[2026.09.09-10.48.03:675][494]LogFileHelpers: Saving Package: /Game/__ExternalActors__/Hanhivirtanewwater/4/PE/A803AI4VMGICI5TWUDVO1F
|
||
[2026.09.09-10.48.03:698][494]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Hanhivirtanewwater/4/PE/A803AI4VMGICI5TWUDVO1F
|
||
[2026.09.09-10.48.03:698][494]LogSavePackage: Moving 'D:/SLK_Ponttooni_v3/Saved/A803AI4VMGICI5TWUDVO1FE8E05F4448A4CB6AF06030A2CE6E80D3.tmp' to 'D:/SLK_Ponttooni_v3/Content/__ExternalActors__/Hanhivirtanewwater/4/PE/A803AI4VMGICI5TWUDVO1F.uasset'
|
||
[2026.09.09-10.48.03:751][494]LogFileHelpers: Saving Package: /Game/__ExternalActors__/Hanhivirtanewwater/E/4G/W1ZHU2BELYHUYA6YPIDC8C
|
||
[2026.09.09-10.48.03:776][494]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Hanhivirtanewwater/E/4G/W1ZHU2BELYHUYA6YPIDC8C
|
||
[2026.09.09-10.48.03:776][494]LogSavePackage: Moving 'D:/SLK_Ponttooni_v3/Saved/W1ZHU2BELYHUYA6YPIDC8CDE0F95F64AFE6220338756BE931538FC.tmp' to 'D:/SLK_Ponttooni_v3/Content/__ExternalActors__/Hanhivirtanewwater/E/4G/W1ZHU2BELYHUYA6YPIDC8C.uasset'
|
||
[2026.09.09-10.48.03:827][494]LogFileHelpers: Saving Package: /Game/__ExternalActors__/Hanhivirtanewwater/9/6Y/Y5CRF7YH1E2VXS1R8KVRNF
|
||
[2026.09.09-10.48.03:845][494]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Hanhivirtanewwater/9/6Y/Y5CRF7YH1E2VXS1R8KVRNF
|
||
[2026.09.09-10.48.03:845][494]LogSavePackage: Moving 'D:/SLK_Ponttooni_v3/Saved/Y5CRF7YH1E2VXS1R8KVRNF54F0894448DA494A529B3E9D668FF8C2.tmp' to 'D:/SLK_Ponttooni_v3/Content/__ExternalActors__/Hanhivirtanewwater/9/6Y/Y5CRF7YH1E2VXS1R8KVRNF.uasset'
|
||
[2026.09.09-10.48.03:891][494]LogFileHelpers: Saving Package: /Game/__ExternalActors__/Hanhivirtanewwater/D/VI/P2KVCQYLL8Z2GV0I3KRUKW
|
||
[2026.09.09-10.48.03:916][494]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Hanhivirtanewwater/D/VI/P2KVCQYLL8Z2GV0I3KRUKW
|
||
[2026.09.09-10.48.03:916][494]LogSavePackage: Moving 'D:/SLK_Ponttooni_v3/Saved/P2KVCQYLL8Z2GV0I3KRUKW7A6CC3844EACC99387DE23BABCED94B9.tmp' to 'D:/SLK_Ponttooni_v3/Content/__ExternalActors__/Hanhivirtanewwater/D/VI/P2KVCQYLL8Z2GV0I3KRUKW.uasset'
|
||
[2026.09.09-10.48.03:989][494]LogFileHelpers: InternalPromptForCheckoutAndSave took 922.773 ms
|
||
[2026.09.09-10.48.03:994][494]LogFileHelpers: All files are already saved.
|
||
[2026.09.09-10.48.04:031][494]LogContentValidation: Enabled validators:
|
||
[2026.09.09-10.48.04:031][494]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
|
||
[2026.09.09-10.48.04:031][494]LogContentValidation: /Script/DataValidation.EditorValidator_ActionUtility
|
||
[2026.09.09-10.48.04:031][494]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
|
||
[2026.09.09-10.48.04:031][494]LogContentValidation: /Script/DataValidation.EditorValidator_Material
|
||
[2026.09.09-10.48.04:031][494]LogContentValidation: /Script/DataValidation.PackageFileValidator
|
||
[2026.09.09-10.48.04:031][494]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
|
||
[2026.09.09-10.48.04:031][494]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
||
[2026.09.09-10.48.04:031][494]LogContentValidation: /Script/MutableValidation.AssetValidator_CustomizableObjects
|
||
[2026.09.09-10.48.04:031][494]LogContentValidation: /Script/MutableValidation.AssetValidator_ReferencedCustomizableObjects
|
||
[2026.09.09-10.48.04:031][494]LogContentValidation: Display: Starting to validate 1 assets (14 associated objects such as actors)
|
||
[2026.09.09-10.48.04:031][494]LogContentValidation: Additional assets added for validation by 0 validators:
|
||
[2026.09.09-10.48.04:033][494]AssetCheck: /Game/Hanhivirtanewwater Validating asset
|
||
[2026.09.09-10.48.04:033][494]LogContentValidation: Validated asset counts for 9 validators:
|
||
[2026.09.09-10.48.04:033][494]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator : 0
|
||
[2026.09.09-10.48.04:033][494]LogContentValidation: /Script/DataValidation.EditorValidator_ActionUtility : 0
|
||
[2026.09.09-10.48.04:033][494]LogContentValidation: /Script/DataValidation.EditorValidator_Localization : 1
|
||
[2026.09.09-10.48.04:033][494]LogContentValidation: /Script/DataValidation.EditorValidator_Material : 0
|
||
[2026.09.09-10.48.04:033][494]LogContentValidation: /Script/DataValidation.PackageFileValidator : 0
|
||
[2026.09.09-10.48.04:033][494]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator : 0
|
||
[2026.09.09-10.48.04:033][494]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator : 0
|
||
[2026.09.09-10.48.04:033][494]LogContentValidation: /Script/MutableValidation.AssetValidator_CustomizableObjects : 0
|
||
[2026.09.09-10.48.04:033][494]LogContentValidation: /Script/MutableValidation.AssetValidator_ReferencedCustomizableObjects : 0
|
||
[2026.09.09-10.48.04:096][494]LogSourceControl: Display: Uncontrolled Changelist persistency file saved D:/SLK_Ponttooni_v3/Saved/SourceControl/UncontrolledChangelists.json
|
||
[2026.09.09-10.48.08:672][757]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms
|
||
[2026.09.09-10.48.08:941][757]LogStall: Shutdown...
|
||
[2026.09.09-10.48.08:949][757]LogStall: Shutdown complete.
|
||
[2026.09.09-10.48.09:009][757]LogSlate: Window 'SLK_Ponttooni_v3 - Unreal Editor' being destroyed
|
||
[2026.09.09-10.48.09:255][757]Cmd: QUIT_EDITOR
|
||
[2026.09.09-10.48.09:255][758]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
|
||
[2026.09.09-10.48.09:306][758]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
|
||
[2026.09.09-10.48.09:308][758]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown
|
||
[2026.09.09-10.48.09:308][758]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown
|
||
[2026.09.09-10.48.09:348][758]LogWorld: UWorld::CleanupWorld for Hanhivirtanewwater, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-10.48.09:349][758]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.48.09:349][758]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/Hanhivirtanewwater.Hanhivirtanewwater
|
||
[2026.09.09-10.48.09:353][758]LogMovieScene: USequencerBakeSubsystem subsystem deinitialized.
|
||
[2026.09.09-10.48.09:416][758]LogToolsetRegistry: Display: Unregistering Toolset ToolsetRegistry.AgentSkillToolset
|
||
[2026.09.09-10.48.09:416][758]LogAIAssistant: Display: New toolset detected, reloading environment
|
||
[2026.09.09-10.48.09:416][758]LogAIAssistant: Update agent environment...
|
||
[2026.09.09-10.48.09:420][758]LogToolsetRegistry: Display: Unregistering Toolset AIAssistant.AIAssistantToolset
|
||
[2026.09.09-10.48.09:420][758]LogAIAssistant: Display: New toolset detected, reloading environment
|
||
[2026.09.09-10.48.09:420][758]LogAIAssistant: Update agent environment...
|
||
[2026.09.09-10.48.09:421][758]LogTedsSettings: UTedsSettingsEditorSubsystem::Deinitialize
|
||
[2026.09.09-10.48.09:555][758]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized.
|
||
[2026.09.09-10.48.09:555][758]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-10.48.09:555][758]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.48.09:559][758]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-10.48.09:559][758]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.48.09:559][758]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-10.48.09:559][758]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.48.09:563][758]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-10.48.09:563][758]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.48.09:563][758]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-10.48.09:563][758]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.48.09:563][758]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-10.48.09:563][758]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.48.09:563][758]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-10.48.09:564][758]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.48.09:567][758]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-10.48.09:567][758]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.48.09:567][758]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-10.48.09:567][758]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.48.09:575][758]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-10.48.09:576][758]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.48.09:580][758]LogRuntimeTelemetry: Recording EnginePreExit events
|
||
[2026.09.09-10.48.09:586][758]LogAnalytics: Display: [UEEditor.Rocket.Release] AnalyticsET::EndSession
|
||
[2026.09.09-10.48.10:421][758]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerWasapi)...
|
||
[2026.09.09-10.48.10:421][758]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
|
||
[2026.09.09-10.48.10:421][758]LogAudio: Display: Audio Device unregistered from world 'Hanhivirtanewwater'.
|
||
[2026.09.09-10.48.10:421][758]LogAudioMixer: Display: Unregistering submix buffer listener 'PixelStreamingEditorListener' from submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.48.10:421][758]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES.
|
||
[2026.09.09-10.48.10:421][758]LogAudioMixer: Display: FAudioMixerWasapi::StopAudioStream() InstanceID=1, StreamState=4
|
||
[2026.09.09-10.48.10:445][758]LogAudioMixerWasapi: Display: FWasapiServiceWatcher stopped.
|
||
[2026.09.09-10.48.10:459][758]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID -1
|
||
[2026.09.09-10.48.10:460][758]LogAudio: Display: Audio Device Manager Shutdown
|
||
[2026.09.09-10.48.10:505][758]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
|
||
[2026.09.09-10.48.10:508][758]LogExit: Preparing to exit.
|
||
[2026.09.09-10.48.10:508][758]LogAIAssistant: Update agent environment complete
|
||
[2026.09.09-10.48.10:508][758]LogAIAssistant: Error: JavaScript Execution Failed UpdateAgentEnvironment: '"canceled"'
|
||
[2026.09.09-10.48.10:508][758]LogAIAssistant: Update agent environment complete
|
||
[2026.09.09-10.48.10:508][758]LogAIAssistant: Error: JavaScript Execution Failed UpdateAgentEnvironment: '"canceled"'
|
||
[2026.09.09-10.48.10:964][758]LogUObjectHash: Compacting FUObjectHashTables data took 6.20ms
|
||
[2026.09.09-10.48.11:905][758]LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PostWrite): 1 .ref files found, 1 referenced binaries
|
||
[2026.09.09-10.48.11:907][758]LogAssetRegistry: Display: CachedAssetRegistry_0_1E6522994D659C39A405F991D4B06457.bin: delete failed (orphaned but still in use)
|
||
[2026.09.09-10.48.11:907][758]LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 2 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 0 orphans deleted, 1 orphans locked (kept)
|
||
[2026.09.09-10.48.11:912][758]LogEditorDataStorage: Deinitializing
|
||
[2026.09.09-10.48.11:916][758]LogEditorDataStorage: De-initializing TEDS Compatibility.
|
||
[2026.09.09-10.48.11:916][758]LogEditorDataStorage: De-initialized TEDS Compatibility.
|
||
[2026.09.09-10.48.11:916][758]LogEditorDataStorage: De-initializing TEDS Core.
|
||
[2026.09.09-10.48.11:916][758]LogEditorDataStorage: Resetting TEDS Core.
|
||
[2026.09.09-10.48.11:919][758]LogEditorDataStorage: Reset TEDS Core.
|
||
[2026.09.09-10.48.11:919][758]LogEditorDataStorage: De-initialized TEDS Core.
|
||
[2026.09.09-10.48.12:420][758]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
|
||
[2026.09.09-10.48.12:468][758]LogExit: Editor shut down
|
||
[2026.09.09-10.48.12:476][758]LogExit: Transaction tracking system shut down
|
||
[2026.09.09-10.48.12:809][758]LogEditorDataStorage: Destroyed TEDS Core.
|
||
[2026.09.09-10.48.12:809][758]LogEditorDataStorage: Destroyed TEDS Compatibility.
|
||
[2026.09.09-10.48.12:820][758]LogEditorDataStorage: Destroyed TEDS Core.
|
||
[2026.09.09-10.48.12:820][758]LogEditorDataStorage: Destroyed TEDS Compatibility.
|
||
[2026.09.09-10.48.13:110][758]LogExit: Object subsystem successfully closed.
|
||
[2026.09.09-10.48.13:244][758]LogShaderCompilers: Display: Exiting ShaderCompilingThread
|
||
[2026.09.09-10.48.13:512][758]LogWebBrowser: Warning: Received a process message while the module is shutting down, ignoring.
|
||
[2026.09.09-10.48.13:514][758]LogWebBrowser: Warning: Received a process message while the module is shutting down, ignoring.
|
||
[2026.09.09-10.48.14:482][758]LogWebBrowser: Deleting browser for Url=https://dev.epicgames.com/embed-view/assistant/unreal-engine.
|
||
[2026.09.09-10.48.14:627][758]LogObjectProfiler: Shutdown
|
||
[2026.09.09-10.48.14:627][758]LogMemoryProfiler: Shutdown
|
||
[2026.09.09-10.48.14:627][758]LogNetworkingProfiler: Shutdown
|
||
[2026.09.09-10.48.14:627][758]LogLoadingProfiler: Shutdown
|
||
[2026.09.09-10.48.14:627][758]LogTimingProfiler: Shutdown
|
||
[2026.09.09-10.48.14:628][758]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDGenericDebugDrawExtension] ...
|
||
[2026.09.09-10.48.14:628][758]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDAccelerationStructuresExtension] ...
|
||
[2026.09.09-10.48.14:628][758]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDCameraTracesExtension] ...
|
||
[2026.09.09-10.48.14:628][758]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDParticleExtraDataExtension] ...
|
||
[2026.09.09-10.48.14:628][758]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FPerformanceMetricsExtension] ...
|
||
[2026.09.09-10.48.15:142][758]LogChaosDD: Chaos Debug Draw Shutdown
|
||
[2026.09.09-10.48.15:169][758]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests:
|
||
[2026.09.09-10.48.15:169][758]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B4CE913D3-4D4D-28B1-2C56-D38C973670D4%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.8.0-55116800%2B%2B%2BUE5%2BRelease-5.8&UserID=832b07a442f533e6b3acb1b579e9a914%7Cf278c24cf7c74c84ad6bd873f6596928%7C2714690d-e54f-4e52-a6eb-f746d1383426&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[2] status=Processing
|
||
[2026.09.09-10.48.16:751][758]LogEOSShared: FEOSSDKManager::Shutdown EOS_Shutdown Result=[EOS_Success]
|
||
[2026.09.09-10.48.16:770][758]RenderDocPlugin: plugin has been unloaded.
|
||
[2026.09.09-10.48.16:771][758]LogNFORDenoise: NFORDenoise function shutting down
|
||
[2026.09.09-10.48.16:771][758]LogXGEController: Cleaning working directory: C:/Users/artem/AppData/Local/Temp/UnrealXGEWorkingDir/
|
||
[2026.09.09-10.48.16:785][758]LogPakFile: Destroying PakPlatformFile
|
||
[2026.09.09-10.48.18:345][758]LogD3D12RHI: ~FD3D12DynamicRHI
|
||
[2026.09.09-10.48.18:672][758]LogExit: Exiting.
|
||
[2026.09.09-10.48.18:752][758]Log file closed, 09/09/26 13:48:18
|