Log file open, 09/08/26 10:05:44 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogWindows: Started CrashReportClient (pid=16852) LogWindows: Custom abort handler registered for crash reporting. LogInit: Running DelayedAutoRegister Phase StartOfEnginePreInit LogInit: Display: Running engine for game: SLK_Ponttooni_v3 LogCore: UTS: Unreal Trace Server launched successfully LogTrace: Initializing trace... LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' LogCore: No trace connection. Tracing to in-memory cache. LogTrace: Display: Control listening on port 34727 LogTrace: Finished trace initialization. LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.8-CL-56702186" LogCsvProfiler: Display: Metadata set : engineversion="5.8.2-56702186+++UE5+Release-5.8" LogCsvProfiler: Display: Metadata set : enginereleaseversion="5.8.2" LogCsvProfiler: Display: Metadata set : os="Windows 11 (24H2) [10.0.26100.9168] " LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Xeon(R) CPU E5-2697 v2 @ 2.70GHz" LogCsvProfiler: Display: Metadata set : pgoenabled="0" LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" LogCsvProfiler: Display: Metadata set : ltoenabled="0" LogCsvProfiler: Display: Metadata set : asan="0" LogCsvProfiler: Display: Metadata set : mergedmodules="0" LogCsvProfiler: Display: Metadata set : compacttset="0" LogCsvProfiler: Display: Metadata set : commandline="" F:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject -AUTH_LOGIN=unused -AUTH_PASSWORD=7d12c75384f64954880271a13d1c76c7 -AUTH_TYPE=exchangecode -epicapp=UE_5.8 -epicenv=Prod -EpicPortal -epicusername=ModifyLassi -epicuserid=2f451d54f5ca471086d9570f2cf01d6d -epiclocale=en -epicsandboxid=ue"" LogCsvProfiler: Display: Metadata set : loginid="a2cde77c4f2c0829c6cd728772ece1ea" LogCsvProfiler: Display: Metadata set : llm="0" LogModuleManager: InternalLoadLibrary: 'StorageServerClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StorageServerClient.dll') LogModuleManager: InternalLoadLibrary: 'CookOnTheFly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CookOnTheFly.dll') LogModuleManager: InternalLoadLibrary: 'StreamingFile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StreamingFile.dll') LogModuleManager: InternalLoadLibrary: 'NetworkFile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NetworkFile.dll') LogModuleManager: InternalLoadLibrary: 'PakFile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PakFile.dll') LogModuleManager: InternalLoadLibrary: 'RSA' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RSA.dll') LogModuleManager: InternalLoadLibrary: 'SandboxFile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SandboxFile.dll') LogCsvProfiler: Display: Metadata set : zenstreaming="0" LogInit: Running DelayedAutoRegister Phase FileSystemReady LogInit: Running DelayedAutoRegister Phase TaskGraphSystemReady LogStats: Stats thread started at 0.680587 LogInit: Running DelayedAutoRegister Phase StatSystemReady LogModuleManager: InternalLoadLibrary: 'CoreUObject' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CoreUObject.dll') LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280" LogCsvProfiler: Display: Metadata set : systemresolution.resy="720" LogModuleManager: InternalLoadLibrary: 'Engine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Engine.dll') LogModuleManager: InternalLoadLibrary: 'UniversalObjectLocator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UniversalObjectLocator.dll') LogModuleManager: InternalLoadLibrary: 'Renderer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Renderer.dll') LogModuleManager: InternalLoadLibrary: 'AnimGraphRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimGraphRuntime.dll') LogModuleManager: InternalLoadLibrary: 'SlateRHIRenderer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SlateRHIRenderer.dll') LogModuleManager: InternalLoadLibrary: 'Landscape' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Landscape.dll') LogModuleManager: InternalLoadLibrary: 'RHICore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RHICore.dll') LogModuleManager: InternalLoadLibrary: 'RenderCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RenderCore.dll') LogModuleManager: InternalLoadLibrary: 'TextureCompressor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureCompressor.dll') LogModuleManager: InternalLoadLibrary: 'OpenColorIOWrapper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OpenColorIOWrapper.dll') LogModuleManager: InternalLoadLibrary: 'Virtualization' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Virtualization.dll') LogModuleManager: InternalLoadLibrary: 'MessageLog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MessageLog.dll') LogModuleManager: InternalLoadLibrary: 'AudioEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioEditor.dll') LogModuleManager: InternalLoadLibrary: 'PropertyEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PropertyEditor.dll') LogModuleManager: InternalLoadLibrary: 'AudioExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioExtensions.dll') LogModuleManager: InternalLoadLibrary: 'SignalProcessing' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SignalProcessing.dll') LogModuleManager: InternalLoadLibrary: 'AudioMixerCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioMixerCore.dll') LogModuleManager: InternalLoadLibrary: 'AnimationModifiers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationModifiers.dll') LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +2:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== Session CrashGUID > UECC-Windows-B78840654780046B4C5DA3AD661D47F1 Session CrashGUID >==================================================== LogConfig: No local boot hotfix file found at: [F:/SLK_Ponttooni_v3/Saved/PersistentDownloadDir/HotfixForNextBoot.txt] LogInit: Running DelayedAutoRegister Phase IniSystemReady LogModuleManager: InternalLoadLibrary: 'TargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TargetPlatform.dll') LogModuleManager: InternalLoadLibrary: 'DesktopPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DesktopPlatform.dll') Launching UnrealBuildTool... [C:/Program Files/Epic Games/UE_5.8/Engine/Build/BatchFiles/Build.bat -Mode=ValidatePlatforms -OutputSDKs -AllPlatforms -project="F:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" -log="F:/SLK_Ponttooni_v3/Saved/Logs/AutoSDKInfo.txt" -verbose -timestamps] LogAudio: Display: Pre-Initializing Audio Device Manager... LogModuleManager: InternalLoadLibrary: 'OpusAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OpusAudioDecoder.dll') LogAudio: Display: AudioInfo: 'OPUS' Registered LogModuleManager: InternalLoadLibrary: 'VorbisAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VorbisAudioDecoder.dll') LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. LogAudio: Display: AudioInfo: 'OGG' Registered LogModuleManager: InternalLoadLibrary: 'AdpcmAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AdpcmAudioDecoder.dll') LogAudio: Display: AudioInfo: 'ADPCM' Registered LogAudio: Display: AudioInfo: 'PCM' Registered LogModuleManager: InternalLoadLibrary: 'BinkAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BinkAudioDecoder.dll') LogAudio: Display: AudioInfo: 'BINKA' Registered LogModuleManager: InternalLoadLibrary: 'RadAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RadAudioDecoder.dll') LogAudio: Display: AudioInfo: 'RADA' Registered LogAudio: Display: Audio Device Manager Pre-Initialized LogModuleManager: InternalLoadLibrary: 'TelemetryUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TelemetryUtils.dll') LogAssetRegistry: Display: PlatformFileJournal is not available on volume 'F:' of project directory 'F:/SLK_Ponttooni_v3/', so AssetDiscovery cache will not be read or written. Unavailability reason: NTFS Journal is not active for volume 'F:'. Launch cmd.exe as admin and run command `fsutil usn createJournal F: m=`. Recommended is 0x40000000 (1GB). LogAssetRegistry: Display: FindShardedCacheFiles: 1 via .ref, 0 via migration fallback, 1 total LogPluginManager: Looking for build plugins target receipt LogPluginManager: Unable to find target receipt in path: F:/SLK_Ponttooni_v3/Binaries/Win64/*.target LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PreLoad): 1 .ref files found, 1 referenced binaries LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 1 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 0 orphans deleted, 0 orphans locked (kept) LogAssetRegistry: Display: LoadCacheFiles: loading 1 cache files, memory-mapping=enabled LogConfig: Display: Loading VulkanPC ini files took 0.12 seconds LogConfig: Display: Loading Mac ini files took 0.13 seconds LogConfig: Display: Loading Android ini files took 0.13 seconds LogConfig: Display: Loading IOS ini files took 0.13 seconds LogConfig: Display: Loading Unix ini files took 0.14 seconds LogConfig: Display: Loading Windows ini files took 0.15 seconds LogConfig: Display: Loading TVOS ini files took 0.15 seconds LogConfig: Display: Loading VisionOS ini files took 0.15 seconds LogConfig: Display: Loading Linux ini files took 0.17 seconds LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target LogPluginManager: Looking for enabled plugins target receipt LogPluginManager: Unable to find target receipt in path: F:/SLK_Ponttooni_v3/Binaries/Win64/*.target LogAssetRegistry: Display: Asset registry cache read as 165.9 MiB from F:/SLK_Ponttooni_v3/Intermediate/CachedAssetRegistry/CachedAssetRegistry_0_231132DB4890057D90255CA90812BA39.bin (memory-mapped=yes) LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target LogPluginManager: Mounting Engine plugin AudioInsights LogPluginManager: Mounting Engine plugin AudioInsightsRuntime LogPluginManager: Mounting Engine plugin AudioModulationInsights LogPluginManager: Mounting Engine plugin BaseMaterial LogPluginManager: Mounting Engine plugin BlueprintFileUtils LogPluginManager: Mounting Engine plugin Bridge LogPluginManager: Mounting Engine plugin ChaosCloth LogPluginManager: Mounting Engine plugin ChaosClothAsset LogPluginManager: Mounting Engine plugin ChaosInsights LogPluginManager: Mounting Engine plugin ChaosVD LogPluginManager: Mounting Engine plugin CmdLinkServer LogPluginManager: Mounting Engine plugin Dataflow LogPluginManager: Mounting Engine plugin DerivedDataBuildController LogPluginManager: Mounting Engine plugin DiscoveryBeaconReceiver LogPluginManager: Mounting Engine plugin EnhancedInput LogPluginManager: Mounting Engine plugin Fab LogPluginManager: Mounting Engine plugin IoStoreInsights LogPluginManager: Mounting Engine plugin MassInsights LogPluginManager: Mounting Engine plugin MeshPainting LogPluginManager: Mounting Engine plugin Mutable LogPluginManager: Mounting Engine plugin PCG LogPluginManager: Mounting Engine plugin RenderGraphInsights LogPluginManager: Mounting Engine plugin RenderTraceInsights LogPluginManager: Mounting Engine plugin TraceUtilities LogPluginManager: Mounting Engine plugin UbaController LogPluginManager: Mounting Engine plugin WorldMetrics LogPluginManager: Mounting Engine plugin XGEController LogPluginManager: Mounting Engine plugin CameraShakePreviewer LogPluginManager: Mounting Engine plugin EngineCameras LogPluginManager: Mounting Engine plugin AssetManagerEditor LogPluginManager: Mounting Engine plugin OodleNetwork LogPluginManager: Mounting Engine plugin GameplayCameras LogPluginManager: Mounting Engine plugin BlueprintHeaderView LogPluginManager: Mounting Engine plugin ChangelistReview LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes LogPluginManager: Mounting Engine plugin ColorGrading LogPluginManager: Mounting Engine plugin ConsoleVariables LogPluginManager: Mounting Engine plugin CryptoKeys LogPluginManager: Mounting Engine plugin CurveEditorTools LogPluginManager: Mounting Engine plugin EditorDebugTools LogPluginManager: Mounting Engine plugin EditorScriptingUtilities LogPluginManager: Mounting Engine plugin DataValidation LogPluginManager: Mounting Engine plugin EngineAssetDefinitions LogPluginManager: Mounting Engine plugin FacialAnimation LogPluginManager: Mounting Engine plugin GameplayTagsEditor LogPluginManager: Mounting Engine plugin GeometryMode LogPluginManager: Mounting Engine plugin MacGraphicsSwitching LogPluginManager: Mounting Engine plugin MaterialAnalyzer LogPluginManager: Mounting Engine plugin MaterialAssetWizard LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode LogPluginManager: Mounting Engine plugin MeshLODToolset LogPluginManager: Mounting Engine plugin PluginBrowser LogPluginManager: Mounting Engine plugin ProxyLODPlugin LogPluginManager: Mounting Engine plugin SequencerAnimTools LogPluginManager: Mounting Engine plugin SpeedTreeImporter LogPluginManager: Mounting Engine plugin UMGWidgetPreview LogPluginManager: Mounting Engine plugin UVEditor LogPluginManager: Mounting Engine plugin StylusInput LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities LogPluginManager: Mounting Engine plugin AdvancedRenamer LogPluginManager: Mounting Engine plugin AIAssistant LogPluginManager: Mounting Engine plugin AutomationUtils LogPluginManager: Mounting Engine plugin BackChannel LogPluginManager: Mounting Engine plugin Buoyancy LogPluginManager: Mounting Engine plugin ChaosCaching LogPluginManager: Mounting Engine plugin ChaosEditor LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin ChaosSolverPlugin LogPluginManager: Mounting Engine plugin ChaosUserDataPT LogPluginManager: Mounting Engine plugin CharacterAI LogPluginManager: Mounting Engine plugin CineCameraRigs LogPluginManager: Mounting Engine plugin CinematicSequenceNavigator LogPluginManager: Mounting Engine plugin CineCameraSceneCapture LogPluginManager: Mounting Engine plugin ColorCorrectRegions LogPluginManager: Mounting Engine plugin ControlFlows LogPluginManager: Mounting Engine plugin EditorDataStorage LogPluginManager: Mounting Engine plugin ControlRigPhysics LogPluginManager: Mounting Engine plugin EditorDataStorageFeatures LogPluginManager: Mounting Engine plugin EditorTelemetry LogPluginManager: Mounting Engine plugin EditorTRSGizmo LogPluginManager: Mounting Engine plugin EditorPerformance LogPluginManager: Mounting Engine plugin FullBodyIK LogPluginManager: Mounting Engine plugin Fracture LogPluginManager: Mounting Engine plugin GeometryFlow LogPluginManager: Mounting Engine plugin GlobalConfigurationData LogPluginManager: Mounting Engine plugin GizmoFramework LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin LogPluginManager: Mounting Engine plugin GeometryDataflow LogPluginManager: Mounting Engine plugin HttpInsights LogPluginManager: Mounting Engine plugin InlineMaterialInstance LogPluginManager: Mounting Engine plugin Landmass LogPluginManager: Mounting Engine plugin LevelSequenceNavigatorBridge LogPluginManager: Mounting Engine plugin LowLevelNetTrace LogPluginManager: Mounting Engine plugin LocalizableMessage LogPluginManager: Mounting Engine plugin MessageBusTester LogPluginManager: Mounting Engine plugin MediaStream LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp LogPluginManager: Mounting Engine plugin MutableAssetUserData LogPluginManager: Mounting Engine plugin NFORDenoise LogPluginManager: Mounting Engine plugin NNERuntimeBasicCpu LogPluginManager: Mounting Engine plugin PlatformCrypto LogPluginManager: Mounting Engine plugin PlanarCut LogPluginManager: Mounting Engine plugin PythonFoundationPackages LogPluginManager: Mounting Engine plugin PythonScriptPlugin LogPluginManager: Mounting Engine plugin RemoteSession LogPluginManager: Mounting Engine plugin RuntimeTelemetry LogPluginManager: Mounting Engine plugin SequenceNavigator LogPluginManager: Mounting Engine plugin SkeletalReduction LogPluginManager: Mounting Engine plugin ToolPresets LogPluginManager: Mounting Engine plugin ToolsetRegistry LogPluginManager: Mounting Engine plugin VirtualProductionUtilities LogPluginManager: Mounting Engine plugin Water LogPluginManager: Mounting Engine plugin WebSocketNetworking LogPluginManager: Mounting Engine plugin AnimationSharing LogPluginManager: Mounting Engine plugin DumpGPUServices LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting Engine plugin GitSourceControl LogPluginManager: Mounting Engine plugin GPUReshape LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess LogPluginManager: Mounting Engine plugin NamingTokens LogPluginManager: Mounting Engine plugin PixWinPlugin LogPluginManager: Mounting Engine plugin DirectoryPlaceholder LogPluginManager: Mounting Engine plugin NullSourceCodeAccess LogPluginManager: Mounting Engine plugin PerforceSourceControl LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess LogPluginManager: Mounting Engine plugin PluginUtils LogPluginManager: Mounting Engine plugin PlasticSourceControl LogPluginManager: Mounting Engine plugin ProjectLauncher LogPluginManager: Mounting Engine plugin PropertyAccessNode LogPluginManager: Mounting Engine plugin UObjectPlugin LogPluginManager: Mounting Engine plugin RenderDocPlugin LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin SubversionSourceControl LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting Engine plugin DatasmithContent LogPluginManager: Mounting Engine plugin AlembicHairImporter LogPluginManager: Mounting Engine plugin AlembicImporter LogPluginManager: Mounting Engine plugin VariantManager LogPluginManager: Mounting Engine plugin VariantManagerContent LogPluginManager: Mounting Engine plugin GLTFExporter LogPluginManager: Mounting Engine plugin NNERuntimeORT LogPluginManager: Mounting Engine plugin LauncherChunkInstaller LogPluginManager: Mounting Engine plugin AccumulationDOF LogPluginManager: Mounting Engine plugin TcpMessaging LogPluginManager: Mounting Engine plugin NNEDenoiser LogPluginManager: Mounting Engine plugin UdpMessaging LogPluginManager: Mounting Engine plugin CaptureData LogPluginManager: Mounting Engine plugin CameraCalibrationCore LogPluginManager: Mounting Engine plugin CinematicAssemblyTools LogPluginManager: Mounting Engine plugin LensComponent LogPluginManager: Mounting Engine plugin MultiUserTakes LogPluginManager: Mounting Engine plugin Takes LogPluginManager: Mounting Engine plugin ViewportWidgetOverlay LogPluginManager: Mounting Engine plugin VirtualCamera LogPluginManager: Mounting Engine plugin NiagaraInsights LogPluginManager: Mounting Engine plugin Cascade LogPluginManager: Mounting Engine plugin NiagaraMRQ LogPluginManager: Mounting Engine plugin VirtualCameraCore LogPluginManager: Mounting Engine plugin Niagara LogPluginManager: Mounting Engine plugin AppleProResMedia LogPluginManager: Mounting Engine plugin NiagaraSimCaching LogPluginManager: Mounting Engine plugin NiagaraPreviewContent LogPluginManager: Mounting Engine plugin AvfMedia LogPluginManager: Mounting Engine plugin AndroidMedia LogPluginManager: Mounting Engine plugin AvidDNxMedia LogPluginManager: Mounting Engine plugin ElectraCDM LogPluginManager: Mounting Engine plugin D3D12VideoDecodersElectra LogPluginManager: Mounting Engine plugin ElectraCodecs LogPluginManager: Mounting Engine plugin AvidDNxHDDecoderElectra LogPluginManager: Mounting Engine plugin ElectraPlayer LogPluginManager: Mounting Engine plugin ImgMedia LogPluginManager: Mounting Engine plugin ElectraSubtitles LogPluginManager: Mounting Engine plugin ElectraUtil LogPluginManager: Mounting Engine plugin AppleProResDecoderElectra LogPluginManager: Mounting Engine plugin MediaIOFramework LogPluginManager: Mounting Engine plugin MediaPlayerEditor LogPluginManager: Mounting Engine plugin MediaProfile LogPluginManager: Mounting Engine plugin MediaPlate LogPluginManager: Mounting Engine plugin MediaViewer LogPluginManager: Mounting Engine plugin MediaCompositing LogPluginManager: Mounting Engine plugin MediaFrameworkUtilities LogPluginManager: Mounting Engine plugin MP4Utilities LogPluginManager: Mounting Engine plugin OpusDecoderElectra LogPluginManager: Mounting Engine plugin PixelStreaming2 LogPluginManager: Mounting Engine plugin PixelStreaming LogPluginManager: Mounting Engine plugin TmvMedia LogPluginManager: Mounting Engine plugin PixelCapture LogPluginManager: Mounting Engine plugin WebMMedia LogPluginManager: Mounting Engine plugin WmfMedia LogPluginManager: Mounting Engine plugin AutomatedPerfTestTools LogPluginManager: Mounting Engine plugin MetaHuman LogPluginManager: Mounting Engine plugin MetaHumanCoreTech LogPluginManager: Mounting Engine plugin MetaHumanSDK LogPluginManager: Mounting Engine plugin InterchangeTests LogPluginManager: Mounting Engine plugin EOSShared LogPluginManager: Mounting Engine plugin OnlineBase LogPluginManager: Mounting Engine plugin OnlineServices LogPluginManager: Mounting Engine plugin OnlineSubsystem LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin OnlineSubsystemNull LogPluginManager: Mounting Engine plugin ActorLayerUtilities LogPluginManager: Mounting Engine plugin AndroidPermission LogPluginManager: Mounting Engine plugin AndroidFileServer LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector LogPluginManager: Mounting Engine plugin AppleImageUtils LogPluginManager: Mounting Engine plugin AssetTags LogPluginManager: Mounting Engine plugin AudioWidgets LogPluginManager: Mounting Engine plugin AppleMoviePlayer LogPluginManager: Mounting Engine plugin ArchVisCharacter LogPluginManager: Mounting Engine plugin AudioCapture LogPluginManager: Mounting Engine plugin AndroidMoviePlayer LogPluginManager: Mounting Engine plugin CableComponent LogPluginManager: Mounting Engine plugin AudioSynesthesia LogPluginManager: Mounting Engine plugin CommonUI LogPluginManager: Mounting Engine plugin ComputeFramework LogPluginManager: Mounting Engine plugin CustomMeshComponent LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector LogPluginManager: Mounting Engine plugin ChunkDownloader LogPluginManager: Mounting Engine plugin GeometryScripting LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin GeometryCache LogPluginManager: Mounting Engine plugin HairStrands LogPluginManager: Mounting Engine plugin GooglePAD LogPluginManager: Mounting Engine plugin GeometryProcessing LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary LogPluginManager: Mounting Engine plugin InputDebugging LogPluginManager: Mounting Engine plugin MeshModelingToolset LogPluginManager: Mounting Engine plugin Metasound LogPluginManager: Mounting Engine plugin MobilePatchingUtils LogPluginManager: Mounting Engine plugin ModelViewViewModel LogPluginManager: Mounting Engine plugin MsQuic LogPluginManager: Mounting Engine plugin nDisplayModularFeatures LogPluginManager: Mounting Engine plugin OSC LogPluginManager: Mounting Engine plugin PropertyAccessEditor LogPluginManager: Mounting Engine plugin ProceduralMeshComponent LogPluginManager: Mounting Engine plugin OpenCV LogPluginManager: Mounting Engine plugin PropertyBindingUtils LogPluginManager: Mounting Engine plugin RigVM LogPluginManager: Mounting Engine plugin ResonanceAudio LogPluginManager: Mounting Engine plugin SignificanceManager LogPluginManager: Mounting Engine plugin SkeletalMerging LogPluginManager: Mounting Engine plugin SoundFields LogPluginManager: Mounting Engine plugin WaveTable LogPluginManager: Mounting Engine plugin StateTree LogPluginManager: Mounting Engine plugin WebMMoviePlayer LogPluginManager: Mounting Engine plugin Synthesis LogPluginManager: Mounting Engine plugin WindowsMoviePlayer LogPluginManager: Mounting Engine plugin XRBase LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector LogPluginManager: Mounting Engine plugin AISupport LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor LogPluginManager: Mounting Engine plugin Paper2D LogPluginManager: Mounting Engine plugin ACLPlugin LogPluginManager: Mounting Engine plugin AnimationData LogPluginManager: Mounting Engine plugin AnimatorKit LogPluginManager: Mounting Engine plugin AnimationModifierLibrary LogPluginManager: Mounting Engine plugin ControlRig LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis LogPluginManager: Mounting Engine plugin ControlRigSpline LogPluginManager: Mounting Engine plugin ControlRigModules LogPluginManager: Mounting Engine plugin DeformerGraph LogPluginManager: Mounting Engine plugin EaseCurveTool LogPluginManager: Mounting Engine plugin GameplayInsights LogPluginManager: Mounting Engine plugin LiveLink LogPluginManager: Mounting Engine plugin LiveLinkDevice LogPluginManager: Mounting Engine plugin IKRig LogPluginManager: Mounting Engine plugin DNACalib LogPluginManager: Mounting Engine plugin PerformanceCaptureCore LogPluginManager: Mounting Engine plugin PhysicsControl LogPluginManager: Mounting Engine plugin RigLogic LogPluginManager: Mounting Engine plugin TweeningUtils LogPluginManager: Mounting Engine plugin LiveLinkHub LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools LogPluginManager: Mounting Engine plugin CompositeCore LogPluginManager: Mounting Engine plugin OpenCVLensDistortion LogPluginManager: Mounting Engine plugin OpenColorIO LogPluginManager: Mounting Engine plugin InterchangeAssets LogPluginManager: Mounting Engine plugin InterchangeEditor LogPluginManager: Mounting Engine plugin ActorSequence LogPluginManager: Mounting Engine plugin SequencerScripting LogPluginManager: Mounting Engine plugin TemplateSequence LogPluginManager: Mounting Engine plugin MovieRenderPipeline LogPluginManager: Mounting Engine plugin Interchange LogPluginManager: Mounting Engine plugin MoviePipelineMaskRenderPass LogPluginManager: Mounting Engine plugin LevelSequenceEditor LogPluginManager: Mounting Engine plugin SequenceValidator LogPluginManager: Mounting Engine plugin LightMixer LogPluginManager: Mounting Engine plugin ObjectMixer LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource LogPluginManager: Mounting Engine plugin ConcertMain LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor LogPluginManager: Mounting Engine plugin VPSettings LogPluginManager: Mounting Engine plugin VPRoles LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting Engine plugin CaptureManagerCore LogPluginManager: Mounting Engine plugin CaptureManagerEditor LogPluginManager: Mounting Engine plugin XInputDevice LogPluginManager: Mounting Engine plugin FileSandbox LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource LogPluginManager: Mounting Engine plugin SQLiteCore LogPluginManager: Mounting Engine plugin SkeletalMeshMorphTargetEditingTools LogPluginManager: Mounting Engine plugin RelativeIKOp LogPluginManager: Mounting Engine plugin Scribble LogPluginManager: Mounting Engine plugin AMFCodecs LogPluginManager: Mounting Engine plugin NVCodecs LogPluginManager: Mounting Engine plugin StreamingADA LogPluginManager: Mounting Engine plugin LibVpxCodecs LogPluginManager: Mounting Engine plugin AVCodecsCore LogPluginManager: Mounting Engine plugin InterchangeAxfAssets LogPluginManager: Mounting Engine plugin ConcertSyncClient LogPluginManager: Mounting Engine plugin ConcertSyncCore LogPluginManager: Mounting Engine plugin ConcertSharedSlate LogPluginManager: Mounting Engine plugin ConcertClientSharedSlate LogPluginManager: Mounting Engine plugin MultiUserClient LogPluginManager: Mounting Engine plugin ConcertReplicationScripting LogModuleManager: InternalLoadLibrary: 'DerivedDataBuildController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/DerivedDataBuildController/Binaries/Win64/UnrealEditor-DerivedDataBuildController.dll') LogModuleManager: InternalLoadLibrary: 'UbaController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/UbaController/Binaries/Win64/UnrealEditor-UbaController.dll') LogModuleManager: InternalLoadLibrary: 'XGEController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/XGEController/Binaries/Win64/UnrealEditor-XGEController.dll') LogModuleManager: InternalLoadLibrary: 'PlatformCrypto' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCrypto.dll') LogModuleManager: InternalLoadLibrary: 'PlatformCryptoTypes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCryptoTypes.dll') LogModuleManager: InternalLoadLibrary: 'PlatformCryptoContext' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCryptoContext.dll') LogModuleManager: InternalLoadLibrary: 'PythonScriptPluginPreload' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PythonScriptPlugin/Binaries/Win64/UnrealEditor-PythonScriptPluginPreload.dll') LogModuleManager: InternalLoadLibrary: 'PerforceSourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UnrealEditor-PerforceSourceControl.dll') LogModuleManager: InternalLoadLibrary: 'SourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceControl.dll') SourceControl: Revision control is disabled SourceControl: Revision control is disabled LogModuleManager: InternalLoadLibrary: 'PlasticSourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PlasticSourceControl/Binaries/Win64/UnrealEditor-PlasticSourceControl.dll') SourceControl: Revision control is disabled LogModuleManager: InternalLoadLibrary: 'GPUTextureTransfer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaIOFramework/Binaries/Win64/UnrealEditor-GPUTextureTransfer.dll') LogInit: Running DelayedAutoRegister Phase EarliestPossiblePluginsLoaded LogModuleManager: InternalLoadLibrary: 'ChaosCloth' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosCloth/Binaries/Win64/UnrealEditor-ChaosCloth.dll') LogModuleManager: InternalLoadLibrary: 'PCGCompute' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/PCG/Binaries/Win64/UnrealEditor-PCGCompute.dll') LogModuleManager: InternalLoadLibrary: 'Buoyancy' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Buoyancy/Binaries/Win64/UnrealEditor-Buoyancy.dll') LogModuleManager: InternalLoadLibrary: 'ColorCorrectRegions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ColorCorrectRegions/Binaries/Win64/UnrealEditor-ColorCorrectRegions.dll') LogModuleManager: InternalLoadLibrary: 'EditorTelemetry' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorTelemetry/Binaries/Win64/UnrealEditor-EditorTelemetry.dll') LogAnalytics: Display: Provider StudioTelemetry.Provider.Log is disabled for this application LogAnalytics: Display: Provider StudioTelemetry.Provider.CSV is disabled for this application LogAnalytics: Display: Provider StudioTelemetry.Provider.Horde is disabled for this application LogModuleManager: InternalLoadLibrary: 'Analytics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Analytics.dll') LogStudioTelemetry: Started StudioTelemetry Session LogModuleManager: InternalLoadLibrary: 'EditorPerformance' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorPerformance/Binaries/Win64/UnrealEditor-EditorPerformance.dll') LogModuleManager: InternalLoadLibrary: 'StallLogSubsystem' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorPerformance/Binaries/Win64/UnrealEditor-StallLogSubsystem.dll') LogModuleManager: InternalLoadLibrary: 'CrashDiagnostics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorPerformance/Binaries/Win64/UnrealEditor-CrashDiagnostics.dll') LogModuleManager: InternalLoadLibrary: 'NFORDenoise' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/NFORDenoise/Binaries/Win64/UnrealEditor-NFORDenoise.dll') LogNFORDenoise: NFORDenoise function starting up LogModuleManager: InternalLoadLibrary: 'RemoteSession' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/RemoteSession/Binaries/Win64/UnrealEditor-RemoteSession.dll') LogModuleManager: InternalLoadLibrary: 'RuntimeTelemetry' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/RuntimeTelemetry/Binaries/Win64/UnrealEditor-RuntimeTelemetry.dll') LogAnalytics: Display: Provider StudioTelemetry.Provider.Log is disabled for this application LogAnalytics: Display: Provider StudioTelemetry.Provider.CSV is disabled for this application LogAnalytics: Display: Provider StudioTelemetry.Provider.Horde is disabled for this application LogStudioTelemetry: Started StudioTelemetry Session LogModuleManager: InternalLoadLibrary: 'VPUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProductionUtilities/Binaries/Win64/UnrealEditor-VPUtilities.dll') LogModuleManager: InternalLoadLibrary: 'Water' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Water/Binaries/Win64/UnrealEditor-Water.dll') LogModuleManager: InternalLoadLibrary: 'GPUReshape' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/GPUReshape/Binaries/Win64/UnrealEditor-GPUReshape.dll') LogModuleManager: InternalLoadLibrary: 'PixWinPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PixWinPlugin/Binaries/Win64/UnrealEditor-PixWinPlugin.dll') LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) LogWindows: File 'WinPixGpuCapturer.dll' does not exist PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogModuleManager: InternalLoadLibrary: 'RenderDocPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/RenderDocPlugin/Binaries/Win64/UnrealEditor-RenderDocPlugin.dll') LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. LogModuleManager: InternalLoadLibrary: 'DatasmithContent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/DatasmithContent/Binaries/Win64/UnrealEditor-DatasmithContent.dll') LogModuleManager: InternalLoadLibrary: 'VariantManagerContent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/VariantManagerContent/Binaries/Win64/UnrealEditor-VariantManagerContent.dll') LogModuleManager: InternalLoadLibrary: 'GLTFExporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/GLTFExporter/Binaries/Win64/UnrealEditor-GLTFExporter.dll') LogModuleManager: InternalLoadLibrary: 'LauncherChunkInstaller' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Portal/LauncherChunkInstaller/Binaries/Win64/UnrealEditor-LauncherChunkInstaller.dll') LogModuleManager: InternalLoadLibrary: 'AccumulationDOF' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/AccumulationDOF/Binaries/Win64/UnrealEditor-AccumulationDOF.dll') LogModuleManager: InternalLoadLibrary: 'NNEDenoiserShaders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/NNE/NNEDenoiser/Binaries/Win64/UnrealEditor-NNEDenoiserShaders.dll') LogModuleManager: InternalLoadLibrary: 'CameraCalibrationCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Binaries/Win64/UnrealEditor-CameraCalibrationCore.dll') LogModuleManager: InternalLoadLibrary: 'ViewportWidgetOverlay' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/ViewportWidgetOverlay/Binaries/Win64/UnrealEditor-ViewportWidgetOverlay.dll') LogModuleManager: InternalLoadLibrary: 'NiagaraShader' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraShader.dll') LogModuleManager: InternalLoadLibrary: 'NiagaraVertexFactories' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraVertexFactories.dll') LogModuleManager: InternalLoadLibrary: 'ExrReaderGpu' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ExrReaderGpu.dll') LogModuleManager: InternalLoadLibrary: 'MediaIOCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaIOFramework/Binaries/Win64/UnrealEditor-MediaIOCore.dll') LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Servers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Servers.dll') LogModuleManager: InternalLoadLibrary: 'PixelStreamingServers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingServers.dll') LogModuleManager: InternalLoadLibrary: 'TmvMediaShaders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMediaShaders.dll') LogModuleManager: InternalLoadLibrary: 'PixelCaptureShaders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelCapture/Binaries/Win64/UnrealEditor-PixelCaptureShaders.dll') LogModuleManager: InternalLoadLibrary: 'WmfMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMedia.dll') LogModuleManager: InternalLoadLibrary: 'Media' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Media.dll') LogModuleManager: InternalLoadLibrary: 'EOSShared' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/EOSShared/Binaries/Win64/UnrealEditor-EOSShared.dll') LogEOSShared: Loaded "C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/EOSSDK-Win64-Shipping.dll" LogEOSShared: FEOSSDKManager::Initialize Initializing EOSSDK Version:1.19.1.2-53289219 LogModuleManager: InternalLoadLibrary: 'OnlineServicesInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesInterface.dll') LogModuleManager: InternalLoadLibrary: 'OnlineServicesCommon' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesCommon.dll') LogModuleManager: InternalLoadLibrary: 'OnlineServicesCommonEngineUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesCommonEngineUtils.dll') LogModuleManager: InternalLoadLibrary: 'OnlineSubsystem' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineSubsystem/Binaries/Win64/UnrealEditor-OnlineSubsystem.dll') LogModuleManager: InternalLoadLibrary: 'HTTP' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HTTP.dll') LogModuleManager: InternalLoadLibrary: 'SSL' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SSL.dll') LogInit: Using libcurl 8.15.0 LogInit: - built for Windows LogInit: - supports SSL with OpenSSL/1.1.1t LogInit: - supports HTTP deflate (compression) using libz 1.3 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_TLSAUTH_SRP LogInit: CURL_VERSION_HTTP2 LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - CVarHttpReuseConnectionEnabled = true - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread LogInit: Creating http thread with maximum 251 concurrent requests LogModuleManager: InternalLoadLibrary: 'XMPP' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-XMPP.dll') LogModuleManager: InternalLoadLibrary: 'WebSockets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WebSockets.dll') LogModuleManager: InternalLoadLibrary: 'OnlineSubsystemNULL' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UnrealEditor-OnlineSubsystemNull.dll') LogModuleManager: InternalLoadLibrary: 'Sockets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Sockets.dll') LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] LogModuleManager: InternalLoadLibrary: 'OnlineSubsystemUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UnrealEditor-OnlineSubsystemUtils.dll') LogModuleManager: InternalLoadLibrary: 'OnlineBlueprintSupport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UnrealEditor-OnlineBlueprintSupport.dll') LogModuleManager: InternalLoadLibrary: 'ComputeFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-ComputeFramework.dll') LogModuleManager: InternalLoadLibrary: 'ExampleDeviceProfileSelector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Win64/UnrealEditor-ExampleDeviceProfileSelector.dll') LogModuleManager: InternalLoadLibrary: 'ChunkDownloader' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ChunkDownloader/Binaries/Win64/UnrealEditor-ChunkDownloader.dll') LogModuleManager: InternalLoadLibrary: 'HairStrandsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsCore.dll') LogAsyncCompilation: Display: MemorySharingInfo: UsedMemory=375MiB, MaxMemoryAvailable=69560MiB LogModuleManager: InternalLoadLibrary: 'OpenCVHelper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/OpenCV/Binaries/Win64/UnrealEditor-OpenCVHelper.dll') LogModuleManager: InternalLoadLibrary: 'XRBase' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/XRBase/Binaries/Win64/UnrealEditor-XRBase.dll') LogModuleManager: InternalLoadLibrary: 'WindowsDeviceProfileSelector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/Binaries/Win64/UnrealEditor-WindowsDeviceProfileSelector.dll') LogModuleManager: InternalLoadLibrary: 'AISupportModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AI/AISupport/Binaries/Win64/UnrealEditor-AISupportModule.dll') LogModuleManager: InternalLoadLibrary: 'ACLPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ACLPlugin/Binaries/Win64/UnrealEditor-ACLPlugin.dll') LogModuleManager: InternalLoadLibrary: 'OptimusSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusSettings.dll') LogModuleManager: InternalLoadLibrary: 'CompositeCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/CompositeCore/Binaries/Win64/UnrealEditor-CompositeCore.dll') LogConfig: Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine] LogModuleManager: InternalLoadLibrary: 'OpenCVLensCalibration' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/OpenCVLensDistortion/Binaries/Win64/UnrealEditor-OpenCVLensCalibration.dll') LogModuleManager: InternalLoadLibrary: 'OpenCVLensDistortion' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/OpenCVLensDistortion/Binaries/Win64/UnrealEditor-OpenCVLensDistortion.dll') LogModuleManager: InternalLoadLibrary: 'OpenColorIO' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/OpenColorIO/Binaries/Win64/UnrealEditor-OpenColorIO.dll') LogModuleManager: InternalLoadLibrary: 'InterchangeAssets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Assets/Binaries/Win64/UnrealEditor-InterchangeAssets.dll') LogModuleManager: InternalLoadLibrary: 'AMFCodecs' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/AMFCodecs/Binaries/Win64/UnrealEditor-AMFCodecs.dll') LogModuleManager: InternalLoadLibrary: 'AMFCodecsRHI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/AMFCodecs/Binaries/Win64/UnrealEditor-AMFCodecsRHI.dll') LogModuleManager: InternalLoadLibrary: 'NVCodecs' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/NVCodecs/Binaries/Win64/UnrealEditor-NVCodecs.dll') LogModuleManager: InternalLoadLibrary: 'CUDA' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CUDA.dll') LogCUDA: Display: CUDA module ready pending PostEngineInit. LogModuleManager: InternalLoadLibrary: 'NVCodecsRHI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/NVCodecs/Binaries/Win64/UnrealEditor-NVCodecsRHI.dll') LogModuleManager: InternalLoadLibrary: 'NVDEC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/NVCodecs/Binaries/Win64/UnrealEditor-NVDEC.dll') LogModuleManager: InternalLoadLibrary: 'NVENC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/NVCodecs/Binaries/Win64/UnrealEditor-NVENC.dll') LogModuleManager: InternalLoadLibrary: 'LibVpxCodecs' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/LibVpxCodecs/Binaries/Win64/UnrealEditor-LibVpxCodecs.dll') LogModuleManager: InternalLoadLibrary: 'AVCodecsCoreRHI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Binaries/Win64/UnrealEditor-AVCodecsCoreRHI.dll') LogModuleManager: InternalLoadLibrary: 'InterchangeAxFAssets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/InterchangeAxF/Assets/Binaries/Win64/UnrealEditor-InterchangeAxFAssets.dll') LogInit: ExecutableName: UnrealEditor.exe LogInit: Build: ++UE5+Release-5.8-CL-56702186 LogInit: Platform=WindowsEditor LogInit: MachineId=a2cde77c4f2c0829c6cd728772ece1ea LogInit: DeviceId= LogInit: Engine Version: 5.8.2-56702186+++UE5+Release-5.8 LogInit: Compatible Engine Version: 5.8.0-55116800+++UE5+Release-5.8 LogInit: Net CL: 55116800 LogInit: OS: Windows 11 (24H2) [10.0.26100.9168] (), CPU: Intel(R) Xeon(R) CPU E5-2697 v2 @ 2.70GHz, GPU: NVIDIA GeForce GTX 1660 SUPER LogInit: CPU Model ID: 63e4, microcode revision: 42e LogInit: Compiled (64-bit): Aug 7 2026 15:09:20 LogInit: Architecture: x64 LogInit: Compiled with Visual C++: 19.44.35228.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.8 LogInit: Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=7d12c75384f64954880271a13d1c76c7 -AUTH_TYPE=exchangecode -epicapp=UE_5.8 -epicenv=Prod -EpicPortal -epicusername=ModifyLassi -epicuserid=2f451d54f5ca471086d9570f2cf01d6d -epiclocale=en -epicsandboxid=ue LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no LogDevObjectVersion: Number of dev versions registered: 37 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 268 LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8 LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 15 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 20 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 11 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 123 LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 68 LogDevObjectVersion: UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 LogDevObjectVersion: LensFileVersion (8652A554-966A-466C-9FD7-1C6DD61B1ADB): 1 LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC. LogStreaming: Display: AsyncLoading2 - Created: Async Loading Thread: false, Async Post Load: false, Multithreaded: false LogInit: Object subsystem initialized LogConfig: Set CVar [[con.DebugEarlyDefault:1]] LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created LogConfig: Set CVar [[r.setres:1280x720]] LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]] LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]] LogConfig: Set CVar [[r.VRS.EnableSoftware:1]] LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]] [2026.09.08-07.05.47:886][ 0]LogConfig: Set CVar [[r.VSync:0]] [2026.09.08-07.05.47:886][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] [2026.09.08-07.05.47:886][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created [2026.09.08-07.05.47:886][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created [2026.09.08-07.05.47:886][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] [2026.09.08-07.05.47:886][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created [2026.09.08-07.05.47:886][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] [2026.09.08-07.05.47:886][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] [2026.09.08-07.05.47:886][ 0]LogConfig: Set CVar [[r.Substrate.RoughDiffuse:1]] [2026.09.08-07.05.47:886][ 0]LogConfig: Set CVar [[r.Substrate.ShadingQuality:1]] [2026.09.08-07.05.47:886][ 0]LogConfig: Set CVar [[r.Substrate.TileCoord8bits:0]] [2026.09.08-07.05.47:887][ 0]LogConfig: Set CVar [[r.Substrate.Glints:1]] [2026.09.08-07.05.47:887][ 0]LogConfig: Set CVar [[r.Substrate.ClosuresPerPixel:4]] [2026.09.08-07.05.47:887][ 0]LogConfig: Set CVar [[r.Refraction.Blur:1]] [2026.09.08-07.05.47:887][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] [2026.09.08-07.05.47:887][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] [2026.09.08-07.05.47:887][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] [2026.09.08-07.05.47:887][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] [2026.09.08-07.05.47:887][ 0]LogConfig: Set CVar [[r.VirtualTextures:1]] [2026.09.08-07.05.47:887][ 0]LogConfig: Set CVar [[r.RayTracing:1]] [2026.09.08-07.05.47:887][ 0]LogConfig: Set CVar [[r.RayTracing.RayTracingProxies.ProjectEnabled:1]] [2026.09.08-07.05.47:887][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:1]] [2026.09.08-07.05.47:887][ 0]LogConfig: Set CVar [[r.PathTracing:1]] [2026.09.08-07.05.47:887][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:1]] [2026.09.08-07.05.47:887][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:1]] [2026.09.08-07.05.47:887][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:1]] [2026.09.08-07.05.47:887][ 0]LogConfig: Set CVar [[r.Lumen.ScreenTracingSource:1]] [2026.09.08-07.05.47:887][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject:1]] [2026.09.08-07.05.47:887][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]] [2026.09.08-07.05.47:887][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows:1]] [2026.09.08-07.05.47:887][ 0]LogConfig: Set CVar [[r.Translucency.HeterogeneousVolumes:1]] [2026.09.08-07.05.47:887][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]] [2026.09.08-07.05.47:887][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] [2026.09.08-07.05.47:887][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]] [2026.09.08-07.05.47:887][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:0]] [2026.09.08-07.05.47:887][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:1]] [2026.09.08-07.05.47:887][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:1]] [2026.09.08-07.05.47:887][ 0]LogConfig: Set CVar [[r.Deferred.SupportPrimitiveAlphaHoldout:1]] [2026.09.08-07.05.47:887][ 0]LogConfig: Set CVar [[r.RayTracing.ResidentGeometryMemoryPoolSizeInMB:800]] [2026.09.08-07.05.47:887][ 0]LogConfig: Set CVar [[r.Substrate:1]] [2026.09.08-07.05.47:888][ 0]LogConfig: Set CVar [[r.Substrate.ProjectGBufferFormat:0]] [2026.09.08-07.05.47:888][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]] [2026.09.08-07.05.47:888][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]] [2026.09.08-07.05.47:888][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] [2026.09.08-07.05.47:888][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] [2026.09.08-07.05.47:888][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2026.09.08-07.05.47:888][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] [2026.09.08-07.05.47:888][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] [2026.09.08-07.05.47:888][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] [2026.09.08-07.05.47:888][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] [2026.09.08-07.05.47:888][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] [2026.09.08-07.05.47:888][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] [2026.09.08-07.05.47:888][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2026.09.08-07.05.47:888][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2026.09.08-07.05.47:888][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2026.09.08-07.05.47:888][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2026.09.08-07.05.47:888][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2026.09.08-07.05.47:888][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2026.09.08-07.05.47:888][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created [2026.09.08-07.05.47:888][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] [2026.09.08-07.05.47:888][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created [2026.09.08-07.05.47:888][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created [2026.09.08-07.05.47:888][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created [2026.09.08-07.05.47:888][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] [2026.09.08-07.05.47:888][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2026.09.08-07.05.47:888][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] [2026.09.08-07.05.47:888][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] [2026.09.08-07.05.47:888][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2026.09.08-07.05.47:888][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] [2026.09.08-07.05.47:888][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2026.09.08-07.05.47:888][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] [2026.09.08-07.05.47:888][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] [2026.09.08-07.05.47:888][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] [2026.09.08-07.05.47:888][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] [2026.09.08-07.05.47:888][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] [2026.09.08-07.05.47:888][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] [2026.09.08-07.05.47:888][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created [2026.09.08-07.05.47:888][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created [2026.09.08-07.05.47:888][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="BufferBloat",ToolTip="Simulates a connection affected by buffer bloat (in and out)")]] deferred - dummy variable created [2026.09.08-07.05.47:888][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] [2026.09.08-07.05.47:888][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created [2026.09.08-07.05.47:888][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created [2026.09.08-07.05.47:888][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created [2026.09.08-07.05.47:888][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created [2026.09.08-07.05.47:888][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created [2026.09.08-07.05.47:888][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created [2026.09.08-07.05.47:888][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created [2026.09.08-07.05.47:888][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created [2026.09.08-07.05.47:889][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created [2026.09.08-07.05.47:889][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created [2026.09.08-07.05.47:889][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created [2026.09.08-07.05.47:889][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created [2026.09.08-07.05.47:889][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created [2026.09.08-07.05.47:889][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created [2026.09.08-07.05.47:889][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created [2026.09.08-07.05.47:889][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created [2026.09.08-07.05.47:889][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created [2026.09.08-07.05.47:889][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created [2026.09.08-07.05.47:889][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created [2026.09.08-07.05.47:889][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created [2026.09.08-07.05.47:889][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created [2026.09.08-07.05.47:889][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created [2026.09.08-07.05.47:889][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created [2026.09.08-07.05.47:889][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created [2026.09.08-07.05.47:889][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created [2026.09.08-07.05.47:889][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created [2026.09.08-07.05.47:889][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created [2026.09.08-07.05.47:889][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created [2026.09.08-07.05.47:889][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created [2026.09.08-07.05.47:889][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created [2026.09.08-07.05.47:889][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created [2026.09.08-07.05.47:889][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created [2026.09.08-07.05.47:889][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created [2026.09.08-07.05.47:889][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created [2026.09.08-07.05.47:889][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created [2026.09.08-07.05.47:889][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created [2026.09.08-07.05.47:889][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created [2026.09.08-07.05.47:889][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created [2026.09.08-07.05.47:889][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created [2026.09.08-07.05.47:889][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created [2026.09.08-07.05.47:889][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created [2026.09.08-07.05.47:889][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created [2026.09.08-07.05.47:908][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resx="1920" [2026.09.08-07.05.47:908][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resy="1080" [2026.09.08-07.05.47:909][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] [2026.09.08-07.05.47:909][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] [2026.09.08-07.05.47:909][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] [2026.09.08-07.05.47:909][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] [2026.09.08-07.05.47:909][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] [2026.09.08-07.05.47:909][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] [2026.09.08-07.05.47:909][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] [2026.09.08-07.05.47:909][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] [2026.09.08-07.05.47:909][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] [2026.09.08-07.05.47:909][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] [2026.09.08-07.05.47:909][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] [2026.09.08-07.05.47:909][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]] [2026.09.08-07.05.47:909][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]] [2026.09.08-07.05.47:909][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] [2026.09.08-07.05.47:909][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] [2026.09.08-07.05.47:909][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] [2026.09.08-07.05.47:909][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] [2026.09.08-07.05.47:909][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] [2026.09.08-07.05.47:909][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] [2026.09.08-07.05.47:909][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] [2026.09.08-07.05.47:909][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MarkCoarsePagesLocal:1]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.MegaLights.NumSamplesPerPixel:4]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.MegaLights.DownsampleMode:2]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.MegaLights.ScreenTraces.Quality:1]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.Allow:1]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.SpecularOnly:1]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.SoftShadows:0]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.TexturedRectLights:0]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.MegaLights.Spatial.UseHistorySpatialVariance:1]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.MegaLights.Volume.GridPixelSize:8]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.MegaLights.Volume.GridSizeZ:128]] [2026.09.08-07.05.47:910][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.AOQuality:2]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.Lumen.FinalGatherMethod:1]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.AtlasSize:4096]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardTexelDensityScale:100]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardMinResolution:2]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardMaxResolution:512]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:150]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] [2026.09.08-07.05.47:910][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.DownsampleFactor:1]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.SliceCount:2]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.HZB:0]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectPower:1]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.FoliageOcclusionStrength:.7]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.ShareRadianceCacheWithOpaque:0]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.SpatialFilter:1]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.GridResolution:24]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:100]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.HitLighting.Allowed:1]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.RayTracing.Geometry.SkeletalMeshes:1]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.MeshCardRepresentation.SkeletalMesh:1]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.RayTracing.DynamicGeometry.MaxUpdatePrimitivesPerFrame:-1]] [2026.09.08-07.05.47:911][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] [2026.09.08-07.05.47:911][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.LUT.Shaper:0]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.LUT.Size:32]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2026.09.08-07.05.47:911][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2026.09.08-07.05.47:912][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2026.09.08-07.05.47:912][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Dim:64]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.DetailMode:3]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Blur:1]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.Fog.SeparateComposition:-1 ; Allow fog separate composition when FSSS is enabled.]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Allowed:1]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Precision:0]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]] [2026.09.08-07.05.47:912][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] [2026.09.08-07.05.47:912][ 0]LogConfig: CVar [[pcg.Quality:3]] deferred - dummy variable created [2026.09.08-07.05.47:912][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2026.09.08-07.05.47:912][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] [2026.09.08-07.05.47:912][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] [2026.09.08-07.05.47:915][ 0]LogInit: Selected Device Profile: [WindowsEditor] [2026.09.08-07.05.47:915][ 0]LogHAL: Display: Platform has ~ 64 GB [68644077568 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2026.09.08-07.05.47:916][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] [2026.09.08-07.05.47:916][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2026.09.08-07.05.47:916][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]] [2026.09.08-07.05.47:916][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]] [2026.09.08-07.05.47:916][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2026.09.08-07.05.47:917][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2026.09.08-07.05.47:917][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2026.09.08-07.05.47:917][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] [2026.09.08-07.05.47:917][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] [2026.09.08-07.05.47:917][ 0]LogConfig: Set CVar [[WindowsApplication.UseWorkerThreadForRawInput:0]] [2026.09.08-07.05.47:917][ 0]LogConfig: Set CVar [[r.PSOPrecache.KeepInMemoryForActiveMaterials:1]] [2026.09.08-07.05.47:917][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [F:/SLK_Ponttooni_v3/Saved/Config/WindowsEditor/Editor.ini] [2026.09.08-07.05.47:917][ 0]LogConfig: Set CVar [[SplineComponent.OnlyUpdateActiveSpline:0]] [2026.09.08-07.05.47:917][ 0]LogInit: Computer: EDIT-2 [2026.09.08-07.05.47:917][ 0]LogInit: User: lassi [2026.09.08-07.05.47:917][ 0]LogInit: CPU Page size=4096, Cores=12 [2026.09.08-07.05.47:917][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2026.09.08-07.05.47:917][ 0]LogInit: Gaming Handheld Device: 0 [2026.09.08-07.05.47:951][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits [2026.09.08-07.05.47:951][ 0]LogMemory: Memory total: Physical=63.9GB (64GB approx) Virtual=67.9GB [2026.09.08-07.05.47:951][ 0]LogMemory: Platform Memory Stats for WindowsEditor [2026.09.08-07.05.47:951][ 0]LogMemory: Process Physical Memory: 650.14 MB used, 650.14 MB peak [2026.09.08-07.05.47:951][ 0]LogMemory: Process Virtual Memory: 622.79 MB used, 622.79 MB peak [2026.09.08-07.05.47:951][ 0]LogMemory: Physical Memory: 16054.57 MB used, 49409.52 MB free, 65464.09 MB total [2026.09.08-07.05.47:951][ 0]LogMemory: Virtual Memory: 17772.53 MB used, 51787.56 MB free, 69560.09 MB total [2026.09.08-07.05.47:951][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" [2026.09.08-07.05.47:952][ 0]LogModuleManager: InternalLoadLibrary: 'IoStoreOnDemandCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-IoStoreOnDemandCore.dll') [2026.09.08-07.05.47:952][ 0]LogModuleManager: InternalLoadLibrary: 'BandwidthDebugDelegates' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BandwidthDebugDelegates.dll') [2026.09.08-07.05.47:953][ 0]LogModuleManager: InternalLoadLibrary: 'ClientBandwidthDebugVisualizer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClientBandwidthDebugVisualizer.dll') [2026.09.08-07.05.47:955][ 0]LogModuleManager: InternalLoadLibrary: 'BandwidthMeasurementTool' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BandwidthMeasurementTool.dll') [2026.09.08-07.05.47:955][ 0]LogModuleManager: InternalLoadLibrary: 'DownlinkBandwidthManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DownlinkBandwidthManager.dll') [2026.09.08-07.05.47:955][ 0]LogObj: Display: Attempting to load config data for Default__DownlinkBandwidthManagerConfig before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed. [2026.09.08-07.05.47:959][ 0]LogWindows: WindowsPlatformFeatures enabled [2026.09.08-07.05.47:959][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsPlatformFeatures' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsPlatformFeatures.dll') [2026.09.08-07.05.47:964][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayMediaEncoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayMediaEncoder.dll') [2026.09.08-07.05.47:965][ 0]LogModuleManager: InternalLoadLibrary: 'AVEncoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AVEncoder.dll') [2026.09.08-07.05.47:965][ 0]LogModuleManager: InternalLoadLibrary: 'Chaos' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Chaos.dll') [2026.09.08-07.05.47:965][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryCore.dll') [2026.09.08-07.05.47:966][ 0]LogSpline: Registered spline type: TypeId=0x54E3AD22, Impl=MultiSpline, Value=Vector [2026.09.08-07.05.47:966][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosSolverEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ChaosSolverEngine.dll') [2026.09.08-07.05.47:966][ 0]LogChaosDD: Chaos Debug Draw Startup [2026.09.08-07.05.47:966][ 0]LogInit: Physics initialised using underlying interface: Chaos [2026.09.08-07.05.47:966][ 0]LogModuleManager: InternalLoadLibrary: 'DirectoryWatcher' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DirectoryWatcher.dll') [2026.09.08-07.05.47:967][ 0]LogInit: Using OS detected language (en-US). [2026.09.08-07.05.47:968][ 0]LogInit: Using OS detected locale (en-FI). [2026.09.08-07.05.47:983][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. [2026.09.08-07.05.47:993][ 0]LogInit: Setting process to per monitor DPI aware [2026.09.08-07.05.48:808][ 0]LogWindowsTouchpad: Display: CacheForceMaxTouchpadSensitivityMode SetMaxTouchpadSensitivity [2026.09.08-07.05.48:811][ 0]LogInputDeviceRegistry: RegisterDevice: DeviceId=0 InputDeviceName=WindowsApplication HardwareDeviceIdentifier=KBM (changed=true) [2026.09.08-07.05.48:816][ 0]LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed. [2026.09.08-07.05.48:821][ 0]LogModuleManager: InternalLoadLibrary: 'Settings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Settings.dll') [2026.09.08-07.05.48:823][ 0]LogModuleManager: InternalLoadLibrary: 'InputCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InputCore.dll') [2026.09.08-07.05.48:824][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 [2026.09.08-07.05.48:824][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2026.09.08-07.05.49:204][ 0]LogInit: Running DelayedAutoRegister Phase PreRHIInit [2026.09.08-07.05.49:213][ 0]LogRHI: Using Default RHI: D3D12 [2026.09.08-07.05.49:213][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 [2026.09.08-07.05.49:213][ 0]LogRHI: Loading RHI module D3D12RHI [2026.09.08-07.05.49:213][ 0]LogModuleManager: InternalLoadLibrary: 'D3D12RHI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-D3D12RHI.dll') [2026.09.08-07.05.49:218][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). [2026.09.08-07.05.49:219][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. [2026.09.08-07.05.49:828][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce GTX 1660 SUPER (VendorId: 10de, DeviceId: 21c4, SubSysId: 87871043, Revision: 00a1 [2026.09.08-07.05.49:828][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported [2026.09.08-07.05.49:828][ 0]LogD3D12RHI: Adapter has 5966MB of dedicated video memory, 0MB of dedicated system memory, and 49080MB of shared system memory, 3 output[s], TileBased:false UMA:false CacheCoherentUMA:false GPU Upload Heaps:false [2026.09.08-07.05.49:828][ 0]LogD3D12RHI: Driver Version: 591.86 (internal:32.0.15.9186, unified:591.86) [2026.09.08-07.05.49:828][ 0]LogD3D12RHI: Driver Date: 1-20-2026 [2026.09.08-07.05.49:830][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 [2026.09.08-07.05.49:830][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported [2026.09.08-07.05.49:830][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 49080MB of shared system memory, 0 output[s], TileBased:false UMA:true CacheCoherentUMA:true GPU Upload Heaps:true [2026.09.08-07.05.49:830][ 0]LogD3D12RHI: D3D10Warp Version: 10.0.26100.8972 [2026.09.08-07.05.49:830][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. [2026.09.08-07.05.49:830][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 [2026.09.08-07.05.49:830][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. [2026.09.08-07.05.49:930][ 0]LogD3D12RHI: Integrated GPU (iGPU): false [2026.09.08-07.05.49:930][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 [2026.09.08-07.05.49:939][ 0]LogD3D12RHI: NVIDIA Architecture=352 [2026.09.08-07.05.49:939][ 0]LogRHI: Display: Timeout Detection and Recovery (TDR) summary: - TDR settings OK - Level: Recover, Delay: 2, DdiDelay: 5 [2026.09.08-07.05.49:939][ 0]LogWindows: Attached monitors: [2026.09.08-07.05.49:939][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY1' [PRIMARY] [2026.09.08-07.05.49:939][ 0]LogWindows: resolution: 1920x1080, work area: (-3840, 0) -> (-1920, 1032), device: '\\.\DISPLAY2' [2026.09.08-07.05.49:939][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 0) -> (0, 1032), device: '\\.\DISPLAY3' [2026.09.08-07.05.49:939][ 0]LogWindows: Found 3 attached monitors. [2026.09.08-07.05.49:940][ 0]LogWindows: Gathering driver information using Windows Setup API [2026.09.08-07.05.49:940][ 0]LogRHI: RHI Adapter Info: [2026.09.08-07.05.49:940][ 0]LogRHI: Name: NVIDIA GeForce GTX 1660 SUPER [2026.09.08-07.05.49:940][ 0]LogRHI: Driver Version: 591.86 (internal:32.0.15.9186, unified:591.86) [2026.09.08-07.05.49:940][ 0]LogRHI: Driver Date: 1-20-2026 [2026.09.08-07.05.49:940][ 0]LogRHI: Performing driver check for denylisted drivers. [2026.09.08-07.05.49:940][ 0]LogD3D12RHI: GPU DeviceId: 0x21c4 (for the marketing name, search the web for "GPU Device Id") [2026.09.08-07.05.49:940][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off [2026.09.08-07.05.50:192][ 0]LogNvidiaAftermath: Aftermath initialized [2026.09.08-07.05.50:192][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. [2026.09.08-07.05.50:394][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags: [2026.09.08-07.05.50:394][ 0]LogD3D12RHI: ID3D12Device1 is supported. [2026.09.08-07.05.50:394][ 0]LogD3D12RHI: ID3D12Device2 is supported. [2026.09.08-07.05.50:394][ 0]LogD3D12RHI: ID3D12Device3 is supported. [2026.09.08-07.05.50:394][ 0]LogD3D12RHI: ID3D12Device4 is supported. [2026.09.08-07.05.50:394][ 0]LogD3D12RHI: ID3D12Device5 is supported. [2026.09.08-07.05.50:394][ 0]LogD3D12RHI: ID3D12Device6 is supported. [2026.09.08-07.05.50:394][ 0]LogD3D12RHI: ID3D12Device7 is supported. [2026.09.08-07.05.50:394][ 0]LogD3D12RHI: ID3D12Device8 is supported. [2026.09.08-07.05.50:394][ 0]LogD3D12RHI: ID3D12Device9 is supported. [2026.09.08-07.05.50:394][ 0]LogD3D12RHI: ID3D12Device10 is supported. [2026.09.08-07.05.50:394][ 0]LogD3D12RHI: ID3D12Device11 is supported. [2026.09.08-07.05.50:394][ 0]LogD3D12RHI: ID3D12Device12 is supported. [2026.09.08-07.05.50:395][ 0]LogD3D12RHI: Bindless is supported. MaxNonSamplerDescriptors: 1000000, MaxSamplerDescriptors: 2048 [2026.09.08-07.05.50:395][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported [2026.09.08-07.05.50:395][ 0]LogD3D12RHI: Raster order views are supported [2026.09.08-07.05.50:395][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). [2026.09.08-07.05.50:395][ 0]LogD3D12RHI: Legacy Barriers Present in Build: Yes [2026.09.08-07.05.50:395][ 0]LogD3D12RHI: Enhanced Barriers Present in Build: Yes [2026.09.08-07.05.50:395][ 0]LogD3D12RHI: Enhanced Barriers Driver Support: Yes [2026.09.08-07.05.50:395][ 0]LogD3D12RHI: Preferred Barrier Implementation Type: Legacy [2026.09.08-07.05.50:395][ 0]LogD3D12RHI: Chosen Barrier Implementation: D3D12LegacyBarriers [2026.09.08-07.05.50:395][ 0]LogD3D12RHI: Ray tracing is disabled because bindless resources are not supported (Shader Model 6.6 and Resource Binding Tier 3 are required). [2026.09.08-07.05.50:395][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported [2026.09.08-07.05.50:395][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported [2026.09.08-07.05.50:395][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported [2026.09.08-07.05.50:395][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported [2026.09.08-07.05.50:395][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported [2026.09.08-07.05.50:395][ 0]LogD3D12RHI: Bindless is enabled (Configuration=RayTracing). Initializing allocators with 32768 Resource and 2048 Sampler descriptors [2026.09.08-07.05.50:521][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000026B546B9C00) [2026.09.08-07.05.50:522][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000026B546B9EC0) [2026.09.08-07.05.50:523][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000026B546BA180) [2026.09.08-07.05.50:523][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 [2026.09.08-07.05.50:523][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 [2026.09.08-07.05.50:956][ 0]LogD3D12RHI: NVIDIA Shader Execution Reordering NOT supported! [2026.09.08-07.05.50:956][ 0]LogD3D12RHI: NVIDIA Ray Tracing Cluster Operations not supported on this device [2026.09.08-07.05.50:956][ 0]LogD3D12RHI: Warning: TSR 16-bit VALU is disabled on NVIDIA due to known compiler bugs in drivers older than 610.00. [2026.09.08-07.05.50:956][ 0]LogRHI: Texture pool is 3274 MB (70% of 4678 MB) [2026.09.08-07.05.50:956][ 0]LogD3D12RHI: Async texture creation enabled [2026.09.08-07.05.50:956][ 0]LogD3D12RHI: RHI has support for 64 bit atomics [2026.09.08-07.05.50:990][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading [2026.09.08-07.05.50:996][ 0]LogRHI: Render tracing channels set: 'Submission' -> 0xf [2026.09.08-07.05.50:996][ 0]LogCsvProfiler: Display: Metadata set : verbatimrhiname="D3D12" [2026.09.08-07.05.50:996][ 0]LogCsvProfiler: Display: Metadata set : rhiname="D3D12" [2026.09.08-07.05.50:996][ 0]LogCsvProfiler: Display: Metadata set : rhifeaturelevel="SM6" [2026.09.08-07.05.50:996][ 0]LogCsvProfiler: Display: Metadata set : shaderplatform="PCD3D_SM6" [2026.09.08-07.05.50:996][ 0]LogCsvProfiler: Display: Metadata set : gpu="NVIDIA GeForce GTX 1660 SUPER" [2026.09.08-07.05.50:996][ 0]LogCsvProfiler: Display: Metadata set : gpudriver="591.86" [2026.09.08-07.05.50:996][ 0]LogInit: Initializing FReadOnlyCVARCache [2026.09.08-07.05.50:996][ 0]LogModuleManager: InternalLoadLibrary: 'TurnkeySupport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TurnkeySupport.dll') [2026.09.08-07.05.51:001][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="F:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/SLK_Ponttooni_v3/Intermediate/TurnkeyReport_0.log" -log="F:/SLK_Ponttooni_v3/Intermediate/TurnkeyLog_0.log" -project="F:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" -platform=all' [2026.09.08-07.05.51:001][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.8/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/SLK_Ponttooni_v3/Intermediate/TurnkeyReport_0.log" -log="F:/SLK_Ponttooni_v3/Intermediate/TurnkeyLog_0.log" -project="F:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" -platform=all" ] [2026.09.08-07.05.51:024][ 0]LogTargetPlatformManager: UBT AutoSDK ReturnCode: 0 [2026.09.08-07.05.51:025][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormat' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormat.dll') [2026.09.08-07.05.51:027][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatASTC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatASTC.dll') [2026.09.08-07.05.51:029][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatDXT' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatDXT.dll') [2026.09.08-07.05.51:031][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatETC2' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatETC2.dll') [2026.09.08-07.05.51:033][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatIntelISPCTexComp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatIntelISPCTexComp.dll') [2026.09.08-07.05.51:034][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatOodle' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatOodle.dll') [2026.09.08-07.05.51:036][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatUncompressed' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatUncompressed.dll') [2026.09.08-07.05.51:039][ 0]LogTextureFormatASTC: Display: ASTCEnc version 5.0.1 library loaded [2026.09.08-07.05.51:039][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC [2026.09.08-07.05.51:039][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT [2026.09.08-07.05.51:039][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 [2026.09.08-07.05.51:039][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp [2026.09.08-07.05.51:039][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.16 [2026.09.08-07.05.51:039][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.16.dll [2026.09.08-07.05.51:041][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle [2026.09.08-07.05.51:041][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed [2026.09.08-07.05.51:055][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidTargetPlatform.dll') [2026.09.08-07.05.51:057][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidTargetPlatformSettings.dll') [2026.09.08-07.05.51:170][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'Android' [2026.09.08-07.05.51:170][ 0]LogModuleManager: InternalLoadLibrary: 'IOSTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSTargetPlatform.dll') [2026.09.08-07.05.51:172][ 0]LogModuleManager: InternalLoadLibrary: 'IOSTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSTargetPlatformSettings.dll') [2026.09.08-07.05.51:250][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'IOS' [2026.09.08-07.05.51:250][ 0]LogModuleManager: InternalLoadLibrary: 'LinuxTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Linux/UnrealEditor-LinuxTargetPlatform.dll') [2026.09.08-07.05.51:251][ 0]LogModuleManager: InternalLoadLibrary: 'LinuxTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Linux/UnrealEditor-LinuxTargetPlatformSettings.dll') [2026.09.08-07.05.51:333][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'Linux' [2026.09.08-07.05.51:334][ 0]LogModuleManager: InternalLoadLibrary: 'MacTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MacTargetPlatform.dll') [2026.09.08-07.05.51:335][ 0]LogModuleManager: InternalLoadLibrary: 'MacTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MacTargetPlatformSettings.dll') [2026.09.08-07.05.51:415][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'Mac' [2026.09.08-07.05.51:415][ 0]LogModuleManager: InternalLoadLibrary: 'TVOSTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-TVOSTargetPlatform.dll') [2026.09.08-07.05.51:417][ 0]LogModuleManager: InternalLoadLibrary: 'TVOSTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-TVOSTargetPlatformSettings.dll') [2026.09.08-07.05.51:418][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'TVOS' [2026.09.08-07.05.51:418][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsTargetPlatform.dll') [2026.09.08-07.05.51:420][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsTargetPlatformSettings.dll') [2026.09.08-07.05.51:491][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsTargetPlatformControls' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsTargetPlatformControls.dll') [2026.09.08-07.05.51:493][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2026.09.08-07.05.51:493][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' [2026.09.08-07.05.51:493][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2026.09.08-07.05.51:493][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2026.09.08-07.05.51:493][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor [2026.09.08-07.05.51:493][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatOPUS' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatOpus.dll') [2026.09.08-07.05.51:495][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatOGG' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatOgg.dll') [2026.09.08-07.05.51:496][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatADPCM' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatADPCM.dll') [2026.09.08-07.05.51:498][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatBINK' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatBink.dll') [2026.09.08-07.05.51:499][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatRAD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatRad.dll') [2026.09.08-07.05.51:500][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderFormatD3D' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderFormatD3D.dll') [2026.09.08-07.05.51:550][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderFormatOpenGL' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderFormatOpenGL.dll') [2026.09.08-07.05.51:564][ 0]LogModuleManager: InternalLoadLibrary: 'VulkanShaderFormat' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VulkanShaderFormat.dll') [2026.09.08-07.05.51:565][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderFormatVectorVM' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderFormatVectorVM.dll') [2026.09.08-07.05.51:568][ 0]LogRendererCore: Ray tracing is disabled. Reason: not supported by current RHI. [2026.09.08-07.05.51:568][ 0]LogModuleManager: InternalLoadLibrary: 'DerivedDataCache' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DerivedDataCache.dll') [2026.09.08-07.05.51:573][ 0]LogDerivedDataCache: ProjectPak: Pak cache file F:/SLK_Ponttooni_v3/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2026.09.08-07.05.51:573][ 0]LogDerivedDataCache: InstalledProjectPak: Pak cache file F:/SLK_Ponttooni_v3/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2026.09.08-07.05.52:065][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1679 MiB) [2026.09.08-07.05.52:065][ 0]LogDerivedDataCache: EnterprisePak: Pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2026.09.08-07.05.52:067][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/lassi/AppData/Local/UnrealEngine/Common/Zen/Data [2026.09.08-07.05.52:067][ 0]LogZenServiceInstance: Display: Launching zen utility 'C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/zen.exe service status'. [2026.09.08-07.05.52:385][ 0]LogZenServiceInstance: Display: Writing plugin version info to 'C:/Users/lassi/AppData/Local/UnrealEngine/Common/Zen/Install/zen_plugin_versions.json' [2026.09.08-07.05.52:386][ 0]LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/lassi/AppData/Local/UnrealEngine/5.8/Saved/Zen/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2' [2026.09.08-07.05.52:386][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/zenserver.exe' is '5.8.13-202605190912-windows-x64-release-094f62c2' [2026.09.08-07.05.52:387][ 0]LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/lassi/AppData/Local/UnrealEngine/Common/Zen/Install/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2' [2026.09.08-07.05.52:387][ 0]LogZenServiceInstance: Installed version at 'C:/Users/lassi/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.8.13-202605190912-windows-x64-release-094f62c2' [2026.09.08-07.05.52:387][ 0]LogZenServiceInstance: Display: Installed service at 'C:/Users/lassi/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is up to date [2026.09.08-07.05.52:388][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance [2026.09.08-07.05.52:388][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/lassi/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/lassi/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/lassi/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir C:\Users\lassi\AppData\Local\UnrealEngine\Common\Zen\Data --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --cache-bucket-limit-overwrites --quiet --restrict-content-types --allow-external-oidctoken-exe=false --plugins-config "C:/Users/lassi/AppData/Local/UnrealEngine/Common/Zen/Install/zen_plugins_v1.json" --security-config-path "C:/Users/lassi/AppData/Local/UnrealEngine/Common/Zen/Install/security-config.json" --owner-pid 3984 --child-id Zen_3984_Startup' [2026.09.08-07.05.53:311][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 [2026.09.08-07.05.54:768][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at http://[::1]:8558 status: OK!. [2026.09.08-07.05.54:768][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 2.386 seconds [2026.09.08-07.05.54:771][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at [::1] with namespace ue.ddc. Status: OK!. [2026.09.08-07.05.54:787][ 0]LogDerivedDataCache: C:/Users/lassi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds. [2026.09.08-07.05.54:787][ 0]LogDerivedDataCache: Display: C:/Users/lassi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.06ms. RandomReadSpeed=506.34MBs, RandomWriteSpeed=79.02MBs. Assigned SpeedClass 'Local' [2026.09.08-07.05.54:789][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/lassi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2026.09.08-07.05.54:789][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None' [2026.09.08-07.05.54:789][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. [2026.09.08-07.05.54:789][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' [2026.09.08-07.05.54:790][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderPreprocessor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderPreprocessor.dll') [2026.09.08-07.05.54:791][ 0]LogShaderCompilers: Guid format shader working directory is 27 characters bigger than the processId version (F:/SLK_Ponttooni_v3/Intermediate/Shaders/WorkingDirectory/3984/). [2026.09.08-07.05.54:791][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/lassi/AppData/Local/Temp/UnrealShaderWorkingDir/4796EE4840E88E1294B8528B2067A884/'. [2026.09.08-07.05.54:791][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2026.09.08-07.05.54:792][ 0]LogUbaHorde: Display: UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled [2026.09.08-07.05.54:792][ 0]LogShaderCompilers: Display: No distributed shader compiler controller found [2026.09.08-07.05.54:792][ 0]LogShaderCompilers: Display: Using 12 local workers for shader compilation [2026.09.08-07.05.54:794][ 0]LogModuleManager: InternalLoadLibrary: 'MetalShaderFormat' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MetalShaderFormat.dll') [2026.09.08-07.05.54:811][ 0]LogShaderCompilers: Display: Compiling shader autogen file: F:/SLK_Ponttooni_v3/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush [2026.09.08-07.05.54:822][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2026.09.08-07.05.56:199][ 0]LogInit: Running DelayedAutoRegister Phase ShaderTypesReady [2026.09.08-07.06.00:201][ 0]LogSlate: Using FreeType 2.14.1 [2026.09.08-07.06.00:202][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2026.09.08-07.06.00:203][ 0]LogModuleManager: InternalLoadLibrary: 'ImageWrapper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ImageWrapper.dll') [2026.09.08-07.06.00:209][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] [2026.09.08-07.06.00:209][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] [2026.09.08-07.06.00:235][ 0]LogModuleManager: InternalLoadLibrary: 'NullInstallBundleManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NullInstallBundleManager.dll') [2026.09.08-07.06.00:245][ 0]LogModuleManager: InternalLoadLibrary: 'AssetRegistry' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AssetRegistry.dll') [2026.09.08-07.06.00:256][ 0]LogAssetRegistry: ActiveMountsLoading is disabled. [2026.09.08-07.06.00:256][ 0]LogAssetRegistry: FAssetRegistry took 0.0111 seconds to start up [2026.09.08-07.06.00:267][ 0]LogEditorDomain: Display: EditorDomain is Disabled [2026.09.08-07.06.00:269][ 0]LogInit: Running DelayedAutoRegister Phase PreObjectSystemReady [2026.09.08-07.06.00:348][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches from F:/SLK_Ponttooni_v3/Intermediate/CachedAssetRegistry. [2026.09.08-07.06.01:965][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. [2026.09.08-07.06.01:965][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. [2026.09.08-07.06.02:193][ 0]LogDeviceProfileManager: Active device profile: [0000026C17F2D480][0000026C20B60000 82] WindowsEditor [2026.09.08-07.06.02:193][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" [2026.09.08-07.06.02:193][ 0]LogInit: Running DelayedAutoRegister Phase DeviceProfileManagerReady [2026.09.08-07.06.02:211][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages [2026.09.08-07.06.02:215][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). [2026.09.08-07.06.02:215][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal [2026.09.08-07.06.02:215][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled [2026.09.08-07.06.03:257][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 6ca036b6583c89020cd2dea39fb80d0303cf54b0), compiling. Is special engine material. [2026.09.08-07.06.04:436][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 762d4d73a34ef07f58f9d14e82ce26a8260f86ec), compiling. [2026.09.08-07.06.04:630][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 1006d38a21ec193995a22528062e9d1b44bc51ec), compiling. [2026.09.08-07.06.04:724][ 0]LogMaterial: Display: Missing cached shadermap for /Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 9212b987217cd41dbe2a9e350bd915ba0358acd7), compiling. [2026.09.08-07.06.04:769][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.19041.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists") [2026.09.08-07.06.04:770][ 0]LogModuleManager: InternalLoadLibrary: 'TargetDeviceServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TargetDeviceServices.dll') [2026.09.08-07.06.04:772][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="F:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/SLK_Ponttooni_v3/Intermediate/TurnkeyReport_1.log" -log="F:/SLK_Ponttooni_v3/Intermediate/TurnkeyLog_1.log" -project="F:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" -Device=Win64@EDIT-2' [2026.09.08-07.06.04:773][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.8/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/SLK_Ponttooni_v3/Intermediate/TurnkeyReport_1.log" -log="F:/SLK_Ponttooni_v3/Intermediate/TurnkeyLog_1.log" -project="F:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" -Device=Win64@EDIT-2" -nocompile -nocompileuat ] [2026.09.08-07.06.08:280][ 0]LogTurnkeySupport: Completed device detection: Code = 0 [2026.09.08-07.06.59:974][ 0]LogShaderCompilers: Display: Job FPathTracingRG(permutation 30, format PCD3D_SM6) compile time exceeded threshold (31.089s) [2026.09.08-07.07.00:104][ 0]LogShaderCompilers: Display: Job FPathTracingRG(permutation 8, format PCD3D_SM6) compile time exceeded threshold (34.408s) [2026.09.08-07.07.02:247][ 0]LogShaderCompilers: Display: Job FPathTracingRG(permutation 32, format PCD3D_SM6) compile time exceeded threshold (30.904s) [2026.09.08-07.07.54:969][ 0]LogDerivedDataCache: C:/Users/lassi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.180 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 741 files in 1012 folders with total size 17 MiB. [2026.09.08-07.14.47:341][ 0]LogModuleManager: InternalLoadLibrary: 'MeshUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshUtilities.dll') [2026.09.08-07.14.47:359][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialBaking' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MaterialBaking.dll') [2026.09.08-07.14.47:360][ 0]LogModuleManager: InternalLoadLibrary: 'MeshMergeUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshMergeUtilities.dll') [2026.09.08-07.14.47:363][ 0]LogModuleManager: InternalLoadLibrary: 'MeshReductionInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshReductionInterface.dll') [2026.09.08-07.14.47:367][ 0]LogModuleManager: InternalLoadLibrary: 'QuadricMeshReduction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-QuadricMeshReduction.dll') [2026.09.08-07.14.47:370][ 0]LogModuleManager: InternalLoadLibrary: 'ProxyLODMeshReduction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ProxyLODPlugin/Binaries/Win64/UnrealEditor-ProxyLODMeshReduction.dll') [2026.09.08-07.14.47:384][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshReduction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/SkeletalReduction/Binaries/Win64/UnrealEditor-SkeletalMeshReduction.dll') [2026.09.08-07.14.47:386][ 0]LogModuleManager: InternalLoadLibrary: 'MeshBoneReduction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshBoneReduction.dll') [2026.09.08-07.14.47:388][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction [2026.09.08-07.14.47:388][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction [2026.09.08-07.14.47:388][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging [2026.09.08-07.14.47:388][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available [2026.09.08-07.14.47:388][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2026.09.08-07.14.47:389][ 0]LogModuleManager: InternalLoadLibrary: 'StaticMeshDescription' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StaticMeshDescription.dll') [2026.09.08-07.14.47:389][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryProcessingInterfaces' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryProcessingInterfaces.dll') [2026.09.08-07.14.47:391][ 0]LogModuleManager: InternalLoadLibrary: 'NaniteBuilder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NaniteBuilder.dll') [2026.09.08-07.14.47:397][ 0]LogModuleManager: InternalLoadLibrary: 'MeshBuilder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshBuilder.dll') [2026.09.08-07.14.47:400][ 0]LogStaticMesh: Display: Building static mesh MatineeCam_SM (Required Memory Estimate: 6.455061 MB)... [2026.09.08-07.14.47:492][ 0]LogStaticMesh: Built static mesh [0.09s] /Engine/EditorMeshes/MatineeCam_SM.MatineeCam_SM [2026.09.08-07.14.47:614][ 0]LogModuleManager: InternalLoadLibrary: 'KismetCompiler' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-KismetCompiler.dll') [2026.09.08-07.14.47:614][ 0]LogModuleManager: InternalLoadLibrary: 'MovieSceneTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieSceneTools.dll') [2026.09.08-07.14.47:615][ 0]LogModuleManager: InternalLoadLibrary: 'Sequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Sequencer.dll') [2026.09.08-07.14.47:616][ 0]LogModuleManager: InternalLoadLibrary: 'CurveEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CurveEditor.dll') [2026.09.08-07.14.47:617][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SequencerCore.dll') [2026.09.08-07.14.47:618][ 0]LogTurnkeySupport: Turnkey Device: Win64@EDIT-2: (Name=EDIT-2, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26100.0, Flags="Device_InstallSoftwareValid") [2026.09.08-07.14.47:711][ 0]LogModuleManager: InternalLoadLibrary: 'AssetDefinition' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AssetDefinition.dll') [2026.09.08-07.14.47:730][ 0]LogStaticMesh: Display: Building static mesh EditorCube (Required Memory Estimate: 0.02689 MB)... [2026.09.08-07.14.47:731][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/EditorMeshes/EditorCube.EditorCube [2026.09.08-07.14.47:733][ 0]LogStaticMesh: Display: Building static mesh EditorSphere (Required Memory Estimate: 6.269289 MB)... [2026.09.08-07.14.47:738][ 0]LogStaticMesh: Display: Building static mesh EditorCylinder (Required Memory Estimate: 0.714823 MB)... [2026.09.08-07.14.47:748][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/EditorMeshes/EditorCylinder.EditorCylinder [2026.09.08-07.14.47:774][ 0]LogStaticMesh: Display: Building static mesh EditorShaderBall (Required Memory Estimate: 105.602804 MB)... [2026.09.08-07.14.47:792][ 0]LogStaticMesh: Built static mesh [0.06s] /Engine/EditorMeshes/EditorSphere.EditorSphere [2026.09.08-07.14.47:819][ 0]LogStaticMesh: Display: Building static mesh EditorSkySphere (Required Memory Estimate: 7.540967 MB)... [2026.09.08-07.14.47:883][ 0]LogStaticMesh: Built static mesh [0.07s] /Engine/EditorMeshes/EditorSkySphere.EditorSkySphere [2026.09.08-07.14.48:349][ 0]LogModuleManager: InternalLoadLibrary: 'ImageWriteQueue' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ImageWriteQueue.dll') [2026.09.08-07.14.48:626][ 0]LogStaticMesh: Display: Building static mesh SM_CineCam (Required Memory Estimate: 8.902487 MB)... [2026.09.08-07.14.48:642][ 0]LogConfig: Applying CVar settings from Section [/Script/CQTest.CQTestSettings] File [Engine] [2026.09.08-07.14.48:771][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll [2026.09.08-07.14.48:779][ 0]LogTexture: Display: Building texture TwoD: /ColorCorrectRegions/Icons/S_ColorCorrectRegionIcon.S_ColorCorrectRegionIcon (TFO_AutoDXT, 128x128 x1x1x1) (Required Memory Estimate: 3.583295 MB), EncodeSpeed: Fast [2026.09.08-07.14.48:842][ 0]LogTexture: Display: Building texture TwoD: /ColorCorrectRegions/Icons/S_ColorCorrectWindowIcon.S_ColorCorrectWindowIcon (TFO_AutoDXT, 128x128 x1x1x1) (Required Memory Estimate: 3.583295 MB), EncodeSpeed: Fast [2026.09.08-07.14.48:871][ 0]LogStaticMesh: Built static mesh [0.25s] /Engine/EditorMeshes/Camera/SM_CineCam.SM_CineCam [2026.09.08-07.14.48:953][ 0]LogStaticMesh: Built static mesh [1.18s] /Engine/EditorMeshes/EditorShaderBall.EditorShaderBall [2026.09.08-07.14.48:968][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.002 s [2026.09.08-07.14.49:074][ 0]LogShaderCompilers: Display: Compiling shader autogen file: F:/SLK_Ponttooni_v3/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush [2026.09.08-07.14.49:089][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2026.09.08-07.14.49:090][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None [2026.09.08-07.14.49:090][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled [2026.09.08-07.14.49:090][ 0]LogInit: Running DelayedAutoRegister Phase ObjectSystemReady [2026.09.08-07.14.49:090][ 0]LogModuleManager: StartProcessingNewlyLoadedObjects [2026.09.08-07.14.49:090][ 0]LogModuleManager: InternalLoadLibrary: 'Core' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Core.dll') [2026.09.08-07.14.49:091][ 0]LogModuleManager: InternalLoadLibrary: 'Networking' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Networking.dll') [2026.09.08-07.14.49:092][ 0]LogModuleManager: InternalLoadLibrary: 'LiveCoding' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LiveCoding.dll') [2026.09.08-07.14.49:100][ 0]LogLiveCoding: Display: Starting LiveCoding [2026.09.08-07.14.49:100][ 0]LogModuleManager: InternalLoadLibrary: 'HeadMountedDisplay' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HeadMountedDisplay.dll') [2026.09.08-07.14.49:100][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development [2026.09.08-07.14.49:101][ 0]LogModuleManager: InternalLoadLibrary: 'SourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceCodeAccess.dll') [2026.09.08-07.14.49:103][ 0]LogLiveCoding: Display: First instance in process group "UE_SLK_Ponttooni_v3_0x1bf921f6", spawning console [2026.09.08-07.14.49:104][ 0]LogModuleManager: InternalLoadLibrary: 'Messaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Messaging.dll') [2026.09.08-07.14.49:108][ 0]LogModuleManager: InternalLoadLibrary: 'MRMesh' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MRMesh.dll') [2026.09.08-07.14.49:109][ 0]LogModuleManager: InternalLoadLibrary: 'UnrealEd' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UnrealEd.dll') [2026.09.08-07.14.49:109][ 0]LogModuleManager: InternalLoadLibrary: 'LandscapeEditorUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LandscapeEditorUtilities.dll') [2026.09.08-07.14.49:113][ 0]LogModuleManager: InternalLoadLibrary: 'SubobjectDataInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SubobjectDataInterface.dll') [2026.09.08-07.14.49:113][ 0]LogModuleManager: InternalLoadLibrary: 'SlateCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SlateCore.dll') [2026.09.08-07.14.49:116][ 0]LogModuleManager: InternalLoadLibrary: 'Slate' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Slate.dll') [2026.09.08-07.14.49:116][ 0]LogModuleManager: InternalLoadLibrary: 'SlateReflector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SlateReflector.dll') [2026.09.08-07.14.49:119][ 0]LogModuleManager: InternalLoadLibrary: 'EditorStyle' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorStyle.dll') [2026.09.08-07.14.49:119][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.08-07.14.49:121][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.08-07.14.49:124][ 0]LogLiveCoding: Display: Waiting for server [2026.09.08-07.14.49:160][ 0]LogSlate: Border [2026.09.08-07.14.49:160][ 0]LogSlate: BreadcrumbButton [2026.09.08-07.14.49:160][ 0]LogSlate: Brushes.Title [2026.09.08-07.14.49:160][ 0]LogSlate: ColorPicker.ColorThemes [2026.09.08-07.14.49:160][ 0]LogSlate: Default [2026.09.08-07.14.49:160][ 0]LogSlate: Icons.Save [2026.09.08-07.14.49:160][ 0]LogSlate: Icons.Toolbar.Settings [2026.09.08-07.14.49:160][ 0]LogSlate: ListView [2026.09.08-07.14.49:160][ 0]LogSlate: SoftwareCursor_CardinalCross [2026.09.08-07.14.49:160][ 0]LogSlate: SoftwareCursor_Grab [2026.09.08-07.14.49:160][ 0]LogSlate: TableView.DarkRow [2026.09.08-07.14.49:160][ 0]LogSlate: TableView.Row [2026.09.08-07.14.49:161][ 0]LogSlate: TreeView [2026.09.08-07.14.49:221][ 0]LogModuleManager: InternalLoadLibrary: 'UMG' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UMG.dll') [2026.09.08-07.14.49:224][ 0]LogModuleManager: InternalLoadLibrary: 'UMGEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UMGEditor.dll') [2026.09.08-07.14.49:226][ 0]LogModuleManager: InternalLoadLibrary: 'ScriptableEditorWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ScriptableEditorWidgets.dll') [2026.09.08-07.14.49:228][ 0]LogModuleManager: InternalLoadLibrary: 'CollisionAnalyzer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CollisionAnalyzer.dll') [2026.09.08-07.14.49:231][ 0]LogModuleManager: InternalLoadLibrary: 'WorkspaceMenuStructure' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WorkspaceMenuStructure.dll') [2026.09.08-07.14.49:233][ 0]LogModuleManager: InternalLoadLibrary: 'FunctionalTesting' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-FunctionalTesting.dll') [2026.09.08-07.14.49:263][ 0]LogModuleManager: InternalLoadLibrary: 'BehaviorTreeEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BehaviorTreeEditor.dll') [2026.09.08-07.14.49:274][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayTasksEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayTasksEditor.dll') [2026.09.08-07.14.49:277][ 0]LogModuleManager: InternalLoadLibrary: 'StringTableEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StringTableEditor.dll') [2026.09.08-07.14.49:280][ 0]LogModuleManager: InternalLoadLibrary: 'AssetTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AssetTools.dll') [2026.09.08-07.14.49:281][ 0]LogModuleManager: InternalLoadLibrary: 'VREditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VREditor.dll') [2026.09.08-07.14.49:282][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MaterialEditor.dll') [2026.09.08-07.14.49:288][ 0]LogModuleManager: InternalLoadLibrary: 'Overlay' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Overlay.dll') [2026.09.08-07.14.49:292][ 0]LogModuleManager: InternalLoadLibrary: 'OverlayEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OverlayEditor.dll') [2026.09.08-07.14.49:295][ 0]LogModuleManager: InternalLoadLibrary: 'MediaAssets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MediaAssets.dll') [2026.09.08-07.14.49:295][ 0]LogModuleManager: InternalLoadLibrary: 'ClothingSystemRuntimeNv' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClothingSystemRuntimeNv.dll') [2026.09.08-07.14.49:299][ 0]LogModuleManager: InternalLoadLibrary: 'ClothingSystemEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClothingSystemEditor.dll') [2026.09.08-07.14.49:302][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationDataController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationDataController.dll') [2026.09.08-07.14.49:305][ 0]LogModuleManager: InternalLoadLibrary: 'TimeManagement' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TimeManagement.dll') [2026.09.08-07.14.49:306][ 0]LogModuleManager: InternalLoadLibrary: 'AnimGraph' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimGraph.dll') [2026.09.08-07.14.49:307][ 0]LogModuleManager: InternalLoadLibrary: 'WorldBookmark' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WorldBookmark.dll') [2026.09.08-07.14.49:320][ 0]LogModuleManager: InternalLoadLibrary: 'WorldPartitionEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WorldPartitionEditor.dll') [2026.09.08-07.14.49:326][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... [2026.09.08-07.14.49:337][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 12.137 ms [2026.09.08-07.14.49:338][ 0]LogModuleManager: InternalLoadLibrary: 'SceneOutliner' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SceneOutliner.dll') [2026.09.08-07.14.49:339][ 0]LogModuleManager: InternalLoadLibrary: 'PacketHandler' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PacketHandler.dll') [2026.09.08-07.14.49:339][ 0]LogModuleManager: InternalLoadLibrary: 'NetworkReplayStreaming' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NetworkReplayStreaming.dll') [2026.09.08-07.14.49:340][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntity' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntity.dll') [2026.09.08-07.14.49:361][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntityTestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntityTestSuite.dll') [2026.09.08-07.14.49:390][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintMaterialTextureNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Binaries/Win64/UnrealEditor-BlueprintMaterialTextureNodes.dll') [2026.09.08-07.14.49:397][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraDecoders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraCodecs/Binaries/Win64/UnrealEditor-ElectraDecoders.dll') [2026.09.08-07.14.49:436][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraCodecFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraCodecs/Binaries/Win64/UnrealEditor-ElectraCodecFactory.dll') [2026.09.08-07.14.49:442][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraPlayerPluginHandler' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraPlayerPluginHandler.dll') [2026.09.08-07.14.49:446][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraPlayerRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraPlayerRuntime.dll') [2026.09.08-07.14.49:487][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraBase' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraUtil/Binaries/Win64/UnrealEditor-ElectraBase.dll') [2026.09.08-07.14.49:492][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraSamples' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraUtil/Binaries/Win64/UnrealEditor-ElectraSamples.dll') [2026.09.08-07.14.49:494][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraHTTPStream' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraUtil/Binaries/Win64/UnrealEditor-ElectraHTTPStream.dll') [2026.09.08-07.14.49:494][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraSubtitles' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraSubtitles/Binaries/Win64/UnrealEditor-ElectraSubtitles.dll') [2026.09.08-07.14.49:503][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraCDM' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraCDM/Binaries/Win64/UnrealEditor-ElectraCDM.dll') [2026.09.08-07.14.49:509][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraPlayerPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraPlayerPlugin.dll') [2026.09.08-07.14.49:513][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraProtron' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraProtron.dll') [2026.09.08-07.14.49:522][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidFileServer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AndroidFileServer/Binaries/Win64/UnrealEditor-AndroidFileServer.dll') [2026.09.08-07.14.49:528][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMoviePlayer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WebMMoviePlayer/Binaries/Win64/UnrealEditor-WebMMoviePlayer.dll') [2026.09.08-07.14.49:533][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsMoviePlayer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UnrealEditor-WindowsMoviePlayer.dll') [2026.09.08-07.14.49:539][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled [2026.09.08-07.14.49:539][ 0]LogInit: XR: Mobile Multiview is Disabled [2026.09.08-07.14.49:599][ 0]LogModuleManager: InternalLoadLibrary: 'EnhancedInput' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/EnhancedInput/Binaries/Win64/UnrealEditor-EnhancedInput.dll') [2026.09.08-07.14.49:600][ 0]LogModuleManager: InternalLoadLibrary: 'InputBlueprintNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/EnhancedInput/Binaries/Win64/UnrealEditor-InputBlueprintNodes.dll') [2026.09.08-07.14.49:628][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintGraph' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BlueprintGraph.dll') [2026.09.08-07.14.49:630][ 0]LogModuleManager: InternalLoadLibrary: 'MutableRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-MutableRuntime.dll') [2026.09.08-07.14.49:645][ 0]LogModuleManager: InternalLoadLibrary: 'CustomizableObject' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-CustomizableObject.dll') [2026.09.08-07.14.49:680][ 0]LogModuleManager: InternalLoadLibrary: 'MutableTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-MutableTools.dll') [2026.09.08-07.14.49:685][ 0]LogModuleManager: InternalLoadLibrary: 'MutableValidation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-MutableValidation.dll') [2026.09.08-07.14.49:729][ 0]LogModuleManager: InternalLoadLibrary: 'EngineCameras' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/EngineCameras/Binaries/Win64/UnrealEditor-EngineCameras.dll') [2026.09.08-07.14.49:744][ 0]LogModuleManager: InternalLoadLibrary: 'AssetManagerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UnrealEditor-AssetManagerEditor.dll') [2026.09.08-07.14.49:769][ 0]LogModuleManager: InternalLoadLibrary: 'TreeMap' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TreeMap.dll') [2026.09.08-07.14.49:773][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ContentBrowser.dll') [2026.09.08-07.14.49:774][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ContentBrowserData.dll') [2026.09.08-07.14.49:778][ 0]LogModuleManager: InternalLoadLibrary: 'ToolMenus' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ToolMenus.dll') [2026.09.08-07.14.49:781][ 0]LogModuleManager: InternalLoadLibrary: 'LevelEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LevelEditor.dll') [2026.09.08-07.14.49:782][ 0]LogModuleManager: InternalLoadLibrary: 'MainFrame' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MainFrame.dll') [2026.09.08-07.14.49:814][ 0]LogModuleManager: InternalLoadLibrary: 'HotReload' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HotReload.dll') [2026.09.08-07.14.49:819][ 0]LogModuleManager: InternalLoadLibrary: 'CommonMenuExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CommonMenuExtensions.dll') [2026.09.08-07.14.50:108][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidDeviceProfileSelector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UnrealEditor-AndroidDeviceProfileSelector.dll') [2026.09.08-07.14.50:118][ 0]LogModuleManager: InternalLoadLibrary: 'IOSPreviewDeviceProfileSelector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/IOSDeviceProfileSelector/Binaries/Win64/UnrealEditor-IOSPreviewDeviceProfileSelector.dll') [2026.09.08-07.14.50:130][ 0]LogModuleManager: InternalLoadLibrary: 'PixelInspectorModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PixelInspectorModule.dll') [2026.09.08-07.14.50:136][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayCameras' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/GameplayCameras/Binaries/Win64/UnrealEditor-GameplayCameras.dll') [2026.09.08-07.14.50:137][ 0]LogModuleManager: InternalLoadLibrary: 'DataValidation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/DataValidation/Binaries/Win64/UnrealEditor-DataValidation.dll') [2026.09.08-07.14.50:138][ 0]LogModuleManager: InternalLoadLibrary: 'FacialAnimation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UnrealEditor-FacialAnimation.dll') [2026.09.08-07.14.50:141][ 0]LogModuleManager: InternalLoadLibrary: 'FacialAnimationEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UnrealEditor-FacialAnimationEditor.dll') [2026.09.08-07.14.50:145][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayTagsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UnrealEditor-GameplayTagsEditor.dll') [2026.09.08-07.14.50:154][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosCaching' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosCaching/Binaries/Win64/UnrealEditor-ChaosCaching.dll') [2026.09.08-07.14.50:154][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosCachingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosCaching/Binaries/Win64/UnrealEditor-ChaosCachingEditor.dll') [2026.09.08-07.14.50:191][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorder.dll') [2026.09.08-07.14.50:192][ 0]LogModuleManager: InternalLoadLibrary: 'EditorTRSGizmoTests' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorTRSGizmo/Binaries/Win64/UnrealEditor-EditorTRSGizmoTests.dll') [2026.09.08-07.14.50:201][ 0]LogModuleManager: InternalLoadLibrary: 'FullBodyIK' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/FullBodyIK/Binaries/Win64/UnrealEditor-FullBodyIK.dll') [2026.09.08-07.14.50:441][ 0]LogModuleManager: InternalLoadLibrary: 'PBIK' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/FullBodyIK/Binaries/Win64/UnrealEditor-PBIK.dll') [2026.09.08-07.14.50:446][ 0]LogModuleManager: InternalLoadLibrary: 'PythonScriptPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PythonScriptPlugin/Binaries/Win64/UnrealEditor-PythonScriptPlugin.dll') [2026.09.08-07.14.50:458][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceNavigator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/SequenceNavigator/Binaries/Win64/UnrealEditor-SequenceNavigator.dll') [2026.09.08-07.14.50:464][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationSharing' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/AnimationSharing/Binaries/Win64/UnrealEditor-AnimationSharing.dll') [2026.09.08-07.14.50:471][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyAccessNode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PropertyAccessNode/Binaries/Win64/UnrealEditor-PropertyAccessNode.dll') [2026.09.08-07.14.50:473][ 0]LogModuleManager: InternalLoadLibrary: 'NNERuntimeORT' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/NNE/NNERuntimeORT/Binaries/Win64/UnrealEditor-NNERuntimeORT.dll') [2026.09.08-07.14.50:511][ 0]LogNNERuntimeORT: MakeRuntimeORTDml: [2026.09.08-07.14.50:511][ 0]LogNNERuntimeORT: DirectML: yes [2026.09.08-07.14.50:511][ 0]LogNNERuntimeORT: RHI D3D12: yes [2026.09.08-07.14.50:511][ 0]LogNNERuntimeORT: D3D12: n/a (checked in CanCreateModelGPU) [2026.09.08-07.14.50:511][ 0]LogNNERuntimeORT: Interface availability: [2026.09.08-07.14.50:511][ 0]LogNNERuntimeORT: GPU: n/a (checked in CanCreateModelGPU) [2026.09.08-07.14.50:511][ 0]LogNNERuntimeORT: RDG: yes [2026.09.08-07.14.50:512][ 0]LogModuleManager: InternalLoadLibrary: 'NNEEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NNEEditor.dll') [2026.09.08-07.14.50:519][ 0]LogModuleManager: InternalLoadLibrary: 'TcpMessaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Messaging/TcpMessaging/Binaries/Win64/UnrealEditor-TcpMessaging.dll') [2026.09.08-07.14.50:523][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2026.09.08-07.14.50:527][ 0]LogModuleManager: InternalLoadLibrary: 'UdpMessaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Messaging/UdpMessaging/Binaries/Win64/UnrealEditor-UdpMessaging.dll') [2026.09.08-07.14.50:533][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2026.09.08-07.14.50:536][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:52445'. [2026.09.08-07.14.50:544][ 0]LogUdpMessaging: Display: Added local interface '192.168.20.142' to multicast group '230.0.0.1:6666' [2026.09.08-07.14.50:544][ 0]LogUdpMessaging: Display: Added local interface '127.0.0.1' to multicast group '230.0.0.1:6666' [2026.09.08-07.14.50:549][ 0]LogUdpMessaging: Display: Using asynchronous task graph for message deserialization. [2026.09.08-07.14.50:556][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraMRQ' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraMRQ/Binaries/Win64/UnrealEditor-NiagaraMRQ.dll') [2026.09.08-07.14.50:564][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraCore.dll') [2026.09.08-07.14.50:565][ 0]LogModuleManager: InternalLoadLibrary: 'Niagara' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-Niagara.dll') [2026.09.08-07.14.50:571][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: F777B10A146F43DB800000000000E300 | Instance: 033B13C4421BD2E1C5E6639AED554430 (EDIT-2-3984). [2026.09.08-07.14.50:571][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraEditor.dll') [2026.09.08-07.14.50:672][ 0]LogModuleManager: InternalLoadLibrary: 'LevelSequence' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LevelSequence.dll') [2026.09.08-07.14.50:676][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraAnimNotifies' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraAnimNotifies.dll') [2026.09.08-07.14.50:680][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraSimCaching' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraSimCaching/Binaries/Win64/UnrealEditor-NiagaraSimCaching.dll') [2026.09.08-07.14.50:685][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraSimCachingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraSimCaching/Binaries/Win64/UnrealEditor-NiagaraSimCachingEditor.dll') [2026.09.08-07.14.50:695][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMediaEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMediaEngine.dll') [2026.09.08-07.14.50:699][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Core' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Core.dll') [2026.09.08-07.14.50:705][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2.dll') [2026.09.08-07.14.50:754][ 0]LogPixelStreaming2Settings: Initialising Pixel Streaming settings. [2026.09.08-07.14.50:754][ 0]LogPixelStreaming2Settings: Initializing CVars from ini [2026.09.08-07.14.50:754][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.LogStats] to [false] from Property [LogStats] [2026.09.08-07.14.50:754][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.EpicRtcLogFilter] to [""] from Property [EpicRtcLogFilter] [2026.09.08-07.14.50:754][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.DisableLatencyTester] to [false] from Property [DisableLatencyTester] [2026.09.08-07.14.50:754][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.InputController] to [Any] from Property [InputController] [2026.09.08-07.14.50:754][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.DecoupleFrameRate] to [false] from Property [DecoupleFramerate] [2026.09.08-07.14.50:754][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.DecoupleWaitFactor] to [1] from Property [DecoupleWaitFactor] [2026.09.08-07.14.50:754][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.SignalingReconnectInterval] to [2] from Property [SignalingReconnectInterval] [2026.09.08-07.14.50:754][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.SignalingMaxReconnectAttempts] to [-1] from Property [SignalingMaxReconnectAttempts] [2026.09.08-07.14.50:754][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.SignalingKeepAliveInterval] to [30] from Property [SignalingKeepAliveInterval] [2026.09.08-07.14.50:754][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.UseMediaCapture] to [true] from Property [UseMediaCapture] [2026.09.08-07.14.50:754][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.InitializeDefaultStreamer] to [true] from Property [InitializeDefaultStreamer] [2026.09.08-07.14.50:754][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.ID] to ["DefaultStreamer"] from Property [DefaultStreamerID] [2026.09.08-07.14.50:755][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.DefaultStreamerType] to ["DefaultRtc"] from Property [DefaultStreamerType] [2026.09.08-07.14.50:755][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.AutoStartStream] to [true] from Property [AutoStartStream] [2026.09.08-07.14.50:755][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.ConnectionURL] to [""] from Property [ConnectionURL] [2026.09.08-07.14.50:755][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.CaptureUseFence] to [true] from Property [CaptureUseFence] [2026.09.08-07.14.50:755][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.TargetBitrate] to [-1] from Property [EncoderTargetBitrate] [2026.09.08-07.14.50:755][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.MinQuality] to [0] from Property [EncoderMinQuality] [2026.09.08-07.14.50:755][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.MaxQuality] to [100] from Property [EncoderMaxQuality] [2026.09.08-07.14.50:755][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.QualityPreset] to [Default] from Property [QualityPreset] [2026.09.08-07.14.50:755][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.LatencyMode] to [UltraLowLatency] from Property [LatencyMode] [2026.09.08-07.14.50:755][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.KeyframeInterval] to [-1] from Property [KeyframeInterval] [2026.09.08-07.14.50:755][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.MaxSessions] to [-1] from Property [MaxSessions] [2026.09.08-07.14.50:755][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.EnableSimulcast] to [false] from Property [EnableSimulcast] [2026.09.08-07.14.50:755][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.Codec] to ["H264"] from Property [Codec] [2026.09.08-07.14.50:755][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.ScalabilityMode] to ["L1T1"] from Property [ScalabilityMode] [2026.09.08-07.14.50:755][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.H264Profile] to [Baseline] from Property [H264Profile] [2026.09.08-07.14.50:755][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.Fps] to [60] from Property [WebRTCFps] [2026.09.08-07.14.50:755][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.StartBitrate] to [1000000] from Property [WebRTCStartBitrate] [2026.09.08-07.14.50:755][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.MinBitrate] to [100000] from Property [WebRTCMinBitrate] [2026.09.08-07.14.50:756][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.MaxBitrate] to [40000000] from Property [WebRTCMaxBitrate] [2026.09.08-07.14.50:756][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableReceiveAudio] to [false] from Property [WebRTCDisableReceiveAudio] [2026.09.08-07.14.50:756][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableReceiveVideo] to [false] from Property [WebRTCDisableReceiveVideo] [2026.09.08-07.14.50:756][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableTransmitAudio] to [false] from Property [WebRTCDisableTransmitAudio] [2026.09.08-07.14.50:756][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableTransmitVideo] to [false] from Property [WebRTCDisableTransmitVideo] [2026.09.08-07.14.50:756][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableAudioSync] to [true] from Property [WebRTCDisableAudioSync] [2026.09.08-07.14.50:756][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.EnableFlexFec] to [false] from Property [WebRTCEnableFlexFec] [2026.09.08-07.14.50:756][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableStats] to [false] from Property [WebRTCDisableStats] [2026.09.08-07.14.50:756][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.StatsInterval] to [1] from Property [WebRTCStatsInterval] [2026.09.08-07.14.50:756][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.NegotiateCodecs] to [false] from Property [WebRTCNegotiateCodecs] [2026.09.08-07.14.50:756][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.CodecPreferences] to ["AV1,H264,VP9,VP8"] from Property [WebRTCCodecPreferences] [2026.09.08-07.14.50:756][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.AudioGain] to [1] from Property [WebRTCAudioGain] [2026.09.08-07.14.50:756][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.MinPort] to [49152] from Property [WebRTCMinPort] [2026.09.08-07.14.50:756][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.MaxPort] to [65535] from Property [WebRTCMaxPort] [2026.09.08-07.14.50:756][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.FieldTrials] to [""] from Property [WebRTCFieldTrials] [2026.09.08-07.14.50:756][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableFrameDropper] to [false] from Property [WebRTCDisableFrameDropper] [2026.09.08-07.14.50:756][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.VideoPacing.MaxDelay] to [-1] from Property [WebRTCVideoPacingMaxDelay] [2026.09.08-07.14.50:756][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.VideoPacing.Factor] to [-1] from Property [WebRTCVideoPacingFactor] [2026.09.08-07.14.50:756][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Editor.UseRemoteSignallingServer] to [false] from Property [EditorUseRemoteSignallingServer] [2026.09.08-07.14.50:756][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Editor.AutoStreamPIE] to [true] from Property [AutoStreamPlayInEditor] [2026.09.08-07.14.50:757][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Editor.StartOnLaunch] to [false] from Property [EditorStartOnLaunch] [2026.09.08-07.14.50:757][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Editor.Source] to [Editor] from Property [EditorSource] [2026.09.08-07.14.50:757][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.Enable] to [false] from Property [HMDEnable] [2026.09.08-07.14.50:757][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.MatchAspectRatio] to [true] from Property [HMDMatchAspectRatio] [2026.09.08-07.14.50:757][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.ApplyEyePosition] to [true] from Property [HMDAppleEyePosition] [2026.09.08-07.14.50:757][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.ApplyEyeRotation] to [true] from Property [HMDApplyEyeRotation] [2026.09.08-07.14.50:757][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.HFOV] to [-1] from Property [HMDHFOV] [2026.09.08-07.14.50:757][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.VFOV] to [-1] from Property [HMDVFOV] [2026.09.08-07.14.50:757][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.IPD] to [-1] from Property [HMDIPD] [2026.09.08-07.14.50:757][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.ProjectionOffsetX] to [-1] from Property [HMDProjectionOffsetX] [2026.09.08-07.14.50:757][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.ProjectionOffsetY] to [-1] from Property [HMDProjectionOffsetY] [2026.09.08-07.14.50:757][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.AllowPixelStreamingCommands] to [false] from Property [InputAllowConsoleCommands] [2026.09.08-07.14.50:757][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.KeyFilter] to [""] from Property [InputKeyFilter] [2026.09.08-07.14.50:757][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.InternalSignallingServer.AllowedOrigins] to ["http://127.0.0.1,https://127.0.0.1"] from Property [AllowedOrigins] [2026.09.08-07.14.50:765][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Settings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Settings.dll') [2026.09.08-07.14.50:766][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2RTC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2RTC.dll') [2026.09.08-07.14.50:831][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Editor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Editor.dll') [2026.09.08-07.14.50:860][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] [2026.09.08-07.14.50:860][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] [2026.09.08-07.14.50:920][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2HMD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2HMD.dll') [2026.09.08-07.14.50:926][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Input' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Input.dll') [2026.09.08-07.14.50:928][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreaming.dll') [2026.09.08-07.14.51:001][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreaming.dll') [2026.09.08-07.14.51:001][ 0]LogPixelStreaming: Initialising Pixel Streaming settings. [2026.09.08-07.14.51:023][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingEditor.dll') [2026.09.08-07.14.51:050][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] [2026.09.08-07.14.51:050][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] [2026.09.08-07.14.51:121][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingBlueprint.dll') [2026.09.08-07.14.51:134][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingHMD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingHMD.dll') [2026.09.08-07.14.51:135][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingInput' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingInput.dll') [2026.09.08-07.14.51:137][ 0]LogModuleManager: InternalLoadLibrary: 'PixelCapture' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelCapture/Binaries/Win64/UnrealEditor-PixelCapture.dll') [2026.09.08-07.14.51:139][ 0]LogModuleManager: InternalLoadLibrary: 'CableComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CableComponent/Binaries/Win64/UnrealEditor-CableComponent.dll') [2026.09.08-07.14.51:144][ 0]LogModuleManager: InternalLoadLibrary: 'AudioSynesthesiaCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesiaCore.dll') [2026.09.08-07.14.51:149][ 0]LogModuleManager: InternalLoadLibrary: 'AudioSynesthesia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesia.dll') [2026.09.08-07.14.51:162][ 0]LogModuleManager: InternalLoadLibrary: 'AudioAnalyzer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioAnalyzer.dll') [2026.09.08-07.14.51:163][ 0]LogModuleManager: InternalLoadLibrary: 'CustomMeshComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UnrealEditor-CustomMeshComponent.dll') [2026.09.08-07.14.51:167][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryScriptingCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryScripting/Binaries/Win64/UnrealEditor-GeometryScriptingCore.dll') [2026.09.08-07.14.51:313][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsDeformer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsDeformer.dll') [2026.09.08-07.14.51:351][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsSolver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsSolver.dll') [2026.09.08-07.14.51:362][ 0]LogModuleManager: InternalLoadLibrary: 'LocationServicesBPLibrary' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UnrealEditor-LocationServicesBPLibrary.dll') [2026.09.08-07.14.51:367][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundGraphCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundGraphCore.dll') [2026.09.08-07.14.51:373][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundGenerator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundGenerator.dll') [2026.09.08-07.14.51:402][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundFrontend' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundFrontend.dll') [2026.09.08-07.14.51:422][ 0]LogModuleManager: InternalLoadLibrary: 'AudioChannelAgnosticCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioChannelAgnosticCore.dll') [2026.09.08-07.14.51:423][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundStandardNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundStandardNodes.dll') [2026.09.08-07.14.51:505][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundEngine.dll') [2026.09.08-07.14.51:533][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default' [2026.09.08-07.14.51:533][ 0]LogModuleManager: InternalLoadLibrary: 'WaveTable' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WaveTable/Binaries/Win64/UnrealEditor-WaveTable.dll') [2026.09.08-07.14.51:544][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... [2026.09.08-07.14.51:546][ 0]LogMetaSound: MetaSound Engine Initialized [2026.09.08-07.14.51:547][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundEngineTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundEngineTest.dll') [2026.09.08-07.14.51:606][ 0]LogModuleManager: InternalLoadLibrary: 'AudioWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioWidgets/Binaries/Win64/UnrealEditor-AudioWidgets.dll') [2026.09.08-07.14.51:607][ 0]LogModuleManager: InternalLoadLibrary: 'AdvancedWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AdvancedWidgets.dll') [2026.09.08-07.14.51:610][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundEditor.dll') [2026.09.08-07.14.51:615][ 0]LogModuleManager: InternalLoadLibrary: 'MsQuicRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MsQuic/Binaries/Win64/UnrealEditor-MsQuicRuntime.dll') [2026.09.08-07.14.51:618][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyAccessEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/PropertyAccess/Binaries/Win64/UnrealEditor-PropertyAccessEditor.dll') [2026.09.08-07.14.51:622][ 0]LogModuleManager: InternalLoadLibrary: 'ProceduralMeshComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UnrealEditor-ProceduralMeshComponent.dll') [2026.09.08-07.14.51:623][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyBindingUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/PropertyBindingUtils/Binaries/Win64/UnrealEditor-PropertyBindingUtils.dll') [2026.09.08-07.14.51:623][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyBindingUtilsTestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/PropertyBindingUtils/Binaries/Win64/UnrealEditor-PropertyBindingUtilsTestSuite.dll') [2026.09.08-07.14.51:627][ 0]LogModuleManager: InternalLoadLibrary: 'RigVM' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/RigVM/Binaries/Win64/UnrealEditor-RigVM.dll') [2026.09.08-07.14.51:628][ 0]LogModuleManager: InternalLoadLibrary: 'RigVMDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/RigVM/Binaries/Win64/UnrealEditor-RigVMDeveloper.dll') [2026.09.08-07.14.51:630][ 0]LogModuleManager: InternalLoadLibrary: 'ResonanceAudio' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ResonanceAudio/Binaries/Win64/UnrealEditor-ResonanceAudio.dll') [2026.09.08-07.14.51:638][ 0]LogModuleManager: InternalLoadLibrary: 'SignificanceManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/SignificanceManager/Binaries/Win64/UnrealEditor-SignificanceManager.dll') [2026.09.08-07.14.51:639][ 0]LogModuleManager: InternalLoadLibrary: 'SoundFields' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/SoundFields/Binaries/Win64/UnrealEditor-SoundFields.dll') [2026.09.08-07.14.51:642][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeModule.dll') [2026.09.08-07.14.51:643][ 0]LogModuleManager: InternalLoadLibrary: 'TraceServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceServices.dll') [2026.09.08-07.14.51:644][ 0]LogModuleManager: InternalLoadLibrary: 'TraceAnalysis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceAnalysis.dll') [2026.09.08-07.14.51:645][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeTestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeTestSuite.dll') [2026.09.08-07.14.51:680][ 0]LogModuleManager: InternalLoadLibrary: 'Synthesis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Synthesis/Binaries/Win64/UnrealEditor-Synthesis.dll') [2026.09.08-07.14.51:709][ 0]LogModuleManager: InternalLoadLibrary: 'EnvironmentQueryEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AI/EnvironmentQueryEditor/Binaries/Win64/UnrealEditor-EnvironmentQueryEditor.dll') [2026.09.08-07.14.51:716][ 0]LogModuleManager: InternalLoadLibrary: 'Paper2D' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-Paper2D.dll') [2026.09.08-07.14.51:792][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/AnimationData/Binaries/Win64/UnrealEditor-AnimationData.dll') [2026.09.08-07.14.51:797][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationModifierLibrary' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/AnimationModifierLibrary/Binaries/Win64/UnrealEditor-AnimationModifierLibrary.dll') [2026.09.08-07.14.51:803][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRig' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRig.dll') [2026.09.08-07.14.51:832][ 0]LogModuleManager: InternalLoadLibrary: 'Constraints' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Constraints.dll') [2026.09.08-07.14.51:833][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRigDeveloper.dll') [2026.09.08-07.14.51:861][ 0]LogModuleManager: InternalLoadLibrary: 'OptimusCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusCore.dll') [2026.09.08-07.14.51:865][ 0]LogModuleManager: InternalLoadLibrary: 'OptimusDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusDeveloper.dll') [2026.09.08-07.14.51:868][ 0]LogModuleManager: InternalLoadLibrary: 'DNACalibLib' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DNACalib/Binaries/Win64/UnrealEditor-DNACalibLib.dll') [2026.09.08-07.14.51:880][ 0]LogModuleManager: InternalLoadLibrary: 'DNACalibLibTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DNACalib/Binaries/Win64/UnrealEditor-DNACalibLibTest.dll') [2026.09.08-07.14.51:903][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicLib' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicLib.dll') [2026.09.08-07.14.51:905][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicLibTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicLibTest.dll') [2026.09.08-07.14.51:933][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicDeveloper.dll') [2026.09.08-07.14.51:946][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHub' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLinkHub/Binaries/Win64/UnrealEditor-LiveLinkHub.dll') [2026.09.08-07.14.52:196][ 0]LogLiveLinkHub: Display: LiveLinkHubModule::StartupModule - LiveLinkHub instance will not be created. (Config: 0) [2026.09.08-07.14.52:197][ 0]LogModuleManager: InternalLoadLibrary: 'OpenColorIOEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/OpenColorIO/Binaries/Win64/UnrealEditor-OpenColorIOEditor.dll') [2026.09.08-07.14.52:932][ 0]LogModuleManager: InternalLoadLibrary: 'ActorSequence' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UnrealEditor-ActorSequence.dll') [2026.09.08-07.14.52:936][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeNodes.dll') [2026.09.08-07.14.52:937][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeFactoryNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeFactoryNodes.dll') [2026.09.08-07.14.52:938][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeImport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeImport.dll') [2026.09.08-07.14.52:979][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread [2026.09.08-07.14.53:355][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangePipelines' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangePipelines.dll') [2026.09.08-07.14.53:372][ 0]LogModuleManager: InternalLoadLibrary: 'Concert' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-Concert.dll') [2026.09.08-07.14.53:372][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-ConcertClient.dll') [2026.09.08-07.14.53:373][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertTransport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-ConcertTransport.dll') [2026.09.08-07.14.53:374][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertServer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-ConcertServer.dll') [2026.09.08-07.14.53:379][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureUtils.dll') [2026.09.08-07.14.53:392][ 0]LogModuleManager: InternalLoadLibrary: 'SQLiteCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Database/SQLiteCore/Binaries/Win64/UnrealEditor-SQLiteCore.dll') [2026.09.08-07.14.53:397][ 0]LogModuleManager: InternalLoadLibrary: 'Scribble' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/Scribble/Binaries/Win64/UnrealEditor-Scribble.dll') [2026.09.08-07.14.53:397][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertSyncCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Binaries/Win64/UnrealEditor-ConcertSyncCore.dll') [2026.09.08-07.14.53:416][ 0]LogModuleManager: InternalLoadLibrary: 'AudioInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AudioInsights/Binaries/Win64/UnrealEditor-AudioInsights.dll') [2026.09.08-07.14.53:433][ 0]LogModuleManager: InternalLoadLibrary: 'AudioInsightsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AudioInsights/Binaries/Win64/UnrealEditor-AudioInsightsEditor.dll') [2026.09.08-07.14.53:444][ 0]LogModuleManager: InternalLoadLibrary: 'AudioInsightsRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AudioInsightsRuntime/Binaries/Win64/UnrealEditor-AudioInsightsRuntime.dll') [2026.09.08-07.14.53:448][ 0]LogModuleManager: InternalLoadLibrary: 'AudioModulationInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AudioModulationInsights/Binaries/Win64/UnrealEditor-AudioModulationInsights.dll') [2026.09.08-07.14.53:453][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintFileUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/BlueprintFileUtils/Binaries/Win64/UnrealEditor-BlueprintFileUtils.dll') [2026.09.08-07.14.53:459][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosClothEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosCloth/Binaries/Win64/UnrealEditor-ChaosClothEditor.dll') [2026.09.08-07.14.53:463][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosClothAsset' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosClothAsset/Binaries/Win64/UnrealEditor-ChaosClothAsset.dll') [2026.09.08-07.14.53:464][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosClothAssetEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosClothAsset/Binaries/Win64/UnrealEditor-ChaosClothAssetEngine.dll') [2026.09.08-07.14.53:464][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosClothAssetTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosClothAsset/Binaries/Win64/UnrealEditor-ChaosClothAssetTools.dll') [2026.09.08-07.14.53:488][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosInsightsAnalysis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosInsights/Binaries/Win64/UnrealEditor-ChaosInsightsAnalysis.dll') [2026.09.08-07.14.53:491][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosInsightsUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosInsights/Binaries/Win64/UnrealEditor-ChaosInsightsUI.dll') [2026.09.08-07.14.53:507][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosVD/Binaries/Win64/UnrealEditor-ChaosVD.dll') [2026.09.08-07.14.53:534][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVDRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ChaosVDRuntime.dll') [2026.09.08-07.14.53:535][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVDBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosVD/Binaries/Win64/UnrealEditor-ChaosVDBlueprint.dll') [2026.09.08-07.14.53:538][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVDBuiltInExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosVD/Binaries/Win64/UnrealEditor-ChaosVDBuiltInExtensions.dll') [2026.09.08-07.14.53:545][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDGenericDebugDrawExtension] ... [2026.09.08-07.14.53:545][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDAccelerationStructuresExtension] ... [2026.09.08-07.14.53:545][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDCameraTracesExtension] ... [2026.09.08-07.14.53:546][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDParticleExtraDataExtension] ... [2026.09.08-07.14.53:546][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FPerformanceMetricsExtension] ... [2026.09.08-07.14.53:546][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowEnginePlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Dataflow/Binaries/Win64/UnrealEditor-DataflowEnginePlugin.dll') [2026.09.08-07.14.53:547][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataflowEngine.dll') [2026.09.08-07.14.53:550][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowSimulation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataflowSimulation.dll') [2026.09.08-07.14.53:552][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Dataflow/Binaries/Win64/UnrealEditor-DataflowNodes.dll') [2026.09.08-07.14.53:575][ 0]LogModuleManager: InternalLoadLibrary: 'DiscoveryBeaconReceiver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/DiscoveryBeaconReceiver/Binaries/Win64/UnrealEditor-DiscoveryBeaconReceiver.dll') [2026.09.08-07.14.53:578][ 0]LogModuleManager: InternalLoadLibrary: 'InputEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/EnhancedInput/Binaries/Win64/UnrealEditor-InputEditor.dll') [2026.09.08-07.14.53:580][ 0]LogModuleManager: InternalLoadLibrary: 'IoStoreInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/IoStoreInsights/Binaries/Win64/UnrealEditor-IoStoreInsights.dll') [2026.09.08-07.14.53:584][ 0]LogModuleManager: InternalLoadLibrary: 'TraceInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceInsights.dll') [2026.09.08-07.14.53:585][ 0]LogModuleManager: InternalLoadLibrary: 'TraceInsightsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceInsightsCore.dll') [2026.09.08-07.14.53:599][ 0]LogTimingProfiler: Initialize [2026.09.08-07.14.53:599][ 0]LogTimingProfiler: OnSessionChanged [2026.09.08-07.14.53:599][ 0]LogLoadingProfiler: Initialize [2026.09.08-07.14.53:600][ 0]LogLoadingProfiler: OnSessionChanged [2026.09.08-07.14.53:600][ 0]LogNetworkingProfiler: Initialize [2026.09.08-07.14.53:600][ 0]LogNetworkingProfiler: OnSessionChanged [2026.09.08-07.14.53:600][ 0]LogMemoryProfiler: Initialize [2026.09.08-07.14.53:600][ 0]LogMemoryProfiler: OnSessionChanged [2026.09.08-07.14.53:600][ 0]LogObjectProfiler: Initialize [2026.09.08-07.14.53:600][ 0]LogObjectProfiler: OnSessionChanged [2026.09.08-07.14.53:601][ 0]LogModuleManager: InternalLoadLibrary: 'MassInsightsAnalysis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MassInsights/Binaries/Win64/UnrealEditor-MassInsightsAnalysis.dll') [2026.09.08-07.14.53:606][ 0]LogModuleManager: InternalLoadLibrary: 'MassInsightsUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MassInsights/Binaries/Win64/UnrealEditor-MassInsightsUI.dll') [2026.09.08-07.14.53:613][ 0]LogModuleManager: InternalLoadLibrary: 'MeshPaintEditorMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MeshPainting/Binaries/Win64/UnrealEditor-MeshPaintEditorMode.dll') [2026.09.08-07.14.53:625][ 0]LogModuleManager: InternalLoadLibrary: 'MeshPaintingToolset' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MeshPainting/Binaries/Win64/UnrealEditor-MeshPaintingToolset.dll') [2026.09.08-07.14.53:626][ 0]LogModuleManager: InternalLoadLibrary: 'CustomizableObjectEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-CustomizableObjectEditor.dll') [2026.09.08-07.14.53:628][ 0]LogMutable: Creating Mutable Customizable Object System. [2026.09.08-07.14.53:630][ 0]LogModuleManager: InternalLoadLibrary: 'PCG' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/PCG/Binaries/Win64/UnrealEditor-PCG.dll') [2026.09.08-07.14.53:761][ 0]LogConfig: Applying CVar settings from Section [/Script/PCG.PCGEngineSettings] File [Engine] [2026.09.08-07.14.53:811][ 0]LogModuleManager: InternalLoadLibrary: 'PCGEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/PCG/Binaries/Win64/UnrealEditor-PCGEditor.dll') [2026.09.08-07.14.53:864][ 0]LogModuleManager: InternalLoadLibrary: 'RenderGraphInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/RenderGraphInsights/Binaries/Win64/UnrealEditor-RenderGraphInsights.dll') [2026.09.08-07.14.53:867][ 0]LogModuleManager: InternalLoadLibrary: 'RenderTraceInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/RenderTraceInsights/Binaries/Win64/UnrealEditor-RenderTraceInsights.dll') [2026.09.08-07.14.53:870][ 0]LogModuleManager: InternalLoadLibrary: 'TraceUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/TraceUtilities/Binaries/Win64/UnrealEditor-TraceUtilities.dll') [2026.09.08-07.14.53:875][ 0]LogModuleManager: InternalLoadLibrary: 'EditorTraceUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/TraceUtilities/Binaries/Win64/UnrealEditor-EditorTraceUtilities.dll') [2026.09.08-07.14.53:886][ 0]LogModuleManager: InternalLoadLibrary: 'TraceTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceTools.dll') [2026.09.08-07.14.53:890][ 0]LogModuleManager: InternalLoadLibrary: 'InsightsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/TraceUtilities/Binaries/Win64/UnrealEditor-InsightsEditor.dll') [2026.09.08-07.14.53:893][ 0]LogModuleManager: InternalLoadLibrary: 'WorldMetricsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/WorldMetrics/Binaries/Win64/UnrealEditor-WorldMetricsCore.dll') [2026.09.08-07.14.53:897][ 0]LogModuleManager: InternalLoadLibrary: 'WorldMetricsTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/WorldMetrics/Binaries/Win64/UnrealEditor-WorldMetricsTest.dll') [2026.09.08-07.14.53:902][ 0]LogModuleManager: InternalLoadLibrary: 'CsvMetrics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/WorldMetrics/Binaries/Win64/UnrealEditor-CsvMetrics.dll') [2026.09.08-07.14.53:905][ 0]LogModuleManager: InternalLoadLibrary: 'OodleNetworkHandlerComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compression/OodleNetwork/Binaries/Win64/UnrealEditor-OodleNetworkHandlerComponent.dll') [2026.09.08-07.14.53:911][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayCamerasUncookedOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/GameplayCameras/Binaries/Win64/UnrealEditor-GameplayCamerasUncookedOnly.dll') [2026.09.08-07.14.53:915][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintHeaderView' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/BlueprintHeaderView/Binaries/Win64/UnrealEditor-BlueprintHeaderView.dll') [2026.09.08-07.14.53:919][ 0]LogModuleManager: InternalLoadLibrary: 'ChangelistReview' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ChangelistReview/Binaries/Win64/UnrealEditor-ChangelistReview.dll') [2026.09.08-07.14.53:926][ 0]LogModuleManager: InternalLoadLibrary: 'ColorGradingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ColorGrading/Binaries/Win64/UnrealEditor-ColorGradingEditor.dll') [2026.09.08-07.14.53:946][ 0]LogModuleManager: InternalLoadLibrary: 'ConsoleVariablesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ConsoleVariablesEditor/Binaries/Win64/UnrealEditor-ConsoleVariablesEditor.dll') [2026.09.08-07.14.53:957][ 0]LogModuleManager: InternalLoadLibrary: 'ConsoleVariablesEditorRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ConsoleVariablesEditor/Binaries/Win64/UnrealEditor-ConsoleVariablesEditorRuntime.dll') [2026.09.08-07.14.53:958][ 0]LogModuleManager: InternalLoadLibrary: 'CryptoKeys' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/CryptoKeys/Binaries/Win64/UnrealEditor-CryptoKeys.dll') [2026.09.08-07.14.53:978][ 0]LogModuleManager: InternalLoadLibrary: 'CryptoKeysOpenSSL' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/CryptoKeys/Binaries/Win64/UnrealEditor-CryptoKeysOpenSSL.dll') [2026.09.08-07.14.53:978][ 0]LogModuleManager: InternalLoadLibrary: 'CurveEditorTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/CurveEditorTools/Binaries/Win64/UnrealEditor-CurveEditorTools.dll') [2026.09.08-07.14.53:993][ 0]LogModuleManager: InternalLoadLibrary: 'EditorDebugTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/EditorDebugTools/Binaries/Win64/UnrealEditor-EditorDebugTools.dll') [2026.09.08-07.14.53:997][ 0]LogModuleManager: InternalLoadLibrary: 'EditorScriptingUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/EditorScriptingUtilities/Binaries/Win64/UnrealEditor-EditorScriptingUtilities.dll') [2026.09.08-07.14.53:998][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialAnalyzer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/MaterialAnalyzer/Binaries/Win64/UnrealEditor-MaterialAnalyzer.dll') [2026.09.08-07.14.54:003][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialAssetWizard' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/MaterialAssetWizard/Binaries/Win64/UnrealEditor-MaterialAssetWizard.dll') [2026.09.08-07.14.54:006][ 0]LogModuleManager: InternalLoadLibrary: 'MobileLauncherProfileWizard' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UnrealEditor-MobileLauncherProfileWizard.dll') [2026.09.08-07.14.54:011][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingToolsEditorMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ModelingToolsEditorMode/Binaries/Win64/UnrealEditor-ModelingToolsEditorMode.dll') [2026.09.08-07.14.54:011][ 0]LogModuleManager: InternalLoadLibrary: 'MeshLODToolset' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/MeshLODToolset/Binaries/Win64/UnrealEditor-MeshLODToolset.dll') [2026.09.08-07.14.54:012][ 0]LogModuleManager: InternalLoadLibrary: 'PluginBrowser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/PluginBrowser/Binaries/Win64/UnrealEditor-PluginBrowser.dll') [2026.09.08-07.14.54:025][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerAnimTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/SequencerAnimTools/Binaries/Win64/UnrealEditor-SequencerAnimTools.dll') [2026.09.08-07.14.54:114][ 0]LogModuleManager: InternalLoadLibrary: 'SpeedTreeImporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UnrealEditor-SpeedTreeImporter.dll') [2026.09.08-07.14.54:251][ 0]LogModuleManager: InternalLoadLibrary: 'UMGWidgetPreview' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/UMGWidgetPreview/Binaries/Win64/UnrealEditor-UMGWidgetPreview.dll') [2026.09.08-07.14.54:257][ 0]LogModuleManager: InternalLoadLibrary: 'UVEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/UVEditor/Binaries/Win64/UnrealEditor-UVEditor.dll') [2026.09.08-07.14.54:287][ 0]LogModuleManager: InternalLoadLibrary: 'UVEditorTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/UVEditor/Binaries/Win64/UnrealEditor-UVEditorTools.dll') [2026.09.08-07.14.54:287][ 0]LogModuleManager: InternalLoadLibrary: 'UVEditorToolsEditorOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/UVEditor/Binaries/Win64/UnrealEditor-UVEditorToolsEditorOnly.dll') [2026.09.08-07.14.54:288][ 0]LogModuleManager: InternalLoadLibrary: 'StylusInput' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor-StylusInput.dll') [2026.09.08-07.14.54:288][ 0]LogModuleManager: InternalLoadLibrary: 'WorldPartitionHLODUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/WorldPartitionHLODUtilities/Binaries/Win64/UnrealEditor-WorldPartitionHLODUtilities.dll') [2026.09.08-07.14.54:298][ 0]LogModuleManager: InternalLoadLibrary: 'AdvancedRenamer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AdvancedRenamer/Binaries/Win64/UnrealEditor-AdvancedRenamer.dll') [2026.09.08-07.14.54:303][ 0]LogModuleManager: InternalLoadLibrary: 'AIAssistant' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AIAssistant/Binaries/Win64/UnrealEditor-AIAssistant.dll') [2026.09.08-07.14.54:376][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] [2026.09.08-07.14.54:376][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] [2026.09.08-07.14.54:417][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AutomationUtils/Binaries/Win64/UnrealEditor-AutomationUtils.dll') [2026.09.08-07.14.54:420][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationUtilsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AutomationUtils/Binaries/Win64/UnrealEditor-AutomationUtilsEditor.dll') [2026.09.08-07.14.54:422][ 0]LogModuleManager: InternalLoadLibrary: 'BackChannel' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/BackChannel/Binaries/Win64/UnrealEditor-BackChannel.dll') [2026.09.08-07.14.54:422][ 0]LogModuleManager: InternalLoadLibrary: 'FractureEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosEditor/Binaries/Win64/UnrealEditor-FractureEditor.dll') [2026.09.08-07.14.54:440][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosNiagara' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosNiagara/Binaries/Win64/UnrealEditor-ChaosNiagara.dll') [2026.09.08-07.14.54:445][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosSolverEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosSolverPlugin/Binaries/Win64/UnrealEditor-ChaosSolverEditor.dll') [2026.09.08-07.14.54:448][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosUserDataPT' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosUserDataPT/Binaries/Win64/UnrealEditor-ChaosUserDataPT.dll') [2026.09.08-07.14.54:448][ 0]LogModuleManager: InternalLoadLibrary: 'CineCameraRigs' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CineCameraRigs/Binaries/Win64/UnrealEditor-CineCameraRigs.dll') [2026.09.08-07.14.54:654][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll [2026.09.08-07.14.54:667][ 0]LogModuleManager: InternalLoadLibrary: 'CineCameraSceneCapture' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CineCameraSceneCapture/Binaries/Win64/UnrealEditor-CineCameraSceneCapture.dll') [2026.09.08-07.14.54:668][ 0]LogModuleManager: InternalLoadLibrary: 'ControlFlows' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ControlFlows/Binaries/Win64/UnrealEditor-ControlFlows.dll') [2026.09.08-07.14.54:679][ 0]LogModuleManager: InternalLoadLibrary: 'TedsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorage/Binaries/Win64/UnrealEditor-TedsCore.dll') [2026.09.08-07.14.54:695][ 0]LogModuleManager: InternalLoadLibrary: 'TypedElementFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TypedElementFramework.dll') [2026.09.08-07.14.54:696][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntityEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntityEditor.dll') [2026.09.08-07.14.54:696][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntityDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntityDebugger.dll') [2026.09.08-07.14.54:702][ 0]LogModuleManager: InternalLoadLibrary: 'TedsUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorage/Binaries/Win64/UnrealEditor-TedsUI.dll') [2026.09.08-07.14.54:709][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigPhysics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ControlRigPhysics/Binaries/Win64/UnrealEditor-ControlRigPhysics.dll') [2026.09.08-07.14.54:745][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigPhysicsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ControlRigPhysics/Binaries/Win64/UnrealEditor-ControlRigPhysicsEditor.dll') [2026.09.08-07.14.54:749][ 0]LogModuleManager: InternalLoadLibrary: 'TedsActorCompatibility' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsActorCompatibility.dll') [2026.09.08-07.14.54:749][ 0]LogModuleManager: InternalLoadLibrary: 'TedsAlerts' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsAlerts.dll') [2026.09.08-07.14.54:751][ 0]LogModuleManager: InternalLoadLibrary: 'TedsAssetData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsAssetData.dll') [2026.09.08-07.14.54:752][ 0]LogModuleManager: InternalLoadLibrary: 'TedsContentBrowser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsContentBrowser.dll') [2026.09.08-07.14.54:755][ 0]LogModuleManager: InternalLoadLibrary: 'TedsDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsDebugger.dll') [2026.09.08-07.14.54:760][ 0]LogModuleManager: InternalLoadLibrary: 'TedsOutliner' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsOutliner.dll') [2026.09.08-07.14.54:760][ 0]LogModuleManager: InternalLoadLibrary: 'TedsPropertyEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsPropertyEditor.dll') [2026.09.08-07.14.54:764][ 0]LogModuleManager: InternalLoadLibrary: 'TedsQueryStack' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsQueryStack.dll') [2026.09.08-07.14.54:764][ 0]LogModuleManager: InternalLoadLibrary: 'TedsRevisionControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsRevisionControl.dll') [2026.09.08-07.14.54:770][ 0]LogModuleManager: InternalLoadLibrary: 'TedsSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsSettings.dll') [2026.09.08-07.14.54:774][ 0]LogModuleManager: InternalLoadLibrary: 'TedsTableViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsTableViewer.dll') [2026.09.08-07.14.54:774][ 0]LogModuleManager: InternalLoadLibrary: 'TedsEverythingPicker' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsEverythingPicker.dll') [2026.09.08-07.14.54:775][ 0]LogModuleManager: InternalLoadLibrary: 'TedsTypeInfo' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsTypeInfo.dll') [2026.09.08-07.14.54:779][ 0]LogModuleManager: InternalLoadLibrary: 'TedsTypedElementBridge' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsTypedElementBridge.dll') [2026.09.08-07.14.54:782][ 0]LogModuleManager: InternalLoadLibrary: 'TedsEditorCompatibility' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsEditorCompatibility.dll') [2026.09.08-07.14.54:782][ 0]LogModuleManager: InternalLoadLibrary: 'TedsOperations' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsOperations.dll') [2026.09.08-07.14.54:783][ 0]LogModuleManager: InternalLoadLibrary: 'UnifiedFavorites' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-UnifiedFavorites.dll') [2026.09.08-07.14.54:785][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFlowCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowCore.dll') [2026.09.08-07.14.54:786][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFlowMeshProcessing' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowMeshProcessing.dll') [2026.09.08-07.14.54:787][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFlowMeshProcessingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowMeshProcessingEditor.dll') [2026.09.08-07.14.54:788][ 0]LogModuleManager: InternalLoadLibrary: 'GlobalConfigurationData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GlobalConfigurationData/Binaries/Win64/UnrealEditor-GlobalConfigurationData.dll') [2026.09.08-07.14.54:794][ 0]LogModuleManager: InternalLoadLibrary: 'GlobalConfigurationDataCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GlobalConfigurationData/Binaries/Win64/UnrealEditor-GlobalConfigurationDataCore.dll') [2026.09.08-07.14.54:794][ 0]LogModuleManager: InternalLoadLibrary: 'GizmoSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GizmoFramework/Binaries/Win64/UnrealEditor-GizmoSettings.dll') [2026.09.08-07.14.54:798][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionEditor.dll') [2026.09.08-07.14.54:880][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionTracks' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionTracks.dll') [2026.09.08-07.14.54:883][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionSequencer.dll') [2026.09.08-07.14.54:886][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryCollectionEngine.dll') [2026.09.08-07.14.54:887][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionNodes.dll') [2026.09.08-07.14.55:024][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionDepNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionDepNodes.dll') [2026.09.08-07.14.55:028][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryDataflowNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryDataflow/Binaries/Win64/UnrealEditor-GeometryDataflowNodes.dll') [2026.09.08-07.14.55:030][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowMedialSkeleton' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryDataflow/Binaries/Win64/UnrealEditor-DataflowMedialSkeleton.dll') [2026.09.08-07.14.55:031][ 0]LogModuleManager: InternalLoadLibrary: 'HttpInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/HttpInsights/Binaries/Win64/UnrealEditor-HttpInsights.dll') [2026.09.08-07.14.55:034][ 0]LogModuleManager: InternalLoadLibrary: 'Landmass' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Landmass/Binaries/Win64/UnrealEditor-Landmass.dll') [2026.09.08-07.14.55:034][ 0]LogModuleManager: InternalLoadLibrary: 'LandmassEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Landmass/Binaries/Win64/UnrealEditor-LandmassEditor.dll') [2026.09.08-07.14.55:147][ 0]LogModuleManager: InternalLoadLibrary: 'Blutility' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Blutility.dll') [2026.09.08-07.14.55:149][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizableMessage' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/LocalizableMessage/Binaries/Win64/UnrealEditor-LocalizableMessage.dll') [2026.09.08-07.14.55:152][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizableMessageBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/LocalizableMessage/Binaries/Win64/UnrealEditor-LocalizableMessageBlueprint.dll') [2026.09.08-07.14.55:155][ 0]LogModuleManager: InternalLoadLibrary: 'MessageBusTester' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MessageBusTester/Binaries/Win64/UnrealEditor-MessageBusTester.dll') [2026.09.08-07.14.55:163][ 0]LogModuleManager: InternalLoadLibrary: 'MessageBusTesterEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MessageBusTester/Binaries/Win64/UnrealEditor-MessageBusTesterEditor.dll') [2026.09.08-07.14.55:181][ 0]LogModuleManager: InternalLoadLibrary: 'MediaStream' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MediaStream/Binaries/Win64/UnrealEditor-MediaStream.dll') [2026.09.08-07.14.55:212][ 0]LogModuleManager: InternalLoadLibrary: 'MediaStreamEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MediaStream/Binaries/Win64/UnrealEditor-MediaStreamEditor.dll') [2026.09.08-07.14.55:224][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingToolsExp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-MeshModelingToolsExp.dll') [2026.09.08-07.14.55:224][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingToolsEditorOnlyExp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-MeshModelingToolsEditorOnlyExp.dll') [2026.09.08-07.14.55:225][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryProcessingAdapters' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-GeometryProcessingAdapters.dll') [2026.09.08-07.14.55:227][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingEditorUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-ModelingEditorUI.dll') [2026.09.08-07.14.55:228][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-ModelingUI.dll') [2026.09.08-07.14.55:230][ 0]LogModuleManager: InternalLoadLibrary: 'MutableAssetUserData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MutableAssetUserData/Binaries/Win64/UnrealEditor-MutableAssetUserData.dll') [2026.09.08-07.14.55:233][ 0]LogModuleManager: InternalLoadLibrary: 'NNERuntimeBasicCpu' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/NNERuntimeBasicCpu/Binaries/Win64/UnrealEditor-NNERuntimeBasicCpu.dll') [2026.09.08-07.14.55:242][ 0]LogModuleManager: InternalLoadLibrary: 'RemoteSessionEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/RemoteSession/Binaries/Win64/UnrealEditor-RemoteSessionEditor.dll') [2026.09.08-07.14.55:252][ 0]LogModuleManager: InternalLoadLibrary: 'ToolPresetAsset' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolPresets/Binaries/Win64/UnrealEditor-ToolPresetAsset.dll') [2026.09.08-07.14.55:254][ 0]LogModuleManager: InternalLoadLibrary: 'ToolPresetEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolPresets/Binaries/Win64/UnrealEditor-ToolPresetEditor.dll') [2026.09.08-07.14.55:254][ 0]LogModuleManager: InternalLoadLibrary: 'ToolsetRegistry' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolsetRegistry/Binaries/Win64/UnrealEditor-ToolsetRegistry.dll') [2026.09.08-07.14.55:255][ 0]LogModuleManager: InternalLoadLibrary: 'WebSocketNetworking' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/WebSocketNetworking/Binaries/Win64/UnrealEditor-WebSocketNetworking.dll') [2026.09.08-07.14.55:273][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationSharingEd' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/AnimationSharing/Binaries/Win64/UnrealEditor-AnimationSharingEd.dll') [2026.09.08-07.14.55:276][ 0]LogModuleManager: InternalLoadLibrary: 'DumpGPUServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/DumpGPUServices/Binaries/Win64/UnrealEditor-DumpGPUServices.dll') [2026.09.08-07.14.55:278][ 0]LogModuleManager: InternalLoadLibrary: 'CLionSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/CLionSourceCodeAccess/Binaries/Win64/UnrealEditor-CLionSourceCodeAccess.dll') [2026.09.08-07.14.55:280][ 0]LogModuleManager: InternalLoadLibrary: 'GitSourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/GitSourceControl/Binaries/Win64/UnrealEditor-GitSourceControl.dll') [2026.09.08-07.14.55:283][ 0]SourceControl: Revision control is disabled [2026.09.08-07.14.55:283][ 0]LogModuleManager: InternalLoadLibrary: 'N10XSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/N10XSourceCodeAccess/Binaries/Win64/UnrealEditor-N10XSourceCodeAccess.dll') [2026.09.08-07.14.55:286][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokens' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokens.dll') [2026.09.08-07.14.55:286][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokensUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokensUI.dll') [2026.09.08-07.14.55:291][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokensUncookedOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokensUncookedOnly.dll') [2026.09.08-07.14.55:294][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokensEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokensEditor.dll') [2026.09.08-07.14.55:297][ 0]LogModuleManager: InternalLoadLibrary: 'DirectoryPlaceholder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/DirectoryPlaceholder/Binaries/Win64/UnrealEditor-DirectoryPlaceholder.dll') [2026.09.08-07.14.55:305][ 0]LogModuleManager: InternalLoadLibrary: 'RiderSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/RiderSourceCodeAccess/Binaries/Win64/UnrealEditor-RiderSourceCodeAccess.dll') [2026.09.08-07.14.55:311][ 0]LogModuleManager: InternalLoadLibrary: 'PluginUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PluginUtils/Binaries/Win64/UnrealEditor-PluginUtils.dll') [2026.09.08-07.14.55:311][ 0]LogModuleManager: InternalLoadLibrary: 'ProjectLauncher' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/ProjectLauncher/Binaries/Win64/UnrealEditor-ProjectLauncher.dll') [2026.09.08-07.14.55:321][ 0]LogModuleManager: InternalLoadLibrary: 'CommonLaunchExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/ProjectLauncher/Binaries/Win64/UnrealEditor-CommonLaunchExtensions.dll') [2026.09.08-07.14.55:324][ 0]LogModuleManager: InternalLoadLibrary: 'UObjectPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/UObjectPlugin/Binaries/Win64/UnrealEditor-UObjectPlugin.dll') [2026.09.08-07.14.55:327][ 0]LogModuleManager: InternalLoadLibrary: 'VisualStudioCodeSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UnrealEditor-VisualStudioCodeSourceCodeAccess.dll') [2026.09.08-07.14.55:329][ 0]LogModuleManager: InternalLoadLibrary: 'SubversionSourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UnrealEditor-SubversionSourceControl.dll') [2026.09.08-07.14.55:331][ 0]SourceControl: Revision control is disabled [2026.09.08-07.14.55:332][ 0]LogModuleManager: InternalLoadLibrary: 'VisualStudioSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UnrealEditor-VisualStudioSourceCodeAccess.dll') [2026.09.08-07.14.55:345][ 0]LogModuleManager: InternalLoadLibrary: 'DatasmithContentEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/DatasmithContent/Binaries/Win64/UnrealEditor-DatasmithContentEditor.dll') [2026.09.08-07.14.55:350][ 0]LogModuleManager: InternalLoadLibrary: 'AlembicHairTranslatorModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Importers/AlembicHairImporter/Binaries/Win64/UnrealEditor-AlembicHairTranslatorModule.dll') [2026.09.08-07.14.55:361][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsEditor.dll') [2026.09.08-07.14.55:364][ 0]LogModuleManager: InternalLoadLibrary: 'AlembicImporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Importers/AlembicImporter/Binaries/Win64/UnrealEditor-AlembicImporter.dll') [2026.09.08-07.14.55:373][ 0]LogModuleManager: InternalLoadLibrary: 'AlembicLibrary' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Importers/AlembicImporter/Binaries/Win64/UnrealEditor-AlembicLibrary.dll') [2026.09.08-07.14.55:374][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCache' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCache.dll') [2026.09.08-07.14.55:374][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheEd' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheEd.dll') [2026.09.08-07.14.55:379][ 0]LogModuleManager: InternalLoadLibrary: 'VariantManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/VariantManager/Binaries/Win64/UnrealEditor-VariantManager.dll') [2026.09.08-07.14.55:381][ 0]LogModuleManager: InternalLoadLibrary: 'VariantManagerContentEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/VariantManagerContent/Binaries/Win64/UnrealEditor-VariantManagerContentEditor.dll') [2026.09.08-07.14.55:387][ 0]LogModuleManager: InternalLoadLibrary: 'AccumulationDOFEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/AccumulationDOF/Binaries/Win64/UnrealEditor-AccumulationDOFEditor.dll') [2026.09.08-07.14.55:397][ 0]LogModuleManager: InternalLoadLibrary: 'NNEDenoiser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/NNE/NNEDenoiser/Binaries/Win64/UnrealEditor-NNEDenoiser.dll') [2026.09.08-07.14.55:401][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine] [2026.09.08-07.14.55:402][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureDataCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureData/Binaries/Win64/UnrealEditor-CaptureDataCore.dll') [2026.09.08-07.14.55:435][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureDataEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureData/Binaries/Win64/UnrealEditor-CaptureDataEditor.dll') [2026.09.08-07.14.55:444][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureDataUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureData/Binaries/Win64/UnrealEditor-CaptureDataUtils.dll') [2026.09.08-07.14.55:445][ 0]LogModuleManager: InternalLoadLibrary: 'CameraCalibrationCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Binaries/Win64/UnrealEditor-CameraCalibrationCoreEditor.dll') [2026.09.08-07.14.55:450][ 0]LogModuleManager: InternalLoadLibrary: 'CineAssemblyTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CinematicAssemblyTools/Binaries/Win64/UnrealEditor-CineAssemblyTools.dll') [2026.09.08-07.14.55:467][ 0]LogModuleManager: InternalLoadLibrary: 'CineAssemblyToolsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CinematicAssemblyTools/Binaries/Win64/UnrealEditor-CineAssemblyToolsEditor.dll') [2026.09.08-07.14.55:516][ 0]LogModuleManager: InternalLoadLibrary: 'LensComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/LensComponent/Binaries/Win64/UnrealEditor-LensComponent.dll') [2026.09.08-07.14.55:525][ 0]LogModuleManager: InternalLoadLibrary: 'LensComponentEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/LensComponent/Binaries/Win64/UnrealEditor-LensComponentEditor.dll') [2026.09.08-07.14.55:533][ 0]LogModuleManager: InternalLoadLibrary: 'TakeMovieScene' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeMovieScene.dll') [2026.09.08-07.14.55:533][ 0]LogModuleManager: InternalLoadLibrary: 'TakeSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeSequencer.dll') [2026.09.08-07.14.55:536][ 0]LogModuleManager: InternalLoadLibrary: 'VCamExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCamera/Binaries/Win64/UnrealEditor-VCamExtensions.dll') [2026.09.08-07.14.55:638][ 0]LogModuleManager: InternalLoadLibrary: 'VCamExtensionsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCamera/Binaries/Win64/UnrealEditor-VCamExtensionsEditor.dll') [2026.09.08-07.14.55:659][ 0]LogModuleManager: InternalLoadLibrary: 'VirtualCamera' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCamera/Binaries/Win64/UnrealEditor-VirtualCamera.dll') [2026.09.08-07.14.55:724][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraInsights/Binaries/Win64/UnrealEditor-NiagaraInsights.dll') [2026.09.08-07.14.55:729][ 0]LogModuleManager: InternalLoadLibrary: 'Cascade' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Cascade/Binaries/Win64/UnrealEditor-Cascade.dll') [2026.09.08-07.14.55:734][ 0]LogModuleManager: InternalLoadLibrary: 'DecoupledOutputProvider' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-DecoupledOutputProvider.dll') [2026.09.08-07.14.55:735][ 0]LogModuleManager: InternalLoadLibrary: 'VCamBlueprintNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-VCamBlueprintNodes.dll') [2026.09.08-07.14.55:740][ 0]LogModuleManager: InternalLoadLibrary: 'VCamCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-VCamCore.dll') [2026.09.08-07.14.55:742][ 0]LogModuleManager: InternalLoadLibrary: 'VCamCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-VCamCoreEditor.dll') [2026.09.08-07.14.55:747][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraBlueprintNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraBlueprintNodes.dll') [2026.09.08-07.14.55:751][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraEditorWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraEditorWidgets.dll') [2026.09.08-07.14.55:764][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraPreviewContent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraPreviewContent/Binaries/Win64/UnrealEditor-NiagaraPreviewContent.dll') [2026.09.08-07.14.55:767][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMedia.dll') [2026.09.08-07.14.55:768][ 0]LogModuleManager: InternalLoadLibrary: 'MediaProfile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaProfile/Binaries/Win64/UnrealEditor-MediaProfile.dll') [2026.09.08-07.14.55:769][ 0]LogModuleManager: InternalLoadLibrary: 'MediaProfileEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaProfile/Binaries/Win64/UnrealEditor-MediaProfileEditor.dll') [2026.09.08-07.14.55:810][ 0]LogModuleManager: InternalLoadLibrary: 'MediaPlate' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaPlate/Binaries/Win64/UnrealEditor-MediaPlate.dll') [2026.09.08-07.14.55:821][ 0]LogModuleManager: InternalLoadLibrary: 'MediaPlateEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaPlate/Binaries/Win64/UnrealEditor-MediaPlateEditor.dll') [2026.09.08-07.14.55:832][ 0]LogModuleManager: InternalLoadLibrary: 'MediaViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaViewer/Binaries/Win64/UnrealEditor-MediaViewer.dll') [2026.09.08-07.14.55:866][ 0]LogModuleManager: InternalLoadLibrary: 'MediaCompositing' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UnrealEditor-MediaCompositing.dll') [2026.09.08-07.14.55:866][ 0]LogModuleManager: InternalLoadLibrary: 'MediaFrameworkUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaFrameworkUtilities/Binaries/Win64/UnrealEditor-MediaFrameworkUtilities.dll') [2026.09.08-07.14.55:994][ 0]LogModuleManager: InternalLoadLibrary: 'AutomatedPerfTestLaunchExtension' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Performance/AutomatedPerfTestTools/Binaries/Win64/UnrealEditor-AutomatedPerfTestLaunchExtension.dll') [2026.09.08-07.14.55:997][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCore.dll') [2026.09.08-07.14.56:034][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCoreEditor.dll') [2026.09.08-07.14.56:334][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanImageViewerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanImageViewerEditor.dll') [2026.09.08-07.14.56:381][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanPipeline' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanPipeline.dll') [2026.09.08-07.14.56:530][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceContourTracker' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceContourTracker.dll') [2026.09.08-07.14.56:538][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceContourTrackerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceContourTrackerEditor.dll') [2026.09.08-07.14.56:544][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanIdentity' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanIdentity.dll') [2026.09.08-07.14.56:652][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanIdentityEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanIdentityEditor.dll') [2026.09.08-07.14.56:708][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureDataEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCaptureDataEditor.dll') [2026.09.08-07.14.56:710][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCaptureSource.dll') [2026.09.08-07.14.56:756][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFootageIngest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFootageIngest.dll') [2026.09.08-07.14.56:799][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] [2026.09.08-07.14.56:799][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] [2026.09.08-07.14.56:889][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanDepthGenerator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanDepthGenerator.dll') [2026.09.08-07.14.56:902][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCaptureUtils.dll') [2026.09.08-07.14.56:902][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureProtocolStack' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCaptureProtocolStack.dll') [2026.09.08-07.14.56:905][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanToolkit' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanToolkit.dll') [2026.09.08-07.14.56:910][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSpeech2Face' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanSpeech2Face.dll') [2026.09.08-07.14.56:911][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanBatchProcessor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanBatchProcessor.dll') [2026.09.08-07.14.57:010][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanConfig' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanConfig.dll') [2026.09.08-07.14.57:011][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanConfigEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanConfigEditor.dll') [2026.09.08-07.14.57:022][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceAnimationSolver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceAnimationSolver.dll') [2026.09.08-07.14.57:024][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceAnimationSolverEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceAnimationSolverEditor.dll') [2026.09.08-07.14.57:030][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceFittingSolver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceFittingSolver.dll') [2026.09.08-07.14.57:030][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceFittingSolverEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceFittingSolverEditor.dll') [2026.09.08-07.14.57:036][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanPlatform.dll') [2026.09.08-07.14.57:037][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanControlsConversionTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanControlsConversionTest.dll') [2026.09.08-07.14.57:048][ 0]LogModuleManager: InternalLoadLibrary: 'MeshTrackerInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MeshTrackerInterface.dll') [2026.09.08-07.14.57:053][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCoreTechLib' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanCoreTechLib.dll') [2026.09.08-07.14.57:055][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCoreTech' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanCoreTech.dll') [2026.09.08-07.14.57:056][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanImageViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanImageViewer.dll') [2026.09.08-07.14.57:056][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanCaptureData.dll') [2026.09.08-07.14.57:057][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanPipelineCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanPipelineCore.dll') [2026.09.08-07.14.57:057][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanBodyTrackerInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanBodyTrackerInterface.dll') [2026.09.08-07.14.57:058][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSDKEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanSDK/Binaries/Win64/UnrealEditor-MetaHumanSDKEditor.dll') [2026.09.08-07.14.57:059][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSDKRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanSDK/Binaries/Win64/UnrealEditor-MetaHumanSDKRuntime.dll') [2026.09.08-07.14.57:059][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeDNA' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanSDK/Binaries/Win64/UnrealEditor-InterchangeDNA.dll') [2026.09.08-07.14.57:060][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeTests' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Tests/InterchangeTests/Binaries/Win64/UnrealEditor-InterchangeTests.dll') [2026.09.08-07.14.57:072][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeTestEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Tests/InterchangeTests/Binaries/Win64/UnrealEditor-InterchangeTestEditor.dll') [2026.09.08-07.14.57:077][ 0]LogModuleManager: InternalLoadLibrary: 'OnlineBase' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineBase/Binaries/Win64/UnrealEditor-OnlineBase.dll') [2026.09.08-07.14.57:077][ 0]LogModuleManager: InternalLoadLibrary: 'ActorLayerUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ActorLayerUtilities/Binaries/Win64/UnrealEditor-ActorLayerUtilities.dll') [2026.09.08-07.14.57:078][ 0]LogModuleManager: InternalLoadLibrary: 'ActorLayerUtilitiesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ActorLayerUtilities/Binaries/Win64/UnrealEditor-ActorLayerUtilitiesEditor.dll') [2026.09.08-07.14.57:081][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidPermission' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AndroidPermission/Binaries/Win64/UnrealEditor-AndroidPermission.dll') [2026.09.08-07.14.57:084][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2026.09.08-07.14.57:084][ 0]LogModuleManager: InternalLoadLibrary: 'AppleImageUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AppleImageUtils/Binaries/Win64/UnrealEditor-AppleImageUtils.dll') [2026.09.08-07.14.57:088][ 0]LogModuleManager: InternalLoadLibrary: 'AppleImageUtilsBlueprintSupport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AppleImageUtils/Binaries/Win64/UnrealEditor-AppleImageUtilsBlueprintSupport.dll') [2026.09.08-07.14.57:092][ 0]LogModuleManager: InternalLoadLibrary: 'AssetTags' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AssetTags/Binaries/Win64/UnrealEditor-AssetTags.dll') [2026.09.08-07.14.57:097][ 0]LogModuleManager: InternalLoadLibrary: 'AudioWidgetsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioWidgets/Binaries/Win64/UnrealEditor-AudioWidgetsCore.dll') [2026.09.08-07.14.57:097][ 0]LogModuleManager: InternalLoadLibrary: 'AudioWidgetsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioWidgets/Binaries/Win64/UnrealEditor-AudioWidgetsEditor.dll') [2026.09.08-07.14.57:100][ 0]LogModuleManager: InternalLoadLibrary: 'ArchVisCharacter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UnrealEditor-ArchVisCharacter.dll') [2026.09.08-07.14.57:106][ 0]LogModuleManager: InternalLoadLibrary: 'AudioCapture' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UnrealEditor-AudioCapture.dll') [2026.09.08-07.14.57:113][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2026.09.08-07.14.57:113][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2026.09.08-07.14.57:114][ 0]LogModuleManager: InternalLoadLibrary: 'AudioCaptureWasapi' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioCaptureWasapi.dll') [2026.09.08-07.14.57:119][ 0]LogModuleManager: InternalLoadLibrary: 'CommonUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CommonUI/Binaries/Win64/UnrealEditor-CommonUI.dll') [2026.09.08-07.14.57:224][ 0]LogModuleManager: InternalLoadLibrary: 'CommonUIEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CommonUI/Binaries/Win64/UnrealEditor-CommonUIEditor.dll') [2026.09.08-07.14.57:236][ 0]LogModuleManager: InternalLoadLibrary: 'CommonInput' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CommonUI/Binaries/Win64/UnrealEditor-CommonInput.dll') [2026.09.08-07.14.57:237][ 0]LogModuleManager: InternalLoadLibrary: 'ComputeFrameworkEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-ComputeFrameworkEditor.dll') [2026.09.08-07.14.57:239][ 0]LogModuleManager: InternalLoadLibrary: 'ComputeDataInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-ComputeDataInterface.dll') [2026.09.08-07.14.57:242][ 0]LogModuleManager: InternalLoadLibrary: 'EditableComputeGraph' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-EditableComputeGraph.dll') [2026.09.08-07.14.57:246][ 0]LogModuleManager: InternalLoadLibrary: 'EditableComputeGraphEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-EditableComputeGraphEditor.dll') [2026.09.08-07.14.57:251][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryScriptingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryScripting/Binaries/Win64/UnrealEditor-GeometryScriptingEditor.dll') [2026.09.08-07.14.57:252][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheSequencer.dll') [2026.09.08-07.14.57:258][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheStreamer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheStreamer.dll') [2026.09.08-07.14.57:261][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheTracks' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheTracks.dll') [2026.09.08-07.14.57:262][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsRuntime.dll') [2026.09.08-07.14.57:265][ 0]LogModuleManager: InternalLoadLibrary: 'HairCardGeneratorFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairCardGeneratorFramework.dll') [2026.09.08-07.14.57:265][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsDataflow' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsDataflow.dll') [2026.09.08-07.14.57:278][ 0]LogModuleManager: InternalLoadLibrary: 'GooglePAD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GooglePAD/Binaries/Win64/UnrealEditor-GooglePAD.dll') [2026.09.08-07.14.57:282][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryAlgorithms' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-GeometryAlgorithms.dll') [2026.09.08-07.14.57:282][ 0]LogModuleManager: InternalLoadLibrary: 'DynamicMesh' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-DynamicMesh.dll') [2026.09.08-07.14.57:283][ 0]LogModuleManager: InternalLoadLibrary: 'MeshFileUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-MeshFileUtils.dll') [2026.09.08-07.14.57:286][ 0]LogModuleManager: InternalLoadLibrary: 'InputDebugging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/InputDebugging/Binaries/Win64/UnrealEditor-InputDebugging.dll') [2026.09.08-07.14.57:289][ 0]LogModuleManager: InternalLoadLibrary: 'InputDebuggingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/InputDebugging/Binaries/Win64/UnrealEditor-InputDebuggingEditor.dll') [2026.09.08-07.14.57:292][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-MeshModelingTools.dll') [2026.09.08-07.14.57:294][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingToolsEditorOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-MeshModelingToolsEditorOnly.dll') [2026.09.08-07.14.57:296][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingComponents' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingComponents.dll') [2026.09.08-07.14.57:296][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryFramework.dll') [2026.09.08-07.14.57:297][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingComponentsEditorOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingComponentsEditorOnly.dll') [2026.09.08-07.14.57:298][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingOperators' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingOperators.dll') [2026.09.08-07.14.57:298][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingOperatorsEditorOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingOperatorsEditorOnly.dll') [2026.09.08-07.14.57:299][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshModifiers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-SkeletalMeshModifiers.dll') [2026.09.08-07.14.57:300][ 0]LogModuleManager: InternalLoadLibrary: 'MobilePatchingUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UnrealEditor-MobilePatchingUtils.dll') [2026.09.08-07.14.57:311][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModel' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModel.dll') [2026.09.08-07.14.57:311][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelBlueprint.dll') [2026.09.08-07.14.57:321][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelEditor.dll') [2026.09.08-07.14.57:334][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelDebugger.dll') [2026.09.08-07.14.57:338][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelDebuggerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelDebuggerEditor.dll') [2026.09.08-07.14.57:343][ 0]LogModuleManager: InternalLoadLibrary: 'DisplayClusterLightCardExtender' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/nDisplayModularFeatures/Binaries/Win64/UnrealEditor-DisplayClusterLightCardExtender.dll') [2026.09.08-07.14.57:344][ 0]LogModuleManager: InternalLoadLibrary: 'DisplayClusterModularFeaturesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/nDisplayModularFeatures/Binaries/Win64/UnrealEditor-DisplayClusterModularFeaturesEditor.dll') [2026.09.08-07.14.57:348][ 0]LogModuleManager: InternalLoadLibrary: 'OSC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/OSC/Binaries/Win64/UnrealEditor-OSC.dll') [2026.09.08-07.14.57:349][ 0]LogModuleManager: InternalLoadLibrary: 'ProceduralMeshComponentEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UnrealEditor-ProceduralMeshComponentEditor.dll') [2026.09.08-07.14.57:353][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyBindingUtilsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/PropertyBindingUtils/Binaries/Win64/UnrealEditor-PropertyBindingUtilsEditor.dll') [2026.09.08-07.14.57:354][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMerging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/SkeletalMerging/Binaries/Win64/UnrealEditor-SkeletalMerging.dll') [2026.09.08-07.14.57:355][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeDeveloper.dll') [2026.09.08-07.14.57:355][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeEditorModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeEditorModule.dll') [2026.09.08-07.14.57:359][ 0]LogModuleManager: InternalLoadLibrary: 'SynthesisEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Synthesis/Binaries/Win64/UnrealEditor-SynthesisEditor.dll') [2026.09.08-07.14.57:365][ 0]LogModuleManager: InternalLoadLibrary: 'XRBaseEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/XRBase/Binaries/Win64/UnrealEditor-XRBaseEditor.dll') [2026.09.08-07.14.57:375][ 0]LogModuleManager: InternalLoadLibrary: 'Paper2DEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-Paper2DEditor.dll') [2026.09.08-07.14.57:383][ 0]LogModuleManager: InternalLoadLibrary: 'PaperSpriteSheetImporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-PaperSpriteSheetImporter.dll') [2026.09.08-07.14.57:387][ 0]LogModuleManager: InternalLoadLibrary: 'PaperTiledImporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-PaperTiledImporter.dll') [2026.09.08-07.14.57:390][ 0]LogModuleManager: InternalLoadLibrary: 'ACLPluginEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ACLPlugin/Binaries/Win64/UnrealEditor-ACLPluginEditor.dll') [2026.09.08-07.14.57:394][ 0]LogModuleManager: InternalLoadLibrary: 'BlendSpaceMotionAnalysis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/BlendSpaceMotionAnalysis/Binaries/Win64/UnrealEditor-BlendSpaceMotionAnalysis.dll') [2026.09.08-07.14.57:398][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigSpline' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRigSpline/Binaries/Win64/UnrealEditor-ControlRigSpline.dll') [2026.09.08-07.14.57:406][ 0]LogModuleManager: InternalLoadLibrary: 'EaseCurveTool' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/EaseCurveTool/Binaries/Win64/UnrealEditor-EaseCurveTool.dll') [2026.09.08-07.14.57:414][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-GameplayInsights.dll') [2026.09.08-07.14.57:422][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationBlueprintEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationBlueprintEditor.dll') [2026.09.08-07.14.57:426][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayInsightsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-GameplayInsightsEditor.dll') [2026.09.08-07.14.57:426][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebuggerRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebuggerRuntime.dll') [2026.09.08-07.14.57:429][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebuggerVLogRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebuggerVLogRuntime.dll') [2026.09.08-07.14.57:432][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLink' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLink.dll') [2026.09.08-07.14.57:447][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkComponents' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkComponents.dll') [2026.09.08-07.14.57:448][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkEditor.dll') [2026.09.08-07.14.57:472][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkGraphNode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkGraphNode.dll') [2026.09.08-07.14.57:473][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkMovieScene' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkMovieScene.dll') [2026.09.08-07.14.57:474][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkSequencer.dll') [2026.09.08-07.14.57:491][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkDevice' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLinkDevice/Binaries/Win64/UnrealEditor-LiveLinkDevice.dll') [2026.09.08-07.14.57:493][ 0]LogModuleManager: InternalLoadLibrary: 'IKRig' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRig.dll') [2026.09.08-07.14.57:493][ 0]LogModuleManager: InternalLoadLibrary: 'IKRigDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRigDeveloper.dll') [2026.09.08-07.14.57:497][ 0]LogModuleManager: InternalLoadLibrary: 'DNACalibModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DNACalib/Binaries/Win64/UnrealEditor-DNACalibModule.dll') [2026.09.08-07.14.57:510][ 0]LogModuleManager: InternalLoadLibrary: 'PerformanceCaptureCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PerformanceCaptureCore/Binaries/Win64/UnrealEditor-PerformanceCaptureCore.dll') [2026.09.08-07.14.57:511][ 0]LogModuleManager: InternalLoadLibrary: 'PerformanceCaptureCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PerformanceCaptureCore/Binaries/Win64/UnrealEditor-PerformanceCaptureCoreEditor.dll') [2026.09.08-07.14.57:517][ 0]LogModuleManager: InternalLoadLibrary: 'PhysicsControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PhysicsControl/Binaries/Win64/UnrealEditor-PhysicsControl.dll') [2026.09.08-07.14.57:518][ 0]LogModuleManager: InternalLoadLibrary: 'PhysicsControlUncookedOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PhysicsControl/Binaries/Win64/UnrealEditor-PhysicsControlUncookedOnly.dll') [2026.09.08-07.14.57:522][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicModule.dll') [2026.09.08-07.14.57:522][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicEditor.dll') [2026.09.08-07.14.57:527][ 0]LogModuleManager: InternalLoadLibrary: 'TweeningUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/TweeningUtils/Binaries/Win64/UnrealEditor-TweeningUtils.dll') [2026.09.08-07.14.57:528][ 0]LogModuleManager: InternalLoadLibrary: 'TweeningUtilsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/TweeningUtils/Binaries/Win64/UnrealEditor-TweeningUtilsEditor.dll') [2026.09.08-07.14.57:530][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLinkHub/Binaries/Win64/UnrealEditor-LiveLinkHubEditor.dll') [2026.09.08-07.14.57:531][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubMessaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLinkHub/Binaries/Win64/UnrealEditor-LiveLinkHubMessaging.dll') [2026.09.08-07.14.57:532][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshModelingTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/SkeletalMeshModelingTools/Binaries/Win64/UnrealEditor-SkeletalMeshModelingTools.dll') [2026.09.08-07.14.57:533][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SkeletalMeshEditor.dll') [2026.09.08-07.14.57:533][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeEditor.dll') [2026.09.08-07.14.57:537][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeEditorPipelines' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeEditorPipelines.dll') [2026.09.08-07.14.57:542][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeEditorUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeEditorUtilities.dll') [2026.09.08-07.14.57:544][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerScripting' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/SequencerScripting/Binaries/Win64/UnrealEditor-SequencerScripting.dll') [2026.09.08-07.14.57:545][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerScriptingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/SequencerScripting/Binaries/Win64/UnrealEditor-SequencerScriptingEditor.dll') [2026.09.08-07.14.57:545][ 0]LogModuleManager: InternalLoadLibrary: 'TemplateSequence' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/TemplateSequence/Binaries/Win64/UnrealEditor-TemplateSequence.dll') [2026.09.08-07.14.57:546][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineCore.dll') [2026.09.08-07.14.57:547][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineSettings.dll') [2026.09.08-07.14.57:556][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineRenderPasses' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineRenderPasses.dll') [2026.09.08-07.14.57:557][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineEditor.dll') [2026.09.08-07.14.57:618][ 0]LogModuleManager: InternalLoadLibrary: 'EditorWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorWidgets.dll') [2026.09.08-07.14.57:619][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineMP4Encoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineMP4Encoder.dll') [2026.09.08-07.14.57:628][ 0]LogModuleManager: InternalLoadLibrary: 'UEOpenExrRTTI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-UEOpenExrRTTI.dll') [2026.09.08-07.14.57:640][ 0]LogModuleManager: InternalLoadLibrary: 'GLTFCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-GLTFCore.dll') [2026.09.08-07.14.57:641][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeMessages' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeMessages.dll') [2026.09.08-07.14.57:641][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeExport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeExport.dll') [2026.09.08-07.14.57:644][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeDispatcher' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeDispatcher.dll') [2026.09.08-07.14.57:644][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeCommon' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeCommon.dll') [2026.09.08-07.14.57:644][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeAnalytics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeAnalytics.dll') [2026.09.08-07.14.57:647][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeCommonParser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeCommonParser.dll') [2026.09.08-07.14.57:648][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeFbxParser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeFbxParser.dll') [2026.09.08-07.14.57:648][ 0]LogModuleManager: InternalLoadLibrary: 'MoviePipelineMaskRenderPass' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MoviePipelineMaskRenderPass/Binaries/Win64/UnrealEditor-MoviePipelineMaskRenderPass.dll') [2026.09.08-07.14.57:659][ 0]LogModuleManager: InternalLoadLibrary: 'LightMixer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ObjectMixer/LightMixer/Binaries/Win64/UnrealEditor-LightMixer.dll') [2026.09.08-07.14.57:663][ 0]LogModuleManager: InternalLoadLibrary: 'ObjectMixerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Binaries/Win64/UnrealEditor-ObjectMixerEditor.dll') [2026.09.08-07.14.57:663][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserAssetDataSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Binaries/Win64/UnrealEditor-ContentBrowserAssetDataSource.dll') [2026.09.08-07.14.57:664][ 0]LogModuleManager: InternalLoadLibrary: 'CollectionManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CollectionManager.dll') [2026.09.08-07.14.57:671][ 0]LogCollectionManager: Loaded 0 collections in 0.003460 seconds [2026.09.08-07.14.57:676][ 0]LogFileCache: Scanning file cache for directory 'F:/SLK_Ponttooni_v3/Saved/Collections/' took 0.00s [2026.09.08-07.14.57:683][ 0]LogFileCache: Scanning file cache for directory 'F:/SLK_Ponttooni_v3/Content/Developers/lassi/Collections/' took 0.01s [2026.09.08-07.14.57:691][ 0]LogFileCache: Scanning file cache for directory 'F:/SLK_Ponttooni_v3/Content/Collections/' took 0.01s [2026.09.08-07.14.57:725][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserClassDataSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ContentBrowser/ContentBrowserClassDataSource/Binaries/Win64/UnrealEditor-ContentBrowserClassDataSource.dll') [2026.09.08-07.14.57:781][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserFileDataSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ContentBrowser/ContentBrowserFileDataSource/Binaries/Win64/UnrealEditor-ContentBrowserFileDataSource.dll') [2026.09.08-07.14.57:782][ 0]LogModuleManager: InternalLoadLibrary: 'BaseCharacterFXEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CharacterFXEditor/BaseCharacterFXEditor/Binaries/Win64/UnrealEditor-BaseCharacterFXEditor.dll') [2026.09.08-07.14.57:783][ 0]LogModuleManager: InternalLoadLibrary: 'VPSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProduction/VPSettings/Binaries/Win64/UnrealEditor-VPSettings.dll') [2026.09.08-07.14.57:783][ 0]LogModuleManager: InternalLoadLibrary: 'VPRoles' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProduction/VPRoles/Binaries/Win64/UnrealEditor-VPRoles.dll') [2026.09.08-07.14.57:784][ 0]LogModuleManager: InternalLoadLibrary: 'VPRolesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProduction/VPRoles/Binaries/Win64/UnrealEditor-VPRolesEditor.dll') [2026.09.08-07.14.57:791][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureProtocolStack' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureProtocolStack.dll') [2026.09.08-07.14.57:803][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerCPSClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerCPSClient.dll') [2026.09.08-07.14.57:810][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerPipeline' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerPipeline.dll') [2026.09.08-07.14.57:823][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerMediaRW' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerMediaRW.dll') [2026.09.08-07.14.57:840][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureDataConverter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureDataConverter.dll') [2026.09.08-07.14.57:849][ 0]LogModuleManager: InternalLoadLibrary: 'DataIngestCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-DataIngestCore.dll') [2026.09.08-07.14.57:849][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubCaptureMessaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-LiveLinkHubCaptureMessaging.dll') [2026.09.08-07.14.57:856][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerStyle' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerStyle.dll') [2026.09.08-07.14.57:872][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] [2026.09.08-07.14.57:872][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] [2026.09.08-07.14.57:950][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerTakeMetadata' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerTakeMetadata.dll') [2026.09.08-07.14.57:951][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureMetadataExtraction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureMetadataExtraction.dll') [2026.09.08-07.14.57:987][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerEditorSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-CaptureManagerEditorSettings.dll') [2026.09.08-07.14.58:016][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubWorkerManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-LiveLinkHubWorkerManager.dll') [2026.09.08-07.14.58:027][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubExportServer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-LiveLinkHubExportServer.dll') [2026.09.08-07.14.58:028][ 0]LogModuleManager: InternalLoadLibrary: 'DataIngestCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-DataIngestCoreEditor.dll') [2026.09.08-07.14.58:028][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubDiscoveryEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-LiveLinkHubDiscoveryEditor.dll') [2026.09.08-07.14.58:034][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerIngestBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-CaptureManagerIngestBlueprint.dll') [2026.09.08-07.14.58:044][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerDeviceBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-CaptureManagerDeviceBlueprint.dll') [2026.09.08-07.14.58:055][ 0]LogModuleManager: InternalLoadLibrary: 'XInputDevice' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Windows/XInputDevice/Binaries/Win64/UnrealEditor-XInputDevice.dll') [2026.09.08-07.14.58:057][ 0]LogModuleManager: InternalLoadLibrary: 'FileSandboxCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Sandbox/FileSandbox/Binaries/Win64/UnrealEditor-FileSandboxCore.dll') [2026.09.08-07.14.58:058][ 0]LogModuleManager: InternalLoadLibrary: 'FileSandboxUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Sandbox/FileSandbox/Binaries/Win64/UnrealEditor-FileSandboxUI.dll') [2026.09.08-07.14.58:060][ 0]LogModuleManager: InternalLoadLibrary: 'PortableObjectFileDataSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/Localization/PortableObjectFileDataSource/Binaries/Win64/UnrealEditor-PortableObjectFileDataSource.dll') [2026.09.08-07.14.58:076][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshMorphTargetEditingTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/SkeletalMeshMorphTargetEditingTools/Binaries/Win64/UnrealEditor-SkeletalMeshMorphTargetEditingTools.dll') [2026.09.08-07.14.58:088][ 0]LogModuleManager: InternalLoadLibrary: 'RelativeIKOp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-RelativeIKOp.dll') [2026.09.08-07.14.58:106][ 0]LogModuleManager: InternalLoadLibrary: 'RelativeBodyAnimInfo' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-RelativeBodyAnimInfo.dll') [2026.09.08-07.14.58:106][ 0]LogModuleManager: InternalLoadLibrary: 'BodyIntersectIKOp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-BodyIntersectIKOp.dll') [2026.09.08-07.14.58:107][ 0]LogModuleManager: InternalLoadLibrary: 'RelativeBodyAnimUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-RelativeBodyAnimUtils.dll') [2026.09.08-07.14.58:433][ 0]LogModuleManager: InternalLoadLibrary: 'PreviewPropOp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-PreviewPropOp.dll') [2026.09.08-07.14.58:439][ 0]LogModuleManager: InternalLoadLibrary: 'SpeechAnimationSolver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/AudioDrivenAnimation/StreamingADA/Binaries/Win64/UnrealEditor-SpeechAnimationSolver.dll') [2026.09.08-07.14.58:440][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertSyncClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Binaries/Win64/UnrealEditor-ConcertSyncClient.dll') [2026.09.08-07.14.58:445][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertSharedSlate' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertUI/ConcertSharedSlate/Binaries/Win64/UnrealEditor-ConcertSharedSlate.dll') [2026.09.08-07.14.58:453][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertClientSharedSlate' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertUI/ConcertClientSharedSlate/Binaries/Win64/UnrealEditor-ConcertClientSharedSlate.dll') [2026.09.08-07.14.58:465][ 0]LogModuleManager: InternalLoadLibrary: 'MultiUserClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Binaries/Win64/UnrealEditor-MultiUserClient.dll') [2026.09.08-07.14.58:572][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Content/icon_RemoveProperty_48x.png] file: [../../../Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Content/icon_RemoveProperty_48x.png] [2026.09.08-07.14.58:585][ 0]LogModuleManager: InternalLoadLibrary: 'MultiUserClientLibrary' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Binaries/Win64/UnrealEditor-MultiUserClientLibrary.dll') [2026.09.08-07.14.58:604][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertReplicationScripting' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertScripting/ConcertReplicationScripting/Binaries/Win64/UnrealEditor-ConcertReplicationScripting.dll') [2026.09.08-07.14.58:604][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertReplicationScriptingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertScripting/ConcertReplicationScripting/Binaries/Win64/UnrealEditor-ConcertReplicationScriptingEditor.dll') [2026.09.08-07.14.58:615][ 0]LogModuleManager: InternalLoadLibrary: 'Bridge' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Bridge/Binaries/Win64/UnrealEditor-Bridge.dll') [2026.09.08-07.14.58:622][ 0]LogModuleManager: InternalLoadLibrary: 'MegascansPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Bridge/Binaries/Win64/UnrealEditor-MegascansPlugin.dll') [2026.09.08-07.14.58:629][ 0]LogModuleManager: InternalLoadLibrary: 'CmdLinkServer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/CmdLinkServer/Binaries/Win64/UnrealEditor-CmdLinkServer.dll') [2026.09.08-07.14.58:634][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Dataflow/Binaries/Win64/UnrealEditor-DataflowEditor.dll') [2026.09.08-07.14.58:703][ 0]LogModuleManager: InternalLoadLibrary: 'Fab' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Fab/Binaries/Win64/UnrealEditor-Fab.dll') [2026.09.08-07.14.58:718][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] [2026.09.08-07.14.58:718][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] [2026.09.08-07.14.58:765][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Content/icon_RemoveProperty_48x.png] file: [../../../Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Content/icon_RemoveProperty_48x.png] [2026.09.08-07.14.58:797][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.19.1.2-53289219 booting at 2026-09-08T07:14:58.796Z using C [2026.09.08-07.14.58:797][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Configuration win64-dynamic-x86_64 [2026.09.08-07.14.58:797][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.8972.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=SLK_Ponttooni_v3, ProductVersion=++UE5+Release-5.8-CL-56702186, IsServer=false, Flags=DisableOverlay] [2026.09.08-07.14.58:797][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) [2026.09.08-07.14.58:798][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform [2026.09.08-07.14.58:809][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it. [2026.09.08-07.14.58:809][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00 [2026.09.08-07.14.58:809][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online [2026.09.08-07.14.58:809][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000191 [2026.09.08-07.14.58:809][ 0]LogFab: Plugin initialized. VersionName: 0.0.15 (Version: 15) - Engine Version 5.8.2-56702186+++UE5+Release-5.8 [2026.09.08-07.14.58:811][ 0]LogModuleManager: InternalLoadLibrary: 'StylusInputRealTimeStylus' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor-StylusInputRealTimeStylus.dll') [2026.09.08-07.14.58:823][ 0]LogModuleManager: InternalLoadLibrary: 'StylusInputWintab' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor-StylusInputWintab.dll') [2026.09.08-07.14.58:826][ 0]LogWindows: Failed to load 'Wintab32.dll' (GetLastError=126) [2026.09.08-07.14.58:826][ 0]LogWindows: File 'Wintab32.dll' does not exist [2026.09.08-07.14.58:826][ 0]LogStylusInput: Wintab driver is not available; Wintab interface will not be initialized. [2026.09.08-07.14.58:826][ 0]LogModuleManager: InternalLoadLibrary: 'CinematicSequenceNavigator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CinematicSequenceNavigator/Binaries/Win64/UnrealEditor-CinematicSequenceNavigator.dll') [2026.09.08-07.14.58:840][ 0]LogModuleManager: InternalLoadLibrary: 'InlineMaterialInstanceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/InlineMaterialInstance/Binaries/Win64/UnrealEditor-InlineMaterialInstanceEditor.dll') [2026.09.08-07.14.58:856][ 0]LogModuleManager: InternalLoadLibrary: 'LevelSequenceNavigatorBridge' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/LevelSequenceNavigatorBridge/Binaries/Win64/UnrealEditor-LevelSequenceNavigatorBridge.dll') [2026.09.08-07.14.58:858][ 0]LogModuleManager: InternalLoadLibrary: 'VPBookmark' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProductionUtilities/Binaries/Win64/UnrealEditor-VPBookmark.dll') [2026.09.08-07.14.58:859][ 0]LogModuleManager: InternalLoadLibrary: 'VPBookmarkEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProductionUtilities/Binaries/Win64/UnrealEditor-VPBookmarkEditor.dll') [2026.09.08-07.14.58:860][ 0]LogModuleManager: InternalLoadLibrary: 'TakesCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakesCore.dll') [2026.09.08-07.14.58:861][ 0]LogModuleManager: InternalLoadLibrary: 'TakeTrackRecorders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeTrackRecorders.dll') [2026.09.08-07.14.58:861][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorderSources' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorderSources.dll') [2026.09.08-07.14.58:866][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorderEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorderEditor.dll') [2026.09.08-07.14.58:886][ 0]LogModuleManager: InternalLoadLibrary: 'CacheTrackRecorder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-CacheTrackRecorder.dll') [2026.09.08-07.14.58:887][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorderNamingTokens' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorderNamingTokens.dll') [2026.09.08-07.14.58:889][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingVCam' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-PixelStreamingVCam.dll') [2026.09.08-07.14.58:928][ 0]LogDiscoveryBeaconReceiver: VCAMBeaconResponder joined multicast group '230.0.0.3' on detected local interface '192.168.20.142' [2026.09.08-07.14.58:935][ 0]LogModuleManager: InternalLoadLibrary: 'AudioSynesthesiaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesiaEditor.dll') [2026.09.08-07.14.58:941][ 0]LogModuleManager: InternalLoadLibrary: 'MultiUserReplicationEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Binaries/Win64/UnrealEditor-MultiUserReplicationEditor.dll') [2026.09.08-07.14.58:987][ 0]LogUObjectArray: 59777 objects as part of root set at end of initial load. [2026.09.08-07.14.58:987][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2026.09.08-07.14.59:044][ 0]LogModuleManager: InternalLoadLibrary: 'ProfileVisualizer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ProfileVisualizer.dll') [2026.09.08-07.14.59:309][ 0]LogTemp: Error test: UE::UnifiedErrorTest::Empty: [Empty error] [2026.09.08-07.14.59:309][ 0]LogTemp: Error with param: UE::UnifiedErrorTest::WithInt: [Error with int -7] [2026.09.08-07.14.59:309][ 0]LogTemp: Error with context: UE::UnifiedErrorTest::Empty: [Empty error] [2026.09.08-07.14.59:310][ 0]LogTemp: FError that has been invalidated: ::: [] [2026.09.08-07.14.59:310][ 0]LogTemp: FError that has been moved from: ::: [] [2026.09.08-07.14.59:394][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/LiveLinkEditor.LiveLinkTestFrameDataInternal. Time(ms): 1.1 [2026.09.08-07.14.59:444][ 0]LogAutomationTest: Error: Condition failed [2026.09.08-07.14.59:444][ 0]LogAutomationTest: Error: Condition failed [2026.09.08-07.14.59:690][ 0]LogEngine: Initializing Engine... [2026.09.08-07.14.59:692][ 0]LogModuleManager: InternalLoadLibrary: 'TypedElementRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TypedElementRuntime.dll') [2026.09.08-07.15.00:059][ 0]LogMovieScene: USequencerBakeSubsystem subsystem initialized. [2026.09.08-07.15.00:064][ 0]LogAssetEditorSubsystem: Display: Something went wrong while loading recent assets! Num Recent Assets = 2, Num Recent Asset Editors = 1 [2026.09.08-07.15.00:069][ 0]LogModuleManager: InternalLoadLibrary: 'JsonUtilitiesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-JsonUtilitiesEditor.dll') [2026.09.08-07.15.00:074][ 0]LogModuleManager: InternalLoadLibrary: 'JsonUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-JsonUtilities.dll') [2026.09.08-07.15.00:078][ 0]LogToolsetRegistry: Display: Registering Toolset ToolsetRegistry.AgentSkillToolset [2026.09.08-07.15.00:079][ 0]LogToolsetRegistry: Display: Registering Toolset AIAssistant.AIAssistantToolset [2026.09.08-07.15.00:079][ 0]LogTedsSettings: UTedsSettingsEditorSubsystem::Initialize [2026.09.08-07.15.01:028][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll [2026.09.08-07.15.01:072][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll [2026.09.08-07.15.01:081][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.15.dll [2026.09.08-07.15.01:153][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled [2026.09.08-07.15.01:154][ 0]LogModuleManager: InternalLoadLibrary: 'LevelInstanceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LevelInstanceEditor.dll') [2026.09.08-07.15.01:169][ 0]LogModuleManager: InternalLoadLibrary: 'AIModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AIModule.dll') [2026.09.08-07.15.01:170][ 0]LogModuleManager: InternalLoadLibrary: 'NavigationSystem' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NavigationSystem.dll') [2026.09.08-07.15.01:172][ 0]LogModuleManager: InternalLoadLibrary: 'AITestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AITestSuite.dll') [2026.09.08-07.15.01:173][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayDebugger.dll') [2026.09.08-07.15.01:182][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2026.09.08-07.15.01:182][ 0]LogInit: Texture streaming: Enabled [2026.09.08-07.15.01:182][ 0]LogModuleManager: InternalLoadLibrary: 'MessagingRpc' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MessagingRpc.dll') [2026.09.08-07.15.01:184][ 0]LogModuleManager: InternalLoadLibrary: 'PortalRpc' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PortalRpc.dll') [2026.09.08-07.15.01:187][ 0]LogModuleManager: InternalLoadLibrary: 'PortalServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PortalServices.dll') [2026.09.08-07.15.01:190][ 0]LogModuleManager: InternalLoadLibrary: 'AnalyticsET' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnalyticsET.dll') [2026.09.08-07.15.01:190][ 0]LogModuleManager: InternalLoadLibrary: 'LauncherPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LauncherPlatform.dll') [2026.09.08-07.15.01:192][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] AnalyticsET::StartSession ( APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.8.2-56702186+++UE5+Release-5.8 ) [2026.09.08-07.15.01:199][ 0]LogAudio: Display: Initializing Audio Device Manager... [2026.09.08-07.15.01:199][ 0]LogModuleManager: InternalLoadLibrary: 'AudioMixerWasapi' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioMixerWasapi.dll') [2026.09.08-07.15.01:220][ 0]LogModuleManager: InternalLoadLibrary: 'AudioMixer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioMixer.dll') [2026.09.08-07.15.01:222][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsMMDeviceEnumeration' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsMMDeviceEnumeration.dll') [2026.09.08-07.15.01:222][ 0]LogAudio: Display: Loading Default Audio Settings Objects... [2026.09.08-07.15.01:223][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). [2026.09.08-07.15.01:225][ 0]LogAudio: Display: Audio Device Manager Initialized [2026.09.08-07.15.01:225][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True [2026.09.08-07.15.01:225][ 0]LogAudioMixer: Display: bUseRenderScheduler set to true. [2026.09.08-07.15.01:225][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2026.09.08-07.15.01:225][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2026.09.08-07.15.01:226][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2026.09.08-07.15.01:226][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2026.09.08-07.15.01:226][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 [2026.09.08-07.15.01:226][ 0]LogAudioMixer: Display: Max Channels (voices): 32 [2026.09.08-07.15.01:226][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 [2026.09.08-07.15.01:226][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2026.09.08-07.15.01:226][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2026.09.08-07.15.01:226][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2026.09.08-07.15.01:226][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2026.09.08-07.15.01:245][ 0]LogAudioEnumeration: Display: Refreshing FWindowsMMDeviceCache [2026.09.08-07.15.01:264][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Console', Device='Speakers (2- High Definition Audio Device)' [2026.09.08-07.15.01:269][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Multimedia', Device='Speakers (2- High Definition Audio Device)' [2026.09.08-07.15.01:279][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Communications', Device='Speakers (2- High Definition Audio Device)' [2026.09.08-07.15.01:293][ 0]LogAudioMixerWasapi: Display: FWasapiServiceWatcher started. [2026.09.08-07.15.01:293][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'WASAPIMixer' [2026.09.08-07.15.01:293][ 0]LogAudioMixerWasapi: Display: FWasapiServiceWatcher initial state: Audiosrv=RUNNING, AudioEndpointBuilder=RUNNING [2026.09.08-07.15.01:305][ 0]LogAudioMixerWasapi: FAudioMixerWasapiRenderStream::InitializeHardware DefaultDevicePeriod: 480 requesting buffer size: 1920 [2026.09.08-07.15.01:410][ 0]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware audio mixer requested num channels: 2, Wasapi render stream hardware supports num channels: 2 [2026.09.08-07.15.01:410][ 0]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware succeeded with sample rate: 48000, buffer period: 1024 [2026.09.08-07.15.01:410][ 0]LogAudioMixer: Display: FAudioMixerWasapi initialized: SampleRate=48000 NumChannels=2 NumDirectOutChannels=0 bIsAggregateDevice=0 StreamParams.Num()=1 [2026.09.08-07.15.01:410][ 0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- High Definition Audio Device) [2026.09.08-07.15.01:411][ 0]LogAudioMixer: Display: Initializing Sound Submixes... [2026.09.08-07.15.01:416][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2026.09.08-07.15.01:416][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2026.09.08-07.15.01:417][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 [2026.09.08-07.15.01:422][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 [2026.09.08-07.15.01:433][ 0]LogInit: FAudioDevice initialized with ID 1. [2026.09.08-07.15.01:434][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. [2026.09.08-07.15.01:434][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 [2026.09.08-07.15.01:434][ 0]LogAudioMixer: Display: Sending SubmixBufferListener 'PixelStreamingEditorListener' register command... [2026.09.08-07.15.01:434][ 0]LogAudioMixer: Display: Submix buffer listener 'PixelStreamingEditorListener' registered with submix 'MasterSubmixDefault' [2026.09.08-07.15.01:434][ 0]LogModuleManager: InternalLoadLibrary: 'StreamingPauseRendering' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StreamingPauseRendering.dll') [2026.09.08-07.15.01:436][ 0]LogModuleManager: InternalLoadLibrary: 'MovieScene' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieScene.dll') [2026.09.08-07.15.01:439][ 0]LogModuleManager: InternalLoadLibrary: 'MovieSceneTracks' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieSceneTracks.dll') [2026.09.08-07.15.01:444][ 0]LogModuleManager: InternalLoadLibrary: 'CinematicCamera' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CinematicCamera.dll') [2026.09.08-07.15.01:445][ 0]LogModuleManager: InternalLoadLibrary: 'SparseVolumeTexture' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SparseVolumeTexture.dll') [2026.09.08-07.15.01:446][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" [2026.09.08-07.15.01:447][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.08-07.15.01:456][ 0]LogInit: Undo buffer set to 256 MB [2026.09.08-07.15.01:456][ 0]LogInit: Transaction tracking system initialized [2026.09.08-07.15.01:457][ 0]LogModuleManager: InternalLoadLibrary: 'Documentation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Documentation.dll') [2026.09.08-07.15.01:483][ 0]LogModuleManager: InternalLoadLibrary: 'OutputLog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OutputLog.dll') [2026.09.08-07.15.01:490][ 0]LogModuleManager: InternalLoadLibrary: 'SourceControlWindows' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceControlWindows.dll') [2026.09.08-07.15.01:491][ 0]LogModuleManager: InternalLoadLibrary: 'SourceControlWindowExtender' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceControlWindowExtender.dll') [2026.09.08-07.15.01:493][ 0]LogModuleManager: InternalLoadLibrary: 'UncontrolledChangelists' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UncontrolledChangelists.dll') [2026.09.08-07.15.01:510][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded F:/SLK_Ponttooni_v3/Saved/SourceControl/UncontrolledChangelists.json [2026.09.08-07.15.01:510][ 0]LogModuleManager: InternalLoadLibrary: 'ClassViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClassViewer.dll') [2026.09.08-07.15.01:511][ 0]LogModuleManager: InternalLoadLibrary: 'StructViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StructViewer.dll') [2026.09.08-07.15.01:515][ 0]LogModuleManager: InternalLoadLibrary: 'GraphEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GraphEditor.dll') [2026.09.08-07.15.01:516][ 0]LogModuleManager: InternalLoadLibrary: 'Kismet' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Kismet.dll') [2026.09.08-07.15.01:517][ 0]LogModuleManager: InternalLoadLibrary: 'KismetWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-KismetWidgets.dll') [2026.09.08-07.15.01:519][ 0]LogModuleManager: InternalLoadLibrary: 'Persona' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Persona.dll') [2026.09.08-07.15.01:520][ 0]LogModuleManager: InternalLoadLibrary: 'MirrorDataTableEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MirrorDataTableEditor.dll') [2026.09.08-07.15.01:532][ 0]LogModuleManager: InternalLoadLibrary: 'AdvancedPreviewScene' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AdvancedPreviewScene.dll') [2026.09.08-07.15.01:548][ 0]LogModuleManager: InternalLoadLibrary: 'PackagesDialog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PackagesDialog.dll') [2026.09.08-07.15.01:551][ 0]LogModuleManager: InternalLoadLibrary: 'DetailCustomizations' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DetailCustomizations.dll') [2026.09.08-07.15.01:553][ 0]LogModuleManager: InternalLoadLibrary: 'ComponentVisualizers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ComponentVisualizers.dll') [2026.09.08-07.15.01:557][ 0]LogModuleManager: InternalLoadLibrary: 'Layers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Layers.dll') [2026.09.08-07.15.01:560][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationWindow' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AutomationWindow.dll') [2026.09.08-07.15.01:565][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AutomationController.dll') [2026.09.08-07.15.01:565][ 0]LogModuleManager: InternalLoadLibrary: 'DeviceManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DeviceManager.dll') [2026.09.08-07.15.01:569][ 0]LogModuleManager: InternalLoadLibrary: 'SessionFrontend' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SessionFrontend.dll') [2026.09.08-07.15.01:571][ 0]LogModuleManager: InternalLoadLibrary: 'LegacyProjectLauncher' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LegacyProjectLauncher.dll') [2026.09.08-07.15.01:574][ 0]LogModuleManager: InternalLoadLibrary: 'SettingsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SettingsEditor.dll') [2026.09.08-07.15.01:579][ 0]LogModuleManager: InternalLoadLibrary: 'EditorSettingsViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorSettingsViewer.dll') [2026.09.08-07.15.01:582][ 0]LogModuleManager: InternalLoadLibrary: 'InternationalizationSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InternationalizationSettings.dll') [2026.09.08-07.15.01:583][ 0]LogModuleManager: InternalLoadLibrary: 'InputBindingSettingsViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InputBindingSettingsViewer.dll') [2026.09.08-07.15.01:585][ 0]LogModuleManager: InternalLoadLibrary: 'ProjectSettingsViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ProjectSettingsViewer.dll') [2026.09.08-07.15.01:588][ 0]LogModuleManager: InternalLoadLibrary: 'ProjectTargetPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ProjectTargetPlatformEditor.dll') [2026.09.08-07.15.01:593][ 0]LogModuleManager: InternalLoadLibrary: 'XmlParser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-XmlParser.dll') [2026.09.08-07.15.01:593][ 0]LogModuleManager: InternalLoadLibrary: 'UndoHistory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UndoHistory.dll') [2026.09.08-07.15.01:593][ 0]LogModuleManager: InternalLoadLibrary: 'DeviceProfileEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DeviceProfileEditor.dll') [2026.09.08-07.15.01:597][ 0]LogModuleManager: InternalLoadLibrary: 'HardwareTargeting' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HardwareTargeting.dll') [2026.09.08-07.15.01:598][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizationDashboard' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LocalizationDashboard.dll') [2026.09.08-07.15.01:600][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizationService' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LocalizationService.dll') [2026.09.08-07.15.01:615][ 0]LocalizationService: Localization service is disabled [2026.09.08-07.15.01:615][ 0]LogModuleManager: InternalLoadLibrary: 'MergeActors' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MergeActors.dll') [2026.09.08-07.15.01:620][ 0]LogModuleManager: InternalLoadLibrary: 'InputBindingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InputBindingEditor.dll') [2026.09.08-07.15.01:622][ 0]LogModuleManager: InternalLoadLibrary: 'EditorInteractiveToolsFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorInteractiveToolsFramework.dll') [2026.09.08-07.15.01:623][ 0]LogModuleManager: InternalLoadLibrary: 'InteractiveToolsFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InteractiveToolsFramework.dll') [2026.09.08-07.15.01:629][ 0]LogModuleManager: InternalLoadLibrary: 'StaticMeshEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StaticMeshEditor.dll') [2026.09.08-07.15.01:630][ 0]LogModuleManager: InternalLoadLibrary: 'EditorFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorFramework.dll') [2026.09.08-07.15.01:630][ 0]LogModuleManager: InternalLoadLibrary: 'EditorConfig' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorConfig.dll') [2026.09.08-07.15.01:631][ 0]LogModuleManager: InternalLoadLibrary: 'DerivedDataEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DerivedDataEditor.dll') [2026.09.08-07.15.01:632][ 0]LogModuleManager: InternalLoadLibrary: 'ZenEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ZenEditor.dll') [2026.09.08-07.15.01:633][ 0]LogModuleManager: InternalLoadLibrary: 'CSVtoSVG' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CSVtoSVG.dll') [2026.09.08-07.15.01:636][ 0]LogModuleManager: InternalLoadLibrary: 'VirtualizationEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VirtualizationEditor.dll') [2026.09.08-07.15.01:639][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationSettings.dll') [2026.09.08-07.15.01:641][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayDebuggerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayDebuggerEditor.dll') [2026.09.08-07.15.01:643][ 0]LogModuleManager: InternalLoadLibrary: 'RenderResourceViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RenderResourceViewer.dll') [2026.09.08-07.15.01:646][ 0]LogModuleManager: InternalLoadLibrary: 'UniversalObjectLocatorEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UniversalObjectLocatorEditor.dll') [2026.09.08-07.15.01:648][ 0]LogModuleManager: InternalLoadLibrary: 'StructUtilsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StructUtilsEditor.dll') [2026.09.08-07.15.01:649][ 0]LogModuleManager: InternalLoadLibrary: 'StructUtilsTestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StructUtilsTestSuite.dll') [2026.09.08-07.15.01:653][ 0]LogModuleManager: InternalLoadLibrary: 'SVGDistanceField' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SVGDistanceField.dll') [2026.09.08-07.15.01:657][ 0]LogModuleManager: InternalLoadLibrary: 'DataHierarchyEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataHierarchyEditor.dll') [2026.09.08-07.15.01:658][ 0]LogModuleManager: InternalLoadLibrary: 'ToolWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ToolWidgets.dll') [2026.09.08-07.15.01:659][ 0]LogModuleManager: InternalLoadLibrary: 'UserAssetTagsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UserAssetTagsEditor.dll') [2026.09.08-07.15.01:661][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidRuntimeSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidRuntimeSettings.dll') [2026.09.08-07.15.01:665][ 0]LogModuleManager: InternalLoadLibrary: 'IOSRuntimeSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSRuntimeSettings.dll') [2026.09.08-07.15.01:670][ 0]LogModuleManager: InternalLoadLibrary: 'GDKPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GDKPlatformEditor.dll') [2026.09.08-07.15.01:677][ 0]LogModuleManager: InternalLoadLibrary: 'MacPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MacPlatformEditor.dll') [2026.09.08-07.15.01:679][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsPlatformEditor.dll') [2026.09.08-07.15.01:680][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidPlatformEditor.dll') [2026.09.08-07.15.01:682][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidDeviceDetection' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidDeviceDetection.dll') [2026.09.08-07.15.01:691][ 0]LogModuleManager: InternalLoadLibrary: 'IOSPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSPlatformEditor.dll') [2026.09.08-07.15.01:695][ 0]LogModuleManager: InternalLoadLibrary: 'LogVisualizer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LogVisualizer.dll') [2026.09.08-07.15.01:702][ 0]LogModuleManager: InternalLoadLibrary: 'WidgetRegistration' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WidgetRegistration.dll') [2026.09.08-07.15.01:704][ 0]LogModuleManager: InternalLoadLibrary: 'ClothPainter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClothPainter.dll') [2026.09.08-07.15.01:705][ 0]LogModuleManager: InternalLoadLibrary: 'ViewportInteraction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ViewportInteraction.dll') [2026.09.08-07.15.01:726][ 0]LogModuleManager: InternalLoadLibrary: 'ViewportSnapping' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ViewportSnapping.dll') [2026.09.08-07.15.01:908][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.13.dll [2026.09.08-07.15.01:973][ 0]LogContentValidation: Adding native validator /Script/DataValidation.DirtyFilesChangelistValidator [2026.09.08-07.15.01:975][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_ActionUtility [2026.09.08-07.15.01:975][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_Localization [2026.09.08-07.15.01:975][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_Material [2026.09.08-07.15.01:975][ 0]LogContentValidation: Adding native validator /Script/DataValidation.PackageFileValidator [2026.09.08-07.15.01:975][ 0]LogContentValidation: Adding native validator /Script/DataValidation.WorldPartitionChangelistValidator [2026.09.08-07.15.01:975][ 0]LogContentValidation: Adding native validator /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2026.09.08-07.15.01:975][ 0]LogContentValidation: Adding native validator /Script/MutableValidation.AssetValidator_CustomizableObjects [2026.09.08-07.15.01:975][ 0]LogContentValidation: Adding native validator /Script/MutableValidation.AssetValidator_ReferencedCustomizableObjects [2026.09.08-07.15.02:015][ 0]LogModuleManager: InternalLoadLibrary: 'PlacementMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PlacementMode.dll') [2026.09.08-07.15.02:053][ 0]LogFileCache: Scanning file cache for directory 'F:/SLK_Ponttooni_v3/Content/' took 0.10s [2026.09.08-07.15.02:073][ 0]LogModuleManager: InternalLoadLibrary: 'MeshPaint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshPaint.dll') [2026.09.08-07.15.02:205][ 0]LogNNEDenoiser: Ray Tracing is not enabled, therefore NNEDenoiser is not registered! [2026.09.08-07.15.02:207][ 0]LogModuleManager: InternalLoadLibrary: 'StatusBar' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StatusBar.dll') [2026.09.08-07.15.02:239][ 0]LogModuleManager: InternalLoadLibrary: 'SessionServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SessionServices.dll') [2026.09.08-07.15.02:244][ 0]LogPython: Python enabled via CVar 'Engine.Python.IsEnabledByDefault' [2026.09.08-07.15.02:245][ 0]LogPython: Using Python 3.11.8 [2026.09.08-07.15.02:448][ 0]LogPython: Running python command: python -c "import pkg_resources;dist=pkg_resources.working_set.find(pkg_resources.Requirement.parse('ue-pipinstall-utils'));exit(dist.version!='0.1.5' if dist is not None else 1)" [2026.09.08-07.15.06:152][ 0]LogPython: Running python command: python -m ue_parse_plugin_reqs -vv "F:/SLK_Ponttooni_v3/Intermediate/PipInstall/merged_requirements.in" "F:/SLK_Ponttooni_v3/Intermediate/PipInstall/merged_requirements.txt" [2026.09.08-07.15.07:806][ 0]LogPython: DEBUG:root:Found matching installed version: certifi 2023.7.22 <=> certifi==2023.7.22 [2026.09.08-07.15.07:806][ 0]LogPython: DEBUG:root:Found matching installed version: chardet 3.0.4 <=> chardet==3.0.4 [2026.09.08-07.15.07:806][ 0]LogPython: DEBUG:root:Found matching installed version: charset-normalizer 2.1.1 <=> charset-normalizer==2.1.1 [2026.09.08-07.15.07:806][ 0]LogPython: DEBUG:root:Found matching installed version: filelock 3.13.1 <=> filelock==3.13.1 [2026.09.08-07.15.07:806][ 0]LogPython: DEBUG:root:Found matching installed version: fsspec 2023.10.0 <=> fsspec==2023.10.0 [2026.09.08-07.15.07:806][ 0]LogPython: DEBUG:root:Found matching installed version: idna 2.10 <=> idna==2.10 [2026.09.08-07.15.07:806][ 0]LogPython: DEBUG:root:Found matching installed version: Jinja2 3.1.2 <=> Jinja2==3.1.2 [2026.09.08-07.15.07:806][ 0]LogPython: DEBUG:root:Found matching installed version: MarkupSafe 2.1.3 <=> MarkupSafe==2.1.3 [2026.09.08-07.15.07:806][ 0]LogPython: DEBUG:root:Found matching installed version: mpmath 1.3.0 <=> mpmath==1.3.0 [2026.09.08-07.15.07:815][ 0]LogPython: DEBUG:root:Found matching installed version: networkx 3.2.1 <=> networkx==3.2.1 [2026.09.08-07.15.07:815][ 0]LogPython: DEBUG:root:Found matching installed version: numpy 1.26.4 <=> numpy==1.26.4 [2026.09.08-07.15.07:815][ 0]LogPython: DEBUG:root:Found matching installed version: Pillow 10.1.0 <=> Pillow==10.1.0 [2026.09.08-07.15.07:815][ 0]LogPython: DEBUG:root:Found matching installed version: protobuf 4.24.0 <=> protobuf==4.24.0 [2026.09.08-07.15.07:815][ 0]LogPython: DEBUG:root:Found matching installed version: requests 2.28.1 <=> requests==2.28.1 [2026.09.08-07.15.07:815][ 0]LogPython: DEBUG:root:Found matching installed version: scipy 1.11.4 <=> scipy==1.11.4 [2026.09.08-07.15.07:815][ 0]LogPython: DEBUG:root:Found matching installed version: sympy 1.13.1 <=> sympy==1.13.1 [2026.09.08-07.15.07:815][ 0]LogPython: DEBUG:root:Found matching installed version: typing-extensions 4.12.2 <=> typing-extensions==4.12.2 [2026.09.08-07.15.07:815][ 0]LogPython: DEBUG:root:Found matching installed version: urllib3 1.25.11 <=> urllib3==1.25.11 [2026.09.08-07.15.07:815][ 0]LogPython: DEBUG:root:Found matching installed version: opencv-python 4.5.5.62 <=> opencv-python==4.5.5.62 [2026.09.08-07.15.07:943][ 0]LogCUDA: Display: Initialising CUDA API... [2026.09.08-07.15.07:944][ 0]LogCUDA: Display: CUDA API initialised successfully. [2026.09.08-07.15.07:945][ 0]LogCUDA: Display: Found 1 CUDA capable devices. [2026.09.08-07.15.07:945][ 0]LogCUDA: Display: Found device 0 called "NVIDIA GeForce GTX 1660 SUPER". [2026.09.08-07.15.07:946][ 0]LogCUDA: Display: Attempting to create CUDA context on GPU Device 0... [2026.09.08-07.15.08:136][ 0]LogCUDA: Display: Created CUDA context on device "NVIDIA GeForce GTX 1660 SUPER". [2026.09.08-07.15.08:138][ 0]LogWindows: Failed to load 'amfrt64.dll' (GetLastError=126) [2026.09.08-07.15.08:138][ 0]LogWindows: File 'amfrt64.dll' does not exist [2026.09.08-07.15.08:170][ 0]LogWindows: Attached monitors: [2026.09.08-07.15.08:170][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY1' [PRIMARY] [2026.09.08-07.15.08:170][ 0]LogWindows: resolution: 1920x1080, work area: (-3840, 0) -> (-1920, 1032), device: '\\.\DISPLAY2' [2026.09.08-07.15.08:170][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 0) -> (0, 1032), device: '\\.\DISPLAY3' [2026.09.08-07.15.08:170][ 0]LogWindows: Found 3 attached monitors. [2026.09.08-07.15.08:170][ 0]LogWindows: Gathering driver information using Windows Setup API [2026.09.08-07.15.08:171][ 0]LogCsvProfiler: Display: Metadata set : raytracing="0" [2026.09.08-07.15.08:172][ 0]LogModuleManager: InternalLoadLibrary: 'CameraShakePreviewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/CameraShakePreviewer/Binaries/Win64/UnrealEditor-CameraShakePreviewer.dll') [2026.09.08-07.15.08:175][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayCamerasEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/GameplayCameras/Binaries/Win64/UnrealEditor-GameplayCamerasEditor.dll') [2026.09.08-07.15.08:189][ 0]LogModuleManager: InternalLoadLibrary: 'EngineAssetDefinitions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/EngineAssetDefinitions/Binaries/Win64/UnrealEditor-EngineAssetDefinitions.dll') [2026.09.08-07.15.08:193][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-GeometryMode.dll') [2026.09.08-07.15.08:198][ 0]LogModuleManager: InternalLoadLibrary: 'BspMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-BspMode.dll') [2026.09.08-07.15.08:212][ 0]LogModuleManager: InternalLoadLibrary: 'TextureAlignMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-TextureAlignMode.dll') [2026.09.08-07.15.08:215][ 0]LogModuleManager: InternalLoadLibrary: 'StylusInputDebugWidget' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor-StylusInputDebugWidget.dll') [2026.09.08-07.15.08:217][ 0]LogModuleManager: InternalLoadLibrary: 'CharacterAI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CharacterAI/Binaries/Win64/UnrealEditor-CharacterAI.dll') [2026.09.08-07.15.08:220][ 0]LogModuleManager: InternalLoadLibrary: 'CineCameraRigsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CineCameraRigs/Binaries/Win64/UnrealEditor-CineCameraRigsEditor.dll') [2026.09.08-07.15.08:236][ 0]LogModuleManager: InternalLoadLibrary: 'ColorCorrectRegionsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ColorCorrectRegions/Binaries/Win64/UnrealEditor-ColorCorrectRegionsEditor.dll') [2026.09.08-07.15.08:244][ 0]LogModuleManager: InternalLoadLibrary: 'FractureEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Fracture/Binaries/Win64/UnrealEditor-FractureEngine.dll') [2026.09.08-07.15.08:245][ 0]LogModuleManager: InternalLoadLibrary: 'PlanarCut' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PlanarCutPlugin/Binaries/Win64/UnrealEditor-PlanarCut.dll') [2026.09.08-07.15.08:246][ 0]LogModuleManager: InternalLoadLibrary: 'VPUtilitiesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProductionUtilities/Binaries/Win64/UnrealEditor-VPUtilitiesEditor.dll') [2026.09.08-07.15.08:248][ 0]LogVPUtilitiesEditor: VP Scouting subsystem initialized. [2026.09.08-07.15.08:248][ 0]LogModuleManager: InternalLoadLibrary: 'WaterEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Water/Binaries/Win64/UnrealEditor-WaterEditor.dll') [2026.09.08-07.15.08:280][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertTakeRecorder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/MultiUserTakes/Binaries/Win64/UnrealEditor-ConcertTakeRecorder.dll') [2026.09.08-07.15.08:284][ 0]LogModuleManager: InternalLoadLibrary: 'VirtualCameraEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCamera/Binaries/Win64/UnrealEditor-VirtualCameraEditor.dll') [2026.09.08-07.15.08:291][ 0]LogModuleManager: InternalLoadLibrary: 'AppleProResMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AppleProResMedia/Binaries/Win64/UnrealEditor-AppleProResMedia.dll') [2026.09.08-07.15.08:313][ 0]LogModuleManager: InternalLoadLibrary: 'AvfMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UnrealEditor-AvfMediaEditor.dll') [2026.09.08-07.15.08:315][ 0]LogModuleManager: InternalLoadLibrary: 'AvfMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UnrealEditor-AvfMediaFactory.dll') [2026.09.08-07.15.08:317][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UnrealEditor-AndroidMediaEditor.dll') [2026.09.08-07.15.08:319][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UnrealEditor-AndroidMediaFactory.dll') [2026.09.08-07.15.08:321][ 0]LogModuleManager: InternalLoadLibrary: 'AvidDNxMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AvidDNxMedia/Binaries/Win64/UnrealEditor-AvidDNxMedia.dll') [2026.09.08-07.15.08:484][ 0]LogModuleManager: InternalLoadLibrary: 'D3D12VideoDecodersElectra' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/D3D12VideoDecodersElectra/Binaries/Win64/UnrealEditor-D3D12VideoDecodersElectra.dll') [2026.09.08-07.15.08:490][ 0]LogModuleManager: InternalLoadLibrary: 'AvidDNxHDDecoderElectra' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AvidDNxHDDecoderElectra/Binaries/Win64/UnrealEditor-AvidDNxHDDecoderElectra.dll') [2026.09.08-07.15.08:496][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraPlayerFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraPlayerFactory.dll') [2026.09.08-07.15.08:499][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraProtronFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraProtronFactory.dll') [2026.09.08-07.15.08:503][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMediaEditor.dll') [2026.09.08-07.15.08:508][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMediaFactory.dll') [2026.09.08-07.15.08:508][ 0]LogModuleManager: InternalLoadLibrary: 'OpenExrWrapper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-OpenExrWrapper.dll') [2026.09.08-07.15.08:509][ 0]LogModuleManager: InternalLoadLibrary: 'TmvMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMedia.dll') [2026.09.08-07.15.08:510][ 0]LogModuleManager: InternalLoadLibrary: 'AppleProResDecoderElectra' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AppleProResDecoderElectra/Binaries/Win64/UnrealEditor-AppleProResDecoderElectra.dll') [2026.09.08-07.15.08:515][ 0]LogModuleManager: InternalLoadLibrary: 'MediaIOEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaIOFramework/Binaries/Win64/UnrealEditor-MediaIOEditor.dll') [2026.09.08-07.15.08:519][ 0]LogModuleManager: InternalLoadLibrary: 'MediaPlayerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UnrealEditor-MediaPlayerEditor.dll') [2026.09.08-07.15.08:521][ 0]LogModuleManager: InternalLoadLibrary: 'MediaCompositingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UnrealEditor-MediaCompositingEditor.dll') [2026.09.08-07.15.08:522][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceRecorder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SequenceRecorder.dll') [2026.09.08-07.15.08:528][ 0]LogModuleManager: InternalLoadLibrary: 'MediaFrameworkUtilitiesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaFrameworkUtilities/Binaries/Win64/UnrealEditor-MediaFrameworkUtilitiesEditor.dll') [2026.09.08-07.15.08:579][ 0]LogModuleManager: InternalLoadLibrary: 'MP4Utilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MP4Utilities/Binaries/Win64/UnrealEditor-MP4Utilities.dll') [2026.09.08-07.15.08:580][ 0]LogModuleManager: InternalLoadLibrary: 'MP4Boxes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MP4Utilities/Binaries/Win64/UnrealEditor-MP4Boxes.dll') [2026.09.08-07.15.08:580][ 0]LogModuleManager: InternalLoadLibrary: 'MP4Muxer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MP4Utilities/Binaries/Win64/UnrealEditor-MP4Muxer.dll') [2026.09.08-07.15.08:582][ 0]LogModuleManager: InternalLoadLibrary: 'OpusDecoderElectra' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/OpusDecoderElectra/Binaries/Win64/UnrealEditor-OpusDecoderElectra.dll') [2026.09.08-07.15.08:588][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingBlueprintEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingBlueprintEditor.dll') [2026.09.08-07.15.08:594][ 0]LogModuleManager: InternalLoadLibrary: 'TmvMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMediaEditor.dll') [2026.09.08-07.15.08:598][ 0]LogModuleManager: InternalLoadLibrary: 'ApvMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-ApvMedia.dll') [2026.09.08-07.15.08:602][ 0]LogModuleManager: InternalLoadLibrary: 'TmvMediaMp4Utils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMediaMp4Utils.dll') [2026.09.08-07.15.08:604][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor-WebMMedia.dll') [2026.09.08-07.15.08:605][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor-WebMMediaEditor.dll') [2026.09.08-07.15.08:607][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor-WebMMediaFactory.dll') [2026.09.08-07.15.08:609][ 0]LogModuleManager: InternalLoadLibrary: 'WmfMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMediaEditor.dll') [2026.09.08-07.15.08:611][ 0]LogModuleManager: InternalLoadLibrary: 'WmfMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMediaFactory.dll') [2026.09.08-07.15.08:612][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanPerformance' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanPerformance.dll') [2026.09.08-07.15.08:614][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanSequencer.dll') [2026.09.08-07.15.08:615][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidFileServerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AndroidFileServer/Binaries/Win64/UnrealEditor-AndroidFileServerEditor.dll') [2026.09.08-07.15.08:618][ 0]LogModuleManager: InternalLoadLibrary: 'AudioCaptureEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UnrealEditor-AudioCaptureEditor.dll') [2026.09.08-07.15.08:620][ 0]LogModuleManager: InternalLoadLibrary: 'GooglePADEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GooglePAD/Binaries/Win64/UnrealEditor-GooglePADEditor.dll') [2026.09.08-07.15.08:623][ 0]LogModuleManager: InternalLoadLibrary: 'RigVMEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/RigVM/Binaries/Win64/UnrealEditor-RigVMEditor.dll') [2026.09.08-07.15.08:626][ 0]LogModuleManager: InternalLoadLibrary: 'ResonanceAudioEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ResonanceAudio/Binaries/Win64/UnrealEditor-ResonanceAudioEditor.dll') [2026.09.08-07.15.08:631][ 0]LogModuleManager: InternalLoadLibrary: 'WaveTableEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WaveTable/Binaries/Win64/UnrealEditor-WaveTableEditor.dll') [2026.09.08-07.15.08:634][ 0]LogModuleManager: InternalLoadLibrary: 'SmartSnapping' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-SmartSnapping.dll') [2026.09.08-07.15.08:635][ 0]LogModuleManager: InternalLoadLibrary: 'AnimatorKitSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/AnimatorKit/Binaries/Win64/UnrealEditor-AnimatorKitSettings.dll') [2026.09.08-07.15.08:638][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRigEditor.dll') [2026.09.08-07.15.08:646][ 0]LogModuleManager: InternalLoadLibrary: 'OptimusEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusEditor.dll') [2026.09.08-07.15.08:654][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebugger.dll') [2026.09.08-07.15.08:664][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebuggerVLog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebuggerVLog.dll') [2026.09.08-07.15.08:671][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkMultiUser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkMultiUser.dll') [2026.09.08-07.15.08:677][ 0]LogModuleManager: InternalLoadLibrary: 'IKRigEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRigEditor.dll') [2026.09.08-07.15.08:681][ 0]LogModuleManager: InternalLoadLibrary: 'PhysicsControlEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PhysicsControl/Binaries/Win64/UnrealEditor-PhysicsControlEditor.dll') [2026.09.08-07.15.08:689][ 0]LogModuleManager: InternalLoadLibrary: 'ActorSequenceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UnrealEditor-ActorSequenceEditor.dll') [2026.09.08-07.15.08:693][ 0]LogModuleManager: InternalLoadLibrary: 'TemplateSequenceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/TemplateSequence/Binaries/Win64/UnrealEditor-TemplateSequenceEditor.dll') [2026.09.08-07.15.08:698][ 0]LogModuleManager: InternalLoadLibrary: 'LevelSequenceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UnrealEditor-LevelSequenceEditor.dll') [2026.09.08-07.15.08:701][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. [2026.09.08-07.15.08:701][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceValidator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/SequenceValidator/Binaries/Win64/UnrealEditor-SequenceValidator.dll') [2026.09.08-07.15.08:706][ 0]LogModuleManager: InternalLoadLibrary: 'ScribbleEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/Scribble/Binaries/Win64/UnrealEditor-ScribbleEditor.dll') [2026.09.08-07.15.08:707][ 0]LogModuleManager: InternalLoadLibrary: 'AVCodecsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Binaries/Win64/UnrealEditor-AVCodecsCore.dll') [2026.09.08-07.15.08:740][ 0]LogModuleManager: InternalLoadLibrary: 'ActorPickerMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ActorPickerMode.dll') [2026.09.08-07.15.08:741][ 0]LogModuleManager: InternalLoadLibrary: 'SceneDepthPickerMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SceneDepthPickerMode.dll') [2026.09.08-07.15.08:742][ 0]LogModuleManager: InternalLoadLibrary: 'LandscapeEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LandscapeEditor.dll') [2026.09.08-07.15.08:743][ 0]LogModuleManager: InternalLoadLibrary: 'FoliageEdit' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-FoliageEdit.dll') [2026.09.08-07.15.08:745][ 0]LogModuleManager: InternalLoadLibrary: 'VirtualTexturingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VirtualTexturingEditor.dll') [2026.09.08-07.15.08:746][ 0]LogEditorDataStorage: Initializing [2026.09.08-07.15.08:746][ 0]LogEditorDataStorage: Initializing TEDS Core. [2026.09.08-07.15.08:746][ 0]LogEditorDataStorage: Initialized TEDS Core. [2026.09.08-07.15.08:746][ 0]LogEditorDataStorage: Initializing TEDS Compatibility. [2026.09.08-07.15.08:746][ 0]LogEditorDataStorage: Initialized TEDS Compatibility. [2026.09.08-07.15.08:905][ 0]LogEditorDataStorage: Initialized [2026.09.08-07.15.08:918][ 0]LogPixelStreaming2EpicRtc: Conference. Creating conference. Id=[pixel_streaming_conference_instance] [2026.09.08-07.15.08:956][ 0]LogPixelStreaming2RTC: Error: Cannot set target window - GEngine is not valid. [2026.09.08-07.15.08:956][ 0]LogConsoleManager: Warning: Console object named 'PixelStreaming.StartStreaming' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject) [2026.09.08-07.15.08:957][ 0]LogConsoleManager: Warning: Console object named 'PixelStreaming.StopStreaming' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject) [2026.09.08-07.15.08:959][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationWorker' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AutomationWorker.dll') [2026.09.08-07.15.08:962][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceRecorderSections' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SequenceRecorderSections.dll') [2026.09.08-07.15.09:009][ 0]LogCore: Display: InsightsEditor module auto-connecting to local trace server... [2026.09.08-07.15.09:051][ 0]LogInit: Running DelayedAutoRegister Phase EndOfEngineInit [2026.09.08-07.15.09:317][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() [2026.09.08-07.15.09:320][ 0]SourceControl: Revision control is disabled [2026.09.08-07.15.09:321][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 565.977 [2026.09.08-07.15.09:321][ 0]Cmd: MAP LOAD FILE="F:/SLK_Ponttooni_v3/Content/CinematicTemplate/Maps/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 [2026.09.08-07.15.09:322][ 0]LogModuleManager: InternalLoadLibrary: 'StatsViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StatsViewer.dll') [2026.09.08-07.15.09:325][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2026.09.08-07.15.09:326][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.08-07.15.09:384][ 0]LogAudio: Display: Audio Device unregistered from world 'Untitled'. [2026.09.08-07.15.09:396][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms [2026.09.08-07.15.12:300][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll [2026.09.08-07.15.16:335][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'. [2026.09.08-07.15.16:335][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Main [2026.09.08-07.15.16:397][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/CinematicTemplate/Maps/Lvl_West) is flushing async loading [2026.09.08-07.15.16:419][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/CinematicTemplate/Maps/Lvl_East) is flushing async loading [2026.09.08-07.15.16:422][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/CinematicTemplate/Maps/Lvl_North) is flushing async loading [2026.09.08-07.15.16:425][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2026.09.08-07.15.16:497][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 3.75ms [2026.09.08-07.15.16:499][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2026.09.08-07.15.16:499][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,242ms to complete. [2026.09.08-07.15.16:503][ 0]LogModuleManager: InternalLoadLibrary: 'GameProjectGeneration' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameProjectGeneration.dll') [2026.09.08-07.15.16:576][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 573.232 [2026.09.08-07.15.16:587][ 0]LogShaderCompilers: Display: ================================================ [2026.09.08-07.15.16:587][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === [2026.09.08-07.15.16:587][ 0]LogShaderCompilers: Display: Total job queries 20 778, among them cache hits 2 276 (10.95%), DDC hits 7 773 (37.41%), Duplicates 3 630 (17.47%) [2026.09.08-07.15.16:587][ 0]LogShaderCompilers: Display: Tracking 14 872 distinct input hashes that result in 13 793 distinct outputs (92.74%) [2026.09.08-07.15.16:587][ 0]LogShaderCompilers: Display: RAM used: 199,58 MiB of 3,20 GiB budget. Usage: 6.09% [2026.09.08-07.15.16:587][ 0]LogShaderCompilers: Display: === Shader Compilation stats === [2026.09.08-07.15.16:587][ 0]LogShaderCompilers: Display: Shaders Compiled: 7 099 [2026.09.08-07.15.16:587][ 0]LogShaderCompilers: Display: Jobs assigned 7 099, completed 7 099 (100%) [2026.09.08-07.15.16:588][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.28 s [2026.09.08-07.15.16:588][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 256.02 s, longest 480.83 s [2026.09.08-07.15.16:588][ 0]LogShaderCompilers: Display: Job execution time: average 8.08 s, max 96.69 s [2026.09.08-07.15.16:588][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 264.10 s, max 481.94 [2026.09.08-07.15.16:588][ 0]LogShaderCompilers: Display: Shader code size: total 171,331 MiB, numShaders 7 124, average 24,627 KiB, min 1,199 KiB, max 360,467 KiB [2026.09.08-07.15.16:588][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 530.81 s [2026.09.08-07.15.16:588][ 0]LogShaderCompilers: Display: Jobs were issued in 801 batches (only local compilation was used), average 8.86 jobs/batch [2026.09.08-07.15.16:588][ 0]LogShaderCompilers: Display: Average processing rate: 13.37 jobs/sec [2026.09.08-07.15.16:588][ 0]LogShaderCompilers: Display: Total thread time: 6 187,076 s [2026.09.08-07.15.16:588][ 0]LogShaderCompilers: Display: Total thread preprocess time: 748,4 s [2026.09.08-07.15.16:588][ 0]LogShaderCompilers: Display: Percentage time preprocessing: 12.10% [2026.09.08-07.15.16:588][ 0]LogShaderCompilers: Display: Effective parallelization: 11.66 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 - 0.971334 [2026.09.08-07.15.16:588][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2026.09.08-07.15.16:588][ 0]LogShaderCompilers: Display: FPathTracingRG (compiled 24 times, average 18.99 sec, max 34.41 sec, min 9.65 sec) [2026.09.08-07.15.16:588][ 0]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 9 times, average 16.20 sec, max 25.41 sec, min 6.39 sec) [2026.09.08-07.15.16:588][ 0]LogShaderCompilers: Display: FLumenCardCS (compiled 1 times, average 3.31 sec, max 3.31 sec, min 3.31 sec) [2026.09.08-07.15.16:588][ 0]LogShaderCompilers: Display: FGenerateLightSamplesCS (compiled 216 times, average 3.14 sec, max 6.01 sec, min 1.00 sec) [2026.09.08-07.15.16:588][ 0]LogShaderCompilers: Display: FRayTracingPrimaryRaysRGS (compiled 2 times, average 2.47 sec, max 2.61 sec, min 2.34 sec) [2026.09.08-07.15.16:589][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2026.09.08-07.15.16:589][ 0]LogShaderCompilers: Display: FMicropolyRasterizeCS - 11.95% of total time (compiled 440 times, average 1.68 sec, max 3.59 sec, min 0.00 sec) [2026.09.08-07.15.16:589][ 0]LogShaderCompilers: Display: FGenerateLightSamplesCS - 10.95% of total time (compiled 216 times, average 3.14 sec, max 6.01 sec, min 1.00 sec) [2026.09.08-07.15.16:589][ 0]LogShaderCompilers: Display: FShadeLightSamplesCS - 7.54% of total time (compiled 432 times, average 1.08 sec, max 1.91 sec, min 0.47 sec) [2026.09.08-07.15.16:589][ 0]LogShaderCompilers: Display: FPathTracingRG - 7.37% of total time (compiled 24 times, average 18.99 sec, max 34.41 sec, min 9.65 sec) [2026.09.08-07.15.16:589][ 0]LogShaderCompilers: Display: FDeferredLightPS - 7.25% of total time (compiled 472 times, average 0.95 sec, max 1.30 sec, min 0.36 sec) [2026.09.08-07.15.16:589][ 0]LogShaderCompilers: Display: === Material stats === [2026.09.08-07.15.16:589][ 0]LogShaderCompilers: Display: Materials Cooked: 0 [2026.09.08-07.15.16:589][ 0]LogShaderCompilers: Display: Materials Translated: 176 [2026.09.08-07.15.16:589][ 0]LogShaderCompilers: Display: Material Total Translate Time: 0.32 s [2026.09.08-07.15.16:589][ 0]LogShaderCompilers: Display: Material Translation Only: 0.19 s (60%) [2026.09.08-07.15.16:589][ 0]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%) [2026.09.08-07.15.16:589][ 0]LogShaderCompilers: Display: Material Cache Hits: 0 (0%) [2026.09.08-07.15.16:589][ 0]LogShaderCompilers: Display: ================================================ [2026.09.08-07.15.16:717][ 0]LogWindowsTextInputMethodSystem: Available input methods: [2026.09.08-07.15.16:717][ 0]LogWindowsTextInputMethodSystem: - English (Finland) - (Keyboard). [2026.09.08-07.15.16:717][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (Finland) - (Keyboard). [2026.09.08-07.15.16:761][ 0]LogLayoutService: Warning: While key "UnrealEd_Layout_v1.6" was not found, and older version exists (key "UnrealEd_Layout_v1.5"). This means section "EditorLayouts" was created with a previous version of UE and is no longer compatible. The old key has been removed and updated with the new one. [2026.09.08-07.15.16:761][ 0]LogMainFrame: Warning: The expected Unreal Editor layout version is "UnrealEd_Layout_v1.6", while only version "UnrealEd_Layout_v1.5" was found. I.e., the current layout was created with a previous version of Unreal that is deprecated and no longer compatible. Unreal will continue with the default layout for its current version, the deprecated one has been removed. You can create and save your custom layouts with "Window"->"Save Layout"->"Save Layout As...". [2026.09.08-07.15.16:762][ 0]LogModuleManager: InternalLoadLibrary: 'UndoHistoryEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UndoHistoryEditor.dll') [2026.09.08-07.15.16:791][ 0]LogProjectBrowser: Looking for projects... [2026.09.08-07.15.16:791][ 0]LogProjectBrowser: Found Engine Installation "5.7"(C:/Program Files/Epic Games/UE_5.7) [2026.09.08-07.15.16:791][ 0]LogDesktopPlatform: Enumerating Projects From Engine Ver: 5.7 [2026.09.08-07.15.16:791][ 0]LogDesktopPlatform: Looking for directories to scan from : C:/Users/lassi/AppData/Local/UnrealEngine/5.7/Saved/Config/WindowsEditor [2026.09.08-07.15.16:792][ 0]LogDesktopPlatform: Searching for previously created project directories... [2026.09.08-07.15.16:792][ 0]LogDesktopPlatform: Found directory: "C:/Users/lassi/Documents/Unreal Projects" [2026.09.08-07.15.16:792][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Documents/Unreal Projects/test/test.uproject",LastOpenTime=2026.03.17-07.13.43)" in recently opened files [2026.09.08-07.15.16:792][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Desktop/Finferries2 5.7/Finferries2.uproject",LastOpenTime=2026.03.20-09.20.45)" in recently opened files [2026.09.08-07.15.16:792][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Documents/Unreal Projects/MyProject2/MyProject2.uproject",LastOpenTime=2026.04.15-11.00.53)" in recently opened files [2026.09.08-07.15.16:792][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Documents/Unreal Projects/MyProject/MyProject.uproject",LastOpenTime=2026.04.17-12.36.47)" in recently opened files [2026.09.08-07.15.16:792][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Documents/Unreal Projects/MyProject3/MyProject3.uproject",LastOpenTime=2026.07.14-06.54.58)" in recently opened files [2026.09.08-07.15.16:792][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Documents/Unreal Projects/Finferries2 5.7/Finferries2.uproject",LastOpenTime=2026.08.30-07.58.53)" in recently opened files [2026.09.08-07.15.16:792][ 0]LogDesktopPlatform: Found project "(ProjectName="F:/Finferries2 5.7/Finferries2.uproject",LastOpenTime=2026.09.07-05.49.17)" in recently opened files [2026.09.08-07.15.16:792][ 0]LogDesktopPlatform: Found project "(ProjectName="F:/Unreal Projects/Finferries2 5.7/Finferries2.uproject",LastOpenTime=2026.09.07-16.58.00)" in recently opened files [2026.09.08-07.15.16:792][ 0]LogDesktopPlatform: Searching for projects in .uprojectdirs [2026.09.08-07.15.16:792][ 0]LogProjectBrowser: Found Engine Installation "5.8"(C:/Program Files/Epic Games/UE_5.8) [2026.09.08-07.15.16:792][ 0]LogDesktopPlatform: Enumerating Projects From Engine Ver: 5.8 [2026.09.08-07.15.16:792][ 0]LogDesktopPlatform: Looking for directories to scan from : C:/Users/lassi/AppData/Local/UnrealEngine/5.8/Saved/Config/WindowsEditor [2026.09.08-07.15.16:793][ 0]LogDesktopPlatform: Searching for previously created project directories... [2026.09.08-07.15.16:793][ 0]LogDesktopPlatform: Found directory: "C:/Users/lassi/Documents/Unreal Projects" [2026.09.08-07.15.16:793][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Documents/Unreal Projects/test/test.uproject",LastOpenTime=2026.03.17-07.13.43)" in recently opened files [2026.09.08-07.15.16:793][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Desktop/Finferries2 5.7/Finferries2.uproject",LastOpenTime=2026.03.20-09.20.45)" in recently opened files [2026.09.08-07.15.16:793][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Documents/Unreal Projects/MyProject2/MyProject2.uproject",LastOpenTime=2026.04.15-11.00.53)" in recently opened files [2026.09.08-07.15.16:793][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Documents/Unreal Projects/MyProject/MyProject.uproject",LastOpenTime=2026.04.17-12.36.47)" in recently opened files [2026.09.08-07.15.16:793][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Documents/Unreal Projects/MyProject3/MyProject3.uproject",LastOpenTime=2026.07.14-06.54.58)" in recently opened files [2026.09.08-07.15.16:793][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Documents/Unreal Projects/Finferries2 5.7/Finferries2.uproject",LastOpenTime=2026.08.27-11.07.23)" in recently opened files [2026.09.08-07.15.16:793][ 0]LogDesktopPlatform: Found project "(ProjectName="F:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject",LastOpenTime=2026.09.08-07.15.01)" in recently opened files [2026.09.08-07.15.16:793][ 0]LogDesktopPlatform: Searching for projects in .uprojectdirs [2026.09.08-07.15.16:795][ 0]LogProjectBrowser: Enumerating Launcher Sample Projects... [2026.09.08-07.15.16:803][ 0]LogDesktopPlatform: Enumerating Projects From Engine Ver: 5.7 [2026.09.08-07.15.16:803][ 0]LogDesktopPlatform: Looking for directories to scan from : C:/Users/lassi/AppData/Local/UnrealEngine/5.7/Saved/Config/WindowsEditor [2026.09.08-07.15.16:804][ 0]LogDesktopPlatform: Searching for previously created project directories... [2026.09.08-07.15.16:804][ 0]LogDesktopPlatform: Found directory: "C:/Users/lassi/Documents/Unreal Projects" [2026.09.08-07.15.16:804][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Documents/Unreal Projects/test/test.uproject",LastOpenTime=2026.03.17-07.13.43)" in recently opened files [2026.09.08-07.15.16:804][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Desktop/Finferries2 5.7/Finferries2.uproject",LastOpenTime=2026.03.20-09.20.45)" in recently opened files [2026.09.08-07.15.16:804][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Documents/Unreal Projects/MyProject2/MyProject2.uproject",LastOpenTime=2026.04.15-11.00.53)" in recently opened files [2026.09.08-07.15.16:804][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Documents/Unreal Projects/MyProject/MyProject.uproject",LastOpenTime=2026.04.17-12.36.47)" in recently opened files [2026.09.08-07.15.16:804][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Documents/Unreal Projects/MyProject3/MyProject3.uproject",LastOpenTime=2026.07.14-06.54.58)" in recently opened files [2026.09.08-07.15.16:804][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Documents/Unreal Projects/Finferries2 5.7/Finferries2.uproject",LastOpenTime=2026.08.30-07.58.53)" in recently opened files [2026.09.08-07.15.16:804][ 0]LogDesktopPlatform: Found project "(ProjectName="F:/Finferries2 5.7/Finferries2.uproject",LastOpenTime=2026.09.07-05.49.17)" in recently opened files [2026.09.08-07.15.16:804][ 0]LogDesktopPlatform: Found project "(ProjectName="F:/Unreal Projects/Finferries2 5.7/Finferries2.uproject",LastOpenTime=2026.09.07-16.58.00)" in recently opened files [2026.09.08-07.15.16:804][ 0]LogDesktopPlatform: Searching for projects in .uprojectdirs [2026.09.08-07.15.16:805][ 0]LogDesktopPlatform: Enumerating Projects From Engine Ver: 5.8 [2026.09.08-07.15.16:805][ 0]LogDesktopPlatform: Looking for directories to scan from : C:/Users/lassi/AppData/Local/UnrealEngine/5.8/Saved/Config/WindowsEditor [2026.09.08-07.15.16:805][ 0]LogDesktopPlatform: Searching for previously created project directories... [2026.09.08-07.15.16:805][ 0]LogDesktopPlatform: Found directory: "C:/Users/lassi/Documents/Unreal Projects" [2026.09.08-07.15.16:805][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Documents/Unreal Projects/test/test.uproject",LastOpenTime=2026.03.17-07.13.43)" in recently opened files [2026.09.08-07.15.16:805][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Desktop/Finferries2 5.7/Finferries2.uproject",LastOpenTime=2026.03.20-09.20.45)" in recently opened files [2026.09.08-07.15.16:805][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Documents/Unreal Projects/MyProject2/MyProject2.uproject",LastOpenTime=2026.04.15-11.00.53)" in recently opened files [2026.09.08-07.15.16:805][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Documents/Unreal Projects/MyProject/MyProject.uproject",LastOpenTime=2026.04.17-12.36.47)" in recently opened files [2026.09.08-07.15.16:805][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Documents/Unreal Projects/MyProject3/MyProject3.uproject",LastOpenTime=2026.07.14-06.54.58)" in recently opened files [2026.09.08-07.15.16:805][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/lassi/Documents/Unreal Projects/Finferries2 5.7/Finferries2.uproject",LastOpenTime=2026.08.27-11.07.23)" in recently opened files [2026.09.08-07.15.16:805][ 0]LogDesktopPlatform: Found project "(ProjectName="F:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject",LastOpenTime=2026.09.08-07.15.01)" in recently opened files [2026.09.08-07.15.16:806][ 0]LogDesktopPlatform: Searching for projects in .uprojectdirs [2026.09.08-07.15.16:816][ 0]LogPlacementMode: Display: The Asset Registry is not yet fully loaded so some placeable classes might be missing. [2026.09.08-07.15.16:854][ 0]LogModuleManager: InternalLoadLibrary: 'UnsavedAssetsTracker' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UnsavedAssetsTracker.dll') [2026.09.08-07.15.17:655][ 0]LogMeshUtilities: Finished distance field build in 1.2s - 49x49x49 sparse distance field, 0.2Mb total, 0.0Mb always loaded, 92% occupied, 0 triangles, EditorCube [2026.09.08-07.15.17:942][ 0]LogMeshUtilities: Finished distance field build in 1.5s - 49x49x49 sparse distance field, 0.2Mb total, 0.0Mb always loaded, 99% occupied, 0 triangles, EditorShaderBall [2026.09.08-07.15.18:006][ 0]LogMeshUtilities: Finished distance field build in 1.6s - 63x63x63 sparse distance field, 0.4Mb total, 0.0Mb always loaded, 84% occupied, 0 triangles, EditorSphere [2026.09.08-07.15.18:161][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' with subface index 0 in Game thread. [2026.09.08-07.15.18:161][ 0]LogSlate: Display: Took 0.000350 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) on Game thread. [2026.09.08-07.15.18:161][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' subface 0 in Game thread. [2026.09.08-07.15.18:161][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' subface index 0 successfully added to font face map in Game thread. [2026.09.08-07.15.18:164][ 0]LogContentBrowser: Migrated 0 editor favorites to project favorites [2026.09.08-07.15.18:166][ 0]LogModuleManager: InternalLoadLibrary: 'AddContentDialog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AddContentDialog.dll') [2026.09.08-07.15.18:167][ 0]LogModuleManager: InternalLoadLibrary: 'WidgetCarousel' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WidgetCarousel.dll') [2026.09.08-07.15.18:298][ 0]LogModuleManager: InternalLoadLibrary: 'SubobjectEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SubobjectEditor.dll') [2026.09.08-07.15.18:428][ 0]LogContentBrowser: Migrated 0 editor favorites to project favorites [2026.09.08-07.15.18:509][ 0]LogStall: Startup... [2026.09.08-07.15.18:516][ 0]LogStall: Startup complete. [2026.09.08-07.15.18:516][ 0]LogModuleManager: InternalLoadLibrary: 'HierarchicalLODOutliner' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HierarchicalLODOutliner.dll') [2026.09.08-07.15.18:520][ 0]LogLoad: (Engine Initialization) Total time: 575.18 seconds [2026.09.08-07.15.19:172][ 0]LogMeshUtilities: Finished distance field build in 2.8s - 126x126x126 sparse distance field, 1.9Mb total, 0.1Mb always loaded, 52% occupied, 0 triangles, EditorSkySphere [2026.09.08-07.15.19:439][ 0]LogShaderCompilers: Display: ================================================ [2026.09.08-07.15.19:439][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === [2026.09.08-07.15.19:439][ 0]LogShaderCompilers: Display: Total job queries 20 778, among them cache hits 2 276 (10.95%), DDC hits 7 773 (37.41%), Duplicates 3 630 (17.47%) [2026.09.08-07.15.19:439][ 0]LogShaderCompilers: Display: Tracking 14 872 distinct input hashes that result in 13 793 distinct outputs (92.74%) [2026.09.08-07.15.19:439][ 0]LogShaderCompilers: Display: RAM used: 199,58 MiB of 3,20 GiB budget. Usage: 6.09% [2026.09.08-07.15.19:439][ 0]LogShaderCompilers: Display: === Shader Compilation stats === [2026.09.08-07.15.19:439][ 0]LogShaderCompilers: Display: Shaders Compiled: 7 099 [2026.09.08-07.15.19:439][ 0]LogShaderCompilers: Display: Jobs assigned 7 099, completed 7 099 (100%) [2026.09.08-07.15.19:439][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.28 s [2026.09.08-07.15.19:439][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 256.02 s, longest 480.83 s [2026.09.08-07.15.19:439][ 0]LogShaderCompilers: Display: Job execution time: average 8.08 s, max 96.69 s [2026.09.08-07.15.19:439][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 264.10 s, max 481.94 [2026.09.08-07.15.19:439][ 0]LogShaderCompilers: Display: Shader code size: total 171,331 MiB, numShaders 7 124, average 24,627 KiB, min 1,199 KiB, max 360,467 KiB [2026.09.08-07.15.19:439][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 530.81 s [2026.09.08-07.15.19:440][ 0]LogShaderCompilers: Display: Jobs were issued in 801 batches (only local compilation was used), average 8.86 jobs/batch [2026.09.08-07.15.19:440][ 0]LogShaderCompilers: Display: Average processing rate: 13.37 jobs/sec [2026.09.08-07.15.19:440][ 0]LogShaderCompilers: Display: Total thread time: 6 187,076 s [2026.09.08-07.15.19:440][ 0]LogShaderCompilers: Display: Total thread preprocess time: 748,4 s [2026.09.08-07.15.19:440][ 0]LogShaderCompilers: Display: Percentage time preprocessing: 12.10% [2026.09.08-07.15.19:440][ 0]LogShaderCompilers: Display: Effective parallelization: 11.66 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 - 0.971334 [2026.09.08-07.15.19:440][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2026.09.08-07.15.19:440][ 0]LogShaderCompilers: Display: FPathTracingRG (compiled 24 times, average 18.99 sec, max 34.41 sec, min 9.65 sec) [2026.09.08-07.15.19:440][ 0]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 9 times, average 16.20 sec, max 25.41 sec, min 6.39 sec) [2026.09.08-07.15.19:440][ 0]LogShaderCompilers: Display: FLumenCardCS (compiled 1 times, average 3.31 sec, max 3.31 sec, min 3.31 sec) [2026.09.08-07.15.19:440][ 0]LogShaderCompilers: Display: FGenerateLightSamplesCS (compiled 216 times, average 3.14 sec, max 6.01 sec, min 1.00 sec) [2026.09.08-07.15.19:440][ 0]LogShaderCompilers: Display: FRayTracingPrimaryRaysRGS (compiled 2 times, average 2.47 sec, max 2.61 sec, min 2.34 sec) [2026.09.08-07.15.19:440][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2026.09.08-07.15.19:440][ 0]LogShaderCompilers: Display: FMicropolyRasterizeCS - 11.95% of total time (compiled 440 times, average 1.68 sec, max 3.59 sec, min 0.00 sec) [2026.09.08-07.15.19:440][ 0]LogShaderCompilers: Display: FGenerateLightSamplesCS - 10.95% of total time (compiled 216 times, average 3.14 sec, max 6.01 sec, min 1.00 sec) [2026.09.08-07.15.19:440][ 0]LogShaderCompilers: Display: FShadeLightSamplesCS - 7.54% of total time (compiled 432 times, average 1.08 sec, max 1.91 sec, min 0.47 sec) [2026.09.08-07.15.19:440][ 0]LogShaderCompilers: Display: FPathTracingRG - 7.37% of total time (compiled 24 times, average 18.99 sec, max 34.41 sec, min 9.65 sec) [2026.09.08-07.15.19:440][ 0]LogShaderCompilers: Display: FDeferredLightPS - 7.25% of total time (compiled 472 times, average 0.95 sec, max 1.30 sec, min 0.36 sec) [2026.09.08-07.15.19:440][ 0]LogShaderCompilers: Display: === Material stats === [2026.09.08-07.15.19:440][ 0]LogShaderCompilers: Display: Materials Cooked: 0 [2026.09.08-07.15.19:440][ 0]LogShaderCompilers: Display: Materials Translated: 179 [2026.09.08-07.15.19:440][ 0]LogShaderCompilers: Display: Material Total Translate Time: 0.32 s [2026.09.08-07.15.19:440][ 0]LogShaderCompilers: Display: Material Translation Only: 0.19 s (60%) [2026.09.08-07.15.19:440][ 0]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%) [2026.09.08-07.15.19:440][ 0]LogShaderCompilers: Display: Material Cache Hits: 0 (0%) [2026.09.08-07.15.19:440][ 0]LogShaderCompilers: Display: ================================================ [2026.09.08-07.15.20:114][ 0]LogContentStreaming: Texture pool size now 1000 MB [2026.09.08-07.15.20:114][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000" [2026.09.08-07.15.20:146][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' with subface index 0 in Game thread. [2026.09.08-07.15.20:146][ 0]LogSlate: Display: Took 0.000311 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) on Game thread. [2026.09.08-07.15.20:146][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' subface 0 in Game thread. [2026.09.08-07.15.20:146][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' subface index 0 successfully added to font face map in Game thread. [2026.09.08-07.15.20:162][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' with subface index 0 in Game thread. [2026.09.08-07.15.20:162][ 0]LogSlate: Display: Took 0.009677 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) on Game thread. [2026.09.08-07.15.20:162][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' subface 0 in Game thread. [2026.09.08-07.15.20:162][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' subface index 0 successfully added to font face map in Game thread. [2026.09.08-07.15.20:174][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' with subface index 0 in Game thread. [2026.09.08-07.15.20:174][ 0]LogSlate: Display: Took 0.010072 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) on Game thread. [2026.09.08-07.15.20:174][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' subface 0 in Game thread. [2026.09.08-07.15.20:174][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' subface index 0 successfully added to font face map in Game thread. [2026.09.08-07.15.20:326][ 0]LogStreaming: Display: FlushAsyncLoading(388): 1 QueuedPackages, 27 AsyncPackages [2026.09.08-07.15.20:592][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' with subface index 0 in Game thread. [2026.09.08-07.15.20:592][ 0]LogSlate: Display: Took 0.022460 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) on Game thread. [2026.09.08-07.15.20:592][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' subface 0 in Game thread. [2026.09.08-07.15.20:592][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' subface index 0 successfully added to font face map in Game thread. [2026.09.08-07.15.20:625][ 0]LogConsoleManager: Warning: Console variable 'r.MotionVectorSimulation' used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don't use in render thread. [2026.09.08-07.15.20:986][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.08-07.15.20:992][ 0]LogPSOHitching: Encountered 50 PSO creation hitches so far (11 graphics, 39 compute). 0 of them were precached. [2026.09.08-07.15.20:993][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Content/Python/init_unreal.py... started... [2026.09.08-07.15.21:072][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Content/Python/init_unreal.py... took 79.352 ms [2026.09.08-07.15.21:073][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Content/Python/init_unreal.py... started... [2026.09.08-07.15.21:090][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Content/Python/init_unreal.py... took 17.177 ms (total: 96.530 ms) [2026.09.08-07.15.21:090][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started... [2026.09.08-07.15.21:149][ 0]LogPython: registering [2026.09.08-07.15.21:161][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 70.957 ms (total: 167.487 ms) [2026.09.08-07.15.21:276][ 0]LogPSOHitching: Encountered 100 PSO creation hitches so far (18 graphics, 82 compute). 0 of them were precached. [2026.09.08-07.15.21:278][ 0]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.15.22:319][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolsetRegistry/Content/Python/init_unreal.py... started... [2026.09.08-07.15.24:174][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolsetRegistry/Content/Python/init_unreal.py... took 1.85 sec (total: 2.02 sec) [2026.09.08-07.15.25:451][ 1]LogAssetRegistry: AssetRegistryGather time 87.3387s: AssetDataDiscovery 1.3908s, AssetDataGather 85.7100s, StoreResults 0.2379s. Wall time 565.2040s. NumCachedDirectories 0. NumUncachedDirectories 2626. NumCachedFiles 0. NumUncachedFiles 11120. BackgroundTickInterruptions 0. [2026.09.08-07.15.25:501][ 1]LogAssetRegistry: Display: Starting OnFilesLoaded.Broadcast [2026.09.08-07.15.25:538][ 1]LogPlacementMode: Display: The Asset Registry is done with its initial scan, the list of placeable classes has been updated. [2026.09.08-07.15.25:574][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000001 seconds (updated 0 objects) [2026.09.08-07.15.25:626][ 1]LogAssetRegistry: Display: Completed OnFilesLoaded.Broadcast: 0.126s [2026.09.08-07.15.25:627][ 1]LogSourceControl: Uncontrolled asset discovery started... [2026.09.08-07.15.26:207][ 2]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 26.970798 [2026.09.08-07.15.26:210][ 2]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1]. [2026.09.08-07.15.26:213][ 2]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 27.397787 [2026.09.08-07.15.26:456][ 3]LogPSOHitching: Encountered 150 PSO creation hitches so far (39 graphics, 111 compute). 0 of them were precached. [2026.09.08-07.15.27:189][ 7]LogSourceControl: Uncontrolled asset discovery finished in 1.562177 seconds (Found 11096 uncontrolled assets) [2026.09.08-07.15.27:295][ 8]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) [2026.09.08-07.15.27:501][ 14]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 28.667665 [2026.09.08-07.15.27:508][ 14]LogEOSSDK: LogEOS: SDK Config Data - Watermark: -1805940196 [2026.09.08-07.15.27:508][ 14]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 28.667665, Update Interval: 308.430420 [2026.09.08-07.15.29:135][ 83]LogAssetRegistry: Display: Asset registry cache written as 165.9 MiB to F:/SLK_Ponttooni_v3/Intermediate/CachedAssetRegistry/CachedAssetRegistry_*.ref [2026.09.08-07.15.29:150][ 83]LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PostWrite): 1 .ref files found, 1 referenced binaries [2026.09.08-07.15.29:151][ 83]LogAssetRegistry: Display: CachedAssetRegistry_0_231132DB4890057D90255CA90812BA39.bin: deleted (orphaned, unreferenced by any .ref) [2026.09.08-07.15.29:151][ 83]LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 2 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 1 orphans deleted, 0 orphans locked (kept) [2026.09.08-07.15.39:593][185]LogPSOHitching: Encountered 200 PSO creation hitches so far (69 graphics, 131 compute). 0 of them were precached. [2026.09.08-07.15.44:224][227]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll [2026.09.08-07.15.44:232][227]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/Bookmark.Bookmark (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 11.333209 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:255][228]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconArrowBack.IconArrowBack (TFO_AutoDXT, 240x240 x1x1x1) (Required Memory Estimate: 10.082031 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:255][228]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconArrowForward.IconArrowForward (TFO_AutoDXT, 240x240 x1x1x1) (Required Memory Estimate: 10.082031 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:257][228]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconCameraNot.IconCameraNot (TFO_AutoDXT, 240x240 x1x1x1) (Required Memory Estimate: 10.082031 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:258][228]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconCamera.IconCamera (TFO_AutoDXT, 240x240 x1x1x1) (Required Memory Estimate: 10.082031 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:258][228]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconMinus.IconMinus (TFO_AutoDXT, 240x240 x1x1x1) (Required Memory Estimate: 10.082031 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:258][228]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconPlus.IconPlus (TFO_AutoDXT, 240x240 x1x1x1) (Required Memory Estimate: 10.082031 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:258][228]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/PhotoModeGreen.PhotoModeGreen (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 11.333209 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:323][230]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconHold.IconHold (TFO_AutoDXT, 240x240 x1x1x1) (Required Memory Estimate: 10.082031 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:324][230]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconFlight.IconFlight (TFO_AutoDXT, 240x240 x1x1x1) (Required Memory Estimate: 10.082031 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:366][231]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconKillRoll.IconKillRoll (TFO_AutoDXT, 240x240 x1x1x1) (Required Memory Estimate: 10.082031 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:368][231]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconAutoFocus.IconAutoFocus (TFO_AutoDXT, 240x240 x1x1x1) (Required Memory Estimate: 10.082031 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:430][233]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/T_MultiUser.T_MultiUser (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 11.333209 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:431][233]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/Icon_SpringArm.Icon_SpringArm (TFO_AutoDXT, 64x64 x1x1x1) (Required Memory Estimate: 1.645795 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:432][233]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconAperture.IconAperture (TFO_AutoDXT, 240x240 x1x1x1) (Required Memory Estimate: 10.082031 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:433][233]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconAttach.IconAttach (TFO_AutoDXT, 240x240 x1x1x1) (Required Memory Estimate: 10.082031 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:434][233]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconAxis.IconAxis (TFO_AutoDXT, 240x240 x1x1x1) (Required Memory Estimate: 10.082031 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:434][233]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconCrane.IconCrane (TFO_AutoDXT, 96x96 x1x1x1) (Required Memory Estimate: 2.453125 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:468][234]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll [2026.09.08-07.15.44:468][234]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconCraneLock.IconCraneLock (TFO_AutoDXT, 96x96 x1x1x1) (Required Memory Estimate: 2.453125 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:469][234]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconDolly.IconDolly (TFO_AutoDXT, 96x96 x1x1x1) (Required Memory Estimate: 2.453125 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:469][234]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconDollyLock.IconDollyLock (TFO_AutoDXT, 96x96 x1x1x1) (Required Memory Estimate: 2.453125 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:470][234]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconFocus.IconFocus (TFO_AutoDXT, 240x240 x1x1x1) (Required Memory Estimate: 10.082031 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:478][234]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconLens.IconLens (TFO_AutoDXT, 240x240 x1x1x1) (Required Memory Estimate: 10.082031 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:507][235]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconPan.IconPan (TFO_AutoDXT, 96x96 x1x1x1) (Required Memory Estimate: 2.453125 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:507][235]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconPanLock.IconPanLock (TFO_AutoDXT, 96x96 x1x1x1) (Required Memory Estimate: 2.453125 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:507][235]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconRoll.IconRoll (TFO_AutoDXT, 96x96 x1x1x1) (Required Memory Estimate: 2.453125 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:507][235]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconRollLock.IconRollLock (TFO_AutoDXT, 96x96 x1x1x1) (Required Memory Estimate: 2.453125 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:508][235]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconTilt.IconTilt (TFO_AutoDXT, 96x96 x1x1x1) (Required Memory Estimate: 2.453125 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:509][235]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconTiltLock.IconTiltLock (TFO_AutoDXT, 96x96 x1x1x1) (Required Memory Estimate: 2.453125 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:509][235]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconTruck.IconTruck (TFO_AutoDXT, 96x96 x1x1x1) (Required Memory Estimate: 2.453125 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:511][235]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconTruckLock.IconTruckLock (TFO_AutoDXT, 96x96 x1x1x1) (Required Memory Estimate: 2.453125 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:622][239]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconArrowLeft.IconArrowLeft (TFO_AutoDXT, 240x240 x1x1x1) (Required Memory Estimate: 10.082031 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:623][239]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconAutoKey.IconAutoKey (TFO_AutoDXT, 96x96 x1x1x1) (Required Memory Estimate: 2.453125 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:623][239]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconDrive.IconDrive (TFO_AutoDXT, 96x96 x1x1x1) (Required Memory Estimate: 2.453125 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:623][239]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconArrowRight.IconArrowRight (TFO_AutoDXT, 240x240 x1x1x1) (Required Memory Estimate: 10.082031 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:623][239]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconPlayControlsBounce.IconPlayControlsBounce (TFO_AutoDXT, 128x128 x1x1x1) (Required Memory Estimate: 3.583295 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:624][239]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconPlayControlsLooping.IconPlayControlsLooping (TFO_AutoDXT, 80x80 x1x1x1) (Required Memory Estimate: 2.009076 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:625][239]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconPlayControlsNoLooping.IconPlayControlsNoLooping (TFO_AutoDXT, 80x80 x1x1x1) (Required Memory Estimate: 2.009076 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:626][239]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconRecent.IconRecent (TFO_AutoDXT, 96x96 x1x1x1) (Required Memory Estimate: 2.453125 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:629][239]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconRotate.IconRotate (TFO_AutoDXT, 240x240 x1x1x1) (Required Memory Estimate: 10.082031 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:655][240]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconSpeed.IconSpeed (TFO_AutoDXT, 96x96 x1x1x1) (Required Memory Estimate: 2.453125 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:655][240]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconSplineAppend.IconSplineAppend (TFO_AutoDXT, 48x48 x1x1x1) (Required Memory Estimate: 1.363281 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:656][240]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconSplineInsert.IconSplineInsert (TFO_AutoDXT, 48x48 x1x1x1) (Required Memory Estimate: 1.363281 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:657][240]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconSplineSplit.IconSplineSplit (TFO_AutoDXT, 48x48 x1x1x1) (Required Memory Estimate: 1.363281 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:658][240]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconTrash.IconTrash (TFO_AutoDXT, 96x96 x1x1x1) (Required Memory Estimate: 2.453125 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:660][240]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamDial/Textures/T_VCamDial_LeftArrow.T_VCamDial_LeftArrow (TFO_AutoDXT, 128x128 x1x1x1) (Required Memory Estimate: 3.583295 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:690][241]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamSequencerTimeline/Textures/T_Play.T_Play (TFO_AutoDXT, 80x80 x1x1x1) (Required Memory Estimate: 2.009076 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:690][241]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamSequencerTimeline/Textures/T_Pause.T_Pause (TFO_AutoDXT, 80x80 x1x1x1) (Required Memory Estimate: 2.009076 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:690][241]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamSequencerTimeline/Textures/T_PlayReverse.T_PlayReverse (TFO_AutoDXT, 80x80 x1x1x1) (Required Memory Estimate: 2.009076 MB), EncodeSpeed: Fast [2026.09.08-07.15.44:690][241]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamSequencerTimeline/Textures/T_ToPlaybackStart.T_ToPlaybackStart (BGRA8, 80x80 x1x1x1) (Required Memory Estimate: 1.219719 MB), EncodeSpeed: Fast [2026.09.08-07.15.45:276][251]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconFocusPeaking.IconFocusPeaking (TFO_AutoDXT, 96x96 x1x1x1) (Required Memory Estimate: 2.453125 MB), EncodeSpeed: Fast [2026.09.08-07.15.45:276][251]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconZebraPattern.IconZebraPattern (TFO_AutoDXT, 96x96 x1x1x1) (Required Memory Estimate: 2.453125 MB), EncodeSpeed: Fast [2026.09.08-07.15.45:280][251]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconZeroState.IconZeroState (TFO_AutoDXT, 240x240 x1x1x1) (Required Memory Estimate: 10.082031 MB), EncodeSpeed: Fast [2026.09.08-07.15.46:304][267]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconHidden.IconHidden (TFO_AutoDXT, 64x64 x1x1x1) (Required Memory Estimate: 1.645795 MB), EncodeSpeed: Fast [2026.09.08-07.15.46:305][267]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconVisible.IconVisible (TFO_AutoDXT, 64x64 x1x1x1) (Required Memory Estimate: 1.645795 MB), EncodeSpeed: Fast [2026.09.08-07.15.46:305][267]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconTools.IconTools (TFO_AutoDXT, 240x240 x1x1x1) (Required Memory Estimate: 10.082031 MB), EncodeSpeed: Fast [2026.09.08-07.15.48:573][309]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/Icon-chevron-up.Icon-chevron-up (TFO_AutoDXT, 64x64 x1x1x1) (Required Memory Estimate: 1.645795 MB), EncodeSpeed: Fast [2026.09.08-07.15.48:573][309]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/Icon-chevron-down.Icon-chevron-down (TFO_AutoDXT, 64x64 x1x1x1) (Required Memory Estimate: 1.645795 MB), EncodeSpeed: Fast [2026.09.08-07.15.48:598][310]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamEarMenu/Updated/tex/ScrollFade_Bottom.ScrollFade_Bottom (TFO_AutoDXT, 128x128 x1x1x1) (Required Memory Estimate: 3.583295 MB), EncodeSpeed: Fast [2026.09.08-07.15.48:598][310]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconArrowDown.IconArrowDown (TFO_AutoDXT, 240x240 x1x1x1) (Required Memory Estimate: 10.082031 MB), EncodeSpeed: Fast [2026.09.08-07.15.48:598][310]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamEarMenu/Updated/tex/ScrollFade_Top.ScrollFade_Top (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.562492 MB), EncodeSpeed: Fast [2026.09.08-07.15.48:599][310]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamEarMenu/Textures/T_LeftEarBottom.T_LeftEarBottom (BGRA8, 440x350 x1x1x1) (Required Memory Estimate: 6.287163 MB), EncodeSpeed: Fast [2026.09.08-07.15.49:165][314]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconEdit.IconEdit (TFO_AutoDXT, 96x96 x1x1x1) (Required Memory Estimate: 2.453125 MB), EncodeSpeed: Fast [2026.09.08-07.15.49:165][314]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconSpline.IconSpline (TFO_AutoDXT, 240x240 x1x1x1) (Required Memory Estimate: 10.082031 MB), EncodeSpeed: Fast [2026.09.08-07.15.49:166][314]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamTakesBrowser/tex/T_IconFilter.T_IconFilter (BGRA8, 72x72 x1x1x1) (Required Memory Estimate: 1.177979 MB), EncodeSpeed: Fast [2026.09.08-07.15.49:167][314]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconSettings.IconSettings (TFO_AutoDXT, 240x240 x1x1x1) (Required Memory Estimate: 10.082031 MB), EncodeSpeed: Fast [2026.09.08-07.15.49:167][314]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamTakesBrowser/tex/T_IconSearch.T_IconSearch (BGRA8, 48x48 x1x1x1) (Required Memory Estimate: 1.079102 MB), EncodeSpeed: Fast [2026.09.08-07.15.49:199][315]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IConCurveEditorMiscFilters.IConCurveEditorMiscFilters (TFO_AutoDXT, 80x80 x1x1x1) (Required Memory Estimate: 2.009076 MB), EncodeSpeed: Fast [2026.09.08-07.15.49:199][315]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconSearch.IconSearch (BGRA8, 97x96 x1x1x1) (Required Memory Estimate: 1.319702 MB), EncodeSpeed: Fast [2026.09.08-07.15.49:199][315]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/T_IconPlusMinimal.T_IconPlusMinimal (TFO_AutoDXT, 72x72 x1x1x1) (Required Memory Estimate: 1.817383 MB), EncodeSpeed: Fast [2026.09.08-07.15.49:199][315]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamTakesBrowser/tex/T_IconFavorite_1.T_IconFavorite_1 (BGRA8, 72x72 x1x1x1) (Required Memory Estimate: 1.177979 MB), EncodeSpeed: Fast [2026.09.08-07.15.49:200][315]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamTakesBrowser/tex/T_IconFavorite_2.T_IconFavorite_2 (BGRA8, 72x72 x1x1x1) (Required Memory Estimate: 1.177979 MB), EncodeSpeed: Fast [2026.09.08-07.15.49:202][315]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamTakesBrowser/tex/T_IconFavorite_3.T_IconFavorite_3 (BGRA8, 72x72 x1x1x1) (Required Memory Estimate: 1.177979 MB), EncodeSpeed: Fast [2026.09.08-07.15.49:228][316]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamTakesBrowser/tex/T_IconFlag.T_IconFlag (BGRA8, 72x72 x1x1x1) (Required Memory Estimate: 1.177979 MB), EncodeSpeed: Fast [2026.09.08-07.15.49:228][316]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamTakesBrowser/tex/T_ThumbsDown.T_ThumbsDown (BGRA8, 72x72 x1x1x1) (Required Memory Estimate: 1.177979 MB), EncodeSpeed: Fast [2026.09.08-07.15.50:983][323]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconAttachOptions.IconAttachOptions (TFO_AutoDXT, 96x96 x1x1x1) (Required Memory Estimate: 2.453125 MB), EncodeSpeed: Fast [2026.09.08-07.15.50:983][323]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconEditOptions.IconEditOptions (TFO_AutoDXT, 96x96 x1x1x1) (Required Memory Estimate: 2.453125 MB), EncodeSpeed: Fast [2026.09.08-07.15.50:983][323]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconBookmarks.IconBookmarks (TFO_AutoDXT, 240x240 x1x1x1) (Required Memory Estimate: 10.082031 MB), EncodeSpeed: Fast [2026.09.08-07.15.50:984][323]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconGameView.IconGameView (TFO_AutoDXT, 64x64 x1x1x1) (Required Memory Estimate: 1.645795 MB), EncodeSpeed: Fast [2026.09.08-07.15.50:984][323]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconFilm.IconFilm (TFO_AutoDXT, 240x240 x1x1x1) (Required Memory Estimate: 10.082031 MB), EncodeSpeed: Fast [2026.09.08-07.15.50:985][323]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconSplineUpdate.IconSplineUpdate (TFO_AutoDXT, 96x96 x1x1x1) (Required Memory Estimate: 2.453125 MB), EncodeSpeed: Fast [2026.09.08-07.15.50:985][323]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconZeroToParent.IconZeroToParent (TFO_AutoDXT, 240x240 x1x1x1) (Required Memory Estimate: 9.917236 MB), EncodeSpeed: Fast [2026.09.08-07.15.50:986][323]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/TiltOffset.TiltOffset (TFO_AutoDXT, 192x192 x1x1x1) (Required Memory Estimate: 6.8125 MB), EncodeSpeed: Fast [2026.09.08-07.15.51:020][324]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamAttachBrowser/T_GradientV.T_GradientV (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 11.333209 MB), EncodeSpeed: Fast [2026.09.08-07.15.52:366][330]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/BaseWidgets/BasicLabel/Textures/BasicLabel_TickLeft.BasicLabel_TickLeft (TFO_AutoDXT, 16x16 x1x1x1) (Required Memory Estimate: 1.040326 MB), EncodeSpeed: Fast [2026.09.08-07.15.52:366][330]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/BaseWidgets/BasicLabel/Textures/BasicLabel_TickRight.BasicLabel_TickRight (BGRA8, 18x17 x1x1x1) (Required Memory Estimate: 1.010506 MB), EncodeSpeed: Fast [2026.09.08-07.15.52:391][331]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamHUDBorder/Dependencies/T_VCamHUDCorner.T_VCamHUDCorner (TFO_AutoDXT, 64x64 x1x1x1) (Required Memory Estimate: 1.645795 MB), EncodeSpeed: Fast [2026.09.08-07.15.52:393][331]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconTimer.IconTimer (TFO_AutoDXT, 128x128 x1x1x1) (Required Memory Estimate: 3.583295 MB), EncodeSpeed: Fast [2026.09.08-07.15.52:398][331]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamHUDBorder/Dependencies/T_VCamHUDTopFrameRight.T_VCamHUDTopFrameRight (TFO_AutoDXT, 1472x288 x1x1x1) (Required Memory Estimate: 69.953125 MB), EncodeSpeed: Fast [2026.09.08-07.15.52:398][331]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamHUDBorder/Dependencies/T_VCamHUDTopFrameLeft.T_VCamHUDTopFrameLeft (TFO_AutoDXT, 1480x288 x1x1x1) (Required Memory Estimate: 70.052734 MB), EncodeSpeed: Fast [2026.09.08-07.15.52:417][331]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamDial/Textures/T_VcamDial_Outer_R.T_VcamDial_Outer_R (BGRA8, 1024x1024 x1x1x1) (Required Memory Estimate: 36.999992 MB), EncodeSpeed: Fast [2026.09.08-07.15.52:417][331]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamDial/Textures/T_VCamDial_Outer_L.T_VCamDial_Outer_L (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 170.083323 MB), EncodeSpeed: Fast [2026.09.08-07.15.52:418][331]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamDial/Textures/T_VCamDial_Inner_R.T_VCamDial_Inner_R (BGRA8, 1024x1024 x1x1x1) (Required Memory Estimate: 36.999992 MB), EncodeSpeed: Fast [2026.09.08-07.15.52:422][331]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamDial/Textures/T_VCamDial_Inner_L.T_VCamDial_Inner_L (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 170.083323 MB), EncodeSpeed: Fast [2026.09.08-07.15.53:494][335]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamSequencerTimeline/Textures/T_VCamTimelineDefaultGrey.T_VCamTimelineDefaultGrey (TFO_AutoDXT, 64x64 x1x1x1) (Required Memory Estimate: 1.634076 MB), EncodeSpeed: Fast [2026.09.08-07.15.53:494][335]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamSequencerTimeline/Textures/T_JumpToNextKey.T_JumpToNextKey (TFO_AutoDXT, 80x80 x1x1x1) (Required Memory Estimate: 2.009076 MB), EncodeSpeed: Fast [2026.09.08-07.15.53:495][335]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamSequencerTimeline/Textures/T_JumpToPreviousKey.T_JumpToPreviousKey (TFO_AutoDXT, 80x80 x1x1x1) (Required Memory Estimate: 2.009076 MB), EncodeSpeed: Fast [2026.09.08-07.15.53:495][335]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamSequencerTimeline/Textures/T_NextFrame.T_NextFrame (BGRA8, 80x80 x1x1x1) (Required Memory Estimate: 1.219719 MB), EncodeSpeed: Fast [2026.09.08-07.15.53:496][335]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamSequencerTimeline/Textures/T_PreviousFrame.T_PreviousFrame (BGRA8, 80x80 x1x1x1) (Required Memory Estimate: 1.219719 MB), EncodeSpeed: Fast [2026.09.08-07.15.53:496][335]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamSequencerTimeline/Textures/T_ToPlaybackEnd.T_ToPlaybackEnd (BGRA8, 80x80 x1x1x1) (Required Memory Estimate: 1.219719 MB), EncodeSpeed: Fast [2026.09.08-07.15.53:557][337]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/CameraOrientationFG.CameraOrientationFG (TFO_AutoDXT, 780x780 x1x1x1) (Required Memory Estimate: 100.428101 MB), EncodeSpeed: Fast [2026.09.08-07.15.53:558][337]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/CameraOrientationBG.CameraOrientationBG (TFO_AutoDXT, 780x780 x1x1x1) (Required Memory Estimate: 100.428101 MB), EncodeSpeed: Fast [2026.09.08-07.15.55:249][409]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@1] File [Scalability] [2026.09.08-07.15.55:249][409]LogConfig: Set CVar [[r.SkeletalMeshLODBias:1]] [2026.09.08-07.15.55:249][409]LogConfig: Set CVar [[r.ViewDistanceScale:0.6]] [2026.09.08-07.15.55:249][409]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@1] File [Scalability] [2026.09.08-07.15.55:249][409]LogConfig: Set CVar [[r.FXAA.Quality:1]] [2026.09.08-07.15.55:249][409]LogConfig: Set CVar [[r.TemporalAA.Quality:1]] [2026.09.08-07.15.55:249][409]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:100]] [2026.09.08-07.15.55:249][409]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:1]] [2026.09.08-07.15.55:249][409]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:0]] [2026.09.08-07.15.55:249][409]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:1]] [2026.09.08-07.15.55:249][409]LogConfig: Set CVar [[r.TSR.ReprojectionField:0]] [2026.09.08-07.15.55:249][409]LogConfig: Applying CVar settings from Section [ShadowQuality@1] File [Scalability] [2026.09.08-07.15.55:249][409]LogConfig: Set CVar [[r.ShadowQuality:3]] [2026.09.08-07.15.55:249][409]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:1]] [2026.09.08-07.15.55:249][409]LogConfig: Set CVar [[r.Shadow.MaxResolution:1024]] [2026.09.08-07.15.55:249][409]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:1024]] [2026.09.08-07.15.55:250][409]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.05]] [2026.09.08-07.15.55:250][409]LogConfig: Set CVar [[r.Shadow.DistanceScale:0.7]] [2026.09.08-07.15.55:250][409]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:0.25]] [2026.09.08-07.15.55:250][409]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:0.5]] [2026.09.08-07.15.55:250][409]LogConfig: Set CVar [[r.DistanceFieldShadowing:0]] [2026.09.08-07.15.55:250][409]LogConfig: Set CVar [[r.VolumetricFog:0]] [2026.09.08-07.15.55:250][409]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:0.5]] [2026.09.08-07.15.55:250][409]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:512]] [2026.09.08-07.15.55:250][409]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:0.0]] [2026.09.08-07.15.55:250][409]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:0.0]] [2026.09.08-07.15.55:250][409]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:1.0]] [2026.09.08-07.15.55:250][409]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:2.0]] [2026.09.08-07.15.55:250][409]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:4]] [2026.09.08-07.15.55:250][409]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:2]] [2026.09.08-07.15.55:250][409]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:4]] [2026.09.08-07.15.55:250][409]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:2]] [2026.09.08-07.15.55:250][409]LogConfig: Set CVar [[r.Shadow.Virtual.MarkCoarsePagesLocal:2]] [2026.09.08-07.15.55:250][409]LogConfig: Set CVar [[r.MegaLights.NumSamplesPerPixel:2]] [2026.09.08-07.15.55:250][409]LogConfig: Set CVar [[r.MegaLights.ScreenTraces.Quality:0]] [2026.09.08-07.15.55:251][409]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.Allow:0]] [2026.09.08-07.15.55:251][409]LogConfig: Set CVar [[r.MegaLights.Spatial.UseHistorySpatialVariance:0]] [2026.09.08-07.15.55:251][409]LogConfig: Set CVar [[r.MegaLights.Volume.GridPixelSize:16]] [2026.09.08-07.15.55:251][409]LogConfig: Set CVar [[r.MegaLights.Volume.GridSizeZ:64]] [2026.09.08-07.15.55:251][409]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@1] File [Scalability] [2026.09.08-07.15.55:251][409]LogConfig: Set CVar [[r.AOQuality:1]] [2026.09.08-07.15.55:256][409]LogConfig: Set CVar [[r.Lumen.FinalGatherMethod:0]] [2026.09.08-07.15.55:256][409]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.AtlasSize:2048]] [2026.09.08-07.15.55:256][409]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardTexelDensityScale:50]] [2026.09.08-07.15.55:256][409]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardMaxResolution:256]] [2026.09.08-07.15.55:256][409]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:4]] [2026.09.08-07.15.55:256][409]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:128]] [2026.09.08-07.15.55:256][409]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:128]] [2026.09.08-07.15.55:256][409]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:3]] [2026.09.08-07.15.55:256][409]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:0]] [2026.09.08-07.15.55:256][409]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.SliceCount:1]] [2026.09.08-07.15.55:256][409]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:0]] [2026.09.08-07.15.55:256][409]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.HZB:1]] [2026.09.08-07.15.55:256][409]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectPower:1.5]] [2026.09.08-07.15.55:256][409]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.FoliageOcclusionStrength:1]] [2026.09.08-07.15.55:256][409]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:128]] [2026.09.08-07.15.55:257][409]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:0]] [2026.09.08-07.15.55:257][409]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.ShareRadianceCacheWithOpaque:1]] [2026.09.08-07.15.55:257][409]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.SpatialFilter:0]] [2026.09.08-07.15.55:257][409]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.GridResolution:12]] [2026.09.08-07.15.55:257][409]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:30]] [2026.09.08-07.15.55:257][409]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.HitLighting.Allowed:0]] [2026.09.08-07.15.55:257][409]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:0]] [2026.09.08-07.15.55:257][409]LogConfig: Set CVar [[r.RayTracing.Geometry.SkeletalMeshes:0]] [2026.09.08-07.15.55:261][409]LogConfig: Set CVar [[r.MeshCardRepresentation.SkeletalMesh:0]] [2026.09.08-07.15.55:261][409]LogConfig: Set CVar [[r.RayTracing.DynamicGeometry.MaxUpdatePrimitivesPerFrame:1000]] [2026.09.08-07.15.55:261][409]LogConfig: Applying CVar settings from Section [ReflectionQuality@1] File [Scalability] [2026.09.08-07.15.55:261][409]LogConfig: Set CVar [[r.SSR.Quality:2]] [2026.09.08-07.15.55:261][409]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:1]] [2026.09.08-07.15.55:261][409]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:0]] [2026.09.08-07.15.55:261][409]LogConfig: Applying CVar settings from Section [PostProcessQuality@1] File [Scalability] [2026.09.08-07.15.55:261][409]LogConfig: Set CVar [[r.MotionBlurQuality:3]] [2026.09.08-07.15.55:261][409]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:1]] [2026.09.08-07.15.55:261][409]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:1.0]] [2026.09.08-07.15.55:261][409]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:60]] [2026.09.08-07.15.55:262][409]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.5]] [2026.09.08-07.15.55:262][409]LogConfig: Set CVar [[r.DepthOfFieldQuality:1]] [2026.09.08-07.15.55:262][409]LogConfig: Set CVar [[r.RenderTargetPoolMin:350]] [2026.09.08-07.15.55:262][409]LogConfig: Set CVar [[r.LensFlareQuality:0]] [2026.09.08-07.15.55:262][409]LogConfig: Set CVar [[r.SceneColorFringeQuality:0]] [2026.09.08-07.15.55:262][409]LogConfig: Set CVar [[r.BloomQuality:4]] [2026.09.08-07.15.55:262][409]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:35.355]] [2026.09.08-07.15.55:262][409]LogConfig: Set CVar [[r.FastBlurThreshold:2]] [2026.09.08-07.15.55:262][409]LogConfig: Set CVar [[r.Upscale.Quality:2]] [2026.09.08-07.15.55:262][409]LogConfig: Set CVar [[r.LightShaftQuality:0]] [2026.09.08-07.15.55:262][409]LogConfig: Set CVar [[r.Filter.SizeScale:0.7]] [2026.09.08-07.15.55:262][409]LogConfig: Set CVar [[r.Tonemapper.Quality:2]] [2026.09.08-07.15.55:262][409]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:0 ; lower gathering accumulator quality]] [2026.09.08-07.15.55:262][409]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:2 ; Max3x3 postfilering method]] [2026.09.08-07.15.55:262][409]LogConfig: Set CVar [[r.DOF.Gather.RingCount:3 ; low number of samples when gathering]] [2026.09.08-07.15.55:262][409]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:0 ; no foreground scattering]] [2026.09.08-07.15.55:262][409]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:0 ; no foreground scattering]] [2026.09.08-07.15.55:262][409]LogConfig: Set CVar [[r.DOF.Recombine.Quality:0 ; no slight out of focus]] [2026.09.08-07.15.55:263][409]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:0 ; faster temporal accumulation]] [2026.09.08-07.15.55:263][409]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.006 ; required because low gathering and no scattering and not looking great at 1080p]] [2026.09.08-07.15.55:263][409]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.006 ; required because low gathering and no scattering and not looking great at 1080p]] [2026.09.08-07.15.55:263][409]LogConfig: Applying CVar settings from Section [TextureQuality@1] File [Scalability] [2026.09.08-07.15.55:263][409]LogConfig: Set CVar [[r.Streaming.MipBias:1]] [2026.09.08-07.15.55:263][409]LogConfig: Set CVar [[r.MaxAnisotropy:2]] [2026.09.08-07.15.55:263][409]LogConfig: Set CVar [[r.VT.MaxAnisotropy:4]] [2026.09.08-07.15.55:263][409]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:1]] [2026.09.08-07.15.55:263][409]LogConfig: Set CVar [[r.Streaming.PoolSize:600]] [2026.09.08-07.15.55:263][409]LogConfig: Applying CVar settings from Section [EffectsQuality@1] File [Scalability] [2026.09.08-07.15.55:263][409]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Dim:32]] [2026.09.08-07.15.55:263][409]LogConfig: Set CVar [[r.RefractionQuality:0]] [2026.09.08-07.15.55:263][409]LogConfig: Set CVar [[r.SceneColorFormat:3]] [2026.09.08-07.15.55:263][409]LogConfig: Set CVar [[r.DetailMode:1]] [2026.09.08-07.15.55:263][409]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Blur:0]] [2026.09.08-07.15.55:263][409]LogConfig: Set CVar [[r.MaterialQualityLevel:2 ; Medium quality]] [2026.09.08-07.15.55:264][409]LogConfig: Set CVar [[r.SSS.Scale:0.75]] [2026.09.08-07.15.55:264][409]LogConfig: Set CVar [[r.SSS.SampleSet:0]] [2026.09.08-07.15.55:264][409]LogConfig: Set CVar [[r.SSS.Quality:0]] [2026.09.08-07.15.55:264][409]LogConfig: Set CVar [[r.SSS.HalfRes:1]] [2026.09.08-07.15.55:264][409]LogConfig: Set CVar [[r.SSGI.Quality:1]] [2026.09.08-07.15.55:264][409]LogConfig: Set CVar [[r.EmitterSpawnRateScale:0.25]] [2026.09.08-07.15.55:265][409]LogConfig: Set CVar [[r.ParticleLightQuality:0]] [2026.09.08-07.15.55:265][409]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:1]] [2026.09.08-07.15.55:265][409]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]] [2026.09.08-07.15.55:265][409]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:32.0]] [2026.09.08-07.15.55:265][409]LogConfig: Set CVar [[r.Fog.SeparateComposition:0 ; Force fog separate composition disabled, forcing FSSS disabled for better performance]] [2026.09.08-07.15.55:265][409]LogConfig: Set CVar [[fx.Niagara.QualityLevel:1]] [2026.09.08-07.15.55:265][409]LogConfig: Set CVar [[r.HeterogeneousVolumes.Allowed:0]] [2026.09.08-07.15.55:265][409]LogConfig: Applying CVar settings from Section [FoliageQuality@1] File [Scalability] [2026.09.08-07.15.55:265][409]LogConfig: Set CVar [[foliage.DensityScale:0.4]] [2026.09.08-07.15.55:265][409]LogConfig: Set CVar [[grass.DensityScale:0.4]] [2026.09.08-07.15.55:266][409]LogConfig: Set CVar [[pcg.Quality:1]] [2026.09.08-07.15.55:266][409]LogConfig: Applying CVar settings from Section [ShadingQuality@1] File [Scalability] [2026.09.08-07.15.55:266][409]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:1]] [2026.09.08-07.15.55:266][409]LogConfig: Set CVar [[r.AnisotropicMaterials:0]] [2026.09.08-07.15.55:266][409]LogConfig: Applying CVar settings from Section [LandscapeQuality@1] File [Scalability] [2026.09.08-07.15.55:267][409]LogVirtualTexturing: Display: Recreating virtual texture pools. [2026.09.08-07.15.55:578][409]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open [2026.09.08-07.15.55:649][410]LogSceneTextures: Display: Enforcing FloatRGBA scene color format due to alpha channel requirement. [2026.09.08-07.15.55:675][411]LogRenderer: Display: Recreating Shadow.Virtual.PhysicalPagePool due to size or flags change. This will also drop any cached pages. [2026.09.08-07.15.56:135][413]LogContentStreaming: Texture pool size now 600 MB [2026.09.08-07.15.56:135][413]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="600" [2026.09.08-07.15.57:019][423]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconFocusPlane.IconFocusPlane (TFO_AutoDXT, 96x96 x1x1x1) (Required Memory Estimate: 2.453125 MB), EncodeSpeed: Fast [2026.09.08-07.15.57:020][423]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconClipPlane.IconClipPlane (TFO_AutoDXT, 240x240 x1x1x1) (Required Memory Estimate: 10.082031 MB), EncodeSpeed: Fast [2026.09.08-07.15.57:020][423]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconISO.IconISO (TFO_AutoDXT, 240x240 x1x1x1) (Required Memory Estimate: 10.082031 MB), EncodeSpeed: Fast [2026.09.08-07.15.57:020][423]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconTrackFocus.IconTrackFocus (TFO_AutoDXT, 96x96 x1x1x1) (Required Memory Estimate: 2.453125 MB), EncodeSpeed: Fast [2026.09.08-07.15.57:021][423]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconViewfinder.IconViewfinder (TFO_AutoDXT, 240x240 x1x1x1) (Required Memory Estimate: 10.082031 MB), EncodeSpeed: Fast [2026.09.08-07.15.57:067][425]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamJoysticks/Dependencies/T_DollyJoystickOuter.T_DollyJoystickOuter (TFO_AutoDXT, 124x124 x1x1x1) (Required Memory Estimate: 3.424359 MB), EncodeSpeed: Fast [2026.09.08-07.15.57:067][425]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamJoysticks/Dependencies/T_DollyJoystickInner.T_DollyJoystickInner (BGRA8, 110x110 x1x1x1) (Required Memory Estimate: 1.415413 MB), EncodeSpeed: Fast [2026.09.08-07.15.57:068][425]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamJoysticks/Dependencies/T_CraneJoystickInner.T_CraneJoystickInner (BGRA8, 124x70 x1x1x1) (Required Memory Estimate: 1.297997 MB), EncodeSpeed: Fast [2026.09.08-07.15.57:068][425]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamJoysticks/Dependencies/T_CraneJoystickOuter.T_CraneJoystickOuter (BGRA8, 130x104 x1x1x1) (Required Memory Estimate: 1.464157 MB), EncodeSpeed: Fast [2026.09.08-07.15.57:069][425]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamJoysticks/Dependencies/T_PanJoystickInner.T_PanJoystickInner (BGRA8, 70x110 x1x1x1) (Required Memory Estimate: 1.264343 MB), EncodeSpeed: Fast [2026.09.08-07.15.57:092][426]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamButton/Dependencies/T_VCamButton.T_VCamButton (TFO_AutoDXT, 320x320 x1x1x1) (Required Memory Estimate: 17.145795 MB), EncodeSpeed: Fast [2026.09.08-07.15.57:153][429]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconDistance.IconDistance (TFO_AutoDXT, 128x128 x1x1x1) (Required Memory Estimate: 3.583295 MB), EncodeSpeed: Fast [2026.09.08-07.15.57:153][429]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconUpdate.IconUpdate (TFO_AutoDXT, 32x32 x1x1x1) (Required Memory Estimate: 1.16142 MB), EncodeSpeed: Fast [2026.09.08-07.15.57:154][429]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconMobilityMovable.IconMobilityMovable (TFO_AutoDXT, 64x64 x1x1x1) (Required Memory Estimate: 1.645795 MB), EncodeSpeed: Fast [2026.09.08-07.15.57:154][429]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll [2026.09.08-07.15.57:154][429]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/SkeletalMesh.SkeletalMesh (TFO_AutoDXT, 64x64 x1x1x1) (Required Memory Estimate: 1.645795 MB), EncodeSpeed: Fast [2026.09.08-07.15.57:155][429]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamTakesBrowser/tex/T_IconAZdown.T_IconAZdown (BGRA8, 72x72 x1x1x1) (Required Memory Estimate: 1.177979 MB), EncodeSpeed: Fast [2026.09.08-07.15.57:161][429]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamTakesBrowser/tex/T_IconAZup.T_IconAZup (TFO_AutoDXT, 72x72 x1x1x1) (Required Memory Estimate: 1.817383 MB), EncodeSpeed: Fast [2026.09.08-07.15.57:185][430]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconCameraRigRail.IconCameraRigRail (TFO_AutoDXT, 64x64 x1x1x1) (Required Memory Estimate: 1.645795 MB), EncodeSpeed: Fast [2026.09.08-07.15.57:185][430]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconCameraRigCrane.IconCameraRigCrane (TFO_AutoDXT, 64x64 x1x1x1) (Required Memory Estimate: 1.645795 MB), EncodeSpeed: Fast [2026.09.08-07.15.57:186][430]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconCineCamera.IconCineCamera (TFO_AutoDXT, 240x240 x1x1x1) (Required Memory Estimate: 10.082031 MB), EncodeSpeed: Fast [2026.09.08-07.15.57:186][430]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconSceneComponent.IconSceneComponent (TFO_AutoDXT, 64x64 x1x1x1) (Required Memory Estimate: 1.645795 MB), EncodeSpeed: Fast [2026.09.08-07.15.57:186][430]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconLightBulb.IconLightBulb (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 46.083323 MB), EncodeSpeed: Fast [2026.09.08-07.15.57:186][430]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconSocket.IconSocket (TFO_AutoDXT, 64x64 x1x1x1) (Required Memory Estimate: 1.645795 MB), EncodeSpeed: Fast [2026.09.08-07.15.57:187][430]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconSpawnable.IconSpawnable (TFO_AutoDXT, 64x64 x1x1x1) (Required Memory Estimate: 1.645795 MB), EncodeSpeed: Fast [2026.09.08-07.15.57:187][430]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/StaticMesh.StaticMesh (TFO_AutoDXT, 64x64 x1x1x1) (Required Memory Estimate: 1.645795 MB), EncodeSpeed: Fast [2026.09.08-07.15.57:240][432]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconReject.IconReject (TFO_AutoDXT, 64x64 x1x1x1) (Required Memory Estimate: 1.645795 MB), EncodeSpeed: Fast [2026.09.08-07.15.57:240][432]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamTakesBrowser/tex/T_IconFavorite.T_IconFavorite (BGRA8, 72x72 x1x1x1) (Required Memory Estimate: 1.177979 MB), EncodeSpeed: Fast [2026.09.08-07.15.57:241][432]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamTakesBrowser/tex/T_IconRecent_Down.T_IconRecent_Down (BGRA8, 72x69 x1x1x1) (Required Memory Estimate: 1.170563 MB), EncodeSpeed: Fast [2026.09.08-07.15.57:241][432]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamTakesBrowser/tex/T_IconRecent_Up.T_IconRecent_Up (BGRA8, 72x69 x1x1x1) (Required Memory Estimate: 1.170563 MB), EncodeSpeed: Fast [2026.09.08-07.15.57:266][433]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconUndo.IconUndo (BGRA8, 256x256 x1x1x1) (Required Memory Estimate: 3.249992 MB), EncodeSpeed: Fast [2026.09.08-07.15.57:266][433]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamTakesBrowser/tex/T_IconFavorite_Mini.T_IconFavorite_Mini (BGRA8, 256x256 x1x1x1) (Required Memory Estimate: 3.249992 MB), EncodeSpeed: Fast [2026.09.08-07.15.57:289][434]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamTakesBrowser/tex/T_IconTag.T_IconTag (BGRA8, 72x72 x1x1x1) (Required Memory Estimate: 1.177979 MB), EncodeSpeed: Fast [2026.09.08-07.15.57:289][434]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/BTNTakes.BTNTakes (TFO_AutoDXT, 240x240 x1x1x1) (Required Memory Estimate: 10.082031 MB), EncodeSpeed: Fast [2026.09.08-07.15.57:291][434]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/Common/VCamIcons/IconContentDirty.IconContentDirty (TFO_AutoDXT, 16x16 x1x1x1) (Required Memory Estimate: 1.040326 MB), EncodeSpeed: Fast [2026.09.08-07.15.57:291][434]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamTakesBrowser/tex/T_IconRecordOpen.T_IconRecordOpen (BGRA8, 72x72 x1x1x1) (Required Memory Estimate: 1.177979 MB), EncodeSpeed: Fast [2026.09.08-07.15.57:292][434]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamTakesBrowser/tex/T_IconView.T_IconView (BGRA8, 72x72 x1x1x1) (Required Memory Estimate: 1.177979 MB), EncodeSpeed: Fast [2026.09.08-07.15.57:293][434]LogTexture: Display: Building texture TwoD: /VirtualCamera/WidgetLibrary/VCamTakesBrowser/widgets/mat/T_TakesBrowser_TakeThumbMask.T_TakesBrowser_TakeThumbMask (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 45.333323 MB), EncodeSpeed: Fast [2026.09.08-07.15.57:994][465]LogStaticMesh: Display: Building static mesh SM_LaserPointerHit (Required Memory Estimate: 0.742407 MB)... [2026.09.08-07.15.58:002][465]LogStaticMesh: Built static mesh [0.01s] /VirtualCamera/Common/Blueprints/VCamAim/Dependencies/Meshes/SM_LaserPointerHit.SM_LaserPointerHit [2026.09.08-07.16.02:413][632]Cmd: MAP LOAD FILE="F:/SLK_Ponttooni_v3/Content/Hanhivirtanewwater.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 [2026.09.08-07.16.02:449][632]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true [2026.09.08-07.16.02:449][632]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.08-07.16.02:450][632]LogWorld: UWorld::CleanupWorld for Lvl_West, bSessionEnded=true, bCleanupResources=true [2026.09.08-07.16.02:450][632]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.08-07.16.02:450][632]LogWorld: UWorld::CleanupWorld for Lvl_East, bSessionEnded=true, bCleanupResources=true [2026.09.08-07.16.02:450][632]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.08-07.16.02:450][632]LogWorld: UWorld::CleanupWorld for Lvl_North, bSessionEnded=true, bCleanupResources=true [2026.09.08-07.16.02:450][632]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.08-07.16.02:524][632]LogAudio: Display: Audio Device unregistered from world 'Main'. [2026.09.08-07.16.02:763][632]LogUObjectHash: Compacting FUObjectHashTables data took 2.77ms [2026.09.08-07.16.02:766][632]LogStreaming: Display: FlushAsyncLoading(398): 1 QueuedPackages, 0 AsyncPackages [2026.09.08-07.16.02:780][632]LogAudio: Display: Audio Device (ID: 1) registered with world 'Hanhivirtanewwater'. [2026.09.08-07.16.02:781][632]LogChaosDD: Creating Chaos Debug Draw Scene for world Hanhivirtanewwater [2026.09.08-07.16.02:796][632]LogWorldPartition: ULevel::OnLevelLoaded(Hanhivirtanewwater)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0) [2026.09.08-07.16.02:796][632]LogWorldPartition: Display: WorldPartition initialize started... [2026.09.08-07.16.02:796][632]LogWorldPartition: UWorldPartition::Initialize : World = /Game/Hanhivirtanewwater.Hanhivirtanewwater, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2026.09.08-07.16.02:821][632]LogModuleManager: InternalLoadLibrary: 'DataLayerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataLayerEditor.dll') [2026.09.08-07.16.15:017][632]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/Debris_Twigs_and_Leaves.Debris_Twigs_and_Leaves (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 11.333209 MB), EncodeSpeed: Fast [2026.09.08-07.16.15:018][632]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Volumetric_Clouds/Cloud_Profile.Cloud_Profile (BGRA8, 64x256 x1x1x1) (Required Memory Estimate: 1.562492 MB), EncodeSpeed: Fast [2026.09.08-07.16.15:031][632]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Sky/Cloud_Wisps.Cloud_Wisps (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 319.083323 MB), EncodeSpeed: Fast [2026.09.08-07.16.15:035][632]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Sky/Moon_Masks.Moon_Masks (BGRA8, 1024x1024 x1x1x1) (Required Memory Estimate: 36.999992 MB), EncodeSpeed: Fast [2026.09.08-07.16.15:080][632]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Clouds/clouds_diverse.clouds_diverse (BGRA8, 2048x2048 x1x1x1) (Required Memory Estimate: 144.999992 MB), EncodeSpeed: Fast [2026.09.08-07.16.15:119][632]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Sky/Tiling_Stars.Tiling_Stars (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 331.083323 MB), EncodeSpeed: Fast [2026.09.08-07.16.15:191][632]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave LightRain_2... [2026.09.08-07.16.15:192][632]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave LightRain_1... [2026.09.08-07.16.15:192][632]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave LightRain_3... [2026.09.08-07.16.15:192][632]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave LightRain_4... [2026.09.08-07.16.15:192][632]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave MediumRain_1... [2026.09.08-07.16.15:192][632]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave MediumRain_2... [2026.09.08-07.16.15:192][632]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave MediumRain_4... [2026.09.08-07.16.15:192][632]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave MediumRain_3... [2026.09.08-07.16.15:194][632]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave RainHit_1... [2026.09.08-07.16.15:196][632]LogAudioDerivedData: Display: RainHit_1 compressed to 11.08% (from 3KB to 0KB) with BINKA at Quality 15 with Quality Modifier 1.00 [2026.09.08-07.16.15:202][632]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave RainHit_2... [2026.09.08-07.16.15:202][632]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave RainHit_3... [2026.09.08-07.16.15:203][632]LogAudioDerivedData: Display: RainHit_2 compressed to 9.86% (from 4KB to 0KB) with BINKA at Quality 15 with Quality Modifier 1.00 [2026.09.08-07.16.15:203][632]LogAudioDerivedData: Display: RainHit_3 compressed to 10.62% (from 5KB to 0KB) with BINKA at Quality 15 with Quality Modifier 1.00 [2026.09.08-07.16.15:203][632]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave Wind_Whistling... [2026.09.08-07.16.15:205][632]LogStaticMesh: Display: Building static mesh Rainbow (Required Memory Estimate: 0.527268 MB)... [2026.09.08-07.16.15:217][632]LogStaticMesh: Built static mesh [0.01s] /Game/UltraDynamicSky/Meshes/Rainbow.Rainbow [2026.09.08-07.16.15:236][632]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Icons/UDW_Icon.UDW_Icon (BGRA8, 256x128 x1x1x1) (Required Memory Estimate: 2.124985 MB), EncodeSpeed: Fast [2026.09.08-07.16.15:249][632]LogStaticMesh: Display: Building static mesh 2D_Turbulence_Disk (Required Memory Estimate: 10.010056 MB)... [2026.09.08-07.16.15:354][632]LogStaticMesh: Built static mesh [0.11s] /Game/UltraDynamicSky/Meshes/2D_Turbulence_Disk.2D_Turbulence_Disk [2026.09.08-07.16.15:437][632]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.14.dll [2026.09.08-07.16.15:536][632]LogStaticMesh: Display: Building static mesh Compass (Required Memory Estimate: 0.220232 MB)... [2026.09.08-07.16.15:536][632]LogStaticMesh: Display: Building static mesh Space_Planet (Required Memory Estimate: 9.015206 MB)... [2026.09.08-07.16.15:536][632]LogStaticMesh: Display: Building static mesh Space_Glow_Circle (Required Memory Estimate: 0.040361 MB)... [2026.09.08-07.16.15:538][632]LogStaticMesh: Built static mesh [0.00s] /Game/UltraDynamicSky/Meshes/Space_Glow_Circle.Space_Glow_Circle [2026.09.08-07.16.15:539][632]LogStaticMesh: Built static mesh [0.00s] /Game/UltraDynamicSky/Meshes/Compass.Compass [2026.09.08-07.16.15:541][632]LogStaticMesh: Display: Building static mesh Ultra_Dynamic_Sky_Sphere (Required Memory Estimate: 12.327532 MB)... [2026.09.08-07.16.15:543][632]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Icons/Moon_Icon.Moon_Icon (TFO_AutoDXT, 128x128 x1x1x1) (Required Memory Estimate: 3.583295 MB), EncodeSpeed: Fast [2026.09.08-07.16.15:555][632]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Icons/UDS_Icon.UDS_Icon (BGRA8, 256x128 x1x1x1) (Required Memory Estimate: 2.124985 MB), EncodeSpeed: Fast [2026.09.08-07.16.15:558][632]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Icons/Weather_Override_Volume.Weather_Override_Volume (BGRA8, 150x150 x1x1x1) (Required Memory Estimate: 1.772476 MB), EncodeSpeed: Fast [2026.09.08-07.16.15:560][632]LogStaticMesh: Display: Building static mesh Portal_Arrow (Required Memory Estimate: 0.131532 MB)... [2026.09.08-07.16.15:563][632]LogStaticMesh: Built static mesh [0.00s] /Game/UltraDynamicSky/Meshes/Portal_Arrow.Portal_Arrow [2026.09.08-07.16.15:565][632]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Icons/OcclusionVolume.OcclusionVolume (BGRA8, 150x150 x1x1x1) (Required Memory Estimate: 1.772476 MB), EncodeSpeed: Fast [2026.09.08-07.16.15:572][632]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Icons/CloudPainter_Icon.CloudPainter_Icon (BGRA8, 150x150 x1x1x1) (Required Memory Estimate: 1.772476 MB), EncodeSpeed: Fast [2026.09.08-07.16.15:588][632]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_3.NiagaraGraph_0: The default value declaration for the variable 'Module.Index0Float3Write' is not consistent between the graph and the metadata. Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph. [2026.09.08-07.16.15:588][632]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_3.NiagaraGraph_0: The default value declaration for the variable 'Module.Index1Float3Write' is not consistent between the graph and the metadata. Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph. [2026.09.08-07.16.15:601][632]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_4.NiagaraGraph_0: The default value declaration for the variable 'Module.Index0Float3Write' is not consistent between the graph and the metadata. Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph. [2026.09.08-07.16.15:601][632]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_4.NiagaraGraph_0: The default value declaration for the variable 'Module.Index1Float3Write' is not consistent between the graph and the metadata. Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph. [2026.09.08-07.16.15:614][632]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_5.NiagaraGraph_0: The default value declaration for the variable 'Module.Index0Float3Write' is not consistent between the graph and the metadata. Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph. [2026.09.08-07.16.15:615][632]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_5.NiagaraGraph_0: The default value declaration for the variable 'Module.Index1Float3Write' is not consistent between the graph and the metadata. Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph. [2026.09.08-07.16.15:619][632]LogStaticMesh: Built static mesh [0.08s] /Game/UltraDynamicSky/Meshes/Ultra_Dynamic_Sky_Sphere.Ultra_Dynamic_Sky_Sphere [2026.09.08-07.16.15:623][632]LogStaticMesh: Built static mesh [0.09s] /Game/UltraDynamicSky/Meshes/Space_Planet.Space_Planet [2026.09.08-07.16.15:645][632]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave CloseThunder_1... [2026.09.08-07.16.17:484][632]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Gravel_Ground_vl3iffhg/T_Gravel_Ground_vl3iffhg_8K_D.T_Gravel_Ground_vl3iffhg_8K_D (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 4736.999983 MB), EncodeSpeed: Fast [2026.09.08-07.16.17:576][632]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Cracked_Asphalt_tjmgfelew/T_CrackedAsphalt_tjmgfelew_8K_ORDp.T_CrackedAsphalt_tjmgfelew_8K_ORDp (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 4736.999983 MB), EncodeSpeed: Fast [2026.09.08-07.16.17:816][632]LogAudioDerivedData: Display: LightRain_4 compressed to 20.78% (from 1 378KB to 286KB) with BINKA at Quality 50 with Quality Modifier 1.00 [2026.09.08-07.16.17:827][632]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave CloseThunder_2... [2026.09.08-07.16.17:829][632]LogAudioDerivedData: Display: LightRain_1 compressed to 20.57% (from 1 378KB to 283KB) with BINKA at Quality 50 with Quality Modifier 1.00 [2026.09.08-07.16.17:833][632]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave CloseThunder_3... [2026.09.08-07.16.17:834][632]LogAudioDerivedData: Display: LightRain_3 compressed to 20.94% (from 1 378KB to 288KB) with BINKA at Quality 50 with Quality Modifier 1.00 [2026.09.08-07.16.17:841][632]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave CloseThunder_4... [2026.09.08-07.16.17:848][632]LogAudioDerivedData: Display: LightRain_2 compressed to 20.77% (from 1 378KB to 286KB) with BINKA at Quality 50 with Quality Modifier 1.00 [2026.09.08-07.16.17:848][632]LogAudioDerivedData: Display: MediumRain_1 compressed to 23.19% (from 1 378KB to 319KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.09.08-07.16.17:850][632]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave CloseThunder_5... [2026.09.08-07.16.17:853][632]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave CloseThunder_6... [2026.09.08-07.16.17:860][632]LogAudioDerivedData: Display: MediumRain_3 compressed to 23.14% (from 1 378KB to 318KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.09.08-07.16.17:862][632]LogAudioDerivedData: Display: MediumRain_2 compressed to 23.21% (from 1 378KB to 319KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.09.08-07.16.17:864][632]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave DistantThunder_1... [2026.09.08-07.16.17:864][632]LogAudioDerivedData: Display: MediumRain_4 compressed to 23.09% (from 1 378KB to 318KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.09.08-07.16.17:865][632]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave DistantThunder_10... [2026.09.08-07.16.17:873][632]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave DistantThunder_11... [2026.09.08-07.16.17:993][632]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Gravel_Ground_vl3iffhg/T_Gravel_Ground_vl3iffhg_8K_N.T_Gravel_Ground_vl3iffhg_8K_N (TFO_BC5, 8192x8192 x1x1x1) (Required Memory Estimate: 4864.999984 MB), EncodeSpeed: Fast [2026.09.08-07.16.18:146][632]LogAudioDerivedData: Display: Wind_Whistling compressed to 19.33% (from 2 791KB to 539KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.09.08-07.16.18:456][632]LogTexture: Display: Building texture TwoD: /Game/StarterContent/Textures/T_ground_Moss_D.T_ground_Moss_D (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 306.083323 MB), EncodeSpeed: Fast [2026.09.08-07.16.18:540][632]LogAudioDerivedData: Display: CloseThunder_1 compressed to 14.78% (from 1 118KB to 165KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.09.08-07.16.18:735][632]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/MasterTextures/CoverTextures/Moss_N.Moss_N (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast [2026.09.08-07.16.18:924][632]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Gravel_Ground_vl3iffhg/T_GravelGround_vl3iffhg_8K_ORDp.T_GravelGround_vl3iffhg_8K_ORDp (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 4736.999983 MB), EncodeSpeed: Fast [2026.09.08-07.16.19:615][632]LogAudioDerivedData: Display: CloseThunder_2 compressed to 12.30% (from 772KB to 95KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.09.08-07.16.19:618][632]LogAudioDerivedData: Display: CloseThunder_5 compressed to 17.69% (from 708KB to 125KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.09.08-07.16.19:629][632]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave DistantThunder_2... [2026.09.08-07.16.19:646][632]LogAudioDerivedData: Display: CloseThunder_4 compressed to 10.78% (from 1 118KB to 120KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.09.08-07.16.19:656][632]LogAudioDerivedData: Display: CloseThunder_3 compressed to 10.42% (from 1 305KB to 136KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.09.08-07.16.19:682][632]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave DistantThunder_3... [2026.09.08-07.16.19:683][632]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave DistantThunder_4... [2026.09.08-07.16.19:687][632]LogAudioDerivedData: Display: DistantThunder_1 compressed to 6.59% (from 1 679KB to 110KB) with BINKA at Quality 30 with Quality Modifier 1.00 [2026.09.08-07.16.19:687][632]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave DistantThunder_5... [2026.09.08-07.16.19:688][632]LogAudioDerivedData: Display: CloseThunder_6 compressed to 10.71% (from 1 445KB to 154KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2026.09.08-07.16.19:695][632]LogAudioDerivedData: Display: DistantThunder_10 compressed to 6.15% (from 1 636KB to 100KB) with BINKA at Quality 30 with Quality Modifier 1.00 [2026.09.08-07.16.19:698][632]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave DistantThunder_6... [2026.09.08-07.16.19:699][632]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave DistantThunder_7... [2026.09.08-07.16.19:700][632]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave DistantThunder_8... [2026.09.08-07.16.19:709][632]LogAudioDerivedData: Display: DistantThunder_2 compressed to 5.71% (from 1 033KB to 58KB) with BINKA at Quality 30 with Quality Modifier 1.00 [2026.09.08-07.16.19:711][632]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave DistantThunder_9... [2026.09.08-07.16.19:730][632]LogAudioDerivedData: Display: DistantThunder_11 compressed to 5.25% (from 1 894KB to 99KB) with BINKA at Quality 30 with Quality Modifier 1.00 [2026.09.08-07.16.19:732][632]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave BrownianNoise_1... [2026.09.08-07.16.19:743][632]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave BrownianNoise_2... [2026.09.08-07.16.19:773][632]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave BrownianNoise_3... [2026.09.08-07.16.19:776][632]LogAudioDerivedData: Display: BrownianNoise_1 compressed to 13.15% (from 516KB to 67KB) with BINKA at Quality 25 with Quality Modifier 1.00 [2026.09.08-07.16.19:777][632]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_-1_END wave BrownianNoise_4... [2026.09.08-07.16.19:789][632]LogAudioDerivedData: Display: BrownianNoise_2 compressed to 13.03% (from 516KB to 67KB) with BINKA at Quality 25 with Quality Modifier 1.00 [2026.09.08-07.16.19:816][632]LogAudioDerivedData: Display: BrownianNoise_3 compressed to 13.21% (from 516KB to 68KB) with BINKA at Quality 25 with Quality Modifier 1.00 [2026.09.08-07.16.19:820][632]LogAudioDerivedData: Display: BrownianNoise_4 compressed to 13.19% (from 516KB to 68KB) with BINKA at Quality 25 with Quality Modifier 1.00 [2026.09.08-07.16.19:824][632]LogAudioDerivedData: Display: DistantThunder_3 compressed to 5.48% (from 1 722KB to 94KB) with BINKA at Quality 30 with Quality Modifier 1.00 [2026.09.08-07.16.19:855][632]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Cracked_Asphalt_tjmgfelew/T_Cracked_Asphalt_tjmgfelew_8K_D.T_Cracked_Asphalt_tjmgfelew_8K_D (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 4736.999983 MB), EncodeSpeed: Fast [2026.09.08-07.16.19:883][632]LogAudioDerivedData: Display: DistantThunder_4 compressed to 4.94% (from 2 325KB to 114KB) with BINKA at Quality 30 with Quality Modifier 1.00 [2026.09.08-07.16.19:894][632]LogAudioDerivedData: Display: DistantThunder_9 compressed to 6.96% (from 2 067KB to 143KB) with BINKA at Quality 30 with Quality Modifier 1.00 [2026.09.08-07.16.19:898][632]LogAudioDerivedData: Display: DistantThunder_8 compressed to 5.99% (from 2 153KB to 128KB) with BINKA at Quality 30 with Quality Modifier 1.00 [2026.09.08-07.16.19:924][632]LogAudioDerivedData: Display: DistantThunder_7 compressed to 6.73% (from 2 670KB to 179KB) with BINKA at Quality 30 with Quality Modifier 1.00 [2026.09.08-07.16.19:924][632]LogAudioDerivedData: Display: DistantThunder_6 compressed to 5.69% (from 2 411KB to 137KB) with BINKA at Quality 30 with Quality Modifier 1.00 [2026.09.08-07.16.19:962][632]LogAudioDerivedData: Display: DistantThunder_5 compressed to 5.10% (from 2 928KB to 149KB) with BINKA at Quality 30 with Quality Modifier 1.00 [2026.09.08-07.16.20:045][632]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Cracked_Asphalt_tjmgfelew/T_Cracked_Asphalt_tjmgfelew_8K_N.T_Cracked_Asphalt_tjmgfelew_8K_N (TFO_BC5, 8192x8192 x1x1x1) (Required Memory Estimate: 4864.999984 MB), EncodeSpeed: Fast [2026.09.08-07.16.21:337][632]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Gravel_Ground_vlzmbgdn/T_Gravel_Ground_vlzmbgdn_8K_D.T_Gravel_Ground_vlzmbgdn_8K_D (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 4736.999983 MB), EncodeSpeed: Fast [2026.09.08-07.16.21:822][632]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Gravel_Ground_vlzmbgdn/T_GravelGround_vlzmbgdn_8K_ORDp.T_GravelGround_vlzmbgdn_8K_ORDp (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 4736.999983 MB), EncodeSpeed: Fast [2026.09.08-07.16.23:028][632]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Gravel_Ground_vlzmbgdn/T_Gravel_Ground_vlzmbgdn_8K_N.T_Gravel_Ground_vlzmbgdn_8K_N (TFO_BC5, 8192x8192 x1x1x1) (Required Memory Estimate: 4864.999984 MB), EncodeSpeed: Fast [2026.09.08-07.16.23:762][632]LogStaticMesh: Display: Building static mesh Box_78103B66 (Required Memory Estimate: 0.504965 MB)... [2026.09.08-07.16.23:769][632]LogStaticMesh: Built static mesh [0.01s] /Game/_GENERATED/aleks/Box_78103B66.Box_78103B66 [2026.09.08-07.16.24:516][632]LogStaticMesh: Display: Building static mesh S_Modular_Metal_Guardrail_Kit_uh5gcflfa_high_Var1 (Required Memory Estimate: 1563.480431 MB)... [2026.09.08-07.16.33:641][632]LogStaticMesh: Adjacency [0.41s], tris: 1024906, UVs 1 [2026.09.08-07.16.35:368][632]LogStaticMesh: Clustering [1.73s]. Ratio: 1.017732 [2026.09.08-07.16.35:448][632]LogStaticMesh: Leaves [0.08s] [2026.09.08-07.16.39:053][632]LogStaticMesh: Display: Building static mesh Brush_Square (Required Memory Estimate: 0.027945 MB)... [2026.09.08-07.16.39:055][632]LogStaticMesh: Built static mesh [0.00s] /Game/UltraDynamicSky/Meshes/Brush_Square.Brush_Square [2026.09.08-07.16.39:059][632]LogStaticMesh: Display: Building static mesh Brush_Cube (Required Memory Estimate: 0.059507 MB)... [2026.09.08-07.16.39:063][632]LogStaticMesh: Built static mesh [0.01s] /Game/UltraDynamicSky/Meshes/Brush_Cube.Brush_Cube [2026.09.08-07.16.39:108][632]LogStaticMesh: Display: Building static mesh Rectangle_F09714A3 (Required Memory Estimate: 586.834413 MB)... [2026.09.08-07.16.39:109][632]LogStaticMesh: Display: Building static mesh Box_F5D38A6E (Required Memory Estimate: 0.065569 MB)... [2026.09.08-07.16.39:109][632]LogStaticMesh: Display: Building static mesh pikkumokki_Cube_003 (Required Memory Estimate: 0.046543 MB)... [2026.09.08-07.16.39:109][632]LogStaticMesh: Display: Building static mesh Rectangle_B4C22B2C (Required Memory Estimate: 0.011809 MB)... [2026.09.08-07.16.39:110][632]LogStaticMesh: Display: Building static mesh pikkumokki_Plane (Required Memory Estimate: 0.011809 MB)... [2026.09.08-07.16.39:112][632]LogStaticMesh: Adjacency [0.00s], tris: 2, UVs 2 [2026.09.08-07.16.39:112][632]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 [2026.09.08-07.16.39:112][632]LogStaticMesh: Leaves [0.00s] [2026.09.08-07.16.39:112][632]LogStaticMesh: Reduce [0.00s] [2026.09.08-07.16.39:113][632]LogStaticMesh: Display: Building static mesh pikkumokki_Cube (Required Memory Estimate: 0.109268 MB)... [2026.09.08-07.16.39:114][632]LogStaticMesh: Built static mesh [0.01s] /Game/_GENERATED/aleks/Box_F5D38A6E.Box_F5D38A6E [2026.09.08-07.16.39:114][632]LogStaticMesh: Built static mesh [0.01s] /Game/_GENERATED/aleks/Rectangle_B4C22B2C.Rectangle_B4C22B2C [2026.09.08-07.16.39:115][632]LogStaticMesh: Adjacency [0.00s], tris: 24, UVs 2 [2026.09.08-07.16.39:115][632]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 [2026.09.08-07.16.39:116][632]LogStaticMesh: Leaves [0.00s] [2026.09.08-07.16.39:116][632]LogStaticMesh: Reduce [0.00s] [2026.09.08-07.16.39:118][632]LogStaticMesh: Fallback [0.01s], num tris: 2 [2026.09.08-07.16.39:118][632]LogStaticMesh: Fallback [0.00s], num tris: 24 [2026.09.08-07.16.39:118][632]LogStaticMesh: Fallback [0.00s], num tris: 2 [2026.09.08-07.16.39:118][632]LogStaticMesh: Fallback [0.00s], num tris: 24 [2026.09.08-07.16.39:118][632]LogStaticMesh: Display: Building static mesh pikkumokki_Cube_001 (Required Memory Estimate: 0.111865 MB)... [2026.09.08-07.16.39:118][632]LogStaticMesh: Display: Building static mesh pikkumokki_Cube_004 (Required Memory Estimate: 0.026763 MB)... [2026.09.08-07.16.39:120][632]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 [2026.09.08-07.16.39:120][632]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 [2026.09.08-07.16.39:120][632]LogStaticMesh: Leaves [0.00s] [2026.09.08-07.16.39:121][632]LogStaticMesh: Reduce [0.00s] [2026.09.08-07.16.39:121][632]LogStaticMesh: Fallback [0.00s], num tris: 12 [2026.09.08-07.16.39:121][632]LogStaticMesh: Fallback [0.00s], num tris: 12 [2026.09.08-07.16.39:121][632]LogStaticMesh: ConstrainClusters: [2026.09.08-07.16.39:121][632]LogStaticMesh: Input: 1 Clusters, 2 Triangles and 4 Vertices [2026.09.08-07.16.39:121][632]LogStaticMesh: Output without splits: 1 Clusters, 2 Triangles and 4 Vertices [2026.09.08-07.16.39:121][632]LogStaticMesh: Output with splits: 1 Clusters, 2 Triangles and 4 Vertices [2026.09.08-07.16.39:121][632]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 [2026.09.08-07.16.39:121][632]LogStaticMesh: Adjacency [0.00s], tris: 68, UVs 2 [2026.09.08-07.16.39:121][632]LogStaticMesh: ConstrainClusters: [2026.09.08-07.16.39:121][632]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 [2026.09.08-07.16.39:121][632]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices [2026.09.08-07.16.39:122][632]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices [2026.09.08-07.16.39:122][632]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices [2026.09.08-07.16.39:122][632]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 [2026.09.08-07.16.39:122][632]LogStaticMesh: Leaves [0.00s] [2026.09.08-07.16.39:122][632]LogStaticMesh: Reduce [0.00s] [2026.09.08-07.16.39:122][632]LogStaticMesh: Fallback [0.00s], num tris: 68 [2026.09.08-07.16.39:122][632]LogStaticMesh: Fallback [0.00s], num tris: 68 [2026.09.08-07.16.39:123][632]LogStaticMesh: ConstrainClusters: [2026.09.08-07.16.39:123][632]LogStaticMesh: Input: 1 Clusters, 68 Triangles and 144 Vertices [2026.09.08-07.16.39:123][632]LogStaticMesh: Output without splits: 1 Clusters, 68 Triangles and 144 Vertices [2026.09.08-07.16.39:123][632]LogStaticMesh: Output with splits: 1 Clusters, 68 Triangles and 144 Vertices [2026.09.08-07.16.39:123][632]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 [2026.09.08-07.16.39:124][632]LogStaticMesh: WritePages: 1 [2026.09.08-07.16.39:124][632]LogStaticMesh: WritePages: 1 [2026.09.08-07.16.39:124][632]LogStaticMesh: Root: GPU size: 488 bytes. 1 Pages. 488.000 bytes per page (1.489% utilization). [2026.09.08-07.16.39:124][632]LogStaticMesh: Streaming: 0 bytes. [2026.09.08-07.16.39:124][632]LogStaticMesh: Page data disk size: 684 bytes. Fixup data size: 56 bytes. [2026.09.08-07.16.39:124][632]LogStaticMesh: Total GPU size: 488 bytes, Total disk size: 740 bytes. [2026.09.08-07.16.39:124][632]LogStaticMesh: Encode [0.00s] [2026.09.08-07.16.39:124][632]LogStaticMesh: NaniteBuild [0.00s] [2026.09.08-07.16.39:124][632]LogStaticMesh: Root: GPU size: 212 bytes. 1 Pages. 212.000 bytes per page (0.647% utilization). [2026.09.08-07.16.39:124][632]LogStaticMesh: Streaming: 0 bytes. [2026.09.08-07.16.39:124][632]LogStaticMesh: Page data disk size: 364 bytes. Fixup data size: 56 bytes. [2026.09.08-07.16.39:124][632]LogStaticMesh: Total GPU size: 212 bytes, Total disk size: 420 bytes. [2026.09.08-07.16.39:124][632]LogStaticMesh: Encode [0.01s] [2026.09.08-07.16.39:125][632]LogStaticMesh: NaniteBuild [0.01s] [2026.09.08-07.16.39:125][632]LogStaticMesh: WritePages: 1 [2026.09.08-07.16.39:125][632]LogStaticMesh: Root: GPU size: 2152 bytes. 1 Pages. 2152.000 bytes per page (6.567% utilization). [2026.09.08-07.16.39:125][632]LogStaticMesh: Streaming: 0 bytes. [2026.09.08-07.16.39:125][632]LogStaticMesh: Page data disk size: 2604 bytes. Fixup data size: 56 bytes. [2026.09.08-07.16.39:125][632]LogStaticMesh: Total GPU size: 2152 bytes, Total disk size: 2660 bytes. [2026.09.08-07.16.39:125][632]LogStaticMesh: Encode [0.00s] [2026.09.08-07.16.39:125][632]LogStaticMesh: NaniteBuild [0.00s] [2026.09.08-07.16.39:125][632]LogStaticMesh: ConstrainClusters: [2026.09.08-07.16.39:125][632]LogStaticMesh: Input: 1 Clusters, 24 Triangles and 48 Vertices [2026.09.08-07.16.39:125][632]LogStaticMesh: Output without splits: 1 Clusters, 24 Triangles and 48 Vertices [2026.09.08-07.16.39:125][632]LogStaticMesh: Output with splits: 1 Clusters, 24 Triangles and 48 Vertices [2026.09.08-07.16.39:126][632]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 [2026.09.08-07.16.39:126][632]LogStaticMesh: WritePages: 1 [2026.09.08-07.16.39:126][632]LogStaticMesh: Root: GPU size: 812 bytes. 1 Pages. 812.000 bytes per page (2.478% utilization). [2026.09.08-07.16.39:126][632]LogStaticMesh: Streaming: 0 bytes. [2026.09.08-07.16.39:126][632]LogStaticMesh: Page data disk size: 1072 bytes. Fixup data size: 56 bytes. [2026.09.08-07.16.39:126][632]LogStaticMesh: Total GPU size: 812 bytes, Total disk size: 1128 bytes. [2026.09.08-07.16.39:126][632]LogStaticMesh: Encode [0.01s] [2026.09.08-07.16.39:126][632]LogStaticMesh: NaniteBuild [0.01s] [2026.09.08-07.16.39:126][632]LogStaticMesh: Built static mesh [0.02s] /Game/Hökkelit/Hanhi/pikkumokki_Plane.pikkumokki_Plane [2026.09.08-07.16.39:127][632]LogStaticMesh: Adjacency [0.00s], tris: 64, UVs 2 [2026.09.08-07.16.39:127][632]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 [2026.09.08-07.16.39:127][632]LogStaticMesh: Leaves [0.00s] [2026.09.08-07.16.39:127][632]LogStaticMesh: Reduce [0.00s] [2026.09.08-07.16.39:127][632]LogStaticMesh: Fallback [0.00s], num tris: 64 [2026.09.08-07.16.39:128][632]LogStaticMesh: Fallback [0.00s], num tris: 64 [2026.09.08-07.16.39:128][632]LogStaticMesh: ConstrainClusters: [2026.09.08-07.16.39:128][632]LogStaticMesh: Input: 1 Clusters, 64 Triangles and 128 Vertices [2026.09.08-07.16.39:128][632]LogStaticMesh: Output without splits: 1 Clusters, 64 Triangles and 128 Vertices [2026.09.08-07.16.39:128][632]LogStaticMesh: Output with splits: 1 Clusters, 64 Triangles and 128 Vertices [2026.09.08-07.16.39:128][632]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 [2026.09.08-07.16.39:128][632]LogStaticMesh: WritePages: 1 [2026.09.08-07.16.39:128][632]LogStaticMesh: Root: GPU size: 2024 bytes. 1 Pages. 2024.000 bytes per page (6.177% utilization). [2026.09.08-07.16.39:128][632]LogStaticMesh: Streaming: 0 bytes. [2026.09.08-07.16.39:128][632]LogStaticMesh: Page data disk size: 2352 bytes. Fixup data size: 56 bytes. [2026.09.08-07.16.39:128][632]LogStaticMesh: Total GPU size: 2024 bytes, Total disk size: 2408 bytes. [2026.09.08-07.16.39:128][632]LogStaticMesh: Encode [0.00s] [2026.09.08-07.16.39:130][632]LogStaticMesh: NaniteBuild [0.00s] [2026.09.08-07.16.39:131][632]LogStaticMesh: Built static mesh [0.01s] /Game/Hökkelit/Hanhi/pikkumokki_Cube_004.pikkumokki_Cube_004 [2026.09.08-07.16.39:139][632]LogStaticMesh: Built static mesh [0.02s] /Game/Hökkelit/Hanhi/pikkumokki_Cube_001.pikkumokki_Cube_001 [2026.09.08-07.16.39:141][632]LogStaticMesh: Built static mesh [0.04s] /Game/Hökkelit/Hanhi/pikkumokki_Cube.pikkumokki_Cube [2026.09.08-07.16.39:142][632]LogStaticMesh: Built static mesh [0.04s] /Game/Hökkelit/Hanhi/pikkumokki_Cube_003.pikkumokki_Cube_003 [2026.09.08-07.16.40:980][632]LogStaticMesh: Display: Building static mesh pikkumokki_Cube_002 (Required Memory Estimate: 0.111865 MB)... [2026.09.08-07.16.40:980][632]LogStaticMesh: Display: Building static mesh WaterInfoDilatedMesh_0 (Required Memory Estimate: 0.340395 MB)... [2026.09.08-07.16.40:981][632]LogStaticMesh: Display: Building static mesh Lighpole1 (Required Memory Estimate: 92.290163 MB)... [2026.09.08-07.16.40:981][632]LogStaticMesh: Display: Building static mesh uploads_files_2785779_Road+Road+Blocks_Train_Road_Block_Rail_001 (Required Memory Estimate: 61.552584 MB)... [2026.09.08-07.16.40:981][632]LogStaticMesh: Display: Building static mesh uploads_files_2785779_Road+Road+Blocks_Train_Road_Block_001 (Required Memory Estimate: 97.345459 MB)... [2026.09.08-07.16.40:981][632]LogStaticMesh: Display: Building static mesh WaterInfoMesh_0 (Required Memory Estimate: 0.26311 MB)... [2026.09.08-07.16.40:984][632]LogStaticMesh: Adjacency [0.00s], tris: 68, UVs 2 [2026.09.08-07.16.40:984][632]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 [2026.09.08-07.16.40:984][632]LogStaticMesh: Leaves [0.00s] [2026.09.08-07.16.40:984][632]LogStaticMesh: Reduce [0.00s] [2026.09.08-07.16.40:984][632]LogStaticMesh: Fallback [0.00s], num tris: 68 [2026.09.08-07.16.40:985][632]LogStaticMesh: Fallback [0.00s], num tris: 68 [2026.09.08-07.16.40:985][632]LogStaticMesh: ConstrainClusters: [2026.09.08-07.16.40:985][632]LogStaticMesh: Input: 1 Clusters, 68 Triangles and 146 Vertices [2026.09.08-07.16.40:985][632]LogStaticMesh: Output without splits: 1 Clusters, 68 Triangles and 146 Vertices [2026.09.08-07.16.40:985][632]LogStaticMesh: Output with splits: 1 Clusters, 68 Triangles and 146 Vertices [2026.09.08-07.16.40:985][632]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 [2026.09.08-07.16.40:986][632]LogStaticMesh: WritePages: 1 [2026.09.08-07.16.40:986][632]LogStaticMesh: Root: GPU size: 2184 bytes. 1 Pages. 2184.000 bytes per page (6.665% utilization). [2026.09.08-07.16.40:986][632]LogStaticMesh: Streaming: 0 bytes. [2026.09.08-07.16.40:986][632]LogStaticMesh: Page data disk size: 2636 bytes. Fixup data size: 56 bytes. [2026.09.08-07.16.40:986][632]LogStaticMesh: Total GPU size: 2184 bytes, Total disk size: 2692 bytes. [2026.09.08-07.16.40:986][632]LogStaticMesh: Encode [0.00s] [2026.09.08-07.16.40:986][632]LogStaticMesh: NaniteBuild [0.00s] [2026.09.08-07.16.40:997][632]LogStaticMesh: Built static mesh [0.02s] /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.WaterBodyRiver_UAID_7446A0A0C2A039F202_2044507089.WaterInfoDilatedMesh_0 [2026.09.08-07.16.41:000][632]LogStaticMesh: Built static mesh [0.02s] /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.WaterBodyRiver_UAID_7446A0A0C2A039F202_2044507089.WaterInfoMesh_0 [2026.09.08-07.16.41:003][632]LogStaticMesh: Display: Building static mesh KylttiSetti_Cylinder_003 (Required Memory Estimate: 0.200679 MB)... [2026.09.08-07.16.41:005][632]LogStaticMesh: Display: Building static mesh pikkumokki_Cube_005 (Required Memory Estimate: 0.051123 MB)... [2026.09.08-07.16.41:008][632]LogStaticMesh: Built static mesh [0.03s] /Game/Hökkelit/Hanhi/pikkumokki_Cube_002.pikkumokki_Cube_002 [2026.09.08-07.16.41:008][632]LogStaticMesh: Adjacency [0.00s], tris: 28, UVs 2 [2026.09.08-07.16.41:008][632]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 [2026.09.08-07.16.41:008][632]LogStaticMesh: Leaves [0.00s] [2026.09.08-07.16.41:008][632]LogStaticMesh: Reduce [0.00s] [2026.09.08-07.16.41:009][632]LogStaticMesh: Fallback [0.00s], num tris: 28 [2026.09.08-07.16.41:009][632]LogStaticMesh: Fallback [0.00s], num tris: 28 [2026.09.08-07.16.41:009][632]LogStaticMesh: ConstrainClusters: [2026.09.08-07.16.41:009][632]LogStaticMesh: Input: 1 Clusters, 28 Triangles and 48 Vertices [2026.09.08-07.16.41:010][632]LogStaticMesh: Display: Building static mesh Cube_004 (Required Memory Estimate: 0.148328 MB)... [2026.09.08-07.16.41:012][632]LogStaticMesh: Adjacency [0.00s], tris: 86, UVs 1 [2026.09.08-07.16.41:012][632]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 [2026.09.08-07.16.41:012][632]LogStaticMesh: Leaves [0.00s] [2026.09.08-07.16.41:012][632]LogStaticMesh: Reduce [0.00s] [2026.09.08-07.16.41:013][632]LogStaticMesh: Fallback [0.00s], num tris: 86 [2026.09.08-07.16.41:014][632]LogStaticMesh: Fallback [0.00s], num tris: 86 [2026.09.08-07.16.41:014][632]LogStaticMesh: ConstrainClusters: [2026.09.08-07.16.41:014][632]LogStaticMesh: Input: 1 Clusters, 86 Triangles and 72 Vertices [2026.09.08-07.16.41:014][632]LogStaticMesh: Output without splits: 1 Clusters, 86 Triangles and 72 Vertices [2026.09.08-07.16.41:014][632]LogStaticMesh: Output with splits: 1 Clusters, 86 Triangles and 72 Vertices [2026.09.08-07.16.41:014][632]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 [2026.09.08-07.16.41:014][632]LogStaticMesh: WritePages: 1 [2026.09.08-07.16.41:014][632]LogStaticMesh: Root: GPU size: 1096 bytes. 1 Pages. 1096.000 bytes per page (3.345% utilization). [2026.09.08-07.16.41:014][632]LogStaticMesh: Streaming: 0 bytes. [2026.09.08-07.16.41:014][632]LogStaticMesh: Page data disk size: 1196 bytes. Fixup data size: 56 bytes. [2026.09.08-07.16.41:015][632]LogStaticMesh: Total GPU size: 1096 bytes, Total disk size: 1252 bytes. [2026.09.08-07.16.41:015][632]LogStaticMesh: Encode [0.00s] [2026.09.08-07.16.41:015][632]LogStaticMesh: NaniteBuild [0.00s] [2026.09.08-07.16.41:015][632]LogStaticMesh: Built static mesh [0.01s] /Game/Importit/Sekalaiset/KylttiSetti_Cylinder_003.KylttiSetti_Cylinder_003 [2026.09.08-07.16.41:018][632]LogStaticMesh: Display: Building static mesh pressu_nelio (Required Memory Estimate: 0.061363 MB)... [2026.09.08-07.16.41:018][632]LogStaticMesh: Output without splits: 1 Clusters, 28 Triangles and 48 Vertices [2026.09.08-07.16.41:018][632]LogStaticMesh: Output with splits: 1 Clusters, 28 Triangles and 48 Vertices [2026.09.08-07.16.41:018][632]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 [2026.09.08-07.16.41:019][632]LogStaticMesh: WritePages: 1 [2026.09.08-07.16.41:019][632]LogStaticMesh: Root: GPU size: 824 bytes. 1 Pages. 824.000 bytes per page (2.515% utilization). [2026.09.08-07.16.41:019][632]LogStaticMesh: Streaming: 0 bytes. [2026.09.08-07.16.41:019][632]LogStaticMesh: Page data disk size: 1072 bytes. Fixup data size: 56 bytes. [2026.09.08-07.16.41:019][632]LogStaticMesh: Total GPU size: 824 bytes, Total disk size: 1128 bytes. [2026.09.08-07.16.41:019][632]LogStaticMesh: Encode [0.01s] [2026.09.08-07.16.41:019][632]LogStaticMesh: NaniteBuild [0.01s] [2026.09.08-07.16.41:020][632]LogStaticMesh: Adjacency [0.00s], tris: 32, UVs 1 [2026.09.08-07.16.41:020][632]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 [2026.09.08-07.16.41:020][632]LogStaticMesh: Leaves [0.00s] [2026.09.08-07.16.41:020][632]LogStaticMesh: Reduce [0.00s] [2026.09.08-07.16.41:020][632]LogStaticMesh: Fallback [0.00s], num tris: 32 [2026.09.08-07.16.41:021][632]LogStaticMesh: Fallback [0.00s], num tris: 32 [2026.09.08-07.16.41:021][632]LogStaticMesh: ConstrainClusters: [2026.09.08-07.16.41:021][632]LogStaticMesh: Input: 1 Clusters, 32 Triangles and 32 Vertices [2026.09.08-07.16.41:021][632]LogStaticMesh: Output without splits: 1 Clusters, 32 Triangles and 32 Vertices [2026.09.08-07.16.41:021][632]LogStaticMesh: Output with splits: 1 Clusters, 32 Triangles and 32 Vertices [2026.09.08-07.16.41:021][632]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 [2026.09.08-07.16.41:021][632]LogStaticMesh: WritePages: 1 [2026.09.08-07.16.41:021][632]LogStaticMesh: Root: GPU size: 572 bytes. 1 Pages. 572.000 bytes per page (1.746% utilization). [2026.09.08-07.16.41:021][632]LogStaticMesh: Streaming: 0 bytes. [2026.09.08-07.16.41:021][632]LogStaticMesh: Page data disk size: 692 bytes. Fixup data size: 56 bytes. [2026.09.08-07.16.41:022][632]LogStaticMesh: Total GPU size: 572 bytes, Total disk size: 748 bytes. [2026.09.08-07.16.41:022][632]LogStaticMesh: Encode [0.00s] [2026.09.08-07.16.41:022][632]LogStaticMesh: NaniteBuild [0.00s] [2026.09.08-07.16.41:027][632]LogStaticMesh: Display: Building static mesh verkkoohjain_oik (Required Memory Estimate: 0.028719 MB)... [2026.09.08-07.16.41:029][632]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 1 [2026.09.08-07.16.41:029][632]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 [2026.09.08-07.16.41:029][632]LogStaticMesh: Leaves [0.00s] [2026.09.08-07.16.41:029][632]LogStaticMesh: Reduce [0.00s] [2026.09.08-07.16.41:029][632]LogStaticMesh: Fallback [0.00s], num tris: 12 [2026.09.08-07.16.41:029][632]LogStaticMesh: Fallback [0.00s], num tris: 12 [2026.09.08-07.16.41:029][632]LogStaticMesh: ConstrainClusters: [2026.09.08-07.16.41:029][632]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices [2026.09.08-07.16.41:029][632]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices [2026.09.08-07.16.41:030][632]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices [2026.09.08-07.16.41:030][632]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 [2026.09.08-07.16.41:030][632]LogStaticMesh: WritePages: 1 [2026.09.08-07.16.41:030][632]LogStaticMesh: Root: GPU size: 436 bytes. 1 Pages. 436.000 bytes per page (1.331% utilization). [2026.09.08-07.16.41:030][632]LogStaticMesh: Streaming: 0 bytes. [2026.09.08-07.16.41:030][632]LogStaticMesh: Page data disk size: 592 bytes. Fixup data size: 56 bytes. [2026.09.08-07.16.41:030][632]LogStaticMesh: Total GPU size: 436 bytes, Total disk size: 648 bytes. [2026.09.08-07.16.41:030][632]LogStaticMesh: Encode [0.00s] [2026.09.08-07.16.41:030][632]LogStaticMesh: NaniteBuild [0.00s] [2026.09.08-07.16.41:037][632]LogStaticMesh: Built static mesh [0.04s] /Game/Hökkelit/Hanhi/pikkumokki_Cube_005.pikkumokki_Cube_005 [2026.09.08-07.16.41:049][632]LogStaticMesh: Built static mesh [0.04s] /Game/Lassi/100/Cube_004.Cube_004 [2026.09.08-07.16.41:050][632]LogStaticMesh: Built static mesh [0.03s] /Game/Lassi/100/pressu_nelio.pressu_nelio [2026.09.08-07.16.41:091][632]LogStaticMesh: Display: Building static mesh verkkoohjain_vas (Required Memory Estimate: 0.028719 MB)... [2026.09.08-07.16.41:091][632]LogStaticMesh: Built static mesh [0.07s] /Game/Lassi/100/verkkoohjain_oik.verkkoohjain_oik [2026.09.08-07.16.41:092][632]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 1 [2026.09.08-07.16.41:092][632]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 [2026.09.08-07.16.41:092][632]LogStaticMesh: Leaves [0.00s] [2026.09.08-07.16.41:092][632]LogStaticMesh: Reduce [0.00s] [2026.09.08-07.16.41:092][632]LogStaticMesh: Fallback [0.00s], num tris: 12 [2026.09.08-07.16.41:092][632]LogStaticMesh: Fallback [0.00s], num tris: 12 [2026.09.08-07.16.41:092][632]LogStaticMesh: ConstrainClusters: [2026.09.08-07.16.41:093][632]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices [2026.09.08-07.16.41:093][632]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices [2026.09.08-07.16.41:093][632]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices [2026.09.08-07.16.41:093][632]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 [2026.09.08-07.16.41:093][632]LogStaticMesh: WritePages: 1 [2026.09.08-07.16.41:093][632]LogStaticMesh: Root: GPU size: 436 bytes. 1 Pages. 436.000 bytes per page (1.331% utilization). [2026.09.08-07.16.41:093][632]LogStaticMesh: Streaming: 0 bytes. [2026.09.08-07.16.41:093][632]LogStaticMesh: Page data disk size: 588 bytes. Fixup data size: 56 bytes. [2026.09.08-07.16.41:093][632]LogStaticMesh: Total GPU size: 436 bytes, Total disk size: 644 bytes. [2026.09.08-07.16.41:093][632]LogStaticMesh: Encode [0.00s] [2026.09.08-07.16.41:093][632]LogStaticMesh: NaniteBuild [0.00s] [2026.09.08-07.16.41:113][632]LogStaticMesh: Display: Building static mesh verkot_ (Required Memory Estimate: 0.054247 MB)... [2026.09.08-07.16.41:113][632]LogStaticMesh: Built static mesh [0.02s] /Game/Lassi/100/verkkoohjain_vas.verkkoohjain_vas [2026.09.08-07.16.41:115][632]LogStaticMesh: Adjacency [0.00s], tris: 28, UVs 1 [2026.09.08-07.16.41:115][632]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 [2026.09.08-07.16.41:115][632]LogStaticMesh: Leaves [0.00s] [2026.09.08-07.16.41:115][632]LogStaticMesh: Reduce [0.00s] [2026.09.08-07.16.41:116][632]LogStaticMesh: Fallback [0.00s], num tris: 28 [2026.09.08-07.16.41:116][632]LogStaticMesh: Fallback [0.00s], num tris: 28 [2026.09.08-07.16.41:116][632]LogStaticMesh: ConstrainClusters: [2026.09.08-07.16.41:116][632]LogStaticMesh: Input: 1 Clusters, 28 Triangles and 30 Vertices [2026.09.08-07.16.41:116][632]LogStaticMesh: Output without splits: 1 Clusters, 28 Triangles and 30 Vertices [2026.09.08-07.16.41:116][632]LogStaticMesh: Output with splits: 1 Clusters, 28 Triangles and 30 Vertices [2026.09.08-07.16.41:117][632]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 [2026.09.08-07.16.41:117][632]LogStaticMesh: Display: Building static mesh S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var1 (Required Memory Estimate: 1.175661 MB)... [2026.09.08-07.16.41:117][632]LogStaticMesh: WritePages: 1 [2026.09.08-07.16.41:117][632]LogStaticMesh: Root: GPU size: 540 bytes. 1 Pages. 540.000 bytes per page (1.648% utilization). [2026.09.08-07.16.41:117][632]LogStaticMesh: Streaming: 0 bytes. [2026.09.08-07.16.41:117][632]LogStaticMesh: Page data disk size: 668 bytes. Fixup data size: 56 bytes. [2026.09.08-07.16.41:117][632]LogStaticMesh: Total GPU size: 540 bytes, Total disk size: 724 bytes. [2026.09.08-07.16.41:117][632]LogStaticMesh: Encode [0.00s] [2026.09.08-07.16.41:117][632]LogStaticMesh: NaniteBuild [0.00s] [2026.09.08-07.16.41:124][632]LogStaticMesh: Display: Building static mesh S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var2 (Required Memory Estimate: 0.764136 MB)... [2026.09.08-07.16.41:124][632]LogStaticMesh: Adjacency [0.00s], tris: 762, UVs 1 [2026.09.08-07.16.41:126][632]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 [2026.09.08-07.16.41:126][632]LogStaticMesh: Display: Building static mesh S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var3 (Required Memory Estimate: 1.456095 MB)... [2026.09.08-07.16.41:127][632]LogStaticMesh: Leaves [0.00s] [2026.09.08-07.16.41:131][632]LogStaticMesh: Adjacency [0.00s], tris: 492, UVs 1 [2026.09.08-07.16.41:131][632]LogStaticMesh: Built static mesh [0.02s] /Game/Lassi/verkot_.verkot_ [2026.09.08-07.16.41:132][632]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 [2026.09.08-07.16.41:132][632]LogStaticMesh: Leaves [0.00s] [2026.09.08-07.16.41:136][632]LogStaticMesh: Display: Building static mesh S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var4 (Required Memory Estimate: 0.83293 MB)... [2026.09.08-07.16.41:139][632]LogStaticMesh: Adjacency [0.00s], tris: 946, UVs 1 [2026.09.08-07.16.41:152][632]LogStaticMesh: Clustering [0.01s]. Ratio: 1.000000 [2026.09.08-07.16.41:152][632]LogStaticMesh: Leaves [0.00s] [2026.09.08-07.16.41:158][632]LogStaticMesh: Adjacency [0.01s], tris: 538, UVs 1 [2026.09.08-07.16.41:160][632]LogStaticMesh: Clustering [0.00s]. Ratio: 1.600000 [2026.09.08-07.16.41:160][632]LogStaticMesh: Leaves [0.00s] [2026.09.08-07.16.41:177][632]LogStaticMesh: Reduce [0.05s] [2026.09.08-07.16.41:201][632]LogStaticMesh: Fallback [0.02s], num tris: 366 [2026.09.08-07.16.41:234][632]LogStaticMesh: Fallback [0.03s], num tris: 256 [2026.09.08-07.16.41:236][632]LogStaticMesh: ConstrainClusters: [2026.09.08-07.16.41:236][632]LogStaticMesh: Input: 7 Clusters, 870 Triangles and 763 Vertices [2026.09.08-07.16.41:236][632]LogStaticMesh: Output without splits: 7 Clusters, 870 Triangles and 763 Vertices [2026.09.08-07.16.41:237][632]LogStaticMesh: Output with splits: 7 Clusters, 870 Triangles and 763 Vertices [2026.09.08-07.16.41:237][632]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 7, Slow Path Clusters: 0, 1 Material: 7, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 [2026.09.08-07.16.41:237][632]LogStaticMesh: WritePages: 1 [2026.09.08-07.16.41:237][632]LogStaticMesh: Root: GPU size: 9168 bytes. 1 Pages. 9168.000 bytes per page (27.979% utilization). [2026.09.08-07.16.41:237][632]LogStaticMesh: Streaming: 0 bytes. [2026.09.08-07.16.41:237][632]LogStaticMesh: Page data disk size: 7480 bytes. Fixup data size: 120 bytes. [2026.09.08-07.16.41:237][632]LogStaticMesh: Total GPU size: 9168 bytes, Total disk size: 7600 bytes. [2026.09.08-07.16.41:238][632]LogStaticMesh: Encode [0.00s] [2026.09.08-07.16.41:238][632]LogStaticMesh: NaniteBuild [0.11s] [2026.09.08-07.16.41:292][632]LogStaticMesh: Reduce [0.14s] [2026.09.08-07.16.41:439][632]LogStaticMesh: Fallback [0.15s], num tris: 808 [2026.09.08-07.16.41:546][632]LogStaticMesh: Built static mesh [0.42s] /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var2.S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var2 [2026.09.08-07.16.41:967][632]LogStaticMesh: Fallback [0.53s], num tris: 496 [2026.09.08-07.16.41:970][632]LogStaticMesh: ConstrainClusters: [2026.09.08-07.16.41:970][632]LogStaticMesh: Input: 15 Clusters, 1828 Triangles and 1381 Vertices [2026.09.08-07.16.41:970][632]LogStaticMesh: Output without splits: 15 Clusters, 1828 Triangles and 1390 Vertices [2026.09.08-07.16.41:970][632]LogStaticMesh: Output with splits: 15 Clusters, 1828 Triangles and 1390 Vertices [2026.09.08-07.16.41:970][632]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 15, Slow Path Clusters: 0, 1 Material: 15, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 [2026.09.08-07.16.41:972][632]LogStaticMesh: WritePages: 1 [2026.09.08-07.16.41:972][632]LogStaticMesh: Root: GPU size: 17596 bytes. 1 Pages. 17596.000 bytes per page (53.699% utilization). [2026.09.08-07.16.41:972][632]LogStaticMesh: Streaming: 0 bytes. [2026.09.08-07.16.41:972][632]LogStaticMesh: Page data disk size: 14856 bytes. Fixup data size: 152 bytes. [2026.09.08-07.16.41:972][632]LogStaticMesh: Total GPU size: 17596 bytes, Total disk size: 15008 bytes. [2026.09.08-07.16.41:972][632]LogStaticMesh: Encode [0.01s] [2026.09.08-07.16.41:972][632]LogStaticMesh: NaniteBuild [0.83s] [2026.09.08-07.16.42:120][632]LogStaticMesh: Display: Building static mesh S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var5 (Required Memory Estimate: 1.297853 MB)... [2026.09.08-07.16.42:131][632]LogStaticMesh: Adjacency [0.00s], tris: 842, UVs 1 [2026.09.08-07.16.42:134][632]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 [2026.09.08-07.16.42:134][632]LogStaticMesh: Leaves [0.00s] [2026.09.08-07.16.42:134][632]LogStaticMesh: Display: Building static mesh S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var6 (Required Memory Estimate: 1.438644 MB)... [2026.09.08-07.16.42:148][632]LogStaticMesh: Adjacency [0.00s], tris: 934, UVs 1 [2026.09.08-07.16.42:151][632]LogStaticMesh: Clustering [0.00s]. Ratio: 1.750000 [2026.09.08-07.16.42:152][632]LogStaticMesh: Leaves [0.00s] [2026.09.08-07.16.42:172][632]LogStaticMesh: Reduce [1.01s] [2026.09.08-07.16.42:196][632]LogStaticMesh: Fallback [0.02s], num tris: 464 [2026.09.08-07.16.42:228][632]LogStaticMesh: Fallback [0.03s], num tris: 308 [2026.09.08-07.16.42:230][632]LogStaticMesh: ConstrainClusters: [2026.09.08-07.16.42:230][632]LogStaticMesh: Input: 14 Clusters, 1294 Triangles and 1057 Vertices [2026.09.08-07.16.42:230][632]LogStaticMesh: Output without splits: 14 Clusters, 1294 Triangles and 1057 Vertices [2026.09.08-07.16.42:230][632]LogStaticMesh: Output with splits: 14 Clusters, 1294 Triangles and 1057 Vertices [2026.09.08-07.16.42:230][632]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 14, Slow Path Clusters: 0, 1 Material: 14, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 [2026.09.08-07.16.42:231][632]LogStaticMesh: WritePages: 1 [2026.09.08-07.16.42:231][632]LogStaticMesh: Root: GPU size: 13272 bytes. 1 Pages. 13272.000 bytes per page (40.503% utilization). [2026.09.08-07.16.42:231][632]LogStaticMesh: Streaming: 0 bytes. [2026.09.08-07.16.42:231][632]LogStaticMesh: Page data disk size: 10748 bytes. Fixup data size: 152 bytes. [2026.09.08-07.16.42:231][632]LogStaticMesh: Total GPU size: 13272 bytes, Total disk size: 10900 bytes. [2026.09.08-07.16.42:231][632]LogStaticMesh: Encode [0.00s] [2026.09.08-07.16.42:231][632]LogStaticMesh: NaniteBuild [1.09s] [2026.09.08-07.16.42:242][632]LogStaticMesh: Reduce [1.11s] [2026.09.08-07.16.42:260][632]LogStaticMesh: Reduce [0.13s] [2026.09.08-07.16.42:268][632]LogStaticMesh: Reduce [0.12s] [2026.09.08-07.16.42:270][632]LogStaticMesh: Display: Building static mesh S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var7 (Required Memory Estimate: 1.542479 MB)... [2026.09.08-07.16.42:278][632]LogStaticMesh: Fallback [0.04s], num tris: 522 [2026.09.08-07.16.42:284][632]LogStaticMesh: Adjacency [0.00s], tris: 1002, UVs 1 [2026.09.08-07.16.42:285][632]LogStaticMesh: Fallback [0.03s], num tris: 702 [2026.09.08-07.16.42:287][632]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 [2026.09.08-07.16.42:287][632]LogStaticMesh: Leaves [0.00s] [2026.09.08-07.16.42:295][632]LogStaticMesh: Fallback [0.03s], num tris: 774 [2026.09.08-07.16.42:320][632]LogStaticMesh: Fallback [0.04s], num tris: 326 [2026.09.08-07.16.42:321][632]LogStaticMesh: ConstrainClusters: [2026.09.08-07.16.42:322][632]LogStaticMesh: Input: 12 Clusters, 1518 Triangles and 1204 Vertices [2026.09.08-07.16.42:322][632]LogStaticMesh: Output without splits: 12 Clusters, 1518 Triangles and 1219 Vertices [2026.09.08-07.16.42:322][632]LogStaticMesh: Output with splits: 12 Clusters, 1518 Triangles and 1219 Vertices [2026.09.08-07.16.42:322][632]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 12, Slow Path Clusters: 0, 1 Material: 12, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 [2026.09.08-07.16.42:323][632]LogStaticMesh: WritePages: 1 [2026.09.08-07.16.42:323][632]LogStaticMesh: Root: GPU size: 15352 bytes. 1 Pages. 15352.000 bytes per page (46.851% utilization). [2026.09.08-07.16.42:323][632]LogStaticMesh: Streaming: 0 bytes. [2026.09.08-07.16.42:323][632]LogStaticMesh: Page data disk size: 13600 bytes. Fixup data size: 152 bytes. [2026.09.08-07.16.42:323][632]LogStaticMesh: Total GPU size: 15352 bytes, Total disk size: 13752 bytes. [2026.09.08-07.16.42:323][632]LogStaticMesh: Encode [0.00s] [2026.09.08-07.16.42:323][632]LogStaticMesh: NaniteBuild [1.20s] [2026.09.08-07.16.42:340][632]LogStaticMesh: Fallback [0.05s], num tris: 436 [2026.09.08-07.16.42:342][632]LogStaticMesh: ConstrainClusters: [2026.09.08-07.16.42:342][632]LogStaticMesh: Input: 14 Clusters, 1724 Triangles and 1348 Vertices [2026.09.08-07.16.42:342][632]LogStaticMesh: Output without splits: 14 Clusters, 1724 Triangles and 1375 Vertices [2026.09.08-07.16.42:342][632]LogStaticMesh: Output with splits: 14 Clusters, 1724 Triangles and 1375 Vertices [2026.09.08-07.16.42:342][632]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 14, Slow Path Clusters: 0, 1 Material: 14, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 [2026.09.08-07.16.42:344][632]LogStaticMesh: WritePages: 1 [2026.09.08-07.16.42:344][632]LogStaticMesh: Root: GPU size: 16944 bytes. 1 Pages. 16944.000 bytes per page (51.709% utilization). [2026.09.08-07.16.42:344][632]LogStaticMesh: Streaming: 0 bytes. [2026.09.08-07.16.42:344][632]LogStaticMesh: Page data disk size: 14888 bytes. Fixup data size: 152 bytes. [2026.09.08-07.16.42:344][632]LogStaticMesh: Total GPU size: 16944 bytes, Total disk size: 15040 bytes. [2026.09.08-07.16.42:344][632]LogStaticMesh: Encode [0.00s] [2026.09.08-07.16.42:344][632]LogStaticMesh: NaniteBuild [0.21s] [2026.09.08-07.16.42:357][632]LogStaticMesh: Fallback [0.06s], num tris: 458 [2026.09.08-07.16.42:359][632]LogStaticMesh: ConstrainClusters: [2026.09.08-07.16.42:359][632]LogStaticMesh: Input: 21 Clusters, 1816 Triangles and 1460 Vertices [2026.09.08-07.16.42:359][632]LogStaticMesh: Output without splits: 21 Clusters, 1816 Triangles and 1466 Vertices [2026.09.08-07.16.42:359][632]LogStaticMesh: Output with splits: 21 Clusters, 1816 Triangles and 1466 Vertices [2026.09.08-07.16.42:359][632]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 21, Slow Path Clusters: 0, 1 Material: 21, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 [2026.09.08-07.16.42:361][632]LogStaticMesh: WritePages: 1 [2026.09.08-07.16.42:361][632]LogStaticMesh: Root: GPU size: 19028 bytes. 1 Pages. 19028.000 bytes per page (58.069% utilization). [2026.09.08-07.16.42:361][632]LogStaticMesh: Streaming: 0 bytes. [2026.09.08-07.16.42:361][632]LogStaticMesh: Page data disk size: 18808 bytes. Fixup data size: 152 bytes. [2026.09.08-07.16.42:361][632]LogStaticMesh: Total GPU size: 19028 bytes, Total disk size: 18960 bytes. [2026.09.08-07.16.42:361][632]LogStaticMesh: Encode [0.00s] [2026.09.08-07.16.42:361][632]LogStaticMesh: NaniteBuild [0.21s] [2026.09.08-07.16.42:372][632]LogStaticMesh: Reduce [0.08s] [2026.09.08-07.16.42:401][632]LogStaticMesh: Fallback [0.03s], num tris: 880 [2026.09.08-07.16.42:459][632]LogStaticMesh: Fallback [0.06s], num tris: 558 [2026.09.08-07.16.42:463][632]LogStaticMesh: ConstrainClusters: [2026.09.08-07.16.42:463][632]LogStaticMesh: Input: 15 Clusters, 1884 Triangles and 1445 Vertices [2026.09.08-07.16.42:463][632]LogStaticMesh: Output without splits: 15 Clusters, 1884 Triangles and 1474 Vertices [2026.09.08-07.16.42:463][632]LogStaticMesh: Output with splits: 15 Clusters, 1884 Triangles and 1474 Vertices [2026.09.08-07.16.42:463][632]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 15, Slow Path Clusters: 0, 1 Material: 15, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 [2026.09.08-07.16.42:465][632]LogStaticMesh: WritePages: 1 [2026.09.08-07.16.42:465][632]LogStaticMesh: Root: GPU size: 18228 bytes. 1 Pages. 18228.000 bytes per page (55.627% utilization). [2026.09.08-07.16.42:466][632]LogStaticMesh: Streaming: 0 bytes. [2026.09.08-07.16.42:466][632]LogStaticMesh: Page data disk size: 17476 bytes. Fixup data size: 152 bytes. [2026.09.08-07.16.42:466][632]LogStaticMesh: Total GPU size: 18228 bytes, Total disk size: 17628 bytes. [2026.09.08-07.16.42:466][632]LogStaticMesh: Encode [0.01s] [2026.09.08-07.16.42:466][632]LogStaticMesh: NaniteBuild [0.18s] [2026.09.08-07.16.42:499][632]LogStaticMesh: Built static mesh [1.38s] /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var3.S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var3 [2026.09.08-07.16.42:523][632]LogStaticMesh: Built static mesh [1.39s] /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var4.S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var4 [2026.09.08-07.16.42:731][632]LogStaticMesh: Built static mesh [1.62s] /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var1.S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var1 [2026.09.08-07.16.42:931][632]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_1_1_0.Heightmap_6 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.583324 MB), EncodeSpeed: Fast [2026.09.08-07.16.42:933][632]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_1_1_0.Heightmap_7 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.562492 MB), EncodeSpeed: Fast [2026.09.08-07.16.42:976][632]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_2_1_0.Heightmap_2 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.583324 MB), EncodeSpeed: Fast [2026.09.08-07.16.42:979][632]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_2_1_0.Heightmap_3 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.562492 MB), EncodeSpeed: Fast [2026.09.08-07.16.43:036][632]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_1_2_0.Heightmap_1 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.562492 MB), EncodeSpeed: Fast [2026.09.08-07.16.43:039][632]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_1_2_0.Heightmap_5 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.562492 MB), EncodeSpeed: Fast [2026.09.08-07.16.43:041][632]LogStaticMesh: Built static mesh [0.91s] /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var6.S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var6 [2026.09.08-07.16.43:041][632]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_1_2_0.Heightmap_0 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.583324 MB), EncodeSpeed: Fast [2026.09.08-07.16.43:043][632]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_1_2_0.Heightmap_4 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.583324 MB), EncodeSpeed: Fast [2026.09.08-07.16.43:051][632]LogDerivedDataCache: C:/Users/lassi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lassi/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyTEXTURE/c3/4b/b8bf73cb2f9e5a6e508563b2c3c6c1c7592a.udd from '/Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_0_2_0.Heightmap_1 [Fast]'. [2026.09.08-07.16.43:060][632]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_2_2_0.Heightmap_0 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.583324 MB), EncodeSpeed: Fast [2026.09.08-07.16.43:061][632]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_2_2_0.Heightmap_1 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.562492 MB), EncodeSpeed: Fast [2026.09.08-07.16.43:297][632]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Rain/LightRain_2.LightRain_2: Duration=8.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=3, Chunk0=28 bytes, Chunk1=261519 bytes, ChunkN=31563) [2026.09.08-07.16.43:297][632]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Rain/LightRain_1.LightRain_1: Duration=8.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=3, Chunk0=28 bytes, Chunk1=262011 bytes, ChunkN=28291) [2026.09.08-07.16.43:302][632]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Rain/LightRain_4.LightRain_4: Duration=8.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=3, Chunk0=28 bytes, Chunk1=261107 bytes, ChunkN=32163) [2026.09.08-07.16.43:302][632]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Rain/MediumRain_1.MediumRain_1: Duration=8.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=3, Chunk0=28 bytes, Chunk1=261445 bytes, ChunkN=65853) [2026.09.08-07.16.43:306][632]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Rain/MediumRain_2.MediumRain_2: Duration=8.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=3, Chunk0=28 bytes, Chunk1=261573 bytes, ChunkN=66021) [2026.09.08-07.16.43:311][632]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Rain/MediumRain_3.MediumRain_3: Duration=8.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=3, Chunk0=28 bytes, Chunk1=261233 bytes, ChunkN=65325) [2026.09.08-07.16.43:315][632]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Rain/RainHit_1.RainHit_1: Duration=0.04 secs, Channels=1), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=423 bytes, ChunkN=0) [2026.09.08-07.16.43:316][632]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Rain/RainHit_2.RainHit_2: Duration=0.06 secs, Channels=1), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=479 bytes, ChunkN=0) [2026.09.08-07.16.43:319][632]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Rain/RainHit_3.RainHit_3: Duration=0.06 secs, Channels=1), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=575 bytes, ChunkN=0) [2026.09.08-07.16.43:320][632]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Rain/MediumRain_4.MediumRain_4: Duration=8.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=3, Chunk0=28 bytes, Chunk1=261931 bytes, ChunkN=63935) [2026.09.08-07.16.43:320][632]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Wind/Wind_Whistling.Wind_Whistling: Duration=16.20 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=4, Chunk0=28 bytes, Chunk1=262057 bytes, ChunkN=260739) [2026.09.08-07.16.43:325][632]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_1.CloseThunder_1: Duration=6.50 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=169371 bytes, ChunkN=0) [2026.09.08-07.16.43:326][632]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_2.CloseThunder_2: Duration=4.49 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=97311 bytes, ChunkN=0) [2026.09.08-07.16.43:327][632]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_3.CloseThunder_3: Duration=7.58 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=139325 bytes, ChunkN=0) [2026.09.08-07.16.43:328][632]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_4.CloseThunder_4: Duration=6.50 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=123563 bytes, ChunkN=0) [2026.09.08-07.16.43:329][632]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Rain/LightRain_3.LightRain_3: Duration=8.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=3, Chunk0=28 bytes, Chunk1=262029 bytes, ChunkN=33553) [2026.09.08-07.16.43:329][632]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_5.CloseThunder_5: Duration=4.11 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=128365 bytes, ChunkN=0) [2026.09.08-07.16.43:334][632]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Close_Thunder/CloseThunder_6.CloseThunder_6: Duration=8.39 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=158489 bytes, ChunkN=0) [2026.09.08-07.16.43:347][632]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_1.DistantThunder_1: Duration=9.75 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=113339 bytes, ChunkN=0) [2026.09.08-07.16.43:367][632]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_10.DistantThunder_10: Duration=9.50 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=103025 bytes, ChunkN=0) [2026.09.08-07.16.43:378][632]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_11.DistantThunder_11: Duration=11.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=101853 bytes, ChunkN=0) [2026.09.08-07.16.43:378][632]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_2.DistantThunder_2: Duration=6.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=60387 bytes, ChunkN=0) [2026.09.08-07.16.43:523][632]LogStaticMesh: Built static mesh [1.41s] /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var5.S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var5 [2026.09.08-07.16.43:581][632]LogStaticMesh: Built static mesh [1.31s] /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var7.S_Cobble_And_Wood_Pack_umpnfcthw_lod3_Var7 [2026.09.08-07.16.43:596][632]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/Mask_Brushes/Brush_Circle.Brush_Circle (TFO_BC4, 128x128 x1x1x1) (Required Memory Estimate: 3.671833 MB), EncodeSpeed: Fast [2026.09.08-07.16.43:596][632]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/Mask_Brushes/Brush_Falloff.Brush_Falloff (TFO_BC4, 128x128 x1x1x1) (Required Memory Estimate: 3.671833 MB), EncodeSpeed: Fast [2026.09.08-07.16.43:597][632]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/Mask_Brushes/Brush_Radial.Brush_Radial (TFO_BC4, 128x128 x1x1x1) (Required Memory Estimate: 3.671833 MB), EncodeSpeed: Fast [2026.09.08-07.16.43:598][632]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/Mask_Brushes/Brush_Square.Brush_Square (TFO_BC4, 128x128 x1x1x1) (Required Memory Estimate: 3.671833 MB), EncodeSpeed: Fast [2026.09.08-07.16.43:598][632]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/Edge_Fade.Edge_Fade (G8, 64x64 x1x1x1) (Required Memory Estimate: 1.113275 MB), EncodeSpeed: Fast [2026.09.08-07.16.43:599][632]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/ParticleClouds.ParticleClouds (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 8.458304 MB), EncodeSpeed: Fast [2026.09.08-07.16.43:599][632]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/Mask_Brushes/Brush_Pyramid.Brush_Pyramid (TFO_BC4, 256x256 x1x1x1) (Required Memory Estimate: 11.687458 MB), EncodeSpeed: Fast [2026.09.08-07.16.43:600][632]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/RainSnow_Sheet.RainSnow_Sheet (BGRA8, 64x128 x1x1x1) (Required Memory Estimate: 1.281235 MB), EncodeSpeed: Fast [2026.09.08-07.16.43:613][632]LogTexture: Display: Building texture TwoD: /Water/Textures/BlackVT4x4.BlackVT4x4 (TFO_AutoDXT VT, 32x32 x1x1x1) (Required Memory Estimate: 2.197743 MB), EncodeSpeed: Fast [2026.09.08-07.16.43:615][632]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_3.DistantThunder_3: Duration=10.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=96703 bytes, ChunkN=0) [2026.09.08-07.16.43:616][632]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_4.DistantThunder_4: Duration=13.50 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=117729 bytes, ChunkN=0) [2026.09.08-07.16.43:618][632]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_5.DistantThunder_5: Duration=17.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=152881 bytes, ChunkN=0) [2026.09.08-07.16.43:621][632]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_7.DistantThunder_7: Duration=15.50 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=183917 bytes, ChunkN=0) [2026.09.08-07.16.43:621][632]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_6.DistantThunder_6: Duration=14.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=140435 bytes, ChunkN=0) [2026.09.08-07.16.43:626][632]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_9.DistantThunder_9: Duration=12.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=147339 bytes, ChunkN=0) [2026.09.08-07.16.43:627][632]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Distant_Thunder/DistantThunder_8.DistantThunder_8: Duration=12.50 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=131963 bytes, ChunkN=0) [2026.09.08-07.16.43:629][632]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Wind/BrownianNoise_1.BrownianNoise_1: Duration=6.00 secs, Channels=1), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=69595 bytes, ChunkN=0) [2026.09.08-07.16.43:629][632]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Wind/BrownianNoise_2.BrownianNoise_2: Duration=6.00 secs, Channels=1), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=68959 bytes, ChunkN=0) [2026.09.08-07.16.43:666][632]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Wind/BrownianNoise_3.BrownianNoise_3: Duration=6.00 secs, Channels=1), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=69911 bytes, ChunkN=0) [2026.09.08-07.16.43:673][632]LogAudio: Display: Chunk stats for (SoundWave /Game/UltraDynamicSky/Sound/Wind/BrownianNoise_4.BrownianNoise_4: Duration=6.00 secs, Channels=1), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=69819 bytes, ChunkN=0) [2026.09.08-07.16.43:752][632]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Sky/LightRay_Card.LightRay_Card (TFO_BC4, 64x64 x1x1x1) (Required Memory Estimate: 1.667927 MB), EncodeSpeed: Fast [2026.09.08-07.16.43:754][632]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/Lightning_Branches.Lightning_Branches (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 8.458304 MB), EncodeSpeed: Fast [2026.09.08-07.16.43:763][632]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/Lightning_Bolt.Lightning_Bolt (TFO_AutoDXT, 128x32 x1x1x1) (Required Memory Estimate: 1.466117 MB), EncodeSpeed: Fast [2026.09.08-07.16.43:765][632]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/3D_Clouds/3D_Cells_32_Sheet.3D_Cells_32_Sheet (BGRA8, 1024x32 x1x1x1) (Required Memory Estimate: 2.124985 MB), EncodeSpeed: Fast [2026.09.08-07.16.43:774][632]LogTexture: Display: Building texture Volume: /Game/UltraDynamicSky/Textures/3D_Clouds/3D_Cells_64.3D_Cells_64 (BGRA8, 64x64 x64x1x1) (Required Memory Estimate: 9.999992 MB), EncodeSpeed: Fast [2026.09.08-07.16.43:776][632]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Sky/Stars_Noise.Stars_Noise (TFO_BC4, 256x256 x1x1x1) (Required Memory Estimate: 11.874958 MB), EncodeSpeed: Fast [2026.09.08-07.16.43:783][632]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/Lightning_Flare_Sheet.Lightning_Flare_Sheet (TFO_AutoDXT, 1024x512 x1x1x1) (Required Memory Estimate: 65.416648 MB), EncodeSpeed: Fast [2026.09.08-07.16.43:788][632]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_0_0_0.Weightmap_9 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.583324 MB), EncodeSpeed: Fast [2026.09.08-07.16.43:790][632]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/DLWE_NormalBrush.DLWE_NormalBrush (BGRA8, 64x64 x1x1x1) (Required Memory Estimate: 1.140617 MB), EncodeSpeed: Fast [2026.09.08-07.16.43:793][632]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Sky/Caustic_Pattern.Caustic_Pattern (BGRA8, 512x512 x1x1x1) (Required Memory Estimate: 9.999992 MB), EncodeSpeed: Fast [2026.09.08-07.16.43:807][632]LogTexture: Display: Building texture TwoD: /Game/CastleAssets/Textures/T_ColorVariationDistance.T_ColorVariationDistance (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast [2026.09.08-07.16.43:833][632]LogTexture: Display: Building texture Volume: /Game/UltraDynamicSky/Textures/3D_Clouds/3DCells_128.3DCells_128 (BGRA8, 128x128 x128x1x1) (Required Memory Estimate: 72.999985 MB), EncodeSpeed: Fast [2026.09.08-07.16.43:851][632]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/3D_Clouds/3DCells_128_Sheet.3DCells_128_Sheet (BGRA8, 16384x128 x1x1x1) (Required Memory Estimate: 72.999985 MB), EncodeSpeed: Fast [2026.09.08-07.16.43:910][632]LogTexture: Display: Building texture TwoD: /Game/CastleAssets/Textures/T_NormalVariation.T_NormalVariation (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 304.499988 MB), EncodeSpeed: Fast [2026.09.08-07.16.43:919][632]LogTexture: Display: Building texture Volume: /Game/UltraDynamicSky/Textures/3D_Clouds/3D_Cells_32.3D_Cells_32 (BGRA8, 32x32 x32x1x1) (Required Memory Estimate: 2.124985 MB), EncodeSpeed: Fast [2026.09.08-07.16.43:921][632]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Icons/Sun_Icon.Sun_Icon (TFO_AutoDXT, 128x128 x1x1x1) (Required Memory Estimate: 3.583295 MB), EncodeSpeed: Fast [2026.09.08-07.16.43:931][632]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/3D_Clouds/3DCells_64_Sheet.3DCells_64_Sheet (BGRA8, 4096x64 x1x1x1) (Required Memory Estimate: 9.999992 MB), EncodeSpeed: Fast [2026.09.08-07.16.43:941][632]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Sky/AtmosphericScattering_LUT.AtmosphericScattering_LUT (RGBA16F, 64x128 x1x1x1) (Required Memory Estimate: 1.354149 MB), EncodeSpeed: Fast [2026.09.08-07.16.43:945][632]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_0_1_0.Weightmap_9 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.583324 MB), EncodeSpeed: Fast [2026.09.08-07.16.43:946][632]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_0_1_0.Weightmap_2 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.583324 MB), EncodeSpeed: Fast [2026.09.08-07.16.43:950][632]LogTexture: Display: Building texture TwoD: /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_1_0_0.Weightmap_9 (BGRA8, 128x128 x1x1x1) (Required Memory Estimate: 1.583324 MB), EncodeSpeed: Fast [2026.09.08-07.16.43:975][632]LogDerivedDataCache: C:/Users/lassi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lassi/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyTEXTURE/5d/e0/ca7babfd0399a5cbb3d499282230222dbf6c.udd from '/Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_2_0_0.Weightmap_9 [Fast]'. [2026.09.08-07.16.43:978][632]LogDerivedDataCache: C:/Users/lassi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lassi/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyTEXTURE/5d/e0/ca7babfd0399a5cbb3d499282230222dbf6c.udd from '/Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_3_1_0.Weightmap_9 [Fast]'. [2026.09.08-07.16.44:001][632]LogTexture: Display: Building texture TwoD: /Game/CastleAssets/Textures/T_MacroVariation.T_MacroVariation (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 331.083323 MB), EncodeSpeed: Fast [2026.09.08-07.16.44:301][632]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/T_Cobble_And_Wood_Pack_umpnfcthw_2K_D.T_Cobble_And_Wood_Pack_umpnfcthw_2K_D (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 347.083323 MB), EncodeSpeed: Fast [2026.09.08-07.16.44:472][632]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Plants/Kikuyu_Grass_wiljearqx/T_KikuyuGrass_wiljearqx_4K_ART.T_KikuyuGrass_wiljearqx_4K_ART (TFO_DXT1, 4096x4096 x1x1x1) (Required Memory Estimate: 1184.999983 MB), EncodeSpeed: Fast [2026.09.08-07.16.44:517][632]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/T_Cobble_And_Wood_Pack_umpnfcthw_2K_N.T_Cobble_And_Wood_Pack_umpnfcthw_2K_N (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 488.499988 MB), EncodeSpeed: Fast [2026.09.08-07.16.44:539][632]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Plants/Kikuyu_Grass_wiljearqx/T_Kikuyu_Grass_wiljearqx_4K_N.T_Kikuyu_Grass_wiljearqx_4K_N (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1216.999984 MB), EncodeSpeed: Fast [2026.09.08-07.16.44:606][632]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/T_CobbleAndWoodPack_umpnfcthw_2K_DpR.T_CobbleAndWoodPack_umpnfcthw_2K_DpR (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 347.083323 MB), EncodeSpeed: Fast [2026.09.08-07.16.44:868][632]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Plants/Kikuyu_Grass_wiljearqx/T_Kikuyu_Grass_wiljearqx_4K_D.T_Kikuyu_Grass_wiljearqx_4K_D (TFO_DXT1, 4096x4096 x1x1x1) (Required Memory Estimate: 1184.999983 MB), EncodeSpeed: Fast [2026.09.08-07.16.44:977][632]LogStaticMesh: Reduce [9.52s] [2026.09.08-07.16.45:327][632]LogStaticMesh: Fallback [0.35s], num tris: 1468 [2026.09.08-07.16.45:370][632]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Tileable_Industrial_Dirt_slqre0d/T_Tileable_Industrial_Dirt_slqre0d_4K_D.T_Tileable_Industrial_Dirt_slqre0d_4K_D (TFO_DXT1 VT, 4096x512 x1x1x1) (Required Memory Estimate: 102.333332 MB), EncodeSpeed: Fast [2026.09.08-07.16.45:414][632]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Tileable_Industrial_Dirt_slqre0d/T_Tileable_Industrial_Dirt_slqre0d_4K_N.T_Tileable_Industrial_Dirt_slqre0d_4K_N (TFO_BC5 VT, 4096x512 x1x1x1) (Required Memory Estimate: 137.578836 MB), EncodeSpeed: Fast [2026.09.08-07.16.45:436][632]LogStaticMesh: Fallback [0.11s], num tris: 612 [2026.09.08-07.16.45:713][632]LogStaticMesh: ConstrainClusters: [2026.09.08-07.16.45:713][632]LogStaticMesh: Input: 16703 Clusters, 2101960 Triangles and 1383097 Vertices [2026.09.08-07.16.45:713][632]LogStaticMesh: Output without splits: 16703 Clusters, 2101960 Triangles and 1436265 Vertices [2026.09.08-07.16.45:713][632]LogStaticMesh: Output with splits: 16703 Clusters, 2101960 Triangles and 1436265 Vertices [2026.09.08-07.16.45:739][632]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 16703, Slow Path Clusters: 0, 1 Material: 16703, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 [2026.09.08-07.16.45:805][632]LogStaticMesh: Adjacency [0.71s], tris: 378084, UVs 1 [2026.09.08-07.16.45:822][632]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Tileable_Industrial_Dirt_slqre0d/T_TileableIndustrialDirt_slqre0d_4K_DpRA.T_TileableIndustrialDirt_slqre0d_4K_DpRA (TFO_DXT1 VT, 4096x512 x1x1x1) (Required Memory Estimate: 102.333332 MB), EncodeSpeed: Fast [2026.09.08-07.16.46:021][632]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/White_Road_Line_veumadvcw/T_White_Road_Line_veumadvcw_2K_D.T_White_Road_Line_veumadvcw_2K_D (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 347.083323 MB), EncodeSpeed: Fast [2026.09.08-07.16.46:069][632]LogStaticMesh: Built static mesh [5.09s] /Game/Importit/Sekalaiset/Lighpole1.Lighpole1 [2026.09.08-07.16.46:074][632]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/White_Road_Line_veumadvcw/T_White_Road_Line_veumadvcw_2K_N.T_White_Road_Line_veumadvcw_2K_N (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 488.499988 MB), EncodeSpeed: Fast [2026.09.08-07.16.46:091][632]LogStaticMesh: WritePages: 134 [2026.09.08-07.16.46:091][632]LogStaticMesh: Root: GPU size: 32120 bytes. 1 Pages. 32120.000 bytes per page (98.022% utilization). [2026.09.08-07.16.46:091][632]LogStaticMesh: Streaming: GPU size: 17324436 bytes. 133 Pages (127 with relative encoding). 130258.914 bytes per page (99.380% utilization). [2026.09.08-07.16.46:092][632]LogStaticMesh: Page data disk size: 14076456 bytes. Fixup data size: 65421 bytes. [2026.09.08-07.16.46:092][632]LogStaticMesh: Total GPU size: 17356556 bytes, Total disk size: 14141877 bytes. [2026.09.08-07.16.46:109][632]LogStaticMesh: Encode [0.67s] [2026.09.08-07.16.46:119][632]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/White_Road_Line_veumadvcw/T_WhiteRoadLine_veumadvcw_2K_DpRA.T_WhiteRoadLine_veumadvcw_2K_DpRA (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 347.083323 MB), EncodeSpeed: Fast [2026.09.08-07.16.46:119][632]LogStaticMesh: NaniteBuild [12.89s] [2026.09.08-07.16.46:227][632]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Asphalt_Crack_tjnmffbo/T_Asphalt_Crack_tjnmffbo_2K_D.T_Asphalt_Crack_tjnmffbo_2K_D (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 347.083323 MB), EncodeSpeed: Fast [2026.09.08-07.16.46:299][632]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Asphalt_Crack_tjnmffbo/T_Asphalt_Crack_tjnmffbo_2K_N.T_Asphalt_Crack_tjnmffbo_2K_N (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 488.499988 MB), EncodeSpeed: Fast [2026.09.08-07.16.46:305][632]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Asphalt_Crack_tjnmffbo/T_AsphaltCrack_tjnmffbo_2K_DpRA.T_AsphaltCrack_tjnmffbo_2K_DpRA (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 347.083323 MB), EncodeSpeed: Fast [2026.09.08-07.16.46:391][632]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Mud_Splash_vlpgeddv/T_Mud_Splash_vlpgeddv_8K_D.T_Mud_Splash_vlpgeddv_8K_D (TFO_DXT1 VT, 8192x8192 x1x1x1) (Required Memory Estimate: 3243.666666 MB), EncodeSpeed: Fast [2026.09.08-07.16.46:433][632]LogStaticMesh: Built static mesh [21.92s] /Game/Megascans/3D_Assets/Modular_Metal_Guardrail_Kit_uh5gcflfa/S_Modular_Metal_Guardrail_Kit_uh5gcflfa_high_Var1.S_Modular_Metal_Guardrail_Kit_uh5gcflfa_high_Var1 [2026.09.08-07.16.46:482][632]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Mud_Splash_vlpgeddv/T_MudSplash_vlpgeddv_8K_DpRA.T_MudSplash_vlpgeddv_8K_DpRA (TFO_DXT1 VT, 8192x8192 x1x1x1) (Required Memory Estimate: 3243.666666 MB), EncodeSpeed: Fast [2026.09.08-07.16.46:987][632]LogStaticMesh: Clustering [1.18s]. Ratio: 1.016249 [2026.09.08-07.16.47:107][632]LogStaticMesh: Leaves [0.12s] [2026.09.08-07.16.47:324][632]LogStaticMesh: Built static mesh [6.35s] /Game/Importit/Sekalaiset/uploads_files_2785779_Road+Road+Blocks_Train_Road_Block_Rail_001.uploads_files_2785779_Road+Road+Blocks_Train_Road_Block_Rail_001 [2026.09.08-07.16.47:669][632]LogTexture: Display: Building texture TwoD: /Game/Importit/Sekalaiset/dumpsters_Dumpster_BaseColorblu.dumpsters_Dumpster_BaseColorblu (TFO_AutoDXT VT, 4096x4096 x1x1x1) (Required Memory Estimate: 747.666666 MB), EncodeSpeed: Fast [2026.09.08-07.16.47:751][632]LogTexture: Display: Building texture TwoD: /Game/Importit/Sekalaiset/dumpsters_Dumpster_Normal.dumpsters_Dumpster_Normal (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast [2026.09.08-07.16.47:766][632]LogTexture: Display: Building texture TwoD: /Game/Importit/Sekalaiset/dumpsters_Dumpster_Roughness.dumpsters_Dumpster_Roughness (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1072.999983 MB), EncodeSpeed: Fast [2026.09.08-07.16.48:707][632]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Traffic_Signal_Control_Cabinet_uh4ffdmga/T_TrafficSignalControlCabinet_uh4ffdmga_8K_DpR.T_TrafficSignalControlCabinet_uh4ffdmga_8K_DpR (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 4736.999983 MB), EncodeSpeed: Fast [2026.09.08-07.16.49:171][632]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Traffic_Signal_Control_Cabinet_uh4ffdmga/T_Traffic_Signal_Control_Cabinet_uh4ffdmga_8K_D.T_Traffic_Signal_Control_Cabinet_uh4ffdmga_8K_D (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 4736.999983 MB), EncodeSpeed: Fast [2026.09.08-07.16.49:584][632]LogTexture: Display: Building texture TwoD: /Game/Hökkelit/TCom_Wood_SidingOutdoor2_2x2_1K_albedo.TCom_Wood_SidingOutdoor2_2x2_1K_albedo (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 126.708323 MB), EncodeSpeed: Fast [2026.09.08-07.16.49:830][632]LogTexture: Display: Building texture TwoD: /Game/Hökkelit/TCom_Wood_SidingOutdoor2_2x2_1K_normal.TCom_Wood_SidingOutdoor2_2x2_1K_normal (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 304.499988 MB), EncodeSpeed: Fast [2026.09.08-07.16.49:914][632]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Traffic_Signal_Control_Cabinet_uh4ffdmga/T_Traffic_Signal_Control_Cabinet_uh4ffdmga_8K_N.T_Traffic_Signal_Control_Cabinet_uh4ffdmga_8K_N (TFO_BC5, 8192x8192 x1x1x1) (Required Memory Estimate: 4864.999984 MB), EncodeSpeed: Fast [2026.09.08-07.16.53:696][632]LogStaticMesh: Display: Building static mesh S_Modular_Metal_Guardrail_Kit_uh5gcflfa_high_Var3 (Required Memory Estimate: 1525.260818 MB)... [2026.09.08-07.16.53:696][632]LogStaticMesh: Display: Building static mesh S_Trash_Can_ucynedrfa_lod5 (Required Memory Estimate: 1.695513 MB)... [2026.09.08-07.16.53:697][632]LogStaticMesh: Display: Building static mesh S_Sandy_Rock_vd5sbdk_lod0_Var1 (Required Memory Estimate: 7.640362 MB)... [2026.09.08-07.16.54:079][632]LogStaticMesh: Built static mesh [0.38s] /Game/Megascans/3D_Assets/Trash_Can_ucynedrfa/S_Trash_Can_ucynedrfa_lod5.S_Trash_Can_ucynedrfa_lod5 [2026.09.08-07.16.54:079][632]LogStaticMesh: Display: Building static mesh S_Nordic_Beach_Rocky_Ground_ve3qdhmqx_lod0_Var1 (Required Memory Estimate: 31.64485 MB)... [2026.09.08-07.16.54:149][632]LogStaticMesh: Display: Building static mesh S_Modular_Safety_Rail_Kit_wmnoef3dw_lod3_Var5 (Required Memory Estimate: 1.64955 MB)... [2026.09.08-07.16.54:163][632]LogStaticMesh: Adjacency [0.00s], tris: 1064, UVs 1 [2026.09.08-07.16.54:168][632]LogStaticMesh: Clustering [0.00s]. Ratio: 1.777778 [2026.09.08-07.16.54:168][632]LogStaticMesh: Leaves [0.00s] [2026.09.08-07.16.54:182][632]LogStaticMesh: Display: Building static mesh Dumpsteri (Required Memory Estimate: 12.201508 MB)... [2026.09.08-07.16.54:193][632]LogStaticMesh: Built static mesh [13.22s] /Game/Importit/Sekalaiset/uploads_files_2785779_Road+Road+Blocks_Train_Road_Block_001.uploads_files_2785779_Road+Road+Blocks_Train_Road_Block_001 [2026.09.08-07.16.54:368][632]LogStaticMesh: Display: Building static mesh sandstone_variatio (Required Memory Estimate: 16.965181 MB)... [2026.09.08-07.16.54:403][632]LogStaticMesh: Reduce [0.23s] [2026.09.08-07.16.54:497][632]LogStaticMesh: Fallback [0.09s], num tris: 456 [2026.09.08-07.16.54:548][632]LogStaticMesh: Fallback [0.05s], num tris: 274 [2026.09.08-07.16.54:553][632]LogStaticMesh: ConstrainClusters: [2026.09.08-07.16.54:553][632]LogStaticMesh: Input: 27 Clusters, 2450 Triangles and 2542 Vertices [2026.09.08-07.16.54:553][632]LogStaticMesh: Output without splits: 27 Clusters, 2450 Triangles and 2543 Vertices [2026.09.08-07.16.54:553][632]LogStaticMesh: Output with splits: 27 Clusters, 2450 Triangles and 2543 Vertices [2026.09.08-07.16.54:553][632]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 27, Slow Path Clusters: 0, 1 Material: 27, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 [2026.09.08-07.16.54:555][632]LogStaticMesh: WritePages: 1 [2026.09.08-07.16.54:555][632]LogStaticMesh: Root: GPU size: 31920 bytes. 1 Pages. 31920.000 bytes per page (97.412% utilization). [2026.09.08-07.16.54:555][632]LogStaticMesh: Streaming: 0 bytes. [2026.09.08-07.16.54:555][632]LogStaticMesh: Page data disk size: 29276 bytes. Fixup data size: 184 bytes. [2026.09.08-07.16.54:555][632]LogStaticMesh: Total GPU size: 31920 bytes, Total disk size: 29460 bytes. [2026.09.08-07.16.54:555][632]LogStaticMesh: Encode [0.01s] [2026.09.08-07.16.54:555][632]LogStaticMesh: NaniteBuild [0.39s] [2026.09.08-07.16.54:572][632]LogStaticMesh: Adjacency [0.01s], tris: 7848, UVs 2 [2026.09.08-07.16.54:598][632]LogStaticMesh: Clustering [0.03s]. Ratio: 1.016129 [2026.09.08-07.16.54:611][632]LogStaticMesh: Leaves [0.01s] [2026.09.08-07.16.54:695][632]LogStaticMesh: Display: Building static mesh S_Sandstone_Boulder_vd3meb1_lod0_Var1 (Required Memory Estimate: 16.673412 MB)... [2026.09.08-07.16.54:742][632]LogStaticMesh: Display: Building static mesh postipysäkki1 (Required Memory Estimate: 1.165294 MB)... [2026.09.08-07.16.54:793][632]LogStaticMesh: Adjacency [0.00s], tris: 588, UVs 3 [2026.09.08-07.16.54:795][632]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 [2026.09.08-07.16.54:796][632]LogStaticMesh: Leaves [0.00s] [2026.09.08-07.16.54:844][632]LogStaticMesh: Reduce [0.05s] [2026.09.08-07.16.54:874][632]LogStaticMesh: Fallback [0.03s], num tris: 256 [2026.09.08-07.16.54:892][632]LogStaticMesh: Fallback [0.02s], num tris: 256 [2026.09.08-07.16.54:899][632]LogStaticMesh: ConstrainClusters: [2026.09.08-07.16.54:899][632]LogStaticMesh: Input: 11 Clusters, 1344 Triangles and 2229 Vertices [2026.09.08-07.16.54:899][632]LogStaticMesh: Output without splits: 11 Clusters, 1344 Triangles and 2229 Vertices [2026.09.08-07.16.54:899][632]LogStaticMesh: Output with splits: 11 Clusters, 1344 Triangles and 2229 Vertices [2026.09.08-07.16.54:899][632]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 10, Slow Path Clusters: 1, 1 Material: 6, 2 Materials: 2, 3 Materials: 2, At Least 4 Materials: 1 [2026.09.08-07.16.54:901][632]LogStaticMesh: WritePages: 2 [2026.09.08-07.16.54:901][632]LogStaticMesh: Root: GPU size: 30260 bytes. 1 Pages. 30260.000 bytes per page (92.346% utilization). [2026.09.08-07.16.54:901][632]LogStaticMesh: Streaming: GPU size: 10532 bytes. 1 Pages (1 with relative encoding). 10532.000 bytes per page (8.035% utilization). [2026.09.08-07.16.54:902][632]LogStaticMesh: Page data disk size: 27072 bytes. Fixup data size: 205 bytes. [2026.09.08-07.16.54:902][632]LogStaticMesh: Total GPU size: 40792 bytes, Total disk size: 27277 bytes. [2026.09.08-07.16.54:902][632]LogStaticMesh: Encode [0.01s] [2026.09.08-07.16.54:902][632]LogStaticMesh: NaniteBuild [0.11s] [2026.09.08-07.16.54:945][632]LogStaticMesh: Built static mesh [0.80s] /Game/Megascans/3D_Assets/Modular_Safety_Rail_Kit_wmnoef3dw/S_Modular_Safety_Rail_Kit_wmnoef3dw_lod3_Var5.S_Modular_Safety_Rail_Kit_wmnoef3dw_lod3_Var5 [2026.09.08-07.16.54:956][632]LogStaticMesh: Built static mesh [0.22s] /Game/Importit/Sekalaiset/postipysäkki1.postipysäkki1 [2026.09.08-07.16.55:007][632]LogWorldPartition: Display: WorldPartition initialize took 52.2 sec [2026.09.08-07.16.55:165][632]LogStaticMesh: Display: Building static mesh hanhikyltti (Required Memory Estimate: 0.128494 MB)... [2026.09.08-07.16.55:172][632]LogStaticMesh: Adjacency [0.00s], tris: 76, UVs 2 [2026.09.08-07.16.55:173][632]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 [2026.09.08-07.16.55:173][632]LogStaticMesh: Leaves [0.00s] [2026.09.08-07.16.55:173][632]LogStaticMesh: Reduce [0.00s] [2026.09.08-07.16.55:173][632]LogStaticMesh: Fallback [0.00s], num tris: 76 [2026.09.08-07.16.55:173][632]LogStaticMesh: Fallback [0.00s], num tris: 76 [2026.09.08-07.16.55:173][632]LogStaticMesh: ConstrainClusters: [2026.09.08-07.16.55:173][632]LogStaticMesh: Input: 1 Clusters, 76 Triangles and 106 Vertices [2026.09.08-07.16.55:173][632]LogStaticMesh: Output without splits: 1 Clusters, 76 Triangles and 106 Vertices [2026.09.08-07.16.55:173][632]LogStaticMesh: Output with splits: 1 Clusters, 76 Triangles and 106 Vertices [2026.09.08-07.16.55:175][632]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 0, 3 Materials: 1, At Least 4 Materials: 0 [2026.09.08-07.16.55:175][632]LogStaticMesh: WritePages: 1 [2026.09.08-07.16.55:175][632]LogStaticMesh: Root: GPU size: 1744 bytes. 1 Pages. 1744.000 bytes per page (5.322% utilization). [2026.09.08-07.16.55:175][632]LogStaticMesh: Streaming: 0 bytes. [2026.09.08-07.16.55:175][632]LogStaticMesh: Page data disk size: 2008 bytes. Fixup data size: 56 bytes. [2026.09.08-07.16.55:175][632]LogStaticMesh: Total GPU size: 1744 bytes, Total disk size: 2064 bytes. [2026.09.08-07.16.55:175][632]LogStaticMesh: Encode [0.00s] [2026.09.08-07.16.55:175][632]LogStaticMesh: NaniteBuild [0.00s] [2026.09.08-07.16.55:183][632]LogStaticMesh: Built static mesh [0.02s] /Game/Importit/Sekalaiset/hanhikyltti.hanhikyltti [2026.09.08-07.16.55:278][632]LogStaticMesh: Display: Building static mesh S_Tundra_Small_Stone_vjcufin_lod3_Var1 (Required Memory Estimate: 0.966591 MB)... [2026.09.08-07.16.55:286][632]LogStaticMesh: Adjacency [0.00s], tris: 620, UVs 1 [2026.09.08-07.16.55:288][632]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 [2026.09.08-07.16.55:288][632]LogStaticMesh: Leaves [0.00s] [2026.09.08-07.16.55:420][632]LogStaticMesh: Display: Building static mesh S_Kikuyu_Grass_wiljearqx_Var11_lod0 (Required Memory Estimate: 29.346032 MB)... [2026.09.08-07.16.55:501][632]LogStaticMesh: Reduce [0.21s] [2026.09.08-07.16.55:522][632]LogStaticMesh: Fallback [0.02s], num tris: 556 [2026.09.08-07.16.55:562][632]LogStaticMesh: Fallback [0.04s], num tris: 410 [2026.09.08-07.16.55:567][632]LogStaticMesh: ConstrainClusters: [2026.09.08-07.16.55:567][632]LogStaticMesh: Input: 11 Clusters, 1376 Triangles and 1345 Vertices [2026.09.08-07.16.55:567][632]LogStaticMesh: Output without splits: 11 Clusters, 1376 Triangles and 1348 Vertices [2026.09.08-07.16.55:567][632]LogStaticMesh: Output with splits: 11 Clusters, 1376 Triangles and 1348 Vertices [2026.09.08-07.16.55:567][632]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 11, Slow Path Clusters: 0, 1 Material: 11, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 [2026.09.08-07.16.55:568][632]LogStaticMesh: WritePages: 1 [2026.09.08-07.16.55:568][632]LogStaticMesh: Root: GPU size: 15928 bytes. 1 Pages. 15928.000 bytes per page (48.608% utilization). [2026.09.08-07.16.55:568][632]LogStaticMesh: Streaming: 0 bytes. [2026.09.08-07.16.55:569][632]LogStaticMesh: Page data disk size: 13028 bytes. Fixup data size: 152 bytes. [2026.09.08-07.16.55:569][632]LogStaticMesh: Total GPU size: 15928 bytes, Total disk size: 13180 bytes. [2026.09.08-07.16.55:569][632]LogStaticMesh: Encode [0.01s] [2026.09.08-07.16.55:569][632]LogStaticMesh: NaniteBuild [0.28s] [2026.09.08-07.16.55:572][632]LogMaterial: Display: Material /Game/Lassin/materials/Material_003.Material_003 needed to set usage flag GeometryCache [2026.09.08-07.16.55:787][632]LogStaticMesh: Adjacency [0.02s], tris: 16163, UVs 2, Color [2026.09.08-07.16.55:803][632]LogEditorServer: Finished looking for orphan Actors (0.001 secs) [2026.09.08-07.16.55:908][632]LogStaticMesh: Clustering [0.12s]. Ratio: 1.015748 [2026.09.08-07.16.55:920][632]LogStaticMesh: Leaves [0.01s] [2026.09.08-07.16.55:968][632]LogStaticMesh: Built static mesh [0.69s] /Game/Megascans/3D_Assets/Tundra_Small_Stone_vjcufin/S_Tundra_Small_Stone_vjcufin_lod3_Var1.S_Tundra_Small_Stone_vjcufin_lod3_Var1 [2026.09.08-07.16.56:037][632]LogStaticMesh: Display: Building static mesh S_Kikuyu_Grass_wiljearqx_Var13_lod0 (Required Memory Estimate: 24.866257 MB)... [2026.09.08-07.16.56:062][632]LogUObjectHash: Compacting FUObjectHashTables data took 4.97ms [2026.09.08-07.16.56:074][632]LogStaticMesh: Display: Building static mesh S_Kikuyu_Grass_wiljearqx_Var2_lod0 (Required Memory Estimate: 18.619932 MB)... [2026.09.08-07.16.56:117][632]Cmd: MAP CHECKDEP NOCLEARLOG [2026.09.08-07.16.56:125][632]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 7,837ms to complete. [2026.09.08-07.16.56:238][632]LogStaticMesh: Adjacency [0.01s], tris: 10246, UVs 2, Color [2026.09.08-07.16.56:343][632]LogStaticMesh: Adjacency [0.02s], tris: 13667, UVs 2, Color [2026.09.08-07.16.56:371][632]LogStaticMesh: Clustering [0.13s]. Ratio: 1.012346 [2026.09.08-07.16.56:378][632]LogStaticMesh: Leaves [0.01s] [2026.09.08-07.16.56:560][632]LogStaticMesh: Clustering [0.22s]. Ratio: 1.028037 [2026.09.08-07.16.56:569][632]LogStaticMesh: Leaves [0.01s] [2026.09.08-07.16.56:725][632]LogStaticMesh: Reduce [2.11s] [2026.09.08-07.16.57:005][632]LogStaticMesh: Display: Building static mesh S_Nordic_Beach_Rocks_vcxmcjoqa_lod3_Var1 (Required Memory Estimate: 13.459674 MB)... [2026.09.08-07.16.57:156][632]LogStaticMesh: Adjacency [0.02s], tris: 8764, UVs 1 [2026.09.08-07.16.57:182][632]LogStaticMesh: Clustering [0.03s]. Ratio: 1.014493 [2026.09.08-07.16.57:186][632]LogStaticMesh: Leaves [0.00s] [2026.09.08-07.16.57:234][632]LogStaticMesh: Reduce [1.31s] [2026.09.08-07.16.57:266][632]LogStaticMesh: Fallback [0.54s], num tris: 1556 [2026.09.08-07.16.57:396][632]LogStaticMesh: Fallback [0.16s], num tris: 1687 [2026.09.08-07.16.57:510][632]LogStaticMesh: Fallback [0.11s], num tris: 813 [2026.09.08-07.16.57:542][632]LogStaticMesh: Reduce [1.16s] [2026.09.08-07.16.57:552][632]LogStaticMesh: ConstrainClusters: [2026.09.08-07.16.57:553][632]LogStaticMesh: Input: 264 Clusters, 33168 Triangles and 28889 Vertices [2026.09.08-07.16.57:553][632]LogStaticMesh: Output without splits: 264 Clusters, 33168 Triangles and 28893 Vertices [2026.09.08-07.16.57:553][632]LogStaticMesh: Output with splits: 264 Clusters, 33168 Triangles and 28893 Vertices [2026.09.08-07.16.57:555][632]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 264, Slow Path Clusters: 0, 1 Material: 264, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 [2026.09.08-07.16.57:566][632]LogStaticMesh: Fallback [0.30s], num tris: 756 [2026.09.08-07.16.57:567][632]LogStaticMesh: WritePages: 5 [2026.09.08-07.16.57:567][632]LogStaticMesh: Root: GPU size: 30912 bytes. 1 Pages. 30912.000 bytes per page (94.336% utilization). [2026.09.08-07.16.57:567][632]LogStaticMesh: Streaming: GPU size: 480996 bytes. 4 Pages (4 with relative encoding). 120249.000 bytes per page (91.743% utilization). [2026.09.08-07.16.57:567][632]LogStaticMesh: Page data disk size: 456656 bytes. Fixup data size: 1083 bytes. [2026.09.08-07.16.57:568][632]LogStaticMesh: Total GPU size: 511908 bytes, Total disk size: 457739 bytes. [2026.09.08-07.16.57:568][632]LogStaticMesh: Encode [0.06s] [2026.09.08-07.16.57:568][632]LogStaticMesh: NaniteBuild [1.80s] [2026.09.08-07.16.57:603][632]LogStaticMesh: ConstrainClusters: [2026.09.08-07.16.57:603][632]LogStaticMesh: Input: 126 Clusters, 15762 Triangles and 28778 Vertices [2026.09.08-07.16.57:603][632]LogStaticMesh: Output without splits: 126 Clusters, 15762 Triangles and 28781 Vertices [2026.09.08-07.16.57:603][632]LogStaticMesh: Output with splits: 154 Clusters, 15762 Triangles and 28803 Vertices [2026.09.08-07.16.57:604][632]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 154, Slow Path Clusters: 0, 1 Material: 154, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 [2026.09.08-07.16.57:615][632]LogStaticMesh: WritePages: 4 [2026.09.08-07.16.57:615][632]LogStaticMesh: Root: GPU size: 32408 bytes. 1 Pages. 32408.000 bytes per page (98.901% utilization). [2026.09.08-07.16.57:615][632]LogStaticMesh: Streaming: GPU size: 380188 bytes. 3 Pages (3 with relative encoding). 126729.336 bytes per page (96.687% utilization). [2026.09.08-07.16.57:615][632]LogStaticMesh: Page data disk size: 328976 bytes. Fixup data size: 619 bytes. [2026.09.08-07.16.57:616][632]LogStaticMesh: Total GPU size: 412596 bytes, Total disk size: 329595 bytes. [2026.09.08-07.16.57:616][632]LogStaticMesh: Encode [0.05s] [2026.09.08-07.16.57:616][632]LogStaticMesh: NaniteBuild [3.05s] [2026.09.08-07.16.57:662][632]LogStaticMesh: Reduce [1.09s] [2026.09.08-07.16.57:662][632]LogStaticMesh: Fallback [0.12s], num tris: 1251 [2026.09.08-07.16.57:728][632]LogStaticMesh: Fallback [0.07s], num tris: 525 [2026.09.08-07.16.57:737][632]LogStaticMesh: Fallback [0.08s], num tris: 873 [2026.09.08-07.16.57:777][632]LogStaticMesh: ConstrainClusters: [2026.09.08-07.16.57:777][632]LogStaticMesh: Input: 167 Clusters, 20954 Triangles and 18952 Vertices [2026.09.08-07.16.57:777][632]LogStaticMesh: Output without splits: 167 Clusters, 20954 Triangles and 18955 Vertices [2026.09.08-07.16.57:777][632]LogStaticMesh: Output with splits: 167 Clusters, 20954 Triangles and 18955 Vertices [2026.09.08-07.16.57:778][632]LogStaticMesh: Fallback [0.04s], num tris: 321 [2026.09.08-07.16.57:778][632]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 167, Slow Path Clusters: 0, 1 Material: 167, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 [2026.09.08-07.16.57:802][632]LogStaticMesh: WritePages: 4 [2026.09.08-07.16.57:802][632]LogStaticMesh: Root: GPU size: 32104 bytes. 1 Pages. 32104.000 bytes per page (97.974% utilization). [2026.09.08-07.16.57:802][632]LogStaticMesh: Streaming: GPU size: 296052 bytes. 3 Pages (3 with relative encoding). 98684.000 bytes per page (75.290% utilization). [2026.09.08-07.16.57:802][632]LogStaticMesh: Page data disk size: 290824 bytes. Fixup data size: 743 bytes. [2026.09.08-07.16.57:803][632]LogStaticMesh: Total GPU size: 328156 bytes, Total disk size: 291567 bytes. [2026.09.08-07.16.57:806][632]LogStaticMesh: Encode [0.07s] [2026.09.08-07.16.57:806][632]LogStaticMesh: NaniteBuild [1.58s] [2026.09.08-07.16.57:863][632]LogStaticMesh: ConstrainClusters: [2026.09.08-07.16.57:863][632]LogStaticMesh: Input: 219 Clusters, 27397 Triangles and 24478 Vertices [2026.09.08-07.16.57:863][632]LogStaticMesh: Output without splits: 219 Clusters, 27397 Triangles and 24483 Vertices [2026.09.08-07.16.57:863][632]LogStaticMesh: Output with splits: 219 Clusters, 27397 Triangles and 24483 Vertices [2026.09.08-07.16.57:866][632]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 219, Slow Path Clusters: 0, 1 Material: 219, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 [2026.09.08-07.16.57:897][632]LogStaticMesh: WritePages: 5 [2026.09.08-07.16.57:897][632]LogStaticMesh: Root: GPU size: 31316 bytes. 1 Pages. 31316.000 bytes per page (95.569% utilization). [2026.09.08-07.16.57:897][632]LogStaticMesh: Streaming: GPU size: 397748 bytes. 4 Pages (4 with relative encoding). 99437.000 bytes per page (75.864% utilization). [2026.09.08-07.16.57:897][632]LogStaticMesh: Page data disk size: 389624 bytes. Fixup data size: 926 bytes. [2026.09.08-07.16.57:897][632]LogStaticMesh: Total GPU size: 429064 bytes, Total disk size: 390550 bytes. [2026.09.08-07.16.57:897][632]LogStaticMesh: Encode [0.12s] [2026.09.08-07.16.57:897][632]LogStaticMesh: NaniteBuild [1.58s] [2026.09.08-07.16.57:921][632]LogStaticMesh: Built static mesh [4.22s] /Game/Megascans/3D_Assets/Sandy_Rock_vd5sbdk/S_Sandy_Rock_vd5sbdk_lod0_Var1.S_Sandy_Rock_vd5sbdk_lod0_Var1 [2026.09.08-07.16.57:930][632]LogStaticMesh: Built static mesh [3.75s] /Game/Importit/Sekalaiset/Dumpsteri.Dumpsteri [2026.09.08-07.16.57:954][632]LogStaticMesh: Display: Building static mesh SM_23_Birch_Broken_Dry (Required Memory Estimate: 6.534649 MB)... [2026.09.08-07.16.58:038][632]LogStaticMesh: Built static mesh [2.62s] /Game/Megascans/3D_Plants/Kikuyu_Grass_wiljearqx/S_Kikuyu_Grass_wiljearqx_Var11_lod0.S_Kikuyu_Grass_wiljearqx_Var11_lod0 [2026.09.08-07.16.58:117][632]LogStaticMesh: Built static mesh [2.05s] /Game/Megascans/3D_Plants/Kikuyu_Grass_wiljearqx/S_Kikuyu_Grass_wiljearqx_Var2_lod0.S_Kikuyu_Grass_wiljearqx_Var2_lod0 [2026.09.08-07.16.58:173][632]LogStaticMesh: Reduce [0.99s] [2026.09.08-07.16.58:238][632]LogStaticMesh: Display: Building static mesh SM_20_Birch_Broken_Dry (Required Memory Estimate: 7.999489 MB)... [2026.09.08-07.16.58:257][632]LogStaticMesh: Display: Building static mesh SM_02_Birch_G (Required Memory Estimate: 43.847392 MB)... [2026.09.08-07.16.58:278][632]LogStaticMesh: Built static mesh [2.24s] /Game/Megascans/3D_Plants/Kikuyu_Grass_wiljearqx/S_Kikuyu_Grass_wiljearqx_Var13_lod0.S_Kikuyu_Grass_wiljearqx_Var13_lod0 [2026.09.08-07.16.58:309][632]LogStaticMesh: Display: Building static mesh SM_05_Birch_G (Required Memory Estimate: 29.387355 MB)... [2026.09.08-07.16.58:453][632]LogStaticMesh: Display: Building static mesh SM_01_Birch_D (Required Memory Estimate: 45.638721 MB)... [2026.09.08-07.16.58:723][632]LogStaticMesh: Fallback [0.55s], num tris: 4500 [2026.09.08-07.16.59:017][632]LogUObjectHash: Compacting FUObjectHashTables data took 3.81ms [2026.09.08-07.16.59:053][632]LogStaticMesh: Built static mesh [1.10s] /Game/Birches_Pack/Meshes/SM_23_Birch_Broken_Dry.SM_23_Birch_Broken_Dry [2026.09.08-07.16.59:205][632]LogStaticMesh: Fallback [0.46s], num tris: 1758 [2026.09.08-07.16.59:266][632]LogStaticMesh: ConstrainClusters: [2026.09.08-07.16.59:266][632]LogStaticMesh: Input: 144 Clusters, 18082 Triangles and 15461 Vertices [2026.09.08-07.16.59:266][632]LogStaticMesh: Output without splits: 144 Clusters, 18082 Triangles and 15518 Vertices [2026.09.08-07.16.59:266][632]LogStaticMesh: Output with splits: 144 Clusters, 18082 Triangles and 15518 Vertices [2026.09.08-07.16.59:267][632]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 144, Slow Path Clusters: 0, 1 Material: 144, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 [2026.09.08-07.16.59:282][632]LogStaticMesh: WritePages: 3 [2026.09.08-07.16.59:282][632]LogStaticMesh: Root: GPU size: 31572 bytes. 1 Pages. 31572.000 bytes per page (96.350% utilization). [2026.09.08-07.16.59:282][632]LogStaticMesh: Streaming: GPU size: 171408 bytes. 2 Pages (2 with relative encoding). 85704.000 bytes per page (65.387% utilization). [2026.09.08-07.16.59:282][632]LogStaticMesh: Page data disk size: 178756 bytes. Fixup data size: 668 bytes. [2026.09.08-07.16.59:282][632]LogStaticMesh: Total GPU size: 202980 bytes, Total disk size: 179424 bytes. [2026.09.08-07.16.59:282][632]LogStaticMesh: Encode [0.08s] [2026.09.08-07.16.59:282][632]LogStaticMesh: NaniteBuild [2.15s] [2026.09.08-07.16.59:431][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.16.59:442][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/0/0P/RSVHPCP6P9E8RMCKIB6Q60.StaticMesh_HLOD0_Instancing_1 [2026.09.08-07.16.59:446][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_2 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.16.59:456][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/0/HV/KW8VVW62O9JTEJRJJV3O4X.StaticMesh_HLOD0_Instancing_2 [2026.09.08-07.16.59:459][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.16.59:471][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/0/HV/KW8VVW62O9JTEJRJJV3O4X.StaticMesh_HLOD0_Instancing_3 [2026.09.08-07.16.59:474][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.16.59:485][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/0/R6/JK11Z4CH0JSGIG52P27XHY.StaticMesh_HLOD0_Instancing_1 [2026.09.08-07.16.59:488][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_2 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.16.59:499][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/0/U6/3S3VJ8OYKQVGIOU9TS5WMJ.StaticMesh_HLOD0_Instancing_2 [2026.09.08-07.16.59:501][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.16.59:512][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/0/U6/3S3VJ8OYKQVGIOU9TS5WMJ.StaticMesh_HLOD0_Instancing_3 [2026.09.08-07.16.59:516][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.16.59:526][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/0/WD/YZ3NC91O4EZM9VHCIIDNR3.StaticMesh_HLOD0_Instancing_1 [2026.09.08-07.16.59:528][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.16.59:541][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/1/CD/1BSP4913Z3XRRD57TMVQW8.StaticMesh_HLOD0_Instancing_1 [2026.09.08-07.16.59:543][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.16.59:554][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/1/JP/1HKDQFOAR6HXP1MWU4BCA1.StaticMesh_HLOD0_Instancing_1 [2026.09.08-07.16.59:558][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.16.59:570][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/1/SA/DULB7UBO1S65CLZOEVK4PL.StaticMesh_HLOD0_Instancing_3 [2026.09.08-07.16.59:572][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_2 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.16.59:583][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/1/SA/DULB7UBO1S65CLZOEVK4PL.StaticMesh_HLOD0_Instancing_2 [2026.09.08-07.16.59:587][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_2 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.16.59:597][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/1/WY/QSO91I2RJNO8WWJKCX1V62.StaticMesh_HLOD0_Instancing_2 [2026.09.08-07.16.59:599][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.16.59:610][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/1/WY/QSO91I2RJNO8WWJKCX1V62.StaticMesh_HLOD0_Instancing_3 [2026.09.08-07.16.59:613][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.16.59:625][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/2/EE/4OXHYPF70IFWILL2NSRCOC.StaticMesh_HLOD0_Instancing_1 [2026.09.08-07.16.59:627][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_2 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.16.59:639][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/2/LA/WQBQVKJ8A0SPXSUZEGYDKN.StaticMesh_HLOD0_Instancing_2 [2026.09.08-07.16.59:641][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.16.59:652][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/2/LA/WQBQVKJ8A0SPXSUZEGYDKN.StaticMesh_HLOD0_Instancing_3 [2026.09.08-07.16.59:655][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.16.59:667][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/2/P9/PXXO0ZAJW8KU7FB30GU2J3.StaticMesh_HLOD0_Instancing_1 [2026.09.08-07.16.59:670][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.16.59:682][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/2/R1/EATO14REW07X4GESRPCE5P.StaticMesh_HLOD0_Instancing_1 [2026.09.08-07.16.59:685][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.16.59:696][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/3/J1/LTTFF595102YD8RXNYR6VN.StaticMesh_HLOD0_Instancing_1 [2026.09.08-07.16.59:698][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.16.59:710][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/3/KJ/B1ODYBQU822FJUFDOJLDH0.StaticMesh_HLOD0_Instancing_1 [2026.09.08-07.16.59:713][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.16.59:725][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/3/SV/3LU22P9U5128U1782AZSTS.StaticMesh_HLOD0_Instancing_1 [2026.09.08-07.16.59:728][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_4 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.16.59:739][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/4/6V/6DMJBZWABAL76YOHDWUNAC.StaticMesh_HLOD0_Instancing_4 [2026.09.08-07.16.59:741][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_5 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.16.59:753][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/4/6V/6DMJBZWABAL76YOHDWUNAC.StaticMesh_HLOD0_Instancing_5 [2026.09.08-07.16.59:756][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_6 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.16.59:767][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/4/6V/6DMJBZWABAL76YOHDWUNAC.StaticMesh_HLOD0_Instancing_6 [2026.09.08-07.16.59:769][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_7 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.16.59:781][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/4/6V/6DMJBZWABAL76YOHDWUNAC.StaticMesh_HLOD0_Instancing_7 [2026.09.08-07.16.59:784][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.16.59:797][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/4/7P/ST8V4NWHN643EART2LBXM9.StaticMesh_HLOD0_Instancing_1 [2026.09.08-07.16.59:800][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.16.59:811][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/4/WT/TL25MDPHFHA7AFH3WC9XLO.StaticMesh_HLOD0_Instancing_1 [2026.09.08-07.16.59:814][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.16.59:827][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/5/R9/ZQBYX7EPAE41LS1KW2O175.StaticMesh_HLOD0_Instancing_1 [2026.09.08-07.16.59:829][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.16.59:840][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/6/BQ/27VDLWTMODV8CH3E1FNVG8.StaticMesh_HLOD0_Instancing_1 [2026.09.08-07.16.59:843][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.16.59:855][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/6/BR/0YBSN9245CO6X9PDFUU7RX.StaticMesh_HLOD0_Instancing_1 [2026.09.08-07.16.59:858][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.16.59:870][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/6/RL/XT5P1PICOD9R3B9KXP0WAN.StaticMesh_HLOD0_Instancing_1 [2026.09.08-07.16.59:872][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.16.59:883][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/7/WX/APD4O83Y0J9XH0S37DQBES.StaticMesh_HLOD0_Instancing_1 [2026.09.08-07.16.59:886][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.16.59:897][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/8/7T/B90ZUNDCC8IAVV5URKJH4D.StaticMesh_HLOD0_Instancing_1 [2026.09.08-07.16.59:899][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.16.59:911][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/8/8X/JN8SJH7ZWLA5NO0O5WRMFR.StaticMesh_HLOD0_Instancing_1 [2026.09.08-07.16.59:914][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.16.59:925][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/8/QW/RZDWKK8P29NI67CLCT7OGD.StaticMesh_HLOD0_Instancing_1 [2026.09.08-07.16.59:929][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.16.59:940][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/9/05/1OAI1I4FRJC44L1855KU7E.StaticMesh_HLOD0_Instancing_1 [2026.09.08-07.16.59:943][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.16.59:954][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/9/1L/0SMHIEKU6PZHIDLZLP3J7D.StaticMesh_HLOD0_Instancing_1 [2026.09.08-07.16.59:958][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_2 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.16.59:970][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/9/82/KOIN6NGITRBCRJP8QGE32M.StaticMesh_HLOD0_Instancing_2 [2026.09.08-07.16.59:973][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.16.59:985][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/9/82/KOIN6NGITRBCRJP8QGE32M.StaticMesh_HLOD0_Instancing_3 [2026.09.08-07.16.59:987][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.16.59:999][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/9/D6/NZ0QBXUXWTTYVAS6AHX31P.StaticMesh_HLOD0_Instancing_1 [2026.09.08-07.17.00:002][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_2 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.17.00:014][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/9/U5/S6KCG5DRICCCO1TKUWFG5C.StaticMesh_HLOD0_Instancing_2 [2026.09.08-07.17.00:017][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.17.00:027][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/9/U5/S6KCG5DRICCCO1TKUWFG5C.StaticMesh_HLOD0_Instancing_3 [2026.09.08-07.17.00:031][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_2 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.17.00:043][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/A/XP/PV2HM4PBTRSSZBD00DKAHC.StaticMesh_HLOD0_Instancing_2 [2026.09.08-07.17.00:046][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.17.00:057][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/A/XP/PV2HM4PBTRSSZBD00DKAHC.StaticMesh_HLOD0_Instancing_3 [2026.09.08-07.17.00:061][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.17.00:075][632]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/__ExternalActors__/Hanhivirtanewwater/B/19/KRDD80CD3UMBOCS64VGR9W) ... [2026.09.08-07.17.00:077][632]LogStaticMesh: Built static mesh [0.02s] /Game/__ExternalActors__/Hanhivirtanewwater/B/19/KRDD80CD3UMBOCS64VGR9W.StaticMesh_HLOD0_Instancing_1 [2026.09.08-07.17.00:089][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.17.00:103][632]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/__ExternalActors__/Hanhivirtanewwater/B/44/QC5SLC9VWIKZBMSUBPYSND) ... [2026.09.08-07.17.00:112][632]LogStaticMesh: Built static mesh [0.02s] /Game/__ExternalActors__/Hanhivirtanewwater/B/44/QC5SLC9VWIKZBMSUBPYSND.StaticMesh_HLOD0_Instancing_1 [2026.09.08-07.17.00:115][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_2 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.17.00:126][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/B/DH/1L241J97EWP1MCQMJH8Z27.StaticMesh_HLOD0_Instancing_2 [2026.09.08-07.17.00:129][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.17.00:138][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/B/DH/1L241J97EWP1MCQMJH8Z27.StaticMesh_HLOD0_Instancing_3 [2026.09.08-07.17.00:142][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_2 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.17.00:156][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/C/ED/8G19M13EGIKBIPDS5ZRFVY.StaticMesh_HLOD0_Instancing_2 [2026.09.08-07.17.00:159][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.17.00:168][632]LogStaticMesh: Built static mesh [1.93s] /Game/Birches_Pack/Meshes/SM_20_Birch_Broken_Dry.SM_20_Birch_Broken_Dry [2026.09.08-07.17.00:172][632]LogStaticMesh: Built static mesh [0.02s] /Game/__ExternalActors__/Hanhivirtanewwater/C/ED/8G19M13EGIKBIPDS5ZRFVY.StaticMesh_HLOD0_Instancing_3 [2026.09.08-07.17.00:173][632]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/__ExternalActors__/Hanhivirtanewwater/C/ED/8G19M13EGIKBIPDS5ZRFVY) ... [2026.09.08-07.17.00:181][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.17.00:193][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/C/WM/KHHRN6T6UF72J8BL6AOE3M.StaticMesh_HLOD0_Instancing_1 [2026.09.08-07.17.00:197][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.17.00:211][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/D/4V/BB7GW9OTD9RUPITHLTHRAI.StaticMesh_HLOD0_Instancing_1 [2026.09.08-07.17.00:214][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.17.00:228][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/D/E8/49W5P5131DGEXOSRBGU6CY.StaticMesh_HLOD0_Instancing_1 [2026.09.08-07.17.00:231][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.17.00:242][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/D/II/31CGOJ99FK76YWLHZ8Z75I.StaticMesh_HLOD0_Instancing_1 [2026.09.08-07.17.00:245][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.17.00:256][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/D/U0/IAI1KB7ZL48Z0W95XENIE7.StaticMesh_HLOD0_Instancing_1 [2026.09.08-07.17.00:260][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.17.00:270][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/D/UG/23D6E52LWJIAVJUATHWCZ1.StaticMesh_HLOD0_Instancing_1 [2026.09.08-07.17.00:273][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.17.00:285][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/D/XT/NDJGDEZZSSYENWKBXC6GX3.StaticMesh_HLOD0_Instancing_1 [2026.09.08-07.17.00:288][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_2 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.17.00:299][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/D/YP/BUK6CDQVDOLS8GTPYRAGM1.StaticMesh_HLOD0_Instancing_2 [2026.09.08-07.17.00:302][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.17.00:314][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/D/YP/BUK6CDQVDOLS8GTPYRAGM1.StaticMesh_HLOD0_Instancing_3 [2026.09.08-07.17.00:317][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.17.00:321][632]LogStaticMesh: Reduce [13.21s] [2026.09.08-07.17.00:328][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/E/18/6DU4B22OKWEC1WSCUDJFWR.StaticMesh_HLOD0_Instancing_1 [2026.09.08-07.17.00:331][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.17.00:343][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/E/2Y/NP43B5E3SGLX6W6VK73R0M.StaticMesh_HLOD0_Instancing_1 [2026.09.08-07.17.00:346][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_2 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.17.00:357][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/E/74/TDWVG08NHF0326H5DXSGYI.StaticMesh_HLOD0_Instancing_2 [2026.09.08-07.17.00:360][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.17.00:370][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/E/74/TDWVG08NHF0326H5DXSGYI.StaticMesh_HLOD0_Instancing_3 [2026.09.08-07.17.00:374][632]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_1 (Required Memory Estimate: 0.546461 MB)... [2026.09.08-07.17.00:386][632]LogStaticMesh: Built static mesh [0.01s] /Game/__ExternalActors__/Hanhivirtanewwater/E/DW/L6QEJKYV5GM0OCBEY5N2UB.StaticMesh_HLOD0_Instancing_1 [2026.09.08-07.17.00:486][632]LogStaticMesh: Warning: Invalid material [MI_MS_Glass_Material_Inst] used on Nanite static mesh [pikkumokki_Cube_005]. Only opaque or masked blend modes are currently supported, [BLEND_TranslucentColoredTransmittance] blend mode was specified. (NOTE: "Disallow Nanite" on static mesh components can be used to suppress this warning and forcibly render the object as non-Nanite.) [2026.09.08-07.17.00:486][632]LogMaterial: Display: Material /Bridge/MSPresets/M_MS_Glass_Material/MI_MS_Glass_Material_Inst.MI_MS_Glass_Material_Inst needed to set usage flag Nanite [2026.09.08-07.17.00:538][632]LogMaterial: Display: Material /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/Cobble_rongonsalmi.Cobble_rongonsalmi needed to set usage flag InstancedStaticMeshes [2026.09.08-07.17.00:611][632]LogMaterial: Display: Material /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/MI_Cobble_And_Wood_Pack_umpnfcthw_2K.MI_Cobble_And_Wood_Pack_umpnfcthw_2K needed to set usage flag InstancedStaticMeshes [2026.09.08-07.17.00:743][632]LogStaticMesh: Fallback [0.42s], num tris: 2389 [2026.09.08-07.17.00:789][632]LogStaticMesh: Fallback [0.05s], num tris: 255 [2026.09.08-07.17.01:620][632]LogStaticMesh: Adjacency [0.02s], tris: 15534, UVs 3, Color [2026.09.08-07.17.01:759][633]LogStaticMesh: Clustering [0.14s]. Ratio: 1.024590 [2026.09.08-07.17.01:769][633]LogStaticMesh: Leaves [0.01s] [2026.09.08-07.17.01:962][633]LogPSOHitching: Encountered 250 PSO creation hitches so far (86 graphics, 164 compute). 0 of them were precached. [2026.09.08-07.17.02:246][633]LogStaticMesh: ConstrainClusters: [2026.09.08-07.17.02:247][633]LogStaticMesh: Input: 6169 Clusters, 776919 Triangles and 500112 Vertices [2026.09.08-07.17.02:247][633]LogStaticMesh: Output without splits: 6169 Clusters, 776919 Triangles and 520702 Vertices [2026.09.08-07.17.02:247][633]LogStaticMesh: Output with splits: 6169 Clusters, 776919 Triangles and 520702 Vertices [2026.09.08-07.17.02:357][633]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 6169, Slow Path Clusters: 0, 1 Material: 6169, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 [2026.09.08-07.17.03:231][633]LogStaticMesh: Display: Building static mesh SM_03_Birch_GRY (Required Memory Estimate: 56.155457 MB)... [2026.09.08-07.17.03:231][633]LogStaticMesh: Display: Building static mesh SM_17_Birch_Small_G (Required Memory Estimate: 8.862352 MB)... [2026.09.08-07.17.03:324][633]LogStaticMesh: WritePages: 50 [2026.09.08-07.17.03:324][633]LogStaticMesh: Root: GPU size: 31904 bytes. 1 Pages. 31904.000 bytes per page (97.363% utilization). [2026.09.08-07.17.03:324][633]LogStaticMesh: Streaming: GPU size: 6322164 bytes. 49 Pages (47 with relative encoding). 129023.758 bytes per page (98.437% utilization). [2026.09.08-07.17.03:325][633]LogStaticMesh: Page data disk size: 5779668 bytes. Fixup data size: 23792 bytes. [2026.09.08-07.17.03:325][633]LogStaticMesh: Total GPU size: 6354068 bytes, Total disk size: 5803460 bytes. [2026.09.08-07.17.03:330][633]LogStaticMesh: Encode [2.54s] [2026.09.08-07.17.03:332][633]LogStaticMesh: NaniteBuild [18.24s] [2026.09.08-07.17.03:390][633]LogStaticMesh: Built static mesh [6.39s] /Game/Megascans/3D_Assets/Nordic_Beach_Rocks_vcxmcjoqa/S_Nordic_Beach_Rocks_vcxmcjoqa_lod3_Var1.S_Nordic_Beach_Rocks_vcxmcjoqa_lod3_Var1 [2026.09.08-07.17.03:419][633]LogStaticMesh: Built static mesh [24.31s] /Game/_GENERATED/aleks/Rectangle_F09714A3.Rectangle_F09714A3 [2026.09.08-07.17.03:486][633]LogStaticMesh: Adjacency [0.00s], tris: 22583, UVs 3, Color [2026.09.08-07.17.03:532][633]LogStaticMesh: Display: Building static mesh SM_05_Birch_D (Required Memory Estimate: 29.387355 MB)... [2026.09.08-07.17.03:569][633]LogStaticMesh: Reduce [1.80s] [2026.09.08-07.17.03:611][633]LogStaticMesh: Clustering [0.12s]. Ratio: 1.016949 [2026.09.08-07.17.03:636][634]LogStaticMesh: Leaves [0.03s] [2026.09.08-07.17.03:821][634]LogStaticMesh: Adjacency [0.03s], tris: 23523, UVs 3, Color [2026.09.08-07.17.03:825][634]LogMaterial: Display: Material /Game/Megascans/3D_Assets/Nordic_Beach_Rocks_vcxmcjoqa/MI_Nordic_Beach_Rocks_vcxmcjoqa_2K.MI_Nordic_Beach_Rocks_vcxmcjoqa_2K needed to set usage flag InstancedStaticMeshes [2026.09.08-07.17.04:042][634]LogStaticMesh: Fallback [0.47s], num tris: 5473 [2026.09.08-07.17.04:105][634]LogPSOHitching: Encountered 300 PSO creation hitches so far (102 graphics, 198 compute). 0 of them were precached. [2026.09.08-07.17.04:207][634]LogStaticMesh: Fallback [0.17s], num tris: 2963 [2026.09.08-07.17.04:232][634]LogStaticMesh: Clustering [0.41s]. Ratio: 1.021739 [2026.09.08-07.17.04:247][634]LogStaticMesh: Leaves [0.02s] [2026.09.08-07.17.04:442][634]LogStaticMesh: ConstrainClusters: [2026.09.08-07.17.04:442][634]LogStaticMesh: Input: 251 Clusters, 31388 Triangles and 53488 Vertices [2026.09.08-07.17.04:442][634]LogStaticMesh: Output without splits: 251 Clusters, 31388 Triangles and 53571 Vertices [2026.09.08-07.17.04:442][634]LogStaticMesh: Output with splits: 379 Clusters, 31388 Triangles and 53619 Vertices [2026.09.08-07.17.04:444][634]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 379, Slow Path Clusters: 0, 1 Material: 344, 2 Materials: 32, 3 Materials: 3, At Least 4 Materials: 0 [2026.09.08-07.17.04:447][634]LogStaticMesh: Built static mesh [10.08s] /Game/Megascans/3D_Assets/Sandstone_Boulder_vd3meb1/sandstone_variatio.sandstone_variatio [2026.09.08-07.17.04:480][634]LogStaticMesh: Built static mesh [1.25s] /Game/Birches_Pack/Meshes/SM_17_Birch_Small_G.SM_17_Birch_Small_G [2026.09.08-07.17.04:504][634]LogStaticMesh: WritePages: 9 [2026.09.08-07.17.04:504][634]LogStaticMesh: Root: GPU size: 29112 bytes. 1 Pages. 29112.000 bytes per page (88.843% utilization). [2026.09.08-07.17.04:504][634]LogStaticMesh: Streaming: GPU size: 995068 bytes. 8 Pages (8 with relative encoding). 124383.500 bytes per page (94.897% utilization). [2026.09.08-07.17.04:504][634]LogStaticMesh: Page data disk size: 673852 bytes. Fixup data size: 1344 bytes. [2026.09.08-07.17.04:504][634]LogStaticMesh: Total GPU size: 1024180 bytes, Total disk size: 675196 bytes. [2026.09.08-07.17.04:504][634]LogStaticMesh: Encode [0.30s] [2026.09.08-07.17.04:504][634]LogStaticMesh: NaniteBuild [2.90s] [2026.09.08-07.17.04:627][634]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.17.04:698][634]LogStaticMesh: Display: Building static mesh SM_04_Birch_Y (Required Memory Estimate: 71.588387 MB)... [2026.09.08-07.17.04:727][634]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.17.04:853][634]LogStaticMesh: Built static mesh [10.16s] /Game/Megascans/3D_Assets/Sandstone_Boulder_vd3meb1/S_Sandstone_Boulder_vd3meb1_lod0_Var1.S_Sandstone_Boulder_vd3meb1_lod0_Var1 [2026.09.08-07.17.04:920][634]LogStaticMesh: Display: Building static mesh SM_19_01_Birch_Dry_D (Required Memory Estimate: 12.59416 MB)... [2026.09.08-07.17.04:926][634]LogD3D12RHI: Waited for PSO creation for 400.000000ms [2026.09.08-07.17.04:978][634]LogStaticMesh: Display: Building static mesh SM_SUV (Required Memory Estimate: 167.988364 MB)... [2026.09.08-07.17.05:040][634]LogStaticMesh: Reduce [1.40s] [2026.09.08-07.17.05:375][634]LogStaticMesh: Built static mesh [7.07s] /Game/Birches_Pack/Meshes/SM_05_Birch_G.SM_05_Birch_G [2026.09.08-07.17.05:690][636]LogStaticMesh: Fallback [0.65s], num tris: 11313 [2026.09.08-07.17.05:794][636]LogStaticMesh: Built static mesh [0.88s] /Game/Birches_Pack/Meshes/SM_19_01_Birch_Dry_D.SM_19_01_Birch_Dry_D [2026.09.08-07.17.05:799][636]LogStaticMesh: Display: Building static mesh tjrmdagiw_tier_0 (Required Memory Estimate: 1736.004927 MB)... [2026.09.08-07.17.05:898][636]LogStaticMesh: Reduce [1.65s] [2026.09.08-07.17.05:992][637]LogStaticMesh: Fallback [0.30s], num tris: 6174 [2026.09.08-07.17.06:363][643]LogStaticMesh: ConstrainClusters: [2026.09.08-07.17.06:363][643]LogStaticMesh: Input: 368 Clusters, 46179 Triangles and 93398 Vertices [2026.09.08-07.17.06:363][643]LogStaticMesh: Output without splits: 368 Clusters, 46179 Triangles and 93474 Vertices [2026.09.08-07.17.06:363][643]LogStaticMesh: Output with splits: 619 Clusters, 46179 Triangles and 93570 Vertices [2026.09.08-07.17.06:370][643]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 618, Slow Path Clusters: 1, 1 Material: 567, 2 Materials: 45, 3 Materials: 6, At Least 4 Materials: 1 [2026.09.08-07.17.06:398][643]LogStaticMesh: WritePages: 15 [2026.09.08-07.17.06:398][643]LogStaticMesh: Root: GPU size: 31428 bytes. 1 Pages. 31428.000 bytes per page (95.911% utilization). [2026.09.08-07.17.06:398][643]LogStaticMesh: Streaming: GPU size: 1810172 bytes. 14 Pages (13 with relative encoding). 129298.000 bytes per page (98.647% utilization). [2026.09.08-07.17.06:398][643]LogStaticMesh: Page data disk size: 1233784 bytes. Fixup data size: 2158 bytes. [2026.09.08-07.17.06:398][643]LogStaticMesh: Total GPU size: 1841600 bytes, Total disk size: 1235942 bytes. [2026.09.08-07.17.06:398][643]LogStaticMesh: Encode [0.41s] [2026.09.08-07.17.06:399][643]LogStaticMesh: NaniteBuild [2.92s] [2026.09.08-07.17.06:750][650]LogDerivedDataCache: C:/Users/lassi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lassi/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyTEXTURE/ad/8d/977df3f9d803e0280a828cf98caba27d9ba3.udd from '/Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_3_4_0.Weightmap_5 [MIP 0]'. [2026.09.08-07.17.06:751][650]LogDerivedDataCache: C:/Users/lassi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lassi/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyTEXTURE/ad/8d/977df3f9d803e0280a828cf98caba27d9ba3.udd from '/Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_2_4_0.Weightmap_5 [MIP 0]'. [2026.09.08-07.17.06:757][651]LogDerivedDataCache: C:/Users/lassi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lassi/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyTEXTURE/1b/1f/28057d224d6978d87ecda6351797a61bbafb.udd from '/Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_2_3_0.Weightmap_9 [MIP 0]'. [2026.09.08-07.17.06:757][651]LogDerivedDataCache: C:/Users/lassi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lassi/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyTEXTURE/1b/1f/28057d224d6978d87ecda6351797a61bbafb.udd from '/Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_3_2_0.Weightmap_9 [MIP 0]'. [2026.09.08-07.17.06:758][651]LogDerivedDataCache: C:/Users/lassi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/lassi/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyTEXTURE/1b/1f/28057d224d6978d87ecda6351797a61bbafb.udd from '/Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.LandscapeStreamingProxy_2HSAM0505LAYQEF36RX908HRH_254_1_2_0.Weightmap_9 [MIP 0]'. [2026.09.08-07.17.06:978][658]LogStaticMesh: Fallback [1.08s], num tris: 11634 [2026.09.08-07.17.07:157][664]LogStaticMesh: Fallback [0.18s], num tris: 5121 [2026.09.08-07.17.07:341][667]LogStaticMesh: Display: Building static mesh liukuhihna_runko (Required Memory Estimate: 3.157349 MB)... [2026.09.08-07.17.07:368][668]LogStaticMesh: Adjacency [0.00s], tris: 1940, UVs 1 [2026.09.08-07.17.07:399][669]LogStaticMesh: Clustering [0.03s]. Ratio: 1.875000 [2026.09.08-07.17.07:399][669]LogStaticMesh: Leaves [0.00s] [2026.09.08-07.17.07:403][669]LogStaticMesh: ConstrainClusters: [2026.09.08-07.17.07:403][669]LogStaticMesh: Input: 385 Clusters, 48217 Triangles and 97805 Vertices [2026.09.08-07.17.07:403][669]LogStaticMesh: Output without splits: 385 Clusters, 48217 Triangles and 97836 Vertices [2026.09.08-07.17.07:403][669]LogStaticMesh: Output with splits: 643 Clusters, 48217 Triangles and 97946 Vertices [2026.09.08-07.17.07:406][669]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 642, Slow Path Clusters: 1, 1 Material: 591, 2 Materials: 43, 3 Materials: 8, At Least 4 Materials: 1 [2026.09.08-07.17.07:429][669]LogStaticMesh: WritePages: 16 [2026.09.08-07.17.07:429][669]LogStaticMesh: Root: GPU size: 29100 bytes. 1 Pages. 29100.000 bytes per page (88.806% utilization). [2026.09.08-07.17.07:429][669]LogStaticMesh: Streaming: GPU size: 1920216 bytes. 15 Pages (14 with relative encoding). 128014.398 bytes per page (97.667% utilization). [2026.09.08-07.17.07:429][669]LogStaticMesh: Page data disk size: 1275380 bytes. Fixup data size: 2174 bytes. [2026.09.08-07.17.07:429][669]LogStaticMesh: Total GPU size: 1949316 bytes, Total disk size: 1277554 bytes. [2026.09.08-07.17.07:429][669]LogStaticMesh: Encode [0.27s] [2026.09.08-07.17.07:430][669]LogStaticMesh: NaniteBuild [3.64s] [2026.09.08-07.17.07:891][684]LogStaticMesh: Reduce [0.49s] [2026.09.08-07.17.07:895][684]LogStaticMesh: Fallback [0.00s], num tris: 252 [2026.09.08-07.17.07:896][684]LogStaticMesh: Fallback [0.00s], num tris: 252 [2026.09.08-07.17.07:902][684]LogStaticMesh: ConstrainClusters: [2026.09.08-07.17.07:902][684]LogStaticMesh: Input: 45 Clusters, 3830 Triangles and 3660 Vertices [2026.09.08-07.17.07:902][684]LogStaticMesh: Output without splits: 45 Clusters, 3830 Triangles and 3663 Vertices [2026.09.08-07.17.07:903][684]LogStaticMesh: Output with splits: 45 Clusters, 3830 Triangles and 3663 Vertices [2026.09.08-07.17.07:903][684]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 45, Slow Path Clusters: 0, 1 Material: 45, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 [2026.09.08-07.17.07:905][685]LogStaticMesh: WritePages: 2 [2026.09.08-07.17.07:905][685]LogStaticMesh: Root: GPU size: 32732 bytes. 1 Pages. 32732.000 bytes per page (99.890% utilization). [2026.09.08-07.17.07:905][685]LogStaticMesh: Streaming: GPU size: 18532 bytes. 1 Pages (1 with relative encoding). 18532.000 bytes per page (14.139% utilization). [2026.09.08-07.17.07:905][685]LogStaticMesh: Page data disk size: 42608 bytes. Fixup data size: 242 bytes. [2026.09.08-07.17.07:906][685]LogStaticMesh: Total GPU size: 51264 bytes, Total disk size: 42850 bytes. [2026.09.08-07.17.07:906][685]LogStaticMesh: Encode [0.01s] [2026.09.08-07.17.07:906][685]LogStaticMesh: NaniteBuild [0.54s] [2026.09.08-07.17.08:001][688]LogStaticMesh: Built static mesh [0.66s] /Game/Lassin/liukuhihna_runko.liukuhihna_runko [2026.09.08-07.17.08:033][689]LogStaticMesh: Display: Building static mesh koppiopen (Required Memory Estimate: 0.075122 MB)... [2026.09.08-07.17.08:035][689]LogStaticMesh: Adjacency [0.00s], tris: 39, UVs 1 [2026.09.08-07.17.08:035][689]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 [2026.09.08-07.17.08:035][689]LogStaticMesh: Leaves [0.00s] [2026.09.08-07.17.08:035][689]LogStaticMesh: Reduce [0.00s] [2026.09.08-07.17.08:036][689]LogStaticMesh: Fallback [0.00s], num tris: 39 [2026.09.08-07.17.08:036][689]LogStaticMesh: Fallback [0.00s], num tris: 39 [2026.09.08-07.17.08:036][689]LogStaticMesh: ConstrainClusters: [2026.09.08-07.17.08:036][689]LogStaticMesh: Input: 1 Clusters, 39 Triangles and 54 Vertices [2026.09.08-07.17.08:036][689]LogStaticMesh: Output without splits: 1 Clusters, 39 Triangles and 54 Vertices [2026.09.08-07.17.08:036][689]LogStaticMesh: Output with splits: 1 Clusters, 39 Triangles and 54 Vertices [2026.09.08-07.17.08:036][689]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 [2026.09.08-07.17.08:036][689]LogStaticMesh: WritePages: 1 [2026.09.08-07.17.08:036][689]LogStaticMesh: Root: GPU size: 824 bytes. 1 Pages. 824.000 bytes per page (2.515% utilization). [2026.09.08-07.17.08:036][689]LogStaticMesh: Streaming: 0 bytes. [2026.09.08-07.17.08:036][689]LogStaticMesh: Page data disk size: 960 bytes. Fixup data size: 56 bytes. [2026.09.08-07.17.08:037][689]LogStaticMesh: Total GPU size: 824 bytes, Total disk size: 1016 bytes. [2026.09.08-07.17.08:037][689]LogStaticMesh: Encode [0.00s] [2026.09.08-07.17.08:037][689]LogStaticMesh: NaniteBuild [0.00s] [2026.09.08-07.17.08:039][689]LogStaticMesh: Built static mesh [0.01s] /Game/Lassi/100/koppiopen.koppiopen [2026.09.08-07.17.08:044][689]LogStaticMesh: Display: Building static mesh oljerotin (Required Memory Estimate: 16.938058 MB)... [2026.09.08-07.17.08:190][694]LogStaticMesh: Adjacency [0.00s], tris: 10436, UVs 1 [2026.09.08-07.17.08:235][695]LogStaticMesh: Clustering [0.04s]. Ratio: 1.012195 [2026.09.08-07.17.08:239][695]LogStaticMesh: Leaves [0.00s] [2026.09.08-07.17.08:579][706]LogStaticMesh: Display: Building static mesh ponttooni2_0 (Required Memory Estimate: 3.113089 MB)... [2026.09.08-07.17.08:598][706]LogStaticMesh: Adjacency [0.00s], tris: 1636, UVs 2 [2026.09.08-07.17.08:604][707]LogStaticMesh: Clustering [0.01s]. Ratio: 1.000000 [2026.09.08-07.17.08:605][707]LogStaticMesh: Leaves [0.00s] [2026.09.08-07.17.08:778][708]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.17.08:779][708]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.17.08:780][708]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.17.08:825][708]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.17.08:831][708]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.17.08:845][708]LogStaticMesh: Built static mesh [10.59s] /Game/Birches_Pack/Meshes/SM_02_Birch_G.SM_02_Birch_G [2026.09.08-07.17.08:879][708]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.17.08:879][708]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.17.08:880][708]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.17.08:926][708]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.17.08:931][709]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.17.08:933][709]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.17.09:449][719]LogStaticMesh: Built static mesh [11.00s] /Game/Birches_Pack/Meshes/SM_01_Birch_D.SM_01_Birch_D [2026.09.08-07.17.09:500][721]LogStaticMesh: Adjacency [1.01s], tris: 999994, UVs 1 [2026.09.08-07.17.09:538][722]LogStaticMesh: Reduce [0.93s] [2026.09.08-07.17.09:637][725]LogStaticMesh: Fallback [0.10s], num tris: 256 [2026.09.08-07.17.09:739][728]LogStaticMesh: Fallback [0.10s], num tris: 256 [2026.09.08-07.17.09:745][729]LogStaticMesh: ConstrainClusters: [2026.09.08-07.17.09:746][729]LogStaticMesh: Input: 27 Clusters, 3400 Triangles and 4376 Vertices [2026.09.08-07.17.09:746][729]LogStaticMesh: Output without splits: 27 Clusters, 3400 Triangles and 4387 Vertices [2026.09.08-07.17.09:746][729]LogStaticMesh: Output with splits: 27 Clusters, 3400 Triangles and 4387 Vertices [2026.09.08-07.17.09:746][729]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 27, Slow Path Clusters: 0, 1 Material: 27, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 [2026.09.08-07.17.09:750][729]LogStaticMesh: WritePages: 2 [2026.09.08-07.17.09:750][729]LogStaticMesh: Root: GPU size: 30656 bytes. 1 Pages. 30656.000 bytes per page (93.555% utilization). [2026.09.08-07.17.09:750][729]LogStaticMesh: Streaming: GPU size: 35720 bytes. 1 Pages (1 with relative encoding). 35720.000 bytes per page (27.252% utilization). [2026.09.08-07.17.09:751][729]LogStaticMesh: Page data disk size: 51068 bytes. Fixup data size: 265 bytes. [2026.09.08-07.17.09:751][729]LogStaticMesh: Total GPU size: 66376 bytes, Total disk size: 51333 bytes. [2026.09.08-07.17.09:751][729]LogStaticMesh: Encode [0.01s] [2026.09.08-07.17.09:751][729]LogStaticMesh: NaniteBuild [1.15s] [2026.09.08-07.17.09:890][733]LogStaticMesh: Built static mesh [1.31s] /Game/Lassi/100/ponttooni2_0.ponttooni2_0 [2026.09.08-07.17.09:915][734]LogStaticMesh: Display: Building static mesh spruce_full_01 (Required Memory Estimate: 29.262779 MB)... [2026.09.08-07.17.09:937][735]LogMaterial: Display: Material /Game/Fab/Megascans/Surfaces/Concrete_Surface_sbqk0ip0/High/sbqk0ip0_tier_1/Materials/MI_sbqk0ip0.MI_sbqk0ip0 needed to set usage flag Nanite [2026.09.08-07.17.10:037][736]LogStaticMesh: Reduce [1.80s] [2026.09.08-07.17.10:443][749]LogStaticMesh: Fallback [0.41s], num tris: 2438 [2026.09.08-07.17.10:453][749]LogStaticMesh: Adjacency [0.00s], tris: 18131, UVs 3 [2026.09.08-07.17.10:536][752]LogStaticMesh: Clustering [0.08s]. Ratio: 1.014084 [2026.09.08-07.17.10:543][752]LogStaticMesh: Leaves [0.01s] [2026.09.08-07.17.10:931][765]LogStaticMesh: Fallback [0.49s], num tris: 1400 [2026.09.08-07.17.10:943][766]LogStaticMesh: ConstrainClusters: [2026.09.08-07.17.10:943][766]LogStaticMesh: Input: 170 Clusters, 21396 Triangles and 16425 Vertices [2026.09.08-07.17.10:943][766]LogStaticMesh: Output without splits: 170 Clusters, 21396 Triangles and 16736 Vertices [2026.09.08-07.17.10:944][766]LogStaticMesh: Output with splits: 170 Clusters, 21396 Triangles and 16736 Vertices [2026.09.08-07.17.10:946][766]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 170, Slow Path Clusters: 0, 1 Material: 170, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 [2026.09.08-07.17.10:967][766]LogStaticMesh: WritePages: 3 [2026.09.08-07.17.10:967][766]LogStaticMesh: Root: GPU size: 32320 bytes. 1 Pages. 32320.000 bytes per page (98.633% utilization). [2026.09.08-07.17.10:967][766]LogStaticMesh: Streaming: GPU size: 187396 bytes. 2 Pages (2 with relative encoding). 93698.000 bytes per page (71.486% utilization). [2026.09.08-07.17.10:967][766]LogStaticMesh: Page data disk size: 177084 bytes. Fixup data size: 681 bytes. [2026.09.08-07.17.10:967][766]LogStaticMesh: Total GPU size: 219716 bytes, Total disk size: 177765 bytes. [2026.09.08-07.17.10:967][766]LogStaticMesh: Encode [0.04s] [2026.09.08-07.17.10:967][766]LogStaticMesh: NaniteBuild [2.78s] [2026.09.08-07.17.11:478][780]LogStaticMesh: Reduce [0.93s] [2026.09.08-07.17.11:478][780]LogStaticMesh: Trimmed to 1260 tris [2026.09.08-07.17.11:505][781]LogStaticMesh: Fallback [0.03s], num tris: 1258 [2026.09.08-07.17.11:522][781]LogStaticMesh: Fallback [0.02s], num tris: 1258 [2026.09.08-07.17.11:638][784]LogStaticMesh: ConstrainClusters: [2026.09.08-07.17.11:638][784]LogStaticMesh: Input: 296 Clusters, 37262 Triangles and 41392 Vertices [2026.09.08-07.17.11:638][784]LogStaticMesh: Output without splits: 296 Clusters, 37262 Triangles and 41504 Vertices [2026.09.08-07.17.11:638][784]LogStaticMesh: Output with splits: 306 Clusters, 37262 Triangles and 41508 Vertices [2026.09.08-07.17.11:640][784]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 306, Slow Path Clusters: 0, 1 Material: 276, 2 Materials: 29, 3 Materials: 1, At Least 4 Materials: 0 [2026.09.08-07.17.11:646][784]LogStaticMesh: WritePages: 2 [2026.09.08-07.17.11:646][784]LogStaticMesh: Root: GPU size: 31328 bytes. 1 Pages. 31328.000 bytes per page (95.605% utilization). [2026.09.08-07.17.11:646][784]LogStaticMesh: Streaming: GPU size: 74408 bytes. 1 Pages (1 with relative encoding). 74408.000 bytes per page (56.769% utilization). [2026.09.08-07.17.11:646][784]LogStaticMesh: Page data disk size: 70480 bytes. Fixup data size: 282 bytes. [2026.09.08-07.17.11:647][784]LogStaticMesh: Total GPU size: 105736 bytes, Total disk size: 70762 bytes. [2026.09.08-07.17.11:647][784]LogStaticMesh: Encode [0.12s] [2026.09.08-07.17.11:647][784]LogStaticMesh: NaniteBuild [1.20s] [2026.09.08-07.17.11:717][785]LogStaticMesh: Built static mesh [3.67s] /Game/Lassi/100/oljerotin.oljerotin [2026.09.08-07.17.11:883][790]LogStaticMesh: Built static mesh [1.97s] /Game/PN_interactiveSpruceForest/Meshes/full/high/spruce_full_01.spruce_full_01 [2026.09.08-07.17.12:223][798]LogStaticMesh: Display: Building static mesh spruce_small_06 (Required Memory Estimate: 12.809739 MB)... [2026.09.08-07.17.12:226][799]LogStaticMesh: Clustering [2.73s]. Ratio: 1.016767 [2026.09.08-07.17.12:303][801]LogStaticMesh: Built static mesh [18.23s] /Game/Megascans/3D_Assets/Nordic_Beach_Rocky_Ground_ve3qdhmqx/S_Nordic_Beach_Rocky_Ground_ve3qdhmqx_lod0_Var1.S_Nordic_Beach_Rocky_Ground_ve3qdhmqx_lod0_Var1 [2026.09.08-07.17.12:306][801]LogStaticMesh: Leaves [0.08s] [2026.09.08-07.17.12:428][804]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Plants/Kikuyu_Grass_wiljearqx/T_Kikuyu_Grass_wiljearqx_Billboard_N.T_Kikuyu_Grass_wiljearqx_Billboard_N (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 308.499988 MB), EncodeSpeed: Fast [2026.09.08-07.17.12:429][804]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Plants/Kikuyu_Grass_wiljearqx/T_Kikuyu_Grass_wiljearqx_Billboard_D.T_Kikuyu_Grass_wiljearqx_Billboard_D (TFO_DXT1, 1024x1024 x1x1x1) (Required Memory Estimate: 126.708323 MB), EncodeSpeed: Fast [2026.09.08-07.17.12:535][806]LogStaticMesh: Adjacency [0.01s], tris: 8010, UVs 3 [2026.09.08-07.17.12:545][806]LogStaticMesh: Built static mesh [9.01s] /Game/Birches_Pack/Meshes/SM_05_Birch_D.SM_05_Birch_D [2026.09.08-07.17.12:634][806]LogStaticMesh: Clustering [0.10s]. Ratio: 1.015873 [2026.09.08-07.17.12:637][807]LogStaticMesh: Leaves [0.00s] [2026.09.08-07.17.13:008][813]LogStaticMesh: Display: Building static mesh cans_dirty_and_crumpled_3_piece_set (Required Memory Estimate: 1.619042 MB)... [2026.09.08-07.17.13:058][813]LogStaticMesh: Built static mesh [0.05s] /Game/Fab/Cans_-_Dirty_and_Crumpled_3_Piece_Set/cans_dirty_and_crumpled_3_piece_set/StaticMeshes/cans_dirty_and_crumpled_3_piece_set.cans_dirty_and_crumpled_3_piece_set [2026.09.08-07.17.13:688][830]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Plants/Kikuyu_Grass_wiljearqx/T_KikuyuGrass_wiljearqx_4K_billboard_ART.T_KikuyuGrass_wiljearqx_4K_billboard_ART (TFO_DXT1, 4096x4096 x1x1x1) (Required Memory Estimate: 1184.999983 MB), EncodeSpeed: Fast [2026.09.08-07.17.15:074][867]LogStaticMesh: Reduce [2.44s] [2026.09.08-07.17.15:452][878]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Modular_Safety_Rail_Kit_wmnoef3dw/T_Modular_Safety_Rail_Kit_wmnoef3dw_2K_D.T_Modular_Safety_Rail_Kit_wmnoef3dw_2K_D (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 347.083323 MB), EncodeSpeed: Fast [2026.09.08-07.17.15:542][881]LogStaticMesh: Built static mesh [12.31s] /Game/Birches_Pack/Meshes/SM_03_Birch_GRY.SM_03_Birch_GRY [2026.09.08-07.17.15:709][884]LogStaticMesh: Fallback [0.64s], num tris: 1957 [2026.09.08-07.17.16:198][895]LogStaticMesh: Fallback [0.49s], num tris: 1149 [2026.09.08-07.17.16:346][895]LogStaticMesh: ConstrainClusters: [2026.09.08-07.17.16:346][895]LogStaticMesh: Input: 134 Clusters, 16792 Triangles and 18559 Vertices [2026.09.08-07.17.16:346][895]LogStaticMesh: Output without splits: 134 Clusters, 16792 Triangles and 18691 Vertices [2026.09.08-07.17.16:346][895]LogStaticMesh: Output with splits: 142 Clusters, 16792 Triangles and 18691 Vertices [2026.09.08-07.17.16:348][895]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 142, Slow Path Clusters: 0, 1 Material: 130, 2 Materials: 10, 3 Materials: 2, At Least 4 Materials: 0 [2026.09.08-07.17.16:373][895]LogStaticMesh: WritePages: 4 [2026.09.08-07.17.16:373][895]LogStaticMesh: Root: GPU size: 29616 bytes. 1 Pages. 29616.000 bytes per page (90.381% utilization). [2026.09.08-07.17.16:373][895]LogStaticMesh: Streaming: GPU size: 321644 bytes. 3 Pages (3 with relative encoding). 107214.664 bytes per page (81.798% utilization). [2026.09.08-07.17.16:373][895]LogStaticMesh: Page data disk size: 236536 bytes. Fixup data size: 736 bytes. [2026.09.08-07.17.16:373][895]LogStaticMesh: Total GPU size: 351260 bytes, Total disk size: 237272 bytes. [2026.09.08-07.17.16:373][895]LogStaticMesh: Encode [0.17s] [2026.09.08-07.17.16:373][895]LogStaticMesh: NaniteBuild [3.85s] [2026.09.08-07.17.16:388][895]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Modular_Safety_Rail_Kit_wmnoef3dw/T_Modular_Safety_Rail_Kit_wmnoef3dw_2K_N.T_Modular_Safety_Rail_Kit_wmnoef3dw_2K_N (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 488.499988 MB), EncodeSpeed: Fast [2026.09.08-07.17.16:401][895]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Modular_Safety_Rail_Kit_wmnoef3dw/T_ModularSafetyRailKit_wmnoef3dw_2K_DpR.T_ModularSafetyRailKit_wmnoef3dw_2K_DpR (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 347.083323 MB), EncodeSpeed: Fast [2026.09.08-07.17.16:680][898]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Nordic_Beach_Rocks_vcxmcjoqa/T_Nordic_Beach_Rocks_vcxmcjoqa_2K_D.T_Nordic_Beach_Rocks_vcxmcjoqa_2K_D (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 347.083323 MB), EncodeSpeed: Fast [2026.09.08-07.17.17:206][912]LogStaticMesh: Built static mesh [4.99s] /Game/PN_interactiveSpruceForest/Meshes/small/spruce_small_06.spruce_small_06 [2026.09.08-07.17.17:406][912]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Modular_Metal_Guardrail_Kit_uh5gcflfa/T_Modular_Metal_Guardrail_Kit_uh5gcflfa_8K_D.T_Modular_Metal_Guardrail_Kit_uh5gcflfa_8K_D (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 4736.999983 MB), EncodeSpeed: Fast [2026.09.08-07.17.17:761][918]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Nordic_Beach_Rocks_vcxmcjoqa/T_Nordic_Beach_Rocks_vcxmcjoqa_2K_N.T_Nordic_Beach_Rocks_vcxmcjoqa_2K_N (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 488.499988 MB), EncodeSpeed: Fast [2026.09.08-07.17.17:861][921]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Nordic_Beach_Rocks_vcxmcjoqa/T_NordicBeachRocks_vcxmcjoqa_2K_DpRF.T_NordicBeachRocks_vcxmcjoqa_2K_DpRF (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 347.083323 MB), EncodeSpeed: Fast [2026.09.08-07.17.18:067][926]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Modular_Metal_Guardrail_Kit_uh5gcflfa/T_Modular_Metal_Guardrail_Kit_uh5gcflfa_8K_N.T_Modular_Metal_Guardrail_Kit_uh5gcflfa_8K_N (TFO_BC5, 8192x8192 x1x1x1) (Required Memory Estimate: 4864.999984 MB), EncodeSpeed: Fast [2026.09.08-07.17.18:108][927]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Modular_Metal_Guardrail_Kit_uh5gcflfa/T_ModularMetalGuardrailKit_uh5gcflfa_8K_DpR.T_ModularMetalGuardrailKit_uh5gcflfa_8K_DpR (TFO_DXT1, 8192x8192 x1x1x1) (Required Memory Estimate: 4736.999983 MB), EncodeSpeed: Fast [2026.09.08-07.17.18:156][928]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Tundra_Small_Stone_vjcufin/T_Tundra_Small_Stone_vjcufin_2K_D.T_Tundra_Small_Stone_vjcufin_2K_D (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 347.083323 MB), EncodeSpeed: Fast [2026.09.08-07.17.18:677][931]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Tundra_Small_Stone_vjcufin/T_Tundra_Small_Stone_vjcufin_2K_N.T_Tundra_Small_Stone_vjcufin_2K_N (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 488.499988 MB), EncodeSpeed: Fast [2026.09.08-07.17.19:568][945]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Tundra_Small_Stone_vjcufin/T_TundraSmallStone_vjcufin_2K_DpR.T_TundraSmallStone_vjcufin_2K_DpR (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 347.083323 MB), EncodeSpeed: Fast [2026.09.08-07.17.21:618][968]LogStaticMesh: Built static mesh [16.92s] /Game/Birches_Pack/Meshes/SM_04_Birch_Y.SM_04_Birch_Y [2026.09.08-07.17.22:693][989]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.17.22:793][989]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.17.23:898][ 17]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/PivotPainterTextures/imposter/Imposter_PIV.Imposter_PIV (RGBA16F, 1x1 x1x1x1) (Required Memory Estimate: 1.000034 MB), EncodeSpeed: Fast [2026.09.08-07.17.23:898][ 17]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/PivotPainterTextures/imposter/Imposter_VEC.Imposter_VEC (BGRA8, 1x1 x1x1x1) (Required Memory Estimate: 1.000027 MB), EncodeSpeed: Fast [2026.09.08-07.17.23:926][ 18]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark1_Normal.T_Birch_Bark1_Normal (TFO_BC5, 512x2048 x1x1x1) (Required Memory Estimate: 304.499988 MB), EncodeSpeed: Fast [2026.09.08-07.17.24:112][ 21]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/Imposter/full_01_imposter_A_unlit.full_01_imposter_A_unlit (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast [2026.09.08-07.17.24:213][ 21]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/Imposter/full_01_imposter_O.full_01_imposter_O (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast [2026.09.08-07.17.24:287][ 21]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/Imposter/full_01_imposter_N.full_01_imposter_N (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast [2026.09.08-07.17.24:906][ 34]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/PivotPainterTextures/full/high/spruce_full_01_VEC.spruce_full_01_VEC (BGRA8, 37x35 x1x1x1) (Required Memory Estimate: 1.044445 MB), EncodeSpeed: Fast [2026.09.08-07.17.24:907][ 34]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/PivotPainterTextures/full/high/spruce_full_01_PIV.spruce_full_01_PIV (RGBA16F, 37x35 x1x1x1) (Required Memory Estimate: 1.055969 MB), EncodeSpeed: Fast [2026.09.08-07.17.25:979][ 57]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/MasterTextures/CoverTextures/Moss_A.Moss_A (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast [2026.09.08-07.17.26:105][ 60]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/MasterTextures/CoverTextures/Moss_AOSH.Moss_AOSH (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast [2026.09.08-07.17.26:337][ 66]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/MasterTextures/ModelTextures/Bark_AOSH.Bark_AOSH (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast [2026.09.08-07.17.26:427][ 69]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/MasterTextures/ModelTextures/Branch_AOSH.Branch_AOSH (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast [2026.09.08-07.17.26:497][ 71]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/MasterTextures/ModelTextures/Branch_A.Branch_A (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast [2026.09.08-07.17.26:508][ 71]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/MasterTextures/ModelTextures/Bark_A_.Bark_A_ (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast [2026.09.08-07.17.26:561][ 72]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/MasterTextures/ModelTextures/Branch_N.Branch_N (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast [2026.09.08-07.17.26:610][ 74]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/MasterTextures/CoverTextures/Snow_A.Snow_A (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1184.999983 MB), EncodeSpeed: Fast [2026.09.08-07.17.28:817][126]LogPSOHitching: Encountered 350 PSO creation hitches so far (115 graphics, 235 compute). 0 of them were precached. [2026.09.08-07.17.32:077][220]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/MasterTextures/ModelTextures/Leaf_AOSM.Leaf_AOSM (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast [2026.09.08-07.17.32:110][221]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch02_rgb_PivotPos_a_ParentIndexInt_UV_3.T_Birch02_rgb_PivotPos_a_ParentIndexInt_UV_3 (RGBA16F, 1171x6 x1x1x1) (Required Memory Estimate: 1.303757 MB), EncodeSpeed: Fast [2026.09.08-07.17.32:161][222]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch02_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3.T_Birch02_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3 (BGRA8, 1171x6 x1x1x1) (Required Memory Estimate: 1.241219 MB), EncodeSpeed: Fast [2026.09.08-07.17.32:228][223]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark2_Color.T_Birch_Bark2_Color (TFO_AutoDXT, 512x2048 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast [2026.09.08-07.17.32:239][223]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_02_Birch_Billboard_Color_G.T_02_Birch_Billboard_Color_G (TFO_AutoDXT, 2048x4096 x1x1x1) (Required Memory Estimate: 576.999968 MB), EncodeSpeed: Fast [2026.09.08-07.17.32:260][223]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_02_Birch_Billboard_Normal.T_02_Birch_Billboard_Normal (TFO_BC5, 2048x4096 x1x1x1) (Required Memory Estimate: 696.499975 MB), EncodeSpeed: Fast [2026.09.08-07.17.32:344][226]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/MasterTextures/ModelTextures/Leaf_N.Leaf_N (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast [2026.09.08-07.17.32:375][227]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_02_Birch_Billboard_AO.T_02_Birch_Billboard_AO (TFO_AutoDXT, 2048x4096 x1x1x1) (Required Memory Estimate: 560.999969 MB), EncodeSpeed: Fast [2026.09.08-07.17.32:414][228]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/MasterTextures/ModelTextures/Leaf_A_02.Leaf_A_02 (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast [2026.09.08-07.17.32:495][230]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/MasterTextures/ModelTextures/Leaf_O.Leaf_O (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast [2026.09.08-07.17.33:252][250]LogStaticMesh: Adjacency [2.57s], tris: 1076094, UVs 1 [2026.09.08-07.17.34:615][291]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark2_Roughness.T_Birch_Bark2_Roughness (TFO_AutoDXT, 512x2048 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast [2026.09.08-07.17.34:617][291]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark2_Bottom_Roughness.T_Birch_Bark2_Bottom_Roughness (TFO_AutoDXT, 512x2048 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast [2026.09.08-07.17.34:623][292]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark2_Normal.T_Birch_Bark2_Normal (TFO_BC5, 512x2048 x1x1x1) (Required Memory Estimate: 304.499988 MB), EncodeSpeed: Fast [2026.09.08-07.17.34:634][292]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark2_Bottom_Normal.T_Birch_Bark2_Bottom_Normal (TFO_BC5, 512x2048 x1x1x1) (Required Memory Estimate: 304.499988 MB), EncodeSpeed: Fast [2026.09.08-07.17.34:638][292]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark2_Bottom_Color.T_Birch_Bark2_Bottom_Color (TFO_AutoDXT, 512x2048 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast [2026.09.08-07.17.35:094][304]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark2_Moss_Color.T_Birch_Bark2_Moss_Color (TFO_AutoDXT, 512x2048 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast [2026.09.08-07.17.35:099][304]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark2_Moss_Roughness.T_Birch_Bark2_Moss_Roughness (TFO_AutoDXT, 512x2048 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast [2026.09.08-07.17.35:102][304]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark2_Moss_Normal.T_Birch_Bark2_Moss_Normal (TFO_BC5, 512x2048 x1x1x1) (Required Memory Estimate: 304.499988 MB), EncodeSpeed: Fast [2026.09.08-07.17.35:269][307]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Frond_Color.T_Birch_Frond_Color (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 306.083323 MB), EncodeSpeed: Fast [2026.09.08-07.17.35:444][311]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Frond_Normal.T_Birch_Frond_Normal (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 472.499988 MB), EncodeSpeed: Fast [2026.09.08-07.17.35:632][314]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_01_Birch_Billboard_AO.T_01_Birch_Billboard_AO (TFO_AutoDXT, 2048x4096 x1x1x1) (Required Memory Estimate: 560.999969 MB), EncodeSpeed: Fast [2026.09.08-07.17.35:733][318]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark1_Roughness.T_Birch_Bark1_Roughness (TFO_AutoDXT, 512x2048 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast [2026.09.08-07.17.35:738][318]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark1_Color.T_Birch_Bark1_Color (TFO_AutoDXT, 512x2048 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast [2026.09.08-07.17.35:755][318]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Color_G.T_Birch_Leaves_Color_G (TFO_AutoDXT, 1024x2048 x1x1x1) (Required Memory Estimate: 215.416647 MB), EncodeSpeed: Fast [2026.09.08-07.17.35:757][318]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_01_Birch_Billboard_Normal.T_01_Birch_Billboard_Normal (TFO_BC5, 2048x4096 x1x1x1) (Required Memory Estimate: 696.499975 MB), EncodeSpeed: Fast [2026.09.08-07.17.35:828][319]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Color_Y.T_Birch_Leaves_Color_Y (TFO_AutoDXT, 1024x2048 x1x1x1) (Required Memory Estimate: 215.416647 MB), EncodeSpeed: Fast [2026.09.08-07.17.36:364][331]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Sub_G.T_Birch_Leaves_Sub_G (TFO_AutoDXT, 1024x2048 x1x1x1) (Required Memory Estimate: 244.416648 MB), EncodeSpeed: Fast [2026.09.08-07.17.36:911][344]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark1_Bottom_Roughness.T_Birch_Bark1_Bottom_Roughness (TFO_AutoDXT, 512x2048 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast [2026.09.08-07.17.36:919][344]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark1_Bottom_Color.T_Birch_Bark1_Bottom_Color (TFO_AutoDXT, 512x2048 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast [2026.09.08-07.17.36:919][344]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Sub_Y.T_Birch_Leaves_Sub_Y (TFO_AutoDXT, 1024x2048 x1x1x1) (Required Memory Estimate: 244.416648 MB), EncodeSpeed: Fast [2026.09.08-07.17.36:921][344]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark1_Bottom_Normal.T_Birch_Bark1_Bottom_Normal (TFO_BC5, 512x2048 x1x1x1) (Required Memory Estimate: 304.499988 MB), EncodeSpeed: Fast [2026.09.08-07.17.36:931][344]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark1_Moss_Color.T_Birch_Bark1_Moss_Color (TFO_AutoDXT, 512x2048 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast [2026.09.08-07.17.37:374][352]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark1_Moss_Normal.T_Birch_Bark1_Moss_Normal (TFO_BC5, 512x2048 x1x1x1) (Required Memory Estimate: 304.499988 MB), EncodeSpeed: Fast [2026.09.08-07.17.37:374][352]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Bark1_Moss_Roughness.T_Birch_Bark1_Moss_Roughness (TFO_AutoDXT, 512x2048 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast [2026.09.08-07.17.37:648][358]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Color_R.T_Birch_Leaves_Color_R (TFO_AutoDXT, 1024x2048 x1x1x1) (Required Memory Estimate: 215.416647 MB), EncodeSpeed: Fast [2026.09.08-07.17.37:651][358]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Sub_R.T_Birch_Leaves_Sub_R (TFO_AutoDXT, 1024x2048 x1x1x1) (Required Memory Estimate: 244.416648 MB), EncodeSpeed: Fast [2026.09.08-07.17.37:707][359]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_AO.T_Birch_Leaves_AO (TFO_DXT1, 1024x2048 x1x1x1) (Required Memory Estimate: 244.416648 MB), EncodeSpeed: Fast [2026.09.08-07.17.37:712][359]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Normal.T_Birch_Leaves_Normal (TFO_BC5, 1024x2048 x1x1x1) (Required Memory Estimate: 360.499975 MB), EncodeSpeed: Fast [2026.09.08-07.17.37:861][362]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_01_Birch_Billboard_Color_G.T_01_Birch_Billboard_Color_G (TFO_AutoDXT, 2048x4096 x1x1x1) (Required Memory Estimate: 576.999968 MB), EncodeSpeed: Fast [2026.09.08-07.17.38:588][366]LogStaticMesh: Clustering [5.34s]. Ratio: 1.016177 [2026.09.08-07.17.38:597][366]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/PivotPainterTextures/small/small_06_PIV.small_06_PIV (RGBA16F, 195x2 x1x1x1) (Required Memory Estimate: 1.016861 MB), EncodeSpeed: Fast [2026.09.08-07.17.38:602][366]LogTexture: Display: Building texture TwoD: /Game/PN_interactiveSpruceForest/Textures/PivotPainterTextures/small/small_06_VEC.small_06_VEC (BGRA8, 195x2 x1x1x1) (Required Memory Estimate: 1.01339 MB), EncodeSpeed: Fast [2026.09.08-07.17.38:670][367]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Specular.T_Birch_Leaves_Specular (TFO_DXT1, 1024x2048 x1x1x1) (Required Memory Estimate: 244.416648 MB), EncodeSpeed: Fast [2026.09.08-07.17.39:078][370]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Roof_Gravel_ugzmbcrn/T_Roof_Gravel_ugzmbcrn_2K_N.T_Roof_Gravel_ugzmbcrn_2K_N (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 488.499988 MB), EncodeSpeed: Fast [2026.09.08-07.17.39:120][371]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Roof_Gravel_ugzmbcrn/T_Roof_Gravel_ugzmbcrn_2K_D.T_Roof_Gravel_ugzmbcrn_2K_D (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 347.083323 MB), EncodeSpeed: Fast [2026.09.08-07.17.39:168][371]LogStaticMesh: Leaves [0.58s] [2026.09.08-07.17.39:786][371]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Shoreline_Beach_Rocks_ullmagidy/T_Shoreline_Beach_Rocks_ullmagidy_4K_D.T_Shoreline_Beach_Rocks_ullmagidy_4K_D (TFO_DXT1, 4096x4096 x1x1x1) (Required Memory Estimate: 1184.999983 MB), EncodeSpeed: Fast [2026.09.08-07.17.39:883][371]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Shoreline_Beach_Rocks_ullmagidy/T_Shoreline_Beach_Rocks_ullmagidy_4K_N.T_Shoreline_Beach_Rocks_ullmagidy_4K_N (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1216.999984 MB), EncodeSpeed: Fast [2026.09.08-07.17.39:981][371]LogTexture: Display: Building texture TwoD: /Game/Hökkelit/TCom_Wood_SidingOutdoor2_2x2_1K_roughness.TCom_Wood_SidingOutdoor2_2x2_1K_roughness (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 119.708323 MB), EncodeSpeed: Fast [2026.09.08-07.17.40:010][371]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Shoreline_Beach_Rocks_ullmagidy/T_ShorelineBeachRocks_ullmagidy_4K_ORDp.T_ShorelineBeachRocks_ullmagidy_4K_ORDp (TFO_DXT1, 4096x4096 x1x1x1) (Required Memory Estimate: 1184.999983 MB), EncodeSpeed: Fast [2026.09.08-07.17.40:010][371]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Roof_Gravel_ugzmbcrn/T_RoofGravel_ugzmbcrn_2K_ORDp.T_RoofGravel_ugzmbcrn_2K_ORDp (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 347.083323 MB), EncodeSpeed: Fast [2026.09.08-07.17.41:080][381]LogShaderCompilers: Display: FShaderCompileThreadRunnable::ReadAvailableResults() took too long (0.356 seconds, threshold is 0.300 s), will parallelize next time. [2026.09.08-07.17.42:004][409]LogTexture: Display: Building texture TwoD: /Game/Importit/Sekalaiset/hanhivirtakyltti.hanhivirtakyltti (TFO_AutoDXT, 208x304 x1x1x1) (Required Memory Estimate: 8.196097 MB), EncodeSpeed: Fast [2026.09.08-07.17.42:109][412]LogTexture: Display: Building texture TwoD: /Game/Importit/Sekalaiset/maitolaituri_diffuseRed2.maitolaituri_diffuseRed2 (TFO_AutoDXT, 1024x4096 x1x1x1) (Required Memory Estimate: 331.083323 MB), EncodeSpeed: Fast [2026.09.08-07.17.42:163][413]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch05_rgb_PivotPos_a_ParentIndexInt_UV_3.T_Birch05_rgb_PivotPos_a_ParentIndexInt_UV_3 (RGBA16F, 1501x2 x1x1x1) (Required Memory Estimate: 1.129768 MB), EncodeSpeed: Fast [2026.09.08-07.17.42:184][414]LogTexture: Display: Building texture TwoD: /Game/Importit/Sekalaiset/maitolaituri_normal.maitolaituri_normal (TFO_BC5, 1024x4096 x1x1x1) (Required Memory Estimate: 472.499988 MB), EncodeSpeed: Fast [2026.09.08-07.17.42:187][414]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch05_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3.T_Birch05_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3 (BGRA8, 1501x2 x1x1x1) (Required Memory Estimate: 1.10305 MB), EncodeSpeed: Fast [2026.09.08-07.17.42:240][415]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_05_Birch_Billboard_AO.T_05_Birch_Billboard_AO (TFO_AutoDXT, 2048x4096 x1x1x1) (Required Memory Estimate: 560.999969 MB), EncodeSpeed: Fast [2026.09.08-07.17.42:253][416]LogTexture: Display: Building texture TwoD: /Game/Megascans/Surfaces/Stains_vdejcbfc/T_Stains_vdejcbfc_2K_MR.T_Stains_vdejcbfc_2K_MR (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 347.083323 MB), EncodeSpeed: Fast [2026.09.08-07.17.42:338][418]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_05_Birch_Billboard_Normal.T_05_Birch_Billboard_Normal (TFO_BC5, 2048x4096 x1x1x1) (Required Memory Estimate: 696.499975 MB), EncodeSpeed: Fast [2026.09.08-07.17.42:409][420]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_05_Birch_Billboard_Color_G.T_05_Birch_Billboard_Color_G (TFO_AutoDXT, 2048x4096 x1x1x1) (Required Memory Estimate: 576.999968 MB), EncodeSpeed: Fast [2026.09.08-07.17.43:352][449]LogTexture: Display: Building texture TwoD: /Game/Fab/Megascans/Surfaces/Concrete_Surface_sbqk0ip0/High/sbqk0ip0_tier_1/Textures/T_sbqk0ip0_4K_B.T_sbqk0ip0_4K_B (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast [2026.09.08-07.17.43:449][450]LogTexture: Display: Building texture TwoD: /Game/Fab/Cans_-_Dirty_and_Crumpled_3_Piece_Set/cans_dirty_and_crumpled_3_piece_set/Textures/cans_dirty_and_crumpled_3_piece_set_texture_0.cans_dirty_and_crumpled_3_piece_set_texture_0 (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast [2026.09.08-07.17.44:774][489]LogMeshUtilities: Finished distance field build in 1.2s - 84x7x14 sparse distance field, 0.0Mb total, 0.0Mb always loaded, 100% occupied, 0 triangles, S_Modular_Metal_Guardrail_Kit_uh5gcflfa_high_Var1 [2026.09.08-07.17.44:793][490]LogMeshUtilities: Finished distance field build in 1.2s - 126x126x126 sparse distance field, 0.1Mb total, 0.0Mb always loaded, 2% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_1 [2026.09.08-07.17.46:531][545]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.17.46:531][545]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.17.46:631][545]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.17.46:631][545]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.17.47:544][569]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch17_rgb_PivotPos_a_ParentIndexInt_UV_3.T_Birch17_rgb_PivotPos_a_ParentIndexInt_UV_3 (RGBA16F, 32x30 x1x1x1) (Required Memory Estimate: 1.041504 MB), EncodeSpeed: Fast [2026.09.08-07.17.47:546][569]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch17_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3.T_Birch17_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3 (BGRA8, 32x30 x1x1x1) (Required Memory Estimate: 1.032959 MB), EncodeSpeed: Fast [2026.09.08-07.17.47:947][581]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Trash_Can_ucynedrfa/T_TrashCan_ucynedrfa_1K_DpR.T_TrashCan_ucynedrfa_1K_DpR (TFO_DXT1 VT, 1024x1024 x1x1x1) (Required Memory Estimate: 58.256124 MB), EncodeSpeed: Fast [2026.09.08-07.17.47:959][581]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Trash_Can_ucynedrfa/T_Trash_Can_ucynedrfa_1K_N.T_Trash_Can_ucynedrfa_1K_N (TFO_BC5 VT, 1024x1024 x1x1x1) (Required Memory Estimate: 106.746175 MB), EncodeSpeed: Fast [2026.09.08-07.17.47:983][582]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Trash_Can_ucynedrfa/T_Trash_Can_ucynedrfa_1K_D.T_Trash_Can_ucynedrfa_1K_D (TFO_DXT1 VT, 1024x1024 x1x1x1) (Required Memory Estimate: 58.256124 MB), EncodeSpeed: Fast [2026.09.08-07.17.48:846][604]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Sandy_Rock_vd5sbdk/T_Sandy_Rock_vd5sbdk_4K_D.T_Sandy_Rock_vd5sbdk_4K_D (TFO_DXT1 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast [2026.09.08-07.17.48:994][608]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Sandy_Rock_vd5sbdk/T_SandyRock_vd5sbdk_4K_DpR.T_SandyRock_vd5sbdk_4K_DpR (TFO_DXT1 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast [2026.09.08-07.17.49:027][609]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_05_Birch_Billboard_Color_D.T_05_Birch_Billboard_Color_D (TFO_AutoDXT, 2048x4096 x1x1x1) (Required Memory Estimate: 576.999968 MB), EncodeSpeed: Fast [2026.09.08-07.17.49:082][609]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Sandy_Rock_vd5sbdk/T_Sandy_Rock_vd5sbdk_4K_N.T_Sandy_Rock_vd5sbdk_4K_N (TFO_BC5 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast [2026.09.08-07.17.49:262][611]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Nordic_Beach_Rocky_Ground_ve3qdhmqx/T_Nordic_Beach_Rocky_Ground_ve3qdhmqx_4K_N.T_Nordic_Beach_Rocky_Ground_ve3qdhmqx_4K_N (TFO_BC5 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast [2026.09.08-07.17.49:322][612]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_04_Birch_Billboard_AO.T_04_Birch_Billboard_AO (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 331.083323 MB), EncodeSpeed: Fast [2026.09.08-07.17.49:654][616]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Nordic_Beach_Rocky_Ground_ve3qdhmqx/T_Nordic_Beach_Rocky_Ground_ve3qdhmqx_4K_D.T_Nordic_Beach_Rocky_Ground_ve3qdhmqx_4K_D (TFO_DXT1 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast [2026.09.08-07.17.49:665][616]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Nordic_Beach_Rocky_Ground_ve3qdhmqx/T_NordicBeachRockyGround_ve3qdhmqx_4K_DpR.T_NordicBeachRockyGround_ve3qdhmqx_4K_DpR (TFO_DXT1 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast [2026.09.08-07.17.51:142][656]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_04_Birch_Billboard_Color_Y.T_04_Birch_Billboard_Color_Y (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 306.083323 MB), EncodeSpeed: Fast [2026.09.08-07.17.52:842][708]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_04_Birch_Billboard_Normal.T_04_Birch_Billboard_Normal (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 472.499988 MB), EncodeSpeed: Fast [2026.09.08-07.17.54:322][752]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch04_rgb_PivotPos_a_ParentIndexInt_UV_3.T_Birch04_rgb_PivotPos_a_ParentIndexInt_UV_3 (RGBA16F, 87x85 x1x1x1) (Required Memory Estimate: 1.31971 MB), EncodeSpeed: Fast [2026.09.08-07.17.54:723][764]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch04_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3.T_Birch04_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3 (BGRA8, 87x85 x1x1x1) (Required Memory Estimate: 1.253887 MB), EncodeSpeed: Fast [2026.09.08-07.17.57:101][845]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_19_Birch_Billboard_AO.T_19_Birch_Billboard_AO (TFO_DXT1, 1024x4096 x1x1x1) (Required Memory Estimate: 331.083323 MB), EncodeSpeed: Fast [2026.09.08-07.17.57:359][853]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Vine_Leaf2_Color.T_Vine_Leaf2_Color (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 46.083323 MB), EncodeSpeed: Fast [2026.09.08-07.17.57:379][854]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Vine_Leaf2_Normal.T_Vine_Leaf2_Normal (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 82.499988 MB), EncodeSpeed: Fast [2026.09.08-07.17.57:422][855]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_19_Birch_Billboard_Normal.T_19_Birch_Billboard_Normal (TFO_BC5, 1024x4096 x1x1x1) (Required Memory Estimate: 472.499988 MB), EncodeSpeed: Fast [2026.09.08-07.17.57:428][855]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_19_Birch_Billboard_Color.T_19_Birch_Billboard_Color (TFO_AutoDXT, 1024x4096 x1x1x1) (Required Memory Estimate: 306.083323 MB), EncodeSpeed: Fast [2026.09.08-07.17.57:433][855]LogTexture: Display: Building texture TwoD: /Game/Importit/Sekalaiset/dumpsters_Dumpster_BaseColor.dumpsters_Dumpster_BaseColor (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast [2026.09.08-07.17.57:582][857]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Vine_Leaf2_Spec.T_Vine_Leaf2_Spec (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast [2026.09.08-07.17.57:583][857]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Vine_Leaf2_Sub.T_Vine_Leaf2_Sub (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast [2026.09.08-07.17.57:585][857]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Vine_Leaf3_Color.T_Vine_Leaf3_Color (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 46.083323 MB), EncodeSpeed: Fast [2026.09.08-07.17.57:591][858]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Vine_Leaf3_Normal.T_Vine_Leaf3_Normal (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 82.499988 MB), EncodeSpeed: Fast [2026.09.08-07.17.57:791][862]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Vine_Leaf3_Spec.T_Vine_Leaf3_Spec (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast [2026.09.08-07.17.58:431][882]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Vine_Leaf3_Sub.T_Vine_Leaf3_Sub (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast [2026.09.08-07.17.58:513][885]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch19_01_rgb_PivotPos_a_ParentIndexInt_UV_3.T_Birch19_01_rgb_PivotPos_a_ParentIndexInt_UV_3 (RGBA16F, 155x3 x1x1x1) (Required Memory Estimate: 1.020103 MB), EncodeSpeed: Fast [2026.09.08-07.17.58:721][891]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch19_01_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3.T_Birch19_01_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3 (BGRA8, 155x3 x1x1x1) (Required Memory Estimate: 1.015965 MB), EncodeSpeed: Fast [2026.09.08-07.17.58:724][891]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Cap_Color.T_Cap_Color (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast [2026.09.08-07.17.58:742][892]LogStaticMesh: Reduce [46.43s] [2026.09.08-07.17.58:837][895]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Cap_Roughness.T_Cap_Roughness (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast [2026.09.08-07.17.58:838][895]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Cap_Normal.T_Cap_Normal (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 82.499988 MB), EncodeSpeed: Fast [2026.09.08-07.17.59:381][913]LogStaticMesh: Fallback [0.64s], num tris: 2342 [2026.09.08-07.17.59:613][921]LogStaticMesh: Fallback [0.23s], num tris: 1050 [2026.09.08-07.18.00:437][945]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.18.00:470][945]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Sandstone_Boulder_vd3meb1/T_Sandstone_Boulder_vd3meb1_4K_D.T_Sandstone_Boulder_vd3meb1_4K_D (TFO_DXT1 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast [2026.09.08-07.18.00:537][945]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.18.01:276][955]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Sandstone_Boulder_vd3meb1/T_Sandstone_Boulder_vd3meb1_4K_N.T_Sandstone_Boulder_vd3meb1_4K_N (TFO_BC5 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast [2026.09.08-07.18.01:457][961]LogTexture: Display: Building texture TwoD: /Game/Importit/Sekalaiset/hätinvirta_sininenkyltti.hätinvirta_sininenkyltti (BGRA8, 755x1199 x1x1x1) (Required Memory Estimate: 32.079113 MB), EncodeSpeed: Fast [2026.09.08-07.18.01:667][966]LogStaticMesh: ConstrainClusters: [2026.09.08-07.18.01:668][966]LogStaticMesh: Input: 16311 Clusters, 2053593 Triangles and 1354592 Vertices [2026.09.08-07.18.01:668][966]LogStaticMesh: Output without splits: 16311 Clusters, 2053593 Triangles and 1408194 Vertices [2026.09.08-07.18.01:668][966]LogStaticMesh: Output with splits: 16311 Clusters, 2053593 Triangles and 1408194 Vertices [2026.09.08-07.18.01:786][968]LogTexture: Display: Building texture TwoD: /Game/Megascans/3D_Assets/Sandstone_Boulder_vd3meb1/T_SandstoneBoulder_vd3meb1_4K_DpR.T_SandstoneBoulder_vd3meb1_4K_DpR (TFO_DXT1 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast [2026.09.08-07.18.01:835][970]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 16311, Slow Path Clusters: 0, 1 Material: 16311, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 [2026.09.08-07.18.01:860][971]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/SUV/TX_SUV_Main_Emissive.TX_SUV_Main_Emissive (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast [2026.09.08-07.18.01:939][973]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/SUV/TX_SUV_Main_Diffuse.TX_SUV_Main_Diffuse (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast [2026.09.08-07.18.01:999][974]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/SUV/TX_SUV_Main_ORM.TX_SUV_Main_ORM (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast [2026.09.08-07.18.02:094][977]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/SUV/TX_SUV_Main_Normal.TX_SUV_Main_Normal (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast [2026.09.08-07.18.02:744][995]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/SUV/TX_SUV_Details_Diffuse.TX_SUV_Details_Diffuse (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast [2026.09.08-07.18.04:487][ 48]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/SUV/TX_SUV_Details_Normal.TX_SUV_Details_Normal (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast [2026.09.08-07.18.04:544][ 49]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/SUV/TX_SUV_Details_ORM.TX_SUV_Details_ORM (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast [2026.09.08-07.18.04:585][ 50]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/SUV/TX_SUV_Undercar_Diffuse.TX_SUV_Undercar_Diffuse (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast [2026.09.08-07.18.04:668][ 52]LogStaticMesh: WritePages: 126 [2026.09.08-07.18.04:668][ 52]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/SUV/TX_SUV_Undercar_Normal.TX_SUV_Undercar_Normal (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast [2026.09.08-07.18.04:669][ 52]LogStaticMesh: Root: GPU size: 32220 bytes. 1 Pages. 32220.000 bytes per page (98.328% utilization). [2026.09.08-07.18.04:669][ 52]LogStaticMesh: Streaming: GPU size: 16289312 bytes. 125 Pages (118 with relative encoding). 130314.492 bytes per page (99.422% utilization). [2026.09.08-07.18.04:669][ 52]LogStaticMesh: Page data disk size: 13316848 bytes. Fixup data size: 63480 bytes. [2026.09.08-07.18.04:669][ 52]LogStaticMesh: Total GPU size: 16321532 bytes, Total disk size: 13380328 bytes. [2026.09.08-07.18.04:689][ 52]LogStaticMesh: Encode [5.08s] [2026.09.08-07.18.04:703][ 53]LogStaticMesh: NaniteBuild [56.22s] [2026.09.08-07.18.05:007][ 61]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/SUV/TX_SUV_Undercar_ORM.TX_SUV_Undercar_ORM (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast [2026.09.08-07.18.05:297][ 70]LogStaticMesh: Built static mesh [71.60s] /Game/Megascans/3D_Assets/Modular_Metal_Guardrail_Kit_uh5gcflfa/S_Modular_Metal_Guardrail_Kit_uh5gcflfa_high_Var3.S_Modular_Metal_Guardrail_Kit_uh5gcflfa_high_Var3 [2026.09.08-07.18.07:297][115]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Dry_AO.T_Birch_Leaves_Dry_AO (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 331.083323 MB), EncodeSpeed: Fast [2026.09.08-07.18.07:300][115]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/SUV/TX_SUV_Glass_ORM.TX_SUV_Glass_ORM (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 331.083323 MB), EncodeSpeed: Fast [2026.09.08-07.18.07:341][116]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/SUV/TX_SUV_Glass_Normal.TX_SUV_Glass_Normal (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 472.499988 MB), EncodeSpeed: Fast [2026.09.08-07.18.07:389][118]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Dry_Color.T_Birch_Leaves_Dry_Color (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 306.083323 MB), EncodeSpeed: Fast [2026.09.08-07.18.07:390][118]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/SUV/TX_SUV_Glass_BaseColor.TX_SUV_Glass_BaseColor (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 306.083323 MB), EncodeSpeed: Fast [2026.09.08-07.18.07:602][125]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Dry_Normal.T_Birch_Leaves_Dry_Normal (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 472.499988 MB), EncodeSpeed: Fast [2026.09.08-07.18.07:687][128]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_03_Birch_Billboard_AO.T_03_Birch_Billboard_AO (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 331.083323 MB), EncodeSpeed: Fast [2026.09.08-07.18.07:847][133]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_03_Birch_Billboard_Color_GRY.T_03_Birch_Billboard_Color_GRY (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 306.083323 MB), EncodeSpeed: Fast [2026.09.08-07.18.08:842][167]LogMeshUtilities: Finished distance field build in 1.0s - 7x126x126 sparse distance field, 0.2Mb total, 0.0Mb always loaded, 93% occupied, 0 triangles, Space_Glow_Circle [2026.09.08-07.18.11:897][273]LogShaderCompilers: Display: Job FMicropolyRasterizeCS(permutation 73, format PCD3D_SM6) compile time exceeded threshold (35.058s) [2026.09.08-07.18.12:049][276]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.18.12:149][276]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.18.12:307][276]LogMeshUtilities: Finished distance field build in 4.0s - 126x126x126 sparse distance field, 1.7Mb total, 0.1Mb always loaded, 46% occupied, 0 triangles, Space_Planet [2026.09.08-07.18.12:350][276]LogD3D12RHI: Waited for PSO creation for 400.000000ms [2026.09.08-07.18.12:705][287]LogMeshUtilities: Finished distance field build in 4.4s - 126x126x126 sparse distance field, 1.9Mb total, 0.1Mb always loaded, 51% occupied, 0 triangles, Ultra_Dynamic_Sky_Sphere [2026.09.08-07.18.14:672][355]LogMeshUtilities: Finished distance field build in 1.7s - 126x98x98 sparse distance field, 1.3Mb total, 0.0Mb always loaded, 60% occupied, 0 triangles, Box_F5D38A6E [2026.09.08-07.18.14:778][358]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_03_Birch_Billboard_Normal.T_03_Birch_Billboard_Normal (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 472.499988 MB), EncodeSpeed: Fast [2026.09.08-07.18.14:889][362]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch03_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3.T_Birch03_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3 (BGRA8, 92x91 x1x1x1) (Required Memory Estimate: 1.287415 MB), EncodeSpeed: Fast [2026.09.08-07.18.14:889][362]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch03_rgb_PivotPos_a_ParentIndexInt_UV_3.T_Birch03_rgb_PivotPos_a_ParentIndexInt_UV_3 (RGBA16F, 92x91 x1x1x1) (Required Memory Estimate: 1.361931 MB), EncodeSpeed: Fast [2026.09.08-07.18.14:977][365]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Vine_Leaf1_Color.T_Vine_Leaf1_Color (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 46.083323 MB), EncodeSpeed: Fast [2026.09.08-07.18.14:978][365]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Vine_Leaf1_Spec.T_Vine_Leaf1_Spec (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast [2026.09.08-07.18.14:978][365]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Vine_Leaf1_Normal.T_Vine_Leaf1_Normal (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 82.499988 MB), EncodeSpeed: Fast [2026.09.08-07.18.14:978][365]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Vine_Leaf1_Sub.T_Vine_Leaf1_Sub (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 30.83325 MB), EncodeSpeed: Fast [2026.09.08-07.18.15:164][370]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/Pickup/TX_Pickup_OPC_2.TX_Pickup_OPC_2 (BGRA8, 4096x4096 x1x1x1) (Required Memory Estimate: 528.999992 MB), EncodeSpeed: Fast [2026.09.08-07.18.15:307][374]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/Pickup/TX_Pickup_Normal_2.TX_Pickup_Normal_2 (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast [2026.09.08-07.18.15:460][378]LogTexture: Display: Building texture TwoD: /Game/Fab/Megascans/3D/Broken_Wooden_Piece_tjrmdagiw/Raw/tjrmdagiw_tier_0/Textures/T_tjrmdagiw_4K_B.T_tjrmdagiw_4K_B (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast [2026.09.08-07.18.15:470][379]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/Pickup/TX_Pickup_ORM.TX_Pickup_ORM (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast [2026.09.08-07.18.15:609][382]LogTexture: Display: Building texture TwoD: /Game/VehicleVarietyPack/Textures/Pickup/TX_Pickup_Diffuse_2.TX_Pickup_Diffuse_2 (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast [2026.09.08-07.18.16:304][403]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Moss_Patch_tjxpndh/T_MossPatch_tjxpndh_4K_DpRA.T_MossPatch_tjxpndh_4K_DpRA (TFO_DXT1 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast [2026.09.08-07.18.17:616][444]LogShaderCompilers: Display: Job FLumenCardCS(permutation 0, format PCD3D_SM6) compile time exceeded threshold (37.961s) [2026.09.08-07.18.18:513][474]LogMeshUtilities: Finished distance field build in 2.8s - 126x126x105 sparse distance field, 1.0Mb total, 0.0Mb always loaded, 31% occupied, 0 triangles, pressu_nelio [2026.09.08-07.18.18:915][488]LogShaderCompilers: Display: Job FMicropolyRasterizeCS(permutation 75, format PCD3D_SM6) compile time exceeded threshold (42.557s) [2026.09.08-07.18.19:112][491]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.18.19:212][491]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.18.19:464][497]LogShaderCompilers: Display: ================================================ [2026.09.08-07.18.19:464][497]LogShaderCompilers: Display: === FShaderJobCache stats === [2026.09.08-07.18.19:464][497]LogShaderCompilers: Display: Total job queries 22 235, among them cache hits 2 575 (11.58%), DDC hits 7 778 (34.98%), Duplicates 3 779 (17.00%) [2026.09.08-07.18.19:464][497]LogShaderCompilers: Display: Tracking 15 881 distinct input hashes that result in 14 082 distinct outputs (88.67%) [2026.09.08-07.18.19:465][497]LogShaderCompilers: Display: RAM used: 203,68 MiB of 3,20 GiB budget. Usage: 6.22% [2026.09.08-07.18.19:465][497]LogShaderCompilers: Display: === Shader Compilation stats === [2026.09.08-07.18.19:465][497]LogShaderCompilers: Display: Shaders Compiled: 7 468 [2026.09.08-07.18.19:465][497]LogShaderCompilers: Display: Jobs assigned 7 480, completed 7 468 (99.84%) [2026.09.08-07.18.19:465][497]LogShaderCompilers: Display: Average time worker was idle: 1.18 s [2026.09.08-07.18.19:465][497]LogShaderCompilers: Display: Time job spent in pending queue: average 243.69 s, longest 480.83 s [2026.09.08-07.18.19:465][497]LogShaderCompilers: Display: Job execution time: average 7.92 s, max 96.69 s [2026.09.08-07.18.19:465][497]LogShaderCompilers: Display: Job life time (pending + execution): average 251.89 s, max 481.94 [2026.09.08-07.18.19:465][497]LogShaderCompilers: Display: Shader code size: total 176,977 MiB, numShaders 7 513, average 24,121 KiB, min 1,199 KiB, max 360,467 KiB [2026.09.08-07.18.19:465][497]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 632.78 s [2026.09.08-07.18.19:465][497]LogShaderCompilers: Display: Jobs were issued in 1 115 batches (only local compilation was used), average 6.71 jobs/batch [2026.09.08-07.18.19:465][497]LogShaderCompilers: Display: Average processing rate: 11.80 jobs/sec [2026.09.08-07.18.19:465][497]LogShaderCompilers: Display: Total thread time: 7 262,239 s [2026.09.08-07.18.19:465][497]LogShaderCompilers: Display: Total thread preprocess time: 782,951 s [2026.09.08-07.18.19:465][497]LogShaderCompilers: Display: Percentage time preprocessing: 10.78% [2026.09.08-07.18.19:465][497]LogShaderCompilers: Display: Effective parallelization: 11.48 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 - 0.956398 [2026.09.08-07.18.19:465][497]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2026.09.08-07.18.19:465][497]LogShaderCompilers: Display: FPathTracingRG (compiled 24 times, average 18.99 sec, max 34.41 sec, min 9.65 sec) [2026.09.08-07.18.19:466][497]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 9 times, average 16.20 sec, max 25.41 sec, min 6.39 sec) [2026.09.08-07.18.19:466][497]LogShaderCompilers: Display: FLumenCardCS (compiled 15 times, average 7.59 sec, max 37.96 sec, min 3.01 sec) [2026.09.08-07.18.19:466][497]LogShaderCompilers: Display: TBasePassCSFNoLightMapPolicy (compiled 15 times, average 5.80 sec, max 12.68 sec, min 1.65 sec) [2026.09.08-07.18.19:466][497]LogShaderCompilers: Display: FLightFunctionPS (compiled 2 times, average 4.69 sec, max 9.00 sec, min 0.38 sec) [2026.09.08-07.18.19:466][497]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2026.09.08-07.18.19:466][497]LogShaderCompilers: Display: FMicropolyRasterizeCS - 11.77% of total time (compiled 444 times, average 1.92 sec, max 42.56 sec, min 0.00 sec) [2026.09.08-07.18.19:466][497]LogShaderCompilers: Display: FGenerateLightSamplesCS - 9.33% of total time (compiled 216 times, average 3.14 sec, max 6.01 sec, min 1.00 sec) [2026.09.08-07.18.19:466][497]LogShaderCompilers: Display: FShadeLightSamplesCS - 6.42% of total time (compiled 432 times, average 1.08 sec, max 1.91 sec, min 0.47 sec) [2026.09.08-07.18.19:466][497]LogShaderCompilers: Display: FPathTracingRG - 6.28% of total time (compiled 24 times, average 18.99 sec, max 34.41 sec, min 9.65 sec) [2026.09.08-07.18.19:466][497]LogShaderCompilers: Display: FDeferredLightPS - 6.17% of total time (compiled 472 times, average 0.95 sec, max 1.30 sec, min 0.36 sec) [2026.09.08-07.18.19:466][497]LogShaderCompilers: Display: === Material stats === [2026.09.08-07.18.19:466][497]LogShaderCompilers: Display: Materials Cooked: 0 [2026.09.08-07.18.19:466][497]LogShaderCompilers: Display: Materials Translated: 348 [2026.09.08-07.18.19:466][497]LogShaderCompilers: Display: Material Total Translate Time: 2.00 s [2026.09.08-07.18.19:466][497]LogShaderCompilers: Display: Material Translation Only: 1.62 s (81%) [2026.09.08-07.18.19:466][497]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%) [2026.09.08-07.18.19:466][497]LogShaderCompilers: Display: Material Cache Hits: 7 (2%) [2026.09.08-07.18.19:466][497]LogShaderCompilers: Display: ================================================ [2026.09.08-07.18.19:880][510]LogMeshUtilities: Finished distance field build in 1.7s - 119x112x42 sparse distance field, 0.6Mb total, 0.0Mb always loaded, 62% occupied, 0 triangles, verkot_ [2026.09.08-07.18.20:770][538]LogStaticMesh: Reduce [41.55s] [2026.09.08-07.18.22:449][566]LogMeshUtilities: Finished distance field build in 1.5s - 35x56x126 sparse distance field, 0.3Mb total, 0.0Mb always loaded, 75% occupied, 0 triangles, SM_17_Birch_Small_G [2026.09.08-07.18.22:516][568]LogStaticMesh: Fallback [1.75s], num tris: 5740 [2026.09.08-07.18.23:034][584]LogStaticMesh: Fallback [0.52s], num tris: 1722 [2026.09.08-07.18.24:086][620]LogMeshUtilities: Finished distance field build in 3.1s - 119x63x77 sparse distance field, 0.7Mb total, 0.0Mb always loaded, 69% occupied, 0 triangles, SM_20_Birch_Broken_Dry [2026.09.08-07.18.24:852][646]LogMeshUtilities: Finished distance field build in 1.9s - 70x63x126 sparse distance field, 0.6Mb total, 0.0Mb always loaded, 55% occupied, 0 triangles, SM_19_01_Birch_Dry_D [2026.09.08-07.18.25:061][653]LogMeshUtilities: Finished distance field build in 2.1s - 126x126x56 sparse distance field, 0.6Mb total, 0.0Mb always loaded, 40% occupied, 0 triangles, koppiopen [2026.09.08-07.18.25:232][658]LogMeshUtilities: Finished distance field build in 2.3s - 105x126x14 sparse distance field, 0.3Mb total, 0.0Mb always loaded, 98% occupied, 0 triangles, Rectangle_F09714A3 [2026.09.08-07.18.26:541][702]LogMeshUtilities: Finished distance field build in 1.5s - 63x56x56 sparse distance field, 0.3Mb total, 0.0Mb always loaded, 90% occupied, 0 triangles, oljerotin [2026.09.08-07.18.28:336][760]LogStaticMesh: ConstrainClusters: [2026.09.08-07.18.28:337][760]LogStaticMesh: Input: 17545 Clusters, 2209866 Triangles and 1444916 Vertices [2026.09.08-07.18.28:337][760]LogStaticMesh: Output without splits: 17545 Clusters, 2209866 Triangles and 1497295 Vertices [2026.09.08-07.18.28:337][760]LogStaticMesh: Output with splits: 17545 Clusters, 2209866 Triangles and 1497295 Vertices [2026.09.08-07.18.28:502][766]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 17545, Slow Path Clusters: 0, 1 Material: 17545, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 [2026.09.08-07.18.29:503][799]LogMeshUtilities: Finished distance field build in 4.5s - 98x91x126 sparse distance field, 1.2Mb total, 0.0Mb always loaded, 63% occupied, 0 triangles, SM_05_Birch_G [2026.09.08-07.18.30:953][847]LogStaticMesh: WritePages: 135 [2026.09.08-07.18.30:953][847]LogStaticMesh: Root: GPU size: 32248 bytes. 1 Pages. 32248.000 bytes per page (98.413% utilization). [2026.09.08-07.18.30:953][847]LogStaticMesh: Streaming: GPU size: 17460196 bytes. 134 Pages (129 with relative encoding). 130299.969 bytes per page (99.411% utilization). [2026.09.08-07.18.30:953][847]LogStaticMesh: Page data disk size: 14521844 bytes. Fixup data size: 69516 bytes. [2026.09.08-07.18.30:953][847]LogStaticMesh: Total GPU size: 17492444 bytes, Total disk size: 14591360 bytes. [2026.09.08-07.18.30:982][848]LogStaticMesh: Encode [7.93s] [2026.09.08-07.18.30:994][848]LogStaticMesh: NaniteBuild [60.31s] [2026.09.08-07.18.31:703][873]LogStaticMesh: Built static mesh [85.91s] /Game/Fab/Megascans/3D/Broken_Wooden_Piece_tjrmdagiw/Raw/tjrmdagiw_tier_0/StaticMeshes/tjrmdagiw_tier_0.tjrmdagiw_tier_0 [2026.09.08-07.18.33:198][920]LogMeshUtilities: Finished distance field build in 8.2s - 126x126x84 sparse distance field, 2.1Mb total, 0.0Mb always loaded, 96% occupied, 0 triangles, ponttooni2_0 [2026.09.08-07.18.36:438][ 22]LogMeshUtilities: Finished distance field build in 5.6s - 98x91x126 sparse distance field, 1.2Mb total, 0.0Mb always loaded, 63% occupied, 0 triangles, SM_05_Birch_D [2026.09.08-07.18.36:913][ 37]LogMeshUtilities: Finished distance field build in 6.1s - 98x105x126 sparse distance field, 1.3Mb total, 0.0Mb always loaded, 54% occupied, 0 triangles, spruce_full_01 [2026.09.08-07.18.40:821][163]LogMaterial: Display: Material /Game/Fab/Megascans/3D/Broken_Wooden_Piece_tjrmdagiw/Raw/tjrmdagiw_tier_0/Materials/MI_tjrmdagiw.MI_tjrmdagiw needed to set usage flag Nanite [2026.09.08-07.18.49:230][428]LogMeshUtilities: Finished distance field build in 12.7s - 126x126x126 sparse distance field, 2.0Mb total, 0.1Mb always loaded, 58% occupied, 0 triangles, SM_01_Birch_D [2026.09.08-07.18.49:546][438]LogMeshUtilities: Finished distance field build in 13.1s - 126x126x126 sparse distance field, 2.0Mb total, 0.1Mb always loaded, 57% occupied, 0 triangles, SM_03_Birch_GRY [2026.09.08-07.18.49:849][448]LogMeshUtilities: Finished distance field build in 13.4s - 126x126x126 sparse distance field, 2.1Mb total, 0.1Mb always loaded, 60% occupied, 0 triangles, SM_02_Birch_G [2026.09.08-07.18.52:214][524]LogMeshUtilities: Finished distance field build in 2.7s - 84x91x126 sparse distance field, 0.9Mb total, 0.0Mb always loaded, 52% occupied, 0 triangles, spruce_small_06 [2026.09.08-07.18.54:499][573]LogMeshUtilities: Finished distance field build in 5.0s - 126x126x126 sparse distance field, 1.8Mb total, 0.1Mb always loaded, 52% occupied, 0 triangles, SM_04_Birch_Y [2026.09.08-07.18.55:627][596]LogMeshUtilities: Finished mesh card build in 2.1s SM_20_Birch_Broken_Dry tris:0 surfels:2568 [2026.09.08-07.18.55:862][602]LogMeshUtilities: Finished mesh card build in 1.4s SM_01_Birch_D tris:0 surfels:1955 [2026.09.08-07.18.55:878][603]LogMeshUtilities: Finished mesh card build in 1.4s spruce_full_01 tris:0 surfels:8299 [2026.09.08-07.18.56:087][604]LogMeshUtilities: Finished mesh card build in 1.6s SM_03_Birch_GRY tris:0 surfels:2547 [2026.09.08-07.18.56:088][604]LogMeshUtilities: Finished mesh card build in 1.5s spruce_small_06 tris:0 surfels:2509 [2026.09.08-07.18.56:091][604]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Asphalt_Crack_tjljcflfw/T_Asphalt_Crack_tjljcflfw_2K_N.T_Asphalt_Crack_tjljcflfw_2K_N (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 488.499988 MB), EncodeSpeed: Fast [2026.09.08-07.18.56:112][604]LogMeshUtilities: Finished mesh card build in 1.5s SM_02_Birch_G tris:0 surfels:1761 [2026.09.08-07.18.56:142][605]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Road_Gravel_ubrcbgtka/T_Road_Gravel_ubrcbgtka_2K_D.T_Road_Gravel_ubrcbgtka_2K_D (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 347.083323 MB), EncodeSpeed: Fast [2026.09.08-07.18.56:157][605]LogTexture: Display: Building texture TwoD: /Game/StarterContent/Textures/T_Concrete_Panels_N.T_Concrete_Panels_N (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 472.499988 MB), EncodeSpeed: Fast [2026.09.08-07.18.56:217][606]LogTexture: Display: Building texture TwoD: /Game/StarterContent/Textures/T_Perlin_Noise_M.T_Perlin_Noise_M (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 331.083323 MB), EncodeSpeed: Fast [2026.09.08-07.18.56:265][607]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Road_Gravel_ubrcbgtka/T_RoadGravel_ubrcbgtka_2K_DpRA.T_RoadGravel_ubrcbgtka_2K_DpRA (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 347.083323 MB), EncodeSpeed: Fast [2026.09.08-07.18.56:272][607]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Graffiti_Tag_vgoidgpl/T_GraffitiTag_vgoidgpl_4K_DpRA.T_GraffitiTag_vgoidgpl_4K_DpRA (TFO_DXT1 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast [2026.09.08-07.18.56:278][608]LogTexture: Display: Building texture TwoD: /Game/StarterContent/Textures/T_Concrete_Panels_D.T_Concrete_Panels_D (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 306.083323 MB), EncodeSpeed: Fast [2026.09.08-07.18.56:424][611]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Road_Gravel_ubrcbgtka/T_Road_Gravel_ubrcbgtka_2K_N.T_Road_Gravel_ubrcbgtka_2K_N (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 488.499988 MB), EncodeSpeed: Fast [2026.09.08-07.18.56:527][615]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Burnt_Paper_udggaalka/T_Burnt_Paper_udggaalka_4K_D.T_Burnt_Paper_udggaalka_4K_D (TFO_DXT1 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast [2026.09.08-07.18.57:022][629]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Asphalt_Crack_tjljcflfw/T_AsphaltCrack_tjljcflfw_2K_DpRA.T_AsphaltCrack_tjljcflfw_2K_DpRA (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 347.083323 MB), EncodeSpeed: Fast [2026.09.08-07.18.57:087][630]LogMeshUtilities: Finished mesh card build in 1.7s SM_04_Birch_Y tris:0 surfels:2380 [2026.09.08-07.18.57:136][632]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_AO_D.T_Birch_Leaves_AO_D (TFO_DXT1, 1024x2048 x1x1x1) (Required Memory Estimate: 244.416648 MB), EncodeSpeed: Fast [2026.09.08-07.18.57:216][634]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Asphalt_Crack_tjljcflfw/T_Asphalt_Crack_tjljcflfw_2K_D.T_Asphalt_Crack_tjljcflfw_2K_D (TFO_DXT1, 2048x2048 x1x1x1) (Required Memory Estimate: 347.083323 MB), EncodeSpeed: Fast [2026.09.08-07.18.57:396][640]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Burnt_Paper_udggaalka/T_Burnt_Paper_udggaalka_4K_N.T_Burnt_Paper_udggaalka_4K_N (TFO_BC5 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast [2026.09.08-07.18.57:426][641]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Burnt_Paper_udggaalka/T_BurntPaper_udggaalka_4K_DpRA.T_BurntPaper_udggaalka_4K_DpRA (TFO_DXT1 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast [2026.09.08-07.18.57:487][642]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_01_Birch_Billboard_Color_D.T_01_Birch_Billboard_Color_D (TFO_AutoDXT, 2048x4096 x1x1x1) (Required Memory Estimate: 576.999968 MB), EncodeSpeed: Fast [2026.09.08-07.18.57:511][643]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Specular_D.T_Birch_Leaves_Specular_D (TFO_DXT1, 1024x2048 x1x1x1) (Required Memory Estimate: 244.416648 MB), EncodeSpeed: Fast [2026.09.08-07.18.57:530][644]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Graffiti_Tag_vgoidgpl/T_Graffiti_Tag_vgoidgpl_4K_D.T_Graffiti_Tag_vgoidgpl_4K_D (TFO_DXT1 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast [2026.09.08-07.18.57:558][644]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Moss_Patch_tjxpndh/T_Moss_Patch_tjxpndh_4K_N.T_Moss_Patch_tjxpndh_4K_N (TFO_BC5 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast [2026.09.08-07.18.57:644][647]LogTexture: Display: Building texture TwoD: /Game/Megascans/Decals/Moss_Patch_tjxpndh/T_Moss_Patch_tjxpndh_4K_D.T_Moss_Patch_tjxpndh_4K_D (TFO_DXT1 VT, 4096x4096 x1x1x1) (Required Memory Estimate: 811.666666 MB), EncodeSpeed: Fast [2026.09.08-07.18.57:702][648]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_17_Birch_Billboard_Color_G.T_17_Birch_Billboard_Color_G (TFO_AutoDXT, 2048x4096 x1x1x1) (Required Memory Estimate: 576.999968 MB), EncodeSpeed: Fast [2026.09.08-07.18.58:140][654]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Sub_D.T_Birch_Leaves_Sub_D (TFO_DXT1, 1024x2048 x1x1x1) (Required Memory Estimate: 244.416648 MB), EncodeSpeed: Fast [2026.09.08-07.18.58:142][654]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Color_D.T_Birch_Leaves_Color_D (TFO_AutoDXT, 1024x2048 x1x1x1) (Required Memory Estimate: 215.416647 MB), EncodeSpeed: Fast [2026.09.08-07.18.58:981][682]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch01_rgb_PivotPos_a_ParentIndexInt_UV_3.T_Birch01_rgb_PivotPos_a_ParentIndexInt_UV_3 (RGBA16F, 86x85 x1x1x1) (Required Memory Estimate: 1.316017 MB), EncodeSpeed: Fast [2026.09.08-07.18.59:002][683]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/Pivot_Painter_Textures/T_Birch01_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3.T_Birch01_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_3 (BGRA8, 86x85 x1x1x1) (Required Memory Estimate: 1.250954 MB), EncodeSpeed: Fast [2026.09.08-07.18.59:026][683]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_Birch_Leaves_Normal_D.T_Birch_Leaves_Normal_D (TFO_BC5, 1024x2048 x1x1x1) (Required Memory Estimate: 360.499975 MB), EncodeSpeed: Fast [2026.09.08-07.18.59:145][687]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_17_Birch_Billboard_AO.T_17_Birch_Billboard_AO (TFO_DXT1, 2048x4096 x1x1x1) (Required Memory Estimate: 560.999969 MB), EncodeSpeed: Fast [2026.09.08-07.18.59:193][689]LogTexture: Display: Building texture TwoD: /Game/Birches_Pack/Textures/T_17_Birch_Billboard_Normal.T_17_Birch_Billboard_Normal (TFO_BC5, 2048x4096 x1x1x1) (Required Memory Estimate: 696.499975 MB), EncodeSpeed: Fast [2026.09.08-07.19.02:195][795]LogPSOHitching: Encountered 400 PSO creation hitches so far (143 graphics, 257 compute). 0 of them were precached. [2026.09.08-07.19.02:683][812]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.19.02:683][812]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.19.02:783][812]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.19.02:783][812]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.19.02:984][812]LogD3D12RHI: Waited for PSO creation for 400.000000ms [2026.09.08-07.19.02:984][812]LogD3D12RHI: Waited for PSO creation for 400.000000ms [2026.09.08-07.19.03:383][812]LogD3D12RHI: Waited for PSO creation for 800.000000ms [2026.09.08-07.19.07:380][856]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.19.07:380][856]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.19.07:380][856]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.19.07:380][856]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.19.07:481][856]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.19.07:481][856]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.19.07:481][856]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.19.07:481][856]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.19.07:680][856]LogD3D12RHI: Waited for PSO creation for 400.000000ms [2026.09.08-07.19.07:680][856]LogD3D12RHI: Waited for PSO creation for 400.000000ms [2026.09.08-07.19.07:680][856]LogD3D12RHI: Waited for PSO creation for 400.000000ms [2026.09.08-07.19.07:681][856]LogD3D12RHI: Waited for PSO creation for 400.000000ms [2026.09.08-07.19.08:080][856]LogD3D12RHI: Waited for PSO creation for 800.000000ms [2026.09.08-07.19.09:038][864]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.19.09:139][864]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.19.09:339][864]LogD3D12RHI: Waited for PSO creation for 400.000000ms [2026.09.08-07.19.11:336][948]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.19.11:336][948]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.19.11:436][948]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.19.11:436][948]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.19.11:635][948]LogD3D12RHI: Waited for PSO creation for 400.000000ms [2026.09.08-07.19.11:636][948]LogD3D12RHI: Waited for PSO creation for 400.000000ms [2026.09.08-07.19.17:194][956]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.19.17:196][956]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.19.17:196][956]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.19.17:294][956]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.19.17:295][956]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.19.17:295][956]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.19.17:495][956]LogD3D12RHI: Waited for PSO creation for 400.000000ms [2026.09.08-07.19.17:495][956]LogD3D12RHI: Waited for PSO creation for 400.000000ms [2026.09.08-07.19.17:495][956]LogD3D12RHI: Waited for PSO creation for 400.000000ms [2026.09.08-07.19.17:895][956]LogD3D12RHI: Waited for PSO creation for 800.000000ms [2026.09.08-07.19.17:895][956]LogD3D12RHI: Waited for PSO creation for 800.000000ms [2026.09.08-07.19.20:128][958]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.19.20:128][958]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.19.20:128][958]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.19.20:228][958]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.19.20:228][958]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.19.20:228][958]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.19.20:428][958]LogD3D12RHI: Waited for PSO creation for 400.000000ms [2026.09.08-07.19.20:428][958]LogD3D12RHI: Waited for PSO creation for 400.000000ms [2026.09.08-07.19.20:428][958]LogD3D12RHI: Waited for PSO creation for 400.000000ms [2026.09.08-07.19.20:828][958]LogD3D12RHI: Waited for PSO creation for 800.000000ms [2026.09.08-07.19.20:828][958]LogD3D12RHI: Waited for PSO creation for 800.000000ms [2026.09.08-07.19.20:828][958]LogD3D12RHI: Waited for PSO creation for 800.000000ms [2026.09.08-07.19.21:195][960]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.19.21:195][960]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.19.21:295][960]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.19.21:295][960]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.19.21:496][960]LogD3D12RHI: Waited for PSO creation for 400.000000ms [2026.09.08-07.19.21:496][960]LogD3D12RHI: Waited for PSO creation for 400.000000ms [2026.09.08-07.19.21:896][960]LogD3D12RHI: Waited for PSO creation for 800.000000ms [2026.09.08-07.19.22:211][962]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.19.22:211][962]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.19.22:211][962]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.19.22:311][962]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.19.22:311][962]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.19.22:311][962]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.19.22:511][962]LogD3D12RHI: Waited for PSO creation for 400.000000ms [2026.09.08-07.19.22:511][962]LogD3D12RHI: Waited for PSO creation for 400.000000ms [2026.09.08-07.19.22:511][962]LogD3D12RHI: Waited for PSO creation for 400.000000ms [2026.09.08-07.19.22:911][962]LogD3D12RHI: Waited for PSO creation for 800.000000ms [2026.09.08-07.19.22:911][962]LogD3D12RHI: Waited for PSO creation for 800.000000ms [2026.09.08-07.19.22:911][962]LogD3D12RHI: Waited for PSO creation for 800.000000ms [2026.09.08-07.19.22:969][962]LogPSOHitching: Encountered 450 PSO creation hitches so far (162 graphics, 288 compute). 0 of them were precached. [2026.09.08-07.19.28:021][968]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.19.28:021][968]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.19.28:021][968]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.19.28:021][968]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.19.28:021][968]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.19.28:121][968]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.19.28:121][968]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.19.28:121][968]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.19.28:121][968]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.19.28:121][968]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.19.28:320][968]LogD3D12RHI: Waited for PSO creation for 400.000000ms [2026.09.08-07.19.28:321][968]LogD3D12RHI: Waited for PSO creation for 400.000000ms [2026.09.08-07.19.28:321][968]LogD3D12RHI: Waited for PSO creation for 400.000000ms [2026.09.08-07.19.28:321][968]LogD3D12RHI: Waited for PSO creation for 400.000000ms [2026.09.08-07.19.28:321][968]LogD3D12RHI: Waited for PSO creation for 400.000000ms [2026.09.08-07.19.28:720][968]LogD3D12RHI: Waited for PSO creation for 800.000000ms [2026.09.08-07.19.28:720][968]LogD3D12RHI: Waited for PSO creation for 800.000000ms [2026.09.08-07.19.28:720][968]LogD3D12RHI: Waited for PSO creation for 800.000000ms [2026.09.08-07.19.28:720][968]LogD3D12RHI: Waited for PSO creation for 800.000000ms [2026.09.08-07.19.28:721][968]LogD3D12RHI: Waited for PSO creation for 800.000000ms [2026.09.08-07.19.29:792][971]LogStaticMesh: Built static mesh [144.82s] /Game/VehicleVarietyPack/Meshes/SM_SUV.SM_SUV [2026.09.08-07.19.29:852][972]LogStreaming: Display: FlushAsyncLoading(685): 1 QueuedPackages, 0 AsyncPackages [2026.09.08-07.19.30:486][972]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/Splash_Animation.Splash_Animation (TFO_DXT1, 512x256 x1x1x1) (Required Memory Estimate: 15.916612 MB), EncodeSpeed: Fast [2026.09.08-07.19.31:356][972]LogTexture: Display: Building texture TwoD: /Game/UltraDynamicSky/Textures/Weather/Dust_Alpha.Dust_Alpha (TFO_BC4, 512x512 x1x1x1) (Required Memory Estimate: 43.999872 MB), EncodeSpeed: Fast [2026.09.08-07.19.31:605][973]LogStreaming: Display: FlushAsyncLoading(692): 1 QueuedPackages, 0 AsyncPackages [2026.09.08-07.19.31:610][973]r.VolumetricCloud.DistanceToSampleMaxCount = "3" [2026.09.08-07.19.31:611][973]r.VolumetricRenderTarget.Mode = "2" [2026.09.08-07.19.31:613][973]r.EyeAdaptation.BlackHistogramBucketInfluence = "0.5" [2026.09.08-07.19.31:613][973]LogTexture: Display: Building texture Cube: /Game/UltraDynamicSky/Textures/Sky/FlatCubemap.FlatCubemap (RGBA16F, 512x256 x1x1x1) (Required Memory Estimate: 15.500 MB), EncodeSpeed: Fast [2026.09.08-07.19.31:786][976]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.19.31:787][976]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.19.31:787][976]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.19.31:787][976]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.19.31:887][976]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.19.31:887][976]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.19.31:887][976]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.19.31:887][976]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.19.32:087][976]LogD3D12RHI: Waited for PSO creation for 400.000000ms [2026.09.08-07.19.32:087][976]LogD3D12RHI: Waited for PSO creation for 400.000000ms [2026.09.08-07.19.32:087][976]LogD3D12RHI: Waited for PSO creation for 400.000000ms [2026.09.08-07.19.32:087][976]LogD3D12RHI: Waited for PSO creation for 400.000000ms [2026.09.08-07.19.32:487][976]LogD3D12RHI: Waited for PSO creation for 800.000000ms [2026.09.08-07.19.32:487][976]LogD3D12RHI: Waited for PSO creation for 800.000000ms [2026.09.08-07.19.32:487][976]LogD3D12RHI: Waited for PSO creation for 800.000000ms [2026.09.08-07.19.32:487][976]LogD3D12RHI: Waited for PSO creation for 800.000000ms [2026.09.08-07.19.33:488][980]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.19.33:587][980]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.19.33:788][980]LogD3D12RHI: Waited for PSO creation for 400.000000ms [2026.09.08-07.19.34:188][980]LogD3D12RHI: Waited for PSO creation for 800.000000ms [2026.09.08-07.19.43:962][400]LogLandscape: Warning: Landscape edit layers merge requires a minimum batch size of resolution 1144x1144, which is higher than the current desired maximum batch resolution 1024x1024. Consider adjusting the maximum batch resolution (landscape.BatchedMerge.MaxResolutionPerRenderBatch) or make sure the landscape edit layers renderers in use require smaller work area. (Quiet this warning by setting landscape.BatchedMerge.SilenceResolutionWarning to 1). [2026.09.08-07.20.07:252][504]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.20.13:444][816]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Wind_Debris.Wind_Debris took 198.419128 sec (time since issued). [2026.09.08-07.20.13:449][816]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/VolumetricCloud_LightRays.VolumetricCloud_LightRays took 198.242615 sec (time since issued). [2026.09.08-07.20.18:044][ 41]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.20.34:069][888]LogPSOHitching: Encountered 500 PSO creation hitches so far (185 graphics, 315 compute). 0 of them were precached. [2026.09.08-07.20.34:236][889]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.20.34:236][889]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.20.34:237][889]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.20.34:259][889]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.20.34:261][889]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.20.35:944][957]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 337.135254 [2026.09.08-07.20.36:182][964]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2026.09.08-07.20.36:182][964]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 337.360291, Update Interval: 323.050018 [2026.09.08-07.20.58:698][246]LogPSOHitching: Encountered 550 PSO creation hitches so far (234 graphics, 316 compute). 0 of them were precached. [2026.09.08-07.21.09:863][792]LogAssetEditorSubsystem: Opening Asset editor for LevelSequence /Game/Ponttoni_animaatio.Ponttoni_animaatio [2026.09.08-07.21.09:939][792]LogSlate: Window 'Sequencer' being destroyed [2026.09.08-07.21.10:064][792]LogModuleManager: InternalLoadLibrary: 'SequencerWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SequencerWidgets.dll') [2026.09.08-07.21.10:302][792]LogSequenceNavigator: Activating provider: LevelSequence [2026.09.08-07.21.10:303][792]LogSequenceNavigator: Loading provider state: LevelSequence [2026.09.08-07.21.10:350][792]LogSequenceNavigator: Tool instance 'LevelSequenceEditor' provider 'LevelSequence' registered [2026.09.08-07.21.10:352][792]LogStreaming: Display: FlushAsyncLoading(693): 1 QueuedPackages, 0 AsyncPackages [2026.09.08-07.21.19:471][115]LogShaderCompilers: Display: ================================================ [2026.09.08-07.21.19:471][115]LogShaderCompilers: Display: === FShaderJobCache stats === [2026.09.08-07.21.19:471][115]LogShaderCompilers: Display: Total job queries 22 303, among them cache hits 2 615 (11.72%), DDC hits 7 778 (34.87%), Duplicates 3 783 (16.96%) [2026.09.08-07.21.19:471][115]LogShaderCompilers: Display: Tracking 15 905 distinct input hashes that result in 14 517 distinct outputs (91.27%) [2026.09.08-07.21.19:471][115]LogShaderCompilers: Display: RAM used: 211,67 MiB of 3,20 GiB budget. Usage: 6.46% [2026.09.08-07.21.19:471][115]LogShaderCompilers: Display: === Shader Compilation stats === [2026.09.08-07.21.19:471][115]LogShaderCompilers: Display: Shaders Compiled: 8 127 [2026.09.08-07.21.19:471][115]LogShaderCompilers: Display: Jobs assigned 8 127, completed 8 127 (100%) [2026.09.08-07.21.19:471][115]LogShaderCompilers: Display: Average time worker was idle: 0.86 s [2026.09.08-07.21.19:471][115]LogShaderCompilers: Display: Time job spent in pending queue: average 236.35 s, longest 480.83 s [2026.09.08-07.21.19:471][115]LogShaderCompilers: Display: Job execution time: average 7.62 s, max 96.69 s [2026.09.08-07.21.19:472][115]LogShaderCompilers: Display: Job life time (pending + execution): average 243.97 s, max 481.94 [2026.09.08-07.21.19:472][115]LogShaderCompilers: Display: Shader code size: total 189,525 MiB, numShaders 8 190, average 23,696 KiB, min 1,199 KiB, max 360,467 KiB [2026.09.08-07.21.19:472][115]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 765.62 s [2026.09.08-07.21.19:472][115]LogShaderCompilers: Display: Jobs were issued in 1 632 batches (only local compilation was used), average 4.98 jobs/batch [2026.09.08-07.21.19:472][115]LogShaderCompilers: Display: Average processing rate: 10.61 jobs/sec [2026.09.08-07.21.19:472][115]LogShaderCompilers: Display: Total thread time: 8 779,319 s [2026.09.08-07.21.19:472][115]LogShaderCompilers: Display: Total thread preprocess time: 822,299 s [2026.09.08-07.21.19:472][115]LogShaderCompilers: Display: Percentage time preprocessing: 9.37% [2026.09.08-07.21.19:472][115]LogShaderCompilers: Display: Effective parallelization: 11.47 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 - 0.955584 [2026.09.08-07.21.19:472][115]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2026.09.08-07.21.19:472][115]LogShaderCompilers: Display: FPathTracingRG (compiled 24 times, average 18.99 sec, max 34.41 sec, min 9.65 sec) [2026.09.08-07.21.19:472][115]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 9 times, average 16.20 sec, max 25.41 sec, min 6.39 sec) [2026.09.08-07.21.19:472][115]LogShaderCompilers: Display: FDepthOnlyPS (compiled 17 times, average 5.76 sec, max 12.74 sec, min 0.82 sec) [2026.09.08-07.21.19:472][115]LogShaderCompilers: Display: FLumenCardCS (compiled 32 times, average 5.66 sec, max 37.96 sec, min 1.76 sec) [2026.09.08-07.21.19:472][115]LogShaderCompilers: Display: TBasePassCSFNoLightMapPolicy (compiled 32 times, average 4.92 sec, max 12.68 sec, min 1.65 sec) [2026.09.08-07.21.19:472][115]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2026.09.08-07.21.19:472][115]LogShaderCompilers: Display: FMicropolyRasterizeCS - 11.00% of total time (compiled 464 times, average 2.08 sec, max 42.56 sec, min 0.00 sec) [2026.09.08-07.21.19:472][115]LogShaderCompilers: Display: FGenerateLightSamplesCS - 7.72% of total time (compiled 216 times, average 3.14 sec, max 6.01 sec, min 1.00 sec) [2026.09.08-07.21.19:472][115]LogShaderCompilers: Display: FShadeLightSamplesCS - 5.31% of total time (compiled 432 times, average 1.08 sec, max 1.91 sec, min 0.47 sec) [2026.09.08-07.21.19:472][115]LogShaderCompilers: Display: FPathTracingRG - 5.19% of total time (compiled 24 times, average 18.99 sec, max 34.41 sec, min 9.65 sec) [2026.09.08-07.21.19:472][115]LogShaderCompilers: Display: FDeferredLightPS - 5.11% of total time (compiled 472 times, average 0.95 sec, max 1.30 sec, min 0.36 sec) [2026.09.08-07.21.19:472][115]LogShaderCompilers: Display: === Material stats === [2026.09.08-07.21.19:472][115]LogShaderCompilers: Display: Materials Cooked: 0 [2026.09.08-07.21.19:473][115]LogShaderCompilers: Display: Materials Translated: 359 [2026.09.08-07.21.19:473][115]LogShaderCompilers: Display: Material Total Translate Time: 2.03 s [2026.09.08-07.21.19:473][115]LogShaderCompilers: Display: Material Translation Only: 1.64 s (81%) [2026.09.08-07.21.19:473][115]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%) [2026.09.08-07.21.19:473][115]LogShaderCompilers: Display: Material Cache Hits: 7 (2%) [2026.09.08-07.21.19:473][115]LogShaderCompilers: Display: ================================================ [2026.09.08-07.21.35:112][784]LogMovieRenderPipeline: Generated new ShotInfo for Inner: CineCameraActor Outer: no shot (No existing shot found in the job). [2026.09.08-07.21.35:112][784]LogMovieRenderPipeline: Registering range: [6720,1476960) (InnerName: CineCameraActor OuterName: no shot) [2026.09.08-07.21.35:112][784]LogStreaming: Display: FlushAsyncLoading(695): 1 QueuedPackages, 0 AsyncPackages [2026.09.08-07.21.35:112][784]LogStreaming: Warning: LoadPackage: SkipPackage: /Temp/MovieRenderPipeline/BasicConfigDefaults (0x424310123F1008D4) - The package to load does not exist on disk or in the loader [2026.09.08-07.21.35:307][784]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' with subface index 0 in Game thread. [2026.09.08-07.21.35:307][784]LogSlate: Display: Took 0.009331 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) on Game thread. [2026.09.08-07.21.35:307][784]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' subface 0 in Game thread. [2026.09.08-07.21.35:307][784]LogSlate: Display: Font face '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' subface index 0 successfully added to font face map in Game thread. [2026.09.08-07.21.54:098][441]LogMovieRenderPipeline: MoviePipelineLinearExecutorBase starting 1 jobs. [2026.09.08-07.21.54:098][441]LogMovieRenderPipeline: MoviePipelineLinearExecutorBase starting job [1/1] [2026.09.08-07.21.54:188][441]LogContentBundle: [Hanhivirtanewwater(Editor)] Generating Streaming for 0 Content Bundles. [2026.09.08-07.21.54:188][441]LogWorldPartition: Display: GenerateStreaming for 'Hanhivirtanewwater' started... [2026.09.08-07.21.54:191][441]LogWorldPartition: FSpatialHashSettings::UpdateSettings : UseAlignedGridLevels = 0, SnapNonAlignedGridLevelsToLowerLevels = 0, PlaceSmallActorsUsingLocation = 1, PlacePartitionActorsUsingLocation = 1 [2026.09.08-07.21.54:196][441]LogWorldPartition: Display: GenerateStreaming for 'Hanhivirtanewwater' took 8.600 ms [2026.09.08-07.21.54:199][441]LogCameraSystemEditor: No camera objects needed building (inspected 0 objects) [2026.09.08-07.21.54:200][441]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2026.09.08-07.21.54:213][441]LogOnline: OSS: Created online subsystem instance for: NULL [2026.09.08-07.21.54:213][441]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] [2026.09.08-07.21.54:214][441]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Hanhivirtanewwater [2026.09.08-07.21.54:331][441]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE started... [2026.09.08-07.21.54:356][441]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE took 24.476 ms [2026.09.08-07.21.54:357][441]LogPlayLevel: PIE: StaticDuplicateObject took: (0.142122s) [2026.09.08-07.21.54:357][441]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Hanhivirtanewwater.Hanhivirtanewwater to /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater (0.142253s) [2026.09.08-07.21.54:458][441]LogUObjectHash: Compacting FUObjectHashTables data took 2.29ms [2026.09.08-07.21.54:463][441]LogChaosDD: Creating Chaos Debug Draw Scene for world Hanhivirtanewwater [2026.09.08-07.21.54:468][441]LogWorldPartition: ULevel::OnLevelLoaded(Hanhivirtanewwater)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2026.09.08-07.21.54:469][441]LogWorldPartition: Display: WorldPartition initialize started... [2026.09.08-07.21.54:469][441]LogWorldPartition: UWorldPartition::Initialize : World = /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2026.09.08-07.21.54:469][441]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2026.09.08-07.21.54:504][441]LogWorldPartition: Display: WorldPartition initialize took 35.704 ms (total: 52.2 sec) [2026.09.08-07.21.54:504][441]LogPlayLevel: PIE: World Init took: (0.041087s) [2026.09.08-07.21.54:504][441]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True [2026.09.08-07.21.54:504][441]LogAudioMixer: Display: bUseRenderScheduler set to true. [2026.09.08-07.21.54:504][441]LogAudioMixer: Display: Audio Mixer Platform Settings: [2026.09.08-07.21.54:504][441]LogAudioMixer: Display: Sample Rate: 48000 [2026.09.08-07.21.54:504][441]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2026.09.08-07.21.54:504][441]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2026.09.08-07.21.54:505][441]LogAudioMixer: Display: Number of buffers to queue: 1 [2026.09.08-07.21.54:505][441]LogAudioMixer: Display: Max Channels (voices): 32 [2026.09.08-07.21.54:505][441]LogAudioMixer: Display: Number of Async Source Workers: 4 [2026.09.08-07.21.54:505][441]LogAudio: Display: AudioDevice MaxSources: 32 [2026.09.08-07.21.54:505][441]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2026.09.08-07.21.54:505][441]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2026.09.08-07.21.54:505][441]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2026.09.08-07.21.54:506][441]LogAudioEnumeration: Display: Refreshing FWindowsMMDeviceCache [2026.09.08-07.21.54:523][441]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Console', Device='Speakers (2- High Definition Audio Device)' [2026.09.08-07.21.54:529][441]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Multimedia', Device='Speakers (2- High Definition Audio Device)' [2026.09.08-07.21.54:533][441]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Communications', Device='Speakers (2- High Definition Audio Device)' [2026.09.08-07.21.54:545][441]LogAudioMixerWasapi: Display: FWasapiServiceWatcher started. [2026.09.08-07.21.54:545][441]LogAudioMixer: Display: Initializing audio mixer using platform API: 'WASAPIMixer' [2026.09.08-07.21.54:545][441]LogAudioMixerWasapi: Display: FWasapiServiceWatcher initial state: Audiosrv=RUNNING, AudioEndpointBuilder=RUNNING [2026.09.08-07.21.54:547][441]LogAudioMixerWasapi: FAudioMixerWasapiRenderStream::InitializeHardware DefaultDevicePeriod: 480 requesting buffer size: 1920 [2026.09.08-07.21.54:557][441]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware audio mixer requested num channels: 2, Wasapi render stream hardware supports num channels: 2 [2026.09.08-07.21.54:557][441]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware succeeded with sample rate: 48000, buffer period: 1024 [2026.09.08-07.21.54:557][441]LogAudioMixer: Display: FAudioMixerWasapi initialized: SampleRate=48000 NumChannels=2 NumDirectOutChannels=0 bIsAggregateDevice=0 StreamParams.Num()=1 [2026.09.08-07.21.54:557][441]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- High Definition Audio Device) [2026.09.08-07.21.54:557][441]LogAudioMixer: Display: Initializing Sound Submixes... [2026.09.08-07.21.54:557][441]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2026.09.08-07.21.54:558][441]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2026.09.08-07.21.54:558][441]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 [2026.09.08-07.21.54:564][441]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 [2026.09.08-07.21.54:569][441]LogInit: FAudioDevice initialized with ID 2. [2026.09.08-07.21.54:569][441]LogAudio: Display: Audio Device (ID: 2) registered with world 'Hanhivirtanewwater'. [2026.09.08-07.21.54:569][441]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 [2026.09.08-07.21.54:570][441]LogAudioMixer: Display: Sending SubmixBufferListener 'PixelStreamingEditorListener' register command... [2026.09.08-07.21.54:570][441]LogAudioMixer: Display: Submix buffer listener 'PixelStreamingEditorListener' registered with submix 'MasterSubmixDefault' [2026.09.08-07.21.54:570][441]LogUIActionRouter: Display: Found 0 derived classes when attemping to create action router (CommonUIActionRouterBase) [2026.09.08-07.21.54:574][441]LogUIActionRouter: Error: Using CommonUI without a CommonGameViewportClient derived game viewport client. CommonUI Input routing will not function correctly. To disable this warning set CommonUI.Debug.CheckGameViewportClientValid=0 under [SystemSettings] in your project's DefaultEngine.ini. [2026.09.08-07.21.54:574][441]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2026.09.08-07.21.54:576][441]LogPlayLevel: Creating new non-realtime audio mixer [2026.09.08-07.21.54:576][441]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: False [2026.09.08-07.21.54:576][441]LogModuleManager: InternalLoadLibrary: 'NonRealtimeAudioRenderer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NonRealtimeAudioRenderer.dll') [2026.09.08-07.21.54:576][441]LogAudioMixer: Display: bUseRenderScheduler set to true. [2026.09.08-07.21.54:577][441]LogAudioMixer: Display: Audio Mixer Platform Settings: [2026.09.08-07.21.54:577][441]LogAudioMixer: Display: Sample Rate: 48000 [2026.09.08-07.21.54:577][441]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2026.09.08-07.21.54:577][441]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2026.09.08-07.21.54:577][441]LogAudioMixer: Display: Number of buffers to queue: 1 [2026.09.08-07.21.54:577][441]LogAudioMixer: Display: Max Channels (voices): 32 [2026.09.08-07.21.54:577][441]LogAudioMixer: Display: Number of Async Source Workers: 4 [2026.09.08-07.21.54:577][441]LogAudio: Display: AudioDevice MaxSources: 32 [2026.09.08-07.21.54:577][441]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2026.09.08-07.21.54:577][441]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2026.09.08-07.21.54:577][441]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2026.09.08-07.21.54:577][441]LogAudioMixer: Display: Initializing audio mixer using platform API: 'NonRealtime' [2026.09.08-07.21.54:577][441]LogAudioMixer: Display: Using Audio Hardware Device Non-realtime Renderer [2026.09.08-07.21.54:577][441]LogAudioMixer: Display: Initializing Sound Submixes... [2026.09.08-07.21.54:577][441]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2026.09.08-07.21.54:577][441]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2026.09.08-07.21.54:578][441]LogAudioMixer: Display: Output buffers initialized: Frames=32, Channels=2, Samples=64, InstanceID=3 [2026.09.08-07.21.54:582][441]LogInit: FAudioDevice initialized with ID 3. [2026.09.08-07.21.54:583][441]LogAudio: Display: Audio Device (ID: 3) registered with world 'Hanhivirtanewwater'. [2026.09.08-07.21.54:583][441]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3 [2026.09.08-07.21.54:583][441]LogAudioMixer: Display: Sending SubmixBufferListener 'PixelStreamingEditorListener' register command... [2026.09.08-07.21.54:583][441]LogAudioMixer: Display: Submix buffer listener 'PixelStreamingEditorListener' registered with submix 'MasterSubmixDefault' [2026.09.08-07.21.54:583][441]LogAudio: Display: Audio Device unregistered from world 'Hanhivirtanewwater'. [2026.09.08-07.21.54:583][441]LogLoad: Game class is 'GameModeBase' [2026.09.08-07.21.54:596][441]LogWorld: Bringing World /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater up for play (max tick rate 0) at 2026.09.08-10.21.54 [2026.09.08-07.21.54:603][441]LogWorld: Bringing up level for play took: 0.019359 [2026.09.08-07.21.54:609][441]LogOnline: OSS: Created online subsystem instance for: :Context_1 [2026.09.08-07.21.54:612][441]LogWindows: WindowsPlatformFeatures enabled [2026.09.08-07.21.54:612][441]LogEnhancedInput: Enhanced Input local player subsystem has initialized the user settings! [2026.09.08-07.21.54:614][441]LogModuleManager: InternalLoadLibrary: 'Voice' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Voice.dll') [2026.09.08-07.21.54:614][441]LogModuleManager: InternalLoadLibrary: 'MovieSceneCapture' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieSceneCapture.dll') [2026.09.08-07.21.54:641][441]LogStreaming: Display: FlushAsyncLoading(908,907,906,905,903,904,902,901,900,899,897,898,894,895,896,890,891,892,893,886,887,888,889,884,885,882,883,880,881,878,879,877,875,876,872,873,874,870,871,845,846,847,848,849,850,851,852,853,854,855,856,857,858,859,860,861,862,863,864,865,866,867,868,869,842,843,844,841,836,837,838,839,840,832,833,834,835,723,724,725,726,727,728,729,730,731,732,733,734,735,736,737,738,739,740,741,742,743,744,745,746,747,748,749,750,751,752,753,754,755,756,757,758,759,760,761,762,763,764,765,766,767,768,769,770,771,772,773,774,775,776,777,778,779,780,781,782,783,784,785,786,787,788,789,790,791,792,793,794,795,796,797,798,799,800,801,802,803,804,805,806,807,808,809,810,811,812,813,814,815,816,817,818,819,820,821,822,823,824,825,826,827,828,829,830,831,722,721,719,720,715,716,717,718,710,711,712,713,714,706,707,708,709,705,704,702,703,698,699,700,701): 213 QueuedPackages, 0 AsyncPackages [2026.09.08-07.21.56:232][441]r.VolumetricCloud.DistanceToSampleMaxCount = "3.1" [2026.09.08-07.21.56:233][441]r.VolumetricRenderTarget = "0" [2026.09.08-07.21.56:234][441]r.SkyLight.RealTimeReflectionCapture.TimeSlice = "0" [2026.09.08-07.21.56:253][441]PIE: Server logged in [2026.09.08-07.21.56:261][441]PIE: Play in editor total start time 2,078 seconds. [2026.09.08-07.21.56:269][441]LogMovieRenderPipeline: Using the default MovieGraphPipeline; the pipeline specified in Project Settings (MoviePipeline) is not compatible with graphs. [2026.09.08-07.21.56:270][441]LogMovieRenderPipeline: Initializing MovieGraph Render [2026.09.08-07.21.56:631][441]LogTexture: Display: Building texture TwoD: /MovieRenderPipeline/Blueprints/Graph/T_MovieGraph_TransparencyBG.T_MovieGraph_TransparencyBG (BGRA8, 64x64 x1x1x1) (Required Memory Estimate: 1.140617 MB), EncodeSpeed: Fast [2026.09.08-07.21.56:644][441]LogMovieRenderPipeline: Reusing existing ShotInfo for Inner: CineCameraActor Outer: no shot. [2026.09.08-07.21.56:644][441]LogMovieRenderPipeline: Registering range: [6720,1476960) (InnerName: CineCameraActor OuterName: no shot) [2026.09.08-07.21.56:667][441]LogMovieRenderPipeline: Finished initializing MovieGraph Render [2026.09.08-07.21.56:667][441]LogPixelStreaming2RTC: Error: Cannot set target window - GEngine is not valid. [2026.09.08-07.21.56:668][441]LogPixelStreaming2Servers: Launch child process - cmd.exe /c ""C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Resources/WebServers/get_ps_servers.bat" " [2026.09.08-07.21.56:698][441]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command... [2026.09.08-07.21.56:698][441]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault' [2026.09.08-07.21.56:698][441]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command... [2026.09.08-07.21.56:698][441]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault' [2026.09.08-07.21.56:698][441]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command... [2026.09.08-07.21.56:698][441]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault' [2026.09.08-07.21.56:704][441]LogPixelStreaming2EpicRtc: Conference::CreateSession. Id=[DefaultStreamer], Url=[ws://127.0.0.1:8888] [2026.09.08-07.21.56:704][441]LogPixelStreaming2EpicRtc: SignallingSession. Initialize signaling session. roomId=[DefaultStreamer] [2026.09.08-07.21.56:705][441]LogBackChannel: Listening on FBackChannelConnection Listener (localport: 2049) [2026.09.08-07.21.56:705][441]LogRemoteSession: Started listening on port 2049 [2026.09.08-07.21.56:844][441]LogPixelStreaming2Servers: Download ps servers - Tag or branch: UE5.7 [2026.09.08-07.21.57:393][441]LogSlate: Display: Font face '../../Content/Slate/Fonts/Roboto-Bold.ttf' subface index 0 successfully added to font face map in Game thread. [2026.09.08-07.21.57:613][441]LoadErrors: While trying to load package /Game/__ExternalActors__/Hanhivirtanewwater/3/CA/OHHJVD5HAXWNYCGODY9BGK, a dependent package None (981E1DE555941BC4) was not available. Additional explanatory information follows: FPackageName: Unable to identify a valid mount point associated with skipped package None. The package root is unknown. [2026.09.08-07.21.57:613][441]LoadErrors: While trying to load package /Game/__ExternalActors__/Hanhivirtanewwater/6/UQ/7V6GNDJ6MDVKIHUP4J5AY1, a dependent package None (981E1DE555941BC4) was not available. Additional explanatory information follows: FPackageName: Unable to identify a valid mount point associated with skipped package None. The package root is unknown. [2026.09.08-07.21.57:613][441]LoadErrors: While trying to load package /Game/__ExternalActors__/Hanhivirtanewwater/8/IW/Q0I350IJG474NH21MHU310, a dependent package None (981E1DE555941BC4) was not available. Additional explanatory information follows: FPackageName: Unable to identify a valid mount point associated with skipped package None. The package root is unknown. [2026.09.08-07.21.57:614][442]LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280" [2026.09.08-07.21.57:614][442]LogCsvProfiler: Display: Metadata set : systemresolution.resy="720" [2026.09.08-07.21.57:614][442]LogMovieRenderPipeline: MovieGraph Initializing Camera Cut [1/1] OuterName: [no shot] InnerName: CineCameraActor. [2026.09.08-07.21.57:634][442]LogMovieRenderPipeline: Expanding Shot 1/1 (Shot: no shot Camera: CineCameraActor) [2026.09.08-07.21.57:634][442]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@Cine] File [Scalability] [2026.09.08-07.21.57:634][442]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] [2026.09.08-07.21.57:634][442]LogConfig: Set CVar [[r.ViewDistanceScale:10.0]] [2026.09.08-07.21.57:634][442]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@Cine] File [Scalability] [2026.09.08-07.21.57:634][442]LogConfig: Set CVar [[r.FXAA.Quality:5]] [2026.09.08-07.21.57:635][442]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] [2026.09.08-07.21.57:635][442]LogConfig: Set CVar [[r.TSR.History.R11G11B10:0]] [2026.09.08-07.21.57:635][442]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] [2026.09.08-07.21.57:635][442]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] [2026.09.08-07.21.57:635][442]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] [2026.09.08-07.21.57:635][442]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] [2026.09.08-07.21.57:635][442]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]] [2026.09.08-07.21.57:635][442]LogConfig: Applying CVar settings from Section [ShadowQuality@Cine] File [Scalability] [2026.09.08-07.21.57:636][442]LogConfig: Set CVar [[r.ShadowQuality:5]] [2026.09.08-07.21.57:636][442]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] [2026.09.08-07.21.57:636][442]LogConfig: Set CVar [[r.Shadow.MaxResolution:4096]] [2026.09.08-07.21.57:636][442]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:4096]] [2026.09.08-07.21.57:636][442]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0]] [2026.09.08-07.21.57:636][442]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] [2026.09.08-07.21.57:636][442]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2026.09.08-07.21.57:636][442]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2026.09.08-07.21.57:636][442]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] [2026.09.08-07.21.57:636][442]LogConfig: Set CVar [[r.VolumetricFog:1]] [2026.09.08-07.21.57:636][442]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:4]] [2026.09.08-07.21.57:636][442]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:16]] [2026.09.08-07.21.57:636][442]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] [2026.09.08-07.21.57:636][442]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:8192]] [2026.09.08-07.21.57:636][442]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] [2026.09.08-07.21.57:637][442]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] [2026.09.08-07.21.57:637][442]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] [2026.09.08-07.21.57:637][442]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:0.0]] [2026.09.08-07.21.57:637][442]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:16]] [2026.09.08-07.21.57:637][442]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:8]] [2026.09.08-07.21.57:637][442]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:16]] [2026.09.08-07.21.57:637][442]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:8]] [2026.09.08-07.21.57:637][442]LogConfig: Set CVar [[r.Shadow.Virtual.MarkCoarsePagesLocal:1]] [2026.09.08-07.21.57:637][442]LogConfig: Set CVar [[r.MegaLights.NumSamplesPerPixel:4]] [2026.09.08-07.21.57:637][442]LogConfig: Set CVar [[r.MegaLights.DownsampleMode:0]] [2026.09.08-07.21.57:637][442]LogConfig: Set CVar [[r.MegaLights.ScreenTraces.Quality:1]] [2026.09.08-07.21.57:637][442]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.Allow:1]] [2026.09.08-07.21.57:637][442]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.SpecularOnly:0]] [2026.09.08-07.21.57:637][442]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.SoftShadows:1]] [2026.09.08-07.21.57:638][442]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.TexturedRectLights:1]] [2026.09.08-07.21.57:638][442]LogConfig: Set CVar [[r.MegaLights.Spatial.UseHistorySpatialVariance:1]] [2026.09.08-07.21.57:638][442]LogConfig: Set CVar [[r.MegaLights.Volume.GridPixelSize:8]] [2026.09.08-07.21.57:638][442]LogConfig: Set CVar [[r.MegaLights.Volume.GridSizeZ:128]] [2026.09.08-07.21.57:638][442]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@Cine] File [Scalability] [2026.09.08-07.21.57:638][442]LogConfig: Set CVar [[r.AOQuality:2]] [2026.09.08-07.21.57:929][442]LogConfig: Set CVar [[r.Lumen.FinalGatherMethod:1]] [2026.09.08-07.21.57:929][442]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.AtlasSize:4096]] [2026.09.08-07.21.57:930][442]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardTexelDensityScale:100]] [2026.09.08-07.21.57:930][442]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardMaxResolution:512]] [2026.09.08-07.21.57:930][442]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]] [2026.09.08-07.21.57:930][442]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]] [2026.09.08-07.21.57:930][442]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]] [2026.09.08-07.21.57:930][442]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] [2026.09.08-07.21.57:930][442]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] [2026.09.08-07.21.57:930][442]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:350]] [2026.09.08-07.21.57:930][442]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:8]] [2026.09.08-07.21.57:930][442]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:4]] [2026.09.08-07.21.57:930][442]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:16]] [2026.09.08-07.21.57:930][442]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:.5]] [2026.09.08-07.21.57:931][442]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.SliceCount:2]] [2026.09.08-07.21.57:931][442]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]] [2026.09.08-07.21.57:931][442]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.HZB:0]] [2026.09.08-07.21.57:931][442]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectPower:1]] [2026.09.08-07.21.57:931][442]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.FoliageOcclusionStrength:.7]] [2026.09.08-07.21.57:931][442]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] [2026.09.08-07.21.57:931][442]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] [2026.09.08-07.21.57:931][442]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.ShareRadianceCacheWithOpaque:0]] [2026.09.08-07.21.57:931][442]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.SpatialFilter:1]] [2026.09.08-07.21.57:931][442]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:4]] [2026.09.08-07.21.57:931][442]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:16]] [2026.09.08-07.21.57:932][442]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.GridResolution:24]] [2026.09.08-07.21.57:932][442]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:350]] [2026.09.08-07.21.57:932][442]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.HitLighting.Allowed:1]] [2026.09.08-07.21.57:932][442]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]] [2026.09.08-07.21.57:932][442]LogConfig: Set CVar [[r.RayTracing.Geometry.SkeletalMeshes:1]] [2026.09.08-07.21.57:932][442]LogConfig: Set CVar [[r.MeshCardRepresentation.SkeletalMesh:1]] [2026.09.08-07.21.57:932][442]LogConfig: Set CVar [[r.RayTracing.DynamicGeometry.MaxUpdatePrimitivesPerFrame:-1]] [2026.09.08-07.21.57:932][442]LogConfig: Applying CVar settings from Section [ReflectionQuality@Cine] File [Scalability] [2026.09.08-07.21.57:932][442]LogConfig: Set CVar [[r.SSR.Quality:4]] [2026.09.08-07.21.57:932][442]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] [2026.09.08-07.21.57:932][442]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] [2026.09.08-07.21.57:932][442]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:1]] [2026.09.08-07.21.57:932][442]LogConfig: Applying CVar settings from Section [PostProcessQuality@Cine] File [Scalability] [2026.09.08-07.21.57:932][442]LogConfig: Set CVar [[r.MotionBlurQuality:4]] [2026.09.08-07.21.57:933][442]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] [2026.09.08-07.21.57:933][442]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2026.09.08-07.21.57:933][442]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] [2026.09.08-07.21.57:933][442]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2026.09.08-07.21.57:933][442]LogConfig: Set CVar [[r.GTAO.Numangles:4]] [2026.09.08-07.21.57:933][442]LogConfig: Set CVar [[r.DepthOfFieldQuality:4]] [2026.09.08-07.21.57:933][442]LogConfig: Set CVar [[r.RenderTargetPoolMin:1000]] [2026.09.08-07.21.57:933][442]LogConfig: Set CVar [[r.LensFlareQuality:3]] [2026.09.08-07.21.57:933][442]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] [2026.09.08-07.21.57:933][442]LogConfig: Set CVar [[r.BloomQuality:5]] [2026.09.08-07.21.57:933][442]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:100]] [2026.09.08-07.21.57:933][442]LogConfig: Set CVar [[r.FastBlurThreshold:100]] [2026.09.08-07.21.57:933][442]LogConfig: Set CVar [[r.Upscale.Quality:3]] [2026.09.08-07.21.57:933][442]LogConfig: Set CVar [[r.LightShaftQuality:1]] [2026.09.08-07.21.57:934][442]LogConfig: Set CVar [[r.Filter.SizeScale:1]] [2026.09.08-07.21.57:934][442]LogConfig: Set CVar [[r.LUT.Shaper:1]] [2026.09.08-07.21.57:934][442]LogConfig: Set CVar [[r.LUT.Size:64]] [2026.09.08-07.21.57:934][442]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] [2026.09.08-07.21.57:934][442]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:1 ; do the gathering at full resolution]] [2026.09.08-07.21.57:934][442]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2026.09.08-07.21.57:934][442]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2026.09.08-07.21.57:934][442]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:1 ; bokeh simulation when gathering]] [2026.09.08-07.21.57:934][442]LogConfig: Set CVar [[r.DOF.Gather.RingCount:5 ; high number of samples when gathering]] [2026.09.08-07.21.57:934][442]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2026.09.08-07.21.57:934][442]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; background scattering occlusion]] [2026.09.08-07.21.57:934][442]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.25 ; only a maximum of 10% of scattered bokeh]] [2026.09.08-07.21.57:934][442]LogConfig: Set CVar [[r.DOF.Recombine.Quality:2 ; highest slight out of focus]] [2026.09.08-07.21.57:934][442]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:1 ; bokeh simulation on slight out of focus]] [2026.09.08-07.21.57:934][442]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2026.09.08-07.21.57:934][442]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2026.09.08-07.21.57:934][442]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2026.09.08-07.21.57:934][442]LogConfig: Applying CVar settings from Section [TextureQuality@Cine] File [Scalability] [2026.09.08-07.21.57:934][442]LogConfig: Set CVar [[r.Streaming.MipBias:0]] [2026.09.08-07.21.57:936][442]LogConfig: Set CVar [[r.MaxAnisotropy:8]] [2026.09.08-07.21.57:936][442]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] [2026.09.08-07.21.57:936][442]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2026.09.08-07.21.57:936][442]LogConfig: Set CVar [[r.Streaming.PoolSize:3000]] [2026.09.08-07.21.57:936][442]LogConfig: Applying CVar settings from Section [EffectsQuality@Cine] File [Scalability] [2026.09.08-07.21.57:936][442]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Dim:64]] [2026.09.08-07.21.57:936][442]LogConfig: Set CVar [[r.RefractionQuality:2]] [2026.09.08-07.21.57:936][442]LogConfig: Set CVar [[r.SceneColorFormat:4]] [2026.09.08-07.21.57:936][442]LogConfig: Set CVar [[r.DetailMode:3]] [2026.09.08-07.21.57:936][442]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Blur:1]] [2026.09.08-07.21.57:936][442]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] [2026.09.08-07.21.57:936][442]LogConfig: Set CVar [[r.SSS.Scale:1]] [2026.09.08-07.21.57:936][442]LogConfig: Set CVar [[r.SSS.SampleSet:2]] [2026.09.08-07.21.57:936][442]LogConfig: Set CVar [[r.SSS.Quality:1]] [2026.09.08-07.21.57:937][442]LogConfig: Set CVar [[r.SSS.HalfRes:0]] [2026.09.08-07.21.57:937][442]LogConfig: Set CVar [[r.SSGI.Quality:4]] [2026.09.08-07.21.57:937][442]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] [2026.09.08-07.21.57:937][442]LogConfig: Set CVar [[r.ParticleLightQuality:2]] [2026.09.08-07.21.57:937][442]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:0]] [2026.09.08-07.21.57:937][442]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:8]] [2026.09.08-07.21.57:937][442]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:32.0]] [2026.09.08-07.21.57:937][442]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:0]] [2026.09.08-07.21.57:937][442]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:256.0]] [2026.09.08-07.21.57:937][442]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:8.0]] [2026.09.08-07.21.57:937][442]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:256.0]] [2026.09.08-07.21.57:937][442]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:30.0]] [2026.09.08-07.21.57:937][442]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:20.0]] [2026.09.08-07.21.57:937][442]LogConfig: Set CVar [[r.Fog.SeparateComposition:-1 ; Allow fog separate composition when FSSS is enabled.]] [2026.09.08-07.21.57:938][442]LogConfig: Set CVar [[fx.Niagara.QualityLevel:4]] [2026.09.08-07.21.57:938][442]LogConfig: Set CVar [[r.HeterogeneousVolumes.Allowed:1]] [2026.09.08-07.21.57:938][442]LogConfig: Set CVar [[r.HeterogeneousVolumes.ApplyFogInscattering:1]] [2026.09.08-07.21.57:938][442]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]] [2026.09.08-07.21.57:938][442]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:1024]] [2026.09.08-07.21.57:938][442]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Type:0]] [2026.09.08-07.21.57:938][442]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:1024]] [2026.09.08-07.21.57:938][442]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.MaxSampleCount:16]] [2026.09.08-07.21.57:938][442]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Precision:1]] [2026.09.08-07.21.57:938][442]LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:1]] [2026.09.08-07.21.57:938][442]LogConfig: Set CVar [[r.Translucency.HeterogeneousVolumes.Type:0]] [2026.09.08-07.21.57:938][442]LogConfig: Applying CVar settings from Section [FoliageQuality@Cine] File [Scalability] [2026.09.08-07.21.57:938][442]LogConfig: Set CVar [[foliage.DensityScale:1.0]] [2026.09.08-07.21.57:939][442]LogConfig: Set CVar [[grass.DensityScale:1.0]] [2026.09.08-07.21.57:939][442]LogConfig: Set CVar [[pcg.Quality:4]] [2026.09.08-07.21.57:939][442]LogConfig: Applying CVar settings from Section [ShadingQuality@Cine] File [Scalability] [2026.09.08-07.21.57:939][442]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:1]] [2026.09.08-07.21.57:939][442]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:8]] [2026.09.08-07.21.57:939][442]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:8]] [2026.09.08-07.21.57:939][442]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] [2026.09.08-07.21.57:939][442]LogConfig: Applying CVar settings from Section [LandscapeQuality@Cine] File [Scalability] [2026.09.08-07.21.57:939][442]Cmd: r.HLOD 0 [2026.09.08-07.21.58:033][442]LogConsoleManager: Display: Trying to Replace Cvar=r.Water.WaterInfo.RenderMethod Set By Constructor Value implicitly by calling SetWithCurrentPriority or ReplaceCurrentPriorityAndTag. This is not allowed, possible solutions: 1. Use SetWithCurrentPriority or ReplaceCurrentPriorityAndTag with explicit MinPriority and MaxPriority values, with MinPriority >= ECVF_SetByScalability. 2. Use explicit Set, Cvar->Set(, ) [2026.09.08-07.21.58:040][442]LogMovieRenderPipeline: Initialized Renderer: Deferred Layer: beauty TileCount[1, 1]/[1, 1] AutoExposurePass: 0 HighRes: 0 PageToSystem: 0 TotalSceneViewStateReferences: 1 [2026.09.08-07.21.58:040][442]LogMovieRenderPipeline: Finished initializing 1 Render Passes (with 1 total layers and 1 cameras). [2026.09.08-07.21.58:041][442]LogMovieRenderPipeline: MovieGraph Finished initializing Camera Cut [1/1] OuterName: [no shot] InnerName: CineCameraActor. [2026.09.08-07.21.58:066][442]LogVirtualTexturing: Display: Recreating virtual texture pools. [2026.09.08-07.21.58:284][442]LogPixelStreaming2Servers: Download ps servers - Release: UE5.7-0.1.2 [2026.09.08-07.21.58:284][442]LogPixelStreaming2Servers: Download ps servers - DOWNLOAD_VERSION file not found...beginning ps-infra download. [2026.09.08-07.21.58:284][442]LogPixelStreaming2Servers: Download ps servers - Attempting downloading Pixel Streaming infrastructure from: https://github.com/EpicGamesExt/PixelStreamingInfrastructure/releases/download/UE5.7-0.1.2/UE5.7-0.1.2.zip [2026.09.08-07.21.59:149][442]LogFileHelpers: All files are already saved. [2026.09.08-07.21.59:229][442]r.VolumetricRenderTarget.Mode = "2" [2026.09.08-07.21.59:230][442]r.VolumetricRenderTarget = "0" [2026.09.08-07.21.59:230][442]r.Lumen.TranslucencyVolume.TraceFromVolume = "0" [2026.09.08-07.21.59:230][442]r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution = "8" [2026.09.08-07.21.59:463][442]LogEpicRtcWebsocket: Failed to connect to ws://127.0.0.1:8888 - signalling server may not be up yet. Message: "" [2026.09.08-07.21.59:465][442]LogStreaming: Display: FlushAsyncLoading(911): 1 QueuedPackages, 1 AsyncPackages [2026.09.08-07.22.00:639][442]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Rain.Rain took 3.911375 sec (time since issued). [2026.09.08-07.22.00:650][442]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Snow.Snow took 3.706445 sec (time since issued). [2026.09.08-07.22.00:667][442]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Dust.Dust took 3.628228 sec (time since issued). [2026.09.08-07.22.00:845][442]LogPixelStreaming2Servers: Download ps servers - % Total % Received % Xferd Average Speed Time Time Time Current [2026.09.08-07.22.00:845][442]LogPixelStreaming2Servers: Download ps servers - Dload Upload Total Spent Left Speed [2026.09.08-07.22.00:845][442]LogPixelStreaming2Servers: Download ps servers - [2026.09.08-07.22.01:000][442]LogPixelStreaming2Servers: Download ps servers - 0 0 0 0 0 0 0 0 00:02 0 [2026.09.08-07.22.01:000][442]LogPixelStreaming2Servers: Download ps servers - 0 0 0 0 0 0 0 0 00:02 0 [2026.09.08-07.22.01:000][442]LogPixelStreaming2Servers: Download ps servers - 0 0 0 0 0 0 0 0 00:02 0 [2026.09.08-07.22.01:000][442]LogPixelStreaming2Servers: Download ps servers - [2026.09.08-07.22.01:224][442]LogPixelStreaming2Servers: Download ps servers - 0 0 0 0 0 0 0 0 00:02 0 [2026.09.08-07.22.01:224][442]LogPixelStreaming2Servers: Download ps servers - 0 0 0 0 0 0 0 0 00:02 0 [2026.09.08-07.22.01:224][442]LogPixelStreaming2Servers: Download ps servers - 0 0 0 0 0 0 0 0 00:02 0 [2026.09.08-07.22.02:540][442]LogContentStreaming: Texture pool size now 3000 MB [2026.09.08-07.22.02:540][442]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="3000" [2026.09.08-07.22.03:425][442]LogPixelStreaming2Servers: Download ps servers - [2026.09.08-07.22.03:687][442]LogPixelStreaming2Servers: Download ps servers - 0 0 0 0 0 0 0 0 00:05 0 [2026.09.08-07.22.03:688][442]LogPixelStreaming2Servers: Download ps servers - 100 913.1k 100 913.1k 0 0 170.3k 0 00:05 00:05 0 [2026.09.08-07.22.03:688][442]LogPixelStreaming2Servers: Download ps servers - 100 913.1k 100 913.1k 0 0 170.3k 0 00:05 00:05 0 [2026.09.08-07.22.03:688][442]LogPixelStreaming2Servers: Download ps servers - 100 913.1k 100 913.1k 0 0 170.3k 0 00:05 00:05 0 [2026.09.08-07.22.04:807][442]LogMovieRenderPipeline: Set-up Renderer: Deferred Layer: beauty AccumulatorResolution: [1920, 1080] BackbufferResolution: [1920, 1080] [2026.09.08-07.22.04:808][442]LogMovieRenderPipeline: Allocated a View Render Target sized: (1920, 1080), Bytes: 16590128 [2026.09.08-07.22.04:946][443]LogPixelStreaming2Servers: Download ps servers - "PixelStreamingInfrastructure-UE5.7-0.1.2\Common" [2026.09.08-07.22.04:966][443]LogPixelStreaming2Servers: Download ps servers - 1 dir(s) moved. [2026.09.08-07.22.04:966][443]LogPixelStreaming2Servers: Download ps servers - "PixelStreamingInfrastructure-UE5.7-0.1.2\Frontend" [2026.09.08-07.22.04:966][443]LogPixelStreaming2Servers: Download ps servers - 1 dir(s) moved. [2026.09.08-07.22.04:966][443]LogPixelStreaming2Servers: Download ps servers - "PixelStreamingInfrastructure-UE5.7-0.1.2\Matchmaker" [2026.09.08-07.22.04:976][443]LogPixelStreaming2Servers: Download ps servers - 1 dir(s) moved. [2026.09.08-07.22.04:976][443]LogPixelStreaming2Servers: Download ps servers - "PixelStreamingInfrastructure-UE5.7-0.1.2\SFU" [2026.09.08-07.22.04:976][443]LogPixelStreaming2Servers: Download ps servers - 1 dir(s) moved. [2026.09.08-07.22.04:985][443]LogPixelStreaming2Servers: Download ps servers - "PixelStreamingInfrastructure-UE5.7-0.1.2\Signalling" [2026.09.08-07.22.04:985][443]LogPixelStreaming2Servers: Download ps servers - 1 dir(s) moved. [2026.09.08-07.22.04:985][443]LogPixelStreaming2Servers: Download ps servers - "PixelStreamingInfrastructure-UE5.7-0.1.2\SignallingWebServer" [2026.09.08-07.22.04:995][443]LogPixelStreaming2Servers: Download ps servers - 1 dir(s) moved. [2026.09.08-07.22.04:995][443]LogPixelStreaming2Servers: Download ps servers - "PixelStreamingInfrastructure-UE5.7-0.1.2\CHANGELOG.md" [2026.09.08-07.22.05:001][443]LogPixelStreaming2: Streamer reconnecting... Attempt 1 [2026.09.08-07.22.05:001][443]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command... [2026.09.08-07.22.05:001][443]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault' [2026.09.08-07.22.05:001][443]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command... [2026.09.08-07.22.05:001][443]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault' [2026.09.08-07.22.05:001][443]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command... [2026.09.08-07.22.05:001][443]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault' [2026.09.08-07.22.05:005][443]LogPixelStreaming2Servers: Download ps servers - 1 file(s) moved. [2026.09.08-07.22.05:005][443]LogPixelStreaming2Servers: Download ps servers - "PixelStreamingInfrastructure-UE5.7-0.1.2\CONTRIBUTING.md" [2026.09.08-07.22.05:005][443]LogPixelStreaming2Servers: Download ps servers - 1 file(s) moved. [2026.09.08-07.22.05:009][443]LogPixelStreaming2EpicRtc: Conference::CreateSession. Id=[DefaultStreamer], Url=[ws://127.0.0.1:8888] [2026.09.08-07.22.05:009][443]LogPixelStreaming2EpicRtc: SignallingSession. Initialize signaling session. roomId=[DefaultStreamer] [2026.09.08-07.22.05:016][443]LogPixelStreaming2Servers: Download ps servers - "PixelStreamingInfrastructure-UE5.7-0.1.2\eslint.config.mjs" [2026.09.08-07.22.05:026][443]LogPixelStreaming2Servers: Download ps servers - 1 file(s) moved. [2026.09.08-07.22.05:046][443]LogPixelStreaming2Servers: Download ps servers - "PixelStreamingInfrastructure-UE5.7-0.1.2\LICENSE.md" [2026.09.08-07.22.05:056][443]LogPixelStreaming2Servers: Download ps servers - 1 file(s) moved. [2026.09.08-07.22.05:095][443]LogPixelStreaming2Servers: Download ps servers - "PixelStreamingInfrastructure-UE5.7-0.1.2\NODE_VERSION" [2026.09.08-07.22.05:105][443]LogPixelStreaming2Servers: Download ps servers - 1 file(s) moved. [2026.09.08-07.22.05:105][443]LogPixelStreaming2Servers: Download ps servers - "PixelStreamingInfrastructure-UE5.7-0.1.2\package-lock.json" [2026.09.08-07.22.05:116][443]LogPixelStreaming2Servers: Download ps servers - 1 file(s) moved. [2026.09.08-07.22.05:126][443]LogPixelStreaming2Servers: Download ps servers - "PixelStreamingInfrastructure-UE5.7-0.1.2\package.json" [2026.09.08-07.22.05:136][443]LogPixelStreaming2Servers: Download ps servers - 1 file(s) moved. [2026.09.08-07.22.05:136][443]LogPixelStreaming2Servers: Download ps servers - "PixelStreamingInfrastructure-UE5.7-0.1.2\README.md" [2026.09.08-07.22.05:146][443]LogPixelStreaming2Servers: Download ps servers - 1 file(s) moved. [2026.09.08-07.22.05:146][443]LogPixelStreaming2Servers: Download ps servers - "PixelStreamingInfrastructure-UE5.7-0.1.2\RELEASE_BRANCHING.md" [2026.09.08-07.22.05:156][443]LogPixelStreaming2Servers: Download ps servers - 1 file(s) moved. [2026.09.08-07.22.05:156][443]LogPixelStreaming2Servers: Download ps servers - "PixelStreamingInfrastructure-UE5.7-0.1.2\RELEASE_VERSION" [2026.09.08-07.22.05:156][443]LogPixelStreaming2Servers: Download ps servers - 1 file(s) moved. [2026.09.08-07.22.05:156][443]LogPixelStreaming2Servers: Download ps servers - "PixelStreamingInfrastructure-UE5.7-0.1.2\RELEASING.md" [2026.09.08-07.22.05:166][443]LogPixelStreaming2Servers: Download ps servers - 1 file(s) moved. [2026.09.08-07.22.05:166][443]LogPixelStreaming2Servers: Download ps servers - "PixelStreamingInfrastructure-UE5.7-0.1.2\SECURITY.md" [2026.09.08-07.22.05:186][443]LogPixelStreaming2Servers: Download ps servers - 1 file(s) moved. [2026.09.08-07.22.05:186][443]LogPixelStreaming2Servers: Download ps servers - "PixelStreamingInfrastructure-UE5.7-0.1.2" [2026.09.08-07.22.05:488][443]LogPixelStreaming2Servers: CORS filtering enabled. Allowed origins: http://127.0.0.1,https://127.0.0.1 [2026.09.08-07.22.05:519][443]LogPixelStreaming2Servers: Started Websocket server on port 8888 (IPv4) [2026.09.08-07.22.05:528][443]LogPixelStreaming2Servers: Started Websocket server on port 80 (IPv4+IPv6) [2026.09.08-07.22.06:283][443]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.22.06:323][443]LogPSOHitching: Encountered 600 PSO creation hitches so far (255 graphics, 345 compute). 0 of them were precached. [2026.09.08-07.27.18:091][444]LogShaderCompilers: Display: ================================================ [2026.09.08-07.27.18:091][444]LogShaderCompilers: Display: === FShaderJobCache stats === [2026.09.08-07.27.18:091][444]LogShaderCompilers: Display: Total job queries 27 314, among them cache hits 3 589 (13.14%), DDC hits 7 781 (28.49%), Duplicates 4 940 (18.09%) [2026.09.08-07.27.18:091][444]LogShaderCompilers: Display: Tracking 18 785 distinct input hashes that result in 16 179 distinct outputs (86.13%) [2026.09.08-07.27.18:091][444]LogShaderCompilers: Display: RAM used: 237,26 MiB of 3,20 GiB budget. Usage: 7.24% [2026.09.08-07.27.18:091][444]LogShaderCompilers: Display: === Shader Compilation stats === [2026.09.08-07.27.18:091][444]LogShaderCompilers: Display: Shaders Compiled: 10 684 [2026.09.08-07.27.18:091][444]LogShaderCompilers: Display: Jobs assigned 10 696, completed 10 684 (99.89%) [2026.09.08-07.27.18:091][444]LogShaderCompilers: Display: Average time worker was idle: 0.59 s [2026.09.08-07.27.18:091][444]LogShaderCompilers: Display: Time job spent in pending queue: average 219.12 s, longest 480.83 s [2026.09.08-07.27.18:091][444]LogShaderCompilers: Display: Job execution time: average 6.21 s, max 96.69 s [2026.09.08-07.27.18:092][444]LogShaderCompilers: Display: Job life time (pending + execution): average 225.58 s, max 481.94 [2026.09.08-07.27.18:092][444]LogShaderCompilers: Display: Shader code size: total 233,826 MiB, numShaders 10 764, average 22,244 KiB, min 1,199 KiB, max 360,467 KiB [2026.09.08-07.27.18:092][444]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1086.22 s [2026.09.08-07.27.18:092][444]LogShaderCompilers: Display: Jobs were issued in 4 140 batches (only local compilation was used), average 2.58 jobs/batch [2026.09.08-07.27.18:092][444]LogShaderCompilers: Display: Average processing rate: 9.84 jobs/sec [2026.09.08-07.27.18:092][444]LogShaderCompilers: Display: Total thread time: 12 357,602 s [2026.09.08-07.27.18:092][444]LogShaderCompilers: Display: Total thread preprocess time: 1 003,441 s [2026.09.08-07.27.18:092][444]LogShaderCompilers: Display: Percentage time preprocessing: 8.12% [2026.09.08-07.27.18:092][444]LogShaderCompilers: Display: Effective parallelization: 11.38 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 - 0.948062 [2026.09.08-07.27.18:092][444]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2026.09.08-07.27.18:092][444]LogShaderCompilers: Display: FPathTracingRG (compiled 24 times, average 18.99 sec, max 34.41 sec, min 9.65 sec) [2026.09.08-07.27.18:092][444]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 9 times, average 16.20 sec, max 25.41 sec, min 6.39 sec) [2026.09.08-07.27.18:092][444]LogShaderCompilers: Display: TMaterialCHSLodTLightMapPolicyHQFAnyHitShader (compiled 13 times, average 5.14 sec, max 8.50 sec, min 2.16 sec) [2026.09.08-07.27.18:092][444]LogShaderCompilers: Display: FLumenCardCS (compiled 46 times, average 5.13 sec, max 37.96 sec, min 1.44 sec) [2026.09.08-07.27.18:093][444]LogShaderCompilers: Display: TMaterialCHSLodTDistanceFieldShadowsAndLightMapPolicyHQFAnyHitShader (compiled 13 times, average 5.12 sec, max 8.46 sec, min 2.23 sec) [2026.09.08-07.27.18:093][444]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2026.09.08-07.27.18:093][444]LogShaderCompilers: Display: FMicropolyRasterizeCS - 12.69% of total time (compiled 656 times, average 2.39 sec, max 42.56 sec, min 0.00 sec) [2026.09.08-07.27.18:093][444]LogShaderCompilers: Display: FGenerateLightSamplesCS - 5.48% of total time (compiled 216 times, average 3.14 sec, max 6.01 sec, min 1.00 sec) [2026.09.08-07.27.18:093][444]LogShaderCompilers: Display: FHWRasterizePS - 4.29% of total time (compiled 331 times, average 1.60 sec, max 20.43 sec, min 0.01 sec) [2026.09.08-07.27.18:093][444]LogShaderCompilers: Display: FShadeLightSamplesCS - 3.77% of total time (compiled 432 times, average 1.08 sec, max 1.91 sec, min 0.47 sec) [2026.09.08-07.27.18:093][444]LogShaderCompilers: Display: FPathTracingRG - 3.69% of total time (compiled 24 times, average 18.99 sec, max 34.41 sec, min 9.65 sec) [2026.09.08-07.27.18:093][444]LogShaderCompilers: Display: === Material stats === [2026.09.08-07.27.18:093][444]LogShaderCompilers: Display: Materials Cooked: 0 [2026.09.08-07.27.18:093][444]LogShaderCompilers: Display: Materials Translated: 394 [2026.09.08-07.27.18:093][444]LogShaderCompilers: Display: Material Total Translate Time: 2.34 s [2026.09.08-07.27.18:093][444]LogShaderCompilers: Display: Material Translation Only: 1.93 s (82%) [2026.09.08-07.27.18:093][444]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%) [2026.09.08-07.27.18:093][444]LogShaderCompilers: Display: Material Cache Hits: 31 (8%) [2026.09.08-07.27.18:093][444]LogShaderCompilers: Display: ================================================ [2026.09.08-07.27.18:137][444]LogPixelStreaming2Servers: Websocket client connected. Remote=127.0.0.1:54314 | Local=127.0.0.1:8888 [2026.09.08-07.27.18:138][444]LogPixelStreaming2Servers: Streamer websocket connected, id=101 [2026.09.08-07.27.18:138][444]LogPixelStreaming2Servers: Sending to streamer id=101: {"type":"config","peerConnectionOptions":{"iceServers":[]}} [2026.09.08-07.27.18:138][444]LogPixelStreaming2Servers: Sending to streamer id=101: {"type":"identify"} [2026.09.08-07.27.18:229][444]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.27.18:229][444]LogD3D12RHI: Waited for PSO creation for 100.000000ms [2026.09.08-07.27.18:266][444]LogEpicRtcWebsocket: Websocket connection made to: ws://127.0.0.1:8888 [2026.09.08-07.27.18:329][444]LogD3D12RHI: Waited for PSO creation for 200.000000ms [2026.09.08-07.27.40:939][445]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 762.129944 [2026.09.08-07.27.40:996][447]LogPixelStreaming2EpicRtc: RoomSignallingContextObserver::OnJoined. Local participant joined the room. roomId=[DefaultStreamer] localParticipantId=[DefaultStreamer] state=[Joined] [2026.09.08-07.27.40:997][447]LogPixelStreaming2RTC: FEpicRtcStreamer::OnVideoTrackUpdate(Participant [DefaultStreamer], VideoTrack [0], IsRemote[false]) [2026.09.08-07.27.40:997][447]LogPixelStreaming2RTC: FEpicRtcStreamer::OnAudioTrackUpdate(Participant [DefaultStreamer], AudioTrack [1], IsRemote [false]) [2026.09.08-07.27.40:997][447]LogPixelStreaming2RTC: Player (DefaultStreamer) joined [2026.09.08-07.27.41:017][447]LogPixelStreaming2Servers: From Streamer id=101: {"id":"DefaultStreamer","protocolVersion":"1.1.0","type":"endpointId"} [2026.09.08-07.27.41:693][447]LogRenderer: Display: Recreating Shadow.Virtual.PhysicalPagePool due to size or flags change. This will also drop any cached pages. [2026.09.08-07.27.43:110][448]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2026.09.08-07.27.43:110][448]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 764.141052, Update Interval: 334.073303 [2026.09.08-07.27.48:664][463]LogPixelStreaming2Servers: From Streamer id=101: {"type":"ping","time":1788852468} [2026.09.08-07.27.48:664][463]LogPixelStreaming2Servers: Sending to streamer id=101: {"type":"pong","time":1788852468} [2026.09.08-07.28.00:288][507]LogMovieRenderPipeline: Allocated a Surface Queue sized: (1920, 1080) [2026.09.08-07.28.00:288][508]LogMovieRenderPipeline: Allocated a Accumulator Pool for AccumulatorType: ImageOverlappedAccumulator [2026.09.08-07.28.00:288][508]LogMovieRenderPipeline: Allocated a Accumulator for Pool ImageOverlappedAccumulator, New Pool Count: 1 [2026.09.08-07.28.00:537][508]LogMovieRenderPipeline: Allocated a Accumulator for Pool ImageOverlappedAccumulator, New Pool Count: 2 [2026.09.08-07.28.00:785][509]LogMovieRenderPipeline: Allocated a Accumulator for Pool ImageOverlappedAccumulator, New Pool Count: 3 [2026.09.08-07.28.18:574][581]LogPixelStreaming2Servers: From Streamer id=101: {"type":"ping","time":1788852498} [2026.09.08-07.28.18:574][581]LogPixelStreaming2Servers: Sending to streamer id=101: {"type":"pong","time":1788852498} [2026.09.08-07.28.48:662][703]LogPixelStreaming2Servers: From Streamer id=101: {"type":"ping","time":1788852528} [2026.09.08-07.28.48:662][703]LogPixelStreaming2Servers: Sending to streamer id=101: {"type":"pong","time":1788852528} [2026.09.08-07.29.18:830][819]LogPixelStreaming2Servers: From Streamer id=101: {"type":"ping","time":1788852558} [2026.09.08-07.29.18:830][819]LogPixelStreaming2Servers: Sending to streamer id=101: {"type":"pong","time":1788852558} [2026.09.08-07.29.48:859][930]LogPixelStreaming2Servers: From Streamer id=101: {"type":"ping","time":1788852588} [2026.09.08-07.29.48:859][930]LogPixelStreaming2Servers: Sending to streamer id=101: {"type":"pong","time":1788852588} [2026.09.08-07.30.18:162][ 39]LogShaderCompilers: Display: ================================================ [2026.09.08-07.30.18:162][ 39]LogShaderCompilers: Display: === FShaderJobCache stats === [2026.09.08-07.30.18:163][ 39]LogShaderCompilers: Display: Total job queries 27 314, among them cache hits 3 589 (13.14%), DDC hits 7 781 (28.49%), Duplicates 4 940 (18.09%) [2026.09.08-07.30.18:163][ 39]LogShaderCompilers: Display: Tracking 18 785 distinct input hashes that result in 16 407 distinct outputs (87.34%) [2026.09.08-07.30.18:163][ 39]LogShaderCompilers: Display: RAM used: 239,95 MiB of 3,20 GiB budget. Usage: 7.32% [2026.09.08-07.30.18:163][ 39]LogShaderCompilers: Display: === Shader Compilation stats === [2026.09.08-07.30.18:163][ 39]LogShaderCompilers: Display: Shaders Compiled: 11 004 [2026.09.08-07.30.18:163][ 39]LogShaderCompilers: Display: Jobs assigned 11 004, completed 11 004 (100%) [2026.09.08-07.30.18:163][ 39]LogShaderCompilers: Display: Average time worker was idle: 0.55 s [2026.09.08-07.30.18:163][ 39]LogShaderCompilers: Display: Time job spent in pending queue: average 213.32 s, longest 480.83 s [2026.09.08-07.30.18:163][ 39]LogShaderCompilers: Display: Job execution time: average 6.05 s, max 96.69 s [2026.09.08-07.30.18:163][ 39]LogShaderCompilers: Display: Job life time (pending + execution): average 219.37 s, max 481.94 [2026.09.08-07.30.18:163][ 39]LogShaderCompilers: Display: Shader code size: total 237,915 MiB, numShaders 11 094, average 21,96 KiB, min 1,199 KiB, max 360,467 KiB [2026.09.08-07.30.18:163][ 39]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1109.00 s [2026.09.08-07.30.18:163][ 39]LogShaderCompilers: Display: Jobs were issued in 4 448 batches (only local compilation was used), average 2.47 jobs/batch [2026.09.08-07.30.18:163][ 39]LogShaderCompilers: Display: Average processing rate: 9.92 jobs/sec [2026.09.08-07.30.18:164][ 39]LogShaderCompilers: Display: Total thread time: 12 607,623 s [2026.09.08-07.30.18:164][ 39]LogShaderCompilers: Display: Total thread preprocess time: 1 023,656 s [2026.09.08-07.30.18:164][ 39]LogShaderCompilers: Display: Percentage time preprocessing: 8.12% [2026.09.08-07.30.18:164][ 39]LogShaderCompilers: Display: Effective parallelization: 11.37 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 - 0.947371 [2026.09.08-07.30.18:164][ 39]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2026.09.08-07.30.18:164][ 39]LogShaderCompilers: Display: FPathTracingRG (compiled 24 times, average 18.99 sec, max 34.41 sec, min 9.65 sec) [2026.09.08-07.30.18:164][ 39]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 9 times, average 16.20 sec, max 25.41 sec, min 6.39 sec) [2026.09.08-07.30.18:164][ 39]LogShaderCompilers: Display: TMaterialCHSLodTLightMapPolicyHQFAnyHitShader (compiled 13 times, average 5.14 sec, max 8.50 sec, min 2.16 sec) [2026.09.08-07.30.18:164][ 39]LogShaderCompilers: Display: FLumenCardCS (compiled 46 times, average 5.13 sec, max 37.96 sec, min 1.44 sec) [2026.09.08-07.30.18:164][ 39]LogShaderCompilers: Display: TMaterialCHSLodTDistanceFieldShadowsAndLightMapPolicyHQFAnyHitShader (compiled 13 times, average 5.12 sec, max 8.46 sec, min 2.23 sec) [2026.09.08-07.30.18:164][ 39]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2026.09.08-07.30.18:164][ 39]LogShaderCompilers: Display: FMicropolyRasterizeCS - 12.44% of total time (compiled 656 times, average 2.39 sec, max 42.56 sec, min 0.00 sec) [2026.09.08-07.30.18:164][ 39]LogShaderCompilers: Display: FGenerateLightSamplesCS - 5.37% of total time (compiled 216 times, average 3.14 sec, max 6.01 sec, min 1.00 sec) [2026.09.08-07.30.18:164][ 39]LogShaderCompilers: Display: FHWRasterizePS - 4.20% of total time (compiled 331 times, average 1.60 sec, max 20.43 sec, min 0.01 sec) [2026.09.08-07.30.18:165][ 39]LogShaderCompilers: Display: FShadeLightSamplesCS - 3.70% of total time (compiled 432 times, average 1.08 sec, max 1.91 sec, min 0.47 sec) [2026.09.08-07.30.18:165][ 39]LogShaderCompilers: Display: FPathTracingRG - 3.62% of total time (compiled 24 times, average 18.99 sec, max 34.41 sec, min 9.65 sec) [2026.09.08-07.30.18:165][ 39]LogShaderCompilers: Display: === Material stats === [2026.09.08-07.30.18:165][ 39]LogShaderCompilers: Display: Materials Cooked: 0 [2026.09.08-07.30.18:165][ 39]LogShaderCompilers: Display: Materials Translated: 394 [2026.09.08-07.30.18:165][ 39]LogShaderCompilers: Display: Material Total Translate Time: 2.34 s [2026.09.08-07.30.18:165][ 39]LogShaderCompilers: Display: Material Translation Only: 1.93 s (82%) [2026.09.08-07.30.18:165][ 39]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%) [2026.09.08-07.30.18:166][ 39]LogShaderCompilers: Display: Material Cache Hits: 31 (8%) [2026.09.08-07.30.18:166][ 39]LogShaderCompilers: Display: ================================================ [2026.09.08-07.30.18:943][ 42]LogPixelStreaming2Servers: From Streamer id=101: {"type":"ping","time":1788852618} [2026.09.08-07.30.18:943][ 42]LogPixelStreaming2Servers: Sending to streamer id=101: {"type":"pong","time":1788852618} [2026.09.08-07.30.48:963][179]LogPixelStreaming2Servers: From Streamer id=101: {"type":"ping","time":1788852648} [2026.09.08-07.30.48:964][179]LogPixelStreaming2Servers: Sending to streamer id=101: {"type":"pong","time":1788852648} [2026.09.08-07.31.19:068][353]LogPixelStreaming2Servers: From Streamer id=101: {"type":"ping","time":1788852678} [2026.09.08-07.31.19:068][353]LogPixelStreaming2Servers: Sending to streamer id=101: {"type":"pong","time":1788852679} [2026.09.08-07.31.49:100][533]LogPixelStreaming2Servers: From Streamer id=101: {"type":"ping","time":1788852708} [2026.09.08-07.31.49:100][533]LogPixelStreaming2Servers: Sending to streamer id=101: {"type":"pong","time":1788852709} [2026.09.08-07.32.19:243][714]LogPixelStreaming2Servers: From Streamer id=101: {"type":"ping","time":1788852739} [2026.09.08-07.32.19:245][714]LogPixelStreaming2Servers: Sending to streamer id=101: {"type":"pong","time":1788852739} [2026.09.08-07.32.49:361][895]LogPixelStreaming2Servers: From Streamer id=101: {"type":"ping","time":1788852769} [2026.09.08-07.32.49:361][895]LogPixelStreaming2Servers: Sending to streamer id=101: {"type":"pong","time":1788852769} [2026.09.08-07.33.19:434][ 74]LogPixelStreaming2Servers: From Streamer id=101: {"type":"ping","time":1788852799} [2026.09.08-07.33.19:434][ 74]LogPixelStreaming2Servers: Sending to streamer id=101: {"type":"pong","time":1788852799} [2026.09.08-07.33.22:754][ 94]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1103.944580 [2026.09.08-07.33.23:234][ 97]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2026.09.08-07.33.23:236][ 97]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1104.258911, Update Interval: 304.962311 [2026.09.08-07.33.49:486][264]LogPixelStreaming2Servers: From Streamer id=101: {"type":"ping","time":1788852829} [2026.09.08-07.33.49:486][264]LogPixelStreaming2Servers: Sending to streamer id=101: {"type":"pong","time":1788852829} [2026.09.08-07.34.19:531][455]LogPixelStreaming2Servers: From Streamer id=101: {"type":"ping","time":1788852859} [2026.09.08-07.34.19:531][455]LogPixelStreaming2Servers: Sending to streamer id=101: {"type":"pong","time":1788852859} [2026.09.08-07.34.49:623][640]LogPixelStreaming2Servers: From Streamer id=101: {"type":"ping","time":1788852889} [2026.09.08-07.34.49:623][640]LogPixelStreaming2Servers: Sending to streamer id=101: {"type":"pong","time":1788852889} [2026.09.08-07.35.19:630][819]LogPixelStreaming2Servers: From Streamer id=101: {"type":"ping","time":1788852919} [2026.09.08-07.35.19:630][819]LogPixelStreaming2Servers: Sending to streamer id=101: {"type":"pong","time":1788852919} [2026.09.08-07.35.49:673][ 5]LogPixelStreaming2Servers: From Streamer id=101: {"type":"ping","time":1788852949} [2026.09.08-07.35.49:673][ 5]LogPixelStreaming2Servers: Sending to streamer id=101: {"type":"pong","time":1788852949} [2026.09.08-07.36.19:780][185]LogPixelStreaming2Servers: From Streamer id=101: {"type":"ping","time":1788852979} [2026.09.08-07.36.19:780][185]LogPixelStreaming2Servers: Sending to streamer id=101: {"type":"pong","time":1788852979} [2026.09.08-07.36.49:920][340]LogPixelStreaming2Servers: From Streamer id=101: {"type":"ping","time":1788853009} [2026.09.08-07.36.49:920][340]LogPixelStreaming2Servers: Sending to streamer id=101: {"type":"pong","time":1788853009} [2026.09.08-07.37.20:012][498]LogPixelStreaming2Servers: From Streamer id=101: {"type":"ping","time":1788853039} [2026.09.08-07.37.20:012][498]LogPixelStreaming2Servers: Sending to streamer id=101: {"type":"pong","time":1788853040} [2026.09.08-07.37.34:226][570]Cmd: r.HLOD 0 [2026.09.08-07.37.34:227][570]LogConsoleManager: Display: Trying to Replace Cvar=r.Water.WaterInfo.RenderMethod Set By Constructor Value implicitly by calling SetWithCurrentPriority or ReplaceCurrentPriorityAndTag. This is not allowed, possible solutions: 1. Use SetWithCurrentPriority or ReplaceCurrentPriorityAndTag with explicit MinPriority and MaxPriority values, with MinPriority >= ECVF_SetByScalability. 2. Use explicit Set, Cvar->Set(, ) [2026.09.08-07.37.34:228][570]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@1] File [Scalability] [2026.09.08-07.37.34:228][570]LogConfig: Set CVar [[r.SkeletalMeshLODBias:1]] [2026.09.08-07.37.34:228][570]LogConfig: Set CVar [[r.ViewDistanceScale:0.6]] [2026.09.08-07.37.34:228][570]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@1] File [Scalability] [2026.09.08-07.37.34:228][570]LogConfig: Set CVar [[r.FXAA.Quality:1]] [2026.09.08-07.37.34:228][570]LogConfig: Set CVar [[r.TemporalAA.Quality:1]] [2026.09.08-07.37.34:228][570]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] [2026.09.08-07.37.34:228][570]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:100]] [2026.09.08-07.37.34:228][570]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:1]] [2026.09.08-07.37.34:228][570]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:0]] [2026.09.08-07.37.34:228][570]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:1]] [2026.09.08-07.37.34:228][570]LogConfig: Set CVar [[r.TSR.ReprojectionField:0]] [2026.09.08-07.37.34:228][570]LogConfig: Applying CVar settings from Section [ShadowQuality@1] File [Scalability] [2026.09.08-07.37.34:228][570]LogConfig: Set CVar [[r.ShadowQuality:3]] [2026.09.08-07.37.34:229][570]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:1]] [2026.09.08-07.37.34:229][570]LogConfig: Set CVar [[r.Shadow.MaxResolution:1024]] [2026.09.08-07.37.34:229][570]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:1024]] [2026.09.08-07.37.34:229][570]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.05]] [2026.09.08-07.37.34:229][570]LogConfig: Set CVar [[r.Shadow.DistanceScale:0.7]] [2026.09.08-07.37.34:229][570]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:0.25]] [2026.09.08-07.37.34:229][570]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:0.5]] [2026.09.08-07.37.34:229][570]LogConfig: Set CVar [[r.DistanceFieldShadowing:0]] [2026.09.08-07.37.34:229][570]LogConfig: Set CVar [[r.VolumetricFog:0]] [2026.09.08-07.37.34:229][570]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:0.5]] [2026.09.08-07.37.34:229][570]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:512]] [2026.09.08-07.37.34:229][570]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:0.0]] [2026.09.08-07.37.34:229][570]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:0.0]] [2026.09.08-07.37.34:229][570]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:1.0]] [2026.09.08-07.37.34:229][570]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:2.0]] [2026.09.08-07.37.34:229][570]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:4]] [2026.09.08-07.37.34:229][570]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:2]] [2026.09.08-07.37.34:230][570]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:4]] [2026.09.08-07.37.34:230][570]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:2]] [2026.09.08-07.37.34:230][570]LogConfig: Set CVar [[r.Shadow.Virtual.MarkCoarsePagesLocal:2]] [2026.09.08-07.37.34:230][570]LogConfig: Set CVar [[r.MegaLights.NumSamplesPerPixel:2]] [2026.09.08-07.37.34:230][570]LogConfig: Set CVar [[r.MegaLights.DownsampleMode:2]] [2026.09.08-07.37.34:230][570]LogConfig: Set CVar [[r.MegaLights.ScreenTraces.Quality:0]] [2026.09.08-07.37.34:230][570]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.Allow:0]] [2026.09.08-07.37.34:230][570]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.SpecularOnly:1]] [2026.09.08-07.37.34:230][570]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.SoftShadows:0]] [2026.09.08-07.37.34:230][570]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.TexturedRectLights:0]] [2026.09.08-07.37.34:230][570]LogConfig: Set CVar [[r.MegaLights.Spatial.UseHistorySpatialVariance:0]] [2026.09.08-07.37.34:230][570]LogConfig: Set CVar [[r.MegaLights.Volume.GridPixelSize:16]] [2026.09.08-07.37.34:230][570]LogConfig: Set CVar [[r.MegaLights.Volume.GridSizeZ:64]] [2026.09.08-07.37.34:230][570]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@1] File [Scalability] [2026.09.08-07.37.34:230][570]LogConfig: Set CVar [[r.AOQuality:1]] [2026.09.08-07.37.34:426][570]LogConfig: Set CVar [[r.Lumen.FinalGatherMethod:0]] [2026.09.08-07.37.34:426][570]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.AtlasSize:2048]] [2026.09.08-07.37.34:426][570]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardTexelDensityScale:50]] [2026.09.08-07.37.34:426][570]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardMaxResolution:256]] [2026.09.08-07.37.34:426][570]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:4]] [2026.09.08-07.37.34:426][570]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:128]] [2026.09.08-07.37.34:426][570]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:128]] [2026.09.08-07.37.34:426][570]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:3]] [2026.09.08-07.37.34:426][570]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:0]] [2026.09.08-07.37.34:426][570]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.SliceCount:1]] [2026.09.08-07.37.34:426][570]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:0]] [2026.09.08-07.37.34:426][570]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.HZB:1]] [2026.09.08-07.37.34:426][570]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectPower:1.5]] [2026.09.08-07.37.34:426][570]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.FoliageOcclusionStrength:1]] [2026.09.08-07.37.34:426][570]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:128]] [2026.09.08-07.37.34:426][570]LogConsoleManager: Warning: Setting the console variable 'r.Lumen.TranslucencyVolume.TraceFromVolume' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByConsole'. Value remains '0' [2026.09.08-07.37.34:426][570]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.ShareRadianceCacheWithOpaque:1]] [2026.09.08-07.37.34:426][570]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.SpatialFilter:0]] [2026.09.08-07.37.34:426][570]LogConsoleManager: Warning: Setting the console variable 'r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByConsole'. Value remains '8' [2026.09.08-07.37.34:426][570]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.GridResolution:12]] [2026.09.08-07.37.34:426][570]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:30]] [2026.09.08-07.37.34:426][570]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.HitLighting.Allowed:0]] [2026.09.08-07.37.34:426][570]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:0]] [2026.09.08-07.37.34:427][570]LogConfig: Set CVar [[r.RayTracing.Geometry.SkeletalMeshes:0]] [2026.09.08-07.37.34:427][570]LogConfig: Set CVar [[r.MeshCardRepresentation.SkeletalMesh:0]] [2026.09.08-07.37.34:427][570]LogConfig: Set CVar [[r.RayTracing.DynamicGeometry.MaxUpdatePrimitivesPerFrame:1000]] [2026.09.08-07.37.34:427][570]LogConfig: Applying CVar settings from Section [ReflectionQuality@1] File [Scalability] [2026.09.08-07.37.34:427][570]LogConfig: Set CVar [[r.SSR.Quality:2]] [2026.09.08-07.37.34:427][570]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:1]] [2026.09.08-07.37.34:427][570]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:0]] [2026.09.08-07.37.34:427][570]LogConfig: Applying CVar settings from Section [PostProcessQuality@1] File [Scalability] [2026.09.08-07.37.34:427][570]LogConfig: Set CVar [[r.MotionBlurQuality:3]] [2026.09.08-07.37.34:427][570]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:1]] [2026.09.08-07.37.34:427][570]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:1.0]] [2026.09.08-07.37.34:427][570]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:60]] [2026.09.08-07.37.34:427][570]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.5]] [2026.09.08-07.37.34:427][570]LogConfig: Set CVar [[r.DepthOfFieldQuality:1]] [2026.09.08-07.37.34:427][570]LogConfig: Set CVar [[r.RenderTargetPoolMin:350]] [2026.09.08-07.37.34:427][570]LogConfig: Set CVar [[r.LensFlareQuality:0]] [2026.09.08-07.37.34:427][570]LogConfig: Set CVar [[r.SceneColorFringeQuality:0]] [2026.09.08-07.37.34:427][570]LogConfig: Set CVar [[r.BloomQuality:4]] [2026.09.08-07.37.34:427][570]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:35.355]] [2026.09.08-07.37.34:427][570]LogConfig: Set CVar [[r.FastBlurThreshold:2]] [2026.09.08-07.37.34:427][570]LogConfig: Set CVar [[r.Upscale.Quality:2]] [2026.09.08-07.37.34:427][570]LogConfig: Set CVar [[r.LightShaftQuality:0]] [2026.09.08-07.37.34:427][570]LogConfig: Set CVar [[r.Filter.SizeScale:0.7]] [2026.09.08-07.37.34:428][570]LogConfig: Set CVar [[r.LUT.Shaper:0]] [2026.09.08-07.37.34:428][570]LogConfig: Set CVar [[r.LUT.Size:32]] [2026.09.08-07.37.34:428][570]LogConfig: Set CVar [[r.Tonemapper.Quality:2]] [2026.09.08-07.37.34:428][570]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] [2026.09.08-07.37.34:428][570]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:0 ; lower gathering accumulator quality]] [2026.09.08-07.37.34:428][570]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:2 ; Max3x3 postfilering method]] [2026.09.08-07.37.34:428][570]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2026.09.08-07.37.34:428][570]LogConfig: Set CVar [[r.DOF.Gather.RingCount:3 ; low number of samples when gathering]] [2026.09.08-07.37.34:428][570]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:0 ; no foreground scattering]] [2026.09.08-07.37.34:428][570]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:0 ; no foreground scattering]] [2026.09.08-07.37.34:428][570]LogConfig: Set CVar [[r.DOF.Recombine.Quality:0 ; no slight out of focus]] [2026.09.08-07.37.34:428][570]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:0 ; faster temporal accumulation]] [2026.09.08-07.37.34:428][570]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.006 ; required because low gathering and no scattering and not looking great at 1080p]] [2026.09.08-07.37.34:428][570]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.006 ; required because low gathering and no scattering and not looking great at 1080p]] [2026.09.08-07.37.34:428][570]LogConfig: Applying CVar settings from Section [TextureQuality@1] File [Scalability] [2026.09.08-07.37.34:428][570]LogConfig: Set CVar [[r.Streaming.MipBias:1]] [2026.09.08-07.37.34:428][570]LogConfig: Set CVar [[r.MaxAnisotropy:2]] [2026.09.08-07.37.34:428][570]LogConfig: Set CVar [[r.VT.MaxAnisotropy:4]] [2026.09.08-07.37.34:428][570]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:1]] [2026.09.08-07.37.34:428][570]LogConfig: Set CVar [[r.Streaming.PoolSize:600]] [2026.09.08-07.37.34:428][570]LogConfig: Applying CVar settings from Section [EffectsQuality@1] File [Scalability] [2026.09.08-07.37.34:428][570]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Dim:32]] [2026.09.08-07.37.34:428][570]LogConfig: Set CVar [[r.RefractionQuality:0]] [2026.09.08-07.37.34:428][570]LogConfig: Set CVar [[r.SceneColorFormat:3]] [2026.09.08-07.37.34:428][570]LogConfig: Set CVar [[r.DetailMode:1]] [2026.09.08-07.37.34:428][570]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Blur:0]] [2026.09.08-07.37.34:428][570]LogConfig: Set CVar [[r.MaterialQualityLevel:2 ; Medium quality]] [2026.09.08-07.37.34:428][570]LogConfig: Set CVar [[r.SSS.Scale:0.75]] [2026.09.08-07.37.34:428][570]LogConfig: Set CVar [[r.SSS.SampleSet:0]] [2026.09.08-07.37.34:428][570]LogConfig: Set CVar [[r.SSS.Quality:0]] [2026.09.08-07.37.34:428][570]LogConfig: Set CVar [[r.SSS.HalfRes:1]] [2026.09.08-07.37.34:428][570]LogConfig: Set CVar [[r.SSGI.Quality:1]] [2026.09.08-07.37.34:430][570]LogConfig: Set CVar [[r.EmitterSpawnRateScale:0.25]] [2026.09.08-07.37.34:430][570]LogConfig: Set CVar [[r.ParticleLightQuality:0]] [2026.09.08-07.37.34:430][570]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2026.09.08-07.37.34:430][570]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:1]] [2026.09.08-07.37.34:430][570]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2026.09.08-07.37.34:430][570]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2026.09.08-07.37.34:430][570]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]] [2026.09.08-07.37.34:430][570]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2026.09.08-07.37.34:430][570]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:32.0]] [2026.09.08-07.37.34:430][570]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2026.09.08-07.37.34:430][570]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2026.09.08-07.37.34:430][570]LogConfig: Set CVar [[r.Fog.SeparateComposition:0 ; Force fog separate composition disabled, forcing FSSS disabled for better performance]] [2026.09.08-07.37.34:430][570]LogConfig: Set CVar [[fx.Niagara.QualityLevel:1]] [2026.09.08-07.37.34:430][570]LogConfig: Set CVar [[r.HeterogeneousVolumes.Allowed:0]] [2026.09.08-07.37.34:430][570]LogConfig: Applying CVar settings from Section [FoliageQuality@1] File [Scalability] [2026.09.08-07.37.34:430][570]LogConfig: Set CVar [[foliage.DensityScale:0.4]] [2026.09.08-07.37.34:430][570]LogConfig: Set CVar [[grass.DensityScale:0.4]] [2026.09.08-07.37.34:430][570]LogConfig: Set CVar [[pcg.Quality:1]] [2026.09.08-07.37.34:430][570]LogConfig: Applying CVar settings from Section [ShadingQuality@1] File [Scalability] [2026.09.08-07.37.34:430][570]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2026.09.08-07.37.34:431][570]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2026.09.08-07.37.34:431][570]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:1]] [2026.09.08-07.37.34:431][570]LogConfig: Set CVar [[r.AnisotropicMaterials:0]] [2026.09.08-07.37.34:431][570]LogConfig: Applying CVar settings from Section [LandscapeQuality@1] File [Scalability] [2026.09.08-07.37.34:431][570]LogMovieRenderPipeline: MovieGraph Finished rendering last shot. Moving to Finalize to finish writing items to disk. [2026.09.08-07.37.34:589][570]LogVirtualTexturing: Display: Recreating virtual texture pools. [2026.09.08-07.37.35:707][570]LogContentStreaming: Texture pool size now 600 MB [2026.09.08-07.37.35:707][570]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="600" [2026.09.08-07.37.35:988][571]LogRenderer: Display: Recreating Shadow.Virtual.PhysicalPagePool due to size or flags change. This will also drop any cached pages. [2026.09.08-07.37.36:032][572]LogMovieRenderPipeline: Movie Graph Render completed. Duration: +00:15:39.762 [2026.09.08-07.37.36:193][572]LogStreaming: Display: FlushAsyncLoading(): 0 QueuedPackages, 1 AsyncPackages [2026.09.08-07.37.36:234][572]LogEpicRtcWebsocket: Closing websocket to ws://127.0.0.1:8888 [2026.09.08-07.37.36:234][572]LogEpicRtcWebsocket: Closed connection to ws://127.0.0.1:8888 - status 1000 reason: Streaming Session Removed was clean: true [2026.09.08-07.37.36:234][572]LogPixelStreaming2RTC: FEpicRtcStreamer::OnRoomLeftUpdate(Participant [DefaultStreamer] left the room.) [2026.09.08-07.37.36:242][572]LogBackChannel: Closing connection FBackChannelConnection Listener [2026.09.08-07.37.36:246][572]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2026.09.08-07.37.36:246][572]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Hanhivirtanewwater [2026.09.08-07.37.38:794][572]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' with subface index 0 in Render thread. [2026.09.08-07.37.38:794][572]LogSlate: Display: Took 0.000381 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) on Render thread. [2026.09.08-07.37.38:795][572]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' subface 0 in Render thread. [2026.09.08-07.37.38:795][572]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' subface index 0 successfully added to font face map in Render thread. [2026.09.08-07.37.39:678][572]LogRenderer: Display: Recreating Shadow.Virtual.PhysicalPagePool due to size or flags change. This will also drop any cached pages. [2026.09.08-07.37.40:079][572]LogSlate: Window 'Movie Pipeline Render (Preview) [Job 1/1 Total] Current Job: 100% Completed.' being destroyed [2026.09.08-07.37.40:150][572]r.VolumetricCloud.DistanceToSampleMaxCount = "3" [2026.09.08-07.37.40:150][572]LogWorld: UWorld::CleanupWorld for Hanhivirtanewwater, bSessionEnded=true, bCleanupResources=true [2026.09.08-07.37.40:152][572]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.08-07.37.40:152][572]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater [2026.09.08-07.37.40:155][572]LogPlayLevel: Display: Shutting down PIE online subsystems [2026.09.08-07.37.40:186][572]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.08-07.37.40:452][572]LogAudioMixer: Display: Unregistering submix buffer listener 'PixelStreamingEditorListener' from submix 'MasterSubmixDefault' [2026.09.08-07.37.40:452][572]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3 [2026.09.08-07.37.40:462][572]LogAudioMixer: Display: Unregistering submix buffer listener 'PixelStreamingEditorListener' from submix 'MasterSubmixDefault' [2026.09.08-07.37.40:463][572]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 [2026.09.08-07.37.40:463][572]LogAudioMixer: Display: FAudioMixerWasapi::StopAudioStream() InstanceID=2, StreamState=4 [2026.09.08-07.37.40:481][572]LogAudioMixerWasapi: Display: FWasapiServiceWatcher stopped. [2026.09.08-07.37.40:496][572]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2026.09.08-07.37.40:534][572]LogUObjectHash: Compacting FUObjectHashTables data took 2.99ms [2026.09.08-07.37.40:654][573]LogMovieRenderPipeline: MoviePipelineLinearExecutorBase finished 1 jobs in +00:15:46.556. [2026.09.08-07.37.40:680][573]LogPixelStreaming2Servers: Streamer websocket disconnected, id=101 [2026.09.08-07.37.40:791][574]LogPlayLevel: Display: Destroying online subsystem :Context_1 [2026.09.08-07.38.37:916][596]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1419.107422 [2026.09.08-07.38.38:167][605]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2026.09.08-07.38.38:167][605]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1419.331177, Update Interval: 301.419098 [2026.09.08-07.40.31:822][607]LogMovieRenderPipeline: MoviePipelineLinearExecutorBase starting 1 jobs. [2026.09.08-07.40.31:822][607]LogMovieRenderPipeline: MoviePipelineLinearExecutorBase starting job [1/1] [2026.09.08-07.40.31:875][607]LogContentBundle: [Hanhivirtanewwater(Editor)] Generating Streaming for 0 Content Bundles. [2026.09.08-07.40.31:875][607]LogWorldPartition: Display: GenerateStreaming for 'Hanhivirtanewwater' started... [2026.09.08-07.40.31:877][607]LogWorldPartition: FSpatialHashSettings::UpdateSettings : UseAlignedGridLevels = 0, SnapNonAlignedGridLevelsToLowerLevels = 0, PlaceSmallActorsUsingLocation = 1, PlacePartitionActorsUsingLocation = 1 [2026.09.08-07.40.31:883][607]LogWorldPartition: Display: GenerateStreaming for 'Hanhivirtanewwater' took 8.444 ms (total: 17.045 ms) [2026.09.08-07.40.31:883][607]LogCameraSystemEditor: No camera objects needed building (inspected 0 objects) [2026.09.08-07.40.31:884][607]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2026.09.08-07.40.31:884][607]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Hanhivirtanewwater [2026.09.08-07.40.32:004][607]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE started... [2026.09.08-07.40.32:027][607]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE took 24.349 ms (total: 48.825 ms) [2026.09.08-07.40.32:028][607]LogPlayLevel: PIE: StaticDuplicateObject took: (0.144066s) [2026.09.08-07.40.32:028][607]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Hanhivirtanewwater.Hanhivirtanewwater to /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater (0.144164s) [2026.09.08-07.40.32:101][607]LogUObjectHash: Compacting FUObjectHashTables data took 2.30ms [2026.09.08-07.40.32:108][607]LogChaosDD: Creating Chaos Debug Draw Scene for world Hanhivirtanewwater [2026.09.08-07.40.32:112][607]LogWorldPartition: ULevel::OnLevelLoaded(Hanhivirtanewwater)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2026.09.08-07.40.32:112][607]LogWorldPartition: Display: WorldPartition initialize started... [2026.09.08-07.40.32:112][607]LogWorldPartition: UWorldPartition::Initialize : World = /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2026.09.08-07.40.32:112][607]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2026.09.08-07.40.32:147][607]LogWorldPartition: Display: WorldPartition initialize took 35.020 ms (total: 52.2 sec) [2026.09.08-07.40.32:148][607]LogPlayLevel: PIE: World Init took: (0.040157s) [2026.09.08-07.40.32:148][607]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True [2026.09.08-07.40.32:148][607]LogAudioMixer: Display: bUseRenderScheduler set to true. [2026.09.08-07.40.32:148][607]LogAudioMixer: Display: Audio Mixer Platform Settings: [2026.09.08-07.40.32:148][607]LogAudioMixer: Display: Sample Rate: 48000 [2026.09.08-07.40.32:148][607]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2026.09.08-07.40.32:148][607]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2026.09.08-07.40.32:148][607]LogAudioMixer: Display: Number of buffers to queue: 1 [2026.09.08-07.40.32:148][607]LogAudioMixer: Display: Max Channels (voices): 32 [2026.09.08-07.40.32:148][607]LogAudioMixer: Display: Number of Async Source Workers: 4 [2026.09.08-07.40.32:148][607]LogAudio: Display: AudioDevice MaxSources: 32 [2026.09.08-07.40.32:148][607]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2026.09.08-07.40.32:148][607]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2026.09.08-07.40.32:148][607]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2026.09.08-07.40.32:149][607]LogAudioEnumeration: Display: Refreshing FWindowsMMDeviceCache [2026.09.08-07.40.32:165][607]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Console', Device='Speakers (2- High Definition Audio Device)' [2026.09.08-07.40.32:170][607]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Multimedia', Device='Speakers (2- High Definition Audio Device)' [2026.09.08-07.40.32:175][607]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Communications', Device='Speakers (2- High Definition Audio Device)' [2026.09.08-07.40.32:189][607]LogAudioMixerWasapi: Display: FWasapiServiceWatcher started. [2026.09.08-07.40.32:189][607]LogAudioMixer: Display: Initializing audio mixer using platform API: 'WASAPIMixer' [2026.09.08-07.40.32:189][607]LogAudioMixerWasapi: Display: FWasapiServiceWatcher initial state: Audiosrv=RUNNING, AudioEndpointBuilder=RUNNING [2026.09.08-07.40.32:193][607]LogAudioMixerWasapi: FAudioMixerWasapiRenderStream::InitializeHardware DefaultDevicePeriod: 480 requesting buffer size: 1920 [2026.09.08-07.40.32:205][607]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware audio mixer requested num channels: 2, Wasapi render stream hardware supports num channels: 2 [2026.09.08-07.40.32:206][607]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware succeeded with sample rate: 48000, buffer period: 1024 [2026.09.08-07.40.32:206][607]LogAudioMixer: Display: FAudioMixerWasapi initialized: SampleRate=48000 NumChannels=2 NumDirectOutChannels=0 bIsAggregateDevice=0 StreamParams.Num()=1 [2026.09.08-07.40.32:206][607]LogAudioMixer: Display: Using Audio Hardware Device Speakers (2- High Definition Audio Device) [2026.09.08-07.40.32:206][607]LogAudioMixer: Display: Initializing Sound Submixes... [2026.09.08-07.40.32:206][607]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2026.09.08-07.40.32:206][607]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2026.09.08-07.40.32:207][607]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4 [2026.09.08-07.40.32:214][607]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4 [2026.09.08-07.40.32:219][607]LogInit: FAudioDevice initialized with ID 4. [2026.09.08-07.40.32:219][607]LogAudio: Display: Audio Device (ID: 4) registered with world 'Hanhivirtanewwater'. [2026.09.08-07.40.32:220][607]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4 [2026.09.08-07.40.32:220][607]LogAudioMixer: Display: Sending SubmixBufferListener 'PixelStreamingEditorListener' register command... [2026.09.08-07.40.32:220][607]LogAudioMixer: Display: Submix buffer listener 'PixelStreamingEditorListener' registered with submix 'MasterSubmixDefault' [2026.09.08-07.40.32:220][607]LogUIActionRouter: Display: Found 0 derived classes when attemping to create action router (CommonUIActionRouterBase) [2026.09.08-07.40.32:220][607]LogUIActionRouter: Error: Using CommonUI without a CommonGameViewportClient derived game viewport client. CommonUI Input routing will not function correctly. To disable this warning set CommonUI.Debug.CheckGameViewportClientValid=0 under [SystemSettings] in your project's DefaultEngine.ini. [2026.09.08-07.40.32:221][607]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2026.09.08-07.40.32:221][607]LogPlayLevel: Creating new non-realtime audio mixer [2026.09.08-07.40.32:221][607]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: False [2026.09.08-07.40.32:221][607]LogAudioMixer: Display: bUseRenderScheduler set to true. [2026.09.08-07.40.32:221][607]LogAudioMixer: Display: Audio Mixer Platform Settings: [2026.09.08-07.40.32:221][607]LogAudioMixer: Display: Sample Rate: 48000 [2026.09.08-07.40.32:221][607]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2026.09.08-07.40.32:221][607]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2026.09.08-07.40.32:221][607]LogAudioMixer: Display: Number of buffers to queue: 1 [2026.09.08-07.40.32:221][607]LogAudioMixer: Display: Max Channels (voices): 32 [2026.09.08-07.40.32:221][607]LogAudioMixer: Display: Number of Async Source Workers: 4 [2026.09.08-07.40.32:222][607]LogAudio: Display: AudioDevice MaxSources: 32 [2026.09.08-07.40.32:222][607]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2026.09.08-07.40.32:222][607]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2026.09.08-07.40.32:222][607]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2026.09.08-07.40.32:222][607]LogAudioMixer: Display: Initializing audio mixer using platform API: 'NonRealtime' [2026.09.08-07.40.32:222][607]LogAudioMixer: Display: Using Audio Hardware Device Non-realtime Renderer [2026.09.08-07.40.32:222][607]LogAudioMixer: Display: Initializing Sound Submixes... [2026.09.08-07.40.32:222][607]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2026.09.08-07.40.32:222][607]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2026.09.08-07.40.32:223][607]LogAudioMixer: Display: Output buffers initialized: Frames=32, Channels=2, Samples=64, InstanceID=5 [2026.09.08-07.40.32:229][607]LogInit: FAudioDevice initialized with ID 5. [2026.09.08-07.40.32:229][607]LogAudio: Display: Audio Device (ID: 5) registered with world 'Hanhivirtanewwater'. [2026.09.08-07.40.32:229][607]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5 [2026.09.08-07.40.32:229][607]LogAudioMixer: Display: Sending SubmixBufferListener 'PixelStreamingEditorListener' register command... [2026.09.08-07.40.32:229][607]LogAudioMixer: Display: Submix buffer listener 'PixelStreamingEditorListener' registered with submix 'MasterSubmixDefault' [2026.09.08-07.40.32:229][607]LogAudio: Display: Audio Device unregistered from world 'Hanhivirtanewwater'. [2026.09.08-07.40.32:230][607]LogLoad: Game class is 'GameModeBase' [2026.09.08-07.40.32:242][607]LogWorld: Bringing World /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater up for play (max tick rate 0) at 2026.09.08-10.40.32 [2026.09.08-07.40.32:247][607]LogWorld: Bringing up level for play took: 0.017839 [2026.09.08-07.40.32:254][607]LogOnline: OSS: Created online subsystem instance for: :Context_2 [2026.09.08-07.40.32:255][607]LogEnhancedInput: Enhanced Input local player subsystem has initialized the user settings! [2026.09.08-07.40.32:281][607]LogStreaming: Display: FlushAsyncLoading(1127,1126,1125,1124,1122,1123,1121,1120,1119,1118,1116,1117,1113,1114,1115,1109,1110,1111,1112,1105,1106,1107,1108,1103,1104,1101,1102,1099,1100,1097,1098,1096,1094,1095,1091,1092,1093,1089,1090,1064,1065,1066,1067,1068,1069,1070,1071,1072,1073,1074,1075,1076,1077,1078,1079,1080,1081,1082,1083,1084,1085,1086,1087,1088,1061,1062,1063,1060,1055,1056,1057,1058,1059,1051,1052,1053,1054,942,943,944,945,946,947,948,949,950,951,952,953,954,955,956,957,958,959,960,961,962,963,964,965,966,967,968,969,970,971,972,973,974,975,976,977,978,979,980,981,982,983,984,985,986,987,988,989,990,991,992,993,994,995,996,997,998,999,1000,1001,1002,1003,1004,1005,1006,1007,1008,1009,1010,1011,1012,1013,1014,1015,1016,1017,1018,1019,1020,1021,1022,1023,1024,1025,1026,1027,1028,1029,1030,1031,1032,1033,1034,1035,1036,1037,1038,1039,1040,1041,1042,1043,1044,1045,1046,1047,1048,1049,1050,941,940,938,939,934,935,936,937,929,930,931,932,933,925,926,927,928,924,923,921,922,917,918,919,920): 213 QueuedPackages, 0 AsyncPackages [2026.09.08-07.40.33:799][607]r.VolumetricCloud.DistanceToSampleMaxCount = "3.1" [2026.09.08-07.40.33:817][607]PIE: Server logged in [2026.09.08-07.40.33:823][607]PIE: Play in editor total start time 1,953 seconds. [2026.09.08-07.40.33:824][607]LogMovieRenderPipeline: Using the default MovieGraphPipeline; the pipeline specified in Project Settings (MoviePipeline) is not compatible with graphs. [2026.09.08-07.40.33:824][607]LogMovieRenderPipeline: Initializing MovieGraph Render [2026.09.08-07.40.33:856][607]LogMovieRenderPipeline: Reusing existing ShotInfo for Inner: CineCameraActor Outer: no shot. [2026.09.08-07.40.33:856][607]LogMovieRenderPipeline: Registering range: [6720,1476960) (InnerName: CineCameraActor OuterName: no shot) [2026.09.08-07.40.33:872][607]LogMovieRenderPipeline: Finished initializing MovieGraph Render [2026.09.08-07.40.33:873][607]LogPixelStreaming2RTC: Error: Cannot set target window - GEngine is not valid. [2026.09.08-07.40.33:874][607]LogPixelStreaming2Servers: CORS filtering enabled. Allowed origins: http://127.0.0.1,https://127.0.0.1 [2026.09.08-07.40.33:876][607]LogPixelStreaming2Servers: Started Websocket server on port 8888 (IPv4) [2026.09.08-07.40.33:878][607]LogPixelStreaming2Servers: Started Websocket server on port 80 (IPv4+IPv6) [2026.09.08-07.40.33:878][607]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command... [2026.09.08-07.40.33:878][607]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault' [2026.09.08-07.40.33:878][607]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command... [2026.09.08-07.40.33:878][607]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault' [2026.09.08-07.40.33:878][607]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command... [2026.09.08-07.40.33:878][607]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault' [2026.09.08-07.40.33:885][607]LogPixelStreaming2EpicRtc: Conference::CreateSession. Id=[DefaultStreamer], Url=[ws://127.0.0.1:8888] [2026.09.08-07.40.33:885][607]LogPixelStreaming2EpicRtc: SignallingSession. Initialize signaling session. roomId=[DefaultStreamer] [2026.09.08-07.40.33:885][607]LogBackChannel: Listening on FBackChannelConnection Listener (localport: 2049) [2026.09.08-07.40.33:886][607]LogRemoteSession: Started listening on port 2049 [2026.09.08-07.40.34:006][607]LogPixelStreaming2Servers: Websocket client connected. Remote=127.0.0.1:51408 | Local=127.0.0.1:8888 [2026.09.08-07.40.34:006][607]LogPixelStreaming2Servers: Streamer websocket connected, id=102 [2026.09.08-07.40.34:006][607]LogPixelStreaming2Servers: Sending to streamer id=102: {"type":"config","peerConnectionOptions":{"iceServers":[]}} [2026.09.08-07.40.34:006][607]LogPixelStreaming2Servers: Sending to streamer id=102: {"type":"identify"} [2026.09.08-07.40.34:317][607]LogEpicRtcWebsocket: Websocket connection made to: ws://127.0.0.1:8888 [2026.09.08-07.40.34:318][608]LogMovieRenderPipeline: MovieGraph Initializing Camera Cut [1/1] OuterName: [no shot] InnerName: CineCameraActor. [2026.09.08-07.40.34:341][608]LogMovieRenderPipeline: Expanding Shot 1/1 (Shot: no shot Camera: CineCameraActor) [2026.09.08-07.40.34:342][608]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@Cine] File [Scalability] [2026.09.08-07.40.34:342][608]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] [2026.09.08-07.40.34:342][608]LogConfig: Set CVar [[r.ViewDistanceScale:10.0]] [2026.09.08-07.40.34:342][608]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@Cine] File [Scalability] [2026.09.08-07.40.34:342][608]LogConfig: Set CVar [[r.FXAA.Quality:5]] [2026.09.08-07.40.34:342][608]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] [2026.09.08-07.40.34:342][608]LogConfig: Set CVar [[r.TSR.History.R11G11B10:0]] [2026.09.08-07.40.34:342][608]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] [2026.09.08-07.40.34:342][608]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] [2026.09.08-07.40.34:342][608]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] [2026.09.08-07.40.34:342][608]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] [2026.09.08-07.40.34:344][608]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]] [2026.09.08-07.40.34:344][608]LogConfig: Applying CVar settings from Section [ShadowQuality@Cine] File [Scalability] [2026.09.08-07.40.34:344][608]LogConfig: Set CVar [[r.ShadowQuality:5]] [2026.09.08-07.40.34:344][608]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] [2026.09.08-07.40.34:344][608]LogConfig: Set CVar [[r.Shadow.MaxResolution:4096]] [2026.09.08-07.40.34:344][608]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:4096]] [2026.09.08-07.40.34:344][608]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0]] [2026.09.08-07.40.34:344][608]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] [2026.09.08-07.40.34:344][608]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2026.09.08-07.40.34:344][608]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2026.09.08-07.40.34:344][608]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] [2026.09.08-07.40.34:344][608]LogConfig: Set CVar [[r.VolumetricFog:1]] [2026.09.08-07.40.34:344][608]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] [2026.09.08-07.40.34:344][608]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:8192]] [2026.09.08-07.40.34:344][608]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] [2026.09.08-07.40.34:344][608]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] [2026.09.08-07.40.34:344][608]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] [2026.09.08-07.40.34:344][608]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:0.0]] [2026.09.08-07.40.34:344][608]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:16]] [2026.09.08-07.40.34:344][608]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:8]] [2026.09.08-07.40.34:344][608]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:16]] [2026.09.08-07.40.34:344][608]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:8]] [2026.09.08-07.40.34:344][608]LogConfig: Set CVar [[r.Shadow.Virtual.MarkCoarsePagesLocal:1]] [2026.09.08-07.40.34:344][608]LogConfig: Set CVar [[r.MegaLights.NumSamplesPerPixel:4]] [2026.09.08-07.40.34:344][608]LogConfig: Set CVar [[r.MegaLights.DownsampleMode:0]] [2026.09.08-07.40.34:344][608]LogConfig: Set CVar [[r.MegaLights.ScreenTraces.Quality:1]] [2026.09.08-07.40.34:344][608]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.Allow:1]] [2026.09.08-07.40.34:344][608]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.SpecularOnly:0]] [2026.09.08-07.40.34:344][608]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.SoftShadows:1]] [2026.09.08-07.40.34:344][608]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.TexturedRectLights:1]] [2026.09.08-07.40.34:344][608]LogConfig: Set CVar [[r.MegaLights.Spatial.UseHistorySpatialVariance:1]] [2026.09.08-07.40.34:344][608]LogConfig: Set CVar [[r.MegaLights.Volume.GridPixelSize:8]] [2026.09.08-07.40.34:344][608]LogConfig: Set CVar [[r.MegaLights.Volume.GridSizeZ:128]] [2026.09.08-07.40.34:344][608]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@Cine] File [Scalability] [2026.09.08-07.40.34:344][608]LogConfig: Set CVar [[r.AOQuality:2]] [2026.09.08-07.40.34:631][608]LogConfig: Set CVar [[r.Lumen.FinalGatherMethod:1]] [2026.09.08-07.40.34:631][608]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.AtlasSize:4096]] [2026.09.08-07.40.34:631][608]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardTexelDensityScale:100]] [2026.09.08-07.40.34:631][608]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardMaxResolution:512]] [2026.09.08-07.40.34:631][608]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]] [2026.09.08-07.40.34:631][608]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]] [2026.09.08-07.40.34:631][608]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]] [2026.09.08-07.40.34:632][608]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] [2026.09.08-07.40.34:632][608]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] [2026.09.08-07.40.34:632][608]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.SliceCount:2]] [2026.09.08-07.40.34:632][608]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]] [2026.09.08-07.40.34:632][608]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.HZB:0]] [2026.09.08-07.40.34:632][608]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectPower:1]] [2026.09.08-07.40.34:632][608]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.FoliageOcclusionStrength:.7]] [2026.09.08-07.40.34:632][608]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] [2026.09.08-07.40.34:632][608]LogConsoleManager: Warning: Setting the console variable 'r.Lumen.TranslucencyVolume.TraceFromVolume' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByConsole'. Value remains '0' [2026.09.08-07.40.34:632][608]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.ShareRadianceCacheWithOpaque:0]] [2026.09.08-07.40.34:632][608]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.SpatialFilter:1]] [2026.09.08-07.40.34:632][608]LogConsoleManager: Warning: Setting the console variable 'r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByConsole'. Value remains '8' [2026.09.08-07.40.34:632][608]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.GridResolution:24]] [2026.09.08-07.40.34:632][608]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:350]] [2026.09.08-07.40.34:632][608]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.HitLighting.Allowed:1]] [2026.09.08-07.40.34:632][608]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]] [2026.09.08-07.40.34:632][608]LogConfig: Set CVar [[r.RayTracing.Geometry.SkeletalMeshes:1]] [2026.09.08-07.40.34:632][608]LogConfig: Set CVar [[r.MeshCardRepresentation.SkeletalMesh:1]] [2026.09.08-07.40.34:632][608]LogConfig: Set CVar [[r.RayTracing.DynamicGeometry.MaxUpdatePrimitivesPerFrame:-1]] [2026.09.08-07.40.34:632][608]LogConfig: Applying CVar settings from Section [ReflectionQuality@Cine] File [Scalability] [2026.09.08-07.40.34:632][608]LogConfig: Set CVar [[r.SSR.Quality:4]] [2026.09.08-07.40.34:632][608]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] [2026.09.08-07.40.34:632][608]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] [2026.09.08-07.40.34:632][608]LogConfig: Applying CVar settings from Section [PostProcessQuality@Cine] File [Scalability] [2026.09.08-07.40.34:632][608]LogConfig: Set CVar [[r.MotionBlurQuality:4]] [2026.09.08-07.40.34:632][608]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] [2026.09.08-07.40.34:633][608]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2026.09.08-07.40.34:633][608]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] [2026.09.08-07.40.34:633][608]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2026.09.08-07.40.34:633][608]LogConfig: Set CVar [[r.DepthOfFieldQuality:4]] [2026.09.08-07.40.34:633][608]LogConfig: Set CVar [[r.RenderTargetPoolMin:1000]] [2026.09.08-07.40.34:633][608]LogConfig: Set CVar [[r.LensFlareQuality:3]] [2026.09.08-07.40.34:633][608]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] [2026.09.08-07.40.34:633][608]LogConfig: Set CVar [[r.BloomQuality:5]] [2026.09.08-07.40.34:633][608]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:100]] [2026.09.08-07.40.34:633][608]LogConfig: Set CVar [[r.FastBlurThreshold:100]] [2026.09.08-07.40.34:633][608]LogConfig: Set CVar [[r.Upscale.Quality:3]] [2026.09.08-07.40.34:633][608]LogConfig: Set CVar [[r.LightShaftQuality:1]] [2026.09.08-07.40.34:633][608]LogConfig: Set CVar [[r.Filter.SizeScale:1]] [2026.09.08-07.40.34:633][608]LogConfig: Set CVar [[r.LUT.Shaper:1]] [2026.09.08-07.40.34:633][608]LogConfig: Set CVar [[r.LUT.Size:64]] [2026.09.08-07.40.34:633][608]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] [2026.09.08-07.40.34:633][608]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:1 ; do the gathering at full resolution]] [2026.09.08-07.40.34:633][608]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2026.09.08-07.40.34:633][608]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2026.09.08-07.40.34:633][608]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:1 ; bokeh simulation when gathering]] [2026.09.08-07.40.34:633][608]LogConfig: Set CVar [[r.DOF.Gather.RingCount:5 ; high number of samples when gathering]] [2026.09.08-07.40.34:633][608]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2026.09.08-07.40.34:633][608]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; background scattering occlusion]] [2026.09.08-07.40.34:633][608]LogConfig: Set CVar [[r.DOF.Recombine.Quality:2 ; highest slight out of focus]] [2026.09.08-07.40.34:633][608]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2026.09.08-07.40.34:634][608]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2026.09.08-07.40.34:634][608]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2026.09.08-07.40.34:634][608]LogConfig: Applying CVar settings from Section [TextureQuality@Cine] File [Scalability] [2026.09.08-07.40.34:634][608]LogConfig: Set CVar [[r.Streaming.MipBias:0]] [2026.09.08-07.40.34:634][608]LogConfig: Set CVar [[r.MaxAnisotropy:8]] [2026.09.08-07.40.34:634][608]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] [2026.09.08-07.40.34:634][608]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2026.09.08-07.40.34:634][608]LogConfig: Set CVar [[r.Streaming.PoolSize:3000]] [2026.09.08-07.40.34:634][608]LogConfig: Applying CVar settings from Section [EffectsQuality@Cine] File [Scalability] [2026.09.08-07.40.34:634][608]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Dim:64]] [2026.09.08-07.40.34:634][608]LogConfig: Set CVar [[r.RefractionQuality:2]] [2026.09.08-07.40.34:634][608]LogConfig: Set CVar [[r.SceneColorFormat:4]] [2026.09.08-07.40.34:634][608]LogConfig: Set CVar [[r.DetailMode:3]] [2026.09.08-07.40.34:634][608]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Blur:1]] [2026.09.08-07.40.34:634][608]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] [2026.09.08-07.40.34:634][608]LogConfig: Set CVar [[r.SSS.Scale:1]] [2026.09.08-07.40.34:634][608]LogConfig: Set CVar [[r.SSS.SampleSet:2]] [2026.09.08-07.40.34:634][608]LogConfig: Set CVar [[r.SSS.Quality:1]] [2026.09.08-07.40.34:634][608]LogConfig: Set CVar [[r.SSS.HalfRes:0]] [2026.09.08-07.40.34:634][608]LogConfig: Set CVar [[r.SSGI.Quality:4]] [2026.09.08-07.40.34:634][608]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] [2026.09.08-07.40.34:634][608]LogConfig: Set CVar [[r.ParticleLightQuality:2]] [2026.09.08-07.40.34:634][608]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:0]] [2026.09.08-07.40.34:634][608]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:8]] [2026.09.08-07.40.34:634][608]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:32.0]] [2026.09.08-07.40.34:634][608]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:0]] [2026.09.08-07.40.34:634][608]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:256.0]] [2026.09.08-07.40.34:634][608]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:8.0]] [2026.09.08-07.40.34:634][608]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:256.0]] [2026.09.08-07.40.34:634][608]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:30.0]] [2026.09.08-07.40.34:634][608]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:20.0]] [2026.09.08-07.40.34:634][608]LogConfig: Set CVar [[r.Fog.SeparateComposition:-1 ; Allow fog separate composition when FSSS is enabled.]] [2026.09.08-07.40.34:634][608]LogConfig: Set CVar [[fx.Niagara.QualityLevel:4]] [2026.09.08-07.40.34:634][608]LogConfig: Set CVar [[r.HeterogeneousVolumes.Allowed:1]] [2026.09.08-07.40.34:634][608]LogConfig: Applying CVar settings from Section [FoliageQuality@Cine] File [Scalability] [2026.09.08-07.40.34:634][608]LogConfig: Set CVar [[foliage.DensityScale:1.0]] [2026.09.08-07.40.34:634][608]LogConfig: Set CVar [[grass.DensityScale:1.0]] [2026.09.08-07.40.34:636][608]LogConfig: Set CVar [[pcg.Quality:4]] [2026.09.08-07.40.34:636][608]LogConfig: Applying CVar settings from Section [ShadingQuality@Cine] File [Scalability] [2026.09.08-07.40.34:636][608]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:1]] [2026.09.08-07.40.34:636][608]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:8]] [2026.09.08-07.40.34:636][608]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:8]] [2026.09.08-07.40.34:636][608]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] [2026.09.08-07.40.34:636][608]LogConfig: Applying CVar settings from Section [LandscapeQuality@Cine] File [Scalability] [2026.09.08-07.40.34:636][608]Cmd: r.HLOD 0 [2026.09.08-07.40.34:710][608]LogConsoleManager: Display: Trying to Replace Cvar=r.Water.WaterInfo.RenderMethod Set By Constructor Value implicitly by calling SetWithCurrentPriority or ReplaceCurrentPriorityAndTag. This is not allowed, possible solutions: 1. Use SetWithCurrentPriority or ReplaceCurrentPriorityAndTag with explicit MinPriority and MaxPriority values, with MinPriority >= ECVF_SetByScalability. 2. Use explicit Set, Cvar->Set(, ) [2026.09.08-07.40.34:713][608]LogMovieRenderPipeline: Initialized Renderer: Deferred Layer: beauty TileCount[1, 1]/[1, 1] AutoExposurePass: 0 HighRes: 0 PageToSystem: 0 TotalSceneViewStateReferences: 1 [2026.09.08-07.40.34:714][608]LogMovieRenderPipeline: Finished initializing 1 Render Passes (with 1 total layers and 1 cameras). [2026.09.08-07.40.34:714][608]LogMovieRenderPipeline: MovieGraph Finished initializing Camera Cut [1/1] OuterName: [no shot] InnerName: CineCameraActor. [2026.09.08-07.40.34:738][608]LogVirtualTexturing: Display: Recreating virtual texture pools. [2026.09.08-07.40.35:389][608]r.VolumetricRenderTarget.Mode = "2" [2026.09.08-07.40.35:389][608]r.VolumetricRenderTarget = "0" [2026.09.08-07.40.35:492][608]LogStreaming: Display: FlushAsyncLoading(1128): 1 QueuedPackages, 1 AsyncPackages [2026.09.08-07.40.37:602][608]LogContentStreaming: Texture pool size now 3000 MB [2026.09.08-07.40.37:602][608]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="3000" [2026.09.08-07.40.39:744][608]LogMovieRenderPipeline: Set-up Renderer: Deferred Layer: beauty AccumulatorResolution: [1920, 1080] BackbufferResolution: [1920, 1080] [2026.09.08-07.40.39:744][608]LogMovieRenderPipeline: Allocated a View Render Target sized: (1920, 1080), Bytes: 16590128 [2026.09.08-07.40.39:963][609]LogPixelStreaming2EpicRtc: RoomSignallingContextObserver::OnJoined. Local participant joined the room. roomId=[DefaultStreamer] localParticipantId=[DefaultStreamer] state=[Joined] [2026.09.08-07.40.39:963][609]LogPixelStreaming2RTC: FEpicRtcStreamer::OnVideoTrackUpdate(Participant [DefaultStreamer], VideoTrack [0], IsRemote[false]) [2026.09.08-07.40.39:963][609]LogPixelStreaming2RTC: FEpicRtcStreamer::OnAudioTrackUpdate(Participant [DefaultStreamer], AudioTrack [1], IsRemote [false]) [2026.09.08-07.40.39:963][609]LogPixelStreaming2RTC: Player (DefaultStreamer) joined [2026.09.08-07.40.46:119][610]LogPixelStreaming2Servers: From Streamer id=102: {"id":"DefaultStreamer","protocolVersion":"1.1.0","type":"endpointId"} [2026.09.08-07.40.46:788][612]LogRenderer: Display: Recreating Shadow.Virtual.PhysicalPagePool due to size or flags change. This will also drop any cached pages. [2026.09.08-07.41.04:758][668]LogPixelStreaming2Servers: From Streamer id=102: {"type":"ping","time":1788853264} [2026.09.08-07.41.04:759][668]LogPixelStreaming2Servers: Sending to streamer id=102: {"type":"pong","time":1788853264} [2026.09.08-07.41.06:589][673]LogMovieRenderPipeline: Allocated a Surface Queue sized: (1920, 1080) [2026.09.08-07.41.06:589][674]LogMovieRenderPipeline: Allocated a Accumulator Pool for AccumulatorType: ImageOverlappedAccumulator [2026.09.08-07.41.06:589][674]LogMovieRenderPipeline: Allocated a Accumulator for Pool ImageOverlappedAccumulator, New Pool Count: 1 [2026.09.08-07.41.06:932][674]LogMovieRenderPipeline: Allocated a Accumulator for Pool ImageOverlappedAccumulator, New Pool Count: 2 [2026.09.08-07.41.07:271][675]LogMovieRenderPipeline: Allocated a Accumulator for Pool ImageOverlappedAccumulator, New Pool Count: 3 [2026.09.08-07.41.08:507][677]LogMovieRenderPipeline: Display: Using the following encoder for the MP4 encode: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_f4c7a2fd13e0f763\nvEncMFTH264x.dll [2026.09.08-07.41.34:959][764]LogPixelStreaming2Servers: From Streamer id=102: {"type":"ping","time":1788853294} [2026.09.08-07.41.34:959][764]LogPixelStreaming2Servers: Sending to streamer id=102: {"type":"pong","time":1788853294} [2026.09.08-07.42.05:070][863]LogPixelStreaming2Servers: From Streamer id=102: {"type":"ping","time":1788853324} [2026.09.08-07.42.05:070][863]LogPixelStreaming2Servers: Sending to streamer id=102: {"type":"pong","time":1788853325} [2026.09.08-07.42.35:348][958]LogPixelStreaming2Servers: From Streamer id=102: {"type":"ping","time":1788853355} [2026.09.08-07.42.35:349][958]LogPixelStreaming2Servers: Sending to streamer id=102: {"type":"pong","time":1788853355} [2026.09.08-07.43.05:740][ 45]LogPixelStreaming2Servers: From Streamer id=102: {"type":"ping","time":1788853385} [2026.09.08-07.43.05:740][ 45]LogPixelStreaming2Servers: Sending to streamer id=102: {"type":"pong","time":1788853385} [2026.09.08-07.43.35:906][141]LogPixelStreaming2Servers: From Streamer id=102: {"type":"ping","time":1788853415} [2026.09.08-07.43.35:906][141]LogPixelStreaming2Servers: Sending to streamer id=102: {"type":"pong","time":1788853415} [2026.09.08-07.44.06:136][241]LogPixelStreaming2Servers: From Streamer id=102: {"type":"ping","time":1788853445} [2026.09.08-07.44.06:136][241]LogPixelStreaming2Servers: Sending to streamer id=102: {"type":"pong","time":1788853446} [2026.09.08-07.44.06:320][241]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1747.512329 [2026.09.08-07.44.07:202][244]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2026.09.08-07.44.07:202][244]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1748.095581, Update Interval: 311.257660 [2026.09.08-07.44.36:115][363]LogPixelStreaming2Servers: From Streamer id=102: {"type":"ping","time":1788853475} [2026.09.08-07.44.36:115][363]LogPixelStreaming2Servers: Sending to streamer id=102: {"type":"pong","time":1788853476} [2026.09.08-07.45.06:138][501]LogPixelStreaming2Servers: From Streamer id=102: {"type":"ping","time":1788853505} [2026.09.08-07.45.06:138][501]LogPixelStreaming2Servers: Sending to streamer id=102: {"type":"pong","time":1788853506} [2026.09.08-07.45.36:275][645]LogPixelStreaming2Servers: From Streamer id=102: {"type":"ping","time":1788853536} [2026.09.08-07.45.36:275][645]LogPixelStreaming2Servers: Sending to streamer id=102: {"type":"pong","time":1788853536} [2026.09.08-07.46.06:648][789]LogPixelStreaming2Servers: From Streamer id=102: {"type":"ping","time":1788853566} [2026.09.08-07.46.06:648][789]LogPixelStreaming2Servers: Sending to streamer id=102: {"type":"pong","time":1788853566} [2026.09.08-07.46.36:548][926]LogPixelStreaming2Servers: From Streamer id=102: {"type":"ping","time":1788853596} [2026.09.08-07.46.36:548][926]LogPixelStreaming2Servers: Sending to streamer id=102: {"type":"pong","time":1788853596} [2026.09.08-07.47.06:713][ 73]LogPixelStreaming2Servers: From Streamer id=102: {"type":"ping","time":1788853626} [2026.09.08-07.47.06:714][ 73]LogPixelStreaming2Servers: Sending to streamer id=102: {"type":"pong","time":1788853626} [2026.09.08-07.47.36:774][221]LogPixelStreaming2Servers: From Streamer id=102: {"type":"ping","time":1788853656} [2026.09.08-07.47.36:774][221]LogPixelStreaming2Servers: Sending to streamer id=102: {"type":"pong","time":1788853656} [2026.09.08-07.48.06:953][383]LogPixelStreaming2Servers: From Streamer id=102: {"type":"ping","time":1788853686} [2026.09.08-07.48.06:954][383]LogPixelStreaming2Servers: Sending to streamer id=102: {"type":"pong","time":1788853686} [2026.09.08-07.48.37:106][547]LogPixelStreaming2Servers: From Streamer id=102: {"type":"ping","time":1788853716} [2026.09.08-07.48.37:106][547]LogPixelStreaming2Servers: Sending to streamer id=102: {"type":"pong","time":1788853717} [2026.09.08-07.49.07:286][706]LogPixelStreaming2Servers: From Streamer id=102: {"type":"ping","time":1788853747} [2026.09.08-07.49.07:287][706]LogPixelStreaming2Servers: Sending to streamer id=102: {"type":"pong","time":1788853747} [2026.09.08-07.49.37:342][852]LogPixelStreaming2Servers: From Streamer id=102: {"type":"ping","time":1788853777} [2026.09.08-07.49.37:342][852]LogPixelStreaming2Servers: Sending to streamer id=102: {"type":"pong","time":1788853777} [2026.09.08-07.50.07:285][999]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2108.477783 [2026.09.08-07.50.07:399][ 0]LogPixelStreaming2Servers: From Streamer id=102: {"type":"ping","time":1788853807} [2026.09.08-07.50.07:399][ 0]LogPixelStreaming2Servers: Sending to streamer id=102: {"type":"pong","time":1788853807} [2026.09.08-07.50.07:870][ 2]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2026.09.08-07.50.07:870][ 2]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2108.872314, Update Interval: 335.867798 [2026.09.08-07.50.37:508][153]LogPixelStreaming2Servers: From Streamer id=102: {"type":"ping","time":1788853837} [2026.09.08-07.50.37:508][153]LogPixelStreaming2Servers: Sending to streamer id=102: {"type":"pong","time":1788853837} [2026.09.08-07.51.07:731][304]LogPixelStreaming2Servers: From Streamer id=102: {"type":"ping","time":1788853867} [2026.09.08-07.51.07:731][304]LogPixelStreaming2Servers: Sending to streamer id=102: {"type":"pong","time":1788853867} [2026.09.08-07.51.37:958][438]LogPixelStreaming2Servers: From Streamer id=102: {"type":"ping","time":1788853897} [2026.09.08-07.51.37:958][438]LogPixelStreaming2Servers: Sending to streamer id=102: {"type":"pong","time":1788853897} [2026.09.08-07.52.08:053][570]LogPixelStreaming2Servers: From Streamer id=102: {"type":"ping","time":1788853927} [2026.09.08-07.52.08:053][570]LogPixelStreaming2Servers: Sending to streamer id=102: {"type":"pong","time":1788853928} [2026.09.08-07.52.38:078][702]LogPixelStreaming2Servers: From Streamer id=102: {"type":"ping","time":1788853957} [2026.09.08-07.52.38:078][702]LogPixelStreaming2Servers: Sending to streamer id=102: {"type":"pong","time":1788853958} [2026.09.08-07.52.46:620][736]Cmd: r.HLOD 0 [2026.09.08-07.52.46:621][736]LogConsoleManager: Display: Trying to Replace Cvar=r.Water.WaterInfo.RenderMethod Set By Constructor Value implicitly by calling SetWithCurrentPriority or ReplaceCurrentPriorityAndTag. This is not allowed, possible solutions: 1. Use SetWithCurrentPriority or ReplaceCurrentPriorityAndTag with explicit MinPriority and MaxPriority values, with MinPriority >= ECVF_SetByScalability. 2. Use explicit Set, Cvar->Set(, ) [2026.09.08-07.52.46:621][736]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@1] File [Scalability] [2026.09.08-07.52.46:622][736]LogConfig: Set CVar [[r.SkeletalMeshLODBias:1]] [2026.09.08-07.52.46:622][736]LogConfig: Set CVar [[r.ViewDistanceScale:0.6]] [2026.09.08-07.52.46:622][736]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@1] File [Scalability] [2026.09.08-07.52.46:622][736]LogConfig: Set CVar [[r.FXAA.Quality:1]] [2026.09.08-07.52.46:622][736]LogConfig: Set CVar [[r.TemporalAA.Quality:1]] [2026.09.08-07.52.46:622][736]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] [2026.09.08-07.52.46:622][736]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:100]] [2026.09.08-07.52.46:622][736]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:1]] [2026.09.08-07.52.46:622][736]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:0]] [2026.09.08-07.52.46:622][736]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:1]] [2026.09.08-07.52.46:622][736]LogConfig: Set CVar [[r.TSR.ReprojectionField:0]] [2026.09.08-07.52.46:622][736]LogConfig: Applying CVar settings from Section [ShadowQuality@1] File [Scalability] [2026.09.08-07.52.46:622][736]LogConfig: Set CVar [[r.ShadowQuality:3]] [2026.09.08-07.52.46:622][736]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:1]] [2026.09.08-07.52.46:622][736]LogConfig: Set CVar [[r.Shadow.MaxResolution:1024]] [2026.09.08-07.52.46:622][736]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:1024]] [2026.09.08-07.52.46:622][736]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.05]] [2026.09.08-07.52.46:622][736]LogConfig: Set CVar [[r.Shadow.DistanceScale:0.7]] [2026.09.08-07.52.46:622][736]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:0.25]] [2026.09.08-07.52.46:622][736]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:0.5]] [2026.09.08-07.52.46:622][736]LogConfig: Set CVar [[r.DistanceFieldShadowing:0]] [2026.09.08-07.52.46:622][736]LogConfig: Set CVar [[r.VolumetricFog:0]] [2026.09.08-07.52.46:623][736]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:0.5]] [2026.09.08-07.52.46:623][736]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:512]] [2026.09.08-07.52.46:623][736]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:0.0]] [2026.09.08-07.52.46:623][736]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:0.0]] [2026.09.08-07.52.46:623][736]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:1.0]] [2026.09.08-07.52.46:623][736]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:2.0]] [2026.09.08-07.52.46:623][736]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:4]] [2026.09.08-07.52.46:623][736]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:2]] [2026.09.08-07.52.46:623][736]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:4]] [2026.09.08-07.52.46:623][736]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:2]] [2026.09.08-07.52.46:623][736]LogConfig: Set CVar [[r.Shadow.Virtual.MarkCoarsePagesLocal:2]] [2026.09.08-07.52.46:623][736]LogConfig: Set CVar [[r.MegaLights.NumSamplesPerPixel:2]] [2026.09.08-07.52.46:623][736]LogConfig: Set CVar [[r.MegaLights.DownsampleMode:2]] [2026.09.08-07.52.46:623][736]LogConfig: Set CVar [[r.MegaLights.ScreenTraces.Quality:0]] [2026.09.08-07.52.46:623][736]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.Allow:0]] [2026.09.08-07.52.46:623][736]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.SpecularOnly:1]] [2026.09.08-07.52.46:623][736]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.SoftShadows:0]] [2026.09.08-07.52.46:623][736]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.TexturedRectLights:0]] [2026.09.08-07.52.46:623][736]LogConfig: Set CVar [[r.MegaLights.Spatial.UseHistorySpatialVariance:0]] [2026.09.08-07.52.46:623][736]LogConfig: Set CVar [[r.MegaLights.Volume.GridPixelSize:16]] [2026.09.08-07.52.46:623][736]LogConfig: Set CVar [[r.MegaLights.Volume.GridSizeZ:64]] [2026.09.08-07.52.46:623][736]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@1] File [Scalability] [2026.09.08-07.52.46:623][736]LogConfig: Set CVar [[r.AOQuality:1]] [2026.09.08-07.52.46:812][736]LogConfig: Set CVar [[r.Lumen.FinalGatherMethod:0]] [2026.09.08-07.52.46:812][736]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.AtlasSize:2048]] [2026.09.08-07.52.46:813][736]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardTexelDensityScale:50]] [2026.09.08-07.52.46:813][736]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardMaxResolution:256]] [2026.09.08-07.52.46:813][736]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:4]] [2026.09.08-07.52.46:813][736]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:128]] [2026.09.08-07.52.46:813][736]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:128]] [2026.09.08-07.52.46:813][736]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:3]] [2026.09.08-07.52.46:813][736]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:0]] [2026.09.08-07.52.46:813][736]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.SliceCount:1]] [2026.09.08-07.52.46:813][736]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:0]] [2026.09.08-07.52.46:813][736]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.HZB:1]] [2026.09.08-07.52.46:813][736]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectPower:1.5]] [2026.09.08-07.52.46:813][736]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.FoliageOcclusionStrength:1]] [2026.09.08-07.52.46:813][736]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:128]] [2026.09.08-07.52.46:813][736]LogConsoleManager: Warning: Setting the console variable 'r.Lumen.TranslucencyVolume.TraceFromVolume' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByConsole'. Value remains '0' [2026.09.08-07.52.46:813][736]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.ShareRadianceCacheWithOpaque:1]] [2026.09.08-07.52.46:813][736]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.SpatialFilter:0]] [2026.09.08-07.52.46:813][736]LogConsoleManager: Warning: Setting the console variable 'r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByConsole'. Value remains '8' [2026.09.08-07.52.46:813][736]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.GridResolution:12]] [2026.09.08-07.52.46:813][736]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:30]] [2026.09.08-07.52.46:813][736]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.HitLighting.Allowed:0]] [2026.09.08-07.52.46:813][736]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:0]] [2026.09.08-07.52.46:814][736]LogConfig: Set CVar [[r.RayTracing.Geometry.SkeletalMeshes:0]] [2026.09.08-07.52.46:814][736]LogConfig: Set CVar [[r.MeshCardRepresentation.SkeletalMesh:0]] [2026.09.08-07.52.46:814][736]LogConfig: Set CVar [[r.RayTracing.DynamicGeometry.MaxUpdatePrimitivesPerFrame:1000]] [2026.09.08-07.52.46:814][736]LogConfig: Applying CVar settings from Section [ReflectionQuality@1] File [Scalability] [2026.09.08-07.52.46:814][736]LogConfig: Set CVar [[r.SSR.Quality:2]] [2026.09.08-07.52.46:814][736]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:1]] [2026.09.08-07.52.46:814][736]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:0]] [2026.09.08-07.52.46:814][736]LogConfig: Applying CVar settings from Section [PostProcessQuality@1] File [Scalability] [2026.09.08-07.52.46:814][736]LogConfig: Set CVar [[r.MotionBlurQuality:3]] [2026.09.08-07.52.46:814][736]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:1]] [2026.09.08-07.52.46:814][736]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:1.0]] [2026.09.08-07.52.46:814][736]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:60]] [2026.09.08-07.52.46:814][736]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.5]] [2026.09.08-07.52.46:814][736]LogConfig: Set CVar [[r.DepthOfFieldQuality:1]] [2026.09.08-07.52.46:814][736]LogConfig: Set CVar [[r.RenderTargetPoolMin:350]] [2026.09.08-07.52.46:814][736]LogConfig: Set CVar [[r.LensFlareQuality:0]] [2026.09.08-07.52.46:814][736]LogConfig: Set CVar [[r.SceneColorFringeQuality:0]] [2026.09.08-07.52.46:814][736]LogConfig: Set CVar [[r.BloomQuality:4]] [2026.09.08-07.52.46:814][736]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:35.355]] [2026.09.08-07.52.46:814][736]LogConfig: Set CVar [[r.FastBlurThreshold:2]] [2026.09.08-07.52.46:815][736]LogConfig: Set CVar [[r.Upscale.Quality:2]] [2026.09.08-07.52.46:815][736]LogConfig: Set CVar [[r.LightShaftQuality:0]] [2026.09.08-07.52.46:815][736]LogConfig: Set CVar [[r.Filter.SizeScale:0.7]] [2026.09.08-07.52.46:815][736]LogConfig: Set CVar [[r.LUT.Shaper:0]] [2026.09.08-07.52.46:815][736]LogConfig: Set CVar [[r.LUT.Size:32]] [2026.09.08-07.52.46:815][736]LogConfig: Set CVar [[r.Tonemapper.Quality:2]] [2026.09.08-07.52.46:815][736]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] [2026.09.08-07.52.46:815][736]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:0 ; lower gathering accumulator quality]] [2026.09.08-07.52.46:815][736]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:2 ; Max3x3 postfilering method]] [2026.09.08-07.52.46:815][736]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2026.09.08-07.52.46:815][736]LogConfig: Set CVar [[r.DOF.Gather.RingCount:3 ; low number of samples when gathering]] [2026.09.08-07.52.46:815][736]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:0 ; no foreground scattering]] [2026.09.08-07.52.46:815][736]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:0 ; no foreground scattering]] [2026.09.08-07.52.46:815][736]LogConfig: Set CVar [[r.DOF.Recombine.Quality:0 ; no slight out of focus]] [2026.09.08-07.52.46:815][736]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:0 ; faster temporal accumulation]] [2026.09.08-07.52.46:815][736]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.006 ; required because low gathering and no scattering and not looking great at 1080p]] [2026.09.08-07.52.46:815][736]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.006 ; required because low gathering and no scattering and not looking great at 1080p]] [2026.09.08-07.52.46:815][736]LogConfig: Applying CVar settings from Section [TextureQuality@1] File [Scalability] [2026.09.08-07.52.46:815][736]LogConfig: Set CVar [[r.Streaming.MipBias:1]] [2026.09.08-07.52.46:815][736]LogConfig: Set CVar [[r.MaxAnisotropy:2]] [2026.09.08-07.52.46:815][736]LogConfig: Set CVar [[r.VT.MaxAnisotropy:4]] [2026.09.08-07.52.46:815][736]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:1]] [2026.09.08-07.52.46:815][736]LogConfig: Set CVar [[r.Streaming.PoolSize:600]] [2026.09.08-07.52.46:815][736]LogConfig: Applying CVar settings from Section [EffectsQuality@1] File [Scalability] [2026.09.08-07.52.46:815][736]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Dim:32]] [2026.09.08-07.52.46:815][736]LogConfig: Set CVar [[r.RefractionQuality:0]] [2026.09.08-07.52.46:815][736]LogConfig: Set CVar [[r.SceneColorFormat:3]] [2026.09.08-07.52.46:815][736]LogConfig: Set CVar [[r.DetailMode:1]] [2026.09.08-07.52.46:815][736]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Blur:0]] [2026.09.08-07.52.46:815][736]LogConfig: Set CVar [[r.MaterialQualityLevel:2 ; Medium quality]] [2026.09.08-07.52.46:815][736]LogConfig: Set CVar [[r.SSS.Scale:0.75]] [2026.09.08-07.52.46:815][736]LogConfig: Set CVar [[r.SSS.SampleSet:0]] [2026.09.08-07.52.46:815][736]LogConfig: Set CVar [[r.SSS.Quality:0]] [2026.09.08-07.52.46:815][736]LogConfig: Set CVar [[r.SSS.HalfRes:1]] [2026.09.08-07.52.46:817][736]LogConfig: Set CVar [[r.SSGI.Quality:1]] [2026.09.08-07.52.46:817][736]LogConfig: Set CVar [[r.EmitterSpawnRateScale:0.25]] [2026.09.08-07.52.46:817][736]LogConfig: Set CVar [[r.ParticleLightQuality:0]] [2026.09.08-07.52.46:817][736]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2026.09.08-07.52.46:817][736]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:1]] [2026.09.08-07.52.46:817][736]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2026.09.08-07.52.46:817][736]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2026.09.08-07.52.46:817][736]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]] [2026.09.08-07.52.46:817][736]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2026.09.08-07.52.46:817][736]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:32.0]] [2026.09.08-07.52.46:817][736]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2026.09.08-07.52.46:817][736]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2026.09.08-07.52.46:817][736]LogConfig: Set CVar [[r.Fog.SeparateComposition:0 ; Force fog separate composition disabled, forcing FSSS disabled for better performance]] [2026.09.08-07.52.46:817][736]LogConfig: Set CVar [[fx.Niagara.QualityLevel:1]] [2026.09.08-07.52.46:817][736]LogConfig: Set CVar [[r.HeterogeneousVolumes.Allowed:0]] [2026.09.08-07.52.46:817][736]LogConfig: Applying CVar settings from Section [FoliageQuality@1] File [Scalability] [2026.09.08-07.52.46:817][736]LogConfig: Set CVar [[foliage.DensityScale:0.4]] [2026.09.08-07.52.46:818][736]LogConfig: Set CVar [[grass.DensityScale:0.4]] [2026.09.08-07.52.46:818][736]LogConfig: Set CVar [[pcg.Quality:1]] [2026.09.08-07.52.46:818][736]LogConfig: Applying CVar settings from Section [ShadingQuality@1] File [Scalability] [2026.09.08-07.52.46:818][736]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2026.09.08-07.52.46:818][736]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2026.09.08-07.52.46:818][736]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:1]] [2026.09.08-07.52.46:818][736]LogConfig: Set CVar [[r.AnisotropicMaterials:0]] [2026.09.08-07.52.46:818][736]LogConfig: Applying CVar settings from Section [LandscapeQuality@1] File [Scalability] [2026.09.08-07.52.46:818][736]LogMovieRenderPipeline: MovieGraph Finished rendering last shot. Moving to Finalize to finish writing items to disk. [2026.09.08-07.52.47:016][736]LogVirtualTexturing: Display: Recreating virtual texture pools. [2026.09.08-07.52.48:219][736]LogContentStreaming: Texture pool size now 600 MB [2026.09.08-07.52.48:219][736]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="600" [2026.09.08-07.53.18:796][738]LogMovieRenderPipeline: Movie Graph Render completed. Duration: +00:12:44.972 [2026.09.08-07.53.18:829][738]LogPixelStreaming2Servers: From Streamer id=102: {"type":"ping","time":1788853998} [2026.09.08-07.53.18:829][738]LogPixelStreaming2Servers: Sending to streamer id=102: {"type":"pong","time":1788853998} [2026.09.08-07.53.18:901][738]LogStreaming: Display: FlushAsyncLoading(): 0 QueuedPackages, 1 AsyncPackages [2026.09.08-07.53.18:907][738]LogRenderer: Display: Recreating Shadow.Virtual.PhysicalPagePool due to size or flags change. This will also drop any cached pages. [2026.09.08-07.53.18:938][738]LogEpicRtcWebsocket: Closing websocket to ws://127.0.0.1:8888 [2026.09.08-07.53.18:938][738]LogEpicRtcWebsocket: Closed connection to ws://127.0.0.1:8888 - status 1000 reason: Streaming Session Removed was clean: true [2026.09.08-07.53.18:938][738]LogPixelStreaming2RTC: FEpicRtcStreamer::OnRoomLeftUpdate(Participant [DefaultStreamer] left the room.) [2026.09.08-07.53.18:944][738]LogBackChannel: Closing connection FBackChannelConnection Listener [2026.09.08-07.53.18:947][738]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2026.09.08-07.53.18:947][738]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Hanhivirtanewwater [2026.09.08-07.53.19:227][738]LogRenderer: Display: Recreating Shadow.Virtual.PhysicalPagePool due to size or flags change. This will also drop any cached pages. [2026.09.08-07.53.20:222][738]LogSlate: Window 'Movie Pipeline Render (Preview) [Job 1/1 Total] Current Job: 100% Completed.' being destroyed [2026.09.08-07.53.21:224][738]r.VolumetricCloud.DistanceToSampleMaxCount = "3" [2026.09.08-07.53.21:224][738]LogWorld: UWorld::CleanupWorld for Hanhivirtanewwater, bSessionEnded=true, bCleanupResources=true [2026.09.08-07.53.21:225][738]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.08-07.53.21:226][738]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater [2026.09.08-07.53.21:228][738]LogPlayLevel: Display: Shutting down PIE online subsystems [2026.09.08-07.53.21:257][738]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.08-07.53.21:484][738]LogAudioMixer: Display: Unregistering submix buffer listener 'PixelStreamingEditorListener' from submix 'MasterSubmixDefault' [2026.09.08-07.53.21:484][738]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4 [2026.09.08-07.53.21:485][738]LogAudioMixer: Display: FAudioMixerWasapi::StopAudioStream() InstanceID=4, StreamState=4 [2026.09.08-07.53.21:503][738]LogAudioMixerWasapi: Display: FWasapiServiceWatcher stopped. [2026.09.08-07.53.21:520][738]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2026.09.08-07.53.21:523][738]LogAudioMixer: Display: Unregistering submix buffer listener 'PixelStreamingEditorListener' from submix 'MasterSubmixDefault' [2026.09.08-07.53.21:523][738]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5 [2026.09.08-07.53.21:572][738]LogUObjectHash: Compacting FUObjectHashTables data took 3.73ms [2026.09.08-07.53.21:666][739]LogMovieRenderPipeline: MoviePipelineLinearExecutorBase finished 1 jobs in +00:12:49.845. [2026.09.08-07.53.21:688][739]LogPixelStreaming2Servers: Streamer websocket disconnected, id=102 [2026.09.08-07.53.21:761][740]LogPlayLevel: Display: Destroying online subsystem :Context_2 [2026.09.08-07.56.35:571][540]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2496.760010 [2026.09.08-07.56.35:804][548]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2026.09.08-07.56.35:804][548]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2496.965332, Update Interval: 354.904022 [2026.09.08-07.57.12:746][854]LogUObjectHash: Compacting FUObjectHashTables data took 2.27ms [2026.09.08-07.57.12:817][854]LogStall: Shutdown... [2026.09.08-07.57.12:828][854]LogStall: Shutdown complete. [2026.09.08-07.57.12:851][854]LogSlate: Window 'Sequencer' being destroyed [2026.09.08-07.57.12:919][854]LogSequenceNavigator: Deactivating provider: LevelSequence [2026.09.08-07.57.12:924][854]LogSequenceNavigator: Provider unregistered: LevelSequence [2026.09.08-07.57.12:961][854]LogSlate: Window 'Movie Render Queue' being destroyed [2026.09.08-07.57.12:987][854]LogSlate: Window 'SLK_Ponttooni_v3 - Unreal Editor' being destroyed [2026.09.08-07.57.13:231][854]Cmd: QUIT_EDITOR [2026.09.08-07.57.13:231][855]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) [2026.09.08-07.57.13:244][855]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) [2026.09.08-07.57.13:247][855]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown [2026.09.08-07.57.13:247][855]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown [2026.09.08-07.57.13:293][855]LogWorld: UWorld::CleanupWorld for Hanhivirtanewwater, bSessionEnded=true, bCleanupResources=true [2026.09.08-07.57.13:296][855]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.08-07.57.13:296][855]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/Hanhivirtanewwater.Hanhivirtanewwater [2026.09.08-07.57.13:302][855]LogMovieScene: USequencerBakeSubsystem subsystem deinitialized. [2026.09.08-07.57.13:324][855]LogToolsetRegistry: Display: Unregistering Toolset ToolsetRegistry.AgentSkillToolset [2026.09.08-07.57.13:325][855]LogToolsetRegistry: Display: Unregistering Toolset AIAssistant.AIAssistantToolset [2026.09.08-07.57.13:325][855]LogTedsSettings: UTedsSettingsEditorSubsystem::Deinitialize [2026.09.08-07.57.13:432][855]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized. [2026.09.08-07.57.13:455][855]LogRuntimeTelemetry: Recording EnginePreExit events [2026.09.08-07.57.13:468][855]LogAnalytics: Display: [UEEditor.Rocket.Release] AnalyticsET::EndSession [2026.09.08-07.57.14:401][855]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerWasapi)... [2026.09.08-07.57.14:401][855]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... [2026.09.08-07.57.14:401][855]LogAudio: Display: Audio Device unregistered from world 'Hanhivirtanewwater'. [2026.09.08-07.57.14:401][855]LogAudioMixer: Display: Unregistering submix buffer listener 'PixelStreamingEditorListener' from submix 'MasterSubmixDefault' [2026.09.08-07.57.14:401][855]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES. [2026.09.08-07.57.14:402][855]LogAudioMixer: Display: FAudioMixerWasapi::StopAudioStream() InstanceID=1, StreamState=4 [2026.09.08-07.57.14:419][855]LogAudioMixerWasapi: Display: FWasapiServiceWatcher stopped. [2026.09.08-07.57.14:432][855]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID -1 [2026.09.08-07.57.14:432][855]LogAudio: Display: Audio Device Manager Shutdown [2026.09.08-07.57.14:460][855]LogWindowsTextInputMethodSystem: Activated input method: English (Finland) - (Keyboard). [2026.09.08-07.57.14:466][855]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 [2026.09.08-07.57.14:468][855]LogExit: Preparing to exit. [2026.09.08-07.57.14:893][855]LogUObjectHash: Compacting FUObjectHashTables data took 2.61ms [2026.09.08-07.57.15:985][855]LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PostWrite): 1 .ref files found, 1 referenced binaries [2026.09.08-07.57.15:985][855]LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 1 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 0 orphans deleted, 0 orphans locked (kept) [2026.09.08-07.57.15:990][855]LogEditorDataStorage: Deinitializing [2026.09.08-07.57.15:997][855]LogEditorDataStorage: De-initializing TEDS Compatibility. [2026.09.08-07.57.15:997][855]LogEditorDataStorage: De-initialized TEDS Compatibility. [2026.09.08-07.57.15:997][855]LogEditorDataStorage: De-initializing TEDS Core. [2026.09.08-07.57.15:997][855]LogEditorDataStorage: Resetting TEDS Core. [2026.09.08-07.57.16:011][855]LogEditorDataStorage: Reset TEDS Core. [2026.09.08-07.57.16:011][855]LogEditorDataStorage: De-initialized TEDS Core. [2026.09.08-07.57.16:640][855]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled [2026.09.08-07.57.16:735][855]LogExit: Editor shut down [2026.09.08-07.57.16:742][855]LogExit: Transaction tracking system shut down [2026.09.08-07.57.17:484][855]LogEditorDataStorage: Destroyed TEDS Core. [2026.09.08-07.57.17:484][855]LogEditorDataStorage: Destroyed TEDS Compatibility. [2026.09.08-07.57.17:654][855]LogEditorDataStorage: Destroyed TEDS Core. [2026.09.08-07.57.17:654][855]LogEditorDataStorage: Destroyed TEDS Compatibility. [2026.09.08-07.57.17:908][855]LogExit: Object subsystem successfully closed. [2026.09.08-07.57.17:986][855]LogShaderCompilers: Display: Exiting ShaderCompilingThread [2026.09.08-07.57.19:379][855]LogObjectProfiler: Shutdown [2026.09.08-07.57.19:380][855]LogMemoryProfiler: Shutdown [2026.09.08-07.57.19:381][855]LogNetworkingProfiler: Shutdown [2026.09.08-07.57.19:381][855]LogLoadingProfiler: Shutdown [2026.09.08-07.57.19:383][855]LogTimingProfiler: Shutdown [2026.09.08-07.57.19:396][855]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDGenericDebugDrawExtension] ... [2026.09.08-07.57.19:396][855]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDAccelerationStructuresExtension] ... [2026.09.08-07.57.19:396][855]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDCameraTracesExtension] ... [2026.09.08-07.57.19:397][855]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDParticleExtraDataExtension] ... [2026.09.08-07.57.19:397][855]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FPerformanceMetricsExtension] ... [2026.09.08-07.57.19:966][855]LogChaosDD: Chaos Debug Draw Shutdown [2026.09.08-07.57.19:989][855]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 2 outstanding Http Requests: [2026.09.08-07.57.19:989][855]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BD7C93EB4-42C7-0A55-8283-3E816E67EB13%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.8.2-56702186%2B%2B%2BUE5%2BRelease-5.8&UserID=a2cde77c4f2c0829c6cd728772ece1ea%7C2f451d54f5ca471086d9570f2cf01d6d%7Cb918fb8a-579f-42a9-859b-3b6926e848b5&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[3] status=Processing [2026.09.08-07.57.19:989][855]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BD7C93EB4-42C7-0A55-8283-3E816E67EB13%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.8.2-56702186%2B%2B%2BUE5%2BRelease-5.8&UserID=a2cde77c4f2c0829c6cd728772ece1ea%7C2f451d54f5ca471086d9570f2cf01d6d%7Cb918fb8a-579f-42a9-859b-3b6926e848b5&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[2] status=Processing [2026.09.08-07.57.20:610][855]LogEOSShared: FEOSSDKManager::Shutdown EOS_Shutdown Result=[EOS_Success] [2026.09.08-07.57.20:634][855]RenderDocPlugin: plugin has been unloaded. [2026.09.08-07.57.20:635][855]LogNFORDenoise: NFORDenoise function shutting down [2026.09.08-07.57.20:658][855]LogPakFile: Destroying PakPlatformFile [2026.09.08-07.57.22:171][855]LogD3D12RHI: ~FD3D12DynamicRHI [2026.09.08-07.57.22:371][855]LogExit: Exiting. [2026.09.08-07.57.22:403][855]Log file closed, 09/08/26 10:57:22