3097 lines
417 KiB
Plaintext
3097 lines
417 KiB
Plaintext
Log file open, 09/09/26 13:26:22
|
||
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
|
||
LogWindows: File 'aqProf.dll' does not exist
|
||
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
|
||
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
|
||
LogWindows: File 'VtuneApi.dll' does not exist
|
||
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
|
||
LogWindows: File 'VtuneApi32e.dll' does not exist
|
||
LogWindows: Started CrashReportClient (pid=12540)
|
||
LogWindows: Enabling Tpause support
|
||
LogWindows: Custom abort handler registered for crash reporting.
|
||
LogInit: Running DelayedAutoRegister Phase StartOfEnginePreInit
|
||
LogInit: Display: Running engine for game: SLK_Ponttooni_v3
|
||
LogCore: UTS: Unreal Trace Server launched successfully
|
||
LogTrace: Initializing trace...
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||
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
|
||
LogCore: No trace connection. Tracing to in-memory cache.
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||
LogTrace: Display: Control listening on port 1985
|
||
LogTrace: Finished trace initialization.
|
||
LogCsvProfiler: Display: Metadata set : platform="Windows"
|
||
LogCsvProfiler: Display: Metadata set : config="Development"
|
||
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.8-CL-55116800"
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||
LogCsvProfiler: Display: Metadata set : engineversion="5.8.0-55116800+++UE5+Release-5.8"
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||
LogCsvProfiler: Display: Metadata set : enginereleaseversion="5.8.0"
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||
LogCsvProfiler: Display: Metadata set : os="Windows 11 (25H2) [10.0.26200.9445] "
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||
LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|13th Gen Intel(R) Core(TM) i5-13450HX"
|
||
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
|
||
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
|
||
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
|
||
LogCsvProfiler: Display: Metadata set : asan="0"
|
||
LogCsvProfiler: Display: Metadata set : mergedmodules="0"
|
||
LogCsvProfiler: Display: Metadata set : compacttset="0"
|
||
LogCsvProfiler: Display: Metadata set : commandline="" D:\SLK_Ponttooni_v3\SLK_Ponttooni_v3.uproject""
|
||
LogCsvProfiler: Display: Metadata set : loginid="832b07a442f533e6b3acb1b579e9a914"
|
||
LogCsvProfiler: Display: Metadata set : llm="0"
|
||
LogModuleManager: InternalLoadLibrary: 'StorageServerClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StorageServerClient.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'CookOnTheFly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CookOnTheFly.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'StreamingFile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StreamingFile.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'NetworkFile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NetworkFile.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'PakFile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PakFile.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'RSA' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RSA.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'SandboxFile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SandboxFile.dll')
|
||
LogCsvProfiler: Display: Metadata set : zenstreaming="0"
|
||
LogInit: Running DelayedAutoRegister Phase FileSystemReady
|
||
LogInit: Running DelayedAutoRegister Phase TaskGraphSystemReady
|
||
LogStats: Stats thread started at 0.376456
|
||
LogInit: Running DelayedAutoRegister Phase StatSystemReady
|
||
LogModuleManager: InternalLoadLibrary: 'CoreUObject' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CoreUObject.dll')
|
||
LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280"
|
||
LogCsvProfiler: Display: Metadata set : systemresolution.resy="720"
|
||
LogModuleManager: InternalLoadLibrary: 'Engine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Engine.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'UniversalObjectLocator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UniversalObjectLocator.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'Renderer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Renderer.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'AnimGraphRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimGraphRuntime.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'SlateRHIRenderer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SlateRHIRenderer.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'Landscape' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Landscape.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'RHICore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RHICore.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'RenderCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RenderCore.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'TextureCompressor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureCompressor.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'OpenColorIOWrapper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OpenColorIOWrapper.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'Virtualization' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Virtualization.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'MessageLog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MessageLog.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'AudioEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioEditor.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'PropertyEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PropertyEditor.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'AudioExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioExtensions.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'SignalProcessing' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SignalProcessing.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'AudioMixerCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioMixerCore.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'AnimationModifiers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationModifiers.dll')
|
||
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +2:00, Platform Override: ''
|
||
LogInit: Session CrashGUID >====================================================
|
||
Session CrashGUID > UECC-Windows-2F4DC96147ADFC72EBC0B4AE978E7C75
|
||
Session CrashGUID >====================================================
|
||
LogConfig: No local boot hotfix file found at: [D:/SLK_Ponttooni_v3/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
|
||
LogInit: Running DelayedAutoRegister Phase IniSystemReady
|
||
LogModuleManager: InternalLoadLibrary: 'TargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TargetPlatform.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'DesktopPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DesktopPlatform.dll')
|
||
Launching UnrealBuildTool... [C:/Program Files/Epic Games/UE_5.8/Engine/Build/BatchFiles/Build.bat -Mode=ValidatePlatforms -OutputSDKs -AllPlatforms -project="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" -log="D:/SLK_Ponttooni_v3/Saved/Logs/AutoSDKInfo.txt" -verbose -timestamps]
|
||
LogAudio: Display: Pre-Initializing Audio Device Manager...
|
||
LogModuleManager: InternalLoadLibrary: 'OpusAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OpusAudioDecoder.dll')
|
||
LogAudio: Display: AudioInfo: 'OPUS' Registered
|
||
LogModuleManager: InternalLoadLibrary: 'VorbisAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VorbisAudioDecoder.dll')
|
||
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
|
||
LogAudio: Display: AudioInfo: 'OGG' Registered
|
||
LogModuleManager: InternalLoadLibrary: 'AdpcmAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AdpcmAudioDecoder.dll')
|
||
LogAudio: Display: AudioInfo: 'ADPCM' Registered
|
||
LogAudio: Display: AudioInfo: 'PCM' Registered
|
||
LogModuleManager: InternalLoadLibrary: 'BinkAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BinkAudioDecoder.dll')
|
||
LogAudio: Display: AudioInfo: 'BINKA' Registered
|
||
LogModuleManager: InternalLoadLibrary: 'RadAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RadAudioDecoder.dll')
|
||
LogAudio: Display: AudioInfo: 'RADA' Registered
|
||
LogAudio: Display: Audio Device Manager Pre-Initialized
|
||
LogModuleManager: InternalLoadLibrary: 'TelemetryUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TelemetryUtils.dll')
|
||
LogAssetRegistry: Display: FindShardedCacheFiles: 1 via .ref, 0 via migration fallback, 1 total
|
||
LogPluginManager: Looking for build plugins target receipt
|
||
LogPluginManager: Unable to find target receipt in path: D:/SLK_Ponttooni_v3/Binaries/Win64/*.target
|
||
LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PreLoad): 1 .ref files found, 1 referenced binaries
|
||
LogAssetRegistry: Display: CachedAssetRegistry_0_6A0D3602452B8AAFD295C88B3C103C40.bin: deleted (orphaned, unreferenced by any .ref)
|
||
LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 2 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 1 orphans deleted, 0 orphans locked (kept)
|
||
LogAssetRegistry: Display: LoadCacheFiles: loading 1 cache files, memory-mapping=enabled
|
||
LogConfig: Display: Loading VulkanPC ini files took 0.27 seconds
|
||
LogConfig: Display: Loading Mac ini files took 0.28 seconds
|
||
LogConfig: Display: Loading Android ini files took 0.31 seconds
|
||
LogConfig: Display: Loading IOS ini files took 0.31 seconds
|
||
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
|
||
LogPluginManager: Looking for enabled plugins target receipt
|
||
LogPluginManager: Unable to find target receipt in path: D:/SLK_Ponttooni_v3/Binaries/Win64/*.target
|
||
LogConfig: Display: Loading Windows ini files took 0.34 seconds
|
||
LogConfig: Display: Loading TVOS ini files took 0.35 seconds
|
||
LogConfig: Display: Loading Unix ini files took 0.35 seconds
|
||
LogConfig: Display: Loading VisionOS ini files took 0.35 seconds
|
||
LogConfig: Display: Loading Linux ini files took 0.37 seconds
|
||
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
|
||
LogPluginManager: Mounting Engine plugin AudioInsights
|
||
LogPluginManager: Mounting Engine plugin AudioInsightsRuntime
|
||
LogPluginManager: Mounting Engine plugin AudioModulationInsights
|
||
LogPluginManager: Mounting Engine plugin Bridge
|
||
LogPluginManager: Mounting Engine plugin ChaosCloth
|
||
LogPluginManager: Mounting Engine plugin BaseMaterial
|
||
LogPluginManager: Mounting Engine plugin BlueprintFileUtils
|
||
LogPluginManager: Mounting Engine plugin ChaosClothAsset
|
||
LogPluginManager: Mounting Engine plugin ChaosInsights
|
||
LogPluginManager: Mounting Engine plugin ChaosVD
|
||
LogPluginManager: Mounting Engine plugin CmdLinkServer
|
||
LogPluginManager: Mounting Engine plugin Dataflow
|
||
LogPluginManager: Mounting Engine plugin DerivedDataBuildController
|
||
LogPluginManager: Mounting Engine plugin EnhancedInput
|
||
LogPluginManager: Mounting Engine plugin Fab
|
||
LogPluginManager: Mounting Engine plugin DiscoveryBeaconReceiver
|
||
LogPluginManager: Mounting Engine plugin IoStoreInsights
|
||
LogPluginManager: Mounting Engine plugin MassInsights
|
||
LogPluginManager: Mounting Engine plugin MeshPainting
|
||
LogPluginManager: Mounting Engine plugin Mutable
|
||
LogPluginManager: Mounting Engine plugin PCG
|
||
LogPluginManager: Mounting Engine plugin RenderGraphInsights
|
||
LogPluginManager: Mounting Engine plugin RenderTraceInsights
|
||
LogPluginManager: Mounting Engine plugin UbaController
|
||
LogPluginManager: Mounting Engine plugin TraceUtilities
|
||
LogPluginManager: Mounting Engine plugin WorldMetrics
|
||
LogPluginManager: Mounting Engine plugin XGEController
|
||
LogPluginManager: Mounting Engine plugin OodleNetwork
|
||
LogPluginManager: Mounting Engine plugin Cascade
|
||
LogPluginManager: Mounting Engine plugin Niagara
|
||
LogPluginManager: Mounting Engine plugin NiagaraInsights
|
||
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
|
||
LogPluginManager: Mounting Engine plugin NiagaraPreviewContent
|
||
LogPluginManager: Mounting Engine plugin AccumulationDOF
|
||
LogPluginManager: Mounting Engine plugin NiagaraMRQ
|
||
LogPluginManager: Mounting Engine plugin CameraCalibrationCore
|
||
LogPluginManager: Mounting Engine plugin CaptureData
|
||
LogPluginManager: Mounting Engine plugin CinematicAssemblyTools
|
||
LogPluginManager: Mounting Engine plugin LensComponent
|
||
LogPluginManager: Mounting Engine plugin MultiUserTakes
|
||
LogPluginManager: Mounting Engine plugin Takes
|
||
LogPluginManager: Mounting Engine plugin CompositeCore
|
||
LogPluginManager: Mounting Engine plugin ViewportWidgetOverlay
|
||
LogPluginManager: Mounting Engine plugin AnimationSharing
|
||
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
|
||
LogPluginManager: Mounting Engine plugin OpenCVLensDistortion
|
||
LogPluginManager: Mounting Engine plugin OpenColorIO
|
||
LogPluginManager: Mounting Engine plugin DumpGPUServices
|
||
LogPluginManager: Mounting Engine plugin GPUReshape
|
||
LogPluginManager: Mounting Engine plugin VirtualCameraCore
|
||
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
|
||
LogPluginManager: Mounting Engine plugin GitSourceControl
|
||
LogPluginManager: Mounting Engine plugin NamingTokens
|
||
LogPluginManager: Mounting Engine plugin PerforceSourceControl
|
||
LogPluginManager: Mounting Engine plugin PlasticSourceControl
|
||
LogPluginManager: Mounting Engine plugin PluginUtils
|
||
LogPluginManager: Mounting Engine plugin PixWinPlugin
|
||
LogPluginManager: Mounting Engine plugin ProjectLauncher
|
||
LogPluginManager: Mounting Engine plugin RenderDocPlugin
|
||
LogPluginManager: Mounting Engine plugin PropertyAccessNode
|
||
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
|
||
LogPluginManager: Mounting Engine plugin SubversionSourceControl
|
||
LogPluginManager: Mounting Engine plugin UObjectPlugin
|
||
LogPluginManager: Mounting Engine plugin DirectoryPlaceholder
|
||
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
|
||
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
|
||
LogPluginManager: Mounting Engine plugin VirtualCamera
|
||
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
|
||
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
|
||
LogPluginManager: Mounting Engine plugin DatasmithContent
|
||
LogPluginManager: Mounting Engine plugin GLTFExporter
|
||
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
|
||
LogPluginManager: Mounting Engine plugin VariantManager
|
||
LogPluginManager: Mounting Engine plugin VariantManagerContent
|
||
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
|
||
LogPluginManager: Mounting Engine plugin MetaHumanCoreTech
|
||
LogPluginManager: Mounting Engine plugin MetaHumanSDK
|
||
LogPluginManager: Mounting Engine plugin NNERuntimeORT
|
||
LogPluginManager: Mounting Engine plugin NNEDenoiser
|
||
LogPluginManager: Mounting Engine plugin AutomatedPerfTestTools
|
||
LogPluginManager: Mounting Engine plugin MetaHuman
|
||
LogPluginManager: Mounting Engine plugin AssetManagerEditor
|
||
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
|
||
LogPluginManager: Mounting Engine plugin ChangelistReview
|
||
LogPluginManager: Mounting Engine plugin ConsoleVariables
|
||
LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes
|
||
LogPluginManager: Mounting Engine plugin CryptoKeys
|
||
LogPluginManager: Mounting Engine plugin CurveEditorTools
|
||
LogPluginManager: Mounting Engine plugin DataValidation
|
||
LogPluginManager: Mounting Engine plugin EditorDebugTools
|
||
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
|
||
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
|
||
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
|
||
LogPluginManager: Mounting Engine plugin FacialAnimation
|
||
LogPluginManager: Mounting Engine plugin ColorGrading
|
||
LogPluginManager: Mounting Engine plugin GeometryMode
|
||
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
|
||
LogPluginManager: Mounting Engine plugin MaterialAssetWizard
|
||
LogPluginManager: Mounting Engine plugin MeshLODToolset
|
||
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
|
||
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
|
||
LogPluginManager: Mounting Engine plugin PluginBrowser
|
||
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
|
||
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
|
||
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
|
||
LogPluginManager: Mounting Engine plugin SequencerAnimTools
|
||
LogPluginManager: Mounting Engine plugin UMGWidgetPreview
|
||
LogPluginManager: Mounting Engine plugin StylusInput
|
||
LogPluginManager: Mounting Engine plugin UVEditor
|
||
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
|
||
LogPluginManager: Mounting Engine plugin AdvancedRenamer
|
||
LogPluginManager: Mounting Engine plugin AutomationUtils
|
||
LogPluginManager: Mounting Engine plugin BackChannel
|
||
LogPluginManager: Mounting Engine plugin Buoyancy
|
||
LogPluginManager: Mounting Engine plugin ChaosCaching
|
||
LogPluginManager: Mounting Engine plugin ChaosEditor
|
||
LogPluginManager: Mounting Engine plugin ChaosNiagara
|
||
LogPluginManager: Mounting Engine plugin AIAssistant
|
||
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
|
||
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
|
||
LogPluginManager: Mounting Engine plugin CharacterAI
|
||
LogPluginManager: Mounting Engine plugin ColorCorrectRegions
|
||
LogPluginManager: Mounting Engine plugin CineCameraRigs
|
||
LogPluginManager: Mounting Engine plugin ControlRigPhysics
|
||
LogPluginManager: Mounting Engine plugin CineCameraSceneCapture
|
||
LogPluginManager: Mounting Engine plugin EditorDataStorage
|
||
LogPluginManager: Mounting Engine plugin EditorTelemetry
|
||
LogPluginManager: Mounting Engine plugin ControlFlows
|
||
LogPluginManager: Mounting Engine plugin EditorPerformance
|
||
LogPluginManager: Mounting Engine plugin EditorTRSGizmo
|
||
LogPluginManager: Mounting Engine plugin EditorDataStorageFeatures
|
||
LogPluginManager: Mounting Engine plugin Fracture
|
||
LogPluginManager: Mounting Engine plugin FullBodyIK
|
||
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
|
||
LogPluginManager: Mounting Engine plugin CinematicSequenceNavigator
|
||
LogPluginManager: Mounting Engine plugin GeometryFlow
|
||
LogPluginManager: Mounting Engine plugin GeometryDataflow
|
||
LogPluginManager: Mounting Engine plugin GizmoFramework
|
||
LogPluginManager: Mounting Engine plugin GlobalConfigurationData
|
||
LogPluginManager: Mounting Engine plugin HttpInsights
|
||
LogPluginManager: Mounting Engine plugin Landmass
|
||
LogPluginManager: Mounting Engine plugin LevelSequenceNavigatorBridge
|
||
LogPluginManager: Mounting Engine plugin LocalizableMessage
|
||
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
|
||
LogPluginManager: Mounting Engine plugin InlineMaterialInstance
|
||
LogPluginManager: Mounting Engine plugin MediaStream
|
||
LogPluginManager: Mounting Engine plugin LowLevelNetTrace
|
||
LogPluginManager: Mounting Engine plugin MessageBusTester
|
||
LogPluginManager: Mounting Engine plugin MutableAssetUserData
|
||
LogPluginManager: Mounting Engine plugin NFORDenoise
|
||
LogPluginManager: Mounting Engine plugin NNERuntimeBasicCpu
|
||
LogPluginManager: Mounting Engine plugin PlanarCut
|
||
LogPluginManager: Mounting Engine plugin PlatformCrypto
|
||
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
|
||
LogPluginManager: Mounting Engine plugin PythonFoundationPackages
|
||
LogPluginManager: Mounting Engine plugin RuntimeTelemetry
|
||
LogPluginManager: Mounting Engine plugin RemoteSession
|
||
LogPluginManager: Mounting Engine plugin SequenceNavigator
|
||
LogPluginManager: Mounting Engine plugin SkeletalReduction
|
||
LogPluginManager: Mounting Engine plugin ToolsetRegistry
|
||
LogPluginManager: Mounting Engine plugin ToolPresets
|
||
LogPluginManager: Mounting Engine plugin Water
|
||
LogPluginManager: Mounting Engine plugin VirtualProductionUtilities
|
||
LogPluginManager: Mounting Engine plugin AlembicImporter
|
||
LogPluginManager: Mounting Engine plugin WebSocketNetworking
|
||
LogPluginManager: Mounting Engine plugin AndroidMedia
|
||
LogPluginManager: Mounting Engine plugin AlembicHairImporter
|
||
LogPluginManager: Mounting Engine plugin AvfMedia
|
||
LogPluginManager: Mounting Engine plugin AppleProResDecoderElectra
|
||
LogPluginManager: Mounting Engine plugin AppleProResMedia
|
||
LogPluginManager: Mounting Engine plugin AvidDNxMedia
|
||
LogPluginManager: Mounting Engine plugin AvidDNxHDDecoderElectra
|
||
LogPluginManager: Mounting Engine plugin ImgMedia
|
||
LogPluginManager: Mounting Engine plugin ElectraCodecs
|
||
LogPluginManager: Mounting Engine plugin MediaCompositing
|
||
LogPluginManager: Mounting Engine plugin MediaPlate
|
||
LogPluginManager: Mounting Engine plugin D3D12VideoDecodersElectra
|
||
LogPluginManager: Mounting Engine plugin ElectraUtil
|
||
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
|
||
LogPluginManager: Mounting Engine plugin ElectraPlayer
|
||
LogPluginManager: Mounting Engine plugin ElectraSubtitles
|
||
LogPluginManager: Mounting Engine plugin ElectraCDM
|
||
LogPluginManager: Mounting Engine plugin MediaFrameworkUtilities
|
||
LogAssetRegistry: Display: Asset registry cache read as 166.5 MiB from D:/SLK_Ponttooni_v3/Intermediate/CachedAssetRegistry/CachedAssetRegistry_0_903BA67C4FA8B69B6C28E681B08CD037.bin (memory-mapped=yes)
|
||
LogPluginManager: Mounting Engine plugin MediaIOFramework
|
||
LogPluginManager: Mounting Engine plugin MP4Utilities
|
||
LogPluginManager: Mounting Engine plugin MediaProfile
|
||
LogPluginManager: Mounting Engine plugin MediaViewer
|
||
LogPluginManager: Mounting Engine plugin TmvMedia
|
||
LogPluginManager: Mounting Engine plugin PixelStreaming
|
||
LogPluginManager: Mounting Engine plugin WebMMedia
|
||
LogPluginManager: Mounting Engine plugin OpusDecoderElectra
|
||
LogPluginManager: Mounting Engine plugin WmfMedia
|
||
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
|
||
LogPluginManager: Mounting Engine plugin PixelCapture
|
||
LogPluginManager: Mounting Engine plugin PixelStreaming2
|
||
LogPluginManager: Mounting Engine plugin InterchangeTests
|
||
LogPluginManager: Mounting Engine plugin AISupport
|
||
LogPluginManager: Mounting Engine plugin Paper2D
|
||
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
|
||
LogPluginManager: Mounting Engine plugin ACLPlugin
|
||
LogPluginManager: Mounting Engine plugin AnimationData
|
||
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
|
||
LogPluginManager: Mounting Engine plugin AnimatorKit
|
||
LogPluginManager: Mounting Engine plugin ControlRig
|
||
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
|
||
LogPluginManager: Mounting Engine plugin ControlRigSpline
|
||
LogPluginManager: Mounting Engine plugin ControlRigModules
|
||
LogPluginManager: Mounting Engine plugin EaseCurveTool
|
||
LogPluginManager: Mounting Engine plugin DeformerGraph
|
||
LogPluginManager: Mounting Engine plugin IKRig
|
||
LogPluginManager: Mounting Engine plugin GameplayInsights
|
||
LogPluginManager: Mounting Engine plugin DNACalib
|
||
LogPluginManager: Mounting Engine plugin LiveLink
|
||
LogPluginManager: Mounting Engine plugin PhysicsControl
|
||
LogPluginManager: Mounting Engine plugin RigLogic
|
||
LogPluginManager: Mounting Engine plugin LiveLinkHub
|
||
LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
|
||
LogPluginManager: Mounting Engine plugin TweeningUtils
|
||
LogPluginManager: Mounting Engine plugin EngineCameras
|
||
LogPluginManager: Mounting Engine plugin GameplayCameras
|
||
LogPluginManager: Mounting Engine plugin InterchangeEditor
|
||
LogPluginManager: Mounting Engine plugin LiveLinkDevice
|
||
LogPluginManager: Mounting Engine plugin Interchange
|
||
LogPluginManager: Mounting Engine plugin InterchangeAssets
|
||
LogPluginManager: Mounting Engine plugin TcpMessaging
|
||
LogPluginManager: Mounting Engine plugin ActorSequence
|
||
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
|
||
LogPluginManager: Mounting Engine plugin PerformanceCaptureCore
|
||
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
|
||
LogPluginManager: Mounting Engine plugin SequencerScripting
|
||
LogPluginManager: Mounting Engine plugin UdpMessaging
|
||
LogPluginManager: Mounting Engine plugin SequenceValidator
|
||
LogPluginManager: Mounting Engine plugin TemplateSequence
|
||
LogPluginManager: Mounting Engine plugin EOSShared
|
||
LogPluginManager: Mounting Engine plugin OnlineBase
|
||
LogPluginManager: Mounting Engine plugin MovieRenderPipeline
|
||
LogPluginManager: Mounting Engine plugin OnlineServices
|
||
LogPluginManager: Mounting Engine plugin OnlineSubsystem
|
||
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
|
||
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
|
||
LogPluginManager: Mounting Engine plugin MoviePipelineMaskRenderPass
|
||
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
|
||
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
|
||
LogPluginManager: Mounting Engine plugin AndroidFileServer
|
||
LogPluginManager: Mounting Engine plugin AndroidPermission
|
||
LogPluginManager: Mounting Engine plugin AppleImageUtils
|
||
LogPluginManager: Mounting Engine plugin ArchVisCharacter
|
||
LogPluginManager: Mounting Engine plugin AudioCapture
|
||
LogPluginManager: Mounting Engine plugin AssetTags
|
||
LogPluginManager: Mounting Engine plugin AudioSynesthesia
|
||
LogPluginManager: Mounting Engine plugin CableComponent
|
||
LogPluginManager: Mounting Engine plugin AudioWidgets
|
||
LogPluginManager: Mounting Engine plugin ChunkDownloader
|
||
LogPluginManager: Mounting Engine plugin CustomMeshComponent
|
||
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
|
||
LogPluginManager: Mounting Engine plugin ComputeFramework
|
||
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
|
||
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
|
||
LogPluginManager: Mounting Engine plugin CommonUI
|
||
LogPluginManager: Mounting Engine plugin GeometryCache
|
||
LogPluginManager: Mounting Engine plugin GeometryScripting
|
||
LogPluginManager: Mounting Engine plugin GeometryProcessing
|
||
LogPluginManager: Mounting Engine plugin GooglePAD
|
||
LogPluginManager: Mounting Engine plugin HairStrands
|
||
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
|
||
LogPluginManager: Mounting Engine plugin InputDebugging
|
||
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
|
||
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
|
||
LogPluginManager: Mounting Engine plugin MeshModelingToolset
|
||
LogPluginManager: Mounting Engine plugin Metasound
|
||
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
|
||
LogPluginManager: Mounting Engine plugin ModelViewViewModel
|
||
LogPluginManager: Mounting Engine plugin MsQuic
|
||
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
|
||
LogPluginManager: Mounting Engine plugin nDisplayModularFeatures
|
||
LogPluginManager: Mounting Engine plugin OpenCV
|
||
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
|
||
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
|
||
LogPluginManager: Mounting Engine plugin PropertyBindingUtils
|
||
LogPluginManager: Mounting Engine plugin RigVM
|
||
LogPluginManager: Mounting Engine plugin ResonanceAudio
|
||
LogPluginManager: Mounting Engine plugin SignificanceManager
|
||
LogPluginManager: Mounting Engine plugin SkeletalMerging
|
||
LogPluginManager: Mounting Engine plugin SoundFields
|
||
LogPluginManager: Mounting Engine plugin StateTree
|
||
LogPluginManager: Mounting Engine plugin Synthesis
|
||
LogPluginManager: Mounting Engine plugin OSC
|
||
LogPluginManager: Mounting Engine plugin WaveTable
|
||
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
|
||
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
|
||
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
|
||
LogPluginManager: Mounting Engine plugin XRBase
|
||
LogPluginManager: Mounting Engine plugin RelativeIKOp
|
||
LogPluginManager: Mounting Engine plugin Scribble
|
||
LogPluginManager: Mounting Engine plugin FileSandbox
|
||
LogPluginManager: Mounting Engine plugin SkeletalMeshMorphTargetEditingTools
|
||
LogPluginManager: Mounting Engine plugin VPSettings
|
||
LogPluginManager: Mounting Engine plugin VPRoles
|
||
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
|
||
LogPluginManager: Mounting Engine plugin CaptureManagerEditor
|
||
LogPluginManager: Mounting Engine plugin CaptureManagerCore
|
||
LogPluginManager: Mounting Engine plugin ConcertMain
|
||
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
|
||
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
|
||
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
|
||
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
|
||
LogPluginManager: Mounting Engine plugin LightMixer
|
||
LogPluginManager: Mounting Engine plugin ObjectMixer
|
||
LogPluginManager: Mounting Engine plugin StreamingADA
|
||
LogPluginManager: Mounting Engine plugin InterchangeAxfAssets
|
||
LogPluginManager: Mounting Engine plugin SQLiteCore
|
||
LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
|
||
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
|
||
LogPluginManager: Mounting Engine plugin AMFCodecs
|
||
LogPluginManager: Mounting Engine plugin NVCodecs
|
||
LogPluginManager: Mounting Engine plugin LibVpxCodecs
|
||
LogPluginManager: Mounting Engine plugin AVCodecsCore
|
||
LogPluginManager: Mounting Engine plugin XInputDevice
|
||
LogPluginManager: Mounting Engine plugin ConcertSharedSlate
|
||
LogPluginManager: Mounting Engine plugin ConcertSyncCore
|
||
LogPluginManager: Mounting Engine plugin ConcertSyncClient
|
||
LogPluginManager: Mounting Engine plugin ConcertReplicationScripting
|
||
LogPluginManager: Mounting Engine plugin MultiUserClient
|
||
LogPluginManager: Mounting Engine plugin ConcertClientSharedSlate
|
||
LogModuleManager: InternalLoadLibrary: 'DerivedDataBuildController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/DerivedDataBuildController/Binaries/Win64/UnrealEditor-DerivedDataBuildController.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'UbaController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/UbaController/Binaries/Win64/UnrealEditor-UbaController.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'XGEController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/XGEController/Binaries/Win64/UnrealEditor-XGEController.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'PerforceSourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UnrealEditor-PerforceSourceControl.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'SourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceControl.dll')
|
||
SourceControl: Revision control is disabled
|
||
SourceControl: Revision control is disabled
|
||
LogModuleManager: InternalLoadLibrary: 'PlasticSourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PlasticSourceControl/Binaries/Win64/UnrealEditor-PlasticSourceControl.dll')
|
||
SourceControl: Revision control is disabled
|
||
LogModuleManager: InternalLoadLibrary: 'PlatformCrypto' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCrypto.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'PlatformCryptoTypes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCryptoTypes.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'PlatformCryptoContext' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCryptoContext.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'PythonScriptPluginPreload' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PythonScriptPlugin/Binaries/Win64/UnrealEditor-PythonScriptPluginPreload.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'GPUTextureTransfer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaIOFramework/Binaries/Win64/UnrealEditor-GPUTextureTransfer.dll')
|
||
LogInit: Running DelayedAutoRegister Phase EarliestPossiblePluginsLoaded
|
||
LogModuleManager: InternalLoadLibrary: 'ChaosCloth' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosCloth/Binaries/Win64/UnrealEditor-ChaosCloth.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'PCGCompute' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/PCG/Binaries/Win64/UnrealEditor-PCGCompute.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'NiagaraShader' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraShader.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'NiagaraVertexFactories' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraVertexFactories.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'AccumulationDOF' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/AccumulationDOF/Binaries/Win64/UnrealEditor-AccumulationDOF.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'CameraCalibrationCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Binaries/Win64/UnrealEditor-CameraCalibrationCore.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'CompositeCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/CompositeCore/Binaries/Win64/UnrealEditor-CompositeCore.dll')
|
||
LogConfig: Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine]
|
||
LogModuleManager: InternalLoadLibrary: 'ViewportWidgetOverlay' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/ViewportWidgetOverlay/Binaries/Win64/UnrealEditor-ViewportWidgetOverlay.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'OpenCVLensCalibration' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/OpenCVLensDistortion/Binaries/Win64/UnrealEditor-OpenCVLensCalibration.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'OpenCVLensDistortion' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/OpenCVLensDistortion/Binaries/Win64/UnrealEditor-OpenCVLensDistortion.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'OpenColorIO' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/OpenColorIO/Binaries/Win64/UnrealEditor-OpenColorIO.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'GPUReshape' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/GPUReshape/Binaries/Win64/UnrealEditor-GPUReshape.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'PixWinPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PixWinPlugin/Binaries/Win64/UnrealEditor-PixWinPlugin.dll')
|
||
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
|
||
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
|
||
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
|
||
LogModuleManager: InternalLoadLibrary: 'RenderDocPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/RenderDocPlugin/Binaries/Win64/UnrealEditor-RenderDocPlugin.dll')
|
||
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
|
||
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
|
||
LogModuleManager: InternalLoadLibrary: 'DatasmithContent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/DatasmithContent/Binaries/Win64/UnrealEditor-DatasmithContent.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'GLTFExporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/GLTFExporter/Binaries/Win64/UnrealEditor-GLTFExporter.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'VariantManagerContent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/VariantManagerContent/Binaries/Win64/UnrealEditor-VariantManagerContent.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'NNEDenoiserShaders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/NNE/NNEDenoiser/Binaries/Win64/UnrealEditor-NNEDenoiserShaders.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'Buoyancy' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Buoyancy/Binaries/Win64/UnrealEditor-Buoyancy.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'ColorCorrectRegions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ColorCorrectRegions/Binaries/Win64/UnrealEditor-ColorCorrectRegions.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'EditorTelemetry' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorTelemetry/Binaries/Win64/UnrealEditor-EditorTelemetry.dll')
|
||
LogAnalytics: Display: Provider StudioTelemetry.Provider.Log is disabled for this application
|
||
LogAnalytics: Display: Provider StudioTelemetry.Provider.CSV is disabled for this application
|
||
LogAnalytics: Display: Provider StudioTelemetry.Provider.Horde is disabled for this application
|
||
LogModuleManager: InternalLoadLibrary: 'Analytics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Analytics.dll')
|
||
LogStudioTelemetry: Started StudioTelemetry Session
|
||
LogModuleManager: InternalLoadLibrary: 'EditorPerformance' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorPerformance/Binaries/Win64/UnrealEditor-EditorPerformance.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'StallLogSubsystem' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorPerformance/Binaries/Win64/UnrealEditor-StallLogSubsystem.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'CrashDiagnostics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorPerformance/Binaries/Win64/UnrealEditor-CrashDiagnostics.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'NFORDenoise' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/NFORDenoise/Binaries/Win64/UnrealEditor-NFORDenoise.dll')
|
||
LogNFORDenoise: NFORDenoise function starting up
|
||
LogModuleManager: InternalLoadLibrary: 'RuntimeTelemetry' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/RuntimeTelemetry/Binaries/Win64/UnrealEditor-RuntimeTelemetry.dll')
|
||
LogAnalytics: Display: Provider StudioTelemetry.Provider.Log is disabled for this application
|
||
LogAnalytics: Display: Provider StudioTelemetry.Provider.CSV is disabled for this application
|
||
LogAnalytics: Display: Provider StudioTelemetry.Provider.Horde is disabled for this application
|
||
LogStudioTelemetry: Started StudioTelemetry Session
|
||
LogModuleManager: InternalLoadLibrary: 'RemoteSession' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/RemoteSession/Binaries/Win64/UnrealEditor-RemoteSession.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'Water' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Water/Binaries/Win64/UnrealEditor-Water.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'VPUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProductionUtilities/Binaries/Win64/UnrealEditor-VPUtilities.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'ExrReaderGpu' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ExrReaderGpu.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'MediaIOCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaIOFramework/Binaries/Win64/UnrealEditor-MediaIOCore.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'TmvMediaShaders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMediaShaders.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'PixelStreamingServers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingServers.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'WmfMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMedia.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'Media' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Media.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'LauncherChunkInstaller' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Portal/LauncherChunkInstaller/Binaries/Win64/UnrealEditor-LauncherChunkInstaller.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'PixelCaptureShaders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelCapture/Binaries/Win64/UnrealEditor-PixelCaptureShaders.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Servers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Servers.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'AISupportModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AI/AISupport/Binaries/Win64/UnrealEditor-AISupportModule.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'ACLPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ACLPlugin/Binaries/Win64/UnrealEditor-ACLPlugin.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'OptimusSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusSettings.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'InterchangeAssets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Assets/Binaries/Win64/UnrealEditor-InterchangeAssets.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'EOSShared' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/EOSShared/Binaries/Win64/UnrealEditor-EOSShared.dll')
|
||
LogEOSShared: Loaded "C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/EOSSDK-Win64-Shipping.dll"
|
||
LogEOSShared: FEOSSDKManager::Initialize Initializing EOSSDK Version:1.19.1.2-53289219
|
||
LogModuleManager: InternalLoadLibrary: 'OnlineServicesInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesInterface.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'OnlineServicesCommon' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesCommon.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'OnlineServicesCommonEngineUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesCommonEngineUtils.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'OnlineSubsystem' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineSubsystem/Binaries/Win64/UnrealEditor-OnlineSubsystem.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'HTTP' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HTTP.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'SSL' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SSL.dll')
|
||
LogInit: Using libcurl 8.15.0
|
||
LogInit: - built for Windows
|
||
LogInit: - supports SSL with OpenSSL/1.1.1t
|
||
LogInit: - supports HTTP deflate (compression) using libz 1.3
|
||
LogInit: - other features:
|
||
LogInit: CURL_VERSION_SSL
|
||
LogInit: CURL_VERSION_LIBZ
|
||
LogInit: CURL_VERSION_IPV6
|
||
LogInit: CURL_VERSION_ASYNCHDNS
|
||
LogInit: CURL_VERSION_LARGEFILE
|
||
LogInit: CURL_VERSION_TLSAUTH_SRP
|
||
LogInit: CURL_VERSION_HTTP2
|
||
LogInit: CurlRequestOptions (configurable via config and command line):
|
||
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
|
||
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
|
||
LogInit: - CVarHttpReuseConnectionEnabled = true - Libcurl will reuse connections
|
||
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
|
||
LogInit: - LocalHostAddr = Default
|
||
LogInit: - BufferSize = 65536
|
||
LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
|
||
LogInit: Creating http thread with maximum 251 concurrent requests
|
||
LogModuleManager: InternalLoadLibrary: 'XMPP' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-XMPP.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'WebSockets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WebSockets.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'OnlineSubsystemNULL' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UnrealEditor-OnlineSubsystemNull.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'Sockets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Sockets.dll')
|
||
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
|
||
LogOnline: OSS: Created online subsystem instance for: NULL
|
||
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
|
||
LogModuleManager: InternalLoadLibrary: 'OnlineSubsystemUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UnrealEditor-OnlineSubsystemUtils.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'OnlineBlueprintSupport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UnrealEditor-OnlineBlueprintSupport.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'ChunkDownloader' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ChunkDownloader/Binaries/Win64/UnrealEditor-ChunkDownloader.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'ExampleDeviceProfileSelector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Win64/UnrealEditor-ExampleDeviceProfileSelector.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'ComputeFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-ComputeFramework.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'HairStrandsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsCore.dll')
|
||
LogAsyncCompilation: Display: MemorySharingInfo: UsedMemory=338MiB, MaxMemoryAvailable=45787MiB
|
||
LogModuleManager: InternalLoadLibrary: 'OpenCVHelper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/OpenCV/Binaries/Win64/UnrealEditor-OpenCVHelper.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'WindowsDeviceProfileSelector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/Binaries/Win64/UnrealEditor-WindowsDeviceProfileSelector.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'XRBase' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/XRBase/Binaries/Win64/UnrealEditor-XRBase.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'InterchangeAxFAssets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/InterchangeAxF/Assets/Binaries/Win64/UnrealEditor-InterchangeAxFAssets.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'AMFCodecs' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/AMFCodecs/Binaries/Win64/UnrealEditor-AMFCodecs.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'AMFCodecsRHI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/AMFCodecs/Binaries/Win64/UnrealEditor-AMFCodecsRHI.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'NVCodecs' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/NVCodecs/Binaries/Win64/UnrealEditor-NVCodecs.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'CUDA' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CUDA.dll')
|
||
LogCUDA: Display: CUDA module ready pending PostEngineInit.
|
||
LogModuleManager: InternalLoadLibrary: 'NVCodecsRHI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/NVCodecs/Binaries/Win64/UnrealEditor-NVCodecsRHI.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'NVDEC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/NVCodecs/Binaries/Win64/UnrealEditor-NVDEC.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'NVENC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/NVCodecs/Binaries/Win64/UnrealEditor-NVENC.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'LibVpxCodecs' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/LibVpxCodecs/Binaries/Win64/UnrealEditor-LibVpxCodecs.dll')
|
||
LogModuleManager: InternalLoadLibrary: 'AVCodecsCoreRHI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Binaries/Win64/UnrealEditor-AVCodecsCoreRHI.dll')
|
||
LogInit: ExecutableName: UnrealEditor.exe
|
||
LogInit: Build: ++UE5+Release-5.8-CL-55116800
|
||
LogInit: Platform=WindowsEditor
|
||
LogInit: MachineId=832b07a442f533e6b3acb1b579e9a914
|
||
LogInit: DeviceId=
|
||
LogInit: Engine Version: 5.8.0-55116800+++UE5+Release-5.8
|
||
LogInit: Compatible Engine Version: 5.8.0-55116800+++UE5+Release-5.8
|
||
LogInit: Net CL: 55116800
|
||
LogInit: OS: Windows 11 (25H2) [10.0.26200.9445] (), CPU: 13th Gen Intel(R) Core(TM) i5-13450HX, GPU: Intel(R) UHD Graphics
|
||
LogInit: CPU Model ID: 6bf2, microcode revision: 37
|
||
LogInit: Compiled (64-bit): Jun 13 2026 03:21:59
|
||
LogInit: Architecture: x64
|
||
LogInit: Compiled with Visual C++: 19.44.35228.00
|
||
LogInit: Build Configuration: Development
|
||
LogInit: Branch Name: ++UE5+Release-5.8
|
||
LogInit: Command Line:
|
||
LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/
|
||
LogInit: Allocator: Mimalloc
|
||
LogInit: Installed Engine Build: 1
|
||
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
|
||
LogDevObjectVersion: Number of dev versions registered: 37
|
||
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
|
||
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
|
||
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
|
||
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
|
||
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
|
||
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
|
||
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
|
||
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
|
||
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
|
||
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
|
||
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
|
||
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
|
||
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
|
||
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
|
||
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
|
||
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
|
||
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
|
||
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
|
||
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
|
||
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 268
|
||
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
|
||
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 15
|
||
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 20
|
||
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 11
|
||
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
|
||
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
|
||
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
|
||
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
|
||
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
|
||
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
|
||
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 123
|
||
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 68
|
||
LogDevObjectVersion: UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9
|
||
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
|
||
LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
|
||
LogDevObjectVersion: LensFileVersion (8652A554-966A-466C-9FD7-1C6DD61B1ADB): 1
|
||
LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
|
||
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
|
||
LogStreaming: Display: AsyncLoading2 - Created: Async Loading Thread: false, Async Post Load: false, Multithreaded: false
|
||
LogInit: Object subsystem initialized
|
||
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
|
||
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
|
||
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
|
||
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
|
||
LogConfig: Set CVar [[r.setres:1280x720]]
|
||
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
|
||
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
|
||
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
|
||
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: Set CVar [[r.VSync:0]]
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: Set CVar [[r.Substrate.RoughDiffuse:1]]
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: Set CVar [[r.Substrate.ShadingQuality:1]]
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: Set CVar [[r.Substrate.TileCoord8bits:0]]
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: Set CVar [[r.Substrate.Glints:1]]
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: Set CVar [[r.Substrate.ClosuresPerPixel:4]]
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: Set CVar [[r.Refraction.Blur:1]]
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: Set CVar [[r.VirtualTextures:1]]
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: Set CVar [[r.RayTracing.RayTracingProxies.ProjectEnabled:1]]
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:1]]
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: Set CVar [[r.PathTracing:1]]
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:1]]
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:1]]
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:1]]
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: Set CVar [[r.Lumen.ScreenTracingSource:1]]
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject:1]]
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows:1]]
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: Set CVar [[r.Translucency.HeterogeneousVolumes:1]]
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:0]]
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:1]]
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:1]]
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: Set CVar [[r.Deferred.SupportPrimitiveAlphaHoldout:1]]
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: Set CVar [[r.RayTracing.ResidentGeometryMemoryPoolSizeInMB:800]]
|
||
[2026.09.09-10.26.24:704][ 0]LogConfig: Set CVar [[r.Substrate:1]]
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: Set CVar [[r.Substrate.ProjectGBufferFormat:0]]
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: Set CVar [[r.CustomDepth:3]]
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="BufferBloat",ToolTip="Simulates a connection affected by buffer bloat (in and out)")]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:705][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:711][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resx="1920"
|
||
[2026.09.09-10.26.24:711][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resy="1080"
|
||
[2026.09.09-10.26.24:711][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
|
||
[2026.09.09-10.26.24:711][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
|
||
[2026.09.09-10.26.24:711][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
|
||
[2026.09.09-10.26.24:711][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
|
||
[2026.09.09-10.26.24:711][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
|
||
[2026.09.09-10.26.24:711][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
|
||
[2026.09.09-10.26.24:711][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
|
||
[2026.09.09-10.26.24:711][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
|
||
[2026.09.09-10.26.24:711][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MarkCoarsePagesLocal:1]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.MegaLights.NumSamplesPerPixel:4]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.MegaLights.DownsampleMode:2]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.MegaLights.ScreenTraces.Quality:1]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.Allow:1]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.SpecularOnly:1]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.SoftShadows:0]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.TexturedRectLights:0]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.MegaLights.Spatial.UseHistorySpatialVariance:1]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.MegaLights.Volume.GridPixelSize:8]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.MegaLights.Volume.GridSizeZ:128]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Lumen.FinalGatherMethod:1]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.AtlasSize:4096]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardTexelDensityScale:100]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardMinResolution:2]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardMaxResolution:512]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:150]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.DownsampleFactor:1]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.SliceCount:2]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.HZB:0]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectPower:1]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.FoliageOcclusionStrength:.7]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.ShareRadianceCacheWithOpaque:0]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.SpatialFilter:1]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.GridResolution:24]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:100]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.HitLighting.Allowed:1]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.RayTracing.Geometry.SkeletalMeshes:1]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.MeshCardRepresentation.SkeletalMesh:1]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.RayTracing.DynamicGeometry.MaxUpdatePrimitivesPerFrame:-1]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
|
||
[2026.09.09-10.26.24:712][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.LUT.Shaper:0]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.LUT.Size:32]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Dim:64]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Blur:1]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.Fog.SeparateComposition:-1 ; Allow fog separate composition when FSSS is enabled.]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Allowed:1]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Precision:0]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: CVar [[pcg.Quality:3]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
|
||
[2026.09.09-10.26.24:713][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
|
||
[2026.09.09-10.26.24:715][ 0]LogInit: Selected Device Profile: [WindowsEditor]
|
||
[2026.09.09-10.26.24:715][ 0]LogHAL: Display: Platform has ~ 24 GB [25463480320 / 34359738368 / 24], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
|
||
[2026.09.09-10.26.24:715][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
|
||
[2026.09.09-10.26.24:715][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
|
||
[2026.09.09-10.26.24:715][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
|
||
[2026.09.09-10.26.24:715][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@0] File [Scalability]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:2]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:0.4]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@0] File [Scalability]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.FXAA.Quality:0]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:0]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:100]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:0]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:0]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:0]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:0]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:0]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@0] File [Scalability]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:0]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.ShadowQuality:0]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:1]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:512]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:512]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.06]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:0.6]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:0]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:0]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.VolumetricFog:0]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:0.5]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.CapsuleShadows:0]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:512]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:0.0]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:0.0]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:1.0]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:2.0]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:0]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:2]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:0]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:2]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MarkCoarsePagesLocal:2]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.MegaLights.NumSamplesPerPixel:2]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.MegaLights.ScreenTraces.Quality:0]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.Allow:0]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.MegaLights.Spatial.UseHistorySpatialVariance:0]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.MegaLights.Volume.GridPixelSize:16]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.MegaLights.Volume.GridSizeZ:64]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@0] File [Scalability]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.AOQuality:0]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:0]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:0.8]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:0]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:0]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@0] File [Scalability]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.SSR.Quality:0]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:1]]
|
||
[2026.09.09-10.26.24:715][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:0]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@0] File [Scalability]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:0]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:1]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:1.0]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:0]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:0]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.2]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:0]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:300]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.LensFlareQuality:0]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:0]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.BloomQuality:4]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:25.000]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:0]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.Upscale.Quality:1]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.LightShaftQuality:0]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:0.6]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:0]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@0] File [Scalability]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:16]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:1]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:1]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.Streaming.Boost:0.3]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:1]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:4]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:400]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@0] File [Scalability]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Dim:24]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.RefractionQuality:0]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.SceneColorFormat:3]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.DetailMode:0]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Blur:0]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:0 ; Low quality]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.SSS.Scale:0]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:0]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.SSS.Quality:0]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:1]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.SSGI.Quality:0]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:0.125]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:0]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:1]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:8.0]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:2.0]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:16.0]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:2.0]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:16.0]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:1]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.Fog.SeparateComposition:0 ; Force fog separate composition disabled, forcing FSSS disabled for better performance]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:0]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Allowed:0]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@0] File [Scalability]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[foliage.DensityScale:0]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[grass.DensityScale:0]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: CVar [[pcg.Quality:0]] deferred - dummy variable created
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@0] File [Scalability]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:1]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:0]]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@0] File [Scalability]
|
||
[2026.09.09-10.26.24:716][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
|
||
[2026.09.09-10.26.24:717][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
|
||
[2026.09.09-10.26.24:717][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
|
||
[2026.09.09-10.26.24:717][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
|
||
[2026.09.09-10.26.24:717][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
|
||
[2026.09.09-10.26.24:717][ 0]LogConfig: Set CVar [[WindowsApplication.UseWorkerThreadForRawInput:0]]
|
||
[2026.09.09-10.26.24:717][ 0]LogConfig: Set CVar [[r.PSOPrecache.KeepInMemoryForActiveMaterials:1]]
|
||
[2026.09.09-10.26.24:717][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/SLK_Ponttooni_v3/Saved/Config/WindowsEditor/Editor.ini]
|
||
[2026.09.09-10.26.24:717][ 0]LogConfig: Set CVar [[SplineComponent.OnlyUpdateActiveSpline:0]]
|
||
[2026.09.09-10.26.24:717][ 0]LogVirtualTexturing: Display: Recreating virtual texture pools.
|
||
[2026.09.09-10.26.24:717][ 0]LogInit: Computer: MYRZIK
|
||
[2026.09.09-10.26.24:717][ 0]LogInit: User: artem
|
||
[2026.09.09-10.26.24:717][ 0]LogInit: CPU Page size=4096, Cores=10
|
||
[2026.09.09-10.26.24:717][ 0]LogInit: High frequency timer resolution =10.000000 MHz
|
||
[2026.09.09-10.26.24:717][ 0]LogInit: Gaming Handheld Device: 0
|
||
[2026.09.09-10.26.24:776][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits
|
||
[2026.09.09-10.26.24:776][ 0]LogMemory: Memory total: Physical=23.7GB (24GB approx) Virtual=44.7GB
|
||
[2026.09.09-10.26.24:776][ 0]LogMemory: Platform Memory Stats for WindowsEditor
|
||
[2026.09.09-10.26.24:776][ 0]LogMemory: Process Physical Memory: 636.10 MB used, 636.10 MB peak
|
||
[2026.09.09-10.26.24:776][ 0]LogMemory: Process Virtual Memory: 593.76 MB used, 593.76 MB peak
|
||
[2026.09.09-10.26.24:776][ 0]LogMemory: Physical Memory: 9996.86 MB used, 14287.01 MB free, 24283.87 MB total
|
||
[2026.09.09-10.26.24:776][ 0]LogMemory: Virtual Memory: 14210.10 MB used, 31577.77 MB free, 45787.87 MB total
|
||
[2026.09.09-10.26.24:776][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
|
||
[2026.09.09-10.26.24:776][ 0]LogModuleManager: InternalLoadLibrary: 'IoStoreOnDemandCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-IoStoreOnDemandCore.dll')
|
||
[2026.09.09-10.26.24:776][ 0]LogModuleManager: InternalLoadLibrary: 'BandwidthDebugDelegates' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BandwidthDebugDelegates.dll')
|
||
[2026.09.09-10.26.24:776][ 0]LogModuleManager: InternalLoadLibrary: 'ClientBandwidthDebugVisualizer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClientBandwidthDebugVisualizer.dll')
|
||
[2026.09.09-10.26.24:777][ 0]LogModuleManager: InternalLoadLibrary: 'BandwidthMeasurementTool' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BandwidthMeasurementTool.dll')
|
||
[2026.09.09-10.26.24:777][ 0]LogModuleManager: InternalLoadLibrary: 'DownlinkBandwidthManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DownlinkBandwidthManager.dll')
|
||
[2026.09.09-10.26.24:777][ 0]LogObj: Display: Attempting to load config data for Default__DownlinkBandwidthManagerConfig before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.
|
||
[2026.09.09-10.26.24:779][ 0]LogWindows: WindowsPlatformFeatures enabled
|
||
[2026.09.09-10.26.24:779][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsPlatformFeatures' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsPlatformFeatures.dll')
|
||
[2026.09.09-10.26.24:780][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayMediaEncoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayMediaEncoder.dll')
|
||
[2026.09.09-10.26.24:780][ 0]LogModuleManager: InternalLoadLibrary: 'AVEncoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AVEncoder.dll')
|
||
[2026.09.09-10.26.24:780][ 0]LogModuleManager: InternalLoadLibrary: 'Chaos' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Chaos.dll')
|
||
[2026.09.09-10.26.24:781][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryCore.dll')
|
||
[2026.09.09-10.26.24:781][ 0]LogSpline: Registered spline type: TypeId=0x54E3AD22, Impl=MultiSpline, Value=Vector
|
||
[2026.09.09-10.26.24:781][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosSolverEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ChaosSolverEngine.dll')
|
||
[2026.09.09-10.26.24:781][ 0]LogChaosDD: Chaos Debug Draw Startup
|
||
[2026.09.09-10.26.24:781][ 0]LogInit: Physics initialised using underlying interface: Chaos
|
||
[2026.09.09-10.26.24:784][ 0]LogModuleManager: InternalLoadLibrary: 'DirectoryWatcher' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DirectoryWatcher.dll')
|
||
[2026.09.09-10.26.24:784][ 0]LogInit: Using OS detected language (en-US).
|
||
[2026.09.09-10.26.24:784][ 0]LogInit: Using OS detected locale (en-FI).
|
||
[2026.09.09-10.26.24:797][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language.
|
||
[2026.09.09-10.26.24:801][ 0]LogInit: Setting process to per monitor DPI aware
|
||
[2026.09.09-10.26.26:207][ 0]LogWindowsTouchpad: Display: CacheForceMaxTouchpadSensitivityMode SetMaxTouchpadSensitivity
|
||
[2026.09.09-10.26.26:210][ 0]LogInputDeviceRegistry: RegisterDevice: DeviceId=0 InputDeviceName=WindowsApplication HardwareDeviceIdentifier=KBM (changed=true)
|
||
[2026.09.09-10.26.26:213][ 0]LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.
|
||
[2026.09.09-10.26.26:220][ 0]LogModuleManager: InternalLoadLibrary: 'Settings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Settings.dll')
|
||
[2026.09.09-10.26.26:221][ 0]LogModuleManager: InternalLoadLibrary: 'InputCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InputCore.dll')
|
||
[2026.09.09-10.26.26:222][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
|
||
[2026.09.09-10.26.26:222][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
|
||
[2026.09.09-10.26.27:882][ 0]LogInit: Running DelayedAutoRegister Phase PreRHIInit
|
||
[2026.09.09-10.26.27:886][ 0]LogRHI: Using Default RHI: D3D12
|
||
[2026.09.09-10.26.27:886][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
|
||
[2026.09.09-10.26.27:886][ 0]LogRHI: Loading RHI module D3D12RHI
|
||
[2026.09.09-10.26.27:886][ 0]LogModuleManager: InternalLoadLibrary: 'D3D12RHI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-D3D12RHI.dll')
|
||
[2026.09.09-10.26.27:890][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
|
||
[2026.09.09-10.26.27:890][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
|
||
[2026.09.09-10.26.28:592][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 5060 Laptop GPU (VendorId: 10de, DeviceId: 2d59, SubSysId: 3e3b17aa, Revision: 00a1
|
||
[2026.09.09-10.26.28:592][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
|
||
[2026.09.09-10.26.28:592][ 0]LogD3D12RHI: Adapter has 7899MB of dedicated video memory, 0MB of dedicated system memory, and 12141MB of shared system memory, 2 output[s], TileBased:false UMA:false CacheCoherentUMA:false GPU Upload Heaps:true
|
||
[2026.09.09-10.26.28:593][ 0]LogD3D12RHI: Driver Version: 610.47 (internal:32.0.16.1047, unified:610.47)
|
||
[2026.09.09-10.26.28:593][ 0]LogD3D12RHI: Driver Date: 5-19-2026
|
||
[2026.09.09-10.26.28:602][ 0]LogD3D12RHI: Intel Extensions Framework not supported by driver. Please check if a driver update is available.
|
||
[2026.09.09-10.26.28:602][ 0]LogD3D12RHI: Found D3D12 adapter 1: Intel(R) UHD Graphics (VendorId: 8086, DeviceId: 468b, SubSysId: 3e3b17aa, Revision: 000c
|
||
[2026.09.09-10.26.28:602][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 unsupported
|
||
[2026.09.09-10.26.28:602][ 0]LogD3D12RHI: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 12141MB of shared system memory, 0 output[s], TileBased:false UMA:true CacheCoherentUMA:true GPU Upload Heaps:true
|
||
[2026.09.09-10.26.28:602][ 0]LogD3D12RHI: Driver Version: 32.0.101.7026 (internal:32.0.101.7026, unified:101.7026)
|
||
[2026.09.09-10.26.28:602][ 0]LogD3D12RHI: Driver Date: 8-19-2025
|
||
[2026.09.09-10.26.28:603][ 0]LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
|
||
[2026.09.09-10.26.28:603][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
|
||
[2026.09.09-10.26.28:603][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 12141MB of shared system memory, 0 output[s], TileBased:false UMA:true CacheCoherentUMA:true GPU Upload Heaps:true
|
||
[2026.09.09-10.26.28:603][ 0]LogD3D12RHI: D3D10Warp Version: 10.0.26100.9278
|
||
[2026.09.09-10.26.28:603][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
|
||
[2026.09.09-10.26.28:603][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
|
||
[2026.09.09-10.26.28:603][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
|
||
[2026.09.09-10.26.28:706][ 0]LogD3D12RHI: Integrated GPU (iGPU): false
|
||
[2026.09.09-10.26.28:706][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
|
||
[2026.09.09-10.26.28:715][ 0]LogD3D12RHI: NVIDIA Architecture=432
|
||
[2026.09.09-10.26.28:715][ 0]LogRHI: Display: Timeout Detection and Recovery (TDR) summary:
|
||
- TDR settings OK - Level: Recover, Delay: 2, DdiDelay: 5
|
||
[2026.09.09-10.26.28:715][ 0]LogWindows: Attached monitors:
|
||
[2026.09.09-10.26.28:715][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY1' [PRIMARY]
|
||
[2026.09.09-10.26.28:715][ 0]LogWindows: resolution: 1920x1080, work area: (1920, 0) -> (3840, 1032), device: '\\.\DISPLAY5'
|
||
[2026.09.09-10.26.28:715][ 0]LogWindows: Found 2 attached monitors.
|
||
[2026.09.09-10.26.28:715][ 0]LogWindows: Gathering driver information using Windows Setup API
|
||
[2026.09.09-10.26.28:716][ 0]LogRHI: RHI Adapter Info:
|
||
[2026.09.09-10.26.28:716][ 0]LogRHI: Name: NVIDIA GeForce RTX 5060 Laptop GPU
|
||
[2026.09.09-10.26.28:716][ 0]LogRHI: Driver Version: 610.47 (internal:32.0.16.1047, unified:610.47)
|
||
[2026.09.09-10.26.28:716][ 0]LogRHI: Driver Date: 5-19-2026
|
||
[2026.09.09-10.26.28:716][ 0]LogRHI: Performing driver check for denylisted drivers.
|
||
[2026.09.09-10.26.28:716][ 0]LogD3D12RHI: GPU DeviceId: 0x2d59 (for the marketing name, search the web for "GPU Device Id")
|
||
[2026.09.09-10.26.28:716][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
|
||
[2026.09.09-10.26.28:854][ 0]LogNvidiaAftermath: Aftermath initialized
|
||
[2026.09.09-10.26.28:854][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
|
||
[2026.09.09-10.26.28:967][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags:
|
||
[2026.09.09-10.26.28:967][ 0]LogD3D12RHI: ID3D12Device1 is supported.
|
||
[2026.09.09-10.26.28:967][ 0]LogD3D12RHI: ID3D12Device2 is supported.
|
||
[2026.09.09-10.26.28:967][ 0]LogD3D12RHI: ID3D12Device3 is supported.
|
||
[2026.09.09-10.26.28:967][ 0]LogD3D12RHI: ID3D12Device4 is supported.
|
||
[2026.09.09-10.26.28:967][ 0]LogD3D12RHI: ID3D12Device5 is supported.
|
||
[2026.09.09-10.26.28:967][ 0]LogD3D12RHI: ID3D12Device6 is supported.
|
||
[2026.09.09-10.26.28:967][ 0]LogD3D12RHI: ID3D12Device7 is supported.
|
||
[2026.09.09-10.26.28:967][ 0]LogD3D12RHI: ID3D12Device8 is supported.
|
||
[2026.09.09-10.26.28:967][ 0]LogD3D12RHI: ID3D12Device9 is supported.
|
||
[2026.09.09-10.26.28:967][ 0]LogD3D12RHI: ID3D12Device10 is supported.
|
||
[2026.09.09-10.26.28:967][ 0]LogD3D12RHI: ID3D12Device11 is supported.
|
||
[2026.09.09-10.26.28:967][ 0]LogD3D12RHI: ID3D12Device12 is supported.
|
||
[2026.09.09-10.26.28:967][ 0]LogD3D12RHI: Bindless is supported. MaxNonSamplerDescriptors: 1000000, MaxSamplerDescriptors: 2048
|
||
[2026.09.09-10.26.28:967][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
|
||
[2026.09.09-10.26.28:967][ 0]LogD3D12RHI: Raster order views are supported
|
||
[2026.09.09-10.26.28:967][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
|
||
[2026.09.09-10.26.28:967][ 0]LogD3D12RHI: Legacy Barriers Present in Build: Yes
|
||
[2026.09.09-10.26.28:967][ 0]LogD3D12RHI: Enhanced Barriers Present in Build: Yes
|
||
[2026.09.09-10.26.28:967][ 0]LogD3D12RHI: Enhanced Barriers Driver Support: Yes
|
||
[2026.09.09-10.26.28:967][ 0]LogD3D12RHI: Preferred Barrier Implementation Type: Legacy
|
||
[2026.09.09-10.26.28:968][ 0]LogD3D12RHI: Chosen Barrier Implementation: D3D12LegacyBarriers
|
||
[2026.09.09-10.26.28:968][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
|
||
[2026.09.09-10.26.28:968][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
|
||
[2026.09.09-10.26.28:968][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
|
||
[2026.09.09-10.26.28:968][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
|
||
[2026.09.09-10.26.28:968][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
|
||
[2026.09.09-10.26.28:968][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
|
||
[2026.09.09-10.26.28:968][ 0]LogD3D12RHI: Work Graphs are supported
|
||
[2026.09.09-10.26.28:968][ 0]LogD3D12RHI: Bindless is enabled (Configuration=RayTracing). Initializing allocators with 32768 Resource and 2048 Sampler descriptors
|
||
[2026.09.09-10.26.29:035][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000017D8502CC00)
|
||
[2026.09.09-10.26.29:036][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000017D8502CEC0)
|
||
[2026.09.09-10.26.29:036][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000017D8502D180)
|
||
[2026.09.09-10.26.29:037][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
|
||
[2026.09.09-10.26.29:037][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
|
||
[2026.09.09-10.26.29:231][ 0]LogD3D12RHI: NVIDIA Shader Execution Reordering interface supported!
|
||
[2026.09.09-10.26.29:231][ 0]LogD3D12RHI: NVIDIA Ray Tracing Cluster Operations supported and enabled
|
||
[2026.09.09-10.26.29:231][ 0]LogD3D12RHI: LSS support is enabled.
|
||
[2026.09.09-10.26.29:231][ 0]LogD3D12RHI: NVIDIA Extended ray tracing pipeline state applied.
|
||
[2026.09.09-10.26.29:231][ 0]LogRHI: Texture pool is 4492 MB (70% of 6417 MB)
|
||
[2026.09.09-10.26.29:231][ 0]LogD3D12RHI: Async texture creation enabled
|
||
[2026.09.09-10.26.29:231][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
|
||
[2026.09.09-10.26.29:248][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading
|
||
[2026.09.09-10.26.29:252][ 0]LogRHI: Render tracing channels set: 'Submission' -> 0xf
|
||
[2026.09.09-10.26.29:252][ 0]LogCsvProfiler: Display: Metadata set : verbatimrhiname="D3D12"
|
||
[2026.09.09-10.26.29:252][ 0]LogCsvProfiler: Display: Metadata set : rhiname="D3D12"
|
||
[2026.09.09-10.26.29:252][ 0]LogCsvProfiler: Display: Metadata set : rhifeaturelevel="SM6"
|
||
[2026.09.09-10.26.29:252][ 0]LogCsvProfiler: Display: Metadata set : shaderplatform="PCD3D_SM6"
|
||
[2026.09.09-10.26.29:252][ 0]LogCsvProfiler: Display: Metadata set : gpu="NVIDIA GeForce RTX 5060 Laptop GPU"
|
||
[2026.09.09-10.26.29:252][ 0]LogCsvProfiler: Display: Metadata set : gpudriver="610.47"
|
||
[2026.09.09-10.26.29:252][ 0]LogInit: Initializing FReadOnlyCVARCache
|
||
[2026.09.09-10.26.29:252][ 0]LogModuleManager: InternalLoadLibrary: 'TurnkeySupport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TurnkeySupport.dll')
|
||
[2026.09.09-10.26.29:256][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/SLK_Ponttooni_v3/Intermediate/TurnkeyReport_0.log" -log="D:/SLK_Ponttooni_v3/Intermediate/TurnkeyLog_0.log" -project="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" -platform=all'
|
||
[2026.09.09-10.26.29:256][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.8/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/SLK_Ponttooni_v3/Intermediate/TurnkeyReport_0.log" -log="D:/SLK_Ponttooni_v3/Intermediate/TurnkeyLog_0.log" -project="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" -platform=all" ]
|
||
[2026.09.09-10.26.29:270][ 0]LogTargetPlatformManager: UBT AutoSDK ReturnCode: 0
|
||
[2026.09.09-10.26.29:271][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormat' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormat.dll')
|
||
[2026.09.09-10.26.29:272][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatASTC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatASTC.dll')
|
||
[2026.09.09-10.26.29:275][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatDXT' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatDXT.dll')
|
||
[2026.09.09-10.26.29:276][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatETC2' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatETC2.dll')
|
||
[2026.09.09-10.26.29:276][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatIntelISPCTexComp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatIntelISPCTexComp.dll')
|
||
[2026.09.09-10.26.29:277][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatOodle' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatOodle.dll')
|
||
[2026.09.09-10.26.29:278][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatUncompressed' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatUncompressed.dll')
|
||
[2026.09.09-10.26.29:279][ 0]LogTextureFormatASTC: Display: ASTCEnc version 5.0.1 library loaded
|
||
[2026.09.09-10.26.29:279][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
|
||
[2026.09.09-10.26.29:279][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
|
||
[2026.09.09-10.26.29:279][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
|
||
[2026.09.09-10.26.29:279][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
|
||
[2026.09.09-10.26.29:279][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.16
|
||
[2026.09.09-10.26.29:279][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.16.dll
|
||
[2026.09.09-10.26.29:280][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
|
||
[2026.09.09-10.26.29:280][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
|
||
[2026.09.09-10.26.29:291][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidTargetPlatform.dll')
|
||
[2026.09.09-10.26.29:292][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidTargetPlatformSettings.dll')
|
||
[2026.09.09-10.26.29:332][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'Android'
|
||
[2026.09.09-10.26.29:332][ 0]LogModuleManager: InternalLoadLibrary: 'IOSTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSTargetPlatform.dll')
|
||
[2026.09.09-10.26.29:333][ 0]LogModuleManager: InternalLoadLibrary: 'IOSTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSTargetPlatformSettings.dll')
|
||
[2026.09.09-10.26.29:354][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'IOS'
|
||
[2026.09.09-10.26.29:355][ 0]LogModuleManager: InternalLoadLibrary: 'LinuxTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Linux/UnrealEditor-LinuxTargetPlatform.dll')
|
||
[2026.09.09-10.26.29:355][ 0]LogModuleManager: InternalLoadLibrary: 'LinuxTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Linux/UnrealEditor-LinuxTargetPlatformSettings.dll')
|
||
[2026.09.09-10.26.29:386][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'Linux'
|
||
[2026.09.09-10.26.29:386][ 0]LogModuleManager: InternalLoadLibrary: 'MacTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MacTargetPlatform.dll')
|
||
[2026.09.09-10.26.29:387][ 0]LogModuleManager: InternalLoadLibrary: 'MacTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MacTargetPlatformSettings.dll')
|
||
[2026.09.09-10.26.29:426][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'Mac'
|
||
[2026.09.09-10.26.29:426][ 0]LogModuleManager: InternalLoadLibrary: 'TVOSTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-TVOSTargetPlatform.dll')
|
||
[2026.09.09-10.26.29:427][ 0]LogModuleManager: InternalLoadLibrary: 'TVOSTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-TVOSTargetPlatformSettings.dll')
|
||
[2026.09.09-10.26.29:428][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'TVOS'
|
||
[2026.09.09-10.26.29:428][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsTargetPlatform.dll')
|
||
[2026.09.09-10.26.29:428][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsTargetPlatformSettings.dll')
|
||
[2026.09.09-10.26.29:457][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsTargetPlatformControls' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsTargetPlatformControls.dll')
|
||
[2026.09.09-10.26.29:458][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
|
||
[2026.09.09-10.26.29:458][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
|
||
[2026.09.09-10.26.29:458][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
|
||
[2026.09.09-10.26.29:458][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
|
||
[2026.09.09-10.26.29:458][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
|
||
[2026.09.09-10.26.29:458][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatOPUS' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatOpus.dll')
|
||
[2026.09.09-10.26.29:459][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatOGG' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatOgg.dll')
|
||
[2026.09.09-10.26.29:459][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatADPCM' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatADPCM.dll')
|
||
[2026.09.09-10.26.29:460][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatBINK' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatBink.dll')
|
||
[2026.09.09-10.26.29:461][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatRAD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatRad.dll')
|
||
[2026.09.09-10.26.29:462][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderFormatD3D' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderFormatD3D.dll')
|
||
[2026.09.09-10.26.29:517][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderFormatOpenGL' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderFormatOpenGL.dll')
|
||
[2026.09.09-10.26.29:533][ 0]LogModuleManager: InternalLoadLibrary: 'VulkanShaderFormat' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VulkanShaderFormat.dll')
|
||
[2026.09.09-10.26.29:534][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderFormatVectorVM' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderFormatVectorVM.dll')
|
||
[2026.09.09-10.26.29:536][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
|
||
[2026.09.09-10.26.29:537][ 0]LogRendererCore: Ray tracing shaders are enabled.
|
||
[2026.09.09-10.26.29:537][ 0]LogModuleManager: InternalLoadLibrary: 'DerivedDataCache' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DerivedDataCache.dll')
|
||
[2026.09.09-10.26.29:542][ 0]LogDerivedDataCache: ProjectPak: Pak cache file D:/SLK_Ponttooni_v3/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
|
||
[2026.09.09-10.26.29:542][ 0]LogDerivedDataCache: InstalledProjectPak: Pak cache file D:/SLK_Ponttooni_v3/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
|
||
[2026.09.09-10.26.29:910][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1667 MiB)
|
||
[2026.09.09-10.26.29:910][ 0]LogDerivedDataCache: EnterprisePak: Pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
|
||
[2026.09.09-10.26.29:911][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/artem/AppData/Local/UnrealEngine/Common/Zen/Data
|
||
[2026.09.09-10.26.29:913][ 0]LogZenServiceInstance: Display: Launching zen utility 'C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/zen.exe service status'.
|
||
[2026.09.09-10.26.30:636][ 0]LogZenServiceInstance: Display: Writing plugin version info to 'C:/Users/artem/AppData/Local/UnrealEngine/Common/Zen/Install/zen_plugin_versions.json'
|
||
[2026.09.09-10.26.30:638][ 0]LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/artem/AppData/Local/UnrealEngine/5.8/Saved/Zen/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2'
|
||
[2026.09.09-10.26.30:638][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/zenserver.exe' is '5.8.13-202605190912-windows-x64-release-094f62c2'
|
||
[2026.09.09-10.26.30:638][ 0]LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/artem/AppData/Local/UnrealEngine/Common/Zen/Install/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2'
|
||
[2026.09.09-10.26.30:638][ 0]LogZenServiceInstance: Installed version at 'C:/Users/artem/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.8.13-202605190912-windows-x64-release-094f62c2'
|
||
[2026.09.09-10.26.30:639][ 0]LogZenServiceInstance: Display: Installed service at 'C:/Users/artem/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is up to date
|
||
[2026.09.09-10.26.30:640][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance
|
||
[2026.09.09-10.26.30:640][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/artem/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/artem/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/artem/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir C:\Users\artem\AppData\Local\UnrealEngine\Common\Zen\Data --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --cache-bucket-limit-overwrites --quiet --restrict-content-types --allow-external-oidctoken-exe=false --plugins-config "C:/Users/artem/AppData/Local/UnrealEngine/Common/Zen/Install/zen_plugins_v1.json" --security-config-path "C:/Users/artem/AppData/Local/UnrealEngine/Common/Zen/Install/security-config.json" --owner-pid 12964 --child-id Zen_12964_Startup'
|
||
[2026.09.09-10.26.32:236][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
|
||
[2026.09.09-10.26.34:119][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at http://[::1]:8558 status: OK!.
|
||
[2026.09.09-10.26.34:119][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 3.492 seconds
|
||
[2026.09.09-10.26.34:132][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at [::1] with namespace ue.ddc. Status: OK!.
|
||
[2026.09.09-10.26.34:162][ 0]LogDerivedDataCache: C:/Users/artem/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.03 seconds.
|
||
[2026.09.09-10.26.34:162][ 0]LogDerivedDataCache: Display: C:/Users/artem/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.22ms. RandomReadSpeed=102.76MBs, RandomWriteSpeed=57.96MBs. Assigned SpeedClass 'Local'
|
||
[2026.09.09-10.26.34:164][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/artem/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
|
||
[2026.09.09-10.26.34:164][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
|
||
[2026.09.09-10.26.34:164][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
|
||
[2026.09.09-10.26.34:165][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
|
||
[2026.09.09-10.26.34:165][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderPreprocessor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderPreprocessor.dll')
|
||
[2026.09.09-10.26.34:165][ 0]LogShaderCompilers: Guid format shader working directory is 26 characters bigger than the processId version (D:/SLK_Ponttooni_v3/Intermediate/Shaders/WorkingDirectory/12964/).
|
||
[2026.09.09-10.26.34:166][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/artem/AppData/Local/Temp/UnrealShaderWorkingDir/AAE228684428B2F47EC98E9713C24A96/'.
|
||
[2026.09.09-10.26.34:166][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
|
||
[2026.09.09-10.26.34:166][ 0]LogUbaHorde: Display: UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled
|
||
[2026.09.09-10.26.34:166][ 0]LogShaderCompilers: Display: No distributed shader compiler controller found
|
||
[2026.09.09-10.26.34:166][ 0]LogShaderCompilers: Display: Using 8 local workers for shader compilation
|
||
[2026.09.09-10.26.34:169][ 0]LogModuleManager: InternalLoadLibrary: 'MetalShaderFormat' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MetalShaderFormat.dll')
|
||
[2026.09.09-10.26.34:189][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/SLK_Ponttooni_v3/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
|
||
[2026.09.09-10.26.34:211][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
|
||
[2026.09.09-10.26.36:033][ 0]LogInit: Running DelayedAutoRegister Phase ShaderTypesReady
|
||
[2026.09.09-10.26.37:485][ 0]LogSlate: Using FreeType 2.14.1
|
||
[2026.09.09-10.26.37:486][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
|
||
[2026.09.09-10.26.37:486][ 0]LogModuleManager: InternalLoadLibrary: 'ImageWrapper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ImageWrapper.dll')
|
||
[2026.09.09-10.26.37:491][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
|
||
[2026.09.09-10.26.37:491][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
|
||
[2026.09.09-10.26.37:502][ 0]LogModuleManager: InternalLoadLibrary: 'NullInstallBundleManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NullInstallBundleManager.dll')
|
||
[2026.09.09-10.26.37:505][ 0]LogModuleManager: InternalLoadLibrary: 'AssetRegistry' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AssetRegistry.dll')
|
||
[2026.09.09-10.26.37:514][ 0]LogAssetRegistry: ActiveMountsLoading is disabled.
|
||
[2026.09.09-10.26.37:514][ 0]LogAssetRegistry: FAssetRegistry took 0.0083 seconds to start up
|
||
[2026.09.09-10.26.37:518][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches from D:/SLK_Ponttooni_v3/Intermediate/CachedAssetRegistry.
|
||
[2026.09.09-10.26.37:519][ 0]LogEditorDomain: Display: EditorDomain is Disabled
|
||
[2026.09.09-10.26.37:520][ 0]LogInit: Running DelayedAutoRegister Phase PreObjectSystemReady
|
||
[2026.09.09-10.26.37:973][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
|
||
[2026.09.09-10.26.37:973][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
|
||
[2026.09.09-10.26.38:055][ 0]LogDeviceProfileManager: Active device profile: [0000017FF2549380][0000017FF27CA000 82] WindowsEditor
|
||
[2026.09.09-10.26.38:055][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
|
||
[2026.09.09-10.26.38:055][ 0]LogInit: Running DelayedAutoRegister Phase DeviceProfileManagerReady
|
||
[2026.09.09-10.26.38:061][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.09-10.26.38:063][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
|
||
[2026.09.09-10.26.38:063][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
|
||
[2026.09.09-10.26.38:063][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
|
||
[2026.09.09-10.26.38:582][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion")
|
||
[2026.09.09-10.26.38:582][ 0]LogModuleManager: InternalLoadLibrary: 'TargetDeviceServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TargetDeviceServices.dll')
|
||
[2026.09.09-10.26.38:584][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/SLK_Ponttooni_v3/Intermediate/TurnkeyReport_1.log" -log="D:/SLK_Ponttooni_v3/Intermediate/TurnkeyLog_1.log" -project="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" -Device=Win64@MYRZIK'
|
||
[2026.09.09-10.26.38:584][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.8/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/SLK_Ponttooni_v3/Intermediate/TurnkeyReport_1.log" -log="D:/SLK_Ponttooni_v3/Intermediate/TurnkeyLog_1.log" -project="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" -Device=Win64@MYRZIK" -nocompile -nocompileuat ]
|
||
[2026.09.09-10.26.38:663][ 0]LogModuleManager: InternalLoadLibrary: 'MeshUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshUtilities.dll')
|
||
[2026.09.09-10.26.38:672][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialBaking' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MaterialBaking.dll')
|
||
[2026.09.09-10.26.38:673][ 0]LogModuleManager: InternalLoadLibrary: 'MeshMergeUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshMergeUtilities.dll')
|
||
[2026.09.09-10.26.38:675][ 0]LogModuleManager: InternalLoadLibrary: 'MeshReductionInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshReductionInterface.dll')
|
||
[2026.09.09-10.26.38:676][ 0]LogModuleManager: InternalLoadLibrary: 'QuadricMeshReduction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-QuadricMeshReduction.dll')
|
||
[2026.09.09-10.26.38:677][ 0]LogModuleManager: InternalLoadLibrary: 'ProxyLODMeshReduction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ProxyLODPlugin/Binaries/Win64/UnrealEditor-ProxyLODMeshReduction.dll')
|
||
[2026.09.09-10.26.38:684][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshReduction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/SkeletalReduction/Binaries/Win64/UnrealEditor-SkeletalMeshReduction.dll')
|
||
[2026.09.09-10.26.38:685][ 0]LogModuleManager: InternalLoadLibrary: 'MeshBoneReduction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshBoneReduction.dll')
|
||
[2026.09.09-10.26.38:686][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
|
||
[2026.09.09-10.26.38:686][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
|
||
[2026.09.09-10.26.38:686][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
|
||
[2026.09.09-10.26.38:686][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
|
||
[2026.09.09-10.26.38:686][ 0]LogMeshMerging: No distributed automatic mesh merging module available
|
||
[2026.09.09-10.26.38:686][ 0]LogModuleManager: InternalLoadLibrary: 'StaticMeshDescription' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StaticMeshDescription.dll')
|
||
[2026.09.09-10.26.38:686][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryProcessingInterfaces' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryProcessingInterfaces.dll')
|
||
[2026.09.09-10.26.38:687][ 0]LogModuleManager: InternalLoadLibrary: 'NaniteBuilder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NaniteBuilder.dll')
|
||
[2026.09.09-10.26.38:691][ 0]LogModuleManager: InternalLoadLibrary: 'MeshBuilder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshBuilder.dll')
|
||
[2026.09.09-10.26.38:780][ 0]LogModuleManager: InternalLoadLibrary: 'KismetCompiler' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-KismetCompiler.dll')
|
||
[2026.09.09-10.26.38:780][ 0]LogModuleManager: InternalLoadLibrary: 'MovieSceneTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieSceneTools.dll')
|
||
[2026.09.09-10.26.38:781][ 0]LogModuleManager: InternalLoadLibrary: 'Sequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Sequencer.dll')
|
||
[2026.09.09-10.26.38:781][ 0]LogModuleManager: InternalLoadLibrary: 'CurveEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CurveEditor.dll')
|
||
[2026.09.09-10.26.38:782][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SequencerCore.dll')
|
||
[2026.09.09-10.26.38:847][ 0]LogModuleManager: InternalLoadLibrary: 'AssetDefinition' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AssetDefinition.dll')
|
||
[2026.09.09-10.26.39:029][ 0]LogModuleManager: InternalLoadLibrary: 'ImageWriteQueue' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ImageWriteQueue.dll')
|
||
[2026.09.09-10.26.39:351][ 0]LogConfig: Applying CVar settings from Section [/Script/CQTest.CQTestSettings] File [Engine]
|
||
[2026.09.09-10.26.39:414][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.001 s
|
||
[2026.09.09-10.26.39:418][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
|
||
[2026.09.09-10.26.39:638][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/SLK_Ponttooni_v3/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
|
||
[2026.09.09-10.26.39:650][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
|
||
[2026.09.09-10.26.39:650][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
|
||
[2026.09.09-10.26.39:650][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
|
||
[2026.09.09-10.26.39:650][ 0]LogInit: Running DelayedAutoRegister Phase ObjectSystemReady
|
||
[2026.09.09-10.26.39:650][ 0]LogModuleManager: StartProcessingNewlyLoadedObjects
|
||
[2026.09.09-10.26.39:650][ 0]LogModuleManager: InternalLoadLibrary: 'Core' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Core.dll')
|
||
[2026.09.09-10.26.39:651][ 0]LogModuleManager: InternalLoadLibrary: 'Networking' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Networking.dll')
|
||
[2026.09.09-10.26.39:651][ 0]LogModuleManager: InternalLoadLibrary: 'LiveCoding' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LiveCoding.dll')
|
||
[2026.09.09-10.26.39:655][ 0]LogLiveCoding: Display: Starting LiveCoding
|
||
[2026.09.09-10.26.39:655][ 0]LogModuleManager: InternalLoadLibrary: 'HeadMountedDisplay' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HeadMountedDisplay.dll')
|
||
[2026.09.09-10.26.39:655][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
|
||
[2026.09.09-10.26.39:656][ 0]LogModuleManager: InternalLoadLibrary: 'SourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceCodeAccess.dll')
|
||
[2026.09.09-10.26.39:657][ 0]LogLiveCoding: Display: First instance in process group "UE_SLK_Ponttooni_v3_0x0dc341ee", spawning console
|
||
[2026.09.09-10.26.39:658][ 0]LogModuleManager: InternalLoadLibrary: 'Messaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Messaging.dll')
|
||
[2026.09.09-10.26.39:660][ 0]LogModuleManager: InternalLoadLibrary: 'MRMesh' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MRMesh.dll')
|
||
[2026.09.09-10.26.39:660][ 0]LogModuleManager: InternalLoadLibrary: 'UnrealEd' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UnrealEd.dll')
|
||
[2026.09.09-10.26.39:661][ 0]LogModuleManager: InternalLoadLibrary: 'LandscapeEditorUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LandscapeEditorUtilities.dll')
|
||
[2026.09.09-10.26.39:662][ 0]LogModuleManager: InternalLoadLibrary: 'SubobjectDataInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SubobjectDataInterface.dll')
|
||
[2026.09.09-10.26.39:662][ 0]LogModuleManager: InternalLoadLibrary: 'SlateCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SlateCore.dll')
|
||
[2026.09.09-10.26.39:663][ 0]LogModuleManager: InternalLoadLibrary: 'Slate' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Slate.dll')
|
||
[2026.09.09-10.26.39:664][ 0]LogModuleManager: InternalLoadLibrary: 'SlateReflector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SlateReflector.dll')
|
||
[2026.09.09-10.26.39:665][ 0]LogModuleManager: InternalLoadLibrary: 'EditorStyle' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorStyle.dll')
|
||
[2026.09.09-10.26.39:666][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.26.39:666][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.26.39:673][ 0]LogLiveCoding: Display: Waiting for server
|
||
[2026.09.09-10.26.39:683][ 0]LogSlate: Border
|
||
[2026.09.09-10.26.39:683][ 0]LogSlate: BreadcrumbButton
|
||
[2026.09.09-10.26.39:683][ 0]LogSlate: Brushes.Title
|
||
[2026.09.09-10.26.39:683][ 0]LogSlate: ColorPicker.ColorThemes
|
||
[2026.09.09-10.26.39:683][ 0]LogSlate: Default
|
||
[2026.09.09-10.26.39:683][ 0]LogSlate: Icons.Save
|
||
[2026.09.09-10.26.39:683][ 0]LogSlate: Icons.Toolbar.Settings
|
||
[2026.09.09-10.26.39:683][ 0]LogSlate: ListView
|
||
[2026.09.09-10.26.39:683][ 0]LogSlate: SoftwareCursor_CardinalCross
|
||
[2026.09.09-10.26.39:683][ 0]LogSlate: SoftwareCursor_Grab
|
||
[2026.09.09-10.26.39:683][ 0]LogSlate: TableView.DarkRow
|
||
[2026.09.09-10.26.39:683][ 0]LogSlate: TableView.Row
|
||
[2026.09.09-10.26.39:683][ 0]LogSlate: TreeView
|
||
[2026.09.09-10.26.39:773][ 0]LogModuleManager: InternalLoadLibrary: 'UMG' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UMG.dll')
|
||
[2026.09.09-10.26.39:776][ 0]LogModuleManager: InternalLoadLibrary: 'UMGEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UMGEditor.dll')
|
||
[2026.09.09-10.26.39:778][ 0]LogModuleManager: InternalLoadLibrary: 'ScriptableEditorWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ScriptableEditorWidgets.dll')
|
||
[2026.09.09-10.26.39:780][ 0]LogModuleManager: InternalLoadLibrary: 'CollisionAnalyzer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CollisionAnalyzer.dll')
|
||
[2026.09.09-10.26.39:784][ 0]LogModuleManager: InternalLoadLibrary: 'WorkspaceMenuStructure' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WorkspaceMenuStructure.dll')
|
||
[2026.09.09-10.26.39:786][ 0]LogModuleManager: InternalLoadLibrary: 'FunctionalTesting' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-FunctionalTesting.dll')
|
||
[2026.09.09-10.26.39:802][ 0]LogModuleManager: InternalLoadLibrary: 'BehaviorTreeEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BehaviorTreeEditor.dll')
|
||
[2026.09.09-10.26.39:810][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayTasksEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayTasksEditor.dll')
|
||
[2026.09.09-10.26.39:811][ 0]LogModuleManager: InternalLoadLibrary: 'StringTableEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StringTableEditor.dll')
|
||
[2026.09.09-10.26.39:814][ 0]LogModuleManager: InternalLoadLibrary: 'AssetTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AssetTools.dll')
|
||
[2026.09.09-10.26.39:814][ 0]LogModuleManager: InternalLoadLibrary: 'VREditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VREditor.dll')
|
||
[2026.09.09-10.26.39:814][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MaterialEditor.dll')
|
||
[2026.09.09-10.26.39:819][ 0]LogModuleManager: InternalLoadLibrary: 'Overlay' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Overlay.dll')
|
||
[2026.09.09-10.26.39:821][ 0]LogModuleManager: InternalLoadLibrary: 'OverlayEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OverlayEditor.dll')
|
||
[2026.09.09-10.26.39:823][ 0]LogModuleManager: InternalLoadLibrary: 'MediaAssets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MediaAssets.dll')
|
||
[2026.09.09-10.26.39:823][ 0]LogModuleManager: InternalLoadLibrary: 'ClothingSystemRuntimeNv' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClothingSystemRuntimeNv.dll')
|
||
[2026.09.09-10.26.39:825][ 0]LogModuleManager: InternalLoadLibrary: 'ClothingSystemEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClothingSystemEditor.dll')
|
||
[2026.09.09-10.26.39:827][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationDataController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationDataController.dll')
|
||
[2026.09.09-10.26.39:829][ 0]LogModuleManager: InternalLoadLibrary: 'TimeManagement' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TimeManagement.dll')
|
||
[2026.09.09-10.26.39:830][ 0]LogModuleManager: InternalLoadLibrary: 'AnimGraph' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimGraph.dll')
|
||
[2026.09.09-10.26.39:830][ 0]LogModuleManager: InternalLoadLibrary: 'WorldBookmark' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WorldBookmark.dll')
|
||
[2026.09.09-10.26.39:844][ 0]LogModuleManager: InternalLoadLibrary: 'WorldPartitionEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WorldPartitionEditor.dll')
|
||
[2026.09.09-10.26.39:850][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
|
||
[2026.09.09-10.26.39:855][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 5.782 ms
|
||
[2026.09.09-10.26.39:856][ 0]LogModuleManager: InternalLoadLibrary: 'SceneOutliner' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SceneOutliner.dll')
|
||
[2026.09.09-10.26.39:856][ 0]LogModuleManager: InternalLoadLibrary: 'PacketHandler' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PacketHandler.dll')
|
||
[2026.09.09-10.26.39:857][ 0]LogModuleManager: InternalLoadLibrary: 'NetworkReplayStreaming' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NetworkReplayStreaming.dll')
|
||
[2026.09.09-10.26.39:857][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntity' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntity.dll')
|
||
[2026.09.09-10.26.39:876][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntityTestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntityTestSuite.dll')
|
||
[2026.09.09-10.26.39:895][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintMaterialTextureNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Binaries/Win64/UnrealEditor-BlueprintMaterialTextureNodes.dll')
|
||
[2026.09.09-10.26.39:898][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraDecoders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraCodecs/Binaries/Win64/UnrealEditor-ElectraDecoders.dll')
|
||
[2026.09.09-10.26.39:923][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraCodecFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraCodecs/Binaries/Win64/UnrealEditor-ElectraCodecFactory.dll')
|
||
[2026.09.09-10.26.39:927][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraPlayerPluginHandler' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraPlayerPluginHandler.dll')
|
||
[2026.09.09-10.26.39:929][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraPlayerRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraPlayerRuntime.dll')
|
||
[2026.09.09-10.26.39:951][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraBase' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraUtil/Binaries/Win64/UnrealEditor-ElectraBase.dll')
|
||
[2026.09.09-10.26.39:954][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraSamples' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraUtil/Binaries/Win64/UnrealEditor-ElectraSamples.dll')
|
||
[2026.09.09-10.26.39:954][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraHTTPStream' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraUtil/Binaries/Win64/UnrealEditor-ElectraHTTPStream.dll')
|
||
[2026.09.09-10.26.39:955][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraSubtitles' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraSubtitles/Binaries/Win64/UnrealEditor-ElectraSubtitles.dll')
|
||
[2026.09.09-10.26.39:964][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraCDM' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraCDM/Binaries/Win64/UnrealEditor-ElectraCDM.dll')
|
||
[2026.09.09-10.26.39:967][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraPlayerPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraPlayerPlugin.dll')
|
||
[2026.09.09-10.26.39:969][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraProtron' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraProtron.dll')
|
||
[2026.09.09-10.26.39:973][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidFileServer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AndroidFileServer/Binaries/Win64/UnrealEditor-AndroidFileServer.dll')
|
||
[2026.09.09-10.26.39:976][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMoviePlayer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WebMMoviePlayer/Binaries/Win64/UnrealEditor-WebMMoviePlayer.dll')
|
||
[2026.09.09-10.26.39:980][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsMoviePlayer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UnrealEditor-WindowsMoviePlayer.dll')
|
||
[2026.09.09-10.26.39:982][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
|
||
[2026.09.09-10.26.39:982][ 0]LogInit: XR: Mobile Multiview is Disabled
|
||
[2026.09.09-10.26.40:013][ 0]LogModuleManager: InternalLoadLibrary: 'EnhancedInput' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/EnhancedInput/Binaries/Win64/UnrealEditor-EnhancedInput.dll')
|
||
[2026.09.09-10.26.40:014][ 0]LogModuleManager: InternalLoadLibrary: 'InputBlueprintNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/EnhancedInput/Binaries/Win64/UnrealEditor-InputBlueprintNodes.dll')
|
||
[2026.09.09-10.26.40:028][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintGraph' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BlueprintGraph.dll')
|
||
[2026.09.09-10.26.40:028][ 0]LogModuleManager: InternalLoadLibrary: 'MutableRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-MutableRuntime.dll')
|
||
[2026.09.09-10.26.40:036][ 0]LogModuleManager: InternalLoadLibrary: 'CustomizableObject' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-CustomizableObject.dll')
|
||
[2026.09.09-10.26.40:055][ 0]LogModuleManager: InternalLoadLibrary: 'MutableTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-MutableTools.dll')
|
||
[2026.09.09-10.26.40:060][ 0]LogModuleManager: InternalLoadLibrary: 'MutableValidation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-MutableValidation.dll')
|
||
[2026.09.09-10.26.40:094][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraCore.dll')
|
||
[2026.09.09-10.26.40:094][ 0]LogModuleManager: InternalLoadLibrary: 'Niagara' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-Niagara.dll')
|
||
[2026.09.09-10.26.40:096][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 7DF8B20A35D64652800000000000A600 | Instance: 0ABBE7C643D22332C8BD79BFDACE4E52 (MYRZIK-12964).
|
||
[2026.09.09-10.26.40:097][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraEditor.dll')
|
||
[2026.09.09-10.26.40:176][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ContentBrowser.dll')
|
||
[2026.09.09-10.26.40:176][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ContentBrowserData.dll')
|
||
[2026.09.09-10.26.40:178][ 0]LogModuleManager: InternalLoadLibrary: 'ToolMenus' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ToolMenus.dll')
|
||
[2026.09.09-10.26.40:188][ 0]LogModuleManager: InternalLoadLibrary: 'LevelSequence' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LevelSequence.dll')
|
||
[2026.09.09-10.26.40:190][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraAnimNotifies' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraAnimNotifies.dll')
|
||
[2026.09.09-10.26.40:192][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraSimCaching' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraSimCaching/Binaries/Win64/UnrealEditor-NiagaraSimCaching.dll')
|
||
[2026.09.09-10.26.40:194][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraSimCachingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraSimCaching/Binaries/Win64/UnrealEditor-NiagaraSimCachingEditor.dll')
|
||
[2026.09.09-10.26.40:216][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraMRQ' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraMRQ/Binaries/Win64/UnrealEditor-NiagaraMRQ.dll')
|
||
[2026.09.09-10.26.40:221][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationSharing' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/AnimationSharing/Binaries/Win64/UnrealEditor-AnimationSharing.dll')
|
||
[2026.09.09-10.26.40:228][ 0]LogModuleManager: InternalLoadLibrary: 'OpenColorIOEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/OpenColorIO/Binaries/Win64/UnrealEditor-OpenColorIOEditor.dll')
|
||
[2026.09.09-10.26.40:237][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyAccessNode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PropertyAccessNode/Binaries/Win64/UnrealEditor-PropertyAccessNode.dll')
|
||
[2026.09.09-10.26.40:239][ 0]LogModuleManager: InternalLoadLibrary: 'NNERuntimeORT' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/NNE/NNERuntimeORT/Binaries/Win64/UnrealEditor-NNERuntimeORT.dll')
|
||
[2026.09.09-10.26.40:259][ 0]LogNNERuntimeORT: MakeRuntimeORTDml:
|
||
[2026.09.09-10.26.40:259][ 0]LogNNERuntimeORT: DirectML: yes
|
||
[2026.09.09-10.26.40:259][ 0]LogNNERuntimeORT: RHI D3D12: yes
|
||
[2026.09.09-10.26.40:259][ 0]LogNNERuntimeORT: D3D12: n/a (checked in CanCreateModelGPU)
|
||
[2026.09.09-10.26.40:259][ 0]LogNNERuntimeORT: Interface availability:
|
||
[2026.09.09-10.26.40:259][ 0]LogNNERuntimeORT: GPU: n/a (checked in CanCreateModelGPU)
|
||
[2026.09.09-10.26.40:259][ 0]LogNNERuntimeORT: RDG: yes
|
||
[2026.09.09-10.26.40:259][ 0]LogModuleManager: InternalLoadLibrary: 'NNEEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NNEEditor.dll')
|
||
[2026.09.09-10.26.40:263][ 0]LogModuleManager: InternalLoadLibrary: 'AssetManagerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UnrealEditor-AssetManagerEditor.dll')
|
||
[2026.09.09-10.26.40:275][ 0]LogModuleManager: InternalLoadLibrary: 'TreeMap' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TreeMap.dll')
|
||
[2026.09.09-10.26.40:277][ 0]LogModuleManager: InternalLoadLibrary: 'LevelEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LevelEditor.dll')
|
||
[2026.09.09-10.26.40:277][ 0]LogModuleManager: InternalLoadLibrary: 'MainFrame' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MainFrame.dll')
|
||
[2026.09.09-10.26.40:301][ 0]LogModuleManager: InternalLoadLibrary: 'HotReload' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HotReload.dll')
|
||
[2026.09.09-10.26.40:304][ 0]LogModuleManager: InternalLoadLibrary: 'CommonMenuExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CommonMenuExtensions.dll')
|
||
[2026.09.09-10.26.40:453][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidDeviceProfileSelector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UnrealEditor-AndroidDeviceProfileSelector.dll')
|
||
[2026.09.09-10.26.40:457][ 0]LogModuleManager: InternalLoadLibrary: 'IOSPreviewDeviceProfileSelector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/IOSDeviceProfileSelector/Binaries/Win64/UnrealEditor-IOSPreviewDeviceProfileSelector.dll')
|
||
[2026.09.09-10.26.40:469][ 0]LogModuleManager: InternalLoadLibrary: 'PixelInspectorModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PixelInspectorModule.dll')
|
||
[2026.09.09-10.26.40:474][ 0]LogModuleManager: InternalLoadLibrary: 'DataValidation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/DataValidation/Binaries/Win64/UnrealEditor-DataValidation.dll')
|
||
[2026.09.09-10.26.40:474][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayTagsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UnrealEditor-GameplayTagsEditor.dll')
|
||
[2026.09.09-10.26.40:478][ 0]LogModuleManager: InternalLoadLibrary: 'FacialAnimation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UnrealEditor-FacialAnimation.dll')
|
||
[2026.09.09-10.26.40:480][ 0]LogModuleManager: InternalLoadLibrary: 'FacialAnimationEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UnrealEditor-FacialAnimationEditor.dll')
|
||
[2026.09.09-10.26.40:481][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosCaching' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosCaching/Binaries/Win64/UnrealEditor-ChaosCaching.dll')
|
||
[2026.09.09-10.26.40:481][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosCachingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosCaching/Binaries/Win64/UnrealEditor-ChaosCachingEditor.dll')
|
||
[2026.09.09-10.26.40:485][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorder.dll')
|
||
[2026.09.09-10.26.40:486][ 0]LogModuleManager: InternalLoadLibrary: 'EditorTRSGizmoTests' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorTRSGizmo/Binaries/Win64/UnrealEditor-EditorTRSGizmoTests.dll')
|
||
[2026.09.09-10.26.40:491][ 0]LogModuleManager: InternalLoadLibrary: 'FullBodyIK' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/FullBodyIK/Binaries/Win64/UnrealEditor-FullBodyIK.dll')
|
||
[2026.09.09-10.26.40:585][ 0]LogTurnkeySupport: Completed device detection: Code = 0
|
||
[2026.09.09-10.26.40:656][ 0]LogModuleManager: InternalLoadLibrary: 'PBIK' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/FullBodyIK/Binaries/Win64/UnrealEditor-PBIK.dll')
|
||
[2026.09.09-10.26.40:658][ 0]LogModuleManager: InternalLoadLibrary: 'PythonScriptPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PythonScriptPlugin/Binaries/Win64/UnrealEditor-PythonScriptPlugin.dll')
|
||
[2026.09.09-10.26.40:670][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceNavigator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/SequenceNavigator/Binaries/Win64/UnrealEditor-SequenceNavigator.dll')
|
||
[2026.09.09-10.26.40:680][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMediaEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMediaEngine.dll')
|
||
[2026.09.09-10.26.40:682][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreaming.dll')
|
||
[2026.09.09-10.26.40:721][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreaming.dll')
|
||
[2026.09.09-10.26.40:721][ 0]LogPixelStreaming: Initialising Pixel Streaming settings.
|
||
[2026.09.09-10.26.40:732][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingEditor.dll')
|
||
[2026.09.09-10.26.40:739][ 0]LogTurnkeySupport: Turnkey Device: Win64@myrzik: (Name=myrzik, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26200.0, Flags="Device_InstallSoftwareValid")
|
||
[2026.09.09-10.26.40:744][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
|
||
[2026.09.09-10.26.40:745][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
|
||
[2026.09.09-10.26.40:775][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingBlueprint.dll')
|
||
[2026.09.09-10.26.40:779][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingHMD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingHMD.dll')
|
||
[2026.09.09-10.26.40:779][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingInput' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingInput.dll')
|
||
[2026.09.09-10.26.40:780][ 0]LogModuleManager: InternalLoadLibrary: 'PixelCapture' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelCapture/Binaries/Win64/UnrealEditor-PixelCapture.dll')
|
||
[2026.09.09-10.26.40:781][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Core' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Core.dll')
|
||
[2026.09.09-10.26.40:783][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2.dll')
|
||
[2026.09.09-10.26.40:800][ 0]LogPixelStreaming2Settings: Initialising Pixel Streaming settings.
|
||
[2026.09.09-10.26.40:800][ 0]LogPixelStreaming2Settings: Initializing CVars from ini
|
||
[2026.09.09-10.26.40:800][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.LogStats] to [false] from Property [LogStats]
|
||
[2026.09.09-10.26.40:800][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.EpicRtcLogFilter] to [""] from Property [EpicRtcLogFilter]
|
||
[2026.09.09-10.26.40:800][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.DisableLatencyTester] to [false] from Property [DisableLatencyTester]
|
||
[2026.09.09-10.26.40:800][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.InputController] to [Any] from Property [InputController]
|
||
[2026.09.09-10.26.40:800][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.DecoupleFrameRate] to [false] from Property [DecoupleFramerate]
|
||
[2026.09.09-10.26.40:800][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.DecoupleWaitFactor] to [1] from Property [DecoupleWaitFactor]
|
||
[2026.09.09-10.26.40:800][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.SignalingReconnectInterval] to [2] from Property [SignalingReconnectInterval]
|
||
[2026.09.09-10.26.40:800][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.SignalingMaxReconnectAttempts] to [-1] from Property [SignalingMaxReconnectAttempts]
|
||
[2026.09.09-10.26.40:800][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.SignalingKeepAliveInterval] to [30] from Property [SignalingKeepAliveInterval]
|
||
[2026.09.09-10.26.40:800][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.UseMediaCapture] to [true] from Property [UseMediaCapture]
|
||
[2026.09.09-10.26.40:800][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.InitializeDefaultStreamer] to [true] from Property [InitializeDefaultStreamer]
|
||
[2026.09.09-10.26.40:800][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.ID] to ["DefaultStreamer"] from Property [DefaultStreamerID]
|
||
[2026.09.09-10.26.40:800][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.DefaultStreamerType] to ["DefaultRtc"] from Property [DefaultStreamerType]
|
||
[2026.09.09-10.26.40:800][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.AutoStartStream] to [true] from Property [AutoStartStream]
|
||
[2026.09.09-10.26.40:800][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.ConnectionURL] to [""] from Property [ConnectionURL]
|
||
[2026.09.09-10.26.40:800][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.CaptureUseFence] to [true] from Property [CaptureUseFence]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.TargetBitrate] to [-1] from Property [EncoderTargetBitrate]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.MinQuality] to [0] from Property [EncoderMinQuality]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.MaxQuality] to [100] from Property [EncoderMaxQuality]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.QualityPreset] to [Default] from Property [QualityPreset]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.LatencyMode] to [UltraLowLatency] from Property [LatencyMode]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.KeyframeInterval] to [-1] from Property [KeyframeInterval]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.MaxSessions] to [-1] from Property [MaxSessions]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.EnableSimulcast] to [false] from Property [EnableSimulcast]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.Codec] to ["H264"] from Property [Codec]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.ScalabilityMode] to ["L1T1"] from Property [ScalabilityMode]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.H264Profile] to [Baseline] from Property [H264Profile]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.Fps] to [60] from Property [WebRTCFps]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.StartBitrate] to [1000000] from Property [WebRTCStartBitrate]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.MinBitrate] to [100000] from Property [WebRTCMinBitrate]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.MaxBitrate] to [40000000] from Property [WebRTCMaxBitrate]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableReceiveAudio] to [false] from Property [WebRTCDisableReceiveAudio]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableReceiveVideo] to [false] from Property [WebRTCDisableReceiveVideo]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableTransmitAudio] to [false] from Property [WebRTCDisableTransmitAudio]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableTransmitVideo] to [false] from Property [WebRTCDisableTransmitVideo]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableAudioSync] to [true] from Property [WebRTCDisableAudioSync]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.EnableFlexFec] to [false] from Property [WebRTCEnableFlexFec]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableStats] to [false] from Property [WebRTCDisableStats]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.StatsInterval] to [1] from Property [WebRTCStatsInterval]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.NegotiateCodecs] to [false] from Property [WebRTCNegotiateCodecs]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.CodecPreferences] to ["AV1,H264,VP9,VP8"] from Property [WebRTCCodecPreferences]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.AudioGain] to [1] from Property [WebRTCAudioGain]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.MinPort] to [49152] from Property [WebRTCMinPort]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.MaxPort] to [65535] from Property [WebRTCMaxPort]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.FieldTrials] to [""] from Property [WebRTCFieldTrials]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableFrameDropper] to [false] from Property [WebRTCDisableFrameDropper]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.VideoPacing.MaxDelay] to [-1] from Property [WebRTCVideoPacingMaxDelay]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.VideoPacing.Factor] to [-1] from Property [WebRTCVideoPacingFactor]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Editor.UseRemoteSignallingServer] to [false] from Property [EditorUseRemoteSignallingServer]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Editor.AutoStreamPIE] to [true] from Property [AutoStreamPlayInEditor]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Editor.StartOnLaunch] to [false] from Property [EditorStartOnLaunch]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Editor.Source] to [Editor] from Property [EditorSource]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.Enable] to [false] from Property [HMDEnable]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.MatchAspectRatio] to [true] from Property [HMDMatchAspectRatio]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.ApplyEyePosition] to [true] from Property [HMDAppleEyePosition]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.ApplyEyeRotation] to [true] from Property [HMDApplyEyeRotation]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.HFOV] to [-1] from Property [HMDHFOV]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.VFOV] to [-1] from Property [HMDVFOV]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.IPD] to [-1] from Property [HMDIPD]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.ProjectionOffsetX] to [-1] from Property [HMDProjectionOffsetX]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.ProjectionOffsetY] to [-1] from Property [HMDProjectionOffsetY]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.AllowPixelStreamingCommands] to [false] from Property [InputAllowConsoleCommands]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.KeyFilter] to [""] from Property [InputKeyFilter]
|
||
[2026.09.09-10.26.40:801][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.InternalSignallingServer.AllowedOrigins] to ["http://127.0.0.1,https://127.0.0.1"] from Property [AllowedOrigins]
|
||
[2026.09.09-10.26.40:805][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Settings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Settings.dll')
|
||
[2026.09.09-10.26.40:805][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2RTC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2RTC.dll')
|
||
[2026.09.09-10.26.40:837][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Editor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Editor.dll')
|
||
[2026.09.09-10.26.40:849][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
|
||
[2026.09.09-10.26.40:849][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
|
||
[2026.09.09-10.26.40:880][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2HMD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2HMD.dll')
|
||
[2026.09.09-10.26.40:882][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Input' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Input.dll')
|
||
[2026.09.09-10.26.40:884][ 0]LogModuleManager: InternalLoadLibrary: 'Paper2D' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-Paper2D.dll')
|
||
[2026.09.09-10.26.40:914][ 0]LogModuleManager: InternalLoadLibrary: 'EnvironmentQueryEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AI/EnvironmentQueryEditor/Binaries/Win64/UnrealEditor-EnvironmentQueryEditor.dll')
|
||
[2026.09.09-10.26.40:918][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/AnimationData/Binaries/Win64/UnrealEditor-AnimationData.dll')
|
||
[2026.09.09-10.26.40:920][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationModifierLibrary' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/AnimationModifierLibrary/Binaries/Win64/UnrealEditor-AnimationModifierLibrary.dll')
|
||
[2026.09.09-10.26.40:923][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRig' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRig.dll')
|
||
[2026.09.09-10.26.40:934][ 0]LogModuleManager: InternalLoadLibrary: 'Constraints' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Constraints.dll')
|
||
[2026.09.09-10.26.40:934][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRigDeveloper.dll')
|
||
[2026.09.09-10.26.40:950][ 0]LogModuleManager: InternalLoadLibrary: 'OptimusCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusCore.dll')
|
||
[2026.09.09-10.26.40:961][ 0]LogModuleManager: InternalLoadLibrary: 'OptimusDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusDeveloper.dll')
|
||
[2026.09.09-10.26.40:963][ 0]LogModuleManager: InternalLoadLibrary: 'DNACalibLib' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DNACalib/Binaries/Win64/UnrealEditor-DNACalibLib.dll')
|
||
[2026.09.09-10.26.40:969][ 0]LogModuleManager: InternalLoadLibrary: 'DNACalibLibTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DNACalib/Binaries/Win64/UnrealEditor-DNACalibLibTest.dll')
|
||
[2026.09.09-10.26.40:977][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicLib' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicLib.dll')
|
||
[2026.09.09-10.26.40:977][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicLibTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicLibTest.dll')
|
||
[2026.09.09-10.26.40:992][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicDeveloper.dll')
|
||
[2026.09.09-10.26.40:998][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHub' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLinkHub/Binaries/Win64/UnrealEditor-LiveLinkHub.dll')
|
||
[2026.09.09-10.26.41:082][ 0]LogLiveLinkHub: Display: LiveLinkHubModule::StartupModule - LiveLinkHub instance will not be created. (Config: 0)
|
||
[2026.09.09-10.26.41:082][ 0]LogModuleManager: InternalLoadLibrary: 'EngineCameras' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/EngineCameras/Binaries/Win64/UnrealEditor-EngineCameras.dll')
|
||
[2026.09.09-10.26.41:090][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayCameras' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/GameplayCameras/Binaries/Win64/UnrealEditor-GameplayCameras.dll')
|
||
[2026.09.09-10.26.41:090][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeNodes.dll')
|
||
[2026.09.09-10.26.41:091][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeFactoryNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeFactoryNodes.dll')
|
||
[2026.09.09-10.26.41:091][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeImport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeImport.dll')
|
||
[2026.09.09-10.26.41:157][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
|
||
[2026.09.09-10.26.41:294][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangePipelines' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangePipelines.dll')
|
||
[2026.09.09-10.26.41:302][ 0]LogModuleManager: InternalLoadLibrary: 'TcpMessaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Messaging/TcpMessaging/Binaries/Win64/UnrealEditor-TcpMessaging.dll')
|
||
[2026.09.09-10.26.41:303][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
|
||
[2026.09.09-10.26.41:306][ 0]LogModuleManager: InternalLoadLibrary: 'ActorSequence' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UnrealEditor-ActorSequence.dll')
|
||
[2026.09.09-10.26.41:308][ 0]LogModuleManager: InternalLoadLibrary: 'UdpMessaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Messaging/UdpMessaging/Binaries/Win64/UnrealEditor-UdpMessaging.dll')
|
||
[2026.09.09-10.26.41:312][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
|
||
[2026.09.09-10.26.41:313][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:52898'.
|
||
[2026.09.09-10.26.41:318][ 0]LogUdpMessaging: Display: Added local interface '192.168.20.132' to multicast group '230.0.0.1:6666'
|
||
[2026.09.09-10.26.41:318][ 0]LogUdpMessaging: Display: Added local interface '127.0.0.1' to multicast group '230.0.0.1:6666'
|
||
[2026.09.09-10.26.41:322][ 0]LogUdpMessaging: Display: Using asynchronous task graph for message deserialization.
|
||
[2026.09.09-10.26.41:326][ 0]LogModuleManager: InternalLoadLibrary: 'AudioSynesthesiaCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesiaCore.dll')
|
||
[2026.09.09-10.26.41:327][ 0]LogModuleManager: InternalLoadLibrary: 'AudioSynesthesia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesia.dll')
|
||
[2026.09.09-10.26.41:332][ 0]LogModuleManager: InternalLoadLibrary: 'AudioAnalyzer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioAnalyzer.dll')
|
||
[2026.09.09-10.26.41:332][ 0]LogModuleManager: InternalLoadLibrary: 'CableComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CableComponent/Binaries/Win64/UnrealEditor-CableComponent.dll')
|
||
[2026.09.09-10.26.41:335][ 0]LogModuleManager: InternalLoadLibrary: 'CustomMeshComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UnrealEditor-CustomMeshComponent.dll')
|
||
[2026.09.09-10.26.41:338][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryScriptingCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryScripting/Binaries/Win64/UnrealEditor-GeometryScriptingCore.dll')
|
||
[2026.09.09-10.26.41:339][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsDeformer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsDeformer.dll')
|
||
[2026.09.09-10.26.41:345][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsSolver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsSolver.dll')
|
||
[2026.09.09-10.26.41:349][ 0]LogModuleManager: InternalLoadLibrary: 'LocationServicesBPLibrary' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UnrealEditor-LocationServicesBPLibrary.dll')
|
||
[2026.09.09-10.26.41:351][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundGraphCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundGraphCore.dll')
|
||
[2026.09.09-10.26.41:354][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundGenerator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundGenerator.dll')
|
||
[2026.09.09-10.26.41:365][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundFrontend' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundFrontend.dll')
|
||
[2026.09.09-10.26.41:370][ 0]LogModuleManager: InternalLoadLibrary: 'AudioChannelAgnosticCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioChannelAgnosticCore.dll')
|
||
[2026.09.09-10.26.41:370][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundStandardNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundStandardNodes.dll')
|
||
[2026.09.09-10.26.41:394][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundEngine.dll')
|
||
[2026.09.09-10.26.41:408][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
|
||
[2026.09.09-10.26.41:408][ 0]LogModuleManager: InternalLoadLibrary: 'WaveTable' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WaveTable/Binaries/Win64/UnrealEditor-WaveTable.dll')
|
||
[2026.09.09-10.26.41:411][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
|
||
[2026.09.09-10.26.41:412][ 0]LogMetaSound: MetaSound Engine Initialized
|
||
[2026.09.09-10.26.41:412][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundEngineTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundEngineTest.dll')
|
||
[2026.09.09-10.26.41:447][ 0]LogModuleManager: InternalLoadLibrary: 'AudioWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioWidgets/Binaries/Win64/UnrealEditor-AudioWidgets.dll')
|
||
[2026.09.09-10.26.41:447][ 0]LogModuleManager: InternalLoadLibrary: 'AdvancedWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AdvancedWidgets.dll')
|
||
[2026.09.09-10.26.41:449][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundEditor.dll')
|
||
[2026.09.09-10.26.41:453][ 0]LogModuleManager: InternalLoadLibrary: 'MsQuicRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MsQuic/Binaries/Win64/UnrealEditor-MsQuicRuntime.dll')
|
||
[2026.09.09-10.26.41:454][ 0]LogModuleManager: InternalLoadLibrary: 'ProceduralMeshComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UnrealEditor-ProceduralMeshComponent.dll')
|
||
[2026.09.09-10.26.41:454][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyAccessEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/PropertyAccess/Binaries/Win64/UnrealEditor-PropertyAccessEditor.dll')
|
||
[2026.09.09-10.26.41:456][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyBindingUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/PropertyBindingUtils/Binaries/Win64/UnrealEditor-PropertyBindingUtils.dll')
|
||
[2026.09.09-10.26.41:456][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyBindingUtilsTestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/PropertyBindingUtils/Binaries/Win64/UnrealEditor-PropertyBindingUtilsTestSuite.dll')
|
||
[2026.09.09-10.26.41:457][ 0]LogModuleManager: InternalLoadLibrary: 'RigVM' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/RigVM/Binaries/Win64/UnrealEditor-RigVM.dll')
|
||
[2026.09.09-10.26.41:458][ 0]LogModuleManager: InternalLoadLibrary: 'RigVMDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/RigVM/Binaries/Win64/UnrealEditor-RigVMDeveloper.dll')
|
||
[2026.09.09-10.26.41:461][ 0]LogModuleManager: InternalLoadLibrary: 'ResonanceAudio' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ResonanceAudio/Binaries/Win64/UnrealEditor-ResonanceAudio.dll')
|
||
[2026.09.09-10.26.41:466][ 0]LogModuleManager: InternalLoadLibrary: 'SignificanceManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/SignificanceManager/Binaries/Win64/UnrealEditor-SignificanceManager.dll')
|
||
[2026.09.09-10.26.41:466][ 0]LogModuleManager: InternalLoadLibrary: 'SoundFields' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/SoundFields/Binaries/Win64/UnrealEditor-SoundFields.dll')
|
||
[2026.09.09-10.26.41:467][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeModule.dll')
|
||
[2026.09.09-10.26.41:468][ 0]LogModuleManager: InternalLoadLibrary: 'TraceServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceServices.dll')
|
||
[2026.09.09-10.26.41:469][ 0]LogModuleManager: InternalLoadLibrary: 'TraceAnalysis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceAnalysis.dll')
|
||
[2026.09.09-10.26.41:469][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeTestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeTestSuite.dll')
|
||
[2026.09.09-10.26.41:492][ 0]LogModuleManager: InternalLoadLibrary: 'Synthesis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Synthesis/Binaries/Win64/UnrealEditor-Synthesis.dll')
|
||
[2026.09.09-10.26.41:509][ 0]LogModuleManager: InternalLoadLibrary: 'Scribble' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/Scribble/Binaries/Win64/UnrealEditor-Scribble.dll')
|
||
[2026.09.09-10.26.41:509][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureUtils.dll')
|
||
[2026.09.09-10.26.41:516][ 0]LogModuleManager: InternalLoadLibrary: 'Concert' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-Concert.dll')
|
||
[2026.09.09-10.26.41:518][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-ConcertClient.dll')
|
||
[2026.09.09-10.26.41:518][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertTransport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-ConcertTransport.dll')
|
||
[2026.09.09-10.26.41:518][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertServer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-ConcertServer.dll')
|
||
[2026.09.09-10.26.41:522][ 0]LogModuleManager: InternalLoadLibrary: 'SQLiteCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Database/SQLiteCore/Binaries/Win64/UnrealEditor-SQLiteCore.dll')
|
||
[2026.09.09-10.26.41:526][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertSyncCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Binaries/Win64/UnrealEditor-ConcertSyncCore.dll')
|
||
[2026.09.09-10.26.41:538][ 0]LogModuleManager: InternalLoadLibrary: 'AudioInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AudioInsights/Binaries/Win64/UnrealEditor-AudioInsights.dll')
|
||
[2026.09.09-10.26.41:559][ 0]LogModuleManager: InternalLoadLibrary: 'AudioInsightsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AudioInsights/Binaries/Win64/UnrealEditor-AudioInsightsEditor.dll')
|
||
[2026.09.09-10.26.41:570][ 0]LogModuleManager: InternalLoadLibrary: 'AudioInsightsRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AudioInsightsRuntime/Binaries/Win64/UnrealEditor-AudioInsightsRuntime.dll')
|
||
[2026.09.09-10.26.41:572][ 0]LogModuleManager: InternalLoadLibrary: 'AudioModulationInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AudioModulationInsights/Binaries/Win64/UnrealEditor-AudioModulationInsights.dll')
|
||
[2026.09.09-10.26.41:575][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosClothEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosCloth/Binaries/Win64/UnrealEditor-ChaosClothEditor.dll')
|
||
[2026.09.09-10.26.41:579][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintFileUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/BlueprintFileUtils/Binaries/Win64/UnrealEditor-BlueprintFileUtils.dll')
|
||
[2026.09.09-10.26.41:582][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosClothAsset' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosClothAsset/Binaries/Win64/UnrealEditor-ChaosClothAsset.dll')
|
||
[2026.09.09-10.26.41:583][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosClothAssetEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosClothAsset/Binaries/Win64/UnrealEditor-ChaosClothAssetEngine.dll')
|
||
[2026.09.09-10.26.41:583][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosClothAssetTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosClothAsset/Binaries/Win64/UnrealEditor-ChaosClothAssetTools.dll')
|
||
[2026.09.09-10.26.41:603][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosInsightsAnalysis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosInsights/Binaries/Win64/UnrealEditor-ChaosInsightsAnalysis.dll')
|
||
[2026.09.09-10.26.41:605][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosInsightsUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosInsights/Binaries/Win64/UnrealEditor-ChaosInsightsUI.dll')
|
||
[2026.09.09-10.26.41:620][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosVD/Binaries/Win64/UnrealEditor-ChaosVD.dll')
|
||
[2026.09.09-10.26.41:643][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVDRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ChaosVDRuntime.dll')
|
||
[2026.09.09-10.26.41:643][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVDBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosVD/Binaries/Win64/UnrealEditor-ChaosVDBlueprint.dll')
|
||
[2026.09.09-10.26.41:645][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVDBuiltInExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosVD/Binaries/Win64/UnrealEditor-ChaosVDBuiltInExtensions.dll')
|
||
[2026.09.09-10.26.41:650][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDGenericDebugDrawExtension] ...
|
||
[2026.09.09-10.26.41:650][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDAccelerationStructuresExtension] ...
|
||
[2026.09.09-10.26.41:650][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDCameraTracesExtension] ...
|
||
[2026.09.09-10.26.41:650][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDParticleExtraDataExtension] ...
|
||
[2026.09.09-10.26.41:650][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FPerformanceMetricsExtension] ...
|
||
[2026.09.09-10.26.41:650][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowEnginePlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Dataflow/Binaries/Win64/UnrealEditor-DataflowEnginePlugin.dll')
|
||
[2026.09.09-10.26.41:651][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataflowEngine.dll')
|
||
[2026.09.09-10.26.41:652][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowSimulation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataflowSimulation.dll')
|
||
[2026.09.09-10.26.41:653][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Dataflow/Binaries/Win64/UnrealEditor-DataflowNodes.dll')
|
||
[2026.09.09-10.26.41:663][ 0]LogModuleManager: InternalLoadLibrary: 'InputEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/EnhancedInput/Binaries/Win64/UnrealEditor-InputEditor.dll')
|
||
[2026.09.09-10.26.41:664][ 0]LogModuleManager: InternalLoadLibrary: 'DiscoveryBeaconReceiver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/DiscoveryBeaconReceiver/Binaries/Win64/UnrealEditor-DiscoveryBeaconReceiver.dll')
|
||
[2026.09.09-10.26.41:666][ 0]LogModuleManager: InternalLoadLibrary: 'IoStoreInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/IoStoreInsights/Binaries/Win64/UnrealEditor-IoStoreInsights.dll')
|
||
[2026.09.09-10.26.41:668][ 0]LogModuleManager: InternalLoadLibrary: 'TraceInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceInsights.dll')
|
||
[2026.09.09-10.26.41:668][ 0]LogModuleManager: InternalLoadLibrary: 'TraceInsightsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceInsightsCore.dll')
|
||
[2026.09.09-10.26.41:686][ 0]LogTimingProfiler: Initialize
|
||
[2026.09.09-10.26.41:686][ 0]LogTimingProfiler: OnSessionChanged
|
||
[2026.09.09-10.26.41:686][ 0]LogLoadingProfiler: Initialize
|
||
[2026.09.09-10.26.41:686][ 0]LogLoadingProfiler: OnSessionChanged
|
||
[2026.09.09-10.26.41:686][ 0]LogNetworkingProfiler: Initialize
|
||
[2026.09.09-10.26.41:687][ 0]LogNetworkingProfiler: OnSessionChanged
|
||
[2026.09.09-10.26.41:687][ 0]LogMemoryProfiler: Initialize
|
||
[2026.09.09-10.26.41:687][ 0]LogMemoryProfiler: OnSessionChanged
|
||
[2026.09.09-10.26.41:687][ 0]LogObjectProfiler: Initialize
|
||
[2026.09.09-10.26.41:687][ 0]LogObjectProfiler: OnSessionChanged
|
||
[2026.09.09-10.26.41:688][ 0]LogModuleManager: InternalLoadLibrary: 'MassInsightsAnalysis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MassInsights/Binaries/Win64/UnrealEditor-MassInsightsAnalysis.dll')
|
||
[2026.09.09-10.26.41:689][ 0]LogModuleManager: InternalLoadLibrary: 'MassInsightsUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MassInsights/Binaries/Win64/UnrealEditor-MassInsightsUI.dll')
|
||
[2026.09.09-10.26.41:692][ 0]LogModuleManager: InternalLoadLibrary: 'MeshPaintEditorMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MeshPainting/Binaries/Win64/UnrealEditor-MeshPaintEditorMode.dll')
|
||
[2026.09.09-10.26.41:700][ 0]LogModuleManager: InternalLoadLibrary: 'MeshPaintingToolset' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MeshPainting/Binaries/Win64/UnrealEditor-MeshPaintingToolset.dll')
|
||
[2026.09.09-10.26.41:700][ 0]LogModuleManager: InternalLoadLibrary: 'CustomizableObjectEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-CustomizableObjectEditor.dll')
|
||
[2026.09.09-10.26.41:703][ 0]LogMutable: Creating Mutable Customizable Object System.
|
||
[2026.09.09-10.26.41:703][ 0]LogModuleManager: InternalLoadLibrary: 'PCG' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/PCG/Binaries/Win64/UnrealEditor-PCG.dll')
|
||
[2026.09.09-10.26.41:757][ 0]LogConfig: Applying CVar settings from Section [/Script/PCG.PCGEngineSettings] File [Engine]
|
||
[2026.09.09-10.26.41:774][ 0]LogModuleManager: InternalLoadLibrary: 'PCGEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/PCG/Binaries/Win64/UnrealEditor-PCGEditor.dll')
|
||
[2026.09.09-10.26.41:802][ 0]LogModuleManager: InternalLoadLibrary: 'RenderGraphInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/RenderGraphInsights/Binaries/Win64/UnrealEditor-RenderGraphInsights.dll')
|
||
[2026.09.09-10.26.41:804][ 0]LogModuleManager: InternalLoadLibrary: 'RenderTraceInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/RenderTraceInsights/Binaries/Win64/UnrealEditor-RenderTraceInsights.dll')
|
||
[2026.09.09-10.26.41:805][ 0]LogModuleManager: InternalLoadLibrary: 'TraceUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/TraceUtilities/Binaries/Win64/UnrealEditor-TraceUtilities.dll')
|
||
[2026.09.09-10.26.41:806][ 0]LogModuleManager: InternalLoadLibrary: 'EditorTraceUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/TraceUtilities/Binaries/Win64/UnrealEditor-EditorTraceUtilities.dll')
|
||
[2026.09.09-10.26.41:811][ 0]LogModuleManager: InternalLoadLibrary: 'TraceTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceTools.dll')
|
||
[2026.09.09-10.26.41:814][ 0]LogModuleManager: InternalLoadLibrary: 'InsightsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/TraceUtilities/Binaries/Win64/UnrealEditor-InsightsEditor.dll')
|
||
[2026.09.09-10.26.41:815][ 0]LogModuleManager: InternalLoadLibrary: 'WorldMetricsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/WorldMetrics/Binaries/Win64/UnrealEditor-WorldMetricsCore.dll')
|
||
[2026.09.09-10.26.41:816][ 0]LogModuleManager: InternalLoadLibrary: 'WorldMetricsTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/WorldMetrics/Binaries/Win64/UnrealEditor-WorldMetricsTest.dll')
|
||
[2026.09.09-10.26.41:818][ 0]LogModuleManager: InternalLoadLibrary: 'CsvMetrics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/WorldMetrics/Binaries/Win64/UnrealEditor-CsvMetrics.dll')
|
||
[2026.09.09-10.26.41:819][ 0]LogModuleManager: InternalLoadLibrary: 'OodleNetworkHandlerComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compression/OodleNetwork/Binaries/Win64/UnrealEditor-OodleNetworkHandlerComponent.dll')
|
||
[2026.09.09-10.26.41:822][ 0]LogModuleManager: InternalLoadLibrary: 'Cascade' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Cascade/Binaries/Win64/UnrealEditor-Cascade.dll')
|
||
[2026.09.09-10.26.41:825][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraBlueprintNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraBlueprintNodes.dll')
|
||
[2026.09.09-10.26.41:828][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraEditorWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraEditorWidgets.dll')
|
||
[2026.09.09-10.26.41:837][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraInsights/Binaries/Win64/UnrealEditor-NiagaraInsights.dll')
|
||
[2026.09.09-10.26.41:840][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraPreviewContent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraPreviewContent/Binaries/Win64/UnrealEditor-NiagaraPreviewContent.dll')
|
||
[2026.09.09-10.26.41:841][ 0]LogModuleManager: InternalLoadLibrary: 'AccumulationDOFEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/AccumulationDOF/Binaries/Win64/UnrealEditor-AccumulationDOFEditor.dll')
|
||
[2026.09.09-10.26.41:846][ 0]LogModuleManager: InternalLoadLibrary: 'CameraCalibrationCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Binaries/Win64/UnrealEditor-CameraCalibrationCoreEditor.dll')
|
||
[2026.09.09-10.26.41:849][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureDataCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureData/Binaries/Win64/UnrealEditor-CaptureDataCore.dll')
|
||
[2026.09.09-10.26.41:869][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureDataEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureData/Binaries/Win64/UnrealEditor-CaptureDataEditor.dll')
|
||
[2026.09.09-10.26.41:874][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureDataUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureData/Binaries/Win64/UnrealEditor-CaptureDataUtils.dll')
|
||
[2026.09.09-10.26.41:874][ 0]LogModuleManager: InternalLoadLibrary: 'CineAssemblyTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CinematicAssemblyTools/Binaries/Win64/UnrealEditor-CineAssemblyTools.dll')
|
||
[2026.09.09-10.26.41:881][ 0]LogModuleManager: InternalLoadLibrary: 'CineAssemblyToolsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CinematicAssemblyTools/Binaries/Win64/UnrealEditor-CineAssemblyToolsEditor.dll')
|
||
[2026.09.09-10.26.41:933][ 0]LogModuleManager: InternalLoadLibrary: 'LensComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/LensComponent/Binaries/Win64/UnrealEditor-LensComponent.dll')
|
||
[2026.09.09-10.26.41:937][ 0]LogModuleManager: InternalLoadLibrary: 'LensComponentEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/LensComponent/Binaries/Win64/UnrealEditor-LensComponentEditor.dll')
|
||
[2026.09.09-10.26.41:940][ 0]LogModuleManager: InternalLoadLibrary: 'TakeMovieScene' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeMovieScene.dll')
|
||
[2026.09.09-10.26.41:940][ 0]LogModuleManager: InternalLoadLibrary: 'TakeSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeSequencer.dll')
|
||
[2026.09.09-10.26.41:941][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationSharingEd' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/AnimationSharing/Binaries/Win64/UnrealEditor-AnimationSharingEd.dll')
|
||
[2026.09.09-10.26.41:942][ 0]LogModuleManager: InternalLoadLibrary: 'CLionSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/CLionSourceCodeAccess/Binaries/Win64/UnrealEditor-CLionSourceCodeAccess.dll')
|
||
[2026.09.09-10.26.41:943][ 0]LogModuleManager: InternalLoadLibrary: 'DumpGPUServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/DumpGPUServices/Binaries/Win64/UnrealEditor-DumpGPUServices.dll')
|
||
[2026.09.09-10.26.41:944][ 0]LogModuleManager: InternalLoadLibrary: 'DecoupledOutputProvider' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-DecoupledOutputProvider.dll')
|
||
[2026.09.09-10.26.41:971][ 0]LogModuleManager: InternalLoadLibrary: 'VCamBlueprintNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-VCamBlueprintNodes.dll')
|
||
[2026.09.09-10.26.41:976][ 0]LogModuleManager: InternalLoadLibrary: 'VCamCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-VCamCore.dll')
|
||
[2026.09.09-10.26.41:976][ 0]LogModuleManager: InternalLoadLibrary: 'VCamCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-VCamCoreEditor.dll')
|
||
[2026.09.09-10.26.41:988][ 0]LogModuleManager: InternalLoadLibrary: 'N10XSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/N10XSourceCodeAccess/Binaries/Win64/UnrealEditor-N10XSourceCodeAccess.dll')
|
||
[2026.09.09-10.26.41:990][ 0]LogModuleManager: InternalLoadLibrary: 'GitSourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/GitSourceControl/Binaries/Win64/UnrealEditor-GitSourceControl.dll')
|
||
[2026.09.09-10.26.41:991][ 0]SourceControl: Revision control is disabled
|
||
[2026.09.09-10.26.41:991][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokens' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokens.dll')
|
||
[2026.09.09-10.26.41:992][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokensUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokensUI.dll')
|
||
[2026.09.09-10.26.41:992][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokensUncookedOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokensUncookedOnly.dll')
|
||
[2026.09.09-10.26.41:993][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokensEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokensEditor.dll')
|
||
[2026.09.09-10.26.41:996][ 0]LogModuleManager: InternalLoadLibrary: 'PluginUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PluginUtils/Binaries/Win64/UnrealEditor-PluginUtils.dll')
|
||
[2026.09.09-10.26.41:997][ 0]LogModuleManager: InternalLoadLibrary: 'ProjectLauncher' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/ProjectLauncher/Binaries/Win64/UnrealEditor-ProjectLauncher.dll')
|
||
[2026.09.09-10.26.42:007][ 0]LogModuleManager: InternalLoadLibrary: 'CommonLaunchExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/ProjectLauncher/Binaries/Win64/UnrealEditor-CommonLaunchExtensions.dll')
|
||
[2026.09.09-10.26.42:009][ 0]LogModuleManager: InternalLoadLibrary: 'RiderSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/RiderSourceCodeAccess/Binaries/Win64/UnrealEditor-RiderSourceCodeAccess.dll')
|
||
[2026.09.09-10.26.42:020][ 0]LogModuleManager: InternalLoadLibrary: 'SubversionSourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UnrealEditor-SubversionSourceControl.dll')
|
||
[2026.09.09-10.26.42:023][ 0]SourceControl: Revision control is disabled
|
||
[2026.09.09-10.26.42:023][ 0]LogModuleManager: InternalLoadLibrary: 'UObjectPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/UObjectPlugin/Binaries/Win64/UnrealEditor-UObjectPlugin.dll')
|
||
[2026.09.09-10.26.42:024][ 0]LogModuleManager: InternalLoadLibrary: 'DirectoryPlaceholder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/DirectoryPlaceholder/Binaries/Win64/UnrealEditor-DirectoryPlaceholder.dll')
|
||
[2026.09.09-10.26.42:024][ 0]LogModuleManager: InternalLoadLibrary: 'VisualStudioSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UnrealEditor-VisualStudioSourceCodeAccess.dll')
|
||
[2026.09.09-10.26.42:029][ 0]LogModuleManager: InternalLoadLibrary: 'VisualStudioCodeSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UnrealEditor-VisualStudioCodeSourceCodeAccess.dll')
|
||
[2026.09.09-10.26.42:030][ 0]LogModuleManager: InternalLoadLibrary: 'VCamExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCamera/Binaries/Win64/UnrealEditor-VCamExtensions.dll')
|
||
[2026.09.09-10.26.42:037][ 0]LogModuleManager: InternalLoadLibrary: 'VCamExtensionsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCamera/Binaries/Win64/UnrealEditor-VCamExtensionsEditor.dll')
|
||
[2026.09.09-10.26.42:041][ 0]LogModuleManager: InternalLoadLibrary: 'VirtualCamera' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCamera/Binaries/Win64/UnrealEditor-VirtualCamera.dll')
|
||
[2026.09.09-10.26.42:066][ 0]LogModuleManager: InternalLoadLibrary: 'DatasmithContentEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/DatasmithContent/Binaries/Win64/UnrealEditor-DatasmithContentEditor.dll')
|
||
[2026.09.09-10.26.42:069][ 0]LogModuleManager: InternalLoadLibrary: 'VariantManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/VariantManager/Binaries/Win64/UnrealEditor-VariantManager.dll')
|
||
[2026.09.09-10.26.42:070][ 0]LogModuleManager: InternalLoadLibrary: 'VariantManagerContentEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/VariantManagerContent/Binaries/Win64/UnrealEditor-VariantManagerContentEditor.dll')
|
||
[2026.09.09-10.26.42:073][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCoreTechLib' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanCoreTechLib.dll')
|
||
[2026.09.09-10.26.42:107][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCoreTech' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanCoreTech.dll')
|
||
[2026.09.09-10.26.42:107][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanImageViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanImageViewer.dll')
|
||
[2026.09.09-10.26.42:111][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanCaptureData.dll')
|
||
[2026.09.09-10.26.42:115][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanPipelineCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanPipelineCore.dll')
|
||
[2026.09.09-10.26.42:121][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanBodyTrackerInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanBodyTrackerInterface.dll')
|
||
[2026.09.09-10.26.42:123][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSDKEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanSDK/Binaries/Win64/UnrealEditor-MetaHumanSDKEditor.dll')
|
||
[2026.09.09-10.26.42:141][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSDKRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanSDK/Binaries/Win64/UnrealEditor-MetaHumanSDKRuntime.dll')
|
||
[2026.09.09-10.26.42:141][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeDNA' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanSDK/Binaries/Win64/UnrealEditor-InterchangeDNA.dll')
|
||
[2026.09.09-10.26.42:144][ 0]LogModuleManager: InternalLoadLibrary: 'NNEDenoiser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/NNE/NNEDenoiser/Binaries/Win64/UnrealEditor-NNEDenoiser.dll')
|
||
[2026.09.09-10.26.42:148][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
|
||
[2026.09.09-10.26.42:148][ 0]LogModuleManager: InternalLoadLibrary: 'AutomatedPerfTestLaunchExtension' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Performance/AutomatedPerfTestTools/Binaries/Win64/UnrealEditor-AutomatedPerfTestLaunchExtension.dll')
|
||
[2026.09.09-10.26.42:150][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCore.dll')
|
||
[2026.09.09-10.26.42:155][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCoreEditor.dll')
|
||
[2026.09.09-10.26.42:158][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanImageViewerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanImageViewerEditor.dll')
|
||
[2026.09.09-10.26.42:172][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanPipeline' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanPipeline.dll')
|
||
[2026.09.09-10.26.42:185][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceContourTracker' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceContourTracker.dll')
|
||
[2026.09.09-10.26.42:188][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceContourTrackerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceContourTrackerEditor.dll')
|
||
[2026.09.09-10.26.42:191][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanIdentity' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanIdentity.dll')
|
||
[2026.09.09-10.26.42:240][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanIdentityEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanIdentityEditor.dll')
|
||
[2026.09.09-10.26.42:268][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureDataEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCaptureDataEditor.dll')
|
||
[2026.09.09-10.26.42:269][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCaptureSource.dll')
|
||
[2026.09.09-10.26.42:288][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFootageIngest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFootageIngest.dll')
|
||
[2026.09.09-10.26.42:306][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
|
||
[2026.09.09-10.26.42:306][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
|
||
[2026.09.09-10.26.42:352][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanDepthGenerator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanDepthGenerator.dll')
|
||
[2026.09.09-10.26.42:356][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCaptureUtils.dll')
|
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[2026.09.09-10.26.42:357][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureProtocolStack' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCaptureProtocolStack.dll')
|
||
[2026.09.09-10.26.42:357][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanToolkit' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanToolkit.dll')
|
||
[2026.09.09-10.26.42:359][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSpeech2Face' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanSpeech2Face.dll')
|
||
[2026.09.09-10.26.42:359][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanBatchProcessor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanBatchProcessor.dll')
|
||
[2026.09.09-10.26.42:435][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanConfig' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanConfig.dll')
|
||
[2026.09.09-10.26.42:435][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanConfigEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanConfigEditor.dll')
|
||
[2026.09.09-10.26.42:439][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceAnimationSolver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceAnimationSolver.dll')
|
||
[2026.09.09-10.26.42:440][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceAnimationSolverEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceAnimationSolverEditor.dll')
|
||
[2026.09.09-10.26.42:443][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceFittingSolver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceFittingSolver.dll')
|
||
[2026.09.09-10.26.42:444][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceFittingSolverEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceFittingSolverEditor.dll')
|
||
[2026.09.09-10.26.42:446][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanPlatform.dll')
|
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[2026.09.09-10.26.42:446][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanControlsConversionTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanControlsConversionTest.dll')
|
||
[2026.09.09-10.26.42:451][ 0]LogModuleManager: InternalLoadLibrary: 'MeshTrackerInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MeshTrackerInterface.dll')
|
||
[2026.09.09-10.26.42:453][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintHeaderView' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/BlueprintHeaderView/Binaries/Win64/UnrealEditor-BlueprintHeaderView.dll')
|
||
[2026.09.09-10.26.42:456][ 0]LogModuleManager: InternalLoadLibrary: 'ChangelistReview' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ChangelistReview/Binaries/Win64/UnrealEditor-ChangelistReview.dll')
|
||
[2026.09.09-10.26.42:462][ 0]LogModuleManager: InternalLoadLibrary: 'ConsoleVariablesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ConsoleVariablesEditor/Binaries/Win64/UnrealEditor-ConsoleVariablesEditor.dll')
|
||
[2026.09.09-10.26.42:471][ 0]LogModuleManager: InternalLoadLibrary: 'ConsoleVariablesEditorRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ConsoleVariablesEditor/Binaries/Win64/UnrealEditor-ConsoleVariablesEditorRuntime.dll')
|
||
[2026.09.09-10.26.42:471][ 0]LogModuleManager: InternalLoadLibrary: 'CryptoKeys' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/CryptoKeys/Binaries/Win64/UnrealEditor-CryptoKeys.dll')
|
||
[2026.09.09-10.26.42:487][ 0]LogModuleManager: InternalLoadLibrary: 'CryptoKeysOpenSSL' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/CryptoKeys/Binaries/Win64/UnrealEditor-CryptoKeysOpenSSL.dll')
|
||
[2026.09.09-10.26.42:487][ 0]LogModuleManager: InternalLoadLibrary: 'CurveEditorTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/CurveEditorTools/Binaries/Win64/UnrealEditor-CurveEditorTools.dll')
|
||
[2026.09.09-10.26.42:490][ 0]LogModuleManager: InternalLoadLibrary: 'EditorDebugTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/EditorDebugTools/Binaries/Win64/UnrealEditor-EditorDebugTools.dll')
|
||
[2026.09.09-10.26.42:494][ 0]LogModuleManager: InternalLoadLibrary: 'EditorScriptingUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/EditorScriptingUtilities/Binaries/Win64/UnrealEditor-EditorScriptingUtilities.dll')
|
||
[2026.09.09-10.26.42:494][ 0]LogModuleManager: InternalLoadLibrary: 'ColorGradingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ColorGrading/Binaries/Win64/UnrealEditor-ColorGradingEditor.dll')
|
||
[2026.09.09-10.26.42:512][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialAnalyzer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/MaterialAnalyzer/Binaries/Win64/UnrealEditor-MaterialAnalyzer.dll')
|
||
[2026.09.09-10.26.42:515][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialAssetWizard' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/MaterialAssetWizard/Binaries/Win64/UnrealEditor-MaterialAssetWizard.dll')
|
||
[2026.09.09-10.26.42:517][ 0]LogModuleManager: InternalLoadLibrary: 'MeshLODToolset' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/MeshLODToolset/Binaries/Win64/UnrealEditor-MeshLODToolset.dll')
|
||
[2026.09.09-10.26.42:517][ 0]LogModuleManager: InternalLoadLibrary: 'MobileLauncherProfileWizard' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UnrealEditor-MobileLauncherProfileWizard.dll')
|
||
[2026.09.09-10.26.42:520][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingToolsEditorMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ModelingToolsEditorMode/Binaries/Win64/UnrealEditor-ModelingToolsEditorMode.dll')
|
||
[2026.09.09-10.26.42:520][ 0]LogModuleManager: InternalLoadLibrary: 'PluginBrowser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/PluginBrowser/Binaries/Win64/UnrealEditor-PluginBrowser.dll')
|
||
[2026.09.09-10.26.42:526][ 0]LogModuleManager: InternalLoadLibrary: 'SpeedTreeImporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UnrealEditor-SpeedTreeImporter.dll')
|
||
[2026.09.09-10.26.42:569][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerAnimTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/SequencerAnimTools/Binaries/Win64/UnrealEditor-SequencerAnimTools.dll')
|
||
[2026.09.09-10.26.42:572][ 0]LogModuleManager: InternalLoadLibrary: 'UMGWidgetPreview' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/UMGWidgetPreview/Binaries/Win64/UnrealEditor-UMGWidgetPreview.dll')
|
||
[2026.09.09-10.26.42:575][ 0]LogModuleManager: InternalLoadLibrary: 'StylusInput' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor-StylusInput.dll')
|
||
[2026.09.09-10.26.42:576][ 0]LogModuleManager: InternalLoadLibrary: 'UVEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/UVEditor/Binaries/Win64/UnrealEditor-UVEditor.dll')
|
||
[2026.09.09-10.26.42:595][ 0]LogModuleManager: InternalLoadLibrary: 'UVEditorTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/UVEditor/Binaries/Win64/UnrealEditor-UVEditorTools.dll')
|
||
[2026.09.09-10.26.42:596][ 0]LogModuleManager: InternalLoadLibrary: 'UVEditorToolsEditorOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/UVEditor/Binaries/Win64/UnrealEditor-UVEditorToolsEditorOnly.dll')
|
||
[2026.09.09-10.26.42:596][ 0]LogModuleManager: InternalLoadLibrary: 'WorldPartitionHLODUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/WorldPartitionHLODUtilities/Binaries/Win64/UnrealEditor-WorldPartitionHLODUtilities.dll')
|
||
[2026.09.09-10.26.42:602][ 0]LogModuleManager: InternalLoadLibrary: 'AdvancedRenamer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AdvancedRenamer/Binaries/Win64/UnrealEditor-AdvancedRenamer.dll')
|
||
[2026.09.09-10.26.42:604][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AutomationUtils/Binaries/Win64/UnrealEditor-AutomationUtils.dll')
|
||
[2026.09.09-10.26.42:606][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationUtilsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AutomationUtils/Binaries/Win64/UnrealEditor-AutomationUtilsEditor.dll')
|
||
[2026.09.09-10.26.42:607][ 0]LogModuleManager: InternalLoadLibrary: 'BackChannel' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/BackChannel/Binaries/Win64/UnrealEditor-BackChannel.dll')
|
||
[2026.09.09-10.26.42:608][ 0]LogModuleManager: InternalLoadLibrary: 'FractureEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosEditor/Binaries/Win64/UnrealEditor-FractureEditor.dll')
|
||
[2026.09.09-10.26.42:622][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosNiagara' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosNiagara/Binaries/Win64/UnrealEditor-ChaosNiagara.dll')
|
||
[2026.09.09-10.26.42:627][ 0]LogModuleManager: InternalLoadLibrary: 'AIAssistant' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AIAssistant/Binaries/Win64/UnrealEditor-AIAssistant.dll')
|
||
[2026.09.09-10.26.42:644][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
|
||
[2026.09.09-10.26.42:645][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
|
||
[2026.09.09-10.26.42:686][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosSolverEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosSolverPlugin/Binaries/Win64/UnrealEditor-ChaosSolverEditor.dll')
|
||
[2026.09.09-10.26.42:688][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosUserDataPT' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosUserDataPT/Binaries/Win64/UnrealEditor-ChaosUserDataPT.dll')
|
||
[2026.09.09-10.26.42:688][ 0]LogModuleManager: InternalLoadLibrary: 'CineCameraRigs' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CineCameraRigs/Binaries/Win64/UnrealEditor-CineCameraRigs.dll')
|
||
[2026.09.09-10.26.42:716][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
|
||
[2026.09.09-10.26.42:720][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigPhysics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ControlRigPhysics/Binaries/Win64/UnrealEditor-ControlRigPhysics.dll')
|
||
[2026.09.09-10.26.42:736][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigPhysicsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ControlRigPhysics/Binaries/Win64/UnrealEditor-ControlRigPhysicsEditor.dll')
|
||
[2026.09.09-10.26.42:738][ 0]LogModuleManager: InternalLoadLibrary: 'CineCameraSceneCapture' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CineCameraSceneCapture/Binaries/Win64/UnrealEditor-CineCameraSceneCapture.dll')
|
||
[2026.09.09-10.26.42:738][ 0]LogModuleManager: InternalLoadLibrary: 'TedsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorage/Binaries/Win64/UnrealEditor-TedsCore.dll')
|
||
[2026.09.09-10.26.42:746][ 0]LogModuleManager: InternalLoadLibrary: 'TypedElementFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TypedElementFramework.dll')
|
||
[2026.09.09-10.26.42:746][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntityEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntityEditor.dll')
|
||
[2026.09.09-10.26.42:747][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntityDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntityDebugger.dll')
|
||
[2026.09.09-10.26.42:750][ 0]LogModuleManager: InternalLoadLibrary: 'TedsUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorage/Binaries/Win64/UnrealEditor-TedsUI.dll')
|
||
[2026.09.09-10.26.42:752][ 0]LogModuleManager: InternalLoadLibrary: 'ControlFlows' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ControlFlows/Binaries/Win64/UnrealEditor-ControlFlows.dll')
|
||
[2026.09.09-10.26.42:755][ 0]LogModuleManager: InternalLoadLibrary: 'TedsActorCompatibility' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsActorCompatibility.dll')
|
||
[2026.09.09-10.26.42:755][ 0]LogModuleManager: InternalLoadLibrary: 'TedsAlerts' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsAlerts.dll')
|
||
[2026.09.09-10.26.42:755][ 0]LogModuleManager: InternalLoadLibrary: 'TedsAssetData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsAssetData.dll')
|
||
[2026.09.09-10.26.42:755][ 0]LogModuleManager: InternalLoadLibrary: 'TedsContentBrowser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsContentBrowser.dll')
|
||
[2026.09.09-10.26.42:757][ 0]LogModuleManager: InternalLoadLibrary: 'TedsDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsDebugger.dll')
|
||
[2026.09.09-10.26.42:759][ 0]LogModuleManager: InternalLoadLibrary: 'TedsOutliner' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsOutliner.dll')
|
||
[2026.09.09-10.26.42:760][ 0]LogModuleManager: InternalLoadLibrary: 'TedsPropertyEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsPropertyEditor.dll')
|
||
[2026.09.09-10.26.42:760][ 0]LogModuleManager: InternalLoadLibrary: 'TedsQueryStack' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsQueryStack.dll')
|
||
[2026.09.09-10.26.42:761][ 0]LogModuleManager: InternalLoadLibrary: 'TedsRevisionControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsRevisionControl.dll')
|
||
[2026.09.09-10.26.42:763][ 0]LogModuleManager: InternalLoadLibrary: 'TedsSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsSettings.dll')
|
||
[2026.09.09-10.26.42:764][ 0]LogModuleManager: InternalLoadLibrary: 'TedsTableViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsTableViewer.dll')
|
||
[2026.09.09-10.26.42:765][ 0]LogModuleManager: InternalLoadLibrary: 'TedsEverythingPicker' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsEverythingPicker.dll')
|
||
[2026.09.09-10.26.42:765][ 0]LogModuleManager: InternalLoadLibrary: 'TedsTypeInfo' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsTypeInfo.dll')
|
||
[2026.09.09-10.26.42:766][ 0]LogModuleManager: InternalLoadLibrary: 'TedsTypedElementBridge' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsTypedElementBridge.dll')
|
||
[2026.09.09-10.26.42:767][ 0]LogModuleManager: InternalLoadLibrary: 'TedsEditorCompatibility' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsEditorCompatibility.dll')
|
||
[2026.09.09-10.26.42:767][ 0]LogModuleManager: InternalLoadLibrary: 'TedsOperations' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsOperations.dll')
|
||
[2026.09.09-10.26.42:768][ 0]LogModuleManager: InternalLoadLibrary: 'UnifiedFavorites' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-UnifiedFavorites.dll')
|
||
[2026.09.09-10.26.42:769][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionEditor.dll')
|
||
[2026.09.09-10.26.42:797][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionTracks' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionTracks.dll')
|
||
[2026.09.09-10.26.42:799][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionSequencer.dll')
|
||
[2026.09.09-10.26.42:800][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryCollectionEngine.dll')
|
||
[2026.09.09-10.26.42:801][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionNodes.dll')
|
||
[2026.09.09-10.26.42:844][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionDepNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionDepNodes.dll')
|
||
[2026.09.09-10.26.42:845][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFlowCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowCore.dll')
|
||
[2026.09.09-10.26.42:846][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFlowMeshProcessing' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowMeshProcessing.dll')
|
||
[2026.09.09-10.26.42:847][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFlowMeshProcessingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowMeshProcessingEditor.dll')
|
||
[2026.09.09-10.26.42:847][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryDataflowNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryDataflow/Binaries/Win64/UnrealEditor-GeometryDataflowNodes.dll')
|
||
[2026.09.09-10.26.42:848][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowMedialSkeleton' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryDataflow/Binaries/Win64/UnrealEditor-DataflowMedialSkeleton.dll')
|
||
[2026.09.09-10.26.42:848][ 0]LogModuleManager: InternalLoadLibrary: 'GizmoSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GizmoFramework/Binaries/Win64/UnrealEditor-GizmoSettings.dll')
|
||
[2026.09.09-10.26.42:849][ 0]LogModuleManager: InternalLoadLibrary: 'GlobalConfigurationData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GlobalConfigurationData/Binaries/Win64/UnrealEditor-GlobalConfigurationData.dll')
|
||
[2026.09.09-10.26.42:852][ 0]LogModuleManager: InternalLoadLibrary: 'GlobalConfigurationDataCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GlobalConfigurationData/Binaries/Win64/UnrealEditor-GlobalConfigurationDataCore.dll')
|
||
[2026.09.09-10.26.42:852][ 0]LogModuleManager: InternalLoadLibrary: 'HttpInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/HttpInsights/Binaries/Win64/UnrealEditor-HttpInsights.dll')
|
||
[2026.09.09-10.26.42:854][ 0]LogModuleManager: InternalLoadLibrary: 'Landmass' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Landmass/Binaries/Win64/UnrealEditor-Landmass.dll')
|
||
[2026.09.09-10.26.42:854][ 0]LogModuleManager: InternalLoadLibrary: 'LandmassEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Landmass/Binaries/Win64/UnrealEditor-LandmassEditor.dll')
|
||
[2026.09.09-10.26.42:890][ 0]LogModuleManager: InternalLoadLibrary: 'Blutility' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Blutility.dll')
|
||
[2026.09.09-10.26.42:891][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizableMessage' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/LocalizableMessage/Binaries/Win64/UnrealEditor-LocalizableMessage.dll')
|
||
[2026.09.09-10.26.42:892][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizableMessageBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/LocalizableMessage/Binaries/Win64/UnrealEditor-LocalizableMessageBlueprint.dll')
|
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[2026.09.09-10.26.42:893][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingToolsExp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-MeshModelingToolsExp.dll')
|
||
[2026.09.09-10.26.42:893][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingToolsEditorOnlyExp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-MeshModelingToolsEditorOnlyExp.dll')
|
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[2026.09.09-10.26.42:894][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryProcessingAdapters' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-GeometryProcessingAdapters.dll')
|
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[2026.09.09-10.26.42:895][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingEditorUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-ModelingEditorUI.dll')
|
||
[2026.09.09-10.26.42:896][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-ModelingUI.dll')
|
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[2026.09.09-10.26.42:897][ 0]LogModuleManager: InternalLoadLibrary: 'MediaStream' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MediaStream/Binaries/Win64/UnrealEditor-MediaStream.dll')
|
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[2026.09.09-10.26.42:914][ 0]LogModuleManager: InternalLoadLibrary: 'MediaStreamEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MediaStream/Binaries/Win64/UnrealEditor-MediaStreamEditor.dll')
|
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[2026.09.09-10.26.42:920][ 0]LogModuleManager: InternalLoadLibrary: 'MessageBusTester' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MessageBusTester/Binaries/Win64/UnrealEditor-MessageBusTester.dll')
|
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[2026.09.09-10.26.42:924][ 0]LogModuleManager: InternalLoadLibrary: 'MessageBusTesterEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MessageBusTester/Binaries/Win64/UnrealEditor-MessageBusTesterEditor.dll')
|
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[2026.09.09-10.26.42:931][ 0]LogModuleManager: InternalLoadLibrary: 'MutableAssetUserData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MutableAssetUserData/Binaries/Win64/UnrealEditor-MutableAssetUserData.dll')
|
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[2026.09.09-10.26.42:932][ 0]LogModuleManager: InternalLoadLibrary: 'NNERuntimeBasicCpu' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/NNERuntimeBasicCpu/Binaries/Win64/UnrealEditor-NNERuntimeBasicCpu.dll')
|
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[2026.09.09-10.26.42:936][ 0]LogModuleManager: InternalLoadLibrary: 'RemoteSessionEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/RemoteSession/Binaries/Win64/UnrealEditor-RemoteSessionEditor.dll')
|
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[2026.09.09-10.26.42:940][ 0]LogModuleManager: InternalLoadLibrary: 'ToolsetRegistry' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolsetRegistry/Binaries/Win64/UnrealEditor-ToolsetRegistry.dll')
|
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[2026.09.09-10.26.42:941][ 0]LogModuleManager: InternalLoadLibrary: 'ToolPresetAsset' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolPresets/Binaries/Win64/UnrealEditor-ToolPresetAsset.dll')
|
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[2026.09.09-10.26.42:941][ 0]LogModuleManager: InternalLoadLibrary: 'ToolPresetEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolPresets/Binaries/Win64/UnrealEditor-ToolPresetEditor.dll')
|
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[2026.09.09-10.26.42:941][ 0]LogModuleManager: InternalLoadLibrary: 'AlembicImporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Importers/AlembicImporter/Binaries/Win64/UnrealEditor-AlembicImporter.dll')
|
||
[2026.09.09-10.26.42:947][ 0]LogModuleManager: InternalLoadLibrary: 'AlembicLibrary' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Importers/AlembicImporter/Binaries/Win64/UnrealEditor-AlembicLibrary.dll')
|
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[2026.09.09-10.26.42:947][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCache' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCache.dll')
|
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[2026.09.09-10.26.42:947][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheEd' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheEd.dll')
|
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[2026.09.09-10.26.42:951][ 0]LogModuleManager: InternalLoadLibrary: 'WebSocketNetworking' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/WebSocketNetworking/Binaries/Win64/UnrealEditor-WebSocketNetworking.dll')
|
||
[2026.09.09-10.26.42:960][ 0]LogModuleManager: InternalLoadLibrary: 'AlembicHairTranslatorModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Importers/AlembicHairImporter/Binaries/Win64/UnrealEditor-AlembicHairTranslatorModule.dll')
|
||
[2026.09.09-10.26.42:964][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsEditor.dll')
|
||
[2026.09.09-10.26.42:966][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMedia.dll')
|
||
[2026.09.09-10.26.42:967][ 0]LogModuleManager: InternalLoadLibrary: 'MediaCompositing' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UnrealEditor-MediaCompositing.dll')
|
||
[2026.09.09-10.26.42:967][ 0]LogModuleManager: InternalLoadLibrary: 'MediaPlate' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaPlate/Binaries/Win64/UnrealEditor-MediaPlate.dll')
|
||
[2026.09.09-10.26.42:971][ 0]LogModuleManager: InternalLoadLibrary: 'MediaPlateEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaPlate/Binaries/Win64/UnrealEditor-MediaPlateEditor.dll')
|
||
[2026.09.09-10.26.42:980][ 0]LogModuleManager: InternalLoadLibrary: 'MediaFrameworkUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaFrameworkUtilities/Binaries/Win64/UnrealEditor-MediaFrameworkUtilities.dll')
|
||
[2026.09.09-10.26.43:078][ 0]LogModuleManager: InternalLoadLibrary: 'MediaProfile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaProfile/Binaries/Win64/UnrealEditor-MediaProfile.dll')
|
||
[2026.09.09-10.26.43:079][ 0]LogModuleManager: InternalLoadLibrary: 'MediaProfileEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaProfile/Binaries/Win64/UnrealEditor-MediaProfileEditor.dll')
|
||
[2026.09.09-10.26.43:092][ 0]LogModuleManager: InternalLoadLibrary: 'MediaViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaViewer/Binaries/Win64/UnrealEditor-MediaViewer.dll')
|
||
[2026.09.09-10.26.43:112][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeTests' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Tests/InterchangeTests/Binaries/Win64/UnrealEditor-InterchangeTests.dll')
|
||
[2026.09.09-10.26.43:124][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeTestEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Tests/InterchangeTests/Binaries/Win64/UnrealEditor-InterchangeTestEditor.dll')
|
||
[2026.09.09-10.26.43:129][ 0]LogModuleManager: InternalLoadLibrary: 'Paper2DEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-Paper2DEditor.dll')
|
||
[2026.09.09-10.26.43:139][ 0]LogModuleManager: InternalLoadLibrary: 'PaperSpriteSheetImporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-PaperSpriteSheetImporter.dll')
|
||
[2026.09.09-10.26.43:141][ 0]LogModuleManager: InternalLoadLibrary: 'PaperTiledImporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-PaperTiledImporter.dll')
|
||
[2026.09.09-10.26.43:143][ 0]LogModuleManager: InternalLoadLibrary: 'ACLPluginEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ACLPlugin/Binaries/Win64/UnrealEditor-ACLPluginEditor.dll')
|
||
[2026.09.09-10.26.43:145][ 0]LogModuleManager: InternalLoadLibrary: 'BlendSpaceMotionAnalysis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/BlendSpaceMotionAnalysis/Binaries/Win64/UnrealEditor-BlendSpaceMotionAnalysis.dll')
|
||
[2026.09.09-10.26.43:147][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigSpline' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRigSpline/Binaries/Win64/UnrealEditor-ControlRigSpline.dll')
|
||
[2026.09.09-10.26.43:151][ 0]LogModuleManager: InternalLoadLibrary: 'EaseCurveTool' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/EaseCurveTool/Binaries/Win64/UnrealEditor-EaseCurveTool.dll')
|
||
[2026.09.09-10.26.43:157][ 0]LogModuleManager: InternalLoadLibrary: 'IKRig' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRig.dll')
|
||
[2026.09.09-10.26.43:157][ 0]LogModuleManager: InternalLoadLibrary: 'IKRigDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRigDeveloper.dll')
|
||
[2026.09.09-10.26.43:159][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-GameplayInsights.dll')
|
||
[2026.09.09-10.26.43:165][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationBlueprintEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationBlueprintEditor.dll')
|
||
[2026.09.09-10.26.43:170][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayInsightsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-GameplayInsightsEditor.dll')
|
||
[2026.09.09-10.26.43:170][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebuggerRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebuggerRuntime.dll')
|
||
[2026.09.09-10.26.43:171][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebuggerVLogRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebuggerVLogRuntime.dll')
|
||
[2026.09.09-10.26.43:173][ 0]LogModuleManager: InternalLoadLibrary: 'DNACalibModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DNACalib/Binaries/Win64/UnrealEditor-DNACalibModule.dll')
|
||
[2026.09.09-10.26.43:175][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLink' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLink.dll')
|
||
[2026.09.09-10.26.43:183][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkComponents' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkComponents.dll')
|
||
[2026.09.09-10.26.43:183][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkEditor.dll')
|
||
[2026.09.09-10.26.43:187][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkGraphNode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkGraphNode.dll')
|
||
[2026.09.09-10.26.43:188][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkMovieScene' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkMovieScene.dll')
|
||
[2026.09.09-10.26.43:188][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkSequencer.dll')
|
||
[2026.09.09-10.26.43:194][ 0]LogModuleManager: InternalLoadLibrary: 'PhysicsControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PhysicsControl/Binaries/Win64/UnrealEditor-PhysicsControl.dll')
|
||
[2026.09.09-10.26.43:195][ 0]LogModuleManager: InternalLoadLibrary: 'PhysicsControlUncookedOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PhysicsControl/Binaries/Win64/UnrealEditor-PhysicsControlUncookedOnly.dll')
|
||
[2026.09.09-10.26.43:197][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicModule.dll')
|
||
[2026.09.09-10.26.43:197][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicEditor.dll')
|
||
[2026.09.09-10.26.43:201][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLinkHub/Binaries/Win64/UnrealEditor-LiveLinkHubEditor.dll')
|
||
[2026.09.09-10.26.43:201][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubMessaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLinkHub/Binaries/Win64/UnrealEditor-LiveLinkHubMessaging.dll')
|
||
[2026.09.09-10.26.43:201][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshModelingTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/SkeletalMeshModelingTools/Binaries/Win64/UnrealEditor-SkeletalMeshModelingTools.dll')
|
||
[2026.09.09-10.26.43:202][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SkeletalMeshEditor.dll')
|
||
[2026.09.09-10.26.43:203][ 0]LogModuleManager: InternalLoadLibrary: 'TweeningUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/TweeningUtils/Binaries/Win64/UnrealEditor-TweeningUtils.dll')
|
||
[2026.09.09-10.26.43:203][ 0]LogModuleManager: InternalLoadLibrary: 'TweeningUtilsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/TweeningUtils/Binaries/Win64/UnrealEditor-TweeningUtilsEditor.dll')
|
||
[2026.09.09-10.26.43:204][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayCamerasUncookedOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/GameplayCameras/Binaries/Win64/UnrealEditor-GameplayCamerasUncookedOnly.dll')
|
||
[2026.09.09-10.26.43:205][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeEditor.dll')
|
||
[2026.09.09-10.26.43:208][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeEditorPipelines' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeEditorPipelines.dll')
|
||
[2026.09.09-10.26.43:215][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeEditorUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeEditorUtilities.dll')
|
||
[2026.09.09-10.26.43:216][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkDevice' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLinkDevice/Binaries/Win64/UnrealEditor-LiveLinkDevice.dll')
|
||
[2026.09.09-10.26.43:217][ 0]LogModuleManager: InternalLoadLibrary: 'GLTFCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-GLTFCore.dll')
|
||
[2026.09.09-10.26.43:217][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeMessages' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeMessages.dll')
|
||
[2026.09.09-10.26.43:217][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeExport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeExport.dll')
|
||
[2026.09.09-10.26.43:219][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeDispatcher' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeDispatcher.dll')
|
||
[2026.09.09-10.26.43:219][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeCommon' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeCommon.dll')
|
||
[2026.09.09-10.26.43:219][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeAnalytics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeAnalytics.dll')
|
||
[2026.09.09-10.26.43:221][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeCommonParser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeCommonParser.dll')
|
||
[2026.09.09-10.26.43:221][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeFbxParser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeFbxParser.dll')
|
||
[2026.09.09-10.26.43:221][ 0]LogModuleManager: InternalLoadLibrary: 'PerformanceCaptureCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PerformanceCaptureCore/Binaries/Win64/UnrealEditor-PerformanceCaptureCore.dll')
|
||
[2026.09.09-10.26.43:222][ 0]LogModuleManager: InternalLoadLibrary: 'PerformanceCaptureCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PerformanceCaptureCore/Binaries/Win64/UnrealEditor-PerformanceCaptureCoreEditor.dll')
|
||
[2026.09.09-10.26.43:224][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerScripting' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/SequencerScripting/Binaries/Win64/UnrealEditor-SequencerScripting.dll')
|
||
[2026.09.09-10.26.43:224][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerScriptingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/SequencerScripting/Binaries/Win64/UnrealEditor-SequencerScriptingEditor.dll')
|
||
[2026.09.09-10.26.43:225][ 0]LogModuleManager: InternalLoadLibrary: 'TemplateSequence' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/TemplateSequence/Binaries/Win64/UnrealEditor-TemplateSequence.dll')
|
||
[2026.09.09-10.26.43:225][ 0]LogModuleManager: InternalLoadLibrary: 'OnlineBase' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineBase/Binaries/Win64/UnrealEditor-OnlineBase.dll')
|
||
[2026.09.09-10.26.43:225][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineCore.dll')
|
||
[2026.09.09-10.26.43:226][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineSettings.dll')
|
||
[2026.09.09-10.26.43:231][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineRenderPasses' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineRenderPasses.dll')
|
||
[2026.09.09-10.26.43:231][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineEditor.dll')
|
||
[2026.09.09-10.26.43:262][ 0]LogModuleManager: InternalLoadLibrary: 'EditorWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorWidgets.dll')
|
||
[2026.09.09-10.26.43:263][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineMP4Encoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineMP4Encoder.dll')
|
||
[2026.09.09-10.26.43:267][ 0]LogModuleManager: InternalLoadLibrary: 'UEOpenExrRTTI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-UEOpenExrRTTI.dll')
|
||
[2026.09.09-10.26.43:274][ 0]LogModuleManager: InternalLoadLibrary: 'MoviePipelineMaskRenderPass' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MoviePipelineMaskRenderPass/Binaries/Win64/UnrealEditor-MoviePipelineMaskRenderPass.dll')
|
||
[2026.09.09-10.26.43:279][ 0]LogModuleManager: InternalLoadLibrary: 'ActorLayerUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ActorLayerUtilities/Binaries/Win64/UnrealEditor-ActorLayerUtilities.dll')
|
||
[2026.09.09-10.26.43:279][ 0]LogModuleManager: InternalLoadLibrary: 'ActorLayerUtilitiesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ActorLayerUtilities/Binaries/Win64/UnrealEditor-ActorLayerUtilitiesEditor.dll')
|
||
[2026.09.09-10.26.43:280][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidPermission' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AndroidPermission/Binaries/Win64/UnrealEditor-AndroidPermission.dll')
|
||
[2026.09.09-10.26.43:282][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
|
||
[2026.09.09-10.26.43:282][ 0]LogModuleManager: InternalLoadLibrary: 'AppleImageUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AppleImageUtils/Binaries/Win64/UnrealEditor-AppleImageUtils.dll')
|
||
[2026.09.09-10.26.43:283][ 0]LogModuleManager: InternalLoadLibrary: 'AppleImageUtilsBlueprintSupport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AppleImageUtils/Binaries/Win64/UnrealEditor-AppleImageUtilsBlueprintSupport.dll')
|
||
[2026.09.09-10.26.43:284][ 0]LogModuleManager: InternalLoadLibrary: 'ArchVisCharacter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UnrealEditor-ArchVisCharacter.dll')
|
||
[2026.09.09-10.26.43:287][ 0]LogModuleManager: InternalLoadLibrary: 'AudioCapture' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UnrealEditor-AudioCapture.dll')
|
||
[2026.09.09-10.26.43:289][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
|
||
[2026.09.09-10.26.43:289][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
|
||
[2026.09.09-10.26.43:289][ 0]LogModuleManager: InternalLoadLibrary: 'AudioCaptureWasapi' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioCaptureWasapi.dll')
|
||
[2026.09.09-10.26.43:291][ 0]LogModuleManager: InternalLoadLibrary: 'AssetTags' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AssetTags/Binaries/Win64/UnrealEditor-AssetTags.dll')
|
||
[2026.09.09-10.26.43:292][ 0]LogModuleManager: InternalLoadLibrary: 'AudioWidgetsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioWidgets/Binaries/Win64/UnrealEditor-AudioWidgetsCore.dll')
|
||
[2026.09.09-10.26.43:293][ 0]LogModuleManager: InternalLoadLibrary: 'AudioWidgetsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioWidgets/Binaries/Win64/UnrealEditor-AudioWidgetsEditor.dll')
|
||
[2026.09.09-10.26.43:294][ 0]LogModuleManager: InternalLoadLibrary: 'ComputeFrameworkEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-ComputeFrameworkEditor.dll')
|
||
[2026.09.09-10.26.43:296][ 0]LogModuleManager: InternalLoadLibrary: 'ComputeDataInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-ComputeDataInterface.dll')
|
||
[2026.09.09-10.26.43:297][ 0]LogModuleManager: InternalLoadLibrary: 'EditableComputeGraph' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-EditableComputeGraph.dll')
|
||
[2026.09.09-10.26.43:298][ 0]LogModuleManager: InternalLoadLibrary: 'EditableComputeGraphEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-EditableComputeGraphEditor.dll')
|
||
[2026.09.09-10.26.43:302][ 0]LogModuleManager: InternalLoadLibrary: 'CommonUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CommonUI/Binaries/Win64/UnrealEditor-CommonUI.dll')
|
||
[2026.09.09-10.26.43:351][ 0]LogModuleManager: InternalLoadLibrary: 'CommonUIEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CommonUI/Binaries/Win64/UnrealEditor-CommonUIEditor.dll')
|
||
[2026.09.09-10.26.43:357][ 0]LogModuleManager: InternalLoadLibrary: 'CommonInput' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CommonUI/Binaries/Win64/UnrealEditor-CommonInput.dll')
|
||
[2026.09.09-10.26.43:357][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheSequencer.dll')
|
||
[2026.09.09-10.26.43:359][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheStreamer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheStreamer.dll')
|
||
[2026.09.09-10.26.43:361][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheTracks' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheTracks.dll')
|
||
[2026.09.09-10.26.43:361][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryScriptingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryScripting/Binaries/Win64/UnrealEditor-GeometryScriptingEditor.dll')
|
||
[2026.09.09-10.26.43:361][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryAlgorithms' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-GeometryAlgorithms.dll')
|
||
[2026.09.09-10.26.43:362][ 0]LogModuleManager: InternalLoadLibrary: 'DynamicMesh' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-DynamicMesh.dll')
|
||
[2026.09.09-10.26.43:362][ 0]LogModuleManager: InternalLoadLibrary: 'MeshFileUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-MeshFileUtils.dll')
|
||
[2026.09.09-10.26.43:363][ 0]LogModuleManager: InternalLoadLibrary: 'GooglePAD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GooglePAD/Binaries/Win64/UnrealEditor-GooglePAD.dll')
|
||
[2026.09.09-10.26.43:365][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsRuntime.dll')
|
||
[2026.09.09-10.26.43:366][ 0]LogModuleManager: InternalLoadLibrary: 'HairCardGeneratorFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairCardGeneratorFramework.dll')
|
||
[2026.09.09-10.26.43:366][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsDataflow' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsDataflow.dll')
|
||
[2026.09.09-10.26.43:373][ 0]LogModuleManager: InternalLoadLibrary: 'InputDebugging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/InputDebugging/Binaries/Win64/UnrealEditor-InputDebugging.dll')
|
||
[2026.09.09-10.26.43:374][ 0]LogModuleManager: InternalLoadLibrary: 'InputDebuggingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/InputDebugging/Binaries/Win64/UnrealEditor-InputDebuggingEditor.dll')
|
||
[2026.09.09-10.26.43:375][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-MeshModelingTools.dll')
|
||
[2026.09.09-10.26.43:377][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingToolsEditorOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-MeshModelingToolsEditorOnly.dll')
|
||
[2026.09.09-10.26.43:377][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingComponents' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingComponents.dll')
|
||
[2026.09.09-10.26.43:378][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryFramework.dll')
|
||
[2026.09.09-10.26.43:378][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingComponentsEditorOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingComponentsEditorOnly.dll')
|
||
[2026.09.09-10.26.43:378][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingOperators' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingOperators.dll')
|
||
[2026.09.09-10.26.43:378][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingOperatorsEditorOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingOperatorsEditorOnly.dll')
|
||
[2026.09.09-10.26.43:378][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshModifiers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-SkeletalMeshModifiers.dll')
|
||
[2026.09.09-10.26.43:379][ 0]LogModuleManager: InternalLoadLibrary: 'MobilePatchingUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UnrealEditor-MobilePatchingUtils.dll')
|
||
[2026.09.09-10.26.43:387][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModel' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModel.dll')
|
||
[2026.09.09-10.26.43:387][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelBlueprint.dll')
|
||
[2026.09.09-10.26.43:394][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelEditor.dll')
|
||
[2026.09.09-10.26.43:407][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelDebugger.dll')
|
||
[2026.09.09-10.26.43:409][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelDebuggerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelDebuggerEditor.dll')
|
||
[2026.09.09-10.26.43:412][ 0]LogModuleManager: InternalLoadLibrary: 'DisplayClusterLightCardExtender' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/nDisplayModularFeatures/Binaries/Win64/UnrealEditor-DisplayClusterLightCardExtender.dll')
|
||
[2026.09.09-10.26.43:413][ 0]LogModuleManager: InternalLoadLibrary: 'DisplayClusterModularFeaturesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/nDisplayModularFeatures/Binaries/Win64/UnrealEditor-DisplayClusterModularFeaturesEditor.dll')
|
||
[2026.09.09-10.26.43:414][ 0]LogModuleManager: InternalLoadLibrary: 'ProceduralMeshComponentEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UnrealEditor-ProceduralMeshComponentEditor.dll')
|
||
[2026.09.09-10.26.43:416][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyBindingUtilsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/PropertyBindingUtils/Binaries/Win64/UnrealEditor-PropertyBindingUtilsEditor.dll')
|
||
[2026.09.09-10.26.43:416][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMerging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/SkeletalMerging/Binaries/Win64/UnrealEditor-SkeletalMerging.dll')
|
||
[2026.09.09-10.26.43:416][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeDeveloper.dll')
|
||
[2026.09.09-10.26.43:417][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeEditorModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeEditorModule.dll')
|
||
[2026.09.09-10.26.43:420][ 0]LogModuleManager: InternalLoadLibrary: 'SynthesisEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Synthesis/Binaries/Win64/UnrealEditor-SynthesisEditor.dll')
|
||
[2026.09.09-10.26.43:423][ 0]LogModuleManager: InternalLoadLibrary: 'OSC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/OSC/Binaries/Win64/UnrealEditor-OSC.dll')
|
||
[2026.09.09-10.26.43:423][ 0]LogModuleManager: InternalLoadLibrary: 'XRBaseEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/XRBase/Binaries/Win64/UnrealEditor-XRBaseEditor.dll')
|
||
[2026.09.09-10.26.43:428][ 0]LogModuleManager: InternalLoadLibrary: 'RelativeIKOp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-RelativeIKOp.dll')
|
||
[2026.09.09-10.26.43:438][ 0]LogModuleManager: InternalLoadLibrary: 'RelativeBodyAnimInfo' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-RelativeBodyAnimInfo.dll')
|
||
[2026.09.09-10.26.43:439][ 0]LogModuleManager: InternalLoadLibrary: 'BodyIntersectIKOp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-BodyIntersectIKOp.dll')
|
||
[2026.09.09-10.26.43:439][ 0]LogModuleManager: InternalLoadLibrary: 'RelativeBodyAnimUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-RelativeBodyAnimUtils.dll')
|
||
[2026.09.09-10.26.43:452][ 0]LogModuleManager: InternalLoadLibrary: 'PreviewPropOp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-PreviewPropOp.dll')
|
||
[2026.09.09-10.26.43:455][ 0]LogModuleManager: InternalLoadLibrary: 'FileSandboxCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Sandbox/FileSandbox/Binaries/Win64/UnrealEditor-FileSandboxCore.dll')
|
||
[2026.09.09-10.26.43:457][ 0]LogModuleManager: InternalLoadLibrary: 'FileSandboxUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Sandbox/FileSandbox/Binaries/Win64/UnrealEditor-FileSandboxUI.dll')
|
||
[2026.09.09-10.26.43:458][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshMorphTargetEditingTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/SkeletalMeshMorphTargetEditingTools/Binaries/Win64/UnrealEditor-SkeletalMeshMorphTargetEditingTools.dll')
|
||
[2026.09.09-10.26.43:466][ 0]LogModuleManager: InternalLoadLibrary: 'VPSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProduction/VPSettings/Binaries/Win64/UnrealEditor-VPSettings.dll')
|
||
[2026.09.09-10.26.43:467][ 0]LogModuleManager: InternalLoadLibrary: 'VPRoles' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProduction/VPRoles/Binaries/Win64/UnrealEditor-VPRoles.dll')
|
||
[2026.09.09-10.26.43:467][ 0]LogModuleManager: InternalLoadLibrary: 'VPRolesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProduction/VPRoles/Binaries/Win64/UnrealEditor-VPRolesEditor.dll')
|
||
[2026.09.09-10.26.43:471][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerEditorSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-CaptureManagerEditorSettings.dll')
|
||
[2026.09.09-10.26.43:499][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubWorkerManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-LiveLinkHubWorkerManager.dll')
|
||
[2026.09.09-10.26.43:505][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubExportServer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-LiveLinkHubExportServer.dll')
|
||
[2026.09.09-10.26.43:506][ 0]LogModuleManager: InternalLoadLibrary: 'DataIngestCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-DataIngestCoreEditor.dll')
|
||
[2026.09.09-10.26.43:506][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubDiscoveryEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-LiveLinkHubDiscoveryEditor.dll')
|
||
[2026.09.09-10.26.43:509][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerIngestBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-CaptureManagerIngestBlueprint.dll')
|
||
[2026.09.09-10.26.43:519][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerDeviceBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-CaptureManagerDeviceBlueprint.dll')
|
||
[2026.09.09-10.26.43:535][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureProtocolStack' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureProtocolStack.dll')
|
||
[2026.09.09-10.26.43:536][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerCPSClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerCPSClient.dll')
|
||
[2026.09.09-10.26.43:536][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerPipeline' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerPipeline.dll')
|
||
[2026.09.09-10.26.43:536][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerMediaRW' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerMediaRW.dll')
|
||
[2026.09.09-10.26.43:538][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureDataConverter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureDataConverter.dll')
|
||
[2026.09.09-10.26.43:538][ 0]LogModuleManager: InternalLoadLibrary: 'DataIngestCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-DataIngestCore.dll')
|
||
[2026.09.09-10.26.43:538][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubCaptureMessaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-LiveLinkHubCaptureMessaging.dll')
|
||
[2026.09.09-10.26.43:538][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerStyle' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerStyle.dll')
|
||
[2026.09.09-10.26.43:547][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
|
||
[2026.09.09-10.26.43:547][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
|
||
[2026.09.09-10.26.43:594][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerTakeMetadata' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerTakeMetadata.dll')
|
||
[2026.09.09-10.26.43:595][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureMetadataExtraction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureMetadataExtraction.dll')
|
||
[2026.09.09-10.26.43:596][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserAssetDataSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Binaries/Win64/UnrealEditor-ContentBrowserAssetDataSource.dll')
|
||
[2026.09.09-10.26.43:596][ 0]LogModuleManager: InternalLoadLibrary: 'CollectionManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CollectionManager.dll')
|
||
[2026.09.09-10.26.43:600][ 0]LogCollectionManager: Loaded 0 collections in 0.002135 seconds
|
||
[2026.09.09-10.26.43:605][ 0]LogFileCache: Scanning file cache for directory 'D:/SLK_Ponttooni_v3/Saved/Collections/' took 0.00s
|
||
[2026.09.09-10.26.43:612][ 0]LogFileCache: Scanning file cache for directory 'D:/SLK_Ponttooni_v3/Content/Developers/artem/Collections/' took 0.01s
|
||
[2026.09.09-10.26.43:613][ 0]LogFileCache: Scanning file cache for directory 'D:/SLK_Ponttooni_v3/Content/Collections/' took 0.00s
|
||
[2026.09.09-10.26.43:635][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserClassDataSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ContentBrowser/ContentBrowserClassDataSource/Binaries/Win64/UnrealEditor-ContentBrowserClassDataSource.dll')
|
||
[2026.09.09-10.26.43:660][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserFileDataSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ContentBrowser/ContentBrowserFileDataSource/Binaries/Win64/UnrealEditor-ContentBrowserFileDataSource.dll')
|
||
[2026.09.09-10.26.43:661][ 0]LogModuleManager: InternalLoadLibrary: 'LightMixer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ObjectMixer/LightMixer/Binaries/Win64/UnrealEditor-LightMixer.dll')
|
||
[2026.09.09-10.26.43:662][ 0]LogModuleManager: InternalLoadLibrary: 'ObjectMixerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Binaries/Win64/UnrealEditor-ObjectMixerEditor.dll')
|
||
[2026.09.09-10.26.43:663][ 0]LogModuleManager: InternalLoadLibrary: 'SpeechAnimationSolver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/AudioDrivenAnimation/StreamingADA/Binaries/Win64/UnrealEditor-SpeechAnimationSolver.dll')
|
||
[2026.09.09-10.26.43:663][ 0]LogModuleManager: InternalLoadLibrary: 'BaseCharacterFXEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CharacterFXEditor/BaseCharacterFXEditor/Binaries/Win64/UnrealEditor-BaseCharacterFXEditor.dll')
|
||
[2026.09.09-10.26.43:663][ 0]LogModuleManager: InternalLoadLibrary: 'PortableObjectFileDataSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/Localization/PortableObjectFileDataSource/Binaries/Win64/UnrealEditor-PortableObjectFileDataSource.dll')
|
||
[2026.09.09-10.26.43:670][ 0]LogModuleManager: InternalLoadLibrary: 'XInputDevice' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Windows/XInputDevice/Binaries/Win64/UnrealEditor-XInputDevice.dll')
|
||
[2026.09.09-10.26.43:671][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertSharedSlate' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertUI/ConcertSharedSlate/Binaries/Win64/UnrealEditor-ConcertSharedSlate.dll')
|
||
[2026.09.09-10.26.43:675][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertSyncClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Binaries/Win64/UnrealEditor-ConcertSyncClient.dll')
|
||
[2026.09.09-10.26.43:679][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertReplicationScripting' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertScripting/ConcertReplicationScripting/Binaries/Win64/UnrealEditor-ConcertReplicationScripting.dll')
|
||
[2026.09.09-10.26.43:682][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertReplicationScriptingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertScripting/ConcertReplicationScripting/Binaries/Win64/UnrealEditor-ConcertReplicationScriptingEditor.dll')
|
||
[2026.09.09-10.26.43:686][ 0]LogModuleManager: InternalLoadLibrary: 'MultiUserClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Binaries/Win64/UnrealEditor-MultiUserClient.dll')
|
||
[2026.09.09-10.26.43:739][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Content/icon_RemoveProperty_48x.png] file: [../../../Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Content/icon_RemoveProperty_48x.png]
|
||
[2026.09.09-10.26.43:741][ 0]LogModuleManager: InternalLoadLibrary: 'MultiUserClientLibrary' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Binaries/Win64/UnrealEditor-MultiUserClientLibrary.dll')
|
||
[2026.09.09-10.26.43:747][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertClientSharedSlate' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertUI/ConcertClientSharedSlate/Binaries/Win64/UnrealEditor-ConcertClientSharedSlate.dll')
|
||
[2026.09.09-10.26.43:748][ 0]LogModuleManager: InternalLoadLibrary: 'Bridge' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Bridge/Binaries/Win64/UnrealEditor-Bridge.dll')
|
||
[2026.09.09-10.26.43:752][ 0]LogModuleManager: InternalLoadLibrary: 'MegascansPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Bridge/Binaries/Win64/UnrealEditor-MegascansPlugin.dll')
|
||
[2026.09.09-10.26.43:755][ 0]LogModuleManager: InternalLoadLibrary: 'CmdLinkServer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/CmdLinkServer/Binaries/Win64/UnrealEditor-CmdLinkServer.dll')
|
||
[2026.09.09-10.26.43:758][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Dataflow/Binaries/Win64/UnrealEditor-DataflowEditor.dll')
|
||
[2026.09.09-10.26.43:763][ 0]LogMaterial: Warning: [AssetLog] C:\Program Files\Epic Games\UE_5.8\Engine\Content\BasicShapes\BasicShapeMaterial.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
|
||
(Node TextureSample) Texture Sample> Missing input texture
|
||
|
||
[2026.09.09-10.26.43:790][ 0]LogModuleManager: InternalLoadLibrary: 'Fab' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Fab/Binaries/Win64/UnrealEditor-Fab.dll')
|
||
[2026.09.09-10.26.43:798][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
|
||
[2026.09.09-10.26.43:798][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
|
||
[2026.09.09-10.26.43:823][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Content/icon_RemoveProperty_48x.png] file: [../../../Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Content/icon_RemoveProperty_48x.png]
|
||
[2026.09.09-10.26.43:831][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.19.1.2-53289219 booting at 2026-09-09T10:26:43.831Z using C
|
||
[2026.09.09-10.26.43:831][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Configuration win64-dynamic-x86_64
|
||
[2026.09.09-10.26.43:831][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.9278.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=SLK_Ponttooni_v3, ProductVersion=++UE5+Release-5.8-CL-55116800, IsServer=false, Flags=DisableOverlay]
|
||
[2026.09.09-10.26.43:831][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
|
||
[2026.09.09-10.26.43:832][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
|
||
[2026.09.09-10.26.43:838][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
|
||
[2026.09.09-10.26.43:838][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
|
||
[2026.09.09-10.26.43:838][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
|
||
[2026.09.09-10.26.43:838][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000060
|
||
[2026.09.09-10.26.43:838][ 0]LogFab: Plugin initialized. VersionName: 0.0.15 (Version: 15) - Engine Version 5.8.0-55116800+++UE5+Release-5.8
|
||
[2026.09.09-10.26.43:839][ 0]LogModuleManager: InternalLoadLibrary: 'TakesCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakesCore.dll')
|
||
[2026.09.09-10.26.43:839][ 0]LogModuleManager: InternalLoadLibrary: 'TakeTrackRecorders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeTrackRecorders.dll')
|
||
[2026.09.09-10.26.43:839][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorderSources' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorderSources.dll')
|
||
[2026.09.09-10.26.43:843][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorderEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorderEditor.dll')
|
||
[2026.09.09-10.26.43:852][ 0]LogModuleManager: InternalLoadLibrary: 'CacheTrackRecorder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-CacheTrackRecorder.dll')
|
||
[2026.09.09-10.26.43:852][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorderNamingTokens' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorderNamingTokens.dll')
|
||
[2026.09.09-10.26.43:853][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingVCam' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-PixelStreamingVCam.dll')
|
||
[2026.09.09-10.26.43:860][ 0]LogDiscoveryBeaconReceiver: VCAMBeaconResponder joined multicast group '230.0.0.3' on detected local interface '192.168.20.132'
|
||
[2026.09.09-10.26.43:863][ 0]LogModuleManager: InternalLoadLibrary: 'StylusInputRealTimeStylus' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor-StylusInputRealTimeStylus.dll')
|
||
[2026.09.09-10.26.43:868][ 0]LogModuleManager: InternalLoadLibrary: 'StylusInputWintab' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor-StylusInputWintab.dll')
|
||
[2026.09.09-10.26.43:870][ 0]LogWindows: Failed to load 'Wintab32.dll' (GetLastError=126)
|
||
[2026.09.09-10.26.43:870][ 0]LogWindows: File 'Wintab32.dll' does not exist
|
||
[2026.09.09-10.26.43:870][ 0]LogStylusInput: Wintab driver is not available; Wintab interface will be not be initialized.
|
||
[2026.09.09-10.26.43:870][ 0]LogModuleManager: InternalLoadLibrary: 'CinematicSequenceNavigator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CinematicSequenceNavigator/Binaries/Win64/UnrealEditor-CinematicSequenceNavigator.dll')
|
||
[2026.09.09-10.26.43:873][ 0]LogModuleManager: InternalLoadLibrary: 'LevelSequenceNavigatorBridge' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/LevelSequenceNavigatorBridge/Binaries/Win64/UnrealEditor-LevelSequenceNavigatorBridge.dll')
|
||
[2026.09.09-10.26.43:874][ 0]LogModuleManager: InternalLoadLibrary: 'InlineMaterialInstanceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/InlineMaterialInstance/Binaries/Win64/UnrealEditor-InlineMaterialInstanceEditor.dll')
|
||
[2026.09.09-10.26.43:877][ 0]LogModuleManager: InternalLoadLibrary: 'VPBookmark' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProductionUtilities/Binaries/Win64/UnrealEditor-VPBookmark.dll')
|
||
[2026.09.09-10.26.43:877][ 0]LogModuleManager: InternalLoadLibrary: 'VPBookmarkEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProductionUtilities/Binaries/Win64/UnrealEditor-VPBookmarkEditor.dll')
|
||
[2026.09.09-10.26.43:878][ 0]LogModuleManager: InternalLoadLibrary: 'AudioSynesthesiaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesiaEditor.dll')
|
||
[2026.09.09-10.26.43:881][ 0]LogModuleManager: InternalLoadLibrary: 'MultiUserReplicationEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Binaries/Win64/UnrealEditor-MultiUserReplicationEditor.dll')
|
||
[2026.09.09-10.26.43:903][ 0]LogUObjectArray: 59969 objects as part of root set at end of initial load.
|
||
[2026.09.09-10.26.43:903][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
|
||
[2026.09.09-10.26.43:923][ 0]LogModuleManager: InternalLoadLibrary: 'ProfileVisualizer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ProfileVisualizer.dll')
|
||
[2026.09.09-10.26.44:040][ 0]LogTemp: Error test: UE::UnifiedErrorTest::Empty: [Empty error]
|
||
[2026.09.09-10.26.44:040][ 0]LogTemp: Error with param: UE::UnifiedErrorTest::WithInt: [Error with int -7]
|
||
[2026.09.09-10.26.44:040][ 0]LogTemp: Error with context: UE::UnifiedErrorTest::Empty: [Empty error]
|
||
[2026.09.09-10.26.44:040][ 0]LogTemp: FError that has been invalidated: ::: []
|
||
[2026.09.09-10.26.44:040][ 0]LogTemp: FError that has been moved from: ::: []
|
||
[2026.09.09-10.26.44:098][ 0]LogAutomationTest: Error: Condition failed
|
||
[2026.09.09-10.26.44:098][ 0]LogAutomationTest: Error: Condition failed
|
||
[2026.09.09-10.26.44:199][ 0]LogEngine: Initializing Engine...
|
||
[2026.09.09-10.26.44:200][ 0]LogModuleManager: InternalLoadLibrary: 'TypedElementRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TypedElementRuntime.dll')
|
||
[2026.09.09-10.26.44:438][ 0]LogMovieScene: USequencerBakeSubsystem subsystem initialized.
|
||
[2026.09.09-10.26.44:442][ 0]LogModuleManager: InternalLoadLibrary: 'JsonUtilitiesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-JsonUtilitiesEditor.dll')
|
||
[2026.09.09-10.26.44:443][ 0]LogModuleManager: InternalLoadLibrary: 'JsonUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-JsonUtilities.dll')
|
||
[2026.09.09-10.26.44:445][ 0]LogToolsetRegistry: Display: Registering Toolset ToolsetRegistry.AgentSkillToolset
|
||
[2026.09.09-10.26.44:448][ 0]LogToolsetRegistry: Display: Registering Toolset AIAssistant.AIAssistantToolset
|
||
[2026.09.09-10.26.44:448][ 0]LogTedsSettings: UTedsSettingsEditorSubsystem::Initialize
|
||
[2026.09.09-10.26.44:780][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
|
||
[2026.09.09-10.26.44:802][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
|
||
[2026.09.09-10.26.44:806][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.15.dll
|
||
[2026.09.09-10.26.44:845][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
|
||
[2026.09.09-10.26.44:845][ 0]LogModuleManager: InternalLoadLibrary: 'LevelInstanceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LevelInstanceEditor.dll')
|
||
[2026.09.09-10.26.44:853][ 0]LogModuleManager: InternalLoadLibrary: 'AIModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AIModule.dll')
|
||
[2026.09.09-10.26.44:853][ 0]LogModuleManager: InternalLoadLibrary: 'NavigationSystem' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NavigationSystem.dll')
|
||
[2026.09.09-10.26.44:854][ 0]LogModuleManager: InternalLoadLibrary: 'AITestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AITestSuite.dll')
|
||
[2026.09.09-10.26.44:855][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayDebugger.dll')
|
||
[2026.09.09-10.26.44:858][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
|
||
[2026.09.09-10.26.44:858][ 0]LogInit: Texture streaming: Enabled
|
||
[2026.09.09-10.26.44:858][ 0]LogModuleManager: InternalLoadLibrary: 'MessagingRpc' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MessagingRpc.dll')
|
||
[2026.09.09-10.26.44:859][ 0]LogModuleManager: InternalLoadLibrary: 'PortalRpc' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PortalRpc.dll')
|
||
[2026.09.09-10.26.44:861][ 0]LogModuleManager: InternalLoadLibrary: 'PortalServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PortalServices.dll')
|
||
[2026.09.09-10.26.44:863][ 0]LogModuleManager: InternalLoadLibrary: 'AnalyticsET' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnalyticsET.dll')
|
||
[2026.09.09-10.26.44:863][ 0]LogModuleManager: InternalLoadLibrary: 'LauncherPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LauncherPlatform.dll')
|
||
[2026.09.09-10.26.44:864][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] AnalyticsET::StartSession ( APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.8.0-55116800+++UE5+Release-5.8 )
|
||
[2026.09.09-10.26.44:867][ 0]LogAudio: Display: Initializing Audio Device Manager...
|
||
[2026.09.09-10.26.44:868][ 0]LogModuleManager: InternalLoadLibrary: 'AudioMixerWasapi' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioMixerWasapi.dll')
|
||
[2026.09.09-10.26.44:877][ 0]LogModuleManager: InternalLoadLibrary: 'AudioMixer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioMixer.dll')
|
||
[2026.09.09-10.26.44:878][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsMMDeviceEnumeration' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsMMDeviceEnumeration.dll')
|
||
[2026.09.09-10.26.44:878][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
|
||
[2026.09.09-10.26.44:878][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
|
||
[2026.09.09-10.26.44:879][ 0]LogAudio: Display: Audio Device Manager Initialized
|
||
[2026.09.09-10.26.44:879][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
|
||
[2026.09.09-10.26.44:879][ 0]LogAudioMixer: Display: bUseRenderScheduler set to true.
|
||
[2026.09.09-10.26.44:879][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
|
||
[2026.09.09-10.26.44:879][ 0]LogAudioMixer: Display: Sample Rate: 48000
|
||
[2026.09.09-10.26.44:879][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
|
||
[2026.09.09-10.26.44:879][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
|
||
[2026.09.09-10.26.44:879][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
|
||
[2026.09.09-10.26.44:879][ 0]LogAudioMixer: Display: Max Channels (voices): 32
|
||
[2026.09.09-10.26.44:879][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
|
||
[2026.09.09-10.26.44:879][ 0]LogAudio: Display: AudioDevice MaxSources: 32
|
||
[2026.09.09-10.26.44:879][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
|
||
[2026.09.09-10.26.44:879][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
|
||
[2026.09.09-10.26.44:879][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
|
||
[2026.09.09-10.26.44:919][ 0]LogAudioEnumeration: Display: Refreshing FWindowsMMDeviceCache
|
||
[2026.09.09-10.26.44:925][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Console', Device='Speakers (Realtek(R) Audio)'
|
||
[2026.09.09-10.26.44:926][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Console', Device='Microphone Array (Realtek(R) Audio)'
|
||
[2026.09.09-10.26.44:926][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Multimedia', Device='Speakers (Realtek(R) Audio)'
|
||
[2026.09.09-10.26.44:927][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Multimedia', Device='Microphone Array (Realtek(R) Audio)'
|
||
[2026.09.09-10.26.44:927][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Communications', Device='Speakers (Realtek(R) Audio)'
|
||
[2026.09.09-10.26.44:928][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Communications', Device='Microphone Array (Realtek(R) Audio)'
|
||
[2026.09.09-10.26.44:935][ 0]LogAudioMixerWasapi: Display: FWasapiServiceWatcher started.
|
||
[2026.09.09-10.26.44:935][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'WASAPIMixer'
|
||
[2026.09.09-10.26.44:935][ 0]LogAudioMixerWasapi: Display: FWasapiServiceWatcher initial state: Audiosrv=RUNNING, AudioEndpointBuilder=RUNNING
|
||
[2026.09.09-10.26.45:007][ 0]LogAudioMixerWasapi: FAudioMixerWasapiRenderStream::InitializeHardware DefaultDevicePeriod: 480 requesting buffer size: 1920
|
||
[2026.09.09-10.26.45:055][ 0]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware audio mixer requested num channels: 2, Wasapi render stream hardware supports num channels: 2
|
||
[2026.09.09-10.26.45:055][ 0]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware succeeded with sample rate: 48000, buffer period: 1024
|
||
[2026.09.09-10.26.45:055][ 0]LogAudioMixer: Display: FAudioMixerWasapi initialized: SampleRate=48000 NumChannels=2 NumDirectOutChannels=0 bIsAggregateDevice=0 StreamParams.Num()=1
|
||
[2026.09.09-10.26.45:055][ 0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
|
||
[2026.09.09-10.26.45:056][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
|
||
[2026.09.09-10.26.45:057][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.26.45:057][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
|
||
[2026.09.09-10.26.45:058][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
|
||
[2026.09.09-10.26.45:062][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
|
||
[2026.09.09-10.26.45:242][ 0]LogInit: FAudioDevice initialized with ID 1.
|
||
[2026.09.09-10.26.45:243][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
|
||
[2026.09.09-10.26.45:243][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
|
||
[2026.09.09-10.26.45:244][ 0]LogAudioMixer: Display: Sending SubmixBufferListener 'PixelStreamingEditorListener' register command...
|
||
[2026.09.09-10.26.45:244][ 0]LogAudioMixer: Display: Submix buffer listener 'PixelStreamingEditorListener' registered with submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.26.45:244][ 0]LogModuleManager: InternalLoadLibrary: 'StreamingPauseRendering' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StreamingPauseRendering.dll')
|
||
[2026.09.09-10.26.45:245][ 0]LogModuleManager: InternalLoadLibrary: 'MovieScene' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieScene.dll')
|
||
[2026.09.09-10.26.45:247][ 0]LogModuleManager: InternalLoadLibrary: 'MovieSceneTracks' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieSceneTracks.dll')
|
||
[2026.09.09-10.26.45:250][ 0]LogModuleManager: InternalLoadLibrary: 'CinematicCamera' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CinematicCamera.dll')
|
||
[2026.09.09-10.26.45:250][ 0]LogModuleManager: InternalLoadLibrary: 'SparseVolumeTexture' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SparseVolumeTexture.dll')
|
||
[2026.09.09-10.26.45:252][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
|
||
[2026.09.09-10.26.45:252][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.26.45:267][ 0]LogInit: Undo buffer set to 256 MB
|
||
[2026.09.09-10.26.45:267][ 0]LogInit: Transaction tracking system initialized
|
||
[2026.09.09-10.26.45:267][ 0]LogModuleManager: InternalLoadLibrary: 'Documentation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Documentation.dll')
|
||
[2026.09.09-10.26.45:274][ 0]LogModuleManager: InternalLoadLibrary: 'OutputLog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OutputLog.dll')
|
||
[2026.09.09-10.26.45:279][ 0]LogModuleManager: InternalLoadLibrary: 'SourceControlWindows' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceControlWindows.dll')
|
||
[2026.09.09-10.26.45:280][ 0]LogModuleManager: InternalLoadLibrary: 'SourceControlWindowExtender' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceControlWindowExtender.dll')
|
||
[2026.09.09-10.26.45:281][ 0]LogModuleManager: InternalLoadLibrary: 'UncontrolledChangelists' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UncontrolledChangelists.dll')
|
||
[2026.09.09-10.26.45:291][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded D:/SLK_Ponttooni_v3/Saved/SourceControl/UncontrolledChangelists.json
|
||
[2026.09.09-10.26.45:291][ 0]LogModuleManager: InternalLoadLibrary: 'ClassViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClassViewer.dll')
|
||
[2026.09.09-10.26.45:292][ 0]LogModuleManager: InternalLoadLibrary: 'StructViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StructViewer.dll')
|
||
[2026.09.09-10.26.45:295][ 0]LogModuleManager: InternalLoadLibrary: 'GraphEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GraphEditor.dll')
|
||
[2026.09.09-10.26.45:295][ 0]LogModuleManager: InternalLoadLibrary: 'Kismet' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Kismet.dll')
|
||
[2026.09.09-10.26.45:296][ 0]LogModuleManager: InternalLoadLibrary: 'KismetWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-KismetWidgets.dll')
|
||
[2026.09.09-10.26.45:296][ 0]LogModuleManager: InternalLoadLibrary: 'Persona' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Persona.dll')
|
||
[2026.09.09-10.26.45:297][ 0]LogModuleManager: InternalLoadLibrary: 'MirrorDataTableEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MirrorDataTableEditor.dll')
|
||
[2026.09.09-10.26.45:303][ 0]LogModuleManager: InternalLoadLibrary: 'AdvancedPreviewScene' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AdvancedPreviewScene.dll')
|
||
[2026.09.09-10.26.45:311][ 0]LogModuleManager: InternalLoadLibrary: 'PackagesDialog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PackagesDialog.dll')
|
||
[2026.09.09-10.26.45:314][ 0]LogModuleManager: InternalLoadLibrary: 'DetailCustomizations' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DetailCustomizations.dll')
|
||
[2026.09.09-10.26.45:316][ 0]LogModuleManager: InternalLoadLibrary: 'ComponentVisualizers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ComponentVisualizers.dll')
|
||
[2026.09.09-10.26.45:317][ 0]LogModuleManager: InternalLoadLibrary: 'Layers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Layers.dll')
|
||
[2026.09.09-10.26.45:320][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationWindow' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AutomationWindow.dll')
|
||
[2026.09.09-10.26.45:325][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AutomationController.dll')
|
||
[2026.09.09-10.26.45:325][ 0]LogModuleManager: InternalLoadLibrary: 'DeviceManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DeviceManager.dll')
|
||
[2026.09.09-10.26.45:328][ 0]LogModuleManager: InternalLoadLibrary: 'SessionFrontend' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SessionFrontend.dll')
|
||
[2026.09.09-10.26.45:331][ 0]LogModuleManager: InternalLoadLibrary: 'LegacyProjectLauncher' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LegacyProjectLauncher.dll')
|
||
[2026.09.09-10.26.45:333][ 0]LogModuleManager: InternalLoadLibrary: 'SettingsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SettingsEditor.dll')
|
||
[2026.09.09-10.26.45:335][ 0]LogModuleManager: InternalLoadLibrary: 'EditorSettingsViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorSettingsViewer.dll')
|
||
[2026.09.09-10.26.45:337][ 0]LogModuleManager: InternalLoadLibrary: 'InternationalizationSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InternationalizationSettings.dll')
|
||
[2026.09.09-10.26.45:337][ 0]LogModuleManager: InternalLoadLibrary: 'InputBindingSettingsViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InputBindingSettingsViewer.dll')
|
||
[2026.09.09-10.26.45:338][ 0]LogModuleManager: InternalLoadLibrary: 'ProjectSettingsViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ProjectSettingsViewer.dll')
|
||
[2026.09.09-10.26.45:339][ 0]LogModuleManager: InternalLoadLibrary: 'ProjectTargetPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ProjectTargetPlatformEditor.dll')
|
||
[2026.09.09-10.26.45:342][ 0]LogModuleManager: InternalLoadLibrary: 'XmlParser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-XmlParser.dll')
|
||
[2026.09.09-10.26.45:342][ 0]LogModuleManager: InternalLoadLibrary: 'UndoHistory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UndoHistory.dll')
|
||
[2026.09.09-10.26.45:342][ 0]LogModuleManager: InternalLoadLibrary: 'DeviceProfileEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DeviceProfileEditor.dll')
|
||
[2026.09.09-10.26.45:345][ 0]LogModuleManager: InternalLoadLibrary: 'HardwareTargeting' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HardwareTargeting.dll')
|
||
[2026.09.09-10.26.45:345][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizationDashboard' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LocalizationDashboard.dll')
|
||
[2026.09.09-10.26.45:348][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizationService' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LocalizationService.dll')
|
||
[2026.09.09-10.26.45:360][ 0]LocalizationService: Localization service is disabled
|
||
[2026.09.09-10.26.45:362][ 0]LogModuleManager: InternalLoadLibrary: 'MergeActors' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MergeActors.dll')
|
||
[2026.09.09-10.26.45:365][ 0]LogModuleManager: InternalLoadLibrary: 'InputBindingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InputBindingEditor.dll')
|
||
[2026.09.09-10.26.45:367][ 0]LogModuleManager: InternalLoadLibrary: 'EditorInteractiveToolsFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorInteractiveToolsFramework.dll')
|
||
[2026.09.09-10.26.45:368][ 0]LogModuleManager: InternalLoadLibrary: 'InteractiveToolsFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InteractiveToolsFramework.dll')
|
||
[2026.09.09-10.26.45:371][ 0]LogModuleManager: InternalLoadLibrary: 'StaticMeshEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StaticMeshEditor.dll')
|
||
[2026.09.09-10.26.45:372][ 0]LogModuleManager: InternalLoadLibrary: 'EditorFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorFramework.dll')
|
||
[2026.09.09-10.26.45:372][ 0]LogModuleManager: InternalLoadLibrary: 'EditorConfig' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorConfig.dll')
|
||
[2026.09.09-10.26.45:372][ 0]LogModuleManager: InternalLoadLibrary: 'DerivedDataEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DerivedDataEditor.dll')
|
||
[2026.09.09-10.26.45:373][ 0]LogModuleManager: InternalLoadLibrary: 'ZenEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ZenEditor.dll')
|
||
[2026.09.09-10.26.45:374][ 0]LogModuleManager: InternalLoadLibrary: 'CSVtoSVG' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CSVtoSVG.dll')
|
||
[2026.09.09-10.26.45:376][ 0]LogModuleManager: InternalLoadLibrary: 'VirtualizationEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VirtualizationEditor.dll')
|
||
[2026.09.09-10.26.45:378][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationSettings.dll')
|
||
[2026.09.09-10.26.45:380][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayDebuggerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayDebuggerEditor.dll')
|
||
[2026.09.09-10.26.45:380][ 0]LogModuleManager: InternalLoadLibrary: 'RenderResourceViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RenderResourceViewer.dll')
|
||
[2026.09.09-10.26.45:384][ 0]LogModuleManager: InternalLoadLibrary: 'UniversalObjectLocatorEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UniversalObjectLocatorEditor.dll')
|
||
[2026.09.09-10.26.45:385][ 0]LogModuleManager: InternalLoadLibrary: 'StructUtilsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StructUtilsEditor.dll')
|
||
[2026.09.09-10.26.45:386][ 0]LogModuleManager: InternalLoadLibrary: 'StructUtilsTestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StructUtilsTestSuite.dll')
|
||
[2026.09.09-10.26.45:388][ 0]LogModuleManager: InternalLoadLibrary: 'SVGDistanceField' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SVGDistanceField.dll')
|
||
[2026.09.09-10.26.45:390][ 0]LogModuleManager: InternalLoadLibrary: 'DataHierarchyEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataHierarchyEditor.dll')
|
||
[2026.09.09-10.26.45:391][ 0]LogModuleManager: InternalLoadLibrary: 'ToolWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ToolWidgets.dll')
|
||
[2026.09.09-10.26.45:391][ 0]LogModuleManager: InternalLoadLibrary: 'UserAssetTagsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UserAssetTagsEditor.dll')
|
||
[2026.09.09-10.26.45:393][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidRuntimeSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidRuntimeSettings.dll')
|
||
[2026.09.09-10.26.45:395][ 0]LogModuleManager: InternalLoadLibrary: 'IOSRuntimeSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSRuntimeSettings.dll')
|
||
[2026.09.09-10.26.45:398][ 0]LogModuleManager: InternalLoadLibrary: 'GDKPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GDKPlatformEditor.dll')
|
||
[2026.09.09-10.26.45:400][ 0]LogModuleManager: InternalLoadLibrary: 'MacPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MacPlatformEditor.dll')
|
||
[2026.09.09-10.26.45:403][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsPlatformEditor.dll')
|
||
[2026.09.09-10.26.45:404][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidPlatformEditor.dll')
|
||
[2026.09.09-10.26.45:405][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidDeviceDetection' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidDeviceDetection.dll')
|
||
[2026.09.09-10.26.45:411][ 0]LogModuleManager: InternalLoadLibrary: 'IOSPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSPlatformEditor.dll')
|
||
[2026.09.09-10.26.45:413][ 0]LogModuleManager: InternalLoadLibrary: 'LogVisualizer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LogVisualizer.dll')
|
||
[2026.09.09-10.26.45:420][ 0]LogModuleManager: InternalLoadLibrary: 'WidgetRegistration' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WidgetRegistration.dll')
|
||
[2026.09.09-10.26.45:421][ 0]LogModuleManager: InternalLoadLibrary: 'ClothPainter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClothPainter.dll')
|
||
[2026.09.09-10.26.45:422][ 0]LogModuleManager: InternalLoadLibrary: 'ViewportInteraction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ViewportInteraction.dll')
|
||
[2026.09.09-10.26.45:432][ 0]LogModuleManager: InternalLoadLibrary: 'ViewportSnapping' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ViewportSnapping.dll')
|
||
[2026.09.09-10.26.45:505][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.13.dll
|
||
[2026.09.09-10.26.45:535][ 0]LogContentValidation: Adding native validator /Script/DataValidation.DirtyFilesChangelistValidator
|
||
[2026.09.09-10.26.45:535][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_ActionUtility
|
||
[2026.09.09-10.26.45:535][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_Localization
|
||
[2026.09.09-10.26.45:535][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_Material
|
||
[2026.09.09-10.26.45:535][ 0]LogContentValidation: Adding native validator /Script/DataValidation.PackageFileValidator
|
||
[2026.09.09-10.26.45:535][ 0]LogContentValidation: Adding native validator /Script/DataValidation.WorldPartitionChangelistValidator
|
||
[2026.09.09-10.26.45:535][ 0]LogContentValidation: Adding native validator /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
|
||
[2026.09.09-10.26.45:535][ 0]LogContentValidation: Adding native validator /Script/MutableValidation.AssetValidator_CustomizableObjects
|
||
[2026.09.09-10.26.45:535][ 0]LogContentValidation: Adding native validator /Script/MutableValidation.AssetValidator_ReferencedCustomizableObjects
|
||
[2026.09.09-10.26.45:567][ 0]LogModuleManager: InternalLoadLibrary: 'PlacementMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PlacementMode.dll')
|
||
[2026.09.09-10.26.45:588][ 0]LogModuleManager: InternalLoadLibrary: 'MeshPaint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshPaint.dll')
|
||
[2026.09.09-10.26.45:590][ 0]LogModuleManager: InternalLoadLibrary: 'StatusBar' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StatusBar.dll')
|
||
[2026.09.09-10.26.45:600][ 0]LogPython: Python enabled via CVar 'Engine.Python.IsEnabledByDefault'
|
||
[2026.09.09-10.26.45:600][ 0]LogPython: Using Python 3.11.8
|
||
[2026.09.09-10.26.45:723][ 0]LogFileCache: Scanning file cache for directory 'D:/SLK_Ponttooni_v3/Content/' took 0.20s
|
||
[2026.09.09-10.26.45:729][ 0]LogPython: Running python command: python -c "import pkg_resources;dist=pkg_resources.working_set.find(pkg_resources.Requirement.parse('ue-pipinstall-utils'));exit(dist.version!='0.1.5' if dist is not None else 1)"
|
||
[2026.09.09-10.26.46:410][ 0]LogPython: Running python command: python -m ue_parse_plugin_reqs -vv "D:/SLK_Ponttooni_v3/Intermediate/PipInstall/merged_requirements.in" "D:/SLK_Ponttooni_v3/Intermediate/PipInstall/merged_requirements.txt"
|
||
[2026.09.09-10.26.46:868][ 0]LogPython: DEBUG:root:Found matching installed version: certifi 2023.7.22 <=> certifi==2023.7.22
|
||
[2026.09.09-10.26.46:868][ 0]LogPython: DEBUG:root:Found matching installed version: chardet 3.0.4 <=> chardet==3.0.4
|
||
[2026.09.09-10.26.46:868][ 0]LogPython: DEBUG:root:Found matching installed version: charset-normalizer 2.1.1 <=> charset-normalizer==2.1.1
|
||
[2026.09.09-10.26.46:868][ 0]LogPython: DEBUG:root:Found matching installed version: filelock 3.13.1 <=> filelock==3.13.1
|
||
[2026.09.09-10.26.46:868][ 0]LogPython: DEBUG:root:Found matching installed version: fsspec 2023.10.0 <=> fsspec==2023.10.0
|
||
[2026.09.09-10.26.46:868][ 0]LogPython: DEBUG:root:Found matching installed version: idna 2.10 <=> idna==2.10
|
||
[2026.09.09-10.26.46:868][ 0]LogPython: DEBUG:root:Found matching installed version: Jinja2 3.1.2 <=> Jinja2==3.1.2
|
||
[2026.09.09-10.26.46:868][ 0]LogPython: DEBUG:root:Found matching installed version: MarkupSafe 2.1.3 <=> MarkupSafe==2.1.3
|
||
[2026.09.09-10.26.46:868][ 0]LogPython: DEBUG:root:Found matching installed version: mpmath 1.3.0 <=> mpmath==1.3.0
|
||
[2026.09.09-10.26.46:868][ 0]LogPython: DEBUG:root:Found matching installed version: networkx 3.2.1 <=> networkx==3.2.1
|
||
[2026.09.09-10.26.46:868][ 0]LogPython: DEBUG:root:Found matching installed version: numpy 1.26.4 <=> numpy==1.26.4
|
||
[2026.09.09-10.26.46:868][ 0]LogPython: DEBUG:root:Found matching installed version: Pillow 10.1.0 <=> Pillow==10.1.0
|
||
[2026.09.09-10.26.46:868][ 0]LogPython: DEBUG:root:Found matching installed version: protobuf 4.24.0 <=> protobuf==4.24.0
|
||
[2026.09.09-10.26.46:868][ 0]LogPython: DEBUG:root:Found matching installed version: requests 2.28.1 <=> requests==2.28.1
|
||
[2026.09.09-10.26.46:868][ 0]LogPython: DEBUG:root:Found matching installed version: scipy 1.11.4 <=> scipy==1.11.4
|
||
[2026.09.09-10.26.46:868][ 0]LogPython: DEBUG:root:Found matching installed version: sympy 1.13.1 <=> sympy==1.13.1
|
||
[2026.09.09-10.26.46:868][ 0]LogPython: DEBUG:root:Found matching installed version: typing-extensions 4.12.2 <=> typing-extensions==4.12.2
|
||
[2026.09.09-10.26.46:868][ 0]LogPython: DEBUG:root:Found matching installed version: urllib3 1.25.11 <=> urllib3==1.25.11
|
||
[2026.09.09-10.26.46:868][ 0]LogPython: DEBUG:root:Found matching installed version: opencv-python 4.5.5.62 <=> opencv-python==4.5.5.62
|
||
[2026.09.09-10.26.46:980][ 0]LogModuleManager: InternalLoadLibrary: 'SessionServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SessionServices.dll')
|
||
[2026.09.09-10.26.47:018][ 0]LogCUDA: Display: Initialising CUDA API...
|
||
[2026.09.09-10.26.47:018][ 0]LogCUDA: Display: CUDA API initialised successfully.
|
||
[2026.09.09-10.26.47:018][ 0]LogCUDA: Display: Found 1 CUDA capable devices.
|
||
[2026.09.09-10.26.47:019][ 0]LogCUDA: Display: Found device 0 called "NVIDIA GeForce RTX 5060 Laptop GPU".
|
||
[2026.09.09-10.26.47:019][ 0]LogCUDA: Display: Attempting to create CUDA context on GPU Device 0...
|
||
[2026.09.09-10.26.47:126][ 0]LogCUDA: Display: Created CUDA context on device "NVIDIA GeForce RTX 5060 Laptop GPU".
|
||
[2026.09.09-10.26.47:128][ 0]LogWindows: Failed to load 'amfrt64.dll' (GetLastError=126)
|
||
[2026.09.09-10.26.47:128][ 0]LogWindows: File 'amfrt64.dll' does not exist
|
||
[2026.09.09-10.26.47:148][ 0]LogWindows: Attached monitors:
|
||
[2026.09.09-10.26.47:150][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY1' [PRIMARY]
|
||
[2026.09.09-10.26.47:150][ 0]LogWindows: resolution: 1920x1080, work area: (1920, 0) -> (3840, 1032), device: '\\.\DISPLAY5'
|
||
[2026.09.09-10.26.47:150][ 0]LogWindows: Found 2 attached monitors.
|
||
[2026.09.09-10.26.47:150][ 0]LogWindows: Gathering driver information using Windows Setup API
|
||
[2026.09.09-10.26.47:151][ 0]LogCsvProfiler: Display: Metadata set : raytracing="1"
|
||
[2026.09.09-10.26.47:153][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertTakeRecorder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/MultiUserTakes/Binaries/Win64/UnrealEditor-ConcertTakeRecorder.dll')
|
||
[2026.09.09-10.26.47:156][ 0]LogRenderer: Requested compilation of Path Tracing RTPSOs (24 permutations).
|
||
[2026.09.09-10.26.47:156][ 0]LogModuleManager: InternalLoadLibrary: 'VirtualCameraEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCamera/Binaries/Win64/UnrealEditor-VirtualCameraEditor.dll')
|
||
[2026.09.09-10.26.47:159][ 0]LogModuleManager: InternalLoadLibrary: 'VPUtilitiesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProductionUtilities/Binaries/Win64/UnrealEditor-VPUtilitiesEditor.dll')
|
||
[2026.09.09-10.26.47:160][ 0]LogVPUtilitiesEditor: VP Scouting subsystem initialized.
|
||
[2026.09.09-10.26.47:161][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanPerformance' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanPerformance.dll')
|
||
[2026.09.09-10.26.47:162][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanSequencer.dll')
|
||
[2026.09.09-10.26.47:163][ 0]LogModuleManager: InternalLoadLibrary: 'EngineAssetDefinitions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/EngineAssetDefinitions/Binaries/Win64/UnrealEditor-EngineAssetDefinitions.dll')
|
||
[2026.09.09-10.26.47:165][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-GeometryMode.dll')
|
||
[2026.09.09-10.26.47:172][ 0]LogModuleManager: InternalLoadLibrary: 'BspMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-BspMode.dll')
|
||
[2026.09.09-10.26.47:190][ 0]LogModuleManager: InternalLoadLibrary: 'TextureAlignMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-TextureAlignMode.dll')
|
||
[2026.09.09-10.26.47:192][ 0]LogModuleManager: InternalLoadLibrary: 'StylusInputDebugWidget' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor-StylusInputDebugWidget.dll')
|
||
[2026.09.09-10.26.47:195][ 0]LogModuleManager: InternalLoadLibrary: 'CharacterAI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CharacterAI/Binaries/Win64/UnrealEditor-CharacterAI.dll')
|
||
[2026.09.09-10.26.47:197][ 0]LogModuleManager: InternalLoadLibrary: 'ColorCorrectRegionsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ColorCorrectRegions/Binaries/Win64/UnrealEditor-ColorCorrectRegionsEditor.dll')
|
||
[2026.09.09-10.26.47:204][ 0]LogModuleManager: InternalLoadLibrary: 'CineCameraRigsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CineCameraRigs/Binaries/Win64/UnrealEditor-CineCameraRigsEditor.dll')
|
||
[2026.09.09-10.26.47:214][ 0]LogModuleManager: InternalLoadLibrary: 'FractureEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Fracture/Binaries/Win64/UnrealEditor-FractureEngine.dll')
|
||
[2026.09.09-10.26.47:215][ 0]LogModuleManager: InternalLoadLibrary: 'PlanarCut' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PlanarCutPlugin/Binaries/Win64/UnrealEditor-PlanarCut.dll')
|
||
[2026.09.09-10.26.47:216][ 0]LogModuleManager: InternalLoadLibrary: 'WaterEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Water/Binaries/Win64/UnrealEditor-WaterEditor.dll')
|
||
[2026.09.09-10.26.47:245][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UnrealEditor-AndroidMediaEditor.dll')
|
||
[2026.09.09-10.26.47:249][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UnrealEditor-AndroidMediaFactory.dll')
|
||
[2026.09.09-10.26.47:252][ 0]LogModuleManager: InternalLoadLibrary: 'AvfMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UnrealEditor-AvfMediaEditor.dll')
|
||
[2026.09.09-10.26.47:256][ 0]LogModuleManager: InternalLoadLibrary: 'AvfMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UnrealEditor-AvfMediaFactory.dll')
|
||
[2026.09.09-10.26.47:259][ 0]LogModuleManager: InternalLoadLibrary: 'AppleProResDecoderElectra' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AppleProResDecoderElectra/Binaries/Win64/UnrealEditor-AppleProResDecoderElectra.dll')
|
||
[2026.09.09-10.26.47:267][ 0]LogModuleManager: InternalLoadLibrary: 'AppleProResMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AppleProResMedia/Binaries/Win64/UnrealEditor-AppleProResMedia.dll')
|
||
[2026.09.09-10.26.47:279][ 0]LogModuleManager: InternalLoadLibrary: 'AvidDNxMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AvidDNxMedia/Binaries/Win64/UnrealEditor-AvidDNxMedia.dll')
|
||
[2026.09.09-10.26.47:365][ 0]LogModuleManager: InternalLoadLibrary: 'AvidDNxHDDecoderElectra' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AvidDNxHDDecoderElectra/Binaries/Win64/UnrealEditor-AvidDNxHDDecoderElectra.dll')
|
||
[2026.09.09-10.26.47:370][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMediaEditor.dll')
|
||
[2026.09.09-10.26.47:377][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMediaFactory.dll')
|
||
[2026.09.09-10.26.47:377][ 0]LogModuleManager: InternalLoadLibrary: 'OpenExrWrapper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-OpenExrWrapper.dll')
|
||
[2026.09.09-10.26.47:378][ 0]LogModuleManager: InternalLoadLibrary: 'TmvMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMedia.dll')
|
||
[2026.09.09-10.26.47:380][ 0]LogModuleManager: InternalLoadLibrary: 'MediaCompositingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UnrealEditor-MediaCompositingEditor.dll')
|
||
[2026.09.09-10.26.47:383][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceRecorder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SequenceRecorder.dll')
|
||
[2026.09.09-10.26.47:389][ 0]LogModuleManager: InternalLoadLibrary: 'D3D12VideoDecodersElectra' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/D3D12VideoDecodersElectra/Binaries/Win64/UnrealEditor-D3D12VideoDecodersElectra.dll')
|
||
[2026.09.09-10.26.47:396][ 0]LogModuleManager: InternalLoadLibrary: 'MediaPlayerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UnrealEditor-MediaPlayerEditor.dll')
|
||
[2026.09.09-10.26.47:400][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraPlayerFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraPlayerFactory.dll')
|
||
[2026.09.09-10.26.47:404][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraProtronFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraProtronFactory.dll')
|
||
[2026.09.09-10.26.47:408][ 0]LogModuleManager: InternalLoadLibrary: 'MediaFrameworkUtilitiesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaFrameworkUtilities/Binaries/Win64/UnrealEditor-MediaFrameworkUtilitiesEditor.dll')
|
||
[2026.09.09-10.26.47:447][ 0]LogModuleManager: InternalLoadLibrary: 'MediaIOEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaIOFramework/Binaries/Win64/UnrealEditor-MediaIOEditor.dll')
|
||
[2026.09.09-10.26.47:450][ 0]LogModuleManager: InternalLoadLibrary: 'MP4Utilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MP4Utilities/Binaries/Win64/UnrealEditor-MP4Utilities.dll')
|
||
[2026.09.09-10.26.47:451][ 0]LogModuleManager: InternalLoadLibrary: 'MP4Boxes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MP4Utilities/Binaries/Win64/UnrealEditor-MP4Boxes.dll')
|
||
[2026.09.09-10.26.47:451][ 0]LogModuleManager: InternalLoadLibrary: 'MP4Muxer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MP4Utilities/Binaries/Win64/UnrealEditor-MP4Muxer.dll')
|
||
[2026.09.09-10.26.47:453][ 0]LogModuleManager: InternalLoadLibrary: 'TmvMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMediaEditor.dll')
|
||
[2026.09.09-10.26.47:456][ 0]LogModuleManager: InternalLoadLibrary: 'ApvMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-ApvMedia.dll')
|
||
[2026.09.09-10.26.47:460][ 0]LogModuleManager: InternalLoadLibrary: 'TmvMediaMp4Utils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMediaMp4Utils.dll')
|
||
[2026.09.09-10.26.47:462][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingBlueprintEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingBlueprintEditor.dll')
|
||
[2026.09.09-10.26.47:469][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor-WebMMedia.dll')
|
||
[2026.09.09-10.26.47:470][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor-WebMMediaEditor.dll')
|
||
[2026.09.09-10.26.47:472][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor-WebMMediaFactory.dll')
|
||
[2026.09.09-10.26.47:474][ 0]LogModuleManager: InternalLoadLibrary: 'OpusDecoderElectra' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/OpusDecoderElectra/Binaries/Win64/UnrealEditor-OpusDecoderElectra.dll')
|
||
[2026.09.09-10.26.47:479][ 0]LogModuleManager: InternalLoadLibrary: 'WmfMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMediaEditor.dll')
|
||
[2026.09.09-10.26.47:483][ 0]LogModuleManager: InternalLoadLibrary: 'WmfMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMediaFactory.dll')
|
||
[2026.09.09-10.26.47:486][ 0]LogModuleManager: InternalLoadLibrary: 'SmartSnapping' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-SmartSnapping.dll')
|
||
[2026.09.09-10.26.47:489][ 0]LogModuleManager: InternalLoadLibrary: 'AnimatorKitSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/AnimatorKit/Binaries/Win64/UnrealEditor-AnimatorKitSettings.dll')
|
||
[2026.09.09-10.26.47:492][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRigEditor.dll')
|
||
[2026.09.09-10.26.47:508][ 0]LogModuleManager: InternalLoadLibrary: 'OptimusEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusEditor.dll')
|
||
[2026.09.09-10.26.47:518][ 0]LogModuleManager: InternalLoadLibrary: 'IKRigEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRigEditor.dll')
|
||
[2026.09.09-10.26.47:524][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebugger.dll')
|
||
[2026.09.09-10.26.47:542][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebuggerVLog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebuggerVLog.dll')
|
||
[2026.09.09-10.26.47:550][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkMultiUser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkMultiUser.dll')
|
||
[2026.09.09-10.26.47:554][ 0]LogModuleManager: InternalLoadLibrary: 'PhysicsControlEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PhysicsControl/Binaries/Win64/UnrealEditor-PhysicsControlEditor.dll')
|
||
[2026.09.09-10.26.47:562][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayCamerasEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/GameplayCameras/Binaries/Win64/UnrealEditor-GameplayCamerasEditor.dll')
|
||
[2026.09.09-10.26.47:580][ 0]LogModuleManager: InternalLoadLibrary: 'ActorSequenceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UnrealEditor-ActorSequenceEditor.dll')
|
||
[2026.09.09-10.26.47:586][ 0]LogModuleManager: InternalLoadLibrary: 'CameraShakePreviewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/CameraShakePreviewer/Binaries/Win64/UnrealEditor-CameraShakePreviewer.dll')
|
||
[2026.09.09-10.26.47:590][ 0]LogModuleManager: InternalLoadLibrary: 'LevelSequenceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UnrealEditor-LevelSequenceEditor.dll')
|
||
[2026.09.09-10.26.47:596][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
|
||
[2026.09.09-10.26.47:597][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceValidator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/SequenceValidator/Binaries/Win64/UnrealEditor-SequenceValidator.dll')
|
||
[2026.09.09-10.26.47:603][ 0]LogModuleManager: InternalLoadLibrary: 'TemplateSequenceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/TemplateSequence/Binaries/Win64/UnrealEditor-TemplateSequenceEditor.dll')
|
||
[2026.09.09-10.26.47:610][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidFileServerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AndroidFileServer/Binaries/Win64/UnrealEditor-AndroidFileServerEditor.dll')
|
||
[2026.09.09-10.26.47:612][ 0]LogModuleManager: InternalLoadLibrary: 'AudioCaptureEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UnrealEditor-AudioCaptureEditor.dll')
|
||
[2026.09.09-10.26.47:614][ 0]LogModuleManager: InternalLoadLibrary: 'GooglePADEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GooglePAD/Binaries/Win64/UnrealEditor-GooglePADEditor.dll')
|
||
[2026.09.09-10.26.47:617][ 0]LogModuleManager: InternalLoadLibrary: 'RigVMEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/RigVM/Binaries/Win64/UnrealEditor-RigVMEditor.dll')
|
||
[2026.09.09-10.26.47:627][ 0]LogModuleManager: InternalLoadLibrary: 'ResonanceAudioEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ResonanceAudio/Binaries/Win64/UnrealEditor-ResonanceAudioEditor.dll')
|
||
[2026.09.09-10.26.47:634][ 0]LogModuleManager: InternalLoadLibrary: 'WaveTableEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WaveTable/Binaries/Win64/UnrealEditor-WaveTableEditor.dll')
|
||
[2026.09.09-10.26.47:640][ 0]LogModuleManager: InternalLoadLibrary: 'ScribbleEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/Scribble/Binaries/Win64/UnrealEditor-ScribbleEditor.dll')
|
||
[2026.09.09-10.26.47:642][ 0]LogModuleManager: InternalLoadLibrary: 'AVCodecsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Binaries/Win64/UnrealEditor-AVCodecsCore.dll')
|
||
[2026.09.09-10.26.47:674][ 0]LogModuleManager: InternalLoadLibrary: 'ActorPickerMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ActorPickerMode.dll')
|
||
[2026.09.09-10.26.47:675][ 0]LogModuleManager: InternalLoadLibrary: 'SceneDepthPickerMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SceneDepthPickerMode.dll')
|
||
[2026.09.09-10.26.47:676][ 0]LogModuleManager: InternalLoadLibrary: 'LandscapeEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LandscapeEditor.dll')
|
||
[2026.09.09-10.26.47:679][ 0]LogModuleManager: InternalLoadLibrary: 'FoliageEdit' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-FoliageEdit.dll')
|
||
[2026.09.09-10.26.47:681][ 0]LogModuleManager: InternalLoadLibrary: 'VirtualTexturingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VirtualTexturingEditor.dll')
|
||
[2026.09.09-10.26.47:681][ 0]LogEditorDataStorage: Initializing
|
||
[2026.09.09-10.26.47:681][ 0]LogEditorDataStorage: Initializing TEDS Core.
|
||
[2026.09.09-10.26.47:682][ 0]LogEditorDataStorage: Initialized TEDS Core.
|
||
[2026.09.09-10.26.47:682][ 0]LogEditorDataStorage: Initializing TEDS Compatibility.
|
||
[2026.09.09-10.26.47:682][ 0]LogEditorDataStorage: Initialized TEDS Compatibility.
|
||
[2026.09.09-10.26.47:827][ 0]LogEditorDataStorage: Initialized
|
||
[2026.09.09-10.26.47:835][ 0]LogPixelStreaming2EpicRtc: Conference. Creating conference. Id=[pixel_streaming_conference_instance]
|
||
[2026.09.09-10.26.47:866][ 0]LogPixelStreaming2RTC: Error: Cannot set target window - GEngine is not valid.
|
||
[2026.09.09-10.26.47:866][ 0]LogConsoleManager: Warning: Console object named 'PixelStreaming.StartStreaming' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject)
|
||
[2026.09.09-10.26.47:866][ 0]LogConsoleManager: Warning: Console object named 'PixelStreaming.StopStreaming' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject)
|
||
[2026.09.09-10.26.47:871][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationWorker' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AutomationWorker.dll')
|
||
[2026.09.09-10.26.47:872][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceRecorderSections' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SequenceRecorderSections.dll')
|
||
[2026.09.09-10.26.47:915][ 0]LogCore: Display: InsightsEditor module auto-connecting to local trace server...
|
||
[2026.09.09-10.26.47:918][ 0]LogInit: Running DelayedAutoRegister Phase EndOfEngineInit
|
||
[2026.09.09-10.26.48:113][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
|
||
[2026.09.09-10.26.48:116][ 0]SourceControl: Revision control is disabled
|
||
[2026.09.09-10.26.48:116][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 26.804
|
||
[2026.09.09-10.26.48:117][ 0]Cmd: MAP LOAD FILE="D:/SLK_Ponttooni_v3/Content/CinematicTemplate/Maps/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
|
||
[2026.09.09-10.26.48:125][ 0]LogModuleManager: InternalLoadLibrary: 'StatsViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StatsViewer.dll')
|
||
[2026.09.09-10.26.48:128][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-10.26.48:128][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.26.48:167][ 0]LogAudio: Display: Audio Device unregistered from world 'Untitled'.
|
||
[2026.09.09-10.26.48:171][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms
|
||
[2026.09.09-10.26.48:212][ 0]LogD3D12RHI: Compiled PathTracingMainRG for RTPSO in 1057.82 ms.
|
||
[2026.09.09-10.26.49:485][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
|
||
[2026.09.09-10.26.51:513][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'.
|
||
[2026.09.09-10.26.51:513][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Main
|
||
[2026.09.09-10.26.51:559][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/CinematicTemplate/Maps/Lvl_West) is flushing async loading
|
||
[2026.09.09-10.26.51:607][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/CinematicTemplate/Maps/Lvl_East) is flushing async loading
|
||
[2026.09.09-10.26.51:618][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/CinematicTemplate/Maps/Lvl_North) is flushing async loading
|
||
[2026.09.09-10.26.51:632][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
|
||
[2026.09.09-10.26.51:676][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.02ms
|
||
[2026.09.09-10.26.51:677][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
|
||
[2026.09.09-10.26.51:678][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,379ms to complete.
|
||
[2026.09.09-10.26.51:680][ 0]LogModuleManager: InternalLoadLibrary: 'GameProjectGeneration' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameProjectGeneration.dll')
|
||
[2026.09.09-10.26.51:706][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 30.393
|
||
[2026.09.09-10.26.51:847][ 0]LogWindowsTextInputMethodSystem: Available input methods:
|
||
[2026.09.09-10.26.51:847][ 0]LogWindowsTextInputMethodSystem: - English (Finland) - (Keyboard).
|
||
[2026.09.09-10.26.51:847][ 0]LogWindowsTextInputMethodSystem: - Finnish (Finland) - (Keyboard).
|
||
[2026.09.09-10.26.51:848][ 0]LogWindowsTextInputMethodSystem: - English (Finland) - Touch Input Correction (TSF IME).
|
||
[2026.09.09-10.26.51:848][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (Finland) - (Keyboard).
|
||
[2026.09.09-10.26.51:858][ 0]LogModuleManager: InternalLoadLibrary: 'UndoHistoryEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UndoHistoryEditor.dll')
|
||
[2026.09.09-10.26.51:892][ 0]LogProjectBrowser: Looking for projects...
|
||
[2026.09.09-10.26.51:894][ 0]LogProjectBrowser: Found Engine Installation "5.8"(C:/Program Files/Epic Games/UE_5.8)
|
||
[2026.09.09-10.26.51:894][ 0]LogDesktopPlatform: Enumerating Projects From Engine Ver: 5.8
|
||
[2026.09.09-10.26.51:894][ 0]LogDesktopPlatform: Looking for directories to scan from : C:/Users/artem/AppData/Local/UnrealEngine/5.8/Saved/Config/WindowsEditor
|
||
[2026.09.09-10.26.51:920][ 0]LogDesktopPlatform: Searching for previously created project directories...
|
||
[2026.09.09-10.26.51:920][ 0]LogDesktopPlatform: Found directory: "C:/Users/artem/Documents/Unreal Projects"
|
||
[2026.09.09-10.26.51:920][ 0]LogDesktopPlatform: Found directory: "C:/Unreal Projects"
|
||
[2026.09.09-10.26.51:920][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/ThirdPerson/ThirdPerson.uproject",LastOpenTime=2026.08.30-04.54.07)" in recently opened files
|
||
[2026.09.09-10.26.51:920][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/2026-08_SLK_puhdistusponttooni/SLK_ponttooni_.uproject",LastOpenTime=2026.08.31-08.27.30)" in recently opened files
|
||
[2026.09.09-10.26.51:920][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/artem/Documents/Unreal Projects/FactoryEnvironmentCollect 5.8/FactoryProject.uproject",LastOpenTime=2026.08.31-09.37.40)" in recently opened files
|
||
[2026.09.09-10.26.51:920][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/OilWaterViz/OilWaterViz.uproject",LastOpenTime=2026.09.04-16.34.23)" in recently opened files
|
||
[2026.09.09-10.26.51:920][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/artem/Desktop/Hobbiton.uproject",LastOpenTime=2026.09.08-19.28.11)" in recently opened files
|
||
[2026.09.09-10.26.51:920][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/Hobbiton/Hobbiton.uproject",LastOpenTime=2026.09.08-19.54.02)" in recently opened files
|
||
[2026.09.09-10.26.51:920][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/StarWarsProject/StarWarsProject.uproject",LastOpenTime=2026.09.09-05.21.43)" in recently opened files
|
||
[2026.09.09-10.26.51:920][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/watercleaner/watercleaner.uproject",LastOpenTime=2026.09.09-09.17.13)" in recently opened files
|
||
[2026.09.09-10.26.51:920][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/artem/Desktop/MaksullisiaAssets/MaksullisiaAssets.uproject",LastOpenTime=2026.09.09-09.53.46)" in recently opened files
|
||
[2026.09.09-10.26.51:920][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject",LastOpenTime=2026.09.09-10.26.45)" in recently opened files
|
||
[2026.09.09-10.26.51:923][ 0]LogDesktopPlatform: Found project "C:/Users/artem/Documents/Unreal Projects/StackOBot/StackOBot.uproject" in previously created project directory
|
||
[2026.09.09-10.26.51:923][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/Hobbiton/Hobbiton.uproject" in previously created project directory
|
||
[2026.09.09-10.26.51:923][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/OilWaterViz/OilWaterViz.uproject" in previously created project directory
|
||
[2026.09.09-10.26.51:923][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/StarWarsProject/StarWarsProject.uproject" in previously created project directory
|
||
[2026.09.09-10.26.51:924][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/ThirdPerson/ThirdPerson.uproject" in previously created project directory
|
||
[2026.09.09-10.26.51:925][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/watercleaner/watercleaner.uproject" in previously created project directory
|
||
[2026.09.09-10.26.51:925][ 0]LogDesktopPlatform: Searching for projects in .uprojectdirs
|
||
[2026.09.09-10.26.51:928][ 0]LogProjectBrowser: Enumerating Launcher Sample Projects...
|
||
[2026.09.09-10.26.51:951][ 0]LogDesktopPlatform: Enumerating Projects From Engine Ver: 5.8
|
||
[2026.09.09-10.26.51:951][ 0]LogDesktopPlatform: Looking for directories to scan from : C:/Users/artem/AppData/Local/UnrealEngine/5.8/Saved/Config/WindowsEditor
|
||
[2026.09.09-10.26.51:952][ 0]LogDesktopPlatform: Searching for previously created project directories...
|
||
[2026.09.09-10.26.51:952][ 0]LogDesktopPlatform: Found directory: "C:/Users/artem/Documents/Unreal Projects"
|
||
[2026.09.09-10.26.51:952][ 0]LogDesktopPlatform: Found directory: "C:/Unreal Projects"
|
||
[2026.09.09-10.26.51:952][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/ThirdPerson/ThirdPerson.uproject",LastOpenTime=2026.08.30-04.54.07)" in recently opened files
|
||
[2026.09.09-10.26.51:952][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/2026-08_SLK_puhdistusponttooni/SLK_ponttooni_.uproject",LastOpenTime=2026.08.31-08.27.30)" in recently opened files
|
||
[2026.09.09-10.26.51:952][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/artem/Documents/Unreal Projects/FactoryEnvironmentCollect 5.8/FactoryProject.uproject",LastOpenTime=2026.08.31-09.37.40)" in recently opened files
|
||
[2026.09.09-10.26.51:952][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/OilWaterViz/OilWaterViz.uproject",LastOpenTime=2026.09.04-16.34.23)" in recently opened files
|
||
[2026.09.09-10.26.51:952][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/artem/Desktop/Hobbiton.uproject",LastOpenTime=2026.09.08-19.28.11)" in recently opened files
|
||
[2026.09.09-10.26.51:952][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/Hobbiton/Hobbiton.uproject",LastOpenTime=2026.09.08-19.54.02)" in recently opened files
|
||
[2026.09.09-10.26.51:952][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/StarWarsProject/StarWarsProject.uproject",LastOpenTime=2026.09.09-05.21.43)" in recently opened files
|
||
[2026.09.09-10.26.51:952][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/watercleaner/watercleaner.uproject",LastOpenTime=2026.09.09-09.17.13)" in recently opened files
|
||
[2026.09.09-10.26.51:953][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/artem/Desktop/MaksullisiaAssets/MaksullisiaAssets.uproject",LastOpenTime=2026.09.09-09.53.46)" in recently opened files
|
||
[2026.09.09-10.26.51:953][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject",LastOpenTime=2026.09.09-10.26.45)" in recently opened files
|
||
[2026.09.09-10.26.51:953][ 0]LogDesktopPlatform: Found project "C:/Users/artem/Documents/Unreal Projects/StackOBot/StackOBot.uproject" in previously created project directory
|
||
[2026.09.09-10.26.51:953][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/Hobbiton/Hobbiton.uproject" in previously created project directory
|
||
[2026.09.09-10.26.51:953][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/OilWaterViz/OilWaterViz.uproject" in previously created project directory
|
||
[2026.09.09-10.26.51:954][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/StarWarsProject/StarWarsProject.uproject" in previously created project directory
|
||
[2026.09.09-10.26.51:954][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/ThirdPerson/ThirdPerson.uproject" in previously created project directory
|
||
[2026.09.09-10.26.51:954][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/watercleaner/watercleaner.uproject" in previously created project directory
|
||
[2026.09.09-10.26.51:954][ 0]LogDesktopPlatform: Searching for projects in .uprojectdirs
|
||
[2026.09.09-10.26.51:968][ 0]LogPlacementMode: Display: The Asset Registry is not yet fully loaded so some placeable classes might be missing.
|
||
[2026.09.09-10.26.52:020][ 0]LogModuleManager: InternalLoadLibrary: 'UnsavedAssetsTracker' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UnsavedAssetsTracker.dll')
|
||
[2026.09.09-10.26.52:116][ 0]LogSlate: The tab "Unknown" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
|
||
[2026.09.09-10.26.53:616][ 0]LogSlate: The tab "Unknown" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
|
||
[2026.09.09-10.26.53:700][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' with subface index 0 in Game thread.
|
||
[2026.09.09-10.26.53:700][ 0]LogSlate: Display: Took 0.000605 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) on Game thread.
|
||
[2026.09.09-10.26.53:700][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' subface 0 in Game thread.
|
||
[2026.09.09-10.26.53:700][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' subface index 0 successfully added to font face map in Game thread.
|
||
[2026.09.09-10.26.53:703][ 0]LogContentBrowser: Migrated 0 editor favorites to project favorites
|
||
[2026.09.09-10.26.53:704][ 0]LogModuleManager: InternalLoadLibrary: 'AddContentDialog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AddContentDialog.dll')
|
||
[2026.09.09-10.26.53:705][ 0]LogModuleManager: InternalLoadLibrary: 'WidgetCarousel' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WidgetCarousel.dll')
|
||
[2026.09.09-10.26.53:800][ 0]LogModuleManager: InternalLoadLibrary: 'SubobjectEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SubobjectEditor.dll')
|
||
[2026.09.09-10.26.53:833][ 0]LogModuleManager: InternalLoadLibrary: 'WebBrowser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WebBrowser.dll')
|
||
[2026.09.09-10.26.54:195][ 0]LogWebBrowser: Loaded CEF3 version 128.4.13.3057 from C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/ThirdParty/CEF3/Win64/128.4.13+ge76af7e+chromium-128.0.6613.138+v2
|
||
[2026.09.09-10.26.54:239][ 0]LogCEFBrowser: CEF GPU acceleration enabled
|
||
[2026.09.09-10.26.55:377][ 0]LogAIAssistant: Display: Navigating to https://dev.epicgames.com/community/assistant/embedded
|
||
[2026.09.09-10.26.55:384][ 0]LogSlate: The tab "Unknown" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
|
||
[2026.09.09-10.26.55:708][ 0]LogContentBrowser: Migrated 0 editor favorites to project favorites
|
||
[2026.09.09-10.26.55:729][ 0]LogSlate: The tab "Unknown" attempted to spawn in layout 'UnrealEd_Layout_v1.6' but failed for some reason. It will not be displayed.
|
||
[2026.09.09-10.26.56:335][ 0]LogSlate: The tab "Unknown" attempted to spawn in layout 'UnrealEd_Layout_v1.6' but failed for some reason. It will not be displayed.
|
||
[2026.09.09-10.26.56:335][ 0]LogSlate: Window '' being destroyed
|
||
[2026.09.09-10.26.56:459][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' with subface index 0 in Game thread.
|
||
[2026.09.09-10.26.56:459][ 0]LogSlate: Display: Took 0.000423 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) on Game thread.
|
||
[2026.09.09-10.26.56:459][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' subface 0 in Game thread.
|
||
[2026.09.09-10.26.56:459][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' subface index 0 successfully added to font face map in Game thread.
|
||
[2026.09.09-10.26.56:463][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' with subface index 0 in Game thread.
|
||
[2026.09.09-10.26.56:463][ 0]LogSlate: Display: Took 0.000241 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) on Game thread.
|
||
[2026.09.09-10.26.56:463][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' subface 0 in Game thread.
|
||
[2026.09.09-10.26.56:463][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' subface index 0 successfully added to font face map in Game thread.
|
||
[2026.09.09-10.26.56:464][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' with subface index 0 in Game thread.
|
||
[2026.09.09-10.26.56:464][ 0]LogSlate: Display: Took 0.000576 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) on Game thread.
|
||
[2026.09.09-10.26.56:464][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' subface 0 in Game thread.
|
||
[2026.09.09-10.26.56:464][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' subface index 0 successfully added to font face map in Game thread.
|
||
[2026.09.09-10.26.56:609][ 0]LogSceneTextures: Display: Enforcing FloatRGBA scene color format due to alpha channel requirement.
|
||
[2026.09.09-10.26.56:683][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' with subface index 0 in Game thread.
|
||
[2026.09.09-10.26.56:683][ 0]LogSlate: Display: Took 0.002808 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) on Game thread.
|
||
[2026.09.09-10.26.56:683][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' subface 0 in Game thread.
|
||
[2026.09.09-10.26.56:683][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' subface index 0 successfully added to font face map in Game thread.
|
||
[2026.09.09-10.26.56:831][ 0]LogStall: Startup...
|
||
[2026.09.09-10.26.56:843][ 0]LogStall: Startup complete.
|
||
[2026.09.09-10.26.56:844][ 0]LogModuleManager: InternalLoadLibrary: 'HierarchicalLODOutliner' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HierarchicalLODOutliner.dll')
|
||
[2026.09.09-10.26.56:848][ 0]LogLoad: (Engine Initialization) Total time: 35.53 seconds
|
||
[2026.09.09-10.26.57:761][ 0]LogContentStreaming: Texture pool size now 400 MB
|
||
[2026.09.09-10.26.57:762][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="400"
|
||
[2026.09.09-10.26.57:823][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.26.57:829][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Content/Python/init_unreal.py... started...
|
||
[2026.09.09-10.26.57:874][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Content/Python/init_unreal.py... took 45.927 ms
|
||
[2026.09.09-10.26.57:875][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Content/Python/init_unreal.py... started...
|
||
[2026.09.09-10.26.57:890][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Content/Python/init_unreal.py... took 15.071 ms (total: 60.999 ms)
|
||
[2026.09.09-10.26.57:891][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started...
|
||
[2026.09.09-10.26.57:943][ 0]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
|
||
|
||
[2026.09.09-10.26.57:946][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 55.491 ms (total: 116.490 ms)
|
||
[2026.09.09-10.26.58:004][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolsetRegistry/Content/Python/init_unreal.py... started...
|
||
[2026.09.09-10.26.58:182][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolsetRegistry/Content/Python/init_unreal.py... took 177.745 ms (total: 294.236 ms)
|
||
[2026.09.09-10.26.58:890][ 1]LogAssetRegistry: AssetRegistryGather time 3.4863s: AssetDataDiscovery 0.2286s, AssetDataGather 3.1080s, StoreResults 0.1498s. Wall time 21.3830s.
|
||
NumCachedDirectories 0. NumUncachedDirectories 2729. NumCachedFiles 11144. NumUncachedFiles 1222.
|
||
BackgroundTickInterruptions 1.
|
||
[2026.09.09-10.26.58:926][ 1]LogAssetRegistry: Display: Starting OnFilesLoaded.Broadcast
|
||
[2026.09.09-10.26.58:945][ 1]LogPlacementMode: Display: The Asset Registry is done with its initial scan, the list of placeable classes has been updated.
|
||
[2026.09.09-10.26.58:964][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000001 seconds (updated 0 objects)
|
||
[2026.09.09-10.26.59:000][ 1]LogAssetRegistry: Display: Completed OnFilesLoaded.Broadcast: 0.075s
|
||
[2026.09.09-10.26.59:001][ 1]LogSourceControl: Uncontrolled asset discovery started...
|
||
[2026.09.09-10.26.59:361][ 2]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 15.246562
|
||
[2026.09.09-10.26.59:362][ 2]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
|
||
[2026.09.09-10.26.59:363][ 2]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 15.522814
|
||
[2026.09.09-10.26.59:658][ 9]LogAIAssistant: Display: Navigating to http://dev.epicgames.com/embed-view/assistant/
|
||
[2026.09.09-10.26.59:679][ 10]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
|
||
[2026.09.09-10.26.59:679][ 10]LogAIAssistant: Display: Navigating to https://dev.epicgames.com/embed-view/assistant/
|
||
[2026.09.09-10.26.59:867][ 19]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 16.017687
|
||
[2026.09.09-10.26.59:870][ 19]LogEOSSDK: LogEOS: SDK Config Data - Watermark: -1805940196
|
||
[2026.09.09-10.26.59:870][ 19]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 16.017687, Update Interval: 316.617340
|
||
[2026.09.09-10.27.00:183][ 35]LogSourceControl: Uncontrolled asset discovery finished in 1.182172 seconds (Found 12342 uncontrolled assets)
|
||
[2026.09.09-10.27.01:354][ 93]LogAssetRegistry: Display: Asset registry cache written as 167.8 MiB to D:/SLK_Ponttooni_v3/Intermediate/CachedAssetRegistry/CachedAssetRegistry_*.ref
|
||
[2026.09.09-10.27.01:355][ 93]LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PostWrite): 1 .ref files found, 1 referenced binaries
|
||
[2026.09.09-10.27.01:356][ 93]LogAssetRegistry: Display: CachedAssetRegistry_0_903BA67C4FA8B69B6C28E681B08CD037.bin: delete failed (orphaned but still in use)
|
||
[2026.09.09-10.27.01:356][ 93]LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 2 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 0 orphans deleted, 1 orphans locked (kept)
|
||
[2026.09.09-10.27.01:597][106]LogAIAssistant: Display: JavaScript Warning: ' WARN [Statsig] The user does not have the required id_type "userID" for Gate "eda_v2_frontend"' @ https://dev.epicgames.com/embed-view/assets/chunk-WQJBXNG2.js:15
|
||
[2026.09.09-10.27.01:597][106]LogAIAssistant: Display: JavaScript Warning: ' WARN [Statsig] The user does not have the required id_type "userID" for Gate "eda_v2_image_upload"' @ https://dev.epicgames.com/embed-view/assets/chunk-WQJBXNG2.js:15
|
||
[2026.09.09-10.27.01:597][106]LogAIAssistant: Display: JavaScript Warning: ' WARN [Statsig] The user does not have the required id_type "userID" for Gate "eda_agent_tool_calling"' @ https://dev.epicgames.com/embed-view/assets/chunk-WQJBXNG2.js:15
|
||
[2026.09.09-10.27.03:622][209]LogAIAssistant: Page load complete, waiting...
|
||
[2026.09.09-10.27.03:640][210]LogAIAssistant: Page load complete ready
|
||
[2026.09.09-10.27.03:640][210]LogAIAssistant: Update agent environment...
|
||
[2026.09.09-10.27.03:656][211]LogAIAssistant: Update agent environment complete
|
||
[2026.09.09-10.27.03:656][211]LogAIAssistant: Set agent environment to UE5.8.0-55116800+++UE5+Release-5.8
|
||
[2026.09.09-10.27.10:793][455]LogConsoleManager: Warning: Console variable 'r.MotionVectorSimulation' used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don't use in render thread.
|
||
[2026.09.09-10.27.15:006][588]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
|
||
[2026.09.09-10.27.15:091][592]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
|
||
[2026.09.09-10.27.19:219][690]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
|
||
[2026.09.09-10.27.28:110][168]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms
|
||
[2026.09.09-10.27.28:114][168]Cmd: MAP LOAD FILE="D:/SLK_Ponttooni_v3/Content/Hanhivirtanewwater.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
|
||
[2026.09.09-10.27.28:230][168]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-10.27.28:230][168]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.27.28:230][168]LogWorld: UWorld::CleanupWorld for Lvl_West, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-10.27.28:230][168]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.27.28:230][168]LogWorld: UWorld::CleanupWorld for Lvl_East, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-10.27.28:230][168]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.27.28:230][168]LogWorld: UWorld::CleanupWorld for Lvl_North, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-10.27.28:230][168]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.27.28:273][168]LogAudio: Display: Audio Device unregistered from world 'Main'.
|
||
[2026.09.09-10.27.28:278][168]LogUObjectHash: Compacting FUObjectHashTables data took 0.92ms
|
||
[2026.09.09-10.27.28:279][168]LogStreaming: Display: FlushAsyncLoading(400): 1 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.09-10.27.28:330][168]LogAudio: Display: Audio Device (ID: 1) registered with world 'Hanhivirtanewwater'.
|
||
[2026.09.09-10.27.28:330][168]LogChaosDD: Creating Chaos Debug Draw Scene for world Hanhivirtanewwater
|
||
[2026.09.09-10.27.28:337][168]LogWorldPartition: ULevel::OnLevelLoaded(Hanhivirtanewwater)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
|
||
[2026.09.09-10.27.28:337][168]LogWorldPartition: Display: WorldPartition initialize started...
|
||
[2026.09.09-10.27.28:337][168]LogWorldPartition: UWorldPartition::Initialize : World = /Game/Hanhivirtanewwater.Hanhivirtanewwater, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
|
||
[2026.09.09-10.27.28:347][168]LogModuleManager: InternalLoadLibrary: 'DataLayerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataLayerEditor.dll')
|
||
[2026.09.09-10.27.36:346][168]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.14.dll
|
||
[2026.09.09-10.27.36:418][168]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_3.NiagaraGraph_0: The default value declaration for the variable 'Module.Index0Float3Write' is not consistent between the graph and the metadata.
|
||
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
|
||
[2026.09.09-10.27.36:418][168]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_3.NiagaraGraph_0: The default value declaration for the variable 'Module.Index1Float3Write' is not consistent between the graph and the metadata.
|
||
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
|
||
[2026.09.09-10.27.36:427][168]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_4.NiagaraGraph_0: The default value declaration for the variable 'Module.Index0Float3Write' is not consistent between the graph and the metadata.
|
||
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
|
||
[2026.09.09-10.27.36:428][168]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_4.NiagaraGraph_0: The default value declaration for the variable 'Module.Index1Float3Write' is not consistent between the graph and the metadata.
|
||
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
|
||
[2026.09.09-10.27.36:436][168]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_5.NiagaraGraph_0: The default value declaration for the variable 'Module.Index0Float3Write' is not consistent between the graph and the metadata.
|
||
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
|
||
[2026.09.09-10.27.36:436][168]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_5.NiagaraGraph_0: The default value declaration for the variable 'Module.Index1Float3Write' is not consistent between the graph and the metadata.
|
||
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
|
||
[2026.09.09-10.27.46:245][168]LogWorldPartition: Display: WorldPartition initialize took 17.9 sec
|
||
[2026.09.09-10.27.46:373][168]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole
|
||
[2026.09.09-10.27.46:381][168]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole
|
||
[2026.09.09-10.27.46:733][168]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
|
||
[2026.09.09-10.27.46:841][168]LogUObjectHash: Compacting FUObjectHashTables data took 1.71ms
|
||
[2026.09.09-10.27.46:912][168]Cmd: MAP CHECKDEP NOCLEARLOG
|
||
[2026.09.09-10.27.46:917][168]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 3,071ms to complete.
|
||
[2026.09.09-10.27.46:918][168]LogSlate: Window 'Open Level' being destroyed
|
||
[2026.09.09-10.27.47:615][168]LogUObjectHash: Compacting FUObjectHashTables data took 2.23ms
|
||
[2026.09.09-10.27.48:518][168]LogStaticMesh: Warning: Invalid material [MI_MS_Glass_Material_Inst] used on Nanite static mesh [pikkumokki_Cube_005]. Only opaque or masked blend modes are currently supported, [BLEND_TranslucentColoredTransmittance] blend mode was specified. (NOTE: "Disallow Nanite" on static mesh components can be used to suppress this warning and forcibly render the object as non-Nanite.)
|
||
[2026.09.09-10.27.48:518][168]LogMaterial: Display: Material /Bridge/MSPresets/M_MS_Glass_Material/MI_MS_Glass_Material_Inst.MI_MS_Glass_Material_Inst needed to set usage flag Nanite
|
||
[2026.09.09-10.27.48:539][168]LogMaterial: Display: Material /Game/Fab/Megascans/Surfaces/Concrete_Surface_sbqk0ip0/High/sbqk0ip0_tier_1/Materials/MI_sbqk0ip0.MI_sbqk0ip0 needed to set usage flag Nanite
|
||
[2026.09.09-10.27.48:549][168]LogMaterial: Display: Material /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/Cobble_rongonsalmi.Cobble_rongonsalmi needed to set usage flag InstancedStaticMeshes
|
||
[2026.09.09-10.27.48:574][168]LogMaterial: Display: Material /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/MI_Cobble_And_Wood_Pack_umpnfcthw_2K.MI_Cobble_And_Wood_Pack_umpnfcthw_2K needed to set usage flag InstancedStaticMeshes
|
||
[2026.09.09-10.27.48:768][168]LogMaterial: Display: Material /Game/Megascans/3D_Assets/Nordic_Beach_Rocks_vcxmcjoqa/MI_Nordic_Beach_Rocks_vcxmcjoqa_2K.MI_Nordic_Beach_Rocks_vcxmcjoqa_2K needed to set usage flag InstancedStaticMeshes
|
||
[2026.09.09-10.27.48:804][168]LogMaterial: Display: Material /Game/Fab/Megascans/3D/Broken_Wooden_Piece_tjrmdagiw/Raw/tjrmdagiw_tier_0/Materials/MI_tjrmdagiw.MI_tjrmdagiw needed to set usage flag Nanite
|
||
[2026.09.09-10.27.49:164][169]LogStreaming: Display: FlushAsyncLoading(700): 1 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.09-10.27.50:211][169]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Wind_Debris.Wind_Debris took 3.947430 sec (time since issued).
|
||
[2026.09.09-10.27.50:354][170]LogStreaming: Display: FlushAsyncLoading(707): 1 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.09-10.27.50:368][170]r.VolumetricCloud.DistanceToSampleMaxCount = "3"
|
||
[2026.09.09-10.27.50:369][170]r.VolumetricRenderTarget.Mode = "2"
|
||
[2026.09.09-10.27.50:369][170]r.Lumen.TranslucencyVolume.TraceFromVolume = "0"
|
||
[2026.09.09-10.27.50:373][170]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/VolumetricCloud_LightRays.VolumetricCloud_LightRays took 3.987084 sec (time since issued).
|
||
[2026.09.09-10.27.50:375][170]r.LightFunctionQuality = "1"
|
||
[2026.09.09-10.27.50:375][170]r.EyeAdaptation.BlackHistogramBucketInfluence = "0.5"
|
||
[2026.09.09-10.27.50:575][172]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.09-10.27.50:596][172]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.09-10.27.50:676][172]LogD3D12RHI: Waited for PSO creation for 200.000000ms
|
||
[2026.09.09-10.27.50:697][172]LogD3D12RHI: Waited for PSO creation for 200.000000ms
|
||
[2026.09.09-10.27.50:875][172]LogD3D12RHI: Waited for PSO creation for 400.000000ms
|
||
[2026.09.09-10.27.50:896][172]LogD3D12RHI: Waited for PSO creation for 400.000000ms
|
||
[2026.09.09-10.27.51:296][173]LogD3D12RHI: Waited for PSO creation for 800.000000ms
|
||
[2026.09.09-10.27.51:968][173]LogPSOHitching: Encountered 50 PSO creation hitches so far (37 graphics, 13 compute). 0 of them were precached.
|
||
[2026.09.09-10.27.54:611][176]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.09-10.27.54:629][176]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.09-10.27.54:712][176]LogD3D12RHI: Waited for PSO creation for 200.000000ms
|
||
[2026.09.09-10.27.54:729][176]LogD3D12RHI: Waited for PSO creation for 200.000000ms
|
||
[2026.09.09-10.27.54:911][176]LogD3D12RHI: Waited for PSO creation for 400.000000ms
|
||
[2026.09.09-10.27.54:928][176]LogD3D12RHI: Waited for PSO creation for 400.000000ms
|
||
[2026.09.09-10.27.55:155][176]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.09-10.27.55:163][176]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.09-10.27.55:163][176]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.09-10.27.55:259][177]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.09-10.27.55:259][177]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.09-10.27.55:262][177]LogD3D12RHI: Waited for PSO creation for 200.000000ms
|
||
[2026.09.09-10.27.55:769][180]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.09-10.27.55:769][180]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.09-10.27.55:769][180]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.09-10.27.55:769][180]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.09-10.27.55:870][180]LogD3D12RHI: Waited for PSO creation for 200.000000ms
|
||
[2026.09.09-10.27.55:870][180]LogD3D12RHI: Waited for PSO creation for 200.000000ms
|
||
[2026.09.09-10.27.55:870][180]LogD3D12RHI: Waited for PSO creation for 200.000000ms
|
||
[2026.09.09-10.27.55:879][180]LogPSOHitching: Encountered 100 PSO creation hitches so far (63 graphics, 37 compute). 0 of them were precached.
|
||
[2026.09.09-10.27.55:943][180]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.09-10.27.55:994][180]LogD3D12RHI: Waited for PSO creation for 100.000000ms
|
||
[2026.09.09-10.27.56:043][180]LogD3D12RHI: Waited for PSO creation for 200.000000ms
|
||
[2026.09.09-10.27.56:094][180]LogD3D12RHI: Waited for PSO creation for 200.000000ms
|
||
[2026.09.09-10.27.56:228][180]LogNiagara: Compiling System NiagaraSystem /Game/exhausepipeefect.exhausepipeefect took 9.703464 sec (time since issued).
|
||
[2026.09.09-10.27.56:244][180]LogD3D12RHI: Waited for PSO creation for 400.000000ms
|
||
[2026.09.09-10.28.30:120][281]LogContentBundle: [Hanhivirtanewwater(Editor)] Generating Streaming for 0 Content Bundles.
|
||
[2026.09.09-10.28.30:121][281]LogWorldPartition: Display: GenerateStreaming for 'Hanhivirtanewwater' started...
|
||
[2026.09.09-10.28.30:122][281]LogWorldPartition: FSpatialHashSettings::UpdateSettings : UseAlignedGridLevels = 0, SnapNonAlignedGridLevelsToLowerLevels = 0, PlaceSmallActorsUsingLocation = 1, PlacePartitionActorsUsingLocation = 1
|
||
[2026.09.09-10.28.30:126][281]LogWorldPartition: Display: GenerateStreaming for 'Hanhivirtanewwater' took 5.139 ms
|
||
[2026.09.09-10.28.30:126][281]LogCameraSystemEditor: No camera objects needed building (inspected 0 objects)
|
||
[2026.09.09-10.28.30:127][281]LogPlayLevel: PlayLevel: No blueprints needed recompiling
|
||
[2026.09.09-10.28.30:139][281]LogOnline: OSS: Created online subsystem instance for: NULL
|
||
[2026.09.09-10.28.30:140][281]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
|
||
[2026.09.09-10.28.30:140][281]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Hanhivirtanewwater
|
||
[2026.09.09-10.28.30:196][281]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE started...
|
||
[2026.09.09-10.28.30:207][281]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE took 11.230 ms
|
||
[2026.09.09-10.28.30:207][281]LogPlayLevel: PIE: StaticDuplicateObject took: (0.067714s)
|
||
[2026.09.09-10.28.30:207][281]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Hanhivirtanewwater.Hanhivirtanewwater to /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater (0.067788s)
|
||
[2026.09.09-10.28.30:245][281]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms
|
||
[2026.09.09-10.28.30:250][281]LogChaosDD: Creating Chaos Debug Draw Scene for world Hanhivirtanewwater
|
||
[2026.09.09-10.28.30:253][281]LogWorldPartition: ULevel::OnLevelLoaded(Hanhivirtanewwater)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
|
||
[2026.09.09-10.28.30:253][281]LogWorldPartition: Display: WorldPartition initialize started...
|
||
[2026.09.09-10.28.30:253][281]LogWorldPartition: UWorldPartition::Initialize : World = /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
|
||
[2026.09.09-10.28.30:253][281]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
|
||
[2026.09.09-10.28.30:272][281]LogWorldPartition: Display: WorldPartition initialize took 19.921 ms (total: 17.9 sec)
|
||
[2026.09.09-10.28.30:272][281]LogPlayLevel: PIE: World Init took: (0.022854s)
|
||
[2026.09.09-10.28.30:272][281]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
|
||
[2026.09.09-10.28.30:272][281]LogAudioMixer: Display: bUseRenderScheduler set to true.
|
||
[2026.09.09-10.28.30:272][281]LogAudioMixer: Display: Audio Mixer Platform Settings:
|
||
[2026.09.09-10.28.30:272][281]LogAudioMixer: Display: Sample Rate: 48000
|
||
[2026.09.09-10.28.30:272][281]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
|
||
[2026.09.09-10.28.30:272][281]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
|
||
[2026.09.09-10.28.30:272][281]LogAudioMixer: Display: Number of buffers to queue: 1
|
||
[2026.09.09-10.28.30:272][281]LogAudioMixer: Display: Max Channels (voices): 32
|
||
[2026.09.09-10.28.30:272][281]LogAudioMixer: Display: Number of Async Source Workers: 4
|
||
[2026.09.09-10.28.30:272][281]LogAudio: Display: AudioDevice MaxSources: 32
|
||
[2026.09.09-10.28.30:272][281]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
|
||
[2026.09.09-10.28.30:272][281]LogAudio: Display: Audio Reverb Plugin: None (built-in).
|
||
[2026.09.09-10.28.30:272][281]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
|
||
[2026.09.09-10.28.30:273][281]LogAudioEnumeration: Display: Refreshing FWindowsMMDeviceCache
|
||
[2026.09.09-10.28.30:278][281]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Console', Device='Speakers (Realtek(R) Audio)'
|
||
[2026.09.09-10.28.30:279][281]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Console', Device='Microphone Array (Realtek(R) Audio)'
|
||
[2026.09.09-10.28.30:280][281]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Multimedia', Device='Speakers (Realtek(R) Audio)'
|
||
[2026.09.09-10.28.30:281][281]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Multimedia', Device='Microphone Array (Realtek(R) Audio)'
|
||
[2026.09.09-10.28.30:282][281]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Communications', Device='Speakers (Realtek(R) Audio)'
|
||
[2026.09.09-10.28.30:283][281]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Communications', Device='Microphone Array (Realtek(R) Audio)'
|
||
[2026.09.09-10.28.30:294][281]LogAudioMixerWasapi: Display: FWasapiServiceWatcher started.
|
||
[2026.09.09-10.28.30:294][281]LogAudioMixer: Display: Initializing audio mixer using platform API: 'WASAPIMixer'
|
||
[2026.09.09-10.28.30:294][281]LogAudioMixerWasapi: Display: FWasapiServiceWatcher initial state: Audiosrv=RUNNING, AudioEndpointBuilder=RUNNING
|
||
[2026.09.09-10.28.30:295][281]LogAudioMixerWasapi: FAudioMixerWasapiRenderStream::InitializeHardware DefaultDevicePeriod: 480 requesting buffer size: 1920
|
||
[2026.09.09-10.28.30:308][281]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware audio mixer requested num channels: 2, Wasapi render stream hardware supports num channels: 2
|
||
[2026.09.09-10.28.30:308][281]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware succeeded with sample rate: 48000, buffer period: 1024
|
||
[2026.09.09-10.28.30:308][281]LogAudioMixer: Display: FAudioMixerWasapi initialized: SampleRate=48000 NumChannels=2 NumDirectOutChannels=0 bIsAggregateDevice=0 StreamParams.Num()=1
|
||
[2026.09.09-10.28.30:308][281]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
|
||
[2026.09.09-10.28.30:308][281]LogAudioMixer: Display: Initializing Sound Submixes...
|
||
[2026.09.09-10.28.30:308][281]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.28.30:308][281]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
|
||
[2026.09.09-10.28.30:309][281]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2
|
||
[2026.09.09-10.28.30:318][281]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
|
||
[2026.09.09-10.28.30:326][281]LogInit: FAudioDevice initialized with ID 2.
|
||
[2026.09.09-10.28.30:327][281]LogAudio: Display: Audio Device (ID: 2) registered with world 'Hanhivirtanewwater'.
|
||
[2026.09.09-10.28.30:327][281]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
|
||
[2026.09.09-10.28.30:327][281]LogAudioMixer: Display: Sending SubmixBufferListener 'PixelStreamingEditorListener' register command...
|
||
[2026.09.09-10.28.30:327][281]LogAudioMixer: Display: Submix buffer listener 'PixelStreamingEditorListener' registered with submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.28.30:327][281]LogUIActionRouter: Display: Found 0 derived classes when attemping to create action router (CommonUIActionRouterBase)
|
||
[2026.09.09-10.28.30:330][281]LogUIActionRouter: Error: Using CommonUI without a CommonGameViewportClient derived game viewport client. CommonUI Input routing will not function correctly.
|
||
To disable this warning set CommonUI.Debug.CheckGameViewportClientValid=0 under [SystemSettings] in your project's DefaultEngine.ini.
|
||
[2026.09.09-10.28.30:331][281]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
||
[2026.09.09-10.28.30:337][281]LogLoad: Game class is 'GameModeBase'
|
||
[2026.09.09-10.28.30:341][281]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole
|
||
[2026.09.09-10.28.30:344][281]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole
|
||
[2026.09.09-10.28.30:350][281]LogWorld: Bringing World /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater up for play (max tick rate 60) at 2026.09.09-13.28.30
|
||
[2026.09.09-10.28.30:351][281]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole
|
||
[2026.09.09-10.28.30:373][281]LogWorld: Bringing up level for play took: 0.035334
|
||
[2026.09.09-10.28.30:381][281]LogOnline: OSS: Created online subsystem instance for: :Context_1
|
||
[2026.09.09-10.28.30:383][281]LogWindows: WindowsPlatformFeatures enabled
|
||
[2026.09.09-10.28.30:384][281]LogEnhancedInput: Enhanced Input local player subsystem has initialized the user settings!
|
||
[2026.09.09-10.28.30:384][281]LogModuleManager: InternalLoadLibrary: 'Voice' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Voice.dll')
|
||
[2026.09.09-10.28.30:385][281]LogModuleManager: InternalLoadLibrary: 'MovieSceneCapture' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieSceneCapture.dll')
|
||
[2026.09.09-10.28.30:403][281]LogStreaming: Display: FlushAsyncLoading(931,930,929,928,926,927,925,924,923,922,920,921,917,918,919,913,914,915,916,909,910,911,912,907,908,905,906,903,904,901,902,900,898,899,895,896,897,893,894,859,860,861,862,863,864,865,866,867,868,869,870,871,872,873,874,875,876,877,878,879,880,881,882,883,884,885,886,887,888,889,890,891,892,856,857,858,855,850,851,852,853,854,846,847,848,849,737,738,739,740,741,742,743,744,745,746,747,748,749,750,751,752,753,754,755,756,757,758,759,760,761,762,763,764,765,766,767,768,769,770,771,772,773,774,775,776,777,778,779,780,781,782,783,784,785,786,787,788,789,790,791,792,793,794,795,796,797,798,799,800,801,802,803,804,805,806,807,808,809,810,811,812,813,814,815,816,817,818,819,820,821,822,823,824,825,826,827,828,829,830,831,832,833,834,835,836,837,838,839,840,841,842,843,844,845,736,735,733,734,729,730,731,732,724,725,726,727,728,720,721,722,723,719,718,716,717,712,713,714,715): 224 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.09-10.28.31:103][281]r.VolumetricCloud.DistanceToSampleMaxCount = "3.1"
|
||
[2026.09.09-10.28.31:103][281]r.VolumetricRenderTarget = "0"
|
||
[2026.09.09-10.28.31:103][281]r.SkyLight.RealTimeReflectionCapture.TimeSlice = "0"
|
||
[2026.09.09-10.28.31:109][281]PIE: Server logged in
|
||
[2026.09.09-10.28.31:111][281]PIE: Play in editor total start time 0,991 seconds.
|
||
[2026.09.09-10.28.31:119][281]LogPixelStreaming2RTC: Error: Cannot set target window - GEngine is not valid.
|
||
[2026.09.09-10.28.31:120][281]LogPixelStreaming2Servers: Launch child process - cmd.exe /c ""C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Resources/WebServers/get_ps_servers.bat" "
|
||
[2026.09.09-10.28.31:133][281]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command...
|
||
[2026.09.09-10.28.31:133][281]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.28.31:133][281]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command...
|
||
[2026.09.09-10.28.31:133][281]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.28.31:141][281]LogPixelStreaming2EpicRtc: Conference::CreateSession. Id=[DefaultStreamer], Url=[ws://127.0.0.1:8888]
|
||
[2026.09.09-10.28.31:143][281]LogPixelStreaming2EpicRtc: SignallingSession. Initialize signaling session. roomId=[DefaultStreamer]
|
||
[2026.09.09-10.28.31:144][281]LogBackChannel: Listening on FBackChannelConnection Listener (localport: 2049)
|
||
[2026.09.09-10.28.31:145][281]LogRemoteSession: Started listening on port 2049
|
||
[2026.09.09-10.28.31:273][281]LogPixelStreaming2Servers: Download ps servers - Tag or branch: UE5.7
|
||
[2026.09.09-10.28.31:510][281]LoadErrors: While trying to load package /Game/__ExternalActors__/Hanhivirtanewwater/3/CA/OHHJVD5HAXWNYCGODY9BGK, a dependent package None (981E1DE555941BC4) was not available. Additional explanatory information follows:
|
||
FPackageName: Unable to identify a valid mount point associated with skipped package None. The package root is unknown.
|
||
|
||
[2026.09.09-10.28.31:510][281]LoadErrors: While trying to load package /Game/__ExternalActors__/Hanhivirtanewwater/6/UQ/7V6GNDJ6MDVKIHUP4J5AY1, a dependent package None (981E1DE555941BC4) was not available. Additional explanatory information follows:
|
||
FPackageName: Unable to identify a valid mount point associated with skipped package None. The package root is unknown.
|
||
|
||
[2026.09.09-10.28.31:510][281]LoadErrors: While trying to load package /Game/__ExternalActors__/Hanhivirtanewwater/8/IW/Q0I350IJG474NH21MHU310, a dependent package None (981E1DE555941BC4) was not available. Additional explanatory information follows:
|
||
FPackageName: Unable to identify a valid mount point associated with skipped package None. The package root is unknown.
|
||
|
||
[2026.09.09-10.28.32:236][282]LogPixelStreaming2Servers: Download ps servers - Release: UE5.7-0.1.2
|
||
[2026.09.09-10.28.32:236][282]LogPixelStreaming2Servers: Download ps servers - DOWNLOAD_VERSION file not found...beginning ps-infra download.
|
||
[2026.09.09-10.28.32:236][282]LogPixelStreaming2Servers: Download ps servers - Attempting downloading Pixel Streaming infrastructure from: https://github.com/EpicGamesExt/PixelStreamingInfrastructure/releases/download/UE5.7-0.1.2/UE5.7-0.1.2.zip
|
||
[2026.09.09-10.28.33:167][328]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Rain.Rain took 1.999611 sec (time since issued).
|
||
[2026.09.09-10.28.33:179][328]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Snow.Snow took 1.916080 sec (time since issued).
|
||
[2026.09.09-10.28.33:196][328]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Dust.Dust took 1.883427 sec (time since issued).
|
||
[2026.09.09-10.28.33:226][328]LogEpicRtcWebsocket: Failed to connect to ws://127.0.0.1:8888 - signalling server may not be up yet. Message: "socket connect failed"
|
||
[2026.09.09-10.28.33:239][329]LogPixelStreaming2: Streamer reconnecting... Attempt 1
|
||
[2026.09.09-10.28.33:240][329]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command...
|
||
[2026.09.09-10.28.33:240][329]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.28.33:240][329]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command...
|
||
[2026.09.09-10.28.33:240][329]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.28.33:244][329]LogPixelStreaming2EpicRtc: Conference::CreateSession. Id=[DefaultStreamer], Url=[ws://127.0.0.1:8888]
|
||
[2026.09.09-10.28.33:244][329]LogPixelStreaming2EpicRtc: SignallingSession. Initialize signaling session. roomId=[DefaultStreamer]
|
||
[2026.09.09-10.28.33:332][332]LogPixelStreaming2Servers: Download ps servers - % Total % Received % Xferd Average Speed Time Time Time Current
|
||
[2026.09.09-10.28.33:332][332]LogPixelStreaming2Servers: Download ps servers - Dload Upload Total Spent Left Speed
|
||
[2026.09.09-10.28.33:332][332]LogPixelStreaming2Servers: Download ps servers -
|
||
[2026.09.09-10.28.33:505][341]LogPixelStreaming2Servers: Download ps servers - 0 0 0 0 0 0 0 0 00:01 0
|
||
[2026.09.09-10.28.33:505][341]LogPixelStreaming2Servers: Download ps servers - 0 0 0 0 0 0 0 0 00:01 0
|
||
[2026.09.09-10.28.33:505][341]LogPixelStreaming2Servers: Download ps servers - 0 0 0 0 0 0 0 0 00:01 0
|
||
[2026.09.09-10.28.33:505][341]LogPixelStreaming2Servers: Download ps servers -
|
||
[2026.09.09-10.28.33:715][353]LogPixelStreaming2Servers: Download ps servers - 0 0 0 0 0 0 0 0 00:01 0
|
||
[2026.09.09-10.28.33:715][353]LogPixelStreaming2Servers: Download ps servers - 0 0 0 0 0 0 0 0 00:01 0
|
||
[2026.09.09-10.28.33:715][353]LogPixelStreaming2Servers: Download ps servers - 0 0 0 0 0 0 0 0 00:01 0
|
||
[2026.09.09-10.28.33:802][357]LogPixelStreaming2Servers: Download ps servers -
|
||
[2026.09.09-10.28.33:882][361]LogPixelStreaming2Servers: Download ps servers - 0 0 0 0 0 0 0 0 00:01 0
|
||
[2026.09.09-10.28.33:882][361]LogPixelStreaming2Servers: Download ps servers - 100 913.1k 100 913.1k 0 0 562.8k 0 00:01 00:01 0
|
||
[2026.09.09-10.28.33:882][361]LogPixelStreaming2Servers: Download ps servers - 100 913.1k 100 913.1k 0 0 562.7k 0 00:01 00:01 0
|
||
[2026.09.09-10.28.33:882][361]LogPixelStreaming2Servers: Download ps servers - 100 913.1k 100 913.1k 0 0 562.7k 0 00:01 00:01 0
|
||
[2026.09.09-10.28.34:208][375]LogPixelStreaming2Servers: Download ps servers - "PixelStreamingInfrastructure-UE5.7-0.1.2\Common"
|
||
[2026.09.09-10.28.34:208][375]LogPixelStreaming2Servers: Download ps servers - 1 dir(s) moved.
|
||
[2026.09.09-10.28.34:208][375]LogPixelStreaming2Servers: Download ps servers - "PixelStreamingInfrastructure-UE5.7-0.1.2\Frontend"
|
||
[2026.09.09-10.28.34:217][376]LogPixelStreaming2Servers: Download ps servers - 1 dir(s) moved.
|
||
[2026.09.09-10.28.34:217][376]LogPixelStreaming2Servers: Download ps servers - "PixelStreamingInfrastructure-UE5.7-0.1.2\Matchmaker"
|
||
[2026.09.09-10.28.34:217][376]LogPixelStreaming2Servers: Download ps servers - 1 dir(s) moved.
|
||
[2026.09.09-10.28.34:217][376]LogPixelStreaming2Servers: Download ps servers - "PixelStreamingInfrastructure-UE5.7-0.1.2\SFU"
|
||
[2026.09.09-10.28.34:217][376]LogPixelStreaming2Servers: Download ps servers - 1 dir(s) moved.
|
||
[2026.09.09-10.28.34:217][376]LogPixelStreaming2Servers: Download ps servers - "PixelStreamingInfrastructure-UE5.7-0.1.2\Signalling"
|
||
[2026.09.09-10.28.34:217][376]LogPixelStreaming2Servers: Download ps servers - 1 dir(s) moved.
|
||
[2026.09.09-10.28.34:217][376]LogPixelStreaming2Servers: Download ps servers - "PixelStreamingInfrastructure-UE5.7-0.1.2\SignallingWebServer"
|
||
[2026.09.09-10.28.34:217][376]LogPixelStreaming2Servers: Download ps servers - 1 dir(s) moved.
|
||
[2026.09.09-10.28.34:217][376]LogPixelStreaming2Servers: Download ps servers - "PixelStreamingInfrastructure-UE5.7-0.1.2\CHANGELOG.md"
|
||
[2026.09.09-10.28.34:226][376]LogPixelStreaming2Servers: Download ps servers - 1 file(s) moved.
|
||
[2026.09.09-10.28.34:226][376]LogPixelStreaming2Servers: Download ps servers - "PixelStreamingInfrastructure-UE5.7-0.1.2\CONTRIBUTING.md"
|
||
[2026.09.09-10.28.34:226][376]LogPixelStreaming2Servers: Download ps servers - 1 file(s) moved.
|
||
[2026.09.09-10.28.34:226][376]LogPixelStreaming2Servers: Download ps servers - "PixelStreamingInfrastructure-UE5.7-0.1.2\eslint.config.mjs"
|
||
[2026.09.09-10.28.34:226][376]LogPixelStreaming2Servers: Download ps servers - 1 file(s) moved.
|
||
[2026.09.09-10.28.34:226][376]LogPixelStreaming2Servers: Download ps servers - "PixelStreamingInfrastructure-UE5.7-0.1.2\LICENSE.md"
|
||
[2026.09.09-10.28.34:226][376]LogPixelStreaming2Servers: Download ps servers - 1 file(s) moved.
|
||
[2026.09.09-10.28.34:226][376]LogPixelStreaming2Servers: Download ps servers - "PixelStreamingInfrastructure-UE5.7-0.1.2\NODE_VERSION"
|
||
[2026.09.09-10.28.34:226][376]LogPixelStreaming2Servers: Download ps servers - 1 file(s) moved.
|
||
[2026.09.09-10.28.34:226][376]LogPixelStreaming2Servers: Download ps servers - "PixelStreamingInfrastructure-UE5.7-0.1.2\package-lock.json"
|
||
[2026.09.09-10.28.34:236][377]LogPixelStreaming2Servers: Download ps servers - 1 file(s) moved.
|
||
[2026.09.09-10.28.34:236][377]LogPixelStreaming2Servers: Download ps servers - "PixelStreamingInfrastructure-UE5.7-0.1.2\package.json"
|
||
[2026.09.09-10.28.34:236][377]LogPixelStreaming2Servers: Download ps servers - 1 file(s) moved.
|
||
[2026.09.09-10.28.34:236][377]LogPixelStreaming2Servers: Download ps servers - "PixelStreamingInfrastructure-UE5.7-0.1.2\README.md"
|
||
[2026.09.09-10.28.34:236][377]LogPixelStreaming2Servers: Download ps servers - 1 file(s) moved.
|
||
[2026.09.09-10.28.34:236][377]LogPixelStreaming2Servers: Download ps servers - "PixelStreamingInfrastructure-UE5.7-0.1.2\RELEASE_BRANCHING.md"
|
||
[2026.09.09-10.28.34:236][377]LogPixelStreaming2Servers: Download ps servers - 1 file(s) moved.
|
||
[2026.09.09-10.28.34:236][377]LogPixelStreaming2Servers: Download ps servers - "PixelStreamingInfrastructure-UE5.7-0.1.2\RELEASE_VERSION"
|
||
[2026.09.09-10.28.34:236][377]LogPixelStreaming2Servers: Download ps servers - 1 file(s) moved.
|
||
[2026.09.09-10.28.34:236][377]LogPixelStreaming2Servers: Download ps servers - "PixelStreamingInfrastructure-UE5.7-0.1.2\RELEASING.md"
|
||
[2026.09.09-10.28.34:246][377]LogPixelStreaming2Servers: Download ps servers - 1 file(s) moved.
|
||
[2026.09.09-10.28.34:246][377]LogPixelStreaming2Servers: Download ps servers - "PixelStreamingInfrastructure-UE5.7-0.1.2\SECURITY.md"
|
||
[2026.09.09-10.28.34:246][377]LogPixelStreaming2Servers: Download ps servers - 1 file(s) moved.
|
||
[2026.09.09-10.28.34:246][377]LogPixelStreaming2Servers: Download ps servers - "PixelStreamingInfrastructure-UE5.7-0.1.2"
|
||
[2026.09.09-10.28.34:256][378]LogPixelStreaming2Servers: CORS filtering enabled. Allowed origins: http://127.0.0.1,https://127.0.0.1
|
||
[2026.09.09-10.28.34:273][378]LogPixelStreaming2Servers: Started Websocket server on port 8888 (IPv4)
|
||
[2026.09.09-10.28.34:276][378]LogPixelStreaming2Servers: Started Websocket server on port 80 (IPv4+IPv6)
|
||
[2026.09.09-10.28.34:794][407]LogPixelStreaming2Servers: Websocket client connected. Remote=127.0.0.1:55659 | Local=127.0.0.1:8888
|
||
[2026.09.09-10.28.34:794][407]LogPixelStreaming2Servers: Streamer websocket connected, id=101
|
||
[2026.09.09-10.28.34:794][407]LogPixelStreaming2Servers: Sending to streamer id=101: {"type":"config","peerConnectionOptions":{"iceServers":[]}}
|
||
[2026.09.09-10.28.34:794][407]LogPixelStreaming2Servers: Sending to streamer id=101: {"type":"identify"}
|
||
[2026.09.09-10.28.34:802][407]LogEpicRtcWebsocket: Websocket connection made to: ws://127.0.0.1:8888
|
||
[2026.09.09-10.28.34:842][410]LogPixelStreaming2EpicRtc: RoomSignallingContextObserver::OnJoined. Local participant joined the room. roomId=[DefaultStreamer] localParticipantId=[DefaultStreamer] state=[Joined]
|
||
[2026.09.09-10.28.34:842][410]LogPixelStreaming2RTC: FEpicRtcStreamer::OnVideoTrackUpdate(Participant [DefaultStreamer], VideoTrack [0], IsRemote[false])
|
||
[2026.09.09-10.28.34:842][410]LogPixelStreaming2RTC: FEpicRtcStreamer::OnAudioTrackUpdate(Participant [DefaultStreamer], AudioTrack [1], IsRemote [false])
|
||
[2026.09.09-10.28.34:842][410]LogPixelStreaming2RTC: Player (DefaultStreamer) joined
|
||
[2026.09.09-10.28.34:848][410]LogPixelStreaming2Servers: From Streamer id=101: {"id":"DefaultStreamer","protocolVersion":"1.1.0","type":"endpointId"}
|
||
[2026.09.09-10.28.40:637][687]LogEpicRtcWebsocket: Closing websocket to ws://127.0.0.1:8888
|
||
[2026.09.09-10.28.40:637][687]LogEpicRtcWebsocket: Closed connection to ws://127.0.0.1:8888 -
|
||
status 1000
|
||
reason: Streaming Session Removed
|
||
was clean: true
|
||
[2026.09.09-10.28.40:637][687]LogPixelStreaming2RTC: FEpicRtcStreamer::OnRoomLeftUpdate(Participant [DefaultStreamer] left the room.)
|
||
[2026.09.09-10.28.40:643][687]LogBackChannel: Closing connection FBackChannelConnection Listener
|
||
[2026.09.09-10.28.40:649][687]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
||
[2026.09.09-10.28.40:649][687]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Hanhivirtanewwater
|
||
[2026.09.09-10.28.40:663][687]r.VolumetricCloud.DistanceToSampleMaxCount = "3"
|
||
[2026.09.09-10.28.40:663][687]LogWorld: UWorld::CleanupWorld for Hanhivirtanewwater, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-10.28.40:664][687]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.28.40:664][687]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater
|
||
[2026.09.09-10.28.40:668][687]LogPlayLevel: Display: Shutting down PIE online subsystems
|
||
[2026.09.09-10.28.40:686][687]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.28.40:815][687]LogAudio: Display: Audio Device unregistered from world 'Hanhivirtanewwater'.
|
||
[2026.09.09-10.28.40:816][687]LogAudioMixer: Display: Unregistering submix buffer listener 'PixelStreamingEditorListener' from submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.28.40:817][687]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
|
||
[2026.09.09-10.28.40:817][687]LogAudioMixer: Display: FAudioMixerWasapi::StopAudioStream() InstanceID=2, StreamState=4
|
||
[2026.09.09-10.28.40:831][687]LogAudioMixerWasapi: Display: FWasapiServiceWatcher stopped.
|
||
[2026.09.09-10.28.40:843][687]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
||
[2026.09.09-10.28.40:865][687]LogUObjectHash: Compacting FUObjectHashTables data took 2.88ms
|
||
[2026.09.09-10.28.40:961][688]LogPlayLevel: Display: Destroying online subsystem :Context_1
|
||
[2026.09.09-10.28.40:988][688]LogLandscape: Warning: Landscape edit layers merge requires a minimum batch size of resolution 1144x1144, which is higher than the current desired maximum batch resolution 1024x1024. Consider adjusting the maximum batch resolution (landscape.BatchedMerge.MaxResolutionPerRenderBatch) or make sure the landscape edit layers renderers in use require smaller work area. (Quiet this warning by setting landscape.BatchedMerge.SilenceResolutionWarning to 1).
|
||
[2026.09.09-10.28.40:991][688]LogPixelStreaming2Servers: Streamer websocket disconnected, id=101
|
||
[2026.09.09-10.29.01:824][848]LogStreaming: Display: FlushAsyncLoading(933): 1 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.09-10.29.01:850][848]LogBlueprint: Error: [AssetLog] D:\SLK_Ponttooni_v3\Content\Fab\Animal_pack_ultra\AnimationBlueprints\Pike_anim_bp.uasset: [Compiler] Pike_anim_bp - The skeleton asset for this animation Blueprint is missing, so it cannot be compiled!
|
||
[2026.09.09-10.29.01:916][848]LoadErrors: While trying to load package /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Pike_anim_bp, a dependent package /Game/Animal_pack_ultra/Meshes/pike_fastswim_anim (3E36340FA76AA1F0) was not available. Additional explanatory information follows:
|
||
FPackageName: Skipped package /Game/Animal_pack_ultra/Meshes/pike_fastswim_anim has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'D:/SLK_Ponttooni_v3/Content/Animal_pack_ultra/Meshes/pike_fastswim_anim'. Perhaps it has been deleted or was not synced?
|
||
|
||
[2026.09.09-10.29.01:917][848]LoadErrors: While trying to load package /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Pike_anim_bp, a dependent package /Game/Animal_pack_ultra/Meshes/pike_swim_anim (F801EE37955EAD12) was not available. Additional explanatory information follows:
|
||
FPackageName: Skipped package /Game/Animal_pack_ultra/Meshes/pike_swim_anim has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'D:/SLK_Ponttooni_v3/Content/Animal_pack_ultra/Meshes/pike_swim_anim'. Perhaps it has been deleted or was not synced?
|
||
|
||
[2026.09.09-10.29.01:918][848]LoadErrors: While trying to load package /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Pike_anim_bp, a dependent package /Game/Animal_pack_ultra/Meshes/pike_rig_exp_Skeleton (6A92C71C8A4FB1C6) was not available. Additional explanatory information follows:
|
||
FPackageName: Skipped package /Game/Animal_pack_ultra/Meshes/pike_rig_exp_Skeleton has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'D:/SLK_Ponttooni_v3/Content/Animal_pack_ultra/Meshes/pike_rig_exp_Skeleton'. Perhaps it has been deleted or was not synced?
|
||
|
||
[2026.09.09-10.29.01:971][850]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
|
||
[2026.09.09-10.29.17:476][771]LogPSOHitching: Encountered 150 PSO creation hitches so far (92 graphics, 58 compute). 0 of them were precached.
|
||
[2026.09.09-10.29.38:587][983]LogStreaming: Display: FlushAsyncLoading(934): 1 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.09-10.29.38:592][983]LogBlueprint: Error: [AssetLog] D:\SLK_Ponttooni_v3\Content\Fab\Animal_pack_ultra\AnimationBlueprints\Perch_fish_anim_bp.uasset: [Compiler] Perch_fish_anim_bp - The skeleton asset for this animation Blueprint is missing, so it cannot be compiled!
|
||
[2026.09.09-10.29.38:657][983]LoadErrors: While trying to load package /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Perch_fish_anim_bp, a dependent package /Game/Animal_pack_ultra/Meshes/perch_fish_fastswim_anim (48AFBC93B3D4B766) was not available. Additional explanatory information follows:
|
||
FPackageName: Skipped package /Game/Animal_pack_ultra/Meshes/perch_fish_fastswim_anim has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'D:/SLK_Ponttooni_v3/Content/Animal_pack_ultra/Meshes/perch_fish_fastswim_anim'. Perhaps it has been deleted or was not synced?
|
||
|
||
[2026.09.09-10.29.38:658][983]LoadErrors: While trying to load package /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Perch_fish_anim_bp, a dependent package /Game/Animal_pack_ultra/Meshes/perch_fish_swim_anim (BBDDEE88A20281A0) was not available. Additional explanatory information follows:
|
||
FPackageName: Skipped package /Game/Animal_pack_ultra/Meshes/perch_fish_swim_anim has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'D:/SLK_Ponttooni_v3/Content/Animal_pack_ultra/Meshes/perch_fish_swim_anim'. Perhaps it has been deleted or was not synced?
|
||
|
||
[2026.09.09-10.29.38:659][983]LoadErrors: While trying to load package /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Perch_fish_anim_bp, a dependent package /Game/Animal_pack_ultra/Meshes/perch_fish_rig_exp_Skeleton (31C31A7BDE4C7828) was not available. Additional explanatory information follows:
|
||
FPackageName: Skipped package /Game/Animal_pack_ultra/Meshes/perch_fish_rig_exp_Skeleton has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'D:/SLK_Ponttooni_v3/Content/Animal_pack_ultra/Meshes/perch_fish_rig_exp_Skeleton'. Perhaps it has been deleted or was not synced?
|
||
|
||
[2026.09.09-10.29.48:852][573]LogModuleManager: InternalLoadLibrary: 'NewLevelDialog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NewLevelDialog.dll')
|
||
[2026.09.09-10.29.48:855][573]LogStreaming: Display: FlushAsyncLoading(935): 1 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.09-10.29.51:459][573]LogSlate: Window 'New Level' being destroyed
|
||
[2026.09.09-10.29.51:475][573]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=4
|
||
[2026.09.09-10.29.51:614][573]LogWorld: UWorld::CleanupWorld for Hanhivirtanewwater, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-10.29.51:615][573]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.29.51:615][573]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/Hanhivirtanewwater.Hanhivirtanewwater
|
||
[2026.09.09-10.29.51:765][573]LogAudio: Display: Audio Device unregistered from world 'Hanhivirtanewwater'.
|
||
[2026.09.09-10.29.51:792][573]LogUObjectHash: Compacting FUObjectHashTables data took 2.21ms
|
||
[2026.09.09-10.29.51:803][573]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_260'.
|
||
[2026.09.09-10.29.51:803][573]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled_260
|
||
[2026.09.09-10.29.51:876][573]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
|
||
[2026.09.09-10.29.51:957][573]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms
|
||
[2026.09.09-10.29.51:959][573]Cmd: MAP CHECKDEP NOCLEARLOG
|
||
[2026.09.09-10.29.51:960][573]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,523ms to complete.
|
||
[2026.09.09-10.29.57:329][851]LogShaderCompilers: Display: ================================================
|
||
[2026.09.09-10.29.57:329][851]LogShaderCompilers: Display: === FShaderJobCache stats ===
|
||
[2026.09.09-10.29.57:329][851]LogShaderCompilers: Display: Total job queries 1 601, among them cache hits 377 (23.55%), DDC hits 1 114 (69.58%), Duplicates 98 (6.12%)
|
||
[2026.09.09-10.29.57:329][851]LogShaderCompilers: Display: Tracking 1 126 distinct input hashes that result in 840 distinct outputs (74.60%)
|
||
[2026.09.09-10.29.57:329][851]LogShaderCompilers: Display: RAM used: 13,36 MiB of 1,20 GiB budget. Usage: 1.09%
|
||
[2026.09.09-10.29.57:329][851]LogShaderCompilers: Display: === Shader Compilation stats ===
|
||
[2026.09.09-10.29.57:329][851]LogShaderCompilers: Display: Shaders Compiled: 12
|
||
[2026.09.09-10.29.57:329][851]LogShaderCompilers: Display: Jobs assigned 12, completed 12 (100%)
|
||
[2026.09.09-10.29.57:329][851]LogShaderCompilers: Display: Time job spent in pending queue: average 0.09 s, longest 0.10 s
|
||
[2026.09.09-10.29.57:329][851]LogShaderCompilers: Display: Job execution time: average 0.88 s, max 0.94 s
|
||
[2026.09.09-10.29.57:329][851]LogShaderCompilers: Display: Job life time (pending + execution): average 0.97 s, max 1.04
|
||
[2026.09.09-10.29.57:329][851]LogShaderCompilers: Display: Shader code size: total 139,327 KiB, numShaders 12, average 11,61 KiB, min 9,016 KiB, max 16,55 KiB
|
||
[2026.09.09-10.29.57:329][851]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1.04 s
|
||
[2026.09.09-10.29.57:329][851]LogShaderCompilers: Display: Jobs were issued in 6 batches (only local compilation was used), average 2.00 jobs/batch
|
||
[2026.09.09-10.29.57:329][851]LogShaderCompilers: Display: Average processing rate: 11.55 jobs/sec
|
||
[2026.09.09-10.29.57:329][851]LogShaderCompilers: Display: Total thread time: 1,657 s
|
||
[2026.09.09-10.29.57:329][851]LogShaderCompilers: Display: Total thread preprocess time: 43,071 s
|
||
[2026.09.09-10.29.57:329][851]LogShaderCompilers: Display: Percentage time preprocessing: 2599.75%
|
||
[2026.09.09-10.29.57:329][851]LogShaderCompilers: Display: Effective parallelization: 1.59 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 - 0.199368
|
||
[2026.09.09-10.29.57:329][851]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
|
||
[2026.09.09-10.29.57:329][851]LogShaderCompilers: Display: FNiagaraShader (compiled 12 times, average 0.14 sec, max 0.23 sec, min 0.09 sec)
|
||
[2026.09.09-10.29.57:329][851]LogShaderCompilers: Display: FLandscapeGrassWeightPS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
|
||
[2026.09.09-10.29.57:329][851]LogShaderCompilers: Display: FLandscapePhysicalMaterialPS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
|
||
[2026.09.09-10.29.57:329][851]LogShaderCompilers: Display: FLandscapePhysicalMaterialVS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
|
||
[2026.09.09-10.29.57:329][851]LogShaderCompilers: Display: FRayTracingDynamicGeometryConverterCS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
|
||
[2026.09.09-10.29.57:329][851]LogShaderCompilers: Display: Top 5 shader types by total compile time:
|
||
[2026.09.09-10.29.57:329][851]LogShaderCompilers: Display: FNiagaraShader - 100.00% of total time (compiled 12 times, average 0.14 sec, max 0.23 sec, min 0.09 sec)
|
||
[2026.09.09-10.29.57:329][851]LogShaderCompilers: Display: FLandscapePhysicalMaterialPS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
|
||
[2026.09.09-10.29.57:329][851]LogShaderCompilers: Display: FLandscapePhysicalMaterialVS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
|
||
[2026.09.09-10.29.57:329][851]LogShaderCompilers: Display: FRayTracingDynamicGeometryConverterCS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
|
||
[2026.09.09-10.29.57:329][851]LogShaderCompilers: Display: FLandscapeGrassWeightPS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
|
||
[2026.09.09-10.29.57:329][851]LogShaderCompilers: Display: === Material stats ===
|
||
[2026.09.09-10.29.57:329][851]LogShaderCompilers: Display: Materials Cooked: 0
|
||
[2026.09.09-10.29.57:329][851]LogShaderCompilers: Display: Materials Translated: 362
|
||
[2026.09.09-10.29.57:329][851]LogShaderCompilers: Display: Material Total Translate Time: 0.78 s
|
||
[2026.09.09-10.29.57:329][851]LogShaderCompilers: Display: Material Translation Only: 0.58 s (74%)
|
||
[2026.09.09-10.29.57:329][851]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
|
||
[2026.09.09-10.29.57:329][851]LogShaderCompilers: Display: Material Cache Hits: 27 (7%)
|
||
[2026.09.09-10.29.57:329][851]LogShaderCompilers: Display: ================================================
|
||
[2026.09.09-10.29.57:558][862]LogStreaming: Display: FlushAsyncLoading(938): 1 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.09-10.29.57:568][862]LogBlueprint: Error: [AssetLog] D:\SLK_Ponttooni_v3\Content\Fab\Animal_pack_ultra\AnimationBlueprints\Goliath_grouper_anim_bp.uasset: [Compiler] Goliath_grouper_anim_bp - The skeleton asset for this animation Blueprint is missing, so it cannot be compiled!
|
||
[2026.09.09-10.29.57:652][862]LoadErrors: While trying to load package /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Goliath_grouper_anim_bp, a dependent package /Game/Animal_pack_ultra/Meshes/goliath_grouper_fastswim_anim (C887F53FA8A6B4D7) was not available. Additional explanatory information follows:
|
||
FPackageName: Skipped package /Game/Animal_pack_ultra/Meshes/goliath_grouper_fastswim_anim has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'D:/SLK_Ponttooni_v3/Content/Animal_pack_ultra/Meshes/goliath_grouper_fastswim_anim'. Perhaps it has been deleted or was not synced?
|
||
|
||
[2026.09.09-10.29.57:654][862]LoadErrors: While trying to load package /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Goliath_grouper_anim_bp, a dependent package /Game/Animal_pack_ultra/Meshes/goliath_grouper_swim (C65DC02ADD150236) was not available. Additional explanatory information follows:
|
||
FPackageName: Skipped package /Game/Animal_pack_ultra/Meshes/goliath_grouper_swim has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'D:/SLK_Ponttooni_v3/Content/Animal_pack_ultra/Meshes/goliath_grouper_swim'. Perhaps it has been deleted or was not synced?
|
||
|
||
[2026.09.09-10.29.57:655][862]LoadErrors: While trying to load package /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Goliath_grouper_anim_bp, a dependent package /Game/Animal_pack_ultra/Meshes/goliath_grouper_rig_Skeleton (9A33003E56EC1C5D) was not available. Additional explanatory information follows:
|
||
FPackageName: Skipped package /Game/Animal_pack_ultra/Meshes/goliath_grouper_rig_Skeleton has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'D:/SLK_Ponttooni_v3/Content/Animal_pack_ultra/Meshes/goliath_grouper_rig_Skeleton'. Perhaps it has been deleted or was not synced?
|
||
|
||
[2026.09.09-10.30.10:365][330]LogStreaming: Display: FlushAsyncLoading(939): 1 QueuedPackages, 0 AsyncPackages
|
||
[2026.09.09-10.30.10:376][330]LogBlueprint: Error: [AssetLog] D:\SLK_Ponttooni_v3\Content\Fab\Animal_pack_ultra\AnimationBlueprints\Great_white_shar_anim_bp.uasset: [Compiler] Great_white_shar_anim_bp - The skeleton asset for this animation Blueprint is missing, so it cannot be compiled!
|
||
[2026.09.09-10.30.10:465][330]LoadErrors: While trying to load package /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Great_white_shar_anim_bp, a dependent package /Game/Animal_pack_ultra/Meshes/great_white_shark_attack_anim (9946ABBAD851EF8A) was not available. Additional explanatory information follows:
|
||
FPackageName: Skipped package /Game/Animal_pack_ultra/Meshes/great_white_shark_attack_anim has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'D:/SLK_Ponttooni_v3/Content/Animal_pack_ultra/Meshes/great_white_shark_attack_anim'. Perhaps it has been deleted or was not synced?
|
||
|
||
[2026.09.09-10.30.10:466][330]LoadErrors: While trying to load package /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Great_white_shar_anim_bp, a dependent package /Game/Animal_pack_ultra/Meshes/great_white_shark_fastswim_anim (2A263BBD950F4A1F) was not available. Additional explanatory information follows:
|
||
FPackageName: Skipped package /Game/Animal_pack_ultra/Meshes/great_white_shark_fastswim_anim has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'D:/SLK_Ponttooni_v3/Content/Animal_pack_ultra/Meshes/great_white_shark_fastswim_anim'. Perhaps it has been deleted or was not synced?
|
||
|
||
[2026.09.09-10.30.10:467][330]LoadErrors: While trying to load package /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Great_white_shar_anim_bp, a dependent package /Game/Animal_pack_ultra/Meshes/great_white_shark_swim_anim (50DE9B5F401C3B88) was not available. Additional explanatory information follows:
|
||
FPackageName: Skipped package /Game/Animal_pack_ultra/Meshes/great_white_shark_swim_anim has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'D:/SLK_Ponttooni_v3/Content/Animal_pack_ultra/Meshes/great_white_shark_swim_anim'. Perhaps it has been deleted or was not synced?
|
||
|
||
[2026.09.09-10.30.10:467][330]LoadErrors: While trying to load package /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Great_white_shar_anim_bp, a dependent package /Game/Animal_pack_ultra/Meshes/great_white_shark_rig_exp_Skeleton (8099D78D4543F61) was not available. Additional explanatory information follows:
|
||
FPackageName: Skipped package /Game/Animal_pack_ultra/Meshes/great_white_shark_rig_exp_Skeleton has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'D:/SLK_Ponttooni_v3/Content/Animal_pack_ultra/Meshes/great_white_shark_rig_exp_Skeleton'. Perhaps it has been deleted or was not synced?
|
||
|
||
[2026.09.09-10.30.43:958][200]LogDerivedDataCache: C:/Users/artem/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:02:09.794 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 69173 files in 65347 folders with total size 8703 MiB.
|
||
[2026.09.09-10.30.46:440][207]LogUObjectHash: Compacting FUObjectHashTables data took 0.99ms
|
||
[2026.09.09-10.30.46:568][207]LogStall: Shutdown...
|
||
[2026.09.09-10.30.46:574][207]LogStall: Shutdown complete.
|
||
[2026.09.09-10.30.46:611][207]LogSlate: Window 'SLK_Ponttooni_v3 - Unreal Editor' being destroyed
|
||
[2026.09.09-10.30.46:658][207]LogWebBrowser: Deleting browser for Url=https://editor.unrealengine.com/recent-projects.
|
||
[2026.09.09-10.30.46:785][207]Cmd: QUIT_EDITOR
|
||
[2026.09.09-10.30.46:785][207]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
|
||
[2026.09.09-10.30.46:801][208]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
|
||
[2026.09.09-10.30.46:803][208]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown
|
||
[2026.09.09-10.30.46:803][208]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown
|
||
[2026.09.09-10.30.46:807][208]LogWorld: UWorld::CleanupWorld for Untitled_260, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-10.30.46:807][208]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.30.46:809][208]LogMovieScene: USequencerBakeSubsystem subsystem deinitialized.
|
||
[2026.09.09-10.30.46:835][208]LogToolsetRegistry: Display: Unregistering Toolset ToolsetRegistry.AgentSkillToolset
|
||
[2026.09.09-10.30.46:835][208]LogAIAssistant: Display: New toolset detected, reloading environment
|
||
[2026.09.09-10.30.46:835][208]LogAIAssistant: Update agent environment...
|
||
[2026.09.09-10.30.46:838][208]LogToolsetRegistry: Display: Unregistering Toolset AIAssistant.AIAssistantToolset
|
||
[2026.09.09-10.30.46:838][208]LogAIAssistant: Display: New toolset detected, reloading environment
|
||
[2026.09.09-10.30.46:838][208]LogAIAssistant: Update agent environment...
|
||
[2026.09.09-10.30.46:838][208]LogTedsSettings: UTedsSettingsEditorSubsystem::Deinitialize
|
||
[2026.09.09-10.30.46:861][208]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized.
|
||
[2026.09.09-10.30.46:864][208]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-10.30.46:864][208]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.30.46:864][208]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-10.30.46:864][208]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.30.46:865][208]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
|
||
[2026.09.09-10.30.46:865][208]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
||
[2026.09.09-10.30.46:869][208]LogRuntimeTelemetry: Recording EnginePreExit events
|
||
[2026.09.09-10.30.46:871][208]LogAnalytics: Display: [UEEditor.Rocket.Release] AnalyticsET::EndSession
|
||
[2026.09.09-10.30.47:371][208]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerWasapi)...
|
||
[2026.09.09-10.30.47:371][208]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
|
||
[2026.09.09-10.30.47:371][208]LogAudio: Display: Audio Device unregistered from world 'Untitled_260'.
|
||
[2026.09.09-10.30.47:371][208]LogAudioMixer: Display: Unregistering submix buffer listener 'PixelStreamingEditorListener' from submix 'MasterSubmixDefault'
|
||
[2026.09.09-10.30.47:371][208]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES.
|
||
[2026.09.09-10.30.47:372][208]LogAudioMixer: Display: FAudioMixerWasapi::StopAudioStream() InstanceID=1, StreamState=4
|
||
[2026.09.09-10.30.47:394][208]LogAudioMixerWasapi: Display: FWasapiServiceWatcher stopped.
|
||
[2026.09.09-10.30.47:408][208]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID -1
|
||
[2026.09.09-10.30.47:408][208]LogAudio: Display: Audio Device Manager Shutdown
|
||
[2026.09.09-10.30.47:433][208]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
|
||
[2026.09.09-10.30.47:433][208]LogExit: Preparing to exit.
|
||
[2026.09.09-10.30.47:434][208]LogAIAssistant: Update agent environment complete
|
||
[2026.09.09-10.30.47:434][208]LogAIAssistant: Error: JavaScript Execution Failed UpdateAgentEnvironment: '"canceled"'
|
||
[2026.09.09-10.30.47:434][208]LogAIAssistant: Update agent environment complete
|
||
[2026.09.09-10.30.47:434][208]LogAIAssistant: Error: JavaScript Execution Failed UpdateAgentEnvironment: '"canceled"'
|
||
[2026.09.09-10.30.47:661][208]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
|
||
[2026.09.09-10.30.48:598][208]LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PostWrite): 1 .ref files found, 1 referenced binaries
|
||
[2026.09.09-10.30.48:600][208]LogAssetRegistry: Display: CachedAssetRegistry_0_903BA67C4FA8B69B6C28E681B08CD037.bin: delete failed (orphaned but still in use)
|
||
[2026.09.09-10.30.48:600][208]LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 2 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 0 orphans deleted, 1 orphans locked (kept)
|
||
[2026.09.09-10.30.48:609][208]LogEditorDataStorage: Deinitializing
|
||
[2026.09.09-10.30.48:612][208]LogEditorDataStorage: De-initializing TEDS Compatibility.
|
||
[2026.09.09-10.30.48:612][208]LogEditorDataStorage: De-initialized TEDS Compatibility.
|
||
[2026.09.09-10.30.48:613][208]LogEditorDataStorage: De-initializing TEDS Core.
|
||
[2026.09.09-10.30.48:613][208]LogEditorDataStorage: Resetting TEDS Core.
|
||
[2026.09.09-10.30.48:621][208]LogEditorDataStorage: Reset TEDS Core.
|
||
[2026.09.09-10.30.48:621][208]LogEditorDataStorage: De-initialized TEDS Core.
|
||
[2026.09.09-10.30.49:159][208]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
|
||
[2026.09.09-10.30.49:226][208]LogExit: Editor shut down
|
||
[2026.09.09-10.30.49:235][208]LogExit: Transaction tracking system shut down
|
||
[2026.09.09-10.30.49:740][208]LogEditorDataStorage: Destroyed TEDS Core.
|
||
[2026.09.09-10.30.49:740][208]LogEditorDataStorage: Destroyed TEDS Compatibility.
|
||
[2026.09.09-10.30.49:800][208]LogEditorDataStorage: Destroyed TEDS Core.
|
||
[2026.09.09-10.30.49:800][208]LogEditorDataStorage: Destroyed TEDS Compatibility.
|
||
[2026.09.09-10.30.50:103][208]LogExit: Object subsystem successfully closed.
|
||
[2026.09.09-10.30.50:178][208]LogShaderCompilers: Display: Exiting ShaderCompilingThread
|
||
[2026.09.09-10.30.50:506][208]LogWebBrowser: Warning: Received a process message while the module is shutting down, ignoring.
|
||
[2026.09.09-10.30.50:509][208]LogWebBrowser: Warning: Received a process message while the module is shutting down, ignoring.
|
||
[2026.09.09-10.30.52:061][208]LogWebBrowser: Deleting browser for Url=https://dev.epicgames.com/embed-view/assistant/unreal-engine.
|
||
[2026.09.09-10.30.52:259][208]LogObjectProfiler: Shutdown
|
||
[2026.09.09-10.30.52:259][208]LogMemoryProfiler: Shutdown
|
||
[2026.09.09-10.30.52:260][208]LogNetworkingProfiler: Shutdown
|
||
[2026.09.09-10.30.52:260][208]LogLoadingProfiler: Shutdown
|
||
[2026.09.09-10.30.52:261][208]LogTimingProfiler: Shutdown
|
||
[2026.09.09-10.30.52:267][208]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDGenericDebugDrawExtension] ...
|
||
[2026.09.09-10.30.52:267][208]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDAccelerationStructuresExtension] ...
|
||
[2026.09.09-10.30.52:267][208]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDCameraTracesExtension] ...
|
||
[2026.09.09-10.30.52:267][208]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDParticleExtraDataExtension] ...
|
||
[2026.09.09-10.30.52:267][208]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FPerformanceMetricsExtension] ...
|
||
[2026.09.09-10.30.53:012][208]LogChaosDD: Chaos Debug Draw Shutdown
|
||
[2026.09.09-10.30.53:050][208]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests:
|
||
[2026.09.09-10.30.53:050][208]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B09E30D5F-4E09-1A7A-C8EE-EA8124691388%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.8.0-55116800%2B%2B%2BUE5%2BRelease-5.8&UserID=832b07a442f533e6b3acb1b579e9a914%7Cf278c24cf7c74c84ad6bd873f6596928%7C2714690d-e54f-4e52-a6eb-f746d1383426&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[2] status=Processing
|
||
[2026.09.09-10.30.54:672][208]LogEOSShared: FEOSSDKManager::Shutdown EOS_Shutdown Result=[EOS_Success]
|
||
[2026.09.09-10.30.54:716][208]LogNFORDenoise: NFORDenoise function shutting down
|
||
[2026.09.09-10.30.54:717][208]RenderDocPlugin: plugin has been unloaded.
|
||
[2026.09.09-10.30.54:720][208]LogXGEController: Cleaning working directory: C:/Users/artem/AppData/Local/Temp/UnrealXGEWorkingDir/
|
||
[2026.09.09-10.30.54:726][208]LogPakFile: Destroying PakPlatformFile
|
||
[2026.09.09-10.30.55:750][208]LogD3D12RHI: ~FD3D12DynamicRHI
|
||
[2026.09.09-10.30.55:869][208]LogExit: Exiting.
|
||
[2026.09.09-10.30.55:916][208]Log file closed, 09/09/26 13:30:55
|