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Unreal-test/Saved/Logs/SLK_Ponttooni_v3-backup-2026.09.07-18.38.56.log

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Log file open, 09/07/26 21:34:28
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Started CrashReportClient (pid=8084)
LogWindows: Enabling Tpause support
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Running DelayedAutoRegister Phase StartOfEnginePreInit
LogInit: Display: Running engine for game: SLK_Ponttooni_v3
LogCore: UTS: Unreal Trace Server launched successfully
LogTrace: Initializing trace...
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
LogCore: No trace connection. Tracing to in-memory cache.
LogTrace: Display: Control listening on port 37771
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.8-CL-56702186"
LogCsvProfiler: Display: Metadata set : engineversion="5.8.2-56702186+++UE5+Release-5.8"
LogCsvProfiler: Display: Metadata set : enginereleaseversion="5.8.2"
LogCsvProfiler: Display: Metadata set : os="Windows 11 (25H2) [10.0.26200.9168] "
LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|13th Gen Intel(R) Core(TM) i9-13900K"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : mergedmodules="0"
LogCsvProfiler: Display: Metadata set : compacttset="0"
LogCsvProfiler: Display: Metadata set : commandline="" P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject""
LogCsvProfiler: Display: Metadata set : loginid="67afc18043289a3be3413a84a436e447"
LogCsvProfiler: Display: Metadata set : llm="0"
LogModuleManager: InternalLoadLibrary: 'StorageServerClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StorageServerClient.dll')
LogModuleManager: InternalLoadLibrary: 'CookOnTheFly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CookOnTheFly.dll')
LogModuleManager: InternalLoadLibrary: 'StreamingFile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StreamingFile.dll')
LogModuleManager: InternalLoadLibrary: 'NetworkFile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NetworkFile.dll')
LogModuleManager: InternalLoadLibrary: 'PakFile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PakFile.dll')
LogModuleManager: InternalLoadLibrary: 'RSA' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RSA.dll')
LogModuleManager: InternalLoadLibrary: 'SandboxFile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SandboxFile.dll')
LogCsvProfiler: Display: Metadata set : zenstreaming="0"
LogInit: Running DelayedAutoRegister Phase FileSystemReady
LogInit: Running DelayedAutoRegister Phase TaskGraphSystemReady
LogStats: Stats thread started at 0.226700
LogInit: Running DelayedAutoRegister Phase StatSystemReady
LogModuleManager: InternalLoadLibrary: 'CoreUObject' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CoreUObject.dll')
LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280"
LogCsvProfiler: Display: Metadata set : systemresolution.resy="720"
LogModuleManager: InternalLoadLibrary: 'Engine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Engine.dll')
LogModuleManager: InternalLoadLibrary: 'UniversalObjectLocator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UniversalObjectLocator.dll')
LogModuleManager: InternalLoadLibrary: 'Renderer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Renderer.dll')
LogModuleManager: InternalLoadLibrary: 'AnimGraphRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimGraphRuntime.dll')
LogModuleManager: InternalLoadLibrary: 'SlateRHIRenderer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SlateRHIRenderer.dll')
LogModuleManager: InternalLoadLibrary: 'Landscape' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Landscape.dll')
LogModuleManager: InternalLoadLibrary: 'RHICore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RHICore.dll')
LogModuleManager: InternalLoadLibrary: 'RenderCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RenderCore.dll')
LogModuleManager: InternalLoadLibrary: 'TextureCompressor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureCompressor.dll')
LogModuleManager: InternalLoadLibrary: 'OpenColorIOWrapper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OpenColorIOWrapper.dll')
LogModuleManager: InternalLoadLibrary: 'Virtualization' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Virtualization.dll')
LogModuleManager: InternalLoadLibrary: 'MessageLog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MessageLog.dll')
LogModuleManager: InternalLoadLibrary: 'AudioEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioEditor.dll')
LogModuleManager: InternalLoadLibrary: 'PropertyEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PropertyEditor.dll')
LogModuleManager: InternalLoadLibrary: 'AudioExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioExtensions.dll')
LogModuleManager: InternalLoadLibrary: 'SignalProcessing' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SignalProcessing.dll')
LogModuleManager: InternalLoadLibrary: 'AudioMixerCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioMixerCore.dll')
LogModuleManager: InternalLoadLibrary: 'AnimationModifiers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationModifiers.dll')
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +2:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-A31A6B4644816C9A1F12F2826222BF85
Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogInit: Running DelayedAutoRegister Phase IniSystemReady
LogModuleManager: InternalLoadLibrary: 'TargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TargetPlatform.dll')
LogModuleManager: InternalLoadLibrary: 'DesktopPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DesktopPlatform.dll')
Launching UnrealBuildTool... [C:/Program Files/Epic Games/UE_5.8/Engine/Build/BatchFiles/Build.bat -Mode=ValidatePlatforms -OutputSDKs -AllPlatforms -project="P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" -log="P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/Saved/Logs/AutoSDKInfo.txt" -verbose -timestamps]
LogAudio: Display: Pre-Initializing Audio Device Manager...
LogModuleManager: InternalLoadLibrary: 'OpusAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OpusAudioDecoder.dll')
LogAudio: Display: AudioInfo: 'OPUS' Registered
LogModuleManager: InternalLoadLibrary: 'VorbisAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VorbisAudioDecoder.dll')
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogAudio: Display: AudioInfo: 'OGG' Registered
LogModuleManager: InternalLoadLibrary: 'AdpcmAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AdpcmAudioDecoder.dll')
LogAudio: Display: AudioInfo: 'ADPCM' Registered
LogAudio: Display: AudioInfo: 'PCM' Registered
LogModuleManager: InternalLoadLibrary: 'BinkAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BinkAudioDecoder.dll')
LogAudio: Display: AudioInfo: 'BINKA' Registered
LogModuleManager: InternalLoadLibrary: 'RadAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RadAudioDecoder.dll')
LogAudio: Display: AudioInfo: 'RADA' Registered
LogAudio: Display: Audio Device Manager Pre-Initialized
LogModuleManager: InternalLoadLibrary: 'TelemetryUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TelemetryUtils.dll')
LogAssetRegistry: Display: PlatformFileJournal is not available on volume 'P:' of project directory 'P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/', so AssetDiscovery cache will not be read or written. Unavailability reason:
NTFS Journal is not active for volume 'P:'. Launch cmd.exe as admin and run command `fsutil usn createJournal P: m=<SizeInBytes>`. Recommended <SizeInBytes> is 0x40000000 (1GB).
LogAssetRegistry: Display: FindShardedCacheFiles: 1 via .ref, 0 via migration fallback, 1 total
LogPluginManager: Looking for build plugins target receipt
LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PreLoad): 1 .ref files found, 1 referenced binaries
LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 1 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 0 orphans deleted, 0 orphans locked (kept)
LogAssetRegistry: Display: LoadCacheFiles: loading 1 cache files, memory-mapping=enabled
LogPluginManager: Unable to find target receipt in path: P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/Binaries/Win64/*.target
LogConfig: Display: Loading Android ini files took 0.03 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds
LogConfig: Display: Loading Mac ini files took 0.03 seconds
LogConfig: Display: Loading IOS ini files took 0.03 seconds
LogConfig: Display: Loading Unix ini files took 0.03 seconds
LogConfig: Display: Loading Windows ini files took 0.04 seconds
LogConfig: Display: Loading TVOS ini files took 0.04 seconds
LogConfig: Display: Loading VisionOS ini files took 0.04 seconds
LogConfig: Display: Loading Linux ini files took 0.04 seconds
LogAssetRegistry: Display: Asset registry cache read as 147.9 MiB from P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/Intermediate/CachedAssetRegistry/CachedAssetRegistry_0_9606A4084186F74F10408881112F6735.bin (memory-mapped=yes)
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Looking for enabled plugins target receipt
LogPluginManager: Unable to find target receipt in path: P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/Binaries/Win64/*.target
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Mounting Engine plugin AudioInsights
LogPluginManager: Mounting Engine plugin AudioInsightsRuntime
LogPluginManager: Mounting Engine plugin AudioModulationInsights
LogPluginManager: Mounting Engine plugin BaseMaterial
LogPluginManager: Mounting Engine plugin BlueprintFileUtils
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosClothAsset
LogPluginManager: Mounting Engine plugin ChaosInsights
LogPluginManager: Mounting Engine plugin CmdLinkServer
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin DerivedDataBuildController
LogPluginManager: Mounting Engine plugin DiscoveryBeaconReceiver
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Mounting Engine plugin Fab
LogPluginManager: Mounting Engine plugin IoStoreInsights
LogPluginManager: Mounting Engine plugin MassInsights
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin Mutable
LogPluginManager: Mounting Engine plugin PCG
LogPluginManager: Mounting Engine plugin RenderGraphInsights
LogPluginManager: Mounting Engine plugin RenderTraceInsights
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin UbaController
LogPluginManager: Mounting Engine plugin CompositeCore
LogPluginManager: Mounting Engine plugin OpenColorIO
LogPluginManager: Mounting Engine plugin OpenCVLensDistortion
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin DirectoryPlaceholder
LogPluginManager: Mounting Engine plugin GPUReshape
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin NamingTokens
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin ProjectLauncher
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin InterchangeAssets
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AppleProResDecoderElectra
LogPluginManager: Mounting Engine plugin AppleProResMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin AvidDNxHDDecoderElectra
LogPluginManager: Mounting Engine plugin D3D12VideoDecodersElectra
LogPluginManager: Mounting Engine plugin AvidDNxMedia
LogPluginManager: Mounting Engine plugin ElectraCodecs
LogPluginManager: Mounting Engine plugin ElectraPlayer
LogPluginManager: Mounting Engine plugin ElectraUtil
LogPluginManager: Mounting Engine plugin ElectraSubtitles
LogPluginManager: Mounting Engine plugin ElectraCDM
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaIOFramework
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin MediaProfile
LogPluginManager: Mounting Engine plugin MediaFrameworkUtilities
LogPluginManager: Mounting Engine plugin MediaViewer
LogPluginManager: Mounting Engine plugin MP4Utilities
LogPluginManager: Mounting Engine plugin PixelStreaming
LogPluginManager: Mounting Engine plugin PixelCapture
LogPluginManager: Mounting Engine plugin PixelStreaming2
LogPluginManager: Mounting Engine plugin TmvMedia
LogPluginManager: Mounting Engine plugin OpusDecoderElectra
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin MovieRenderPipeline
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin SequenceValidator
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin MoviePipelineMaskRenderPass
LogPluginManager: Mounting Engine plugin EOSShared
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin AccumulationDOF
LogPluginManager: Mounting Engine plugin CameraCalibrationCore
LogPluginManager: Mounting Engine plugin CaptureData
LogPluginManager: Mounting Engine plugin CinematicAssemblyTools
LogPluginManager: Mounting Engine plugin LensComponent
LogPluginManager: Mounting Engine plugin MultiUserTakes
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin VirtualCamera
LogPluginManager: Mounting Engine plugin VirtualCameraCore
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin ViewportWidgetOverlay
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin ColorGrading
LogPluginManager: Mounting Engine plugin ConsoleVariables
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin MaterialAssetWizard
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin UMGWidgetPreview
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin Cascade
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin NiagaraInsights
LogPluginManager: Mounting Engine plugin NiagaraMRQ
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin AlembicHairImporter
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin NiagaraPreviewContent
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin AutomatedPerfTestTools
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin AnimatorKit
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin DNACalib
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin LiveLink
LogPluginManager: Mounting Engine plugin GameplayInsights
LogPluginManager: Mounting Engine plugin LiveLinkDevice
LogPluginManager: Mounting Engine plugin EaseCurveTool
LogPluginManager: Mounting Engine plugin LiveLinkHub
LogPluginManager: Mounting Engine plugin PerformanceCaptureCore
LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
LogPluginManager: Mounting Engine plugin TweeningUtils
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin EngineCameras
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin PhysicsControl
LogPluginManager: Mounting Engine plugin DeformerGraph
LogPluginManager: Mounting Engine plugin RigLogic
LogPluginManager: Mounting Engine plugin AdvancedRenamer
LogPluginManager: Mounting Engine plugin AIAssistant
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin Buoyancy
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin CinematicSequenceNavigator
LogPluginManager: Mounting Engine plugin CineCameraSceneCapture
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ControlFlows
LogPluginManager: Mounting Engine plugin ControlRigPhysics
LogPluginManager: Mounting Engine plugin CineCameraRigs
LogPluginManager: Mounting Engine plugin ColorCorrectRegions
LogPluginManager: Mounting Engine plugin EditorDataStorage
LogPluginManager: Mounting Engine plugin EditorTRSGizmo
LogPluginManager: Mounting Engine plugin EditorPerformance
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin EditorDataStorageFeatures
LogPluginManager: Mounting Engine plugin EditorTelemetry
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin GlobalConfigurationData
LogPluginManager: Mounting Engine plugin HttpInsights
LogPluginManager: Mounting Engine plugin GizmoFramework
LogPluginManager: Mounting Engine plugin GeometryDataflow
LogPluginManager: Mounting Engine plugin InlineMaterialInstance
LogPluginManager: Mounting Engine plugin LevelSequenceNavigatorBridge
LogPluginManager: Mounting Engine plugin LowLevelNetTrace
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin Landmass
LogPluginManager: Mounting Engine plugin MessageBusTester
LogPluginManager: Mounting Engine plugin MediaStream
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin NFORDenoise
LogPluginManager: Mounting Engine plugin NNERuntimeBasicCpu
LogPluginManager: Mounting Engine plugin MutableAssetUserData
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PythonFoundationPackages
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin SequenceNavigator
LogPluginManager: Mounting Engine plugin RuntimeTelemetry
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin RemoteSession
LogPluginManager: Mounting Engine plugin ToolsetRegistry
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin Water
LogPluginManager: Mounting Engine plugin VirtualProductionUtilities
LogPluginManager: Mounting Engine plugin MetaHuman
LogPluginManager: Mounting Engine plugin MetaHumanCoreTech
LogPluginManager: Mounting Engine plugin MetaHumanSDK
LogPluginManager: Mounting Engine plugin WebSocketNetworking
LogPluginManager: Mounting Engine plugin NNEDenoiser
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin NNERuntimeORT
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin CommonUI
LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin GeometryScripting
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin ModelViewViewModel
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin nDisplayModularFeatures
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin OpenCV
LogPluginManager: Mounting Engine plugin PropertyBindingUtils
LogPluginManager: Mounting Engine plugin OSC
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin SkeletalMerging
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin XRBase
LogPluginManager: Mounting Engine plugin CaptureManagerCore
LogPluginManager: Mounting Engine plugin CaptureManagerEditor
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
LogPluginManager: Mounting Engine plugin StreamingADA
LogPluginManager: Mounting Engine plugin SQLiteCore
LogPluginManager: Mounting Engine plugin ConcertMain
LogPluginManager: Mounting Engine plugin VPRoles
LogPluginManager: Mounting Engine plugin VPSettings
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin FileSandbox
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin RelativeIKOp
LogPluginManager: Mounting Engine plugin Scribble
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin InterchangeAxfAssets
LogPluginManager: Mounting Engine plugin SkeletalMeshMorphTargetEditingTools
LogPluginManager: Mounting Engine plugin AVCodecsCore
LogPluginManager: Mounting Engine plugin AMFCodecs
LogPluginManager: Mounting Engine plugin LibVpxCodecs
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin NVCodecs
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
LogPluginManager: Mounting Engine plugin MultiUserClient
LogPluginManager: Mounting Engine plugin ConcertClientSharedSlate
LogPluginManager: Mounting Engine plugin ConcertSharedSlate
LogPluginManager: Mounting Engine plugin ConcertReplicationScripting
LogPluginManager: Mounting Engine plugin ConcertSyncClient
LogPluginManager: Mounting Engine plugin ConcertSyncCore
LogModuleManager: InternalLoadLibrary: 'DerivedDataBuildController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/DerivedDataBuildController/Binaries/Win64/UnrealEditor-DerivedDataBuildController.dll')
LogModuleManager: InternalLoadLibrary: 'XGEController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/XGEController/Binaries/Win64/UnrealEditor-XGEController.dll')
LogModuleManager: InternalLoadLibrary: 'UbaController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/UbaController/Binaries/Win64/UnrealEditor-UbaController.dll')
LogModuleManager: InternalLoadLibrary: 'PerforceSourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UnrealEditor-PerforceSourceControl.dll')
LogModuleManager: InternalLoadLibrary: 'SourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceControl.dll')
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogModuleManager: InternalLoadLibrary: 'PlasticSourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PlasticSourceControl/Binaries/Win64/UnrealEditor-PlasticSourceControl.dll')
SourceControl: Revision control is disabled
LogModuleManager: InternalLoadLibrary: 'GPUTextureTransfer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaIOFramework/Binaries/Win64/UnrealEditor-GPUTextureTransfer.dll')
LogModuleManager: InternalLoadLibrary: 'PlatformCrypto' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCrypto.dll')
LogModuleManager: InternalLoadLibrary: 'PlatformCryptoTypes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCryptoTypes.dll')
LogModuleManager: InternalLoadLibrary: 'PlatformCryptoContext' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCryptoContext.dll')
LogModuleManager: InternalLoadLibrary: 'PythonScriptPluginPreload' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PythonScriptPlugin/Binaries/Win64/UnrealEditor-PythonScriptPluginPreload.dll')
LogInit: Running DelayedAutoRegister Phase EarliestPossiblePluginsLoaded
LogModuleManager: InternalLoadLibrary: 'ChaosCloth' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosCloth/Binaries/Win64/UnrealEditor-ChaosCloth.dll')
LogModuleManager: InternalLoadLibrary: 'PCGCompute' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/PCG/Binaries/Win64/UnrealEditor-PCGCompute.dll')
LogModuleManager: InternalLoadLibrary: 'CompositeCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/CompositeCore/Binaries/Win64/UnrealEditor-CompositeCore.dll')
LogConfig: Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine]
LogModuleManager: InternalLoadLibrary: 'OpenColorIO' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/OpenColorIO/Binaries/Win64/UnrealEditor-OpenColorIO.dll')
LogModuleManager: InternalLoadLibrary: 'OpenCVLensCalibration' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/OpenCVLensDistortion/Binaries/Win64/UnrealEditor-OpenCVLensCalibration.dll')
LogModuleManager: InternalLoadLibrary: 'OpenCVLensDistortion' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/OpenCVLensDistortion/Binaries/Win64/UnrealEditor-OpenCVLensDistortion.dll')
LogModuleManager: InternalLoadLibrary: 'GPUReshape' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/GPUReshape/Binaries/Win64/UnrealEditor-GPUReshape.dll')
LogModuleManager: InternalLoadLibrary: 'RenderDocPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/RenderDocPlugin/Binaries/Win64/UnrealEditor-RenderDocPlugin.dll')
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogModuleManager: InternalLoadLibrary: 'PixWinPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PixWinPlugin/Binaries/Win64/UnrealEditor-PixWinPlugin.dll')
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogModuleManager: InternalLoadLibrary: 'DatasmithContent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/DatasmithContent/Binaries/Win64/UnrealEditor-DatasmithContent.dll')
LogModuleManager: InternalLoadLibrary: 'GLTFExporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/GLTFExporter/Binaries/Win64/UnrealEditor-GLTFExporter.dll')
LogModuleManager: InternalLoadLibrary: 'VariantManagerContent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/VariantManagerContent/Binaries/Win64/UnrealEditor-VariantManagerContent.dll')
LogModuleManager: InternalLoadLibrary: 'InterchangeAssets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Assets/Binaries/Win64/UnrealEditor-InterchangeAssets.dll')
LogModuleManager: InternalLoadLibrary: 'ExrReaderGpu' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ExrReaderGpu.dll')
LogModuleManager: InternalLoadLibrary: 'MediaIOCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaIOFramework/Binaries/Win64/UnrealEditor-MediaIOCore.dll')
LogModuleManager: InternalLoadLibrary: 'PixelStreamingServers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingServers.dll')
LogModuleManager: InternalLoadLibrary: 'PixelCaptureShaders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelCapture/Binaries/Win64/UnrealEditor-PixelCaptureShaders.dll')
LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Servers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Servers.dll')
LogModuleManager: InternalLoadLibrary: 'TmvMediaShaders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMediaShaders.dll')
LogModuleManager: InternalLoadLibrary: 'EOSShared' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/EOSShared/Binaries/Win64/UnrealEditor-EOSShared.dll')
LogEOSShared: Loaded "C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/EOSSDK-Win64-Shipping.dll"
LogEOSShared: FEOSSDKManager::Initialize Initializing EOSSDK Version:1.19.1.2-53289219
LogModuleManager: InternalLoadLibrary: 'WmfMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMedia.dll')
LogModuleManager: InternalLoadLibrary: 'Media' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Media.dll')
LogModuleManager: InternalLoadLibrary: 'OnlineServicesInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesInterface.dll')
LogModuleManager: InternalLoadLibrary: 'OnlineServicesCommon' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesCommon.dll')
LogModuleManager: InternalLoadLibrary: 'OnlineServicesCommonEngineUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesCommonEngineUtils.dll')
LogModuleManager: InternalLoadLibrary: 'OnlineSubsystem' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineSubsystem/Binaries/Win64/UnrealEditor-OnlineSubsystem.dll')
LogModuleManager: InternalLoadLibrary: 'HTTP' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HTTP.dll')
LogModuleManager: InternalLoadLibrary: 'SSL' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SSL.dll')
LogInit: Using libcurl 8.15.0
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1t
LogInit: - supports HTTP deflate (compression) using libz 1.3
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_TLSAUTH_SRP
LogInit: CURL_VERSION_HTTP2
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - CVarHttpReuseConnectionEnabled = true - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
LogInit: Creating http thread with maximum 251 concurrent requests
LogModuleManager: InternalLoadLibrary: 'XMPP' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-XMPP.dll')
LogModuleManager: InternalLoadLibrary: 'WebSockets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WebSockets.dll')
LogModuleManager: InternalLoadLibrary: 'OnlineSubsystemNULL' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UnrealEditor-OnlineSubsystemNull.dll')
LogModuleManager: InternalLoadLibrary: 'Sockets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Sockets.dll')
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogModuleManager: InternalLoadLibrary: 'OnlineSubsystemUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UnrealEditor-OnlineSubsystemUtils.dll')
LogModuleManager: InternalLoadLibrary: 'OnlineBlueprintSupport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UnrealEditor-OnlineBlueprintSupport.dll')
LogModuleManager: InternalLoadLibrary: 'AccumulationDOF' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/AccumulationDOF/Binaries/Win64/UnrealEditor-AccumulationDOF.dll')
LogModuleManager: InternalLoadLibrary: 'CameraCalibrationCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Binaries/Win64/UnrealEditor-CameraCalibrationCore.dll')
LogModuleManager: InternalLoadLibrary: 'ViewportWidgetOverlay' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/ViewportWidgetOverlay/Binaries/Win64/UnrealEditor-ViewportWidgetOverlay.dll')
LogModuleManager: InternalLoadLibrary: 'NiagaraShader' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraShader.dll')
LogModuleManager: InternalLoadLibrary: 'NiagaraVertexFactories' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraVertexFactories.dll')
LogModuleManager: InternalLoadLibrary: 'LauncherChunkInstaller' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Portal/LauncherChunkInstaller/Binaries/Win64/UnrealEditor-LauncherChunkInstaller.dll')
LogModuleManager: InternalLoadLibrary: 'AISupportModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AI/AISupport/Binaries/Win64/UnrealEditor-AISupportModule.dll')
LogModuleManager: InternalLoadLibrary: 'ACLPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ACLPlugin/Binaries/Win64/UnrealEditor-ACLPlugin.dll')
LogModuleManager: InternalLoadLibrary: 'OptimusSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusSettings.dll')
LogModuleManager: InternalLoadLibrary: 'Buoyancy' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Buoyancy/Binaries/Win64/UnrealEditor-Buoyancy.dll')
LogModuleManager: InternalLoadLibrary: 'ColorCorrectRegions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ColorCorrectRegions/Binaries/Win64/UnrealEditor-ColorCorrectRegions.dll')
LogModuleManager: InternalLoadLibrary: 'EditorPerformance' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorPerformance/Binaries/Win64/UnrealEditor-EditorPerformance.dll')
LogModuleManager: InternalLoadLibrary: 'StallLogSubsystem' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorPerformance/Binaries/Win64/UnrealEditor-StallLogSubsystem.dll')
LogModuleManager: InternalLoadLibrary: 'CrashDiagnostics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorPerformance/Binaries/Win64/UnrealEditor-CrashDiagnostics.dll')
LogModuleManager: InternalLoadLibrary: 'EditorTelemetry' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorTelemetry/Binaries/Win64/UnrealEditor-EditorTelemetry.dll')
LogAnalytics: Display: Provider StudioTelemetry.Provider.Log is disabled for this application
LogAnalytics: Display: Provider StudioTelemetry.Provider.CSV is disabled for this application
LogAnalytics: Display: Provider StudioTelemetry.Provider.Horde is disabled for this application
LogModuleManager: InternalLoadLibrary: 'Analytics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Analytics.dll')
LogStudioTelemetry: Started StudioTelemetry Session
LogModuleManager: InternalLoadLibrary: 'NFORDenoise' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/NFORDenoise/Binaries/Win64/UnrealEditor-NFORDenoise.dll')
LogNFORDenoise: NFORDenoise function starting up
LogModuleManager: InternalLoadLibrary: 'RuntimeTelemetry' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/RuntimeTelemetry/Binaries/Win64/UnrealEditor-RuntimeTelemetry.dll')
LogAnalytics: Display: Provider StudioTelemetry.Provider.Log is disabled for this application
LogAnalytics: Display: Provider StudioTelemetry.Provider.CSV is disabled for this application
LogAnalytics: Display: Provider StudioTelemetry.Provider.Horde is disabled for this application
LogStudioTelemetry: Started StudioTelemetry Session
LogModuleManager: InternalLoadLibrary: 'RemoteSession' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/RemoteSession/Binaries/Win64/UnrealEditor-RemoteSession.dll')
LogModuleManager: InternalLoadLibrary: 'Water' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Water/Binaries/Win64/UnrealEditor-Water.dll')
LogModuleManager: InternalLoadLibrary: 'VPUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProductionUtilities/Binaries/Win64/UnrealEditor-VPUtilities.dll')
LogModuleManager: InternalLoadLibrary: 'NNEDenoiserShaders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/NNE/NNEDenoiser/Binaries/Win64/UnrealEditor-NNEDenoiserShaders.dll')
LogModuleManager: InternalLoadLibrary: 'ComputeFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-ComputeFramework.dll')
LogModuleManager: InternalLoadLibrary: 'ChunkDownloader' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ChunkDownloader/Binaries/Win64/UnrealEditor-ChunkDownloader.dll')
LogModuleManager: InternalLoadLibrary: 'ExampleDeviceProfileSelector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Win64/UnrealEditor-ExampleDeviceProfileSelector.dll')
LogModuleManager: InternalLoadLibrary: 'HairStrandsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsCore.dll')
LogAsyncCompilation: Display: MemorySharingInfo: UsedMemory=404MiB, MaxMemoryAvailable=104203MiB
LogModuleManager: InternalLoadLibrary: 'OpenCVHelper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/OpenCV/Binaries/Win64/UnrealEditor-OpenCVHelper.dll')
LogModuleManager: InternalLoadLibrary: 'WindowsDeviceProfileSelector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/Binaries/Win64/UnrealEditor-WindowsDeviceProfileSelector.dll')
LogModuleManager: InternalLoadLibrary: 'XRBase' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/XRBase/Binaries/Win64/UnrealEditor-XRBase.dll')
LogModuleManager: InternalLoadLibrary: 'InterchangeAxFAssets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/InterchangeAxF/Assets/Binaries/Win64/UnrealEditor-InterchangeAxFAssets.dll')
LogModuleManager: InternalLoadLibrary: 'AVCodecsCoreRHI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Binaries/Win64/UnrealEditor-AVCodecsCoreRHI.dll')
LogModuleManager: InternalLoadLibrary: 'AMFCodecs' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/AMFCodecs/Binaries/Win64/UnrealEditor-AMFCodecs.dll')
LogModuleManager: InternalLoadLibrary: 'AMFCodecsRHI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/AMFCodecs/Binaries/Win64/UnrealEditor-AMFCodecsRHI.dll')
LogModuleManager: InternalLoadLibrary: 'LibVpxCodecs' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/LibVpxCodecs/Binaries/Win64/UnrealEditor-LibVpxCodecs.dll')
LogModuleManager: InternalLoadLibrary: 'NVCodecs' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/NVCodecs/Binaries/Win64/UnrealEditor-NVCodecs.dll')
LogModuleManager: InternalLoadLibrary: 'CUDA' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CUDA.dll')
LogCUDA: Display: CUDA module ready pending PostEngineInit.
LogModuleManager: InternalLoadLibrary: 'NVCodecsRHI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/NVCodecs/Binaries/Win64/UnrealEditor-NVCodecsRHI.dll')
LogModuleManager: InternalLoadLibrary: 'NVDEC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/NVCodecs/Binaries/Win64/UnrealEditor-NVDEC.dll')
LogModuleManager: InternalLoadLibrary: 'NVENC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/NVCodecs/Binaries/Win64/UnrealEditor-NVENC.dll')
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.8-CL-56702186
LogInit: Platform=WindowsEditor
LogInit: MachineId=67afc18043289a3be3413a84a436e447
LogInit: DeviceId=
LogInit: Engine Version: 5.8.2-56702186+++UE5+Release-5.8
LogInit: Compatible Engine Version: 5.8.0-55116800+++UE5+Release-5.8
LogInit: Net CL: 55116800
LogInit: OS: Windows 11 (25H2) [10.0.26200.9168] (), CPU: 13th Gen Intel(R) Core(TM) i9-13900K, GPU: NVIDIA GeForce RTX 4060 Ti
LogInit: CPU Model ID: 6b71, microcode revision: 11d
LogInit: Compiled (64-bit): Aug 7 2026 15:09:20
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.44.35228.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.8
LogInit: Command Line:
LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 37
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 268
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 15
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 20
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 11
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 123
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 68
LogDevObjectVersion: UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogDevObjectVersion: LensFileVersion (8652A554-966A-466C-9FD7-1C6DD61B1ADB): 1
LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
LogStreaming: Display: AsyncLoading2 - Created: Async Loading Thread: false, Async Post Load: false, Multithreaded: false
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[r.Substrate.RoughDiffuse:1]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[r.Substrate.ShadingQuality:1]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[r.Substrate.TileCoord8bits:0]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[r.Substrate.Glints:1]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[r.Substrate.ClosuresPerPixel:4]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[r.Refraction.Blur:1]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[r.VirtualTextures:1]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[r.RayTracing.RayTracingProxies.ProjectEnabled:1]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:1]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[r.PathTracing:1]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:1]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:1]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:1]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[r.Lumen.ScreenTracingSource:1]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject:1]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows:1]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[r.Translucency.HeterogeneousVolumes:1]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:0]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:1]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:1]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[r.Deferred.SupportPrimitiveAlphaHoldout:1]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[r.RayTracing.ResidentGeometryMemoryPoolSizeInMB:800]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[r.Substrate:1]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[r.Substrate.ProjectGBufferFormat:0]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2026.09.07-18.34.29:353][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2026.09.07-18.34.29:353][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="BufferBloat",ToolTip="Simulates a connection affected by buffer bloat (in and out)")]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2026.09.07-18.34.29:353][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2026.09.07-18.34.29:354][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resx="3072"
[2026.09.07-18.34.29:354][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resy="1280"
[2026.09.07-18.34.29:354][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2026.09.07-18.34.29:354][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2026.09.07-18.34.29:354][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2026.09.07-18.34.29:354][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2026.09.07-18.34.29:354][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2026.09.07-18.34.29:354][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2026.09.07-18.34.29:354][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2026.09.07-18.34.29:354][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2026.09.07-18.34.29:354][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2026.09.07-18.34.29:354][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2026.09.07-18.34.29:354][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2026.09.07-18.34.29:354][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
[2026.09.07-18.34.29:354][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2026.09.07-18.34.29:354][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2026.09.07-18.34.29:354][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2026.09.07-18.34.29:354][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2026.09.07-18.34.29:354][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2026.09.07-18.34.29:354][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2026.09.07-18.34.29:354][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2026.09.07-18.34.29:354][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2026.09.07-18.34.29:354][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2026.09.07-18.34.29:354][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2026.09.07-18.34.29:354][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2026.09.07-18.34.29:354][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2026.09.07-18.34.29:354][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2026.09.07-18.34.29:354][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2026.09.07-18.34.29:354][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2026.09.07-18.34.29:354][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2026.09.07-18.34.29:354][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2026.09.07-18.34.29:354][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2026.09.07-18.34.29:354][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2026.09.07-18.34.29:354][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2026.09.07-18.34.29:354][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2026.09.07-18.34.29:354][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2026.09.07-18.34.29:354][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MarkCoarsePagesLocal:1]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.MegaLights.NumSamplesPerPixel:4]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.MegaLights.DownsampleMode:2]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.MegaLights.ScreenTraces.Quality:1]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.Allow:1]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.SpecularOnly:1]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.SoftShadows:0]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.TexturedRectLights:0]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.MegaLights.Spatial.UseHistorySpatialVariance:1]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.MegaLights.Volume.GridPixelSize:8]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.MegaLights.Volume.GridSizeZ:128]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Lumen.FinalGatherMethod:1]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.AtlasSize:4096]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardTexelDensityScale:100]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardMinResolution:2]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardMaxResolution:512]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:150]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.DownsampleFactor:1]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.SliceCount:2]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.HZB:0]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectPower:1]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.FoliageOcclusionStrength:.7]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.ShareRadianceCacheWithOpaque:0]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.SpatialFilter:1]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.GridResolution:24]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:100]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.HitLighting.Allowed:1]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.RayTracing.Geometry.SkeletalMeshes:1]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.MeshCardRepresentation.SkeletalMesh:1]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.RayTracing.DynamicGeometry.MaxUpdatePrimitivesPerFrame:-1]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.LUT.Shaper:0]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.LUT.Size:32]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Dim:64]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Blur:1]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Fog.SeparateComposition:-1 ; Allow fog separate composition when FSSS is enabled.]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Allowed:1]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Precision:0]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2026.09.07-18.34.29:355][ 0]LogConfig: CVar [[pcg.Quality:3]] deferred - dummy variable created
[2026.09.07-18.34.29:355][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2026.09.07-18.34.29:355][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2026.09.07-18.34.29:356][ 0]LogInit: Selected Device Profile: [WindowsEditor]
[2026.09.07-18.34.29:356][ 0]LogHAL: Display: Platform has ~ 96 GB [102823010304 / 137438953472 / 96], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2026.09.07-18.34.29:356][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2026.09.07-18.34.29:356][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.09.07-18.34.29:356][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
[2026.09.07-18.34.29:356][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
[2026.09.07-18.34.29:356][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2026.09.07-18.34.29:356][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2026.09.07-18.34.29:356][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2026.09.07-18.34.29:356][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
[2026.09.07-18.34.29:356][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2026.09.07-18.34.29:356][ 0]LogConfig: Set CVar [[WindowsApplication.UseWorkerThreadForRawInput:0]]
[2026.09.07-18.34.29:356][ 0]LogConfig: Set CVar [[r.PSOPrecache.KeepInMemoryForActiveMaterials:1]]
[2026.09.07-18.34.29:356][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/Saved/Config/WindowsEditor/Editor.ini]
[2026.09.07-18.34.29:356][ 0]LogConfig: Set CVar [[SplineComponent.OnlyUpdateActiveSpline:0]]
[2026.09.07-18.34.29:356][ 0]LogInit: Computer: EDIT-02
[2026.09.07-18.34.29:356][ 0]LogInit: User: JussiM
[2026.09.07-18.34.29:356][ 0]LogInit: CPU Page size=4096, Cores=24
[2026.09.07-18.34.29:356][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2026.09.07-18.34.29:356][ 0]LogInit: Gaming Handheld Device: 0
[2026.09.07-18.34.29:364][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits
[2026.09.07-18.34.29:364][ 0]LogMemory: Memory total: Physical=95.8GB (96GB approx) Virtual=101.8GB
[2026.09.07-18.34.29:364][ 0]LogMemory: Platform Memory Stats for WindowsEditor
[2026.09.07-18.34.29:364][ 0]LogMemory: Process Physical Memory: 663.14 MB used, 663.14 MB peak
[2026.09.07-18.34.29:364][ 0]LogMemory: Process Virtual Memory: 651.85 MB used, 651.85 MB peak
[2026.09.07-18.34.29:364][ 0]LogMemory: Physical Memory: 19146.77 MB used, 78912.89 MB free, 98059.66 MB total
[2026.09.07-18.34.29:364][ 0]LogMemory: Virtual Memory: 24491.35 MB used, 79712.31 MB free, 104203.66 MB total
[2026.09.07-18.34.29:364][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2026.09.07-18.34.29:364][ 0]LogModuleManager: InternalLoadLibrary: 'IoStoreOnDemandCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-IoStoreOnDemandCore.dll')
[2026.09.07-18.34.29:364][ 0]LogModuleManager: InternalLoadLibrary: 'BandwidthDebugDelegates' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BandwidthDebugDelegates.dll')
[2026.09.07-18.34.29:364][ 0]LogModuleManager: InternalLoadLibrary: 'ClientBandwidthDebugVisualizer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClientBandwidthDebugVisualizer.dll')
[2026.09.07-18.34.29:365][ 0]LogModuleManager: InternalLoadLibrary: 'BandwidthMeasurementTool' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BandwidthMeasurementTool.dll')
[2026.09.07-18.34.29:365][ 0]LogModuleManager: InternalLoadLibrary: 'DownlinkBandwidthManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DownlinkBandwidthManager.dll')
[2026.09.07-18.34.29:365][ 0]LogObj: Display: Attempting to load config data for Default__DownlinkBandwidthManagerConfig before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.
[2026.09.07-18.34.29:365][ 0]LogWindows: WindowsPlatformFeatures enabled
[2026.09.07-18.34.29:365][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsPlatformFeatures' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsPlatformFeatures.dll')
[2026.09.07-18.34.29:366][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayMediaEncoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayMediaEncoder.dll')
[2026.09.07-18.34.29:366][ 0]LogModuleManager: InternalLoadLibrary: 'AVEncoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AVEncoder.dll')
[2026.09.07-18.34.29:366][ 0]LogModuleManager: InternalLoadLibrary: 'Chaos' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Chaos.dll')
[2026.09.07-18.34.29:366][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryCore.dll')
[2026.09.07-18.34.29:366][ 0]LogSpline: Registered spline type: TypeId=0x54E3AD22, Impl=MultiSpline, Value=Vector
[2026.09.07-18.34.29:366][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosSolverEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ChaosSolverEngine.dll')
[2026.09.07-18.34.29:366][ 0]LogChaosDD: Chaos Debug Draw Startup
[2026.09.07-18.34.29:366][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2026.09.07-18.34.29:366][ 0]LogModuleManager: InternalLoadLibrary: 'DirectoryWatcher' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DirectoryWatcher.dll')
[2026.09.07-18.34.29:367][ 0]LogInit: Using OS detected language (fi-FI).
[2026.09.07-18.34.29:367][ 0]LogInit: Using OS detected locale (fi-FI).
[2026.09.07-18.34.29:370][ 0]LogTextLocalizationManager: No localization for 'fi-FI' exists, so 'en' will be used for the language.
[2026.09.07-18.34.29:371][ 0]LogInit: Setting process to per monitor DPI aware
[2026.09.07-18.34.29:599][ 0]LogWindowsTouchpad: Display: CacheForceMaxTouchpadSensitivityMode SetMaxTouchpadSensitivity
[2026.09.07-18.34.29:600][ 0]LogInputDeviceRegistry: RegisterDevice: DeviceId=0 InputDeviceName=WindowsApplication HardwareDeviceIdentifier=KBM (changed=true)
[2026.09.07-18.34.29:601][ 0]LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.
[2026.09.07-18.34.29:603][ 0]LogModuleManager: InternalLoadLibrary: 'Settings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Settings.dll')
[2026.09.07-18.34.29:603][ 0]LogModuleManager: InternalLoadLibrary: 'InputCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InputCore.dll')
[2026.09.07-18.34.29:604][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2026.09.07-18.34.29:604][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2026.09.07-18.34.29:675][ 0]LogInit: Running DelayedAutoRegister Phase PreRHIInit
[2026.09.07-18.34.29:677][ 0]LogRHI: Using Default RHI: D3D12
[2026.09.07-18.34.29:677][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2026.09.07-18.34.29:677][ 0]LogRHI: Loading RHI module D3D12RHI
[2026.09.07-18.34.29:677][ 0]LogModuleManager: InternalLoadLibrary: 'D3D12RHI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-D3D12RHI.dll')
[2026.09.07-18.34.29:678][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2026.09.07-18.34.29:678][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2026.09.07-18.34.29:990][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 4060 Ti (VendorId: 10de, DeviceId: 2805, SubSysId: 51741462, Revision: 00a1
[2026.09.07-18.34.29:990][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2026.09.07-18.34.29:990][ 0]LogD3D12RHI: Adapter has 16109MB of dedicated video memory, 0MB of dedicated system memory, and 78447MB of shared system memory, 1 output[s], TileBased:false UMA:false CacheCoherentUMA:false GPU Upload Heaps:false
[2026.09.07-18.34.29:990][ 0]LogD3D12RHI: Driver Version: 572.60 (internal:32.0.15.7260, unified:572.60)
[2026.09.07-18.34.29:990][ 0]LogD3D12RHI: Driver Date: 2-25-2025
[2026.09.07-18.34.29:991][ 0]LogD3D12RHI: Intel Extensions Framework not supported by driver. Please check if a driver update is available.
[2026.09.07-18.34.29:991][ 0]LogD3D12RHI: Found D3D12 adapter 1: Intel(R) UHD Graphics 770 (VendorId: 8086, DeviceId: a780, SubSysId: d0001458, Revision: 0004
[2026.09.07-18.34.29:991][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 unsupported
[2026.09.07-18.34.29:991][ 0]LogD3D12RHI: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 78447MB of shared system memory, 0 output[s], TileBased:false UMA:true CacheCoherentUMA:true GPU Upload Heaps:true
[2026.09.07-18.34.29:991][ 0]LogD3D12RHI: Driver Version: 32.0.101.6129 (internal:32.0.101.6129, unified:101.6129)
[2026.09.07-18.34.29:991][ 0]LogD3D12RHI: Driver Date: 10-18-2024
[2026.09.07-18.34.29:991][ 0]LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2026.09.07-18.34.29:991][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2026.09.07-18.34.29:991][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 78447MB of shared system memory, 0 output[s], TileBased:false UMA:true CacheCoherentUMA:true GPU Upload Heaps:true
[2026.09.07-18.34.29:991][ 0]LogD3D12RHI: D3D10Warp Version: 10.0.26100.8972
[2026.09.07-18.34.29:991][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2026.09.07-18.34.29:991][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2026.09.07-18.34.29:991][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2026.09.07-18.34.30:009][ 0]LogD3D12RHI: Integrated GPU (iGPU): false
[2026.09.07-18.34.30:009][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2026.09.07-18.34.30:012][ 0]LogD3D12RHI: NVIDIA Architecture=400
[2026.09.07-18.34.30:012][ 0]LogRHI: Display: Timeout Detection and Recovery (TDR) summary:
- TDR using non-default settings - Level: Recover, Delay: 8, DdiDelay: 5
[2026.09.07-18.34.30:012][ 0]LogWindows: Attached monitors:
[2026.09.07-18.34.30:012][ 0]LogWindows: resolution: 3840x1600, work area: (0, 0) -> (3840, 1600), device: '\\.\DISPLAY1' [PRIMARY]
[2026.09.07-18.34.30:012][ 0]LogWindows: Found 1 attached monitors.
[2026.09.07-18.34.30:012][ 0]LogWindows: Gathering driver information using Windows Setup API
[2026.09.07-18.34.30:012][ 0]LogRHI: RHI Adapter Info:
[2026.09.07-18.34.30:012][ 0]LogRHI: Name: NVIDIA GeForce RTX 4060 Ti
[2026.09.07-18.34.30:012][ 0]LogRHI: Driver Version: 572.60 (internal:32.0.15.7260, unified:572.60)
[2026.09.07-18.34.30:012][ 0]LogRHI: Driver Date: 2-25-2025
[2026.09.07-18.34.30:012][ 0]LogRHI: Performing driver check for denylisted drivers.
[2026.09.07-18.34.30:012][ 0]LogD3D12RHI: GPU DeviceId: 0x2805 (for the marketing name, search the web for "GPU Device Id")
[2026.09.07-18.34.30:012][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2026.09.07-18.34.30:070][ 0]LogNvidiaAftermath: Aftermath initialized
[2026.09.07-18.34.30:070][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2026.09.07-18.34.30:109][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags:
[2026.09.07-18.34.30:109][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2026.09.07-18.34.30:109][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2026.09.07-18.34.30:109][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2026.09.07-18.34.30:109][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2026.09.07-18.34.30:109][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2026.09.07-18.34.30:109][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2026.09.07-18.34.30:109][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2026.09.07-18.34.30:109][ 0]LogD3D12RHI: ID3D12Device8 is supported.
[2026.09.07-18.34.30:109][ 0]LogD3D12RHI: ID3D12Device9 is supported.
[2026.09.07-18.34.30:109][ 0]LogD3D12RHI: ID3D12Device10 is supported.
[2026.09.07-18.34.30:109][ 0]LogD3D12RHI: ID3D12Device11 is supported.
[2026.09.07-18.34.30:109][ 0]LogD3D12RHI: ID3D12Device12 is supported.
[2026.09.07-18.34.30:109][ 0]LogD3D12RHI: Bindless is supported. MaxNonSamplerDescriptors: 1000000, MaxSamplerDescriptors: 2048
[2026.09.07-18.34.30:109][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2026.09.07-18.34.30:109][ 0]LogD3D12RHI: Raster order views are supported
[2026.09.07-18.34.30:109][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2026.09.07-18.34.30:109][ 0]LogD3D12RHI: Legacy Barriers Present in Build: Yes
[2026.09.07-18.34.30:109][ 0]LogD3D12RHI: Enhanced Barriers Present in Build: Yes
[2026.09.07-18.34.30:109][ 0]LogD3D12RHI: Enhanced Barriers Driver Support: Yes
[2026.09.07-18.34.30:109][ 0]LogD3D12RHI: Preferred Barrier Implementation Type: Legacy
[2026.09.07-18.34.30:109][ 0]LogD3D12RHI: Chosen Barrier Implementation: D3D12LegacyBarriers
[2026.09.07-18.34.30:109][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2026.09.07-18.34.30:109][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2026.09.07-18.34.30:109][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2026.09.07-18.34.30:109][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2026.09.07-18.34.30:109][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2026.09.07-18.34.30:109][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2026.09.07-18.34.30:109][ 0]LogD3D12RHI: Work Graphs are supported
[2026.09.07-18.34.30:109][ 0]LogD3D12RHI: Bindless is enabled (Configuration=RayTracing). Initializing allocators with 32768 Resource and 2048 Sampler descriptors
[2026.09.07-18.34.30:141][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000282845B8400)
[2026.09.07-18.34.30:142][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000282845B86C0)
[2026.09.07-18.34.30:142][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000282845B8980)
[2026.09.07-18.34.30:142][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2026.09.07-18.34.30:142][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2026.09.07-18.34.30:240][ 0]LogD3D12RHI: NVIDIA Shader Execution Reordering interface supported!
[2026.09.07-18.34.30:240][ 0]LogD3D12RHI: NVIDIA Ray Tracing Cluster Operations supported and enabled
[2026.09.07-18.34.30:240][ 0]LogD3D12RHI: LSS not supported on this device.
[2026.09.07-18.34.30:240][ 0]LogD3D12RHI: NVIDIA Extended ray tracing pipeline state applied.
[2026.09.07-18.34.30:240][ 0]LogD3D12RHI: Warning: TSR 16-bit VALU is disabled on NVIDIA due to known compiler bugs in drivers older than 610.00.
[2026.09.07-18.34.30:240][ 0]LogRHI: Texture pool is 9664 MB (70% of 13806 MB)
[2026.09.07-18.34.30:240][ 0]LogD3D12RHI: Async texture creation enabled
[2026.09.07-18.34.30:240][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
[2026.09.07-18.34.30:247][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading
[2026.09.07-18.34.30:249][ 0]LogRHI: Render tracing channels set: 'Submission' -> 0xf
[2026.09.07-18.34.30:249][ 0]LogCsvProfiler: Display: Metadata set : verbatimrhiname="D3D12"
[2026.09.07-18.34.30:249][ 0]LogCsvProfiler: Display: Metadata set : rhiname="D3D12"
[2026.09.07-18.34.30:249][ 0]LogCsvProfiler: Display: Metadata set : rhifeaturelevel="SM6"
[2026.09.07-18.34.30:249][ 0]LogCsvProfiler: Display: Metadata set : shaderplatform="PCD3D_SM6"
[2026.09.07-18.34.30:249][ 0]LogCsvProfiler: Display: Metadata set : gpu="NVIDIA GeForce RTX 4060 Ti"
[2026.09.07-18.34.30:249][ 0]LogCsvProfiler: Display: Metadata set : gpudriver="572.60"
[2026.09.07-18.34.30:249][ 0]LogInit: Initializing FReadOnlyCVARCache
[2026.09.07-18.34.30:249][ 0]LogModuleManager: InternalLoadLibrary: 'TurnkeySupport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TurnkeySupport.dll')
[2026.09.07-18.34.30:250][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/Intermediate/TurnkeyReport_0.log" -log="P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/Intermediate/TurnkeyLog_0.log" -project="P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" -platform=all'
[2026.09.07-18.34.30:250][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.8/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/Intermediate/TurnkeyReport_0.log" -log="P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/Intermediate/TurnkeyLog_0.log" -project="P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" -platform=all" ]
[2026.09.07-18.34.30:255][ 0]LogTargetPlatformManager: UBT AutoSDK ReturnCode: 0
[2026.09.07-18.34.30:256][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormat' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormat.dll')
[2026.09.07-18.34.30:256][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatASTC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatASTC.dll')
[2026.09.07-18.34.30:257][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatDXT' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatDXT.dll')
[2026.09.07-18.34.30:257][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatETC2' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatETC2.dll')
[2026.09.07-18.34.30:257][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatIntelISPCTexComp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatIntelISPCTexComp.dll')
[2026.09.07-18.34.30:257][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatOodle' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatOodle.dll')
[2026.09.07-18.34.30:258][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatUncompressed' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatUncompressed.dll')
[2026.09.07-18.34.30:258][ 0]LogTextureFormatASTC: Display: ASTCEnc version 5.0.1 library loaded
[2026.09.07-18.34.30:258][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2026.09.07-18.34.30:258][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2026.09.07-18.34.30:258][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2026.09.07-18.34.30:258][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2026.09.07-18.34.30:258][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.16
[2026.09.07-18.34.30:258][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.16.dll
[2026.09.07-18.34.30:258][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
[2026.09.07-18.34.30:258][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2026.09.07-18.34.30:262][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidTargetPlatform.dll')
[2026.09.07-18.34.30:262][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidTargetPlatformSettings.dll')
[2026.09.07-18.34.30:281][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'Android'
[2026.09.07-18.34.30:281][ 0]LogModuleManager: InternalLoadLibrary: 'IOSTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSTargetPlatform.dll')
[2026.09.07-18.34.30:281][ 0]LogModuleManager: InternalLoadLibrary: 'IOSTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSTargetPlatformSettings.dll')
[2026.09.07-18.34.30:294][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'IOS'
[2026.09.07-18.34.30:294][ 0]LogModuleManager: InternalLoadLibrary: 'LinuxTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Linux/UnrealEditor-LinuxTargetPlatform.dll')
[2026.09.07-18.34.30:295][ 0]LogModuleManager: InternalLoadLibrary: 'LinuxTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Linux/UnrealEditor-LinuxTargetPlatformSettings.dll')
[2026.09.07-18.34.30:307][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'Linux'
[2026.09.07-18.34.30:307][ 0]LogModuleManager: InternalLoadLibrary: 'MacTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MacTargetPlatform.dll')
[2026.09.07-18.34.30:307][ 0]LogModuleManager: InternalLoadLibrary: 'MacTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MacTargetPlatformSettings.dll')
[2026.09.07-18.34.30:319][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'Mac'
[2026.09.07-18.34.30:319][ 0]LogModuleManager: InternalLoadLibrary: 'TVOSTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-TVOSTargetPlatform.dll')
[2026.09.07-18.34.30:319][ 0]LogModuleManager: InternalLoadLibrary: 'TVOSTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-TVOSTargetPlatformSettings.dll')
[2026.09.07-18.34.30:319][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'TVOS'
[2026.09.07-18.34.30:319][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsTargetPlatform.dll')
[2026.09.07-18.34.30:320][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsTargetPlatformSettings.dll')
[2026.09.07-18.34.30:331][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsTargetPlatformControls' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsTargetPlatformControls.dll')
[2026.09.07-18.34.30:331][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2026.09.07-18.34.30:331][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
[2026.09.07-18.34.30:331][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2026.09.07-18.34.30:331][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2026.09.07-18.34.30:331][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2026.09.07-18.34.30:332][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatOPUS' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatOpus.dll')
[2026.09.07-18.34.30:332][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatOGG' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatOgg.dll')
[2026.09.07-18.34.30:332][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatADPCM' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatADPCM.dll')
[2026.09.07-18.34.30:332][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatBINK' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatBink.dll')
[2026.09.07-18.34.30:333][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatRAD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatRad.dll')
[2026.09.07-18.34.30:333][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderFormatD3D' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderFormatD3D.dll')
[2026.09.07-18.34.30:348][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderFormatOpenGL' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderFormatOpenGL.dll')
[2026.09.07-18.34.30:352][ 0]LogModuleManager: InternalLoadLibrary: 'VulkanShaderFormat' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VulkanShaderFormat.dll')
[2026.09.07-18.34.30:352][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderFormatVectorVM' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderFormatVectorVM.dll')
[2026.09.07-18.34.30:353][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
[2026.09.07-18.34.30:353][ 0]LogRendererCore: Ray tracing shaders are enabled.
[2026.09.07-18.34.30:353][ 0]LogModuleManager: InternalLoadLibrary: 'DerivedDataCache' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DerivedDataCache.dll')
[2026.09.07-18.34.30:355][ 0]LogDerivedDataCache: ProjectPak: Pak cache file P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2026.09.07-18.34.30:355][ 0]LogDerivedDataCache: InstalledProjectPak: Pak cache file P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2026.09.07-18.34.30:555][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1679 MiB)
[2026.09.07-18.34.30:555][ 0]LogDerivedDataCache: EnterprisePak: Pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2026.09.07-18.34.30:555][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/JussiM/AppData/Local/UnrealEngine/Common/Zen/Data
[2026.09.07-18.34.30:555][ 0]LogZenServiceInstance: Display: Launching zen utility 'C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/zen.exe service status'.
[2026.09.07-18.34.30:658][ 0]LogZenServiceInstance: Display: Writing plugin version info to 'C:/Users/JussiM/AppData/Local/UnrealEngine/Common/Zen/Install/zen_plugin_versions.json'
[2026.09.07-18.34.30:659][ 0]LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/JussiM/AppData/Local/UnrealEngine/5.8/Saved/Zen/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2'
[2026.09.07-18.34.30:659][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/zenserver.exe' is '5.8.13-202605190912-windows-x64-release-094f62c2'
[2026.09.07-18.34.30:659][ 0]LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/JussiM/AppData/Local/UnrealEngine/Common/Zen/Install/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2'
[2026.09.07-18.34.30:659][ 0]LogZenServiceInstance: Installed version at 'C:/Users/JussiM/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.8.13-202605190912-windows-x64-release-094f62c2'
[2026.09.07-18.34.30:659][ 0]LogZenServiceInstance: Display: Installed service at 'C:/Users/JussiM/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is up to date
[2026.09.07-18.34.30:659][ 0]LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed
[2026.09.07-18.34.30:830][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
[2026.09.07-18.34.31:670][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at http://[::1]:8558 status: OK!.
[2026.09.07-18.34.31:672][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 1.013 seconds
[2026.09.07-18.34.31:675][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at [::1] with namespace ue.ddc. Status: OK!.
[2026.09.07-18.34.31:682][ 0]LogDerivedDataCache: C:/Users/JussiM/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
[2026.09.07-18.34.31:682][ 0]LogDerivedDataCache: Display: C:/Users/JussiM/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.03ms. RandomReadSpeed=994.21MBs, RandomWriteSpeed=165.34MBs. Assigned SpeedClass 'Local'
[2026.09.07-18.34.31:683][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/JussiM/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2026.09.07-18.34.31:683][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
[2026.09.07-18.34.31:683][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2026.09.07-18.34.31:683][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2026.09.07-18.34.31:683][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderPreprocessor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderPreprocessor.dll')
[2026.09.07-18.34.31:683][ 0]LogShaderCompilers: Guid format shader working directory is 7 characters bigger than the processId version (P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/Intermediate/Shaders/WorkingDirectory/14644/).
[2026.09.07-18.34.31:685][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/JussiM/AppData/Local/Temp/UnrealShaderWorkingDir/5C0CB05F45FA4A676ADBE786FEACDBCA/'.
[2026.09.07-18.34.31:685][ 0]LogUbaHorde: Display: UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled
[2026.09.07-18.34.31:685][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2026.09.07-18.34.31:685][ 0]LogShaderCompilers: Display: No distributed shader compiler controller found
[2026.09.07-18.34.31:685][ 0]LogShaderCompilers: Display: Using 16 local workers for shader compilation
[2026.09.07-18.34.31:685][ 0]LogModuleManager: InternalLoadLibrary: 'MetalShaderFormat' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MetalShaderFormat.dll')
[2026.09.07-18.34.31:689][ 0]LogShaderCompilers: Display: Compiling shader autogen file: P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2026.09.07-18.34.31:692][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2026.09.07-18.34.32:061][ 0]LogInit: Running DelayedAutoRegister Phase ShaderTypesReady
[2026.09.07-18.34.32:398][ 0]LogSlate: Using FreeType 2.14.1
[2026.09.07-18.34.32:398][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2026.09.07-18.34.32:398][ 0]LogModuleManager: InternalLoadLibrary: 'ImageWrapper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ImageWrapper.dll')
[2026.09.07-18.34.32:399][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2026.09.07-18.34.32:399][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2026.09.07-18.34.32:407][ 0]LogModuleManager: InternalLoadLibrary: 'NullInstallBundleManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NullInstallBundleManager.dll')
[2026.09.07-18.34.32:408][ 0]LogModuleManager: InternalLoadLibrary: 'AssetRegistry' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AssetRegistry.dll')
[2026.09.07-18.34.32:411][ 0]LogAssetRegistry: ActiveMountsLoading is disabled.
[2026.09.07-18.34.32:411][ 0]LogAssetRegistry: FAssetRegistry took 0.0022 seconds to start up
[2026.09.07-18.34.32:412][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2026.09.07-18.34.32:413][ 0]LogInit: Running DelayedAutoRegister Phase PreObjectSystemReady
[2026.09.07-18.34.32:507][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches from P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/Intermediate/CachedAssetRegistry.
[2026.09.07-18.34.32:630][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
[2026.09.07-18.34.32:630][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
[2026.09.07-18.34.32:662][ 0]LogDeviceProfileManager: Active device profile: [00000282E5146B80][00000282E52AC800 82] WindowsEditor
[2026.09.07-18.34.32:662][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
[2026.09.07-18.34.32:662][ 0]LogInit: Running DelayedAutoRegister Phase DeviceProfileManagerReady
[2026.09.07-18.34.32:664][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
[2026.09.07-18.34.32:665][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2026.09.07-18.34.32:665][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2026.09.07-18.34.32:665][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2026.09.07-18.34.32:874][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion")
[2026.09.07-18.34.32:874][ 0]LogModuleManager: InternalLoadLibrary: 'TargetDeviceServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TargetDeviceServices.dll')
[2026.09.07-18.34.32:875][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/Intermediate/TurnkeyReport_1.log" -log="P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/Intermediate/TurnkeyLog_1.log" -project="P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" -Device=Win64@EDIT-02'
[2026.09.07-18.34.32:875][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.8/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/Intermediate/TurnkeyReport_1.log" -log="P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/Intermediate/TurnkeyLog_1.log" -project="P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" -Device=Win64@EDIT-02" -nocompile -nocompileuat ]
[2026.09.07-18.34.32:904][ 0]LogModuleManager: InternalLoadLibrary: 'MeshUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshUtilities.dll')
[2026.09.07-18.34.32:907][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialBaking' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MaterialBaking.dll')
[2026.09.07-18.34.32:907][ 0]LogModuleManager: InternalLoadLibrary: 'MeshMergeUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshMergeUtilities.dll')
[2026.09.07-18.34.32:908][ 0]LogModuleManager: InternalLoadLibrary: 'MeshReductionInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshReductionInterface.dll')
[2026.09.07-18.34.32:908][ 0]LogModuleManager: InternalLoadLibrary: 'QuadricMeshReduction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-QuadricMeshReduction.dll')
[2026.09.07-18.34.32:909][ 0]LogModuleManager: InternalLoadLibrary: 'ProxyLODMeshReduction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ProxyLODPlugin/Binaries/Win64/UnrealEditor-ProxyLODMeshReduction.dll')
[2026.09.07-18.34.32:911][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshReduction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/SkeletalReduction/Binaries/Win64/UnrealEditor-SkeletalMeshReduction.dll')
[2026.09.07-18.34.32:912][ 0]LogModuleManager: InternalLoadLibrary: 'MeshBoneReduction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshBoneReduction.dll')
[2026.09.07-18.34.32:912][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2026.09.07-18.34.32:912][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2026.09.07-18.34.32:912][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2026.09.07-18.34.32:912][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2026.09.07-18.34.32:912][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2026.09.07-18.34.32:912][ 0]LogModuleManager: InternalLoadLibrary: 'StaticMeshDescription' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StaticMeshDescription.dll')
[2026.09.07-18.34.32:912][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryProcessingInterfaces' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryProcessingInterfaces.dll')
[2026.09.07-18.34.32:913][ 0]LogModuleManager: InternalLoadLibrary: 'NaniteBuilder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NaniteBuilder.dll')
[2026.09.07-18.34.32:914][ 0]LogModuleManager: InternalLoadLibrary: 'MeshBuilder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshBuilder.dll')
[2026.09.07-18.34.32:949][ 0]LogModuleManager: InternalLoadLibrary: 'KismetCompiler' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-KismetCompiler.dll')
[2026.09.07-18.34.32:949][ 0]LogModuleManager: InternalLoadLibrary: 'MovieSceneTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieSceneTools.dll')
[2026.09.07-18.34.32:949][ 0]LogModuleManager: InternalLoadLibrary: 'Sequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Sequencer.dll')
[2026.09.07-18.34.32:950][ 0]LogModuleManager: InternalLoadLibrary: 'CurveEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CurveEditor.dll')
[2026.09.07-18.34.32:950][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SequencerCore.dll')
[2026.09.07-18.34.32:967][ 0]LogModuleManager: InternalLoadLibrary: 'AssetDefinition' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AssetDefinition.dll')
[2026.09.07-18.34.33:076][ 0]LogModuleManager: InternalLoadLibrary: 'ImageWriteQueue' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ImageWriteQueue.dll')
[2026.09.07-18.34.33:176][ 0]LogConfig: Applying CVar settings from Section [/Script/CQTest.CQTestSettings] File [Engine]
[2026.09.07-18.34.33:199][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2026.09.07-18.34.33:202][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
[2026.09.07-18.34.33:287][ 0]LogShaderCompilers: Display: Compiling shader autogen file: P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
[2026.09.07-18.34.33:290][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2026.09.07-18.34.33:290][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2026.09.07-18.34.33:290][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2026.09.07-18.34.33:290][ 0]LogInit: Running DelayedAutoRegister Phase ObjectSystemReady
[2026.09.07-18.34.33:290][ 0]LogModuleManager: StartProcessingNewlyLoadedObjects
[2026.09.07-18.34.33:290][ 0]LogModuleManager: InternalLoadLibrary: 'Core' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Core.dll')
[2026.09.07-18.34.33:290][ 0]LogModuleManager: InternalLoadLibrary: 'Networking' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Networking.dll')
[2026.09.07-18.34.33:290][ 0]LogModuleManager: InternalLoadLibrary: 'LiveCoding' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LiveCoding.dll')
[2026.09.07-18.34.33:293][ 0]LogLiveCoding: Display: Starting LiveCoding
[2026.09.07-18.34.33:293][ 0]LogModuleManager: InternalLoadLibrary: 'HeadMountedDisplay' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HeadMountedDisplay.dll')
[2026.09.07-18.34.33:293][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
[2026.09.07-18.34.33:293][ 0]LogModuleManager: InternalLoadLibrary: 'SourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceCodeAccess.dll')
[2026.09.07-18.34.33:294][ 0]LogLiveCoding: Display: First instance in process group "UE_SLK_Ponttooni_v3_0xbed355ed", spawning console
[2026.09.07-18.34.33:294][ 0]LogModuleManager: InternalLoadLibrary: 'Messaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Messaging.dll')
[2026.09.07-18.34.33:295][ 0]LogModuleManager: InternalLoadLibrary: 'MRMesh' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MRMesh.dll')
[2026.09.07-18.34.33:295][ 0]LogModuleManager: InternalLoadLibrary: 'UnrealEd' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UnrealEd.dll')
[2026.09.07-18.34.33:295][ 0]LogModuleManager: InternalLoadLibrary: 'LandscapeEditorUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LandscapeEditorUtilities.dll')
[2026.09.07-18.34.33:295][ 0]LogModuleManager: InternalLoadLibrary: 'SubobjectDataInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SubobjectDataInterface.dll')
[2026.09.07-18.34.33:296][ 0]LogModuleManager: InternalLoadLibrary: 'SlateCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SlateCore.dll')
[2026.09.07-18.34.33:296][ 0]LogLiveCoding: Display: Waiting for server
[2026.09.07-18.34.33:296][ 0]LogModuleManager: InternalLoadLibrary: 'Slate' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Slate.dll')
[2026.09.07-18.34.33:296][ 0]LogModuleManager: InternalLoadLibrary: 'SlateReflector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SlateReflector.dll')
[2026.09.07-18.34.33:297][ 0]LogModuleManager: InternalLoadLibrary: 'EditorStyle' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorStyle.dll')
[2026.09.07-18.34.33:297][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.09.07-18.34.33:297][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.09.07-18.34.33:303][ 0]LogSlate: Border
[2026.09.07-18.34.33:303][ 0]LogSlate: BreadcrumbButton
[2026.09.07-18.34.33:303][ 0]LogSlate: Brushes.Title
[2026.09.07-18.34.33:303][ 0]LogSlate: ColorPicker.ColorThemes
[2026.09.07-18.34.33:303][ 0]LogSlate: Default
[2026.09.07-18.34.33:303][ 0]LogSlate: Icons.Save
[2026.09.07-18.34.33:303][ 0]LogSlate: Icons.Toolbar.Settings
[2026.09.07-18.34.33:303][ 0]LogSlate: ListView
[2026.09.07-18.34.33:303][ 0]LogSlate: SoftwareCursor_CardinalCross
[2026.09.07-18.34.33:303][ 0]LogSlate: SoftwareCursor_Grab
[2026.09.07-18.34.33:303][ 0]LogSlate: TableView.DarkRow
[2026.09.07-18.34.33:303][ 0]LogSlate: TableView.Row
[2026.09.07-18.34.33:303][ 0]LogSlate: TreeView
[2026.09.07-18.34.33:312][ 0]LogModuleManager: InternalLoadLibrary: 'UMG' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UMG.dll')
[2026.09.07-18.34.33:312][ 0]LogModuleManager: InternalLoadLibrary: 'UMGEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UMGEditor.dll')
[2026.09.07-18.34.33:313][ 0]LogModuleManager: InternalLoadLibrary: 'ScriptableEditorWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ScriptableEditorWidgets.dll')
[2026.09.07-18.34.33:314][ 0]LogModuleManager: InternalLoadLibrary: 'CollisionAnalyzer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CollisionAnalyzer.dll')
[2026.09.07-18.34.33:315][ 0]LogModuleManager: InternalLoadLibrary: 'WorkspaceMenuStructure' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WorkspaceMenuStructure.dll')
[2026.09.07-18.34.33:315][ 0]LogModuleManager: InternalLoadLibrary: 'FunctionalTesting' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-FunctionalTesting.dll')
[2026.09.07-18.34.33:321][ 0]LogModuleManager: InternalLoadLibrary: 'BehaviorTreeEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BehaviorTreeEditor.dll')
[2026.09.07-18.34.33:324][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayTasksEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayTasksEditor.dll')
[2026.09.07-18.34.33:324][ 0]LogModuleManager: InternalLoadLibrary: 'StringTableEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StringTableEditor.dll')
[2026.09.07-18.34.33:325][ 0]LogModuleManager: InternalLoadLibrary: 'AssetTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AssetTools.dll')
[2026.09.07-18.34.33:325][ 0]LogModuleManager: InternalLoadLibrary: 'VREditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VREditor.dll')
[2026.09.07-18.34.33:325][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MaterialEditor.dll')
[2026.09.07-18.34.33:326][ 0]LogModuleManager: InternalLoadLibrary: 'Overlay' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Overlay.dll')
[2026.09.07-18.34.33:326][ 0]LogModuleManager: InternalLoadLibrary: 'OverlayEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OverlayEditor.dll')
[2026.09.07-18.34.33:328][ 0]LogModuleManager: InternalLoadLibrary: 'MediaAssets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MediaAssets.dll')
[2026.09.07-18.34.33:328][ 0]LogModuleManager: InternalLoadLibrary: 'ClothingSystemRuntimeNv' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClothingSystemRuntimeNv.dll')
[2026.09.07-18.34.33:329][ 0]LogModuleManager: InternalLoadLibrary: 'ClothingSystemEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClothingSystemEditor.dll')
[2026.09.07-18.34.33:329][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationDataController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationDataController.dll')
[2026.09.07-18.34.33:329][ 0]LogModuleManager: InternalLoadLibrary: 'TimeManagement' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TimeManagement.dll')
[2026.09.07-18.34.33:330][ 0]LogModuleManager: InternalLoadLibrary: 'AnimGraph' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimGraph.dll')
[2026.09.07-18.34.33:330][ 0]LogModuleManager: InternalLoadLibrary: 'WorldBookmark' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WorldBookmark.dll')
[2026.09.07-18.34.33:332][ 0]LogModuleManager: InternalLoadLibrary: 'WorldPartitionEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WorldPartitionEditor.dll')
[2026.09.07-18.34.33:333][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
[2026.09.07-18.34.33:335][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1.812 ms
[2026.09.07-18.34.33:335][ 0]LogModuleManager: InternalLoadLibrary: 'SceneOutliner' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SceneOutliner.dll')
[2026.09.07-18.34.33:336][ 0]LogModuleManager: InternalLoadLibrary: 'PacketHandler' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PacketHandler.dll')
[2026.09.07-18.34.33:336][ 0]LogModuleManager: InternalLoadLibrary: 'NetworkReplayStreaming' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NetworkReplayStreaming.dll')
[2026.09.07-18.34.33:336][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntity' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntity.dll')
[2026.09.07-18.34.33:339][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntityTestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntityTestSuite.dll')
[2026.09.07-18.34.33:345][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraDecoders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraCodecs/Binaries/Win64/UnrealEditor-ElectraDecoders.dll')
[2026.09.07-18.34.33:349][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraCodecFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraCodecs/Binaries/Win64/UnrealEditor-ElectraCodecFactory.dll')
[2026.09.07-18.34.33:350][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraPlayerPluginHandler' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraPlayerPluginHandler.dll')
[2026.09.07-18.34.33:350][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraPlayerRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraPlayerRuntime.dll')
[2026.09.07-18.34.33:352][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraBase' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraUtil/Binaries/Win64/UnrealEditor-ElectraBase.dll')
[2026.09.07-18.34.33:354][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraSamples' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraUtil/Binaries/Win64/UnrealEditor-ElectraSamples.dll')
[2026.09.07-18.34.33:354][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraHTTPStream' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraUtil/Binaries/Win64/UnrealEditor-ElectraHTTPStream.dll')
[2026.09.07-18.34.33:354][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraSubtitles' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraSubtitles/Binaries/Win64/UnrealEditor-ElectraSubtitles.dll')
[2026.09.07-18.34.33:355][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraCDM' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraCDM/Binaries/Win64/UnrealEditor-ElectraCDM.dll')
[2026.09.07-18.34.33:355][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraPlayerPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraPlayerPlugin.dll')
[2026.09.07-18.34.33:356][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraProtron' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraProtron.dll')
[2026.09.07-18.34.33:356][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintMaterialTextureNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Binaries/Win64/UnrealEditor-BlueprintMaterialTextureNodes.dll')
[2026.09.07-18.34.33:357][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidFileServer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AndroidFileServer/Binaries/Win64/UnrealEditor-AndroidFileServer.dll')
[2026.09.07-18.34.33:358][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMoviePlayer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WebMMoviePlayer/Binaries/Win64/UnrealEditor-WebMMoviePlayer.dll')
[2026.09.07-18.34.33:359][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsMoviePlayer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UnrealEditor-WindowsMoviePlayer.dll')
[2026.09.07-18.34.33:359][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2026.09.07-18.34.33:359][ 0]LogInit: XR: Mobile Multiview is Disabled
[2026.09.07-18.34.33:371][ 0]LogModuleManager: InternalLoadLibrary: 'EnhancedInput' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/EnhancedInput/Binaries/Win64/UnrealEditor-EnhancedInput.dll')
[2026.09.07-18.34.33:371][ 0]LogModuleManager: InternalLoadLibrary: 'InputBlueprintNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/EnhancedInput/Binaries/Win64/UnrealEditor-InputBlueprintNodes.dll')
[2026.09.07-18.34.33:375][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintGraph' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BlueprintGraph.dll')
[2026.09.07-18.34.33:375][ 0]LogModuleManager: InternalLoadLibrary: 'MutableRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-MutableRuntime.dll')
[2026.09.07-18.34.33:378][ 0]LogModuleManager: InternalLoadLibrary: 'CustomizableObject' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-CustomizableObject.dll')
[2026.09.07-18.34.33:383][ 0]LogModuleManager: InternalLoadLibrary: 'MutableTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-MutableTools.dll')
[2026.09.07-18.34.33:384][ 0]LogModuleManager: InternalLoadLibrary: 'MutableValidation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-MutableValidation.dll')
[2026.09.07-18.34.33:393][ 0]LogModuleManager: InternalLoadLibrary: 'OpenColorIOEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/OpenColorIO/Binaries/Win64/UnrealEditor-OpenColorIOEditor.dll')
[2026.09.07-18.34.33:394][ 0]LogModuleManager: InternalLoadLibrary: 'ToolMenus' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ToolMenus.dll')
[2026.09.07-18.34.33:394][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationSharing' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/AnimationSharing/Binaries/Win64/UnrealEditor-AnimationSharing.dll')
[2026.09.07-18.34.33:396][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyAccessNode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PropertyAccessNode/Binaries/Win64/UnrealEditor-PropertyAccessNode.dll')
[2026.09.07-18.34.33:397][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeNodes.dll')
[2026.09.07-18.34.33:397][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeFactoryNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeFactoryNodes.dll')
[2026.09.07-18.34.33:397][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeImport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeImport.dll')
[2026.09.07-18.34.33:497][ 0]LogTurnkeySupport: Completed device detection: Code = 0
[2026.09.07-18.34.33:501][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangePipelines' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangePipelines.dll')
[2026.09.07-18.34.33:504][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMediaEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMediaEngine.dll')
[2026.09.07-18.34.33:505][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreaming.dll')
[2026.09.07-18.34.33:509][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreaming.dll')
[2026.09.07-18.34.33:510][ 0]LogPixelStreaming: Initialising Pixel Streaming settings.
[2026.09.07-18.34.33:511][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingEditor.dll')
[2026.09.07-18.34.33:512][ 0]LogTurnkeySupport: Turnkey Device: Win64@EDIT-02: (Name=EDIT-02, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26200.0, Flags="Device_InstallSoftwareValid")
[2026.09.07-18.34.33:514][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2026.09.07-18.34.33:514][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2026.09.07-18.34.33:524][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingBlueprint.dll')
[2026.09.07-18.34.33:525][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingHMD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingHMD.dll')
[2026.09.07-18.34.33:525][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingInput' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingInput.dll')
[2026.09.07-18.34.33:525][ 0]LogModuleManager: InternalLoadLibrary: 'PixelCapture' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelCapture/Binaries/Win64/UnrealEditor-PixelCapture.dll')
[2026.09.07-18.34.33:525][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Core' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Core.dll')
[2026.09.07-18.34.33:526][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2.dll')
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Initialising Pixel Streaming settings.
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Initializing CVars from ini
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.LogStats] to [false] from Property [LogStats]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.EpicRtcLogFilter] to [""] from Property [EpicRtcLogFilter]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.DisableLatencyTester] to [false] from Property [DisableLatencyTester]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.InputController] to [Any] from Property [InputController]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.DecoupleFrameRate] to [false] from Property [DecoupleFramerate]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.DecoupleWaitFactor] to [1] from Property [DecoupleWaitFactor]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.SignalingReconnectInterval] to [2] from Property [SignalingReconnectInterval]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.SignalingMaxReconnectAttempts] to [-1] from Property [SignalingMaxReconnectAttempts]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.SignalingKeepAliveInterval] to [30] from Property [SignalingKeepAliveInterval]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.UseMediaCapture] to [true] from Property [UseMediaCapture]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.InitializeDefaultStreamer] to [true] from Property [InitializeDefaultStreamer]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.ID] to ["DefaultStreamer"] from Property [DefaultStreamerID]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.DefaultStreamerType] to ["DefaultRtc"] from Property [DefaultStreamerType]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.AutoStartStream] to [true] from Property [AutoStartStream]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.ConnectionURL] to [""] from Property [ConnectionURL]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.CaptureUseFence] to [true] from Property [CaptureUseFence]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.TargetBitrate] to [-1] from Property [EncoderTargetBitrate]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.MinQuality] to [0] from Property [EncoderMinQuality]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.MaxQuality] to [100] from Property [EncoderMaxQuality]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.QualityPreset] to [Default] from Property [QualityPreset]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.LatencyMode] to [UltraLowLatency] from Property [LatencyMode]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.KeyframeInterval] to [-1] from Property [KeyframeInterval]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.MaxSessions] to [-1] from Property [MaxSessions]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.EnableSimulcast] to [false] from Property [EnableSimulcast]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.Codec] to ["H264"] from Property [Codec]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.ScalabilityMode] to ["L1T1"] from Property [ScalabilityMode]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.H264Profile] to [Baseline] from Property [H264Profile]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.Fps] to [60] from Property [WebRTCFps]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.StartBitrate] to [1000000] from Property [WebRTCStartBitrate]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.MinBitrate] to [100000] from Property [WebRTCMinBitrate]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.MaxBitrate] to [40000000] from Property [WebRTCMaxBitrate]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableReceiveAudio] to [false] from Property [WebRTCDisableReceiveAudio]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableReceiveVideo] to [false] from Property [WebRTCDisableReceiveVideo]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableTransmitAudio] to [false] from Property [WebRTCDisableTransmitAudio]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableTransmitVideo] to [false] from Property [WebRTCDisableTransmitVideo]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableAudioSync] to [true] from Property [WebRTCDisableAudioSync]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.EnableFlexFec] to [false] from Property [WebRTCEnableFlexFec]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableStats] to [false] from Property [WebRTCDisableStats]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.StatsInterval] to [1] from Property [WebRTCStatsInterval]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.NegotiateCodecs] to [false] from Property [WebRTCNegotiateCodecs]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.CodecPreferences] to ["AV1,H264,VP9,VP8"] from Property [WebRTCCodecPreferences]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.AudioGain] to [1] from Property [WebRTCAudioGain]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.MinPort] to [49152] from Property [WebRTCMinPort]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.MaxPort] to [65535] from Property [WebRTCMaxPort]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.FieldTrials] to [""] from Property [WebRTCFieldTrials]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableFrameDropper] to [false] from Property [WebRTCDisableFrameDropper]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.VideoPacing.MaxDelay] to [-1] from Property [WebRTCVideoPacingMaxDelay]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.VideoPacing.Factor] to [-1] from Property [WebRTCVideoPacingFactor]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Editor.UseRemoteSignallingServer] to [false] from Property [EditorUseRemoteSignallingServer]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Editor.AutoStreamPIE] to [true] from Property [AutoStreamPlayInEditor]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Editor.StartOnLaunch] to [false] from Property [EditorStartOnLaunch]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Editor.Source] to [Editor] from Property [EditorSource]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.Enable] to [false] from Property [HMDEnable]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.MatchAspectRatio] to [true] from Property [HMDMatchAspectRatio]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.ApplyEyePosition] to [true] from Property [HMDAppleEyePosition]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.ApplyEyeRotation] to [true] from Property [HMDApplyEyeRotation]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.HFOV] to [-1] from Property [HMDHFOV]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.VFOV] to [-1] from Property [HMDVFOV]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.IPD] to [-1] from Property [HMDIPD]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.ProjectionOffsetX] to [-1] from Property [HMDProjectionOffsetX]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.ProjectionOffsetY] to [-1] from Property [HMDProjectionOffsetY]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.AllowPixelStreamingCommands] to [false] from Property [InputAllowConsoleCommands]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.KeyFilter] to [""] from Property [InputKeyFilter]
[2026.09.07-18.34.33:529][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.InternalSignallingServer.AllowedOrigins] to ["http://127.0.0.1,https://127.0.0.1"] from Property [AllowedOrigins]
[2026.09.07-18.34.33:531][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Settings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Settings.dll')
[2026.09.07-18.34.33:531][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2RTC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2RTC.dll')
[2026.09.07-18.34.33:534][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Editor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Editor.dll')
[2026.09.07-18.34.33:538][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2026.09.07-18.34.33:538][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2026.09.07-18.34.33:548][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2HMD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2HMD.dll')
[2026.09.07-18.34.33:549][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Input' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Input.dll')
[2026.09.07-18.34.33:549][ 0]LogModuleManager: InternalLoadLibrary: 'ActorSequence' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UnrealEditor-ActorSequence.dll')
[2026.09.07-18.34.33:550][ 0]LogModuleManager: InternalLoadLibrary: 'AssetManagerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UnrealEditor-AssetManagerEditor.dll')
[2026.09.07-18.34.33:555][ 0]LogModuleManager: InternalLoadLibrary: 'TreeMap' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TreeMap.dll')
[2026.09.07-18.34.33:556][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ContentBrowser.dll')
[2026.09.07-18.34.33:556][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ContentBrowserData.dll')
[2026.09.07-18.34.33:558][ 0]LogModuleManager: InternalLoadLibrary: 'LevelEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LevelEditor.dll')
[2026.09.07-18.34.33:558][ 0]LogModuleManager: InternalLoadLibrary: 'MainFrame' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MainFrame.dll')
[2026.09.07-18.34.33:563][ 0]LogModuleManager: InternalLoadLibrary: 'HotReload' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HotReload.dll')
[2026.09.07-18.34.33:563][ 0]LogModuleManager: InternalLoadLibrary: 'CommonMenuExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CommonMenuExtensions.dll')
[2026.09.07-18.34.33:617][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidDeviceProfileSelector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UnrealEditor-AndroidDeviceProfileSelector.dll')
[2026.09.07-18.34.33:620][ 0]LogModuleManager: InternalLoadLibrary: 'IOSPreviewDeviceProfileSelector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/IOSDeviceProfileSelector/Binaries/Win64/UnrealEditor-IOSPreviewDeviceProfileSelector.dll')
[2026.09.07-18.34.33:621][ 0]LogModuleManager: InternalLoadLibrary: 'PixelInspectorModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PixelInspectorModule.dll')
[2026.09.07-18.34.33:622][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayTagsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UnrealEditor-GameplayTagsEditor.dll')
[2026.09.07-18.34.33:624][ 0]LogModuleManager: InternalLoadLibrary: 'DataValidation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/DataValidation/Binaries/Win64/UnrealEditor-DataValidation.dll')
[2026.09.07-18.34.33:624][ 0]LogModuleManager: InternalLoadLibrary: 'FacialAnimation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UnrealEditor-FacialAnimation.dll')
[2026.09.07-18.34.33:625][ 0]LogModuleManager: InternalLoadLibrary: 'FacialAnimationEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UnrealEditor-FacialAnimationEditor.dll')
[2026.09.07-18.34.33:625][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraCore.dll')
[2026.09.07-18.34.33:625][ 0]LogModuleManager: InternalLoadLibrary: 'Niagara' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-Niagara.dll')
[2026.09.07-18.34.33:626][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: E4C7B00AE2CA453A800000000000B500 | Instance: E31FA91240B95E442DDAE1819D73F618 (EDIT-02-14644).
[2026.09.07-18.34.33:626][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraEditor.dll')
[2026.09.07-18.34.33:646][ 0]LogModuleManager: InternalLoadLibrary: 'LevelSequence' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LevelSequence.dll')
[2026.09.07-18.34.33:647][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraAnimNotifies' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraAnimNotifies.dll')
[2026.09.07-18.34.33:647][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraMRQ' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraMRQ/Binaries/Win64/UnrealEditor-NiagaraMRQ.dll')
[2026.09.07-18.34.33:648][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraSimCaching' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraSimCaching/Binaries/Win64/UnrealEditor-NiagaraSimCaching.dll')
[2026.09.07-18.34.33:648][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraSimCachingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraSimCaching/Binaries/Win64/UnrealEditor-NiagaraSimCachingEditor.dll')
[2026.09.07-18.34.33:655][ 0]LogModuleManager: InternalLoadLibrary: 'UdpMessaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Messaging/UdpMessaging/Binaries/Win64/UnrealEditor-UdpMessaging.dll')
[2026.09.07-18.34.33:656][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2026.09.07-18.34.33:656][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:49314'.
[2026.09.07-18.34.33:658][ 0]LogUdpMessaging: Display: Added local interface '192.168.10.90' to multicast group '230.0.0.1:6666'
[2026.09.07-18.34.33:658][ 0]LogUdpMessaging: Display: Added local interface '127.0.0.1' to multicast group '230.0.0.1:6666'
[2026.09.07-18.34.33:661][ 0]LogUdpMessaging: Display: Using asynchronous task graph for message deserialization.
[2026.09.07-18.34.33:662][ 0]LogModuleManager: InternalLoadLibrary: 'Paper2D' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-Paper2D.dll')
[2026.09.07-18.34.33:677][ 0]LogModuleManager: InternalLoadLibrary: 'TcpMessaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Messaging/TcpMessaging/Binaries/Win64/UnrealEditor-TcpMessaging.dll')
[2026.09.07-18.34.33:678][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2026.09.07-18.34.33:679][ 0]LogModuleManager: InternalLoadLibrary: 'EnvironmentQueryEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AI/EnvironmentQueryEditor/Binaries/Win64/UnrealEditor-EnvironmentQueryEditor.dll')
[2026.09.07-18.34.33:680][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationModifierLibrary' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/AnimationModifierLibrary/Binaries/Win64/UnrealEditor-AnimationModifierLibrary.dll')
[2026.09.07-18.34.33:681][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/AnimationData/Binaries/Win64/UnrealEditor-AnimationData.dll')
[2026.09.07-18.34.33:734][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRig' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRig.dll')
[2026.09.07-18.34.33:740][ 0]LogModuleManager: InternalLoadLibrary: 'Constraints' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Constraints.dll')
[2026.09.07-18.34.33:740][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRigDeveloper.dll')
[2026.09.07-18.34.33:746][ 0]LogModuleManager: InternalLoadLibrary: 'DNACalibLib' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DNACalib/Binaries/Win64/UnrealEditor-DNACalibLib.dll')
[2026.09.07-18.34.33:747][ 0]LogModuleManager: InternalLoadLibrary: 'DNACalibLibTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DNACalib/Binaries/Win64/UnrealEditor-DNACalibLibTest.dll')
[2026.09.07-18.34.33:748][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHub' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLinkHub/Binaries/Win64/UnrealEditor-LiveLinkHub.dll')
[2026.09.07-18.34.33:764][ 0]LogLiveLinkHub: Display: LiveLinkHubModule::StartupModule - LiveLinkHub instance will not be created. (Config: 0)
[2026.09.07-18.34.33:764][ 0]LogModuleManager: InternalLoadLibrary: 'EngineCameras' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/EngineCameras/Binaries/Win64/UnrealEditor-EngineCameras.dll')
[2026.09.07-18.34.33:767][ 0]LogModuleManager: InternalLoadLibrary: 'OptimusCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusCore.dll')
[2026.09.07-18.34.33:773][ 0]LogModuleManager: InternalLoadLibrary: 'OptimusDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusDeveloper.dll')
[2026.09.07-18.34.33:774][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicLib' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicLib.dll')
[2026.09.07-18.34.33:774][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicLibTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicLibTest.dll')
[2026.09.07-18.34.33:780][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicDeveloper.dll')
[2026.09.07-18.34.33:783][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayCameras' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/GameplayCameras/Binaries/Win64/UnrealEditor-GameplayCameras.dll')
[2026.09.07-18.34.33:783][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosCaching' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosCaching/Binaries/Win64/UnrealEditor-ChaosCaching.dll')
[2026.09.07-18.34.33:783][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosCachingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosCaching/Binaries/Win64/UnrealEditor-ChaosCachingEditor.dll')
[2026.09.07-18.34.33:784][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorder.dll')
[2026.09.07-18.34.33:784][ 0]LogModuleManager: InternalLoadLibrary: 'EditorTRSGizmoTests' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorTRSGizmo/Binaries/Win64/UnrealEditor-EditorTRSGizmoTests.dll')
[2026.09.07-18.34.33:786][ 0]LogModuleManager: InternalLoadLibrary: 'FullBodyIK' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/FullBodyIK/Binaries/Win64/UnrealEditor-FullBodyIK.dll')
[2026.09.07-18.34.33:787][ 0]LogModuleManager: InternalLoadLibrary: 'PBIK' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/FullBodyIK/Binaries/Win64/UnrealEditor-PBIK.dll')
[2026.09.07-18.34.33:789][ 0]LogModuleManager: InternalLoadLibrary: 'PythonScriptPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PythonScriptPlugin/Binaries/Win64/UnrealEditor-PythonScriptPlugin.dll')
[2026.09.07-18.34.33:792][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceNavigator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/SequenceNavigator/Binaries/Win64/UnrealEditor-SequenceNavigator.dll')
[2026.09.07-18.34.33:794][ 0]LogModuleManager: InternalLoadLibrary: 'NNERuntimeORT' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/NNE/NNERuntimeORT/Binaries/Win64/UnrealEditor-NNERuntimeORT.dll')
[2026.09.07-18.34.33:802][ 0]LogNNERuntimeORT: MakeRuntimeORTDml:
[2026.09.07-18.34.33:802][ 0]LogNNERuntimeORT: DirectML: yes
[2026.09.07-18.34.33:802][ 0]LogNNERuntimeORT: RHI D3D12: yes
[2026.09.07-18.34.33:802][ 0]LogNNERuntimeORT: D3D12: n/a (checked in CanCreateModelGPU)
[2026.09.07-18.34.33:802][ 0]LogNNERuntimeORT: Interface availability:
[2026.09.07-18.34.33:802][ 0]LogNNERuntimeORT: GPU: n/a (checked in CanCreateModelGPU)
[2026.09.07-18.34.33:802][ 0]LogNNERuntimeORT: RDG: yes
[2026.09.07-18.34.33:802][ 0]LogModuleManager: InternalLoadLibrary: 'NNEEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NNEEditor.dll')
[2026.09.07-18.34.33:804][ 0]LogModuleManager: InternalLoadLibrary: 'AudioSynesthesiaCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesiaCore.dll')
[2026.09.07-18.34.33:804][ 0]LogModuleManager: InternalLoadLibrary: 'AudioSynesthesia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesia.dll')
[2026.09.07-18.34.33:807][ 0]LogModuleManager: InternalLoadLibrary: 'AudioAnalyzer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioAnalyzer.dll')
[2026.09.07-18.34.33:807][ 0]LogModuleManager: InternalLoadLibrary: 'CustomMeshComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UnrealEditor-CustomMeshComponent.dll')
[2026.09.07-18.34.33:808][ 0]LogModuleManager: InternalLoadLibrary: 'CableComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CableComponent/Binaries/Win64/UnrealEditor-CableComponent.dll')
[2026.09.07-18.34.33:809][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsDeformer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsDeformer.dll')
[2026.09.07-18.34.33:811][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsSolver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsSolver.dll')
[2026.09.07-18.34.33:813][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryScriptingCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryScripting/Binaries/Win64/UnrealEditor-GeometryScriptingCore.dll')
[2026.09.07-18.34.33:813][ 0]LogModuleManager: InternalLoadLibrary: 'LocationServicesBPLibrary' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UnrealEditor-LocationServicesBPLibrary.dll')
[2026.09.07-18.34.33:814][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundGraphCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundGraphCore.dll')
[2026.09.07-18.34.33:816][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundGenerator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundGenerator.dll')
[2026.09.07-18.34.33:821][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundFrontend' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundFrontend.dll')
[2026.09.07-18.34.33:823][ 0]LogModuleManager: InternalLoadLibrary: 'AudioChannelAgnosticCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioChannelAgnosticCore.dll')
[2026.09.07-18.34.33:823][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundStandardNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundStandardNodes.dll')
[2026.09.07-18.34.33:836][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundEngine.dll')
[2026.09.07-18.34.33:842][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
[2026.09.07-18.34.33:842][ 0]LogModuleManager: InternalLoadLibrary: 'WaveTable' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WaveTable/Binaries/Win64/UnrealEditor-WaveTable.dll')
[2026.09.07-18.34.33:843][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2026.09.07-18.34.33:844][ 0]LogMetaSound: MetaSound Engine Initialized
[2026.09.07-18.34.33:844][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundEngineTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundEngineTest.dll')
[2026.09.07-18.34.33:855][ 0]LogModuleManager: InternalLoadLibrary: 'AudioWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioWidgets/Binaries/Win64/UnrealEditor-AudioWidgets.dll')
[2026.09.07-18.34.33:856][ 0]LogModuleManager: InternalLoadLibrary: 'AdvancedWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AdvancedWidgets.dll')
[2026.09.07-18.34.33:856][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundEditor.dll')
[2026.09.07-18.34.33:857][ 0]LogModuleManager: InternalLoadLibrary: 'MsQuicRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MsQuic/Binaries/Win64/UnrealEditor-MsQuicRuntime.dll')
[2026.09.07-18.34.33:859][ 0]LogModuleManager: InternalLoadLibrary: 'ProceduralMeshComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UnrealEditor-ProceduralMeshComponent.dll')
[2026.09.07-18.34.33:859][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyBindingUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/PropertyBindingUtils/Binaries/Win64/UnrealEditor-PropertyBindingUtils.dll')
[2026.09.07-18.34.33:859][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyBindingUtilsTestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/PropertyBindingUtils/Binaries/Win64/UnrealEditor-PropertyBindingUtilsTestSuite.dll')
[2026.09.07-18.34.33:860][ 0]LogModuleManager: InternalLoadLibrary: 'ResonanceAudio' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ResonanceAudio/Binaries/Win64/UnrealEditor-ResonanceAudio.dll')
[2026.09.07-18.34.33:861][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyAccessEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/PropertyAccess/Binaries/Win64/UnrealEditor-PropertyAccessEditor.dll')
[2026.09.07-18.34.33:862][ 0]LogModuleManager: InternalLoadLibrary: 'RigVM' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/RigVM/Binaries/Win64/UnrealEditor-RigVM.dll')
[2026.09.07-18.34.33:862][ 0]LogModuleManager: InternalLoadLibrary: 'RigVMDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/RigVM/Binaries/Win64/UnrealEditor-RigVMDeveloper.dll')
[2026.09.07-18.34.33:863][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeModule.dll')
[2026.09.07-18.34.33:863][ 0]LogModuleManager: InternalLoadLibrary: 'TraceServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceServices.dll')
[2026.09.07-18.34.33:863][ 0]LogModuleManager: InternalLoadLibrary: 'TraceAnalysis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceAnalysis.dll')
[2026.09.07-18.34.33:863][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeTestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeTestSuite.dll')
[2026.09.07-18.34.33:870][ 0]LogModuleManager: InternalLoadLibrary: 'SoundFields' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/SoundFields/Binaries/Win64/UnrealEditor-SoundFields.dll')
[2026.09.07-18.34.33:871][ 0]LogModuleManager: InternalLoadLibrary: 'Synthesis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Synthesis/Binaries/Win64/UnrealEditor-Synthesis.dll')
[2026.09.07-18.34.33:876][ 0]LogModuleManager: InternalLoadLibrary: 'SignificanceManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/SignificanceManager/Binaries/Win64/UnrealEditor-SignificanceManager.dll')
[2026.09.07-18.34.33:876][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureUtils.dll')
[2026.09.07-18.34.33:878][ 0]LogModuleManager: InternalLoadLibrary: 'SQLiteCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Database/SQLiteCore/Binaries/Win64/UnrealEditor-SQLiteCore.dll')
[2026.09.07-18.34.33:879][ 0]LogModuleManager: InternalLoadLibrary: 'Concert' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-Concert.dll')
[2026.09.07-18.34.33:880][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-ConcertClient.dll')
[2026.09.07-18.34.33:880][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertTransport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-ConcertTransport.dll')
[2026.09.07-18.34.33:880][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertServer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-ConcertServer.dll')
[2026.09.07-18.34.33:881][ 0]LogModuleManager: InternalLoadLibrary: 'Scribble' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/Scribble/Binaries/Win64/UnrealEditor-Scribble.dll')
[2026.09.07-18.34.33:881][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertSyncCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Binaries/Win64/UnrealEditor-ConcertSyncCore.dll')
[2026.09.07-18.34.33:885][ 0]LogModuleManager: InternalLoadLibrary: 'AudioInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AudioInsights/Binaries/Win64/UnrealEditor-AudioInsights.dll')
[2026.09.07-18.34.33:888][ 0]LogModuleManager: InternalLoadLibrary: 'AudioInsightsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AudioInsights/Binaries/Win64/UnrealEditor-AudioInsightsEditor.dll')
[2026.09.07-18.34.33:891][ 0]LogModuleManager: InternalLoadLibrary: 'AudioInsightsRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AudioInsightsRuntime/Binaries/Win64/UnrealEditor-AudioInsightsRuntime.dll')
[2026.09.07-18.34.33:891][ 0]LogModuleManager: InternalLoadLibrary: 'AudioModulationInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AudioModulationInsights/Binaries/Win64/UnrealEditor-AudioModulationInsights.dll')
[2026.09.07-18.34.33:892][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintFileUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/BlueprintFileUtils/Binaries/Win64/UnrealEditor-BlueprintFileUtils.dll')
[2026.09.07-18.34.33:894][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosClothEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosCloth/Binaries/Win64/UnrealEditor-ChaosClothEditor.dll')
[2026.09.07-18.34.33:895][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosClothAsset' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosClothAsset/Binaries/Win64/UnrealEditor-ChaosClothAsset.dll')
[2026.09.07-18.34.33:895][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosClothAssetEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosClothAsset/Binaries/Win64/UnrealEditor-ChaosClothAssetEngine.dll')
[2026.09.07-18.34.33:895][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosClothAssetTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosClothAsset/Binaries/Win64/UnrealEditor-ChaosClothAssetTools.dll')
[2026.09.07-18.34.33:898][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2026.09.07-18.34.33:898][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosInsightsAnalysis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosInsights/Binaries/Win64/UnrealEditor-ChaosInsightsAnalysis.dll')
[2026.09.07-18.34.33:901][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosInsightsUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosInsights/Binaries/Win64/UnrealEditor-ChaosInsightsUI.dll')
[2026.09.07-18.34.33:903][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosVD/Binaries/Win64/UnrealEditor-ChaosVD.dll')
[2026.09.07-18.34.33:911][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVDRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ChaosVDRuntime.dll')
[2026.09.07-18.34.33:912][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVDBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosVD/Binaries/Win64/UnrealEditor-ChaosVDBlueprint.dll')
[2026.09.07-18.34.33:912][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVDBuiltInExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosVD/Binaries/Win64/UnrealEditor-ChaosVDBuiltInExtensions.dll')
[2026.09.07-18.34.33:914][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDGenericDebugDrawExtension] ...
[2026.09.07-18.34.33:914][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDAccelerationStructuresExtension] ...
[2026.09.07-18.34.33:914][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDCameraTracesExtension] ...
[2026.09.07-18.34.33:914][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDParticleExtraDataExtension] ...
[2026.09.07-18.34.33:914][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FPerformanceMetricsExtension] ...
[2026.09.07-18.34.33:915][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowEnginePlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Dataflow/Binaries/Win64/UnrealEditor-DataflowEnginePlugin.dll')
[2026.09.07-18.34.33:915][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataflowEngine.dll')
[2026.09.07-18.34.33:915][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowSimulation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataflowSimulation.dll')
[2026.09.07-18.34.33:915][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Dataflow/Binaries/Win64/UnrealEditor-DataflowNodes.dll')
[2026.09.07-18.34.33:919][ 0]LogModuleManager: InternalLoadLibrary: 'DiscoveryBeaconReceiver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/DiscoveryBeaconReceiver/Binaries/Win64/UnrealEditor-DiscoveryBeaconReceiver.dll')
[2026.09.07-18.34.33:919][ 0]LogModuleManager: InternalLoadLibrary: 'InputEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/EnhancedInput/Binaries/Win64/UnrealEditor-InputEditor.dll')
[2026.09.07-18.34.33:919][ 0]LogModuleManager: InternalLoadLibrary: 'IoStoreInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/IoStoreInsights/Binaries/Win64/UnrealEditor-IoStoreInsights.dll')
[2026.09.07-18.34.33:921][ 0]LogModuleManager: InternalLoadLibrary: 'TraceInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceInsights.dll')
[2026.09.07-18.34.33:921][ 0]LogModuleManager: InternalLoadLibrary: 'TraceInsightsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceInsightsCore.dll')
[2026.09.07-18.34.33:923][ 0]LogTimingProfiler: Initialize
[2026.09.07-18.34.33:923][ 0]LogTimingProfiler: OnSessionChanged
[2026.09.07-18.34.33:923][ 0]LogLoadingProfiler: Initialize
[2026.09.07-18.34.33:923][ 0]LogLoadingProfiler: OnSessionChanged
[2026.09.07-18.34.33:923][ 0]LogNetworkingProfiler: Initialize
[2026.09.07-18.34.33:923][ 0]LogNetworkingProfiler: OnSessionChanged
[2026.09.07-18.34.33:923][ 0]LogMemoryProfiler: Initialize
[2026.09.07-18.34.33:923][ 0]LogMemoryProfiler: OnSessionChanged
[2026.09.07-18.34.33:923][ 0]LogObjectProfiler: Initialize
[2026.09.07-18.34.33:923][ 0]LogObjectProfiler: OnSessionChanged
[2026.09.07-18.34.33:924][ 0]LogModuleManager: InternalLoadLibrary: 'MassInsightsAnalysis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MassInsights/Binaries/Win64/UnrealEditor-MassInsightsAnalysis.dll')
[2026.09.07-18.34.33:924][ 0]LogModuleManager: InternalLoadLibrary: 'MassInsightsUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MassInsights/Binaries/Win64/UnrealEditor-MassInsightsUI.dll')
[2026.09.07-18.34.33:926][ 0]LogModuleManager: InternalLoadLibrary: 'MeshPaintEditorMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MeshPainting/Binaries/Win64/UnrealEditor-MeshPaintEditorMode.dll')
[2026.09.07-18.34.33:928][ 0]LogModuleManager: InternalLoadLibrary: 'MeshPaintingToolset' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MeshPainting/Binaries/Win64/UnrealEditor-MeshPaintingToolset.dll')
[2026.09.07-18.34.33:928][ 0]LogModuleManager: InternalLoadLibrary: 'CustomizableObjectEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-CustomizableObjectEditor.dll')
[2026.09.07-18.34.33:929][ 0]LogMutable: Creating Mutable Customizable Object System.
[2026.09.07-18.34.33:929][ 0]LogModuleManager: InternalLoadLibrary: 'PCG' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/PCG/Binaries/Win64/UnrealEditor-PCG.dll')
[2026.09.07-18.34.33:958][ 0]LogConfig: Applying CVar settings from Section [/Script/PCG.PCGEngineSettings] File [Engine]
[2026.09.07-18.34.33:963][ 0]LogModuleManager: InternalLoadLibrary: 'PCGEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/PCG/Binaries/Win64/UnrealEditor-PCGEditor.dll')
[2026.09.07-18.34.33:976][ 0]LogModuleManager: InternalLoadLibrary: 'RenderGraphInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/RenderGraphInsights/Binaries/Win64/UnrealEditor-RenderGraphInsights.dll')
[2026.09.07-18.34.33:976][ 0]LogModuleManager: InternalLoadLibrary: 'RenderTraceInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/RenderTraceInsights/Binaries/Win64/UnrealEditor-RenderTraceInsights.dll')
[2026.09.07-18.34.33:977][ 0]LogModuleManager: InternalLoadLibrary: 'TraceUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/TraceUtilities/Binaries/Win64/UnrealEditor-TraceUtilities.dll')
[2026.09.07-18.34.33:978][ 0]LogModuleManager: InternalLoadLibrary: 'EditorTraceUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/TraceUtilities/Binaries/Win64/UnrealEditor-EditorTraceUtilities.dll')
[2026.09.07-18.34.33:981][ 0]LogModuleManager: InternalLoadLibrary: 'TraceTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceTools.dll')
[2026.09.07-18.34.33:982][ 0]LogModuleManager: InternalLoadLibrary: 'InsightsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/TraceUtilities/Binaries/Win64/UnrealEditor-InsightsEditor.dll')
[2026.09.07-18.34.33:982][ 0]LogModuleManager: InternalLoadLibrary: 'WorldMetricsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/WorldMetrics/Binaries/Win64/UnrealEditor-WorldMetricsCore.dll')
[2026.09.07-18.34.33:983][ 0]LogModuleManager: InternalLoadLibrary: 'WorldMetricsTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/WorldMetrics/Binaries/Win64/UnrealEditor-WorldMetricsTest.dll')
[2026.09.07-18.34.33:983][ 0]LogModuleManager: InternalLoadLibrary: 'CsvMetrics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/WorldMetrics/Binaries/Win64/UnrealEditor-CsvMetrics.dll')
[2026.09.07-18.34.33:984][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationSharingEd' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/AnimationSharing/Binaries/Win64/UnrealEditor-AnimationSharingEd.dll')
[2026.09.07-18.34.33:985][ 0]LogModuleManager: InternalLoadLibrary: 'DumpGPUServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/DumpGPUServices/Binaries/Win64/UnrealEditor-DumpGPUServices.dll')
[2026.09.07-18.34.33:985][ 0]LogModuleManager: InternalLoadLibrary: 'GitSourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/GitSourceControl/Binaries/Win64/UnrealEditor-GitSourceControl.dll')
[2026.09.07-18.34.33:986][ 0]SourceControl: Revision control is disabled
[2026.09.07-18.34.33:986][ 0]LogModuleManager: InternalLoadLibrary: 'CLionSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/CLionSourceCodeAccess/Binaries/Win64/UnrealEditor-CLionSourceCodeAccess.dll')
[2026.09.07-18.34.33:986][ 0]LogModuleManager: InternalLoadLibrary: 'DirectoryPlaceholder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/DirectoryPlaceholder/Binaries/Win64/UnrealEditor-DirectoryPlaceholder.dll')
[2026.09.07-18.34.33:987][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokens' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokens.dll')
[2026.09.07-18.34.33:987][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokensUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokensUI.dll')
[2026.09.07-18.34.33:988][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokensUncookedOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokensUncookedOnly.dll')
[2026.09.07-18.34.33:988][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokensEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokensEditor.dll')
[2026.09.07-18.34.33:990][ 0]LogModuleManager: InternalLoadLibrary: 'N10XSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/N10XSourceCodeAccess/Binaries/Win64/UnrealEditor-N10XSourceCodeAccess.dll')
[2026.09.07-18.34.33:991][ 0]LogModuleManager: InternalLoadLibrary: 'ProjectLauncher' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/ProjectLauncher/Binaries/Win64/UnrealEditor-ProjectLauncher.dll')
[2026.09.07-18.34.33:994][ 0]LogModuleManager: InternalLoadLibrary: 'CommonLaunchExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/ProjectLauncher/Binaries/Win64/UnrealEditor-CommonLaunchExtensions.dll')
[2026.09.07-18.34.33:994][ 0]LogModuleManager: InternalLoadLibrary: 'RiderSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/RiderSourceCodeAccess/Binaries/Win64/UnrealEditor-RiderSourceCodeAccess.dll')
[2026.09.07-18.34.33:996][ 0]LogModuleManager: InternalLoadLibrary: 'SubversionSourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UnrealEditor-SubversionSourceControl.dll')
[2026.09.07-18.34.33:996][ 0]SourceControl: Revision control is disabled
[2026.09.07-18.34.33:996][ 0]LogModuleManager: InternalLoadLibrary: 'PluginUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PluginUtils/Binaries/Win64/UnrealEditor-PluginUtils.dll')
[2026.09.07-18.34.33:996][ 0]LogModuleManager: InternalLoadLibrary: 'UObjectPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/UObjectPlugin/Binaries/Win64/UnrealEditor-UObjectPlugin.dll')
[2026.09.07-18.34.33:998][ 0]LogModuleManager: InternalLoadLibrary: 'VisualStudioCodeSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UnrealEditor-VisualStudioCodeSourceCodeAccess.dll')
[2026.09.07-18.34.33:998][ 0]LogModuleManager: InternalLoadLibrary: 'VisualStudioSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UnrealEditor-VisualStudioSourceCodeAccess.dll')
[2026.09.07-18.34.34:000][ 0]LogModuleManager: InternalLoadLibrary: 'DatasmithContentEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/DatasmithContent/Binaries/Win64/UnrealEditor-DatasmithContentEditor.dll')
[2026.09.07-18.34.34:001][ 0]LogModuleManager: InternalLoadLibrary: 'VariantManagerContentEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/VariantManagerContent/Binaries/Win64/UnrealEditor-VariantManagerContentEditor.dll')
[2026.09.07-18.34.34:002][ 0]LogModuleManager: InternalLoadLibrary: 'VariantManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/VariantManager/Binaries/Win64/UnrealEditor-VariantManager.dll')
[2026.09.07-18.34.34:002][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeEditor.dll')
[2026.09.07-18.34.34:004][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeEditorPipelines' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeEditorPipelines.dll')
[2026.09.07-18.34.34:005][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeEditorUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeEditorUtilities.dll')
[2026.09.07-18.34.34:006][ 0]LogModuleManager: InternalLoadLibrary: 'GLTFCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-GLTFCore.dll')
[2026.09.07-18.34.34:006][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeMessages' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeMessages.dll')
[2026.09.07-18.34.34:006][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeExport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeExport.dll')
[2026.09.07-18.34.34:006][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeDispatcher' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeDispatcher.dll')
[2026.09.07-18.34.34:007][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeCommon' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeCommon.dll')
[2026.09.07-18.34.34:007][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeAnalytics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeAnalytics.dll')
[2026.09.07-18.34.34:007][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeCommonParser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeCommonParser.dll')
[2026.09.07-18.34.34:007][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeFbxParser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeFbxParser.dll')
[2026.09.07-18.34.34:007][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMedia.dll')
[2026.09.07-18.34.34:012][ 0]LogModuleManager: InternalLoadLibrary: 'MediaCompositing' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UnrealEditor-MediaCompositing.dll')
[2026.09.07-18.34.34:013][ 0]LogModuleManager: InternalLoadLibrary: 'MediaPlate' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaPlate/Binaries/Win64/UnrealEditor-MediaPlate.dll')
[2026.09.07-18.34.34:014][ 0]LogModuleManager: InternalLoadLibrary: 'MediaPlateEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaPlate/Binaries/Win64/UnrealEditor-MediaPlateEditor.dll')
[2026.09.07-18.34.34:020][ 0]LogModuleManager: InternalLoadLibrary: 'MediaProfile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaProfile/Binaries/Win64/UnrealEditor-MediaProfile.dll')
[2026.09.07-18.34.34:020][ 0]LogModuleManager: InternalLoadLibrary: 'MediaProfileEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaProfile/Binaries/Win64/UnrealEditor-MediaProfileEditor.dll')
[2026.09.07-18.34.34:022][ 0]LogModuleManager: InternalLoadLibrary: 'MediaFrameworkUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaFrameworkUtilities/Binaries/Win64/UnrealEditor-MediaFrameworkUtilities.dll')
[2026.09.07-18.34.34:080][ 0]LogModuleManager: InternalLoadLibrary: 'MediaViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaViewer/Binaries/Win64/UnrealEditor-MediaViewer.dll')
[2026.09.07-18.34.34:092][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineCore.dll')
[2026.09.07-18.34.34:092][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineSettings.dll')
[2026.09.07-18.34.34:096][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineRenderPasses' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineRenderPasses.dll')
[2026.09.07-18.34.34:096][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineEditor.dll')
[2026.09.07-18.34.34:108][ 0]LogModuleManager: InternalLoadLibrary: 'EditorWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorWidgets.dll')
[2026.09.07-18.34.34:108][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineMP4Encoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineMP4Encoder.dll')
[2026.09.07-18.34.34:110][ 0]LogModuleManager: InternalLoadLibrary: 'UEOpenExrRTTI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-UEOpenExrRTTI.dll')
[2026.09.07-18.34.34:111][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerScripting' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/SequencerScripting/Binaries/Win64/UnrealEditor-SequencerScripting.dll')
[2026.09.07-18.34.34:111][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerScriptingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/SequencerScripting/Binaries/Win64/UnrealEditor-SequencerScriptingEditor.dll')
[2026.09.07-18.34.34:111][ 0]LogModuleManager: InternalLoadLibrary: 'TemplateSequence' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/TemplateSequence/Binaries/Win64/UnrealEditor-TemplateSequence.dll')
[2026.09.07-18.34.34:112][ 0]LogModuleManager: InternalLoadLibrary: 'MoviePipelineMaskRenderPass' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MoviePipelineMaskRenderPass/Binaries/Win64/UnrealEditor-MoviePipelineMaskRenderPass.dll')
[2026.09.07-18.34.34:113][ 0]LogModuleManager: InternalLoadLibrary: 'OnlineBase' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineBase/Binaries/Win64/UnrealEditor-OnlineBase.dll')
[2026.09.07-18.34.34:113][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeTests' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Tests/InterchangeTests/Binaries/Win64/UnrealEditor-InterchangeTests.dll')
[2026.09.07-18.34.34:115][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeTestEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Tests/InterchangeTests/Binaries/Win64/UnrealEditor-InterchangeTestEditor.dll')
[2026.09.07-18.34.34:115][ 0]LogModuleManager: InternalLoadLibrary: 'AccumulationDOFEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/AccumulationDOF/Binaries/Win64/UnrealEditor-AccumulationDOFEditor.dll')
[2026.09.07-18.34.34:116][ 0]LogModuleManager: InternalLoadLibrary: 'CameraCalibrationCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Binaries/Win64/UnrealEditor-CameraCalibrationCoreEditor.dll')
[2026.09.07-18.34.34:117][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureDataCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureData/Binaries/Win64/UnrealEditor-CaptureDataCore.dll')
[2026.09.07-18.34.34:119][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureDataEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureData/Binaries/Win64/UnrealEditor-CaptureDataEditor.dll')
[2026.09.07-18.34.34:119][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureDataUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureData/Binaries/Win64/UnrealEditor-CaptureDataUtils.dll')
[2026.09.07-18.34.34:119][ 0]LogModuleManager: InternalLoadLibrary: 'CineAssemblyTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CinematicAssemblyTools/Binaries/Win64/UnrealEditor-CineAssemblyTools.dll')
[2026.09.07-18.34.34:122][ 0]LogModuleManager: InternalLoadLibrary: 'CineAssemblyToolsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CinematicAssemblyTools/Binaries/Win64/UnrealEditor-CineAssemblyToolsEditor.dll')
[2026.09.07-18.34.34:125][ 0]LogModuleManager: InternalLoadLibrary: 'LensComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/LensComponent/Binaries/Win64/UnrealEditor-LensComponent.dll')
[2026.09.07-18.34.34:126][ 0]LogModuleManager: InternalLoadLibrary: 'LensComponentEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/LensComponent/Binaries/Win64/UnrealEditor-LensComponentEditor.dll')
[2026.09.07-18.34.34:127][ 0]LogModuleManager: InternalLoadLibrary: 'TakeMovieScene' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeMovieScene.dll')
[2026.09.07-18.34.34:127][ 0]LogModuleManager: InternalLoadLibrary: 'TakeSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeSequencer.dll')
[2026.09.07-18.34.34:127][ 0]LogModuleManager: InternalLoadLibrary: 'VCamExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCamera/Binaries/Win64/UnrealEditor-VCamExtensions.dll')
[2026.09.07-18.34.34:136][ 0]LogModuleManager: InternalLoadLibrary: 'VCamExtensionsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCamera/Binaries/Win64/UnrealEditor-VCamExtensionsEditor.dll')
[2026.09.07-18.34.34:138][ 0]LogModuleManager: InternalLoadLibrary: 'VirtualCamera' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCamera/Binaries/Win64/UnrealEditor-VirtualCamera.dll')
[2026.09.07-18.34.34:143][ 0]LogModuleManager: InternalLoadLibrary: 'DecoupledOutputProvider' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-DecoupledOutputProvider.dll')
[2026.09.07-18.34.34:143][ 0]LogModuleManager: InternalLoadLibrary: 'VCamBlueprintNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-VCamBlueprintNodes.dll')
[2026.09.07-18.34.34:144][ 0]LogModuleManager: InternalLoadLibrary: 'VCamCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-VCamCore.dll')
[2026.09.07-18.34.34:144][ 0]LogModuleManager: InternalLoadLibrary: 'VCamCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-VCamCoreEditor.dll')
[2026.09.07-18.34.34:144][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintHeaderView' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/BlueprintHeaderView/Binaries/Win64/UnrealEditor-BlueprintHeaderView.dll')
[2026.09.07-18.34.34:145][ 0]LogModuleManager: InternalLoadLibrary: 'ChangelistReview' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ChangelistReview/Binaries/Win64/UnrealEditor-ChangelistReview.dll')
[2026.09.07-18.34.34:148][ 0]LogModuleManager: InternalLoadLibrary: 'ColorGradingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ColorGrading/Binaries/Win64/UnrealEditor-ColorGradingEditor.dll')
[2026.09.07-18.34.34:151][ 0]LogModuleManager: InternalLoadLibrary: 'ConsoleVariablesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ConsoleVariablesEditor/Binaries/Win64/UnrealEditor-ConsoleVariablesEditor.dll')
[2026.09.07-18.34.34:151][ 0]LogModuleManager: InternalLoadLibrary: 'ConsoleVariablesEditorRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ConsoleVariablesEditor/Binaries/Win64/UnrealEditor-ConsoleVariablesEditorRuntime.dll')
[2026.09.07-18.34.34:151][ 0]LogModuleManager: InternalLoadLibrary: 'CryptoKeys' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/CryptoKeys/Binaries/Win64/UnrealEditor-CryptoKeys.dll')
[2026.09.07-18.34.34:155][ 0]LogModuleManager: InternalLoadLibrary: 'CryptoKeysOpenSSL' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/CryptoKeys/Binaries/Win64/UnrealEditor-CryptoKeysOpenSSL.dll')
[2026.09.07-18.34.34:155][ 0]LogModuleManager: InternalLoadLibrary: 'EditorDebugTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/EditorDebugTools/Binaries/Win64/UnrealEditor-EditorDebugTools.dll')
[2026.09.07-18.34.34:155][ 0]LogModuleManager: InternalLoadLibrary: 'EditorScriptingUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/EditorScriptingUtilities/Binaries/Win64/UnrealEditor-EditorScriptingUtilities.dll')
[2026.09.07-18.34.34:155][ 0]LogModuleManager: InternalLoadLibrary: 'CurveEditorTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/CurveEditorTools/Binaries/Win64/UnrealEditor-CurveEditorTools.dll')
[2026.09.07-18.34.34:157][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialAnalyzer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/MaterialAnalyzer/Binaries/Win64/UnrealEditor-MaterialAnalyzer.dll')
[2026.09.07-18.34.34:158][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialAssetWizard' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/MaterialAssetWizard/Binaries/Win64/UnrealEditor-MaterialAssetWizard.dll')
[2026.09.07-18.34.34:158][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingToolsEditorMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ModelingToolsEditorMode/Binaries/Win64/UnrealEditor-ModelingToolsEditorMode.dll')
[2026.09.07-18.34.34:159][ 0]LogModuleManager: InternalLoadLibrary: 'MeshLODToolset' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/MeshLODToolset/Binaries/Win64/UnrealEditor-MeshLODToolset.dll')
[2026.09.07-18.34.34:159][ 0]LogModuleManager: InternalLoadLibrary: 'PluginBrowser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/PluginBrowser/Binaries/Win64/UnrealEditor-PluginBrowser.dll')
[2026.09.07-18.34.34:160][ 0]LogModuleManager: InternalLoadLibrary: 'SpeedTreeImporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UnrealEditor-SpeedTreeImporter.dll')
[2026.09.07-18.34.34:202][ 0]LogModuleManager: InternalLoadLibrary: 'MobileLauncherProfileWizard' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UnrealEditor-MobileLauncherProfileWizard.dll')
[2026.09.07-18.34.34:204][ 0]LogModuleManager: InternalLoadLibrary: 'StylusInput' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor-StylusInput.dll')
[2026.09.07-18.34.34:204][ 0]LogModuleManager: InternalLoadLibrary: 'UMGWidgetPreview' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/UMGWidgetPreview/Binaries/Win64/UnrealEditor-UMGWidgetPreview.dll')
[2026.09.07-18.34.34:205][ 0]LogModuleManager: InternalLoadLibrary: 'UVEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/UVEditor/Binaries/Win64/UnrealEditor-UVEditor.dll')
[2026.09.07-18.34.34:210][ 0]LogModuleManager: InternalLoadLibrary: 'UVEditorTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/UVEditor/Binaries/Win64/UnrealEditor-UVEditorTools.dll')
[2026.09.07-18.34.34:210][ 0]LogModuleManager: InternalLoadLibrary: 'UVEditorToolsEditorOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/UVEditor/Binaries/Win64/UnrealEditor-UVEditorToolsEditorOnly.dll')
[2026.09.07-18.34.34:211][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerAnimTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/SequencerAnimTools/Binaries/Win64/UnrealEditor-SequencerAnimTools.dll')
[2026.09.07-18.34.34:220][ 0]LogModuleManager: InternalLoadLibrary: 'WorldPartitionHLODUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/WorldPartitionHLODUtilities/Binaries/Win64/UnrealEditor-WorldPartitionHLODUtilities.dll')
[2026.09.07-18.34.34:221][ 0]LogModuleManager: InternalLoadLibrary: 'Cascade' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Cascade/Binaries/Win64/UnrealEditor-Cascade.dll')
[2026.09.07-18.34.34:223][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraBlueprintNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraBlueprintNodes.dll')
[2026.09.07-18.34.34:224][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraEditorWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraEditorWidgets.dll')
[2026.09.07-18.34.34:228][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraInsights/Binaries/Win64/UnrealEditor-NiagaraInsights.dll')
[2026.09.07-18.34.34:228][ 0]LogModuleManager: InternalLoadLibrary: 'AlembicHairTranslatorModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Importers/AlembicHairImporter/Binaries/Win64/UnrealEditor-AlembicHairTranslatorModule.dll')
[2026.09.07-18.34.34:230][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsEditor.dll')
[2026.09.07-18.34.34:231][ 0]LogModuleManager: InternalLoadLibrary: 'AlembicImporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Importers/AlembicImporter/Binaries/Win64/UnrealEditor-AlembicImporter.dll')
[2026.09.07-18.34.34:232][ 0]LogModuleManager: InternalLoadLibrary: 'AlembicLibrary' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Importers/AlembicImporter/Binaries/Win64/UnrealEditor-AlembicLibrary.dll')
[2026.09.07-18.34.34:232][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCache' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCache.dll')
[2026.09.07-18.34.34:232][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheEd' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheEd.dll')
[2026.09.07-18.34.34:233][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraPreviewContent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraPreviewContent/Binaries/Win64/UnrealEditor-NiagaraPreviewContent.dll')
[2026.09.07-18.34.34:234][ 0]LogModuleManager: InternalLoadLibrary: 'Paper2DEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-Paper2DEditor.dll')
[2026.09.07-18.34.34:236][ 0]LogModuleManager: InternalLoadLibrary: 'PaperSpriteSheetImporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-PaperSpriteSheetImporter.dll')
[2026.09.07-18.34.34:237][ 0]LogModuleManager: InternalLoadLibrary: 'PaperTiledImporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-PaperTiledImporter.dll')
[2026.09.07-18.34.34:237][ 0]LogModuleManager: InternalLoadLibrary: 'AutomatedPerfTestLaunchExtension' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Performance/AutomatedPerfTestTools/Binaries/Win64/UnrealEditor-AutomatedPerfTestLaunchExtension.dll')
[2026.09.07-18.34.34:238][ 0]LogModuleManager: InternalLoadLibrary: 'ACLPluginEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ACLPlugin/Binaries/Win64/UnrealEditor-ACLPluginEditor.dll')
[2026.09.07-18.34.34:239][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigSpline' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRigSpline/Binaries/Win64/UnrealEditor-ControlRigSpline.dll')
[2026.09.07-18.34.34:241][ 0]LogModuleManager: InternalLoadLibrary: 'DNACalibModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DNACalib/Binaries/Win64/UnrealEditor-DNACalibModule.dll')
[2026.09.07-18.34.34:241][ 0]LogModuleManager: InternalLoadLibrary: 'BlendSpaceMotionAnalysis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/BlendSpaceMotionAnalysis/Binaries/Win64/UnrealEditor-BlendSpaceMotionAnalysis.dll')
[2026.09.07-18.34.34:242][ 0]LogModuleManager: InternalLoadLibrary: 'IKRig' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRig.dll')
[2026.09.07-18.34.34:247][ 0]LogModuleManager: InternalLoadLibrary: 'IKRigDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRigDeveloper.dll')
[2026.09.07-18.34.34:248][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLink' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLink.dll')
[2026.09.07-18.34.34:250][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkComponents' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkComponents.dll')
[2026.09.07-18.34.34:250][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkEditor.dll')
[2026.09.07-18.34.34:251][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkGraphNode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkGraphNode.dll')
[2026.09.07-18.34.34:251][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkMovieScene' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkMovieScene.dll')
[2026.09.07-18.34.34:251][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkSequencer.dll')
[2026.09.07-18.34.34:254][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-GameplayInsights.dll')
[2026.09.07-18.34.34:256][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationBlueprintEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationBlueprintEditor.dll')
[2026.09.07-18.34.34:257][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayInsightsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-GameplayInsightsEditor.dll')
[2026.09.07-18.34.34:257][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebuggerRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebuggerRuntime.dll')
[2026.09.07-18.34.34:257][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebuggerVLogRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebuggerVLogRuntime.dll')
[2026.09.07-18.34.34:258][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkDevice' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLinkDevice/Binaries/Win64/UnrealEditor-LiveLinkDevice.dll')
[2026.09.07-18.34.34:258][ 0]LogModuleManager: InternalLoadLibrary: 'EaseCurveTool' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/EaseCurveTool/Binaries/Win64/UnrealEditor-EaseCurveTool.dll')
[2026.09.07-18.34.34:260][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLinkHub/Binaries/Win64/UnrealEditor-LiveLinkHubEditor.dll')
[2026.09.07-18.34.34:260][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubMessaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLinkHub/Binaries/Win64/UnrealEditor-LiveLinkHubMessaging.dll')
[2026.09.07-18.34.34:260][ 0]LogModuleManager: InternalLoadLibrary: 'PerformanceCaptureCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PerformanceCaptureCore/Binaries/Win64/UnrealEditor-PerformanceCaptureCore.dll')
[2026.09.07-18.34.34:261][ 0]LogModuleManager: InternalLoadLibrary: 'PerformanceCaptureCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PerformanceCaptureCore/Binaries/Win64/UnrealEditor-PerformanceCaptureCoreEditor.dll')
[2026.09.07-18.34.34:263][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshModelingTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/SkeletalMeshModelingTools/Binaries/Win64/UnrealEditor-SkeletalMeshModelingTools.dll')
[2026.09.07-18.34.34:263][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SkeletalMeshEditor.dll')
[2026.09.07-18.34.34:263][ 0]LogModuleManager: InternalLoadLibrary: 'TweeningUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/TweeningUtils/Binaries/Win64/UnrealEditor-TweeningUtils.dll')
[2026.09.07-18.34.34:263][ 0]LogModuleManager: InternalLoadLibrary: 'TweeningUtilsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/TweeningUtils/Binaries/Win64/UnrealEditor-TweeningUtilsEditor.dll')
[2026.09.07-18.34.34:264][ 0]LogModuleManager: InternalLoadLibrary: 'OodleNetworkHandlerComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compression/OodleNetwork/Binaries/Win64/UnrealEditor-OodleNetworkHandlerComponent.dll')
[2026.09.07-18.34.34:264][ 0]LogModuleManager: InternalLoadLibrary: 'PhysicsControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PhysicsControl/Binaries/Win64/UnrealEditor-PhysicsControl.dll')
[2026.09.07-18.34.34:268][ 0]LogModuleManager: InternalLoadLibrary: 'PhysicsControlUncookedOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PhysicsControl/Binaries/Win64/UnrealEditor-PhysicsControlUncookedOnly.dll')
[2026.09.07-18.34.34:269][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicModule.dll')
[2026.09.07-18.34.34:269][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicEditor.dll')
[2026.09.07-18.34.34:270][ 0]LogModuleManager: InternalLoadLibrary: 'AdvancedRenamer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AdvancedRenamer/Binaries/Win64/UnrealEditor-AdvancedRenamer.dll')
[2026.09.07-18.34.34:271][ 0]LogModuleManager: InternalLoadLibrary: 'AIAssistant' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AIAssistant/Binaries/Win64/UnrealEditor-AIAssistant.dll')
[2026.09.07-18.34.34:280][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2026.09.07-18.34.34:280][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2026.09.07-18.34.34:291][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AutomationUtils/Binaries/Win64/UnrealEditor-AutomationUtils.dll')
[2026.09.07-18.34.34:292][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationUtilsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AutomationUtils/Binaries/Win64/UnrealEditor-AutomationUtilsEditor.dll')
[2026.09.07-18.34.34:294][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayCamerasUncookedOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/GameplayCameras/Binaries/Win64/UnrealEditor-GameplayCamerasUncookedOnly.dll')
[2026.09.07-18.34.34:294][ 0]LogModuleManager: InternalLoadLibrary: 'BackChannel' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/BackChannel/Binaries/Win64/UnrealEditor-BackChannel.dll')
[2026.09.07-18.34.34:295][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosSolverEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosSolverPlugin/Binaries/Win64/UnrealEditor-ChaosSolverEditor.dll')
[2026.09.07-18.34.34:295][ 0]LogModuleManager: InternalLoadLibrary: 'FractureEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosEditor/Binaries/Win64/UnrealEditor-FractureEditor.dll')
[2026.09.07-18.34.34:302][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosUserDataPT' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosUserDataPT/Binaries/Win64/UnrealEditor-ChaosUserDataPT.dll')
[2026.09.07-18.34.34:302][ 0]LogModuleManager: InternalLoadLibrary: 'CineCameraSceneCapture' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CineCameraSceneCapture/Binaries/Win64/UnrealEditor-CineCameraSceneCapture.dll')
[2026.09.07-18.34.34:302][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosNiagara' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosNiagara/Binaries/Win64/UnrealEditor-ChaosNiagara.dll')
[2026.09.07-18.34.34:304][ 0]LogModuleManager: InternalLoadLibrary: 'ControlFlows' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ControlFlows/Binaries/Win64/UnrealEditor-ControlFlows.dll')
[2026.09.07-18.34.34:304][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigPhysics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ControlRigPhysics/Binaries/Win64/UnrealEditor-ControlRigPhysics.dll')
[2026.09.07-18.34.34:308][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigPhysicsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ControlRigPhysics/Binaries/Win64/UnrealEditor-ControlRigPhysicsEditor.dll')
[2026.09.07-18.34.34:309][ 0]LogModuleManager: InternalLoadLibrary: 'CineCameraRigs' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CineCameraRigs/Binaries/Win64/UnrealEditor-CineCameraRigs.dll')
[2026.09.07-18.34.34:330][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
[2026.09.07-18.34.34:332][ 0]LogModuleManager: InternalLoadLibrary: 'TedsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorage/Binaries/Win64/UnrealEditor-TedsCore.dll')
[2026.09.07-18.34.34:336][ 0]LogModuleManager: InternalLoadLibrary: 'TypedElementFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TypedElementFramework.dll')
[2026.09.07-18.34.34:336][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntityEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntityEditor.dll')
[2026.09.07-18.34.34:336][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntityDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntityDebugger.dll')
[2026.09.07-18.34.34:338][ 0]LogModuleManager: InternalLoadLibrary: 'TedsUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorage/Binaries/Win64/UnrealEditor-TedsUI.dll')
[2026.09.07-18.34.34:338][ 0]LogModuleManager: InternalLoadLibrary: 'TedsActorCompatibility' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsActorCompatibility.dll')
[2026.09.07-18.34.34:339][ 0]LogModuleManager: InternalLoadLibrary: 'TedsAlerts' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsAlerts.dll')
[2026.09.07-18.34.34:339][ 0]LogModuleManager: InternalLoadLibrary: 'TedsAssetData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsAssetData.dll')
[2026.09.07-18.34.34:339][ 0]LogModuleManager: InternalLoadLibrary: 'TedsContentBrowser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsContentBrowser.dll')
[2026.09.07-18.34.34:339][ 0]LogModuleManager: InternalLoadLibrary: 'TedsDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsDebugger.dll')
[2026.09.07-18.34.34:341][ 0]LogModuleManager: InternalLoadLibrary: 'TedsOutliner' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsOutliner.dll')
[2026.09.07-18.34.34:341][ 0]LogModuleManager: InternalLoadLibrary: 'TedsPropertyEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsPropertyEditor.dll')
[2026.09.07-18.34.34:342][ 0]LogModuleManager: InternalLoadLibrary: 'TedsQueryStack' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsQueryStack.dll')
[2026.09.07-18.34.34:342][ 0]LogModuleManager: InternalLoadLibrary: 'TedsRevisionControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsRevisionControl.dll')
[2026.09.07-18.34.34:343][ 0]LogModuleManager: InternalLoadLibrary: 'TedsSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsSettings.dll')
[2026.09.07-18.34.34:343][ 0]LogModuleManager: InternalLoadLibrary: 'TedsTableViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsTableViewer.dll')
[2026.09.07-18.34.34:343][ 0]LogModuleManager: InternalLoadLibrary: 'TedsEverythingPicker' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsEverythingPicker.dll')
[2026.09.07-18.34.34:345][ 0]LogModuleManager: InternalLoadLibrary: 'TedsTypeInfo' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsTypeInfo.dll')
[2026.09.07-18.34.34:345][ 0]LogModuleManager: InternalLoadLibrary: 'TedsTypedElementBridge' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsTypedElementBridge.dll')
[2026.09.07-18.34.34:346][ 0]LogModuleManager: InternalLoadLibrary: 'TedsEditorCompatibility' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsEditorCompatibility.dll')
[2026.09.07-18.34.34:346][ 0]LogModuleManager: InternalLoadLibrary: 'TedsOperations' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsOperations.dll')
[2026.09.07-18.34.34:346][ 0]LogModuleManager: InternalLoadLibrary: 'UnifiedFavorites' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-UnifiedFavorites.dll')
[2026.09.07-18.34.34:347][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionEditor.dll')
[2026.09.07-18.34.34:360][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionTracks' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionTracks.dll')
[2026.09.07-18.34.34:361][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionSequencer.dll')
[2026.09.07-18.34.34:362][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryCollectionEngine.dll')
[2026.09.07-18.34.34:362][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionNodes.dll')
[2026.09.07-18.34.34:386][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionDepNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionDepNodes.dll')
[2026.09.07-18.34.34:389][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFlowCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowCore.dll')
[2026.09.07-18.34.34:389][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFlowMeshProcessing' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowMeshProcessing.dll')
[2026.09.07-18.34.34:389][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFlowMeshProcessingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowMeshProcessingEditor.dll')
[2026.09.07-18.34.34:389][ 0]LogModuleManager: InternalLoadLibrary: 'GlobalConfigurationData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GlobalConfigurationData/Binaries/Win64/UnrealEditor-GlobalConfigurationData.dll')
[2026.09.07-18.34.34:390][ 0]LogModuleManager: InternalLoadLibrary: 'GlobalConfigurationDataCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GlobalConfigurationData/Binaries/Win64/UnrealEditor-GlobalConfigurationDataCore.dll')
[2026.09.07-18.34.34:390][ 0]LogModuleManager: InternalLoadLibrary: 'HttpInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/HttpInsights/Binaries/Win64/UnrealEditor-HttpInsights.dll')
[2026.09.07-18.34.34:391][ 0]LogModuleManager: InternalLoadLibrary: 'GizmoSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GizmoFramework/Binaries/Win64/UnrealEditor-GizmoSettings.dll')
[2026.09.07-18.34.34:392][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryDataflowNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryDataflow/Binaries/Win64/UnrealEditor-GeometryDataflowNodes.dll')
[2026.09.07-18.34.34:392][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowMedialSkeleton' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryDataflow/Binaries/Win64/UnrealEditor-DataflowMedialSkeleton.dll')
[2026.09.07-18.34.34:392][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingToolsExp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-MeshModelingToolsExp.dll')
[2026.09.07-18.34.34:392][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingToolsEditorOnlyExp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-MeshModelingToolsEditorOnlyExp.dll')
[2026.09.07-18.34.34:392][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryProcessingAdapters' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-GeometryProcessingAdapters.dll')
[2026.09.07-18.34.34:393][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingEditorUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-ModelingEditorUI.dll')
[2026.09.07-18.34.34:393][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-ModelingUI.dll')
[2026.09.07-18.34.34:393][ 0]LogModuleManager: InternalLoadLibrary: 'Landmass' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Landmass/Binaries/Win64/UnrealEditor-Landmass.dll')
[2026.09.07-18.34.34:393][ 0]LogModuleManager: InternalLoadLibrary: 'LandmassEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Landmass/Binaries/Win64/UnrealEditor-LandmassEditor.dll')
[2026.09.07-18.34.34:411][ 0]LogModuleManager: InternalLoadLibrary: 'Blutility' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Blutility.dll')
[2026.09.07-18.34.34:412][ 0]LogModuleManager: InternalLoadLibrary: 'MessageBusTester' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MessageBusTester/Binaries/Win64/UnrealEditor-MessageBusTester.dll')
[2026.09.07-18.34.34:414][ 0]LogModuleManager: InternalLoadLibrary: 'MessageBusTesterEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MessageBusTester/Binaries/Win64/UnrealEditor-MessageBusTesterEditor.dll')
[2026.09.07-18.34.34:414][ 0]LogModuleManager: InternalLoadLibrary: 'MediaStream' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MediaStream/Binaries/Win64/UnrealEditor-MediaStream.dll')
[2026.09.07-18.34.34:415][ 0]LogModuleManager: InternalLoadLibrary: 'MediaStreamEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MediaStream/Binaries/Win64/UnrealEditor-MediaStreamEditor.dll')
[2026.09.07-18.34.34:415][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizableMessage' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/LocalizableMessage/Binaries/Win64/UnrealEditor-LocalizableMessage.dll')
[2026.09.07-18.34.34:416][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizableMessageBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/LocalizableMessage/Binaries/Win64/UnrealEditor-LocalizableMessageBlueprint.dll')
[2026.09.07-18.34.34:417][ 0]LogModuleManager: InternalLoadLibrary: 'NNERuntimeBasicCpu' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/NNERuntimeBasicCpu/Binaries/Win64/UnrealEditor-NNERuntimeBasicCpu.dll')
[2026.09.07-18.34.34:417][ 0]LogModuleManager: InternalLoadLibrary: 'MutableAssetUserData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MutableAssetUserData/Binaries/Win64/UnrealEditor-MutableAssetUserData.dll')
[2026.09.07-18.34.34:418][ 0]LogModuleManager: InternalLoadLibrary: 'RemoteSessionEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/RemoteSession/Binaries/Win64/UnrealEditor-RemoteSessionEditor.dll')
[2026.09.07-18.34.34:419][ 0]LogModuleManager: InternalLoadLibrary: 'ToolsetRegistry' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolsetRegistry/Binaries/Win64/UnrealEditor-ToolsetRegistry.dll')
[2026.09.07-18.34.34:419][ 0]LogModuleManager: InternalLoadLibrary: 'ToolPresetAsset' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolPresets/Binaries/Win64/UnrealEditor-ToolPresetAsset.dll')
[2026.09.07-18.34.34:419][ 0]LogModuleManager: InternalLoadLibrary: 'ToolPresetEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolPresets/Binaries/Win64/UnrealEditor-ToolPresetEditor.dll')
[2026.09.07-18.34.34:419][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCore.dll')
[2026.09.07-18.34.34:422][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCoreEditor.dll')
[2026.09.07-18.34.34:423][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanImageViewerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanImageViewerEditor.dll')
[2026.09.07-18.34.34:429][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanPipeline' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanPipeline.dll')
[2026.09.07-18.34.34:435][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceContourTracker' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceContourTracker.dll')
[2026.09.07-18.34.34:436][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceContourTrackerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceContourTrackerEditor.dll')
[2026.09.07-18.34.34:436][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanIdentity' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanIdentity.dll')
[2026.09.07-18.34.34:455][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanIdentityEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanIdentityEditor.dll')
[2026.09.07-18.34.34:460][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureDataEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCaptureDataEditor.dll')
[2026.09.07-18.34.34:460][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCaptureSource.dll')
[2026.09.07-18.34.34:464][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFootageIngest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFootageIngest.dll')
[2026.09.07-18.34.34:467][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2026.09.07-18.34.34:467][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2026.09.07-18.34.34:484][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanDepthGenerator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanDepthGenerator.dll')
[2026.09.07-18.34.34:485][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCaptureUtils.dll')
[2026.09.07-18.34.34:485][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureProtocolStack' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCaptureProtocolStack.dll')
[2026.09.07-18.34.34:485][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanToolkit' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanToolkit.dll')
[2026.09.07-18.34.34:486][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSpeech2Face' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanSpeech2Face.dll')
[2026.09.07-18.34.34:486][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanBatchProcessor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanBatchProcessor.dll')
[2026.09.07-18.34.34:497][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanConfig' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanConfig.dll')
[2026.09.07-18.34.34:498][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanConfigEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanConfigEditor.dll')
[2026.09.07-18.34.34:498][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceAnimationSolver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceAnimationSolver.dll')
[2026.09.07-18.34.34:498][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceAnimationSolverEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceAnimationSolverEditor.dll')
[2026.09.07-18.34.34:499][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceFittingSolver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceFittingSolver.dll')
[2026.09.07-18.34.34:499][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceFittingSolverEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceFittingSolverEditor.dll')
[2026.09.07-18.34.34:500][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanPlatform.dll')
[2026.09.07-18.34.34:500][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanControlsConversionTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanControlsConversionTest.dll')
[2026.09.07-18.34.34:500][ 0]LogModuleManager: InternalLoadLibrary: 'MeshTrackerInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MeshTrackerInterface.dll')
[2026.09.07-18.34.34:501][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCoreTechLib' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanCoreTechLib.dll')
[2026.09.07-18.34.34:501][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCoreTech' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanCoreTech.dll')
[2026.09.07-18.34.34:501][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanImageViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanImageViewer.dll')
[2026.09.07-18.34.34:501][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanCaptureData.dll')
[2026.09.07-18.34.34:501][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanPipelineCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanPipelineCore.dll')
[2026.09.07-18.34.34:501][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanBodyTrackerInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanBodyTrackerInterface.dll')
[2026.09.07-18.34.34:501][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSDKEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanSDK/Binaries/Win64/UnrealEditor-MetaHumanSDKEditor.dll')
[2026.09.07-18.34.34:501][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSDKRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanSDK/Binaries/Win64/UnrealEditor-MetaHumanSDKRuntime.dll')
[2026.09.07-18.34.34:501][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeDNA' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanSDK/Binaries/Win64/UnrealEditor-InterchangeDNA.dll')
[2026.09.07-18.34.34:501][ 0]LogModuleManager: InternalLoadLibrary: 'WebSocketNetworking' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/WebSocketNetworking/Binaries/Win64/UnrealEditor-WebSocketNetworking.dll')
[2026.09.07-18.34.34:502][ 0]LogModuleManager: InternalLoadLibrary: 'NNEDenoiser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/NNE/NNEDenoiser/Binaries/Win64/UnrealEditor-NNEDenoiser.dll')
[2026.09.07-18.34.34:504][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
[2026.09.07-18.34.34:504][ 0]LogModuleManager: InternalLoadLibrary: 'ActorLayerUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ActorLayerUtilities/Binaries/Win64/UnrealEditor-ActorLayerUtilities.dll')
[2026.09.07-18.34.34:504][ 0]LogModuleManager: InternalLoadLibrary: 'ActorLayerUtilitiesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ActorLayerUtilities/Binaries/Win64/UnrealEditor-ActorLayerUtilitiesEditor.dll')
[2026.09.07-18.34.34:505][ 0]LogModuleManager: InternalLoadLibrary: 'AudioCapture' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UnrealEditor-AudioCapture.dll')
[2026.09.07-18.34.34:506][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2026.09.07-18.34.34:506][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2026.09.07-18.34.34:506][ 0]LogModuleManager: InternalLoadLibrary: 'AudioCaptureWasapi' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioCaptureWasapi.dll')
[2026.09.07-18.34.34:506][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidPermission' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AndroidPermission/Binaries/Win64/UnrealEditor-AndroidPermission.dll')
[2026.09.07-18.34.34:507][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2026.09.07-18.34.34:507][ 0]LogModuleManager: InternalLoadLibrary: 'AudioWidgetsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioWidgets/Binaries/Win64/UnrealEditor-AudioWidgetsCore.dll')
[2026.09.07-18.34.34:507][ 0]LogModuleManager: InternalLoadLibrary: 'AudioWidgetsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioWidgets/Binaries/Win64/UnrealEditor-AudioWidgetsEditor.dll')
[2026.09.07-18.34.34:507][ 0]LogModuleManager: InternalLoadLibrary: 'AssetTags' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AssetTags/Binaries/Win64/UnrealEditor-AssetTags.dll')
[2026.09.07-18.34.34:508][ 0]LogModuleManager: InternalLoadLibrary: 'ArchVisCharacter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UnrealEditor-ArchVisCharacter.dll')
[2026.09.07-18.34.34:509][ 0]LogModuleManager: InternalLoadLibrary: 'AppleImageUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AppleImageUtils/Binaries/Win64/UnrealEditor-AppleImageUtils.dll')
[2026.09.07-18.34.34:509][ 0]LogModuleManager: InternalLoadLibrary: 'AppleImageUtilsBlueprintSupport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AppleImageUtils/Binaries/Win64/UnrealEditor-AppleImageUtilsBlueprintSupport.dll')
[2026.09.07-18.34.34:511][ 0]LogModuleManager: InternalLoadLibrary: 'CommonUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CommonUI/Binaries/Win64/UnrealEditor-CommonUI.dll')
[2026.09.07-18.34.34:529][ 0]LogModuleManager: InternalLoadLibrary: 'CommonUIEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CommonUI/Binaries/Win64/UnrealEditor-CommonUIEditor.dll')
[2026.09.07-18.34.34:530][ 0]LogModuleManager: InternalLoadLibrary: 'CommonInput' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CommonUI/Binaries/Win64/UnrealEditor-CommonInput.dll')
[2026.09.07-18.34.34:530][ 0]LogModuleManager: InternalLoadLibrary: 'ComputeFrameworkEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-ComputeFrameworkEditor.dll')
[2026.09.07-18.34.34:530][ 0]LogModuleManager: InternalLoadLibrary: 'ComputeDataInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-ComputeDataInterface.dll')
[2026.09.07-18.34.34:532][ 0]LogModuleManager: InternalLoadLibrary: 'EditableComputeGraph' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-EditableComputeGraph.dll')
[2026.09.07-18.34.34:532][ 0]LogModuleManager: InternalLoadLibrary: 'EditableComputeGraphEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-EditableComputeGraphEditor.dll')
[2026.09.07-18.34.34:533][ 0]LogModuleManager: InternalLoadLibrary: 'GooglePAD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GooglePAD/Binaries/Win64/UnrealEditor-GooglePAD.dll')
[2026.09.07-18.34.34:534][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsRuntime.dll')
[2026.09.07-18.34.34:534][ 0]LogModuleManager: InternalLoadLibrary: 'HairCardGeneratorFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairCardGeneratorFramework.dll')
[2026.09.07-18.34.34:534][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsDataflow' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsDataflow.dll')
[2026.09.07-18.34.34:537][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryScriptingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryScripting/Binaries/Win64/UnrealEditor-GeometryScriptingEditor.dll')
[2026.09.07-18.34.34:537][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryAlgorithms' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-GeometryAlgorithms.dll')
[2026.09.07-18.34.34:537][ 0]LogModuleManager: InternalLoadLibrary: 'DynamicMesh' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-DynamicMesh.dll')
[2026.09.07-18.34.34:537][ 0]LogModuleManager: InternalLoadLibrary: 'MeshFileUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-MeshFileUtils.dll')
[2026.09.07-18.34.34:537][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheSequencer.dll')
[2026.09.07-18.34.34:538][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheStreamer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheStreamer.dll')
[2026.09.07-18.34.34:540][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheTracks' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheTracks.dll')
[2026.09.07-18.34.34:540][ 0]LogModuleManager: InternalLoadLibrary: 'InputDebugging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/InputDebugging/Binaries/Win64/UnrealEditor-InputDebugging.dll')
[2026.09.07-18.34.34:540][ 0]LogModuleManager: InternalLoadLibrary: 'InputDebuggingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/InputDebugging/Binaries/Win64/UnrealEditor-InputDebuggingEditor.dll')
[2026.09.07-18.34.34:541][ 0]LogModuleManager: InternalLoadLibrary: 'MobilePatchingUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UnrealEditor-MobilePatchingUtils.dll')
[2026.09.07-18.34.34:543][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModel' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModel.dll')
[2026.09.07-18.34.34:543][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelBlueprint.dll')
[2026.09.07-18.34.34:545][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelEditor.dll')
[2026.09.07-18.34.34:548][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelDebugger.dll')
[2026.09.07-18.34.34:549][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelDebuggerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelDebuggerEditor.dll')
[2026.09.07-18.34.34:549][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-MeshModelingTools.dll')
[2026.09.07-18.34.34:551][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingToolsEditorOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-MeshModelingToolsEditorOnly.dll')
[2026.09.07-18.34.34:551][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingComponents' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingComponents.dll')
[2026.09.07-18.34.34:551][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryFramework.dll')
[2026.09.07-18.34.34:551][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingComponentsEditorOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingComponentsEditorOnly.dll')
[2026.09.07-18.34.34:551][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingOperators' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingOperators.dll')
[2026.09.07-18.34.34:551][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingOperatorsEditorOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingOperatorsEditorOnly.dll')
[2026.09.07-18.34.34:551][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshModifiers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-SkeletalMeshModifiers.dll')
[2026.09.07-18.34.34:551][ 0]LogModuleManager: InternalLoadLibrary: 'DisplayClusterLightCardExtender' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/nDisplayModularFeatures/Binaries/Win64/UnrealEditor-DisplayClusterLightCardExtender.dll')
[2026.09.07-18.34.34:551][ 0]LogModuleManager: InternalLoadLibrary: 'DisplayClusterModularFeaturesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/nDisplayModularFeatures/Binaries/Win64/UnrealEditor-DisplayClusterModularFeaturesEditor.dll')
[2026.09.07-18.34.34:552][ 0]LogModuleManager: InternalLoadLibrary: 'ProceduralMeshComponentEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UnrealEditor-ProceduralMeshComponentEditor.dll')
[2026.09.07-18.34.34:552][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyBindingUtilsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/PropertyBindingUtils/Binaries/Win64/UnrealEditor-PropertyBindingUtilsEditor.dll')
[2026.09.07-18.34.34:553][ 0]LogModuleManager: InternalLoadLibrary: 'OSC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/OSC/Binaries/Win64/UnrealEditor-OSC.dll')
[2026.09.07-18.34.34:553][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeDeveloper.dll')
[2026.09.07-18.34.34:553][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeEditorModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeEditorModule.dll')
[2026.09.07-18.34.34:554][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMerging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/SkeletalMerging/Binaries/Win64/UnrealEditor-SkeletalMerging.dll')
[2026.09.07-18.34.34:554][ 0]LogModuleManager: InternalLoadLibrary: 'SynthesisEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Synthesis/Binaries/Win64/UnrealEditor-SynthesisEditor.dll')
[2026.09.07-18.34.34:555][ 0]LogModuleManager: InternalLoadLibrary: 'XRBaseEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/XRBase/Binaries/Win64/UnrealEditor-XRBaseEditor.dll')
[2026.09.07-18.34.34:556][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureProtocolStack' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureProtocolStack.dll')
[2026.09.07-18.34.34:556][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerCPSClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerCPSClient.dll')
[2026.09.07-18.34.34:558][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerPipeline' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerPipeline.dll')
[2026.09.07-18.34.34:559][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerMediaRW' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerMediaRW.dll')
[2026.09.07-18.34.34:560][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureDataConverter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureDataConverter.dll')
[2026.09.07-18.34.34:560][ 0]LogModuleManager: InternalLoadLibrary: 'DataIngestCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-DataIngestCore.dll')
[2026.09.07-18.34.34:561][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubCaptureMessaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-LiveLinkHubCaptureMessaging.dll')
[2026.09.07-18.34.34:561][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerStyle' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerStyle.dll')
[2026.09.07-18.34.34:564][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2026.09.07-18.34.34:564][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2026.09.07-18.34.34:581][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerTakeMetadata' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerTakeMetadata.dll')
[2026.09.07-18.34.34:581][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureMetadataExtraction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureMetadataExtraction.dll')
[2026.09.07-18.34.34:582][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerEditorSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-CaptureManagerEditorSettings.dll')
[2026.09.07-18.34.34:584][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubWorkerManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-LiveLinkHubWorkerManager.dll')
[2026.09.07-18.34.34:585][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubExportServer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-LiveLinkHubExportServer.dll')
[2026.09.07-18.34.34:585][ 0]LogModuleManager: InternalLoadLibrary: 'DataIngestCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-DataIngestCoreEditor.dll')
[2026.09.07-18.34.34:585][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubDiscoveryEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-LiveLinkHubDiscoveryEditor.dll')
[2026.09.07-18.34.34:586][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerIngestBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-CaptureManagerIngestBlueprint.dll')
[2026.09.07-18.34.34:587][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerDeviceBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-CaptureManagerDeviceBlueprint.dll')
[2026.09.07-18.34.34:588][ 0]LogModuleManager: InternalLoadLibrary: 'PortableObjectFileDataSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/Localization/PortableObjectFileDataSource/Binaries/Win64/UnrealEditor-PortableObjectFileDataSource.dll')
[2026.09.07-18.34.34:592][ 0]LogModuleManager: InternalLoadLibrary: 'SpeechAnimationSolver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/AudioDrivenAnimation/StreamingADA/Binaries/Win64/UnrealEditor-SpeechAnimationSolver.dll')
[2026.09.07-18.34.34:592][ 0]LogModuleManager: InternalLoadLibrary: 'VPRoles' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProduction/VPRoles/Binaries/Win64/UnrealEditor-VPRoles.dll')
[2026.09.07-18.34.34:592][ 0]LogModuleManager: InternalLoadLibrary: 'VPRolesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProduction/VPRoles/Binaries/Win64/UnrealEditor-VPRolesEditor.dll')
[2026.09.07-18.34.34:593][ 0]LogModuleManager: InternalLoadLibrary: 'VPSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProduction/VPSettings/Binaries/Win64/UnrealEditor-VPSettings.dll')
[2026.09.07-18.34.34:594][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserAssetDataSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Binaries/Win64/UnrealEditor-ContentBrowserAssetDataSource.dll')
[2026.09.07-18.34.34:594][ 0]LogModuleManager: InternalLoadLibrary: 'CollectionManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CollectionManager.dll')
[2026.09.07-18.34.34:596][ 0]LogCollectionManager: Loaded 0 collections in 0.001042 seconds
[2026.09.07-18.34.34:598][ 0]LogFileCache: Scanning file cache for directory 'P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/Saved/Collections/' took 0.00s
[2026.09.07-18.34.34:602][ 0]LogFileCache: Scanning file cache for directory 'P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/Content/Developers/JussiM/Collections/' took 0.00s
[2026.09.07-18.34.34:604][ 0]LogFileCache: Scanning file cache for directory 'P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/Content/Collections/' took 0.00s
[2026.09.07-18.34.34:616][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserClassDataSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ContentBrowser/ContentBrowserClassDataSource/Binaries/Win64/UnrealEditor-ContentBrowserClassDataSource.dll')
[2026.09.07-18.34.34:630][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserFileDataSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ContentBrowser/ContentBrowserFileDataSource/Binaries/Win64/UnrealEditor-ContentBrowserFileDataSource.dll')
[2026.09.07-18.34.34:631][ 0]LogModuleManager: InternalLoadLibrary: 'FileSandboxCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Sandbox/FileSandbox/Binaries/Win64/UnrealEditor-FileSandboxCore.dll')
[2026.09.07-18.34.34:631][ 0]LogModuleManager: InternalLoadLibrary: 'FileSandboxUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Sandbox/FileSandbox/Binaries/Win64/UnrealEditor-FileSandboxUI.dll')
[2026.09.07-18.34.34:631][ 0]LogModuleManager: InternalLoadLibrary: 'RelativeIKOp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-RelativeIKOp.dll')
[2026.09.07-18.34.34:634][ 0]LogModuleManager: InternalLoadLibrary: 'RelativeBodyAnimInfo' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-RelativeBodyAnimInfo.dll')
[2026.09.07-18.34.34:634][ 0]LogModuleManager: InternalLoadLibrary: 'BodyIntersectIKOp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-BodyIntersectIKOp.dll')
[2026.09.07-18.34.34:634][ 0]LogModuleManager: InternalLoadLibrary: 'RelativeBodyAnimUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-RelativeBodyAnimUtils.dll')
[2026.09.07-18.34.34:640][ 0]LogModuleManager: InternalLoadLibrary: 'PreviewPropOp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-PreviewPropOp.dll')
[2026.09.07-18.34.34:640][ 0]LogModuleManager: InternalLoadLibrary: 'XInputDevice' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Windows/XInputDevice/Binaries/Win64/UnrealEditor-XInputDevice.dll')
[2026.09.07-18.34.34:642][ 0]LogModuleManager: InternalLoadLibrary: 'ObjectMixerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Binaries/Win64/UnrealEditor-ObjectMixerEditor.dll')
[2026.09.07-18.34.34:642][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshMorphTargetEditingTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/SkeletalMeshMorphTargetEditingTools/Binaries/Win64/UnrealEditor-SkeletalMeshMorphTargetEditingTools.dll')
[2026.09.07-18.34.34:643][ 0]LogModuleManager: InternalLoadLibrary: 'LightMixer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ObjectMixer/LightMixer/Binaries/Win64/UnrealEditor-LightMixer.dll')
[2026.09.07-18.34.34:644][ 0]LogModuleManager: InternalLoadLibrary: 'BaseCharacterFXEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CharacterFXEditor/BaseCharacterFXEditor/Binaries/Win64/UnrealEditor-BaseCharacterFXEditor.dll')
[2026.09.07-18.34.34:644][ 0]LogModuleManager: InternalLoadLibrary: 'MultiUserClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Binaries/Win64/UnrealEditor-MultiUserClient.dll')
[2026.09.07-18.34.34:655][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertSyncClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Binaries/Win64/UnrealEditor-ConcertSyncClient.dll')
[2026.09.07-18.34.34:659][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Content/icon_RemoveProperty_48x.png] file: [../../../Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Content/icon_RemoveProperty_48x.png]
[2026.09.07-18.34.34:660][ 0]LogModuleManager: InternalLoadLibrary: 'MultiUserClientLibrary' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Binaries/Win64/UnrealEditor-MultiUserClientLibrary.dll')
[2026.09.07-18.34.34:662][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertClientSharedSlate' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertUI/ConcertClientSharedSlate/Binaries/Win64/UnrealEditor-ConcertClientSharedSlate.dll')
[2026.09.07-18.34.34:662][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertSharedSlate' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertUI/ConcertSharedSlate/Binaries/Win64/UnrealEditor-ConcertSharedSlate.dll')
[2026.09.07-18.34.34:662][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertReplicationScripting' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertScripting/ConcertReplicationScripting/Binaries/Win64/UnrealEditor-ConcertReplicationScripting.dll')
[2026.09.07-18.34.34:662][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertReplicationScriptingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertScripting/ConcertReplicationScripting/Binaries/Win64/UnrealEditor-ConcertReplicationScriptingEditor.dll')
[2026.09.07-18.34.34:664][ 0]LogModuleManager: InternalLoadLibrary: 'Bridge' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Bridge/Binaries/Win64/UnrealEditor-Bridge.dll')
[2026.09.07-18.34.34:665][ 0]LogModuleManager: InternalLoadLibrary: 'MegascansPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Bridge/Binaries/Win64/UnrealEditor-MegascansPlugin.dll')
[2026.09.07-18.34.34:668][ 0]LogModuleManager: InternalLoadLibrary: 'CmdLinkServer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/CmdLinkServer/Binaries/Win64/UnrealEditor-CmdLinkServer.dll')
[2026.09.07-18.34.34:670][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Dataflow/Binaries/Win64/UnrealEditor-DataflowEditor.dll')
[2026.09.07-18.34.34:693][ 0]LogModuleManager: InternalLoadLibrary: 'Fab' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Fab/Binaries/Win64/UnrealEditor-Fab.dll')
[2026.09.07-18.34.34:700][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2026.09.07-18.34.34:700][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2026.09.07-18.34.34:708][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Content/icon_RemoveProperty_48x.png] file: [../../../Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Content/icon_RemoveProperty_48x.png]
[2026.09.07-18.34.34:717][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.19.1.2-53289219 booting at 2026-09-07T18:34:34.717Z using C
[2026.09.07-18.34.34:717][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Configuration win64-dynamic-x86_64
[2026.09.07-18.34.34:717][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.8972.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=SLK_Ponttooni_v3, ProductVersion=++UE5+Release-5.8-CL-56702186, IsServer=false, Flags=DisableOverlay]
[2026.09.07-18.34.34:717][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
[2026.09.07-18.34.34:718][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
[2026.09.07-18.34.34:723][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
[2026.09.07-18.34.34:723][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
[2026.09.07-18.34.34:723][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
[2026.09.07-18.34.34:723][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000045
[2026.09.07-18.34.34:723][ 0]LogFab: Plugin initialized. VersionName: 0.0.15 (Version: 15) - Engine Version 5.8.2-56702186+++UE5+Release-5.8
[2026.09.07-18.34.34:723][ 0]LogModuleManager: InternalLoadLibrary: 'TakesCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakesCore.dll')
[2026.09.07-18.34.34:724][ 0]LogModuleManager: InternalLoadLibrary: 'TakeTrackRecorders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeTrackRecorders.dll')
[2026.09.07-18.34.34:724][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorderSources' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorderSources.dll')
[2026.09.07-18.34.34:725][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorderEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorderEditor.dll')
[2026.09.07-18.34.34:732][ 0]LogModuleManager: InternalLoadLibrary: 'CacheTrackRecorder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-CacheTrackRecorder.dll')
[2026.09.07-18.34.34:732][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorderNamingTokens' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorderNamingTokens.dll')
[2026.09.07-18.34.34:733][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingVCam' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-PixelStreamingVCam.dll')
[2026.09.07-18.34.34:736][ 0]LogDiscoveryBeaconReceiver: VCAMBeaconResponder joined multicast group '230.0.0.3' on detected local interface '192.168.10.90'
[2026.09.07-18.34.34:738][ 0]LogModuleManager: InternalLoadLibrary: 'StylusInputRealTimeStylus' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor-StylusInputRealTimeStylus.dll')
[2026.09.07-18.34.34:740][ 0]LogModuleManager: InternalLoadLibrary: 'StylusInputWintab' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor-StylusInputWintab.dll')
[2026.09.07-18.34.34:741][ 0]LogWindows: Failed to load 'Wintab32.dll' (GetLastError=126)
[2026.09.07-18.34.34:741][ 0]LogWindows: File 'Wintab32.dll' does not exist
[2026.09.07-18.34.34:741][ 0]LogStylusInput: Wintab driver is not available; Wintab interface will not be initialized.
[2026.09.07-18.34.34:741][ 0]LogModuleManager: InternalLoadLibrary: 'CinematicSequenceNavigator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CinematicSequenceNavigator/Binaries/Win64/UnrealEditor-CinematicSequenceNavigator.dll')
[2026.09.07-18.34.34:743][ 0]LogModuleManager: InternalLoadLibrary: 'InlineMaterialInstanceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/InlineMaterialInstance/Binaries/Win64/UnrealEditor-InlineMaterialInstanceEditor.dll')
[2026.09.07-18.34.34:744][ 0]LogModuleManager: InternalLoadLibrary: 'LevelSequenceNavigatorBridge' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/LevelSequenceNavigatorBridge/Binaries/Win64/UnrealEditor-LevelSequenceNavigatorBridge.dll')
[2026.09.07-18.34.34:744][ 0]LogModuleManager: InternalLoadLibrary: 'VPBookmark' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProductionUtilities/Binaries/Win64/UnrealEditor-VPBookmark.dll')
[2026.09.07-18.34.34:744][ 0]LogModuleManager: InternalLoadLibrary: 'VPBookmarkEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProductionUtilities/Binaries/Win64/UnrealEditor-VPBookmarkEditor.dll')
[2026.09.07-18.34.34:745][ 0]LogModuleManager: InternalLoadLibrary: 'AudioSynesthesiaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesiaEditor.dll')
[2026.09.07-18.34.34:747][ 0]LogModuleManager: InternalLoadLibrary: 'MultiUserReplicationEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Binaries/Win64/UnrealEditor-MultiUserReplicationEditor.dll')
[2026.09.07-18.34.34:763][ 0]LogUObjectArray: 59777 objects as part of root set at end of initial load.
[2026.09.07-18.34.34:763][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2026.09.07-18.34.34:777][ 0]LogModuleManager: InternalLoadLibrary: 'ProfileVisualizer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ProfileVisualizer.dll')
[2026.09.07-18.34.34:869][ 0]LogTemp: Error test: UE::UnifiedErrorTest::Empty: [Empty error]
[2026.09.07-18.34.34:869][ 0]LogTemp: Error with param: UE::UnifiedErrorTest::WithInt: [Error with int −7]
[2026.09.07-18.34.34:869][ 0]LogTemp: Error with context: UE::UnifiedErrorTest::Empty: [Empty error]
[2026.09.07-18.34.34:869][ 0]LogTemp: FError that has been invalidated: ::: []
[2026.09.07-18.34.34:869][ 0]LogTemp: FError that has been moved from: ::: []
[2026.09.07-18.34.34:905][ 0]LogAutomationTest: Error: Condition failed
[2026.09.07-18.34.34:905][ 0]LogAutomationTest: Error: Condition failed
[2026.09.07-18.34.34:905][ 0]LogAutomationTest: Error: Condition failed
[2026.09.07-18.34.34:905][ 0]LogAutomationTest: Error: Condition failed
[2026.09.07-18.34.34:905][ 0]LogAutomationTest: Error: Condition failed
[2026.09.07-18.34.34:905][ 0]LogAutomationTest: Error: Condition failed
[2026.09.07-18.34.34:976][ 0]LogEngine: Initializing Engine...
[2026.09.07-18.34.34:976][ 0]LogModuleManager: InternalLoadLibrary: 'TypedElementRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TypedElementRuntime.dll')
[2026.09.07-18.34.35:111][ 0]LogMovieScene: USequencerBakeSubsystem subsystem initialized.
[2026.09.07-18.34.35:113][ 0]LogModuleManager: InternalLoadLibrary: 'JsonUtilitiesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-JsonUtilitiesEditor.dll')
[2026.09.07-18.34.35:114][ 0]LogModuleManager: InternalLoadLibrary: 'JsonUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-JsonUtilities.dll')
[2026.09.07-18.34.35:114][ 0]LogToolsetRegistry: Display: Registering Toolset ToolsetRegistry.AgentSkillToolset
[2026.09.07-18.34.35:114][ 0]LogToolsetRegistry: Display: Registering Toolset AIAssistant.AIAssistantToolset
[2026.09.07-18.34.35:114][ 0]LogTedsSettings: UTedsSettingsEditorSubsystem::Initialize
[2026.09.07-18.34.35:307][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
[2026.09.07-18.34.35:317][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
[2026.09.07-18.34.35:319][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.15.dll
[2026.09.07-18.34.35:338][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
[2026.09.07-18.34.35:338][ 0]LogModuleManager: InternalLoadLibrary: 'LevelInstanceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LevelInstanceEditor.dll')
[2026.09.07-18.34.35:342][ 0]LogModuleManager: InternalLoadLibrary: 'AIModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AIModule.dll')
[2026.09.07-18.34.35:342][ 0]LogModuleManager: InternalLoadLibrary: 'NavigationSystem' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NavigationSystem.dll')
[2026.09.07-18.34.35:343][ 0]LogModuleManager: InternalLoadLibrary: 'AITestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AITestSuite.dll')
[2026.09.07-18.34.35:344][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayDebugger.dll')
[2026.09.07-18.34.35:348][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2026.09.07-18.34.35:348][ 0]LogInit: Texture streaming: Enabled
[2026.09.07-18.34.35:348][ 0]LogModuleManager: InternalLoadLibrary: 'MessagingRpc' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MessagingRpc.dll')
[2026.09.07-18.34.35:349][ 0]LogModuleManager: InternalLoadLibrary: 'PortalRpc' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PortalRpc.dll')
[2026.09.07-18.34.35:349][ 0]LogModuleManager: InternalLoadLibrary: 'PortalServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PortalServices.dll')
[2026.09.07-18.34.35:351][ 0]LogModuleManager: InternalLoadLibrary: 'AnalyticsET' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnalyticsET.dll')
[2026.09.07-18.34.35:351][ 0]LogModuleManager: InternalLoadLibrary: 'LauncherPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LauncherPlatform.dll')
[2026.09.07-18.34.35:351][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] AnalyticsET::StartSession ( APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.8.2-56702186+++UE5+Release-5.8 )
[2026.09.07-18.34.35:353][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2026.09.07-18.34.35:353][ 0]LogModuleManager: InternalLoadLibrary: 'AudioMixerWasapi' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioMixerWasapi.dll')
[2026.09.07-18.34.35:357][ 0]LogModuleManager: InternalLoadLibrary: 'AudioMixer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioMixer.dll')
[2026.09.07-18.34.35:358][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsMMDeviceEnumeration' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsMMDeviceEnumeration.dll')
[2026.09.07-18.34.35:358][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2026.09.07-18.34.35:358][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2026.09.07-18.34.35:358][ 0]LogAudio: Display: Audio Device Manager Initialized
[2026.09.07-18.34.35:358][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2026.09.07-18.34.35:359][ 0]LogAudioMixer: Display: bUseRenderScheduler set to true.
[2026.09.07-18.34.35:359][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2026.09.07-18.34.35:359][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2026.09.07-18.34.35:359][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2026.09.07-18.34.35:359][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2026.09.07-18.34.35:359][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
[2026.09.07-18.34.35:359][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2026.09.07-18.34.35:359][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
[2026.09.07-18.34.35:359][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2026.09.07-18.34.35:359][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2026.09.07-18.34.35:359][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2026.09.07-18.34.35:359][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2026.09.07-18.34.35:363][ 0]LogAudioEnumeration: Display: Refreshing FWindowsMMDeviceCache
[2026.09.07-18.34.35:368][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Console', Device='Kaiuttimet (USB Audio CODEC )'
[2026.09.07-18.34.35:368][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Console', Device='Mikrofoni (HD Pro Webcam C920)'
[2026.09.07-18.34.35:369][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Multimedia', Device='Kaiuttimet (USB Audio CODEC )'
[2026.09.07-18.34.35:370][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Multimedia', Device='Mikrofoni (HD Pro Webcam C920)'
[2026.09.07-18.34.35:370][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Communications', Device='Kaiuttimet (USB Audio CODEC )'
[2026.09.07-18.34.35:371][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Communications', Device='Mikrofoni (HD Pro Webcam C920)'
[2026.09.07-18.34.35:376][ 0]LogAudioMixerWasapi: Display: FWasapiServiceWatcher started.
[2026.09.07-18.34.35:376][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'WASAPIMixer'
[2026.09.07-18.34.35:376][ 0]LogAudioMixerWasapi: Display: FWasapiServiceWatcher initial state: Audiosrv=RUNNING, AudioEndpointBuilder=RUNNING
[2026.09.07-18.34.35:377][ 0]LogAudioMixerWasapi: FAudioMixerWasapiRenderStream::InitializeHardware DefaultDevicePeriod: 480 requesting buffer size: 1920
[2026.09.07-18.34.35:383][ 0]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware audio mixer requested num channels: 2, Wasapi render stream hardware supports num channels: 2
[2026.09.07-18.34.35:383][ 0]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware succeeded with sample rate: 48000, buffer period: 1024
[2026.09.07-18.34.35:383][ 0]LogAudioMixer: Display: FAudioMixerWasapi initialized: SampleRate=48000 NumChannels=2 NumDirectOutChannels=0 bIsAggregateDevice=0 StreamParams.Num()=1
[2026.09.07-18.34.35:383][ 0]LogAudioMixer: Display: Using Audio Hardware Device Kaiuttimet (USB Audio CODEC )
[2026.09.07-18.34.35:383][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2026.09.07-18.34.35:384][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2026.09.07-18.34.35:384][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2026.09.07-18.34.35:385][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
[2026.09.07-18.34.35:387][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2026.09.07-18.34.35:391][ 0]LogInit: FAudioDevice initialized with ID 1.
[2026.09.07-18.34.35:391][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2026.09.07-18.34.35:391][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2026.09.07-18.34.35:391][ 0]LogAudioMixer: Display: Sending SubmixBufferListener 'PixelStreamingEditorListener' register command...
[2026.09.07-18.34.35:391][ 0]LogAudioMixer: Display: Submix buffer listener 'PixelStreamingEditorListener' registered with submix 'MasterSubmixDefault'
[2026.09.07-18.34.35:391][ 0]LogModuleManager: InternalLoadLibrary: 'StreamingPauseRendering' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StreamingPauseRendering.dll')
[2026.09.07-18.34.35:392][ 0]LogModuleManager: InternalLoadLibrary: 'MovieScene' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieScene.dll')
[2026.09.07-18.34.35:393][ 0]LogModuleManager: InternalLoadLibrary: 'MovieSceneTracks' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieSceneTracks.dll')
[2026.09.07-18.34.35:394][ 0]LogModuleManager: InternalLoadLibrary: 'CinematicCamera' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CinematicCamera.dll')
[2026.09.07-18.34.35:394][ 0]LogModuleManager: InternalLoadLibrary: 'SparseVolumeTexture' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SparseVolumeTexture.dll')
[2026.09.07-18.34.35:394][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2026.09.07-18.34.35:395][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.09.07-18.34.35:397][ 0]LogInit: Undo buffer set to 256 MB
[2026.09.07-18.34.35:397][ 0]LogInit: Transaction tracking system initialized
[2026.09.07-18.34.35:397][ 0]LogModuleManager: InternalLoadLibrary: 'Documentation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Documentation.dll')
[2026.09.07-18.34.35:400][ 0]LogModuleManager: InternalLoadLibrary: 'OutputLog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OutputLog.dll')
[2026.09.07-18.34.35:403][ 0]LogModuleManager: InternalLoadLibrary: 'SourceControlWindows' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceControlWindows.dll')
[2026.09.07-18.34.35:403][ 0]LogModuleManager: InternalLoadLibrary: 'SourceControlWindowExtender' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceControlWindowExtender.dll')
[2026.09.07-18.34.35:404][ 0]LogModuleManager: InternalLoadLibrary: 'UncontrolledChangelists' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UncontrolledChangelists.dll')
[2026.09.07-18.34.35:404][ 0]LogModuleManager: InternalLoadLibrary: 'ClassViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClassViewer.dll')
[2026.09.07-18.34.35:404][ 0]LogModuleManager: InternalLoadLibrary: 'StructViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StructViewer.dll')
[2026.09.07-18.34.35:405][ 0]LogModuleManager: InternalLoadLibrary: 'GraphEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GraphEditor.dll')
[2026.09.07-18.34.35:405][ 0]LogModuleManager: InternalLoadLibrary: 'Kismet' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Kismet.dll')
[2026.09.07-18.34.35:406][ 0]LogModuleManager: InternalLoadLibrary: 'KismetWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-KismetWidgets.dll')
[2026.09.07-18.34.35:406][ 0]LogModuleManager: InternalLoadLibrary: 'Persona' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Persona.dll')
[2026.09.07-18.34.35:406][ 0]LogModuleManager: InternalLoadLibrary: 'MirrorDataTableEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MirrorDataTableEditor.dll')
[2026.09.07-18.34.35:409][ 0]LogModuleManager: InternalLoadLibrary: 'AdvancedPreviewScene' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AdvancedPreviewScene.dll')
[2026.09.07-18.34.35:414][ 0]LogModuleManager: InternalLoadLibrary: 'PackagesDialog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PackagesDialog.dll')
[2026.09.07-18.34.35:414][ 0]LogModuleManager: InternalLoadLibrary: 'DetailCustomizations' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DetailCustomizations.dll')
[2026.09.07-18.34.35:415][ 0]LogModuleManager: InternalLoadLibrary: 'ComponentVisualizers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ComponentVisualizers.dll')
[2026.09.07-18.34.35:415][ 0]LogModuleManager: InternalLoadLibrary: 'Layers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Layers.dll')
[2026.09.07-18.34.35:416][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationWindow' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AutomationWindow.dll')
[2026.09.07-18.34.35:418][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AutomationController.dll')
[2026.09.07-18.34.35:418][ 0]LogModuleManager: InternalLoadLibrary: 'DeviceManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DeviceManager.dll')
[2026.09.07-18.34.35:419][ 0]LogModuleManager: InternalLoadLibrary: 'SessionFrontend' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SessionFrontend.dll')
[2026.09.07-18.34.35:419][ 0]LogModuleManager: InternalLoadLibrary: 'LegacyProjectLauncher' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LegacyProjectLauncher.dll')
[2026.09.07-18.34.35:420][ 0]LogModuleManager: InternalLoadLibrary: 'SettingsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SettingsEditor.dll')
[2026.09.07-18.34.35:421][ 0]LogModuleManager: InternalLoadLibrary: 'EditorSettingsViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorSettingsViewer.dll')
[2026.09.07-18.34.35:422][ 0]LogModuleManager: InternalLoadLibrary: 'InternationalizationSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InternationalizationSettings.dll')
[2026.09.07-18.34.35:422][ 0]LogModuleManager: InternalLoadLibrary: 'InputBindingSettingsViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InputBindingSettingsViewer.dll')
[2026.09.07-18.34.35:423][ 0]LogModuleManager: InternalLoadLibrary: 'ProjectSettingsViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ProjectSettingsViewer.dll')
[2026.09.07-18.34.35:423][ 0]LogModuleManager: InternalLoadLibrary: 'ProjectTargetPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ProjectTargetPlatformEditor.dll')
[2026.09.07-18.34.35:424][ 0]LogModuleManager: InternalLoadLibrary: 'XmlParser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-XmlParser.dll')
[2026.09.07-18.34.35:424][ 0]LogModuleManager: InternalLoadLibrary: 'UndoHistory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UndoHistory.dll')
[2026.09.07-18.34.35:424][ 0]LogModuleManager: InternalLoadLibrary: 'DeviceProfileEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DeviceProfileEditor.dll')
[2026.09.07-18.34.35:425][ 0]LogModuleManager: InternalLoadLibrary: 'HardwareTargeting' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HardwareTargeting.dll')
[2026.09.07-18.34.35:425][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizationDashboard' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LocalizationDashboard.dll')
[2026.09.07-18.34.35:427][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizationService' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LocalizationService.dll')
[2026.09.07-18.34.35:429][ 0]LocalizationService: Localization service is disabled
[2026.09.07-18.34.35:429][ 0]LogModuleManager: InternalLoadLibrary: 'MergeActors' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MergeActors.dll')
[2026.09.07-18.34.35:430][ 0]LogModuleManager: InternalLoadLibrary: 'InputBindingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InputBindingEditor.dll')
[2026.09.07-18.34.35:431][ 0]LogModuleManager: InternalLoadLibrary: 'EditorInteractiveToolsFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorInteractiveToolsFramework.dll')
[2026.09.07-18.34.35:431][ 0]LogModuleManager: InternalLoadLibrary: 'InteractiveToolsFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InteractiveToolsFramework.dll')
[2026.09.07-18.34.35:433][ 0]LogModuleManager: InternalLoadLibrary: 'StaticMeshEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StaticMeshEditor.dll')
[2026.09.07-18.34.35:433][ 0]LogModuleManager: InternalLoadLibrary: 'EditorFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorFramework.dll')
[2026.09.07-18.34.35:433][ 0]LogModuleManager: InternalLoadLibrary: 'EditorConfig' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorConfig.dll')
[2026.09.07-18.34.35:434][ 0]LogModuleManager: InternalLoadLibrary: 'DerivedDataEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DerivedDataEditor.dll')
[2026.09.07-18.34.35:434][ 0]LogModuleManager: InternalLoadLibrary: 'ZenEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ZenEditor.dll')
[2026.09.07-18.34.35:434][ 0]LogModuleManager: InternalLoadLibrary: 'CSVtoSVG' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CSVtoSVG.dll')
[2026.09.07-18.34.35:435][ 0]LogModuleManager: InternalLoadLibrary: 'VirtualizationEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VirtualizationEditor.dll')
[2026.09.07-18.34.35:435][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationSettings.dll')
[2026.09.07-18.34.35:436][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayDebuggerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayDebuggerEditor.dll')
[2026.09.07-18.34.35:436][ 0]LogModuleManager: InternalLoadLibrary: 'RenderResourceViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RenderResourceViewer.dll')
[2026.09.07-18.34.35:438][ 0]LogModuleManager: InternalLoadLibrary: 'UniversalObjectLocatorEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UniversalObjectLocatorEditor.dll')
[2026.09.07-18.34.35:438][ 0]LogModuleManager: InternalLoadLibrary: 'StructUtilsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StructUtilsEditor.dll')
[2026.09.07-18.34.35:438][ 0]LogModuleManager: InternalLoadLibrary: 'StructUtilsTestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StructUtilsTestSuite.dll')
[2026.09.07-18.34.35:439][ 0]LogModuleManager: InternalLoadLibrary: 'SVGDistanceField' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SVGDistanceField.dll')
[2026.09.07-18.34.35:440][ 0]LogModuleManager: InternalLoadLibrary: 'DataHierarchyEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataHierarchyEditor.dll')
[2026.09.07-18.34.35:441][ 0]LogModuleManager: InternalLoadLibrary: 'ToolWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ToolWidgets.dll')
[2026.09.07-18.34.35:441][ 0]LogModuleManager: InternalLoadLibrary: 'UserAssetTagsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UserAssetTagsEditor.dll')
[2026.09.07-18.34.35:441][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidRuntimeSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidRuntimeSettings.dll')
[2026.09.07-18.34.35:443][ 0]LogModuleManager: InternalLoadLibrary: 'IOSRuntimeSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSRuntimeSettings.dll')
[2026.09.07-18.34.35:444][ 0]LogModuleManager: InternalLoadLibrary: 'GDKPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GDKPlatformEditor.dll')
[2026.09.07-18.34.35:444][ 0]LogModuleManager: InternalLoadLibrary: 'MacPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MacPlatformEditor.dll')
[2026.09.07-18.34.35:445][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsPlatformEditor.dll')
[2026.09.07-18.34.35:445][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidPlatformEditor.dll')
[2026.09.07-18.34.35:446][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidDeviceDetection' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidDeviceDetection.dll')
[2026.09.07-18.34.35:449][ 0]LogModuleManager: InternalLoadLibrary: 'IOSPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSPlatformEditor.dll')
[2026.09.07-18.34.35:450][ 0]LogModuleManager: InternalLoadLibrary: 'LogVisualizer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LogVisualizer.dll')
[2026.09.07-18.34.35:453][ 0]LogModuleManager: InternalLoadLibrary: 'WidgetRegistration' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WidgetRegistration.dll')
[2026.09.07-18.34.35:453][ 0]LogModuleManager: InternalLoadLibrary: 'ClothPainter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClothPainter.dll')
[2026.09.07-18.34.35:454][ 0]LogModuleManager: InternalLoadLibrary: 'ViewportInteraction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ViewportInteraction.dll')
[2026.09.07-18.34.35:472][ 0]LogModuleManager: InternalLoadLibrary: 'ViewportSnapping' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ViewportSnapping.dll')
[2026.09.07-18.34.35:503][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.13.dll
[2026.09.07-18.34.35:518][ 0]LogContentValidation: Adding native validator /Script/DataValidation.DirtyFilesChangelistValidator
[2026.09.07-18.34.35:518][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_ActionUtility
[2026.09.07-18.34.35:518][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_Localization
[2026.09.07-18.34.35:518][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_Material
[2026.09.07-18.34.35:518][ 0]LogContentValidation: Adding native validator /Script/DataValidation.PackageFileValidator
[2026.09.07-18.34.35:518][ 0]LogContentValidation: Adding native validator /Script/DataValidation.WorldPartitionChangelistValidator
[2026.09.07-18.34.35:518][ 0]LogContentValidation: Adding native validator /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2026.09.07-18.34.35:518][ 0]LogContentValidation: Adding native validator /Script/MutableValidation.AssetValidator_CustomizableObjects
[2026.09.07-18.34.35:518][ 0]LogContentValidation: Adding native validator /Script/MutableValidation.AssetValidator_ReferencedCustomizableObjects
[2026.09.07-18.34.35:524][ 0]LogFileCache: Scanning file cache for directory 'P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/Content/' took 0.01s
[2026.09.07-18.34.35:525][ 0]LogModuleManager: InternalLoadLibrary: 'StatusBar' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StatusBar.dll')
[2026.09.07-18.34.35:528][ 0]LogModuleManager: InternalLoadLibrary: 'PlacementMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PlacementMode.dll')
[2026.09.07-18.34.35:538][ 0]LogModuleManager: InternalLoadLibrary: 'MeshPaint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshPaint.dll')
[2026.09.07-18.34.35:543][ 0]LogPython: Python enabled via CVar 'Engine.Python.IsEnabledByDefault'
[2026.09.07-18.34.35:543][ 0]LogPython: Using Python 3.11.8
[2026.09.07-18.34.35:570][ 0]LogPython: Running python command: python -c "import pkg_resources;dist=pkg_resources.working_set.find(pkg_resources.Requirement.parse('ue-pipinstall-utils'));exit(dist.version!='0.1.5' if dist is not None else 1)"
[2026.09.07-18.34.35:794][ 0]LogPython: Running python command: python -m ue_parse_plugin_reqs -vv "P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/Intermediate/PipInstall/merged_requirements.in" "P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/Intermediate/PipInstall/merged_requirements.txt"
[2026.09.07-18.34.35:942][ 0]LogPython: DEBUG:root:Found matching installed version: certifi 2023.7.22 <=> certifi==2023.7.22
[2026.09.07-18.34.35:942][ 0]LogPython: DEBUG:root:Found matching installed version: chardet 3.0.4 <=> chardet==3.0.4
[2026.09.07-18.34.35:942][ 0]LogPython: DEBUG:root:Found matching installed version: charset-normalizer 2.1.1 <=> charset-normalizer==2.1.1
[2026.09.07-18.34.35:942][ 0]LogPython: DEBUG:root:Found matching installed version: filelock 3.13.1 <=> filelock==3.13.1
[2026.09.07-18.34.35:942][ 0]LogPython: DEBUG:root:Found matching installed version: fsspec 2023.10.0 <=> fsspec==2023.10.0
[2026.09.07-18.34.35:942][ 0]LogPython: DEBUG:root:Found matching installed version: idna 2.10 <=> idna==2.10
[2026.09.07-18.34.35:942][ 0]LogPython: DEBUG:root:Found matching installed version: Jinja2 3.1.2 <=> Jinja2==3.1.2
[2026.09.07-18.34.35:942][ 0]LogPython: DEBUG:root:Found matching installed version: MarkupSafe 2.1.3 <=> MarkupSafe==2.1.3
[2026.09.07-18.34.35:942][ 0]LogPython: DEBUG:root:Found matching installed version: mpmath 1.3.0 <=> mpmath==1.3.0
[2026.09.07-18.34.35:942][ 0]LogPython: DEBUG:root:Found matching installed version: networkx 3.2.1 <=> networkx==3.2.1
[2026.09.07-18.34.35:942][ 0]LogPython: DEBUG:root:Found matching installed version: numpy 1.26.4 <=> numpy==1.26.4
[2026.09.07-18.34.35:942][ 0]LogPython: DEBUG:root:Found matching installed version: Pillow 10.1.0 <=> Pillow==10.1.0
[2026.09.07-18.34.35:942][ 0]LogPython: DEBUG:root:Found matching installed version: protobuf 4.24.0 <=> protobuf==4.24.0
[2026.09.07-18.34.35:942][ 0]LogPython: DEBUG:root:Found matching installed version: requests 2.28.1 <=> requests==2.28.1
[2026.09.07-18.34.35:942][ 0]LogPython: DEBUG:root:Found matching installed version: scipy 1.11.4 <=> scipy==1.11.4
[2026.09.07-18.34.35:942][ 0]LogPython: DEBUG:root:Found matching installed version: sympy 1.13.1 <=> sympy==1.13.1
[2026.09.07-18.34.35:942][ 0]LogPython: DEBUG:root:Found matching installed version: typing-extensions 4.12.2 <=> typing-extensions==4.12.2
[2026.09.07-18.34.35:942][ 0]LogPython: DEBUG:root:Found matching installed version: urllib3 1.25.11 <=> urllib3==1.25.11
[2026.09.07-18.34.35:942][ 0]LogPython: DEBUG:root:Found matching installed version: opencv-python 4.5.5.62 <=> opencv-python==4.5.5.62
[2026.09.07-18.34.35:973][ 0]LogModuleManager: InternalLoadLibrary: 'SessionServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SessionServices.dll')
[2026.09.07-18.34.35:979][ 0]LogCUDA: Display: Initialising CUDA API...
[2026.09.07-18.34.35:979][ 0]LogCUDA: Display: CUDA API initialised successfully.
[2026.09.07-18.34.35:979][ 0]LogCUDA: Display: Found 1 CUDA capable devices.
[2026.09.07-18.34.35:979][ 0]LogCUDA: Display: Found device 0 called "NVIDIA GeForce RTX 4060 Ti".
[2026.09.07-18.34.35:979][ 0]LogCUDA: Display: Attempting to create CUDA context on GPU Device 0...
[2026.09.07-18.34.36:022][ 0]LogCUDA: Display: Created CUDA context on device "NVIDIA GeForce RTX 4060 Ti".
[2026.09.07-18.34.36:022][ 0]LogWindows: Failed to load 'amfrt64.dll' (GetLastError=126)
[2026.09.07-18.34.36:022][ 0]LogWindows: File 'amfrt64.dll' does not exist
[2026.09.07-18.34.36:027][ 0]LogWindows: Attached monitors:
[2026.09.07-18.34.36:027][ 0]LogWindows: resolution: 3840x1600, work area: (0, 0) -> (3840, 1600), device: '\\.\DISPLAY1' [PRIMARY]
[2026.09.07-18.34.36:027][ 0]LogWindows: Found 1 attached monitors.
[2026.09.07-18.34.36:027][ 0]LogWindows: Gathering driver information using Windows Setup API
[2026.09.07-18.34.36:027][ 0]LogCsvProfiler: Display: Metadata set : raytracing="1"
[2026.09.07-18.34.36:028][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UnrealEditor-AndroidMediaEditor.dll')
[2026.09.07-18.34.36:029][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UnrealEditor-AndroidMediaFactory.dll')
[2026.09.07-18.34.36:029][ 0]LogModuleManager: InternalLoadLibrary: 'AppleProResDecoderElectra' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AppleProResDecoderElectra/Binaries/Win64/UnrealEditor-AppleProResDecoderElectra.dll')
[2026.09.07-18.34.36:029][ 0]LogRenderer: Requested compilation of Path Tracing RTPSOs (24 permutations).
[2026.09.07-18.34.36:031][ 0]LogModuleManager: InternalLoadLibrary: 'AppleProResMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AppleProResMedia/Binaries/Win64/UnrealEditor-AppleProResMedia.dll')
[2026.09.07-18.34.36:034][ 0]LogModuleManager: InternalLoadLibrary: 'AvfMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UnrealEditor-AvfMediaEditor.dll')
[2026.09.07-18.34.36:035][ 0]LogModuleManager: InternalLoadLibrary: 'AvfMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UnrealEditor-AvfMediaFactory.dll')
[2026.09.07-18.34.36:035][ 0]LogModuleManager: InternalLoadLibrary: 'AvidDNxHDDecoderElectra' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AvidDNxHDDecoderElectra/Binaries/Win64/UnrealEditor-AvidDNxHDDecoderElectra.dll')
[2026.09.07-18.34.36:038][ 0]LogModuleManager: InternalLoadLibrary: 'D3D12VideoDecodersElectra' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/D3D12VideoDecodersElectra/Binaries/Win64/UnrealEditor-D3D12VideoDecodersElectra.dll')
[2026.09.07-18.34.36:039][ 0]LogModuleManager: InternalLoadLibrary: 'AvidDNxMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AvidDNxMedia/Binaries/Win64/UnrealEditor-AvidDNxMedia.dll')
[2026.09.07-18.34.36:051][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraPlayerFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraPlayerFactory.dll')
[2026.09.07-18.34.36:052][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraProtronFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraProtronFactory.dll')
[2026.09.07-18.34.36:054][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMediaEditor.dll')
[2026.09.07-18.34.36:055][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMediaFactory.dll')
[2026.09.07-18.34.36:056][ 0]LogModuleManager: InternalLoadLibrary: 'OpenExrWrapper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-OpenExrWrapper.dll')
[2026.09.07-18.34.36:056][ 0]LogModuleManager: InternalLoadLibrary: 'TmvMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMedia.dll')
[2026.09.07-18.34.36:056][ 0]LogModuleManager: InternalLoadLibrary: 'MediaCompositingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UnrealEditor-MediaCompositingEditor.dll')
[2026.09.07-18.34.36:057][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceRecorder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SequenceRecorder.dll')
[2026.09.07-18.34.36:059][ 0]LogModuleManager: InternalLoadLibrary: 'MediaIOEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaIOFramework/Binaries/Win64/UnrealEditor-MediaIOEditor.dll')
[2026.09.07-18.34.36:060][ 0]LogModuleManager: InternalLoadLibrary: 'MediaPlayerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UnrealEditor-MediaPlayerEditor.dll')
[2026.09.07-18.34.36:061][ 0]LogModuleManager: InternalLoadLibrary: 'MediaFrameworkUtilitiesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaFrameworkUtilities/Binaries/Win64/UnrealEditor-MediaFrameworkUtilitiesEditor.dll')
[2026.09.07-18.34.36:068][ 0]LogModuleManager: InternalLoadLibrary: 'MP4Utilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MP4Utilities/Binaries/Win64/UnrealEditor-MP4Utilities.dll')
[2026.09.07-18.34.36:068][ 0]LogModuleManager: InternalLoadLibrary: 'MP4Boxes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MP4Utilities/Binaries/Win64/UnrealEditor-MP4Boxes.dll')
[2026.09.07-18.34.36:069][ 0]LogModuleManager: InternalLoadLibrary: 'MP4Muxer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MP4Utilities/Binaries/Win64/UnrealEditor-MP4Muxer.dll')
[2026.09.07-18.34.36:069][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingBlueprintEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingBlueprintEditor.dll')
[2026.09.07-18.34.36:071][ 0]LogModuleManager: InternalLoadLibrary: 'TmvMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMediaEditor.dll')
[2026.09.07-18.34.36:075][ 0]LogModuleManager: InternalLoadLibrary: 'ApvMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-ApvMedia.dll')
[2026.09.07-18.34.36:078][ 0]LogModuleManager: InternalLoadLibrary: 'TmvMediaMp4Utils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMediaMp4Utils.dll')
[2026.09.07-18.34.36:079][ 0]LogModuleManager: InternalLoadLibrary: 'OpusDecoderElectra' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/OpusDecoderElectra/Binaries/Win64/UnrealEditor-OpusDecoderElectra.dll')
[2026.09.07-18.34.36:080][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor-WebMMedia.dll')
[2026.09.07-18.34.36:080][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor-WebMMediaEditor.dll')
[2026.09.07-18.34.36:082][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor-WebMMediaFactory.dll')
[2026.09.07-18.34.36:082][ 0]LogModuleManager: InternalLoadLibrary: 'ActorSequenceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UnrealEditor-ActorSequenceEditor.dll')
[2026.09.07-18.34.36:085][ 0]LogModuleManager: InternalLoadLibrary: 'LevelSequenceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UnrealEditor-LevelSequenceEditor.dll')
[2026.09.07-18.34.36:087][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2026.09.07-18.34.36:087][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceValidator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/SequenceValidator/Binaries/Win64/UnrealEditor-SequenceValidator.dll')
[2026.09.07-18.34.36:090][ 0]LogModuleManager: InternalLoadLibrary: 'TemplateSequenceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/TemplateSequence/Binaries/Win64/UnrealEditor-TemplateSequenceEditor.dll')
[2026.09.07-18.34.36:092][ 0]LogModuleManager: InternalLoadLibrary: 'WmfMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMediaEditor.dll')
[2026.09.07-18.34.36:094][ 0]LogModuleManager: InternalLoadLibrary: 'WmfMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMediaFactory.dll')
[2026.09.07-18.34.36:094][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertTakeRecorder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/MultiUserTakes/Binaries/Win64/UnrealEditor-ConcertTakeRecorder.dll')
[2026.09.07-18.34.36:095][ 0]LogModuleManager: InternalLoadLibrary: 'VirtualCameraEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCamera/Binaries/Win64/UnrealEditor-VirtualCameraEditor.dll')
[2026.09.07-18.34.36:097][ 0]LogModuleManager: InternalLoadLibrary: 'VPUtilitiesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProductionUtilities/Binaries/Win64/UnrealEditor-VPUtilitiesEditor.dll')
[2026.09.07-18.34.36:099][ 0]LogVPUtilitiesEditor: VP Scouting subsystem initialized.
[2026.09.07-18.34.36:100][ 0]LogModuleManager: InternalLoadLibrary: 'EngineAssetDefinitions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/EngineAssetDefinitions/Binaries/Win64/UnrealEditor-EngineAssetDefinitions.dll')
[2026.09.07-18.34.36:101][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-GeometryMode.dll')
[2026.09.07-18.34.36:104][ 0]LogModuleManager: InternalLoadLibrary: 'BspMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-BspMode.dll')
[2026.09.07-18.34.36:109][ 0]LogModuleManager: InternalLoadLibrary: 'TextureAlignMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-TextureAlignMode.dll')
[2026.09.07-18.34.36:110][ 0]LogModuleManager: InternalLoadLibrary: 'StylusInputDebugWidget' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor-StylusInputDebugWidget.dll')
[2026.09.07-18.34.36:111][ 0]LogModuleManager: InternalLoadLibrary: 'SmartSnapping' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-SmartSnapping.dll')
[2026.09.07-18.34.36:112][ 0]LogModuleManager: InternalLoadLibrary: 'AnimatorKitSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/AnimatorKit/Binaries/Win64/UnrealEditor-AnimatorKitSettings.dll')
[2026.09.07-18.34.36:113][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRigEditor.dll')
[2026.09.07-18.34.36:118][ 0]LogModuleManager: InternalLoadLibrary: 'IKRigEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRigEditor.dll')
[2026.09.07-18.34.36:120][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkMultiUser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkMultiUser.dll')
[2026.09.07-18.34.36:121][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebugger.dll')
[2026.09.07-18.34.36:128][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebuggerVLog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebuggerVLog.dll')
[2026.09.07-18.34.36:132][ 0]LogModuleManager: InternalLoadLibrary: 'CameraShakePreviewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/CameraShakePreviewer/Binaries/Win64/UnrealEditor-CameraShakePreviewer.dll')
[2026.09.07-18.34.36:134][ 0]LogModuleManager: InternalLoadLibrary: 'PhysicsControlEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PhysicsControl/Binaries/Win64/UnrealEditor-PhysicsControlEditor.dll')
[2026.09.07-18.34.36:140][ 0]LogModuleManager: InternalLoadLibrary: 'OptimusEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusEditor.dll')
[2026.09.07-18.34.36:145][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayCamerasEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/GameplayCameras/Binaries/Win64/UnrealEditor-GameplayCamerasEditor.dll')
[2026.09.07-18.34.36:151][ 0]LogModuleManager: InternalLoadLibrary: 'CharacterAI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CharacterAI/Binaries/Win64/UnrealEditor-CharacterAI.dll')
[2026.09.07-18.34.36:152][ 0]LogModuleManager: InternalLoadLibrary: 'CineCameraRigsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CineCameraRigs/Binaries/Win64/UnrealEditor-CineCameraRigsEditor.dll')
[2026.09.07-18.34.36:154][ 0]LogModuleManager: InternalLoadLibrary: 'ColorCorrectRegionsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ColorCorrectRegions/Binaries/Win64/UnrealEditor-ColorCorrectRegionsEditor.dll')
[2026.09.07-18.34.36:156][ 0]LogModuleManager: InternalLoadLibrary: 'FractureEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Fracture/Binaries/Win64/UnrealEditor-FractureEngine.dll')
[2026.09.07-18.34.36:157][ 0]LogModuleManager: InternalLoadLibrary: 'PlanarCut' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PlanarCutPlugin/Binaries/Win64/UnrealEditor-PlanarCut.dll')
[2026.09.07-18.34.36:157][ 0]LogModuleManager: InternalLoadLibrary: 'WaterEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Water/Binaries/Win64/UnrealEditor-WaterEditor.dll')
[2026.09.07-18.34.36:170][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanPerformance' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanPerformance.dll')
[2026.09.07-18.34.36:171][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanSequencer.dll')
[2026.09.07-18.34.36:171][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidFileServerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AndroidFileServer/Binaries/Win64/UnrealEditor-AndroidFileServerEditor.dll')
[2026.09.07-18.34.36:172][ 0]LogModuleManager: InternalLoadLibrary: 'AudioCaptureEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UnrealEditor-AudioCaptureEditor.dll')
[2026.09.07-18.34.36:173][ 0]LogModuleManager: InternalLoadLibrary: 'GooglePADEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GooglePAD/Binaries/Win64/UnrealEditor-GooglePADEditor.dll')
[2026.09.07-18.34.36:173][ 0]LogModuleManager: InternalLoadLibrary: 'ResonanceAudioEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ResonanceAudio/Binaries/Win64/UnrealEditor-ResonanceAudioEditor.dll')
[2026.09.07-18.34.36:175][ 0]LogModuleManager: InternalLoadLibrary: 'RigVMEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/RigVM/Binaries/Win64/UnrealEditor-RigVMEditor.dll')
[2026.09.07-18.34.36:178][ 0]LogModuleManager: InternalLoadLibrary: 'WaveTableEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WaveTable/Binaries/Win64/UnrealEditor-WaveTableEditor.dll')
[2026.09.07-18.34.36:181][ 0]LogModuleManager: InternalLoadLibrary: 'ScribbleEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/Scribble/Binaries/Win64/UnrealEditor-ScribbleEditor.dll')
[2026.09.07-18.34.36:182][ 0]LogModuleManager: InternalLoadLibrary: 'AVCodecsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Binaries/Win64/UnrealEditor-AVCodecsCore.dll')
[2026.09.07-18.34.36:197][ 0]LogModuleManager: InternalLoadLibrary: 'ActorPickerMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ActorPickerMode.dll')
[2026.09.07-18.34.36:197][ 0]LogModuleManager: InternalLoadLibrary: 'SceneDepthPickerMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SceneDepthPickerMode.dll')
[2026.09.07-18.34.36:197][ 0]LogModuleManager: InternalLoadLibrary: 'LandscapeEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LandscapeEditor.dll')
[2026.09.07-18.34.36:199][ 0]LogModuleManager: InternalLoadLibrary: 'FoliageEdit' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-FoliageEdit.dll')
[2026.09.07-18.34.36:200][ 0]LogModuleManager: InternalLoadLibrary: 'VirtualTexturingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VirtualTexturingEditor.dll')
[2026.09.07-18.34.36:200][ 0]LogEditorDataStorage: Initializing
[2026.09.07-18.34.36:200][ 0]LogEditorDataStorage: Initializing TEDS Core.
[2026.09.07-18.34.36:200][ 0]LogEditorDataStorage: Initialized TEDS Core.
[2026.09.07-18.34.36:200][ 0]LogEditorDataStorage: Initializing TEDS Compatibility.
[2026.09.07-18.34.36:201][ 0]LogEditorDataStorage: Initialized TEDS Compatibility.
[2026.09.07-18.34.36:258][ 0]LogEditorDataStorage: Initialized
[2026.09.07-18.34.36:259][ 0]LogPixelStreaming2EpicRtc: Conference. Creating conference. Id=[pixel_streaming_conference_instance]
[2026.09.07-18.34.36:271][ 0]LogPixelStreaming2RTC: Error: Cannot set target window - GEngine is not valid.
[2026.09.07-18.34.36:271][ 0]LogConsoleManager: Warning: Console object named 'PixelStreaming.StartStreaming' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject)
[2026.09.07-18.34.36:271][ 0]LogConsoleManager: Warning: Console object named 'PixelStreaming.StopStreaming' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject)
[2026.09.07-18.34.36:274][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationWorker' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AutomationWorker.dll')
[2026.09.07-18.34.36:276][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceRecorderSections' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SequenceRecorderSections.dll')
[2026.09.07-18.34.36:301][ 0]LogCore: Display: InsightsEditor module auto-connecting to local trace server...
[2026.09.07-18.34.36:302][ 0]LogInit: Running DelayedAutoRegister Phase EndOfEngineInit
[2026.09.07-18.34.36:378][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2026.09.07-18.34.36:381][ 0]SourceControl: Revision control is disabled
[2026.09.07-18.34.36:382][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 8.073
[2026.09.07-18.34.36:382][ 0]Cmd: MAP LOAD FILE="P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/Content/CinematicTemplate/Maps/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
[2026.09.07-18.34.36:389][ 0]LogModuleManager: InternalLoadLibrary: 'StatsViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StatsViewer.dll')
[2026.09.07-18.34.36:390][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2026.09.07-18.34.36:391][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.09.07-18.34.36:422][ 0]LogAudio: Display: Audio Device unregistered from world 'Untitled'.
[2026.09.07-18.34.36:425][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms
[2026.09.07-18.34.37:023][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2026.09.07-18.34.38:021][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'.
[2026.09.07-18.34.38:021][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Main
[2026.09.07-18.34.38:038][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/CinematicTemplate/Maps/Lvl_West) is flushing async loading
[2026.09.07-18.34.38:045][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/CinematicTemplate/Maps/Lvl_East) is flushing async loading
[2026.09.07-18.34.38:049][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/CinematicTemplate/Maps/Lvl_North) is flushing async loading
[2026.09.07-18.34.38:053][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2026.09.07-18.34.38:072][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms
[2026.09.07-18.34.38:072][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2026.09.07-18.34.38:072][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,059ms to complete.
[2026.09.07-18.34.38:072][ 0]LogModuleManager: InternalLoadLibrary: 'GameProjectGeneration' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameProjectGeneration.dll')
[2026.09.07-18.34.38:083][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 9.775
[2026.09.07-18.34.38:172][ 0]LogWindowsTextInputMethodSystem: Available input methods:
[2026.09.07-18.34.38:172][ 0]LogWindowsTextInputMethodSystem: - suomi (Suomi) - (Keyboard).
[2026.09.07-18.34.38:172][ 0]LogWindowsTextInputMethodSystem: Activated input method: suomi (Suomi) - (Keyboard).
[2026.09.07-18.34.38:174][ 0]LogModuleManager: InternalLoadLibrary: 'UndoHistoryEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UndoHistoryEditor.dll')
[2026.09.07-18.34.38:220][ 0]LogProjectBrowser: Looking for projects...
[2026.09.07-18.34.38:220][ 0]LogProjectBrowser: Found Engine Installation "5.8"(C:/Program Files/Epic Games/UE_5.8)
[2026.09.07-18.34.38:220][ 0]LogDesktopPlatform: Enumerating Projects From Engine Ver: 5.8
[2026.09.07-18.34.38:220][ 0]LogDesktopPlatform: Looking for directories to scan from : C:/Users/JussiM/AppData/Local/UnrealEngine/5.8/Saved/Config/WindowsEditor
[2026.09.07-18.34.38:222][ 0]LogDesktopPlatform: Searching for previously created project directories...
[2026.09.07-18.34.38:222][ 0]LogDesktopPlatform: Found directory: "P:/07_UNREAL_PROJEKTIT/2012-12-TUTORIAALI"
[2026.09.07-18.34.38:222][ 0]LogDesktopPlatform: Found directory: "P:/07_UNREAL_PROJEKTIT/Maskullisia_asset"
[2026.09.07-18.34.38:222][ 0]LogDesktopPlatform: Found directory: "C:/Users/JussiM/Documents/Unreal Projects"
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found directory: "P:/07_UNREAL_PROJEKTIT/2026-08-27_SLK_uusi_ponttooni"
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found directory: "P:/07_UNREAL_PROJEKTIT/2026-09-07_SLK_Puhdistusponttooni"
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found directory: "P:/07_UNREAL_PROJEKTIT"
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/JussiM/Documents/Unreal Projects/UEIntroProject/UEIntroProject.uproject",LastOpenTime=2025.12.14-13.21.30)" in recently opened files
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/01_ASIAKKAAT/FINFERRIES/Finferries2 5.7/Finferries2.uproject",LastOpenTime=2026.01.07-16.47.06)" in recently opened files
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/2026-08_SLK_puhdistusponttooni/2026-08_SLK_puhdistusponttooni.uproject",LastOpenTime=2026.08.26-07.55.36)" in recently opened files
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/07_UNREAL_PROJEKTIT/2026-08_SLK_puhdistusponttooni/SLK_ponttooni.uproject",LastOpenTime=2026.08.27-13.15.09)" in recently opened files
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/07_UNREAL_PROJEKTIT/2026-09-07_SLK_Puhdistusponttooni/SLK_puhdistusp_v2/SLK_puhdistusp_v2.uproject",LastOpenTime=2026.09.07-15.26.57)" in recently opened files
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/2026-08_SLK_puhdistusponttooni/SLK_ponttooni_.uproject",LastOpenTime=2026.09.07-15.32.08)" in recently opened files
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/07_UNREAL_PROJEKTIT/2026-08-27_SLK_uusi_ponttooni/SLK_Ponttooni_v2/SLK_Ponttooni_v2.uproject",LastOpenTime=2026.09.07-17.45.55)" in recently opened files
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/OIKEA/Finferries2 5.7/Finferries2.uproject",LastOpenTime=2026.09.07-17.47.32)" in recently opened files
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/07_UNREAL_PROJEKTIT/Finferries2 5.7/Finferries2.uproject",LastOpenTime=2026.09.07-18.30.09)" in recently opened files
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject",LastOpenTime=2026.09.07-18.34.35)" in recently opened files
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "C:/Users/JussiM/Documents/Unreal Projects/UEIntroProject/UEIntroProject.uproject" in previously created project directory
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "P:/07_UNREAL_PROJEKTIT/2012-12-TUTORIAALI/UE_TOTR_1/UE_TOTR_1.uproject" in previously created project directory
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "P:/07_UNREAL_PROJEKTIT/Maskullisia_asset/MaksullisiaAssets/MaksullisiaAssets.uproject" in previously created project directory
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "P:/07_UNREAL_PROJEKTIT/2026-08-27_SLK_uusi_ponttooni/SLK_Ponttooni_v2/SLK_Ponttooni_v2.uproject" in previously created project directory
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "P:/07_UNREAL_PROJEKTIT/Finferries2 5.7/Finferries2.uproject" in previously created project directory
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" in previously created project directory
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Searching for projects in .uprojectdirs
[2026.09.07-18.34.38:223][ 0]LogProjectBrowser: Found Engine Installation "5.3"(C:/Program Files/Epic Games/UE_5.3)
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Enumerating Projects From Engine Ver: 5.3
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Looking for directories to scan from : C:/Users/JussiM/AppData/Local/UnrealEngine/5.3/Saved/Config/WindowsEditor
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Searching for previously created project directories...
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found directory: "P:/07_UNREAL_PROJEKTIT/2012-12-TUTORIAALI"
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found directory: "P:/07_UNREAL_PROJEKTIT/Maskullisia_asset"
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/01_ASIAKKAAT/SUOMEN MAATALOUSMUSEO SARKA/TractorSimuJuuu/TractorSimuJuuu/TractorSimu.uproject",LastOpenTime=2023.11.13-10.20.13)" in recently opened files
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/01_ASIAKKAAT/SUOMEN MAATALOUSMUSEO SARKA/LEVELIT ALILTA/TractorSimu15_11/TractorSimu.uproject",LastOpenTime=2023.11.17-13.33.05)" in recently opened files
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "(ProjectName="S:/01_OWNCLOUD/SARKA_TRAKTORIT_SIMU/01_LEVELIT/TractorSimuJuuu/TractorSimu.uproject",LastOpenTime=2024.02.08-10.51.40)" in recently opened files
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "(ProjectName="S:/01_OWNCLOUD/SARKA_TRAKTORIT_SIMU/01_LEVELIT/Tractor29_11/TraktoriBackup/TractorSimu.uproject",LastOpenTime=2024.02.08-10.53.21)" in recently opened files
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "(ProjectName="S:/01_OWNCLOUD/LAIVAFIRMA/JÄRVISUOMI/Finferries2/Finferries2.uproject",LastOpenTime=2024.03.26-14.29.37)" in recently opened files
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/07_UNREAL_PROJEKTIT/2012-12-TUTORIAALI/UE_TOTR_1/UE_TOTR_1.uproject",LastOpenTime=2024.04.02-17.24.26)" in recently opened files
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/07_UNREAL_PROJEKTIT/Maskullisia_asset/MaksullisiaAssets/MaksullisiaAssets.uproject",LastOpenTime=2024.04.08-13.12.39)" in recently opened files
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/01_ASIAKKAAT/SUOMEN MAATALOUSMUSEO SARKA/sarka-simulator-tractor/TractorSimu/TractorSimu.uproject",LastOpenTime=2024.12.05-12.06.10)" in recently opened files
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/01_ASIAKKAAT/SUOMEN MAATALOUSMUSEO SARKA/2024-06_SARKA_Traktori_simulaattori/sarka-simulator-tractor/TractorSimu/TractorSimu.uproject",LastOpenTime=2025.06.17-17.56.53)" in recently opened files
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/01_ASIAKKAAT/FINFERRIES/Finferries2/Finferries2.uproject",LastOpenTime=2026.01.07-17.10.12)" in recently opened files
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "C:/Users/JussiM/Documents/Unreal Projects/UEIntroProject/UEIntroProject.uproject" in previously created project directory
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "P:/07_UNREAL_PROJEKTIT/2012-12-TUTORIAALI/UE_TOTR_1/UE_TOTR_1.uproject" in previously created project directory
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "P:/07_UNREAL_PROJEKTIT/Maskullisia_asset/MaksullisiaAssets/MaksullisiaAssets.uproject" in previously created project directory
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Searching for projects in .uprojectdirs
[2026.09.07-18.34.38:223][ 0]LogProjectBrowser: Found Engine Installation "5.7"(C:/Program Files/Epic Games/UE_5.7)
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Enumerating Projects From Engine Ver: 5.7
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Looking for directories to scan from : C:/Users/JussiM/AppData/Local/UnrealEngine/5.7/Saved/Config/WindowsEditor
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Searching for previously created project directories...
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found directory: "P:/07_UNREAL_PROJEKTIT/2012-12-TUTORIAALI"
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found directory: "P:/07_UNREAL_PROJEKTIT/Maskullisia_asset"
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found directory: "C:/Users/JussiM/Documents/Unreal Projects"
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "(ProjectName="S:/01_OWNCLOUD/SARKA_TRAKTORIT_SIMU/01_LEVELIT/Tractor29_11/TraktoriBackup/TractorSimu.uproject",LastOpenTime=2024.02.08-10.53.21)" in recently opened files
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "(ProjectName="S:/01_OWNCLOUD/LAIVAFIRMA/JÄRVISUOMI/Finferries2/Finferries2.uproject",LastOpenTime=2024.03.26-14.29.37)" in recently opened files
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/07_UNREAL_PROJEKTIT/2012-12-TUTORIAALI/UE_TOTR_1/UE_TOTR_1.uproject",LastOpenTime=2024.04.02-17.24.26)" in recently opened files
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/07_UNREAL_PROJEKTIT/Maskullisia_asset/MaksullisiaAssets/MaksullisiaAssets.uproject",LastOpenTime=2024.04.08-13.12.39)" in recently opened files
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/01_ASIAKKAAT/SUOMEN MAATALOUSMUSEO SARKA/sarka-simulator-tractor/TractorSimu/TractorSimu.uproject",LastOpenTime=2024.12.05-12.06.10)" in recently opened files
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/01_ASIAKKAAT/SUOMEN MAATALOUSMUSEO SARKA/2024-06_SARKA_Traktori_simulaattori/sarka-simulator-tractor/TractorSimu/TractorSimu.uproject",LastOpenTime=2025.06.17-17.56.53)" in recently opened files
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/JussiM/Documents/Unreal Projects/UEIntroProject/UEIntroProject.uproject",LastOpenTime=2025.12.14-13.21.30)" in recently opened files
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/01_ASIAKKAAT/FINFERRIES/Finferries2 5.7/Finferries2.uproject",LastOpenTime=2026.01.07-16.47.06)" in recently opened files
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/2026-08_SLK_puhdistusponttooni/2026-08_SLK_puhdistusponttooni.uproject",LastOpenTime=2026.08.26-07.55.36)" in recently opened files
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/OIKEA/Finferries2 5.7/Finferries2.uproject",LastOpenTime=2026.09.07-17.40.44)" in recently opened files
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "C:/Users/JussiM/Documents/Unreal Projects/UEIntroProject/UEIntroProject.uproject" in previously created project directory
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "P:/07_UNREAL_PROJEKTIT/2012-12-TUTORIAALI/UE_TOTR_1/UE_TOTR_1.uproject" in previously created project directory
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Found project "P:/07_UNREAL_PROJEKTIT/Maskullisia_asset/MaksullisiaAssets/MaksullisiaAssets.uproject" in previously created project directory
[2026.09.07-18.34.38:223][ 0]LogDesktopPlatform: Searching for projects in .uprojectdirs
[2026.09.07-18.34.38:224][ 0]LogProjectBrowser: Enumerating Launcher Sample Projects...
[2026.09.07-18.34.38:228][ 0]LogDesktopPlatform: Enumerating Projects From Engine Ver: 5.8
[2026.09.07-18.34.38:228][ 0]LogDesktopPlatform: Looking for directories to scan from : C:/Users/JussiM/AppData/Local/UnrealEngine/5.8/Saved/Config/WindowsEditor
[2026.09.07-18.34.38:228][ 0]LogDesktopPlatform: Searching for previously created project directories...
[2026.09.07-18.34.38:228][ 0]LogDesktopPlatform: Found directory: "P:/07_UNREAL_PROJEKTIT/2012-12-TUTORIAALI"
[2026.09.07-18.34.38:228][ 0]LogDesktopPlatform: Found directory: "P:/07_UNREAL_PROJEKTIT/Maskullisia_asset"
[2026.09.07-18.34.38:228][ 0]LogDesktopPlatform: Found directory: "C:/Users/JussiM/Documents/Unreal Projects"
[2026.09.07-18.34.38:228][ 0]LogDesktopPlatform: Found directory: "P:/07_UNREAL_PROJEKTIT/2026-08-27_SLK_uusi_ponttooni"
[2026.09.07-18.34.38:228][ 0]LogDesktopPlatform: Found directory: "P:/07_UNREAL_PROJEKTIT/2026-09-07_SLK_Puhdistusponttooni"
[2026.09.07-18.34.38:228][ 0]LogDesktopPlatform: Found directory: "P:/07_UNREAL_PROJEKTIT"
[2026.09.07-18.34.38:228][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/JussiM/Documents/Unreal Projects/UEIntroProject/UEIntroProject.uproject",LastOpenTime=2025.12.14-13.21.30)" in recently opened files
[2026.09.07-18.34.38:228][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/01_ASIAKKAAT/FINFERRIES/Finferries2 5.7/Finferries2.uproject",LastOpenTime=2026.01.07-16.47.06)" in recently opened files
[2026.09.07-18.34.38:228][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/2026-08_SLK_puhdistusponttooni/2026-08_SLK_puhdistusponttooni.uproject",LastOpenTime=2026.08.26-07.55.36)" in recently opened files
[2026.09.07-18.34.38:228][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/07_UNREAL_PROJEKTIT/2026-08_SLK_puhdistusponttooni/SLK_ponttooni.uproject",LastOpenTime=2026.08.27-13.15.09)" in recently opened files
[2026.09.07-18.34.38:228][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/07_UNREAL_PROJEKTIT/2026-09-07_SLK_Puhdistusponttooni/SLK_puhdistusp_v2/SLK_puhdistusp_v2.uproject",LastOpenTime=2026.09.07-15.26.57)" in recently opened files
[2026.09.07-18.34.38:228][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/2026-08_SLK_puhdistusponttooni/SLK_ponttooni_.uproject",LastOpenTime=2026.09.07-15.32.08)" in recently opened files
[2026.09.07-18.34.38:228][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/07_UNREAL_PROJEKTIT/2026-08-27_SLK_uusi_ponttooni/SLK_Ponttooni_v2/SLK_Ponttooni_v2.uproject",LastOpenTime=2026.09.07-17.45.55)" in recently opened files
[2026.09.07-18.34.38:228][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/OIKEA/Finferries2 5.7/Finferries2.uproject",LastOpenTime=2026.09.07-17.47.32)" in recently opened files
[2026.09.07-18.34.38:228][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/07_UNREAL_PROJEKTIT/Finferries2 5.7/Finferries2.uproject",LastOpenTime=2026.09.07-18.30.09)" in recently opened files
[2026.09.07-18.34.38:228][ 0]LogDesktopPlatform: Found project "(ProjectName="P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject",LastOpenTime=2026.09.07-18.34.35)" in recently opened files
[2026.09.07-18.34.38:228][ 0]LogDesktopPlatform: Found project "C:/Users/JussiM/Documents/Unreal Projects/UEIntroProject/UEIntroProject.uproject" in previously created project directory
[2026.09.07-18.34.38:228][ 0]LogDesktopPlatform: Found project "P:/07_UNREAL_PROJEKTIT/2012-12-TUTORIAALI/UE_TOTR_1/UE_TOTR_1.uproject" in previously created project directory
[2026.09.07-18.34.38:228][ 0]LogDesktopPlatform: Found project "P:/07_UNREAL_PROJEKTIT/Maskullisia_asset/MaksullisiaAssets/MaksullisiaAssets.uproject" in previously created project directory
[2026.09.07-18.34.38:228][ 0]LogDesktopPlatform: Found project "P:/07_UNREAL_PROJEKTIT/2026-08-27_SLK_uusi_ponttooni/SLK_Ponttooni_v2/SLK_Ponttooni_v2.uproject" in previously created project directory
[2026.09.07-18.34.38:228][ 0]LogDesktopPlatform: Found project "P:/07_UNREAL_PROJEKTIT/Finferries2 5.7/Finferries2.uproject" in previously created project directory
[2026.09.07-18.34.38:228][ 0]LogDesktopPlatform: Found project "P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" in previously created project directory
[2026.09.07-18.34.38:228][ 0]LogDesktopPlatform: Searching for projects in .uprojectdirs
[2026.09.07-18.34.38:232][ 0]LogPlacementMode: Display: The Asset Registry is not yet fully loaded so some placeable classes might be missing.
[2026.09.07-18.34.38:245][ 0]LogModuleManager: InternalLoadLibrary: 'UnsavedAssetsTracker' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UnsavedAssetsTracker.dll')
[2026.09.07-18.34.38:256][ 0]LogSlate: The tab "Unknown" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2026.09.07-18.34.38:256][ 0]LogSlate: The tab "Unknown" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2026.09.07-18.34.38:256][ 0]LogSlate: The tab "Unknown" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2026.09.07-18.34.38:256][ 0]LogSlate: The tab "Unknown" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2026.09.07-18.34.38:603][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' with subface index 0 in Game thread.
[2026.09.07-18.34.38:603][ 0]LogSlate: Display: Took 0.000180 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) on Game thread.
[2026.09.07-18.34.38:603][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' subface 0 in Game thread.
[2026.09.07-18.34.38:603][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' subface index 0 successfully added to font face map in Game thread.
[2026.09.07-18.34.38:604][ 0]LogContentBrowser: Migrated 0 editor favorites to project favorites
[2026.09.07-18.34.38:604][ 0]LogModuleManager: InternalLoadLibrary: 'AddContentDialog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AddContentDialog.dll')
[2026.09.07-18.34.38:604][ 0]LogModuleManager: InternalLoadLibrary: 'WidgetCarousel' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WidgetCarousel.dll')
[2026.09.07-18.34.38:621][ 0]LogModuleManager: InternalLoadLibrary: 'SubobjectEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SubobjectEditor.dll')
[2026.09.07-18.34.38:694][ 0]LogContentBrowser: Migrated 0 editor favorites to project favorites
[2026.09.07-18.34.38:732][ 0]LogModuleManager: InternalLoadLibrary: 'WebBrowser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WebBrowser.dll')
[2026.09.07-18.34.38:774][ 0]LogWebBrowser: Loaded CEF3 version 128.4.13.3057 from C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/ThirdParty/CEF3/Win64/128.4.13+ge76af7e+chromium-128.0.6613.138+v2
[2026.09.07-18.34.38:775][ 0]LogCEFBrowser: CEF GPU acceleration enabled
[2026.09.07-18.34.38:926][ 0]LogAIAssistant: Display: Navigating to https://dev.epicgames.com/community/assistant/embedded
[2026.09.07-18.34.38:974][ 0]LogSlate: The tab "Unknown" attempted to spawn in layout 'UnrealEd_Layout_v1.6' but failed for some reason. It will not be displayed.
[2026.09.07-18.34.38:974][ 0]LogSlate: Window '' being destroyed
[2026.09.07-18.34.38:989][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' with subface index 0 in Game thread.
[2026.09.07-18.34.38:989][ 0]LogSlate: Display: Took 0.000133 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) on Game thread.
[2026.09.07-18.34.38:989][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' subface 0 in Game thread.
[2026.09.07-18.34.38:989][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' subface index 0 successfully added to font face map in Game thread.
[2026.09.07-18.34.38:990][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' with subface index 0 in Game thread.
[2026.09.07-18.34.38:990][ 0]LogSlate: Display: Took 0.000119 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) on Game thread.
[2026.09.07-18.34.38:990][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' subface 0 in Game thread.
[2026.09.07-18.34.38:990][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' subface index 0 successfully added to font face map in Game thread.
[2026.09.07-18.34.38:992][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' with subface index 0 in Game thread.
[2026.09.07-18.34.38:992][ 0]LogSlate: Display: Took 0.000067 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) on Game thread.
[2026.09.07-18.34.38:992][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' subface 0 in Game thread.
[2026.09.07-18.34.38:992][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' subface index 0 successfully added to font face map in Game thread.
[2026.09.07-18.34.39:052][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' with subface index 0 in Game thread.
[2026.09.07-18.34.39:052][ 0]LogSlate: Display: Took 0.000677 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) on Game thread.
[2026.09.07-18.34.39:052][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' subface 0 in Game thread.
[2026.09.07-18.34.39:052][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' subface index 0 successfully added to font face map in Game thread.
[2026.09.07-18.34.39:082][ 0]LogRenderer: Recreating Persistent SBTs due to initializer changes:
NumShaderSlotsPerGeometrySegment changed: current: 1 - new: 2
NumGeometrySegments changed: current: 0 - new: 512
[2026.09.07-18.34.39:107][ 0]LogConsoleManager: Warning: Console variable 'r.MotionVectorSimulation' used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don't use in render thread.
[2026.09.07-18.34.39:140][ 0]LogStall: Startup...
[2026.09.07-18.34.39:160][ 0]LogStall: Startup complete.
[2026.09.07-18.34.39:160][ 0]LogModuleManager: InternalLoadLibrary: 'HierarchicalLODOutliner' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HierarchicalLODOutliner.dll')
[2026.09.07-18.34.39:162][ 0]LogLoad: (Engine Initialization) Total time: 10.85 seconds
[2026.09.07-18.34.39:256][ 0]LogPSOHitching: Encountered 50 PSO creation hitches so far (13 graphics, 37 compute). 0 of them were precached.
[2026.09.07-18.34.39:650][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2026.09.07-18.34.39:650][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"
[2026.09.07-18.34.39:682][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2026.09.07-18.34.39:684][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolsetRegistry/Content/Python/init_unreal.py... started...
[2026.09.07-18.34.39:729][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolsetRegistry/Content/Python/init_unreal.py... took 45.666 ms
[2026.09.07-18.34.39:729][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Content/Python/init_unreal.py... started...
[2026.09.07-18.34.39:733][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Content/Python/init_unreal.py... took 3.744 ms (total: 49.410 ms)
[2026.09.07-18.34.39:733][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started...
[2026.09.07-18.34.39:742][ 0]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
[2026.09.07-18.34.39:744][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 10.290 ms (total: 59.701 ms)
[2026.09.07-18.34.39:744][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Content/Python/init_unreal.py... started...
[2026.09.07-18.34.39:745][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Content/Python/init_unreal.py... took 1.164 ms (total: 60.865 ms)
[2026.09.07-18.34.40:032][ 1]LogAssetRegistry: AssetRegistryGather time 0.8603s: AssetDataDiscovery 0.0221s, AssetDataGather 0.7851s, StoreResults 0.0530s. Wall time 7.6230s.
NumCachedDirectories 0. NumUncachedDirectories 2629. NumCachedFiles 9958. NumUncachedFiles 1161.
BackgroundTickInterruptions 0.
[2026.09.07-18.34.40:047][ 1]LogAssetRegistry: Display: Starting OnFilesLoaded.Broadcast
[2026.09.07-18.34.40:056][ 1]LogPlacementMode: Display: The Asset Registry is done with its initial scan, the list of placeable classes has been updated.
[2026.09.07-18.34.40:065][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)
[2026.09.07-18.34.40:075][ 1]LogAssetRegistry: Display: Completed OnFilesLoaded.Broadcast: 0.029s
[2026.09.07-18.34.40:075][ 1]LogSourceControl: Uncontrolled asset discovery started...
[2026.09.07-18.34.40:166][ 2]LogRenderer: Ray Tracing PSO is not ready yet, using fallback.
[2026.09.07-18.34.40:170][ 2]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' with subface index 0 in Render thread.
[2026.09.07-18.34.40:170][ 2]LogSlate: Display: Took 0.000121 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) on Render thread.
[2026.09.07-18.34.40:170][ 2]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' subface 0 in Render thread.
[2026.09.07-18.34.40:170][ 2]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' subface index 0 successfully added to font face map in Render thread.
[2026.09.07-18.34.40:200][ 2]LogPSOHitching: Encountered 100 PSO creation hitches so far (25 graphics, 75 compute). 0 of them were precached.
[2026.09.07-18.34.40:219][ 2]LogD3D12RHI: Creating RTPSO with 22 shaders (0 cached, 10 new) took 53.35 ms. Compile time 8.59 ms, link time 44.75 ms.
[2026.09.07-18.34.40:293][ 2]LogSourceControl: Uncontrolled asset discovery finished in 0.217505 seconds (Found 11095 uncontrolled assets)
[2026.09.07-18.34.40:353][ 2]LogPSOHitching: Encountered 150 PSO creation hitches so far (57 graphics, 93 compute). 0 of them were precached.
[2026.09.07-18.34.40:393][ 2]LogAIAssistant: Display: Navigating to http://dev.epicgames.com/embed-view/assistant/
[2026.09.07-18.34.40:394][ 2]LogAIAssistant: Display: Navigating to https://dev.epicgames.com/embed-view/assistant/
[2026.09.07-18.34.40:947][ 36]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 6.210035
[2026.09.07-18.34.40:948][ 36]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
[2026.09.07-18.34.40:949][ 36]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 6.224550
[2026.09.07-18.34.40:962][ 37]LogAIAssistant: Page load complete, waiting...
[2026.09.07-18.34.40:996][ 39]LogAIAssistant: Page load complete ready
[2026.09.07-18.34.40:996][ 39]LogAIAssistant: Update agent environment...
[2026.09.07-18.34.41:009][ 40]LogAIAssistant: Update agent environment complete
[2026.09.07-18.34.41:009][ 40]LogAIAssistant: Set agent environment to UE5.8.2-56702186+++UE5+Release-5.8
[2026.09.07-18.34.41:036][ 42]LogAIAssistant: Page load complete, waiting...
[2026.09.07-18.34.41:090][ 46]LogAIAssistant: Page load complete ready
[2026.09.07-18.34.41:184][ 53]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
[2026.09.07-18.34.41:345][ 67]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 6.610963
[2026.09.07-18.34.41:346][ 67]LogEOSSDK: LogEOS: SDK Config Data - Watermark: -1805940196
[2026.09.07-18.34.41:346][ 67]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 6.610963, Update Interval: 334.358948
[2026.09.07-18.34.41:355][ 68]LogAssetRegistry: Display: Asset registry cache written as 165.9 MiB to P:/07_UNREAL_PROJEKTIT/SLK_Ponttooni_v3/Intermediate/CachedAssetRegistry/CachedAssetRegistry_*.ref
[2026.09.07-18.34.41:360][ 68]LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PostWrite): 1 .ref files found, 1 referenced binaries
[2026.09.07-18.34.41:360][ 68]LogAssetRegistry: Display: CachedAssetRegistry_0_9606A4084186F74F10408881112F6735.bin: deleted (orphaned, unreferenced by any .ref)
[2026.09.07-18.34.41:360][ 68]LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 2 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 1 orphans deleted, 0 orphans locked (kept)
[2026.09.07-18.34.41:921][108]LogAIAssistant: Display: JavaScript Warning: ' WARN [Statsig] The user does not have the required id_type "userID" for Gate "eda_v2_frontend"' @ https://dev.epicgames.com/embed-view/assets/chunk-WQJBXNG2.js:15
[2026.09.07-18.34.41:921][108]LogAIAssistant: Display: JavaScript Warning: ' WARN [Statsig] The user does not have the required id_type "userID" for Gate "eda_v2_image_upload"' @ https://dev.epicgames.com/embed-view/assets/chunk-WQJBXNG2.js:15
[2026.09.07-18.34.41:921][108]LogAIAssistant: Display: JavaScript Warning: ' WARN [Statsig] The user does not have the required id_type "userID" for Gate "eda_agent_tool_calling"' @ https://dev.epicgames.com/embed-view/assets/chunk-WQJBXNG2.js:15
[2026.09.07-18.34.46:540][336]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
[2026.09.07-18.34.46:567][338]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
[2026.09.07-18.34.48:453][398]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
[2026.09.07-18.34.53:863][894]LogAIAssistant: Display: Opening about:blank in external browser
[2026.09.07-18.34.54:128][895]LogAIAssistant: Page load complete, waiting...
[2026.09.07-18.34.54:141][896]LogAIAssistant: Page load complete ready
[2026.09.07-18.34.54:430][926]LogAIAssistant: Display: Opening https://www.epicgames.com/activate?userCode=XFZNNKVZ in external browser
[2026.09.07-18.34.54:430][926]LogWindows: LaunchURL https://www.epicgames.com/activate?userCode=XFZNNKVZ
[2026.09.07-18.35.45:713][104]LogAIAssistant: Display: Navigating to https://forums.unrealengine.com/session/sso?return_path=https%3A%2F%2Fdev.epicgames.com%2Fembed-view%2Fassistant%2Funreal-engine
[2026.09.07-18.35.45:715][104]LogAIAssistant: Display: JavaScript Error: 'Unknown UObject ID' @ https://dev.epicgames.com/embed-view/assets/chunk-WQJBXNG2.js:15
[2026.09.07-18.35.45:722][105]LogAIAssistant: Display: JavaScript Error: 'Unknown UObject ID' @ https://dev.epicgames.com/embed-view/assets/chunk-WQJBXNG2.js:15
[2026.09.07-18.35.48:668][391]LogAIAssistant: Display: Navigating to https://dev.epicgames.com/community/api/user_identity/login/discourse_callback?sso=bm9uY2U9OTU0YjQ4MDk1YWVjYTM3OWIxMThjOWM1MDdmMmQ1NWMmcmV0dXJuX3Nzb191cmw9aHR0cHMlM0ElMkYlMkZmb3J1bXMudW5yZWFsZW5naW5lLmNvbSUyRnNlc3Npb24lMkZzc29fbG9naW4%3D&sig=eac7186669ec4c93d46ad9dd9a4ed57586e861b1293c58b7865e8b8ecd01059f
[2026.09.07-18.35.48:927][416]LogAIAssistant: Display: Navigating to https://forums.unrealengine.com/session/sso_login?sso=ZXh0ZXJuYWxfaWQ9NmZjMTViNTViMmI3NDRiMGFmM2IyZWFjZWZiZjMyOWEmZW1haWw9NmZjMTViNTViMmI3NDRiMGFmM2IyZWFjZWZiZjMyOWElNDBuby1lbWFpbC5pbnZhbGlkJnVzZXJuYW1lPVR6ZXlFbSZuYW1lPVR6ZXlFbSZhdmF0YXJfdXJsJnByb2ZpbGVfYmFja2dyb3VuZF91cmwmbm9uY2U9OTU0YjQ4MDk1YWVjYTM3OWIxMThjOWM1MDdmMmQ1NWM=&sig=6d396d7f7db6139597b175cef2ae7b56effe2635d8573b9700ced57f3324dfed
[2026.09.07-18.35.49:513][474]LogAIAssistant: Display: Navigating to https://dev.epicgames.com/embed-view/assistant/unreal-engine
[2026.09.07-18.35.49:847][507]LogAIAssistant: Page load complete, waiting...
[2026.09.07-18.35.49:860][508]LogAIAssistant: Page load complete, waiting...
[2026.09.07-18.35.49:889][511]LogAIAssistant: Page load complete ready
[2026.09.07-18.35.49:889][511]LogAIAssistant: Update agent environment...
[2026.09.07-18.35.49:890][511]LogAIAssistant: Page load complete ready
[2026.09.07-18.35.49:890][511]LogAIAssistant: Update agent environment...
[2026.09.07-18.35.49:891][511]LogAIAssistant: Update agent environment complete
[2026.09.07-18.35.49:891][511]LogAIAssistant: Set agent environment to UE5.8.2-56702186+++UE5+Release-5.8
[2026.09.07-18.35.49:898][512]LogAIAssistant: Update agent environment complete
[2026.09.07-18.35.49:898][512]LogAIAssistant: Set agent environment to UE5.8.2-56702186+++UE5+Release-5.8
[2026.09.07-18.35.55:289][ 72]LogAIAssistant: Page load complete, waiting...
[2026.09.07-18.35.55:308][ 74]LogAIAssistant: Page load complete ready
[2026.09.07-18.37.21:738][155]LogDerivedDataCache: C:/Users/JussiM/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:50.054 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 26424 files in 27097 folders with total size 1167 MiB.
[2026.09.07-18.38.50:215][441]LogContentBrowser: Attempting asset rename: Hanhivirtanewwater -> SLK-Ponttooni_v3
[2026.09.07-18.38.50:215][441]LogStreaming: Display: FlushAsyncLoading(400): 1 QueuedPackages, 0 AsyncPackages
[2026.09.07-18.38.50:820][441]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.14.dll
[2026.09.07-18.38.50:846][441]LogStaticMesh: Display: Building static mesh cans_dirty_and_crumpled_3_piece_set (Required Memory Estimate: 1.619042 MB)...
[2026.09.07-18.38.50:860][441]LogStaticMesh: Built static mesh [0.01s] /Game/Fab/Cans_-_Dirty_and_Crumpled_3_Piece_Set/cans_dirty_and_crumpled_3_piece_set/StaticMeshes/cans_dirty_and_crumpled_3_piece_set.cans_dirty_and_crumpled_3_piece_set
[2026.09.07-18.38.50:970][441]LogStaticMesh: Display: Building static mesh Cube_004 (Required Memory Estimate: 0.148328 MB)...
[2026.09.07-18.38.50:970][441]LogStaticMesh: Display: Building static mesh pressu_nelio (Required Memory Estimate: 0.061363 MB)...
[2026.09.07-18.38.50:970][441]LogStaticMesh: Display: Building static mesh verkot_ (Required Memory Estimate: 0.054247 MB)...
[2026.09.07-18.38.50:970][441]LogStaticMesh: Display: Building static mesh verkkoohjain_oik (Required Memory Estimate: 0.028719 MB)...
[2026.09.07-18.38.50:970][441]LogStaticMesh: Display: Building static mesh verkkoohjain_vas (Required Memory Estimate: 0.028719 MB)...
[2026.09.07-18.38.50:981][441]LogStaticMesh: Display: Building static mesh liukuhihna_runko (Required Memory Estimate: 3.157349 MB)...
[2026.09.07-18.38.50:981][441]LogStaticMesh: Display: Building static mesh koppiopen (Required Memory Estimate: 0.075122 MB)...
[2026.09.07-18.38.50:981][441]LogStaticMesh: Display: Building static mesh oljerotin (Required Memory Estimate: 16.938058 MB)...
[2026.09.07-18.38.50:981][441]LogStaticMesh: Display: Building static mesh ponttooni2_0 (Required Memory Estimate: 3.113089 MB)...
[2026.09.07-18.38.50:982][441]LogStaticMesh: Adjacency [0.00s], tris: 39, UVs 1
[2026.09.07-18.38.50:982][441]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 1
[2026.09.07-18.38.50:982][441]LogStaticMesh: Adjacency [0.00s], tris: 28, UVs 1
[2026.09.07-18.38.50:982][441]LogStaticMesh: Adjacency [0.00s], tris: 32, UVs 1
[2026.09.07-18.38.50:982][441]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 1
[2026.09.07-18.38.50:982][441]LogStaticMesh: Adjacency [0.00s], tris: 86, UVs 1
[2026.09.07-18.38.50:982][441]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
[2026.09.07-18.38.50:982][441]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
[2026.09.07-18.38.50:982][441]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
[2026.09.07-18.38.50:982][441]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
[2026.09.07-18.38.50:982][441]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
[2026.09.07-18.38.50:982][441]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
[2026.09.07-18.38.50:982][441]LogStaticMesh: Leaves [0.00s]
[2026.09.07-18.38.50:982][441]LogStaticMesh: Leaves [0.00s]
[2026.09.07-18.38.50:982][441]LogStaticMesh: Leaves [0.00s]
[2026.09.07-18.38.50:982][441]LogStaticMesh: Leaves [0.00s]
[2026.09.07-18.38.50:982][441]LogStaticMesh: Leaves [0.00s]
[2026.09.07-18.38.50:982][441]LogStaticMesh: Leaves [0.00s]
[2026.09.07-18.38.50:982][441]LogStaticMesh: Reduce [0.00s]
[2026.09.07-18.38.50:982][441]LogStaticMesh: Reduce [0.00s]
[2026.09.07-18.38.50:982][441]LogStaticMesh: Reduce [0.00s]
[2026.09.07-18.38.50:982][441]LogStaticMesh: Reduce [0.00s]
[2026.09.07-18.38.50:982][441]LogStaticMesh: Reduce [0.00s]
[2026.09.07-18.38.50:982][441]LogStaticMesh: Reduce [0.00s]
[2026.09.07-18.38.50:983][441]LogStaticMesh: Fallback [0.00s], num tris: 12
[2026.09.07-18.38.50:983][441]LogStaticMesh: Fallback [0.00s], num tris: 12
[2026.09.07-18.38.50:983][441]LogStaticMesh: Fallback [0.00s], num tris: 32
[2026.09.07-18.38.50:983][441]LogStaticMesh: Fallback [0.00s], num tris: 39
[2026.09.07-18.38.50:983][441]LogStaticMesh: Fallback [0.00s], num tris: 12
[2026.09.07-18.38.50:983][441]LogStaticMesh: Fallback [0.00s], num tris: 12
[2026.09.07-18.38.50:983][441]LogStaticMesh: Fallback [0.00s], num tris: 28
[2026.09.07-18.38.50:983][441]LogStaticMesh: Fallback [0.00s], num tris: 32
[2026.09.07-18.38.50:983][441]LogStaticMesh: Fallback [0.00s], num tris: 39
[2026.09.07-18.38.50:983][441]LogStaticMesh: Fallback [0.00s], num tris: 28
[2026.09.07-18.38.50:983][441]LogStaticMesh: Fallback [0.00s], num tris: 86
[2026.09.07-18.38.50:983][441]LogStaticMesh: ConstrainClusters:
[2026.09.07-18.38.50:983][441]LogStaticMesh: ConstrainClusters:
[2026.09.07-18.38.50:983][441]LogStaticMesh: ConstrainClusters:
[2026.09.07-18.38.50:983][441]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices
[2026.09.07-18.38.50:983][441]LogStaticMesh: Input: 1 Clusters, 39 Triangles and 54 Vertices
[2026.09.07-18.38.50:983][441]LogStaticMesh: ConstrainClusters:
[2026.09.07-18.38.50:983][441]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices
[2026.09.07-18.38.50:983][441]LogStaticMesh: Input: 1 Clusters, 32 Triangles and 32 Vertices
[2026.09.07-18.38.50:983][441]LogStaticMesh: Output without splits: 1 Clusters, 39 Triangles and 54 Vertices
[2026.09.07-18.38.50:983][441]LogStaticMesh: Output without splits: 1 Clusters, 32 Triangles and 32 Vertices
[2026.09.07-18.38.50:983][441]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices
[2026.09.07-18.38.50:983][441]LogStaticMesh: Output with splits: 1 Clusters, 39 Triangles and 54 Vertices
[2026.09.07-18.38.50:983][441]LogStaticMesh: Input: 1 Clusters, 28 Triangles and 30 Vertices
[2026.09.07-18.38.50:983][441]LogStaticMesh: ConstrainClusters:
[2026.09.07-18.38.50:983][441]LogStaticMesh: Output with splits: 1 Clusters, 32 Triangles and 32 Vertices
[2026.09.07-18.38.50:983][441]LogStaticMesh: Output without splits: 1 Clusters, 28 Triangles and 30 Vertices
[2026.09.07-18.38.50:983][441]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices
[2026.09.07-18.38.50:983][441]LogStaticMesh: Output with splits: 1 Clusters, 28 Triangles and 30 Vertices
[2026.09.07-18.38.50:983][441]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices
[2026.09.07-18.38.50:983][441]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.07-18.38.50:983][441]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.07-18.38.50:983][441]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices
[2026.09.07-18.38.50:983][441]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.07-18.38.50:983][441]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.07-18.38.50:983][441]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.07-18.38.50:983][441]LogStaticMesh: Fallback [0.00s], num tris: 86
[2026.09.07-18.38.50:983][441]LogStaticMesh: ConstrainClusters:
[2026.09.07-18.38.50:983][441]LogStaticMesh: Input: 1 Clusters, 86 Triangles and 72 Vertices
[2026.09.07-18.38.50:983][441]LogStaticMesh: Output without splits: 1 Clusters, 86 Triangles and 72 Vertices
[2026.09.07-18.38.50:983][441]LogStaticMesh: Output with splits: 1 Clusters, 86 Triangles and 72 Vertices
[2026.09.07-18.38.50:983][441]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.07-18.38.50:983][441]LogStaticMesh: WritePages: 1
[2026.09.07-18.38.50:983][441]LogStaticMesh: WritePages: 1
[2026.09.07-18.38.50:983][441]LogStaticMesh: WritePages: 1
[2026.09.07-18.38.50:983][441]LogStaticMesh: Root: GPU size: 436 bytes. 1 Pages. 436.000 bytes per page (1.331% utilization).
[2026.09.07-18.38.50:983][441]LogStaticMesh: WritePages: 1
[2026.09.07-18.38.50:983][441]LogStaticMesh: WritePages: 1
[2026.09.07-18.38.50:983][441]LogStaticMesh: Streaming: 0 bytes.
[2026.09.07-18.38.50:983][441]LogStaticMesh: Root: GPU size: 1096 bytes. 1 Pages. 1096.000 bytes per page (3.345% utilization).
[2026.09.07-18.38.50:983][441]LogStaticMesh: WritePages: 1
[2026.09.07-18.38.50:983][441]LogStaticMesh: Page data disk size: 592 bytes. Fixup data size: 56 bytes.
[2026.09.07-18.38.50:983][441]LogStaticMesh: Streaming: 0 bytes.
[2026.09.07-18.38.50:984][441]LogStaticMesh: Root: GPU size: 572 bytes. 1 Pages. 572.000 bytes per page (1.746% utilization).
[2026.09.07-18.38.50:984][441]LogStaticMesh: Total GPU size: 436 bytes, Total disk size: 648 bytes.
[2026.09.07-18.38.50:984][441]LogStaticMesh: Streaming: 0 bytes.
[2026.09.07-18.38.50:984][441]LogStaticMesh: Root: GPU size: 540 bytes. 1 Pages. 540.000 bytes per page (1.648% utilization).
[2026.09.07-18.38.50:984][441]LogStaticMesh: Page data disk size: 1196 bytes. Fixup data size: 56 bytes.
[2026.09.07-18.38.50:984][441]LogStaticMesh: Root: GPU size: 436 bytes. 1 Pages. 436.000 bytes per page (1.331% utilization).
[2026.09.07-18.38.50:984][441]LogStaticMesh: Total GPU size: 1096 bytes, Total disk size: 1252 bytes.
[2026.09.07-18.38.50:984][441]LogStaticMesh: Streaming: 0 bytes.
[2026.09.07-18.38.50:984][441]LogStaticMesh: Streaming: 0 bytes.
[2026.09.07-18.38.50:984][441]LogStaticMesh: Page data disk size: 692 bytes. Fixup data size: 56 bytes.
[2026.09.07-18.38.50:984][441]LogStaticMesh: Encode [0.00s]
[2026.09.07-18.38.50:984][441]LogStaticMesh: Root: GPU size: 824 bytes. 1 Pages. 824.000 bytes per page (2.515% utilization).
[2026.09.07-18.38.50:984][441]LogStaticMesh: Total GPU size: 572 bytes, Total disk size: 748 bytes.
[2026.09.07-18.38.50:984][441]LogStaticMesh: Page data disk size: 668 bytes. Fixup data size: 56 bytes.
[2026.09.07-18.38.50:984][441]LogStaticMesh: Encode [0.00s]
[2026.09.07-18.38.50:984][441]LogStaticMesh: Page data disk size: 588 bytes. Fixup data size: 56 bytes.
[2026.09.07-18.38.50:984][441]LogStaticMesh: Streaming: 0 bytes.
[2026.09.07-18.38.50:984][441]LogStaticMesh: Total GPU size: 540 bytes, Total disk size: 724 bytes.
[2026.09.07-18.38.50:984][441]LogStaticMesh: Total GPU size: 436 bytes, Total disk size: 644 bytes.
[2026.09.07-18.38.50:984][441]LogStaticMesh: Encode [0.00s]
[2026.09.07-18.38.50:984][441]LogStaticMesh: Page data disk size: 960 bytes. Fixup data size: 56 bytes.
[2026.09.07-18.38.50:984][441]LogStaticMesh: Total GPU size: 824 bytes, Total disk size: 1016 bytes.
[2026.09.07-18.38.50:984][441]LogStaticMesh: Encode [0.00s]
[2026.09.07-18.38.50:984][441]LogStaticMesh: Encode [0.00s]
[2026.09.07-18.38.50:984][441]LogStaticMesh: Encode [0.00s]
[2026.09.07-18.38.50:984][441]LogStaticMesh: NaniteBuild [0.01s]
[2026.09.07-18.38.50:984][441]LogStaticMesh: NaniteBuild [0.01s]
[2026.09.07-18.38.50:984][441]LogStaticMesh: NaniteBuild [0.01s]
[2026.09.07-18.38.50:984][441]LogStaticMesh: NaniteBuild [0.00s]
[2026.09.07-18.38.50:984][441]LogStaticMesh: NaniteBuild [0.01s]
[2026.09.07-18.38.50:984][441]LogStaticMesh: NaniteBuild [0.01s]
[2026.09.07-18.38.50:984][441]LogStaticMesh: Built static mesh [0.01s] /Game/Lassi/100/verkkoohjain_vas.verkkoohjain_vas
[2026.09.07-18.38.50:984][441]LogStaticMesh: Built static mesh [0.01s] /Game/Lassi/verkot_.verkot_
[2026.09.07-18.38.50:984][441]LogStaticMesh: Built static mesh [0.02s] /Game/Lassi/100/verkkoohjain_oik.verkkoohjain_oik
[2026.09.07-18.38.50:984][441]LogStaticMesh: Built static mesh [0.00s] /Game/Lassi/100/koppiopen.koppiopen
[2026.09.07-18.38.50:984][441]LogStaticMesh: Built static mesh [0.02s] /Game/Lassi/100/pressu_nelio.pressu_nelio
[2026.09.07-18.38.50:985][441]LogStaticMesh: Adjacency [0.00s], tris: 1636, UVs 2
[2026.09.07-18.38.50:986][441]LogStaticMesh: Built static mesh [0.02s] /Game/Lassi/100/Cube_004.Cube_004
[2026.09.07-18.38.50:988][441]LogStaticMesh: Adjacency [0.00s], tris: 1940, UVs 1
[2026.09.07-18.38.50:988][441]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
[2026.09.07-18.38.50:989][441]LogStaticMesh: Leaves [0.00s]
[2026.09.07-18.38.50:991][441]LogStaticMesh: Clustering [0.00s]. Ratio: 1.875000
[2026.09.07-18.38.50:991][441]LogStaticMesh: Leaves [0.00s]
[2026.09.07-18.38.51:004][441]LogStaticMesh: Adjacency [0.00s], tris: 10436, UVs 1
[2026.09.07-18.38.51:008][441]LogStaticMesh: Clustering [0.00s]. Ratio: 1.012195
[2026.09.07-18.38.51:009][441]LogStaticMesh: Leaves [0.00s]
[2026.09.07-18.38.51:058][441]LogStaticMesh: Reduce [0.07s]
[2026.09.07-18.38.51:058][441]LogStaticMesh: Fallback [0.00s], num tris: 252
[2026.09.07-18.38.51:059][441]LogStaticMesh: Fallback [0.00s], num tris: 252
[2026.09.07-18.38.51:060][441]LogStaticMesh: ConstrainClusters:
[2026.09.07-18.38.51:060][441]LogStaticMesh: Input: 45 Clusters, 3830 Triangles and 3660 Vertices
[2026.09.07-18.38.51:060][441]LogStaticMesh: Output without splits: 45 Clusters, 3830 Triangles and 3663 Vertices
[2026.09.07-18.38.51:060][441]LogStaticMesh: Output with splits: 45 Clusters, 3830 Triangles and 3663 Vertices
[2026.09.07-18.38.51:060][441]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 45, Slow Path Clusters: 0, 1 Material: 45, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.07-18.38.51:060][441]LogStaticMesh: WritePages: 2
[2026.09.07-18.38.51:060][441]LogStaticMesh: Root: GPU size: 32732 bytes. 1 Pages. 32732.000 bytes per page (99.890% utilization).
[2026.09.07-18.38.51:060][441]LogStaticMesh: Streaming: GPU size: 18532 bytes. 1 Pages (1 with relative encoding). 18532.000 bytes per page (14.139% utilization).
[2026.09.07-18.38.51:060][441]LogStaticMesh: Page data disk size: 42608 bytes. Fixup data size: 242 bytes.
[2026.09.07-18.38.51:060][441]LogStaticMesh: Total GPU size: 51264 bytes, Total disk size: 42850 bytes.
[2026.09.07-18.38.51:060][441]LogStaticMesh: Encode [0.00s]
[2026.09.07-18.38.51:060][441]LogStaticMesh: NaniteBuild [0.07s]
[2026.09.07-18.38.51:066][441]LogStaticMesh: Reduce [0.08s]
[2026.09.07-18.38.51:073][441]LogStaticMesh: Built static mesh [0.09s] /Game/Lassin/liukuhihna_runko.liukuhihna_runko
[2026.09.07-18.38.51:078][441]LogStaticMesh: Fallback [0.01s], num tris: 256
[2026.09.07-18.38.51:089][441]LogStaticMesh: Fallback [0.01s], num tris: 256
[2026.09.07-18.38.51:090][441]LogStaticMesh: ConstrainClusters:
[2026.09.07-18.38.51:090][441]LogStaticMesh: Input: 27 Clusters, 3400 Triangles and 4376 Vertices
[2026.09.07-18.38.51:090][441]LogStaticMesh: Output without splits: 27 Clusters, 3400 Triangles and 4387 Vertices
[2026.09.07-18.38.51:090][441]LogStaticMesh: Output with splits: 27 Clusters, 3400 Triangles and 4387 Vertices
[2026.09.07-18.38.51:090][441]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 27, Slow Path Clusters: 0, 1 Material: 27, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.07-18.38.51:090][441]LogStaticMesh: WritePages: 2
[2026.09.07-18.38.51:090][441]LogStaticMesh: Root: GPU size: 30656 bytes. 1 Pages. 30656.000 bytes per page (93.555% utilization).
[2026.09.07-18.38.51:090][441]LogStaticMesh: Streaming: GPU size: 35720 bytes. 1 Pages (1 with relative encoding). 35720.000 bytes per page (27.252% utilization).
[2026.09.07-18.38.51:090][441]LogStaticMesh: Page data disk size: 51068 bytes. Fixup data size: 265 bytes.
[2026.09.07-18.38.51:090][441]LogStaticMesh: Total GPU size: 66376 bytes, Total disk size: 51333 bytes.
[2026.09.07-18.38.51:090][441]LogStaticMesh: Encode [0.00s]
[2026.09.07-18.38.51:090][441]LogStaticMesh: NaniteBuild [0.11s]
[2026.09.07-18.38.51:107][441]LogStaticMesh: Built static mesh [0.13s] /Game/Lassi/100/ponttooni2_0.ponttooni2_0
[2026.09.07-18.38.51:179][441]LogStaticMesh: Reduce [0.17s]
[2026.09.07-18.38.51:234][441]LogStaticMesh: Fallback [0.06s], num tris: 2438
[2026.09.07-18.38.51:308][441]LogStaticMesh: Fallback [0.07s], num tris: 1400
[2026.09.07-18.38.51:310][441]LogStaticMesh: ConstrainClusters:
[2026.09.07-18.38.51:310][441]LogStaticMesh: Input: 170 Clusters, 21396 Triangles and 16425 Vertices
[2026.09.07-18.38.51:310][441]LogStaticMesh: Output without splits: 170 Clusters, 21396 Triangles and 16736 Vertices
[2026.09.07-18.38.51:310][441]LogStaticMesh: Output with splits: 170 Clusters, 21396 Triangles and 16736 Vertices
[2026.09.07-18.38.51:310][441]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 170, Slow Path Clusters: 0, 1 Material: 170, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
[2026.09.07-18.38.51:313][441]LogStaticMesh: WritePages: 3
[2026.09.07-18.38.51:313][441]LogStaticMesh: Root: GPU size: 32320 bytes. 1 Pages. 32320.000 bytes per page (98.633% utilization).
[2026.09.07-18.38.51:313][441]LogStaticMesh: Streaming: GPU size: 187396 bytes. 2 Pages (2 with relative encoding). 93698.000 bytes per page (71.486% utilization).
[2026.09.07-18.38.51:313][441]LogStaticMesh: Page data disk size: 177084 bytes. Fixup data size: 681 bytes.
[2026.09.07-18.38.51:313][441]LogStaticMesh: Total GPU size: 219716 bytes, Total disk size: 177765 bytes.
[2026.09.07-18.38.51:313][441]LogStaticMesh: Encode [0.00s]
[2026.09.07-18.38.51:313][441]LogStaticMesh: NaniteBuild [0.31s]
[2026.09.07-18.38.51:377][441]LogStaticMesh: Built static mesh [0.40s] /Game/Lassi/100/oljerotin.oljerotin
[2026.09.07-18.38.53:564][441]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_3.NiagaraGraph_0: The default value declaration for the variable 'Module.Index0Float3Write' is not consistent between the graph and the metadata.
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
[2026.09.07-18.38.53:564][441]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_3.NiagaraGraph_0: The default value declaration for the variable 'Module.Index1Float3Write' is not consistent between the graph and the metadata.
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
[2026.09.07-18.38.53:567][441]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_4.NiagaraGraph_0: The default value declaration for the variable 'Module.Index0Float3Write' is not consistent between the graph and the metadata.
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
[2026.09.07-18.38.53:567][441]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_4.NiagaraGraph_0: The default value declaration for the variable 'Module.Index1Float3Write' is not consistent between the graph and the metadata.
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
[2026.09.07-18.38.53:570][441]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_5.NiagaraGraph_0: The default value declaration for the variable 'Module.Index0Float3Write' is not consistent between the graph and the metadata.
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
[2026.09.07-18.38.53:570][441]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_5.NiagaraGraph_0: The default value declaration for the variable 'Module.Index1Float3Write' is not consistent between the graph and the metadata.
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
[2026.09.07-18.38.53:963][441]LogStaticMesh: Display: Building static mesh postipysäkki1 (Required Memory Estimate: 1.165294 MB)...
[2026.09.07-18.38.53:970][441]LogStaticMesh: Adjacency [0.00s], tris: 588, UVs 3
[2026.09.07-18.38.53:970][441]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
[2026.09.07-18.38.53:972][441]LogStaticMesh: Leaves [0.00s]
[2026.09.07-18.38.53:980][441]LogStaticMesh: Reduce [0.01s]
[2026.09.07-18.38.53:982][441]LogStaticMesh: Fallback [0.00s], num tris: 256
[2026.09.07-18.38.53:984][441]LogStaticMesh: Fallback [0.00s], num tris: 256
[2026.09.07-18.38.53:985][441]LogStaticMesh: ConstrainClusters:
[2026.09.07-18.38.53:985][441]LogStaticMesh: Input: 11 Clusters, 1344 Triangles and 2229 Vertices
[2026.09.07-18.38.53:985][441]LogStaticMesh: Output without splits: 11 Clusters, 1344 Triangles and 2229 Vertices
[2026.09.07-18.38.53:985][441]LogStaticMesh: Output with splits: 11 Clusters, 1344 Triangles and 2229 Vertices
[2026.09.07-18.38.53:985][441]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 10, Slow Path Clusters: 1, 1 Material: 6, 2 Materials: 2, 3 Materials: 2, At Least 4 Materials: 1
[2026.09.07-18.38.53:986][441]LogStaticMesh: WritePages: 2
[2026.09.07-18.38.53:986][441]LogStaticMesh: Root: GPU size: 30260 bytes. 1 Pages. 30260.000 bytes per page (92.346% utilization).
[2026.09.07-18.38.53:986][441]LogStaticMesh: Streaming: GPU size: 10532 bytes. 1 Pages (1 with relative encoding). 10532.000 bytes per page (8.035% utilization).
[2026.09.07-18.38.53:986][441]LogStaticMesh: Page data disk size: 27072 bytes. Fixup data size: 205 bytes.
[2026.09.07-18.38.53:986][441]LogStaticMesh: Total GPU size: 40792 bytes, Total disk size: 27277 bytes.
[2026.09.07-18.38.53:986][441]LogStaticMesh: Encode [0.00s]
[2026.09.07-18.38.53:986][441]LogStaticMesh: NaniteBuild [0.02s]
[2026.09.07-18.38.53:986][441]LogStaticMesh: Display: Building static mesh hanhikyltti (Required Memory Estimate: 0.128494 MB)...
[2026.09.07-18.38.53:988][441]LogStaticMesh: Adjacency [0.00s], tris: 76, UVs 2
[2026.09.07-18.38.53:988][441]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
[2026.09.07-18.38.53:988][441]LogStaticMesh: Leaves [0.00s]
[2026.09.07-18.38.53:988][441]LogStaticMesh: Reduce [0.00s]
[2026.09.07-18.38.53:988][441]LogStaticMesh: Fallback [0.00s], num tris: 76
[2026.09.07-18.38.53:988][441]LogStaticMesh: Fallback [0.00s], num tris: 76
[2026.09.07-18.38.53:988][441]LogStaticMesh: ConstrainClusters:
[2026.09.07-18.38.53:988][441]LogStaticMesh: Input: 1 Clusters, 76 Triangles and 106 Vertices
[2026.09.07-18.38.53:988][441]LogStaticMesh: Output without splits: 1 Clusters, 76 Triangles and 106 Vertices
[2026.09.07-18.38.53:988][441]LogStaticMesh: Output with splits: 1 Clusters, 76 Triangles and 106 Vertices
[2026.09.07-18.38.53:988][441]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 0, 3 Materials: 1, At Least 4 Materials: 0
[2026.09.07-18.38.53:988][441]LogStaticMesh: WritePages: 1
[2026.09.07-18.38.53:988][441]LogStaticMesh: Root: GPU size: 1744 bytes. 1 Pages. 1744.000 bytes per page (5.322% utilization).
[2026.09.07-18.38.53:988][441]LogStaticMesh: Streaming: 0 bytes.
[2026.09.07-18.38.53:988][441]LogStaticMesh: Page data disk size: 2008 bytes. Fixup data size: 56 bytes.
[2026.09.07-18.38.53:988][441]LogStaticMesh: Total GPU size: 1744 bytes, Total disk size: 2064 bytes.
[2026.09.07-18.38.53:988][441]LogStaticMesh: Encode [0.00s]
[2026.09.07-18.38.53:988][441]LogStaticMesh: NaniteBuild [0.00s]
[2026.09.07-18.38.53:990][441]LogStaticMesh: Built static mesh [0.00s] /Game/Importit/Sekalaiset/hanhikyltti.hanhikyltti
[2026.09.07-18.38.53:992][441]LogStaticMesh: Built static mesh [0.03s] /Game/Importit/Sekalaiset/postipysäkki1.postipysäkki1
[2026.09.07-18.38.54:759][441]LogChaosDD: Creating Chaos Debug Draw Scene for world Hanhivirtanewwater
[2026.09.07-18.38.54:760][441]LogWorldPartition: ULevel::OnLevelLoaded(Hanhivirtanewwater)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
[2026.09.07-18.38.54:760][441]LogWorldPartition: Display: WorldPartition initialize started...
[2026.09.07-18.38.54:760][441]LogWorldPartition: UWorldPartition::Initialize : World = /Game/Hanhivirtanewwater.Hanhivirtanewwater, World Type = Inactive, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2026.09.07-18.38.54:766][441]LogModuleManager: InternalLoadLibrary: 'DataLayerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataLayerEditor.dll')
[2026.09.07-18.38.54:767][441]LogWorldPartition: Display: WorldPartition initialize took 6.745 ms
[2026.09.07-18.38.54:833][441]LogMaterial: Display: Material /Game/Lassin/materials/Material_003.Material_003 needed to set usage flag GeometryCache
[2026.09.07-18.38.54:932][441]LogDatasmithContent: Do not use the UDatasmithStaticMeshCADImportData to store CAD data as the class is now deprecated.
[2026.09.07-18.38.54:958][441]LogModuleManager: InternalLoadLibrary: 'HierarchicalLODUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HierarchicalLODUtilities.dll')
[2026.09.07-18.38.54:965][441]LogChaosDD: Creating Chaos Debug Draw Scene for world Hanhivirtanewwater
[2026.09.07-18.38.54:968][441]LogWorldPartition: ULevel::OnLevelLoaded(Hanhivirtanewwater)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
[2026.09.07-18.38.54:968][441]LogOutputDevice: Warning:
Script Stack (0 frames) :
[2026.09.07-18.38.54:975][441]LogWindows: Error: appError called: Assertion failed: !WorldPartition->IsInitialized() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp] [Line: 3516]
[2026.09.07-18.38.54:975][441]LogWindows: Windows GetLastError: Toiminto suoritettiin. (0)
[2026.09.07-18.38.56:522][441]LogWindows: Error: === Critical error: ===
[2026.09.07-18.38.56:522][441]LogWindows: Error:
[2026.09.07-18.38.56:522][441]LogWindows: Error: Assertion failed: !WorldPartition->IsInitialized() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp] [Line: 3516]
[2026.09.07-18.38.56:522][441]LogWindows: Error:
[2026.09.07-18.38.56:522][441]LogWindows: Error:
[2026.09.07-18.38.56:522][441]LogWindows: Error:
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffc2b65bec8 UnrealEditor-Core.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffb86e9afd6 UnrealEditor-Engine.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffb8811c56e UnrealEditor-Engine.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffb840d91e2 UnrealEditor-UnrealEd.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffb840dd8d7 UnrealEditor-UnrealEd.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffb840c9694 UnrealEditor-UnrealEd.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffc2ace718a UnrealEditor-CoreUObject.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffc2acfb068 UnrealEditor-CoreUObject.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffc2a740310 UnrealEditor-CoreUObject.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffc2a73ff3c UnrealEditor-CoreUObject.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffb8826db26 UnrealEditor-Engine.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffb88275f33 UnrealEditor-Engine.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffb882bf5a7 UnrealEditor-Engine.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffb8820f5e7 UnrealEditor-Engine.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffb88291980 UnrealEditor-Engine.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffb8826b2a5 UnrealEditor-Engine.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffc2aa23634 UnrealEditor-CoreUObject.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffc2aa4c719 UnrealEditor-CoreUObject.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffc2abfe724 UnrealEditor-CoreUObject.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffc2a9d1761 UnrealEditor-CoreUObject.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffb85fa09fb UnrealEditor-Engine.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffb8606b5dc UnrealEditor-Engine.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffb8813585d UnrealEditor-Engine.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffb8416a820 UnrealEditor-UnrealEd.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffb8472f8ce UnrealEditor-UnrealEd.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffb7a288c38 UnrealEditor-AssetTools.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffb7a24db09 UnrealEditor-AssetTools.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffb7a29e4b0 UnrealEditor-AssetTools.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffb7a29ea65 UnrealEditor-AssetTools.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x000002830133a48d UnrealEditor-ContentBrowserAssetDataSource.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x000002830133a89d UnrealEditor-ContentBrowserAssetDataSource.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x000002830133a92a UnrealEditor-ContentBrowserAssetDataSource.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffb77011cf1 UnrealEditor-ContentBrowserData.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffb74316923 UnrealEditor-ContentBrowser.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffb74359040 UnrealEditor-ContentBrowser.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffb7425f6a2 UnrealEditor-ContentBrowser.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffb74244482 UnrealEditor-ContentBrowser.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffc29c3fbde UnrealEditor-Slate.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffc29da3b8c UnrealEditor-Slate.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffc29d850e2 UnrealEditor-Slate.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffc29c3fbde UnrealEditor-Slate.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffc29c74b7a UnrealEditor-Slate.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffc29c45452 UnrealEditor-Slate.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffc29c94d45 UnrealEditor-Slate.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffc29d8f0cb UnrealEditor-Slate.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffc29d902ee UnrealEditor-Slate.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffc29c796e9 UnrealEditor-Slate.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffc2997f5ef UnrealEditor-Slate.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffc299bb4eb UnrealEditor-Slate.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffc299b28f3 UnrealEditor-Slate.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffc2a0e2e68 UnrealEditor-ApplicationCore.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffc2a0ce9ea UnrealEditor-ApplicationCore.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffc2a0e68e1 UnrealEditor-ApplicationCore.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffc2a0cac61 UnrealEditor-ApplicationCore.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffc7d31c366 USER32.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffc7d31a7bd USER32.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffc2a117279 UnrealEditor-ApplicationCore.dll!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ff7b1992175 UnrealEditor.exe!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ff7b197c4ac UnrealEditor.exe!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ff7b197c5ba UnrealEditor.exe!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ff7b1981256 UnrealEditor.exe!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ff7b1995c74 UnrealEditor.exe!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ff7b199902a UnrealEditor.exe!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error: [Callstack] 0x00007ffc7de7ccb7 KERNEL32.DLL!UnknownFunction []
[2026.09.07-18.38.56:522][441]LogWindows: Error:
[2026.09.07-18.38.56:523][441]LogExit: Executing StaticShutdownAfterError
[2026.09.07-18.38.56:536][441]LogWindows: FPlatformMisc::RequestExit(1, LaunchWindowsStartup.ExceptionHandler)
[2026.09.07-18.38.56:536][441]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, LaunchWindowsStartup.ExceptionHandler)
[2026.09.07-18.38.56:536][441]LogCore: Engine exit requested (reason: Win RequestExit)