Log file open, 09/09/26 13:37:59 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogWindows: Started CrashReportClient (pid=20388) LogWindows: Enabling Tpause support LogWindows: Custom abort handler registered for crash reporting. LogInit: Running DelayedAutoRegister Phase StartOfEnginePreInit LogInit: Display: Running engine for game: SLK_Ponttooni_v3 LogCore: UTS: Unreal Trace Server launched successfully LogTrace: Initializing trace... LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' LogCore: No trace connection. Tracing to in-memory cache. LogTrace: Display: Control listening on port 1985 LogTrace: Finished trace initialization. LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.8-CL-55116800" LogCsvProfiler: Display: Metadata set : engineversion="5.8.0-55116800+++UE5+Release-5.8" LogCsvProfiler: Display: Metadata set : enginereleaseversion="5.8.0" LogCsvProfiler: Display: Metadata set : os="Windows 11 (25H2) [10.0.26200.9445] " LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|13th Gen Intel(R) Core(TM) i5-13450HX" LogCsvProfiler: Display: Metadata set : pgoenabled="0" LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" LogCsvProfiler: Display: Metadata set : ltoenabled="0" LogCsvProfiler: Display: Metadata set : asan="0" LogCsvProfiler: Display: Metadata set : mergedmodules="0" LogCsvProfiler: Display: Metadata set : compacttset="0" LogCsvProfiler: Display: Metadata set : commandline="" D:\SLK_Ponttooni_v3\SLK_Ponttooni_v3.uproject"" LogCsvProfiler: Display: Metadata set : loginid="832b07a442f533e6b3acb1b579e9a914" LogCsvProfiler: Display: Metadata set : llm="0" LogModuleManager: InternalLoadLibrary: 'StorageServerClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StorageServerClient.dll') LogModuleManager: InternalLoadLibrary: 'CookOnTheFly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CookOnTheFly.dll') LogModuleManager: InternalLoadLibrary: 'StreamingFile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StreamingFile.dll') LogModuleManager: InternalLoadLibrary: 'NetworkFile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NetworkFile.dll') LogModuleManager: InternalLoadLibrary: 'PakFile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PakFile.dll') LogModuleManager: InternalLoadLibrary: 'RSA' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RSA.dll') LogModuleManager: InternalLoadLibrary: 'SandboxFile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SandboxFile.dll') LogCsvProfiler: Display: Metadata set : zenstreaming="0" LogInit: Running DelayedAutoRegister Phase FileSystemReady LogInit: Running DelayedAutoRegister Phase TaskGraphSystemReady LogStats: Stats thread started at 0.292931 LogInit: Running DelayedAutoRegister Phase StatSystemReady LogModuleManager: InternalLoadLibrary: 'CoreUObject' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CoreUObject.dll') LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280" LogCsvProfiler: Display: Metadata set : systemresolution.resy="720" LogModuleManager: InternalLoadLibrary: 'Engine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Engine.dll') LogModuleManager: InternalLoadLibrary: 'UniversalObjectLocator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UniversalObjectLocator.dll') LogModuleManager: InternalLoadLibrary: 'Renderer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Renderer.dll') LogModuleManager: InternalLoadLibrary: 'AnimGraphRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimGraphRuntime.dll') LogModuleManager: InternalLoadLibrary: 'SlateRHIRenderer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SlateRHIRenderer.dll') LogModuleManager: InternalLoadLibrary: 'Landscape' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Landscape.dll') LogModuleManager: InternalLoadLibrary: 'RHICore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RHICore.dll') LogModuleManager: InternalLoadLibrary: 'RenderCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RenderCore.dll') LogModuleManager: InternalLoadLibrary: 'TextureCompressor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureCompressor.dll') LogModuleManager: InternalLoadLibrary: 'OpenColorIOWrapper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OpenColorIOWrapper.dll') LogModuleManager: InternalLoadLibrary: 'Virtualization' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Virtualization.dll') LogModuleManager: InternalLoadLibrary: 'MessageLog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MessageLog.dll') LogModuleManager: InternalLoadLibrary: 'AudioEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioEditor.dll') LogModuleManager: InternalLoadLibrary: 'PropertyEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PropertyEditor.dll') LogModuleManager: InternalLoadLibrary: 'AudioExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioExtensions.dll') LogModuleManager: InternalLoadLibrary: 'SignalProcessing' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SignalProcessing.dll') LogModuleManager: InternalLoadLibrary: 'AudioMixerCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioMixerCore.dll') LogModuleManager: InternalLoadLibrary: 'AnimationModifiers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationModifiers.dll') LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +2:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== Session CrashGUID > UECC-Windows-12834DE1447838CA3CB6E3AA7149CA41 Session CrashGUID >==================================================== LogConfig: No local boot hotfix file found at: [D:/SLK_Ponttooni_v3/Saved/PersistentDownloadDir/HotfixForNextBoot.txt] LogInit: Running DelayedAutoRegister Phase IniSystemReady LogModuleManager: InternalLoadLibrary: 'TargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TargetPlatform.dll') LogModuleManager: InternalLoadLibrary: 'DesktopPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DesktopPlatform.dll') Launching UnrealBuildTool... [C:/Program Files/Epic Games/UE_5.8/Engine/Build/BatchFiles/Build.bat -Mode=ValidatePlatforms -OutputSDKs -AllPlatforms -project="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" -log="D:/SLK_Ponttooni_v3/Saved/Logs/AutoSDKInfo.txt" -verbose -timestamps] LogAudio: Display: Pre-Initializing Audio Device Manager... LogModuleManager: InternalLoadLibrary: 'OpusAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OpusAudioDecoder.dll') LogAudio: Display: AudioInfo: 'OPUS' Registered LogModuleManager: InternalLoadLibrary: 'VorbisAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VorbisAudioDecoder.dll') LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. LogAudio: Display: AudioInfo: 'OGG' Registered LogModuleManager: InternalLoadLibrary: 'AdpcmAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AdpcmAudioDecoder.dll') LogAudio: Display: AudioInfo: 'ADPCM' Registered LogAudio: Display: AudioInfo: 'PCM' Registered LogModuleManager: InternalLoadLibrary: 'BinkAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BinkAudioDecoder.dll') LogAudio: Display: AudioInfo: 'BINKA' Registered LogModuleManager: InternalLoadLibrary: 'RadAudioDecoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RadAudioDecoder.dll') LogAudio: Display: AudioInfo: 'RADA' Registered LogAudio: Display: Audio Device Manager Pre-Initialized LogModuleManager: InternalLoadLibrary: 'TelemetryUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TelemetryUtils.dll') LogAssetRegistry: Display: FindShardedCacheFiles: 1 via .ref, 0 via migration fallback, 1 total LogPluginManager: Looking for build plugins target receipt LogPluginManager: Unable to find target receipt in path: D:/SLK_Ponttooni_v3/Binaries/Win64/*.target LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PreLoad): 1 .ref files found, 1 referenced binaries LogAssetRegistry: Display: CachedAssetRegistry_0_903BA67C4FA8B69B6C28E681B08CD037.bin: deleted (orphaned, unreferenced by any .ref) LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 2 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 1 orphans deleted, 0 orphans locked (kept) LogAssetRegistry: Display: LoadCacheFiles: loading 1 cache files, memory-mapping=enabled LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target LogPluginManager: Looking for enabled plugins target receipt LogPluginManager: Unable to find target receipt in path: D:/SLK_Ponttooni_v3/Binaries/Win64/*.target LogConfig: Display: Loading VulkanPC ini files took 0.30 seconds LogConfig: Display: Loading Mac ini files took 0.30 seconds LogConfig: Display: Loading IOS ini files took 0.30 seconds LogConfig: Display: Loading Android ini files took 0.30 seconds LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target LogConfig: Display: Loading Unix ini files took 0.36 seconds LogConfig: Display: Loading Windows ini files took 0.36 seconds LogConfig: Display: Loading VisionOS ini files took 0.36 seconds LogConfig: Display: Loading TVOS ini files took 0.36 seconds LogConfig: Display: Loading Linux ini files took 0.38 seconds LogPluginManager: Mounting Engine plugin AudioInsights LogPluginManager: Mounting Engine plugin AudioInsightsRuntime LogPluginManager: Mounting Engine plugin AudioModulationInsights LogPluginManager: Mounting Engine plugin BaseMaterial LogPluginManager: Mounting Engine plugin BlueprintFileUtils LogPluginManager: Mounting Engine plugin Bridge LogPluginManager: Mounting Engine plugin ChaosCloth LogPluginManager: Mounting Engine plugin ChaosClothAsset LogPluginManager: Mounting Engine plugin ChaosInsights LogPluginManager: Mounting Engine plugin ChaosVD LogPluginManager: Mounting Engine plugin CmdLinkServer LogPluginManager: Mounting Engine plugin DerivedDataBuildController LogPluginManager: Mounting Engine plugin Dataflow LogPluginManager: Mounting Engine plugin DiscoveryBeaconReceiver LogPluginManager: Mounting Engine plugin EnhancedInput LogPluginManager: Mounting Engine plugin Fab LogPluginManager: Mounting Engine plugin IoStoreInsights LogPluginManager: Mounting Engine plugin MassInsights LogPluginManager: Mounting Engine plugin MeshPainting LogPluginManager: Mounting Engine plugin Mutable LogPluginManager: Mounting Engine plugin PCG LogPluginManager: Mounting Engine plugin RenderGraphInsights LogPluginManager: Mounting Engine plugin RenderTraceInsights LogPluginManager: Mounting Engine plugin TraceUtilities LogPluginManager: Mounting Engine plugin UbaController LogPluginManager: Mounting Engine plugin WorldMetrics LogPluginManager: Mounting Engine plugin XGEController LogPluginManager: Mounting Engine plugin AssetManagerEditor LogPluginManager: Mounting Engine plugin BlueprintHeaderView LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes LogPluginManager: Mounting Engine plugin ChangelistReview LogPluginManager: Mounting Engine plugin ColorGrading LogPluginManager: Mounting Engine plugin CryptoKeys LogPluginManager: Mounting Engine plugin CurveEditorTools LogPluginManager: Mounting Engine plugin ConsoleVariables LogPluginManager: Mounting Engine plugin DataValidation LogPluginManager: Mounting Engine plugin EditorDebugTools LogPluginManager: Mounting Engine plugin EngineAssetDefinitions LogPluginManager: Mounting Engine plugin FacialAnimation LogPluginManager: Mounting Engine plugin GameplayTagsEditor LogPluginManager: Mounting Engine plugin GeometryMode LogPluginManager: Mounting Engine plugin EditorScriptingUtilities LogPluginManager: Mounting Engine plugin MacGraphicsSwitching LogPluginManager: Mounting Engine plugin MaterialAnalyzer LogPluginManager: Mounting Engine plugin MaterialAssetWizard LogPluginManager: Mounting Engine plugin MeshLODToolset LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode LogPluginManager: Mounting Engine plugin PluginBrowser LogPluginManager: Mounting Engine plugin ProxyLODPlugin LogPluginManager: Mounting Engine plugin SequencerAnimTools LogPluginManager: Mounting Engine plugin SpeedTreeImporter LogPluginManager: Mounting Engine plugin StylusInput LogPluginManager: Mounting Engine plugin UMGWidgetPreview LogPluginManager: Mounting Engine plugin UVEditor LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities LogPluginManager: Mounting Engine plugin AdvancedRenamer LogPluginManager: Mounting Engine plugin AIAssistant LogPluginManager: Mounting Engine plugin AutomationUtils LogPluginManager: Mounting Engine plugin BackChannel LogPluginManager: Mounting Engine plugin Buoyancy LogPluginManager: Mounting Engine plugin ChaosCaching LogPluginManager: Mounting Engine plugin ChaosEditor LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin ChaosSolverPlugin LogPluginManager: Mounting Engine plugin ChaosUserDataPT LogPluginManager: Mounting Engine plugin CharacterAI LogPluginManager: Mounting Engine plugin CineCameraRigs LogPluginManager: Mounting Engine plugin CineCameraSceneCapture LogPluginManager: Mounting Engine plugin CinematicSequenceNavigator LogPluginManager: Mounting Engine plugin ColorCorrectRegions LogPluginManager: Mounting Engine plugin ControlFlows LogPluginManager: Mounting Engine plugin ControlRigPhysics LogPluginManager: Mounting Engine plugin EditorDataStorage LogPluginManager: Mounting Engine plugin EditorDataStorageFeatures LogPluginManager: Mounting Engine plugin EditorPerformance LogPluginManager: Mounting Engine plugin EditorTelemetry LogPluginManager: Mounting Engine plugin EditorTRSGizmo LogPluginManager: Mounting Engine plugin Fracture LogPluginManager: Mounting Engine plugin FullBodyIK LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin LogPluginManager: Mounting Engine plugin GeometryDataflow LogPluginManager: Mounting Engine plugin GeometryFlow LogPluginManager: Mounting Engine plugin GizmoFramework LogPluginManager: Mounting Engine plugin GlobalConfigurationData LogPluginManager: Mounting Engine plugin HttpInsights LogPluginManager: Mounting Engine plugin InlineMaterialInstance LogPluginManager: Mounting Engine plugin Landmass LogPluginManager: Mounting Engine plugin LevelSequenceNavigatorBridge LogPluginManager: Mounting Engine plugin LocalizableMessage LogPluginManager: Mounting Engine plugin LowLevelNetTrace LogPluginManager: Mounting Engine plugin MediaStream LogPluginManager: Mounting Engine plugin MessageBusTester LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp LogPluginManager: Mounting Engine plugin MutableAssetUserData LogPluginManager: Mounting Engine plugin NFORDenoise LogPluginManager: Mounting Engine plugin NNERuntimeBasicCpu LogPluginManager: Mounting Engine plugin PlanarCut LogPluginManager: Mounting Engine plugin PlatformCrypto LogPluginManager: Mounting Engine plugin PythonFoundationPackages LogPluginManager: Mounting Engine plugin PythonScriptPlugin LogPluginManager: Mounting Engine plugin RemoteSession LogPluginManager: Mounting Engine plugin SequenceNavigator LogPluginManager: Mounting Engine plugin RuntimeTelemetry LogPluginManager: Mounting Engine plugin SkeletalReduction LogPluginManager: Mounting Engine plugin ToolsetRegistry LogPluginManager: Mounting Engine plugin ToolPresets LogPluginManager: Mounting Engine plugin VirtualProductionUtilities LogPluginManager: Mounting Engine plugin Water LogPluginManager: Mounting Engine plugin WebSocketNetworking LogPluginManager: Mounting Engine plugin UdpMessaging LogPluginManager: Mounting Engine plugin TcpMessaging LogPluginManager: Mounting Engine plugin NNEDenoiser LogPluginManager: Mounting Engine plugin LauncherChunkInstaller LogPluginManager: Mounting Engine plugin ActorSequence LogPluginManager: Mounting Engine plugin LevelSequenceEditor LogPluginManager: Mounting Engine plugin MoviePipelineMaskRenderPass LogPluginManager: Mounting Engine plugin NNERuntimeORT LogPluginManager: Mounting Engine plugin MovieRenderPipeline LogPluginManager: Mounting Engine plugin SequenceValidator LogPluginManager: Mounting Engine plugin TemplateSequence LogPluginManager: Mounting Engine plugin SequencerScripting LogPluginManager: Mounting Engine plugin AutomatedPerfTestTools LogPluginManager: Mounting Engine plugin InterchangeTests LogPluginManager: Mounting Engine plugin CameraCalibrationCore LogPluginManager: Mounting Engine plugin AccumulationDOF LogPluginManager: Mounting Engine plugin CaptureData LogPluginManager: Mounting Engine plugin CinematicAssemblyTools LogPluginManager: Mounting Engine plugin LensComponent LogPluginManager: Mounting Engine plugin MultiUserTakes LogPluginManager: Mounting Engine plugin Takes LogPluginManager: Mounting Engine plugin ViewportWidgetOverlay LogPluginManager: Mounting Engine plugin VirtualCameraCore LogPluginManager: Mounting Engine plugin VirtualCamera LogPluginManager: Mounting Engine plugin Paper2D LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor LogPluginManager: Mounting Engine plugin AISupport LogPluginManager: Mounting Engine plugin ACLPlugin LogPluginManager: Mounting Engine plugin AnimationData LogPluginManager: Mounting Engine plugin AnimationModifierLibrary LogPluginManager: Mounting Engine plugin AnimatorKit LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis LogPluginManager: Mounting Engine plugin ControlRig LogPluginManager: Mounting Engine plugin DeformerGraph LogPluginManager: Mounting Engine plugin ControlRigSpline LogPluginManager: Mounting Engine plugin ControlRigModules LogPluginManager: Mounting Engine plugin DNACalib LogPluginManager: Mounting Engine plugin EaseCurveTool LogPluginManager: Mounting Engine plugin LiveLink LogPluginManager: Mounting Engine plugin IKRig LogPluginManager: Mounting Engine plugin LiveLinkDevice LogPluginManager: Mounting Engine plugin GameplayInsights LogPluginManager: Mounting Engine plugin LiveLinkHub LogPluginManager: Mounting Engine plugin TweeningUtils LogPluginManager: Mounting Engine plugin PhysicsControl LogPluginManager: Mounting Engine plugin CameraShakePreviewer LogPluginManager: Mounting Engine plugin PerformanceCaptureCore LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools LogPluginManager: Mounting Engine plugin EngineCameras LogPluginManager: Mounting Engine plugin GameplayCameras LogPluginManager: Mounting Engine plugin CompositeCore LogPluginManager: Mounting Engine plugin RigLogic LogPluginManager: Mounting Engine plugin AnimationSharing LogPluginManager: Mounting Engine plugin OodleNetwork LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess LogPluginManager: Mounting Engine plugin OpenColorIO LogPluginManager: Mounting Engine plugin DumpGPUServices LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting Engine plugin OpenCVLensDistortion LogPluginManager: Mounting Engine plugin GPUReshape LogPluginManager: Mounting Engine plugin GitSourceControl LogPluginManager: Mounting Engine plugin NullSourceCodeAccess LogPluginManager: Mounting Engine plugin NamingTokens LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess LogPluginManager: Mounting Engine plugin PixWinPlugin LogPluginManager: Mounting Engine plugin PlasticSourceControl LogPluginManager: Mounting Engine plugin PerforceSourceControl LogPluginManager: Mounting Engine plugin DirectoryPlaceholder LogPluginManager: Mounting Engine plugin ProjectLauncher LogPluginManager: Mounting Engine plugin PluginUtils LogPluginManager: Mounting Engine plugin RenderDocPlugin LogPluginManager: Mounting Engine plugin SubversionSourceControl LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess LogPluginManager: Mounting Engine plugin UObjectPlugin LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin DatasmithContent LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting Engine plugin GLTFExporter LogPluginManager: Mounting Engine plugin VariantManager LogPluginManager: Mounting Engine plugin VariantManagerContent LogPluginManager: Mounting Engine plugin Cascade LogPluginManager: Mounting Engine plugin PropertyAccessNode LogPluginManager: Mounting Engine plugin NiagaraInsights LogPluginManager: Mounting Engine plugin NiagaraMRQ LogPluginManager: Mounting Engine plugin NiagaraSimCaching LogPluginManager: Mounting Engine plugin AlembicHairImporter LogPluginManager: Mounting Engine plugin Niagara LogPluginManager: Mounting Engine plugin NiagaraPreviewContent LogPluginManager: Mounting Engine plugin AlembicImporter LogPluginManager: Mounting Engine plugin Interchange LogPluginManager: Mounting Engine plugin AndroidMedia LogPluginManager: Mounting Engine plugin AppleProResDecoderElectra LogPluginManager: Mounting Engine plugin AppleProResMedia LogPluginManager: Mounting Engine plugin InterchangeAssets LogPluginManager: Mounting Engine plugin AvfMedia LogPluginManager: Mounting Engine plugin AvidDNxMedia LogPluginManager: Mounting Engine plugin AvidDNxHDDecoderElectra LogPluginManager: Mounting Engine plugin ElectraCDM LogPluginManager: Mounting Engine plugin ElectraCodecs LogPluginManager: Mounting Engine plugin D3D12VideoDecodersElectra LogPluginManager: Mounting Engine plugin ElectraPlayer LogPluginManager: Mounting Engine plugin ElectraUtil LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess LogPluginManager: Mounting Engine plugin MediaIOFramework LogPluginManager: Mounting Engine plugin InterchangeEditor LogPluginManager: Mounting Engine plugin MediaPlayerEditor LogPluginManager: Mounting Engine plugin ImgMedia LogPluginManager: Mounting Engine plugin MediaProfile LogPluginManager: Mounting Engine plugin ElectraSubtitles LogPluginManager: Mounting Engine plugin MediaFrameworkUtilities LogPluginManager: Mounting Engine plugin MediaPlate LogPluginManager: Mounting Engine plugin OpusDecoderElectra LogPluginManager: Mounting Engine plugin PixelStreaming2 LogPluginManager: Mounting Engine plugin MediaViewer LogPluginManager: Mounting Engine plugin PixelCapture LogPluginManager: Mounting Engine plugin TmvMedia LogPluginManager: Mounting Engine plugin MP4Utilities LogPluginManager: Mounting Engine plugin WebMMedia LogPluginManager: Mounting Engine plugin WmfMedia LogPluginManager: Mounting Engine plugin MetaHuman LogPluginManager: Mounting Engine plugin MetaHumanCoreTech LogPluginManager: Mounting Engine plugin MetaHumanSDK LogPluginManager: Mounting Engine plugin EOSShared LogPluginManager: Mounting Engine plugin OnlineServices LogPluginManager: Mounting Engine plugin OnlineBase LogPluginManager: Mounting Engine plugin OnlineSubsystem LogPluginManager: Mounting Engine plugin PixelStreaming LogPluginManager: Mounting Engine plugin MediaCompositing LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin OnlineSubsystemNull LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector LogPluginManager: Mounting Engine plugin AndroidPermission LogPluginManager: Mounting Engine plugin ActorLayerUtilities LogPluginManager: Mounting Engine plugin AndroidMoviePlayer LogPluginManager: Mounting Engine plugin AppleImageUtils LogPluginManager: Mounting Engine plugin AppleMoviePlayer LogPluginManager: Mounting Engine plugin ArchVisCharacter LogPluginManager: Mounting Engine plugin AssetTags LogPluginManager: Mounting Engine plugin AudioCapture LogPluginManager: Mounting Engine plugin CommonUI LogPluginManager: Mounting Engine plugin AudioWidgets LogPluginManager: Mounting Engine plugin ChunkDownloader LogPluginManager: Mounting Engine plugin ComputeFramework LogPluginManager: Mounting Engine plugin CustomMeshComponent LogPluginManager: Mounting Engine plugin AudioSynesthesia LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector LogPluginManager: Mounting Engine plugin CableComponent LogPluginManager: Mounting Engine plugin GeometryCache LogPluginManager: Mounting Engine plugin AndroidFileServer LogPluginManager: Mounting Engine plugin HairStrands LogPluginManager: Mounting Engine plugin GeometryScripting LogPluginManager: Mounting Engine plugin InputDebugging LogPluginManager: Mounting Engine plugin GeometryProcessing LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary LogPluginManager: Mounting Engine plugin Metasound LogPluginManager: Mounting Engine plugin MeshModelingToolset LogPluginManager: Mounting Engine plugin ModelViewViewModel LogPluginManager: Mounting Engine plugin MobilePatchingUtils LogPluginManager: Mounting Engine plugin MsQuic LogPluginManager: Mounting Engine plugin nDisplayModularFeatures LogPluginManager: Mounting Engine plugin OSC LogPluginManager: Mounting Engine plugin PropertyAccessEditor LogPluginManager: Mounting Engine plugin SignificanceManager LogPluginManager: Mounting Engine plugin OpenCV LogPluginManager: Mounting Engine plugin RigVM LogPluginManager: Mounting Engine plugin PropertyBindingUtils LogPluginManager: Mounting Engine plugin SkeletalMerging LogPluginManager: Mounting Engine plugin ResonanceAudio LogPluginManager: Mounting Engine plugin SoundFields LogPluginManager: Mounting Engine plugin GooglePAD LogPluginManager: Mounting Engine plugin StateTree LogPluginManager: Mounting Engine plugin ProceduralMeshComponent LogPluginManager: Mounting Engine plugin WaveTable LogPluginManager: Mounting Engine plugin Synthesis LogPluginManager: Mounting Engine plugin WebMMoviePlayer LogPluginManager: Mounting Engine plugin WindowsMoviePlayer LogPluginManager: Mounting Engine plugin XRBase LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource LogPluginManager: Mounting Engine plugin LightMixer LogPluginManager: Mounting Engine plugin ObjectMixer LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor LogPluginManager: Mounting Engine plugin AMFCodecs LogPluginManager: Mounting Engine plugin NVCodecs LogPluginManager: Mounting Engine plugin LibVpxCodecs LogPluginManager: Mounting Engine plugin AVCodecsCore LogPluginManager: Mounting Engine plugin FileSandbox LogPluginManager: Mounting Engine plugin CaptureManagerCore LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS LogPluginManager: Mounting Engine plugin RelativeIKOp LogPluginManager: Mounting Engine plugin SkeletalMeshMorphTargetEditingTools LogPluginManager: Mounting Engine plugin CaptureManagerEditor LogPluginManager: Mounting Engine plugin Scribble LogPluginManager: Mounting Engine plugin VPSettings LogPluginManager: Mounting Engine plugin VPRoles LogPluginManager: Mounting Engine plugin SQLiteCore LogPluginManager: Mounting Engine plugin StreamingADA LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource LogPluginManager: Mounting Engine plugin InterchangeAxfAssets LogPluginManager: Mounting Engine plugin XInputDevice LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting Engine plugin ConcertMain LogPluginManager: Mounting Engine plugin MultiUserClient LogPluginManager: Mounting Engine plugin ConcertClientSharedSlate LogPluginManager: Mounting Engine plugin ConcertSharedSlate LogPluginManager: Mounting Engine plugin ConcertReplicationScripting LogPluginManager: Mounting Engine plugin ConcertSyncClient LogPluginManager: Mounting Engine plugin ConcertSyncCore LogAssetRegistry: Display: Asset registry cache read as 167.8 MiB from D:/SLK_Ponttooni_v3/Intermediate/CachedAssetRegistry/CachedAssetRegistry_0_1E6522994D659C39A405F991D4B06457.bin (memory-mapped=yes) LogModuleManager: InternalLoadLibrary: 'DerivedDataBuildController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/DerivedDataBuildController/Binaries/Win64/UnrealEditor-DerivedDataBuildController.dll') LogModuleManager: InternalLoadLibrary: 'UbaController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/UbaController/Binaries/Win64/UnrealEditor-UbaController.dll') LogModuleManager: InternalLoadLibrary: 'XGEController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/XGEController/Binaries/Win64/UnrealEditor-XGEController.dll') LogModuleManager: InternalLoadLibrary: 'PlatformCrypto' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCrypto.dll') LogModuleManager: InternalLoadLibrary: 'PlatformCryptoTypes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCryptoTypes.dll') LogModuleManager: InternalLoadLibrary: 'PlatformCryptoContext' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Win64/UnrealEditor-PlatformCryptoContext.dll') LogModuleManager: InternalLoadLibrary: 'PythonScriptPluginPreload' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PythonScriptPlugin/Binaries/Win64/UnrealEditor-PythonScriptPluginPreload.dll') LogModuleManager: InternalLoadLibrary: 'PlasticSourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PlasticSourceControl/Binaries/Win64/UnrealEditor-PlasticSourceControl.dll') LogModuleManager: InternalLoadLibrary: 'SourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceControl.dll') SourceControl: Revision control is disabled SourceControl: Revision control is disabled LogModuleManager: InternalLoadLibrary: 'PerforceSourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UnrealEditor-PerforceSourceControl.dll') SourceControl: Revision control is disabled LogModuleManager: InternalLoadLibrary: 'GPUTextureTransfer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaIOFramework/Binaries/Win64/UnrealEditor-GPUTextureTransfer.dll') LogInit: Running DelayedAutoRegister Phase EarliestPossiblePluginsLoaded LogModuleManager: InternalLoadLibrary: 'ChaosCloth' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosCloth/Binaries/Win64/UnrealEditor-ChaosCloth.dll') LogModuleManager: InternalLoadLibrary: 'PCGCompute' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/PCG/Binaries/Win64/UnrealEditor-PCGCompute.dll') LogModuleManager: InternalLoadLibrary: 'Buoyancy' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Buoyancy/Binaries/Win64/UnrealEditor-Buoyancy.dll') LogModuleManager: InternalLoadLibrary: 'ColorCorrectRegions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ColorCorrectRegions/Binaries/Win64/UnrealEditor-ColorCorrectRegions.dll') LogModuleManager: InternalLoadLibrary: 'EditorPerformance' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorPerformance/Binaries/Win64/UnrealEditor-EditorPerformance.dll') LogModuleManager: InternalLoadLibrary: 'StallLogSubsystem' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorPerformance/Binaries/Win64/UnrealEditor-StallLogSubsystem.dll') LogModuleManager: InternalLoadLibrary: 'CrashDiagnostics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorPerformance/Binaries/Win64/UnrealEditor-CrashDiagnostics.dll') LogModuleManager: InternalLoadLibrary: 'EditorTelemetry' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorTelemetry/Binaries/Win64/UnrealEditor-EditorTelemetry.dll') LogAnalytics: Display: Provider StudioTelemetry.Provider.Log is disabled for this application LogAnalytics: Display: Provider StudioTelemetry.Provider.CSV is disabled for this application LogAnalytics: Display: Provider StudioTelemetry.Provider.Horde is disabled for this application LogModuleManager: InternalLoadLibrary: 'Analytics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Analytics.dll') LogStudioTelemetry: Started StudioTelemetry Session LogModuleManager: InternalLoadLibrary: 'NFORDenoise' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/NFORDenoise/Binaries/Win64/UnrealEditor-NFORDenoise.dll') LogNFORDenoise: NFORDenoise function starting up LogModuleManager: InternalLoadLibrary: 'RemoteSession' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/RemoteSession/Binaries/Win64/UnrealEditor-RemoteSession.dll') LogModuleManager: InternalLoadLibrary: 'RuntimeTelemetry' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/RuntimeTelemetry/Binaries/Win64/UnrealEditor-RuntimeTelemetry.dll') LogAnalytics: Display: Provider StudioTelemetry.Provider.Log is disabled for this application LogAnalytics: Display: Provider StudioTelemetry.Provider.CSV is disabled for this application LogAnalytics: Display: Provider StudioTelemetry.Provider.Horde is disabled for this application LogStudioTelemetry: Started StudioTelemetry Session LogModuleManager: InternalLoadLibrary: 'VPUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProductionUtilities/Binaries/Win64/UnrealEditor-VPUtilities.dll') LogModuleManager: InternalLoadLibrary: 'Water' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Water/Binaries/Win64/UnrealEditor-Water.dll') LogModuleManager: InternalLoadLibrary: 'NNEDenoiserShaders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/NNE/NNEDenoiser/Binaries/Win64/UnrealEditor-NNEDenoiserShaders.dll') LogModuleManager: InternalLoadLibrary: 'LauncherChunkInstaller' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Portal/LauncherChunkInstaller/Binaries/Win64/UnrealEditor-LauncherChunkInstaller.dll') LogModuleManager: InternalLoadLibrary: 'CameraCalibrationCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Binaries/Win64/UnrealEditor-CameraCalibrationCore.dll') LogModuleManager: InternalLoadLibrary: 'AccumulationDOF' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/AccumulationDOF/Binaries/Win64/UnrealEditor-AccumulationDOF.dll') LogModuleManager: InternalLoadLibrary: 'ViewportWidgetOverlay' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/ViewportWidgetOverlay/Binaries/Win64/UnrealEditor-ViewportWidgetOverlay.dll') LogModuleManager: InternalLoadLibrary: 'AISupportModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AI/AISupport/Binaries/Win64/UnrealEditor-AISupportModule.dll') LogModuleManager: InternalLoadLibrary: 'ACLPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ACLPlugin/Binaries/Win64/UnrealEditor-ACLPlugin.dll') LogModuleManager: InternalLoadLibrary: 'OptimusSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusSettings.dll') LogModuleManager: InternalLoadLibrary: 'CompositeCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/CompositeCore/Binaries/Win64/UnrealEditor-CompositeCore.dll') LogConfig: Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine] LogModuleManager: InternalLoadLibrary: 'OpenColorIO' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/OpenColorIO/Binaries/Win64/UnrealEditor-OpenColorIO.dll') LogModuleManager: InternalLoadLibrary: 'OpenCVLensCalibration' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/OpenCVLensDistortion/Binaries/Win64/UnrealEditor-OpenCVLensCalibration.dll') LogModuleManager: InternalLoadLibrary: 'OpenCVLensDistortion' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/OpenCVLensDistortion/Binaries/Win64/UnrealEditor-OpenCVLensDistortion.dll') LogModuleManager: InternalLoadLibrary: 'GPUReshape' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/GPUReshape/Binaries/Win64/UnrealEditor-GPUReshape.dll') LogModuleManager: InternalLoadLibrary: 'PixWinPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PixWinPlugin/Binaries/Win64/UnrealEditor-PixWinPlugin.dll') LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) LogWindows: File 'WinPixGpuCapturer.dll' does not exist PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogModuleManager: InternalLoadLibrary: 'RenderDocPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/RenderDocPlugin/Binaries/Win64/UnrealEditor-RenderDocPlugin.dll') LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. LogModuleManager: InternalLoadLibrary: 'DatasmithContent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/DatasmithContent/Binaries/Win64/UnrealEditor-DatasmithContent.dll') LogModuleManager: InternalLoadLibrary: 'GLTFExporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/GLTFExporter/Binaries/Win64/UnrealEditor-GLTFExporter.dll') LogModuleManager: InternalLoadLibrary: 'VariantManagerContent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/VariantManagerContent/Binaries/Win64/UnrealEditor-VariantManagerContent.dll') LogModuleManager: InternalLoadLibrary: 'NiagaraShader' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraShader.dll') LogModuleManager: InternalLoadLibrary: 'NiagaraVertexFactories' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraVertexFactories.dll') LogModuleManager: InternalLoadLibrary: 'InterchangeAssets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Assets/Binaries/Win64/UnrealEditor-InterchangeAssets.dll') LogModuleManager: InternalLoadLibrary: 'MediaIOCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaIOFramework/Binaries/Win64/UnrealEditor-MediaIOCore.dll') LogModuleManager: InternalLoadLibrary: 'ExrReaderGpu' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ExrReaderGpu.dll') LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Servers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Servers.dll') LogModuleManager: InternalLoadLibrary: 'PixelCaptureShaders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelCapture/Binaries/Win64/UnrealEditor-PixelCaptureShaders.dll') LogModuleManager: InternalLoadLibrary: 'TmvMediaShaders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMediaShaders.dll') LogModuleManager: InternalLoadLibrary: 'WmfMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMedia.dll') LogModuleManager: InternalLoadLibrary: 'Media' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Media.dll') LogModuleManager: InternalLoadLibrary: 'EOSShared' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/EOSShared/Binaries/Win64/UnrealEditor-EOSShared.dll') LogEOSShared: Loaded "C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/EOSSDK-Win64-Shipping.dll" LogEOSShared: FEOSSDKManager::Initialize Initializing EOSSDK Version:1.19.1.2-53289219 LogModuleManager: InternalLoadLibrary: 'OnlineServicesInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesInterface.dll') LogModuleManager: InternalLoadLibrary: 'OnlineServicesCommon' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesCommon.dll') LogModuleManager: InternalLoadLibrary: 'OnlineServicesCommonEngineUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineServices/Binaries/Win64/UnrealEditor-OnlineServicesCommonEngineUtils.dll') LogModuleManager: InternalLoadLibrary: 'OnlineSubsystem' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineSubsystem/Binaries/Win64/UnrealEditor-OnlineSubsystem.dll') LogModuleManager: InternalLoadLibrary: 'HTTP' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HTTP.dll') LogModuleManager: InternalLoadLibrary: 'SSL' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SSL.dll') LogInit: Using libcurl 8.15.0 LogInit: - built for Windows LogInit: - supports SSL with OpenSSL/1.1.1t LogInit: - supports HTTP deflate (compression) using libz 1.3 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_TLSAUTH_SRP LogInit: CURL_VERSION_HTTP2 LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - CVarHttpReuseConnectionEnabled = true - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread LogInit: Creating http thread with maximum 251 concurrent requests LogModuleManager: InternalLoadLibrary: 'XMPP' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-XMPP.dll') LogModuleManager: InternalLoadLibrary: 'WebSockets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WebSockets.dll') LogModuleManager: InternalLoadLibrary: 'OnlineSubsystemNULL' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UnrealEditor-OnlineSubsystemNull.dll') LogModuleManager: InternalLoadLibrary: 'Sockets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Sockets.dll') LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] LogModuleManager: InternalLoadLibrary: 'PixelStreamingServers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingServers.dll') LogModuleManager: InternalLoadLibrary: 'OnlineSubsystemUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UnrealEditor-OnlineSubsystemUtils.dll') LogModuleManager: InternalLoadLibrary: 'OnlineBlueprintSupport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UnrealEditor-OnlineBlueprintSupport.dll') LogModuleManager: InternalLoadLibrary: 'ChunkDownloader' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ChunkDownloader/Binaries/Win64/UnrealEditor-ChunkDownloader.dll') LogModuleManager: InternalLoadLibrary: 'ComputeFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-ComputeFramework.dll') LogModuleManager: InternalLoadLibrary: 'ExampleDeviceProfileSelector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Win64/UnrealEditor-ExampleDeviceProfileSelector.dll') LogModuleManager: InternalLoadLibrary: 'HairStrandsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsCore.dll') LogAsyncCompilation: Display: MemorySharingInfo: UsedMemory=343MiB, MaxMemoryAvailable=45787MiB LogModuleManager: InternalLoadLibrary: 'OpenCVHelper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/OpenCV/Binaries/Win64/UnrealEditor-OpenCVHelper.dll') LogModuleManager: InternalLoadLibrary: 'XRBase' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/XRBase/Binaries/Win64/UnrealEditor-XRBase.dll') LogModuleManager: InternalLoadLibrary: 'WindowsDeviceProfileSelector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/Binaries/Win64/UnrealEditor-WindowsDeviceProfileSelector.dll') LogModuleManager: InternalLoadLibrary: 'AMFCodecs' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/AMFCodecs/Binaries/Win64/UnrealEditor-AMFCodecs.dll') LogModuleManager: InternalLoadLibrary: 'AMFCodecsRHI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/AMFCodecs/Binaries/Win64/UnrealEditor-AMFCodecsRHI.dll') LogModuleManager: InternalLoadLibrary: 'NVCodecs' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/NVCodecs/Binaries/Win64/UnrealEditor-NVCodecs.dll') LogModuleManager: InternalLoadLibrary: 'CUDA' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CUDA.dll') LogCUDA: Display: CUDA module ready pending PostEngineInit. LogModuleManager: InternalLoadLibrary: 'NVCodecsRHI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/NVCodecs/Binaries/Win64/UnrealEditor-NVCodecsRHI.dll') LogModuleManager: InternalLoadLibrary: 'NVDEC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/NVCodecs/Binaries/Win64/UnrealEditor-NVDEC.dll') LogModuleManager: InternalLoadLibrary: 'NVENC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/NVCodecs/Binaries/Win64/UnrealEditor-NVENC.dll') LogModuleManager: InternalLoadLibrary: 'LibVpxCodecs' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/LibVpxCodecs/Binaries/Win64/UnrealEditor-LibVpxCodecs.dll') LogModuleManager: InternalLoadLibrary: 'AVCodecsCoreRHI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Binaries/Win64/UnrealEditor-AVCodecsCoreRHI.dll') LogModuleManager: InternalLoadLibrary: 'InterchangeAxFAssets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/InterchangeAxF/Assets/Binaries/Win64/UnrealEditor-InterchangeAxFAssets.dll') LogInit: ExecutableName: UnrealEditor.exe LogInit: Build: ++UE5+Release-5.8-CL-55116800 LogInit: Platform=WindowsEditor LogInit: MachineId=832b07a442f533e6b3acb1b579e9a914 LogInit: DeviceId= LogInit: Engine Version: 5.8.0-55116800+++UE5+Release-5.8 LogInit: Compatible Engine Version: 5.8.0-55116800+++UE5+Release-5.8 LogInit: Net CL: 55116800 LogInit: OS: Windows 11 (25H2) [10.0.26200.9445] (), CPU: 13th Gen Intel(R) Core(TM) i5-13450HX, GPU: Intel(R) UHD Graphics LogInit: CPU Model ID: 6bf2, microcode revision: 37 LogInit: Compiled (64-bit): Jun 13 2026 03:21:59 LogInit: Architecture: x64 LogInit: Compiled with Visual C++: 19.44.35228.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.8 LogInit: Command Line: LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no LogDevObjectVersion: Number of dev versions registered: 37 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 268 LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8 LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 15 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 20 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 11 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 123 LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 68 LogDevObjectVersion: UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 LogDevObjectVersion: LensFileVersion (8652A554-966A-466C-9FD7-1C6DD61B1ADB): 1 LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC. LogStreaming: Display: AsyncLoading2 - Created: Async Loading Thread: false, Async Post Load: false, Multithreaded: false LogInit: Object subsystem initialized LogConfig: Set CVar [[con.DebugEarlyDefault:1]] LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created LogConfig: Set CVar [[r.setres:1280x720]] LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]] LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]] LogConfig: Set CVar [[r.VRS.EnableSoftware:1]] LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.VSync:0]] [2026.09.09-10.38.00:296][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.Substrate.RoughDiffuse:1]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.Substrate.ShadingQuality:1]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.Substrate.TileCoord8bits:0]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.Substrate.Glints:1]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.Substrate.ClosuresPerPixel:4]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.Refraction.Blur:1]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.VirtualTextures:1]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.RayTracing:1]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.RayTracing.RayTracingProxies.ProjectEnabled:1]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:1]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.PathTracing:1]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:1]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:1]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:1]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.Lumen.ScreenTracingSource:1]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject:1]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows:1]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.Translucency.HeterogeneousVolumes:1]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:0]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:1]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:1]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.Deferred.SupportPrimitiveAlphaHoldout:1]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.RayTracing.ResidentGeometryMemoryPoolSizeInMB:800]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.Substrate:1]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.Substrate.ProjectGBufferFormat:0]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[r.CustomDepth:3]] [2026.09.09-10.38.00:296][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] [2026.09.09-10.38.00:296][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] [2026.09.09-10.38.00:296][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] [2026.09.09-10.38.00:296][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="BufferBloat",ToolTip="Simulates a connection affected by buffer bloat (in and out)")]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created [2026.09.09-10.38.00:296][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created [2026.09.09-10.38.00:299][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resx="1920" [2026.09.09-10.38.00:299][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resy="1080" [2026.09.09-10.38.00:300][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] [2026.09.09-10.38.00:300][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MarkCoarsePagesLocal:1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.MegaLights.NumSamplesPerPixel:4]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.MegaLights.DownsampleMode:2]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.MegaLights.ScreenTraces.Quality:1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.Allow:1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.SpecularOnly:1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.SoftShadows:0]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.TexturedRectLights:0]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.MegaLights.Spatial.UseHistorySpatialVariance:1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.MegaLights.Volume.GridPixelSize:8]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.MegaLights.Volume.GridSizeZ:128]] [2026.09.09-10.38.00:300][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.AOQuality:2]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.FinalGatherMethod:1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.AtlasSize:4096]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardTexelDensityScale:100]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardMinResolution:2]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardMaxResolution:512]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:150]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.DownsampleFactor:1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.SliceCount:2]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.HZB:0]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectPower:1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.FoliageOcclusionStrength:.7]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.ShareRadianceCacheWithOpaque:0]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.SpatialFilter:1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.GridResolution:24]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:100]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.HitLighting.Allowed:1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.RayTracing.Geometry.SkeletalMeshes:1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.MeshCardRepresentation.SkeletalMesh:1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.RayTracing.DynamicGeometry.MaxUpdatePrimitivesPerFrame:-1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] [2026.09.09-10.38.00:300][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.LUT.Shaper:0]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.LUT.Size:32]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2026.09.09-10.38.00:300][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2026.09.09-10.38.00:300][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Dim:64]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.DetailMode:3]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Blur:1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2026.09.09-10.38.00:300][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2026.09.09-10.38.00:301][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2026.09.09-10.38.00:301][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2026.09.09-10.38.00:301][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2026.09.09-10.38.00:301][ 0]LogConfig: Set CVar [[r.Fog.SeparateComposition:-1 ; Allow fog separate composition when FSSS is enabled.]] [2026.09.09-10.38.00:301][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]] [2026.09.09-10.38.00:301][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] [2026.09.09-10.38.00:301][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Allowed:1]] [2026.09.09-10.38.00:301][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]] [2026.09.09-10.38.00:301][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]] [2026.09.09-10.38.00:301][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]] [2026.09.09-10.38.00:301][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Precision:0]] [2026.09.09-10.38.00:301][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]] [2026.09.09-10.38.00:301][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] [2026.09.09-10.38.00:301][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] [2026.09.09-10.38.00:301][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] [2026.09.09-10.38.00:301][ 0]LogConfig: CVar [[pcg.Quality:3]] deferred - dummy variable created [2026.09.09-10.38.00:301][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] [2026.09.09-10.38.00:301][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2026.09.09-10.38.00:301][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2026.09.09-10.38.00:301][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2026.09.09-10.38.00:301][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] [2026.09.09-10.38.00:301][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] [2026.09.09-10.38.00:301][ 0]LogInit: Selected Device Profile: [WindowsEditor] [2026.09.09-10.38.00:301][ 0]LogHAL: Display: Platform has ~ 24 GB [25463480320 / 34359738368 / 24], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2026.09.09-10.38.00:302][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] [2026.09.09-10.38.00:302][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2026.09.09-10.38.00:302][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]] [2026.09.09-10.38.00:302][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]] [2026.09.09-10.38.00:302][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@0] File [Scalability] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:2]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:0.4]] [2026.09.09-10.38.00:302][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@0] File [Scalability] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.FXAA.Quality:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:100]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@0] File [Scalability] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.ShadowQuality:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:1]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:512]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:512]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.06]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:0.6]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:0.5]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.VolumetricFog:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:0.5]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.CapsuleShadows:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:512]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:0.0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:0.0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:1.0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:2.0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:2]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:2]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MarkCoarsePagesLocal:2]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.MegaLights.NumSamplesPerPixel:2]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.MegaLights.ScreenTraces.Quality:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.MegaLights.FrontLayerTranslucency.Allow:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.MegaLights.Spatial.UseHistorySpatialVariance:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.MegaLights.Volume.GridPixelSize:16]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.MegaLights.Volume.GridSizeZ:64]] [2026.09.09-10.38.00:302][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@0] File [Scalability] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.AOQuality:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:0.8]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@0] File [Scalability] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.SSR.Quality:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:1]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@0] File [Scalability] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:1]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:1.0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.2]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:300]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.LensFlareQuality:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.BloomQuality:4]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:25.000]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Upscale.Quality:1]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.LightShaftQuality:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:0.6]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@0] File [Scalability] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:16]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:1]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:1]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Streaming.Boost:0.3]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:1]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:4]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:1]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:400]] [2026.09.09-10.38.00:302][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@0] File [Scalability] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Dim:24]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.RefractionQuality:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.SceneColorFormat:3]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.DetailMode:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolume.Blur:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:0 ; Low quality]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.SSS.Scale:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.SSS.Quality:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:1]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.SSGI.Quality:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:0.125]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:1]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:8.0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:2.0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:16.0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:2.0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:16.0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:1]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.Fog.SeparateComposition:0 ; Force fog separate composition disabled, forcing FSSS disabled for better performance]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Allowed:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@0] File [Scalability] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[foliage.DensityScale:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[grass.DensityScale:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: CVar [[pcg.Quality:0]] deferred - dummy variable created [2026.09.09-10.38.00:302][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@0] File [Scalability] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:1]] [2026.09.09-10.38.00:302][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:0]] [2026.09.09-10.38.00:302][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@0] File [Scalability] [2026.09.09-10.38.00:302][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2026.09.09-10.38.00:303][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2026.09.09-10.38.00:303][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2026.09.09-10.38.00:303][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] [2026.09.09-10.38.00:303][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] [2026.09.09-10.38.00:303][ 0]LogConfig: Set CVar [[WindowsApplication.UseWorkerThreadForRawInput:0]] [2026.09.09-10.38.00:303][ 0]LogConfig: Set CVar [[r.PSOPrecache.KeepInMemoryForActiveMaterials:1]] [2026.09.09-10.38.00:303][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/SLK_Ponttooni_v3/Saved/Config/WindowsEditor/Editor.ini] [2026.09.09-10.38.00:303][ 0]LogConfig: Set CVar [[SplineComponent.OnlyUpdateActiveSpline:0]] [2026.09.09-10.38.00:303][ 0]LogVirtualTexturing: Display: Recreating virtual texture pools. [2026.09.09-10.38.00:303][ 0]LogInit: Computer: MYRZIK [2026.09.09-10.38.00:303][ 0]LogInit: User: artem [2026.09.09-10.38.00:303][ 0]LogInit: CPU Page size=4096, Cores=10 [2026.09.09-10.38.00:303][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2026.09.09-10.38.00:303][ 0]LogInit: Gaming Handheld Device: 0 [2026.09.09-10.38.00:341][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits [2026.09.09-10.38.00:341][ 0]LogMemory: Memory total: Physical=23.7GB (24GB approx) Virtual=44.7GB [2026.09.09-10.38.00:341][ 0]LogMemory: Platform Memory Stats for WindowsEditor [2026.09.09-10.38.00:341][ 0]LogMemory: Process Physical Memory: 638.58 MB used, 638.58 MB peak [2026.09.09-10.38.00:341][ 0]LogMemory: Process Virtual Memory: 598.47 MB used, 598.47 MB peak [2026.09.09-10.38.00:341][ 0]LogMemory: Physical Memory: 10527.32 MB used, 13756.54 MB free, 24283.87 MB total [2026.09.09-10.38.00:341][ 0]LogMemory: Virtual Memory: 14918.56 MB used, 30869.31 MB free, 45787.87 MB total [2026.09.09-10.38.00:341][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" [2026.09.09-10.38.00:341][ 0]LogModuleManager: InternalLoadLibrary: 'IoStoreOnDemandCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-IoStoreOnDemandCore.dll') [2026.09.09-10.38.00:341][ 0]LogModuleManager: InternalLoadLibrary: 'BandwidthDebugDelegates' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BandwidthDebugDelegates.dll') [2026.09.09-10.38.00:341][ 0]LogModuleManager: InternalLoadLibrary: 'ClientBandwidthDebugVisualizer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClientBandwidthDebugVisualizer.dll') [2026.09.09-10.38.00:342][ 0]LogModuleManager: InternalLoadLibrary: 'BandwidthMeasurementTool' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BandwidthMeasurementTool.dll') [2026.09.09-10.38.00:342][ 0]LogModuleManager: InternalLoadLibrary: 'DownlinkBandwidthManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DownlinkBandwidthManager.dll') [2026.09.09-10.38.00:342][ 0]LogObj: Display: Attempting to load config data for Default__DownlinkBandwidthManagerConfig before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed. [2026.09.09-10.38.00:343][ 0]LogWindows: WindowsPlatformFeatures enabled [2026.09.09-10.38.00:343][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsPlatformFeatures' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsPlatformFeatures.dll') [2026.09.09-10.38.00:345][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayMediaEncoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayMediaEncoder.dll') [2026.09.09-10.38.00:345][ 0]LogModuleManager: InternalLoadLibrary: 'AVEncoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AVEncoder.dll') [2026.09.09-10.38.00:345][ 0]LogModuleManager: InternalLoadLibrary: 'Chaos' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Chaos.dll') [2026.09.09-10.38.00:345][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryCore.dll') [2026.09.09-10.38.00:345][ 0]LogSpline: Registered spline type: TypeId=0x54E3AD22, Impl=MultiSpline, Value=Vector [2026.09.09-10.38.00:345][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosSolverEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ChaosSolverEngine.dll') [2026.09.09-10.38.00:345][ 0]LogChaosDD: Chaos Debug Draw Startup [2026.09.09-10.38.00:345][ 0]LogInit: Physics initialised using underlying interface: Chaos [2026.09.09-10.38.00:346][ 0]LogModuleManager: InternalLoadLibrary: 'DirectoryWatcher' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DirectoryWatcher.dll') [2026.09.09-10.38.00:346][ 0]LogInit: Using OS detected language (en-US). [2026.09.09-10.38.00:346][ 0]LogInit: Using OS detected locale (en-FI). [2026.09.09-10.38.00:350][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. [2026.09.09-10.38.00:353][ 0]LogInit: Setting process to per monitor DPI aware [2026.09.09-10.38.00:683][ 0]LogWindowsTouchpad: Display: CacheForceMaxTouchpadSensitivityMode SetMaxTouchpadSensitivity [2026.09.09-10.38.00:686][ 0]LogInputDeviceRegistry: RegisterDevice: DeviceId=0 InputDeviceName=WindowsApplication HardwareDeviceIdentifier=KBM (changed=true) [2026.09.09-10.38.00:687][ 0]LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed. [2026.09.09-10.38.00:689][ 0]LogModuleManager: InternalLoadLibrary: 'Settings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Settings.dll') [2026.09.09-10.38.00:690][ 0]LogModuleManager: InternalLoadLibrary: 'InputCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InputCore.dll') [2026.09.09-10.38.00:691][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 [2026.09.09-10.38.00:691][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2026.09.09-10.38.00:783][ 0]LogInit: Running DelayedAutoRegister Phase PreRHIInit [2026.09.09-10.38.00:786][ 0]LogRHI: Using Default RHI: D3D12 [2026.09.09-10.38.00:786][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 [2026.09.09-10.38.00:786][ 0]LogRHI: Loading RHI module D3D12RHI [2026.09.09-10.38.00:786][ 0]LogModuleManager: InternalLoadLibrary: 'D3D12RHI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-D3D12RHI.dll') [2026.09.09-10.38.00:788][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). [2026.09.09-10.38.00:788][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. [2026.09.09-10.38.01:169][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 5060 Laptop GPU (VendorId: 10de, DeviceId: 2d59, SubSysId: 3e3b17aa, Revision: 00a1 [2026.09.09-10.38.01:169][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported [2026.09.09-10.38.01:169][ 0]LogD3D12RHI: Adapter has 7899MB of dedicated video memory, 0MB of dedicated system memory, and 12141MB of shared system memory, 2 output[s], TileBased:false UMA:false CacheCoherentUMA:false GPU Upload Heaps:true [2026.09.09-10.38.01:170][ 0]LogD3D12RHI: Driver Version: 610.47 (internal:32.0.16.1047, unified:610.47) [2026.09.09-10.38.01:170][ 0]LogD3D12RHI: Driver Date: 5-19-2026 [2026.09.09-10.38.01:171][ 0]LogD3D12RHI: Intel Extensions Framework not supported by driver. Please check if a driver update is available. [2026.09.09-10.38.01:171][ 0]LogD3D12RHI: Found D3D12 adapter 1: Intel(R) UHD Graphics (VendorId: 8086, DeviceId: 468b, SubSysId: 3e3b17aa, Revision: 000c [2026.09.09-10.38.01:171][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 unsupported [2026.09.09-10.38.01:171][ 0]LogD3D12RHI: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 12141MB of shared system memory, 0 output[s], TileBased:false UMA:true CacheCoherentUMA:true GPU Upload Heaps:true [2026.09.09-10.38.01:171][ 0]LogD3D12RHI: Driver Version: 32.0.101.7026 (internal:32.0.101.7026, unified:101.7026) [2026.09.09-10.38.01:171][ 0]LogD3D12RHI: Driver Date: 8-19-2025 [2026.09.09-10.38.01:172][ 0]LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 [2026.09.09-10.38.01:172][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported [2026.09.09-10.38.01:172][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 12141MB of shared system memory, 0 output[s], TileBased:false UMA:true CacheCoherentUMA:true GPU Upload Heaps:true [2026.09.09-10.38.01:172][ 0]LogD3D12RHI: D3D10Warp Version: 10.0.26100.9278 [2026.09.09-10.38.01:172][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. [2026.09.09-10.38.01:172][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 [2026.09.09-10.38.01:172][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. [2026.09.09-10.38.01:229][ 0]LogD3D12RHI: Integrated GPU (iGPU): false [2026.09.09-10.38.01:229][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 [2026.09.09-10.38.01:234][ 0]LogD3D12RHI: NVIDIA Architecture=432 [2026.09.09-10.38.01:234][ 0]LogRHI: Display: Timeout Detection and Recovery (TDR) summary: - TDR settings OK - Level: Recover, Delay: 2, DdiDelay: 5 [2026.09.09-10.38.01:234][ 0]LogWindows: Attached monitors: [2026.09.09-10.38.01:234][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY1' [PRIMARY] [2026.09.09-10.38.01:234][ 0]LogWindows: resolution: 1920x1080, work area: (1920, 0) -> (3840, 1032), device: '\\.\DISPLAY5' [2026.09.09-10.38.01:234][ 0]LogWindows: Found 2 attached monitors. [2026.09.09-10.38.01:234][ 0]LogWindows: Gathering driver information using Windows Setup API [2026.09.09-10.38.01:234][ 0]LogRHI: RHI Adapter Info: [2026.09.09-10.38.01:234][ 0]LogRHI: Name: NVIDIA GeForce RTX 5060 Laptop GPU [2026.09.09-10.38.01:234][ 0]LogRHI: Driver Version: 610.47 (internal:32.0.16.1047, unified:610.47) [2026.09.09-10.38.01:234][ 0]LogRHI: Driver Date: 5-19-2026 [2026.09.09-10.38.01:234][ 0]LogRHI: Performing driver check for denylisted drivers. [2026.09.09-10.38.01:234][ 0]LogD3D12RHI: GPU DeviceId: 0x2d59 (for the marketing name, search the web for "GPU Device Id") [2026.09.09-10.38.01:234][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off [2026.09.09-10.38.01:331][ 0]LogNvidiaAftermath: Aftermath initialized [2026.09.09-10.38.01:331][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. [2026.09.09-10.38.01:424][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags: [2026.09.09-10.38.01:424][ 0]LogD3D12RHI: ID3D12Device1 is supported. [2026.09.09-10.38.01:424][ 0]LogD3D12RHI: ID3D12Device2 is supported. [2026.09.09-10.38.01:424][ 0]LogD3D12RHI: ID3D12Device3 is supported. [2026.09.09-10.38.01:424][ 0]LogD3D12RHI: ID3D12Device4 is supported. [2026.09.09-10.38.01:424][ 0]LogD3D12RHI: ID3D12Device5 is supported. [2026.09.09-10.38.01:424][ 0]LogD3D12RHI: ID3D12Device6 is supported. [2026.09.09-10.38.01:424][ 0]LogD3D12RHI: ID3D12Device7 is supported. [2026.09.09-10.38.01:424][ 0]LogD3D12RHI: ID3D12Device8 is supported. [2026.09.09-10.38.01:424][ 0]LogD3D12RHI: ID3D12Device9 is supported. [2026.09.09-10.38.01:424][ 0]LogD3D12RHI: ID3D12Device10 is supported. [2026.09.09-10.38.01:424][ 0]LogD3D12RHI: ID3D12Device11 is supported. [2026.09.09-10.38.01:424][ 0]LogD3D12RHI: ID3D12Device12 is supported. [2026.09.09-10.38.01:424][ 0]LogD3D12RHI: Bindless is supported. MaxNonSamplerDescriptors: 1000000, MaxSamplerDescriptors: 2048 [2026.09.09-10.38.01:424][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported [2026.09.09-10.38.01:424][ 0]LogD3D12RHI: Raster order views are supported [2026.09.09-10.38.01:424][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). [2026.09.09-10.38.01:424][ 0]LogD3D12RHI: Legacy Barriers Present in Build: Yes [2026.09.09-10.38.01:424][ 0]LogD3D12RHI: Enhanced Barriers Present in Build: Yes [2026.09.09-10.38.01:424][ 0]LogD3D12RHI: Enhanced Barriers Driver Support: Yes [2026.09.09-10.38.01:424][ 0]LogD3D12RHI: Preferred Barrier Implementation Type: Legacy [2026.09.09-10.38.01:424][ 0]LogD3D12RHI: Chosen Barrier Implementation: D3D12LegacyBarriers [2026.09.09-10.38.01:425][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. [2026.09.09-10.38.01:425][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported [2026.09.09-10.38.01:425][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported [2026.09.09-10.38.01:425][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported [2026.09.09-10.38.01:425][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported [2026.09.09-10.38.01:425][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported [2026.09.09-10.38.01:425][ 0]LogD3D12RHI: Work Graphs are supported [2026.09.09-10.38.01:425][ 0]LogD3D12RHI: Bindless is enabled (Configuration=RayTracing). Initializing allocators with 32768 Resource and 2048 Sampler descriptors [2026.09.09-10.38.01:471][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000001EBD870CC00) [2026.09.09-10.38.01:471][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000001EBD870CEC0) [2026.09.09-10.38.01:471][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000001EBD870D180) [2026.09.09-10.38.01:471][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 [2026.09.09-10.38.01:471][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 [2026.09.09-10.38.01:571][ 0]LogD3D12RHI: NVIDIA Shader Execution Reordering interface supported! [2026.09.09-10.38.01:571][ 0]LogD3D12RHI: NVIDIA Ray Tracing Cluster Operations supported and enabled [2026.09.09-10.38.01:571][ 0]LogD3D12RHI: LSS support is enabled. [2026.09.09-10.38.01:571][ 0]LogD3D12RHI: NVIDIA Extended ray tracing pipeline state applied. [2026.09.09-10.38.01:571][ 0]LogRHI: Texture pool is 4492 MB (70% of 6417 MB) [2026.09.09-10.38.01:571][ 0]LogD3D12RHI: Async texture creation enabled [2026.09.09-10.38.01:571][ 0]LogD3D12RHI: RHI has support for 64 bit atomics [2026.09.09-10.38.01:577][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading [2026.09.09-10.38.01:579][ 0]LogRHI: Render tracing channels set: 'Submission' -> 0xf [2026.09.09-10.38.01:579][ 0]LogCsvProfiler: Display: Metadata set : verbatimrhiname="D3D12" [2026.09.09-10.38.01:579][ 0]LogCsvProfiler: Display: Metadata set : rhiname="D3D12" [2026.09.09-10.38.01:579][ 0]LogCsvProfiler: Display: Metadata set : rhifeaturelevel="SM6" [2026.09.09-10.38.01:579][ 0]LogCsvProfiler: Display: Metadata set : shaderplatform="PCD3D_SM6" [2026.09.09-10.38.01:579][ 0]LogCsvProfiler: Display: Metadata set : gpu="NVIDIA GeForce RTX 5060 Laptop GPU" [2026.09.09-10.38.01:579][ 0]LogCsvProfiler: Display: Metadata set : gpudriver="610.47" [2026.09.09-10.38.01:579][ 0]LogInit: Initializing FReadOnlyCVARCache [2026.09.09-10.38.01:580][ 0]LogModuleManager: InternalLoadLibrary: 'TurnkeySupport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TurnkeySupport.dll') [2026.09.09-10.38.01:581][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/SLK_Ponttooni_v3/Intermediate/TurnkeyReport_0.log" -log="D:/SLK_Ponttooni_v3/Intermediate/TurnkeyLog_0.log" -project="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" -platform=all' [2026.09.09-10.38.01:581][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.8/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/SLK_Ponttooni_v3/Intermediate/TurnkeyReport_0.log" -log="D:/SLK_Ponttooni_v3/Intermediate/TurnkeyLog_0.log" -project="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" -platform=all" ] [2026.09.09-10.38.01:589][ 0]LogTargetPlatformManager: UBT AutoSDK ReturnCode: 0 [2026.09.09-10.38.01:589][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormat' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormat.dll') [2026.09.09-10.38.01:590][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatASTC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatASTC.dll') [2026.09.09-10.38.01:591][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatDXT' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatDXT.dll') [2026.09.09-10.38.01:592][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatETC2' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatETC2.dll') [2026.09.09-10.38.01:592][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatIntelISPCTexComp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatIntelISPCTexComp.dll') [2026.09.09-10.38.01:593][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatOodle' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatOodle.dll') [2026.09.09-10.38.01:593][ 0]LogModuleManager: InternalLoadLibrary: 'TextureFormatUncompressed' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TextureFormatUncompressed.dll') [2026.09.09-10.38.01:594][ 0]LogTextureFormatASTC: Display: ASTCEnc version 5.0.1 library loaded [2026.09.09-10.38.01:594][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC [2026.09.09-10.38.01:594][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT [2026.09.09-10.38.01:594][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 [2026.09.09-10.38.01:594][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp [2026.09.09-10.38.01:594][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.16 [2026.09.09-10.38.01:594][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.16.dll [2026.09.09-10.38.01:594][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle [2026.09.09-10.38.01:594][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed [2026.09.09-10.38.01:599][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidTargetPlatform.dll') [2026.09.09-10.38.01:599][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidTargetPlatformSettings.dll') [2026.09.09-10.38.01:625][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'Android' [2026.09.09-10.38.01:625][ 0]LogModuleManager: InternalLoadLibrary: 'IOSTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSTargetPlatform.dll') [2026.09.09-10.38.01:626][ 0]LogModuleManager: InternalLoadLibrary: 'IOSTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSTargetPlatformSettings.dll') [2026.09.09-10.38.01:643][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'IOS' [2026.09.09-10.38.01:643][ 0]LogModuleManager: InternalLoadLibrary: 'LinuxTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Linux/UnrealEditor-LinuxTargetPlatform.dll') [2026.09.09-10.38.01:643][ 0]LogModuleManager: InternalLoadLibrary: 'LinuxTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Linux/UnrealEditor-LinuxTargetPlatformSettings.dll') [2026.09.09-10.38.01:661][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'Linux' [2026.09.09-10.38.01:661][ 0]LogModuleManager: InternalLoadLibrary: 'MacTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MacTargetPlatform.dll') [2026.09.09-10.38.01:662][ 0]LogModuleManager: InternalLoadLibrary: 'MacTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MacTargetPlatformSettings.dll') [2026.09.09-10.38.01:679][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'Mac' [2026.09.09-10.38.01:679][ 0]LogModuleManager: InternalLoadLibrary: 'TVOSTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-TVOSTargetPlatform.dll') [2026.09.09-10.38.01:679][ 0]LogModuleManager: InternalLoadLibrary: 'TVOSTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-TVOSTargetPlatformSettings.dll') [2026.09.09-10.38.01:680][ 0]LogTargetPlatformManager: Display: Failed to SetupSDK for platform 'TVOS' [2026.09.09-10.38.01:680][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsTargetPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsTargetPlatform.dll') [2026.09.09-10.38.01:680][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsTargetPlatformSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsTargetPlatformSettings.dll') [2026.09.09-10.38.01:698][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsTargetPlatformControls' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsTargetPlatformControls.dll') [2026.09.09-10.38.01:699][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2026.09.09-10.38.01:699][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' [2026.09.09-10.38.01:699][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2026.09.09-10.38.01:699][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2026.09.09-10.38.01:699][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor [2026.09.09-10.38.01:699][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatOPUS' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatOpus.dll') [2026.09.09-10.38.01:700][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatOGG' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatOgg.dll') [2026.09.09-10.38.01:700][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatADPCM' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatADPCM.dll') [2026.09.09-10.38.01:701][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatBINK' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatBink.dll') [2026.09.09-10.38.01:701][ 0]LogModuleManager: InternalLoadLibrary: 'AudioFormatRAD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioFormatRad.dll') [2026.09.09-10.38.01:702][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderFormatD3D' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderFormatD3D.dll') [2026.09.09-10.38.01:725][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderFormatOpenGL' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderFormatOpenGL.dll') [2026.09.09-10.38.01:732][ 0]LogModuleManager: InternalLoadLibrary: 'VulkanShaderFormat' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VulkanShaderFormat.dll') [2026.09.09-10.38.01:732][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderFormatVectorVM' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderFormatVectorVM.dll') [2026.09.09-10.38.01:734][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1. [2026.09.09-10.38.01:734][ 0]LogRendererCore: Ray tracing shaders are enabled. [2026.09.09-10.38.01:734][ 0]LogModuleManager: InternalLoadLibrary: 'DerivedDataCache' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DerivedDataCache.dll') [2026.09.09-10.38.01:738][ 0]LogDerivedDataCache: ProjectPak: Pak cache file D:/SLK_Ponttooni_v3/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2026.09.09-10.38.01:738][ 0]LogDerivedDataCache: InstalledProjectPak: Pak cache file D:/SLK_Ponttooni_v3/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2026.09.09-10.38.02:017][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1667 MiB) [2026.09.09-10.38.02:017][ 0]LogDerivedDataCache: EnterprisePak: Pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2026.09.09-10.38.02:017][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/artem/AppData/Local/UnrealEngine/Common/Zen/Data [2026.09.09-10.38.02:017][ 0]LogZenServiceInstance: Display: Launching zen utility 'C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/zen.exe service status'. [2026.09.09-10.38.02:225][ 0]LogZenServiceInstance: Display: Writing plugin version info to 'C:/Users/artem/AppData/Local/UnrealEngine/Common/Zen/Install/zen_plugin_versions.json' [2026.09.09-10.38.02:227][ 0]LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/artem/AppData/Local/UnrealEngine/5.8/Saved/Zen/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2' [2026.09.09-10.38.02:227][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/zenserver.exe' is '5.8.13-202605190912-windows-x64-release-094f62c2' [2026.09.09-10.38.02:227][ 0]LogZenServiceInstance: Display: Read zen version cache file from 'C:/Users/artem/AppData/Local/UnrealEngine/Common/Zen/Install/zen.version', version: '5.8.13-202605190912-windows-x64-release-094f62c2' [2026.09.09-10.38.02:227][ 0]LogZenServiceInstance: Installed version at 'C:/Users/artem/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.8.13-202605190912-windows-x64-release-094f62c2' [2026.09.09-10.38.02:227][ 0]LogZenServiceInstance: Display: Installed service at 'C:/Users/artem/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is up to date [2026.09.09-10.38.02:228][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance [2026.09.09-10.38.02:228][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/artem/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/artem/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/artem/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir C:\Users\artem\AppData\Local\UnrealEngine\Common\Zen\Data --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --cache-bucket-limit-overwrites --quiet --restrict-content-types --allow-external-oidctoken-exe=false --plugins-config "C:/Users/artem/AppData/Local/UnrealEngine/Common/Zen/Install/zen_plugins_v1.json" --security-config-path "C:/Users/artem/AppData/Local/UnrealEngine/Common/Zen/Install/security-config.json" --owner-pid 12652 --child-id Zen_12652_Startup' [2026.09.09-10.38.02:741][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 [2026.09.09-10.38.04:541][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at http://[::1]:8558 status: OK!. [2026.09.09-10.38.04:542][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 2.319 seconds [2026.09.09-10.38.04:548][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at [::1] with namespace ue.ddc. Status: OK!. [2026.09.09-10.38.04:569][ 0]LogDerivedDataCache: C:/Users/artem/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.02 seconds. [2026.09.09-10.38.04:570][ 0]LogDerivedDataCache: Display: C:/Users/artem/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.10ms. RandomReadSpeed=485.58MBs, RandomWriteSpeed=55.40MBs. Assigned SpeedClass 'Local' [2026.09.09-10.38.04:572][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/artem/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2026.09.09-10.38.04:573][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None' [2026.09.09-10.38.04:573][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. [2026.09.09-10.38.04:573][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' [2026.09.09-10.38.04:575][ 0]LogModuleManager: InternalLoadLibrary: 'ShaderPreprocessor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ShaderPreprocessor.dll') [2026.09.09-10.38.04:576][ 0]LogShaderCompilers: Guid format shader working directory is 26 characters bigger than the processId version (D:/SLK_Ponttooni_v3/Intermediate/Shaders/WorkingDirectory/12652/). [2026.09.09-10.38.04:576][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/artem/AppData/Local/Temp/UnrealShaderWorkingDir/1C2824F742B9FC5D79B48FBA2C83980B/'. [2026.09.09-10.38.04:577][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2026.09.09-10.38.04:578][ 0]LogUbaHorde: Display: UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled [2026.09.09-10.38.04:578][ 0]LogShaderCompilers: Display: No distributed shader compiler controller found [2026.09.09-10.38.04:578][ 0]LogShaderCompilers: Display: Using 8 local workers for shader compilation [2026.09.09-10.38.04:582][ 0]LogModuleManager: InternalLoadLibrary: 'MetalShaderFormat' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MetalShaderFormat.dll') [2026.09.09-10.38.04:601][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/SLK_Ponttooni_v3/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush [2026.09.09-10.38.04:626][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2026.09.09-10.38.05:650][ 0]LogInit: Running DelayedAutoRegister Phase ShaderTypesReady [2026.09.09-10.38.07:070][ 0]LogSlate: Using FreeType 2.14.1 [2026.09.09-10.38.07:070][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2026.09.09-10.38.07:070][ 0]LogModuleManager: InternalLoadLibrary: 'ImageWrapper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ImageWrapper.dll') [2026.09.09-10.38.07:073][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] [2026.09.09-10.38.07:073][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] [2026.09.09-10.38.07:085][ 0]LogModuleManager: InternalLoadLibrary: 'NullInstallBundleManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NullInstallBundleManager.dll') [2026.09.09-10.38.07:088][ 0]LogModuleManager: InternalLoadLibrary: 'AssetRegistry' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AssetRegistry.dll') [2026.09.09-10.38.07:093][ 0]LogAssetRegistry: ActiveMountsLoading is disabled. [2026.09.09-10.38.07:093][ 0]LogAssetRegistry: FAssetRegistry took 0.0049 seconds to start up [2026.09.09-10.38.07:099][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches from D:/SLK_Ponttooni_v3/Intermediate/CachedAssetRegistry. [2026.09.09-10.38.07:099][ 0]LogEditorDomain: Display: EditorDomain is Disabled [2026.09.09-10.38.07:103][ 0]LogInit: Running DelayedAutoRegister Phase PreObjectSystemReady [2026.09.09-10.38.07:532][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. [2026.09.09-10.38.07:532][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. [2026.09.09-10.38.07:594][ 0]LogDeviceProfileManager: Active device profile: [000001EE84B19100][000001EE84F4A000 82] WindowsEditor [2026.09.09-10.38.07:594][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" [2026.09.09-10.38.07:594][ 0]LogInit: Running DelayedAutoRegister Phase DeviceProfileManagerReady [2026.09.09-10.38.07:597][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages [2026.09.09-10.38.07:599][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). [2026.09.09-10.38.07:599][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal [2026.09.09-10.38.07:599][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled [2026.09.09-10.38.08:022][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion") [2026.09.09-10.38.08:022][ 0]LogModuleManager: InternalLoadLibrary: 'TargetDeviceServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TargetDeviceServices.dll') [2026.09.09-10.38.08:023][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/SLK_Ponttooni_v3/Intermediate/TurnkeyReport_1.log" -log="D:/SLK_Ponttooni_v3/Intermediate/TurnkeyLog_1.log" -project="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" -Device=Win64@MYRZIK' [2026.09.09-10.38.08:023][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.8/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/SLK_Ponttooni_v3/Intermediate/TurnkeyReport_1.log" -log="D:/SLK_Ponttooni_v3/Intermediate/TurnkeyLog_1.log" -project="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject" -Device=Win64@MYRZIK" -nocompile -nocompileuat ] [2026.09.09-10.38.08:133][ 0]LogModuleManager: InternalLoadLibrary: 'MeshUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshUtilities.dll') [2026.09.09-10.38.08:139][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialBaking' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MaterialBaking.dll') [2026.09.09-10.38.08:139][ 0]LogModuleManager: InternalLoadLibrary: 'MeshMergeUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshMergeUtilities.dll') [2026.09.09-10.38.08:140][ 0]LogModuleManager: InternalLoadLibrary: 'MeshReductionInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshReductionInterface.dll') [2026.09.09-10.38.08:141][ 0]LogModuleManager: InternalLoadLibrary: 'QuadricMeshReduction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-QuadricMeshReduction.dll') [2026.09.09-10.38.08:141][ 0]LogModuleManager: InternalLoadLibrary: 'ProxyLODMeshReduction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ProxyLODPlugin/Binaries/Win64/UnrealEditor-ProxyLODMeshReduction.dll') [2026.09.09-10.38.08:146][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshReduction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/SkeletalReduction/Binaries/Win64/UnrealEditor-SkeletalMeshReduction.dll') [2026.09.09-10.38.08:147][ 0]LogModuleManager: InternalLoadLibrary: 'MeshBoneReduction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshBoneReduction.dll') [2026.09.09-10.38.08:147][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction [2026.09.09-10.38.08:147][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction [2026.09.09-10.38.08:147][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging [2026.09.09-10.38.08:147][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available [2026.09.09-10.38.08:147][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2026.09.09-10.38.08:147][ 0]LogModuleManager: InternalLoadLibrary: 'StaticMeshDescription' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StaticMeshDescription.dll') [2026.09.09-10.38.08:148][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryProcessingInterfaces' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryProcessingInterfaces.dll') [2026.09.09-10.38.08:149][ 0]LogModuleManager: InternalLoadLibrary: 'NaniteBuilder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NaniteBuilder.dll') [2026.09.09-10.38.08:151][ 0]LogModuleManager: InternalLoadLibrary: 'MeshBuilder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshBuilder.dll') [2026.09.09-10.38.08:228][ 0]LogModuleManager: InternalLoadLibrary: 'KismetCompiler' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-KismetCompiler.dll') [2026.09.09-10.38.08:228][ 0]LogModuleManager: InternalLoadLibrary: 'MovieSceneTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieSceneTools.dll') [2026.09.09-10.38.08:228][ 0]LogModuleManager: InternalLoadLibrary: 'Sequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Sequencer.dll') [2026.09.09-10.38.08:229][ 0]LogModuleManager: InternalLoadLibrary: 'CurveEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CurveEditor.dll') [2026.09.09-10.38.08:229][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SequencerCore.dll') [2026.09.09-10.38.08:286][ 0]LogModuleManager: InternalLoadLibrary: 'AssetDefinition' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AssetDefinition.dll') [2026.09.09-10.38.08:467][ 0]LogModuleManager: InternalLoadLibrary: 'ImageWriteQueue' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ImageWriteQueue.dll') [2026.09.09-10.38.08:687][ 0]LogConfig: Applying CVar settings from Section [/Script/CQTest.CQTestSettings] File [Engine] [2026.09.09-10.38.08:724][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll [2026.09.09-10.38.08:850][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.001 s [2026.09.09-10.38.08:874][ 0]LogShaderCompilers: Display: Compiling shader autogen file: D:/SLK_Ponttooni_v3/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush [2026.09.09-10.38.08:889][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2026.09.09-10.38.08:889][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None [2026.09.09-10.38.08:889][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled [2026.09.09-10.38.08:889][ 0]LogInit: Running DelayedAutoRegister Phase ObjectSystemReady [2026.09.09-10.38.08:890][ 0]LogModuleManager: StartProcessingNewlyLoadedObjects [2026.09.09-10.38.08:890][ 0]LogModuleManager: InternalLoadLibrary: 'Core' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Core.dll') [2026.09.09-10.38.08:890][ 0]LogModuleManager: InternalLoadLibrary: 'Networking' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Networking.dll') [2026.09.09-10.38.08:890][ 0]LogModuleManager: InternalLoadLibrary: 'LiveCoding' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LiveCoding.dll') [2026.09.09-10.38.08:894][ 0]LogModuleManager: InternalLoadLibrary: 'HeadMountedDisplay' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HeadMountedDisplay.dll') [2026.09.09-10.38.08:894][ 0]LogLiveCoding: Display: Starting LiveCoding [2026.09.09-10.38.08:894][ 0]LogModuleManager: InternalLoadLibrary: 'SourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceCodeAccess.dll') [2026.09.09-10.38.08:894][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development [2026.09.09-10.38.08:895][ 0]LogLiveCoding: Display: First instance in process group "UE_SLK_Ponttooni_v3_0x0dc341ee", spawning console [2026.09.09-10.38.08:896][ 0]LogModuleManager: InternalLoadLibrary: 'Messaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Messaging.dll') [2026.09.09-10.38.08:897][ 0]LogModuleManager: InternalLoadLibrary: 'MRMesh' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MRMesh.dll') [2026.09.09-10.38.08:898][ 0]LogModuleManager: InternalLoadLibrary: 'UnrealEd' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UnrealEd.dll') [2026.09.09-10.38.08:898][ 0]LogModuleManager: InternalLoadLibrary: 'LandscapeEditorUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LandscapeEditorUtilities.dll') [2026.09.09-10.38.08:899][ 0]LogModuleManager: InternalLoadLibrary: 'SubobjectDataInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SubobjectDataInterface.dll') [2026.09.09-10.38.08:899][ 0]LogModuleManager: InternalLoadLibrary: 'SlateCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SlateCore.dll') [2026.09.09-10.38.08:900][ 0]LogModuleManager: InternalLoadLibrary: 'Slate' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Slate.dll') [2026.09.09-10.38.08:900][ 0]LogModuleManager: InternalLoadLibrary: 'SlateReflector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SlateReflector.dll') [2026.09.09-10.38.08:900][ 0]LogModuleManager: InternalLoadLibrary: 'EditorStyle' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorStyle.dll') [2026.09.09-10.38.08:900][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.09-10.38.08:902][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.09-10.38.08:903][ 0]LogLiveCoding: Display: Waiting for server [2026.09.09-10.38.08:916][ 0]LogSlate: Border [2026.09.09-10.38.08:916][ 0]LogSlate: BreadcrumbButton [2026.09.09-10.38.08:916][ 0]LogSlate: Brushes.Title [2026.09.09-10.38.08:916][ 0]LogSlate: ColorPicker.ColorThemes [2026.09.09-10.38.08:916][ 0]LogSlate: Default [2026.09.09-10.38.08:916][ 0]LogSlate: Icons.Save [2026.09.09-10.38.08:916][ 0]LogSlate: Icons.Toolbar.Settings [2026.09.09-10.38.08:916][ 0]LogSlate: ListView [2026.09.09-10.38.08:916][ 0]LogSlate: SoftwareCursor_CardinalCross [2026.09.09-10.38.08:916][ 0]LogSlate: SoftwareCursor_Grab [2026.09.09-10.38.08:916][ 0]LogSlate: TableView.DarkRow [2026.09.09-10.38.08:916][ 0]LogSlate: TableView.Row [2026.09.09-10.38.08:916][ 0]LogSlate: TreeView [2026.09.09-10.38.08:944][ 0]LogModuleManager: InternalLoadLibrary: 'UMG' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UMG.dll') [2026.09.09-10.38.08:945][ 0]LogModuleManager: InternalLoadLibrary: 'UMGEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UMGEditor.dll') [2026.09.09-10.38.08:946][ 0]LogModuleManager: InternalLoadLibrary: 'ScriptableEditorWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ScriptableEditorWidgets.dll') [2026.09.09-10.38.08:947][ 0]LogModuleManager: InternalLoadLibrary: 'CollisionAnalyzer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CollisionAnalyzer.dll') [2026.09.09-10.38.08:950][ 0]LogModuleManager: InternalLoadLibrary: 'WorkspaceMenuStructure' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WorkspaceMenuStructure.dll') [2026.09.09-10.38.08:951][ 0]LogModuleManager: InternalLoadLibrary: 'FunctionalTesting' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-FunctionalTesting.dll') [2026.09.09-10.38.08:961][ 0]LogModuleManager: InternalLoadLibrary: 'BehaviorTreeEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BehaviorTreeEditor.dll') [2026.09.09-10.38.08:966][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayTasksEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayTasksEditor.dll') [2026.09.09-10.38.08:968][ 0]LogModuleManager: InternalLoadLibrary: 'StringTableEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StringTableEditor.dll') [2026.09.09-10.38.08:969][ 0]LogModuleManager: InternalLoadLibrary: 'AssetTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AssetTools.dll') [2026.09.09-10.38.08:970][ 0]LogModuleManager: InternalLoadLibrary: 'VREditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VREditor.dll') [2026.09.09-10.38.08:970][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MaterialEditor.dll') [2026.09.09-10.38.08:973][ 0]LogModuleManager: InternalLoadLibrary: 'Overlay' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Overlay.dll') [2026.09.09-10.38.08:974][ 0]LogModuleManager: InternalLoadLibrary: 'OverlayEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OverlayEditor.dll') [2026.09.09-10.38.08:975][ 0]LogModuleManager: InternalLoadLibrary: 'MediaAssets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MediaAssets.dll') [2026.09.09-10.38.08:976][ 0]LogModuleManager: InternalLoadLibrary: 'ClothingSystemRuntimeNv' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClothingSystemRuntimeNv.dll') [2026.09.09-10.38.08:977][ 0]LogModuleManager: InternalLoadLibrary: 'ClothingSystemEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClothingSystemEditor.dll') [2026.09.09-10.38.08:978][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationDataController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationDataController.dll') [2026.09.09-10.38.08:979][ 0]LogModuleManager: InternalLoadLibrary: 'TimeManagement' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TimeManagement.dll') [2026.09.09-10.38.08:980][ 0]LogModuleManager: InternalLoadLibrary: 'AnimGraph' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimGraph.dll') [2026.09.09-10.38.08:980][ 0]LogModuleManager: InternalLoadLibrary: 'WorldBookmark' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WorldBookmark.dll') [2026.09.09-10.38.08:991][ 0]LogModuleManager: InternalLoadLibrary: 'WorldPartitionEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WorldPartitionEditor.dll') [2026.09.09-10.38.08:994][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... [2026.09.09-10.38.08:998][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 3.932 ms [2026.09.09-10.38.08:998][ 0]LogModuleManager: InternalLoadLibrary: 'SceneOutliner' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SceneOutliner.dll') [2026.09.09-10.38.08:999][ 0]LogModuleManager: InternalLoadLibrary: 'PacketHandler' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PacketHandler.dll') [2026.09.09-10.38.08:999][ 0]LogModuleManager: InternalLoadLibrary: 'NetworkReplayStreaming' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NetworkReplayStreaming.dll') [2026.09.09-10.38.08:999][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntity' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntity.dll') [2026.09.09-10.38.09:012][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntityTestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntityTestSuite.dll') [2026.09.09-10.38.09:023][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintMaterialTextureNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Binaries/Win64/UnrealEditor-BlueprintMaterialTextureNodes.dll') [2026.09.09-10.38.09:026][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraDecoders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraCodecs/Binaries/Win64/UnrealEditor-ElectraDecoders.dll') [2026.09.09-10.38.09:037][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraCodecFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraCodecs/Binaries/Win64/UnrealEditor-ElectraCodecFactory.dll') [2026.09.09-10.38.09:039][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraPlayerPluginHandler' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraPlayerPluginHandler.dll') [2026.09.09-10.38.09:040][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraPlayerRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraPlayerRuntime.dll') [2026.09.09-10.38.09:048][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraBase' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraUtil/Binaries/Win64/UnrealEditor-ElectraBase.dll') [2026.09.09-10.38.09:049][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraSamples' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraUtil/Binaries/Win64/UnrealEditor-ElectraSamples.dll') [2026.09.09-10.38.09:049][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraHTTPStream' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraUtil/Binaries/Win64/UnrealEditor-ElectraHTTPStream.dll') [2026.09.09-10.38.09:051][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraSubtitles' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraSubtitles/Binaries/Win64/UnrealEditor-ElectraSubtitles.dll') [2026.09.09-10.38.09:053][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraCDM' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraCDM/Binaries/Win64/UnrealEditor-ElectraCDM.dll') [2026.09.09-10.38.09:053][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraPlayerPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraPlayerPlugin.dll') [2026.09.09-10.38.09:055][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraProtron' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraProtron.dll') [2026.09.09-10.38.09:057][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidFileServer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AndroidFileServer/Binaries/Win64/UnrealEditor-AndroidFileServer.dll') [2026.09.09-10.38.09:059][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMoviePlayer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WebMMoviePlayer/Binaries/Win64/UnrealEditor-WebMMoviePlayer.dll') [2026.09.09-10.38.09:063][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsMoviePlayer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UnrealEditor-WindowsMoviePlayer.dll') [2026.09.09-10.38.09:065][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled [2026.09.09-10.38.09:065][ 0]LogInit: XR: Mobile Multiview is Disabled [2026.09.09-10.38.09:091][ 0]LogModuleManager: InternalLoadLibrary: 'EnhancedInput' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/EnhancedInput/Binaries/Win64/UnrealEditor-EnhancedInput.dll') [2026.09.09-10.38.09:091][ 0]LogModuleManager: InternalLoadLibrary: 'InputBlueprintNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/EnhancedInput/Binaries/Win64/UnrealEditor-InputBlueprintNodes.dll') [2026.09.09-10.38.09:099][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintGraph' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-BlueprintGraph.dll') [2026.09.09-10.38.09:100][ 0]LogModuleManager: InternalLoadLibrary: 'MutableRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-MutableRuntime.dll') [2026.09.09-10.38.09:105][ 0]LogModuleManager: InternalLoadLibrary: 'CustomizableObject' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-CustomizableObject.dll') [2026.09.09-10.38.09:117][ 0]LogModuleManager: InternalLoadLibrary: 'MutableTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-MutableTools.dll') [2026.09.09-10.38.09:119][ 0]LogModuleManager: InternalLoadLibrary: 'MutableValidation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-MutableValidation.dll') [2026.09.09-10.38.09:134][ 0]LogModuleManager: InternalLoadLibrary: 'AssetManagerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UnrealEditor-AssetManagerEditor.dll') [2026.09.09-10.38.09:148][ 0]LogModuleManager: InternalLoadLibrary: 'TreeMap' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TreeMap.dll') [2026.09.09-10.38.09:150][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ContentBrowser.dll') [2026.09.09-10.38.09:150][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ContentBrowserData.dll') [2026.09.09-10.38.09:151][ 0]LogModuleManager: InternalLoadLibrary: 'ToolMenus' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ToolMenus.dll') [2026.09.09-10.38.09:152][ 0]LogModuleManager: InternalLoadLibrary: 'LevelEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LevelEditor.dll') [2026.09.09-10.38.09:152][ 0]LogModuleManager: InternalLoadLibrary: 'MainFrame' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MainFrame.dll') [2026.09.09-10.38.09:169][ 0]LogModuleManager: InternalLoadLibrary: 'HotReload' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HotReload.dll') [2026.09.09-10.38.09:171][ 0]LogModuleManager: InternalLoadLibrary: 'CommonMenuExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CommonMenuExtensions.dll') [2026.09.09-10.38.09:292][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidDeviceProfileSelector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UnrealEditor-AndroidDeviceProfileSelector.dll') [2026.09.09-10.38.09:295][ 0]LogModuleManager: InternalLoadLibrary: 'IOSPreviewDeviceProfileSelector' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/IOSDeviceProfileSelector/Binaries/Win64/UnrealEditor-IOSPreviewDeviceProfileSelector.dll') [2026.09.09-10.38.09:302][ 0]LogModuleManager: InternalLoadLibrary: 'PixelInspectorModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PixelInspectorModule.dll') [2026.09.09-10.38.09:305][ 0]LogModuleManager: InternalLoadLibrary: 'DataValidation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/DataValidation/Binaries/Win64/UnrealEditor-DataValidation.dll') [2026.09.09-10.38.09:306][ 0]LogModuleManager: InternalLoadLibrary: 'FacialAnimation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UnrealEditor-FacialAnimation.dll') [2026.09.09-10.38.09:307][ 0]LogModuleManager: InternalLoadLibrary: 'FacialAnimationEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UnrealEditor-FacialAnimationEditor.dll') [2026.09.09-10.38.09:309][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayTagsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UnrealEditor-GameplayTagsEditor.dll') [2026.09.09-10.38.09:311][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosCaching' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosCaching/Binaries/Win64/UnrealEditor-ChaosCaching.dll') [2026.09.09-10.38.09:312][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosCachingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosCaching/Binaries/Win64/UnrealEditor-ChaosCachingEditor.dll') [2026.09.09-10.38.09:330][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorder.dll') [2026.09.09-10.38.09:331][ 0]LogModuleManager: InternalLoadLibrary: 'EditorTRSGizmoTests' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorTRSGizmo/Binaries/Win64/UnrealEditor-EditorTRSGizmoTests.dll') [2026.09.09-10.38.09:333][ 0]LogModuleManager: InternalLoadLibrary: 'FullBodyIK' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/FullBodyIK/Binaries/Win64/UnrealEditor-FullBodyIK.dll') [2026.09.09-10.38.09:400][ 0]LogTurnkeySupport: Completed device detection: Code = 0 [2026.09.09-10.38.09:436][ 0]LogModuleManager: InternalLoadLibrary: 'PBIK' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/FullBodyIK/Binaries/Win64/UnrealEditor-PBIK.dll') [2026.09.09-10.38.09:438][ 0]LogModuleManager: InternalLoadLibrary: 'PythonScriptPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PythonScriptPlugin/Binaries/Win64/UnrealEditor-PythonScriptPlugin.dll') [2026.09.09-10.38.09:448][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceNavigator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/SequenceNavigator/Binaries/Win64/UnrealEditor-SequenceNavigator.dll') [2026.09.09-10.38.09:452][ 0]LogModuleManager: InternalLoadLibrary: 'UdpMessaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Messaging/UdpMessaging/Binaries/Win64/UnrealEditor-UdpMessaging.dll') [2026.09.09-10.38.09:455][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2026.09.09-10.38.09:455][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:54331'. [2026.09.09-10.38.09:460][ 0]LogUdpMessaging: Display: Added local interface '192.168.20.132' to multicast group '230.0.0.1:6666' [2026.09.09-10.38.09:460][ 0]LogUdpMessaging: Display: Added local interface '127.0.0.1' to multicast group '230.0.0.1:6666' [2026.09.09-10.38.09:464][ 0]LogUdpMessaging: Display: Using asynchronous task graph for message deserialization. [2026.09.09-10.38.09:467][ 0]LogModuleManager: InternalLoadLibrary: 'TcpMessaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Messaging/TcpMessaging/Binaries/Win64/UnrealEditor-TcpMessaging.dll') [2026.09.09-10.38.09:469][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2026.09.09-10.38.09:471][ 0]LogModuleManager: InternalLoadLibrary: 'ActorSequence' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UnrealEditor-ActorSequence.dll') [2026.09.09-10.38.09:472][ 0]LogModuleManager: InternalLoadLibrary: 'NNERuntimeORT' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/NNE/NNERuntimeORT/Binaries/Win64/UnrealEditor-NNERuntimeORT.dll') [2026.09.09-10.38.09:487][ 0]LogNNERuntimeORT: MakeRuntimeORTDml: [2026.09.09-10.38.09:487][ 0]LogNNERuntimeORT: DirectML: yes [2026.09.09-10.38.09:487][ 0]LogNNERuntimeORT: RHI D3D12: yes [2026.09.09-10.38.09:487][ 0]LogNNERuntimeORT: D3D12: n/a (checked in CanCreateModelGPU) [2026.09.09-10.38.09:487][ 0]LogNNERuntimeORT: Interface availability: [2026.09.09-10.38.09:487][ 0]LogNNERuntimeORT: GPU: n/a (checked in CanCreateModelGPU) [2026.09.09-10.38.09:487][ 0]LogNNERuntimeORT: RDG: yes [2026.09.09-10.38.09:487][ 0]LogModuleManager: InternalLoadLibrary: 'NNEEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NNEEditor.dll') [2026.09.09-10.38.09:490][ 0]LogModuleManager: InternalLoadLibrary: 'Paper2D' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-Paper2D.dll') [2026.09.09-10.38.09:516][ 0]LogModuleManager: InternalLoadLibrary: 'EnvironmentQueryEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AI/EnvironmentQueryEditor/Binaries/Win64/UnrealEditor-EnvironmentQueryEditor.dll') [2026.09.09-10.38.09:518][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/AnimationData/Binaries/Win64/UnrealEditor-AnimationData.dll') [2026.09.09-10.38.09:521][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationModifierLibrary' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/AnimationModifierLibrary/Binaries/Win64/UnrealEditor-AnimationModifierLibrary.dll') [2026.09.09-10.38.09:523][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRig' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRig.dll') [2026.09.09-10.38.09:535][ 0]LogModuleManager: InternalLoadLibrary: 'Constraints' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Constraints.dll') [2026.09.09-10.38.09:535][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRigDeveloper.dll') [2026.09.09-10.38.09:546][ 0]LogModuleManager: InternalLoadLibrary: 'OptimusCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusCore.dll') [2026.09.09-10.38.09:556][ 0]LogModuleManager: InternalLoadLibrary: 'OptimusDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusDeveloper.dll') [2026.09.09-10.38.09:557][ 0]LogModuleManager: InternalLoadLibrary: 'DNACalibLib' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DNACalib/Binaries/Win64/UnrealEditor-DNACalibLib.dll') [2026.09.09-10.38.09:560][ 0]LogModuleManager: InternalLoadLibrary: 'DNACalibLibTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DNACalib/Binaries/Win64/UnrealEditor-DNACalibLibTest.dll') [2026.09.09-10.38.09:563][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHub' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLinkHub/Binaries/Win64/UnrealEditor-LiveLinkHub.dll') [2026.09.09-10.38.09:605][ 0]LogLiveLinkHub: Display: LiveLinkHubModule::StartupModule - LiveLinkHub instance will not be created. (Config: 0) [2026.09.09-10.38.09:605][ 0]LogModuleManager: InternalLoadLibrary: 'EngineCameras' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/EngineCameras/Binaries/Win64/UnrealEditor-EngineCameras.dll') [2026.09.09-10.38.09:611][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayCameras' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/GameplayCameras/Binaries/Win64/UnrealEditor-GameplayCameras.dll') [2026.09.09-10.38.09:611][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicLib' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicLib.dll') [2026.09.09-10.38.09:612][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicLibTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicLibTest.dll') [2026.09.09-10.38.09:622][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicDeveloper.dll') [2026.09.09-10.38.09:629][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationSharing' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/AnimationSharing/Binaries/Win64/UnrealEditor-AnimationSharing.dll') [2026.09.09-10.38.09:633][ 0]LogModuleManager: InternalLoadLibrary: 'OpenColorIOEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compositing/OpenColorIO/Binaries/Win64/UnrealEditor-OpenColorIOEditor.dll') [2026.09.09-10.38.09:638][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyAccessNode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PropertyAccessNode/Binaries/Win64/UnrealEditor-PropertyAccessNode.dll') [2026.09.09-10.38.09:640][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraMRQ' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraMRQ/Binaries/Win64/UnrealEditor-NiagaraMRQ.dll') [2026.09.09-10.38.09:644][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraSimCaching' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraSimCaching/Binaries/Win64/UnrealEditor-NiagaraSimCaching.dll') [2026.09.09-10.38.09:646][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraSimCachingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraSimCaching/Binaries/Win64/UnrealEditor-NiagaraSimCachingEditor.dll') [2026.09.09-10.38.09:650][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraCore.dll') [2026.09.09-10.38.09:650][ 0]LogModuleManager: InternalLoadLibrary: 'Niagara' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-Niagara.dll') [2026.09.09-10.38.09:652][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 36FBB20A0BA849748000000000006900 | Instance: 682F02234403088B98ECFDAE9989EFCE (MYRZIK-12652). [2026.09.09-10.38.09:652][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraEditor.dll') [2026.09.09-10.38.09:724][ 0]LogModuleManager: InternalLoadLibrary: 'LevelSequence' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LevelSequence.dll') [2026.09.09-10.38.09:726][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraAnimNotifies' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraAnimNotifies.dll') [2026.09.09-10.38.09:729][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeNodes.dll') [2026.09.09-10.38.09:729][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeFactoryNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeFactoryNodes.dll') [2026.09.09-10.38.09:729][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeImport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeImport.dll') [2026.09.09-10.38.09:939][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangePipelines' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangePipelines.dll') [2026.09.09-10.38.09:945][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMediaEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMediaEngine.dll') [2026.09.09-10.38.09:946][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Core' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Core.dll') [2026.09.09-10.38.09:949][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2.dll') [2026.09.09-10.38.09:963][ 0]LogPixelStreaming2Settings: Initialising Pixel Streaming settings. [2026.09.09-10.38.09:963][ 0]LogPixelStreaming2Settings: Initializing CVars from ini [2026.09.09-10.38.09:963][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.LogStats] to [false] from Property [LogStats] [2026.09.09-10.38.09:963][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.EpicRtcLogFilter] to [""] from Property [EpicRtcLogFilter] [2026.09.09-10.38.09:963][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.DisableLatencyTester] to [false] from Property [DisableLatencyTester] [2026.09.09-10.38.09:963][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.InputController] to [Any] from Property [InputController] [2026.09.09-10.38.09:963][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.DecoupleFrameRate] to [false] from Property [DecoupleFramerate] [2026.09.09-10.38.09:963][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.DecoupleWaitFactor] to [1] from Property [DecoupleWaitFactor] [2026.09.09-10.38.09:963][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.SignalingReconnectInterval] to [2] from Property [SignalingReconnectInterval] [2026.09.09-10.38.09:963][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.SignalingMaxReconnectAttempts] to [-1] from Property [SignalingMaxReconnectAttempts] [2026.09.09-10.38.09:963][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.SignalingKeepAliveInterval] to [30] from Property [SignalingKeepAliveInterval] [2026.09.09-10.38.09:963][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.UseMediaCapture] to [true] from Property [UseMediaCapture] [2026.09.09-10.38.09:963][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.InitializeDefaultStreamer] to [true] from Property [InitializeDefaultStreamer] [2026.09.09-10.38.09:963][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.ID] to ["DefaultStreamer"] from Property [DefaultStreamerID] [2026.09.09-10.38.09:963][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.DefaultStreamerType] to ["DefaultRtc"] from Property [DefaultStreamerType] [2026.09.09-10.38.09:963][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.AutoStartStream] to [true] from Property [AutoStartStream] [2026.09.09-10.38.09:963][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.ConnectionURL] to [""] from Property [ConnectionURL] [2026.09.09-10.38.09:963][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.CaptureUseFence] to [true] from Property [CaptureUseFence] [2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.TargetBitrate] to [-1] from Property [EncoderTargetBitrate] [2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.MinQuality] to [0] from Property [EncoderMinQuality] [2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.MaxQuality] to [100] from Property [EncoderMaxQuality] [2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.QualityPreset] to [Default] from Property [QualityPreset] [2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.LatencyMode] to [UltraLowLatency] from Property [LatencyMode] [2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.KeyframeInterval] to [-1] from Property [KeyframeInterval] [2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.MaxSessions] to [-1] from Property [MaxSessions] [2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.EnableSimulcast] to [false] from Property [EnableSimulcast] [2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.Codec] to ["H264"] from Property [Codec] [2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.ScalabilityMode] to ["L1T1"] from Property [ScalabilityMode] [2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Encoder.H264Profile] to [Baseline] from Property [H264Profile] [2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.Fps] to [60] from Property [WebRTCFps] [2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.StartBitrate] to [1000000] from Property [WebRTCStartBitrate] [2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.MinBitrate] to [100000] from Property [WebRTCMinBitrate] [2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.MaxBitrate] to [40000000] from Property [WebRTCMaxBitrate] [2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableReceiveAudio] to [false] from Property [WebRTCDisableReceiveAudio] [2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableReceiveVideo] to [false] from Property [WebRTCDisableReceiveVideo] [2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableTransmitAudio] to [false] from Property [WebRTCDisableTransmitAudio] [2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableTransmitVideo] to [false] from Property [WebRTCDisableTransmitVideo] [2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableAudioSync] to [true] from Property [WebRTCDisableAudioSync] [2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.EnableFlexFec] to [false] from Property [WebRTCEnableFlexFec] [2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableStats] to [false] from Property [WebRTCDisableStats] [2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.StatsInterval] to [1] from Property [WebRTCStatsInterval] [2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.NegotiateCodecs] to [false] from Property [WebRTCNegotiateCodecs] [2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.CodecPreferences] to ["AV1,H264,VP9,VP8"] from Property [WebRTCCodecPreferences] [2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.AudioGain] to [1] from Property [WebRTCAudioGain] [2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.MinPort] to [49152] from Property [WebRTCMinPort] [2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.MaxPort] to [65535] from Property [WebRTCMaxPort] [2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.FieldTrials] to [""] from Property [WebRTCFieldTrials] [2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.DisableFrameDropper] to [false] from Property [WebRTCDisableFrameDropper] [2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.VideoPacing.MaxDelay] to [-1] from Property [WebRTCVideoPacingMaxDelay] [2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.WebRTC.VideoPacing.Factor] to [-1] from Property [WebRTCVideoPacingFactor] [2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Editor.UseRemoteSignallingServer] to [false] from Property [EditorUseRemoteSignallingServer] [2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Editor.AutoStreamPIE] to [true] from Property [AutoStreamPlayInEditor] [2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Editor.StartOnLaunch] to [false] from Property [EditorStartOnLaunch] [2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.Editor.Source] to [Editor] from Property [EditorSource] [2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.Enable] to [false] from Property [HMDEnable] [2026.09.09-10.38.09:964][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.MatchAspectRatio] to [true] from Property [HMDMatchAspectRatio] [2026.09.09-10.38.09:965][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.ApplyEyePosition] to [true] from Property [HMDAppleEyePosition] [2026.09.09-10.38.09:965][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.ApplyEyeRotation] to [true] from Property [HMDApplyEyeRotation] [2026.09.09-10.38.09:965][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.HFOV] to [-1] from Property [HMDHFOV] [2026.09.09-10.38.09:965][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.VFOV] to [-1] from Property [HMDVFOV] [2026.09.09-10.38.09:965][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.IPD] to [-1] from Property [HMDIPD] [2026.09.09-10.38.09:965][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.ProjectionOffsetX] to [-1] from Property [HMDProjectionOffsetX] [2026.09.09-10.38.09:965][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.HMD.ProjectionOffsetY] to [-1] from Property [HMDProjectionOffsetY] [2026.09.09-10.38.09:965][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.AllowPixelStreamingCommands] to [false] from Property [InputAllowConsoleCommands] [2026.09.09-10.38.09:965][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.KeyFilter] to [""] from Property [InputKeyFilter] [2026.09.09-10.38.09:965][ 0]LogPixelStreaming2Settings: Setting CVar [PixelStreaming2.InternalSignallingServer.AllowedOrigins] to ["http://127.0.0.1,https://127.0.0.1"] from Property [AllowedOrigins] [2026.09.09-10.38.09:969][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Settings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Settings.dll') [2026.09.09-10.38.09:969][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2RTC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2RTC.dll') [2026.09.09-10.38.09:977][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Editor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Editor.dll') [2026.09.09-10.38.09:982][ 0]LogTurnkeySupport: Turnkey Device: Win64@myrzik: (Name=myrzik, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26200.0, Flags="Device_InstallSoftwareValid") [2026.09.09-10.38.09:987][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] [2026.09.09-10.38.09:988][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] [2026.09.09-10.38.10:017][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2HMD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2HMD.dll') [2026.09.09-10.38.10:019][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming2Input' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Binaries/Win64/UnrealEditor-PixelStreaming2Input.dll') [2026.09.09-10.38.10:019][ 0]LogModuleManager: InternalLoadLibrary: 'PixelCapture' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelCapture/Binaries/Win64/UnrealEditor-PixelCapture.dll') [2026.09.09-10.38.10:019][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreaming.dll') [2026.09.09-10.38.10:033][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreaming' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreaming.dll') [2026.09.09-10.38.10:033][ 0]LogPixelStreaming: Initialising Pixel Streaming settings. [2026.09.09-10.38.10:038][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingEditor.dll') [2026.09.09-10.38.10:046][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] [2026.09.09-10.38.10:046][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] [2026.09.09-10.38.10:076][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingBlueprint.dll') [2026.09.09-10.38.10:079][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingHMD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingHMD.dll') [2026.09.09-10.38.10:079][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingInput' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingInput.dll') [2026.09.09-10.38.10:079][ 0]LogModuleManager: InternalLoadLibrary: 'CustomMeshComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UnrealEditor-CustomMeshComponent.dll') [2026.09.09-10.38.10:081][ 0]LogModuleManager: InternalLoadLibrary: 'AudioSynesthesiaCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesiaCore.dll') [2026.09.09-10.38.10:082][ 0]LogModuleManager: InternalLoadLibrary: 'AudioSynesthesia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesia.dll') [2026.09.09-10.38.10:087][ 0]LogModuleManager: InternalLoadLibrary: 'AudioAnalyzer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioAnalyzer.dll') [2026.09.09-10.38.10:087][ 0]LogModuleManager: InternalLoadLibrary: 'CableComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CableComponent/Binaries/Win64/UnrealEditor-CableComponent.dll') [2026.09.09-10.38.10:090][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsDeformer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsDeformer.dll') [2026.09.09-10.38.10:094][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsSolver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsSolver.dll') [2026.09.09-10.38.10:098][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryScriptingCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryScripting/Binaries/Win64/UnrealEditor-GeometryScriptingCore.dll') [2026.09.09-10.38.10:098][ 0]LogModuleManager: InternalLoadLibrary: 'LocationServicesBPLibrary' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UnrealEditor-LocationServicesBPLibrary.dll') [2026.09.09-10.38.10:100][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundGraphCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundGraphCore.dll') [2026.09.09-10.38.10:101][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundGenerator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundGenerator.dll') [2026.09.09-10.38.10:109][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread [2026.09.09-10.38.10:110][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundFrontend' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundFrontend.dll') [2026.09.09-10.38.10:117][ 0]LogModuleManager: InternalLoadLibrary: 'AudioChannelAgnosticCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioChannelAgnosticCore.dll') [2026.09.09-10.38.10:118][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundStandardNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundStandardNodes.dll') [2026.09.09-10.38.10:140][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundEngine.dll') [2026.09.09-10.38.10:153][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default' [2026.09.09-10.38.10:153][ 0]LogModuleManager: InternalLoadLibrary: 'WaveTable' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WaveTable/Binaries/Win64/UnrealEditor-WaveTable.dll') [2026.09.09-10.38.10:157][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... [2026.09.09-10.38.10:157][ 0]LogMetaSound: MetaSound Engine Initialized [2026.09.09-10.38.10:158][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundEngineTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundEngineTest.dll') [2026.09.09-10.38.10:190][ 0]LogModuleManager: InternalLoadLibrary: 'AudioWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioWidgets/Binaries/Win64/UnrealEditor-AudioWidgets.dll') [2026.09.09-10.38.10:190][ 0]LogModuleManager: InternalLoadLibrary: 'AdvancedWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AdvancedWidgets.dll') [2026.09.09-10.38.10:192][ 0]LogModuleManager: InternalLoadLibrary: 'MetasoundEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Metasound/Binaries/Win64/UnrealEditor-MetasoundEditor.dll') [2026.09.09-10.38.10:196][ 0]LogModuleManager: InternalLoadLibrary: 'MsQuicRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MsQuic/Binaries/Win64/UnrealEditor-MsQuicRuntime.dll') [2026.09.09-10.38.10:197][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyAccessEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/PropertyAccess/Binaries/Win64/UnrealEditor-PropertyAccessEditor.dll') [2026.09.09-10.38.10:198][ 0]LogModuleManager: InternalLoadLibrary: 'SignificanceManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/SignificanceManager/Binaries/Win64/UnrealEditor-SignificanceManager.dll') [2026.09.09-10.38.10:199][ 0]LogModuleManager: InternalLoadLibrary: 'RigVM' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/RigVM/Binaries/Win64/UnrealEditor-RigVM.dll') [2026.09.09-10.38.10:199][ 0]LogModuleManager: InternalLoadLibrary: 'RigVMDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/RigVM/Binaries/Win64/UnrealEditor-RigVMDeveloper.dll') [2026.09.09-10.38.10:200][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyBindingUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/PropertyBindingUtils/Binaries/Win64/UnrealEditor-PropertyBindingUtils.dll') [2026.09.09-10.38.10:200][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyBindingUtilsTestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/PropertyBindingUtils/Binaries/Win64/UnrealEditor-PropertyBindingUtilsTestSuite.dll') [2026.09.09-10.38.10:201][ 0]LogModuleManager: InternalLoadLibrary: 'ResonanceAudio' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ResonanceAudio/Binaries/Win64/UnrealEditor-ResonanceAudio.dll') [2026.09.09-10.38.10:207][ 0]LogModuleManager: InternalLoadLibrary: 'SoundFields' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/SoundFields/Binaries/Win64/UnrealEditor-SoundFields.dll') [2026.09.09-10.38.10:208][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeModule.dll') [2026.09.09-10.38.10:209][ 0]LogModuleManager: InternalLoadLibrary: 'TraceServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceServices.dll') [2026.09.09-10.38.10:209][ 0]LogModuleManager: InternalLoadLibrary: 'TraceAnalysis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceAnalysis.dll') [2026.09.09-10.38.10:209][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeTestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeTestSuite.dll') [2026.09.09-10.38.10:224][ 0]LogModuleManager: InternalLoadLibrary: 'ProceduralMeshComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UnrealEditor-ProceduralMeshComponent.dll') [2026.09.09-10.38.10:224][ 0]LogModuleManager: InternalLoadLibrary: 'Synthesis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Synthesis/Binaries/Win64/UnrealEditor-Synthesis.dll') [2026.09.09-10.38.10:237][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureUtils.dll') [2026.09.09-10.38.10:242][ 0]LogModuleManager: InternalLoadLibrary: 'Scribble' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/Scribble/Binaries/Win64/UnrealEditor-Scribble.dll') [2026.09.09-10.38.10:242][ 0]LogModuleManager: InternalLoadLibrary: 'SQLiteCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Database/SQLiteCore/Binaries/Win64/UnrealEditor-SQLiteCore.dll') [2026.09.09-10.38.10:244][ 0]LogModuleManager: InternalLoadLibrary: 'Concert' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-Concert.dll') [2026.09.09-10.38.10:245][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-ConcertClient.dll') [2026.09.09-10.38.10:245][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertTransport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-ConcertTransport.dll') [2026.09.09-10.38.10:245][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertServer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertMain/Binaries/Win64/UnrealEditor-ConcertServer.dll') [2026.09.09-10.38.10:247][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertSyncCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Binaries/Win64/UnrealEditor-ConcertSyncCore.dll') [2026.09.09-10.38.10:256][ 0]LogModuleManager: InternalLoadLibrary: 'AudioInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AudioInsights/Binaries/Win64/UnrealEditor-AudioInsights.dll') [2026.09.09-10.38.10:265][ 0]LogModuleManager: InternalLoadLibrary: 'AudioInsightsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AudioInsights/Binaries/Win64/UnrealEditor-AudioInsightsEditor.dll') [2026.09.09-10.38.10:271][ 0]LogModuleManager: InternalLoadLibrary: 'AudioInsightsRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AudioInsightsRuntime/Binaries/Win64/UnrealEditor-AudioInsightsRuntime.dll') [2026.09.09-10.38.10:272][ 0]LogModuleManager: InternalLoadLibrary: 'AudioModulationInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/AudioModulationInsights/Binaries/Win64/UnrealEditor-AudioModulationInsights.dll') [2026.09.09-10.38.10:273][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintFileUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/BlueprintFileUtils/Binaries/Win64/UnrealEditor-BlueprintFileUtils.dll') [2026.09.09-10.38.10:275][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosClothEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosCloth/Binaries/Win64/UnrealEditor-ChaosClothEditor.dll') [2026.09.09-10.38.10:276][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosClothAsset' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosClothAsset/Binaries/Win64/UnrealEditor-ChaosClothAsset.dll') [2026.09.09-10.38.10:277][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosClothAssetEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosClothAsset/Binaries/Win64/UnrealEditor-ChaosClothAssetEngine.dll') [2026.09.09-10.38.10:277][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosClothAssetTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosClothAsset/Binaries/Win64/UnrealEditor-ChaosClothAssetTools.dll') [2026.09.09-10.38.10:285][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosInsightsAnalysis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosInsights/Binaries/Win64/UnrealEditor-ChaosInsightsAnalysis.dll') [2026.09.09-10.38.10:286][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosInsightsUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosInsights/Binaries/Win64/UnrealEditor-ChaosInsightsUI.dll') [2026.09.09-10.38.10:293][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosVD/Binaries/Win64/UnrealEditor-ChaosVD.dll') [2026.09.09-10.38.10:305][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVDRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ChaosVDRuntime.dll') [2026.09.09-10.38.10:306][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVDBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosVD/Binaries/Win64/UnrealEditor-ChaosVDBlueprint.dll') [2026.09.09-10.38.10:307][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosVDBuiltInExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/ChaosVD/Binaries/Win64/UnrealEditor-ChaosVDBuiltInExtensions.dll') [2026.09.09-10.38.10:310][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDGenericDebugDrawExtension] ... [2026.09.09-10.38.10:310][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDAccelerationStructuresExtension] ... [2026.09.09-10.38.10:310][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDCameraTracesExtension] ... [2026.09.09-10.38.10:310][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDParticleExtraDataExtension] ... [2026.09.09-10.38.10:310][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FPerformanceMetricsExtension] ... [2026.09.09-10.38.10:310][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowEnginePlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Dataflow/Binaries/Win64/UnrealEditor-DataflowEnginePlugin.dll') [2026.09.09-10.38.10:310][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataflowEngine.dll') [2026.09.09-10.38.10:311][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowSimulation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataflowSimulation.dll') [2026.09.09-10.38.10:311][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Dataflow/Binaries/Win64/UnrealEditor-DataflowNodes.dll') [2026.09.09-10.38.10:319][ 0]LogModuleManager: InternalLoadLibrary: 'DiscoveryBeaconReceiver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/DiscoveryBeaconReceiver/Binaries/Win64/UnrealEditor-DiscoveryBeaconReceiver.dll') [2026.09.09-10.38.10:320][ 0]LogModuleManager: InternalLoadLibrary: 'InputEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/EnhancedInput/Binaries/Win64/UnrealEditor-InputEditor.dll') [2026.09.09-10.38.10:321][ 0]LogModuleManager: InternalLoadLibrary: 'IoStoreInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/IoStoreInsights/Binaries/Win64/UnrealEditor-IoStoreInsights.dll') [2026.09.09-10.38.10:322][ 0]LogModuleManager: InternalLoadLibrary: 'TraceInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceInsights.dll') [2026.09.09-10.38.10:322][ 0]LogModuleManager: InternalLoadLibrary: 'TraceInsightsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceInsightsCore.dll') [2026.09.09-10.38.10:331][ 0]LogTimingProfiler: Initialize [2026.09.09-10.38.10:332][ 0]LogTimingProfiler: OnSessionChanged [2026.09.09-10.38.10:332][ 0]LogLoadingProfiler: Initialize [2026.09.09-10.38.10:332][ 0]LogLoadingProfiler: OnSessionChanged [2026.09.09-10.38.10:332][ 0]LogNetworkingProfiler: Initialize [2026.09.09-10.38.10:332][ 0]LogNetworkingProfiler: OnSessionChanged [2026.09.09-10.38.10:332][ 0]LogMemoryProfiler: Initialize [2026.09.09-10.38.10:332][ 0]LogMemoryProfiler: OnSessionChanged [2026.09.09-10.38.10:332][ 0]LogObjectProfiler: Initialize [2026.09.09-10.38.10:332][ 0]LogObjectProfiler: OnSessionChanged [2026.09.09-10.38.10:333][ 0]LogModuleManager: InternalLoadLibrary: 'MassInsightsAnalysis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MassInsights/Binaries/Win64/UnrealEditor-MassInsightsAnalysis.dll') [2026.09.09-10.38.10:334][ 0]LogModuleManager: InternalLoadLibrary: 'MassInsightsUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MassInsights/Binaries/Win64/UnrealEditor-MassInsightsUI.dll') [2026.09.09-10.38.10:335][ 0]LogModuleManager: InternalLoadLibrary: 'MeshPaintEditorMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MeshPainting/Binaries/Win64/UnrealEditor-MeshPaintEditorMode.dll') [2026.09.09-10.38.10:339][ 0]LogModuleManager: InternalLoadLibrary: 'MeshPaintingToolset' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MeshPainting/Binaries/Win64/UnrealEditor-MeshPaintingToolset.dll') [2026.09.09-10.38.10:339][ 0]LogModuleManager: InternalLoadLibrary: 'CustomizableObjectEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Mutable/Binaries/Win64/UnrealEditor-CustomizableObjectEditor.dll') [2026.09.09-10.38.10:341][ 0]LogMutable: Creating Mutable Customizable Object System. [2026.09.09-10.38.10:341][ 0]LogModuleManager: InternalLoadLibrary: 'PCG' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/PCG/Binaries/Win64/UnrealEditor-PCG.dll') [2026.09.09-10.38.10:403][ 0]LogConfig: Applying CVar settings from Section [/Script/PCG.PCGEngineSettings] File [Engine] [2026.09.09-10.38.10:426][ 0]LogModuleManager: InternalLoadLibrary: 'PCGEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/PCG/Binaries/Win64/UnrealEditor-PCGEditor.dll') [2026.09.09-10.38.10:454][ 0]LogModuleManager: InternalLoadLibrary: 'RenderGraphInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/RenderGraphInsights/Binaries/Win64/UnrealEditor-RenderGraphInsights.dll') [2026.09.09-10.38.10:455][ 0]LogModuleManager: InternalLoadLibrary: 'RenderTraceInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/RenderTraceInsights/Binaries/Win64/UnrealEditor-RenderTraceInsights.dll') [2026.09.09-10.38.10:456][ 0]LogModuleManager: InternalLoadLibrary: 'TraceUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/TraceUtilities/Binaries/Win64/UnrealEditor-TraceUtilities.dll') [2026.09.09-10.38.10:457][ 0]LogModuleManager: InternalLoadLibrary: 'EditorTraceUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/TraceUtilities/Binaries/Win64/UnrealEditor-EditorTraceUtilities.dll') [2026.09.09-10.38.10:463][ 0]LogModuleManager: InternalLoadLibrary: 'TraceTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TraceTools.dll') [2026.09.09-10.38.10:467][ 0]LogModuleManager: InternalLoadLibrary: 'InsightsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/TraceUtilities/Binaries/Win64/UnrealEditor-InsightsEditor.dll') [2026.09.09-10.38.10:470][ 0]LogModuleManager: InternalLoadLibrary: 'WorldMetricsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/WorldMetrics/Binaries/Win64/UnrealEditor-WorldMetricsCore.dll') [2026.09.09-10.38.10:473][ 0]LogModuleManager: InternalLoadLibrary: 'WorldMetricsTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/WorldMetrics/Binaries/Win64/UnrealEditor-WorldMetricsTest.dll') [2026.09.09-10.38.10:475][ 0]LogModuleManager: InternalLoadLibrary: 'CsvMetrics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/WorldMetrics/Binaries/Win64/UnrealEditor-CsvMetrics.dll') [2026.09.09-10.38.10:476][ 0]LogModuleManager: InternalLoadLibrary: 'BlueprintHeaderView' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/BlueprintHeaderView/Binaries/Win64/UnrealEditor-BlueprintHeaderView.dll') [2026.09.09-10.38.10:478][ 0]LogModuleManager: InternalLoadLibrary: 'ChangelistReview' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ChangelistReview/Binaries/Win64/UnrealEditor-ChangelistReview.dll') [2026.09.09-10.38.10:481][ 0]LogModuleManager: InternalLoadLibrary: 'ColorGradingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ColorGrading/Binaries/Win64/UnrealEditor-ColorGradingEditor.dll') [2026.09.09-10.38.10:494][ 0]LogModuleManager: InternalLoadLibrary: 'CryptoKeys' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/CryptoKeys/Binaries/Win64/UnrealEditor-CryptoKeys.dll') [2026.09.09-10.38.10:510][ 0]LogModuleManager: InternalLoadLibrary: 'CryptoKeysOpenSSL' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/CryptoKeys/Binaries/Win64/UnrealEditor-CryptoKeysOpenSSL.dll') [2026.09.09-10.38.10:511][ 0]LogModuleManager: InternalLoadLibrary: 'CurveEditorTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/CurveEditorTools/Binaries/Win64/UnrealEditor-CurveEditorTools.dll') [2026.09.09-10.38.10:514][ 0]LogModuleManager: InternalLoadLibrary: 'ConsoleVariablesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ConsoleVariablesEditor/Binaries/Win64/UnrealEditor-ConsoleVariablesEditor.dll') [2026.09.09-10.38.10:518][ 0]LogModuleManager: InternalLoadLibrary: 'ConsoleVariablesEditorRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ConsoleVariablesEditor/Binaries/Win64/UnrealEditor-ConsoleVariablesEditorRuntime.dll') [2026.09.09-10.38.10:519][ 0]LogModuleManager: InternalLoadLibrary: 'EditorDebugTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/EditorDebugTools/Binaries/Win64/UnrealEditor-EditorDebugTools.dll') [2026.09.09-10.38.10:520][ 0]LogModuleManager: InternalLoadLibrary: 'EditorScriptingUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/EditorScriptingUtilities/Binaries/Win64/UnrealEditor-EditorScriptingUtilities.dll') [2026.09.09-10.38.10:521][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialAnalyzer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/MaterialAnalyzer/Binaries/Win64/UnrealEditor-MaterialAnalyzer.dll') [2026.09.09-10.38.10:522][ 0]LogModuleManager: InternalLoadLibrary: 'MaterialAssetWizard' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/MaterialAssetWizard/Binaries/Win64/UnrealEditor-MaterialAssetWizard.dll') [2026.09.09-10.38.10:523][ 0]LogModuleManager: InternalLoadLibrary: 'MeshLODToolset' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/MeshLODToolset/Binaries/Win64/UnrealEditor-MeshLODToolset.dll') [2026.09.09-10.38.10:523][ 0]LogModuleManager: InternalLoadLibrary: 'MobileLauncherProfileWizard' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UnrealEditor-MobileLauncherProfileWizard.dll') [2026.09.09-10.38.10:525][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingToolsEditorMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ModelingToolsEditorMode/Binaries/Win64/UnrealEditor-ModelingToolsEditorMode.dll') [2026.09.09-10.38.10:525][ 0]LogModuleManager: InternalLoadLibrary: 'PluginBrowser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/PluginBrowser/Binaries/Win64/UnrealEditor-PluginBrowser.dll') [2026.09.09-10.38.10:529][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerAnimTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/SequencerAnimTools/Binaries/Win64/UnrealEditor-SequencerAnimTools.dll') [2026.09.09-10.38.10:557][ 0]LogModuleManager: InternalLoadLibrary: 'SpeedTreeImporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UnrealEditor-SpeedTreeImporter.dll') [2026.09.09-10.38.10:599][ 0]LogModuleManager: InternalLoadLibrary: 'StylusInput' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor-StylusInput.dll') [2026.09.09-10.38.10:599][ 0]LogModuleManager: InternalLoadLibrary: 'UMGWidgetPreview' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/UMGWidgetPreview/Binaries/Win64/UnrealEditor-UMGWidgetPreview.dll') [2026.09.09-10.38.10:601][ 0]LogModuleManager: InternalLoadLibrary: 'UVEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/UVEditor/Binaries/Win64/UnrealEditor-UVEditor.dll') [2026.09.09-10.38.10:611][ 0]LogModuleManager: InternalLoadLibrary: 'UVEditorTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/UVEditor/Binaries/Win64/UnrealEditor-UVEditorTools.dll') [2026.09.09-10.38.10:612][ 0]LogModuleManager: InternalLoadLibrary: 'UVEditorToolsEditorOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/UVEditor/Binaries/Win64/UnrealEditor-UVEditorToolsEditorOnly.dll') [2026.09.09-10.38.10:612][ 0]LogModuleManager: InternalLoadLibrary: 'WorldPartitionHLODUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/WorldPartitionHLODUtilities/Binaries/Win64/UnrealEditor-WorldPartitionHLODUtilities.dll') [2026.09.09-10.38.10:616][ 0]LogModuleManager: InternalLoadLibrary: 'AdvancedRenamer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AdvancedRenamer/Binaries/Win64/UnrealEditor-AdvancedRenamer.dll') [2026.09.09-10.38.10:618][ 0]LogModuleManager: InternalLoadLibrary: 'AIAssistant' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AIAssistant/Binaries/Win64/UnrealEditor-AIAssistant.dll') [2026.09.09-10.38.10:626][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] [2026.09.09-10.38.10:626][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] [2026.09.09-10.38.10:655][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AutomationUtils/Binaries/Win64/UnrealEditor-AutomationUtils.dll') [2026.09.09-10.38.10:656][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationUtilsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AutomationUtils/Binaries/Win64/UnrealEditor-AutomationUtilsEditor.dll') [2026.09.09-10.38.10:658][ 0]LogModuleManager: InternalLoadLibrary: 'BackChannel' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/BackChannel/Binaries/Win64/UnrealEditor-BackChannel.dll') [2026.09.09-10.38.10:658][ 0]LogModuleManager: InternalLoadLibrary: 'FractureEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosEditor/Binaries/Win64/UnrealEditor-FractureEditor.dll') [2026.09.09-10.38.10:670][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosNiagara' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosNiagara/Binaries/Win64/UnrealEditor-ChaosNiagara.dll') [2026.09.09-10.38.10:673][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosSolverEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosSolverPlugin/Binaries/Win64/UnrealEditor-ChaosSolverEditor.dll') [2026.09.09-10.38.10:675][ 0]LogModuleManager: InternalLoadLibrary: 'ChaosUserDataPT' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ChaosUserDataPT/Binaries/Win64/UnrealEditor-ChaosUserDataPT.dll') [2026.09.09-10.38.10:675][ 0]LogModuleManager: InternalLoadLibrary: 'CineCameraRigs' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CineCameraRigs/Binaries/Win64/UnrealEditor-CineCameraRigs.dll') [2026.09.09-10.38.10:689][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll [2026.09.09-10.38.10:694][ 0]LogModuleManager: InternalLoadLibrary: 'CineCameraSceneCapture' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CineCameraSceneCapture/Binaries/Win64/UnrealEditor-CineCameraSceneCapture.dll') [2026.09.09-10.38.10:694][ 0]LogModuleManager: InternalLoadLibrary: 'ControlFlows' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ControlFlows/Binaries/Win64/UnrealEditor-ControlFlows.dll') [2026.09.09-10.38.10:697][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigPhysics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ControlRigPhysics/Binaries/Win64/UnrealEditor-ControlRigPhysics.dll') [2026.09.09-10.38.10:715][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigPhysicsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ControlRigPhysics/Binaries/Win64/UnrealEditor-ControlRigPhysicsEditor.dll') [2026.09.09-10.38.10:717][ 0]LogModuleManager: InternalLoadLibrary: 'TedsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorage/Binaries/Win64/UnrealEditor-TedsCore.dll') [2026.09.09-10.38.10:725][ 0]LogModuleManager: InternalLoadLibrary: 'TypedElementFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TypedElementFramework.dll') [2026.09.09-10.38.10:726][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntityEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntityEditor.dll') [2026.09.09-10.38.10:726][ 0]LogModuleManager: InternalLoadLibrary: 'MassEntityDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MassEntityDebugger.dll') [2026.09.09-10.38.10:729][ 0]LogModuleManager: InternalLoadLibrary: 'TedsUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorage/Binaries/Win64/UnrealEditor-TedsUI.dll') [2026.09.09-10.38.10:731][ 0]LogModuleManager: InternalLoadLibrary: 'TedsActorCompatibility' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsActorCompatibility.dll') [2026.09.09-10.38.10:732][ 0]LogModuleManager: InternalLoadLibrary: 'TedsAlerts' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsAlerts.dll') [2026.09.09-10.38.10:732][ 0]LogModuleManager: InternalLoadLibrary: 'TedsAssetData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsAssetData.dll') [2026.09.09-10.38.10:732][ 0]LogModuleManager: InternalLoadLibrary: 'TedsContentBrowser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsContentBrowser.dll') [2026.09.09-10.38.10:734][ 0]LogModuleManager: InternalLoadLibrary: 'TedsDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsDebugger.dll') [2026.09.09-10.38.10:735][ 0]LogModuleManager: InternalLoadLibrary: 'TedsOutliner' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsOutliner.dll') [2026.09.09-10.38.10:736][ 0]LogModuleManager: InternalLoadLibrary: 'TedsPropertyEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsPropertyEditor.dll') [2026.09.09-10.38.10:737][ 0]LogModuleManager: InternalLoadLibrary: 'TedsQueryStack' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsQueryStack.dll') [2026.09.09-10.38.10:737][ 0]LogModuleManager: InternalLoadLibrary: 'TedsRevisionControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsRevisionControl.dll') [2026.09.09-10.38.10:739][ 0]LogModuleManager: InternalLoadLibrary: 'TedsSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsSettings.dll') [2026.09.09-10.38.10:741][ 0]LogModuleManager: InternalLoadLibrary: 'TedsTableViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsTableViewer.dll') [2026.09.09-10.38.10:741][ 0]LogModuleManager: InternalLoadLibrary: 'TedsEverythingPicker' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsEverythingPicker.dll') [2026.09.09-10.38.10:742][ 0]LogModuleManager: InternalLoadLibrary: 'TedsTypeInfo' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsTypeInfo.dll') [2026.09.09-10.38.10:743][ 0]LogModuleManager: InternalLoadLibrary: 'TedsTypedElementBridge' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsTypedElementBridge.dll') [2026.09.09-10.38.10:745][ 0]LogModuleManager: InternalLoadLibrary: 'TedsEditorCompatibility' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsEditorCompatibility.dll') [2026.09.09-10.38.10:745][ 0]LogModuleManager: InternalLoadLibrary: 'TedsOperations' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-TedsOperations.dll') [2026.09.09-10.38.10:745][ 0]LogModuleManager: InternalLoadLibrary: 'UnifiedFavorites' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/EditorDataStorageFeatures/Binaries/Win64/UnrealEditor-UnifiedFavorites.dll') [2026.09.09-10.38.10:747][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionEditor.dll') [2026.09.09-10.38.10:775][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionTracks' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionTracks.dll') [2026.09.09-10.38.10:777][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionSequencer.dll') [2026.09.09-10.38.10:777][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryCollectionEngine.dll') [2026.09.09-10.38.10:778][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionNodes.dll') [2026.09.09-10.38.10:840][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCollectionDepNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Win64/UnrealEditor-GeometryCollectionDepNodes.dll') [2026.09.09-10.38.10:844][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryDataflowNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryDataflow/Binaries/Win64/UnrealEditor-GeometryDataflowNodes.dll') [2026.09.09-10.38.10:846][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowMedialSkeleton' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryDataflow/Binaries/Win64/UnrealEditor-DataflowMedialSkeleton.dll') [2026.09.09-10.38.10:847][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFlowCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowCore.dll') [2026.09.09-10.38.10:847][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFlowMeshProcessing' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowMeshProcessing.dll') [2026.09.09-10.38.10:848][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFlowMeshProcessingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GeometryFlow/Binaries/Win64/UnrealEditor-GeometryFlowMeshProcessingEditor.dll') [2026.09.09-10.38.10:848][ 0]LogModuleManager: InternalLoadLibrary: 'GizmoSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GizmoFramework/Binaries/Win64/UnrealEditor-GizmoSettings.dll') [2026.09.09-10.38.10:849][ 0]LogModuleManager: InternalLoadLibrary: 'GlobalConfigurationData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GlobalConfigurationData/Binaries/Win64/UnrealEditor-GlobalConfigurationData.dll') [2026.09.09-10.38.10:851][ 0]LogModuleManager: InternalLoadLibrary: 'GlobalConfigurationDataCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/GlobalConfigurationData/Binaries/Win64/UnrealEditor-GlobalConfigurationDataCore.dll') [2026.09.09-10.38.10:851][ 0]LogModuleManager: InternalLoadLibrary: 'HttpInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/HttpInsights/Binaries/Win64/UnrealEditor-HttpInsights.dll') [2026.09.09-10.38.10:853][ 0]LogModuleManager: InternalLoadLibrary: 'Landmass' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Landmass/Binaries/Win64/UnrealEditor-Landmass.dll') [2026.09.09-10.38.10:853][ 0]LogModuleManager: InternalLoadLibrary: 'LandmassEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Landmass/Binaries/Win64/UnrealEditor-LandmassEditor.dll') [2026.09.09-10.38.10:897][ 0]LogModuleManager: InternalLoadLibrary: 'Blutility' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Blutility.dll') [2026.09.09-10.38.10:898][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizableMessage' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/LocalizableMessage/Binaries/Win64/UnrealEditor-LocalizableMessage.dll') [2026.09.09-10.38.10:899][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizableMessageBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/LocalizableMessage/Binaries/Win64/UnrealEditor-LocalizableMessageBlueprint.dll') [2026.09.09-10.38.10:899][ 0]LogModuleManager: InternalLoadLibrary: 'MediaStream' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MediaStream/Binaries/Win64/UnrealEditor-MediaStream.dll') [2026.09.09-10.38.10:924][ 0]LogModuleManager: InternalLoadLibrary: 'MediaStreamEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MediaStream/Binaries/Win64/UnrealEditor-MediaStreamEditor.dll') [2026.09.09-10.38.10:928][ 0]LogModuleManager: InternalLoadLibrary: 'MessageBusTester' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MessageBusTester/Binaries/Win64/UnrealEditor-MessageBusTester.dll') [2026.09.09-10.38.10:932][ 0]LogModuleManager: InternalLoadLibrary: 'MessageBusTesterEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MessageBusTester/Binaries/Win64/UnrealEditor-MessageBusTesterEditor.dll') [2026.09.09-10.38.10:936][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingToolsExp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-MeshModelingToolsExp.dll') [2026.09.09-10.38.10:936][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingToolsEditorOnlyExp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-MeshModelingToolsEditorOnlyExp.dll') [2026.09.09-10.38.10:937][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryProcessingAdapters' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-GeometryProcessingAdapters.dll') [2026.09.09-10.38.10:938][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingEditorUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-ModelingEditorUI.dll') [2026.09.09-10.38.10:938][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MeshModelingToolsetExp/Binaries/Win64/UnrealEditor-ModelingUI.dll') [2026.09.09-10.38.10:939][ 0]LogModuleManager: InternalLoadLibrary: 'MutableAssetUserData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/MutableAssetUserData/Binaries/Win64/UnrealEditor-MutableAssetUserData.dll') [2026.09.09-10.38.10:941][ 0]LogModuleManager: InternalLoadLibrary: 'NNERuntimeBasicCpu' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/NNERuntimeBasicCpu/Binaries/Win64/UnrealEditor-NNERuntimeBasicCpu.dll') [2026.09.09-10.38.10:944][ 0]LogModuleManager: InternalLoadLibrary: 'RemoteSessionEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/RemoteSession/Binaries/Win64/UnrealEditor-RemoteSessionEditor.dll') [2026.09.09-10.38.10:948][ 0]LogModuleManager: InternalLoadLibrary: 'ToolsetRegistry' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolsetRegistry/Binaries/Win64/UnrealEditor-ToolsetRegistry.dll') [2026.09.09-10.38.10:949][ 0]LogModuleManager: InternalLoadLibrary: 'ToolPresetAsset' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolPresets/Binaries/Win64/UnrealEditor-ToolPresetAsset.dll') [2026.09.09-10.38.10:949][ 0]LogModuleManager: InternalLoadLibrary: 'ToolPresetEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolPresets/Binaries/Win64/UnrealEditor-ToolPresetEditor.dll') [2026.09.09-10.38.10:949][ 0]LogModuleManager: InternalLoadLibrary: 'WebSocketNetworking' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/WebSocketNetworking/Binaries/Win64/UnrealEditor-WebSocketNetworking.dll') [2026.09.09-10.38.10:954][ 0]LogModuleManager: InternalLoadLibrary: 'NNEDenoiser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/NNE/NNEDenoiser/Binaries/Win64/UnrealEditor-NNEDenoiser.dll') [2026.09.09-10.38.10:956][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine] [2026.09.09-10.38.10:956][ 0]LogModuleManager: InternalLoadLibrary: 'MoviePipelineMaskRenderPass' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MoviePipelineMaskRenderPass/Binaries/Win64/UnrealEditor-MoviePipelineMaskRenderPass.dll') [2026.09.09-10.38.10:960][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineCore.dll') [2026.09.09-10.38.10:961][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineSettings.dll') [2026.09.09-10.38.10:965][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineRenderPasses' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineRenderPasses.dll') [2026.09.09-10.38.10:965][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineEditor.dll') [2026.09.09-10.38.10:983][ 0]LogModuleManager: InternalLoadLibrary: 'EditorWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorWidgets.dll') [2026.09.09-10.38.10:984][ 0]LogModuleManager: InternalLoadLibrary: 'MovieRenderPipelineMP4Encoder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-MovieRenderPipelineMP4Encoder.dll') [2026.09.09-10.38.10:988][ 0]LogModuleManager: InternalLoadLibrary: 'UEOpenExrRTTI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Binaries/Win64/UnrealEditor-UEOpenExrRTTI.dll') [2026.09.09-10.38.10:992][ 0]LogModuleManager: InternalLoadLibrary: 'TemplateSequence' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/TemplateSequence/Binaries/Win64/UnrealEditor-TemplateSequence.dll') [2026.09.09-10.38.10:992][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerScripting' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/SequencerScripting/Binaries/Win64/UnrealEditor-SequencerScripting.dll') [2026.09.09-10.38.10:992][ 0]LogModuleManager: InternalLoadLibrary: 'SequencerScriptingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/SequencerScripting/Binaries/Win64/UnrealEditor-SequencerScriptingEditor.dll') [2026.09.09-10.38.10:992][ 0]LogModuleManager: InternalLoadLibrary: 'AutomatedPerfTestLaunchExtension' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Performance/AutomatedPerfTestTools/Binaries/Win64/UnrealEditor-AutomatedPerfTestLaunchExtension.dll') [2026.09.09-10.38.10:996][ 0]LogModuleManager: InternalLoadLibrary: 'ProjectLauncher' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/ProjectLauncher/Binaries/Win64/UnrealEditor-ProjectLauncher.dll') [2026.09.09-10.38.11:000][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeTests' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Tests/InterchangeTests/Binaries/Win64/UnrealEditor-InterchangeTests.dll') [2026.09.09-10.38.11:008][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeTestEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Tests/InterchangeTests/Binaries/Win64/UnrealEditor-InterchangeTestEditor.dll') [2026.09.09-10.38.11:011][ 0]LogModuleManager: InternalLoadLibrary: 'CameraCalibrationCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Binaries/Win64/UnrealEditor-CameraCalibrationCoreEditor.dll') [2026.09.09-10.38.11:013][ 0]LogModuleManager: InternalLoadLibrary: 'AccumulationDOFEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/AccumulationDOF/Binaries/Win64/UnrealEditor-AccumulationDOFEditor.dll') [2026.09.09-10.38.11:016][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureDataCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureData/Binaries/Win64/UnrealEditor-CaptureDataCore.dll') [2026.09.09-10.38.11:030][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureDataEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureData/Binaries/Win64/UnrealEditor-CaptureDataEditor.dll') [2026.09.09-10.38.11:033][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureDataUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureData/Binaries/Win64/UnrealEditor-CaptureDataUtils.dll') [2026.09.09-10.38.11:033][ 0]LogModuleManager: InternalLoadLibrary: 'CineAssemblyTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CinematicAssemblyTools/Binaries/Win64/UnrealEditor-CineAssemblyTools.dll') [2026.09.09-10.38.11:038][ 0]LogModuleManager: InternalLoadLibrary: 'CineAssemblyToolsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CinematicAssemblyTools/Binaries/Win64/UnrealEditor-CineAssemblyToolsEditor.dll') [2026.09.09-10.38.11:053][ 0]LogModuleManager: InternalLoadLibrary: 'LensComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/LensComponent/Binaries/Win64/UnrealEditor-LensComponent.dll') [2026.09.09-10.38.11:056][ 0]LogModuleManager: InternalLoadLibrary: 'LensComponentEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/LensComponent/Binaries/Win64/UnrealEditor-LensComponentEditor.dll') [2026.09.09-10.38.11:059][ 0]LogModuleManager: InternalLoadLibrary: 'TakeMovieScene' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeMovieScene.dll') [2026.09.09-10.38.11:059][ 0]LogModuleManager: InternalLoadLibrary: 'TakeSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeSequencer.dll') [2026.09.09-10.38.11:060][ 0]LogModuleManager: InternalLoadLibrary: 'DecoupledOutputProvider' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-DecoupledOutputProvider.dll') [2026.09.09-10.38.11:080][ 0]LogModuleManager: InternalLoadLibrary: 'VCamBlueprintNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-VCamBlueprintNodes.dll') [2026.09.09-10.38.11:082][ 0]LogModuleManager: InternalLoadLibrary: 'VCamCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-VCamCore.dll') [2026.09.09-10.38.11:082][ 0]LogModuleManager: InternalLoadLibrary: 'VCamCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-VCamCoreEditor.dll') [2026.09.09-10.38.11:086][ 0]LogModuleManager: InternalLoadLibrary: 'VCamExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCamera/Binaries/Win64/UnrealEditor-VCamExtensions.dll') [2026.09.09-10.38.11:090][ 0]LogModuleManager: InternalLoadLibrary: 'VCamExtensionsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCamera/Binaries/Win64/UnrealEditor-VCamExtensionsEditor.dll') [2026.09.09-10.38.11:092][ 0]LogModuleManager: InternalLoadLibrary: 'VirtualCamera' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCamera/Binaries/Win64/UnrealEditor-VirtualCamera.dll') [2026.09.09-10.38.11:110][ 0]LogModuleManager: InternalLoadLibrary: 'Paper2DEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-Paper2DEditor.dll') [2026.09.09-10.38.11:117][ 0]LogModuleManager: InternalLoadLibrary: 'PaperSpriteSheetImporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-PaperSpriteSheetImporter.dll') [2026.09.09-10.38.11:118][ 0]LogModuleManager: InternalLoadLibrary: 'PaperTiledImporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-PaperTiledImporter.dll') [2026.09.09-10.38.11:119][ 0]LogModuleManager: InternalLoadLibrary: 'ACLPluginEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ACLPlugin/Binaries/Win64/UnrealEditor-ACLPluginEditor.dll') [2026.09.09-10.38.11:121][ 0]LogModuleManager: InternalLoadLibrary: 'BlendSpaceMotionAnalysis' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/BlendSpaceMotionAnalysis/Binaries/Win64/UnrealEditor-BlendSpaceMotionAnalysis.dll') [2026.09.09-10.38.11:122][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigSpline' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRigSpline/Binaries/Win64/UnrealEditor-ControlRigSpline.dll') [2026.09.09-10.38.11:125][ 0]LogModuleManager: InternalLoadLibrary: 'DNACalibModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DNACalib/Binaries/Win64/UnrealEditor-DNACalibModule.dll') [2026.09.09-10.38.11:128][ 0]LogModuleManager: InternalLoadLibrary: 'EaseCurveTool' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/EaseCurveTool/Binaries/Win64/UnrealEditor-EaseCurveTool.dll') [2026.09.09-10.38.11:132][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLink' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLink.dll') [2026.09.09-10.38.11:136][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkComponents' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkComponents.dll') [2026.09.09-10.38.11:136][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkEditor.dll') [2026.09.09-10.38.11:139][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkGraphNode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkGraphNode.dll') [2026.09.09-10.38.11:139][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkMovieScene' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkMovieScene.dll') [2026.09.09-10.38.11:139][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkSequencer.dll') [2026.09.09-10.38.11:144][ 0]LogModuleManager: InternalLoadLibrary: 'IKRig' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRig.dll') [2026.09.09-10.38.11:154][ 0]LogModuleManager: InternalLoadLibrary: 'IKRigDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRigDeveloper.dll') [2026.09.09-10.38.11:157][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkDevice' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLinkDevice/Binaries/Win64/UnrealEditor-LiveLinkDevice.dll') [2026.09.09-10.38.11:157][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-GameplayInsights.dll') [2026.09.09-10.38.11:161][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationBlueprintEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationBlueprintEditor.dll') [2026.09.09-10.38.11:164][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayInsightsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-GameplayInsightsEditor.dll') [2026.09.09-10.38.11:164][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebuggerRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebuggerRuntime.dll') [2026.09.09-10.38.11:165][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebuggerVLogRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebuggerVLogRuntime.dll') [2026.09.09-10.38.11:166][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLinkHub/Binaries/Win64/UnrealEditor-LiveLinkHubEditor.dll') [2026.09.09-10.38.11:168][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubMessaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLinkHub/Binaries/Win64/UnrealEditor-LiveLinkHubMessaging.dll') [2026.09.09-10.38.11:169][ 0]LogModuleManager: InternalLoadLibrary: 'TweeningUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/TweeningUtils/Binaries/Win64/UnrealEditor-TweeningUtils.dll') [2026.09.09-10.38.11:169][ 0]LogModuleManager: InternalLoadLibrary: 'TweeningUtilsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/TweeningUtils/Binaries/Win64/UnrealEditor-TweeningUtilsEditor.dll') [2026.09.09-10.38.11:169][ 0]LogModuleManager: InternalLoadLibrary: 'PhysicsControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PhysicsControl/Binaries/Win64/UnrealEditor-PhysicsControl.dll') [2026.09.09-10.38.11:169][ 0]LogModuleManager: InternalLoadLibrary: 'PhysicsControlUncookedOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PhysicsControl/Binaries/Win64/UnrealEditor-PhysicsControlUncookedOnly.dll') [2026.09.09-10.38.11:170][ 0]LogModuleManager: InternalLoadLibrary: 'PerformanceCaptureCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PerformanceCaptureCore/Binaries/Win64/UnrealEditor-PerformanceCaptureCore.dll') [2026.09.09-10.38.11:174][ 0]LogModuleManager: InternalLoadLibrary: 'PerformanceCaptureCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PerformanceCaptureCore/Binaries/Win64/UnrealEditor-PerformanceCaptureCoreEditor.dll') [2026.09.09-10.38.11:175][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshModelingTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/SkeletalMeshModelingTools/Binaries/Win64/UnrealEditor-SkeletalMeshModelingTools.dll') [2026.09.09-10.38.11:176][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SkeletalMeshEditor.dll') [2026.09.09-10.38.11:176][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayCamerasUncookedOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/GameplayCameras/Binaries/Win64/UnrealEditor-GameplayCamerasUncookedOnly.dll') [2026.09.09-10.38.11:178][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicModule.dll') [2026.09.09-10.38.11:178][ 0]LogModuleManager: InternalLoadLibrary: 'RigLogicEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/RigLogic/Binaries/Win64/UnrealEditor-RigLogicEditor.dll') [2026.09.09-10.38.11:180][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationSharingEd' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/AnimationSharing/Binaries/Win64/UnrealEditor-AnimationSharingEd.dll') [2026.09.09-10.38.11:181][ 0]LogModuleManager: InternalLoadLibrary: 'OodleNetworkHandlerComponent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Compression/OodleNetwork/Binaries/Win64/UnrealEditor-OodleNetworkHandlerComponent.dll') [2026.09.09-10.38.11:183][ 0]LogModuleManager: InternalLoadLibrary: 'CLionSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/CLionSourceCodeAccess/Binaries/Win64/UnrealEditor-CLionSourceCodeAccess.dll') [2026.09.09-10.38.11:183][ 0]LogModuleManager: InternalLoadLibrary: 'DumpGPUServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/DumpGPUServices/Binaries/Win64/UnrealEditor-DumpGPUServices.dll') [2026.09.09-10.38.11:185][ 0]LogModuleManager: InternalLoadLibrary: 'GitSourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/GitSourceControl/Binaries/Win64/UnrealEditor-GitSourceControl.dll') [2026.09.09-10.38.11:186][ 0]SourceControl: Revision control is disabled [2026.09.09-10.38.11:187][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokens' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokens.dll') [2026.09.09-10.38.11:187][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokensUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokensUI.dll') [2026.09.09-10.38.11:187][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokensUncookedOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokensUncookedOnly.dll') [2026.09.09-10.38.11:188][ 0]LogModuleManager: InternalLoadLibrary: 'NamingTokensEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/NamingTokens/Binaries/Win64/UnrealEditor-NamingTokensEditor.dll') [2026.09.09-10.38.11:190][ 0]LogModuleManager: InternalLoadLibrary: 'N10XSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/N10XSourceCodeAccess/Binaries/Win64/UnrealEditor-N10XSourceCodeAccess.dll') [2026.09.09-10.38.11:192][ 0]LogModuleManager: InternalLoadLibrary: 'DirectoryPlaceholder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/DirectoryPlaceholder/Binaries/Win64/UnrealEditor-DirectoryPlaceholder.dll') [2026.09.09-10.38.11:192][ 0]LogModuleManager: InternalLoadLibrary: 'CommonLaunchExtensions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/ProjectLauncher/Binaries/Win64/UnrealEditor-CommonLaunchExtensions.dll') [2026.09.09-10.38.11:193][ 0]LogModuleManager: InternalLoadLibrary: 'PluginUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/PluginUtils/Binaries/Win64/UnrealEditor-PluginUtils.dll') [2026.09.09-10.38.11:194][ 0]LogModuleManager: InternalLoadLibrary: 'SubversionSourceControl' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UnrealEditor-SubversionSourceControl.dll') [2026.09.09-10.38.11:195][ 0]SourceControl: Revision control is disabled [2026.09.09-10.38.11:195][ 0]LogModuleManager: InternalLoadLibrary: 'RiderSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/RiderSourceCodeAccess/Binaries/Win64/UnrealEditor-RiderSourceCodeAccess.dll') [2026.09.09-10.38.11:199][ 0]LogModuleManager: InternalLoadLibrary: 'UObjectPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/UObjectPlugin/Binaries/Win64/UnrealEditor-UObjectPlugin.dll') [2026.09.09-10.38.11:200][ 0]LogModuleManager: InternalLoadLibrary: 'VisualStudioCodeSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UnrealEditor-VisualStudioCodeSourceCodeAccess.dll') [2026.09.09-10.38.11:201][ 0]LogModuleManager: InternalLoadLibrary: 'DatasmithContentEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/DatasmithContent/Binaries/Win64/UnrealEditor-DatasmithContentEditor.dll') [2026.09.09-10.38.11:203][ 0]LogModuleManager: InternalLoadLibrary: 'VisualStudioSourceCodeAccess' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UnrealEditor-VisualStudioSourceCodeAccess.dll') [2026.09.09-10.38.11:208][ 0]LogModuleManager: InternalLoadLibrary: 'VariantManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/VariantManager/Binaries/Win64/UnrealEditor-VariantManager.dll') [2026.09.09-10.38.11:209][ 0]LogModuleManager: InternalLoadLibrary: 'VariantManagerContentEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Enterprise/VariantManagerContent/Binaries/Win64/UnrealEditor-VariantManagerContentEditor.dll') [2026.09.09-10.38.11:212][ 0]LogModuleManager: InternalLoadLibrary: 'Cascade' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Cascade/Binaries/Win64/UnrealEditor-Cascade.dll') [2026.09.09-10.38.11:214][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraInsights' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraInsights/Binaries/Win64/UnrealEditor-NiagaraInsights.dll') [2026.09.09-10.38.11:215][ 0]LogModuleManager: InternalLoadLibrary: 'AlembicHairTranslatorModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Importers/AlembicHairImporter/Binaries/Win64/UnrealEditor-AlembicHairTranslatorModule.dll') [2026.09.09-10.38.11:218][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsEditor.dll') [2026.09.09-10.38.11:219][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraBlueprintNodes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraBlueprintNodes.dll') [2026.09.09-10.38.11:221][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraEditorWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/Niagara/Binaries/Win64/UnrealEditor-NiagaraEditorWidgets.dll') [2026.09.09-10.38.11:228][ 0]LogModuleManager: InternalLoadLibrary: 'NiagaraPreviewContent' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/FX/NiagaraPreviewContent/Binaries/Win64/UnrealEditor-NiagaraPreviewContent.dll') [2026.09.09-10.38.11:229][ 0]LogModuleManager: InternalLoadLibrary: 'AlembicImporter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Importers/AlembicImporter/Binaries/Win64/UnrealEditor-AlembicImporter.dll') [2026.09.09-10.38.11:234][ 0]LogModuleManager: InternalLoadLibrary: 'AlembicLibrary' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Importers/AlembicImporter/Binaries/Win64/UnrealEditor-AlembicLibrary.dll') [2026.09.09-10.38.11:234][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCache' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCache.dll') [2026.09.09-10.38.11:235][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheEd' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheEd.dll') [2026.09.09-10.38.11:238][ 0]LogModuleManager: InternalLoadLibrary: 'GLTFCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-GLTFCore.dll') [2026.09.09-10.38.11:239][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeMessages' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeMessages.dll') [2026.09.09-10.38.11:239][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeExport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeExport.dll') [2026.09.09-10.38.11:241][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeDispatcher' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeDispatcher.dll') [2026.09.09-10.38.11:241][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeCommon' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeCommon.dll') [2026.09.09-10.38.11:241][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeAnalytics' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeAnalytics.dll') [2026.09.09-10.38.11:242][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeCommonParser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeCommonParser.dll') [2026.09.09-10.38.11:242][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeFbxParser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor-InterchangeFbxParser.dll') [2026.09.09-10.38.11:242][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeEditor.dll') [2026.09.09-10.38.11:246][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeEditorPipelines' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeEditorPipelines.dll') [2026.09.09-10.38.11:251][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeEditorUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Interchange/Editor/Binaries/Win64/UnrealEditor-InterchangeEditorUtilities.dll') [2026.09.09-10.38.11:254][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMedia.dll') [2026.09.09-10.38.11:254][ 0]LogModuleManager: InternalLoadLibrary: 'MediaProfile' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaProfile/Binaries/Win64/UnrealEditor-MediaProfile.dll') [2026.09.09-10.38.11:255][ 0]LogModuleManager: InternalLoadLibrary: 'MediaProfileEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaProfile/Binaries/Win64/UnrealEditor-MediaProfileEditor.dll') [2026.09.09-10.38.11:265][ 0]LogModuleManager: InternalLoadLibrary: 'MediaFrameworkUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaFrameworkUtilities/Binaries/Win64/UnrealEditor-MediaFrameworkUtilities.dll') [2026.09.09-10.38.11:351][ 0]LogModuleManager: InternalLoadLibrary: 'MediaPlate' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaPlate/Binaries/Win64/UnrealEditor-MediaPlate.dll') [2026.09.09-10.38.11:355][ 0]LogModuleManager: InternalLoadLibrary: 'MediaPlateEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaPlate/Binaries/Win64/UnrealEditor-MediaPlateEditor.dll') [2026.09.09-10.38.11:362][ 0]LogModuleManager: InternalLoadLibrary: 'MediaViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaViewer/Binaries/Win64/UnrealEditor-MediaViewer.dll') [2026.09.09-10.38.11:372][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCore.dll') [2026.09.09-10.38.11:382][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCoreEditor.dll') [2026.09.09-10.38.11:384][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanImageViewerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanImageViewerEditor.dll') [2026.09.09-10.38.11:397][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanPipeline' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanPipeline.dll') [2026.09.09-10.38.11:421][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceContourTracker' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceContourTracker.dll') [2026.09.09-10.38.11:424][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceContourTrackerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceContourTrackerEditor.dll') [2026.09.09-10.38.11:426][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanIdentity' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanIdentity.dll') [2026.09.09-10.38.11:468][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanIdentityEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanIdentityEditor.dll') [2026.09.09-10.38.11:481][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureDataEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCaptureDataEditor.dll') [2026.09.09-10.38.11:482][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCaptureSource.dll') [2026.09.09-10.38.11:492][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFootageIngest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFootageIngest.dll') [2026.09.09-10.38.11:502][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] [2026.09.09-10.38.11:502][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] [2026.09.09-10.38.11:545][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanDepthGenerator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanDepthGenerator.dll') [2026.09.09-10.38.11:548][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCaptureUtils.dll') [2026.09.09-10.38.11:549][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureProtocolStack' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanCaptureProtocolStack.dll') [2026.09.09-10.38.11:549][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanToolkit' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanToolkit.dll') [2026.09.09-10.38.11:550][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSpeech2Face' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanSpeech2Face.dll') [2026.09.09-10.38.11:550][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanBatchProcessor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanBatchProcessor.dll') [2026.09.09-10.38.11:566][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanConfig' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanConfig.dll') [2026.09.09-10.38.11:567][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanConfigEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanConfigEditor.dll') [2026.09.09-10.38.11:569][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceAnimationSolver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceAnimationSolver.dll') [2026.09.09-10.38.11:570][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceAnimationSolverEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceAnimationSolverEditor.dll') [2026.09.09-10.38.11:572][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceFittingSolver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceFittingSolver.dll') [2026.09.09-10.38.11:572][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanFaceFittingSolverEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanFaceFittingSolverEditor.dll') [2026.09.09-10.38.11:574][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanPlatform.dll') [2026.09.09-10.38.11:574][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanControlsConversionTest' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanControlsConversionTest.dll') [2026.09.09-10.38.11:577][ 0]LogModuleManager: InternalLoadLibrary: 'MeshTrackerInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MeshTrackerInterface.dll') [2026.09.09-10.38.11:580][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCoreTechLib' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanCoreTechLib.dll') [2026.09.09-10.38.11:580][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCoreTech' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanCoreTech.dll') [2026.09.09-10.38.11:580][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanImageViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanImageViewer.dll') [2026.09.09-10.38.11:580][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanCaptureData' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanCaptureData.dll') [2026.09.09-10.38.11:581][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanPipelineCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanPipelineCore.dll') [2026.09.09-10.38.11:581][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanBodyTrackerInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Binaries/Win64/UnrealEditor-MetaHumanBodyTrackerInterface.dll') [2026.09.09-10.38.11:581][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSDKEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanSDK/Binaries/Win64/UnrealEditor-MetaHumanSDKEditor.dll') [2026.09.09-10.38.11:581][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSDKRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanSDK/Binaries/Win64/UnrealEditor-MetaHumanSDKRuntime.dll') [2026.09.09-10.38.11:582][ 0]LogModuleManager: InternalLoadLibrary: 'InterchangeDNA' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanSDK/Binaries/Win64/UnrealEditor-InterchangeDNA.dll') [2026.09.09-10.38.11:582][ 0]LogModuleManager: InternalLoadLibrary: 'OnlineBase' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Online/OnlineBase/Binaries/Win64/UnrealEditor-OnlineBase.dll') [2026.09.09-10.38.11:583][ 0]LogModuleManager: InternalLoadLibrary: 'MediaCompositing' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UnrealEditor-MediaCompositing.dll') [2026.09.09-10.38.11:583][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidPermission' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AndroidPermission/Binaries/Win64/UnrealEditor-AndroidPermission.dll') [2026.09.09-10.38.11:585][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2026.09.09-10.38.11:586][ 0]LogModuleManager: InternalLoadLibrary: 'ActorLayerUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ActorLayerUtilities/Binaries/Win64/UnrealEditor-ActorLayerUtilities.dll') [2026.09.09-10.38.11:586][ 0]LogModuleManager: InternalLoadLibrary: 'ActorLayerUtilitiesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ActorLayerUtilities/Binaries/Win64/UnrealEditor-ActorLayerUtilitiesEditor.dll') [2026.09.09-10.38.11:589][ 0]LogModuleManager: InternalLoadLibrary: 'AppleImageUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AppleImageUtils/Binaries/Win64/UnrealEditor-AppleImageUtils.dll') [2026.09.09-10.38.11:591][ 0]LogModuleManager: InternalLoadLibrary: 'AppleImageUtilsBlueprintSupport' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AppleImageUtils/Binaries/Win64/UnrealEditor-AppleImageUtilsBlueprintSupport.dll') [2026.09.09-10.38.11:594][ 0]LogModuleManager: InternalLoadLibrary: 'ArchVisCharacter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UnrealEditor-ArchVisCharacter.dll') [2026.09.09-10.38.11:596][ 0]LogModuleManager: InternalLoadLibrary: 'AssetTags' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AssetTags/Binaries/Win64/UnrealEditor-AssetTags.dll') [2026.09.09-10.38.11:598][ 0]LogModuleManager: InternalLoadLibrary: 'AudioCapture' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UnrealEditor-AudioCapture.dll') [2026.09.09-10.38.11:600][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2026.09.09-10.38.11:600][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2026.09.09-10.38.11:600][ 0]LogModuleManager: InternalLoadLibrary: 'AudioCaptureWasapi' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioCaptureWasapi.dll') [2026.09.09-10.38.11:602][ 0]LogModuleManager: InternalLoadLibrary: 'CommonUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CommonUI/Binaries/Win64/UnrealEditor-CommonUI.dll') [2026.09.09-10.38.11:649][ 0]LogModuleManager: InternalLoadLibrary: 'CommonUIEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CommonUI/Binaries/Win64/UnrealEditor-CommonUIEditor.dll') [2026.09.09-10.38.11:653][ 0]LogModuleManager: InternalLoadLibrary: 'CommonInput' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/CommonUI/Binaries/Win64/UnrealEditor-CommonInput.dll') [2026.09.09-10.38.11:653][ 0]LogModuleManager: InternalLoadLibrary: 'AudioWidgetsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioWidgets/Binaries/Win64/UnrealEditor-AudioWidgetsCore.dll') [2026.09.09-10.38.11:653][ 0]LogModuleManager: InternalLoadLibrary: 'AudioWidgetsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioWidgets/Binaries/Win64/UnrealEditor-AudioWidgetsEditor.dll') [2026.09.09-10.38.11:654][ 0]LogModuleManager: InternalLoadLibrary: 'ComputeFrameworkEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-ComputeFrameworkEditor.dll') [2026.09.09-10.38.11:654][ 0]LogModuleManager: InternalLoadLibrary: 'ComputeDataInterface' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-ComputeDataInterface.dll') [2026.09.09-10.38.11:655][ 0]LogModuleManager: InternalLoadLibrary: 'EditableComputeGraph' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-EditableComputeGraph.dll') [2026.09.09-10.38.11:656][ 0]LogModuleManager: InternalLoadLibrary: 'EditableComputeGraphEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ComputeFramework/Binaries/Win64/UnrealEditor-EditableComputeGraphEditor.dll') [2026.09.09-10.38.11:658][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheSequencer.dll') [2026.09.09-10.38.11:660][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheStreamer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheStreamer.dll') [2026.09.09-10.38.11:661][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryCacheTracks' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryCache/Binaries/Win64/UnrealEditor-GeometryCacheTracks.dll') [2026.09.09-10.38.11:662][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsRuntime.dll') [2026.09.09-10.38.11:662][ 0]LogModuleManager: InternalLoadLibrary: 'HairCardGeneratorFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairCardGeneratorFramework.dll') [2026.09.09-10.38.11:662][ 0]LogModuleManager: InternalLoadLibrary: 'HairStrandsDataflow' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/HairStrands/Binaries/Win64/UnrealEditor-HairStrandsDataflow.dll') [2026.09.09-10.38.11:668][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryScriptingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryScripting/Binaries/Win64/UnrealEditor-GeometryScriptingEditor.dll') [2026.09.09-10.38.11:668][ 0]LogModuleManager: InternalLoadLibrary: 'InputDebugging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/InputDebugging/Binaries/Win64/UnrealEditor-InputDebugging.dll') [2026.09.09-10.38.11:669][ 0]LogModuleManager: InternalLoadLibrary: 'InputDebuggingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/InputDebugging/Binaries/Win64/UnrealEditor-InputDebuggingEditor.dll') [2026.09.09-10.38.11:670][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryAlgorithms' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-GeometryAlgorithms.dll') [2026.09.09-10.38.11:670][ 0]LogModuleManager: InternalLoadLibrary: 'DynamicMesh' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-DynamicMesh.dll') [2026.09.09-10.38.11:671][ 0]LogModuleManager: InternalLoadLibrary: 'MeshFileUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-MeshFileUtils.dll') [2026.09.09-10.38.11:671][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-MeshModelingTools.dll') [2026.09.09-10.38.11:672][ 0]LogModuleManager: InternalLoadLibrary: 'MeshModelingToolsEditorOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-MeshModelingToolsEditorOnly.dll') [2026.09.09-10.38.11:672][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingComponents' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingComponents.dll') [2026.09.09-10.38.11:672][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GeometryFramework.dll') [2026.09.09-10.38.11:673][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingComponentsEditorOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingComponentsEditorOnly.dll') [2026.09.09-10.38.11:673][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingOperators' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingOperators.dll') [2026.09.09-10.38.11:673][ 0]LogModuleManager: InternalLoadLibrary: 'ModelingOperatorsEditorOnly' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-ModelingOperatorsEditorOnly.dll') [2026.09.09-10.38.11:673][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshModifiers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MeshModelingToolset/Binaries/Win64/UnrealEditor-SkeletalMeshModifiers.dll') [2026.09.09-10.38.11:673][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModel' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModel.dll') [2026.09.09-10.38.11:675][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelBlueprint.dll') [2026.09.09-10.38.11:682][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelEditor.dll') [2026.09.09-10.38.11:688][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelDebugger.dll') [2026.09.09-10.38.11:690][ 0]LogModuleManager: InternalLoadLibrary: 'ModelViewViewModelDebuggerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ModelViewViewModel/Binaries/Win64/UnrealEditor-ModelViewViewModelDebuggerEditor.dll') [2026.09.09-10.38.11:691][ 0]LogModuleManager: InternalLoadLibrary: 'MobilePatchingUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UnrealEditor-MobilePatchingUtils.dll') [2026.09.09-10.38.11:696][ 0]LogModuleManager: InternalLoadLibrary: 'DisplayClusterLightCardExtender' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/nDisplayModularFeatures/Binaries/Win64/UnrealEditor-DisplayClusterLightCardExtender.dll') [2026.09.09-10.38.11:696][ 0]LogModuleManager: InternalLoadLibrary: 'DisplayClusterModularFeaturesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/nDisplayModularFeatures/Binaries/Win64/UnrealEditor-DisplayClusterModularFeaturesEditor.dll') [2026.09.09-10.38.11:697][ 0]LogModuleManager: InternalLoadLibrary: 'OSC' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/OSC/Binaries/Win64/UnrealEditor-OSC.dll') [2026.09.09-10.38.11:698][ 0]LogModuleManager: InternalLoadLibrary: 'PropertyBindingUtilsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/PropertyBindingUtils/Binaries/Win64/UnrealEditor-PropertyBindingUtilsEditor.dll') [2026.09.09-10.38.11:698][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMerging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/SkeletalMerging/Binaries/Win64/UnrealEditor-SkeletalMerging.dll') [2026.09.09-10.38.11:698][ 0]LogModuleManager: InternalLoadLibrary: 'GooglePAD' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GooglePAD/Binaries/Win64/UnrealEditor-GooglePAD.dll') [2026.09.09-10.38.11:700][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeDeveloper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeDeveloper.dll') [2026.09.09-10.38.11:700][ 0]LogModuleManager: InternalLoadLibrary: 'StateTreeEditorModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/StateTree/Binaries/Win64/UnrealEditor-StateTreeEditorModule.dll') [2026.09.09-10.38.11:702][ 0]LogModuleManager: InternalLoadLibrary: 'ProceduralMeshComponentEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UnrealEditor-ProceduralMeshComponentEditor.dll') [2026.09.09-10.38.11:703][ 0]LogModuleManager: InternalLoadLibrary: 'SynthesisEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Synthesis/Binaries/Win64/UnrealEditor-SynthesisEditor.dll') [2026.09.09-10.38.11:706][ 0]LogModuleManager: InternalLoadLibrary: 'XRBaseEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/XRBase/Binaries/Win64/UnrealEditor-XRBaseEditor.dll') [2026.09.09-10.38.11:709][ 0]LogModuleManager: InternalLoadLibrary: 'PortableObjectFileDataSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/Localization/PortableObjectFileDataSource/Binaries/Win64/UnrealEditor-PortableObjectFileDataSource.dll') [2026.09.09-10.38.11:718][ 0]LogModuleManager: InternalLoadLibrary: 'LightMixer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ObjectMixer/LightMixer/Binaries/Win64/UnrealEditor-LightMixer.dll') [2026.09.09-10.38.11:721][ 0]LogModuleManager: InternalLoadLibrary: 'ObjectMixerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Binaries/Win64/UnrealEditor-ObjectMixerEditor.dll') [2026.09.09-10.38.11:721][ 0]LogModuleManager: InternalLoadLibrary: 'BaseCharacterFXEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CharacterFXEditor/BaseCharacterFXEditor/Binaries/Win64/UnrealEditor-BaseCharacterFXEditor.dll') [2026.09.09-10.38.11:721][ 0]LogModuleManager: InternalLoadLibrary: 'FileSandboxCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Sandbox/FileSandbox/Binaries/Win64/UnrealEditor-FileSandboxCore.dll') [2026.09.09-10.38.11:723][ 0]LogModuleManager: InternalLoadLibrary: 'FileSandboxUI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Sandbox/FileSandbox/Binaries/Win64/UnrealEditor-FileSandboxUI.dll') [2026.09.09-10.38.11:724][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureProtocolStack' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureProtocolStack.dll') [2026.09.09-10.38.11:728][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerCPSClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerCPSClient.dll') [2026.09.09-10.38.11:730][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerPipeline' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerPipeline.dll') [2026.09.09-10.38.11:735][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerMediaRW' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerMediaRW.dll') [2026.09.09-10.38.11:740][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureDataConverter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureDataConverter.dll') [2026.09.09-10.38.11:743][ 0]LogModuleManager: InternalLoadLibrary: 'DataIngestCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-DataIngestCore.dll') [2026.09.09-10.38.11:743][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubCaptureMessaging' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-LiveLinkHubCaptureMessaging.dll') [2026.09.09-10.38.11:746][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerStyle' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerStyle.dll') [2026.09.09-10.38.11:753][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] [2026.09.09-10.38.11:753][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] [2026.09.09-10.38.11:796][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerTakeMetadata' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureManagerTakeMetadata.dll') [2026.09.09-10.38.11:797][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureMetadataExtraction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Binaries/Win64/UnrealEditor-CaptureMetadataExtraction.dll') [2026.09.09-10.38.11:800][ 0]LogModuleManager: InternalLoadLibrary: 'RelativeIKOp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-RelativeIKOp.dll') [2026.09.09-10.38.11:809][ 0]LogModuleManager: InternalLoadLibrary: 'RelativeBodyAnimInfo' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-RelativeBodyAnimInfo.dll') [2026.09.09-10.38.11:809][ 0]LogModuleManager: InternalLoadLibrary: 'BodyIntersectIKOp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-BodyIntersectIKOp.dll') [2026.09.09-10.38.11:810][ 0]LogModuleManager: InternalLoadLibrary: 'RelativeBodyAnimUtils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-RelativeBodyAnimUtils.dll') [2026.09.09-10.38.11:823][ 0]LogModuleManager: InternalLoadLibrary: 'PreviewPropOp' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/RelativeIKOp/Binaries/Win64/UnrealEditor-PreviewPropOp.dll') [2026.09.09-10.38.11:826][ 0]LogModuleManager: InternalLoadLibrary: 'SkeletalMeshMorphTargetEditingTools' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/SkeletalMeshMorphTargetEditingTools/Binaries/Win64/UnrealEditor-SkeletalMeshMorphTargetEditingTools.dll') [2026.09.09-10.38.11:831][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerEditorSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-CaptureManagerEditorSettings.dll') [2026.09.09-10.38.11:836][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubWorkerManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-LiveLinkHubWorkerManager.dll') [2026.09.09-10.38.11:841][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubExportServer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-LiveLinkHubExportServer.dll') [2026.09.09-10.38.11:842][ 0]LogModuleManager: InternalLoadLibrary: 'DataIngestCoreEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-DataIngestCoreEditor.dll') [2026.09.09-10.38.11:842][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkHubDiscoveryEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-LiveLinkHubDiscoveryEditor.dll') [2026.09.09-10.38.11:844][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerIngestBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-CaptureManagerIngestBlueprint.dll') [2026.09.09-10.38.11:848][ 0]LogModuleManager: InternalLoadLibrary: 'CaptureManagerDeviceBlueprint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerEditor/Binaries/Win64/UnrealEditor-CaptureManagerDeviceBlueprint.dll') [2026.09.09-10.38.11:852][ 0]LogModuleManager: InternalLoadLibrary: 'VPSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProduction/VPSettings/Binaries/Win64/UnrealEditor-VPSettings.dll') [2026.09.09-10.38.11:853][ 0]LogModuleManager: InternalLoadLibrary: 'VPRoles' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProduction/VPRoles/Binaries/Win64/UnrealEditor-VPRoles.dll') [2026.09.09-10.38.11:853][ 0]LogModuleManager: InternalLoadLibrary: 'VPRolesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProduction/VPRoles/Binaries/Win64/UnrealEditor-VPRolesEditor.dll') [2026.09.09-10.38.11:856][ 0]LogModuleManager: InternalLoadLibrary: 'SpeechAnimationSolver' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/AudioDrivenAnimation/StreamingADA/Binaries/Win64/UnrealEditor-SpeechAnimationSolver.dll') [2026.09.09-10.38.11:856][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserFileDataSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ContentBrowser/ContentBrowserFileDataSource/Binaries/Win64/UnrealEditor-ContentBrowserFileDataSource.dll') [2026.09.09-10.38.11:857][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserAssetDataSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Binaries/Win64/UnrealEditor-ContentBrowserAssetDataSource.dll') [2026.09.09-10.38.11:857][ 0]LogModuleManager: InternalLoadLibrary: 'CollectionManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CollectionManager.dll') [2026.09.09-10.38.11:860][ 0]LogCollectionManager: Loaded 0 collections in 0.002163 seconds [2026.09.09-10.38.11:867][ 0]LogFileCache: Scanning file cache for directory 'D:/SLK_Ponttooni_v3/Saved/Collections/' took 0.01s [2026.09.09-10.38.11:868][ 0]LogFileCache: Scanning file cache for directory 'D:/SLK_Ponttooni_v3/Content/Developers/artem/Collections/' took 0.00s [2026.09.09-10.38.11:868][ 0]LogFileCache: Scanning file cache for directory 'D:/SLK_Ponttooni_v3/Content/Collections/' took 0.00s [2026.09.09-10.38.11:894][ 0]LogModuleManager: InternalLoadLibrary: 'ContentBrowserClassDataSource' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/ContentBrowser/ContentBrowserClassDataSource/Binaries/Win64/UnrealEditor-ContentBrowserClassDataSource.dll') [2026.09.09-10.38.11:923][ 0]LogModuleManager: InternalLoadLibrary: 'XInputDevice' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/Windows/XInputDevice/Binaries/Win64/UnrealEditor-XInputDevice.dll') [2026.09.09-10.38.11:924][ 0]LogModuleManager: InternalLoadLibrary: 'MultiUserClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Binaries/Win64/UnrealEditor-MultiUserClient.dll') [2026.09.09-10.38.11:952][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertSyncClient' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Binaries/Win64/UnrealEditor-ConcertSyncClient.dll') [2026.09.09-10.38.11:961][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Content/icon_RemoveProperty_48x.png] file: [../../../Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Content/icon_RemoveProperty_48x.png] [2026.09.09-10.38.11:963][ 0]LogModuleManager: InternalLoadLibrary: 'MultiUserClientLibrary' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Binaries/Win64/UnrealEditor-MultiUserClientLibrary.dll') [2026.09.09-10.38.11:970][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertClientSharedSlate' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertUI/ConcertClientSharedSlate/Binaries/Win64/UnrealEditor-ConcertClientSharedSlate.dll') [2026.09.09-10.38.11:970][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertSharedSlate' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertUI/ConcertSharedSlate/Binaries/Win64/UnrealEditor-ConcertSharedSlate.dll') [2026.09.09-10.38.11:970][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertReplicationScripting' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertScripting/ConcertReplicationScripting/Binaries/Win64/UnrealEditor-ConcertReplicationScripting.dll') [2026.09.09-10.38.11:971][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertReplicationScriptingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertScripting/ConcertReplicationScripting/Binaries/Win64/UnrealEditor-ConcertReplicationScriptingEditor.dll') [2026.09.09-10.38.11:973][ 0]LogModuleManager: InternalLoadLibrary: 'Bridge' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Bridge/Binaries/Win64/UnrealEditor-Bridge.dll') [2026.09.09-10.38.11:978][ 0]LogModuleManager: InternalLoadLibrary: 'MegascansPlugin' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Bridge/Binaries/Win64/UnrealEditor-MegascansPlugin.dll') [2026.09.09-10.38.11:983][ 0]LogModuleManager: InternalLoadLibrary: 'CmdLinkServer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/CmdLinkServer/Binaries/Win64/UnrealEditor-CmdLinkServer.dll') [2026.09.09-10.38.11:987][ 0]LogModuleManager: InternalLoadLibrary: 'DataflowEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Dataflow/Binaries/Win64/UnrealEditor-DataflowEditor.dll') [2026.09.09-10.38.11:995][ 0]LogMaterial: Warning: [AssetLog] C:\Program Files\Epic Games\UE_5.8\Engine\Content\BasicShapes\BasicShapeMaterial.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. (Node TextureSample) Texture Sample> Missing input texture [2026.09.09-10.38.12:033][ 0]LogModuleManager: InternalLoadLibrary: 'Fab' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Fab/Binaries/Win64/UnrealEditor-Fab.dll') [2026.09.09-10.38.12:043][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] [2026.09.09-10.38.12:044][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] [2026.09.09-10.38.12:080][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Content/icon_RemoveProperty_48x.png] file: [../../../Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Content/icon_RemoveProperty_48x.png] [2026.09.09-10.38.12:090][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.19.1.2-53289219 booting at 2026-09-09T10:38:12.090Z using C [2026.09.09-10.38.12:090][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Configuration win64-dynamic-x86_64 [2026.09.09-10.38.12:090][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.9278.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=SLK_Ponttooni_v3, ProductVersion=++UE5+Release-5.8-CL-55116800, IsServer=false, Flags=DisableOverlay] [2026.09.09-10.38.12:091][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) [2026.09.09-10.38.12:091][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform [2026.09.09-10.38.12:100][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it. [2026.09.09-10.38.12:100][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00 [2026.09.09-10.38.12:100][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online [2026.09.09-10.38.12:100][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000109 [2026.09.09-10.38.12:100][ 0]LogFab: Plugin initialized. VersionName: 0.0.15 (Version: 15) - Engine Version 5.8.0-55116800+++UE5+Release-5.8 [2026.09.09-10.38.12:101][ 0]LogModuleManager: InternalLoadLibrary: 'StylusInputRealTimeStylus' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor-StylusInputRealTimeStylus.dll') [2026.09.09-10.38.12:105][ 0]LogModuleManager: InternalLoadLibrary: 'StylusInputWintab' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor-StylusInputWintab.dll') [2026.09.09-10.38.12:107][ 0]LogWindows: Failed to load 'Wintab32.dll' (GetLastError=126) [2026.09.09-10.38.12:107][ 0]LogWindows: File 'Wintab32.dll' does not exist [2026.09.09-10.38.12:107][ 0]LogStylusInput: Wintab driver is not available; Wintab interface will be not be initialized. [2026.09.09-10.38.12:107][ 0]LogModuleManager: InternalLoadLibrary: 'CinematicSequenceNavigator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CinematicSequenceNavigator/Binaries/Win64/UnrealEditor-CinematicSequenceNavigator.dll') [2026.09.09-10.38.12:110][ 0]LogModuleManager: InternalLoadLibrary: 'InlineMaterialInstanceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/InlineMaterialInstance/Binaries/Win64/UnrealEditor-InlineMaterialInstanceEditor.dll') [2026.09.09-10.38.12:113][ 0]LogModuleManager: InternalLoadLibrary: 'LevelSequenceNavigatorBridge' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/LevelSequenceNavigatorBridge/Binaries/Win64/UnrealEditor-LevelSequenceNavigatorBridge.dll') [2026.09.09-10.38.12:114][ 0]LogModuleManager: InternalLoadLibrary: 'VPBookmark' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProductionUtilities/Binaries/Win64/UnrealEditor-VPBookmark.dll') [2026.09.09-10.38.12:115][ 0]LogModuleManager: InternalLoadLibrary: 'VPBookmarkEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProductionUtilities/Binaries/Win64/UnrealEditor-VPBookmarkEditor.dll') [2026.09.09-10.38.12:115][ 0]LogModuleManager: InternalLoadLibrary: 'TakesCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakesCore.dll') [2026.09.09-10.38.12:116][ 0]LogModuleManager: InternalLoadLibrary: 'TakeTrackRecorders' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeTrackRecorders.dll') [2026.09.09-10.38.12:116][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorderSources' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorderSources.dll') [2026.09.09-10.38.12:119][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorderEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorderEditor.dll') [2026.09.09-10.38.12:130][ 0]LogModuleManager: InternalLoadLibrary: 'CacheTrackRecorder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-CacheTrackRecorder.dll') [2026.09.09-10.38.12:131][ 0]LogModuleManager: InternalLoadLibrary: 'TakeRecorderNamingTokens' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-TakeRecorderNamingTokens.dll') [2026.09.09-10.38.12:132][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingVCam' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCameraCore/Binaries/Win64/UnrealEditor-PixelStreamingVCam.dll') [2026.09.09-10.38.12:140][ 0]LogDiscoveryBeaconReceiver: VCAMBeaconResponder joined multicast group '230.0.0.3' on detected local interface '192.168.20.132' [2026.09.09-10.38.12:145][ 0]LogModuleManager: InternalLoadLibrary: 'AudioSynesthesiaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Win64/UnrealEditor-AudioSynesthesiaEditor.dll') [2026.09.09-10.38.12:149][ 0]LogModuleManager: InternalLoadLibrary: 'MultiUserReplicationEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Binaries/Win64/UnrealEditor-MultiUserReplicationEditor.dll') [2026.09.09-10.38.12:177][ 0]LogUObjectArray: 59970 objects as part of root set at end of initial load. [2026.09.09-10.38.12:177][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2026.09.09-10.38.12:204][ 0]LogModuleManager: InternalLoadLibrary: 'ProfileVisualizer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ProfileVisualizer.dll') [2026.09.09-10.38.12:364][ 0]LogTemp: Error test: UE::UnifiedErrorTest::Empty: [Empty error] [2026.09.09-10.38.12:364][ 0]LogTemp: Error with param: UE::UnifiedErrorTest::WithInt: [Error with int -7] [2026.09.09-10.38.12:364][ 0]LogTemp: Error with context: UE::UnifiedErrorTest::Empty: [Empty error] [2026.09.09-10.38.12:364][ 0]LogTemp: FError that has been invalidated: ::: [] [2026.09.09-10.38.12:364][ 0]LogTemp: FError that has been moved from: ::: [] [2026.09.09-10.38.12:442][ 0]LogAutomationTest: Error: Condition failed [2026.09.09-10.38.12:442][ 0]LogAutomationTest: Error: Condition failed [2026.09.09-10.38.12:579][ 0]LogEngine: Initializing Engine... [2026.09.09-10.38.12:580][ 0]LogModuleManager: InternalLoadLibrary: 'TypedElementRuntime' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-TypedElementRuntime.dll') [2026.09.09-10.38.12:813][ 0]LogMovieScene: USequencerBakeSubsystem subsystem initialized. [2026.09.09-10.38.12:818][ 0]LogModuleManager: InternalLoadLibrary: 'JsonUtilitiesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-JsonUtilitiesEditor.dll') [2026.09.09-10.38.12:819][ 0]LogModuleManager: InternalLoadLibrary: 'JsonUtilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-JsonUtilities.dll') [2026.09.09-10.38.12:822][ 0]LogToolsetRegistry: Display: Registering Toolset ToolsetRegistry.AgentSkillToolset [2026.09.09-10.38.12:824][ 0]LogToolsetRegistry: Display: Registering Toolset AIAssistant.AIAssistantToolset [2026.09.09-10.38.12:824][ 0]LogTedsSettings: UTedsSettingsEditorSubsystem::Initialize [2026.09.09-10.38.13:244][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll [2026.09.09-10.38.13:263][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll [2026.09.09-10.38.13:266][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.15.dll [2026.09.09-10.38.13:304][ 0]LogTexture: Display: Waiting for textures to be ready 107/108 (/Engine/EngineMaterials/BaseFlattenNormalMap_VT) ... [2026.09.09-10.38.13:335][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled [2026.09.09-10.38.13:336][ 0]LogModuleManager: InternalLoadLibrary: 'LevelInstanceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LevelInstanceEditor.dll') [2026.09.09-10.38.13:343][ 0]LogModuleManager: InternalLoadLibrary: 'AIModule' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AIModule.dll') [2026.09.09-10.38.13:343][ 0]LogModuleManager: InternalLoadLibrary: 'NavigationSystem' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-NavigationSystem.dll') [2026.09.09-10.38.13:344][ 0]LogModuleManager: InternalLoadLibrary: 'AITestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AITestSuite.dll') [2026.09.09-10.38.13:345][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayDebugger.dll') [2026.09.09-10.38.13:348][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2026.09.09-10.38.13:348][ 0]LogInit: Texture streaming: Enabled [2026.09.09-10.38.13:349][ 0]LogModuleManager: InternalLoadLibrary: 'MessagingRpc' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MessagingRpc.dll') [2026.09.09-10.38.13:350][ 0]LogModuleManager: InternalLoadLibrary: 'PortalRpc' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PortalRpc.dll') [2026.09.09-10.38.13:352][ 0]LogModuleManager: InternalLoadLibrary: 'PortalServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PortalServices.dll') [2026.09.09-10.38.13:354][ 0]LogModuleManager: InternalLoadLibrary: 'AnalyticsET' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnalyticsET.dll') [2026.09.09-10.38.13:356][ 0]LogModuleManager: InternalLoadLibrary: 'LauncherPlatform' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LauncherPlatform.dll') [2026.09.09-10.38.13:357][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] AnalyticsET::StartSession ( APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.8.0-55116800+++UE5+Release-5.8 ) [2026.09.09-10.38.13:360][ 0]LogAudio: Display: Initializing Audio Device Manager... [2026.09.09-10.38.13:360][ 0]LogModuleManager: InternalLoadLibrary: 'AudioMixerWasapi' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioMixerWasapi.dll') [2026.09.09-10.38.13:369][ 0]LogModuleManager: InternalLoadLibrary: 'AudioMixer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AudioMixer.dll') [2026.09.09-10.38.13:370][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsMMDeviceEnumeration' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsMMDeviceEnumeration.dll') [2026.09.09-10.38.13:370][ 0]LogAudio: Display: Loading Default Audio Settings Objects... [2026.09.09-10.38.13:371][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). [2026.09.09-10.38.13:372][ 0]LogAudio: Display: Audio Device Manager Initialized [2026.09.09-10.38.13:372][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True [2026.09.09-10.38.13:372][ 0]LogAudioMixer: Display: bUseRenderScheduler set to true. [2026.09.09-10.38.13:372][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2026.09.09-10.38.13:372][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2026.09.09-10.38.13:372][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2026.09.09-10.38.13:372][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2026.09.09-10.38.13:372][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 [2026.09.09-10.38.13:372][ 0]LogAudioMixer: Display: Max Channels (voices): 32 [2026.09.09-10.38.13:372][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 [2026.09.09-10.38.13:372][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2026.09.09-10.38.13:372][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2026.09.09-10.38.13:372][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2026.09.09-10.38.13:372][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2026.09.09-10.38.13:424][ 0]LogAudioEnumeration: Display: Refreshing FWindowsMMDeviceCache [2026.09.09-10.38.13:429][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Console', Device='Speakers (Realtek(R) Audio)' [2026.09.09-10.38.13:429][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Console', Device='Microphone Array (Realtek(R) Audio)' [2026.09.09-10.38.13:430][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Multimedia', Device='Speakers (Realtek(R) Audio)' [2026.09.09-10.38.13:431][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Multimedia', Device='Microphone Array (Realtek(R) Audio)' [2026.09.09-10.38.13:432][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Communications', Device='Speakers (Realtek(R) Audio)' [2026.09.09-10.38.13:432][ 0]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Communications', Device='Microphone Array (Realtek(R) Audio)' [2026.09.09-10.38.13:441][ 0]LogAudioMixerWasapi: Display: FWasapiServiceWatcher started. [2026.09.09-10.38.13:441][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'WASAPIMixer' [2026.09.09-10.38.13:441][ 0]LogAudioMixerWasapi: Display: FWasapiServiceWatcher initial state: Audiosrv=RUNNING, AudioEndpointBuilder=RUNNING [2026.09.09-10.38.13:526][ 0]LogAudioMixerWasapi: FAudioMixerWasapiRenderStream::InitializeHardware DefaultDevicePeriod: 480 requesting buffer size: 1920 [2026.09.09-10.38.13:612][ 0]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware audio mixer requested num channels: 2, Wasapi render stream hardware supports num channels: 2 [2026.09.09-10.38.13:612][ 0]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware succeeded with sample rate: 48000, buffer period: 1024 [2026.09.09-10.38.13:612][ 0]LogAudioMixer: Display: FAudioMixerWasapi initialized: SampleRate=48000 NumChannels=2 NumDirectOutChannels=0 bIsAggregateDevice=0 StreamParams.Num()=1 [2026.09.09-10.38.13:612][ 0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2026.09.09-10.38.13:612][ 0]LogAudioMixer: Display: Initializing Sound Submixes... [2026.09.09-10.38.13:615][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2026.09.09-10.38.13:615][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2026.09.09-10.38.13:617][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 [2026.09.09-10.38.13:622][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 [2026.09.09-10.38.13:757][ 0]LogInit: FAudioDevice initialized with ID 1. [2026.09.09-10.38.13:758][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. [2026.09.09-10.38.13:758][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 [2026.09.09-10.38.13:758][ 0]LogAudioMixer: Display: Sending SubmixBufferListener 'PixelStreamingEditorListener' register command... [2026.09.09-10.38.13:758][ 0]LogAudioMixer: Display: Submix buffer listener 'PixelStreamingEditorListener' registered with submix 'MasterSubmixDefault' [2026.09.09-10.38.13:758][ 0]LogModuleManager: InternalLoadLibrary: 'StreamingPauseRendering' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StreamingPauseRendering.dll') [2026.09.09-10.38.13:759][ 0]LogModuleManager: InternalLoadLibrary: 'MovieScene' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieScene.dll') [2026.09.09-10.38.13:761][ 0]LogModuleManager: InternalLoadLibrary: 'MovieSceneTracks' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieSceneTracks.dll') [2026.09.09-10.38.13:764][ 0]LogModuleManager: InternalLoadLibrary: 'CinematicCamera' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CinematicCamera.dll') [2026.09.09-10.38.13:765][ 0]LogModuleManager: InternalLoadLibrary: 'SparseVolumeTexture' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SparseVolumeTexture.dll') [2026.09.09-10.38.13:766][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" [2026.09.09-10.38.13:767][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.09-10.38.13:783][ 0]LogInit: Undo buffer set to 256 MB [2026.09.09-10.38.13:783][ 0]LogInit: Transaction tracking system initialized [2026.09.09-10.38.13:791][ 0]LogModuleManager: InternalLoadLibrary: 'Documentation' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Documentation.dll') [2026.09.09-10.38.13:806][ 0]LogModuleManager: InternalLoadLibrary: 'OutputLog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-OutputLog.dll') [2026.09.09-10.38.13:813][ 0]LogModuleManager: InternalLoadLibrary: 'SourceControlWindows' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceControlWindows.dll') [2026.09.09-10.38.13:813][ 0]LogModuleManager: InternalLoadLibrary: 'SourceControlWindowExtender' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SourceControlWindowExtender.dll') [2026.09.09-10.38.13:815][ 0]LogModuleManager: InternalLoadLibrary: 'UncontrolledChangelists' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UncontrolledChangelists.dll') [2026.09.09-10.38.13:829][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded D:/SLK_Ponttooni_v3/Saved/SourceControl/UncontrolledChangelists.json [2026.09.09-10.38.13:830][ 0]LogModuleManager: InternalLoadLibrary: 'ClassViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClassViewer.dll') [2026.09.09-10.38.13:831][ 0]LogModuleManager: InternalLoadLibrary: 'StructViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StructViewer.dll') [2026.09.09-10.38.13:834][ 0]LogModuleManager: InternalLoadLibrary: 'GraphEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GraphEditor.dll') [2026.09.09-10.38.13:834][ 0]LogModuleManager: InternalLoadLibrary: 'Kismet' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Kismet.dll') [2026.09.09-10.38.13:835][ 0]LogModuleManager: InternalLoadLibrary: 'KismetWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-KismetWidgets.dll') [2026.09.09-10.38.13:836][ 0]LogModuleManager: InternalLoadLibrary: 'Persona' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Persona.dll') [2026.09.09-10.38.13:836][ 0]LogModuleManager: InternalLoadLibrary: 'MirrorDataTableEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MirrorDataTableEditor.dll') [2026.09.09-10.38.13:842][ 0]LogModuleManager: InternalLoadLibrary: 'AdvancedPreviewScene' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AdvancedPreviewScene.dll') [2026.09.09-10.38.13:854][ 0]LogModuleManager: InternalLoadLibrary: 'PackagesDialog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PackagesDialog.dll') [2026.09.09-10.38.13:855][ 0]LogModuleManager: InternalLoadLibrary: 'DetailCustomizations' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DetailCustomizations.dll') [2026.09.09-10.38.13:857][ 0]LogModuleManager: InternalLoadLibrary: 'ComponentVisualizers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ComponentVisualizers.dll') [2026.09.09-10.38.13:860][ 0]LogModuleManager: InternalLoadLibrary: 'Layers' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Layers.dll') [2026.09.09-10.38.13:863][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationWindow' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AutomationWindow.dll') [2026.09.09-10.38.13:866][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationController' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AutomationController.dll') [2026.09.09-10.38.13:867][ 0]LogModuleManager: InternalLoadLibrary: 'DeviceManager' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DeviceManager.dll') [2026.09.09-10.38.13:869][ 0]LogModuleManager: InternalLoadLibrary: 'SessionFrontend' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SessionFrontend.dll') [2026.09.09-10.38.13:871][ 0]LogModuleManager: InternalLoadLibrary: 'LegacyProjectLauncher' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LegacyProjectLauncher.dll') [2026.09.09-10.38.13:873][ 0]LogModuleManager: InternalLoadLibrary: 'SettingsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SettingsEditor.dll') [2026.09.09-10.38.13:876][ 0]LogModuleManager: InternalLoadLibrary: 'EditorSettingsViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorSettingsViewer.dll') [2026.09.09-10.38.13:877][ 0]LogModuleManager: InternalLoadLibrary: 'InternationalizationSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InternationalizationSettings.dll') [2026.09.09-10.38.13:879][ 0]LogModuleManager: InternalLoadLibrary: 'InputBindingSettingsViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InputBindingSettingsViewer.dll') [2026.09.09-10.38.13:880][ 0]LogModuleManager: InternalLoadLibrary: 'ProjectSettingsViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ProjectSettingsViewer.dll') [2026.09.09-10.38.13:882][ 0]LogModuleManager: InternalLoadLibrary: 'ProjectTargetPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ProjectTargetPlatformEditor.dll') [2026.09.09-10.38.13:884][ 0]LogModuleManager: InternalLoadLibrary: 'XmlParser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-XmlParser.dll') [2026.09.09-10.38.13:884][ 0]LogModuleManager: InternalLoadLibrary: 'UndoHistory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UndoHistory.dll') [2026.09.09-10.38.13:885][ 0]LogModuleManager: InternalLoadLibrary: 'DeviceProfileEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DeviceProfileEditor.dll') [2026.09.09-10.38.13:886][ 0]LogModuleManager: InternalLoadLibrary: 'HardwareTargeting' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HardwareTargeting.dll') [2026.09.09-10.38.13:888][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizationDashboard' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LocalizationDashboard.dll') [2026.09.09-10.38.13:889][ 0]LogModuleManager: InternalLoadLibrary: 'LocalizationService' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LocalizationService.dll') [2026.09.09-10.38.13:906][ 0]LocalizationService: Localization service is disabled [2026.09.09-10.38.13:907][ 0]LogModuleManager: InternalLoadLibrary: 'MergeActors' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MergeActors.dll') [2026.09.09-10.38.13:910][ 0]LogModuleManager: InternalLoadLibrary: 'InputBindingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InputBindingEditor.dll') [2026.09.09-10.38.13:912][ 0]LogModuleManager: InternalLoadLibrary: 'EditorInteractiveToolsFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorInteractiveToolsFramework.dll') [2026.09.09-10.38.13:913][ 0]LogModuleManager: InternalLoadLibrary: 'InteractiveToolsFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-InteractiveToolsFramework.dll') [2026.09.09-10.38.13:918][ 0]LogModuleManager: InternalLoadLibrary: 'StaticMeshEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StaticMeshEditor.dll') [2026.09.09-10.38.13:918][ 0]LogModuleManager: InternalLoadLibrary: 'EditorFramework' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorFramework.dll') [2026.09.09-10.38.13:918][ 0]LogModuleManager: InternalLoadLibrary: 'EditorConfig' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-EditorConfig.dll') [2026.09.09-10.38.13:919][ 0]LogModuleManager: InternalLoadLibrary: 'DerivedDataEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DerivedDataEditor.dll') [2026.09.09-10.38.13:919][ 0]LogModuleManager: InternalLoadLibrary: 'ZenEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ZenEditor.dll') [2026.09.09-10.38.13:920][ 0]LogModuleManager: InternalLoadLibrary: 'CSVtoSVG' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-CSVtoSVG.dll') [2026.09.09-10.38.13:923][ 0]LogModuleManager: InternalLoadLibrary: 'VirtualizationEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VirtualizationEditor.dll') [2026.09.09-10.38.13:927][ 0]LogModuleManager: InternalLoadLibrary: 'AnimationSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AnimationSettings.dll') [2026.09.09-10.38.13:929][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayDebuggerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameplayDebuggerEditor.dll') [2026.09.09-10.38.13:930][ 0]LogModuleManager: InternalLoadLibrary: 'RenderResourceViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-RenderResourceViewer.dll') [2026.09.09-10.38.13:932][ 0]LogModuleManager: InternalLoadLibrary: 'UniversalObjectLocatorEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UniversalObjectLocatorEditor.dll') [2026.09.09-10.38.13:935][ 0]LogModuleManager: InternalLoadLibrary: 'StructUtilsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StructUtilsEditor.dll') [2026.09.09-10.38.13:935][ 0]LogModuleManager: InternalLoadLibrary: 'StructUtilsTestSuite' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StructUtilsTestSuite.dll') [2026.09.09-10.38.13:937][ 0]LogModuleManager: InternalLoadLibrary: 'SVGDistanceField' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SVGDistanceField.dll') [2026.09.09-10.38.13:938][ 0]LogModuleManager: InternalLoadLibrary: 'DataHierarchyEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataHierarchyEditor.dll') [2026.09.09-10.38.13:939][ 0]LogModuleManager: InternalLoadLibrary: 'ToolWidgets' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ToolWidgets.dll') [2026.09.09-10.38.13:939][ 0]LogModuleManager: InternalLoadLibrary: 'UserAssetTagsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UserAssetTagsEditor.dll') [2026.09.09-10.38.13:940][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidRuntimeSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidRuntimeSettings.dll') [2026.09.09-10.38.13:942][ 0]LogModuleManager: InternalLoadLibrary: 'IOSRuntimeSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSRuntimeSettings.dll') [2026.09.09-10.38.13:945][ 0]LogModuleManager: InternalLoadLibrary: 'GDKPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GDKPlatformEditor.dll') [2026.09.09-10.38.13:947][ 0]LogModuleManager: InternalLoadLibrary: 'MacPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MacPlatformEditor.dll') [2026.09.09-10.38.13:949][ 0]LogModuleManager: InternalLoadLibrary: 'WindowsPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WindowsPlatformEditor.dll') [2026.09.09-10.38.13:950][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidPlatformEditor.dll') [2026.09.09-10.38.13:952][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidDeviceDetection' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/Android/UnrealEditor-AndroidDeviceDetection.dll') [2026.09.09-10.38.13:959][ 0]LogModuleManager: InternalLoadLibrary: 'IOSPlatformEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/IOS/UnrealEditor-IOSPlatformEditor.dll') [2026.09.09-10.38.13:960][ 0]LogModuleManager: InternalLoadLibrary: 'LogVisualizer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LogVisualizer.dll') [2026.09.09-10.38.13:965][ 0]LogModuleManager: InternalLoadLibrary: 'WidgetRegistration' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WidgetRegistration.dll') [2026.09.09-10.38.13:966][ 0]LogModuleManager: InternalLoadLibrary: 'ClothPainter' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ClothPainter.dll') [2026.09.09-10.38.13:967][ 0]LogModuleManager: InternalLoadLibrary: 'ViewportInteraction' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ViewportInteraction.dll') [2026.09.09-10.38.13:972][ 0]LogModuleManager: InternalLoadLibrary: 'ViewportSnapping' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ViewportSnapping.dll') [2026.09.09-10.38.14:046][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.13.dll [2026.09.09-10.38.14:083][ 0]LogContentValidation: Adding native validator /Script/DataValidation.DirtyFilesChangelistValidator [2026.09.09-10.38.14:083][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_ActionUtility [2026.09.09-10.38.14:083][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_Localization [2026.09.09-10.38.14:083][ 0]LogContentValidation: Adding native validator /Script/DataValidation.EditorValidator_Material [2026.09.09-10.38.14:083][ 0]LogContentValidation: Adding native validator /Script/DataValidation.PackageFileValidator [2026.09.09-10.38.14:083][ 0]LogContentValidation: Adding native validator /Script/DataValidation.WorldPartitionChangelistValidator [2026.09.09-10.38.14:083][ 0]LogContentValidation: Adding native validator /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2026.09.09-10.38.14:083][ 0]LogContentValidation: Adding native validator /Script/MutableValidation.AssetValidator_CustomizableObjects [2026.09.09-10.38.14:083][ 0]LogContentValidation: Adding native validator /Script/MutableValidation.AssetValidator_ReferencedCustomizableObjects [2026.09.09-10.38.14:096][ 0]LogModuleManager: InternalLoadLibrary: 'PlacementMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-PlacementMode.dll') [2026.09.09-10.38.14:119][ 0]LogModuleManager: InternalLoadLibrary: 'MeshPaint' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MeshPaint.dll') [2026.09.09-10.38.14:126][ 0]LogModuleManager: InternalLoadLibrary: 'StatusBar' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StatusBar.dll') [2026.09.09-10.38.14:165][ 0]LogModuleManager: InternalLoadLibrary: 'SessionServices' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SessionServices.dll') [2026.09.09-10.38.14:168][ 0]LogPython: Python enabled via CVar 'Engine.Python.IsEnabledByDefault' [2026.09.09-10.38.14:168][ 0]LogPython: Using Python 3.11.8 [2026.09.09-10.38.14:276][ 0]LogPython: Running python command: python -c "import pkg_resources;dist=pkg_resources.working_set.find(pkg_resources.Requirement.parse('ue-pipinstall-utils'));exit(dist.version!='0.1.5' if dist is not None else 1)" [2026.09.09-10.38.14:290][ 0]LogFileCache: Scanning file cache for directory 'D:/SLK_Ponttooni_v3/Content/' took 0.22s [2026.09.09-10.38.14:886][ 0]LogPython: Running python command: python -m ue_parse_plugin_reqs -vv "D:/SLK_Ponttooni_v3/Intermediate/PipInstall/merged_requirements.in" "D:/SLK_Ponttooni_v3/Intermediate/PipInstall/merged_requirements.txt" [2026.09.09-10.38.15:279][ 0]LogPython: DEBUG:root:Found matching installed version: certifi 2023.7.22 <=> certifi==2023.7.22 [2026.09.09-10.38.15:279][ 0]LogPython: DEBUG:root:Found matching installed version: chardet 3.0.4 <=> chardet==3.0.4 [2026.09.09-10.38.15:279][ 0]LogPython: DEBUG:root:Found matching installed version: charset-normalizer 2.1.1 <=> charset-normalizer==2.1.1 [2026.09.09-10.38.15:279][ 0]LogPython: DEBUG:root:Found matching installed version: filelock 3.13.1 <=> filelock==3.13.1 [2026.09.09-10.38.15:279][ 0]LogPython: DEBUG:root:Found matching installed version: fsspec 2023.10.0 <=> fsspec==2023.10.0 [2026.09.09-10.38.15:279][ 0]LogPython: DEBUG:root:Found matching installed version: idna 2.10 <=> idna==2.10 [2026.09.09-10.38.15:279][ 0]LogPython: DEBUG:root:Found matching installed version: Jinja2 3.1.2 <=> Jinja2==3.1.2 [2026.09.09-10.38.15:279][ 0]LogPython: DEBUG:root:Found matching installed version: MarkupSafe 2.1.3 <=> MarkupSafe==2.1.3 [2026.09.09-10.38.15:279][ 0]LogPython: DEBUG:root:Found matching installed version: mpmath 1.3.0 <=> mpmath==1.3.0 [2026.09.09-10.38.15:279][ 0]LogPython: DEBUG:root:Found matching installed version: networkx 3.2.1 <=> networkx==3.2.1 [2026.09.09-10.38.15:289][ 0]LogPython: DEBUG:root:Found matching installed version: numpy 1.26.4 <=> numpy==1.26.4 [2026.09.09-10.38.15:289][ 0]LogPython: DEBUG:root:Found matching installed version: Pillow 10.1.0 <=> Pillow==10.1.0 [2026.09.09-10.38.15:289][ 0]LogPython: DEBUG:root:Found matching installed version: protobuf 4.24.0 <=> protobuf==4.24.0 [2026.09.09-10.38.15:289][ 0]LogPython: DEBUG:root:Found matching installed version: requests 2.28.1 <=> requests==2.28.1 [2026.09.09-10.38.15:289][ 0]LogPython: DEBUG:root:Found matching installed version: scipy 1.11.4 <=> scipy==1.11.4 [2026.09.09-10.38.15:289][ 0]LogPython: DEBUG:root:Found matching installed version: sympy 1.13.1 <=> sympy==1.13.1 [2026.09.09-10.38.15:289][ 0]LogPython: DEBUG:root:Found matching installed version: typing-extensions 4.12.2 <=> typing-extensions==4.12.2 [2026.09.09-10.38.15:289][ 0]LogPython: DEBUG:root:Found matching installed version: urllib3 1.25.11 <=> urllib3==1.25.11 [2026.09.09-10.38.15:289][ 0]LogPython: DEBUG:root:Found matching installed version: opencv-python 4.5.5.62 <=> opencv-python==4.5.5.62 [2026.09.09-10.38.15:352][ 0]LogCUDA: Display: Initialising CUDA API... [2026.09.09-10.38.15:352][ 0]LogCUDA: Display: CUDA API initialised successfully. [2026.09.09-10.38.15:352][ 0]LogCUDA: Display: Found 1 CUDA capable devices. [2026.09.09-10.38.15:352][ 0]LogCUDA: Display: Found device 0 called "NVIDIA GeForce RTX 5060 Laptop GPU". [2026.09.09-10.38.15:352][ 0]LogCUDA: Display: Attempting to create CUDA context on GPU Device 0... [2026.09.09-10.38.15:447][ 0]LogCUDA: Display: Created CUDA context on device "NVIDIA GeForce RTX 5060 Laptop GPU". [2026.09.09-10.38.15:449][ 0]LogWindows: Failed to load 'amfrt64.dll' (GetLastError=126) [2026.09.09-10.38.15:449][ 0]LogWindows: File 'amfrt64.dll' does not exist [2026.09.09-10.38.15:463][ 0]LogWindows: Attached monitors: [2026.09.09-10.38.15:463][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY1' [PRIMARY] [2026.09.09-10.38.15:463][ 0]LogWindows: resolution: 1920x1080, work area: (1920, 0) -> (3840, 1032), device: '\\.\DISPLAY5' [2026.09.09-10.38.15:463][ 0]LogWindows: Found 2 attached monitors. [2026.09.09-10.38.15:464][ 0]LogWindows: Gathering driver information using Windows Setup API [2026.09.09-10.38.15:464][ 0]LogCsvProfiler: Display: Metadata set : raytracing="1" [2026.09.09-10.38.15:465][ 0]LogModuleManager: InternalLoadLibrary: 'EngineAssetDefinitions' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/EngineAssetDefinitions/Binaries/Win64/UnrealEditor-EngineAssetDefinitions.dll') [2026.09.09-10.38.15:467][ 0]LogModuleManager: InternalLoadLibrary: 'GeometryMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-GeometryMode.dll') [2026.09.09-10.38.15:471][ 0]LogRenderer: Requested compilation of Path Tracing RTPSOs (24 permutations). [2026.09.09-10.38.15:473][ 0]LogModuleManager: InternalLoadLibrary: 'BspMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-BspMode.dll') [2026.09.09-10.38.15:485][ 0]LogModuleManager: InternalLoadLibrary: 'TextureAlignMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/GeometryMode/Binaries/Win64/UnrealEditor-TextureAlignMode.dll') [2026.09.09-10.38.15:487][ 0]LogModuleManager: InternalLoadLibrary: 'StylusInputDebugWidget' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Editor/StylusInput/Binaries/Win64/UnrealEditor-StylusInputDebugWidget.dll') [2026.09.09-10.38.15:489][ 0]LogModuleManager: InternalLoadLibrary: 'CharacterAI' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CharacterAI/Binaries/Win64/UnrealEditor-CharacterAI.dll') [2026.09.09-10.38.15:491][ 0]LogModuleManager: InternalLoadLibrary: 'CineCameraRigsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/CineCameraRigs/Binaries/Win64/UnrealEditor-CineCameraRigsEditor.dll') [2026.09.09-10.38.15:494][ 0]LogModuleManager: InternalLoadLibrary: 'ColorCorrectRegionsEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ColorCorrectRegions/Binaries/Win64/UnrealEditor-ColorCorrectRegionsEditor.dll') [2026.09.09-10.38.15:500][ 0]LogModuleManager: InternalLoadLibrary: 'FractureEngine' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Fracture/Binaries/Win64/UnrealEditor-FractureEngine.dll') [2026.09.09-10.38.15:500][ 0]LogModuleManager: InternalLoadLibrary: 'PlanarCut' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/PlanarCutPlugin/Binaries/Win64/UnrealEditor-PlanarCut.dll') [2026.09.09-10.38.15:501][ 0]LogModuleManager: InternalLoadLibrary: 'VPUtilitiesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/VirtualProductionUtilities/Binaries/Win64/UnrealEditor-VPUtilitiesEditor.dll') [2026.09.09-10.38.15:501][ 0]LogVPUtilitiesEditor: VP Scouting subsystem initialized. [2026.09.09-10.38.15:502][ 0]LogModuleManager: InternalLoadLibrary: 'WaterEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Water/Binaries/Win64/UnrealEditor-WaterEditor.dll') [2026.09.09-10.38.15:526][ 0]LogModuleManager: InternalLoadLibrary: 'ActorSequenceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UnrealEditor-ActorSequenceEditor.dll') [2026.09.09-10.38.15:531][ 0]LogModuleManager: InternalLoadLibrary: 'LevelSequenceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UnrealEditor-LevelSequenceEditor.dll') [2026.09.09-10.38.15:536][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. [2026.09.09-10.38.15:536][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceValidator' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/SequenceValidator/Binaries/Win64/UnrealEditor-SequenceValidator.dll') [2026.09.09-10.38.15:542][ 0]LogModuleManager: InternalLoadLibrary: 'TemplateSequenceEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/TemplateSequence/Binaries/Win64/UnrealEditor-TemplateSequenceEditor.dll') [2026.09.09-10.38.15:546][ 0]LogModuleManager: InternalLoadLibrary: 'ConcertTakeRecorder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/MultiUserTakes/Binaries/Win64/UnrealEditor-ConcertTakeRecorder.dll') [2026.09.09-10.38.15:550][ 0]LogModuleManager: InternalLoadLibrary: 'VirtualCameraEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/VirtualProduction/VirtualCamera/Binaries/Win64/UnrealEditor-VirtualCameraEditor.dll') [2026.09.09-10.38.15:553][ 0]LogModuleManager: InternalLoadLibrary: 'SmartSnapping' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/2D/Paper2D/Binaries/Win64/UnrealEditor-SmartSnapping.dll') [2026.09.09-10.38.15:555][ 0]LogModuleManager: InternalLoadLibrary: 'AnimatorKitSettings' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/AnimatorKit/Binaries/Win64/UnrealEditor-AnimatorKitSettings.dll') [2026.09.09-10.38.15:558][ 0]LogModuleManager: InternalLoadLibrary: 'ControlRigEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Binaries/Win64/UnrealEditor-ControlRigEditor.dll') [2026.09.09-10.38.15:568][ 0]LogModuleManager: InternalLoadLibrary: 'OptimusEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/DeformerGraph/Binaries/Win64/UnrealEditor-OptimusEditor.dll') [2026.09.09-10.38.15:578][ 0]LogModuleManager: InternalLoadLibrary: 'LiveLinkMultiUser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/LiveLink/Binaries/Win64/UnrealEditor-LiveLinkMultiUser.dll') [2026.09.09-10.38.15:581][ 0]LogModuleManager: InternalLoadLibrary: 'IKRigEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor-IKRigEditor.dll') [2026.09.09-10.38.15:587][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebugger' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebugger.dll') [2026.09.09-10.38.15:607][ 0]LogModuleManager: InternalLoadLibrary: 'RewindDebuggerVLog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/GameplayInsights/Binaries/Win64/UnrealEditor-RewindDebuggerVLog.dll') [2026.09.09-10.38.15:616][ 0]LogModuleManager: InternalLoadLibrary: 'PhysicsControlEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/PhysicsControl/Binaries/Win64/UnrealEditor-PhysicsControlEditor.dll') [2026.09.09-10.38.15:625][ 0]LogModuleManager: InternalLoadLibrary: 'CameraShakePreviewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/CameraShakePreviewer/Binaries/Win64/UnrealEditor-CameraShakePreviewer.dll') [2026.09.09-10.38.15:628][ 0]LogModuleManager: InternalLoadLibrary: 'GameplayCamerasEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Cameras/GameplayCameras/Binaries/Win64/UnrealEditor-GameplayCamerasEditor.dll') [2026.09.09-10.38.15:647][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UnrealEditor-AndroidMediaEditor.dll') [2026.09.09-10.38.15:651][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UnrealEditor-AndroidMediaFactory.dll') [2026.09.09-10.38.15:656][ 0]LogModuleManager: InternalLoadLibrary: 'AppleProResDecoderElectra' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AppleProResDecoderElectra/Binaries/Win64/UnrealEditor-AppleProResDecoderElectra.dll') [2026.09.09-10.38.15:661][ 0]LogModuleManager: InternalLoadLibrary: 'AppleProResMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AppleProResMedia/Binaries/Win64/UnrealEditor-AppleProResMedia.dll') [2026.09.09-10.38.15:670][ 0]LogModuleManager: InternalLoadLibrary: 'AvfMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UnrealEditor-AvfMediaEditor.dll') [2026.09.09-10.38.15:673][ 0]LogModuleManager: InternalLoadLibrary: 'AvfMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UnrealEditor-AvfMediaFactory.dll') [2026.09.09-10.38.15:676][ 0]LogModuleManager: InternalLoadLibrary: 'AvidDNxMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AvidDNxMedia/Binaries/Win64/UnrealEditor-AvidDNxMedia.dll') [2026.09.09-10.38.15:718][ 0]LogModuleManager: InternalLoadLibrary: 'AvidDNxHDDecoderElectra' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/AvidDNxHDDecoderElectra/Binaries/Win64/UnrealEditor-AvidDNxHDDecoderElectra.dll') [2026.09.09-10.38.15:721][ 0]LogModuleManager: InternalLoadLibrary: 'D3D12VideoDecodersElectra' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/D3D12VideoDecodersElectra/Binaries/Win64/UnrealEditor-D3D12VideoDecodersElectra.dll') [2026.09.09-10.38.15:725][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraPlayerFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraPlayerFactory.dll') [2026.09.09-10.38.15:728][ 0]LogModuleManager: InternalLoadLibrary: 'ElectraProtronFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ElectraPlayer/Binaries/Win64/UnrealEditor-ElectraProtronFactory.dll') [2026.09.09-10.38.15:731][ 0]LogModuleManager: InternalLoadLibrary: 'MediaIOEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaIOFramework/Binaries/Win64/UnrealEditor-MediaIOEditor.dll') [2026.09.09-10.38.15:733][ 0]LogModuleManager: InternalLoadLibrary: 'MediaPlayerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UnrealEditor-MediaPlayerEditor.dll') [2026.09.09-10.38.15:736][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMediaEditor.dll') [2026.09.09-10.38.15:740][ 0]LogModuleManager: InternalLoadLibrary: 'ImgMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-ImgMediaFactory.dll') [2026.09.09-10.38.15:741][ 0]LogModuleManager: InternalLoadLibrary: 'OpenExrWrapper' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UnrealEditor-OpenExrWrapper.dll') [2026.09.09-10.38.15:741][ 0]LogModuleManager: InternalLoadLibrary: 'TmvMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMedia.dll') [2026.09.09-10.38.15:743][ 0]LogModuleManager: InternalLoadLibrary: 'MediaFrameworkUtilitiesEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaFrameworkUtilities/Binaries/Win64/UnrealEditor-MediaFrameworkUtilitiesEditor.dll') [2026.09.09-10.38.15:756][ 0]LogModuleManager: InternalLoadLibrary: 'OpusDecoderElectra' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/OpusDecoderElectra/Binaries/Win64/UnrealEditor-OpusDecoderElectra.dll') [2026.09.09-10.38.15:759][ 0]LogModuleManager: InternalLoadLibrary: 'TmvMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMediaEditor.dll') [2026.09.09-10.38.15:763][ 0]LogModuleManager: InternalLoadLibrary: 'ApvMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-ApvMedia.dll') [2026.09.09-10.38.15:767][ 0]LogModuleManager: InternalLoadLibrary: 'TmvMediaMp4Utils' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/TmvMedia/Binaries/Win64/UnrealEditor-TmvMediaMp4Utils.dll') [2026.09.09-10.38.15:770][ 0]LogModuleManager: InternalLoadLibrary: 'MP4Utilities' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MP4Utilities/Binaries/Win64/UnrealEditor-MP4Utilities.dll') [2026.09.09-10.38.15:771][ 0]LogModuleManager: InternalLoadLibrary: 'MP4Boxes' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MP4Utilities/Binaries/Win64/UnrealEditor-MP4Boxes.dll') [2026.09.09-10.38.15:771][ 0]LogModuleManager: InternalLoadLibrary: 'MP4Muxer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MP4Utilities/Binaries/Win64/UnrealEditor-MP4Muxer.dll') [2026.09.09-10.38.15:771][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMedia' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor-WebMMedia.dll') [2026.09.09-10.38.15:772][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor-WebMMediaEditor.dll') [2026.09.09-10.38.15:775][ 0]LogModuleManager: InternalLoadLibrary: 'WebMMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WebMMedia/Binaries/Win64/UnrealEditor-WebMMediaFactory.dll') [2026.09.09-10.38.15:776][ 0]LogModuleManager: InternalLoadLibrary: 'WmfMediaEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMediaEditor.dll') [2026.09.09-10.38.15:779][ 0]LogModuleManager: InternalLoadLibrary: 'WmfMediaFactory' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UnrealEditor-WmfMediaFactory.dll') [2026.09.09-10.38.15:779][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanPerformance' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanPerformance.dll') [2026.09.09-10.38.15:781][ 0]LogModuleManager: InternalLoadLibrary: 'MetaHumanSequencer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MetaHuman/MetaHumanAnimator/Binaries/Win64/UnrealEditor-MetaHumanSequencer.dll') [2026.09.09-10.38.15:781][ 0]LogModuleManager: InternalLoadLibrary: 'PixelStreamingBlueprintEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming/Binaries/Win64/UnrealEditor-PixelStreamingBlueprintEditor.dll') [2026.09.09-10.38.15:785][ 0]LogModuleManager: InternalLoadLibrary: 'MediaCompositingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UnrealEditor-MediaCompositingEditor.dll') [2026.09.09-10.38.15:786][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceRecorder' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SequenceRecorder.dll') [2026.09.09-10.38.15:791][ 0]LogModuleManager: InternalLoadLibrary: 'AudioCaptureEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UnrealEditor-AudioCaptureEditor.dll') [2026.09.09-10.38.15:793][ 0]LogModuleManager: InternalLoadLibrary: 'AndroidFileServerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/AndroidFileServer/Binaries/Win64/UnrealEditor-AndroidFileServerEditor.dll') [2026.09.09-10.38.15:796][ 0]LogModuleManager: InternalLoadLibrary: 'RigVMEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/RigVM/Binaries/Win64/UnrealEditor-RigVMEditor.dll') [2026.09.09-10.38.15:799][ 0]LogModuleManager: InternalLoadLibrary: 'ResonanceAudioEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/ResonanceAudio/Binaries/Win64/UnrealEditor-ResonanceAudioEditor.dll') [2026.09.09-10.38.15:804][ 0]LogModuleManager: InternalLoadLibrary: 'GooglePADEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/GooglePAD/Binaries/Win64/UnrealEditor-GooglePADEditor.dll') [2026.09.09-10.38.15:806][ 0]LogModuleManager: InternalLoadLibrary: 'WaveTableEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Runtime/WaveTable/Binaries/Win64/UnrealEditor-WaveTableEditor.dll') [2026.09.09-10.38.15:810][ 0]LogModuleManager: InternalLoadLibrary: 'AVCodecsCore' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/AVCodecs/AVCodecsCore/Binaries/Win64/UnrealEditor-AVCodecsCore.dll') [2026.09.09-10.38.15:811][ 0]LogModuleManager: InternalLoadLibrary: 'ScribbleEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/Animation/Scribble/Binaries/Win64/UnrealEditor-ScribbleEditor.dll') [2026.09.09-10.38.15:848][ 0]LogModuleManager: InternalLoadLibrary: 'ActorPickerMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-ActorPickerMode.dll') [2026.09.09-10.38.15:849][ 0]LogModuleManager: InternalLoadLibrary: 'SceneDepthPickerMode' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SceneDepthPickerMode.dll') [2026.09.09-10.38.15:850][ 0]LogModuleManager: InternalLoadLibrary: 'LandscapeEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-LandscapeEditor.dll') [2026.09.09-10.38.15:854][ 0]LogModuleManager: InternalLoadLibrary: 'FoliageEdit' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-FoliageEdit.dll') [2026.09.09-10.38.15:856][ 0]LogModuleManager: InternalLoadLibrary: 'VirtualTexturingEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-VirtualTexturingEditor.dll') [2026.09.09-10.38.15:858][ 0]LogEditorDataStorage: Initializing [2026.09.09-10.38.15:858][ 0]LogEditorDataStorage: Initializing TEDS Core. [2026.09.09-10.38.15:858][ 0]LogEditorDataStorage: Initialized TEDS Core. [2026.09.09-10.38.15:858][ 0]LogEditorDataStorage: Initializing TEDS Compatibility. [2026.09.09-10.38.15:859][ 0]LogEditorDataStorage: Initialized TEDS Compatibility. [2026.09.09-10.38.16:012][ 0]LogEditorDataStorage: Initialized [2026.09.09-10.38.16:013][ 0]LogPixelStreaming2EpicRtc: Conference. Creating conference. Id=[pixel_streaming_conference_instance] [2026.09.09-10.38.16:035][ 0]LogPixelStreaming2RTC: Error: Cannot set target window - GEngine is not valid. [2026.09.09-10.38.16:035][ 0]LogConsoleManager: Warning: Console object named 'PixelStreaming.StartStreaming' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject) [2026.09.09-10.38.16:035][ 0]LogConsoleManager: Warning: Console object named 'PixelStreaming.StopStreaming' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject) [2026.09.09-10.38.16:040][ 0]LogModuleManager: InternalLoadLibrary: 'AutomationWorker' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AutomationWorker.dll') [2026.09.09-10.38.16:043][ 0]LogModuleManager: InternalLoadLibrary: 'SequenceRecorderSections' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SequenceRecorderSections.dll') [2026.09.09-10.38.16:087][ 0]LogCore: Display: InsightsEditor module auto-connecting to local trace server... [2026.09.09-10.38.16:089][ 0]LogInit: Running DelayedAutoRegister Phase EndOfEngineInit [2026.09.09-10.38.16:316][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() [2026.09.09-10.38.16:320][ 0]SourceControl: Revision control is disabled [2026.09.09-10.38.16:320][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 17.608 [2026.09.09-10.38.16:321][ 0]Cmd: MAP LOAD FILE="D:/SLK_Ponttooni_v3/Content/CinematicTemplate/Maps/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 [2026.09.09-10.38.16:330][ 0]LogModuleManager: InternalLoadLibrary: 'StatsViewer' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-StatsViewer.dll') [2026.09.09-10.38.16:335][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2026.09.09-10.38.16:335][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.09-10.38.16:386][ 0]LogAudio: Display: Audio Device unregistered from world 'Untitled'. [2026.09.09-10.38.16:391][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms [2026.09.09-10.38.16:484][ 0]LogD3D12RHI: Compiled PathTracingMainRG for RTPSO in 1015.83 ms. [2026.09.09-10.38.17:908][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll [2026.09.09-10.38.20:093][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'. [2026.09.09-10.38.20:094][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Main [2026.09.09-10.38.20:119][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/CinematicTemplate/Maps/Lvl_West) is flushing async loading [2026.09.09-10.38.20:140][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/CinematicTemplate/Maps/Lvl_East) is flushing async loading [2026.09.09-10.38.20:153][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/CinematicTemplate/Maps/Lvl_North) is flushing async loading [2026.09.09-10.38.20:169][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2026.09.09-10.38.20:215][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms [2026.09.09-10.38.20:216][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2026.09.09-10.38.20:216][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,109ms to complete. [2026.09.09-10.38.20:217][ 0]LogModuleManager: InternalLoadLibrary: 'GameProjectGeneration' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-GameProjectGeneration.dll') [2026.09.09-10.38.20:238][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 21.526 [2026.09.09-10.38.20:370][ 0]LogWindowsTextInputMethodSystem: Available input methods: [2026.09.09-10.38.20:370][ 0]LogWindowsTextInputMethodSystem: - English (Finland) - (Keyboard). [2026.09.09-10.38.20:371][ 0]LogWindowsTextInputMethodSystem: - Finnish (Finland) - (Keyboard). [2026.09.09-10.38.20:371][ 0]LogWindowsTextInputMethodSystem: - English (Finland) - Touch Input Correction (TSF IME). [2026.09.09-10.38.20:371][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (Finland) - (Keyboard). [2026.09.09-10.38.20:379][ 0]LogModuleManager: InternalLoadLibrary: 'UndoHistoryEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UndoHistoryEditor.dll') [2026.09.09-10.38.20:402][ 0]LogProjectBrowser: Looking for projects... [2026.09.09-10.38.20:402][ 0]LogProjectBrowser: Found Engine Installation "5.8"(C:/Program Files/Epic Games/UE_5.8) [2026.09.09-10.38.20:402][ 0]LogDesktopPlatform: Enumerating Projects From Engine Ver: 5.8 [2026.09.09-10.38.20:402][ 0]LogDesktopPlatform: Looking for directories to scan from : C:/Users/artem/AppData/Local/UnrealEngine/5.8/Saved/Config/WindowsEditor [2026.09.09-10.38.20:412][ 0]LogDesktopPlatform: Searching for previously created project directories... [2026.09.09-10.38.20:413][ 0]LogDesktopPlatform: Found directory: "C:/Users/artem/Documents/Unreal Projects" [2026.09.09-10.38.20:413][ 0]LogDesktopPlatform: Found directory: "C:/Unreal Projects" [2026.09.09-10.38.20:413][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/2026-08_SLK_puhdistusponttooni/SLK_ponttooni_.uproject",LastOpenTime=2026.08.31-08.27.30)" in recently opened files [2026.09.09-10.38.20:413][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/artem/Documents/Unreal Projects/FactoryEnvironmentCollect 5.8/FactoryProject.uproject",LastOpenTime=2026.08.31-09.37.40)" in recently opened files [2026.09.09-10.38.20:413][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/OilWaterViz/OilWaterViz.uproject",LastOpenTime=2026.09.04-16.34.23)" in recently opened files [2026.09.09-10.38.20:413][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/artem/Desktop/Hobbiton.uproject",LastOpenTime=2026.09.08-19.28.11)" in recently opened files [2026.09.09-10.38.20:413][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/Hobbiton/Hobbiton.uproject",LastOpenTime=2026.09.08-19.54.02)" in recently opened files [2026.09.09-10.38.20:413][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/StarWarsProject/StarWarsProject.uproject",LastOpenTime=2026.09.09-05.21.43)" in recently opened files [2026.09.09-10.38.20:413][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/watercleaner/watercleaner.uproject",LastOpenTime=2026.09.09-09.17.13)" in recently opened files [2026.09.09-10.38.20:413][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/artem/Desktop/MaksullisiaAssets/MaksullisiaAssets.uproject",LastOpenTime=2026.09.09-09.53.46)" in recently opened files [2026.09.09-10.38.20:413][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/MaksullisiaAssets/MaksullisiaAssets.uproject",LastOpenTime=2026.09.09-10.31.14)" in recently opened files [2026.09.09-10.38.20:413][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject",LastOpenTime=2026.09.09-10.38.13)" in recently opened files [2026.09.09-10.38.20:413][ 0]LogDesktopPlatform: Found project "C:/Users/artem/Documents/Unreal Projects/StackOBot/StackOBot.uproject" in previously created project directory [2026.09.09-10.38.20:413][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/Hobbiton/Hobbiton.uproject" in previously created project directory [2026.09.09-10.38.20:413][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/OilWaterViz/OilWaterViz.uproject" in previously created project directory [2026.09.09-10.38.20:413][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/StarWarsProject/StarWarsProject.uproject" in previously created project directory [2026.09.09-10.38.20:413][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/ThirdPerson/ThirdPerson.uproject" in previously created project directory [2026.09.09-10.38.20:413][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/watercleaner/watercleaner.uproject" in previously created project directory [2026.09.09-10.38.20:413][ 0]LogDesktopPlatform: Searching for projects in .uprojectdirs [2026.09.09-10.38.20:413][ 0]LogProjectBrowser: Enumerating Launcher Sample Projects... [2026.09.09-10.38.20:421][ 0]LogDesktopPlatform: Enumerating Projects From Engine Ver: 5.8 [2026.09.09-10.38.20:421][ 0]LogDesktopPlatform: Looking for directories to scan from : C:/Users/artem/AppData/Local/UnrealEngine/5.8/Saved/Config/WindowsEditor [2026.09.09-10.38.20:421][ 0]LogDesktopPlatform: Searching for previously created project directories... [2026.09.09-10.38.20:421][ 0]LogDesktopPlatform: Found directory: "C:/Users/artem/Documents/Unreal Projects" [2026.09.09-10.38.20:421][ 0]LogDesktopPlatform: Found directory: "C:/Unreal Projects" [2026.09.09-10.38.20:421][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/2026-08_SLK_puhdistusponttooni/SLK_ponttooni_.uproject",LastOpenTime=2026.08.31-08.27.30)" in recently opened files [2026.09.09-10.38.20:421][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/artem/Documents/Unreal Projects/FactoryEnvironmentCollect 5.8/FactoryProject.uproject",LastOpenTime=2026.08.31-09.37.40)" in recently opened files [2026.09.09-10.38.20:421][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/OilWaterViz/OilWaterViz.uproject",LastOpenTime=2026.09.04-16.34.23)" in recently opened files [2026.09.09-10.38.20:421][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/artem/Desktop/Hobbiton.uproject",LastOpenTime=2026.09.08-19.28.11)" in recently opened files [2026.09.09-10.38.20:421][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/Hobbiton/Hobbiton.uproject",LastOpenTime=2026.09.08-19.54.02)" in recently opened files [2026.09.09-10.38.20:421][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/StarWarsProject/StarWarsProject.uproject",LastOpenTime=2026.09.09-05.21.43)" in recently opened files [2026.09.09-10.38.20:421][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Unreal Projects/watercleaner/watercleaner.uproject",LastOpenTime=2026.09.09-09.17.13)" in recently opened files [2026.09.09-10.38.20:421][ 0]LogDesktopPlatform: Found project "(ProjectName="C:/Users/artem/Desktop/MaksullisiaAssets/MaksullisiaAssets.uproject",LastOpenTime=2026.09.09-09.53.46)" in recently opened files [2026.09.09-10.38.20:421][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/MaksullisiaAssets/MaksullisiaAssets.uproject",LastOpenTime=2026.09.09-10.31.14)" in recently opened files [2026.09.09-10.38.20:421][ 0]LogDesktopPlatform: Found project "(ProjectName="D:/SLK_Ponttooni_v3/SLK_Ponttooni_v3.uproject",LastOpenTime=2026.09.09-10.38.13)" in recently opened files [2026.09.09-10.38.20:421][ 0]LogDesktopPlatform: Found project "C:/Users/artem/Documents/Unreal Projects/StackOBot/StackOBot.uproject" in previously created project directory [2026.09.09-10.38.20:421][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/Hobbiton/Hobbiton.uproject" in previously created project directory [2026.09.09-10.38.20:421][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/OilWaterViz/OilWaterViz.uproject" in previously created project directory [2026.09.09-10.38.20:421][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/StarWarsProject/StarWarsProject.uproject" in previously created project directory [2026.09.09-10.38.20:421][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/ThirdPerson/ThirdPerson.uproject" in previously created project directory [2026.09.09-10.38.20:422][ 0]LogDesktopPlatform: Found project "C:/Unreal Projects/watercleaner/watercleaner.uproject" in previously created project directory [2026.09.09-10.38.20:422][ 0]LogDesktopPlatform: Searching for projects in .uprojectdirs [2026.09.09-10.38.20:426][ 0]LogPlacementMode: Display: The Asset Registry is not yet fully loaded so some placeable classes might be missing. [2026.09.09-10.38.20:447][ 0]LogModuleManager: InternalLoadLibrary: 'UnsavedAssetsTracker' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-UnsavedAssetsTracker.dll') [2026.09.09-10.38.20:541][ 0]LogSlate: The tab "Unknown" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. [2026.09.09-10.38.22:064][ 0]LogSlate: The tab "Unknown" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. [2026.09.09-10.38.22:141][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' with subface index 0 in Game thread. [2026.09.09-10.38.22:141][ 0]LogSlate: Display: Took 0.000604 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) on Game thread. [2026.09.09-10.38.22:141][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' subface 0 in Game thread. [2026.09.09-10.38.22:141][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' subface index 0 successfully added to font face map in Game thread. [2026.09.09-10.38.22:144][ 0]LogContentBrowser: Migrated 0 editor favorites to project favorites [2026.09.09-10.38.22:145][ 0]LogModuleManager: InternalLoadLibrary: 'AddContentDialog' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-AddContentDialog.dll') [2026.09.09-10.38.22:147][ 0]LogModuleManager: InternalLoadLibrary: 'WidgetCarousel' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WidgetCarousel.dll') [2026.09.09-10.38.22:234][ 0]LogModuleManager: InternalLoadLibrary: 'SubobjectEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-SubobjectEditor.dll') [2026.09.09-10.38.22:266][ 0]LogModuleManager: InternalLoadLibrary: 'WebBrowser' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-WebBrowser.dll') [2026.09.09-10.38.22:477][ 0]LogWebBrowser: Loaded CEF3 version 128.4.13.3057 from C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/ThirdParty/CEF3/Win64/128.4.13+ge76af7e+chromium-128.0.6613.138+v2 [2026.09.09-10.38.22:485][ 0]LogCEFBrowser: CEF GPU acceleration enabled [2026.09.09-10.38.23:439][ 0]LogAIAssistant: Display: Navigating to https://dev.epicgames.com/community/assistant/embedded [2026.09.09-10.38.23:443][ 0]LogSlate: The tab "Unknown" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. [2026.09.09-10.38.23:688][ 0]LogContentBrowser: Migrated 0 editor favorites to project favorites [2026.09.09-10.38.23:704][ 0]LogSlate: The tab "Unknown" attempted to spawn in layout 'UnrealEd_Layout_v1.6' but failed for some reason. It will not be displayed. [2026.09.09-10.38.23:930][ 0]LogSlate: The tab "Unknown" attempted to spawn in layout 'UnrealEd_Layout_v1.6' but failed for some reason. It will not be displayed. [2026.09.09-10.38.23:930][ 0]LogSlate: Window '' being destroyed [2026.09.09-10.38.24:087][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' with subface index 0 in Game thread. [2026.09.09-10.38.24:087][ 0]LogSlate: Display: Took 0.000273 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) on Game thread. [2026.09.09-10.38.24:087][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' subface 0 in Game thread. [2026.09.09-10.38.24:087][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' subface index 0 successfully added to font face map in Game thread. [2026.09.09-10.38.24:093][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' with subface index 0 in Game thread. [2026.09.09-10.38.24:093][ 0]LogSlate: Display: Took 0.000368 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) on Game thread. [2026.09.09-10.38.24:093][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' subface 0 in Game thread. [2026.09.09-10.38.24:093][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' subface index 0 successfully added to font face map in Game thread. [2026.09.09-10.38.24:094][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' with subface index 0 in Game thread. [2026.09.09-10.38.24:094][ 0]LogSlate: Display: Took 0.000205 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) on Game thread. [2026.09.09-10.38.24:094][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' subface 0 in Game thread. [2026.09.09-10.38.24:094][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' subface index 0 successfully added to font face map in Game thread. [2026.09.09-10.38.24:276][ 0]LogSceneTextures: Display: Enforcing FloatRGBA scene color format due to alpha channel requirement. [2026.09.09-10.38.24:357][ 0]LogSlate: Display: Synchronously lazy loading font file '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' with subface index 0 in Game thread. [2026.09.09-10.38.24:357][ 0]LogSlate: Display: Took 0.000277 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) on Game thread. [2026.09.09-10.38.24:357][ 0]LogSlate: Display: Freetype font face in memory successfully created with synchronously loaded raw font file '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' subface 0 in Game thread. [2026.09.09-10.38.24:357][ 0]LogSlate: Display: Font face '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' subface index 0 successfully added to font face map in Game thread. [2026.09.09-10.38.24:524][ 0]LogStall: Startup... [2026.09.09-10.38.24:535][ 0]LogStall: Startup complete. [2026.09.09-10.38.24:535][ 0]LogModuleManager: InternalLoadLibrary: 'HierarchicalLODOutliner' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-HierarchicalLODOutliner.dll') [2026.09.09-10.38.24:545][ 0]LogLoad: (Engine Initialization) Total time: 25.83 seconds [2026.09.09-10.38.25:690][ 0]LogContentStreaming: Texture pool size now 400 MB [2026.09.09-10.38.25:690][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="400" [2026.09.09-10.38.25:755][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.09-10.38.25:760][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Content/Python/init_unreal.py... started... [2026.09.09-10.38.25:789][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/IKRig/Content/Python/init_unreal.py... took 29.711 ms [2026.09.09-10.38.25:790][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started... [2026.09.09-10.38.25:827][ 0]LogPython: registering [2026.09.09-10.38.25:834][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 44.199 ms (total: 73.911 ms) [2026.09.09-10.38.25:835][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Content/Python/init_unreal.py... started... [2026.09.09-10.38.25:852][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/MovieScene/MovieRenderPipeline/Content/Python/init_unreal.py... took 16.365 ms (total: 90.276 ms) [2026.09.09-10.38.25:852][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolsetRegistry/Content/Python/init_unreal.py... started... [2026.09.09-10.38.26:012][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Experimental/ToolsetRegistry/Content/Python/init_unreal.py... took 160.376 ms (total: 250.653 ms) [2026.09.09-10.38.26:921][ 1]LogAssetRegistry: AssetRegistryGather time 7.5538s: AssetDataDiscovery 0.1093s, AssetDataGather 7.1364s, StoreResults 0.3082s. Wall time 19.8320s. NumCachedDirectories 0. NumUncachedDirectories 2803. NumCachedFiles 12366. NumUncachedFiles 1221. BackgroundTickInterruptions 0. [2026.09.09-10.38.26:967][ 1]LogAssetRegistry: Display: Starting OnFilesLoaded.Broadcast [2026.09.09-10.38.27:011][ 1]LogPlacementMode: Display: The Asset Registry is done with its initial scan, the list of placeable classes has been updated. [2026.09.09-10.38.27:036][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects) [2026.09.09-10.38.27:071][ 1]LogAssetRegistry: Display: Completed OnFilesLoaded.Broadcast: 0.103s [2026.09.09-10.38.27:071][ 1]LogSourceControl: Uncontrolled asset discovery started... [2026.09.09-10.38.27:465][ 2]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 15.058008 [2026.09.09-10.38.27:467][ 2]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1]. [2026.09.09-10.38.27:468][ 2]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 15.364755 [2026.09.09-10.38.27:574][ 4]LogAIAssistant: Display: Navigating to http://dev.epicgames.com/embed-view/assistant/ [2026.09.09-10.38.27:576][ 4]LogAIAssistant: Display: Navigating to https://dev.epicgames.com/embed-view/assistant/ [2026.09.09-10.38.27:953][ 14]LogSourceControl: Uncontrolled asset discovery finished in 0.882699 seconds (Found 13563 uncontrolled assets) [2026.09.09-10.38.28:047][ 16]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) [2026.09.09-10.38.28:234][ 23]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 16.107374 [2026.09.09-10.38.28:237][ 23]LogEOSSDK: LogEOS: SDK Config Data - Watermark: -1805940196 [2026.09.09-10.38.28:237][ 23]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 16.107374, Update Interval: 348.039185 [2026.09.09-10.38.28:979][ 58]LogAIAssistant: Page load complete, waiting... [2026.09.09-10.38.29:052][ 61]LogAIAssistant: Page load complete ready [2026.09.09-10.38.29:052][ 61]LogAIAssistant: Update agent environment... [2026.09.09-10.38.29:080][ 62]LogAIAssistant: Update agent environment complete [2026.09.09-10.38.29:080][ 62]LogAIAssistant: Set agent environment to UE5.8.0-55116800+++UE5+Release-5.8 [2026.09.09-10.38.29:422][ 81]LogAIAssistant: Display: JavaScript Warning: ' WARN [Statsig] The user does not have the required id_type "userID" for Gate "eda_v2_frontend"' @ https://dev.epicgames.com/embed-view/assets/chunk-WQJBXNG2.js:15 [2026.09.09-10.38.29:422][ 81]LogAIAssistant: Display: JavaScript Warning: ' WARN [Statsig] The user does not have the required id_type "userID" for Gate "eda_v2_image_upload"' @ https://dev.epicgames.com/embed-view/assets/chunk-WQJBXNG2.js:15 [2026.09.09-10.38.29:422][ 81]LogAIAssistant: Display: JavaScript Warning: ' WARN [Statsig] The user does not have the required id_type "userID" for Gate "eda_agent_tool_calling"' @ https://dev.epicgames.com/embed-view/assets/chunk-WQJBXNG2.js:15 [2026.09.09-10.38.29:456][ 83]LogAssetRegistry: Display: Asset registry cache written as 169.4 MiB to D:/SLK_Ponttooni_v3/Intermediate/CachedAssetRegistry/CachedAssetRegistry_*.ref [2026.09.09-10.38.29:457][ 83]LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PostWrite): 1 .ref files found, 1 referenced binaries [2026.09.09-10.38.29:458][ 84]LogAssetRegistry: Display: CachedAssetRegistry_0_1E6522994D659C39A405F991D4B06457.bin: delete failed (orphaned but still in use) [2026.09.09-10.38.29:458][ 84]LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 2 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 0 orphans deleted, 1 orphans locked (kept) [2026.09.09-10.38.38:554][271]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll [2026.09.09-10.38.38:630][275]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll [2026.09.09-10.38.43:907][388]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll [2026.09.09-10.39.08:046][521]LogStreaming: Display: FlushAsyncLoading(400): 1 QueuedPackages, 0 AsyncPackages [2026.09.09-10.39.08:140][521]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/Iron_age_Conquest_folders/Assets/Animals/common_frog_rig_exp.common_frog_rig_exp' [2026.09.09-10.39.08:230][521]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/green_frog_gloss.green_frog_gloss (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast [2026.09.09-10.39.08:231][521]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/green_frog_AO3.green_frog_AO3 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 125.083323 MB), EncodeSpeed: Fast [2026.09.09-10.39.08:232][521]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/common_frog_col4.common_frog_col4 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast [2026.09.09-10.39.08:232][521]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/common_frog_nrml2_u1_v1.common_frog_nrml2_u1_v1 (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 214.499988 MB), EncodeSpeed: Fast [2026.09.09-10.39.08:295][521]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/common_frog_anim_bp.common_frog_anim_bp [2026.09.09-10.39.08:295][521]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/common_frog_anim_bp.common_frog_anim_bp [2026.09.09-10.39.08:296][521]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/common_frog_rig_exp.common_frog_rig_exp as actor: SkeletalMeshActor /Game/CinematicTemplate/Maps/Main.Main:PersistentLevel.SkeletalMeshActor_0 [2026.09.09-10.39.08:301][521]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/common_frog_rig_exp.common_frog_rig_exp as actor: SkeletalMeshActor /Game/CinematicTemplate/Maps/Main.Main:PersistentLevel.SkeletalMeshActor_0 [2026.09.09-10.39.09:821][588]LogUObjectHash: Compacting FUObjectHashTables data took 1.61ms [2026.09.09-10.39.09:823][588]LogEditorActor: Deleted 0 Actors (0.184 secs) [2026.09.09-10.39.09:831][588]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/common_frog_anim_bp.common_frog_anim_bp [2026.09.09-10.39.09:831][588]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/common_frog_anim_bp.common_frog_anim_bp [2026.09.09-10.39.09:857][588]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/common_frog_rig_exp.common_frog_rig_exp as actor: SkeletalMeshActor /Game/CinematicTemplate/Maps/Main.Main:PersistentLevel.SkeletalMeshActor_2 [2026.09.09-10.39.09:858][588]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/common_frog_rig_exp.common_frog_rig_exp as actor: SkeletalMeshActor /Game/CinematicTemplate/Maps/Main.Main:PersistentLevel.SkeletalMeshActor_2 [2026.09.09-10.39.09:894][588]LogFileHelpers: All files are already saved. [2026.09.09-10.39.10:009][589]LogConsoleManager: Warning: Console variable 'r.MotionVectorSimulation' used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don't use in render thread. [2026.09.09-10.39.12:716][742]LogCameraSystemEditor: No camera objects needed building (inspected 0 objects) [2026.09.09-10.39.12:716][742]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2026.09.09-10.39.12:726][742]LogOnline: OSS: Created online subsystem instance for: NULL [2026.09.09-10.39.12:727][742]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] [2026.09.09-10.39.12:727][742]LogPlayLevel: Creating play world package: /Game/CinematicTemplate/Maps/UEDPIE_0_Main [2026.09.09-10.39.12:734][742]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007416s) [2026.09.09-10.39.12:734][742]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/CinematicTemplate/Maps/Main.Main to /Game/CinematicTemplate/Maps/UEDPIE_0_Main.Main (0.007489s) [2026.09.09-10.39.12:776][742]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms [2026.09.09-10.39.12:785][742]LogChaosDD: Creating Chaos Debug Draw Scene for world Main [2026.09.09-10.39.12:788][742]LogPlayLevel: PIE: World Init took: (0.002974s) [2026.09.09-10.39.12:788][742]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True [2026.09.09-10.39.12:788][742]LogAudioMixer: Display: bUseRenderScheduler set to true. [2026.09.09-10.39.12:788][742]LogAudioMixer: Display: Audio Mixer Platform Settings: [2026.09.09-10.39.12:788][742]LogAudioMixer: Display: Sample Rate: 48000 [2026.09.09-10.39.12:788][742]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2026.09.09-10.39.12:788][742]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2026.09.09-10.39.12:788][742]LogAudioMixer: Display: Number of buffers to queue: 1 [2026.09.09-10.39.12:788][742]LogAudioMixer: Display: Max Channels (voices): 32 [2026.09.09-10.39.12:788][742]LogAudioMixer: Display: Number of Async Source Workers: 4 [2026.09.09-10.39.12:788][742]LogAudio: Display: AudioDevice MaxSources: 32 [2026.09.09-10.39.12:788][742]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2026.09.09-10.39.12:788][742]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2026.09.09-10.39.12:788][742]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2026.09.09-10.39.12:788][742]LogAudioEnumeration: Display: Refreshing FWindowsMMDeviceCache [2026.09.09-10.39.12:792][742]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Console', Device='Speakers (Realtek(R) Audio)' [2026.09.09-10.39.12:793][742]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Console', Device='Microphone Array (Realtek(R) Audio)' [2026.09.09-10.39.12:794][742]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Multimedia', Device='Speakers (Realtek(R) Audio)' [2026.09.09-10.39.12:794][742]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Multimedia', Device='Microphone Array (Realtek(R) Audio)' [2026.09.09-10.39.12:796][742]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Communications', Device='Speakers (Realtek(R) Audio)' [2026.09.09-10.39.12:796][742]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Communications', Device='Microphone Array (Realtek(R) Audio)' [2026.09.09-10.39.12:806][742]LogAudioMixerWasapi: Display: FWasapiServiceWatcher started. [2026.09.09-10.39.12:806][742]LogAudioMixer: Display: Initializing audio mixer using platform API: 'WASAPIMixer' [2026.09.09-10.39.12:806][742]LogAudioMixerWasapi: Display: FWasapiServiceWatcher initial state: Audiosrv=RUNNING, AudioEndpointBuilder=RUNNING [2026.09.09-10.39.12:807][742]LogAudioMixerWasapi: FAudioMixerWasapiRenderStream::InitializeHardware DefaultDevicePeriod: 480 requesting buffer size: 1920 [2026.09.09-10.39.12:817][742]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware audio mixer requested num channels: 2, Wasapi render stream hardware supports num channels: 2 [2026.09.09-10.39.12:817][742]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware succeeded with sample rate: 48000, buffer period: 1024 [2026.09.09-10.39.12:817][742]LogAudioMixer: Display: FAudioMixerWasapi initialized: SampleRate=48000 NumChannels=2 NumDirectOutChannels=0 bIsAggregateDevice=0 StreamParams.Num()=1 [2026.09.09-10.39.12:817][742]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2026.09.09-10.39.12:817][742]LogAudioMixer: Display: Initializing Sound Submixes... [2026.09.09-10.39.12:817][742]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2026.09.09-10.39.12:817][742]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2026.09.09-10.39.12:819][742]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 [2026.09.09-10.39.12:826][742]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 [2026.09.09-10.39.12:833][742]LogInit: FAudioDevice initialized with ID 2. [2026.09.09-10.39.12:833][742]LogAudio: Display: Audio Device (ID: 2) registered with world 'Main'. [2026.09.09-10.39.12:833][742]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 [2026.09.09-10.39.12:833][742]LogAudioMixer: Display: Sending SubmixBufferListener 'PixelStreamingEditorListener' register command... [2026.09.09-10.39.12:834][742]LogAudioMixer: Display: Submix buffer listener 'PixelStreamingEditorListener' registered with submix 'MasterSubmixDefault' [2026.09.09-10.39.12:834][742]LogUIActionRouter: Display: Found 0 derived classes when attemping to create action router (CommonUIActionRouterBase) [2026.09.09-10.39.12:834][742]LogUIActionRouter: Error: Using CommonUI without a CommonGameViewportClient derived game viewport client. CommonUI Input routing will not function correctly. To disable this warning set CommonUI.Debug.CheckGameViewportClientValid=0 under [SystemSettings] in your project's DefaultEngine.ini. [2026.09.09-10.39.12:835][742]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2026.09.09-10.39.12:841][742]LogLoad: Game class is 'GameModeBase' [2026.09.09-10.39.12:849][742]LogWorld: Bringing World /Game/CinematicTemplate/Maps/UEDPIE_0_Main.Main up for play (max tick rate 60) at 2026.09.09-13.39.12 [2026.09.09-10.39.12:853][742]LogWorld: Bringing up level for play took: 0.005749 [2026.09.09-10.39.12:858][742]LogOnline: OSS: Created online subsystem instance for: :Context_3 [2026.09.09-10.39.12:861][742]LogWindows: WindowsPlatformFeatures enabled [2026.09.09-10.39.12:861][742]LogEnhancedInput: Enhanced Input local player subsystem has initialized the user settings! [2026.09.09-10.39.12:861][742]LogModuleManager: InternalLoadLibrary: 'Voice' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-Voice.dll') [2026.09.09-10.39.12:862][742]LogModuleManager: InternalLoadLibrary: 'MovieSceneCapture' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-MovieSceneCapture.dll') [2026.09.09-10.39.12:863][742]PIE: Server logged in [2026.09.09-10.39.12:865][742]PIE: Play in editor total start time 0,149 seconds. [2026.09.09-10.39.12:897][742]LogPixelStreaming2RTC: Error: Cannot set target window - GEngine is not valid. [2026.09.09-10.39.12:897][742]LogPixelStreaming2Servers: Launch child process - cmd.exe /c ""C:/Program Files/Epic Games/UE_5.8/Engine/Plugins/Media/PixelStreaming2/Resources/WebServers/get_ps_servers.bat" " [2026.09.09-10.39.12:912][742]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command... [2026.09.09-10.39.12:912][742]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault' [2026.09.09-10.39.12:912][742]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command... [2026.09.09-10.39.12:912][742]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault' [2026.09.09-10.39.12:921][742]LogPixelStreaming2EpicRtc: Conference::CreateSession. Id=[DefaultStreamer], Url=[ws://127.0.0.1:8888] [2026.09.09-10.39.12:921][742]LogPixelStreaming2EpicRtc: SignallingSession. Initialize signaling session. roomId=[DefaultStreamer] [2026.09.09-10.39.12:922][742]LogBackChannel: Listening on FBackChannelConnection Listener (localport: 2049) [2026.09.09-10.39.12:922][742]LogRemoteSession: Started listening on port 2049 [2026.09.09-10.39.12:989][742]LogPixelStreaming2Servers: Download ps servers - Tag or branch: UE5.7 [2026.09.09-10.39.13:159][751]LogPixelStreaming2Servers: Download ps servers - Release: UE5.7-0.1.2 [2026.09.09-10.39.13:159][751]LogPixelStreaming2Servers: Download ps servers - Downloaded version (UE5.7-0.1.2) of PS infra matches release version (UE5.7-0.1.2)...skipping install. [2026.09.09-10.39.13:159][751]LogPixelStreaming2Servers: CORS filtering enabled. Allowed origins: http://127.0.0.1,https://127.0.0.1 [2026.09.09-10.39.13:167][751]LogPixelStreaming2Servers: Started Websocket server on port 8888 (IPv4) [2026.09.09-10.39.13:171][752]LogPixelStreaming2Servers: Started Websocket server on port 80 (IPv4+IPv6) [2026.09.09-10.39.13:442][768]LogPixelStreaming2Servers: Websocket client connected. Remote=127.0.0.1:54957 | Local=127.0.0.1:8888 [2026.09.09-10.39.13:443][768]LogPixelStreaming2Servers: Streamer websocket connected, id=101 [2026.09.09-10.39.13:443][768]LogPixelStreaming2Servers: Sending to streamer id=101: {"type":"config","peerConnectionOptions":{"iceServers":[]}} [2026.09.09-10.39.13:443][768]LogPixelStreaming2Servers: Sending to streamer id=101: {"type":"identify"} [2026.09.09-10.39.13:455][768]LogEpicRtcWebsocket: Websocket connection made to: ws://127.0.0.1:8888 [2026.09.09-10.39.13:489][771]LogPixelStreaming2EpicRtc: RoomSignallingContextObserver::OnJoined. Local participant joined the room. roomId=[DefaultStreamer] localParticipantId=[DefaultStreamer] state=[Joined] [2026.09.09-10.39.13:489][771]LogPixelStreaming2RTC: FEpicRtcStreamer::OnVideoTrackUpdate(Participant [DefaultStreamer], VideoTrack [0], IsRemote[false]) [2026.09.09-10.39.13:489][771]LogPixelStreaming2RTC: FEpicRtcStreamer::OnAudioTrackUpdate(Participant [DefaultStreamer], AudioTrack [1], IsRemote [false]) [2026.09.09-10.39.13:489][771]LogPixelStreaming2RTC: Player (DefaultStreamer) joined [2026.09.09-10.39.13:494][771]LogPixelStreaming2Servers: From Streamer id=101: {"id":"DefaultStreamer","protocolVersion":"1.1.0","type":"endpointId"} [2026.09.09-10.39.18:996][ 33]Cmd: DELETE [2026.09.09-10.39.18:996][ 33]Cmd: ACTOR DELETE [2026.09.09-10.39.19:009][ 33]LogEditorActor: Deleted Actor: SkeletalMeshActor [2026.09.09-10.39.19:076][ 33]LogUObjectHash: Compacting FUObjectHashTables data took 0.94ms [2026.09.09-10.39.19:080][ 33]LogEditorActor: Deleted 1 Actors (0.079 secs) [2026.09.09-10.39.20:982][136]LogEpicRtcWebsocket: Closing websocket to ws://127.0.0.1:8888 [2026.09.09-10.39.20:982][136]LogEpicRtcWebsocket: Closed connection to ws://127.0.0.1:8888 - status 1000 reason: Streaming Session Removed was clean: true [2026.09.09-10.39.20:982][136]LogPixelStreaming2RTC: FEpicRtcStreamer::OnRoomLeftUpdate(Participant [DefaultStreamer] left the room.) [2026.09.09-10.39.20:986][136]LogBackChannel: Closing connection FBackChannelConnection Listener [2026.09.09-10.39.20:988][136]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2026.09.09-10.39.20:988][136]LogWorld: BeginTearingDown for /Game/CinematicTemplate/Maps/UEDPIE_0_Main [2026.09.09-10.39.20:989][136]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true [2026.09.09-10.39.20:989][136]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.09-10.39.20:990][136]LogPlayLevel: Display: Shutting down PIE online subsystems [2026.09.09-10.39.20:997][136]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.09-10.39.21:055][136]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2026.09.09-10.39.21:056][136]LogAudioMixer: Display: Unregistering submix buffer listener 'PixelStreamingEditorListener' from submix 'MasterSubmixDefault' [2026.09.09-10.39.21:056][136]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 [2026.09.09-10.39.21:056][136]LogAudioMixer: Display: FAudioMixerWasapi::StopAudioStream() InstanceID=2, StreamState=4 [2026.09.09-10.39.21:069][136]LogAudioMixerWasapi: Display: FWasapiServiceWatcher stopped. [2026.09.09-10.39.21:086][136]LogUObjectHash: Compacting FUObjectHashTables data took 1.88ms [2026.09.09-10.39.21:168][137]LogPlayLevel: Display: Destroying online subsystem :Context_3 [2026.09.09-10.39.21:213][137]LogUObjectHash: Compacting FUObjectHashTables data took 2.41ms [2026.09.09-10.39.21:215][137]LogPixelStreaming2Servers: Streamer websocket disconnected, id=101 [2026.09.09-10.39.23:672][282]Cmd: DELETE [2026.09.09-10.39.23:672][282]Cmd: ACTOR DELETE [2026.09.09-10.39.23:683][282]LogEditorActor: Deleted Actor: SkeletalMeshActor [2026.09.09-10.39.23:724][282]LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms [2026.09.09-10.39.23:726][282]LogEditorActor: Deleted 1 Actors (0.054 secs) [2026.09.09-10.39.33:370][834]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms [2026.09.09-10.39.37:679][834]LogSlate: Window 'Save Content' being destroyed [2026.09.09-10.39.37:702][834]Cmd: MAP LOAD FILE="D:/SLK_Ponttooni_v3/Content/Hanhivirtanewwater.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 [2026.09.09-10.39.37:810][834]LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true [2026.09.09-10.39.37:810][834]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.09-10.39.37:810][834]LogWorld: UWorld::CleanupWorld for Lvl_West, bSessionEnded=true, bCleanupResources=true [2026.09.09-10.39.37:810][834]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.09-10.39.37:810][834]LogWorld: UWorld::CleanupWorld for Lvl_East, bSessionEnded=true, bCleanupResources=true [2026.09.09-10.39.37:810][834]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.09-10.39.37:810][834]LogWorld: UWorld::CleanupWorld for Lvl_North, bSessionEnded=true, bCleanupResources=true [2026.09.09-10.39.37:810][834]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.09-10.39.37:884][834]LogAudio: Display: Audio Device unregistered from world 'Main'. [2026.09.09-10.39.37:887][834]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms [2026.09.09-10.39.37:888][834]LogStreaming: Display: FlushAsyncLoading(405): 1 QueuedPackages, 0 AsyncPackages [2026.09.09-10.39.37:939][834]LogAudio: Display: Audio Device (ID: 1) registered with world 'Hanhivirtanewwater'. [2026.09.09-10.39.37:939][834]LogChaosDD: Creating Chaos Debug Draw Scene for world Hanhivirtanewwater [2026.09.09-10.39.37:950][834]LogWorldPartition: ULevel::OnLevelLoaded(Hanhivirtanewwater)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0) [2026.09.09-10.39.37:950][834]LogWorldPartition: Display: WorldPartition initialize started... [2026.09.09-10.39.37:950][834]LogWorldPartition: UWorldPartition::Initialize : World = /Game/Hanhivirtanewwater.Hanhivirtanewwater, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2026.09.09-10.39.37:960][834]LogModuleManager: InternalLoadLibrary: 'DataLayerEditor' ('C:/Program Files/Epic Games/UE_5.8/Engine/Binaries/Win64/UnrealEditor-DataLayerEditor.dll') [2026.09.09-10.39.45:510][834]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.14.dll [2026.09.09-10.39.45:582][834]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_3.NiagaraGraph_0: The default value declaration for the variable 'Module.Index0Float3Write' is not consistent between the graph and the metadata. Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph. [2026.09.09-10.39.45:582][834]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_3.NiagaraGraph_0: The default value declaration for the variable 'Module.Index1Float3Write' is not consistent between the graph and the metadata. Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph. [2026.09.09-10.39.45:587][834]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_4.NiagaraGraph_0: The default value declaration for the variable 'Module.Index0Float3Write' is not consistent between the graph and the metadata. Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph. [2026.09.09-10.39.45:587][834]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_4.NiagaraGraph_0: The default value declaration for the variable 'Module.Index1Float3Write' is not consistent between the graph and the metadata. Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph. [2026.09.09-10.39.45:593][834]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_5.NiagaraGraph_0: The default value declaration for the variable 'Module.Index0Float3Write' is not consistent between the graph and the metadata. Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph. [2026.09.09-10.39.45:593][834]LogNiagaraEditor: Niagara graph NiagaraGraph /Niagara/Modules/Update/Material/DynamicMaterialParameters.DynamicMaterialParameters:NiagaraScriptSource_5.NiagaraGraph_0: The default value declaration for the variable 'Module.Index1Float3Write' is not consistent between the graph and the metadata. Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph. [2026.09.09-10.39.55:794][834]LogWorldPartition: Display: WorldPartition initialize took 17.8 sec [2026.09.09-10.39.55:901][834]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole [2026.09.09-10.39.55:908][834]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole [2026.09.09-10.39.56:267][834]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2026.09.09-10.39.56:362][834]LogUObjectHash: Compacting FUObjectHashTables data took 1.72ms [2026.09.09-10.39.56:421][834]Cmd: MAP CHECKDEP NOCLEARLOG [2026.09.09-10.39.56:423][834]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 2,661ms to complete. [2026.09.09-10.39.56:425][834]LogSlate: Window 'Open Level' being destroyed [2026.09.09-10.39.57:184][834]LogUObjectHash: Compacting FUObjectHashTables data took 1.94ms [2026.09.09-10.39.58:091][834]LogStaticMesh: Warning: Invalid material [MI_MS_Glass_Material_Inst] used on Nanite static mesh [pikkumokki_Cube_005]. Only opaque or masked blend modes are currently supported, [BLEND_TranslucentColoredTransmittance] blend mode was specified. (NOTE: "Disallow Nanite" on static mesh components can be used to suppress this warning and forcibly render the object as non-Nanite.) [2026.09.09-10.39.58:091][834]LogMaterial: Display: Material /Bridge/MSPresets/M_MS_Glass_Material/MI_MS_Glass_Material_Inst.MI_MS_Glass_Material_Inst needed to set usage flag Nanite [2026.09.09-10.39.58:111][834]LogMaterial: Display: Material /Game/Fab/Megascans/Surfaces/Concrete_Surface_sbqk0ip0/High/sbqk0ip0_tier_1/Materials/MI_sbqk0ip0.MI_sbqk0ip0 needed to set usage flag Nanite [2026.09.09-10.39.58:121][834]LogMaterial: Display: Material /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/Cobble_rongonsalmi.Cobble_rongonsalmi needed to set usage flag InstancedStaticMeshes [2026.09.09-10.39.58:155][834]LogMaterial: Display: Material /Game/Megascans/3D_Assets/Cobble_And_Wood_Pack_umpnfcthw/MI_Cobble_And_Wood_Pack_umpnfcthw_2K.MI_Cobble_And_Wood_Pack_umpnfcthw_2K needed to set usage flag InstancedStaticMeshes [2026.09.09-10.39.58:399][834]LogMaterial: Display: Material /Game/Megascans/3D_Assets/Nordic_Beach_Rocks_vcxmcjoqa/MI_Nordic_Beach_Rocks_vcxmcjoqa_2K.MI_Nordic_Beach_Rocks_vcxmcjoqa_2K needed to set usage flag InstancedStaticMeshes [2026.09.09-10.39.58:436][834]LogMaterial: Display: Material /Game/Fab/Megascans/3D/Broken_Wooden_Piece_tjrmdagiw/Raw/tjrmdagiw_tier_0/Materials/MI_tjrmdagiw.MI_tjrmdagiw needed to set usage flag Nanite [2026.09.09-10.39.58:686][835]LogStreaming: Display: FlushAsyncLoading(705): 1 QueuedPackages, 0 AsyncPackages [2026.09.09-10.39.59:735][835]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Wind_Debris.Wind_Debris took 3.926501 sec (time since issued). [2026.09.09-10.39.59:839][836]LogStreaming: Display: FlushAsyncLoading(712): 1 QueuedPackages, 0 AsyncPackages [2026.09.09-10.39.59:854][836]r.VolumetricCloud.DistanceToSampleMaxCount = "3" [2026.09.09-10.39.59:854][836]r.VolumetricRenderTarget.Mode = "2" [2026.09.09-10.39.59:855][836]r.Lumen.TranslucencyVolume.TraceFromVolume = "0" [2026.09.09-10.39.59:860][836]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/VolumetricCloud_LightRays.VolumetricCloud_LightRays took 3.947256 sec (time since issued). [2026.09.09-10.39.59:861][836]r.LightFunctionQuality = "1" [2026.09.09-10.39.59:861][836]r.EyeAdaptation.BlackHistogramBucketInfluence = "0.5" [2026.09.09-10.40.02:892][970]LogNiagara: Compiling System NiagaraSystem /Game/exhausepipeefect.exhausepipeefect took 6.846836 sec (time since issued). [2026.09.09-10.41.17:241][193]LogLandscape: Warning: Landscape edit layers merge requires a minimum batch size of resolution 1144x1144, which is higher than the current desired maximum batch resolution 1024x1024. Consider adjusting the maximum batch resolution (landscape.BatchedMerge.MaxResolutionPerRenderBatch) or make sure the landscape edit layers renderers in use require smaller work area. (Quiet this warning by setting landscape.BatchedMerge.SilenceResolutionWarning to 1). [2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: ================================================ [2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: === FShaderJobCache stats === [2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: Total job queries 1 294, among them cache hits 136 (10.51%), DDC hits 1 095 (84.62%), Duplicates 58 (4.48%) [2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: Tracking 1 100 distinct input hashes that result in 815 distinct outputs (74.09%) [2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: RAM used: 13,02 MiB of 1,20 GiB budget. Usage: 1.06% [2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: === Shader Compilation stats === [2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: Shaders Compiled: 5 [2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: Jobs assigned 5, completed 5 (100%) [2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: Average time worker was idle: 33.61 s [2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: Time job spent in pending queue: average 0.09 s, longest 0.10 s [2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: Job execution time: average 1.32 s, max 2.60 s [2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: Job life time (pending + execution): average 1.41 s, max 2.70 [2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: Shader code size: total 78,109 KiB, numShaders 5, average 15,621 KiB, min 7,637 KiB, max 27,203 KiB [2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 4.48 s [2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: Jobs were issued in 5 batches (only local compilation was used), average 1.00 jobs/batch [2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: Average processing rate: 1.12 jobs/sec [2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: Total thread time: 4,817 s [2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: Total thread preprocess time: 35,446 s [2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: Percentage time preprocessing: 735.80% [2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: Effective parallelization: 1.07 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 - 0.134367 [2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: TMaterialCHSLodFNoLightMapPolicy (compiled 2 times, average 1.49 sec, max 2.11 sec, min 0.88 sec) [2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 2 times, average 0.80 sec, max 1.28 sec, min 0.32 sec) [2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 1 times, average 0.23 sec, max 0.23 sec, min 0.23 sec) [2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: FDebugViewModeVS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) [2026.09.09-10.41.25:222][217]LogShaderCompilers: Display: FDebugViewModePS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) [2026.09.09-10.41.25:223][217]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2026.09.09-10.41.25:223][217]LogShaderCompilers: Display: TMaterialCHSLodFNoLightMapPolicy - 62.07% of total time (compiled 2 times, average 1.49 sec, max 2.11 sec, min 0.88 sec) [2026.09.09-10.41.25:223][217]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 33.17% of total time (compiled 2 times, average 0.80 sec, max 1.28 sec, min 0.32 sec) [2026.09.09-10.41.25:223][217]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 4.77% of total time (compiled 1 times, average 0.23 sec, max 0.23 sec, min 0.23 sec) [2026.09.09-10.41.25:223][217]LogShaderCompilers: Display: FDebugViewModePS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) [2026.09.09-10.41.25:223][217]LogShaderCompilers: Display: FDebugViewModeVS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) [2026.09.09-10.41.25:223][217]LogShaderCompilers: Display: === Material stats === [2026.09.09-10.41.25:223][217]LogShaderCompilers: Display: Materials Cooked: 0 [2026.09.09-10.41.25:223][217]LogShaderCompilers: Display: Materials Translated: 359 [2026.09.09-10.41.25:223][217]LogShaderCompilers: Display: Material Total Translate Time: 0.50 s [2026.09.09-10.41.25:223][217]LogShaderCompilers: Display: Material Translation Only: 0.33 s (67%) [2026.09.09-10.41.25:223][217]LogShaderCompilers: Display: Material DDC Serialization Only: 0.01 s (2%) [2026.09.09-10.41.25:223][217]LogShaderCompilers: Display: Material Cache Hits: 89 (25%) [2026.09.09-10.41.25:223][217]LogShaderCompilers: Display: ================================================ [2026.09.09-10.42.10:016][ 37]LogStreaming: Display: FlushAsyncLoading(713): 1 QueuedPackages, 0 AsyncPackages [2026.09.09-10.42.10:108][ 37]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/Iron_age_Conquest_folders/Assets/Animals/mackerel_rig.mackerel_rig' [2026.09.09-10.42.10:204][ 37]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/mackerel_nrml3.mackerel_nrml3 (TFO_BC5, 512x512 x1x1x1) (Required Memory Estimate: 82.499988 MB), EncodeSpeed: Fast [2026.09.09-10.42.10:210][ 37]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/mackerel_gloss2.mackerel_gloss2 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 125.083323 MB), EncodeSpeed: Fast [2026.09.09-10.42.10:212][ 37]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/mackerel_col5.mackerel_col5 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 125.083323 MB), EncodeSpeed: Fast [2026.09.09-10.42.10:214][ 37]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/mackerel_SS.mackerel_SS (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 125.083323 MB), EncodeSpeed: Fast [2026.09.09-10.42.10:262][ 37]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Mackerel_anim_bp.Mackerel_anim_bp [2026.09.09-10.42.10:262][ 37]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Mackerel_anim_bp.Mackerel_anim_bp [2026.09.09-10.42.10:263][ 37]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/mackerel_rig.mackerel_rig as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_0 [2026.09.09-10.42.10:266][ 37]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/mackerel_rig.mackerel_rig as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_0 [2026.09.09-10.42.10:786][ 63]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms [2026.09.09-10.42.10:792][ 63]LogEditorActor: Deleted 0 Actors (0.058 secs) [2026.09.09-10.42.10:797][ 63]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Mackerel_anim_bp.Mackerel_anim_bp [2026.09.09-10.42.10:797][ 63]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Mackerel_anim_bp.Mackerel_anim_bp [2026.09.09-10.42.10:808][ 63]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/mackerel_rig.mackerel_rig as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_UAID_24B2B9918EE2110003_1118394824 [2026.09.09-10.42.10:809][ 63]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/mackerel_rig.mackerel_rig as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_UAID_24B2B9918EE2110003_1118394824 [2026.09.09-10.42.13:876][232]LogDerivedDataCache: C:/Users/artem/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:02:09.303 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 69243 files in 65416 folders with total size 8706 MiB. [2026.09.09-10.42.35:007][434]LogContentBundle: [Hanhivirtanewwater(Editor)] Generating Streaming for 0 Content Bundles. [2026.09.09-10.42.35:007][434]LogWorldPartition: Display: GenerateStreaming for 'Hanhivirtanewwater' started... [2026.09.09-10.42.35:011][434]LogWorldPartition: FSpatialHashSettings::UpdateSettings : UseAlignedGridLevels = 0, SnapNonAlignedGridLevelsToLowerLevels = 0, PlaceSmallActorsUsingLocation = 1, PlacePartitionActorsUsingLocation = 1 [2026.09.09-10.42.35:016][434]LogWorldPartition: Display: GenerateStreaming for 'Hanhivirtanewwater' took 8.159 ms [2026.09.09-10.42.35:016][434]LogCameraSystemEditor: No camera objects needed building (inspected 0 objects) [2026.09.09-10.42.35:016][434]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2026.09.09-10.42.35:017][434]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Hanhivirtanewwater [2026.09.09-10.42.35:090][434]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE started... [2026.09.09-10.42.35:101][434]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE took 10.886 ms [2026.09.09-10.42.35:103][434]LogPlayLevel: PIE: StaticDuplicateObject took: (0.086404s) [2026.09.09-10.42.35:103][434]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Hanhivirtanewwater.Hanhivirtanewwater to /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater (0.086477s) [2026.09.09-10.42.35:147][434]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms [2026.09.09-10.42.35:151][434]LogChaosDD: Creating Chaos Debug Draw Scene for world Hanhivirtanewwater [2026.09.09-10.42.35:153][434]LogWorldPartition: ULevel::OnLevelLoaded(Hanhivirtanewwater)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2026.09.09-10.42.35:153][434]LogWorldPartition: Display: WorldPartition initialize started... [2026.09.09-10.42.35:153][434]LogWorldPartition: UWorldPartition::Initialize : World = /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2026.09.09-10.42.35:153][434]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2026.09.09-10.42.35:171][434]LogWorldPartition: Display: WorldPartition initialize took 17.946 ms (total: 17.8 sec) [2026.09.09-10.42.35:171][434]LogPlayLevel: PIE: World Init took: (0.020698s) [2026.09.09-10.42.35:171][434]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True [2026.09.09-10.42.35:171][434]LogAudioMixer: Display: bUseRenderScheduler set to true. [2026.09.09-10.42.35:171][434]LogAudioMixer: Display: Audio Mixer Platform Settings: [2026.09.09-10.42.35:171][434]LogAudioMixer: Display: Sample Rate: 48000 [2026.09.09-10.42.35:171][434]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2026.09.09-10.42.35:171][434]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2026.09.09-10.42.35:171][434]LogAudioMixer: Display: Number of buffers to queue: 1 [2026.09.09-10.42.35:171][434]LogAudioMixer: Display: Max Channels (voices): 32 [2026.09.09-10.42.35:171][434]LogAudioMixer: Display: Number of Async Source Workers: 4 [2026.09.09-10.42.35:171][434]LogAudio: Display: AudioDevice MaxSources: 32 [2026.09.09-10.42.35:171][434]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2026.09.09-10.42.35:171][434]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2026.09.09-10.42.35:171][434]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2026.09.09-10.42.35:171][434]LogAudioEnumeration: Display: Refreshing FWindowsMMDeviceCache [2026.09.09-10.42.35:176][434]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Console', Device='Speakers (Realtek(R) Audio)' [2026.09.09-10.42.35:177][434]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Console', Device='Microphone Array (Realtek(R) Audio)' [2026.09.09-10.42.35:178][434]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Multimedia', Device='Speakers (Realtek(R) Audio)' [2026.09.09-10.42.35:178][434]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Multimedia', Device='Microphone Array (Realtek(R) Audio)' [2026.09.09-10.42.35:179][434]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Communications', Device='Speakers (Realtek(R) Audio)' [2026.09.09-10.42.35:180][434]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Communications', Device='Microphone Array (Realtek(R) Audio)' [2026.09.09-10.42.35:189][434]LogAudioMixerWasapi: Display: FWasapiServiceWatcher started. [2026.09.09-10.42.35:189][434]LogAudioMixer: Display: Initializing audio mixer using platform API: 'WASAPIMixer' [2026.09.09-10.42.35:189][434]LogAudioMixerWasapi: Display: FWasapiServiceWatcher initial state: Audiosrv=RUNNING, AudioEndpointBuilder=RUNNING [2026.09.09-10.42.35:190][434]LogAudioMixerWasapi: FAudioMixerWasapiRenderStream::InitializeHardware DefaultDevicePeriod: 480 requesting buffer size: 1920 [2026.09.09-10.42.35:199][434]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware audio mixer requested num channels: 2, Wasapi render stream hardware supports num channels: 2 [2026.09.09-10.42.35:199][434]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware succeeded with sample rate: 48000, buffer period: 1024 [2026.09.09-10.42.35:199][434]LogAudioMixer: Display: FAudioMixerWasapi initialized: SampleRate=48000 NumChannels=2 NumDirectOutChannels=0 bIsAggregateDevice=0 StreamParams.Num()=1 [2026.09.09-10.42.35:199][434]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2026.09.09-10.42.35:200][434]LogAudioMixer: Display: Initializing Sound Submixes... [2026.09.09-10.42.35:200][434]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2026.09.09-10.42.35:200][434]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2026.09.09-10.42.35:200][434]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3 [2026.09.09-10.42.35:205][434]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 [2026.09.09-10.42.35:209][434]LogInit: FAudioDevice initialized with ID 3. [2026.09.09-10.42.35:209][434]LogAudio: Display: Audio Device (ID: 3) registered with world 'Hanhivirtanewwater'. [2026.09.09-10.42.35:209][434]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3 [2026.09.09-10.42.35:209][434]LogAudioMixer: Display: Sending SubmixBufferListener 'PixelStreamingEditorListener' register command... [2026.09.09-10.42.35:209][434]LogAudioMixer: Display: Submix buffer listener 'PixelStreamingEditorListener' registered with submix 'MasterSubmixDefault' [2026.09.09-10.42.35:209][434]LogUIActionRouter: Display: Found 0 derived classes when attemping to create action router (CommonUIActionRouterBase) [2026.09.09-10.42.35:210][434]LogUIActionRouter: Error: Using CommonUI without a CommonGameViewportClient derived game viewport client. CommonUI Input routing will not function correctly. To disable this warning set CommonUI.Debug.CheckGameViewportClientValid=0 under [SystemSettings] in your project's DefaultEngine.ini. [2026.09.09-10.42.35:210][434]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2026.09.09-10.42.35:214][434]LogLoad: Game class is 'GameModeBase' [2026.09.09-10.42.35:216][434]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole [2026.09.09-10.42.35:217][434]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole [2026.09.09-10.42.35:223][434]LogWorld: Bringing World /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater up for play (max tick rate 60) at 2026.09.09-13.42.35 [2026.09.09-10.42.35:225][434]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole [2026.09.09-10.42.35:229][434]LogWorld: Bringing up level for play took: 0.015196 [2026.09.09-10.42.35:236][434]LogOnline: OSS: Created online subsystem instance for: :Context_5 [2026.09.09-10.42.35:237][434]LogEnhancedInput: Enhanced Input local player subsystem has initialized the user settings! [2026.09.09-10.42.35:325][434]LogStreaming: Display: FlushAsyncLoading(907,906,905,904,902,903,901,900,899,898,896,897,893,894,895,889,890,891,892,885,886,887,888,883,884,881,882,879,880,877,878,876,874,875,871,872,873,869,870,866,867,868,865,860,861,862,863,864,856,857,858,859,747,748,749,750,751,752,753,754,755,756,757,758,759,760,761,762,763,764,765,766,767,768,769,770,771,772,773,774,775,776,777,778,779,780,781,782,783,784,785,786,787,788,789,790,791,792,793,794,795,796,797,798,799,800,801,802,803,804,805,806,807,808,809,810,811,812,813,814,815,816,817,818,819,820,821,822,823,824,825,826,827,828,829,830,831,832,833,834,835,836,837,838,839,840,841,842,843,844,845,846,847,848,849,850,851,852,853,854,855,746,745,743,744,739,740,741,742,734,735,736,737,738,730,731,732,733,729,728,726,727,722,723,724,725): 190 QueuedPackages, 0 AsyncPackages [2026.09.09-10.42.35:974][434]r.VolumetricCloud.DistanceToSampleMaxCount = "3.1" [2026.09.09-10.42.35:974][434]r.VolumetricRenderTarget = "0" [2026.09.09-10.42.35:974][434]r.SkyLight.RealTimeReflectionCapture.TimeSlice = "0" [2026.09.09-10.42.35:978][434]PIE: Server logged in [2026.09.09-10.42.35:979][434]PIE: Play in editor total start time 0,973 seconds. [2026.09.09-10.42.36:003][434]LogPixelStreaming2RTC: Error: Cannot set target window - GEngine is not valid. [2026.09.09-10.42.36:004][434]LogPixelStreaming2Servers: CORS filtering enabled. Allowed origins: http://127.0.0.1,https://127.0.0.1 [2026.09.09-10.42.36:007][434]LogPixelStreaming2Servers: Started Websocket server on port 8888 (IPv4) [2026.09.09-10.42.36:009][434]LogPixelStreaming2Servers: Started Websocket server on port 80 (IPv4+IPv6) [2026.09.09-10.42.36:009][434]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command... [2026.09.09-10.42.36:009][434]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault' [2026.09.09-10.42.36:009][434]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command... [2026.09.09-10.42.36:009][434]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault' [2026.09.09-10.42.36:014][434]LogPixelStreaming2EpicRtc: Conference::CreateSession. Id=[DefaultStreamer], Url=[ws://127.0.0.1:8888] [2026.09.09-10.42.36:014][434]LogPixelStreaming2EpicRtc: SignallingSession. Initialize signaling session. roomId=[DefaultStreamer] [2026.09.09-10.42.36:014][434]LogBackChannel: Listening on FBackChannelConnection Listener (localport: 2049) [2026.09.09-10.42.36:014][434]LogRemoteSession: Started listening on port 2049 [2026.09.09-10.42.36:214][434]LogPixelStreaming2Servers: Websocket client connected. Remote=127.0.0.1:64344 | Local=127.0.0.1:8888 [2026.09.09-10.42.36:214][434]LogPixelStreaming2Servers: Streamer websocket connected, id=102 [2026.09.09-10.42.36:214][434]LogPixelStreaming2Servers: Sending to streamer id=102: {"type":"config","peerConnectionOptions":{"iceServers":[]}} [2026.09.09-10.42.36:214][434]LogPixelStreaming2Servers: Sending to streamer id=102: {"type":"identify"} [2026.09.09-10.42.36:363][434]LogEpicRtcWebsocket: Websocket connection made to: ws://127.0.0.1:8888 [2026.09.09-10.42.36:364][434]LoadErrors: While trying to load package /Game/__ExternalActors__/Hanhivirtanewwater/3/CA/OHHJVD5HAXWNYCGODY9BGK, a dependent package None (981E1DE555941BC4) was not available. Additional explanatory information follows: FPackageName: Unable to identify a valid mount point associated with skipped package None. The package root is unknown. [2026.09.09-10.42.36:364][434]LoadErrors: While trying to load package /Game/__ExternalActors__/Hanhivirtanewwater/6/UQ/7V6GNDJ6MDVKIHUP4J5AY1, a dependent package None (981E1DE555941BC4) was not available. Additional explanatory information follows: FPackageName: Unable to identify a valid mount point associated with skipped package None. The package root is unknown. [2026.09.09-10.42.36:364][434]LoadErrors: While trying to load package /Game/__ExternalActors__/Hanhivirtanewwater/8/IW/Q0I350IJG474NH21MHU310, a dependent package None (981E1DE555941BC4) was not available. Additional explanatory information follows: FPackageName: Unable to identify a valid mount point associated with skipped package None. The package root is unknown. [2026.09.09-10.42.36:486][435]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Rain.Rain took 0.464921 sec (time since issued). [2026.09.09-10.42.36:498][435]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Snow.Snow took 0.400450 sec (time since issued). [2026.09.09-10.42.36:515][435]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Dust.Dust took 0.380389 sec (time since issued). [2026.09.09-10.42.36:649][437]LogPixelStreaming2EpicRtc: RoomSignallingContextObserver::OnJoined. Local participant joined the room. roomId=[DefaultStreamer] localParticipantId=[DefaultStreamer] state=[Joined] [2026.09.09-10.42.36:649][437]LogPixelStreaming2RTC: FEpicRtcStreamer::OnVideoTrackUpdate(Participant [DefaultStreamer], VideoTrack [0], IsRemote[false]) [2026.09.09-10.42.36:649][437]LogPixelStreaming2RTC: FEpicRtcStreamer::OnAudioTrackUpdate(Participant [DefaultStreamer], AudioTrack [1], IsRemote [false]) [2026.09.09-10.42.36:649][437]LogPixelStreaming2RTC: Player (DefaultStreamer) joined [2026.09.09-10.42.37:787][479]LogPixelStreaming2Servers: From Streamer id=102: {"id":"DefaultStreamer","protocolVersion":"1.1.0","type":"endpointId"} [2026.09.09-10.42.43:202][674]LogEpicRtcWebsocket: Closing websocket to ws://127.0.0.1:8888 [2026.09.09-10.42.43:202][674]LogEpicRtcWebsocket: Closed connection to ws://127.0.0.1:8888 - status 1000 reason: Streaming Session Removed was clean: true [2026.09.09-10.42.43:202][674]LogPixelStreaming2RTC: FEpicRtcStreamer::OnRoomLeftUpdate(Participant [DefaultStreamer] left the room.) [2026.09.09-10.42.43:209][674]LogBackChannel: Closing connection FBackChannelConnection Listener [2026.09.09-10.42.43:211][674]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2026.09.09-10.42.43:211][674]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Hanhivirtanewwater [2026.09.09-10.42.43:228][674]r.VolumetricCloud.DistanceToSampleMaxCount = "3" [2026.09.09-10.42.43:228][674]LogWorld: UWorld::CleanupWorld for Hanhivirtanewwater, bSessionEnded=true, bCleanupResources=true [2026.09.09-10.42.43:229][674]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.09-10.42.43:229][674]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater [2026.09.09-10.42.43:233][674]LogPlayLevel: Display: Shutting down PIE online subsystems [2026.09.09-10.42.43:249][674]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.09-10.42.43:361][674]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2026.09.09-10.42.43:363][674]LogAudioMixer: Display: Unregistering submix buffer listener 'PixelStreamingEditorListener' from submix 'MasterSubmixDefault' [2026.09.09-10.42.43:363][674]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3 [2026.09.09-10.42.43:363][674]LogAudioMixer: Display: FAudioMixerWasapi::StopAudioStream() InstanceID=3, StreamState=4 [2026.09.09-10.42.43:376][674]LogAudioMixerWasapi: Display: FWasapiServiceWatcher stopped. [2026.09.09-10.42.43:403][674]LogUObjectHash: Compacting FUObjectHashTables data took 2.26ms [2026.09.09-10.42.43:526][675]LogPlayLevel: Display: Destroying online subsystem :Context_5 [2026.09.09-10.42.43:530][675]LogPixelStreaming2Servers: Streamer websocket disconnected, id=102 [2026.09.09-10.43.06:030][951]LogContentBundle: [Hanhivirtanewwater(Editor)] Generating Streaming for 0 Content Bundles. [2026.09.09-10.43.06:030][951]LogWorldPartition: Display: GenerateStreaming for 'Hanhivirtanewwater' started... [2026.09.09-10.43.06:033][951]LogWorldPartition: FSpatialHashSettings::UpdateSettings : UseAlignedGridLevels = 0, SnapNonAlignedGridLevelsToLowerLevels = 0, PlaceSmallActorsUsingLocation = 1, PlacePartitionActorsUsingLocation = 1 [2026.09.09-10.43.06:037][951]LogWorldPartition: Display: GenerateStreaming for 'Hanhivirtanewwater' took 6.469 ms (total: 14.629 ms) [2026.09.09-10.43.06:037][951]LogCameraSystemEditor: No camera objects needed building (inspected 0 objects) [2026.09.09-10.43.06:037][951]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2026.09.09-10.43.06:037][951]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Hanhivirtanewwater [2026.09.09-10.43.06:106][951]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE started... [2026.09.09-10.43.06:118][951]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE took 10.972 ms (total: 21.858 ms) [2026.09.09-10.43.06:119][951]LogPlayLevel: PIE: StaticDuplicateObject took: (0.081501s) [2026.09.09-10.43.06:119][951]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Hanhivirtanewwater.Hanhivirtanewwater to /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater (0.081568s) [2026.09.09-10.43.06:162][951]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms [2026.09.09-10.43.06:166][951]LogChaosDD: Creating Chaos Debug Draw Scene for world Hanhivirtanewwater [2026.09.09-10.43.06:169][951]LogWorldPartition: ULevel::OnLevelLoaded(Hanhivirtanewwater)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2026.09.09-10.43.06:169][951]LogWorldPartition: Display: WorldPartition initialize started... [2026.09.09-10.43.06:169][951]LogWorldPartition: UWorldPartition::Initialize : World = /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2026.09.09-10.43.06:169][951]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2026.09.09-10.43.06:186][951]LogWorldPartition: Display: WorldPartition initialize took 18.092 ms (total: 17.8 sec) [2026.09.09-10.43.06:186][951]LogPlayLevel: PIE: World Init took: (0.021033s) [2026.09.09-10.43.06:187][951]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True [2026.09.09-10.43.06:187][951]LogAudioMixer: Display: bUseRenderScheduler set to true. [2026.09.09-10.43.06:187][951]LogAudioMixer: Display: Audio Mixer Platform Settings: [2026.09.09-10.43.06:187][951]LogAudioMixer: Display: Sample Rate: 48000 [2026.09.09-10.43.06:187][951]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2026.09.09-10.43.06:187][951]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2026.09.09-10.43.06:187][951]LogAudioMixer: Display: Number of buffers to queue: 1 [2026.09.09-10.43.06:187][951]LogAudioMixer: Display: Max Channels (voices): 32 [2026.09.09-10.43.06:187][951]LogAudioMixer: Display: Number of Async Source Workers: 4 [2026.09.09-10.43.06:187][951]LogAudio: Display: AudioDevice MaxSources: 32 [2026.09.09-10.43.06:187][951]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2026.09.09-10.43.06:187][951]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2026.09.09-10.43.06:187][951]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2026.09.09-10.43.06:187][951]LogAudioEnumeration: Display: Refreshing FWindowsMMDeviceCache [2026.09.09-10.43.06:191][951]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Console', Device='Speakers (Realtek(R) Audio)' [2026.09.09-10.43.06:192][951]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Console', Device='Microphone Array (Realtek(R) Audio)' [2026.09.09-10.43.06:193][951]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Multimedia', Device='Speakers (Realtek(R) Audio)' [2026.09.09-10.43.06:193][951]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Multimedia', Device='Microphone Array (Realtek(R) Audio)' [2026.09.09-10.43.06:194][951]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Communications', Device='Speakers (Realtek(R) Audio)' [2026.09.09-10.43.06:194][951]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Communications', Device='Microphone Array (Realtek(R) Audio)' [2026.09.09-10.43.06:203][951]LogAudioMixerWasapi: Display: FWasapiServiceWatcher started. [2026.09.09-10.43.06:203][951]LogAudioMixerWasapi: Display: FWasapiServiceWatcher initial state: Audiosrv=RUNNING, AudioEndpointBuilder=RUNNING [2026.09.09-10.43.06:203][951]LogAudioMixer: Display: Initializing audio mixer using platform API: 'WASAPIMixer' [2026.09.09-10.43.06:204][951]LogAudioMixerWasapi: FAudioMixerWasapiRenderStream::InitializeHardware DefaultDevicePeriod: 480 requesting buffer size: 1920 [2026.09.09-10.43.06:213][951]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware audio mixer requested num channels: 2, Wasapi render stream hardware supports num channels: 2 [2026.09.09-10.43.06:213][951]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware succeeded with sample rate: 48000, buffer period: 1024 [2026.09.09-10.43.06:213][951]LogAudioMixer: Display: FAudioMixerWasapi initialized: SampleRate=48000 NumChannels=2 NumDirectOutChannels=0 bIsAggregateDevice=0 StreamParams.Num()=1 [2026.09.09-10.43.06:213][951]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2026.09.09-10.43.06:213][951]LogAudioMixer: Display: Initializing Sound Submixes... [2026.09.09-10.43.06:213][951]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2026.09.09-10.43.06:213][951]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2026.09.09-10.43.06:214][951]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4 [2026.09.09-10.43.06:219][951]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4 [2026.09.09-10.43.06:223][951]LogInit: FAudioDevice initialized with ID 4. [2026.09.09-10.43.06:223][951]LogAudio: Display: Audio Device (ID: 4) registered with world 'Hanhivirtanewwater'. [2026.09.09-10.43.06:223][951]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4 [2026.09.09-10.43.06:223][951]LogAudioMixer: Display: Sending SubmixBufferListener 'PixelStreamingEditorListener' register command... [2026.09.09-10.43.06:223][951]LogAudioMixer: Display: Submix buffer listener 'PixelStreamingEditorListener' registered with submix 'MasterSubmixDefault' [2026.09.09-10.43.06:223][951]LogUIActionRouter: Display: Found 0 derived classes when attemping to create action router (CommonUIActionRouterBase) [2026.09.09-10.43.06:223][951]LogUIActionRouter: Error: Using CommonUI without a CommonGameViewportClient derived game viewport client. CommonUI Input routing will not function correctly. To disable this warning set CommonUI.Debug.CheckGameViewportClientValid=0 under [SystemSettings] in your project's DefaultEngine.ini. [2026.09.09-10.43.06:224][951]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2026.09.09-10.43.06:229][951]LogLoad: Game class is 'GameModeBase' [2026.09.09-10.43.06:231][951]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole [2026.09.09-10.43.06:233][951]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole [2026.09.09-10.43.06:239][951]LogWorld: Bringing World /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater up for play (max tick rate 60) at 2026.09.09-13.43.06 [2026.09.09-10.43.06:240][951]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole [2026.09.09-10.43.06:244][951]LogWorld: Bringing up level for play took: 0.015425 [2026.09.09-10.43.06:253][951]LogOnline: OSS: Created online subsystem instance for: :Context_6 [2026.09.09-10.43.06:255][951]LogEnhancedInput: Enhanced Input local player subsystem has initialized the user settings! [2026.09.09-10.43.06:325][951]LogStreaming: Display: FlushAsyncLoading(1098,1097,1096,1095,1093,1094,1092,1091,1090,1089,1087,1088,1084,1085,1086,1080,1081,1082,1083,1076,1077,1078,1079,1074,1075,1072,1073,1070,1071,1068,1069,1067,1065,1066,1062,1063,1064,1060,1061,1057,1058,1059,1056,1051,1052,1053,1054,1055,1047,1048,1049,1050,938,939,940,941,942,943,944,945,946,947,948,949,950,951,952,953,954,955,956,957,958,959,960,961,962,963,964,965,966,967,968,969,970,971,972,973,974,975,976,977,978,979,980,981,982,983,984,985,986,987,988,989,990,991,992,993,994,995,996,997,998,999,1000,1001,1002,1003,1004,1005,1006,1007,1008,1009,1010,1011,1012,1013,1014,1015,1016,1017,1018,1019,1020,1021,1022,1023,1024,1025,1026,1027,1028,1029,1030,1031,1032,1033,1034,1035,1036,1037,1038,1039,1040,1041,1042,1043,1044,1045,1046,937,936,934,935,930,931,932,933,925,926,927,928,929,921,922,923,924,920,919,917,918,913,914,915,916): 190 QueuedPackages, 0 AsyncPackages [2026.09.09-10.43.06:950][951]r.VolumetricCloud.DistanceToSampleMaxCount = "3.1" [2026.09.09-10.43.06:954][951]PIE: Server logged in [2026.09.09-10.43.06:957][951]PIE: Play in editor total start time 0,927 seconds. [2026.09.09-10.43.06:980][951]LogPixelStreaming2RTC: Error: Cannot set target window - GEngine is not valid. [2026.09.09-10.43.06:980][951]LogPixelStreaming2Servers: CORS filtering enabled. Allowed origins: http://127.0.0.1,https://127.0.0.1 [2026.09.09-10.43.06:982][951]LogPixelStreaming2Servers: Started Websocket server on port 8888 (IPv4) [2026.09.09-10.43.06:983][951]LogPixelStreaming2Servers: Started Websocket server on port 80 (IPv4+IPv6) [2026.09.09-10.43.06:983][951]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command... [2026.09.09-10.43.06:983][951]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault' [2026.09.09-10.43.06:983][951]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command... [2026.09.09-10.43.06:983][951]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault' [2026.09.09-10.43.06:988][951]LogPixelStreaming2EpicRtc: Conference::CreateSession. Id=[DefaultStreamer], Url=[ws://127.0.0.1:8888] [2026.09.09-10.43.06:988][951]LogPixelStreaming2EpicRtc: SignallingSession. Initialize signaling session. roomId=[DefaultStreamer] [2026.09.09-10.43.06:988][951]LogBackChannel: Listening on FBackChannelConnection Listener (localport: 2049) [2026.09.09-10.43.06:988][951]LogRemoteSession: Started listening on port 2049 [2026.09.09-10.43.07:056][951]LogPixelStreaming2Servers: Websocket client connected. Remote=127.0.0.1:64420 | Local=127.0.0.1:8888 [2026.09.09-10.43.07:056][951]LogPixelStreaming2Servers: Streamer websocket connected, id=103 [2026.09.09-10.43.07:056][951]LogPixelStreaming2Servers: Sending to streamer id=103: {"type":"config","peerConnectionOptions":{"iceServers":[]}} [2026.09.09-10.43.07:056][951]LogPixelStreaming2Servers: Sending to streamer id=103: {"type":"identify"} [2026.09.09-10.43.07:145][951]LogEpicRtcWebsocket: Websocket connection made to: ws://127.0.0.1:8888 [2026.09.09-10.43.07:343][954]LogPixelStreaming2EpicRtc: RoomSignallingContextObserver::OnJoined. Local participant joined the room. roomId=[DefaultStreamer] localParticipantId=[DefaultStreamer] state=[Joined] [2026.09.09-10.43.07:343][954]LogPixelStreaming2RTC: FEpicRtcStreamer::OnVideoTrackUpdate(Participant [DefaultStreamer], VideoTrack [0], IsRemote[false]) [2026.09.09-10.43.07:343][954]LogPixelStreaming2RTC: FEpicRtcStreamer::OnAudioTrackUpdate(Participant [DefaultStreamer], AudioTrack [1], IsRemote [false]) [2026.09.09-10.43.07:343][954]LogPixelStreaming2RTC: Player (DefaultStreamer) joined [2026.09.09-10.43.07:373][954]LogPixelStreaming2Servers: From Streamer id=103: {"id":"DefaultStreamer","protocolVersion":"1.1.0","type":"endpointId"} [2026.09.09-10.43.09:603][ 34]LogEpicRtcWebsocket: Closing websocket to ws://127.0.0.1:8888 [2026.09.09-10.43.09:603][ 34]LogEpicRtcWebsocket: Closed connection to ws://127.0.0.1:8888 - status 1000 reason: Streaming Session Removed was clean: true [2026.09.09-10.43.09:603][ 34]LogPixelStreaming2RTC: FEpicRtcStreamer::OnRoomLeftUpdate(Participant [DefaultStreamer] left the room.) [2026.09.09-10.43.09:609][ 34]LogBackChannel: Closing connection FBackChannelConnection Listener [2026.09.09-10.43.09:611][ 34]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2026.09.09-10.43.09:611][ 34]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Hanhivirtanewwater [2026.09.09-10.43.09:630][ 34]r.VolumetricCloud.DistanceToSampleMaxCount = "3" [2026.09.09-10.43.09:631][ 34]LogWorld: UWorld::CleanupWorld for Hanhivirtanewwater, bSessionEnded=true, bCleanupResources=true [2026.09.09-10.43.09:632][ 34]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.09-10.43.09:633][ 34]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater [2026.09.09-10.43.09:637][ 34]LogPlayLevel: Display: Shutting down PIE online subsystems [2026.09.09-10.43.09:650][ 34]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.09-10.43.09:755][ 34]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2026.09.09-10.43.09:756][ 34]LogAudioMixer: Display: Unregistering submix buffer listener 'PixelStreamingEditorListener' from submix 'MasterSubmixDefault' [2026.09.09-10.43.09:756][ 34]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4 [2026.09.09-10.43.09:757][ 34]LogAudioMixer: Display: FAudioMixerWasapi::StopAudioStream() InstanceID=4, StreamState=4 [2026.09.09-10.43.09:769][ 34]LogAudioMixerWasapi: Display: FWasapiServiceWatcher stopped. [2026.09.09-10.43.09:787][ 34]LogUObjectHash: Compacting FUObjectHashTables data took 2.47ms [2026.09.09-10.43.09:927][ 35]LogPlayLevel: Display: Destroying online subsystem :Context_6 [2026.09.09-10.43.09:933][ 35]LogPixelStreaming2Servers: Streamer websocket disconnected, id=103 [2026.09.09-10.43.25:889][901]LogStreaming: Display: FlushAsyncLoading(1100): 1 QueuedPackages, 0 AsyncPackages [2026.09.09-10.43.25:981][901]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/Iron_age_Conquest_folders/Assets/Animals/perch_fish_rig_exp.perch_fish_rig_exp' [2026.09.09-10.43.26:092][901]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/perch_fish_gloss3.perch_fish_gloss3 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 125.083323 MB), EncodeSpeed: Fast [2026.09.09-10.43.26:095][901]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/perch_fish_col8.perch_fish_col8 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 125.083323 MB), EncodeSpeed: Fast [2026.09.09-10.43.26:106][901]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/perch_fish_AO2.perch_fish_AO2 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 125.083323 MB), EncodeSpeed: Fast [2026.09.09-10.43.26:106][901]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/perch_fish_nrml3.perch_fish_nrml3 (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 214.499988 MB), EncodeSpeed: Fast [2026.09.09-10.43.26:111][901]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/perch_fish_SS.perch_fish_SS (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 125.083323 MB), EncodeSpeed: Fast [2026.09.09-10.43.26:144][901]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Perch_fish_anim_bp.Perch_fish_anim_bp [2026.09.09-10.43.26:144][901]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Perch_fish_anim_bp.Perch_fish_anim_bp [2026.09.09-10.43.26:145][901]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/perch_fish_rig_exp.perch_fish_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_1 [2026.09.09-10.43.26:147][901]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/perch_fish_rig_exp.perch_fish_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_1 [2026.09.09-10.43.27:754][980]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms [2026.09.09-10.43.27:758][980]LogEditorActor: Deleted 0 Actors (0.055 secs) [2026.09.09-10.43.27:763][980]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Perch_fish_anim_bp.Perch_fish_anim_bp [2026.09.09-10.43.27:764][980]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Perch_fish_anim_bp.Perch_fish_anim_bp [2026.09.09-10.43.27:772][980]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/perch_fish_rig_exp.perch_fish_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_UAID_24B2B9918EE2110003_1195360825 [2026.09.09-10.43.27:774][980]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/perch_fish_rig_exp.perch_fish_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_UAID_24B2B9918EE2110003_1195360825 [2026.09.09-10.43.35:104][388]LogStreaming: Display: FlushAsyncLoading(1105): 1 QueuedPackages, 0 AsyncPackages [2026.09.09-10.43.35:195][388]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/Iron_age_Conquest_folders/Assets/Animals/pike_rig_exp.pike_rig_exp' [2026.09.09-10.43.35:262][388]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/pike_gloss2.pike_gloss2 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast [2026.09.09-10.43.35:268][388]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/pike_col13.pike_col13 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast [2026.09.09-10.43.35:272][388]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/pike_nrml8.pike_nrml8 (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 214.499988 MB), EncodeSpeed: Fast [2026.09.09-10.43.35:275][388]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/pike_SS.pike_SS (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast [2026.09.09-10.43.35:326][389]LogStreaming: Display: FlushAsyncLoading(1110): 1 QueuedPackages, 0 AsyncPackages [2026.09.09-10.43.35:351][389]LogStreaming: Display: FlushAsyncLoading(1113): 1 QueuedPackages, 0 AsyncPackages [2026.09.09-10.43.35:367][389]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Pike_anim_bp.Pike_anim_bp [2026.09.09-10.43.35:367][389]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Pike_anim_bp.Pike_anim_bp [2026.09.09-10.43.35:367][389]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/pike_rig_exp.pike_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_2 [2026.09.09-10.43.35:370][389]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/pike_rig_exp.pike_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_2 [2026.09.09-10.43.36:517][450]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms [2026.09.09-10.43.36:522][450]LogEditorActor: Deleted 0 Actors (0.049 secs) [2026.09.09-10.43.36:527][450]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Pike_anim_bp.Pike_anim_bp [2026.09.09-10.43.36:528][450]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Pike_anim_bp.Pike_anim_bp [2026.09.09-10.43.36:536][450]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/pike_rig_exp.pike_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_UAID_24B2B9918EE2110003_1204124826 [2026.09.09-10.43.36:538][450]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/pike_rig_exp.pike_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_UAID_24B2B9918EE2110003_1204124826 [2026.09.09-10.44.05:558][ 80]LogStreaming: Display: FlushAsyncLoading(1114): 1 QueuedPackages, 0 AsyncPackages [2026.09.09-10.44.05:679][ 80]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/Iron_age_Conquest_folders/Assets/Animals/octopus_rig_exp.octopus_rig_exp' [2026.09.09-10.44.05:781][ 80]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/octopus_AO2.octopus_AO2 (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.999984 MB), EncodeSpeed: Fast [2026.09.09-10.44.05:787][ 80]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/octopus_gloss4.octopus_gloss4 (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.999984 MB), EncodeSpeed: Fast [2026.09.09-10.44.05:803][ 80]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/octopus_col3.octopus_col3 (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.999984 MB), EncodeSpeed: Fast [2026.09.09-10.44.05:809][ 80]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/octopus_nrml2.octopus_nrml2 (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 382.499988 MB), EncodeSpeed: Fast [2026.09.09-10.44.05:836][ 80]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Octopus_anim_bp.Octopus_anim_bp [2026.09.09-10.44.05:836][ 80]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Octopus_anim_bp.Octopus_anim_bp [2026.09.09-10.44.05:837][ 80]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/octopus_rig_exp.octopus_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_3 [2026.09.09-10.44.05:838][ 80]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/octopus_rig_exp.octopus_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_3 [2026.09.09-10.44.07:151][143]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms [2026.09.09-10.44.07:155][143]LogEditorActor: Deleted 0 Actors (0.061 secs) [2026.09.09-10.44.07:162][143]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Octopus_anim_bp.Octopus_anim_bp [2026.09.09-10.44.07:162][143]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Octopus_anim_bp.Octopus_anim_bp [2026.09.09-10.44.07:170][143]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/octopus_rig_exp.octopus_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_UAID_24B2B9918EE2110003_1234758827 [2026.09.09-10.44.07:172][143]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/octopus_rig_exp.octopus_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_UAID_24B2B9918EE2110003_1234758827 [2026.09.09-10.44.10:527][327]LogContentBundle: [Hanhivirtanewwater(Editor)] Generating Streaming for 0 Content Bundles. [2026.09.09-10.44.10:527][327]LogWorldPartition: Display: GenerateStreaming for 'Hanhivirtanewwater' started... [2026.09.09-10.44.10:530][327]LogWorldPartition: FSpatialHashSettings::UpdateSettings : UseAlignedGridLevels = 0, SnapNonAlignedGridLevelsToLowerLevels = 0, PlaceSmallActorsUsingLocation = 1, PlacePartitionActorsUsingLocation = 1 [2026.09.09-10.44.10:532][327]LogWorldPartition: Display: GenerateStreaming for 'Hanhivirtanewwater' took 3.943 ms (total: 18.572 ms) [2026.09.09-10.44.10:532][327]LogCameraSystemEditor: No camera objects needed building (inspected 0 objects) [2026.09.09-10.44.10:532][327]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2026.09.09-10.44.10:533][327]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Hanhivirtanewwater [2026.09.09-10.44.10:599][327]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE started... [2026.09.09-10.44.10:611][327]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE took 11.189 ms (total: 33.047 ms) [2026.09.09-10.44.10:613][327]LogPlayLevel: PIE: StaticDuplicateObject took: (0.080294s) [2026.09.09-10.44.10:613][327]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Hanhivirtanewwater.Hanhivirtanewwater to /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater (0.080349s) [2026.09.09-10.44.10:654][327]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms [2026.09.09-10.44.10:657][327]LogChaosDD: Creating Chaos Debug Draw Scene for world Hanhivirtanewwater [2026.09.09-10.44.10:659][327]LogWorldPartition: ULevel::OnLevelLoaded(Hanhivirtanewwater)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2026.09.09-10.44.10:659][327]LogWorldPartition: Display: WorldPartition initialize started... [2026.09.09-10.44.10:659][327]LogWorldPartition: UWorldPartition::Initialize : World = /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2026.09.09-10.44.10:659][327]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2026.09.09-10.44.10:678][327]LogWorldPartition: Display: WorldPartition initialize took 18.601 ms (total: 17.8 sec) [2026.09.09-10.44.10:678][327]LogPlayLevel: PIE: World Init took: (0.021752s) [2026.09.09-10.44.10:678][327]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True [2026.09.09-10.44.10:678][327]LogAudioMixer: Display: bUseRenderScheduler set to true. [2026.09.09-10.44.10:678][327]LogAudioMixer: Display: Audio Mixer Platform Settings: [2026.09.09-10.44.10:678][327]LogAudioMixer: Display: Sample Rate: 48000 [2026.09.09-10.44.10:678][327]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2026.09.09-10.44.10:678][327]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2026.09.09-10.44.10:678][327]LogAudioMixer: Display: Number of buffers to queue: 1 [2026.09.09-10.44.10:678][327]LogAudioMixer: Display: Max Channels (voices): 32 [2026.09.09-10.44.10:678][327]LogAudioMixer: Display: Number of Async Source Workers: 4 [2026.09.09-10.44.10:678][327]LogAudio: Display: AudioDevice MaxSources: 32 [2026.09.09-10.44.10:678][327]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2026.09.09-10.44.10:678][327]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2026.09.09-10.44.10:678][327]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2026.09.09-10.44.10:678][327]LogAudioEnumeration: Display: Refreshing FWindowsMMDeviceCache [2026.09.09-10.44.10:683][327]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Console', Device='Speakers (Realtek(R) Audio)' [2026.09.09-10.44.10:683][327]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Console', Device='Microphone Array (Realtek(R) Audio)' [2026.09.09-10.44.10:684][327]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Multimedia', Device='Speakers (Realtek(R) Audio)' [2026.09.09-10.44.10:685][327]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Multimedia', Device='Microphone Array (Realtek(R) Audio)' [2026.09.09-10.44.10:685][327]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Communications', Device='Speakers (Realtek(R) Audio)' [2026.09.09-10.44.10:686][327]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Communications', Device='Microphone Array (Realtek(R) Audio)' [2026.09.09-10.44.10:696][327]LogAudioMixerWasapi: Display: FWasapiServiceWatcher started. [2026.09.09-10.44.10:696][327]LogAudioMixerWasapi: Display: FWasapiServiceWatcher initial state: Audiosrv=RUNNING, AudioEndpointBuilder=RUNNING [2026.09.09-10.44.10:696][327]LogAudioMixer: Display: Initializing audio mixer using platform API: 'WASAPIMixer' [2026.09.09-10.44.10:697][327]LogAudioMixerWasapi: FAudioMixerWasapiRenderStream::InitializeHardware DefaultDevicePeriod: 480 requesting buffer size: 1920 [2026.09.09-10.44.10:706][327]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware audio mixer requested num channels: 2, Wasapi render stream hardware supports num channels: 2 [2026.09.09-10.44.10:706][327]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware succeeded with sample rate: 48000, buffer period: 1024 [2026.09.09-10.44.10:706][327]LogAudioMixer: Display: FAudioMixerWasapi initialized: SampleRate=48000 NumChannels=2 NumDirectOutChannels=0 bIsAggregateDevice=0 StreamParams.Num()=1 [2026.09.09-10.44.10:706][327]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2026.09.09-10.44.10:706][327]LogAudioMixer: Display: Initializing Sound Submixes... [2026.09.09-10.44.10:707][327]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2026.09.09-10.44.10:707][327]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2026.09.09-10.44.10:707][327]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=5 [2026.09.09-10.44.10:712][327]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5 [2026.09.09-10.44.10:717][327]LogInit: FAudioDevice initialized with ID 5. [2026.09.09-10.44.10:717][327]LogAudio: Display: Audio Device (ID: 5) registered with world 'Hanhivirtanewwater'. [2026.09.09-10.44.10:717][327]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5 [2026.09.09-10.44.10:717][327]LogAudioMixer: Display: Sending SubmixBufferListener 'PixelStreamingEditorListener' register command... [2026.09.09-10.44.10:717][327]LogAudioMixer: Display: Submix buffer listener 'PixelStreamingEditorListener' registered with submix 'MasterSubmixDefault' [2026.09.09-10.44.10:717][327]LogUIActionRouter: Display: Found 0 derived classes when attemping to create action router (CommonUIActionRouterBase) [2026.09.09-10.44.10:717][327]LogUIActionRouter: Error: Using CommonUI without a CommonGameViewportClient derived game viewport client. CommonUI Input routing will not function correctly. To disable this warning set CommonUI.Debug.CheckGameViewportClientValid=0 under [SystemSettings] in your project's DefaultEngine.ini. [2026.09.09-10.44.10:717][327]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2026.09.09-10.44.10:722][327]LogLoad: Game class is 'GameModeBase' [2026.09.09-10.44.10:724][327]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole [2026.09.09-10.44.10:726][327]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole [2026.09.09-10.44.10:731][327]LogWorld: Bringing World /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater up for play (max tick rate 60) at 2026.09.09-13.44.10 [2026.09.09-10.44.10:733][327]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole [2026.09.09-10.44.10:736][327]LogWorld: Bringing up level for play took: 0.013481 [2026.09.09-10.44.10:741][327]LogOnline: OSS: Created online subsystem instance for: :Context_10 [2026.09.09-10.44.10:742][327]LogEnhancedInput: Enhanced Input local player subsystem has initialized the user settings! [2026.09.09-10.44.10:819][327]LogStreaming: Display: FlushAsyncLoading(1308,1307,1306,1305,1303,1304,1302,1301,1300,1299,1297,1298,1294,1295,1296,1290,1291,1292,1293,1286,1287,1288,1289,1284,1285,1282,1283,1280,1281,1278,1279,1277,1275,1276,1272,1273,1274,1270,1271,1267,1268,1269,1266,1261,1262,1263,1264,1265,1257,1258,1259,1260,1148,1149,1150,1151,1152,1153,1154,1155,1156,1157,1158,1159,1160,1161,1162,1163,1164,1165,1166,1167,1168,1169,1170,1171,1172,1173,1174,1175,1176,1177,1178,1179,1180,1181,1182,1183,1184,1185,1186,1187,1188,1189,1190,1191,1192,1193,1194,1195,1196,1197,1198,1199,1200,1201,1202,1203,1204,1205,1206,1207,1208,1209,1210,1211,1212,1213,1214,1215,1216,1217,1218,1219,1220,1221,1222,1223,1224,1225,1226,1227,1228,1229,1230,1231,1232,1233,1234,1235,1236,1237,1238,1239,1240,1241,1242,1243,1244,1245,1246,1247,1248,1249,1250,1251,1252,1253,1254,1255,1256,1147,1146,1144,1145,1140,1141,1142,1143,1135,1136,1137,1138,1139,1131,1132,1133,1134,1130,1129,1127,1128,1123,1124,1125,1126): 190 QueuedPackages, 0 AsyncPackages [2026.09.09-10.44.11:418][327]r.VolumetricCloud.DistanceToSampleMaxCount = "3.1" [2026.09.09-10.44.11:423][327]PIE: Server logged in [2026.09.09-10.44.11:425][327]PIE: Play in editor total start time 0,897 seconds. [2026.09.09-10.44.11:451][327]LogPixelStreaming2RTC: Error: Cannot set target window - GEngine is not valid. [2026.09.09-10.44.11:452][327]LogPixelStreaming2Servers: CORS filtering enabled. Allowed origins: http://127.0.0.1,https://127.0.0.1 [2026.09.09-10.44.11:453][327]LogPixelStreaming2Servers: Started Websocket server on port 8888 (IPv4) [2026.09.09-10.44.11:456][327]LogPixelStreaming2Servers: Started Websocket server on port 80 (IPv4+IPv6) [2026.09.09-10.44.11:456][327]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command... [2026.09.09-10.44.11:456][327]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault' [2026.09.09-10.44.11:456][327]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command... [2026.09.09-10.44.11:456][327]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault' [2026.09.09-10.44.11:461][327]LogPixelStreaming2EpicRtc: Conference::CreateSession. Id=[DefaultStreamer], Url=[ws://127.0.0.1:8888] [2026.09.09-10.44.11:461][327]LogPixelStreaming2EpicRtc: SignallingSession. Initialize signaling session. roomId=[DefaultStreamer] [2026.09.09-10.44.11:462][327]LogBackChannel: Listening on FBackChannelConnection Listener (localport: 2049) [2026.09.09-10.44.11:462][327]LogRemoteSession: Started listening on port 2049 [2026.09.09-10.44.11:528][327]LogPixelStreaming2Servers: Websocket client connected. Remote=127.0.0.1:64587 | Local=127.0.0.1:8888 [2026.09.09-10.44.11:528][327]LogPixelStreaming2Servers: Streamer websocket connected, id=104 [2026.09.09-10.44.11:528][327]LogPixelStreaming2Servers: Sending to streamer id=104: {"type":"config","peerConnectionOptions":{"iceServers":[]}} [2026.09.09-10.44.11:528][327]LogPixelStreaming2Servers: Sending to streamer id=104: {"type":"identify"} [2026.09.09-10.44.11:639][327]LogEpicRtcWebsocket: Websocket connection made to: ws://127.0.0.1:8888 [2026.09.09-10.44.11:850][330]LogPixelStreaming2EpicRtc: RoomSignallingContextObserver::OnJoined. Local participant joined the room. roomId=[DefaultStreamer] localParticipantId=[DefaultStreamer] state=[Joined] [2026.09.09-10.44.11:850][330]LogPixelStreaming2RTC: FEpicRtcStreamer::OnVideoTrackUpdate(Participant [DefaultStreamer], VideoTrack [0], IsRemote[false]) [2026.09.09-10.44.11:850][330]LogPixelStreaming2RTC: FEpicRtcStreamer::OnAudioTrackUpdate(Participant [DefaultStreamer], AudioTrack [1], IsRemote [false]) [2026.09.09-10.44.11:850][330]LogPixelStreaming2RTC: Player (DefaultStreamer) joined [2026.09.09-10.44.11:867][330]LogPixelStreaming2Servers: From Streamer id=104: {"id":"DefaultStreamer","protocolVersion":"1.1.0","type":"endpointId"} [2026.09.09-10.44.16:283][510]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 364.182190 [2026.09.09-10.44.16:565][523]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2026.09.09-10.44.16:565][523]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 364.443207, Update Interval: 320.689728 [2026.09.09-10.44.17:492][564]LogEpicRtcWebsocket: Closing websocket to ws://127.0.0.1:8888 [2026.09.09-10.44.17:492][564]LogEpicRtcWebsocket: Closed connection to ws://127.0.0.1:8888 - status 1000 reason: Streaming Session Removed was clean: true [2026.09.09-10.44.17:492][564]LogPixelStreaming2RTC: FEpicRtcStreamer::OnRoomLeftUpdate(Participant [DefaultStreamer] left the room.) [2026.09.09-10.44.17:500][564]LogBackChannel: Closing connection FBackChannelConnection Listener [2026.09.09-10.44.17:502][564]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2026.09.09-10.44.17:502][564]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Hanhivirtanewwater [2026.09.09-10.44.17:516][564]r.VolumetricCloud.DistanceToSampleMaxCount = "3" [2026.09.09-10.44.17:516][564]LogWorld: UWorld::CleanupWorld for Hanhivirtanewwater, bSessionEnded=true, bCleanupResources=true [2026.09.09-10.44.17:517][564]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.09-10.44.17:517][564]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater [2026.09.09-10.44.17:519][564]LogPlayLevel: Display: Shutting down PIE online subsystems [2026.09.09-10.44.17:530][564]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.09-10.44.17:614][564]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2026.09.09-10.44.17:615][564]LogAudioMixer: Display: Unregistering submix buffer listener 'PixelStreamingEditorListener' from submix 'MasterSubmixDefault' [2026.09.09-10.44.17:615][564]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5 [2026.09.09-10.44.17:615][564]LogAudioMixer: Display: FAudioMixerWasapi::StopAudioStream() InstanceID=5, StreamState=4 [2026.09.09-10.44.17:628][564]LogAudioMixerWasapi: Display: FWasapiServiceWatcher stopped. [2026.09.09-10.44.17:644][564]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms [2026.09.09-10.44.17:762][565]LogPlayLevel: Display: Destroying online subsystem :Context_10 [2026.09.09-10.44.17:767][565]LogPixelStreaming2Servers: Streamer websocket disconnected, id=104 [2026.09.09-10.44.25:222][983]LogShaderCompilers: Display: ================================================ [2026.09.09-10.44.25:222][983]LogShaderCompilers: Display: === FShaderJobCache stats === [2026.09.09-10.44.25:222][983]LogShaderCompilers: Display: Total job queries 2 100, among them cache hits 913 (43.48%), DDC hits 1 115 (53.10%), Duplicates 58 (2.76%) [2026.09.09-10.44.25:222][983]LogShaderCompilers: Display: Tracking 1 129 distinct input hashes that result in 842 distinct outputs (74.58%) [2026.09.09-10.44.25:222][983]LogShaderCompilers: Display: RAM used: 13,34 MiB of 1,20 GiB budget. Usage: 1.09% [2026.09.09-10.44.25:222][983]LogShaderCompilers: Display: === Shader Compilation stats === [2026.09.09-10.44.25:222][983]LogShaderCompilers: Display: Shaders Compiled: 14 [2026.09.09-10.44.25:222][983]LogShaderCompilers: Display: Jobs assigned 14, completed 14 (100%) [2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: Average time worker was idle: 45.45 s [2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: Time job spent in pending queue: average 0.06 s, longest 0.11 s [2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: Job execution time: average 0.92 s, max 2.60 s [2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: Job life time (pending + execution): average 0.98 s, max 2.70 [2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: Shader code size: total 189,113 KiB, numShaders 14, average 13,508 KiB, min 7,637 KiB, max 27,203 KiB [2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 10.60 s [2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: Jobs were issued in 14 batches (only local compilation was used), average 1.00 jobs/batch [2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: Average processing rate: 1.32 jobs/sec [2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: Total thread time: 9,254 s [2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: Total thread preprocess time: 53,716 s [2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: Percentage time preprocessing: 580.44% [2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: Effective parallelization: 0.87 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 - 0.109104 [2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: TMaterialCHSLodFNoLightMapPolicy (compiled 6 times, average 1.00 sec, max 2.11 sec, min 0.69 sec) [2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 6 times, average 0.47 sec, max 1.28 sec, min 0.29 sec) [2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 2 times, average 0.22 sec, max 0.23 sec, min 0.20 sec) [2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: FDebugViewModeVS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) [2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: FDebugViewModePS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) [2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: TMaterialCHSLodFNoLightMapPolicy - 65.07% of total time (compiled 6 times, average 1.00 sec, max 2.11 sec, min 0.69 sec) [2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 30.27% of total time (compiled 6 times, average 0.47 sec, max 1.28 sec, min 0.29 sec) [2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 4.66% of total time (compiled 2 times, average 0.22 sec, max 0.23 sec, min 0.20 sec) [2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: FDebugViewModePS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) [2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: FDebugViewModeVS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) [2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: === Material stats === [2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: Materials Cooked: 0 [2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: Materials Translated: 375 [2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: Material Total Translate Time: 0.53 s [2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: Material Translation Only: 0.36 s (68%) [2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: Material DDC Serialization Only: 0.01 s (2%) [2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: Material Cache Hits: 101 (27%) [2026.09.09-10.44.25:223][983]LogShaderCompilers: Display: ================================================ [2026.09.09-10.44.29:875][218]LogStreaming: Display: FlushAsyncLoading(1310): 1 QueuedPackages, 0 AsyncPackages [2026.09.09-10.44.29:922][218]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/Iron_age_Conquest_folders/Assets/Animals/red_eye_fish_rig_exp.red_eye_fish_rig_exp' [2026.09.09-10.44.30:009][218]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/red_eye_fish_nrml4.red_eye_fish_nrml4 (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 214.499988 MB), EncodeSpeed: Fast [2026.09.09-10.44.30:009][218]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/red_eye_fish_col3.red_eye_fish_col3 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast [2026.09.09-10.44.30:010][218]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/red_eye_fish_spec2.red_eye_fish_spec2 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 122.708323 MB), EncodeSpeed: Fast [2026.09.09-10.44.30:089][219]LogStreaming: Display: FlushAsyncLoading(1315): 1 QueuedPackages, 0 AsyncPackages [2026.09.09-10.44.30:228][226]LogStreaming: Display: FlushAsyncLoading(1318): 1 QueuedPackages, 0 AsyncPackages [2026.09.09-10.44.30:239][226]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Red_eye_perch_fish_anim_bp.Red_eye_perch_fish_anim_bp [2026.09.09-10.44.30:239][226]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Red_eye_perch_fish_anim_bp.Red_eye_perch_fish_anim_bp [2026.09.09-10.44.30:241][226]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/red_eye_fish_rig_exp.red_eye_fish_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_4 [2026.09.09-10.44.30:243][226]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/red_eye_fish_rig_exp.red_eye_fish_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_4 [2026.09.09-10.44.31:131][269]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms [2026.09.09-10.44.31:135][269]LogEditorActor: Deleted 0 Actors (0.055 secs) [2026.09.09-10.44.31:142][269]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Red_eye_perch_fish_anim_bp.Red_eye_perch_fish_anim_bp [2026.09.09-10.44.31:142][269]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Red_eye_perch_fish_anim_bp.Red_eye_perch_fish_anim_bp [2026.09.09-10.44.31:150][269]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/red_eye_fish_rig_exp.red_eye_fish_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_UAID_24B2B9918EE2110003_1258739828 [2026.09.09-10.44.31:152][269]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/red_eye_fish_rig_exp.red_eye_fish_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_UAID_24B2B9918EE2110003_1258739828 [2026.09.09-10.44.53:663][551]LogStreaming: Display: FlushAsyncLoading(1319): 1 QueuedPackages, 0 AsyncPackages [2026.09.09-10.44.53:854][551]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/salmon_col13.salmon_col13 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 125.083323 MB), EncodeSpeed: Fast [2026.09.09-10.44.53:855][551]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/salmon_nrml13.salmon_nrml13 (TFO_BC5, 1024x1024 x1x1x1) (Required Memory Estimate: 214.499988 MB), EncodeSpeed: Fast [2026.09.09-10.44.53:857][551]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/salmon_SS.salmon_SS (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 125.083323 MB), EncodeSpeed: Fast [2026.09.09-10.44.53:857][551]LogTexture: Display: Building texture TwoD: /Game/Animal_pack_ultra/Textures/salmon_gloss.salmon_gloss (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 125.083323 MB), EncodeSpeed: Fast [2026.09.09-10.44.54:301][572]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Salmon_old_anim_bp.Salmon_old_anim_bp [2026.09.09-10.44.54:302][572]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Salmon_old_anim_bp.Salmon_old_anim_bp [2026.09.09-10.44.54:302][572]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/salmon_old_rig.salmon_old_rig as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_5 [2026.09.09-10.44.54:304][572]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/salmon_old_rig.salmon_old_rig as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_5 [2026.09.09-10.44.57:783][769]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms [2026.09.09-10.44.57:788][769]LogEditorActor: Deleted 0 Actors (0.052 secs) [2026.09.09-10.44.57:795][769]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Salmon_old_anim_bp.Salmon_old_anim_bp [2026.09.09-10.44.57:795][769]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Salmon_old_anim_bp.Salmon_old_anim_bp [2026.09.09-10.44.57:803][769]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/salmon_old_rig.salmon_old_rig as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_UAID_24B2B9918EE2110003_1285392829 [2026.09.09-10.44.57:805][769]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/salmon_old_rig.salmon_old_rig as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_UAID_24B2B9918EE2110003_1285392829 [2026.09.09-10.45.04:626][158]LogContentBundle: [Hanhivirtanewwater(Editor)] Generating Streaming for 0 Content Bundles. [2026.09.09-10.45.04:626][158]LogWorldPartition: Display: GenerateStreaming for 'Hanhivirtanewwater' started... [2026.09.09-10.45.04:629][158]LogWorldPartition: FSpatialHashSettings::UpdateSettings : UseAlignedGridLevels = 0, SnapNonAlignedGridLevelsToLowerLevels = 0, PlaceSmallActorsUsingLocation = 1, PlacePartitionActorsUsingLocation = 1 [2026.09.09-10.45.04:633][158]LogWorldPartition: Display: GenerateStreaming for 'Hanhivirtanewwater' took 7.122 ms (total: 25.695 ms) [2026.09.09-10.45.04:633][158]LogCameraSystemEditor: No camera objects needed building (inspected 0 objects) [2026.09.09-10.45.04:633][158]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2026.09.09-10.45.04:633][158]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Hanhivirtanewwater [2026.09.09-10.45.04:703][158]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE started... [2026.09.09-10.45.04:714][158]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE took 10.873 ms (total: 43.921 ms) [2026.09.09-10.45.04:716][158]LogPlayLevel: PIE: StaticDuplicateObject took: (0.082407s) [2026.09.09-10.45.04:716][158]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Hanhivirtanewwater.Hanhivirtanewwater to /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater (0.082472s) [2026.09.09-10.45.04:760][158]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms [2026.09.09-10.45.04:763][158]LogChaosDD: Creating Chaos Debug Draw Scene for world Hanhivirtanewwater [2026.09.09-10.45.04:766][158]LogWorldPartition: ULevel::OnLevelLoaded(Hanhivirtanewwater)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2026.09.09-10.45.04:766][158]LogWorldPartition: Display: WorldPartition initialize started... [2026.09.09-10.45.04:766][158]LogWorldPartition: UWorldPartition::Initialize : World = /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2026.09.09-10.45.04:766][158]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2026.09.09-10.45.04:785][158]LogWorldPartition: Display: WorldPartition initialize took 18.515 ms (total: 17.9 sec) [2026.09.09-10.45.04:785][158]LogPlayLevel: PIE: World Init took: (0.021458s) [2026.09.09-10.45.04:785][158]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True [2026.09.09-10.45.04:785][158]LogAudioMixer: Display: bUseRenderScheduler set to true. [2026.09.09-10.45.04:785][158]LogAudioMixer: Display: Audio Mixer Platform Settings: [2026.09.09-10.45.04:785][158]LogAudioMixer: Display: Sample Rate: 48000 [2026.09.09-10.45.04:785][158]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2026.09.09-10.45.04:785][158]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2026.09.09-10.45.04:785][158]LogAudioMixer: Display: Number of buffers to queue: 1 [2026.09.09-10.45.04:785][158]LogAudioMixer: Display: Max Channels (voices): 32 [2026.09.09-10.45.04:785][158]LogAudioMixer: Display: Number of Async Source Workers: 4 [2026.09.09-10.45.04:785][158]LogAudio: Display: AudioDevice MaxSources: 32 [2026.09.09-10.45.04:785][158]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2026.09.09-10.45.04:785][158]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2026.09.09-10.45.04:785][158]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2026.09.09-10.45.04:785][158]LogAudioEnumeration: Display: Refreshing FWindowsMMDeviceCache [2026.09.09-10.45.04:789][158]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Console', Device='Speakers (Realtek(R) Audio)' [2026.09.09-10.45.04:789][158]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Console', Device='Microphone Array (Realtek(R) Audio)' [2026.09.09-10.45.04:791][158]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Multimedia', Device='Speakers (Realtek(R) Audio)' [2026.09.09-10.45.04:792][158]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Multimedia', Device='Microphone Array (Realtek(R) Audio)' [2026.09.09-10.45.04:792][158]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Communications', Device='Speakers (Realtek(R) Audio)' [2026.09.09-10.45.04:793][158]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Communications', Device='Microphone Array (Realtek(R) Audio)' [2026.09.09-10.45.04:801][158]LogAudioMixerWasapi: Display: FWasapiServiceWatcher started. [2026.09.09-10.45.04:801][158]LogAudioMixer: Display: Initializing audio mixer using platform API: 'WASAPIMixer' [2026.09.09-10.45.04:801][158]LogAudioMixerWasapi: Display: FWasapiServiceWatcher initial state: Audiosrv=RUNNING, AudioEndpointBuilder=RUNNING [2026.09.09-10.45.04:802][158]LogAudioMixerWasapi: FAudioMixerWasapiRenderStream::InitializeHardware DefaultDevicePeriod: 480 requesting buffer size: 1920 [2026.09.09-10.45.04:812][158]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware audio mixer requested num channels: 2, Wasapi render stream hardware supports num channels: 2 [2026.09.09-10.45.04:812][158]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware succeeded with sample rate: 48000, buffer period: 1024 [2026.09.09-10.45.04:812][158]LogAudioMixer: Display: FAudioMixerWasapi initialized: SampleRate=48000 NumChannels=2 NumDirectOutChannels=0 bIsAggregateDevice=0 StreamParams.Num()=1 [2026.09.09-10.45.04:812][158]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2026.09.09-10.45.04:812][158]LogAudioMixer: Display: Initializing Sound Submixes... [2026.09.09-10.45.04:812][158]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2026.09.09-10.45.04:812][158]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2026.09.09-10.45.04:813][158]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=6 [2026.09.09-10.45.04:821][158]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6 [2026.09.09-10.45.04:829][158]LogInit: FAudioDevice initialized with ID 6. [2026.09.09-10.45.04:829][158]LogAudio: Display: Audio Device (ID: 6) registered with world 'Hanhivirtanewwater'. [2026.09.09-10.45.04:829][158]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6 [2026.09.09-10.45.04:829][158]LogAudioMixer: Display: Sending SubmixBufferListener 'PixelStreamingEditorListener' register command... [2026.09.09-10.45.04:829][158]LogAudioMixer: Display: Submix buffer listener 'PixelStreamingEditorListener' registered with submix 'MasterSubmixDefault' [2026.09.09-10.45.04:829][158]LogUIActionRouter: Display: Found 0 derived classes when attemping to create action router (CommonUIActionRouterBase) [2026.09.09-10.45.04:830][158]LogUIActionRouter: Error: Using CommonUI without a CommonGameViewportClient derived game viewport client. CommonUI Input routing will not function correctly. To disable this warning set CommonUI.Debug.CheckGameViewportClientValid=0 under [SystemSettings] in your project's DefaultEngine.ini. [2026.09.09-10.45.04:830][158]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2026.09.09-10.45.04:836][158]LogLoad: Game class is 'GameModeBase' [2026.09.09-10.45.04:839][158]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole [2026.09.09-10.45.04:843][158]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole [2026.09.09-10.45.04:851][158]LogWorld: Bringing World /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater up for play (max tick rate 60) at 2026.09.09-13.45.04 [2026.09.09-10.45.04:853][158]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole [2026.09.09-10.45.04:856][158]LogWorld: Bringing up level for play took: 0.020291 [2026.09.09-10.45.04:863][158]LogOnline: OSS: Created online subsystem instance for: :Context_13 [2026.09.09-10.45.04:865][158]LogEnhancedInput: Enhanced Input local player subsystem has initialized the user settings! [2026.09.09-10.45.04:942][158]LogStreaming: Display: FlushAsyncLoading(1510,1509,1508,1507,1505,1506,1504,1503,1502,1501,1499,1500,1496,1497,1498,1492,1493,1494,1495,1488,1489,1490,1491,1486,1487,1484,1485,1482,1483,1480,1481,1479,1477,1478,1474,1475,1476,1472,1473,1469,1470,1471,1468,1463,1464,1465,1466,1467,1459,1460,1461,1462,1350,1351,1352,1353,1354,1355,1356,1357,1358,1359,1360,1361,1362,1363,1364,1365,1366,1367,1368,1369,1370,1371,1372,1373,1374,1375,1376,1377,1378,1379,1380,1381,1382,1383,1384,1385,1386,1387,1388,1389,1390,1391,1392,1393,1394,1395,1396,1397,1398,1399,1400,1401,1402,1403,1404,1405,1406,1407,1408,1409,1410,1411,1412,1413,1414,1415,1416,1417,1418,1419,1420,1421,1422,1423,1424,1425,1426,1427,1428,1429,1430,1431,1432,1433,1434,1435,1436,1437,1438,1439,1440,1441,1442,1443,1444,1445,1446,1447,1448,1449,1450,1451,1452,1453,1454,1455,1456,1457,1458,1349,1348,1346,1347,1342,1343,1344,1345,1337,1338,1339,1340,1341,1333,1334,1335,1336,1332,1331,1329,1330,1325,1326,1327,1328): 190 QueuedPackages, 0 AsyncPackages [2026.09.09-10.45.05:537][158]r.VolumetricCloud.DistanceToSampleMaxCount = "3.1" [2026.09.09-10.45.05:540][158]PIE: Server logged in [2026.09.09-10.45.05:543][158]PIE: Play in editor total start time 0,917 seconds. [2026.09.09-10.45.05:566][158]LogPixelStreaming2RTC: Error: Cannot set target window - GEngine is not valid. [2026.09.09-10.45.05:566][158]LogPixelStreaming2Servers: CORS filtering enabled. Allowed origins: http://127.0.0.1,https://127.0.0.1 [2026.09.09-10.45.05:567][158]LogPixelStreaming2Servers: Started Websocket server on port 8888 (IPv4) [2026.09.09-10.45.05:570][158]LogPixelStreaming2Servers: Started Websocket server on port 80 (IPv4+IPv6) [2026.09.09-10.45.05:570][158]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command... [2026.09.09-10.45.05:570][158]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault' [2026.09.09-10.45.05:570][158]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command... [2026.09.09-10.45.05:570][158]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault' [2026.09.09-10.45.05:575][158]LogPixelStreaming2EpicRtc: Conference::CreateSession. Id=[DefaultStreamer], Url=[ws://127.0.0.1:8888] [2026.09.09-10.45.05:575][158]LogPixelStreaming2EpicRtc: SignallingSession. Initialize signaling session. roomId=[DefaultStreamer] [2026.09.09-10.45.05:575][158]LogBackChannel: Listening on FBackChannelConnection Listener (localport: 2049) [2026.09.09-10.45.05:575][158]LogRemoteSession: Started listening on port 2049 [2026.09.09-10.45.05:627][158]LogPixelStreaming2Servers: Websocket client connected. Remote=127.0.0.1:64722 | Local=127.0.0.1:8888 [2026.09.09-10.45.05:627][158]LogPixelStreaming2Servers: Streamer websocket connected, id=105 [2026.09.09-10.45.05:627][158]LogPixelStreaming2Servers: Sending to streamer id=105: {"type":"config","peerConnectionOptions":{"iceServers":[]}} [2026.09.09-10.45.05:627][158]LogPixelStreaming2Servers: Sending to streamer id=105: {"type":"identify"} [2026.09.09-10.45.05:771][158]LogEpicRtcWebsocket: Websocket connection made to: ws://127.0.0.1:8888 [2026.09.09-10.45.06:000][161]LogPixelStreaming2EpicRtc: RoomSignallingContextObserver::OnJoined. Local participant joined the room. roomId=[DefaultStreamer] localParticipantId=[DefaultStreamer] state=[Joined] [2026.09.09-10.45.06:000][161]LogPixelStreaming2RTC: FEpicRtcStreamer::OnVideoTrackUpdate(Participant [DefaultStreamer], VideoTrack [0], IsRemote[false]) [2026.09.09-10.45.06:000][161]LogPixelStreaming2RTC: FEpicRtcStreamer::OnAudioTrackUpdate(Participant [DefaultStreamer], AudioTrack [1], IsRemote [false]) [2026.09.09-10.45.06:000][161]LogPixelStreaming2RTC: Player (DefaultStreamer) joined [2026.09.09-10.45.06:022][161]LogPixelStreaming2Servers: From Streamer id=105: {"id":"DefaultStreamer","protocolVersion":"1.1.0","type":"endpointId"} [2026.09.09-10.45.10:042][316]LogEpicRtcWebsocket: Closing websocket to ws://127.0.0.1:8888 [2026.09.09-10.45.10:042][316]LogEpicRtcWebsocket: Closed connection to ws://127.0.0.1:8888 - status 1000 reason: Streaming Session Removed was clean: true [2026.09.09-10.45.10:042][316]LogPixelStreaming2RTC: FEpicRtcStreamer::OnRoomLeftUpdate(Participant [DefaultStreamer] left the room.) [2026.09.09-10.45.10:051][316]LogBackChannel: Closing connection FBackChannelConnection Listener [2026.09.09-10.45.10:053][316]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2026.09.09-10.45.10:053][316]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Hanhivirtanewwater [2026.09.09-10.45.10:071][316]r.VolumetricCloud.DistanceToSampleMaxCount = "3" [2026.09.09-10.45.10:071][316]LogWorld: UWorld::CleanupWorld for Hanhivirtanewwater, bSessionEnded=true, bCleanupResources=true [2026.09.09-10.45.10:072][316]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.09-10.45.10:072][316]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater [2026.09.09-10.45.10:075][316]LogPlayLevel: Display: Shutting down PIE online subsystems [2026.09.09-10.45.10:088][316]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.09-10.45.10:183][316]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2026.09.09-10.45.10:184][316]LogAudioMixer: Display: Unregistering submix buffer listener 'PixelStreamingEditorListener' from submix 'MasterSubmixDefault' [2026.09.09-10.45.10:184][316]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 6 [2026.09.09-10.45.10:184][316]LogAudioMixer: Display: FAudioMixerWasapi::StopAudioStream() InstanceID=6, StreamState=4 [2026.09.09-10.45.10:199][316]LogAudioMixerWasapi: Display: FWasapiServiceWatcher stopped. [2026.09.09-10.45.10:217][316]LogUObjectHash: Compacting FUObjectHashTables data took 1.76ms [2026.09.09-10.45.10:357][317]LogPlayLevel: Display: Destroying online subsystem :Context_13 [2026.09.09-10.45.10:361][317]LogPixelStreaming2Servers: Streamer websocket disconnected, id=105 [2026.09.09-10.45.11:282][364]LogStreaming: Display: FlushAsyncLoading(1512): 1 QueuedPackages, 0 AsyncPackages [2026.09.09-10.45.11:333][364]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/Iron_age_Conquest_folders/Assets/Animals/salmon_rig_exp.salmon_rig_exp' [2026.09.09-10.45.11:428][365]LogStreaming: Display: FlushAsyncLoading(1517): 1 QueuedPackages, 0 AsyncPackages [2026.09.09-10.45.11:459][366]LogStreaming: Display: FlushAsyncLoading(1520): 1 QueuedPackages, 0 AsyncPackages [2026.09.09-10.45.11:477][366]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Salmon_anim_bp.Salmon_anim_bp [2026.09.09-10.45.11:477][366]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Salmon_anim_bp.Salmon_anim_bp [2026.09.09-10.45.11:477][366]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/salmon_rig_exp.salmon_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_6 [2026.09.09-10.45.11:478][366]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/salmon_rig_exp.salmon_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_6 [2026.09.09-10.45.12:331][404]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms [2026.09.09-10.45.12:335][404]LogEditorActor: Deleted 0 Actors (0.056 secs) [2026.09.09-10.45.12:341][404]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Salmon_anim_bp.Salmon_anim_bp [2026.09.09-10.45.12:342][404]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Salmon_anim_bp.Salmon_anim_bp [2026.09.09-10.45.12:350][404]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/salmon_rig_exp.salmon_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_UAID_24B2B9918EE2110003_1299938830 [2026.09.09-10.45.12:352][404]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/salmon_rig_exp.salmon_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_UAID_24B2B9918EE2110003_1299938830 [2026.09.09-10.45.38:956][959]LogContentBundle: [Hanhivirtanewwater(Editor)] Generating Streaming for 0 Content Bundles. [2026.09.09-10.45.38:956][959]LogWorldPartition: Display: GenerateStreaming for 'Hanhivirtanewwater' started... [2026.09.09-10.45.38:959][959]LogWorldPartition: FSpatialHashSettings::UpdateSettings : UseAlignedGridLevels = 0, SnapNonAlignedGridLevelsToLowerLevels = 0, PlaceSmallActorsUsingLocation = 1, PlacePartitionActorsUsingLocation = 1 [2026.09.09-10.45.38:963][959]LogWorldPartition: Display: GenerateStreaming for 'Hanhivirtanewwater' took 7.181 ms (total: 32.877 ms) [2026.09.09-10.45.38:963][959]LogCameraSystemEditor: No camera objects needed building (inspected 0 objects) [2026.09.09-10.45.38:963][959]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2026.09.09-10.45.38:964][959]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Hanhivirtanewwater [2026.09.09-10.45.39:047][959]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE started... [2026.09.09-10.45.39:058][959]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE took 10.891 ms (total: 54.813 ms) [2026.09.09-10.45.39:059][959]LogPlayLevel: PIE: StaticDuplicateObject took: (0.095435s) [2026.09.09-10.45.39:059][959]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Hanhivirtanewwater.Hanhivirtanewwater to /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater (0.095497s) [2026.09.09-10.45.39:106][959]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms [2026.09.09-10.45.39:111][959]LogChaosDD: Creating Chaos Debug Draw Scene for world Hanhivirtanewwater [2026.09.09-10.45.39:113][959]LogWorldPartition: ULevel::OnLevelLoaded(Hanhivirtanewwater)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2026.09.09-10.45.39:113][959]LogWorldPartition: Display: WorldPartition initialize started... [2026.09.09-10.45.39:113][959]LogWorldPartition: UWorldPartition::Initialize : World = /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2026.09.09-10.45.39:113][959]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2026.09.09-10.45.39:132][959]LogWorldPartition: Display: WorldPartition initialize took 18.956 ms (total: 17.9 sec) [2026.09.09-10.45.39:133][959]LogPlayLevel: PIE: World Init took: (0.021926s) [2026.09.09-10.45.39:133][959]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True [2026.09.09-10.45.39:133][959]LogAudioMixer: Display: bUseRenderScheduler set to true. [2026.09.09-10.45.39:133][959]LogAudioMixer: Display: Audio Mixer Platform Settings: [2026.09.09-10.45.39:133][959]LogAudioMixer: Display: Sample Rate: 48000 [2026.09.09-10.45.39:133][959]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2026.09.09-10.45.39:133][959]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2026.09.09-10.45.39:133][959]LogAudioMixer: Display: Number of buffers to queue: 1 [2026.09.09-10.45.39:133][959]LogAudioMixer: Display: Max Channels (voices): 32 [2026.09.09-10.45.39:133][959]LogAudioMixer: Display: Number of Async Source Workers: 4 [2026.09.09-10.45.39:133][959]LogAudio: Display: AudioDevice MaxSources: 32 [2026.09.09-10.45.39:133][959]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2026.09.09-10.45.39:133][959]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2026.09.09-10.45.39:133][959]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2026.09.09-10.45.39:133][959]LogAudioEnumeration: Display: Refreshing FWindowsMMDeviceCache [2026.09.09-10.45.39:137][959]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Console', Device='Speakers (Realtek(R) Audio)' [2026.09.09-10.45.39:137][959]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Console', Device='Microphone Array (Realtek(R) Audio)' [2026.09.09-10.45.39:138][959]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Multimedia', Device='Speakers (Realtek(R) Audio)' [2026.09.09-10.45.39:138][959]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Multimedia', Device='Microphone Array (Realtek(R) Audio)' [2026.09.09-10.45.39:139][959]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Communications', Device='Speakers (Realtek(R) Audio)' [2026.09.09-10.45.39:140][959]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Communications', Device='Microphone Array (Realtek(R) Audio)' [2026.09.09-10.45.39:148][959]LogAudioMixerWasapi: Display: FWasapiServiceWatcher started. [2026.09.09-10.45.39:149][959]LogAudioMixer: Display: Initializing audio mixer using platform API: 'WASAPIMixer' [2026.09.09-10.45.39:149][959]LogAudioMixerWasapi: Display: FWasapiServiceWatcher initial state: Audiosrv=RUNNING, AudioEndpointBuilder=RUNNING [2026.09.09-10.45.39:150][959]LogAudioMixerWasapi: FAudioMixerWasapiRenderStream::InitializeHardware DefaultDevicePeriod: 480 requesting buffer size: 1920 [2026.09.09-10.45.39:158][959]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware audio mixer requested num channels: 2, Wasapi render stream hardware supports num channels: 2 [2026.09.09-10.45.39:158][959]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware succeeded with sample rate: 48000, buffer period: 1024 [2026.09.09-10.45.39:158][959]LogAudioMixer: Display: FAudioMixerWasapi initialized: SampleRate=48000 NumChannels=2 NumDirectOutChannels=0 bIsAggregateDevice=0 StreamParams.Num()=1 [2026.09.09-10.45.39:158][959]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2026.09.09-10.45.39:158][959]LogAudioMixer: Display: Initializing Sound Submixes... [2026.09.09-10.45.39:158][959]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2026.09.09-10.45.39:158][959]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2026.09.09-10.45.39:160][959]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=7 [2026.09.09-10.45.39:164][959]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=7 [2026.09.09-10.45.39:169][959]LogInit: FAudioDevice initialized with ID 7. [2026.09.09-10.45.39:169][959]LogAudio: Display: Audio Device (ID: 7) registered with world 'Hanhivirtanewwater'. [2026.09.09-10.45.39:169][959]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 7 [2026.09.09-10.45.39:169][959]LogAudioMixer: Display: Sending SubmixBufferListener 'PixelStreamingEditorListener' register command... [2026.09.09-10.45.39:169][959]LogAudioMixer: Display: Submix buffer listener 'PixelStreamingEditorListener' registered with submix 'MasterSubmixDefault' [2026.09.09-10.45.39:169][959]LogUIActionRouter: Display: Found 0 derived classes when attemping to create action router (CommonUIActionRouterBase) [2026.09.09-10.45.39:169][959]LogUIActionRouter: Error: Using CommonUI without a CommonGameViewportClient derived game viewport client. CommonUI Input routing will not function correctly. To disable this warning set CommonUI.Debug.CheckGameViewportClientValid=0 under [SystemSettings] in your project's DefaultEngine.ini. [2026.09.09-10.45.39:169][959]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2026.09.09-10.45.39:173][959]LogLoad: Game class is 'GameModeBase' [2026.09.09-10.45.39:175][959]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole [2026.09.09-10.45.39:177][959]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole [2026.09.09-10.45.39:183][959]LogWorld: Bringing World /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater up for play (max tick rate 60) at 2026.09.09-13.45.39 [2026.09.09-10.45.39:184][959]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole [2026.09.09-10.45.39:187][959]LogWorld: Bringing up level for play took: 0.013091 [2026.09.09-10.45.39:192][959]LogOnline: OSS: Created online subsystem instance for: :Context_15 [2026.09.09-10.45.39:193][959]LogEnhancedInput: Enhanced Input local player subsystem has initialized the user settings! [2026.09.09-10.45.39:270][959]LogStreaming: Display: FlushAsyncLoading(1710,1709,1708,1707,1705,1706,1704,1703,1702,1701,1699,1700,1696,1697,1698,1692,1693,1694,1695,1688,1689,1690,1691,1686,1687,1684,1685,1682,1683,1680,1681,1679,1677,1678,1674,1675,1676,1672,1673,1669,1670,1671,1668,1663,1664,1665,1666,1667,1659,1660,1661,1662,1550,1551,1552,1553,1554,1555,1556,1557,1558,1559,1560,1561,1562,1563,1564,1565,1566,1567,1568,1569,1570,1571,1572,1573,1574,1575,1576,1577,1578,1579,1580,1581,1582,1583,1584,1585,1586,1587,1588,1589,1590,1591,1592,1593,1594,1595,1596,1597,1598,1599,1600,1601,1602,1603,1604,1605,1606,1607,1608,1609,1610,1611,1612,1613,1614,1615,1616,1617,1618,1619,1620,1621,1622,1623,1624,1625,1626,1627,1628,1629,1630,1631,1632,1633,1634,1635,1636,1637,1638,1639,1640,1641,1642,1643,1644,1645,1646,1647,1648,1649,1650,1651,1652,1653,1654,1655,1656,1657,1658,1549,1548,1546,1547,1542,1543,1544,1545,1537,1538,1539,1540,1541,1533,1534,1535,1536,1532,1531,1529,1530,1525,1526,1527,1528): 190 QueuedPackages, 0 AsyncPackages [2026.09.09-10.45.39:853][959]r.VolumetricCloud.DistanceToSampleMaxCount = "3.1" [2026.09.09-10.45.39:857][959]PIE: Server logged in [2026.09.09-10.45.39:859][959]PIE: Play in editor total start time 0,903 seconds. [2026.09.09-10.45.39:882][959]LogPixelStreaming2RTC: Error: Cannot set target window - GEngine is not valid. [2026.09.09-10.45.39:883][959]LogPixelStreaming2Servers: CORS filtering enabled. Allowed origins: http://127.0.0.1,https://127.0.0.1 [2026.09.09-10.45.39:884][959]LogPixelStreaming2Servers: Started Websocket server on port 8888 (IPv4) [2026.09.09-10.45.39:885][959]LogPixelStreaming2Servers: Started Websocket server on port 80 (IPv4+IPv6) [2026.09.09-10.45.39:885][959]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command... [2026.09.09-10.45.39:885][959]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault' [2026.09.09-10.45.39:886][959]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command... [2026.09.09-10.45.39:886][959]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault' [2026.09.09-10.45.39:891][959]LogPixelStreaming2EpicRtc: Conference::CreateSession. Id=[DefaultStreamer], Url=[ws://127.0.0.1:8888] [2026.09.09-10.45.39:891][959]LogPixelStreaming2EpicRtc: SignallingSession. Initialize signaling session. roomId=[DefaultStreamer] [2026.09.09-10.45.39:891][959]LogBackChannel: Listening on FBackChannelConnection Listener (localport: 2049) [2026.09.09-10.45.39:892][959]LogRemoteSession: Started listening on port 2049 [2026.09.09-10.45.39:946][959]LogPixelStreaming2Servers: Websocket client connected. Remote=127.0.0.1:64807 | Local=127.0.0.1:8888 [2026.09.09-10.45.39:946][959]LogPixelStreaming2Servers: Streamer websocket connected, id=106 [2026.09.09-10.45.39:946][959]LogPixelStreaming2Servers: Sending to streamer id=106: {"type":"config","peerConnectionOptions":{"iceServers":[]}} [2026.09.09-10.45.39:946][959]LogPixelStreaming2Servers: Sending to streamer id=106: {"type":"identify"} [2026.09.09-10.45.40:094][959]LogEpicRtcWebsocket: Websocket connection made to: ws://127.0.0.1:8888 [2026.09.09-10.45.40:305][962]LogPixelStreaming2EpicRtc: RoomSignallingContextObserver::OnJoined. Local participant joined the room. roomId=[DefaultStreamer] localParticipantId=[DefaultStreamer] state=[Joined] [2026.09.09-10.45.40:305][962]LogPixelStreaming2RTC: FEpicRtcStreamer::OnVideoTrackUpdate(Participant [DefaultStreamer], VideoTrack [0], IsRemote[false]) [2026.09.09-10.45.40:305][962]LogPixelStreaming2RTC: FEpicRtcStreamer::OnAudioTrackUpdate(Participant [DefaultStreamer], AudioTrack [1], IsRemote [false]) [2026.09.09-10.45.40:305][962]LogPixelStreaming2RTC: Player (DefaultStreamer) joined [2026.09.09-10.45.40:319][962]LogPixelStreaming2Servers: From Streamer id=106: {"id":"DefaultStreamer","protocolVersion":"1.1.0","type":"endpointId"} [2026.09.09-10.46.06:731][757]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/common_frog_anim_bp.common_frog_anim_bp [2026.09.09-10.46.06:731][757]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/common_frog_anim_bp.common_frog_anim_bp [2026.09.09-10.46.06:732][757]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/common_frog_rig_exp.common_frog_rig_exp as actor: SkeletalMeshActor /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_0 [2026.09.09-10.46.06:734][757]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/common_frog_rig_exp.common_frog_rig_exp as actor: SkeletalMeshActor /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_0 [2026.09.09-10.46.07:510][785]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms [2026.09.09-10.46.07:514][785]LogEditorActor: Deleted 0 Actors (0.077 secs) [2026.09.09-10.46.07:521][785]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/common_frog_anim_bp.common_frog_anim_bp [2026.09.09-10.46.07:522][785]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/common_frog_anim_bp.common_frog_anim_bp [2026.09.09-10.46.07:526][785]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/common_frog_rig_exp.common_frog_rig_exp as actor: SkeletalMeshActor /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_1 [2026.09.09-10.46.07:527][785]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/common_frog_rig_exp.common_frog_rig_exp as actor: SkeletalMeshActor /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_1 [2026.09.09-10.46.10:161][878]LogPixelStreaming2Servers: From Streamer id=106: {"type":"ping","time":1788950770} [2026.09.09-10.46.10:161][878]LogPixelStreaming2Servers: Sending to streamer id=106: {"type":"pong","time":1788950770} [2026.09.09-10.46.10:963][910]LogEpicRtcWebsocket: Closing websocket to ws://127.0.0.1:8888 [2026.09.09-10.46.10:963][910]LogEpicRtcWebsocket: Closed connection to ws://127.0.0.1:8888 - status 1000 reason: Streaming Session Removed was clean: true [2026.09.09-10.46.10:963][910]LogPixelStreaming2RTC: FEpicRtcStreamer::OnRoomLeftUpdate(Participant [DefaultStreamer] left the room.) [2026.09.09-10.46.10:970][910]LogBackChannel: Closing connection FBackChannelConnection Listener [2026.09.09-10.46.10:972][910]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2026.09.09-10.46.10:972][910]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Hanhivirtanewwater [2026.09.09-10.46.10:989][910]r.VolumetricCloud.DistanceToSampleMaxCount = "3" [2026.09.09-10.46.10:989][910]LogWorld: UWorld::CleanupWorld for Hanhivirtanewwater, bSessionEnded=true, bCleanupResources=true [2026.09.09-10.46.10:990][910]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.09-10.46.10:990][910]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater [2026.09.09-10.46.10:993][910]LogPlayLevel: Display: Shutting down PIE online subsystems [2026.09.09-10.46.11:006][910]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.09-10.46.11:097][910]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2026.09.09-10.46.11:098][910]LogAudioMixer: Display: Unregistering submix buffer listener 'PixelStreamingEditorListener' from submix 'MasterSubmixDefault' [2026.09.09-10.46.11:098][910]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 7 [2026.09.09-10.46.11:098][910]LogAudioMixer: Display: FAudioMixerWasapi::StopAudioStream() InstanceID=7, StreamState=4 [2026.09.09-10.46.11:112][910]LogAudioMixerWasapi: Display: FWasapiServiceWatcher stopped. [2026.09.09-10.46.11:130][910]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms [2026.09.09-10.46.11:242][911]LogPlayLevel: Display: Destroying online subsystem :Context_15 [2026.09.09-10.46.11:248][911]LogPixelStreaming2Servers: Streamer websocket disconnected, id=106 [2026.09.09-10.46.12:561][979]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/common_frog_anim_bp.common_frog_anim_bp [2026.09.09-10.46.12:561][979]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/common_frog_anim_bp.common_frog_anim_bp [2026.09.09-10.46.12:562][979]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/common_frog_rig_exp.common_frog_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_7 [2026.09.09-10.46.12:563][979]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/common_frog_rig_exp.common_frog_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_7 [2026.09.09-10.46.13:104][ 4]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms [2026.09.09-10.46.13:109][ 4]LogEditorActor: Deleted 0 Actors (0.051 secs) [2026.09.09-10.46.13:114][ 4]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/common_frog_anim_bp.common_frog_anim_bp [2026.09.09-10.46.13:115][ 4]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/common_frog_anim_bp.common_frog_anim_bp [2026.09.09-10.46.13:120][ 4]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/common_frog_rig_exp.common_frog_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_UAID_24B2B9918EE2110003_1360711831 [2026.09.09-10.46.13:122][ 4]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/common_frog_rig_exp.common_frog_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_UAID_24B2B9918EE2110003_1360711831 [2026.09.09-10.46.15:003][107]LogContentBundle: [Hanhivirtanewwater(Editor)] Generating Streaming for 0 Content Bundles. [2026.09.09-10.46.15:003][107]LogWorldPartition: Display: GenerateStreaming for 'Hanhivirtanewwater' started... [2026.09.09-10.46.15:005][107]LogWorldPartition: FSpatialHashSettings::UpdateSettings : UseAlignedGridLevels = 0, SnapNonAlignedGridLevelsToLowerLevels = 0, PlaceSmallActorsUsingLocation = 1, PlacePartitionActorsUsingLocation = 1 [2026.09.09-10.46.15:008][107]LogWorldPartition: Display: GenerateStreaming for 'Hanhivirtanewwater' took 5.116 ms (total: 37.994 ms) [2026.09.09-10.46.15:008][107]LogCameraSystemEditor: No camera objects needed building (inspected 0 objects) [2026.09.09-10.46.15:008][107]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2026.09.09-10.46.15:008][107]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Hanhivirtanewwater [2026.09.09-10.46.15:081][107]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE started... [2026.09.09-10.46.15:093][107]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE took 12.008 ms (total: 66.822 ms) [2026.09.09-10.46.15:095][107]LogPlayLevel: PIE: StaticDuplicateObject took: (0.086495s) [2026.09.09-10.46.15:095][107]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Hanhivirtanewwater.Hanhivirtanewwater to /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater (0.086547s) [2026.09.09-10.46.15:143][107]LogUObjectHash: Compacting FUObjectHashTables data took 1.36ms [2026.09.09-10.46.15:146][107]LogChaosDD: Creating Chaos Debug Draw Scene for world Hanhivirtanewwater [2026.09.09-10.46.15:149][107]LogWorldPartition: ULevel::OnLevelLoaded(Hanhivirtanewwater)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2026.09.09-10.46.15:149][107]LogWorldPartition: Display: WorldPartition initialize started... [2026.09.09-10.46.15:149][107]LogWorldPartition: UWorldPartition::Initialize : World = /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2026.09.09-10.46.15:149][107]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2026.09.09-10.46.15:168][107]LogWorldPartition: Display: WorldPartition initialize took 18.892 ms (total: 17.9 sec) [2026.09.09-10.46.15:168][107]LogPlayLevel: PIE: World Init took: (0.021869s) [2026.09.09-10.46.15:168][107]LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True [2026.09.09-10.46.15:168][107]LogAudioMixer: Display: bUseRenderScheduler set to true. [2026.09.09-10.46.15:168][107]LogAudioMixer: Display: Audio Mixer Platform Settings: [2026.09.09-10.46.15:168][107]LogAudioMixer: Display: Sample Rate: 48000 [2026.09.09-10.46.15:168][107]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2026.09.09-10.46.15:168][107]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2026.09.09-10.46.15:168][107]LogAudioMixer: Display: Number of buffers to queue: 1 [2026.09.09-10.46.15:168][107]LogAudioMixer: Display: Max Channels (voices): 32 [2026.09.09-10.46.15:168][107]LogAudioMixer: Display: Number of Async Source Workers: 4 [2026.09.09-10.46.15:168][107]LogAudio: Display: AudioDevice MaxSources: 32 [2026.09.09-10.46.15:168][107]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2026.09.09-10.46.15:168][107]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2026.09.09-10.46.15:168][107]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2026.09.09-10.46.15:168][107]LogAudioEnumeration: Display: Refreshing FWindowsMMDeviceCache [2026.09.09-10.46.15:172][107]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Console', Device='Speakers (Realtek(R) Audio)' [2026.09.09-10.46.15:173][107]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Console', Device='Microphone Array (Realtek(R) Audio)' [2026.09.09-10.46.15:174][107]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Multimedia', Device='Speakers (Realtek(R) Audio)' [2026.09.09-10.46.15:174][107]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Multimedia', Device='Microphone Array (Realtek(R) Audio)' [2026.09.09-10.46.15:175][107]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Communications', Device='Speakers (Realtek(R) Audio)' [2026.09.09-10.46.15:176][107]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Communications', Device='Microphone Array (Realtek(R) Audio)' [2026.09.09-10.46.15:186][107]LogAudioMixerWasapi: Display: FWasapiServiceWatcher started. [2026.09.09-10.46.15:186][107]LogAudioMixerWasapi: Display: FWasapiServiceWatcher initial state: Audiosrv=RUNNING, AudioEndpointBuilder=RUNNING [2026.09.09-10.46.15:186][107]LogAudioMixer: Display: Initializing audio mixer using platform API: 'WASAPIMixer' [2026.09.09-10.46.15:187][107]LogAudioMixerWasapi: FAudioMixerWasapiRenderStream::InitializeHardware DefaultDevicePeriod: 480 requesting buffer size: 1920 [2026.09.09-10.46.15:195][107]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware audio mixer requested num channels: 2, Wasapi render stream hardware supports num channels: 2 [2026.09.09-10.46.15:195][107]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware succeeded with sample rate: 48000, buffer period: 1024 [2026.09.09-10.46.15:195][107]LogAudioMixer: Display: FAudioMixerWasapi initialized: SampleRate=48000 NumChannels=2 NumDirectOutChannels=0 bIsAggregateDevice=0 StreamParams.Num()=1 [2026.09.09-10.46.15:195][107]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2026.09.09-10.46.15:196][107]LogAudioMixer: Display: Initializing Sound Submixes... [2026.09.09-10.46.15:196][107]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2026.09.09-10.46.15:196][107]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2026.09.09-10.46.15:196][107]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=8 [2026.09.09-10.46.15:200][107]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=8 [2026.09.09-10.46.15:205][107]LogInit: FAudioDevice initialized with ID 8. [2026.09.09-10.46.15:205][107]LogAudio: Display: Audio Device (ID: 8) registered with world 'Hanhivirtanewwater'. [2026.09.09-10.46.15:205][107]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 8 [2026.09.09-10.46.15:205][107]LogAudioMixer: Display: Sending SubmixBufferListener 'PixelStreamingEditorListener' register command... [2026.09.09-10.46.15:205][107]LogAudioMixer: Display: Submix buffer listener 'PixelStreamingEditorListener' registered with submix 'MasterSubmixDefault' [2026.09.09-10.46.15:205][107]LogUIActionRouter: Display: Found 0 derived classes when attemping to create action router (CommonUIActionRouterBase) [2026.09.09-10.46.15:205][107]LogUIActionRouter: Error: Using CommonUI without a CommonGameViewportClient derived game viewport client. CommonUI Input routing will not function correctly. To disable this warning set CommonUI.Debug.CheckGameViewportClientValid=0 under [SystemSettings] in your project's DefaultEngine.ini. [2026.09.09-10.46.15:206][107]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2026.09.09-10.46.15:210][107]LogLoad: Game class is 'GameModeBase' [2026.09.09-10.46.15:213][107]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole [2026.09.09-10.46.15:215][107]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole [2026.09.09-10.46.15:220][107]LogWorld: Bringing World /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater up for play (max tick rate 60) at 2026.09.09-13.46.15 [2026.09.09-10.46.15:222][107]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole [2026.09.09-10.46.15:225][107]LogWorld: Bringing up level for play took: 0.014502 [2026.09.09-10.46.15:231][107]LogOnline: OSS: Created online subsystem instance for: :Context_17 [2026.09.09-10.46.15:232][107]LogEnhancedInput: Enhanced Input local player subsystem has initialized the user settings! [2026.09.09-10.46.15:307][107]LogStreaming: Display: FlushAsyncLoading(1901,1900,1899,1898,1896,1897,1895,1894,1893,1892,1890,1891,1887,1888,1889,1883,1884,1885,1886,1879,1880,1881,1882,1877,1878,1875,1876,1873,1874,1871,1872,1870,1868,1869,1865,1866,1867,1863,1864,1860,1861,1862,1859,1854,1855,1856,1857,1858,1850,1851,1852,1853,1741,1742,1743,1744,1745,1746,1747,1748,1749,1750,1751,1752,1753,1754,1755,1756,1757,1758,1759,1760,1761,1762,1763,1764,1765,1766,1767,1768,1769,1770,1771,1772,1773,1774,1775,1776,1777,1778,1779,1780,1781,1782,1783,1784,1785,1786,1787,1788,1789,1790,1791,1792,1793,1794,1795,1796,1797,1798,1799,1800,1801,1802,1803,1804,1805,1806,1807,1808,1809,1810,1811,1812,1813,1814,1815,1816,1817,1818,1819,1820,1821,1822,1823,1824,1825,1826,1827,1828,1829,1830,1831,1832,1833,1834,1835,1836,1837,1838,1839,1840,1841,1842,1843,1844,1845,1846,1847,1848,1849,1740,1739,1737,1738,1733,1734,1735,1736,1728,1729,1730,1731,1732,1724,1725,1726,1727,1723,1722,1720,1721,1716,1717,1718,1719): 190 QueuedPackages, 0 AsyncPackages [2026.09.09-10.46.15:892][107]r.VolumetricCloud.DistanceToSampleMaxCount = "3.1" [2026.09.09-10.46.15:896][107]PIE: Server logged in [2026.09.09-10.46.15:898][107]PIE: Play in editor total start time 0,895 seconds. [2026.09.09-10.46.15:921][107]LogPixelStreaming2RTC: Error: Cannot set target window - GEngine is not valid. [2026.09.09-10.46.15:921][107]LogPixelStreaming2Servers: CORS filtering enabled. Allowed origins: http://127.0.0.1,https://127.0.0.1 [2026.09.09-10.46.15:922][107]LogPixelStreaming2Servers: Started Websocket server on port 8888 (IPv4) [2026.09.09-10.46.15:923][107]LogPixelStreaming2Servers: Started Websocket server on port 80 (IPv4+IPv6) [2026.09.09-10.46.15:923][107]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command... [2026.09.09-10.46.15:923][107]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault' [2026.09.09-10.46.15:923][107]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command... [2026.09.09-10.46.15:924][107]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault' [2026.09.09-10.46.15:929][107]LogPixelStreaming2EpicRtc: Conference::CreateSession. Id=[DefaultStreamer], Url=[ws://127.0.0.1:8888] [2026.09.09-10.46.15:929][107]LogPixelStreaming2EpicRtc: SignallingSession. Initialize signaling session. roomId=[DefaultStreamer] [2026.09.09-10.46.15:929][107]LogBackChannel: Listening on FBackChannelConnection Listener (localport: 2049) [2026.09.09-10.46.15:929][107]LogRemoteSession: Started listening on port 2049 [2026.09.09-10.46.15:986][107]LogPixelStreaming2Servers: Websocket client connected. Remote=127.0.0.1:64903 | Local=127.0.0.1:8888 [2026.09.09-10.46.15:986][107]LogPixelStreaming2Servers: Streamer websocket connected, id=107 [2026.09.09-10.46.15:986][107]LogPixelStreaming2Servers: Sending to streamer id=107: {"type":"config","peerConnectionOptions":{"iceServers":[]}} [2026.09.09-10.46.15:986][107]LogPixelStreaming2Servers: Sending to streamer id=107: {"type":"identify"} [2026.09.09-10.46.16:074][107]LogEpicRtcWebsocket: Websocket connection made to: ws://127.0.0.1:8888 [2026.09.09-10.46.16:279][109]LogPixelStreaming2EpicRtc: RoomSignallingContextObserver::OnJoined. Local participant joined the room. roomId=[DefaultStreamer] localParticipantId=[DefaultStreamer] state=[Joined] [2026.09.09-10.46.16:279][110]LogPixelStreaming2RTC: FEpicRtcStreamer::OnVideoTrackUpdate(Participant [DefaultStreamer], VideoTrack [0], IsRemote[false]) [2026.09.09-10.46.16:279][110]LogPixelStreaming2RTC: FEpicRtcStreamer::OnAudioTrackUpdate(Participant [DefaultStreamer], AudioTrack [1], IsRemote [false]) [2026.09.09-10.46.16:279][110]LogPixelStreaming2RTC: Player (DefaultStreamer) joined [2026.09.09-10.46.16:309][110]LogPixelStreaming2Servers: From Streamer id=107: {"id":"DefaultStreamer","protocolVersion":"1.1.0","type":"endpointId"} [2026.09.09-10.46.29:063][490]LogEpicRtcWebsocket: Closing websocket to ws://127.0.0.1:8888 [2026.09.09-10.46.29:063][490]LogEpicRtcWebsocket: Closed connection to ws://127.0.0.1:8888 - status 1000 reason: Streaming Session Removed was clean: true [2026.09.09-10.46.29:063][490]LogPixelStreaming2RTC: FEpicRtcStreamer::OnRoomLeftUpdate(Participant [DefaultStreamer] left the room.) [2026.09.09-10.46.29:069][490]LogBackChannel: Closing connection FBackChannelConnection Listener [2026.09.09-10.46.29:070][490]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2026.09.09-10.46.29:070][490]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Hanhivirtanewwater [2026.09.09-10.46.29:085][490]r.VolumetricCloud.DistanceToSampleMaxCount = "3" [2026.09.09-10.46.29:085][490]LogWorld: UWorld::CleanupWorld for Hanhivirtanewwater, bSessionEnded=true, bCleanupResources=true [2026.09.09-10.46.29:086][490]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.09-10.46.29:086][490]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater [2026.09.09-10.46.29:089][490]LogPlayLevel: Display: Shutting down PIE online subsystems [2026.09.09-10.46.29:104][490]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.09-10.46.29:215][490]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2026.09.09-10.46.29:216][490]LogAudioMixer: Display: Unregistering submix buffer listener 'PixelStreamingEditorListener' from submix 'MasterSubmixDefault' [2026.09.09-10.46.29:216][490]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 8 [2026.09.09-10.46.29:217][490]LogAudioMixer: Display: FAudioMixerWasapi::StopAudioStream() InstanceID=8, StreamState=4 [2026.09.09-10.46.29:231][490]LogAudioMixerWasapi: Display: FWasapiServiceWatcher stopped. [2026.09.09-10.46.29:250][490]LogUObjectHash: Compacting FUObjectHashTables data took 2.21ms [2026.09.09-10.46.29:388][491]LogPlayLevel: Display: Destroying online subsystem :Context_17 [2026.09.09-10.46.29:394][491]LogPixelStreaming2Servers: Streamer websocket disconnected, id=107 [2026.09.09-10.47.20:592][347]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Red_eye_perch_fish_anim_bp.Red_eye_perch_fish_anim_bp [2026.09.09-10.47.20:592][347]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Red_eye_perch_fish_anim_bp.Red_eye_perch_fish_anim_bp [2026.09.09-10.47.20:593][347]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/red_eye_fish_rig_exp.red_eye_fish_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_8 [2026.09.09-10.47.20:594][347]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/red_eye_fish_rig_exp.red_eye_fish_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_8 [2026.09.09-10.47.21:015][365]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms [2026.09.09-10.47.21:019][365]LogEditorActor: Deleted 0 Actors (0.051 secs) [2026.09.09-10.47.21:025][365]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Red_eye_perch_fish_anim_bp.Red_eye_perch_fish_anim_bp [2026.09.09-10.47.21:025][365]LogActorFactory: Actor Factory attempting to spawn AnimBlueprint /Game/Fab/Animal_pack_ultra/AnimationBlueprints/Red_eye_perch_fish_anim_bp.Red_eye_perch_fish_anim_bp [2026.09.09-10.47.21:031][365]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/red_eye_fish_rig_exp.red_eye_fish_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_UAID_24B2B9918EE2110003_1428622832 [2026.09.09-10.47.21:032][365]LogActorFactory: Actor Factory spawned SkeletalMesh /Game/Animal_pack_ultra/Meshes/red_eye_fish_rig_exp.red_eye_fish_rig_exp as actor: SkeletalMeshActor /Game/Hanhivirtanewwater.Hanhivirtanewwater:PersistentLevel.SkeletalMeshActor_UAID_24B2B9918EE2110003_1428622832 [2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: ================================================ [2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: === FShaderJobCache stats === [2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Total job queries 2 874, among them cache hits 1 681 (58.49%), DDC hits 1 115 (38.80%), Duplicates 58 (2.02%) [2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Tracking 1 135 distinct input hashes that result in 847 distinct outputs (74.63%) [2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: RAM used: 13,38 MiB of 1,20 GiB budget. Usage: 1.09% [2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: === Shader Compilation stats === [2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Shaders Compiled: 20 [2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Jobs assigned 20, completed 20 (100%) [2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Average time worker was idle: 37.44 s [2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Time job spent in pending queue: average 0.06 s, longest 0.11 s [2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Job execution time: average 0.83 s, max 2.60 s [2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Job life time (pending + execution): average 0.89 s, max 2.70 [2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Shader code size: total 255 KiB, numShaders 20, average 12,75 KiB, min 6,922 KiB, max 27,203 KiB [2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 14.12 s [2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Jobs were issued in 20 batches (only local compilation was used), average 1.00 jobs/batch [2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Average processing rate: 1.42 jobs/sec [2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Total thread time: 11,843 s [2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Total thread preprocess time: 70,869 s [2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Percentage time preprocessing: 598.40% [2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Effective parallelization: 0.84 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 - 0.104881 [2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: TMaterialCHSLodFNoLightMapPolicy (compiled 8 times, average 0.94 sec, max 2.11 sec, min 0.69 sec) [2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 9 times, average 0.41 sec, max 1.28 sec, min 0.27 sec) [2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 3 times, average 0.21 sec, max 0.23 sec, min 0.20 sec) [2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: FDebugViewModeVS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) [2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: FDebugViewModePS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) [2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: TMaterialCHSLodFNoLightMapPolicy - 63.76% of total time (compiled 8 times, average 0.94 sec, max 2.11 sec, min 0.69 sec) [2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 30.89% of total time (compiled 9 times, average 0.41 sec, max 1.28 sec, min 0.27 sec) [2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 5.35% of total time (compiled 3 times, average 0.21 sec, max 0.23 sec, min 0.20 sec) [2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: FDebugViewModePS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) [2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: FDebugViewModeVS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) [2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: === Material stats === [2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Materials Cooked: 0 [2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Materials Translated: 390 [2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Material Total Translate Time: 0.55 s [2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Material Translation Only: 0.38 s (69%) [2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Material DDC Serialization Only: 0.01 s (2%) [2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: Material Cache Hits: 113 (29%) [2026.09.09-10.47.25:229][585]LogShaderCompilers: Display: ================================================ [2026.09.09-10.47.50:392][ 11]LogContentBundle: [Hanhivirtanewwater(Editor)] Generating Streaming for 0 Content Bundles. [2026.09.09-10.47.50:392][ 11]LogWorldPartition: Display: GenerateStreaming for 'Hanhivirtanewwater' started... [2026.09.09-10.47.50:395][ 11]LogWorldPartition: FSpatialHashSettings::UpdateSettings : UseAlignedGridLevels = 0, SnapNonAlignedGridLevelsToLowerLevels = 0, PlaceSmallActorsUsingLocation = 1, PlacePartitionActorsUsingLocation = 1 [2026.09.09-10.47.50:400][ 11]LogWorldPartition: Display: GenerateStreaming for 'Hanhivirtanewwater' took 7.699 ms (total: 45.693 ms) [2026.09.09-10.47.50:401][ 11]LogCameraSystemEditor: No camera objects needed building (inspected 0 objects) [2026.09.09-10.47.50:401][ 11]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2026.09.09-10.47.50:401][ 11]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Hanhivirtanewwater [2026.09.09-10.47.50:478][ 11]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE started... [2026.09.09-10.47.50:491][ 11]LogWorldPartition: Display: UWorldPartition::PostDuplicatePIE took 12.318 ms (total: 79.140 ms) [2026.09.09-10.47.50:493][ 11]LogPlayLevel: PIE: StaticDuplicateObject took: (0.091903s) [2026.09.09-10.47.50:493][ 11]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Hanhivirtanewwater.Hanhivirtanewwater to /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater (0.091974s) [2026.09.09-10.47.50:543][ 11]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms [2026.09.09-10.47.50:547][ 11]LogChaosDD: Creating Chaos Debug Draw Scene for world Hanhivirtanewwater [2026.09.09-10.47.50:550][ 11]LogWorldPartition: ULevel::OnLevelLoaded(Hanhivirtanewwater)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2026.09.09-10.47.50:550][ 11]LogWorldPartition: Display: WorldPartition initialize started... [2026.09.09-10.47.50:550][ 11]LogWorldPartition: UWorldPartition::Initialize : World = /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater, World Type = PIE, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2026.09.09-10.47.50:550][ 11]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2026.09.09-10.47.50:579][ 11]LogWorldPartition: Display: WorldPartition initialize took 29.035 ms (total: 17.9 sec) [2026.09.09-10.47.50:579][ 11]LogPlayLevel: PIE: World Init took: (0.032210s) [2026.09.09-10.47.50:579][ 11]LogAudio: Display: Creating Audio Device: Id: 9, Scope: Unique, Realtime: True [2026.09.09-10.47.50:579][ 11]LogAudioMixer: Display: bUseRenderScheduler set to true. [2026.09.09-10.47.50:579][ 11]LogAudioMixer: Display: Audio Mixer Platform Settings: [2026.09.09-10.47.50:579][ 11]LogAudioMixer: Display: Sample Rate: 48000 [2026.09.09-10.47.50:579][ 11]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2026.09.09-10.47.50:579][ 11]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2026.09.09-10.47.50:579][ 11]LogAudioMixer: Display: Number of buffers to queue: 1 [2026.09.09-10.47.50:579][ 11]LogAudioMixer: Display: Max Channels (voices): 32 [2026.09.09-10.47.50:579][ 11]LogAudioMixer: Display: Number of Async Source Workers: 4 [2026.09.09-10.47.50:579][ 11]LogAudio: Display: AudioDevice MaxSources: 32 [2026.09.09-10.47.50:579][ 11]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2026.09.09-10.47.50:579][ 11]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2026.09.09-10.47.50:579][ 11]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2026.09.09-10.47.50:579][ 11]LogAudioEnumeration: Display: Refreshing FWindowsMMDeviceCache [2026.09.09-10.47.50:583][ 11]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Console', Device='Speakers (Realtek(R) Audio)' [2026.09.09-10.47.50:584][ 11]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Console', Device='Microphone Array (Realtek(R) Audio)' [2026.09.09-10.47.50:585][ 11]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Multimedia', Device='Speakers (Realtek(R) Audio)' [2026.09.09-10.47.50:585][ 11]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Multimedia', Device='Microphone Array (Realtek(R) Audio)' [2026.09.09-10.47.50:586][ 11]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Render Role='Communications', Device='Speakers (Realtek(R) Audio)' [2026.09.09-10.47.50:587][ 11]LogAudioEnumeration: Display: FWindowsMMDeviceCache: Default Capture Role='Communications', Device='Microphone Array (Realtek(R) Audio)' [2026.09.09-10.47.50:596][ 11]LogAudioMixerWasapi: Display: FWasapiServiceWatcher started. [2026.09.09-10.47.50:596][ 11]LogAudioMixer: Display: Initializing audio mixer using platform API: 'WASAPIMixer' [2026.09.09-10.47.50:596][ 11]LogAudioMixerWasapi: Display: FWasapiServiceWatcher initial state: Audiosrv=RUNNING, AudioEndpointBuilder=RUNNING [2026.09.09-10.47.50:597][ 11]LogAudioMixerWasapi: FAudioMixerWasapiRenderStream::InitializeHardware DefaultDevicePeriod: 480 requesting buffer size: 1920 [2026.09.09-10.47.50:606][ 11]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware audio mixer requested num channels: 2, Wasapi render stream hardware supports num channels: 2 [2026.09.09-10.47.50:606][ 11]LogAudioMixerWasapi: Display: FAudioMixerWasapiRenderStream::InitializeHardware succeeded with sample rate: 48000, buffer period: 1024 [2026.09.09-10.47.50:606][ 11]LogAudioMixer: Display: FAudioMixerWasapi initialized: SampleRate=48000 NumChannels=2 NumDirectOutChannels=0 bIsAggregateDevice=0 StreamParams.Num()=1 [2026.09.09-10.47.50:606][ 11]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) [2026.09.09-10.47.50:606][ 11]LogAudioMixer: Display: Initializing Sound Submixes... [2026.09.09-10.47.50:606][ 11]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2026.09.09-10.47.50:606][ 11]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2026.09.09-10.47.50:608][ 11]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=9 [2026.09.09-10.47.50:614][ 11]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=9 [2026.09.09-10.47.50:620][ 11]LogInit: FAudioDevice initialized with ID 9. [2026.09.09-10.47.50:620][ 11]LogAudio: Display: Audio Device (ID: 9) registered with world 'Hanhivirtanewwater'. [2026.09.09-10.47.50:620][ 11]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 9 [2026.09.09-10.47.50:620][ 11]LogAudioMixer: Display: Sending SubmixBufferListener 'PixelStreamingEditorListener' register command... [2026.09.09-10.47.50:620][ 11]LogAudioMixer: Display: Submix buffer listener 'PixelStreamingEditorListener' registered with submix 'MasterSubmixDefault' [2026.09.09-10.47.50:620][ 11]LogUIActionRouter: Display: Found 0 derived classes when attemping to create action router (CommonUIActionRouterBase) [2026.09.09-10.47.50:621][ 11]LogUIActionRouter: Error: Using CommonUI without a CommonGameViewportClient derived game viewport client. CommonUI Input routing will not function correctly. To disable this warning set CommonUI.Debug.CheckGameViewportClientValid=0 under [SystemSettings] in your project's DefaultEngine.ini. [2026.09.09-10.47.50:621][ 11]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2026.09.09-10.47.50:629][ 11]LogLoad: Game class is 'GameModeBase' [2026.09.09-10.47.50:632][ 11]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole [2026.09.09-10.47.50:634][ 11]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole [2026.09.09-10.47.50:639][ 11]LogWorld: Bringing World /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater up for play (max tick rate 60) at 2026.09.09-13.47.50 [2026.09.09-10.47.50:641][ 11]LogWater: Display: UE::Water::GenerateSubtractSweepConvexDecomposition : Invalid Configuration - either no cut, or through-hole [2026.09.09-10.47.50:644][ 11]LogWorld: Bringing up level for play took: 0.014290 [2026.09.09-10.47.50:650][ 11]LogOnline: OSS: Created online subsystem instance for: :Context_18 [2026.09.09-10.47.50:651][ 11]LogEnhancedInput: Enhanced Input local player subsystem has initialized the user settings! [2026.09.09-10.47.50:746][ 11]LogStreaming: Display: FlushAsyncLoading(2092,2091,2090,2089,2087,2088,2086,2085,2084,2083,2081,2082,2078,2079,2080,2074,2075,2076,2077,2070,2071,2072,2073,2068,2069,2066,2067,2064,2065,2062,2063,2061,2059,2060,2056,2057,2058,2054,2055,2051,2052,2053,2050,2045,2046,2047,2048,2049,2041,2042,2043,2044,1932,1933,1934,1935,1936,1937,1938,1939,1940,1941,1942,1943,1944,1945,1946,1947,1948,1949,1950,1951,1952,1953,1954,1955,1956,1957,1958,1959,1960,1961,1962,1963,1964,1965,1966,1967,1968,1969,1970,1971,1972,1973,1974,1975,1976,1977,1978,1979,1980,1981,1982,1983,1984,1985,1986,1987,1988,1989,1990,1991,1992,1993,1994,1995,1996,1997,1998,1999,2000,2001,2002,2003,2004,2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016,2017,2018,2019,2020,2021,2022,2023,2024,2025,2026,2027,2028,2029,2030,2031,2032,2033,2034,2035,2036,2037,2038,2039,2040,1931,1930,1928,1929,1924,1925,1926,1927,1919,1920,1921,1922,1923,1915,1916,1917,1918,1914,1913,1911,1912,1907,1908,1909,1910): 190 QueuedPackages, 0 AsyncPackages [2026.09.09-10.47.51:459][ 11]r.VolumetricCloud.DistanceToSampleMaxCount = "3.1" [2026.09.09-10.47.51:463][ 11]PIE: Server logged in [2026.09.09-10.47.51:466][ 11]PIE: Play in editor total start time 1,074 seconds. [2026.09.09-10.47.51:492][ 11]LogPixelStreaming2RTC: Error: Cannot set target window - GEngine is not valid. [2026.09.09-10.47.51:493][ 11]LogPixelStreaming2Servers: CORS filtering enabled. Allowed origins: http://127.0.0.1,https://127.0.0.1 [2026.09.09-10.47.51:495][ 11]LogPixelStreaming2Servers: Started Websocket server on port 8888 (IPv4) [2026.09.09-10.47.51:498][ 11]LogPixelStreaming2Servers: Started Websocket server on port 80 (IPv4+IPv6) [2026.09.09-10.47.51:498][ 11]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command... [2026.09.09-10.47.51:498][ 11]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault' [2026.09.09-10.47.51:498][ 11]LogAudioMixer: Display: Sending SubmixBufferListener 'Unset' register command... [2026.09.09-10.47.51:498][ 11]LogAudioMixer: Display: Submix buffer listener 'Unset' registered with submix 'MasterSubmixDefault' [2026.09.09-10.47.51:502][ 11]LogPixelStreaming2EpicRtc: Conference::CreateSession. Id=[DefaultStreamer], Url=[ws://127.0.0.1:8888] [2026.09.09-10.47.51:503][ 11]LogPixelStreaming2EpicRtc: SignallingSession. Initialize signaling session. roomId=[DefaultStreamer] [2026.09.09-10.47.51:503][ 11]LogBackChannel: Listening on FBackChannelConnection Listener (localport: 2049) [2026.09.09-10.47.51:503][ 11]LogRemoteSession: Started listening on port 2049 [2026.09.09-10.47.51:553][ 11]LogPixelStreaming2Servers: Websocket client connected. Remote=127.0.0.1:65148 | Local=127.0.0.1:8888 [2026.09.09-10.47.51:553][ 11]LogPixelStreaming2Servers: Streamer websocket connected, id=108 [2026.09.09-10.47.51:553][ 11]LogPixelStreaming2Servers: Sending to streamer id=108: {"type":"config","peerConnectionOptions":{"iceServers":[]}} [2026.09.09-10.47.51:553][ 11]LogPixelStreaming2Servers: Sending to streamer id=108: {"type":"identify"} [2026.09.09-10.47.51:637][ 11]LogEpicRtcWebsocket: Websocket connection made to: ws://127.0.0.1:8888 [2026.09.09-10.47.51:852][ 14]LogPixelStreaming2EpicRtc: RoomSignallingContextObserver::OnJoined. Local participant joined the room. roomId=[DefaultStreamer] localParticipantId=[DefaultStreamer] state=[Joined] [2026.09.09-10.47.51:852][ 14]LogPixelStreaming2RTC: FEpicRtcStreamer::OnVideoTrackUpdate(Participant [DefaultStreamer], VideoTrack [0], IsRemote[false]) [2026.09.09-10.47.51:852][ 14]LogPixelStreaming2RTC: FEpicRtcStreamer::OnAudioTrackUpdate(Participant [DefaultStreamer], AudioTrack [1], IsRemote [false]) [2026.09.09-10.47.51:852][ 14]LogPixelStreaming2RTC: Player (DefaultStreamer) joined [2026.09.09-10.47.51:883][ 14]LogPixelStreaming2Servers: From Streamer id=108: {"id":"DefaultStreamer","protocolVersion":"1.1.0","type":"endpointId"} [2026.09.09-10.47.57:942][268]LogEpicRtcWebsocket: Closing websocket to ws://127.0.0.1:8888 [2026.09.09-10.47.57:942][268]LogEpicRtcWebsocket: Closed connection to ws://127.0.0.1:8888 - status 1000 reason: Streaming Session Removed was clean: true [2026.09.09-10.47.57:942][268]LogPixelStreaming2RTC: FEpicRtcStreamer::OnRoomLeftUpdate(Participant [DefaultStreamer] left the room.) [2026.09.09-10.47.57:948][268]LogBackChannel: Closing connection FBackChannelConnection Listener [2026.09.09-10.47.57:950][268]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2026.09.09-10.47.57:950][268]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Hanhivirtanewwater [2026.09.09-10.47.57:964][268]r.VolumetricCloud.DistanceToSampleMaxCount = "3" [2026.09.09-10.47.57:964][268]LogWorld: UWorld::CleanupWorld for Hanhivirtanewwater, bSessionEnded=true, bCleanupResources=true [2026.09.09-10.47.57:965][268]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.09-10.47.57:965][268]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/UEDPIE_0_Hanhivirtanewwater.Hanhivirtanewwater [2026.09.09-10.47.57:968][268]LogPlayLevel: Display: Shutting down PIE online subsystems [2026.09.09-10.47.57:982][268]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.09-10.47.58:075][268]LogAudio: Display: Audio Device unregistered from world 'Hanhivirtanewwater'. [2026.09.09-10.47.58:076][268]LogAudioMixer: Display: Unregistering submix buffer listener 'PixelStreamingEditorListener' from submix 'MasterSubmixDefault' [2026.09.09-10.47.58:076][268]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 9 [2026.09.09-10.47.58:076][268]LogAudioMixer: Display: FAudioMixerWasapi::StopAudioStream() InstanceID=9, StreamState=4 [2026.09.09-10.47.58:090][268]LogAudioMixerWasapi: Display: FWasapiServiceWatcher stopped. [2026.09.09-10.47.58:095][268]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2026.09.09-10.47.58:108][268]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms [2026.09.09-10.47.58:255][269]LogPlayLevel: Display: Destroying online subsystem :Context_18 [2026.09.09-10.47.58:262][269]LogPixelStreaming2Servers: Streamer websocket disconnected, id=108 [2026.09.09-10.48.02:120][494]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms [2026.09.09-10.48.03:034][494]LogSlate: Window 'Save Content' being destroyed [2026.09.09-10.48.03:066][494]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2026.09.09-10.48.03:137][494]LogFileHelpers: Saving Package: /Game/__ExternalActors__/Hanhivirtanewwater/3/I8/R0PKOFKV91MF7WHFF7MVIO [2026.09.09-10.48.03:184][494]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Hanhivirtanewwater/3/I8/R0PKOFKV91MF7WHFF7MVIO [2026.09.09-10.48.03:184][494]LogSavePackage: Moving 'D:/SLK_Ponttooni_v3/Saved/R0PKOFKV91MF7WHFF7MVIOBB8E1B9C45E53879F3773A81E6CCD512.tmp' to 'D:/SLK_Ponttooni_v3/Content/__ExternalActors__/Hanhivirtanewwater/3/I8/R0PKOFKV91MF7WHFF7MVIO.uasset' [2026.09.09-10.48.03:233][494]LogFileHelpers: Saving Package: /Game/__ExternalActors__/Hanhivirtanewwater/E/EQ/H5JUM9JM5YN8I49G11L1U7 [2026.09.09-10.48.03:256][494]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Hanhivirtanewwater/E/EQ/H5JUM9JM5YN8I49G11L1U7 [2026.09.09-10.48.03:256][494]LogSavePackage: Moving 'D:/SLK_Ponttooni_v3/Saved/H5JUM9JM5YN8I49G11L1U736CCCC274BA30970B44E41B21A7C81C8.tmp' to 'D:/SLK_Ponttooni_v3/Content/__ExternalActors__/Hanhivirtanewwater/E/EQ/H5JUM9JM5YN8I49G11L1U7.uasset' [2026.09.09-10.48.03:301][494]LogFileHelpers: Saving Package: /Game/__ExternalActors__/Hanhivirtanewwater/A/WI/VOLIL2Q2W4XJCGUFOPJZ3V [2026.09.09-10.48.03:318][494]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Hanhivirtanewwater/A/WI/VOLIL2Q2W4XJCGUFOPJZ3V [2026.09.09-10.48.03:318][494]LogSavePackage: Moving 'D:/SLK_Ponttooni_v3/Saved/VOLIL2Q2W4XJCGUFOPJZ3V2710679C4E4A3E0827DFF88CA72B1491.tmp' to 'D:/SLK_Ponttooni_v3/Content/__ExternalActors__/Hanhivirtanewwater/A/WI/VOLIL2Q2W4XJCGUFOPJZ3V.uasset' [2026.09.09-10.48.03:321][494]LogFileHelpers: Saving Package: /Game/__ExternalActors__/Hanhivirtanewwater/0/MT/DGXS1IRDM9GC66RX11H6TN [2026.09.09-10.48.03:335][494]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Hanhivirtanewwater/0/MT/DGXS1IRDM9GC66RX11H6TN [2026.09.09-10.48.03:335][494]LogSavePackage: Moving 'D:/SLK_Ponttooni_v3/Saved/DGXS1IRDM9GC66RX11H6TN8989193B4517C0A40CA33DBD37692BF3.tmp' to 'D:/SLK_Ponttooni_v3/Content/__ExternalActors__/Hanhivirtanewwater/0/MT/DGXS1IRDM9GC66RX11H6TN.uasset' [2026.09.09-10.48.03:378][494]LogFileHelpers: Saving Package: /Game/__ExternalActors__/Hanhivirtanewwater/E/YE/6529FSJK1OZ46SPZ2U5FA4 [2026.09.09-10.48.03:395][494]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Hanhivirtanewwater/E/YE/6529FSJK1OZ46SPZ2U5FA4 [2026.09.09-10.48.03:395][494]LogSavePackage: Moving 'D:/SLK_Ponttooni_v3/Saved/6529FSJK1OZ46SPZ2U5FA42A63EEC644725FD698D0C882B49144A3.tmp' to 'D:/SLK_Ponttooni_v3/Content/__ExternalActors__/Hanhivirtanewwater/E/YE/6529FSJK1OZ46SPZ2U5FA4.uasset' [2026.09.09-10.48.03:397][494]LogFileHelpers: Saving Package: /Game/__ExternalActors__/Hanhivirtanewwater/5/G7/HYPZZCF4UUZSR6KSIM5VHJ [2026.09.09-10.48.03:411][494]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Hanhivirtanewwater/5/G7/HYPZZCF4UUZSR6KSIM5VHJ [2026.09.09-10.48.03:411][494]LogSavePackage: Moving 'D:/SLK_Ponttooni_v3/Saved/HYPZZCF4UUZSR6KSIM5VHJE97260C84CD420C2F6BAD9A0186B8458.tmp' to 'D:/SLK_Ponttooni_v3/Content/__ExternalActors__/Hanhivirtanewwater/5/G7/HYPZZCF4UUZSR6KSIM5VHJ.uasset' [2026.09.09-10.48.03:447][494]LogFileHelpers: Saving Package: /Game/__ExternalActors__/Hanhivirtanewwater/D/6T/X0AVVFR1YYF82A4SKWYJYY [2026.09.09-10.48.03:467][494]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Hanhivirtanewwater/D/6T/X0AVVFR1YYF82A4SKWYJYY [2026.09.09-10.48.03:468][494]LogSavePackage: Moving 'D:/SLK_Ponttooni_v3/Saved/X0AVVFR1YYF82A4SKWYJYYBA27A1DC48655D27A4AD519533E24DE4.tmp' to 'D:/SLK_Ponttooni_v3/Content/__ExternalActors__/Hanhivirtanewwater/D/6T/X0AVVFR1YYF82A4SKWYJYY.uasset' [2026.09.09-10.48.03:505][494]LogFileHelpers: Saving Package: /Game/__ExternalActors__/Hanhivirtanewwater/4/S1/5XE1Y20462WXM4LQX8FMRL [2026.09.09-10.48.03:521][494]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Hanhivirtanewwater/4/S1/5XE1Y20462WXM4LQX8FMRL [2026.09.09-10.48.03:521][494]LogSavePackage: Moving 'D:/SLK_Ponttooni_v3/Saved/5XE1Y20462WXM4LQX8FMRLF12228C645340030C06F438AF2BFFB24.tmp' to 'D:/SLK_Ponttooni_v3/Content/__ExternalActors__/Hanhivirtanewwater/4/S1/5XE1Y20462WXM4LQX8FMRL.uasset' [2026.09.09-10.48.03:561][494]LogFileHelpers: Saving Package: /Game/__ExternalActors__/Hanhivirtanewwater/E/FP/4QSEIEWIFZWMVKDVZ6SW2B [2026.09.09-10.48.03:578][494]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Hanhivirtanewwater/E/FP/4QSEIEWIFZWMVKDVZ6SW2B [2026.09.09-10.48.03:578][494]LogSavePackage: Moving 'D:/SLK_Ponttooni_v3/Saved/4QSEIEWIFZWMVKDVZ6SW2B758146CD4E3AA47BA46A15A3D5DDA6C2.tmp' to 'D:/SLK_Ponttooni_v3/Content/__ExternalActors__/Hanhivirtanewwater/E/FP/4QSEIEWIFZWMVKDVZ6SW2B.uasset' [2026.09.09-10.48.03:620][494]LogFileHelpers: Saving Package: /Game/__ExternalActors__/Hanhivirtanewwater/7/4E/TOFQLE90ACW1P0GYPNCRVG [2026.09.09-10.48.03:633][494]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Hanhivirtanewwater/7/4E/TOFQLE90ACW1P0GYPNCRVG [2026.09.09-10.48.03:633][494]LogSavePackage: Moving 'D:/SLK_Ponttooni_v3/Saved/TOFQLE90ACW1P0GYPNCRVGB6510F98426ABAEC5D474A856F7B8747.tmp' to 'D:/SLK_Ponttooni_v3/Content/__ExternalActors__/Hanhivirtanewwater/7/4E/TOFQLE90ACW1P0GYPNCRVG.uasset' [2026.09.09-10.48.03:675][494]LogFileHelpers: Saving Package: /Game/__ExternalActors__/Hanhivirtanewwater/4/PE/A803AI4VMGICI5TWUDVO1F [2026.09.09-10.48.03:698][494]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Hanhivirtanewwater/4/PE/A803AI4VMGICI5TWUDVO1F [2026.09.09-10.48.03:698][494]LogSavePackage: Moving 'D:/SLK_Ponttooni_v3/Saved/A803AI4VMGICI5TWUDVO1FE8E05F4448A4CB6AF06030A2CE6E80D3.tmp' to 'D:/SLK_Ponttooni_v3/Content/__ExternalActors__/Hanhivirtanewwater/4/PE/A803AI4VMGICI5TWUDVO1F.uasset' [2026.09.09-10.48.03:751][494]LogFileHelpers: Saving Package: /Game/__ExternalActors__/Hanhivirtanewwater/E/4G/W1ZHU2BELYHUYA6YPIDC8C [2026.09.09-10.48.03:776][494]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Hanhivirtanewwater/E/4G/W1ZHU2BELYHUYA6YPIDC8C [2026.09.09-10.48.03:776][494]LogSavePackage: Moving 'D:/SLK_Ponttooni_v3/Saved/W1ZHU2BELYHUYA6YPIDC8CDE0F95F64AFE6220338756BE931538FC.tmp' to 'D:/SLK_Ponttooni_v3/Content/__ExternalActors__/Hanhivirtanewwater/E/4G/W1ZHU2BELYHUYA6YPIDC8C.uasset' [2026.09.09-10.48.03:827][494]LogFileHelpers: Saving Package: /Game/__ExternalActors__/Hanhivirtanewwater/9/6Y/Y5CRF7YH1E2VXS1R8KVRNF [2026.09.09-10.48.03:845][494]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Hanhivirtanewwater/9/6Y/Y5CRF7YH1E2VXS1R8KVRNF [2026.09.09-10.48.03:845][494]LogSavePackage: Moving 'D:/SLK_Ponttooni_v3/Saved/Y5CRF7YH1E2VXS1R8KVRNF54F0894448DA494A529B3E9D668FF8C2.tmp' to 'D:/SLK_Ponttooni_v3/Content/__ExternalActors__/Hanhivirtanewwater/9/6Y/Y5CRF7YH1E2VXS1R8KVRNF.uasset' [2026.09.09-10.48.03:891][494]LogFileHelpers: Saving Package: /Game/__ExternalActors__/Hanhivirtanewwater/D/VI/P2KVCQYLL8Z2GV0I3KRUKW [2026.09.09-10.48.03:916][494]LogSavePackage: Moving output files for package: /Game/__ExternalActors__/Hanhivirtanewwater/D/VI/P2KVCQYLL8Z2GV0I3KRUKW [2026.09.09-10.48.03:916][494]LogSavePackage: Moving 'D:/SLK_Ponttooni_v3/Saved/P2KVCQYLL8Z2GV0I3KRUKW7A6CC3844EACC99387DE23BABCED94B9.tmp' to 'D:/SLK_Ponttooni_v3/Content/__ExternalActors__/Hanhivirtanewwater/D/VI/P2KVCQYLL8Z2GV0I3KRUKW.uasset' [2026.09.09-10.48.03:989][494]LogFileHelpers: InternalPromptForCheckoutAndSave took 922.773 ms [2026.09.09-10.48.03:994][494]LogFileHelpers: All files are already saved. [2026.09.09-10.48.04:031][494]LogContentValidation: Enabled validators: [2026.09.09-10.48.04:031][494]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2026.09.09-10.48.04:031][494]LogContentValidation: /Script/DataValidation.EditorValidator_ActionUtility [2026.09.09-10.48.04:031][494]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2026.09.09-10.48.04:031][494]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2026.09.09-10.48.04:031][494]LogContentValidation: /Script/DataValidation.PackageFileValidator [2026.09.09-10.48.04:031][494]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2026.09.09-10.48.04:031][494]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2026.09.09-10.48.04:031][494]LogContentValidation: /Script/MutableValidation.AssetValidator_CustomizableObjects [2026.09.09-10.48.04:031][494]LogContentValidation: /Script/MutableValidation.AssetValidator_ReferencedCustomizableObjects [2026.09.09-10.48.04:031][494]LogContentValidation: Display: Starting to validate 1 assets (14 associated objects such as actors) [2026.09.09-10.48.04:031][494]LogContentValidation: Additional assets added for validation by 0 validators: [2026.09.09-10.48.04:033][494]AssetCheck: /Game/Hanhivirtanewwater Validating asset [2026.09.09-10.48.04:033][494]LogContentValidation: Validated asset counts for 9 validators: [2026.09.09-10.48.04:033][494]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator : 0 [2026.09.09-10.48.04:033][494]LogContentValidation: /Script/DataValidation.EditorValidator_ActionUtility : 0 [2026.09.09-10.48.04:033][494]LogContentValidation: /Script/DataValidation.EditorValidator_Localization : 1 [2026.09.09-10.48.04:033][494]LogContentValidation: /Script/DataValidation.EditorValidator_Material : 0 [2026.09.09-10.48.04:033][494]LogContentValidation: /Script/DataValidation.PackageFileValidator : 0 [2026.09.09-10.48.04:033][494]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator : 0 [2026.09.09-10.48.04:033][494]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator : 0 [2026.09.09-10.48.04:033][494]LogContentValidation: /Script/MutableValidation.AssetValidator_CustomizableObjects : 0 [2026.09.09-10.48.04:033][494]LogContentValidation: /Script/MutableValidation.AssetValidator_ReferencedCustomizableObjects : 0 [2026.09.09-10.48.04:096][494]LogSourceControl: Display: Uncontrolled Changelist persistency file saved D:/SLK_Ponttooni_v3/Saved/SourceControl/UncontrolledChangelists.json [2026.09.09-10.48.08:672][757]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms [2026.09.09-10.48.08:941][757]LogStall: Shutdown... [2026.09.09-10.48.08:949][757]LogStall: Shutdown complete. [2026.09.09-10.48.09:009][757]LogSlate: Window 'SLK_Ponttooni_v3 - Unreal Editor' being destroyed [2026.09.09-10.48.09:255][757]Cmd: QUIT_EDITOR [2026.09.09-10.48.09:255][758]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) [2026.09.09-10.48.09:306][758]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) [2026.09.09-10.48.09:308][758]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown [2026.09.09-10.48.09:308][758]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown [2026.09.09-10.48.09:348][758]LogWorld: UWorld::CleanupWorld for Hanhivirtanewwater, bSessionEnded=true, bCleanupResources=true [2026.09.09-10.48.09:349][758]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.09-10.48.09:349][758]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/Hanhivirtanewwater.Hanhivirtanewwater [2026.09.09-10.48.09:353][758]LogMovieScene: USequencerBakeSubsystem subsystem deinitialized. [2026.09.09-10.48.09:416][758]LogToolsetRegistry: Display: Unregistering Toolset ToolsetRegistry.AgentSkillToolset [2026.09.09-10.48.09:416][758]LogAIAssistant: Display: New toolset detected, reloading environment [2026.09.09-10.48.09:416][758]LogAIAssistant: Update agent environment... [2026.09.09-10.48.09:420][758]LogToolsetRegistry: Display: Unregistering Toolset AIAssistant.AIAssistantToolset [2026.09.09-10.48.09:420][758]LogAIAssistant: Display: New toolset detected, reloading environment [2026.09.09-10.48.09:420][758]LogAIAssistant: Update agent environment... [2026.09.09-10.48.09:421][758]LogTedsSettings: UTedsSettingsEditorSubsystem::Deinitialize [2026.09.09-10.48.09:555][758]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized. [2026.09.09-10.48.09:555][758]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true [2026.09.09-10.48.09:555][758]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.09-10.48.09:559][758]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true [2026.09.09-10.48.09:559][758]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.09-10.48.09:559][758]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true [2026.09.09-10.48.09:559][758]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.09-10.48.09:563][758]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true [2026.09.09-10.48.09:563][758]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.09-10.48.09:563][758]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true [2026.09.09-10.48.09:563][758]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.09-10.48.09:563][758]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true [2026.09.09-10.48.09:563][758]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.09-10.48.09:563][758]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true [2026.09.09-10.48.09:564][758]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.09-10.48.09:567][758]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true [2026.09.09-10.48.09:567][758]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.09-10.48.09:567][758]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true [2026.09.09-10.48.09:567][758]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.09-10.48.09:575][758]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true [2026.09.09-10.48.09:576][758]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2026.09.09-10.48.09:580][758]LogRuntimeTelemetry: Recording EnginePreExit events [2026.09.09-10.48.09:586][758]LogAnalytics: Display: [UEEditor.Rocket.Release] AnalyticsET::EndSession [2026.09.09-10.48.10:421][758]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerWasapi)... [2026.09.09-10.48.10:421][758]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... [2026.09.09-10.48.10:421][758]LogAudio: Display: Audio Device unregistered from world 'Hanhivirtanewwater'. [2026.09.09-10.48.10:421][758]LogAudioMixer: Display: Unregistering submix buffer listener 'PixelStreamingEditorListener' from submix 'MasterSubmixDefault' [2026.09.09-10.48.10:421][758]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES. [2026.09.09-10.48.10:421][758]LogAudioMixer: Display: FAudioMixerWasapi::StopAudioStream() InstanceID=1, StreamState=4 [2026.09.09-10.48.10:445][758]LogAudioMixerWasapi: Display: FWasapiServiceWatcher stopped. [2026.09.09-10.48.10:459][758]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID -1 [2026.09.09-10.48.10:460][758]LogAudio: Display: Audio Device Manager Shutdown [2026.09.09-10.48.10:505][758]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 [2026.09.09-10.48.10:508][758]LogExit: Preparing to exit. [2026.09.09-10.48.10:508][758]LogAIAssistant: Update agent environment complete [2026.09.09-10.48.10:508][758]LogAIAssistant: Error: JavaScript Execution Failed UpdateAgentEnvironment: '"canceled"' [2026.09.09-10.48.10:508][758]LogAIAssistant: Update agent environment complete [2026.09.09-10.48.10:508][758]LogAIAssistant: Error: JavaScript Execution Failed UpdateAgentEnvironment: '"canceled"' [2026.09.09-10.48.10:964][758]LogUObjectHash: Compacting FUObjectHashTables data took 6.20ms [2026.09.09-10.48.11:905][758]LogAssetRegistry: Display: CleanupOrphanedCacheFiles (PostWrite): 1 .ref files found, 1 referenced binaries [2026.09.09-10.48.11:907][758]LogAssetRegistry: Display: CachedAssetRegistry_0_1E6522994D659C39A405F991D4B06457.bin: delete failed (orphaned but still in use) [2026.09.09-10.48.11:907][758]LogAssetRegistry: Display: CleanupOrphanedCacheFiles: 2 total binaries, 1 referenced (kept), 0 old-style pre-migration (kept), 0 orphans deleted, 1 orphans locked (kept) [2026.09.09-10.48.11:912][758]LogEditorDataStorage: Deinitializing [2026.09.09-10.48.11:916][758]LogEditorDataStorage: De-initializing TEDS Compatibility. [2026.09.09-10.48.11:916][758]LogEditorDataStorage: De-initialized TEDS Compatibility. [2026.09.09-10.48.11:916][758]LogEditorDataStorage: De-initializing TEDS Core. [2026.09.09-10.48.11:916][758]LogEditorDataStorage: Resetting TEDS Core. [2026.09.09-10.48.11:919][758]LogEditorDataStorage: Reset TEDS Core. [2026.09.09-10.48.11:919][758]LogEditorDataStorage: De-initialized TEDS Core. [2026.09.09-10.48.12:420][758]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled [2026.09.09-10.48.12:468][758]LogExit: Editor shut down [2026.09.09-10.48.12:476][758]LogExit: Transaction tracking system shut down [2026.09.09-10.48.12:809][758]LogEditorDataStorage: Destroyed TEDS Core. [2026.09.09-10.48.12:809][758]LogEditorDataStorage: Destroyed TEDS Compatibility. [2026.09.09-10.48.12:820][758]LogEditorDataStorage: Destroyed TEDS Core. [2026.09.09-10.48.12:820][758]LogEditorDataStorage: Destroyed TEDS Compatibility. [2026.09.09-10.48.13:110][758]LogExit: Object subsystem successfully closed. [2026.09.09-10.48.13:244][758]LogShaderCompilers: Display: Exiting ShaderCompilingThread [2026.09.09-10.48.13:512][758]LogWebBrowser: Warning: Received a process message while the module is shutting down, ignoring. [2026.09.09-10.48.13:514][758]LogWebBrowser: Warning: Received a process message while the module is shutting down, ignoring. [2026.09.09-10.48.14:482][758]LogWebBrowser: Deleting browser for Url=https://dev.epicgames.com/embed-view/assistant/unreal-engine. [2026.09.09-10.48.14:627][758]LogObjectProfiler: Shutdown [2026.09.09-10.48.14:627][758]LogMemoryProfiler: Shutdown [2026.09.09-10.48.14:627][758]LogNetworkingProfiler: Shutdown [2026.09.09-10.48.14:627][758]LogLoadingProfiler: Shutdown [2026.09.09-10.48.14:627][758]LogTimingProfiler: Shutdown [2026.09.09-10.48.14:628][758]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDGenericDebugDrawExtension] ... [2026.09.09-10.48.14:628][758]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDAccelerationStructuresExtension] ... [2026.09.09-10.48.14:628][758]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDCameraTracesExtension] ... [2026.09.09-10.48.14:628][758]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDParticleExtraDataExtension] ... [2026.09.09-10.48.14:628][758]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FPerformanceMetricsExtension] ... [2026.09.09-10.48.15:142][758]LogChaosDD: Chaos Debug Draw Shutdown [2026.09.09-10.48.15:169][758]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests: [2026.09.09-10.48.15:169][758]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B4CE913D3-4D4D-28B1-2C56-D38C973670D4%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.8.0-55116800%2B%2B%2BUE5%2BRelease-5.8&UserID=832b07a442f533e6b3acb1b579e9a914%7Cf278c24cf7c74c84ad6bd873f6596928%7C2714690d-e54f-4e52-a6eb-f746d1383426&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[2] status=Processing [2026.09.09-10.48.16:751][758]LogEOSShared: FEOSSDKManager::Shutdown EOS_Shutdown Result=[EOS_Success] [2026.09.09-10.48.16:770][758]RenderDocPlugin: plugin has been unloaded. [2026.09.09-10.48.16:771][758]LogNFORDenoise: NFORDenoise function shutting down [2026.09.09-10.48.16:771][758]LogXGEController: Cleaning working directory: C:/Users/artem/AppData/Local/Temp/UnrealXGEWorkingDir/ [2026.09.09-10.48.16:785][758]LogPakFile: Destroying PakPlatformFile [2026.09.09-10.48.18:345][758]LogD3D12RHI: ~FD3D12DynamicRHI [2026.09.09-10.48.18:672][758]LogExit: Exiting. [2026.09.09-10.48.18:752][758]Log file closed, 09/09/26 13:48:18